YouTube2Text

World vs Wilds vs Rise — Transcript

by mhswoocer · 6,580 words · 971 segments · language en · Watch on YouTube

Full transcript

  1. 0:00After the launch of Monster Hunter
  2. 0:01World, Capcom found itself faced with
  3. 0:03one of the strangest problems you can
  4. 0:04encounter as a gaming company. Their old
  5. 0:06games were actively performing better
  6. 0:08than their newest release. So, in August
  7. 0:11of 2026, they made an unprecedented
  8. 0:13change. They split the price of their
  9. 0:15newest flagship AAA title in half. If
  10. 0:18you had asked me a year ago whether you
  11. 0:20should play Monster Hunter World, Rise,
  12. 0:21or World, I would have said Rise or
  13. 0:23World without a second thought. But,
  14. 0:24this price change, along with the
  15. 0:26upcoming expansion, makes this question
  16. 0:28far more complicated. So, let's take a
  17. 0:29look goals of each of these games, along
  18. 0:31with where they excel and where they
  19. 0:33fall short, to finally answer the
  20. 0:34question of which modern Monster Hunter
  21. 0:36game holds the title of the very best.
  22. 0:40Let's start with the game that brought
  23. 0:42this series into the mainstream, Monster
  24. 0:44Hunter World. Of the three, this one is
  25. 0:46the highest rated on both Steam and on
  26. 0:47most review sites. It's the easiest one
  27. 0:49to recommend. However, there is a major
  28. 0:52caveat here. And if you blindly ignore
  29. 0:54it and play this one without a second
  30. 0:55thought, you might not just ruin this
  31. 0:57game for yourself, but the entire
  32. 0:58series. Now, I recognize that's quite
  33. 1:00the claim to make. Yet, when you take a
  34. 1:02closer look at World, you'll quickly
  35. 1:04realize that while great, it is
  36. 1:05absolutely not for everyone. Let me
  37. 1:07explain. The main goal of Monster Hunter
  38. 1:09World is to create an authentic hunting
  39. 1:11experience. This isn't a boss rush, it's
  40. 1:14a hunting simulator. Everything here,
  41. 1:15from the environments to the abilities
  42. 1:17of the player character, to of course
  43. 1:19the monsters themselves, all exist to
  44. 1:20further this idea of hunting rather than
  45. 1:23fighting. There's a reason people get so
  46. 1:24upset when you refer to the monsters in
  47. 1:26these games as bosses. I mean, to be
  48. 1:28fair, that is kind of what they are, and
  49. 1:29it's an especially helpful
  50. 1:30generalization to people who haven't
  51. 1:32actually played Monster Hunter before,
  52. 1:33but I digress. There is a genuine
  53. 1:35distinction to be made, and nowhere is
  54. 1:37that distinction more apparent Hunter
  55. 1:39World. So, in a normal boss rush game
  56. 1:41like Fury, for example, you'd beat a
  57. 1:43boss, then just walk straight to the
  58. 1:44next one. There is no real in-between
  59. 1:46section here. On the opposite end of the
  60. 1:48spectrum is something like Hollow Knight
  61. 1:49Silksong. The bosses here are great, but
  62. 1:51they're only about 10 to 20% of the
  63. 1:53total game. For the vast majority of
  64. 1:55your time in Silksong, you'll be
  65. 1:56exploring, not fighting new bosses. Here
  66. 1:58are a few other games and where I'd
  67. 2:00place them so that you can get a better
  68. 2:01idea of how this scale [music] works. I
  69. 2:03want you to keep this spectrum in mind
  70. 2:05since you probably have your own
  71. 2:06personal preference for what an ideal
  72. 2:08ratio looks like. And crucially, none of
  73. 2:10the three Monster Hunter games we're
  74. 2:11going to talk about land in the same
  75. 2:13spot. For example, World is somewhere
  76. 2:15around here. While it's not a pure boss
  77. 2:17rush, the majority of your time in this
  78. 2:18game will be spent in combat. That
  79. 2:21authentic hunting experience from
  80. 2:22earlier is created in those in-between
  81. 2:24sections. I could keep describing it,
  82. 2:26but I think it would be easier to
  83. 2:27understand if we just went through an
  84. 2:28example. So, grab a weapon real quick
  85. 2:30and
  86. 2:31yeah, I get it. There are a lot of them.
  87. 2:33Don't worry. Here, write down weapons on
  88. 2:34this sheet of paper and throw it in the
  89. 2:36folder. We'll get to it later. For now,
  90. 2:37just pick one.
  91. 2:39Okay, got it? Great. Let's hunt a
  92. 2:40Rathalos. The quest begins and
  93. 2:42immediately you're faced with a problem.
  94. 2:44Open up the map and you'll notice that
  95. 2:45you're here, the subscribe button is
  96. 2:47here, and the boss you're supposed to be
  97. 2:48fighting is
  98. 2:50well, it's somewhere around here.
  99. 2:52Naturally, you've got no choice but to
  100. 2:54start hunting for it. You get it? Like
  101. 2:56the like the title of the This is done
  102. 2:58by searching the locale for evidence of
  103. 2:59the monster's whereabouts. You'll find
  104. 3:01scales that may have fallen off the
  105. 3:02monster or gashes on trees from its
  106. 3:04claws. This evidence will gradually lead
  107. 3:06you in the direction of the monster. And
  108. 3:07for newer fans of the series, it does
  109. 3:09something else particularly noteworthy.
  110. 3:11It allows you to create a mental image
  111. 3:13of what you may be faced with when you
  112. 3:14eventually encounter the boss. There's
  113. 3:16this slow intense build-up as you piece
  114. 3:18together what kind of creature you might
  115. 3:19be preparing to fight. Eventually, you
  116. 3:21collect enough evidence and either by
  117. 3:22coincidence or by your trusty scout
  118. 3:24flies pointing you in the right
  119. 3:25direction, you'll find yourself
  120. 3:27face-to-face with
  121. 3:30And now it's just a normal boss fight,
  122. 3:32right? Not quite. There are three things
  123. 3:34that make bosses in Monster Hunter
  124. 3:36different from a normal boss. While all
  125. 3:37three of these exist to some degree in
  126. 3:39all three of these games, the first two
  127. 3:41are heavily emphasized in World. So,
  128. 3:43we'll cover those first, too, and we'll
  129. 3:45get to the third a bit later. First are
  130. 3:46the environmental interactions. Dams
  131. 3:48will break causing a massive deluge of
  132. 3:50water to send both you and the monster
  133. 3:52flying off a cliff. Hanging crystal
  134. 3:53stalactites can be dislodged and dropped
  135. 3:55onto the monster's head. Even other
  136. 3:57monsters on the map can become a
  137. 3:58potential hazard as they might try to
  138. 4:00pick a fight with whatever you're
  139. 4:01currently hunting or you. This chaos
  140. 4:03defines Monster Hunter World though.
  141. 4:05There's an inherent lack of control and
  142. 4:07unpredictability in these encounters
  143. 4:09that make each one feel just a bit
  144. 4:10different from the last. I mean, in the
  145. 4:12Ancient Forest, the map that we're
  146. 4:13hunting Rathalos in, we can
  147. 4:17Don't worry, that's that's normal. This
  148. 4:19is the second thing that makes these
  149. 4:20[music] fights different from normal
  150. 4:21bosses. Duration. This obviously varies
  151. 4:24dramatically from game to game, but most
  152. 4:26boss fights in action games like this
  153. 4:28don't last that long. Monster Hunter is
  154. 4:30often compared to Dark Souls and that
  155. 4:31comparison makes the duration idea
  156. 4:33extremely clear. A fight in Dark Souls
  157. 4:35or other FromSoftware games lasts maybe
  158. 4:3790 seconds, after which either you or
  159. 4:39the boss has been folded like an omelet.
  160. 4:41In Monster Hunter, these encounters can
  161. 4:42last well over half an hour. Granted, if
  162. 4:44they do, you're probably doing something
  163. 4:46wrong, but on average, they're still
  164. 4:48around 10 to 15 minutes each, especially
  165. 4:50on your first few attempts. Part of this
  166. 4:52is because the fight doesn't take place
  167. 4:54in a single arena. As we saw earlier,
  168. 4:56monsters will run away from you, forcing
  169. 4:57you to chase them. They'll even get
  170. 4:59tired and leave the fight for a quick
  171. 5:00snack to restore their stamina. And when
  172. 5:02they're nearing the end of their HP
  173. 5:03pool, they'll retreat back to their nest
  174. 5:05to sleep and regain some health. And
  175. 5:07that's what an average hunt looks like
  176. 5:08in World. You enter an area, search for
  177. 5:10a monster, find it, fight it for a bit,
  178. 5:12chase it around, and eventually deplete
  179. 5:13its health down to zero. These two
  180. 5:15aspects really emphasize that feeling of
  181. 5:17hunting over fighting in the gameplay
  182. 5:19itself. Yet, World doesn't stop there.
  183. 5:21This goal of creating a hunting
  184. 5:22experience is the forefront of nearly
  185. 5:24every decision made in the game, for
  186. 5:26better and for worse. There are sections
  187. 5:28in this game where you're asked to
  188. 5:29search for a specific monster for hours.
  189. 5:32Mercifully, you don't have to do it all
  190. 5:33at once, but it is tied directly to
  191. 5:36story progression, and unfortunately,
  192. 5:38it's not a one-off thing. Multiple times
  193. 5:40throughout this game, you'll be forced
  194. 5:41to halt your progress and search for a
  195. 5:43new monster instead of fighting it.
  196. 5:45Furthermore, while the size of these
  197. 5:46maps was incredibly impressive back in
  198. 5:482018 when the game released, and
  199. 5:50honestly still is impressive today,
  200. 5:52traversing them is significantly less
  201. 5:54awe-inspiring. It can often take minutes
  202. 5:56from when you enter a quest to when you
  203. 5:57actually find the monster you're
  204. 5:59supposed to be fighting. And if you're
  205. 6:00particularly unlucky, the moment you do
  206. 6:02find them, they might simply run away to
  207. 6:05another area, forcing you to do even
  208. 6:06more cardio before you can start the
  209. 6:08boss fight. Other monsters interrupting
  210. 6:10you mid-fight is a cool spectacle the
  211. 6:11first few times, but after dozens of
  212. 6:13quests, it can get more annoying than
  213. 6:15exciting. Now, it is important [music]
  214. 6:16to note that this isn't all objective.
  215. 6:18There are countless people who find
  216. 6:20these turf wars to be just [music] as
  217. 6:21exciting a thousand hours in as they
  218. 6:23were the very first time they saw one.
  219. 6:25Yet, that isn't going to be everyone.
  220. 6:26This is why I mentioned that whole if
  221. 6:28you're not careful, it could ruin both
  222. 6:30this game and the series thing. I really
  223. 6:32can't stress this enough. Monster Hunter
  224. 6:33World is not a boss rush, and crucially,
  225. 6:36Rise and Wilds spend significantly less
  226. 6:39time on these in-between sections. If
  227. 6:41you tried World and thought, "Wow, the
  228. 6:42combat is great, but this tracking stuff
  229. 6:44is really annoying." Don't worry, that's
  230. 6:45exclusive to this game. Ultimately,
  231. 6:47while this heavy focus on the hunting
  232. 6:49experience isn't going to be for
  233. 6:50everyone, if it is for you, you're not
  234. 6:52going to find anything else quite like
  235. 6:55it. Now, in regards to the actual
  236. 6:56structure of the game and its story, all
  237. 6:58three of these games have a slightly
  238. 7:00different approach. World operates on
  239. 7:01the rule of tell, don't show. And no, I
  240. 7:03didn't say that backwards. World often
  241. 7:05wants to ensure that the player can
  242. 7:07clearly understand exactly what's
  243. 7:08happening at all times. And as a result,
  244. 7:11you'll often have these uninterrupted
  245. 7:12walking sections where you get the
  246. 7:13chance to appreciate the environments
  247. 7:15and sometimes the monsters as well. Most
  248. 7:17of the larger story sections of this
  249. 7:19game are handled like this, as is each
  250. 7:21introduction to new areas. Instead of
  251. 7:23tossing you in and asking you to explore
  252. 7:24yourself, they'll start by walking you
  253. 7:26through small parts and pointing things
  254. 7:28out to you. This approach, much like the
  255. 7:29hunting stuff from earlier, probably
  256. 7:31sounds like a nightmare to some, but I
  257. 7:32promise it's not that bad. I mean, it
  258. 7:35it's it's kind of bad. However, it acts
  259. 7:37as a solid contrast to the more intense
  260. 7:39and frantic combat. Speaking of the
  261. 7:40combat, that's the last big thing to
  262. 7:42cover here, and in my opinion, the most
  263. 7:44interesting aspect of the series. The
  264. 7:46combat in Monster Hunter is unlike any
  265. 7:48other game. Even within the series, each
  266. 7:50game has a distinct and clear style of
  267. 7:52combat. World is the slowest of the
  268. 7:54three, and that idea is reflected both
  269. 7:55in the player character and the
  270. 7:57monsters. There's a ton of commitment in
  271. 7:58this combat. You've got incredibly long
  272. 8:00windups and cool downs for your attacks,
  273. 8:02and while you can cancel most items,
  274. 8:04many of your combat animations force you
  275. 8:06to carefully and deliberately attack to
  276. 8:08ensure that you don't get caught in a
  277. 8:09bad spot way out. The dual blades are
  278. 8:11one of my favorite examples of this.
  279. 8:13It's by far the fastest weapon in the
  280. 8:14game, yet when you throw out your most
  281. 8:16powerful attack, you're locked in place
  282. 8:18for the entire duration of said attack.
  283. 8:20It's not just your strongest attacks,
  284. 8:21either. Practically every weapon in the
  285. 8:23game has this windup and cool down idea
  286. 8:25with their attacks. To really illustrate
  287. 8:27the difference between the level of
  288. 8:28commitment and speed in World, Rise, and
  289. 8:30Wilds, I'll use the exact same weapon as
  290. 8:32an example in all three games. This is
  291. 8:34the consensus, objective, and divinely
  292. 8:36mandated greatest weapon of all time,
  293. 8:38the switch axe. Hey, I don't make the
  294. 8:40rules. We, yes, all of us, heard the
  295. 8:42voice in the sky on October 13th, 2024,
  296. 8:44say that switch axe was the goat.
  297. 8:46Anyway, check this out. This is your
  298. 8:47sword gauge. It depletes when you use
  299. 8:49sword attacks. Don't worry too much
  300. 8:50about the details. If you're in axe mode
  301. 8:52and you try to use a sword attack while
  302. 8:54that gauge is below 50%, you'll be
  303. 8:56forced into this lengthy reload
  304. 8:57animation. Not only is this animation
  305. 8:59dangerously slow, but you can't cancel
  306. 9:01it. Once it starts, you have to stand
  307. 9:03there like a goofball until it's done.
  308. 9:05Because of this, if you swing wildly
  309. 9:06without a care in the world, you'll be
  310. 9:08heavily punished for it. Keep this in
  311. 9:10mind. We'll come back to it in the next
  312. 9:11two games. Due to growing up in a noisy
  313. 9:13environment, I struggle to sleep in
  314. 9:14complete and total silence. I've used my
  315. 9:16phone to play ambient noises in the
  316. 9:18past, but that drains the battery like
  317. 9:19crazy, the speaker isn't very good, and
  318. 9:21if you're not careful, you might get hit
  319. 9:23with a random YouTube ad while you're
  320. 9:24trying to sleep. All of this is why I
  321. 9:25use today's sponsor, the Mantra White
  322. 9:27Noise Machine, literally every night.
  323. 9:29I'd like to highlight three main
  324. 9:30benefits. First, the speakers are great.
  325. 9:32It's loud enough to drown out ambient
  326. 9:34noise from outside, but quiet enough
  327. 9:36that it doesn't keep you awake itself.
  328. 9:37Equally, it's got well over a dozen
  329. 9:39sounds that it can play along with
  330. 9:40volume that ranges from barely audible
  331. 9:42to drive your neighbors insane. Second
  332. 9:44is the size. It's super small, so I can
  333. 9:46easily throw it in my bag when I travel,
  334. 9:48and because you just plug it into the
  335. 9:50wall, I often forget it's even there
  336. 9:51with how low maintenance it is. Finally,
  337. 9:53my personal favorite part is the remote.
  338. 9:55The on off button is massive, taking up
  339. 9:57something like 50% of the entire thing.
  340. 9:59This makes it easy to press even when
  341. 10:00it's pitch black, and thanks to the
  342. 10:02design of the other buttons, you can
  343. 10:04easily operate this thing without having
  344. 10:05to see it. It's such a small design
  345. 10:07choice, but it's genuinely brilliant
  346. 10:08when you consider this thing is supposed
  347. 10:10to be used in the middle of the night.
  348. 10:11So, check out the Manta Sleep White
  349. 10:12Noise Machine by clicking on the link
  350. 10:14below and support the channel in the
  351. 10:15process. Much like the World section,
  352. 10:17we're going to begin by defining the
  353. 10:19goal of Monster Hunter Rise. To do so,
  354. 10:21however, we'll need a bit of context.
  355. 10:22You see, Rise was a game that was
  356. 10:24designed for the Nintendo Switch, a
  357. 10:25portable console. Because of this, Rise
  358. 10:27has a much more pick-up-and-play type of
  359. 10:29experience than World, similar to the
  360. 10:31older Monster Hunter games. No long
  361. 10:33cutscenes and no meticulous searching
  362. 10:35for the monster. Instead, this was a
  363. 10:36much more streamlined experience. The
  364. 10:38primary goal of Rise was to highlight
  365. 10:40and focus on the best parts of the game,
  366. 10:42the encounters with the monsters, and
  367. 10:43trim out basically everything else, for
  368. 10:45better and for worse. Now, Rise isn't a
  369. 10:48pure boss rush. You still have to
  370. 10:49traverse the maps, and the verticality
  371. 10:51in said maps, along with how fluid and
  372. 10:53intuitive the new movement system feels,
  373. 10:55makes doing so genuinely fun. But
  374. 10:57crucially, they also make it fast. Let's
  375. 10:59go through a quick hunt in this game so
  376. 11:01that you can see what it looks like when
  377. 11:02compared to World. This time, we'll
  378. 11:03fight an Agnaktor.
  379. 11:05Come on, boss. Just Just choose one. I I
  380. 11:07promise it doesn't matter right now. So,
  381. 11:09we enter the location, and right off the
  382. 11:10bat, you'll notice a simple yet
  383. 11:12fundamental difference to the hunt in
  384. 11:13World. Take a second and see if you can
  385. 11:15spot it.
  386. 11:19There are plenty of small changes. The
  387. 11:20UI is a bit different. There are these
  388. 11:22weird icons on the bottom of the screen
  389. 11:23that'll make sense later. There's a dog.
  390. 11:25The graphics are obviously completely
  391. 11:27different, but none of those are the
  392. 11:28change that I'm talking about. Remember
  393. 11:29how in World, the monster was missing?
  394. 11:31Well, here in Rise the monster is marked
  395. 11:33on your map from the very start of the
  396. 11:35hunt, every hunt. In fact, the entire
  397. 11:37tracking system as a whole has been
  398. 11:39removed. We simply take a look at our
  399. 11:40map, see that this is the guy we have to
  400. 11:42fight, and make our way over. Doing that
  401. 11:44last part is even quicker now, as well.
  402. 11:46Thanks to the Palamute, that
  403. 11:47aforementioned dog, you can zoom through
  404. 11:48these maps, quickly scale climbable
  405. 11:50walls, and even drift for some reason.
  406. 11:53On top of this, you've got access to
  407. 11:54great wirebugs that launch you across
  408. 11:56the map at blistering speeds, and normal
  409. 11:58wirebugs that you can use to easily
  410. 12:00ascend to the highest parts of the
  411. 12:01arena. All of this almost over-corrects
  412. 12:03that problem from World. In World,
  413. 12:05hunting for the monster could take so
  414. 12:06long that it might have ended up feeling
  415. 12:08tedious. Yet here, you can do it so fast
  416. 12:11that the in-between sections feel
  417. 12:12secondary to the rest of the experience.
  418. 12:14Remember that boss rush spectrum from
  419. 12:16earlier? Well, here's where I'd put
  420. 12:17Rise. Again, not a true boss rush, but
  421. 12:19it's getting close. I really can't
  422. 12:21stress this enough, though. Neither of
  423. 12:22these approaches are necessarily better
  424. 12:24than the other. It's just that they're
  425. 12:25so different that most people are going
  426. 12:27to have a clear preference towards one
  427. 12:29or the other. Ultimately, Rise is a game
  428. 12:31about getting to the best parts faster,
  429. 12:32and doing so with less commitment. That
  430. 12:34duration idea still exists here, and
  431. 12:36while bosses still take around 10
  432. 12:38minutes to defeat, hunts in Rise often
  433. 12:40end faster than those in World, purely
  434. 12:42because you spend less time doing this,
  435. 12:47and more time doing this.
  436. 12:56This trend of focusing on shorter, less
  437. 12:57committal sessions appears in the story
  438. 12:59as well. World focuses on a tell, don't
  439. 13:01show design, but Rise really leans into
  440. 13:03the opposite, show, don't tell. While
  441. 13:06World would stop you to explain [music]
  442. 13:07exactly what these ruins are and why you
  443. 13:09should care about them, Rise simply
  444. 13:11shows you and allows you to quietly
  445. 13:12contemplate what might have happened
  446. 13:14here, how, and why. There are no walking
  447. 13:16sections in this game. All of the
  448. 13:18exploration is done on your own. For a
  449. 13:19quick spoiler-free synopsis, the main
  450. 13:21antagonist in Rise is a horde of
  451. 13:23rampaging monsters that constantly try
  452. 13:25to attack the village that you call
  453. 13:26home. Your job is to stop this rampage
  454. 13:29both by hunting specific monsters in the
  455. 13:30normal maps and very occasionally
  456. 13:32participating in these more constricted
  457. 13:34intense rampage hunts. The latter sees
  458. 13:36you defend the village from the rampage
  459. 13:38directly, furthering that show don't
  460. 13:40tell idea. They don't explain how
  461. 13:41dangerous the rampage is. They instead
  462. 13:43throw a dozen monsters at you
  463. 13:45simultaneously and let you experience
  464. 13:46first hand just how important it is to
  465. 13:48stop them from reaching the village.
  466. 13:50Furthermore, there are ruins in the maps
  467. 13:52of Rise that stand as a constant
  468. 13:53reminder of what can and will happen to
  469. 13:55your own village if you fail in your
  470. 13:57quest. Now, everything that we've looked
  471. 13:59at so far has been relatively minor in
  472. 14:00the grand scheme of things. This last
  473. 14:02difference, however, is probably the
  474. 14:04single biggest reason why people prefer
  475. 14:06one of these games over the other. That
  476. 14:08difference is the combat. Rise has the
  477. 14:10fastest combat of the three games and
  478. 14:12it's not close. The wirebugs are the
  479. 14:13primary reason for this. These little
  480. 14:15guys are astonishingly versatile,
  481. 14:17allowing you to soar through the air,
  482. 14:18dash while on the ground, and execute
  483. 14:20countless different special moves called
  484. 14:22silkbind attacks with your weapons. That
  485. 14:24last one is especially important when
  486. 14:26comparing this game to the other two.
  487. 14:27The combat of Rise is by far the
  488. 14:29greatest strength of this game. Okay,
  489. 14:30grab that folder about weapons from
  490. 14:32earlier. We're finally going to go a bit
  491. 14:33in depth. So, a quick recap since I know
  492. 14:35there are going to be at least a few
  493. 14:36people who have never played a Monster
  494. 14:37Hunter game before. These are your 14
  495. 14:39weapon types. We're not going to go in
  496. 14:41depth on all of them since this video
  497. 14:42would probably have to be several hours
  498. 14:44long if we did. Instead, just know that
  499. 14:46each one of them is almost like a
  500. 14:47fighting game character. Check this out.
  501. 14:49This is a list of combo strings for just
  502. 14:51one of the weapons, the long sword.
  503. 14:53There are full multi-page long tutorials
  504. 14:55that you can find in game for this
  505. 14:56stuff. Equally, you can go on YouTube
  506. 14:58and see the tutorials for these
  507. 14:59individual weapons can be over half an
  508. 15:01hour long. This is great since it allows
  509. 15:03for near endless content. You can play
  510. 15:04something like the sword and shield for
  511. 15:06200 hours, feel as though you've
  512. 15:07mastered it, and then switch to the bow
  513. 15:09and get the very same feeling that you
  514. 15:11got 200 hours prior when you started the
  515. 15:13game. It really is an incredible system
  516. 15:15with a level of depth that I haven't
  517. 15:16really seen in any other game like this.
  518. 15:18Now, here's the key detail that I I want
  519. 15:20you to remember. Weapon complexity isn't
  520. 15:22exclusive to Rise. All three of these
  521. 15:24games have incredible depth with all 14
  522. 15:26weapons. Where Rise becomes borderline
  523. 15:28overwhelming lies in how this complexity
  524. 15:30increases exponentially with the
  525. 15:32introduction of those wirebugs from
  526. 15:33earlier and a new system called switch
  527. 15:35skills. The latter just lets you
  528. 15:37interchange attacks and combos. Now,
  529. 15:39these systems are truly outstanding,
  530. 15:40especially if you're a returning fan of
  531. 15:42the series. They allow for an insane
  532. 15:44amount of customization and personal
  533. 15:45expression that far surpasses what you
  534. 15:47can find in World and Wilds. Yet, at the
  535. 15:49same time, if you're a newer player and
  536. 15:51you don't even know what a charge blade
  537. 15:53is, then having the game toss this
  538. 15:54weapon in your hands and go, "Okay, do
  539. 15:56you want the axe hopper for an instant
  540. 15:57SAED, or would you rather use counter
  541. 15:59peak performance to fill your files?"
  542. 16:01You may rightfully respond with, "Files?
  543. 16:03I thought I already downloaded the
  544. 16:04game." Don't get me wrong.
  545. 16:06>> [laughter]
  546. 16:07>> That's one of the dumbest jokes I've
  547. 16:08ever written. Don't get me wrong, some
  548. 16:10new players are going to love this level
  549. 16:11of choice and customization, but plenty
  550. 16:13are going to look at a system this
  551. 16:14complicated and instead of going through
  552. 16:16the mental effort of learning
  553. 16:17everything, they'll just give up. That
  554. 16:19said, if you can manage to learn and
  555. 16:21master this combat and all of its ins
  556. 16:22and outs, it is, at least in my opinion,
  557. 16:25probably the best of the three. It's
  558. 16:26even got a level of verticality to the
  559. 16:28combat that's almost completely
  560. 16:29non-existent in the other two games.
  561. 16:31There are massive wave attacks that you
  562. 16:33have to jump over, and since plenty of
  563. 16:34monsters attack while on the ground, you
  564. 16:36can use wirebugs to avoid their swings
  565. 16:38and even quickly counter attack mid-air.
  566. 16:40On the topic of those monsters, after
  567. 16:42playing Rise, World almost feels like
  568. 16:44it's moving in slow motion. The monsters
  569. 16:46here are incredibly fast with countless
  570. 16:48follow-ups and combos that are meant to
  571. 16:49punish reckless counters and
  572. 16:50overextensions. As strong as the
  573. 16:52wirebugs and silkbind skills are,
  574. 16:54they're a limited resource. And because
  575. 16:56they can be used offensively for attacks
  576. 16:58and defensively for counters and
  577. 17:00evasions, you get this brilliant game of
  578. 17:02risk reward where you're forced to
  579. 17:03constantly ask yourself not merely if
  580. 17:05this attack will land and if you'll be
  581. 17:07safe during the cool down afterwards,
  582. 17:08but also whether or not you'll need that
  583. 17:10wirebug that you just used for whatever
  584. 17:12the monster does next. Okay, remember
  585. 17:14that commitment idea from earlier with
  586. 17:15the switch axe? Well, in Rise, similar
  587. 17:18happens when you try to use your sword
  588. 17:19while the gauge is under 50%. You get
  589. 17:21stuck in this lengthy reload animation.
  590. 17:23There's no real avoiding that. What you
  591. 17:24can do though is use wire bugs for a
  592. 17:26quick recharge skill that refills most
  593. 17:28of your gauge. You can't cancel out of
  594. 17:30this and it does cost one wire bug to
  595. 17:32use. So, there's still level of
  596. 17:33commitment and resource management.
  597. 17:35There's a balance here between giving
  598. 17:36the player more options and keeping that
  599. 17:38commitment based combat intact. The only
  600. 17:40caveat I'll give to all of this is that
  601. 17:42Rise's combat, while great, doesn't
  602. 17:44truly reach its peak until the Sunbreak
  603. 17:46expansion. But, that's well beyond the
  604. 17:48scope of this video. We've got to look
  605. 17:49at our third entry, the game that's
  606. 17:51getting its own expansion that we'll
  607. 17:52talk about later, the most recent
  608. 17:54Monster Hunter game, and perhaps the
  609. 17:56most divisive, Monster Hunter World.
  610. 17:58World is the most interesting entry here
  611. 18:00because on paper, it's easily the best
  612. 18:02one for newcomers and is arguably the
  613. 18:04best base game that we've ever seen.
  614. 18:06Yet, there are so many caveats and
  615. 18:08asterisks attached, making it nearly
  616. 18:09impossible to select this as my general
  617. 18:11recommendation. Even if, again, on
  618. 18:14paper, it should be. Much like the
  619. 18:15previous two games, we'll start with
  620. 18:17goals. What is World trying to do? Well,
  621. 18:20it's kind of like if World and Rise had
  622. 18:21a kid, but that kid didn't grow up in a
  623. 18:23challenging environment cuz its dad made
  624. 18:24so much money that it never really had
  625. 18:26to work hard. The kid looked up to both
  626. 18:27parents quite a lot and idolized them
  627. 18:28and wanted to be like both of them.
  628. 18:29Tragically, however, this idolization
  629. 18:31led to a failure to develop its own
  630. 18:32unique personality identity.
  631. 18:34Is that a weird analogy? World is the
  632. 18:35middle ground. In basically every way,
  633. 18:37this game aims to be a successor to both
  634. 18:39World and Rise at the same time while
  635. 18:42providing the most immersive and
  636. 18:43detailed environment of the three games.
  637. 18:45In my opinion, it does that pretty well.
  638. 18:47First, let's talk about the actual
  639. 18:49structure of the game. Unlike Rise,
  640. 18:51World brings hunting back. Yet, unlike
  641. 18:53World, that hunting is found more in the
  642. 18:55story than the gameplay. This might
  643. 18:56sound like they just show you a bunch of
  644. 18:58cutscenes, but that's not quite right.
  645. 19:00And what they choose to do instead is
  646. 19:01executed surprisingly well. There's this
  647. 19:03level of build-up and tension. Stakes
  648. 19:05feel higher than the previous two games
  649. 19:07and the monsters themselves feel far
  650. 19:08more threatening. While this may be a
  651. 19:10bit of a divisive statement, I think
  652. 19:11there's a pretty strong argument to be
  653. 19:13made that Wilds has the best story out
  654. 19:15of these three games. It's also the one
  655. 19:17that focuses on said story the most by
  656. 19:19far. Crucially though, the actual
  657. 19:21mechanics that create that feeling like
  658. 19:22you're tracking down some elusive
  659. 19:24supernatural creature do not exist in
  660. 19:26the gameplay here. Much like Rise,
  661. 19:28monsters are marked on your map, and
  662. 19:29taking that streamlining even further is
  663. 19:31the fact that your new mount, the
  664. 19:33Walmart brand Palimute, also known as a
  665. 19:34sacred, can instantly taxi you to every
  666. 19:36monster in the game with the press of a
  667. 19:38button. Going back to that boss rush
  668. 19:40spectrum one final time, we can see that
  669. 19:42Wilds is actually the closest to a pure
  670. 19:44boss rush. There's almost nothing in
  671. 19:46between you and the boss fights. This is
  672. 19:48why those story sections are so
  673. 19:49important. You see, while Wilds doesn't
  674. 19:51have the hunting mechanics of World, it
  675. 19:53does create these moments and sequences
  676. 19:55that are far better than nearly any of
  677. 19:57the scenes in World and Rise. For
  678. 19:58example, you'll start investigating a
  679. 20:00specific monster in the story, later
  680. 20:02find out that the one monster that you
  681. 20:03think you've been tracking is actually a
  682. 20:05horde of them. Said horde will destroy
  683. 20:07your camp, break into a nearby village,
  684. 20:09and cause untold destruction. Then the
  685. 20:10leader of that horde will effortlessly
  686. 20:12dispatch an early game monster that took
  687. 20:14you anywhere from five to 10 minutes to
  688. 20:15defeat in a single attack, toss its body
  689. 20:18at you, and begin the hunt in the middle
  690. 20:19of a thunderstorm so intense that you
  691. 20:21can barely see more than a dozen feet in
  692. 20:23front of you. Sequences like these are
  693. 20:24so impactful because unlike the previous
  694. 20:27two games, they clearly show us why
  695. 20:28these monsters are so dangerous in real
  696. 20:30time. In Rise, you knew you had to stop
  697. 20:32the rampages because one day it could
  698. 20:34destroy your home. In World, you had to
  699. 20:36stop Zorah Magdaros because it was going
  700. 20:38to ruin the ecosystem. Here though, the
  701. 20:40monsters do reach the village. Lives are
  702. 20:42in danger right [music] now. It creates
  703. 20:44a much greater sense of urgency than the
  704. 20:45previous two games. Naturally then, it
  705. 20:48makes sense that the story is a major
  706. 20:49focus in Wilds. The characters are
  707. 20:51orders of magnitude more complex than
  708. 20:53previous games. Now, to be clear, these
  709. 20:55are not the greatest written characters
  710. 20:57in fiction. They're anywhere from
  711. 20:58mediocre to slightly above average. But
  712. 21:00by Monster Hunter standards, they may as
  713. 21:02well be written by Pulitzer Prize
  714. 21:03winning authors. The narrative itself is
  715. 21:05solid, has reasonably meaningful themes
  716. 21:07and ideas, and is generally paced pretty
  717. 21:09well outside of the walking sections
  718. 21:11from World that returned because exactly
  719. 21:12zero people asked for them. Seriously,
  720. 21:14Capcom, please don't put these in the
  721. 21:15next game. The best part of the writing
  722. 21:17in the story in Wilds is the lore.
  723. 21:19Monster Hunter lore has always been
  724. 21:20fascinating, but Wilds is the only game
  725. 21:22of the three that really leans heavily
  726. 21:24into that lore, even in its main story.
  727. 21:26There are some shocking reveals here,
  728. 21:28especially later in the game.
  729. 21:29Furthermore, there are some concepts
  730. 21:31that I found myself thinking about for
  731. 21:32months after finishing the game. They
  732. 21:34were just that interesting.
  733. 21:35Paradoxically, however, a large part of
  734. 21:37why some of these lore reveals worked so
  735. 21:39well for me personally was because I had
  736. 21:41context from previous games in the
  737. 21:43series. That's something to consider if
  738. 21:45you're going in purely for the lore,
  739. 21:46which I recognize as an extremely small
  740. 21:48number of people. Most people who are
  741. 21:50interested in Monster Hunter are here
  742. 21:52for the combat. Continuing this
  743. 21:53middle-of-the-road trend, the combat in
  744. 21:55Wilds is faster than World, but slower
  745. 21:57than Rise. Wirebugs were removed,
  746. 21:59causing the combat to feel a fair bit
  747. 22:00slower and more grounded, literally.
  748. 22:02Switch skills as well also aren't
  749. 22:04included in this game, presumably to
  750. 22:06simplify things for newer players.
  751. 22:07However, a ton of those special wirebug
  752. 22:09attacks from Rise return here with
  753. 22:11slightly watered-down versions. Equally,
  754. 22:13most of the switch skills are back, too.
  755. 22:15Check this out. These are two switch
  756. 22:16skills for the switch axe in Rise, and
  757. 22:18here are the same attacks in Wilds. Now,
  758. 22:20instead of having to choose between the
  759. 22:22two each time you go out on a hunt, you
  760. 22:23can simply use either one at any time
  761. 22:25depending on the situation. Where this
  762. 22:27really gets interesting, though, is the
  763. 22:28fact that most silkbind attacks are just
  764. 22:31normal moves now. Both the spiral slash
  765. 22:33and demon flight skills are accessible
  766. 22:35through the new focus strike system.
  767. 22:36See, here's a side-by-side. The attacks
  768. 22:38are nearly identical, and the new
  769. 22:39perfect dodge is extremely similar to
  770. 22:41the shrouded vault silkbind attack.
  771. 22:43Crucially, these new watered-down
  772. 22:44silkbind attacks are exactly that, more
  773. 22:46grounded and weakened versions of their
  774. 22:48Rise iterations. Yet, this should give
  775. 22:50you a good idea of why I say that the
  776. 22:52combat feels like a mixture between
  777. 22:53World and Rise. It's far less vertical
  778. 22:55than Rise and a bit less over the top,
  779. 22:57but it does retain a lot of the things
  780. 22:59that made the combat in Rise so much fun
  781. 23:01without completely removing the more
  782. 23:03grounded combat that existed in World.
  783. 23:04This trend continues with the speed of
  784. 23:06the monsters as well. Much like the
  785. 23:07player character, the monsters are
  786. 23:09faster than World and slower than Rise,
  787. 23:11once again creating that middle ground.
  788. 23:13Yet, there does exist one key difference
  789. 23:15in the combat outside of this middle
  790. 23:17ground idea. It's something that I think
  791. 23:18is especially important for newer
  792. 23:20players. So, if you fall into that
  793. 23:21category, lock in. Wilds has more safety
  794. 23:24nets than any previous Monster Hunter
  795. 23:25game. How about we look at that Switch
  796. 23:27Axe example from the previous two games?
  797. 23:29What happens when you try to use a sword
  798. 23:30attack at less than 50% here? Well, you
  799. 23:32still get that same slow and clunky
  800. 23:34reload animation.
  801. 23:36Oh, I I guess you can just cancel it
  802. 23:39now. In fact, this is the case with most
  803. 23:40of the commitment in Wilds. Despite
  804. 23:42being slower than Rise, the level of
  805. 23:44commitment here is far lower than both
  806. 23:46Rise and World. Longer attacks that used
  807. 23:48to lock you into one specific animation
  808. 23:50can now be canceled early. The biggest
  809. 23:52change, of course, is focus mode, a new
  810. 23:54mechanic that allows you to freely and
  811. 23:55precisely aim all of your attacks. Now,
  812. 23:57remember way back in the World section
  813. 23:59when I said there were three things that
  814. 24:00make Monster Hunter bosses different
  815. 24:02from normal bosses in other games? This
  816. 24:04is the third. Targeting specific parts
  817. 24:06to alter the fight. My favorite example
  818. 24:08of this is an old gen monster called
  819. 24:09Tetsucabra. This monster can pull
  820. 24:11massive boulders out of the ground with
  821. 24:12its tusks, but if you break those tusks,
  822. 24:15the boulders will be significantly
  823. 24:16smaller and less dangerous. This is
  824. 24:18something that exists in plenty of
  825. 24:19monsters. You can cut tails to lower the
  826. 24:21range of tail swings. You can break
  827. 24:23harder parts of a monster's armor to
  828. 24:24expose it to more damage. And for a lot
  829. 24:26of the bigger fights in the late game,
  830. 24:28you'll need to target specific parts to
  831. 24:30prevent some kind of ultimate attack.
  832. 24:31This was a rather precise and careful
  833. 24:33task in games before Wilds. And while
  834. 24:35focus mode doesn't fully remove the
  835. 24:37importance of meticulous spacing and
  836. 24:38positioning, it heavily lessens their
  837. 24:40significance. This is an interesting
  838. 24:42change, since [music] whether or not it
  839. 24:43matters to you is going to be almost
  840. 24:45entirely subjective. This kind of design
  841. 24:47is great for newer players who struggled
  842. 24:49in previous games due to the more
  843. 24:50restrictive nature of the combat. Now,
  844. 24:52if you make a mistake and use an attack
  845. 24:54that's unsafe, you can cancel it before
  846. 24:55getting hit. You'll never have to worry
  847. 24:57about missing an attack either thanks to
  848. 24:59focus mode. Yet, at the same time, that
  849. 25:01commitment was a large part of what made
  850. 25:02Monster Hunter's combat so unique in the
  851. 25:04first place. There's way more to this,
  852. 25:06but honestly, you could make entire
  853. 25:08videos on this subject alone. In fact,
  854. 25:10plenty of people, including myself,
  855. 25:12already have. For players just looking
  856. 25:13to compare these three games though, the
  857. 25:15most important idea to take away is that
  858. 25:17in terms of speed from fastest to
  859. 25:19slowest, the games are Rise, Wilds,
  860. 25:22World. And from least commitment to
  861. 25:23most, it goes Wilds, Rise, World.
  862. 25:26Lastly, I'd like to include a topic that
  863. 25:28I'd call wildcard details. First, I want
  864. 25:30to briefly touch on the environments of
  865. 25:32Wilds. This is a smaller thing that's
  866. 25:33not really going to matter to a lot of
  867. 25:35core fans of the series, but the level
  868. 25:37of detail here is so high that it would
  869. 25:38feel strange to completely ignore it. If
  870. 25:40you're the type of player who enjoys
  871. 25:41games with a ton of detail where you can
  872. 25:43walk around and photograph different
  873. 25:45things or just observe the environment,
  874. 25:46then that might actually be something
  875. 25:48worth considering when comparing these
  876. 25:50three, since Wilds is by far the best at
  877. 25:52that, and it's really not close. Next,
  878. 25:55remember how I said on paper Wilds is
  879. 25:57probably the easiest game to recommend?
  880. 25:59Well, let's get to those asterisks. On
  881. 26:00the negative side of things, if you're
  882. 26:02on PC, Wilds might not run for you. The
  883. 26:05game has gotten plenty of performance
  884. 26:06patches, and the sentiment seems to be
  885. 26:08pretty positive at this point. Even
  886. 26:09still, please do your own research. I
  887. 26:12played the game on console, and I never
  888. 26:13had a serious problem with performance,
  889. 26:15but I can't personally speak on how the
  890. 26:17PC version performs right now. There are
  891. 26:19also the expansions. Wilds has one on
  892. 26:21the way. It'll get here sometime next
  893. 26:23year, and by the time this video is out,
  894. 26:25even have a release date. World and Rise
  895. 26:27already have expansions. This can be
  896. 26:28both a positive and negative. With an
  897. 26:30expansion likely comes a more active
  898. 26:32community, and considering these games
  899. 26:34can be well over 100 hours long if you
  900. 26:35aim to complete all of the content in
  901. 26:37them, now might be the perfect time to
  902. 26:39jump on Wilds depending on your schedule
  903. 26:41and how much time you have to play
  904. 26:42games. The negative for Wilds here is
  905. 26:44twofold. First, the expansion might be
  906. 26:46bad. Granted, this is the equivalent of
  907. 26:48going LeBron might fall off next season
  908. 26:50in 2016, but it's not totally
  909. 26:52impossible. Second and more importantly,
  910. 26:54Rise and World have more than twice as
  911. 26:56much content as Wilds [music] does if
  912. 26:58you include their expansions. This won't
  913. 27:00be true forever, yet it is true right
  914. 27:02now and it's something to keep in mind.
  915. 27:04Okay, so with all of the context out of
  916. 27:05the way and with a detailed explanation
  917. 27:07of the three options, which one is the
  918. 27:09best? Well, this is the easiest part
  919. 27:11since if you've been paying attention,
  920. 27:12you probably already have your answer.
  921. 27:14My personal answers are going to vary
  922. 27:16depending on who exactly I'm
  923. 27:17recommending the games to. So, I'll
  924. 27:19break them into groups along with my
  925. 27:20recommendations. Now, of course, you
  926. 27:22might fall into one of these groups and
  927. 27:24still find yourself leaning towards a
  928. 27:25different game than the one I recommend.
  929. 27:27That's totally fine. Don't just blindly
  930. 27:29listen to me. If I wanted you to do
  931. 27:30that, I would have just said Rise at the
  932. 27:32start and ended the video without giving
  933. 27:33any details or evidence. All right,
  934. 27:35here's the list. If you're totally new
  935. 27:36to the series and all three games are on
  936. 27:38sale, I'd recommend starting with World
  937. 27:40over Rise since I think World is a bit
  938. 27:42easier to get into due to its
  939. 27:43simplicity. If the games aren't on sale,
  940. 27:45I'd actually recommend starting with
  941. 27:47Wilds over World and Rise. The
  942. 27:49difference in price is relatively low
  943. 27:50and Wilds was literally designed with
  944. 27:52the idea of appealing to newer players.
  945. 27:54If you've played these games before, but
  946. 27:56stopped at some point before 2015, start
  947. 27:58with World. Maybe Rise if you think the
  948. 28:00over-the-top combat looks particularly
  949. 28:02fun. If you've only played Rise or
  950. 28:03World, you'll probably like Wilds. And
  951. 28:05if you've only played Wilds, choosing
  952. 28:07between World and Rise is like picking
  953. 28:08your favorite color. It's entirely
  954. 28:10personal preference. Regardless of which
  955. 28:12one you choose, I can't stress this
  956. 28:13enough. You really can't go wrong. All
  957. 28:15three of these games are fantastic and
  958. 28:17stand as paragons of what this medium is
  959. 28:19capable of when it comes to combat, boss
  960. 28:21fights, and just generally unique
  961. 28:22experiences. Really, these games are
  962. 28:24truly special and mean quite a lot to
  963. 28:26both myself and practically all of the
  964. 28:28fans of the series. [music] And
  965. 28:29hopefully, once you play them, you'll
  966. 28:31understand why. Speaking of things that
  967. 28:33would mean a [music] lot to me, you can
  968. 28:34purchase all three of these games
  969. 28:35through my affiliate program to help
  970. 28:37support the channel. Listen, I got to
  971. 28:38keep the lights on somehow.

About this transcript

This page contains the full transcript of World vs Wilds vs Rise by mhswoocer, generated from the public captions YouTube serves with the video. The transcript has 6,580 words across 971 segments, with the original timestamps preserved so you can click any line to jump to that moment in the embedded player.

What you can do with it

Use the transcript to take notes, quote the speaker, build a study guide, generate a summary with ChatGPT or Claude via the YouTube Summary tool, or export it as a timed subtitle file with YouTube to SRT. You can also re-open it in the transcriber to choose a caption track available on the video.

Free YouTube transcript tool

YouTube2Text is a free YouTube transcript generator — no signup, no daily limit. Paste any YouTube link and get the full transcript instantly, with timestamps, click-to-jump, caption language selection, AI prompts for ChatGPT, Claude, and Gemini, and exports to TXT, SRT, VTT, or Markdown.