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You Can Now Create Modular 3D Character Without Blender — Transcript

by Stefan 3D AI · 2,992 words · 805 segments · language en · Watch on YouTube

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  1. 0:00AI constantly gets better
  2. 0:02in 3D, but still
  3. 0:03to get my characters
  4. 0:04ready, I always end
  5. 0:06up in Blender, assembling
  6. 0:07parts together and processing
  7. 0:09by hand, but it
  8. 0:10starts to feel that
  9. 0:11it is about to change.
  10. 0:13Since GPT -6 Astrid
  11. 0:15released that showed crazy
  12. 0:17understanding of 3D spaces,
  13. 0:19so today I'm gonna
  14. 0:20show you how you
  15. 0:21can create modular 3D
  16. 0:23character only with AI
  17. 0:24without even going to Blender.
  18. 0:26And I'm also gonna
  19. 0:27put these characters внутри
  20. 0:28my game to see
  21. 0:29if it actually works.
  22. 0:30Alright guys, I know
  23. 0:31some of you were
  24. 0:33actually waiting a lot
  25. 0:34for this moment when
  26. 0:35we finally can drop
  27. 0:37Blender from the pipeline.
  28. 0:38So today we're gonna
  29. 0:39look into Part Composer
  30. 0:40by Asshithub.
  31. 0:42You might know these guys.
  32. 0:43These guys are actually
  33. 0:44first to introduce Part
  34. 0:46Decomposer, and now they
  35. 0:48are first to do
  36. 0:48Part Composer.
  37. 0:49And actually, they are
  38. 0:50not first to try
  39. 0:51to make it happen.
  40. 0:52I saw a lot
  41. 0:53of approaches and I
  42. 0:55tried even myself to
  43. 0:57ask ChatGPT to assemble
  44. 0:59the character generate in
  45. 1:00parts because that's the
  46. 1:02process that you repeat
  47. 1:03a lot.
  48. 1:04But before GPT -6
  49. 1:05Astra, neither AI model
  50. 1:07can handle that task.
  51. 1:09And while raw GPT
  52. 1:10-6 or Opus 5
  53. 1:11.5 can put some
  54. 1:13stuff together, I actually
  55. 1:14made a test about it.
  56. 1:15It's not even close,
  57. 1:17but this guy actually
  58. 1:18created a workflow that
  59. 1:19includes several AI's and
  60. 1:21it is powered by
  61. 1:22GPT -6 Astra.
  62. 1:24And with few iteration,
  63. 1:25depth recognition and all that.
  64. 1:26Stuff, they were able
  65. 1:27to do completely automatically pipeline.
  66. 1:30Sounds very interesting.
  67. 1:32They show very nice results.
  68. 1:34We're gonna see if
  69. 1:35it actually works like that.
  70. 1:36And another cool thing
  71. 1:37is that they also
  72. 1:38have CLI and MCP
  73. 1:39and this complete workflow
  74. 1:41you can run through
  75. 1:42your agent.
  76. 1:43You don't even really
  77. 1:44need to go to
  78. 1:45their platform, right?
  79. 1:47And through the same
  80. 1:47API, I can access,
  81. 1:48you know, all this
  82. 1:49image generation, 3D generation,
  83. 1:51like all that kind
  84. 1:52of stuff, which can
  85. 1:53be actually a good
  86. 1:54choice to have one
  87. 1:55subscription and have all
  88. 1:56of this, especially with
  89. 1:57this new thing.
  90. 1:58I'm gonna try to
  91. 1:59create three characters, gonna
  92. 2:00start with a simple,
  93. 2:01then more complex and
  94. 2:03very complex.
  95. 2:04Well, in my opinion, right?
  96. 2:05And the last one,
  97. 2:06actually, I'm gonna bring
  98. 2:07it to the game.
  99. 2:08So let's see if
  100. 2:08it actually works.
  101. 2:09We're gonna start with Bunny.
  102. 2:10So the process is
  103. 2:11very simple.
  104. 2:12I'm gonna show you
  105. 2:13how I do that
  106. 2:13in a platform in
  107. 2:15case you want to
  108. 2:16repeat this process.
  109. 2:17The rest are gonna
  110. 2:18just do with my agent.
  111. 2:19The whole idea for
  112. 2:20me is basically that
  113. 2:21I use one API
  114. 2:23and my agent, like
  115. 2:24Claude code, for example,
  116. 2:26can do whole cycle
  117. 2:28because I already showed
  118. 2:29you guys how I
  119. 2:30creating animations, how we're
  120. 2:32creating like VFX is
  121. 2:33all that stuff.
  122. 2:34And that's pretty much
  123. 2:35like, again, like all
  124. 2:36happens in Claude, right?
  125. 2:38One thing that I
  126. 2:39still do, I, of
  127. 2:39course, go and generate.
  128. 2:41It like two parts
  129. 2:42or Tripo or any
  130. 2:43other way, but I
  131. 2:44still have to verify
  132. 2:45them in Blender.
  133. 2:45Let's see if I
  134. 2:46can skip that part now.
  135. 2:47So you create a
  136. 2:48node called 3D production
  137. 2:49and you can specify
  138. 2:50some stuff.
  139. 2:51Of course, I'm going
  140. 2:52to specify Tripo P
  141. 2:53to the most recent one.
  142. 2:55And that's exactly what
  143. 2:56I want.
  144. 2:57Right.
  145. 2:57There are also option
  146. 2:58to select like how
  147. 3:00many parts you want
  148. 3:01to do.
  149. 3:01Like the character is
  150. 3:02actually simple.
  151. 3:03So I think like
  152. 3:04three, four parts should
  153. 3:05be enough.
  154. 3:06Like if I were
  155. 3:06to create this character,
  156. 3:08I would say I
  157. 3:08would create a body,
  158. 3:09maybe like head and
  159. 3:10body and then two
  160. 3:12pieces of garment.
  161. 3:12Right.
  162. 3:13We have like top
  163. 3:14and bottom.
  164. 3:14And what you get
  165. 3:15in approximately, I mean,
  166. 3:17it can take up
  167. 3:18to 30 minutes, actually.
  168. 3:19So here you can
  169. 3:20see it creates multiple parts.
  170. 3:22Well, actually, exactly as
  171. 3:24I predicted.
  172. 3:25Right.
  173. 3:25So yeah, top, bottom,
  174. 3:27the body, body with
  175. 3:28the head.
  176. 3:29But I think that's fine.
  177. 3:30Right.
  178. 3:30So it actually created
  179. 3:31like three of them
  180. 3:32and created also like
  181. 3:34multi views, etc.
  182. 3:35Well, the quality of
  183. 3:36parts is obviously really nice.
  184. 3:37And that's really not
  185. 3:39the thing that we
  186. 3:40are looking here because
  187. 3:41a Tripo P2 does
  188. 3:42really provide really good quality.
  189. 3:44But yeah, let's see
  190. 3:45how it actually assembled
  191. 3:46things together.
  192. 3:46So here on preview,
  193. 3:48it looks really not bad.
  194. 3:50OK.
  195. 3:51All right.
  196. 3:52It actually is quite good.
  197. 3:54I still see some.
  198. 3:56Artifacts there and there.
  199. 3:57Right.
  200. 3:57OK.
  201. 3:58Yeah.
  202. 3:58So there are some
  203. 3:59artifacts that might need fixes.
  204. 4:01Well, let me try
  205. 4:02to give it like
  206. 4:02one more approach to
  207. 4:04see if that's going
  208. 4:04to be better.
  209. 4:05And here's one more attempt.
  210. 4:07And this one is
  211. 4:08much, much better.
  212. 4:09OK.
  213. 4:10Yeah.
  214. 4:10So you can see
  215. 4:11this one I tried
  216. 4:12like with Tripo three
  217. 4:13point one.
  218. 4:14It has like better
  219. 4:15adherence like to image
  220. 4:17references than P2, but
  221. 4:18P2 has better wireframe.
  222. 4:19So this one is
  223. 4:20looking much, better.
  224. 4:21And here you can
  225. 4:22see that things are
  226. 4:23a little bit scale
  227. 4:24it otherwise like fits better.
  228. 4:26Actually, not bad.
  229. 4:27Definitely can save time.
  230. 4:28I can actually bring
  231. 4:29it to Blender and
  232. 4:30just, you know, adjust
  233. 4:31it a little bit.
  234. 4:32I can just open
  235. 4:33this GLB in Blender
  236. 4:34and just fix some
  237. 4:35small imperfections.
  238. 4:37And that's it.
  239. 4:37Right.
  240. 4:38But I mentioned Blender,
  241. 4:39so we're still not
  242. 4:41100 percent there.
  243. 4:41Let me actually try
  244. 4:42like another character that
  245. 4:43I'm putting into the
  246. 4:45my game.
  247. 4:45So here you can
  248. 4:46see how I do that.
  249. 4:46Like before that, of
  250. 4:47course, you're going to
  251. 4:48go to CLI and
  252. 4:50MCP here.
  253. 4:51Honestly, like I basically
  254. 4:52copy this or like
  255. 4:53a screenshot it and
  256. 4:54tell to my agent,
  257. 4:56like Mr.
  258. 4:56Mark, like say like,
  259. 4:57I could just install it.
  260. 4:58Right.
  261. 4:58And it's going to
  262. 4:59install it.
  263. 5:00And you're going to
  264. 5:00also need an API
  265. 5:01key that you can
  266. 5:02actually issue here.
  267. 5:04It can go and
  268. 5:04you just create new
  269. 5:05API Key here and
  270. 5:06you can give it
  271. 5:07to your agent.
  272. 5:07Or ideally, you put
  273. 5:08it into environment variable
  274. 5:10so your agent can
  275. 5:11access them.
  276. 5:12And then with this
  277. 5:13short prompts, you can
  278. 5:14see again, like I
  279. 5:15just specified the model
  280. 5:16that I want.
  281. 5:17I want quotes and
  282. 5:18I want like the
  283. 5:19limit for each part
  284. 5:20and no more than
  285. 5:21like five thousand.
  286. 5:22Right.
  287. 5:22So, I mean, basically,
  288. 5:23I know what I'm doing.
  289. 5:24Right.
  290. 5:24So and it will
  291. 5:25be able to run
  292. 5:26whole pipeline.
  293. 5:27You can see like
  294. 5:28how it does the
  295. 5:29pipeline and what the
  296. 5:30results we're going to get.
  297. 5:31By the way, if
  298. 5:31you want my skill,
  299. 5:32how I worked with
  300. 5:34Asset Hub, I did
  301. 5:34some improvements with my
  302. 5:36logic, with my requirements
  303. 5:37that I also put
  304. 5:39in Mr.
  305. 5:39Mark workspace.
  306. 5:40So you can, as
  307. 5:41always, get it there.
  308. 5:42And we keep constantly
  309. 5:44updating Mr.
  310. 5:44Mark workspace.
  311. 5:45Like we are about
  312. 5:46to reach 400 stars.
  313. 5:47There is this little
  314. 5:48guy and we just
  315. 5:49recently added like the
  316. 5:51mobile support.
  317. 5:52So you basically can
  318. 5:53access from your phone,
  319. 5:55your desktop and work
  320. 5:56on the game.
  321. 5:57Like I always have
  322. 5:58to go somewhere and
  323. 5:59while my computer is
  324. 6:00on, I just can
  325. 6:01control it from my phone.
  326. 6:02Now we get the results.
  327. 6:03You can see like
  328. 6:04the how it does
  329. 6:05the thing.
  330. 6:06OK, so separating some
  331. 6:08parts, et cetera.
  332. 6:09Oh, oh, this one interesting.
  333. 6:11It shows the process like.
  334. 6:13So basically what you
  335. 6:13see right now, it's
  336. 6:14like a preview how.
  337. 6:16It did that to
  338. 6:18see life.
  339. 6:19And she's still I
  340. 6:20sort of get access
  341. 6:21to all the features.
  342. 6:22And yeah, I mean,
  343. 6:23there is a visual
  344. 6:24representation, let's say.
  345. 6:25But of course, in
  346. 6:26my workflow, it's going
  347. 6:27to make me a
  348. 6:28report in my workspace.
  349. 6:29And I must say,
  350. 6:30like this one is
  351. 6:31actually really good.
  352. 6:31You can see like
  353. 6:32what it was before,
  354. 6:33what it did like,
  355. 6:34and how it improved
  356. 6:36it over time.
  357. 6:37Right.
  358. 6:37So three parts.
  359. 6:39Quite a nice job.
  360. 6:40Let's take a look
  361. 6:40on this one.
  362. 6:41Let me bring it
  363. 6:42to Blender to expect closely.
  364. 6:44OK, OK.
  365. 6:45You can see this
  366. 6:45inflation and I mean,
  367. 6:47like, don't get me wrong.
  368. 6:48Like this is the
  369. 6:49best result I saw
  370. 6:50made with AI alone,
  371. 6:52but it still requires
  372. 6:53some small fixes.
  373. 6:54And actually, I got
  374. 6:55access to this feature
  375. 6:56two weeks ago and
  376. 6:57guys was constantly improving
  377. 6:59this one.
  378. 7:00There were some crazy
  379. 7:01challenges, especially again, with
  380. 7:03some complex characters, because
  381. 7:04character can be anything right.
  382. 7:06And the parts can
  383. 7:07be modular, et cetera.
  384. 7:09And by the way,
  385. 7:09like if you're going
  386. 7:10to use it to
  387. 7:10see a lot, you
  388. 7:11can specify that you
  389. 7:12need like armor separate
  390. 7:13pan separate and it
  391. 7:15will take that process
  392. 7:16through that actually totally fine.
  393. 7:18Because like a lot
  394. 7:18of you guys ask
  395. 7:19me like, OK, I
  396. 7:20have like set of
  397. 7:21armor, et cetera.
  398. 7:22I need this interchangeable.
  399. 7:23This is exactly what
  400. 7:24you're going to need
  401. 7:25to do right.
  402. 7:25You either create It
  403. 7:26yourself, either you try
  404. 7:28to build some pipeline
  405. 7:29like this.
  406. 7:30So you have some
  407. 7:31parts that are interchangeable
  408. 7:32and so forth.
  409. 7:33So the results for
  410. 7:35me are impressive because
  411. 7:36I also tried to
  412. 7:38create a skill to
  413. 7:40make these characters.
  414. 7:41But I mean, I
  415. 7:42show you like for
  416. 7:43my dream game again,
  417. 7:44like I do most
  418. 7:45of this manually in
  419. 7:46Blender because it was
  420. 7:47not working for me.
  421. 7:48Like what you see
  422. 7:49is like the best
  423. 7:50results that you can
  424. 7:51get right now.
  425. 7:52And they still working
  426. 7:53on that.
  427. 7:54So they're going to
  428. 7:54improve it more and more.
  429. 7:55Now, this like the
  430. 7:56five by the time
  431. 7:57you see this video,
  432. 7:58maybe they're going to
  433. 7:59roll even more updates.
  434. 8:00I would say honestly,
  435. 8:01at this point, it's
  436. 8:02not a complete replacement,
  437. 8:04but it's definitely going
  438. 8:05to save you some time.
  439. 8:06Like what you really
  440. 8:07need to do is
  441. 8:07like to go to
  442. 8:09Blender and check some
  443. 8:11parts and adjust a
  444. 8:12little bit the scaling,
  445. 8:13et cetera.
  446. 8:14So for me, again,
  447. 8:15like that's like just
  448. 8:16a five minutes and
  449. 8:17you can just go
  450. 8:18with, for example, in
  451. 8:20sculpting, we'll just Grab
  452. 8:21this Elastic Grab, like
  453. 8:22the most magical brush
  454. 8:24that you can use
  455. 8:25in the sculpting and
  456. 8:26just adjust the shape.
  457. 8:27It covers nicely.
  458. 8:29Another thing is that
  459. 8:30let's say you're developing
  460. 8:31like highly optimized game,
  461. 8:32like a mobile game,
  462. 8:33you definitely want a
  463. 8:35little bit more than
  464. 8:36just a part together.
  465. 8:38Even though they're optimized,
  466. 8:39I would say like
  467. 8:41it's A good thing
  468. 8:42to cut some parts
  469. 8:43that are always hidden.
  470. 8:44So let's say this
  471. 8:46top wear covers your
  472. 8:47chest and practically you
  473. 8:49will never see that
  474. 8:50chest внутри the game.
  475. 8:51So you just cut
  476. 8:52it so you don't
  477. 8:53have extra geometry and
  478. 8:55so forth and so forth.
  479. 8:56So that still might
  480. 8:57be required.
  481. 8:58But again, to get
  482. 8:58things work, this is
  483. 9:00like a very huge
  484. 9:01step forward.
  485. 9:02I mean, I tried
  486. 9:02if you guys tried
  487. 9:03and you have like
  488. 9:04a workflow that 100
  489. 9:05percent works better and
  490. 9:06will align parts, because
  491. 9:08again, like we're talking
  492. 9:09about modular characters in
  493. 9:10first place, like because
  494. 9:11for the games we
  495. 9:12want characters that can
  496. 9:14change garment, et cetera.
  497. 9:15Let me know in
  498. 9:16the comments, like let
  499. 9:17me know in the Discord.
  500. 9:18Like I definitely want
  501. 9:19to see that because
  502. 9:20I haven't seen anything
  503. 9:21better than this.
  504. 9:22And even this for
  505. 9:24complex characters, as you
  506. 9:25can see, will require
  507. 9:26some additional manual work
  508. 9:28to align parts together
  509. 9:30nicely before we actually
  510. 9:31put it into the game.
  511. 9:32And if you guys
  512. 9:33want to learn more
  513. 9:34how to create characters
  514. 9:35and environments with AI,
  515. 9:37you're most welcome to
  516. 9:38my 3D and AI course.
  517. 9:39We're going to teach
  518. 9:40you very minimum of
  519. 9:42Blender skills and how
  520. 9:43to combine them with
  521. 9:44best AI tools to
  522. 9:45get your characters and
  523. 9:47game environments done on
  524. 9:48best possible level in
  525. 9:50no time.
  526. 9:51It is especially great
  527. 9:52for the beginners.
  528. 9:53And right now you
  529. 9:53can purchase them as
  530. 9:55a bundle.
  531. 9:55All.
  532. 9:55links.
  533. 9:55Will be in the description.
  534. 9:56OK, my elf and
  535. 9:58my phone is finalized
  536. 10:00as 3D models also
  537. 10:01in Blender with AI,.
  538. 10:03Not myself.
  539. 10:04When you use like
  540. 10:05TRIPOR P2, it has
  541. 10:07like much better UV.
  542. 10:08So you can ask
  543. 10:09GPT -6 or.
  544. 10:10Opus 5 .5 to
  545. 10:12process maps to add
  546. 10:14some better properties.
  547. 10:15So when all of
  548. 10:16that thing is done,
  549. 10:17you can.
  550. 10:18Actually ask GPT -6
  551. 10:19Astra to do the animations.
  552. 10:21I already made a
  553. 10:22video about how I
  554. 10:24do that, either like create.
  555. 10:25Videos first and send
  556. 10:27them as a reference.
  557. 10:28Again, this workflow getting
  558. 10:29more and more popular
  559. 10:30because it works.
  560. 10:31Again, both Opus 5.
  561. 10:325 or GPT -6
  562. 10:34are pretty good in
  563. 10:35animations if you do
  564. 10:36it in right order,
  565. 10:38like in right workflow.
  566. 10:39Take a look at.
  567. 10:40My videos, guys.
  568. 10:41I explain all details.
  569. 10:42There's exact skills that
  570. 10:43I used are also
  571. 10:44in Mr.
  572. 10:45Mark workspace.
  573. 10:46Like no secrets at all.
  574. 10:47The same exact workflow
  575. 10:48is there.
  576. 10:49And actually, my characters
  577. 10:50are getting more and
  578. 10:51more complex.
  579. 10:52So they do have
  580. 10:53quite a lot of VFX,.
  581. 10:55Not only animations, but
  582. 10:56some VFX.
  583. 10:58It's again like arrow
  584. 10:59shooting effects, some skill
  585. 11:00effects, like damage effects, like.
  586. 11:02All that things also
  587. 11:03done with Claude.
  588. 11:05But I'm in the
  589. 11:06loop and I basically
  590. 11:08made decision, figure out.
  591. 11:09The references, all that things.
  592. 11:11Right.
  593. 11:11And you can see
  594. 11:12a bunch of animations
  595. 11:13that I did.
  596. 11:13Again, we're not talking
  597. 11:14about like working in
  598. 11:15Blender manually,.
  599. 11:17But still giving.
  600. 11:19Blender to the agent
  601. 11:20makes so much sense.
  602. 11:22Right.
  603. 11:22So probably first AI
  604. 11:23will just work in
  605. 11:24Blender for us.
  606. 11:25And we're going to
  607. 11:26need to orchestrate or
  608. 11:27preview some results there.
  609. 11:28But for me, still
  610. 11:29assisted workflow is the best.
  611. 11:31And I think that's
  612. 11:32the real power.
  613. 11:33Same thing I did
  614. 11:34for a dark elf.
  615. 11:35I think I'm going
  616. 11:36to spend more time
  617. 11:37here to make animations
  618. 11:39a little bit more dynamic.
  619. 11:40So if you watch
  620. 11:41my workflow, I added
  621. 11:43like this option to
  622. 11:45add poses and provide
  623. 11:46a feedback.
  624. 11:47Let's say here, make
  625. 11:48it more dynamic.
  626. 11:49And I basically put
  627. 11:50the arm in the
  628. 11:51right position and explain
  629. 11:52that I expect like
  630. 11:54at this frame arm
  631. 11:55to be here and
  632. 11:56it does the normalization
  633. 11:57and improve the movement.
  634. 11:58So that takes a
  635. 12:00little bit of time,
  636. 12:00but the result is
  637. 12:02even smoother.
  638. 12:03Anyway, the first ration
  639. 12:04is ready to test.
  640. 12:05So let's go to
  641. 12:07unity and check the results.
  642. 12:09OK, I do have
  643. 12:10a unit playground.
  644. 12:11We have much more
  645. 12:12stuff here.
  646. 12:13Well, guys, there will
  647. 12:14be videos soon and
  648. 12:15my game is pretty
  649. 12:16much playable right now.
  650. 12:17I can even invite
  651. 12:18some of you to
  652. 12:19the play test, whoever wants.
  653. 12:21And it feels crazy good.
  654. 12:22OK, so we have
  655. 12:23much more character right now.
  656. 12:24I'm going to not
  657. 12:25show you all.
  658. 12:26We're like much more.
  659. 12:27Let's start with elf.
  660. 12:29OK, so first of
  661. 12:30all, OK, so here
  662. 12:32is the guy.
  663. 12:32OK, walks and he attacks.
  664. 12:35Boom, boom.
  665. 12:35Boom.
  666. 12:36Right.
  667. 12:36OK, what I'm not
  668. 12:38happy with, definitely this animation.
  669. 12:39So this animation, I
  670. 12:41can improve it a
  671. 12:42little bit.
  672. 12:42But look at this
  673. 12:43cool thing.
  674. 12:44You can like just
  675. 12:45think about it.
  676. 12:45What you're going to
  677. 12:46see was made by
  678. 12:48Claude's alone, mostly based
  679. 12:50on my descriptions and
  680. 12:52some of my reference.
  681. 12:53Look at this.
  682. 12:54Look at this.
  683. 12:56This is crazy.
  684. 12:57Boom.
  685. 12:58Yes, this basic this
  686. 12:59unit will be dodging
  687. 13:00some skills.
  688. 13:01So maybe I can
  689. 13:02show you like this.
  690. 13:03So let's say we
  691. 13:04have an enemy and
  692. 13:05we're going to create
  693. 13:06some strong unit.
  694. 13:07We can actually create
  695. 13:08three fun.
  696. 13:09OK, let's actually attack
  697. 13:10this guy.
  698. 13:10I hope we're not
  699. 13:11going to kill him.
  700. 13:15Look at this guy.
  701. 13:16Basically dodging.
  702. 13:17OK, OK, so there
  703. 13:18is some threshold.
  704. 13:20How cool is that?
  705. 13:21Right.
  706. 13:22OK, so now about phone.
  707. 13:24They do have arrow
  708. 13:25of rain.
  709. 13:25We can actually preview that.
  710. 13:27Look at this.
  711. 13:30All right.
  712. 13:31Nice.
  713. 13:32There is also a
  714. 13:33charged shot that is
  715. 13:34triggered like once in
  716. 13:35a while.
  717. 13:36OK, you can see
  718. 13:37like this and you
  719. 13:38can see like how
  720. 13:39they actually walk, right?
  721. 13:41They basically jumps.
  722. 13:43Crazy, crazy.
  723. 13:44Yeah.
  724. 13:44And by the way,
  725. 13:44you can see like
  726. 13:45my characters.
  727. 13:45They are also modular,
  728. 13:47but in a way
  729. 13:48that there's some part
  730. 13:49that takes colors because
  731. 13:50we need to mark
  732. 13:52them like it can
  733. 13:53be enemy and stuff.
  734. 13:54So if I go
  735. 13:54here and create a
  736. 13:56phone, you can see
  737. 13:56like it's painted right.
  738. 13:57And it also.
  739. 13:58can.
  740. 13:58Be neutral.
  741. 13:59And if it's neutral,
  742. 14:00OK, he actually should still.
  743. 14:05Yeah So found will
  744. 14:07be unique units and
  745. 14:08they will have crazy range.
  746. 14:11Absolutely lovely.
  747. 14:12And would you.
  748. 14:12Believe if I say
  749. 14:13this two units from
  750. 14:14A to Z was
  751. 14:15made within just two days?
  752. 14:18How crazy is that?
  753. 14:19And just imagine.
  754. 14:20Giving this API to
  755. 14:21your agents.
  756. 14:22And for example, if
  757. 14:23you play Project Zero,
  758. 14:25you can just tell,
  759. 14:26like, create me this.
  760. 14:27Character with this stuff
  761. 14:29and put it внутри
  762. 14:30my game.
  763. 14:30It will just create
  764. 14:31it right.
  765. 14:31So it can be
  766. 14:32very useful.
  767. 14:32And by the way,
  768. 14:33guys, if you didn't watch.
  769. 14:34My video about Project
  770. 14:35Zero, definitely do.
  771. 14:37It's crazy to see
  772. 14:38what people create.
  773. 14:39And you also can
  774. 14:41create with.
  775. 14:41Your agent, like you
  776. 14:43basically connect your AI
  777. 14:44agents and ask it
  778. 14:45to create an avatar,
  779. 14:46a game, and you
  780. 14:47can play it together and.
  781. 14:49Win prizes.
  782. 14:50And the grand prize
  783. 14:51is crazy.
  784. 14:52Ten thousand for the
  785. 14:54first person to find
  786. 14:55seven keys hidden in.
  787. 14:56This game.
  788. 14:57And if you watch
  789. 14:58Ready Player One movie,
  790. 14:59you'll definitely know how
  791. 15:00to raise.
  792. 15:01And then you just
  793. 15:02get prize and dance.
  794. 15:04Can't wait to see
  795. 15:05someone win the prize.
  796. 15:06Well, that's it, guys.
  797. 15:07Would love to hear
  798. 15:08your feedback about this
  799. 15:09feature or what you
  800. 15:10want to see in next.
  801. 15:11Videos That was Steph
  802. 15:12as usual.
  803. 15:13Like and subscribe and
  804. 15:14I see you in
  805. 15:14the next one.

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