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Which TCGs Will Last? + Major Channel Update (One Piece, Pokemon, Riftbound, Lorcana and More) — Transcript

by One Piece of Insight · 6,271 words · 887 segments · language en · Watch on YouTube

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  1. 0:00Hello and welcome to One Piece of
  2. 0:01Insight. In today's video, we're going
  3. 0:04to be looking at a bunch of different
  4. 0:06TCGs to ask the question, which ones are
  5. 0:08likely to stand the test of time, and
  6. 0:10which ones are likely to remain sort of
  7. 0:12niche collector's markets. But before we
  8. 0:14jump into that, there's some
  9. 0:15administrative things that I need to
  10. 0:16cover. So the first is, if you've
  11. 0:19commented on the last couple videos and
  12. 0:20I haven't gotten back to you, I'm very
  13. 0:22sorry. I've been traveling for the last
  14. 0:242 weeks, and so I haven't forgotten
  15. 0:26about you, but I apologize for not
  16. 0:28getting to you sooner. But the big thing
  17. 0:30that I have to tell you all about is
  18. 0:31that
  19. 0:32there are going to be some changes
  20. 0:33coming to the channel, and I apologize
  21. 0:35in advance, but I'm going to try to do
  22. 0:37the best that I can. So for those who
  23. 0:39don't know, the reason I started this
  24. 0:40channel was because I suddenly found
  25. 0:43myself without gainful employment. So I
  26. 0:46had lots of time, and I wanted to take
  27. 0:48on an interesting project, and I wanted
  28. 0:50to do a bunch of this analysis related
  29. 0:52to the One Piece TCG, and I figured, if
  30. 0:54I'm going to do it anyway, why not share
  31. 0:56with you all and hope you get some value
  32. 0:57out of it.
  33. 0:59As of the time that you're seeing this,
  34. 1:00I will have started a new job, which
  35. 1:02means that I will no longer have the
  36. 1:04same amount of time to commit to this
  37. 1:06channel that I have previously. You
  38. 1:08know, when I first started the channel,
  39. 1:10I expected that there would be like a
  40. 1:12handful of people that would
  41. 1:14>> [laughter]
  42. 1:14>> watch and be interested in what I had to
  43. 1:16say. Obviously, we've done far better
  44. 1:18than we ever could have imagined, and
  45. 1:20more importantly, like you all have been
  46. 1:22absolutely incredible. Everyone is so
  47. 1:23amazing. I couldn't possibly let go of
  48. 1:25it. And so over the next few weeks, I'm
  49. 1:27going to be experimenting with what's
  50. 1:29the best way to balance this. I'm not
  51. 1:31planning on giving up the channel. I'm
  52. 1:32still going to continue to make content.
  53. 1:34I think the question for me is
  54. 1:37what's the best way to move forward
  55. 1:38where I can spend a little bit less
  56. 1:40time, but also still deliver content
  57. 1:42that you're interested in. So I'm going
  58. 1:44to ask you to drop some of your thoughts
  59. 1:47and comments about what the best way for
  60. 1:48me to do this is. You know, for the time
  61. 1:50being, instead of posting twice a week,
  62. 1:53I'm going to go down to one video a
  63. 1:54week, but I am open to exploring some
  64. 1:56other avenues to post more frequently,
  65. 1:59so that may be, you know, having two
  66. 2:01shorter videos, that may be, you know,
  67. 2:03using one video to respond to questions
  68. 2:06that I get in the comments that I don't
  69. 2:08have the ability to write responses to.
  70. 2:10So, this channel is really supposed to
  71. 2:12be about you all, so I'm really
  72. 2:13interested in hearing your thoughts of
  73. 2:15what you would like to see me continue
  74. 2:17doing, and you know, obviously it's
  75. 2:19going to be hard to change, definitely
  76. 2:21hard for me,
  77. 2:22but I'm going to do the best I can to
  78. 2:24keep bringing you the best content I can
  79. 2:26with the time that I have available. So,
  80. 2:28with that, as always, you know, this is
  81. 2:30intended to be interesting and
  82. 2:31informative, but not financial advice.
  83. 2:34Let's jump right in.
  84. 2:37So, I wanted to look at what I thought
  85. 2:38are like characteristics of successful
  86. 2:40TCGs. So, the first is that they have
  87. 2:42global IP, right? So, like there may be
  88. 2:45some TCGs that are able to do reasonably
  89. 2:47well because they have a good game, they
  90. 2:50have a strong player base, you know,
  91. 2:51looking at you, Flesh and Blood, but at
  92. 2:53the same time, I think their growth is
  93. 2:54going to be fundamentally limited
  94. 2:56compared to the games that have massive
  95. 2:58global IPs, right? Pokémon is the
  96. 3:00largest IP
  97. 3:02in the world, probably the largest IP
  98. 3:04ever. One Piece is absolutely enormous.
  99. 3:07Riftbound is really big. Obviously,
  100. 3:09Disney is enormous and has a ton of
  101. 3:11fans. Star Wars is enormous, and then
  102. 3:13you also have other IPs that are growing
  103. 3:15in popularity as well. So, like these
  104. 3:17big global IPs are a huge asset when it
  105. 3:19comes to the long-term success of a TCG.
  106. 3:22You know, do you have an affluent
  107. 3:23collector base? Right? These TCGs have
  108. 3:26to be able to strike a balance between
  109. 3:27like appealing to young people so that
  110. 3:30they grow up and become nostalgic for
  111. 3:32it, but also appealing to people who
  112. 3:34have enough money that they're able to
  113. 3:36buy up all the product, they're willing
  114. 3:38to pay higher prices, they're willing to
  115. 3:40pay for chase cards, right? You know, I
  116. 3:42think this is what's really set One
  117. 3:44Piece apart from a lot of other TCGs,
  118. 3:47right? Is that there are a lot of
  119. 3:49affluent collectors for whom this is
  120. 3:51like the thing that they want to have
  121. 3:53and that's part of the reason why I
  122. 3:54think we've seen prices rise so much.
  123. 3:57And so it's not just how much demand is
  124. 3:59there, but it's also like where is that
  125. 4:01demand coming from, right? So recently I
  126. 4:03was on the Straw Hat Speculator mega
  127. 4:05stream. Shout out to him for putting
  128. 4:06that together. It was so much fun.
  129. 4:07Uh and another friend of the channel,
  130. 4:09TCG Buds, who are also awesome. You
  131. 4:10should check them out as well. Um had an
  132. 4:13excellent question about the sort of age
  133. 4:15and affluence of One Piece TCG
  134. 4:17collectors. And I thought it was a
  135. 4:19really really important point because
  136. 4:21you know, compared to Pokémon where like
  137. 4:23every kid at school knows Pokémon and
  138. 4:25was buying Pokémon packs. If you bring
  139. 4:27any random kid a Pokémon pack for their
  140. 4:29birthday, like that's probably an
  141. 4:31acceptable birthday present, right? Like
  142. 4:33if if I brought a kid a box of OP13,
  143. 4:35like they would have no idea what that
  144. 4:37is, right? And I think it's clear that
  145. 4:38like at this point at least One Piece is
  146. 4:40really targeted towards an older
  147. 4:43audience.
  148. 4:44Um and while I think that has helped to
  149. 4:46bring up the value of the cards a lot
  150. 4:47because there's really affluent
  151. 4:49collectors involved, it also means that
  152. 4:51it's a risk long-term if they can't
  153. 4:53bring more kids into the fold. I do
  154. 4:54think they'll get there, uh but I think
  155. 4:56it's something that they need to be
  156. 4:57thinking about. But I do think having an
  157. 4:59affluent collector base is important to
  158. 5:02bringing the value of cards up and
  159. 5:04making sure that they're actually able
  160. 5:05to be held long-term um because you
  161. 5:08know, people who already have a lot of
  162. 5:09money can choose to keep them forever,
  163. 5:12pass them down to their kids, whatever,
  164. 5:14and that will make it harder for them to
  165. 5:15just move to other hands in the market
  166. 5:17at a lower price. You know, do they have
  167. 5:19high-quality cards, right? Nobody wants
  168. 5:20to collect boring, ugly-looking cards.
  169. 5:23And this is where I think TCGs have done
  170. 5:25really really well. One Piece in
  171. 5:26particular, I personally am biased and
  172. 5:28think has by far the best art I've ever
  173. 5:30seen on TCG cards, but I know some
  174. 5:32people really really love Rift Bound.
  175. 5:34Obviously, Japanese Pokémon cards are
  176. 5:35really really high quality. So I think
  177. 5:37all of these uh are sort of
  178. 5:39characteristics of successful TCGs.
  179. 5:42Um do they have high-end chase cards,
  180. 5:44right? Each game does this a little bit
  181. 5:45differently. One Piece, they have their
  182. 5:47high-end chase cards in their regular
  183. 5:48boxes. Pokémon, a lot of their
  184. 5:50highest-end chase cards are like, you
  185. 5:52know, rarer language exclusive promo
  186. 5:54cards, right? Their chase cards in
  187. 5:55general tend to be more accessible and
  188. 5:57tend to be less expensive, but they tend
  189. 6:00to be lower quality, right? From like a
  190. 6:03gradeability perspective. And so, the
  191. 6:05ultimate chase cards in Pokémon are like
  192. 6:06really high grades. Whereas, like
  193. 6:10One Piece, all the cards are really high
  194. 6:11quality. So, the card themselves is
  195. 6:14almost more of a chase than the graded
  196. 6:15version. And then you have things like
  197. 6:17Magic collector boxes where you have
  198. 6:19serialized cards. You have prize cards
  199. 6:21across lots of different games. So, as
  200. 6:23long as there are these high-end chase
  201. 6:25cards for people to really covet, like
  202. 6:27that will keep a lot of the more
  203. 6:28affluent collectors interested. And then
  204. 6:31finally, you need to have careful
  205. 6:32management. I think we've seen some very
  206. 6:34effective management recently and we've
  207. 6:35seen some ineffective management
  208. 6:37recently. You know, I think that
  209. 6:38probably like the biggest lesson learned
  210. 6:40actually came from Magic early in its
  211. 6:42history who had like a boom in prices
  212. 6:46and they realized that if they didn't
  213. 6:47get the prices under control, they were
  214. 6:48going to lose their collector base and
  215. 6:50the entire game could die, right? And
  216. 6:51they were very effective at doing that.
  217. 6:53And I think a lot of other trading card
  218. 6:55games have learned from that and been
  219. 6:57able to manage this effectively with a
  220. 6:59couple exceptions. So, like on the good
  221. 7:01side, I think Bandai has done a really
  222. 7:04good job of recognizing that like
  223. 7:07having insufficient supply for their
  224. 7:09demand is a real asset as long as they
  225. 7:12can get cards in the hands of players.
  226. 7:13So, they've been selling most of their
  227. 7:15product, it seems, at least to me, to
  228. 7:18LGSs to get it in the hands of players.
  229. 7:21You know, you get a bigger allocation if
  230. 7:22you have more people who play at your
  231. 7:23store. Like that seems like a smart
  232. 7:25strategy to me, right? As opposed to
  233. 7:27Pokémon who is just offering Pokémon
  234. 7:29product to literally anyone who sells
  235. 7:31anything so that they can scalp it to
  236. 7:33you. Like that seems less effective to
  237. 7:35me, right? Examples of ineffective
  238. 7:37management recently are Lorcana who
  239. 7:39started out pretty hot, pretty in
  240. 7:41demand,
  241. 7:42uh and there was scarcity, and then they
  242. 7:44like massively overestimated how much of
  243. 7:46that demand was genuine. Also, you know,
  244. 7:48Star Wars rolled out these collector
  245. 7:50boxes the same way Magic did. Those have
  246. 7:52hurt the value of all the cards in Star
  247. 7:54Wars rather than helping them. Lorcana
  248. 7:56is about to do the same thing. I don't
  249. 7:57know if that's going to happen in
  250. 7:58Lorcana, but
  251. 8:00I probably wouldn't be trying it. So,
  252. 8:02you know, whether a game is going to
  253. 8:03last is not just about the IP or the
  254. 8:05card quality, right? And that's
  255. 8:07something that unfortunately we have to
  256. 8:08be worried about with some of these
  257. 8:09games. So, because I love data, I wanted
  258. 8:11to look at some data about which TCGs
  259. 8:12are doing the best. So, I pulled the
  260. 8:15TCGplayer sales data, and you'll see a
  261. 8:17pretty common picture here, right? So,
  262. 8:20the top three have basically been the
  263. 8:22same with one exception. You know, in Q3
  264. 8:25we had Magic, Pokémon, and Yu-Gi-Oh.
  265. 8:27That was like the consensus big three,
  266. 8:29but One Piece really, really was
  267. 8:31starting to grow. They were in fourth.
  268. 8:33And then since Q3 we have seen One Piece
  269. 8:36take over the place from Yu-Gi-Oh, now
  270. 8:39being in its place in the top three.
  271. 8:40This makes a ton of sense to me. And
  272. 8:42then in the fifth spot we had Gundam,
  273. 8:44which released in Q3 of 2025. So, you
  274. 8:47typically expect there to be a lot of
  275. 8:48hype for a new game when it comes out.
  276. 8:50You know, both Star Wars Unlimited and
  277. 8:51Lorcana were very high on these lists
  278. 8:53when they came out, for example. And
  279. 8:55then Riftbound released in Q4 of 2025.
  280. 8:58Also was very, very hot uh since it was
  281. 9:00a new product and very exciting.
  282. 9:01TCGplayer gives us data all the way down
  283. 9:03to the top 10. We can't see below that,
  284. 9:05but you know, there's an ebb and flow.
  285. 9:07Other ones that have been on the list in
  286. 9:09addition to like Lorcana, Star Wars
  287. 9:11Unlimited, there's Digimon, there's
  288. 9:14Flesh and Blood. The Japanese Pokémon
  289. 9:16product is treated separately for some
  290. 9:18reason. Um and so those are sort of like
  291. 9:20your biggest games. Okay, so now I want
  292. 9:22to talk about how I see sort of like the
  293. 9:24tiers of trading card games. Now, I want
  294. 9:26to be up front, I am not an expert in
  295. 9:27all of these trading card games at all.
  296. 9:29I'll try to explain to you like
  297. 9:31which ones I think I know pretty well,
  298. 9:32which ones I feel like I don't know very
  299. 9:34well at all. Um so, by all means, please
  300. 9:36hit me up in the comments and let me
  301. 9:37know where you disagree with any of
  302. 9:38this. So, the first in the S tier, I'm
  303. 9:41going to say that Pokémon and Magic have
  304. 9:44an existing market advantage, right?
  305. 9:45They're consensus top two, and that's
  306. 9:48just English Pokémon is still in the top
  307. 9:50two without even consideration of
  308. 9:51Japanese, which is also in the top 10 as
  309. 9:54well. Pokémon is the world's largest IP,
  310. 9:56and it's just the most well-known of the
  311. 9:58trading card games. Magic has a huge
  312. 10:00collector base and a huge player base.
  313. 10:02Now, granted, like they're pretty
  314. 10:04casual, but more people who collect
  315. 10:06Magic cards actually play Magic
  316. 10:08sometimes. Magic also has like the
  317. 10:10Universes Beyond, right? so they have
  318. 10:12the ability to expand their IP into
  319. 10:14other areas. You know, I'll be honest,
  320. 10:16as somebody who's a fan of Final
  321. 10:17Fantasy, I had played Magic like one
  322. 10:19time, but I still wanted Magic Final
  323. 10:21Fantasy cards, right? So, I think
  324. 10:23they've done a good job of appealing to
  325. 10:24like a wide variety of audience. Um,
  326. 10:27but at the same time, like I think both
  327. 10:30these companies have the same potential
  328. 10:32risk, which is massive overprinting and
  329. 10:35hoarding of sealed product, right? So,
  330. 10:37you know, both of these companies want
  331. 10:38to make money. Pokémon is adding another
  332. 10:40manufacturing facility in the near
  333. 10:42future to increase supply. I'll be
  334. 10:44honest, I am not convinced that there is
  335. 10:46too little supply out there. I am
  336. 10:48convinced that there is a lack of supply
  337. 10:51getting through to collectors because
  338. 10:52the sealed product is being hoarded by
  339. 10:54people who know how to create bots, by
  340. 10:56people who have warehouses of sealed
  341. 10:58product. And if all that product ever
  342. 10:59hits the market, uh, prices could fall a
  343. 11:02ton. So, like I do think that these are
  344. 11:04like the gold standard of trading card
  345. 11:06games, uh, in terms of longevity. I
  346. 11:09can't take that away from them, but I
  347. 11:10also do think that like being these
  348. 11:12massive companies that have shown
  349. 11:14they're willing to like massively
  350. 11:16overprint their product, uh, is
  351. 11:18something to be concerned about. And
  352. 11:19then in the A tier, I think One Piece is
  353. 11:21like the upstart that's crushing it. So,
  354. 11:23like I can't put it in the same tier as
  355. 11:25Magic and Pokémon. Magic and Pokémon
  356. 11:27just have too much history, and they
  357. 11:28have like too much of an established
  358. 11:29player base. We have too much
  359. 11:31information about what they're willing
  360. 11:33to do and not willing to do. That said,
  361. 11:35like I think One Piece has an amazing
  362. 11:36profile. Obviously, like we know that
  363. 11:38it's a major global IP. We know that
  364. 11:40it's popular all over the world. We know
  365. 11:42that it has an affluent collector base
  366. 11:44who's willing to spend oodles on cards.
  367. 11:47Uh we also know that so far, despite
  368. 11:48their track record, Bandai has done a
  369. 11:50really good job of managing the game.
  370. 11:52They haven't overprinted to demand. Um
  371. 11:54and you know, the card quality is
  372. 11:56amazing. Now, many people who've been
  373. 11:58involved with Bandai for a long time
  374. 11:59will tell you that like they don't
  375. 12:01inherently trust the company to continue
  376. 12:03to do a good job managing.
  377. 12:05I have not been involved in any of those
  378. 12:07games, so I can't speak to it, but so
  379. 12:09far at least, it seems like they have
  380. 12:10been doing a good job. Uh so, I feel
  381. 12:12like this has all everything that it
  382. 12:15needs to challenge the top two. Um I do
  383. 12:18think that the audience for One Piece,
  384. 12:20at least right now, is a little bit more
  385. 12:22niche than it is for Pokémon, because
  386. 12:24Pokémon is so family-friendly and
  387. 12:25appeals so much to kids. You know, as
  388. 12:27long as the top chase cards in One Piece
  389. 12:29are like waifus, it's like hard to
  390. 12:31imagine how like I'm going to show up to
  391. 12:32a kids birthday party
  392. 12:34uh with One Piece cards. But, you know,
  393. 12:37hopefully, as this becomes more popular
  394. 12:39with kids, they have a better way to
  395. 12:41target that audience. So, also in the A
  396. 12:43tier, and I don't know a lot about
  397. 12:45Yu-Gi-Oh, but my sense is that it's like
  398. 12:46still popular, but it's less hype,
  399. 12:48right? You know, it's still third or
  400. 12:50fourth on TCG Player sales. I don't see
  401. 12:52nearly as many people playing it, but
  402. 12:53you can still buy it in all the big box
  403. 12:55stores. It hasn't really gone away. I
  404. 12:57still see it in card shops, so I'm
  405. 12:59assuming that it's still doing
  406. 13:00reasonably well. It's another legacy
  407. 13:02game that has proven a really, really
  408. 13:04long track record, so I'm going to give
  409. 13:05it credit for that, but right now, it
  410. 13:07doesn't seem to be growing in the way
  411. 13:08that like One Piece is. So, then we have
  412. 13:10the B tier, and I consider these to be
  413. 13:12games that are like starting to make
  414. 13:14moves, but they're so young that they're
  415. 13:16still really unproven. Like Riftbound, I
  416. 13:17think is the big standout here. It came
  417. 13:19out of the gate incredibly hot. It's
  418. 13:21sort of like rivaling One Piece in terms
  419. 13:22of card price, at least, in terms of
  420. 13:24having affluent collectors. Lorcana has
  421. 13:27finally started to make a move as well.
  422. 13:29It's a little bit older than Riftbound,
  423. 13:31so it's like a little bit more
  424. 13:32established. Um but I think both of
  425. 13:34these are like a little bit unknown.
  426. 13:35Same thing with Gundam. Gundam also is
  427. 13:37like just uh a fraction older than
  428. 13:40Riftbound. Also came out pretty hot, but
  429. 13:43it's still doing reasonably well. You
  430. 13:45know, the typical life cycle of these
  431. 13:46card games is like there's a big spike
  432. 13:49in demand as soon as they come out,
  433. 13:50right? Cuz there's limited product and
  434. 13:52everybody's hyped wondering how the game
  435. 13:54is going to do. And then it looks like
  436. 13:55it's doing really well and then the
  437. 13:56company prints more to meet the demand
  438. 13:58and then it turns out the demand is not
  439. 13:59what they thought it was and so prices
  440. 14:01go down and so the hype generally goes
  441. 14:03away, right? I think we've seen that
  442. 14:04across all of these games. You know,
  443. 14:06Dragon Ball is interesting because
  444. 14:08Dragon Ball was not that popular when it
  445. 14:10came out. Um but given the hype
  446. 14:13associated with One Piece, a lot of
  447. 14:15people saw this as like the next logical
  448. 14:16extension of where they might choose to
  449. 14:18be able to find value. And so we saw
  450. 14:20people starting to invest in Dragon
  451. 14:22Ball. I don't know how real that is.
  452. 14:24Like this is a game I don't know a lot
  453. 14:25about. It's an IP that I don't know a
  454. 14:27lot about. But some people seem to
  455. 14:28genuinely care about it. And then
  456. 14:30finally we have our C tier and I call
  457. 14:31these the wild cards. So these are games
  458. 14:34that I think have potential to break out
  459. 14:36but have not actually broken out yet.
  460. 14:38And these two games represent like two
  461. 14:40different categories of C tier games. So
  462. 14:42Star Wars Unlimited has been around
  463. 14:44since like 2024. It came out a little
  464. 14:46bit after Lorcana. Um it was very hot
  465. 14:49when it first came out. It's like a big
  466. 14:50global IP, very popular. It's a very
  467. 14:53good game. A lot of people are playing
  468. 14:54it. Uh they have their Worlds. Again,
  469. 14:56there's probably between two and 5,000
  470. 14:58people traveling to play at Worlds,
  471. 15:00right? So it's like a thriving card
  472. 15:01game, but it just doesn't really have
  473. 15:03much of a collector base. So like I
  474. 15:05consider it to be a wild card because I
  475. 15:07think the game could get to a point
  476. 15:09where it demonstrates enough longevity
  477. 15:10that people like start to look at it and
  478. 15:12ask like should we be collecting this
  479. 15:14game more? And then on the complete
  480. 15:16opposite end of the spectrum, you have
  481. 15:17the Cyberpunk TCG which had like the
  482. 15:19largest Kickstarter campaign for a game
  483. 15:21ever. You know, there seems to be a
  484. 15:22decent amount of hype going into it.
  485. 15:24Like I expect it to do pretty well when
  486. 15:26it comes out, but the question is like
  487. 15:28does it have legs to survive long term?
  488. 15:30Is it going to be a flash in the pan or
  489. 15:32is it going to last like 3 years? You
  490. 15:34know, I think part of the reason that
  491. 15:35like Lorcana has started to do a little
  492. 15:36bit better is because, you know, it's
  493. 15:39been around for that like, you know, 2
  494. 15:41to 3 year period where it has survived
  495. 15:44long enough that people are starting to
  496. 15:45think, "Okay, well, there's enough of a
  497. 15:48player base, there's enough genuine
  498. 15:49demand.
  499. 15:50Even if there's not a huge collector
  500. 15:51market yet, like could we make a huge
  501. 15:53collector market for it if we're pretty
  502. 15:55confident the game is going to stick
  503. 15:56around, right? So, I would be careful
  504. 15:58with some of these new games
  505. 16:00because until they've proven that they
  506. 16:02can last that long, any collector's
  507. 16:04market is going to be like really,
  508. 16:05really sketchy at best, I think. Okay,
  509. 16:07so I wanted to ask a question. I wanted
  510. 16:09to present three similar cards from
  511. 16:11three different games and ask you to
  512. 16:13guess what you think these cards should
  513. 16:16be worth. Now, I don't need like an
  514. 16:17exact dollar amount, but I am curious
  515. 16:20like relative to one another, like how
  516. 16:22you think these things should be worth.
  517. 16:23So, if you're interested in playing
  518. 16:24along, please, you know, write in the
  519. 16:26comments what you think they're worth or
  520. 16:28how different the prices will be from
  521. 16:29one another.
  522. 16:31Uh but I will go through and give the
  523. 16:32specific prices. So, in order to do this
  524. 16:34little game, I wanted to pick three
  525. 16:35cards that I think have a lot in common.
  526. 16:37So, all of these cards are serialized,
  527. 16:39number one, so we know what the
  528. 16:41population is. Number two, uh they have
  529. 16:44like really, really iconic characters,
  530. 16:46right? So, Luffy is like the main
  531. 16:48character in One Piece. Darth Vader is
  532. 16:50like the most iconic villain, uh at
  533. 16:52least in the United States, of any
  534. 16:53property, uh and I think is very well
  535. 16:56known worldwide. And then you have
  536. 16:57Chocobo, which is like a, you know, very
  537. 17:00popular and nostalgic thing for fans of
  538. 17:03Final Fantasy. Um these are obviously
  539. 17:05serialized to different numbers. So,
  540. 17:06Luffy is serialized to 700, the Chocobo
  541. 17:08is serialized to 77, and the Darth Vader
  542. 17:11is serialized to 250. Okay. So, first
  543. 17:14the Luffy, right? So, this is like one
  544. 17:15of the most iconic cards in One Piece.
  545. 17:17This card has seen a ton of demand and
  546. 17:20has shot up a ton in price because for
  547. 17:23the standards of a One Piece card, 700
  548. 17:26is very, very small. It's serialized, so
  549. 17:28people know that it's rare and it's
  550. 17:30really iconic. So, in a PSA 10, the most
  551. 17:33recent sale I could find for this was
  552. 17:34$65,000.
  553. 17:36And then you have the gold Chocobo,
  554. 17:38which has a much smaller population,
  555. 17:39right? So, population of only 77.
  556. 17:41Because it's specific to Final Fantasy,
  557. 17:43it's like probably a smaller collector's
  558. 17:46universe within Magic than like Luffy is
  559. 17:48within One Piece, right? So, like I
  560. 17:50think Luffy is a more desirable
  561. 17:52character for One Piece collectors than
  562. 17:54like a Chocobo is for Magic collectors.
  563. 17:56But because it's so much scarcer, like
  564. 17:58that could add to its value as well. So,
  565. 18:00the most recent sale I found for this
  566. 18:02one was a BGS 9 at $83,000.
  567. 18:06And then finally, we have Darth Vader
  568. 18:07from Star Wars Unlimited. This is
  569. 18:09serialized to 250 out of their carbonite
  570. 18:11boxes. The set just came out. The first
  571. 18:14sale on TCGPlayer was for
  572. 18:18$350,
  573. 18:20right? And so, like
  574. 18:22my point in making this slide is not to
  575. 18:24say that like Star Wars Unlimited is so
  576. 18:26underrated, you should go buy Star Wars
  577. 18:27Unlimited, that's the ticket to like
  578. 18:29being profitable, blah.
  579. 18:30Like, no, not at all. My point here is
  580. 18:32if we just look objectively, logically
  581. 18:36at these cards, right? How popular are
  582. 18:38they? What's their population?
  583. 18:41Like, is the art good? That's of course
  584. 18:43not objective. But like, you know, those
  585. 18:45sorts of things. These are like pretty
  586. 18:46similar cards. But like, the thing that
  587. 18:48I didn't talk about in those things is
  588. 18:51what I call the impact of investability.
  589. 18:53Like, there's only a certain amount of
  590. 18:54money that people are willing to spend
  591. 18:57if they don't think that it's an asset
  592. 18:58that they can then resell and get most
  593. 19:00of their money back or see an
  594. 19:02appreciation, right? And so, for me,
  595. 19:04this is the biggest difference here,
  596. 19:05right? Because there isn't much of a
  597. 19:07collector's market for Star Wars
  598. 19:09Unlimited, like at $350, the person
  599. 19:12who's buying this is probably not
  600. 19:14expecting to be able to resell it and
  601. 19:16get their money back. Whereas, you know,
  602. 19:18for Magic and for One Piece, because
  603. 19:21there is like a really strong
  604. 19:23collector's market for it, people feel
  605. 19:26comfortable paying these really, really
  606. 19:28high prices because they feel confident
  607. 19:30that someone else is going to want it
  608. 19:32and somebody else with the same sort of
  609. 19:33means will be willing to pay the same
  610. 19:35amount of money, at least, that they
  611. 19:37paid for it, right? And so, I wanted to
  612. 19:40include this just highlight that like
  613. 19:42when we talk about cards and what
  614. 19:44they're worth and why they should be
  615. 19:46expensive, like we often use it to
  616. 19:48justify the price.
  617. 19:51And like I think that those things
  618. 19:53affect the desirability of the card, but
  619. 19:55I think we need to recognize sometimes
  620. 19:56the price, while related to desirability
  621. 19:58of the card, is also kind of
  622. 20:00independent. It has to do with how
  623. 20:02strong the collector base is for the
  624. 20:04game and how much confidence you have
  625. 20:07that the collector base is going to
  626. 20:08continue to exist. So, I just wanted to
  627. 20:10highlight these because I thought they
  628. 20:11were interesting. Okay, so what's my
  629. 20:13conclusion? Well, the first thing is is
  630. 20:15that, you know, success is going to
  631. 20:17exist on a spectrum, right? I think that
  632. 20:19there are going to be some major global
  633. 20:21successes
  634. 20:22that stand out above the others. You
  635. 20:23know, I think the three most likely to
  636. 20:25fall into that category are, of course,
  637. 20:27Pokémon, which is already there, and
  638. 20:29Magic, which is already there also, and
  639. 20:31then One Piece, which is very much
  640. 20:33trending in that direction and has sort
  641. 20:34of all the hallmarks uh of a successful
  642. 20:37TCG long-term. You know, I don't think
  643. 20:40those are going to be the only three. I
  644. 20:41do think there will probably be a couple
  645. 20:43more that, you know, can compete in that
  646. 20:45space. Um but I think there are a lot of
  647. 20:47questions about which ones those are
  648. 20:49going to be. And so, for me, in terms of
  649. 20:51the highest upside, so these are the
  650. 20:52games most likely to make the jump from
  651. 20:55sort of like solid player base, you
  652. 20:57know, decent collector base, but like
  653. 21:00fundamentally limited to like that like
  654. 21:03global pop culture status. And the
  655. 21:06reason I like these games is because to
  656. 21:08me these are the intersection of like
  657. 21:10there's really really strong IP, they
  658. 21:13fit some type of niche that's currently
  659. 21:15missing in the market, you know, they
  660. 21:16have like you know good card quality,
  661. 21:18collectibility, all the things that we
  662. 21:20talked about in the beginning. So, for
  663. 21:21me the number one most likely to make
  664. 21:23the jump here is actually Riftbound.
  665. 21:25Now, I'm a little bit cautious uh
  666. 21:27talking about Riftbound because
  667. 21:28Riftbound is so new compared to a lot of
  668. 21:30other card games, but I do think if you
  669. 21:32look at the you know the strength of the
  670. 21:34IP if you look at the card quality,
  671. 21:36Riftbound cards are the only ones that
  672. 21:38I've looked at that I think like
  673. 21:39seriously compete uh with the highest
  674. 21:42quality Bandai cards. So, you know, I
  675. 21:43think that if you're a fan of of that
  676. 21:45property, I understand the passion for
  677. 21:47the cards in the same way that One Piece
  678. 21:49fans are passionate about their cards. I
  679. 21:51think they're doing some really cool
  680. 21:52things with the prize cards in terms of
  681. 21:53the metal cards and things. Um I think
  682. 21:55we've seen like really strong high-end
  683. 21:57demand as well as player base.
  684. 21:59And I've also heard really good things
  685. 22:00about playing the game. So, for all
  686. 22:02those reasons, I think this is the one
  687. 22:03that's most likely to make the jump, but
  688. 22:05of course it's still very new, so
  689. 22:06there's lots of opportunity for it to
  690. 22:08get messed up. You know, my number two
  691. 22:10spot here is actually going to go to
  692. 22:11Lorcana. There's a few reasons behind
  693. 22:13this. Number one, I think we've started
  694. 22:14to see a collector's market form for
  695. 22:15Lorcana, which is good. It already has a
  696. 22:17pretty solid player base. Obviously, the
  697. 22:19IP is really really global. Disney has
  698. 22:22shown a commitment to the card game
  699. 22:23doing well, you know, selling cards in
  700. 22:25the park, hosting worlds at Disneyland,
  701. 22:28those sorts of things. I also think that
  702. 22:29Lorcana fills sort of like a niche in
  703. 22:32the trading card game space
  704. 22:34um that other games don't necessarily.
  705. 22:36When I used to play Lorcana, you know,
  706. 22:38it was about half male, half female,
  707. 22:39which is pretty unique in the TCG space.
  708. 22:41Um also, the cards are very
  709. 22:43kid-friendly, which I think a lot of
  710. 22:45these other card games are not. And so,
  711. 22:47I think like if you had to pick
  712. 22:48something that could potentially rival
  713. 22:50Pokémon in terms of like you show up to
  714. 22:52a kid's birthday party like and what
  715. 22:54would be an acceptable gift, like I
  716. 22:55think Lorcana sort of fits that, right?
  717. 22:57So, I like its potential there as well.
  718. 23:00You know, Naruto obviously is sort of
  719. 23:01like the elephant in the room because
  720. 23:03it's coming out in 2027 and there's a
  721. 23:05ton of hype for it. You know, how big is
  722. 23:07it actually going to be? I don't think
  723. 23:08the IP is as big as One Piece. I think
  724. 23:11you could argue the IP is, you know, as
  725. 23:13big or in the same ballpark as, you
  726. 23:15know, Gundam and Dragon Ball. I think
  727. 23:17what's different about this is that it's
  728. 23:19coming out in an environment where like
  729. 23:21One Piece cards have gotten so expensive
  730. 23:23and there's probably going to be a lot
  731. 23:24of overlap of these
  732. 23:26card games and the consumers for these
  733. 23:28cards. There's going to be a lot of hype
  734. 23:29when it comes out. And so, the question
  735. 23:30is, will it be able to sustain the hype
  736. 23:32by continuing to put out like banger
  737. 23:34cards that people really, really want?
  738. 23:35So, I think this is a huge wild card. I
  739. 23:37don't think it has the upside of One
  740. 23:39Piece, but I do think it has the
  741. 23:40potential to take away from the One
  742. 23:42Piece collector's market, which is
  743. 23:43something that we'll want to watch
  744. 23:44moving forward.
  745. 23:45And then finally, my like ultimate wild
  746. 23:47card here
  747. 23:49is Star Wars Unlimited. Star Wars
  748. 23:50Unlimited has demonstrated sort of the
  749. 23:52least collectibility of any of these
  750. 23:54games, but at the same time, it's a
  751. 23:56Disney game. Disney recently just
  752. 23:57announced that they're going to be
  753. 23:59hosting worlds at Disneyland as well.
  754. 24:01So, it's possible that Disney may start
  755. 24:02pushing this a little bit more. And so,
  756. 24:04for me, like this is like the big global
  757. 24:07IP that hasn't really seen success yet.
  758. 24:10So, I think that like this is the type
  759. 24:12of thing where if collectors start to
  760. 24:14give it a look, I could see it
  761. 24:15snowballing pretty quickly because we
  762. 24:17know there is so much demand for Star
  763. 24:19Wars collectibles. But at the same time,
  764. 24:21there's also a lot of things you can
  765. 24:22spend your money on if you're into
  766. 24:24collecting Star Wars, right? Or if
  767. 24:26you're into repping Star Wars in
  768. 24:27general. So, you know, far from a
  769. 24:28guarantee that it ever gets there, but I
  770. 24:30think it has the potential even if it's
  771. 24:32a little bit of a long shot to be able
  772. 24:33to compete against like the biggest card
  773. 24:35games. And then the last thing I wanted
  774. 24:36to talk about here are a bunch of games
  775. 24:38that I think have a strong base, but I
  776. 24:39think have lower upside. And really, I
  777. 24:41think in order for these card games to
  778. 24:43be able to join in the top tier, the IP
  779. 24:45would need to grow.
  780. 24:47You know, all of the card games that I
  781. 24:49talked about on the previous slide have
  782. 24:50like big global IP that's really, really
  783. 24:53well established. And so, for varying
  784. 24:55reasons for each of these different card
  785. 24:56games, like I think they're somewhat
  786. 24:58limited. So, Yu-Gi-Oh! obviously has
  787. 25:00been incredibly popular as a card game.
  788. 25:02People have demonstrated that they're
  789. 25:03willing to buy Yu-Gi-Oh! cards, but I
  790. 25:05just haven't seen Yu-Gi-Oh! grow and
  791. 25:07expand into new audiences in the way
  792. 25:09that these other card games have, right?
  793. 25:11So, I'm not saying that I think that
  794. 25:12Yu-Gi-Oh! is going to die. I just think
  795. 25:14that the collector base for Yu-Gi-Oh!
  796. 25:16hasn't really been expanding, right? You
  797. 25:17know, Dragon Ball's a little bit tough.
  798. 25:18I think Dragon Ball's IP is one of the
  799. 25:20bigger ones here as well, but like
  800. 25:22again, you know, it hasn't been super
  801. 25:24relevant
  802. 25:26at least in US pop culture
  803. 25:28recently in the same way that like, you
  804. 25:30know, One Piece or even Naruto has,
  805. 25:32right? So, you know, if the IP ever
  806. 25:34became more popular here, I could see
  807. 25:35the card game doing better, but at least
  808. 25:37for now in the English market, you know,
  809. 25:39I think it's somewhat limited. You know,
  810. 25:41same thing here with Gundam and Digimon,
  811. 25:44you know, I think Digimon is a game that
  812. 25:45has been pretty well established and has
  813. 25:47never really boomed. I think it's going
  814. 25:49to continue to have its base of
  815. 25:50supporters, but I don't see them
  816. 25:52bringing a lot of new people in. Flesh
  817. 25:53and Blood I think is interesting because
  818. 25:55you have a really, really strong
  819. 25:56collector base. It's one of the few
  820. 25:58games that the IP is specific to the
  821. 25:59game as opposed to it, you know, being
  822. 26:02sort of outside of the game. And so,
  823. 26:04while that can be an advantage in some
  824. 26:06senses, I think in terms of bringing new
  825. 26:07players in, it's really not an
  826. 26:09advantage. You know, Flesh and Blood
  827. 26:11also is really, really difficult to
  828. 26:12learn. I remember somebody telling me
  829. 26:14that if I wanted to get into Flesh and
  830. 26:15Blood, I should be prepared to lose
  831. 26:17every game I play for the first 6
  832. 26:18months. Like, that's not a very
  833. 26:20appealing proposition for people who are
  834. 26:21searching for a game to play in a
  835. 26:23competitive market unless you're very
  836. 26:25specific type of person. So, while I
  837. 26:27think their collectors may be very
  838. 26:28serious about it, I think that
  839. 26:30fundamentally limits its upside. And
  840. 26:31then finally, we have the Cyberpunk TCG,
  841. 26:33which of course is not out yet, but has
  842. 26:36been pretty hyped about its release. You
  843. 26:38know, I think the big question with most
  844. 26:39of these TCGs is like how much longevity
  845. 26:42can they sustain? How much product can
  846. 26:44they put out and have it still be good?
  847. 26:46Like, I have no doubt that there are
  848. 26:47people who are really interested in
  849. 26:49Cyberpunk and I think it will do well
  850. 26:51early on. You know, I've heard the game
  851. 26:52is pretty good. I think the question
  852. 26:53really is just like how many good sets
  853. 26:55can they put out before they start
  854. 26:56running out of IP to use, right? And
  855. 26:59like how strong is the demand for this
  856. 27:01property as opposed to all of these
  857. 27:02other properties. You know, I think the
  858. 27:04important thing to understand here is
  859. 27:05that all of these games are now coming
  860. 27:07in into a very competitive market.
  861. 27:10Whereas, you know, like One Piece,
  862. 27:12Lorcana, you know, Star Wars came out in
  863. 27:14a time when like people were starting to
  864. 27:18get more into card games, but there
  865. 27:20wasn't nearly as much competition,
  866. 27:21right? So, if you're a game that's
  867. 27:22coming out now, it's going to be much,
  868. 27:24much more difficult to make serious
  869. 27:26inroads. You're going to really have to
  870. 27:27do something that stands out. That's all
  871. 27:29I have for today. I hope you found this
  872. 27:30helpful. You know, as I mentioned in the
  873. 27:32intro, I'm really interested in your
  874. 27:33thoughts on what's the best way for me
  875. 27:35to move forward with the channel. You
  876. 27:36know, if you found this helpful, please
  877. 27:38give us a like. You know, if you want to
  878. 27:39see more content like this, please
  879. 27:40subscribe. If you are interested in
  880. 27:42picking up any cards, we have our
  881. 27:43TCGplayer affiliate link and our eBay
  882. 27:45affiliate link. We'll get a small
  883. 27:47commission if you buy anything.
  884. 27:48Obviously, no pressure, but it helps us
  885. 27:50out a ton. Um so, with that, as always,
  886. 27:53I really appreciate your time and I will
  887. 27:55see you in the next one.

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