Why Don’t We Play Early Access Games We Buy? — Transcript
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- 0:00You bought it. So, why aren't you
- 0:02playing it? Road to Vostok has sold more
- 0:04than a quarter of a million copies.
- 0:06Right now, a few hundred people are
- 0:08playing it.
- 0:09Gray Zone Warfare, more than a million
- 0:12copies sold
- 0:13and around 3,000 playing it. The Forever
- 0:16Winter,
- 0:17hundreds of thousands estimated to own
- 0:20it. Again, a few hundred playing.
- 0:23Incursion Red River, same thing.
- 0:25Hundreds of thousands of estimated
- 0:27owners, a few hundred people playing.
- 0:30Now, obviously, I'm not saying everybody
- 0:32who owns a game should be playing it at
- 0:33the same time. Nope, that's not the
- 0:35point.
- 0:37It's that these two things just don't
- 0:39seem to belong together. We're willing
- 0:41to rush out and buy these games before
- 0:43they're even finished and apparently
- 0:45become completely comfortable with well,
- 0:47not playing them. And I'm one of them. I
- 0:50played Road to Vostok demos, I modded
- 0:52those demos, the early access arrived
- 0:54and I bought it. I went through every
- 0:55area, I found the traders, I played
- 0:57through weeks of events, and I started
- 0:59messing around with the mods. And then,
- 1:01I just stopped playing. And I didn't
- 1:02stop because I thought Road to Vostok
- 1:04was [ __ ] I actually really like it. In
- 1:06recent Steam reviews, it's still very
- 1:08positive as well. So, this isn't as
- 1:10simple as people bought a five-game and
- 1:13left. I bought Road to Vostok, I like
- 1:16Road to Vostok, but right now, I'm not
- 1:18playing Road to Vostok and apparently,
- 1:20I'm far from alone. So, maybe buying a
- 1:22game and wanting to play that game right
- 1:23now aren't actually the same decision
- 1:25anymore. And if that's true,
- 1:28what exactly are we buying when we buy
- 1:30early access?
- 1:32Maybe that's the first answer. You're
- 1:34not necessarily buying the game that's
- 1:35sitting in front of you.
- 1:38You're buying the game that you think
- 1:39it's going to become. Road to Vostok
- 1:41makes that pretty obvious. The version
- 1:42on Steam today isn't the finished state.
- 1:44There are more areas coming, more AI,
- 1:46more quests, more systems, more
- 1:48basically everything. And that's not
- 1:51some hidden disclaimer, either. That's
- 1:52the deal. You're being given something
- 1:54you can play now while knowing that a
- 1:56big part of what you buying is still
- 1:58being built. And in Incursion Red River,
- 2:01they're even more explicit about it. Its
- 2:03developers say they expect early access
- 2:05to last between 3 and 4 years. The
- 2:08version you're going to buy now is a
- 2:09core loop. It's got three maps, the
- 2:11beginning of a campaign. The version
- 2:13they're describing at the end of early
- 2:14access has more maps, more missions,
- 2:16expanded mechanics, overhauled AI, and a
- 2:18fuller narrative. They even say early
- 2:21access helps financially support game
- 2:22that. So, you're not just buying what
- 2:24Incursion means. You're buying into what
- 2:26Incursion might just become. And maybe
- 2:29that's the first thing early access
- 2:30changes about the transaction we have
- 2:32here. You're not only paying for today's
- 2:34game. You're paying for access to its
- 2:36future, which I think sounds perfectly
- 2:38reasonable. Until you ask the obvious
- 2:40question, if the game I really might
- 2:43want still be three or four years away,
- 2:45then why the [ __ ] am I paying for it
- 2:47now?
- 2:49Well,
- 2:50because it's early. You can do something
- 2:52waiting doesn't. It can help the game
- 2:55get there. Incursion again actually says
- 2:57that. Early access gives them financial
- 2:59support while they're developing the
- 3:01game. And if somebody buys Incursion
- 3:03now, they're not just paying for three
- 3:04maps and whatever is currently there.
- 3:06Part of that money is helping fund
- 3:08whatever comes next. And with Road to
- 3:10Vostok, that's not theoretical. 5 days
- 3:13after early access launched, Anti said
- 3:15sales had secured the entire development
- 3:18roadmap. People had played the demos.
- 3:21They'd given feedback. They'd watched
- 3:22the dev logs. They'd followed him
- 3:24building this thing for a couple of
- 3:25years. Then eventually, there was
- 3:27something they could actually buy. And
- 3:29buying it became a way of saying, "I
- 3:31want you to keep making this, Anti."
- 3:33But there's another reason to buy early
- 3:35as well. It can be cheaper. Ahead of the
- 3:38big 1.3 update, the price went from
- 3:40$18.99 to $21.99. More game was coming,
- 3:44so the price was going to go up with it.
- 3:46And Road to Vostok says its price will
- 3:48gradually increase as more builds,
- 3:49content, and features are added as well.
- 3:51So, if you're already convinced you want
- 3:53to wait for the finished game, waiting
- 3:55can actually mean you're paying more for
- 3:56it, which creates this strange
- 3:58situation, I think. The game isn't
- 4:00finished. The version you really want
- 4:02might still be years away, but buying it
- 4:04now can still make complete sense.
- 4:07You're supporting something you want to
- 4:09exist. You're getting in before the
- 4:10price goes up, and whatever Road to
- 4:12Vostok or Incursion becomes next, you,
- 4:15my friend, already own it. And maybe
- 4:17that's the weird part, because once
- 4:19you've bought it,
- 4:20I've already got the thing I was worried
- 4:21about missing.
- 4:23And this is the bit I recognize in
- 4:25myself. If there's a game I already know
- 4:27I'm probably going to want, sometimes
- 4:29I'd just rather buy it. Then I've got
- 4:31it. I don't need to keep checking the
- 4:33price. I don't need to remember when the
- 4:35next update comes out, and I don't need
- 4:37to make that decision again. It's just
- 4:39there. And there is actually something
- 4:41going on there. Researchers call it part
- 4:44of choice closure. Basically, once a
- 4:46decision feels final, you stop going
- 4:48back over the alternatives. Do I want
- 4:50it? Should I?
- 4:52Should I wait? Once I've bought it, I
- 4:54can stop making that decision. And I
- 4:56think that's a really interesting thing
- 4:57with early access, because purchase can
- 5:00feel finished, even though the game
- 5:02really isn't. I've got it.
- 5:05I've got Road to Vostok. I'm in.
- 5:07Whatever happens next, I don't need to
- 5:09worry about whether I buy it. Early
- 5:11access gives you another reason to want
- 5:12to be in early as well, because the
- 5:14launch itself is part of it. Everyone is
- 5:17discovering things. People are talking
- 5:19about it. There's a buzz. They're in the
- 5:21Discord. They're finding things you
- 5:23haven't seen next. They're watching the
- 5:25developer and what he does next. And
- 5:27that moment doesn't really ever happen
- 5:29again. The game might still be there in
- 5:313 years, but everybody is discovering it
- 5:33now for the first time. That happens
- 5:35just once. And if you've followed
- 5:37something like Road to Vostok for years,
- 5:39there's probably some value in being
- 5:40there while it changes as well. You
- 5:42played the demos. You watched it
- 5:44develop. The The access arrives, and now
- 5:46you're part of that next stage. You're
- 5:48not waiting for the finished game.
- 5:49You're watching it become the finished
- 5:51game and sometimes you're helping. And
- 5:54that's one of the actual points of early
- 5:55access, feedback, bug reports,
- 5:57balancing, telling the developer what
- 5:59works and what doesn't. Maybe everyone
- 6:01complains about the same system, the
- 6:02developer changes it. And now in some
- 6:05tiny way, you are part of that. There's
- 6:08again actual research into this as well.
- 6:10When people get involved in shaping
- 6:12something, they can develop what's
- 6:13called psychological ownership. Not that
- 6:16you literally own more of the game, you
- 6:19just feel more invested in it because
- 6:21you've had some part in what it became.
- 6:23And that really does make sense to me.
- 6:24People like feeling like they matter. I
- 6:27reported that bug.
- 6:28We complained about that mechanic. They
- 6:30changed it. I was there when this thing
- 6:32was completely different. That could be
- 6:34part of the appeal here. And obviously,
- 6:37it's another way of looking at all this
- 6:38because
- 6:39wait a minute.
- 6:41Hang on.
- 6:42I paid you.
- 6:44And now I'm finding your bugs.
- 6:47I'm testing your balance. I'm stress
- 6:49testing your systems. I'm giving you
- 6:51feedback what needs changing. Sometimes
- 6:54I'm even helping steer decisions on how
- 6:56a game should work. And on top of all
- 6:58that, I'm taking the risk thinking I'm
- 7:00buying a game that might actually never
- 7:02become the game.
- 7:03Development could change, features could
- 7:04disappear, project can stall. It can
- 7:06even be abandoned. So, one person looks
- 7:09at early access and they say, "I'm
- 7:12helping shape a game I believe in."
- 7:14Someone else looks at exactly the same
- 7:16thing and says, "Mate,
- 7:17you're a tester who paid them." And the
- 7:20weird thing is,
- 7:22they're both basically right. And this
- 7:23is where the cynical bit of it kicks in
- 7:26because whether anybody consciously
- 7:27designed it this way or not, early
- 7:29access is an incredibly good at turning
- 7:32all of those feelings into a reason to
- 7:33buy, support the developer, get in
- 7:36before the price rises, be there at
- 7:37launch, join the community, help shape
- 7:39the game. Don't miss what happens next.
- 7:42There are loads of reasons to feel like
- 7:44you should get involved now, but once
- 7:45I've actually bought in,
- 7:47none of those necessarily give me a
- 7:48reason to play it tonight. The urgency
- 7:51that got me through the checkout, it
- 7:52didn't necessarily keep me in the game.
- 7:57But not everybody buying early access
- 7:59wants to be part of all that. Some
- 8:01people don't want to test it, they don't
- 8:02want to report the bugs, they don't want
- 8:04to play the build as it arrives. They
- 8:06just want the game, the finished one.
- 8:08And again, I completely understand that
- 8:10because another problem with playing
- 8:12games through early access is you end up
- 8:14watching the whole thing being built.
- 8:15The new area arrives, you play it,
- 8:17systems get added, you test it, AI
- 8:19changes, and you go back again. Another
- 8:22quest line, you finish that. And
- 8:24eventually 1.0 arrives, and you've
- 8:26already seen so much of what it's got
- 8:28there, there's no big reveal anymore.
- 8:31There's no first time walking into that
- 8:33area, there's no discovering how all
- 8:34these systems work together. You've
- 8:36basically watched things grow up like a
- 8:38small child. And for some people,
- 8:40they just don't want that. They believe
- 8:42in the game, they've already decided
- 8:43they want it, they bought it maybe
- 8:45because it was cheaper, maybe because
- 8:46they wanted to support the developer.
- 8:48Either way, I've got it. Now, I can
- 8:51leave it alone. I can put it back on the
- 8:53shelf and just forget about it. I don't
- 8:55need every dev log or update because
- 8:58I'm actually waiting for the version I
- 8:59imagined when I bought in, the finished
- 9:02thing. And it's almost the complete
- 9:03opposite of what we've just talked
- 9:04about. One person buys early access
- 9:07because they want to be there while the
- 9:08game's being made. The other buys it
- 9:10deliberately to get out of the way until
- 9:12it's finished. Same purchase, but
- 9:13completely different relationship with
- 9:16what happens next. And maybe the strange
- 9:18thing about all of this, early access
- 9:20can make me feel urgent about buying the
- 9:21game and then completely patient about
- 9:24playing it. I've paid for it, it's mine,
- 9:26I'm safe. Now, wake me up when it's
- 9:28ready.
- 9:30So, maybe that's why all those numbers
- 9:32at the beginning aren't quite as strange
- 9:34as they first looked.
- 9:35People can buy into an early access
- 9:37game, They can play it, stop playing it,
- 9:39and still be happy that they bought it.
- 9:41Maybe you bought it because you wanted
- 9:43to support that developer or because you
- 9:44wanted to get in there and test it and
- 9:46tell them what was wrong with it. Maybe
- 9:48you bought it because you know what you
- 9:49want eventually and you're waiting for
- 9:51that finished thing.
- 9:53So, what early access game did you buy?
- 9:57Which one were you? Did you buy it to
- 9:59support it or critique it or just wait
- 10:02for it? Let me know in the comments.
- 10:04Cheers for watching, peeps. Love you.
- 10:06Bye.
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