Will TCGs Stand the Test of Time? Comparing Collectible Successes and Failures — Transcript
Full transcript
- 0:00Hello and welcome to One Piece of
- 0:01Insight. In today's video, I'm going to
- 0:04be asking the question, are TCGs going
- 0:06to stand the test of time? Are they
- 0:08going to grow to be considered, you
- 0:09know, a long-term collectible and even
- 0:12an asset class, or are they going to
- 0:14fall into the dustbin of history
- 0:15alongside, you know, the other big booms
- 0:18of the past? So, in order to do this,
- 0:20we're going to be looking at
- 0:21collectibles that have failed. We're
- 0:22going to look at collectibles that have
- 0:23been successful, and we're going to
- 0:24compare them. So, with that, as always,
- 0:27this is intended to be interesting and
- 0:28informative, but not financial advice.
- 0:31Let's jump right in. So, first, let's
- 0:33start with the bad. So, some
- 0:34collectibles do go bust, usually due to
- 0:37overhype and overproduction. So, let's
- 0:39talk about what some of those are. So,
- 0:40obviously, you know, there's the
- 0:41historical example of the Dutch tulips,
- 0:43where you had people like selling their
- 0:45houses to buy tulips, uh, you know,
- 0:47rampant speculation. But, there are also
- 0:49smaller, more innocuous ones. There's
- 0:51like Hummel figurines that were marketed
- 0:54to like our parents' generations or
- 0:55older generations uh, as collectibles.
- 0:58And like, they may have been popular
- 1:00with that generation, but now the
- 1:02current generation just doesn't want
- 1:03them, right? So, parents are downsizing
- 1:06and getting rid of them, and there's
- 1:07just no one to take them. You know, you
- 1:08have Pez dispensers, which were very
- 1:10popular for a while, and I'm not going
- 1:11to say they totally went bust, but
- 1:13they're just clearly not as popular as
- 1:15they used to be. And then, Beanie
- 1:17Babies, of course, we've talked about
- 1:18many, many times, was like the hugest
- 1:20hype uh, in collectibles. It was like
- 1:23the first time that we'd ever seen like
- 1:25a mass-produced collectible like this
- 1:27become very, very expensive, and came
- 1:29crashing down. And then, finally, and
- 1:30probably saddest to me, is the junk wax
- 1:33era of the '90s. This is when I used to
- 1:35collect a lot of sports cards. You know,
- 1:37I have like six copies of this Kobe
- 1:39Bryant rookie card because everything
- 1:41was printed into the ground. It's like a
- 1:43$20 card, right? So, even though this
- 1:45isn't an example of where something went
- 1:47bust, this was an example of something
- 1:49that was genuinely valued and still is
- 1:51genuinely valued, but was just so
- 1:53lacking in scarcity uh, that it ended up
- 1:56not being worth very much when there was
- 1:58a correction. So, what are the
- 1:59characteristics of these failures? So,
- 2:02obviously there's going to be more than
- 2:03this, but these are the ones that I saw
- 2:04as sort of the most important. The first
- 2:05is that they're marketed as a
- 2:07collectible from the beginning, right?
- 2:08So, if people know that they're supposed
- 2:11to save something and they're supposed
- 2:12to collect it and that it's supposed to
- 2:13be worth money, they'll do two things.
- 2:15Number one, they'll take good care of
- 2:17it, right? You know, a lot of the things
- 2:19that are worth the most money now are
- 2:20things that like people generally didn't
- 2:22take care of and that's why it's very,
- 2:24very difficult to find mint examples,
- 2:26right? But the other thing they'll do is
- 2:27they may speculate on the price because
- 2:29they assume there's going to be a
- 2:31secondary market for it, uh, even if it
- 2:33hasn't actually been proven, right? So,
- 2:34that can lead to hype early in the
- 2:36production.
- 2:37The second thing is things that exist
- 2:38only to be collected, right? So,
- 2:40inherently something that has an
- 2:42alternative use is likely to have more
- 2:45genuine demand than something that's
- 2:46only purpose is to be collected. You
- 2:48know, thinking about like those Hummel
- 2:50figurines, you couldn't do anything with
- 2:52them. You know, TCGs on the other hand,
- 2:54they're a game. So, if nothing else,
- 2:55it's a game that you can play, right? I
- 2:57really think that that matters.
- 2:58Obviously, extreme hype and rapid price
- 3:00growth like Beanie Babies, you know, we
- 3:02had never seen, at least in our
- 3:04generation, anything quite like that,
- 3:06how rapidly they went from being just
- 3:08like a cheap toy that you would get in a
- 3:10gift shop all the way up to like a
- 3:11top-tier collectible.
- 3:13Manufactured to demand, like things that
- 3:15are overproduced, right? The fact that
- 3:17something is being produced at the same
- 3:20time that it is highly coveted like
- 3:22creates an incentive for companies to
- 3:24print more and to make a ton of money.
- 3:26This is what I was talking about like
- 3:27with the Kobe Bryant rookie card, but
- 3:29like probably the most famous example is
- 3:31like the, uh, Ken Griffey Jr. rookie
- 3:33card where Upper Deck, they were like
- 3:35printing entire sheets of this rookie
- 3:37card, right? And like whatever the
- 3:38opposite of short printing was because
- 3:39they knew there was so much demand for
- 3:41them. And so like when those things are
- 3:43overproduced because the companies that
- 3:45make them know that they're really
- 3:46highly in demand, that then can lead to
- 3:49lower prices longer term cuz there's
- 3:51just too much supply. And then the final
- 3:53thing is that like maybe there is
- 3:54genuine demand, but the demand is very
- 3:56niche, right? Like I still think there
- 3:57are lots of people out there who do
- 3:59collect Pez dispensers. There's probably
- 4:01a pretty active collecting community,
- 4:02but like it's pretty small, right? Like,
- 4:05you know, that is a important thing for
- 4:07a certain group of people at a certain
- 4:08time in their lives, but it's much
- 4:10smaller than something that has like a
- 4:11global IP. And so it is going to be an
- 4:14inherently niche group of collectors for
- 4:15that product. So let's talk about some
- 4:17good things, right? Now when people
- 4:18compare TCGs to other collectibles,
- 4:20they're like fixating on the things that
- 4:22haven't done well, but we often forget
- 4:24that there are entire categories of
- 4:26collectibles that are now considered to
- 4:28be assets that people would have scoffed
- 4:31at the suggestion that they were
- 4:32anything other than just like a
- 4:33frivolity or like an absurd thing to try
- 4:36to collect at the time uh that they were
- 4:38produced, right? So some of like the
- 4:41early examples in the 20th century are
- 4:43like people collecting like stamps and
- 4:46coins. In fact, this has become so
- 4:48ingrained in like the culture of many
- 4:51older, particularly Americans, that I
- 4:53was like researching safety deposit
- 4:54boxes recently, and they were like
- 4:56things you should store in your safety
- 4:58deposit box. And they were like your
- 4:59stamp and coin collection, right? 50
- 5:01years from now when our generation is
- 5:05looking to buy safety deposit boxes or
- 5:07whatever, might a similar thing say like
- 5:09to store your TCG collections, right? It
- 5:12might sound silly to say that, but
- 5:13there's like no reason to think that
- 5:14these are any different from those
- 5:16things. Uh you know, I had to include my
- 5:18favorite piece of American currency
- 5:20here. This is the $5 education note from
- 5:221896. Like people still collect coins
- 5:25and currency. It's still very highly
- 5:27valued, but mostly I just think this is
- 5:28a banger piece of art that everybody
- 5:29should know about. Uh you know,
- 5:31obviously Rolex watches are like a gold
- 5:33standard around the world. People wear
- 5:35them on their wrist. You immediately
- 5:36know it's a Rolex, and so it is both
- 5:38considered a store of value as well as a
- 5:40statement of uh
- 5:42taste, or as some people might say lack
- 5:44thereof, depending on your particular
- 5:46opinion on Rolex.
- 5:47Um cars, right? They started out as just
- 5:50like utility, but then people grew
- 5:53older, they grew nostalgic for like
- 5:55their fun cars of their youths, and then
- 5:57suddenly you saw like Mustangs and
- 5:59Corvettes and like these old American
- 6:01cars, at least in the United States,
- 6:03carrying a ton of value as collectibles.
- 6:06And now you even see them being treated
- 6:07as assets, right? I mean, you can buy
- 6:09financialized instruments for these uh
- 6:12rare cars. And then finally, of course,
- 6:15there's the biggest one of all, which is
- 6:16art, specifically like contemporary and
- 6:19modern art, has absolutely exploded in
- 6:21value over the last, you know, 50 years.
- 6:25A long time ago, people had art as like
- 6:27furniture, right? It was just something
- 6:29they had in their house. Maybe it
- 6:30demonstrated their taste, maybe it
- 6:31showed that they had some money because
- 6:33they were able to hire someone to like
- 6:34paint their family. You know, at a
- 6:36certain point, maybe some artists became
- 6:39more well-known, and so you might know
- 6:41what a piece on someone's wall is, but
- 6:42like now these are like financialized
- 6:45instruments that are worth millions, and
- 6:47in some cases even billions of dollars,
- 6:49right? And that didn't happen overnight,
- 6:52but it was not something that was
- 6:53readily apparent and not something that
- 6:55has existed since the beginning of art,
- 6:57right? So, these markets can grow and
- 6:59change incredibly quickly. So, what are
- 7:01some characteristics of successes? Well,
- 7:03the first is that I think they have
- 7:05non-collectible use for the most part.
- 7:07Cars, you can drive them. Watches, you
- 7:09can wear them. Shoes, you can wear them.
- 7:12Money,
- 7:13you could technically take it to the
- 7:14bank and spend it, right? I think they
- 7:16capture art, culture, or preferably
- 7:19both. Um part of the reason I think that
- 7:20that piece of American currency is so
- 7:22interesting is that Congress at the time
- 7:24thought it was sad that most Americans
- 7:26would never make it to like an art
- 7:27museum to see the great works of art.
- 7:29So, they decided they were going to put
- 7:30works of art on currency so that every
- 7:32American could see that. I think part of
- 7:34the reason why collectors covet that
- 7:36particular piece is because it does
- 7:39capture art and it captures culture. It
- 7:41captures a moment in time, it captures a
- 7:43moment in history, as well as being like
- 7:45aesthetically beautiful, right? You
- 7:47know, having a long track record for
- 7:48success, watches have been popular for a
- 7:51very, very long time. People have been
- 7:53collecting like ancient coins for a very
- 7:55long time. Art has a track record of
- 7:57success that, you know, is at least 50
- 7:59years, in some cases, even longer than
- 8:01that. So, you know, when you have
- 8:03something that is well-established,
- 8:04people are going to trust that it will
- 8:06store its value and not just sort of
- 8:07disappear overnight.
- 8:09Things that have fixed population where
- 8:11no more will be made. So, this is
- 8:13really, really crucial, right? Because
- 8:14like the thing that makes most
- 8:17collectibles different from the ones
- 8:19that went bust is that if you take like
- 8:22a '67 Mustang, right? Like no one's
- 8:25making more '67 Mustangs, right? The
- 8:27total number that are ever going to be
- 8:28made were made, they were used, and if
- 8:32you want one,
- 8:33it's just whatever is left, right? So,
- 8:35the inability to print or create to
- 8:38demand is part of the reason why there
- 8:41is like inherent scarcity that can drive
- 8:43prices up. And then finally, they're
- 8:45recognizable as expensive, right? If you
- 8:47drive down the street in a classic car,
- 8:48people know it. If you're wearing a
- 8:50Rolex, most people know that, right? You
- 8:52know, if you walk into somebody's house
- 8:54and they have a Picasso on their wall,
- 8:55like most people, even if they can't
- 8:57pinpoint that it's Picasso, will look at
- 8:59it and think that looks expensive to
- 9:00them, right? So, if it's something that
- 9:03is recognizable as expensive, that
- 9:04creates an incentive for people to own
- 9:06it cuz it makes them feel good. Okay, so
- 9:07let's go through and discuss the
- 9:09characteristics of failures and
- 9:10successes and apply them to trading
- 9:12cards to see where they line up. So, the
- 9:14first is, marketed as collectibles from
- 9:16the beginning. Yes, trading cards were
- 9:18always marketed as collectibles from the
- 9:20beginning. This is a characteristic of
- 9:22failure that absolutely is 100% in the
- 9:26TCG space.
- 9:27The next one is exist only to be
- 9:29collected. So, I'm going to say no on
- 9:30this one because like the fact that
- 9:32there are games to be played, I think
- 9:34does create a genuine amount of demand
- 9:37that wouldn't exist if they were just
- 9:38like picture cards. I compare like the
- 9:41One Piece TCG or like the Pokémon TCG to
- 9:43like, you know, top Star Wars cards or
- 9:46even sports cards in some sense, right?
- 9:48Like there's no inherent utility to them
- 9:50other than to be collected and I do
- 9:53think that gives them a slight
- 9:54disadvantage compared to a lot of TCGs.
- 9:57Uh third would be extreme hype and rapid
- 9:59price growth. Yep, we've got that. We've
- 10:02had that at several different points in
- 10:03our history, right? You know, I think
- 10:05it's easy to forget that when Pokémon
- 10:07first came out it was incredibly hyped.
- 10:09Prices went up a lot and then the market
- 10:11completely cooled, right? People went
- 10:13off, they did other things in many cases
- 10:15for many, many years. You know, there
- 10:16were people like me who collected in the
- 10:1890s like in the early 2000s when I was a
- 10:21kid and didn't pick it up again until
- 10:24like the 2020s,
- 10:25right? Now, thankfully it survived all
- 10:27of that time and there were still people
- 10:29who were doing it, but these
- 10:30collectibles ebb and flow, right? So,
- 10:32the question is can they survive the
- 10:33downtime or are they going to be killed
- 10:35when the hype ends? So, the next
- 10:36characteristic is manufactured to
- 10:38demand, right? If they know that
- 10:40something is popular while they're still
- 10:42manufacturing it, then they're likely to
- 10:44overproduce it, right? Like incentives
- 10:47of companies are to make as much money
- 10:48as possible and so if they know
- 10:51something is popular, they will probably
- 10:53print because they want people to buy
- 10:55it, right? So, most collectibles that
- 10:57end up standing the test of time are
- 10:58ones that like had a fixed production
- 11:00run back before they were collected and
- 11:03so they're inherently scarce because all
- 11:05that's left is what survived from that
- 11:07period of time. So, you know, trading
- 11:09cards, unfortunately for the most part,
- 11:12live in an era where we are printing and
- 11:14they are collected at the same time they
- 11:15are being printed, uh which can lead to
- 11:17overproduction. And then finally, we
- 11:19have genuine demand being very, very
- 11:22niche. I don't think that the demand for
- 11:24this is very, very niche anymore. there
- 11:26was a time where collecting cards like
- 11:29may have been considered niche, but like
- 11:31now collecting cards is pretty
- 11:33mainstream, but even more importantly
- 11:35than that, like, these IPs have grown
- 11:37incredibly mainstream, right? Whether
- 11:39it's Pokémon or whether it's One Piece
- 11:42or Magic, Riftbound, people are familiar
- 11:45with these IPs, right? So, they're no
- 11:46longer niche. It's more a question of
- 11:48like, what are you most interested in?
- 11:50So, I'm going to go ahead and say that
- 11:51this does not apply to TCGs. So, let's
- 11:54look at the characteristics of success.
- 11:55So, the first is non-collectible use.
- 11:57Yes, we've said this before. I think
- 11:59that the TCG players, because you play
- 12:00them as a game, have non-collectible
- 12:02use. That's helpful. You know, do they
- 12:04capture art, culture, or both? I would
- 12:07argue that most TCGs actually do capture
- 12:09both. They're going to capture some
- 12:11aspect of popular culture.
- 12:14They are going to capture a version of
- 12:16art that people find appealing, whether
- 12:18it's like the original art from a manga
- 12:21or whether it's like a creation from a
- 12:23new up-and-coming artist that people
- 12:25really like, like a Shinji Konda or
- 12:27Akira Egawa or Peach Momoko or someone
- 12:29like that. The fact that you're able to
- 12:31capture both of them in a small package,
- 12:32I think, is a really really big point of
- 12:35success for TCGs. So, I'm going to go
- 12:37ahead and give this a yes.
- 12:39You know, do they have a long track
- 12:40record of success? So, this is going to
- 12:42be a yes and a no. And the reason it's a
- 12:45yes is primarily because of Pokémon,
- 12:47right? Most people have heard at this
- 12:49point that like Pokémon over the last 30
- 12:51years has exceeded the S&P 500 in gains.
- 12:54Um now, what they don't tell you is that
- 12:55most of those gains have occurred in
- 12:57like the last 5 6 years. So, it's not
- 12:59like it was like moving along steadily
- 13:02in a positive direction for its entire
- 13:03history, uh and it stayed that way,
- 13:06right? It was up for a while, then it
- 13:08was down and flat for a while, and then
- 13:09it boomed. But, I think the point
- 13:11remains that Pokémon came out over 30
- 13:13years ago. Magic came out even longer
- 13:15ago than that. And both these games are
- 13:17still kicking and still have a large
- 13:19audience of people who actively
- 13:20participate and want to collect them.
- 13:22And so, you know, while it's not as long
- 13:24of a track record as some things, I
- 13:26think that 30 years is pretty good. And
- 13:28so, I think that's some evidence that
- 13:31there will be staying power for these
- 13:32TCGs. So, I'm going to give them a yes.
- 13:34But, on the other hand, I'm also going
- 13:36to give them a no because it really
- 13:37varies from game to game, right? So, you
- 13:39know, we have Magic and Pokémon, which
- 13:41have proven a long track record,
- 13:43Yu-Gi-Oh! as well. But, we also have a
- 13:45bunch of new games that have come out,
- 13:47and we have no idea what's going to
- 13:49happen with them, right? We have
- 13:50Restbound, we have Lorcana, we have Star
- 13:52Wars Unlimited, we have the
- 13:54um new uh Cyberpunk TCG that's coming
- 13:58out, right? Like, even the games that
- 14:00have been around a few years, and the
- 14:02games that have proven that there is
- 14:03demand for them, like, they have not
- 14:05stood the test of time yet. So, while
- 14:06the category as a whole uh has proven
- 14:09that it can do it, that doesn't
- 14:10necessarily apply to every single TCG.
- 14:12So, the next characteristic of success
- 14:14is that no more will be made, right? So,
- 14:15this is the opposite of overprinting.
- 14:17Like, there is no way to overprint them
- 14:19because the fixed amount that has been
- 14:20printed is all that is going to be
- 14:22printed. And like, this is a mixed bag
- 14:24for TCGs cuz on the one hand, you have
- 14:27the new TCGs that are 100% going to
- 14:29print to demand, right? Uh and then you
- 14:31also have the newer sets from the more
- 14:34legacy TCGs that they may print to
- 14:37demand on. But, then you have the
- 14:38vintage stuff, and that is like fixed
- 14:41print runs, right? It's really unlikely
- 14:42that they're going to reprint them, at
- 14:44least in their original capacity.
- 14:45Obviously, like, Pokémon for its 30th
- 14:47anniversary is like reprinting a bunch
- 14:49of cards with a stamp on it. It's not
- 14:51quite the same thing, but it does, you
- 14:53know, have a little bit of a similar
- 14:54effect, maybe. Um so, I think this one
- 14:57is mixed as well. So, I'm going to say
- 14:59yes, like, for vintage, no more will be
- 15:01made, um but also that like, they're
- 15:04still going to be able to print the new
- 15:05stuff, and so, that is a greater risk of
- 15:08being overprinted.
- 15:09And then finally, is it recognizable as
- 15:11being expensive? I think the answer here
- 15:13is absolutely yes. We've gotten to a
- 15:15point where people know
- 15:17uh the cards are valuable, right? If
- 15:18Logan Paul can wear a Pokémon card
- 15:20around his neck, and everybody knows
- 15:22that it's a multi-million dollar card.
- 15:24You know, somebody pointed out in the
- 15:25comments, which I thought was really
- 15:26astute, that like part of the reason why
- 15:28Mangas probably have a premium is
- 15:29because if you look at them from far
- 15:31away, no matter who the character is,
- 15:32you can always tell it's a Manga, right?
- 15:34So, somebody puts it in their case that
- 15:36has a window and it is always a flex,
- 15:38right? Because you always know that it's
- 15:40a Manga and so it shows that you have
- 15:42taste or status in the same way that
- 15:44like a Rolex would. Um and so whether
- 15:46you like that or whether you don't like
- 15:47that, I think it's undeniable that in
- 15:50society these are becoming recognizable
- 15:52as expensive. So, what's my conclusion?
- 15:53I would say in general that I think TCGs
- 15:55will survive, but not all will thrive,
- 15:58right? I think TCGs check enough of the
- 16:00boxes of the successful collectibles to
- 16:02be able to survive into the long term.
- 16:05However, like given their increasing
- 16:07popularity, there's going to be more and
- 16:09more contenders that come out. I don't
- 16:11think that there is space for like many,
- 16:13many, many successful TCGs long term,
- 16:16right? But I do think that we will
- 16:18continue to see TCGs being an important
- 16:21part of like the collectible space, as
- 16:23well as the top end cards being
- 16:25considered legitimate assets in the same
- 16:27way that we consider like a watch or a
- 16:29painting or a coin to be a collectible
- 16:32asset. Now, I fully recognize that that
- 16:34is sort of like an unsatisfying answer,
- 16:36right? To say that like, "Yeah, I think
- 16:38it's going to survive, but probably not
- 16:40everything." without diving into like
- 16:42the specifics of what I think are going
- 16:44to survive and what the characteristics
- 16:45of those things are. I want to let you
- 16:47know right now that I am planning on
- 16:48doing videos on that. Two of the next
- 16:51videos that will be coming are going to
- 16:52be looking at specific TCGs and how they
- 16:55compare against one another and which
- 16:56one of those I think are most likely to
- 16:58survive and the characteristics of
- 16:59successes. But then I also wanted to do
- 17:01a video where I compare the TCGs against
- 17:05the category of collectible that I think
- 17:06it is most like to see what we can learn
- 17:09from the history of that collectible.
- 17:10So, if this wasn't the satisfying
- 17:12conclusion you were looking for, there
- 17:13will be much, much more. So, that's all
- 17:15I have for today. I hope you found this
- 17:17interesting. You know, I am bullish on
- 17:19TCGs long-term. I am bullish on One
- 17:21Piece in particular long-term. But, I do
- 17:23think the important thing to keep in
- 17:24mind is just the like these are
- 17:25volatile, right? They do have some of
- 17:27the characteristics of the collectibles
- 17:29that failed in the past. So, I think we
- 17:30want to be mindful of that and make sure
- 17:32that we're comfortable with the amount
- 17:33of risk that we're taking on. So, you
- 17:35know, as always, if you agree or
- 17:38disagree, please hit me up in the
- 17:39comments. If you like the video, please
- 17:40give it a like if you haven't already.
- 17:42Would appreciate a subscription. Uh, you
- 17:44know, if you're looking to purchase any
- 17:45cards, we have our TCG player and our
- 17:47eBay affiliate link, which helps us out
- 17:49a ton. So, with that, as always, I
- 17:51appreciate your time and I will see you
- 17:53in the next one.
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