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Will TCGs Stand the Test of Time? Comparing Collectible Successes and Failures — Transcript

by One Piece of Insight · 3,848 words · 556 segments · language en · Watch on YouTube

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  1. 0:00Hello and welcome to One Piece of
  2. 0:01Insight. In today's video, I'm going to
  3. 0:04be asking the question, are TCGs going
  4. 0:06to stand the test of time? Are they
  5. 0:08going to grow to be considered, you
  6. 0:09know, a long-term collectible and even
  7. 0:12an asset class, or are they going to
  8. 0:14fall into the dustbin of history
  9. 0:15alongside, you know, the other big booms
  10. 0:18of the past? So, in order to do this,
  11. 0:20we're going to be looking at
  12. 0:21collectibles that have failed. We're
  13. 0:22going to look at collectibles that have
  14. 0:23been successful, and we're going to
  15. 0:24compare them. So, with that, as always,
  16. 0:27this is intended to be interesting and
  17. 0:28informative, but not financial advice.
  18. 0:31Let's jump right in. So, first, let's
  19. 0:33start with the bad. So, some
  20. 0:34collectibles do go bust, usually due to
  21. 0:37overhype and overproduction. So, let's
  22. 0:39talk about what some of those are. So,
  23. 0:40obviously, you know, there's the
  24. 0:41historical example of the Dutch tulips,
  25. 0:43where you had people like selling their
  26. 0:45houses to buy tulips, uh, you know,
  27. 0:47rampant speculation. But, there are also
  28. 0:49smaller, more innocuous ones. There's
  29. 0:51like Hummel figurines that were marketed
  30. 0:54to like our parents' generations or
  31. 0:55older generations uh, as collectibles.
  32. 0:58And like, they may have been popular
  33. 1:00with that generation, but now the
  34. 1:02current generation just doesn't want
  35. 1:03them, right? So, parents are downsizing
  36. 1:06and getting rid of them, and there's
  37. 1:07just no one to take them. You know, you
  38. 1:08have Pez dispensers, which were very
  39. 1:10popular for a while, and I'm not going
  40. 1:11to say they totally went bust, but
  41. 1:13they're just clearly not as popular as
  42. 1:15they used to be. And then, Beanie
  43. 1:17Babies, of course, we've talked about
  44. 1:18many, many times, was like the hugest
  45. 1:20hype uh, in collectibles. It was like
  46. 1:23the first time that we'd ever seen like
  47. 1:25a mass-produced collectible like this
  48. 1:27become very, very expensive, and came
  49. 1:29crashing down. And then, finally, and
  50. 1:30probably saddest to me, is the junk wax
  51. 1:33era of the '90s. This is when I used to
  52. 1:35collect a lot of sports cards. You know,
  53. 1:37I have like six copies of this Kobe
  54. 1:39Bryant rookie card because everything
  55. 1:41was printed into the ground. It's like a
  56. 1:43$20 card, right? So, even though this
  57. 1:45isn't an example of where something went
  58. 1:47bust, this was an example of something
  59. 1:49that was genuinely valued and still is
  60. 1:51genuinely valued, but was just so
  61. 1:53lacking in scarcity uh, that it ended up
  62. 1:56not being worth very much when there was
  63. 1:58a correction. So, what are the
  64. 1:59characteristics of these failures? So,
  65. 2:02obviously there's going to be more than
  66. 2:03this, but these are the ones that I saw
  67. 2:04as sort of the most important. The first
  68. 2:05is that they're marketed as a
  69. 2:07collectible from the beginning, right?
  70. 2:08So, if people know that they're supposed
  71. 2:11to save something and they're supposed
  72. 2:12to collect it and that it's supposed to
  73. 2:13be worth money, they'll do two things.
  74. 2:15Number one, they'll take good care of
  75. 2:17it, right? You know, a lot of the things
  76. 2:19that are worth the most money now are
  77. 2:20things that like people generally didn't
  78. 2:22take care of and that's why it's very,
  79. 2:24very difficult to find mint examples,
  80. 2:26right? But the other thing they'll do is
  81. 2:27they may speculate on the price because
  82. 2:29they assume there's going to be a
  83. 2:31secondary market for it, uh, even if it
  84. 2:33hasn't actually been proven, right? So,
  85. 2:34that can lead to hype early in the
  86. 2:36production.
  87. 2:37The second thing is things that exist
  88. 2:38only to be collected, right? So,
  89. 2:40inherently something that has an
  90. 2:42alternative use is likely to have more
  91. 2:45genuine demand than something that's
  92. 2:46only purpose is to be collected. You
  93. 2:48know, thinking about like those Hummel
  94. 2:50figurines, you couldn't do anything with
  95. 2:52them. You know, TCGs on the other hand,
  96. 2:54they're a game. So, if nothing else,
  97. 2:55it's a game that you can play, right? I
  98. 2:57really think that that matters.
  99. 2:58Obviously, extreme hype and rapid price
  100. 3:00growth like Beanie Babies, you know, we
  101. 3:02had never seen, at least in our
  102. 3:04generation, anything quite like that,
  103. 3:06how rapidly they went from being just
  104. 3:08like a cheap toy that you would get in a
  105. 3:10gift shop all the way up to like a
  106. 3:11top-tier collectible.
  107. 3:13Manufactured to demand, like things that
  108. 3:15are overproduced, right? The fact that
  109. 3:17something is being produced at the same
  110. 3:20time that it is highly coveted like
  111. 3:22creates an incentive for companies to
  112. 3:24print more and to make a ton of money.
  113. 3:26This is what I was talking about like
  114. 3:27with the Kobe Bryant rookie card, but
  115. 3:29like probably the most famous example is
  116. 3:31like the, uh, Ken Griffey Jr. rookie
  117. 3:33card where Upper Deck, they were like
  118. 3:35printing entire sheets of this rookie
  119. 3:37card, right? And like whatever the
  120. 3:38opposite of short printing was because
  121. 3:39they knew there was so much demand for
  122. 3:41them. And so like when those things are
  123. 3:43overproduced because the companies that
  124. 3:45make them know that they're really
  125. 3:46highly in demand, that then can lead to
  126. 3:49lower prices longer term cuz there's
  127. 3:51just too much supply. And then the final
  128. 3:53thing is that like maybe there is
  129. 3:54genuine demand, but the demand is very
  130. 3:56niche, right? Like I still think there
  131. 3:57are lots of people out there who do
  132. 3:59collect Pez dispensers. There's probably
  133. 4:01a pretty active collecting community,
  134. 4:02but like it's pretty small, right? Like,
  135. 4:05you know, that is a important thing for
  136. 4:07a certain group of people at a certain
  137. 4:08time in their lives, but it's much
  138. 4:10smaller than something that has like a
  139. 4:11global IP. And so it is going to be an
  140. 4:14inherently niche group of collectors for
  141. 4:15that product. So let's talk about some
  142. 4:17good things, right? Now when people
  143. 4:18compare TCGs to other collectibles,
  144. 4:20they're like fixating on the things that
  145. 4:22haven't done well, but we often forget
  146. 4:24that there are entire categories of
  147. 4:26collectibles that are now considered to
  148. 4:28be assets that people would have scoffed
  149. 4:31at the suggestion that they were
  150. 4:32anything other than just like a
  151. 4:33frivolity or like an absurd thing to try
  152. 4:36to collect at the time uh that they were
  153. 4:38produced, right? So some of like the
  154. 4:41early examples in the 20th century are
  155. 4:43like people collecting like stamps and
  156. 4:46coins. In fact, this has become so
  157. 4:48ingrained in like the culture of many
  158. 4:51older, particularly Americans, that I
  159. 4:53was like researching safety deposit
  160. 4:54boxes recently, and they were like
  161. 4:56things you should store in your safety
  162. 4:58deposit box. And they were like your
  163. 4:59stamp and coin collection, right? 50
  164. 5:01years from now when our generation is
  165. 5:05looking to buy safety deposit boxes or
  166. 5:07whatever, might a similar thing say like
  167. 5:09to store your TCG collections, right? It
  168. 5:12might sound silly to say that, but
  169. 5:13there's like no reason to think that
  170. 5:14these are any different from those
  171. 5:16things. Uh you know, I had to include my
  172. 5:18favorite piece of American currency
  173. 5:20here. This is the $5 education note from
  174. 5:221896. Like people still collect coins
  175. 5:25and currency. It's still very highly
  176. 5:27valued, but mostly I just think this is
  177. 5:28a banger piece of art that everybody
  178. 5:29should know about. Uh you know,
  179. 5:31obviously Rolex watches are like a gold
  180. 5:33standard around the world. People wear
  181. 5:35them on their wrist. You immediately
  182. 5:36know it's a Rolex, and so it is both
  183. 5:38considered a store of value as well as a
  184. 5:40statement of uh
  185. 5:42taste, or as some people might say lack
  186. 5:44thereof, depending on your particular
  187. 5:46opinion on Rolex.
  188. 5:47Um cars, right? They started out as just
  189. 5:50like utility, but then people grew
  190. 5:53older, they grew nostalgic for like
  191. 5:55their fun cars of their youths, and then
  192. 5:57suddenly you saw like Mustangs and
  193. 5:59Corvettes and like these old American
  194. 6:01cars, at least in the United States,
  195. 6:03carrying a ton of value as collectibles.
  196. 6:06And now you even see them being treated
  197. 6:07as assets, right? I mean, you can buy
  198. 6:09financialized instruments for these uh
  199. 6:12rare cars. And then finally, of course,
  200. 6:15there's the biggest one of all, which is
  201. 6:16art, specifically like contemporary and
  202. 6:19modern art, has absolutely exploded in
  203. 6:21value over the last, you know, 50 years.
  204. 6:25A long time ago, people had art as like
  205. 6:27furniture, right? It was just something
  206. 6:29they had in their house. Maybe it
  207. 6:30demonstrated their taste, maybe it
  208. 6:31showed that they had some money because
  209. 6:33they were able to hire someone to like
  210. 6:34paint their family. You know, at a
  211. 6:36certain point, maybe some artists became
  212. 6:39more well-known, and so you might know
  213. 6:41what a piece on someone's wall is, but
  214. 6:42like now these are like financialized
  215. 6:45instruments that are worth millions, and
  216. 6:47in some cases even billions of dollars,
  217. 6:49right? And that didn't happen overnight,
  218. 6:52but it was not something that was
  219. 6:53readily apparent and not something that
  220. 6:55has existed since the beginning of art,
  221. 6:57right? So, these markets can grow and
  222. 6:59change incredibly quickly. So, what are
  223. 7:01some characteristics of successes? Well,
  224. 7:03the first is that I think they have
  225. 7:05non-collectible use for the most part.
  226. 7:07Cars, you can drive them. Watches, you
  227. 7:09can wear them. Shoes, you can wear them.
  228. 7:12Money,
  229. 7:13you could technically take it to the
  230. 7:14bank and spend it, right? I think they
  231. 7:16capture art, culture, or preferably
  232. 7:19both. Um part of the reason I think that
  233. 7:20that piece of American currency is so
  234. 7:22interesting is that Congress at the time
  235. 7:24thought it was sad that most Americans
  236. 7:26would never make it to like an art
  237. 7:27museum to see the great works of art.
  238. 7:29So, they decided they were going to put
  239. 7:30works of art on currency so that every
  240. 7:32American could see that. I think part of
  241. 7:34the reason why collectors covet that
  242. 7:36particular piece is because it does
  243. 7:39capture art and it captures culture. It
  244. 7:41captures a moment in time, it captures a
  245. 7:43moment in history, as well as being like
  246. 7:45aesthetically beautiful, right? You
  247. 7:47know, having a long track record for
  248. 7:48success, watches have been popular for a
  249. 7:51very, very long time. People have been
  250. 7:53collecting like ancient coins for a very
  251. 7:55long time. Art has a track record of
  252. 7:57success that, you know, is at least 50
  253. 7:59years, in some cases, even longer than
  254. 8:01that. So, you know, when you have
  255. 8:03something that is well-established,
  256. 8:04people are going to trust that it will
  257. 8:06store its value and not just sort of
  258. 8:07disappear overnight.
  259. 8:09Things that have fixed population where
  260. 8:11no more will be made. So, this is
  261. 8:13really, really crucial, right? Because
  262. 8:14like the thing that makes most
  263. 8:17collectibles different from the ones
  264. 8:19that went bust is that if you take like
  265. 8:22a '67 Mustang, right? Like no one's
  266. 8:25making more '67 Mustangs, right? The
  267. 8:27total number that are ever going to be
  268. 8:28made were made, they were used, and if
  269. 8:32you want one,
  270. 8:33it's just whatever is left, right? So,
  271. 8:35the inability to print or create to
  272. 8:38demand is part of the reason why there
  273. 8:41is like inherent scarcity that can drive
  274. 8:43prices up. And then finally, they're
  275. 8:45recognizable as expensive, right? If you
  276. 8:47drive down the street in a classic car,
  277. 8:48people know it. If you're wearing a
  278. 8:50Rolex, most people know that, right? You
  279. 8:52know, if you walk into somebody's house
  280. 8:54and they have a Picasso on their wall,
  281. 8:55like most people, even if they can't
  282. 8:57pinpoint that it's Picasso, will look at
  283. 8:59it and think that looks expensive to
  284. 9:00them, right? So, if it's something that
  285. 9:03is recognizable as expensive, that
  286. 9:04creates an incentive for people to own
  287. 9:06it cuz it makes them feel good. Okay, so
  288. 9:07let's go through and discuss the
  289. 9:09characteristics of failures and
  290. 9:10successes and apply them to trading
  291. 9:12cards to see where they line up. So, the
  292. 9:14first is, marketed as collectibles from
  293. 9:16the beginning. Yes, trading cards were
  294. 9:18always marketed as collectibles from the
  295. 9:20beginning. This is a characteristic of
  296. 9:22failure that absolutely is 100% in the
  297. 9:26TCG space.
  298. 9:27The next one is exist only to be
  299. 9:29collected. So, I'm going to say no on
  300. 9:30this one because like the fact that
  301. 9:32there are games to be played, I think
  302. 9:34does create a genuine amount of demand
  303. 9:37that wouldn't exist if they were just
  304. 9:38like picture cards. I compare like the
  305. 9:41One Piece TCG or like the Pokémon TCG to
  306. 9:43like, you know, top Star Wars cards or
  307. 9:46even sports cards in some sense, right?
  308. 9:48Like there's no inherent utility to them
  309. 9:50other than to be collected and I do
  310. 9:53think that gives them a slight
  311. 9:54disadvantage compared to a lot of TCGs.
  312. 9:57Uh third would be extreme hype and rapid
  313. 9:59price growth. Yep, we've got that. We've
  314. 10:02had that at several different points in
  315. 10:03our history, right? You know, I think
  316. 10:05it's easy to forget that when Pokémon
  317. 10:07first came out it was incredibly hyped.
  318. 10:09Prices went up a lot and then the market
  319. 10:11completely cooled, right? People went
  320. 10:13off, they did other things in many cases
  321. 10:15for many, many years. You know, there
  322. 10:16were people like me who collected in the
  323. 10:1890s like in the early 2000s when I was a
  324. 10:21kid and didn't pick it up again until
  325. 10:24like the 2020s,
  326. 10:25right? Now, thankfully it survived all
  327. 10:27of that time and there were still people
  328. 10:29who were doing it, but these
  329. 10:30collectibles ebb and flow, right? So,
  330. 10:32the question is can they survive the
  331. 10:33downtime or are they going to be killed
  332. 10:35when the hype ends? So, the next
  333. 10:36characteristic is manufactured to
  334. 10:38demand, right? If they know that
  335. 10:40something is popular while they're still
  336. 10:42manufacturing it, then they're likely to
  337. 10:44overproduce it, right? Like incentives
  338. 10:47of companies are to make as much money
  339. 10:48as possible and so if they know
  340. 10:51something is popular, they will probably
  341. 10:53print because they want people to buy
  342. 10:55it, right? So, most collectibles that
  343. 10:57end up standing the test of time are
  344. 10:58ones that like had a fixed production
  345. 11:00run back before they were collected and
  346. 11:03so they're inherently scarce because all
  347. 11:05that's left is what survived from that
  348. 11:07period of time. So, you know, trading
  349. 11:09cards, unfortunately for the most part,
  350. 11:12live in an era where we are printing and
  351. 11:14they are collected at the same time they
  352. 11:15are being printed, uh which can lead to
  353. 11:17overproduction. And then finally, we
  354. 11:19have genuine demand being very, very
  355. 11:22niche. I don't think that the demand for
  356. 11:24this is very, very niche anymore. there
  357. 11:26was a time where collecting cards like
  358. 11:29may have been considered niche, but like
  359. 11:31now collecting cards is pretty
  360. 11:33mainstream, but even more importantly
  361. 11:35than that, like, these IPs have grown
  362. 11:37incredibly mainstream, right? Whether
  363. 11:39it's Pokémon or whether it's One Piece
  364. 11:42or Magic, Riftbound, people are familiar
  365. 11:45with these IPs, right? So, they're no
  366. 11:46longer niche. It's more a question of
  367. 11:48like, what are you most interested in?
  368. 11:50So, I'm going to go ahead and say that
  369. 11:51this does not apply to TCGs. So, let's
  370. 11:54look at the characteristics of success.
  371. 11:55So, the first is non-collectible use.
  372. 11:57Yes, we've said this before. I think
  373. 11:59that the TCG players, because you play
  374. 12:00them as a game, have non-collectible
  375. 12:02use. That's helpful. You know, do they
  376. 12:04capture art, culture, or both? I would
  377. 12:07argue that most TCGs actually do capture
  378. 12:09both. They're going to capture some
  379. 12:11aspect of popular culture.
  380. 12:14They are going to capture a version of
  381. 12:16art that people find appealing, whether
  382. 12:18it's like the original art from a manga
  383. 12:21or whether it's like a creation from a
  384. 12:23new up-and-coming artist that people
  385. 12:25really like, like a Shinji Konda or
  386. 12:27Akira Egawa or Peach Momoko or someone
  387. 12:29like that. The fact that you're able to
  388. 12:31capture both of them in a small package,
  389. 12:32I think, is a really really big point of
  390. 12:35success for TCGs. So, I'm going to go
  391. 12:37ahead and give this a yes.
  392. 12:39You know, do they have a long track
  393. 12:40record of success? So, this is going to
  394. 12:42be a yes and a no. And the reason it's a
  395. 12:45yes is primarily because of Pokémon,
  396. 12:47right? Most people have heard at this
  397. 12:49point that like Pokémon over the last 30
  398. 12:51years has exceeded the S&P 500 in gains.
  399. 12:54Um now, what they don't tell you is that
  400. 12:55most of those gains have occurred in
  401. 12:57like the last 5 6 years. So, it's not
  402. 12:59like it was like moving along steadily
  403. 13:02in a positive direction for its entire
  404. 13:03history, uh and it stayed that way,
  405. 13:06right? It was up for a while, then it
  406. 13:08was down and flat for a while, and then
  407. 13:09it boomed. But, I think the point
  408. 13:11remains that Pokémon came out over 30
  409. 13:13years ago. Magic came out even longer
  410. 13:15ago than that. And both these games are
  411. 13:17still kicking and still have a large
  412. 13:19audience of people who actively
  413. 13:20participate and want to collect them.
  414. 13:22And so, you know, while it's not as long
  415. 13:24of a track record as some things, I
  416. 13:26think that 30 years is pretty good. And
  417. 13:28so, I think that's some evidence that
  418. 13:31there will be staying power for these
  419. 13:32TCGs. So, I'm going to give them a yes.
  420. 13:34But, on the other hand, I'm also going
  421. 13:36to give them a no because it really
  422. 13:37varies from game to game, right? So, you
  423. 13:39know, we have Magic and Pokémon, which
  424. 13:41have proven a long track record,
  425. 13:43Yu-Gi-Oh! as well. But, we also have a
  426. 13:45bunch of new games that have come out,
  427. 13:47and we have no idea what's going to
  428. 13:49happen with them, right? We have
  429. 13:50Restbound, we have Lorcana, we have Star
  430. 13:52Wars Unlimited, we have the
  431. 13:54um new uh Cyberpunk TCG that's coming
  432. 13:58out, right? Like, even the games that
  433. 14:00have been around a few years, and the
  434. 14:02games that have proven that there is
  435. 14:03demand for them, like, they have not
  436. 14:05stood the test of time yet. So, while
  437. 14:06the category as a whole uh has proven
  438. 14:09that it can do it, that doesn't
  439. 14:10necessarily apply to every single TCG.
  440. 14:12So, the next characteristic of success
  441. 14:14is that no more will be made, right? So,
  442. 14:15this is the opposite of overprinting.
  443. 14:17Like, there is no way to overprint them
  444. 14:19because the fixed amount that has been
  445. 14:20printed is all that is going to be
  446. 14:22printed. And like, this is a mixed bag
  447. 14:24for TCGs cuz on the one hand, you have
  448. 14:27the new TCGs that are 100% going to
  449. 14:29print to demand, right? Uh and then you
  450. 14:31also have the newer sets from the more
  451. 14:34legacy TCGs that they may print to
  452. 14:37demand on. But, then you have the
  453. 14:38vintage stuff, and that is like fixed
  454. 14:41print runs, right? It's really unlikely
  455. 14:42that they're going to reprint them, at
  456. 14:44least in their original capacity.
  457. 14:45Obviously, like, Pokémon for its 30th
  458. 14:47anniversary is like reprinting a bunch
  459. 14:49of cards with a stamp on it. It's not
  460. 14:51quite the same thing, but it does, you
  461. 14:53know, have a little bit of a similar
  462. 14:54effect, maybe. Um so, I think this one
  463. 14:57is mixed as well. So, I'm going to say
  464. 14:59yes, like, for vintage, no more will be
  465. 15:01made, um but also that like, they're
  466. 15:04still going to be able to print the new
  467. 15:05stuff, and so, that is a greater risk of
  468. 15:08being overprinted.
  469. 15:09And then finally, is it recognizable as
  470. 15:11being expensive? I think the answer here
  471. 15:13is absolutely yes. We've gotten to a
  472. 15:15point where people know
  473. 15:17uh the cards are valuable, right? If
  474. 15:18Logan Paul can wear a Pokémon card
  475. 15:20around his neck, and everybody knows
  476. 15:22that it's a multi-million dollar card.
  477. 15:24You know, somebody pointed out in the
  478. 15:25comments, which I thought was really
  479. 15:26astute, that like part of the reason why
  480. 15:28Mangas probably have a premium is
  481. 15:29because if you look at them from far
  482. 15:31away, no matter who the character is,
  483. 15:32you can always tell it's a Manga, right?
  484. 15:34So, somebody puts it in their case that
  485. 15:36has a window and it is always a flex,
  486. 15:38right? Because you always know that it's
  487. 15:40a Manga and so it shows that you have
  488. 15:42taste or status in the same way that
  489. 15:44like a Rolex would. Um and so whether
  490. 15:46you like that or whether you don't like
  491. 15:47that, I think it's undeniable that in
  492. 15:50society these are becoming recognizable
  493. 15:52as expensive. So, what's my conclusion?
  494. 15:53I would say in general that I think TCGs
  495. 15:55will survive, but not all will thrive,
  496. 15:58right? I think TCGs check enough of the
  497. 16:00boxes of the successful collectibles to
  498. 16:02be able to survive into the long term.
  499. 16:05However, like given their increasing
  500. 16:07popularity, there's going to be more and
  501. 16:09more contenders that come out. I don't
  502. 16:11think that there is space for like many,
  503. 16:13many, many successful TCGs long term,
  504. 16:16right? But I do think that we will
  505. 16:18continue to see TCGs being an important
  506. 16:21part of like the collectible space, as
  507. 16:23well as the top end cards being
  508. 16:25considered legitimate assets in the same
  509. 16:27way that we consider like a watch or a
  510. 16:29painting or a coin to be a collectible
  511. 16:32asset. Now, I fully recognize that that
  512. 16:34is sort of like an unsatisfying answer,
  513. 16:36right? To say that like, "Yeah, I think
  514. 16:38it's going to survive, but probably not
  515. 16:40everything." without diving into like
  516. 16:42the specifics of what I think are going
  517. 16:44to survive and what the characteristics
  518. 16:45of those things are. I want to let you
  519. 16:47know right now that I am planning on
  520. 16:48doing videos on that. Two of the next
  521. 16:51videos that will be coming are going to
  522. 16:52be looking at specific TCGs and how they
  523. 16:55compare against one another and which
  524. 16:56one of those I think are most likely to
  525. 16:58survive and the characteristics of
  526. 16:59successes. But then I also wanted to do
  527. 17:01a video where I compare the TCGs against
  528. 17:05the category of collectible that I think
  529. 17:06it is most like to see what we can learn
  530. 17:09from the history of that collectible.
  531. 17:10So, if this wasn't the satisfying
  532. 17:12conclusion you were looking for, there
  533. 17:13will be much, much more. So, that's all
  534. 17:15I have for today. I hope you found this
  535. 17:17interesting. You know, I am bullish on
  536. 17:19TCGs long-term. I am bullish on One
  537. 17:21Piece in particular long-term. But, I do
  538. 17:23think the important thing to keep in
  539. 17:24mind is just the like these are
  540. 17:25volatile, right? They do have some of
  541. 17:27the characteristics of the collectibles
  542. 17:29that failed in the past. So, I think we
  543. 17:30want to be mindful of that and make sure
  544. 17:32that we're comfortable with the amount
  545. 17:33of risk that we're taking on. So, you
  546. 17:35know, as always, if you agree or
  547. 17:38disagree, please hit me up in the
  548. 17:39comments. If you like the video, please
  549. 17:40give it a like if you haven't already.
  550. 17:42Would appreciate a subscription. Uh, you
  551. 17:44know, if you're looking to purchase any
  552. 17:45cards, we have our TCG player and our
  553. 17:47eBay affiliate link, which helps us out
  554. 17:49a ton. So, with that, as always, I
  555. 17:51appreciate your time and I will see you
  556. 17:53in the next one.

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