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YouTube transcript (wo-Ov--FtGk) — Transcript

924 words · 136 segments · language en · Watch on YouTube

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  1. 0:00I'm BlackGuys, and I believe you can
  2. 0:01become a better developer. And in this
  3. 0:03video, you'll be learning about UV
  4. 0:05unwrapping. We'll be going over what it
  5. 0:07is and how to do it. Now, what is UV
  6. 0:09unwrapping? Now, when you have a 3D
  7. 0:11model, you have to texture it through a
  8. 0:122D texture. And through UV unwrapping,
  9. 0:15you can translate this face [music]
  10. 0:16information to a 2D plane. You do this
  11. 0:19through selecting seams that will cut
  12. 0:20the faces. Now, a good example is
  13. 0:23imagining a shirt. If you cut all the
  14. 0:24seams on it and lay it out, that's
  15. 0:26basically what UV unwrapping is. Now,
  16. 0:28every texture needs seams. And good
  17. 0:30seams [music] will make the texture the
  18. 0:31same size and won't distort it. And most
  19. 0:34of the time, you should place seams in
  20. 0:35the breaks of a model. For example,
  21. 0:37seams on a shirt or sharp edges. Now, a
  22. 0:39general rule is to try to hide your UVs.
  23. 0:42This way, you don't have any seam
  24. 0:44stretching across an open face of the
  25. 0:46model, cuz this can lead to a visible
  26. 0:47gaps or edges in a texture. [music] Now,
  27. 0:49before we begin, always make sure to
  28. 0:51apply the scale to your object. Because
  29. 0:53if [music] you have multiple objects,
  30. 0:55this can lead to uneven UVs, which is
  31. 0:57not good. Anyways, let's get to my
  32. 0:59workflow for UV unwrapping. Okay, so I
  33. 1:01have this model here, and I want to UV
  34. 1:03unwrap it. So, what I usually start with
  35. 1:06is to go into [music] the UV editing
  36. 1:07tab. Select new. You can rename this to
  37. 1:10whatever you want. I'll just rename this
  38. 1:11to
  39. 1:12uh UV grid. Then, it's usually generated
  40. 1:16blank by default, so you [music] want to
  41. 1:18set it to UV grid. Then, just click new
  42. 1:20image. And then, here it is.
  43. 1:22And you go into the shading tab.
  44. 1:25Select your model.
  45. 1:27Import an image texture.
  46. 1:31Find that UV grid we just saved. Plug it
  47. 1:33into the base color.
  48. 1:34And now, we have a UV grid. But, as you
  49. 1:37can probably tell, it's slightly messed
  50. 1:38up.
  51. 1:39So, head back to the layout tab. Go into
  52. 1:42material view.
  53. 1:43And now, it's time to UV unwrap this.
  54. 1:46What I always tend to do [music] is just
  55. 1:49start by marking uh seams on all of the
  56. 1:52sharp faces.
  57. 1:53>> [music]
  58. 1:53>> So, basically, anything that has a 90°
  59. 1:55angle, I'll put a seam there. And I also
  60. 1:57tend to change it to different textures
  61. 2:01so I can see the red UV lines. A fast
  62. 2:04way you can do this is go to select
  63. 2:06sharp edges, crank this up a lot, let's
  64. 2:09do [music] like 89, and then just mark
  65. 2:11seam.
  66. 2:13There we go.
  67. 2:14We unwrap [music] angle based. You can
  68. 2:17already tell it's slightly better. If
  69. 2:19you look right here, you can see it's
  70. 2:20distorted, which is exactly what you
  71. 2:22don't want. So, what we need to do add a
  72. 2:25seam like right here, unselect that,
  73. 2:27mark seam.
  74. 2:29I would mark seam right here, too. Okay,
  75. 2:32now let's unwrap again.
  76. 2:34Okay, nice. It's basically unwrapped
  77. 2:36already.
  78. 2:37Let's go to the UV editing tab and see
  79. 2:39our UVs. You can highlight everything to
  80. 2:41see it better. Now it's filling up a
  81. 2:43decent amount of the grid, but there's
  82. 2:45still a lot of gaps.
  83. 2:46>> [music]
  84. 2:46>> And if you're working with like a 1K
  85. 2:48texture for performance, you really want
  86. 2:49to fill this up as much as you can. So,
  87. 2:51[music] I might go around adding a
  88. 2:53couple more seams so it can be a tighter
  89. 2:56unwrap. And usually with curves, it has
  90. 2:58a whole lot of empty space. So,
  91. 3:00sometimes you'll want to unwrap. Now,
  92. 3:03only do this if you really have to
  93. 3:05because you can easily get these ugly
  94. 3:07uh texture areas where you can clearly
  95. 3:09see the line. And that's [music] pretty
  96. 3:10bad because if you don't correctly
  97. 3:12texture it, it'll look really ugly and
  98. 3:14it'll probably just ruin the complete
  99. 3:16texture. So, only do that if you really
  100. 3:18have to. Uh there's still a weird slice
  101. 3:21right [music] here. So, a good way to
  102. 3:23find things is just highlight it here,
  103. 3:25move it around, and you can see it
  104. 3:26moving here. Now I know that I need to
  105. 3:29edit this. Find out where, I think right
  106. 3:31there. [music] Since there's no edge
  107. 3:34right here that I can select to add a
  108. 3:35seam, I'll just
  109. 3:37create my own
  110. 3:40by pressing J and then marking that seam
  111. 3:41there. That way it splits it up a little
  112. 3:43better. Now, the smaller the grid, the
  113. 3:45more high-quality the texture will be.
  114. 3:47That's why I'm just going in, selecting
  115. 3:50some extra extra edges to add seams
  116. 3:52[music] to, so the unwrap will be
  117. 3:54tighter. But again, you don't need to do
  118. 3:56this if you're working with like 2K or
  119. 3:594K textures. It's better to have cleaner
  120. 4:01seams where it's not blatantly going
  121. 4:03across the model.
  122. 4:05But since I [music] work mainly with 1K
  123. 4:07textures, I'm just doing this to
  124. 4:09optimize it further. Now this this is a
  125. 4:11pretty good UV. It's pretty compact.
  126. 4:14>> [music]
  127. 4:14>> If you look here, there's no distortion
  128. 4:16and now it's basically ready to be taken
  129. 4:18into Substance Painter and texture it or
  130. 4:20to texture it in whatever program you
  131. 4:22use. Okay, tutorial over. If you found
  132. 4:25it helpful, then like and subscribe. I
  133. 4:26post development and modeling guides
  134. 4:28every couple of days. If you have any
  135. 4:30questions, then comment and I'll try to
  136. 4:31answer as quick as I can. Goodbye now.

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