YouTube transcript (wo-Ov--FtGk) — Transcript
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- 0:00I'm BlackGuys, and I believe you can
- 0:01become a better developer. And in this
- 0:03video, you'll be learning about UV
- 0:05unwrapping. We'll be going over what it
- 0:07is and how to do it. Now, what is UV
- 0:09unwrapping? Now, when you have a 3D
- 0:11model, you have to texture it through a
- 0:122D texture. And through UV unwrapping,
- 0:15you can translate this face [music]
- 0:16information to a 2D plane. You do this
- 0:19through selecting seams that will cut
- 0:20the faces. Now, a good example is
- 0:23imagining a shirt. If you cut all the
- 0:24seams on it and lay it out, that's
- 0:26basically what UV unwrapping is. Now,
- 0:28every texture needs seams. And good
- 0:30seams [music] will make the texture the
- 0:31same size and won't distort it. And most
- 0:34of the time, you should place seams in
- 0:35the breaks of a model. For example,
- 0:37seams on a shirt or sharp edges. Now, a
- 0:39general rule is to try to hide your UVs.
- 0:42This way, you don't have any seam
- 0:44stretching across an open face of the
- 0:46model, cuz this can lead to a visible
- 0:47gaps or edges in a texture. [music] Now,
- 0:49before we begin, always make sure to
- 0:51apply the scale to your object. Because
- 0:53if [music] you have multiple objects,
- 0:55this can lead to uneven UVs, which is
- 0:57not good. Anyways, let's get to my
- 0:59workflow for UV unwrapping. Okay, so I
- 1:01have this model here, and I want to UV
- 1:03unwrap it. So, what I usually start with
- 1:06is to go into [music] the UV editing
- 1:07tab. Select new. You can rename this to
- 1:10whatever you want. I'll just rename this
- 1:11to
- 1:12uh UV grid. Then, it's usually generated
- 1:16blank by default, so you [music] want to
- 1:18set it to UV grid. Then, just click new
- 1:20image. And then, here it is.
- 1:22And you go into the shading tab.
- 1:25Select your model.
- 1:27Import an image texture.
- 1:31Find that UV grid we just saved. Plug it
- 1:33into the base color.
- 1:34And now, we have a UV grid. But, as you
- 1:37can probably tell, it's slightly messed
- 1:38up.
- 1:39So, head back to the layout tab. Go into
- 1:42material view.
- 1:43And now, it's time to UV unwrap this.
- 1:46What I always tend to do [music] is just
- 1:49start by marking uh seams on all of the
- 1:52sharp faces.
- 1:53>> [music]
- 1:53>> So, basically, anything that has a 90°
- 1:55angle, I'll put a seam there. And I also
- 1:57tend to change it to different textures
- 2:01so I can see the red UV lines. A fast
- 2:04way you can do this is go to select
- 2:06sharp edges, crank this up a lot, let's
- 2:09do [music] like 89, and then just mark
- 2:11seam.
- 2:13There we go.
- 2:14We unwrap [music] angle based. You can
- 2:17already tell it's slightly better. If
- 2:19you look right here, you can see it's
- 2:20distorted, which is exactly what you
- 2:22don't want. So, what we need to do add a
- 2:25seam like right here, unselect that,
- 2:27mark seam.
- 2:29I would mark seam right here, too. Okay,
- 2:32now let's unwrap again.
- 2:34Okay, nice. It's basically unwrapped
- 2:36already.
- 2:37Let's go to the UV editing tab and see
- 2:39our UVs. You can highlight everything to
- 2:41see it better. Now it's filling up a
- 2:43decent amount of the grid, but there's
- 2:45still a lot of gaps.
- 2:46>> [music]
- 2:46>> And if you're working with like a 1K
- 2:48texture for performance, you really want
- 2:49to fill this up as much as you can. So,
- 2:51[music] I might go around adding a
- 2:53couple more seams so it can be a tighter
- 2:56unwrap. And usually with curves, it has
- 2:58a whole lot of empty space. So,
- 3:00sometimes you'll want to unwrap. Now,
- 3:03only do this if you really have to
- 3:05because you can easily get these ugly
- 3:07uh texture areas where you can clearly
- 3:09see the line. And that's [music] pretty
- 3:10bad because if you don't correctly
- 3:12texture it, it'll look really ugly and
- 3:14it'll probably just ruin the complete
- 3:16texture. So, only do that if you really
- 3:18have to. Uh there's still a weird slice
- 3:21right [music] here. So, a good way to
- 3:23find things is just highlight it here,
- 3:25move it around, and you can see it
- 3:26moving here. Now I know that I need to
- 3:29edit this. Find out where, I think right
- 3:31there. [music] Since there's no edge
- 3:34right here that I can select to add a
- 3:35seam, I'll just
- 3:37create my own
- 3:40by pressing J and then marking that seam
- 3:41there. That way it splits it up a little
- 3:43better. Now, the smaller the grid, the
- 3:45more high-quality the texture will be.
- 3:47That's why I'm just going in, selecting
- 3:50some extra extra edges to add seams
- 3:52[music] to, so the unwrap will be
- 3:54tighter. But again, you don't need to do
- 3:56this if you're working with like 2K or
- 3:594K textures. It's better to have cleaner
- 4:01seams where it's not blatantly going
- 4:03across the model.
- 4:05But since I [music] work mainly with 1K
- 4:07textures, I'm just doing this to
- 4:09optimize it further. Now this this is a
- 4:11pretty good UV. It's pretty compact.
- 4:14>> [music]
- 4:14>> If you look here, there's no distortion
- 4:16and now it's basically ready to be taken
- 4:18into Substance Painter and texture it or
- 4:20to texture it in whatever program you
- 4:22use. Okay, tutorial over. If you found
- 4:25it helpful, then like and subscribe. I
- 4:26post development and modeling guides
- 4:28every couple of days. If you have any
- 4:30questions, then comment and I'll try to
- 4:31answer as quick as I can. Goodbye now.
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