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Why Slay The Spire 2 is Being Review Bombed — Transcript

by LPFlea · 2,880 words · 417 segments · language en · Watch on YouTube

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  1. 0:00So, let's talk about Slay the Spire 2
  2. 0:03and the massive review bombing hitting
  3. 0:05the game right now. I want to get
  4. 0:07straight into what the heck is even
  5. 0:10happening here, why it's happening, and
  6. 0:12why there is such a massive divide
  7. 0:16between the Chinese audience and the
  8. 0:18West when it comes to this game. And why
  9. 0:21does it seem like the Chinese player
  10. 0:24base is being overly negative? I think
  11. 0:26that long story short, spoiler alert,
  12. 0:29whatever, comes down to two entirely
  13. 0:32different gaming cultures. People need
  14. 0:34to understand that before they write
  15. 0:37this off as just more toxic gamers
  16. 0:39complaining.
  17. 0:42You guys are so gullible. So, the first
  18. 0:45thing that we're going to look at is the
  19. 0:47beta patch notes for version 104.0,
  20. 0:51but to be clear, the update that
  21. 0:53actually started this fire was 103.2,
  22. 0:57and that was their first major update.
  23. 0:59That was when we saw a ton of card
  24. 1:01rebalances, and more importantly, the
  25. 1:04rework of the Donut Maker boss. That
  26. 1:07rework became a massive wall for certain
  27. 1:10decks. Specifically, it heavily nerfed
  28. 1:13decks built around infinite cycling,
  29. 1:15[music]
  30. 1:15and these are decks designed to just
  31. 1:17continuously draw cards, play zero cost
  32. 1:20cards, generate block, and deal damage.
  33. 1:23Basically, in one big looping turn. Now,
  34. 1:26a lot of people in the community were
  35. 1:28waiting for Mega Crit to walk this back.
  36. 1:31We were hoping that they would un-nerf
  37. 1:33some of the cards, or nerf or rework the
  38. 1:36Donut Maker. Instead, we got the 104
  39. 1:39patch notes, and I'll go ahead and just
  40. 1:41read here what they said about the Donut
  41. 1:43Maker because, honestly, they didn't say
  42. 1:46much. It reads, "We are currently
  43. 1:48monitoring the Donut Maker and looking
  44. 1:50at a combination of in-game feedback,
  45. 1:52social media posts, and metrics. We want
  46. 1:55to give players time to adjust a bit.
  47. 1:57Otherwise, we'll be balancing around
  48. 1:59knee-jerk reactions. Currently, from
  49. 2:01looking at millions of runs, Donut
  50. 2:04Maker's overall win rate {slash}
  51. 2:06difficulty is in a good place, slightly
  52. 2:09weaker than the other Act 3 bosses, both
  53. 2:12in kill rate and damage dealt. However,
  54. 2:14we do want to ensure that its mechanics
  55. 2:17aren't too abrasive against certain play
  56. 2:19styles, and and that's it. That's all
  57. 2:22they said. Honestly, I'm as surprised as
  58. 2:24you were. What does this actually mean?
  59. 2:26It means that they are not touching
  60. 2:28Donut Maker. They're basically telling
  61. 2:30us that the spreadsheets look fine. So,
  62. 2:32we're just going to let it fly. And
  63. 2:33don't get me wrong, I understand the
  64. 2:36concept of letting the meta simmer
  65. 2:38before you step in, but I think that it
  66. 2:40is fair to acknowledge when something is
  67. 2:42just a little too punishing on a
  68. 2:44specific deck archetype. And I know what
  69. 2:47you're thinking, just don't play that
  70. 2:49[music] specific deck archetype, but I
  71. 2:51think the problem goes beyond just one
  72. 2:53specific build here. The real issue is
  73. 2:56that you don't know which Act 3 boss
  74. 2:59you're fighting when you start a run.
  75. 3:01And if the Donut Maker fundamentally
  76. 3:03one-shots cycling decks, then the first
  77. 3:06two acts that you do kind of feel like a
  78. 3:09waste of time. By the time you reach Act
  79. 3:113 and you see that you're against the
  80. 3:13Donut Maker, the chances that you can
  81. 3:15pivot your infinite cycling deck into a
  82. 3:18standard deck with a bunch of cards in
  83. 3:20it that could potentially counter that,
  84. 3:22let's just say the odds don't look good.
  85. 3:24>> Oh, no. What's this doing here? This
  86. 3:27patty should be cremated. And let's say,
  87. 3:29okay. So, once in a while you get to Act
  88. 3:313 and your run is bricked. That's not
  89. 3:34really a big deal, right? You just
  90. 3:35restart and play again. It is a game
  91. 3:37after all, but it actually matters a lot
  92. 3:39more than you'd think. More on that
  93. 3:41later. If you guys are enjoying this
  94. 3:42video so far, give the video a like. It
  95. 3:44helps the channel out a lot, and
  96. 3:46subscribe if you want to see videos like
  97. 3:48this in the future. Now, back to the
  98. 3:49video. Moving on, we have this Kotaku
  99. 3:52article talking about the exact same
  100. 3:54thing. And what this article is trying
  101. 3:56to say is pretty simple, Slay the Spire
  102. 3:582 is pulling in hundreds of thousands of
  103. 4:01concurrent players. And for how long
  104. 4:02it's been out, you'd expect it to drop
  105. 4:05off, but really, it's not. People are
  106. 4:07still spamming this game. So, how on
  107. 4:09earth is a game this successful suddenly
  108. 4:12being hit with these mostly negative
  109. 4:15reviews? And the answer is simple, it is
  110. 4:17a coordinated review bomb. And it
  111. 4:19started exactly on April 17th, the day
  112. 4:23after Donut Maker was reworked and
  113. 4:25infinite cycling decks were nerfed. The
  114. 4:27primary grievance here is that Donut
  115. 4:30Maker is ruining player agency. So,
  116. 4:32after that patch went down and there was
  117. 4:34the initial review bomb from the
  118. 4:36Chinese, about a week later, the only
  119. 4:39thing the devs have to say for
  120. 4:40themselves is that the stats say you're
  121. 4:42wrong and this boss is fair. But there
  122. 4:44is obviously a problem with citing raw
  123. 4:47stats and win rates like Mega Crit did
  124. 4:50in their patch notes. Maybe they don't
  125. 4:52realize it, or maybe they don't care, or
  126. 4:54maybe they're just so confident that
  127. 4:55what they're doing is correct. But
  128. 4:57sometimes, perception is greater than
  129. 5:00reality. Mega Crit is an amazing indie
  130. 5:03studio, but they are not Riot Games.
  131. 5:06They haven't quite grasped how to manage
  132. 5:08data and community perception
  133. 5:11simultaneously. I'm going to explain
  134. 5:12really quick how League of Legends
  135. 5:15handles their balance usually. Riot does
  136. 5:17not look at a flat 55% win rate and
  137. 5:21blanket nerf something. They dig deeper
  138. 5:23into the stats. They look at things
  139. 5:25like, are the people losing games just
  140. 5:28new to their high skill champion? Do one
  141. 5:31tricks have a 60% win rate while casuals
  142. 5:34are at 40%? Riot even looks at ban
  143. 5:36rates. If a champion is perceived as
  144. 5:39incredibly broken and gets banned
  145. 5:41>> [music]
  146. 5:41>> every game, Riot will sometimes issue a
  147. 5:44cosmetic nerf, a nerf that barely
  148. 5:46affects the math and whether that
  149. 5:48character has a higher or lower win
  150. 5:50rate, but it makes the community feel
  151. 5:52like the champion is weaker, so they
  152. 5:54stop banning it. And maybe they're just
  153. 5:56not revealing their power level with
  154. 5:58that post, but it was so short and it
  155. 6:00felt dismissive. If you're someone who
  156. 6:03had your entire play style ruined, it
  157. 6:05just seems like they're like, "The stats
  158. 6:07are fine, dude. Get over it." I think it
  159. 6:09would have been fine if this didn't
  160. 6:11affect a play style that is so heavily
  161. 6:14segmented to one population of people,
  162. 6:17but it has. So, now we have a problem.
  163. 6:19And that brings us to who exactly is
  164. 6:22feeling [music] ignored. And that is
  165. 6:23where I go undercover. I become an
  166. 6:27American spy. Here we have the Steam
  167. 6:29review page for Slay the Spire 2, and
  168. 6:31you can see that there are some negative
  169. 6:33reviews here, but if you look at the
  170. 6:35English reviews right now, they are very
  171. 6:38positive. But if you sort by language,
  172. 6:40the Chinese reviews have a lot of
  173. 6:43negatives. And no surprises here, it is
  174. 6:45pretty much entirely focused on the
  175. 6:47Donut Maker. That and some other cards
  176. 6:49that were also nerfed, leading to
  177. 6:51cycling decks being nerfed hard. And
  178. 6:53with the power of automatically
  179. 6:56translating, I can complete my mission
  180. 6:58as a spy, and we can take a look at what
  181. 7:00are they actually complaining about.
  182. 7:02They are arguing that the patch ruined
  183. 7:05the core appeal of the rogue-like genre.
  184. 7:07And really, to understand why, [music]
  185. 7:09we have to look at how oppressive this
  186. 7:11boss actually is. Like, are they just
  187. 7:13complaining, or is this something that
  188. 7:15actually deletes cycling builds and
  189. 7:18ruins the infinite loop? So, the Donut
  190. 7:20Maker is a three-phase fight, and as
  191. 7:22you'll see soon, uh it perfectly
  192. 7:25counters the standard cycling deck.
  193. 7:28Phase one forces people to exhaust their
  194. 7:31cards. If you play a card during that
  195. 7:33phase, it is gone for the rest of
  196. 7:35combat. So, if you draw a key part of
  197. 7:37your combo during this phase, you are
  198. 7:39pretty much screwed. You either play
  199. 7:41that card and brick your deck, or you
  200. 7:43skip it and fall behind on tempo. And
  201. 7:45the boss does so much damage that you
  202. 7:47actually can't afford to not defend when
  203. 7:50it's attacking. So, you can pretty much
  204. 7:51say goodbye to any cards that are giving
  205. 7:53you block if you draw them during this
  206. 7:55phase. Phase two completely disables
  207. 7:58card draw. And the thing people don't
  208. 7:59get about this, and why it's so [music]
  209. 8:01bad, is that when you're crafting a
  210. 8:03deck, making sure you have enough card
  211. 8:05draw in your deck is how you make your
  212. 8:07deck consistent without making it a
  213. 8:11super mini infinite cycling deck.
  214. 8:13Because the more cards you have, the
  215. 8:15less consistent your deck is going to
  216. 8:17be. So, you spend the first two acts
  217. 8:19making sure that your deck has enough
  218. 8:21card draw and is is well-balanced,
  219. 8:23dotting your eyes, crossing your T's,
  220. 8:26suddenly, this boss has a phase where
  221. 8:28that consistency doesn't matter. And God
  222. 8:31forbid you draw every single card draw
  223. 8:33you have during that turn, which usually
  224. 8:35wouldn't be the worst thing, but during
  225. 8:38that turn, they won't do anything. And
  226. 8:39then phase three drains energy. Every
  227. 8:42time you play a card, your energy goes
  228. 8:44down by one. And if you have a zero cost
  229. 8:46deck, you pretty much survive this phase
  230. 8:48more or less because you'll just be
  231. 8:49playing cards that cost zero. But for
  232. 8:52decks that use one cost cards and two
  233. 8:54cost cards, you're basically playing
  234. 8:56like one or two cards that turn max. And
  235. 8:59again, this is all when the boss is
  236. 9:01doing 30 to 35 damage to you every turn.
  237. 9:04Extremely punishing. And this boss is
  238. 9:06definitely one of the hardest bosses, if
  239. 9:09not just the hardest boss, period. Now,
  240. 9:11this GamesRadar article brings up a very
  241. 9:15important piece of the puzzle. Why are
  242. 9:17the Chinese players taking it to Steam
  243. 9:19reviews specifically? It's because of
  244. 9:21the Great Chinese Firewall. They can't
  245. 9:24easily jump onto Twitter or Discord to
  246. 9:27yell at devs. The in-game feedback tool
  247. 9:29kind of feels like they're talking into
  248. 9:31the void anyway. So, it feels like the
  249. 9:33Steam review page is the only place
  250. 9:34where if they say something, maybe
  251. 9:36something will happen. And naturally,
  252. 9:39Western players are incredibly confused
  253. 9:41[music] at why they are just review
  254. 9:43bombing. We have this Reddit post asking
  255. 9:45what the heck is even going on. And the
  256. 9:48top comments are honestly largely
  257. 9:50dismissive. I mean, not that I blame
  258. 9:52them, it's just people are saying the
  259. 9:53game is in early access and balance
  260. 9:55changes are expected. You play at your
  261. 9:58own peril. And I think comments like
  262. 9:59this completely miss the point. You also
  263. 10:02release your game at your own peril. I
  264. 10:05think we are all tired of games
  265. 10:06releasing in early access just as a
  266. 10:09shield to do whatever they want. And I'm
  267. 10:11not saying that Slay the Spire does
  268. 10:12this. I'm just saying that the early
  269. 10:14access tag is not a magic shield against
  270. 10:18valid criticism. If a player invest
  271. 10:20dozens of hours in your game and
  272. 10:22suddenly feels like their time is being
  273. 10:24[music] disrespected by a hard counter
  274. 10:26mechanic that they added, by the way,
  275. 10:29then I think that player has the right
  276. 10:31to leave a negative review. That's just
  277. 10:33a system functioning as intended. And
  278. 10:35it's not even the first time that this
  279. 10:37has happened in Slay the Spire 2. If we
  280. 10:39look at this post from a Chinese player
  281. 10:42from a month ago, back during the beta
  282. 10:44update, they explain exactly what is
  283. 10:47going on. They basically predicted this
  284. 10:49and they warned Mega Crit that this
  285. 10:51would happen. The Chinese community
  286. 10:53actively values the infinite strategy
  287. 10:55that we've been talking about. It's not
  288. 10:57like that is just a strategy over there.
  289. 11:00It's basically the entire point of them
  290. 11:02playing the game at all. The play style
  291. 11:04is kind of
  292. 11:05>> [music]
  293. 11:05>> actively struggling through the early
  294. 11:07game and maybe even the mid game, making
  295. 11:09your deck smaller and just barely
  296. 11:11surviving as much as you can. And then
  297. 11:13eventually, when you cross that barrier
  298. 11:15and get the infinite loop, you are
  299. 11:17rewarded by being able to smash the rest
  300. 11:19of the game. And I think their statement
  301. 11:21at the end of this kind of sums up the
  302. 11:23mindset of Chinese players, at least the
  303. 11:26ones that have a problem with this. They
  304. 11:27say that if they knew that Slay the
  305. 11:29Spire 2 was going to actively punish
  306. 11:32that play style with a hard filter boss,
  307. 11:35they wouldn't have bought the game at
  308. 11:36all. Which means that every other type
  309. 11:39of build Chinese players just don't even
  310. 11:41really want to play it. And I know I'm
  311. 11:43generalizing here. I'm just saying the
  312. 11:45I'm referring to the ones that actually
  313. 11:46have [music] a problem with this Door
  314. 11:48Maker thing. It's pretty much, if I
  315. 11:50can't infinite cycle, what is the point
  316. 11:52of me playing this roguelike? And I'll
  317. 11:53tell you this, that mindset alone is
  318. 11:55baffling [music] to Western players.
  319. 11:58They do not understand it because
  320. 11:59they're not playing the game in the same
  321. 12:01way. And the thing is, it gets even
  322. 12:03deeper than that. This Reddit post here
  323. 12:05gives us the super sauce of context on
  324. 12:09what is actually happening here. And you
  325. 12:11can put the pieces together yourself.
  326. 12:12But in the Chinese community, if you
  327. 12:15aren't playing on Ascension 10, your
  328. 12:17opinion basically doesn't matter. They
  329. 12:19value high-level challenge and more
  330. 12:22importantly, they value stability. They
  331. 12:25value consistency. We're talking about
  332. 12:27players who grind out 500 win streaks on
  333. 12:31max Ascension. That is their social
  334. 12:33credit. That is how you prove in the
  335. 12:35Chinese community that you are a good
  336. 12:37player. And how do you get these massive
  337. 12:40win streaks in a heavily RNG-dependent
  338. 12:43roguelike? You build infinites.
  339. 12:45Infinites remove the RNG of bad card
  340. 12:48draw. And here is where it all clicks
  341. 12:50together. The highly influential content
  342. 12:52creators in China, they're the ones that
  343. 12:54hold these win streaks. Their
  344. 12:55communities expect them to have these
  345. 12:58win streaks. And when Mega Crit
  346. 13:00announces a boss that specifically puts
  347. 13:02a lot of RNG into these infinite decks
  348. 13:05and kind of makes it impossible to
  349. 13:07guarantee these win streaks, those
  350. 13:09creators complained. And through their
  351. 13:11complaints, they rallied the entire
  352. 13:13Chinese player base to review bomb the
  353. 13:15game. And I doubt they did it on
  354. 13:17purpose. It's just the community looks
  355. 13:19up to these people and one day hope that
  356. 13:21they can be like them. So when Mega Crit
  357. 13:24does something that basically means that
  358. 13:26no one else can achieve that, everyone
  359. 13:28feels like their purpose for playing the
  360. 13:30game is just gone. And on top of that,
  361. 13:32they feel like the developers are just
  362. 13:33forcing some clever boss design onto us.
  363. 13:37Because objectively, that boss is just
  364. 13:39weird and frustrating to play against. I
  365. 13:41feel like I'm just praying that the next
  366. 13:43hand isn't countered by that phase
  367. 13:46because it feels really bad to draw card
  368. 13:47draw on the anti-card draw phase. And it
  369. 13:50feels really bad to draw card you need
  370. 13:53for the rest of the game on the exhaust
  371. 13:55phase. I get it. So what is the takeaway
  372. 13:57here? No developer should ever have to
  373. 14:01capitulate to community bullying,
  374. 14:03basically. But at the same time, I think
  375. 14:05developers need to understand when a
  376. 14:07mechanic that they newly introduced
  377. 14:10completely alienates a massive,
  378. 14:13dedicated portion of their player base.
  379. 14:15I mean, these are people trying to push
  380. 14:17the game to [music] its absolute limits.
  381. 14:19Which, if that's not what a roguelike is
  382. 14:21for, what is? But honestly, I don't
  383. 14:23think that Mega Crit intended to [music]
  384. 14:26absolutely destroy cycling builds. But
  385. 14:28the fact remains that if you spend
  386. 14:30[music] two acts heavily investing into
  387. 14:33a specific, fun build, you shouldn't be
  388. 14:36walled off entirely from beating the run
  389. 14:39as soon as you get to Act 3 and you see
  390. 14:40that you're against a certain boss. I
  391. 14:42think every type of build should have a
  392. 14:44chance against every type of boss with
  393. 14:46some variations. And I think the clean
  394. 14:48solution here is really simple, too.
  395. 14:50Just give us more info on what bosses we
  396. 14:54are fighting at the very start of the
  397. 14:55run or much earlier in the run. And if
  398. 14:58we see that we have a Door Maker for Act
  399. 15:003, then the player has a lot more agency
  400. 15:02to switch up how they're building in
  401. 15:04order to defeat that boss. At that
  402. 15:06point, if you still play an infinite
  403. 15:08deck into Door Maker, that's kind of
  404. 15:10your fault and that's a skill diff. You
  405. 15:12can't really complain about that and
  406. 15:14you're not going to feel cheated by RNG.
  407. 15:16So what do you guys think? Are the
  408. 15:17Chinese players completely justified?
  409. 15:19Are they kind of justified? Or is the
  410. 15:21Western
  411. 15:27Let me know in the comments. I am
  412. 15:29curious to see where you guys land on
  413. 15:30this one. And if you enjoy content like
  414. 15:32this, give the video a like. It helps
  415. 15:34out the channel a ton. And as always, I
  416. 15:36will see you guys next time.
  417. 15:39>> [music]

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