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Why is Blender having to ask for Help? — Transcript

by Film Stop · 2,056 words · 318 segments · language en · Watch on YouTube

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  1. 0:00At last Blender Conference, Ton
  2. 0:01Roosendaal announced one of the biggest
  3. 0:03decisions in Blender's history.
  4. 0:05>> I am willing to announce that I will
  5. 0:07step down as Blender Foundation chairman
  6. 0:10and Blender CEO by the end of the year.
  7. 0:12And let Francesco and his team take the
  8. 0:15helm of the Blender project at the
  9. 0:17beginning of 2016.
  10. 0:19>> And so a few weeks go by and I see this
  11. 0:22email in my inbox from Francesco Siddi,
  12. 0:25the CEO of Blender. So I send back an
  13. 0:28email. We we send emails back and forth.
  14. 0:30And it turns out he's starting a new
  15. 0:32campaign. And he reached out to me and a
  16. 0:34few other creators trying to raise funds
  17. 0:36[music] for Blender. Which left me
  18. 0:37wondering, why? Is this something just
  19. 0:40horrific that's happening for Blender?
  20. 0:42Or is this just
  21. 0:43>> [music]
  22. 0:43>> some new management change or direction
  23. 0:45that they're going in? What's actually
  24. 0:46going on here?
  25. 0:48But luckily for me, I had direct access
  26. 0:50[music] to the CEO. So I just asked him
  27. 0:52for some clarification. And as it turns
  28. 0:54out, the answer is both yes and no. So
  29. 0:57don't worry, Blender isn't going
  30. 0:58bankrupt. We're not losing it. But it
  31. 1:00needs our help now.
  32. 1:02Probably more than ever before. The root
  33. 1:03of the problem and the reason Francesco
  34. 1:05reached out to me is because Blender is
  35. 1:07run on donations, which is great in
  36. 1:09theory. But less than half a percent of
  37. 1:13its users actually donate. [music]
  38. 1:15While other open-source programs, like
  39. 1:17Thunderbird for instance, get
  40. 1:18proportionally six times the support. So
  41. 1:20for instance, [music] in 2023, Blender
  42. 1:23was downloaded 20 million times and had
  43. 1:26at minimum between two [music] and four
  44. 1:28million active monthly users.
  45. 1:30But it only had 10,200 donors. The
  46. 1:34actual number of users is likely much
  47. 1:36higher, but the donations just don't
  48. 1:38match. This turns what is already a bad
  49. 1:40donation ratio into something just
  50. 1:43downright horrible. I'm not trying to
  51. 1:44just doom or gloom or fear-monger. This
  52. 1:47is something that's been going on for
  53. 1:48years. Nothing is new here.
  54. 1:50But why are Blender's numbers so low?
  55. 1:52Well, Blender was first released in
  56. 1:541994.
  57. 1:56And it was Ton's dream to create a free
  58. 1:59program that would allow people to bring
  59. 2:01their imagination to life. But he just
  60. 2:03didn't have enough money. So, after he
  61. 2:05had exhausted his personal funds, he
  62. 2:07slowly began to sell off shares of
  63. 2:09Blender stock to be able to pay for its
  64. 2:11continued development. But this created
  65. 2:13a big problem because in 2002, he wanted
  66. 2:16to release the software as open source
  67. 2:19and fulfill this dream he had of giving
  68. 2:21everybody a free tool to create whatever
  69. 2:23they could imagine.
  70. 2:25But of course, his investors didn't want
  71. 2:27to do [music] that and he only owned a
  72. 2:2810% of the company. His solution was a
  73. 2:31Hail Mary to create the Blender
  74. 2:33Foundation, which aimed to raise
  75. 2:35$100,000
  76. 2:36to buy back Blender from the investors.
  77. 2:38After this goal was achieved, Blender
  78. 2:39was released as the open source
  79. 2:41community focused program that we all
  80. 2:43know and love today.
  81. 2:45But because Ton was more focused on his
  82. 2:47dream than [music] on profit, Blender
  83. 2:49never really asked for money until
  84. 2:52recently. Of course, they encouraged
  85. 2:54people to donate, but it was subtly
  86. 2:56placed at the bottom of their site. It
  87. 2:57seems like Blender is in the best place
  88. 2:59it's ever been. Donations are at an
  89. 3:01all-time high and Ton's keynote address,
  90. 3:03he showed that donations are going up
  91. 3:05every single year, which brings us to
  92. 3:08the reason [music] why Francesco reached
  93. 3:09out to me. Blender is on the brink of
  94. 3:12breaking into the industry. [music] We
  95. 3:13saw it with Flow, the animated film that
  96. 3:15won the Oscar was made entirely in
  97. 3:17Blender. We saw it with How to Train
  98. 3:19Your Dragon when Framestore's Stefan
  99. 3:21Mayr showed that Blender was an integral
  100. 3:23part of the dragon creation process. We
  101. 3:25even saw it more recently in the
  102. 3:27Backrooms movie with Kane Parsons using
  103. 3:29Blender for all the visual effects.
  104. 3:30Blender may not be the industry
  105. 3:33standard, [music]
  106. 3:34but it's on the brink. Ton put it this
  107. 3:36way.
  108. 3:37>> But more than if you also got thing
  109. 3:38important in Blender if you want to
  110. 3:40continue our growth.
  111. 3:41>> Looking at it through this lens, it
  112. 3:43makes sense why Blender has recently
  113. 3:45started focusing on money so much.
  114. 3:47They're in competition with Maya,
  115. 3:48Houdini, Cinema 4D, these giant [music]
  116. 3:51tech companies that are entrenched in
  117. 3:53the industry and have been part of the
  118. 3:54pipeline for years. And in 2023, Blender
  119. 3:58earned a little bit over $3 million
  120. 4:00while Autodesk earned $5 billion.
  121. 4:02Blender is trying to grow [music] to
  122. 4:04become a free tool that brings
  123. 4:06industry-level capabilities to everyone.
  124. 4:08[music] And to accomplish this, they are
  125. 4:10turning to the community.
  126. 4:12>> Blender might not be the best software.
  127. 4:14I might not have the best technology or
  128. 4:16the best organization or the best
  129. 4:18leadership in place, but we do have the
  130. 4:22best
  131. 4:23community, right?
  132. 4:25>> This year, they are specifically [music]
  133. 4:26asking for our help to bring Blender to
  134. 4:28the forefront of the industry and along
  135. 4:31with it all of those who have invested
  136. 4:32so much time and energy into learning
  137. 4:34it. And the best way to do that is, of
  138. 4:36course, to donate. This year, Blender is
  139. 4:39asking for $5. [music] If Blender has
  140. 4:41provided you with $5 worth of value this
  141. 4:44year, I would highly encourage you to
  142. 4:46donate. But what can you do aside from
  143. 4:48donate? Well, you've already helped in a
  144. 4:49small way just by watching this video.
  145. 4:51When the yearly Blender survey came out,
  146. 4:5342% of people said that they do not
  147. 4:56donate to Blender because they cannot
  148. 4:58afford it. I want to make this video a
  149. 5:00resource for those people. So, for every
  150. 5:03view on this video, I'm going to donate
  151. 5:041/10 [music] of a cent to the Blender
  152. 5:06fund, which is $1 for every thousand
  153. 5:08views. I know it's not much, but this is
  154. 5:10the best way I'm able to give back. Uh
  155. 5:12and if this becomes my most popular
  156. 5:14video, I'll have donated a little bit
  157. 5:16over $1,200. And that donation is made
  158. 5:18possible by the sponsor of today's
  159. 5:20video, Skillshare. We'll get to them in
  160. 5:21a minute. But selfishly, I would love it
  161. 5:23if you hit the like button, share,
  162. 5:25subscribe, all those things that will
  163. 5:26help boost this video. But
  164. 5:28realistically, you can do more than a
  165. 5:30tenth of a cent. [music] The best thing
  166. 5:31you can do is to donate yourself. If
  167. 5:34you've ever made any money off of
  168. 5:35Blender, consider giving a small portion
  169. 5:37of it back. But even if you are in the
  170. 5:39group that can't afford to donate,
  171. 5:40leveraging your influence online and in
  172. 5:42person, helping other people to become
  173. 5:44aware that this is an issue is a huge
  174. 5:46help. I personally don't have the
  175. 5:47ability to donate a whole lot myself,
  176. 5:49but last year I made a fundraising video
  177. 5:51similar to this one and through the
  178. 5:53views on that video, I was able to
  179. 5:54donate over $500. But that's nothing
  180. 5:57compared to what you donated. From that
  181. 5:59one video, Blender raised over $113,000,
  182. 6:04which directly contributed to these
  183. 6:06improvements that we've seen in the last
  184. 6:07year, to the roll out of Vulcan, to
  185. 6:09these new simulation nodes that came in
  186. 6:105.2 and all these other groundbreaking
  187. 6:13features that are on the horizon. So, if
  188. 6:14you think that because you can't donate
  189. 6:16a lot yourself that you're useless,
  190. 6:17that's just wrong. So, thank you for
  191. 6:19that. But now, let's look forward to the
  192. 6:22future. What [music] is Blender building
  193. 6:24towards right now that your donation
  194. 6:27would directly help bring to fruition?
  195. 6:29Well, first, full support for physics
  196. 6:31nodes. This is something that the
  197. 6:33community has wanted for years and Ton
  198. 6:36announced their development in his
  199. 6:37keynote. I did an interview with Harry
  200. 6:39Blend, who was one of the leading
  201. 6:40experts on geometry nodes last year. As
  202. 6:43we were discussing simulation nodes, he
  203. 6:44said this.
  204. 6:45>> Well, it's public knowledge that the
  205. 6:47next iteration of geometry node
  206. 6:48simulations is being actively worked
  207. 6:50[music] on at the moment. They're
  208. 6:52focusing on developing ways to enable
  209. 6:54the creation of powerful simulation
  210. 6:56assets that are easy to use on the front
  211. 6:59end. Hair simulation specifically is
  212. 7:02getting a lot of love.
  213. 7:03>> We've already started to see this come
  214. 7:04to fruition in Blender 5.2 with the new
  215. 7:07cloth and hair systems. But these tools
  216. 7:09still need a lot of work to bring them
  217. 7:11up to industry grade Houdini level
  218. 7:13stuff. And if you're serious about
  219. 7:15learning Blender and capitalizing on
  220. 7:17some of these changes, that's where
  221. 7:18today's [music] sponsor Skillshare comes
  222. 7:20in. And there are two main reasons why I
  223. 7:21wanted to partner with them for this
  224. 7:23video. First, they really helped me to
  225. 7:25fund this video so I can donate to the
  226. 7:27Blender Fund. But secondly, there are a
  227. 7:29lot of individually great [music]
  228. 7:31tutorials on YouTube. But what ends up
  229. 7:33happening is you're bouncing from random
  230. 7:35video to video, which means you waste a
  231. 7:37lot of time. With Skillshare, you have
  232. 7:39access to hundreds of classes by
  233. 7:41industry professionals where each second
  234. 7:43[music] is structured and each lesson is
  235. 7:45cohesive and builds on the last, which
  236. 7:47means you'll end up learning way faster.
  237. 7:49There are tons of classes that teach
  238. 7:51Blender, but I personally always wanted
  239. 7:53to learn After Effects. So, I've been
  240. 7:54going through this class by Jordy
  241. 7:55Vandeput. It's high quality and shows
  242. 7:57exactly what I need to do without
  243. 7:59[music] needless fluff. And even if you
  244. 8:01don't care about learning Blender, since
  245. 8:03Skillshare is the largest online
  246. 8:04learning platform, you can learn any
  247. 8:06creative skill. They have literally
  248. 8:08thousands of classes that teach
  249. 8:09everything from film and illustration to
  250. 8:11productivity and journalism. But, even
  251. 8:13if you only care about Blender, there
  252. 8:15are over 700 classes that span every
  253. 8:18skill level. The first 500 people to use
  254. 8:21my link in the description or scan the
  255. 8:22QR code will receive a 1-month free
  256. 8:25trial of Skillshare. So, there's
  257. 8:27literally no risk. If it's not a good
  258. 8:28fit, you can cancel anytime. But, now
  259. 8:30let's get back to the video. But, next
  260. 8:32are Blender's story tools. Blender is
  261. 8:34working on integrating them into the
  262. 8:35video sequencer, which would allow for
  263. 8:37much faster storyboarding and really
  264. 8:39expedite the planning process. This is
  265. 8:41also another way Blender is slowly
  266. 8:43creeping into the industry. If it
  267. 8:45becomes the leading software for
  268. 8:46storyboards and development, then as
  269. 8:48more people learn it for that purpose,
  270. 8:50it'll make the transition to the other
  271. 8:51tools even smoother. But, this [music]
  272. 8:53isn't the only addition that's planned
  273. 8:55for the video sequencer. Blender has now
  274. 8:56integrated the compositor into the
  275. 8:59sequencer, which brings it much more in
  276. 9:01line with something like DaVinci Resolve
  277. 9:03or other industry-grade color grading
  278. 9:05applications. Now,
  279. 9:07this next one would be very
  280. 9:09controversial.
  281. 9:10But, based on the survey at the
  282. 9:12beginning of the year, it seems like
  283. 9:14Blender has hinted that there is a
  284. 9:15possibility of some kind of AI
  285. 9:17integration in its future. Now, at the
  286. 9:192024 Blender Conference, Francesco
  287. 9:21already hinted at the fact they're
  288. 9:23working on some kind of AI integration.
  289. 9:26The exact scope of what they're doing,
  290. 9:27we don't yet know. But, if you're
  291. 9:29worried about AI and all the
  292. 9:30implications involved in it, I wouldn't
  293. 9:33necessarily be. Blender caught a lot of
  294. 9:35flak when they first announced this
  295. 9:37because of all the animosity towards AI.
  296. 9:39>> [snorts]
  297. 9:39>> But they've been using AI in their
  298. 9:41denoising algorithms for years. AI is in
  299. 9:43a lot of ways the bane of artists, but
  300. 9:46it's also a very pregnant term. Whenever
  301. 9:49you're using AI in the right way, it's
  302. 9:51not necessarily a bad thing. Generative
  303. 9:53AI is its own thing. What Blender is
  304. 9:55talking about with their AI integration
  305. 9:57seems to indicate that they are planning
  306. 9:59on integrating it in a way that helps
  307. 10:01artists create their own work rather
  308. 10:03than doing it for them. And another
  309. 10:04announcement from 2024 still has yet to
  310. 10:07come to light or all the new
  311. 10:08improvements to the modeling systems
  312. 10:10inside of
  313. 10:10>> [music]
  314. 10:10>> Blender. Specifically nerves, SDF, and
  315. 10:12Gaussian splatting. And if you want to
  316. 10:13learn more about those systems, you can
  317. 10:15watch this video right here. Thank you
  318. 10:17for watching.

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