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When Gabe Newell Was asked about Video Game Piracy — Transcript

by Pixel Viator · 492 words · 70 segments · language en · Watch on YouTube

Full transcript

  1. 0:00What's Valve's take on piracy? Piracy to
  2. 0:02us So we don't really worry about
  3. 0:04piracy. You know, when we think You
  4. 0:06know, when you look at the top 10 issues
  5. 0:08on our list at any given point in time,
  6. 0:11piracy is almost never, you know,
  7. 0:13something that's that's on that list.
  8. 0:16And the reason that we that we think
  9. 0:18that we don't have issues with piracy
  10. 0:20is [snorts]
  11. 0:21that there's misconceptions in the
  12. 0:23industry about what piracy is, right?
  13. 0:25You know, there's assumption that what
  14. 0:27is piracy? Piracy is about people want
  15. 0:29to steal stuff from you, right? That
  16. 0:31they don't want to pay any money and
  17. 0:32they want to get your content. But when
  18. 0:33you look at the fact that these people
  19. 0:35have, you know, $2,000 PCs and, you
  20. 0:38know, they're they're spending $50 a
  21. 0:41month US more or more on their internet
  22. 0:45connections, clearly they're willing to
  23. 0:46spend money. So from our point of view,
  24. 0:49what we saw more and more is that piracy
  25. 0:51is a result of bad service on the part
  26. 0:54of of game companies. So
  27. 0:57an example where that was really clear
  28. 0:58is Russia. Right, everybody in the
  29. 1:00United States knows that [snorts]
  30. 1:03Russians are pirates, right? So there's
  31. 1:05no point in localizing your game.
  32. 1:06There's no point in making your product
  33. 1:08available in Russia cuz all they'll do
  34. 1:10is pirate it.
  35. 1:12And then when the reality is is that the
  36. 1:14pirates in Russia were actually doing a
  37. 1:17much better job than the games companies
  38. 1:19themselves in localizing the product and
  39. 1:22in making it available. So if I wanted
  40. 1:24the product and I didn't want to wait 6
  41. 1:26months to get the product, and if I
  42. 1:28wanted it in Russian, I was going to
  43. 1:29have to go to a pirate simply because I
  44. 1:31couldn't get it any other way. And as
  45. 1:33soon as the product became available at
  46. 1:35the same time that it was available in
  47. 1:37Australia or the UK or the United States
  48. 1:39and it was localized in Russia, all of a
  49. 1:42sudden our piracy problems in Russia
  50. 1:44disappeared. So [snorts] it really is a
  51. 1:46question of offering of viewing yourself
  52. 1:48as How can you provide the best possible
  53. 1:51service to your customers? And pricing
  54. 1:53really is one of the less important
  55. 1:55aspects of that whole equation. People
  56. 1:58are happy to pay
  57. 2:01money if they're getting what they
  58. 2:03perceive as as a great product delivered
  59. 2:05on their terms. This is an example where
  60. 2:08a lot of the copy protection schemes go
  61. 2:10in exactly the wrong direction. They
  62. 2:12actually make They're actually negative
  63. 2:14service, right? Suddenly I don't know if
  64. 2:16this product So from as a customer, what
  65. 2:18I want is I want my content on any
  66. 2:20device at any point in time
  67. 2:23with with a lot of [snorts] security,
  68. 2:25right? I don't want to have to worry
  69. 2:26when I buy a new PC that I won't be able
  70. 2:28to play a game that I paid for.

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