What Game Studios Still Get Wrong About DTC — Transcript
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- 1:18Now, let's jump into the episode.
- 1:21Hello everyone. I'm your host Devin
- 1:22Becker and today I'm delighted to be
- 1:24joined by David Stelzer, CEO of
- 1:26Appcharge. Appch charge is an AI native
- 1:29DTC platform trusted by Top Grossing
- 1:31Games. And today we're going to explore
- 1:32some interesting data and predictions
- 1:34around DTC related to a recent report
- 1:36released by Appcharge. But just to start
- 1:38things off real quick, uh David, could
- 1:40you give us just a quick overview of
- 1:41your background and Appch charge?
- 1:43>> Yeah, absolutely. Um I've been around
- 1:45the gaming business for quite some time
- 1:47now, about 30 years. um started off as
- 1:50an attorney and then moved over to
- 1:52becoming an agent where I helped uh game
- 1:55makers find means to make their games,
- 1:57get their money, put their presentations
- 1:58together. moved to Epic Games for about
- 2:02eight years where I ran the Unreal
- 2:03Engine business for Epic all through
- 2:06Fortnite and then moved into the direct
- 2:09to consumer space on the payment side
- 2:11was the president of Exola for two years
- 2:14and have moved over to uh Appcharge uh
- 2:17almost a year ago now at this point.
- 2:19>> Definitely a lot of interesting stuff
- 2:20going on then from from all your former
- 2:22stuff as well as your current. So
- 2:24>> yeah, must must be interesting to watch
- 2:25from the from the side. It's [snorts]
- 2:27been a journey. I've gotten to I would
- 2:29say I've gotten to touch almost every
- 2:31stage of of the business from uh
- 2:34ideating what you want to make through,
- 2:37you know, getting the basics of making
- 2:38that thing to finding capital to make
- 2:41it, the production cycle. And now is the
- 2:44great part. That's this post-release and
- 2:46making money portion.
- 2:48>> Something everyone wants to do at this
- 2:49point, especially in the games industry
- 2:51right now. um you just uh you just you
- 2:54guys just released uh an interesting
- 2:55report that we're kind of like focusing
- 2:56on a little bit at the beginning here.
- 2:57Why don't you just kind of quickly tell
- 2:59about the report and and kind of some
- 3:01maybe high level things about what it
- 3:02mentioned.
- 3:03>> Yeah, it's available for people to read
- 3:05and uh it's basically a post report
- 3:08coming out of GDC and what we saw at GDC
- 3:10this year back in March. Uh but
- 3:13summarizing all of that data and the
- 3:16title of this report kind of says it
- 3:18all. direct to consumer is already a 17
- 3:20billion mark 17 billion market for
- 3:23mobile gaming. Uh and then it goes on to
- 3:26break down what we're seeing within that
- 3:28mobile market. Um how much revenue is
- 3:31there, where the revenue is coming from,
- 3:33how people are making that money, etc.
- 3:37>> And where can people find this report?
- 3:40>> You can find it at our website on
- 3:41appcharge.com.
- 3:43>> Perfect. Well, uh, one of the things I
- 3:45found interesting, you know, going
- 3:46through the report was, uh, that 52
- 3:48respondents or 52% of respondents still
- 3:51haven't made significant changes to
- 3:52their monetization strategy. Why do you
- 3:55see more than half the industry just
- 3:56seeming to stand still on monetization
- 3:58here?
- 3:59>> I think there's a couple reasons here. I
- 4:01think one of those reasons is uh,
- 4:04they're happy with the way that things
- 4:05are going. I think organizationally they
- 4:08haven't quite wrapped their head around
- 4:10what's necessary to do it. I think it's
- 4:12a very difficult thing to do. Uh I think
- 4:15fear of what's going to hap happen from
- 4:19the platform side. Would there be
- 4:21retaliation? Will I lose my organics or
- 4:23things to that effect? Uh will I confuse
- 4:26my consumer in that regard? Will I turn
- 4:28them out of my business? I think all of
- 4:30those things help to make that up.
- 4:32>> Makes a lot of sense. Definitely a lot
- 4:33of concerns there. Um, and you guys
- 4:36split the field into innovators,
- 4:37operators, and late adopters. With 62%
- 4:40of people showing up behind the curve,
- 4:42what actually separates the 14% pulling
- 4:44ahead? Is it is it budget, talent,
- 4:46timing, something structural, or just
- 4:48not caring as much about those those
- 4:50risks?
- 4:51>> I think timing and early adoption is
- 4:53really proving to win like it does in a
- 4:55lot of other places. You have uh it's
- 4:59different though. I think in like in
- 5:01certain places where you don't have a
- 5:02crowded field, you can get ahead.
- 5:05TOC doesn't really matter for that. But
- 5:07what is winning is the fact that people
- 5:09are trying something different than what
- 5:12their competitors might be trying. And
- 5:13we see this really making a big
- 5:15difference in areas like social casino.
- 5:17And so the early early adopters here are
- 5:21really pulling ahead. Um, they're
- 5:23showing that they can get pretty large
- 5:25percentages of their business moved to
- 5:27direct to consumer because they've been
- 5:29doing this for a bit. They've trained
- 5:30their consumer about how to go into the
- 5:32direct to consumer channels and get
- 5:35better deals on the things that they
- 5:36want, which makes them enjoy their games
- 5:39more, play for longer, and ultimately
- 5:42spend more time and money with that
- 5:44product.
- 5:46>> Definitely sounds like a win-win,
- 5:47assuming you can navigate the the
- 5:49hurdles and everything there.
- 5:51>> Correct.
- 5:52Well, in that topic though, like I think
- 5:55a lot of the hesitation sometimes comes
- 5:57around just understanding DC DTC. I know
- 5:59we've talked about a lot uh at Navic and
- 6:01I think it's something that I mean
- 6:03everyone should be paying attention to
- 6:04whether they're doing it or not, but
- 6:06only like a quarter of respondents to
- 6:08that uh survey said they're truly
- 6:10confident in their DTC understanding.
- 6:12Where's like the biggest blind spot you
- 6:14see and and I think studios like maybe
- 6:16think they get but they don't or just
- 6:18just some of these misunderstandings? I
- 6:21think because it's still, you know, it
- 6:23it's become a more accepted piece of the
- 6:26business, but when you're not in it
- 6:29doing it every day and looking at it
- 6:31from the outside, you have a very narrow
- 6:34view of what it is and how it works. So,
- 6:36you think, okay, I I build a website and
- 6:39comes my web store and then, you know,
- 6:42uh my customers just move there and it's
- 6:44great. Um and then you want you wonder
- 6:47well what if they don't and then you
- 6:49know I built this thing and I built it
- 6:51and they didn't come but the promise was
- 6:52they would come and they didn't come. Um
- 6:55the people who are successful here
- 6:57realize that this is another line of
- 7:01marketing and UA and what the things
- 7:03that they need to do in order to move
- 7:06customers to a place in order to train
- 7:08customers to a place in order to make it
- 7:10part of the customer loop of how they
- 7:13behave uh when they're playing and and
- 7:16interacting with your your product. And
- 7:19so new teams need to be built for this.
- 7:22In addition to new teams, you need uh
- 7:24different ways of doing your marketing,
- 7:26different ways of doing uh your UA
- 7:30that's specific to getting people into
- 7:32web stores or getting people to pay off
- 7:35store. So you're you're retraining them
- 7:37to a certain extent. And I think a lot
- 7:41of companies see that as either a lot of
- 7:43work that they're not ready for. um they
- 7:46think that to build that team, maybe
- 7:48they don't have the money to hire yet or
- 7:51the the bandwidth to hire for that or
- 7:55they they just don't understand what's
- 7:57going to go into that uh
- 8:00having this other kind of thing on the
- 8:01side and they just they're they're
- 8:04afraid to attack it at this time.
- 8:06Do you find yourself having to do a lot
- 8:08of education or like appar as a whole on
- 8:11these subjects? I mean training them or
- 8:13like just better educating them on the
- 8:15the subject.
- 8:16>> It's gotten easier over time, right? So
- 8:18the ones who are in uh well, let's let's
- 8:21back up even like I don't have to
- 8:23explain direct to consumer from its
- 8:26beginning to everybody anymore. You
- 8:28know, there was a time and it wasn't too
- 8:30long ago where it's like what do you
- 8:31mean direct to consumer in games? you
- 8:32can't do that because and now it's
- 8:36become more of a what are the different
- 8:38ways that I can do it and how can I do
- 8:40it without breaking the rules while I do
- 8:44and so that that's become a bit easier
- 8:46to explain the rules haven't fully fared
- 8:49themselves out completely so we work
- 8:51within what we have at the moment uh but
- 8:54that's part of our job at upcharge is to
- 8:55explain those to the customer uh where
- 8:58they can play where they can't play
- 8:59where if they play it could be a little
- 9:01bit more risky
- 9:02Uh, and then it's also to help train
- 9:04them. What does a proper stack look
- 9:06like? So, what do you need to do this?
- 9:09What do you need to do it? Well, what's
- 9:11the part that you do? What's the part we
- 9:13do, etc.
- 9:14>> What is the the part that you do? Just
- 9:16to be clear for people that aren't
- 9:17familiar with Appcharge.
- 9:18>> It's magic. No, [laughter]
- 9:22we The thing is, you know, there's a
- 9:25number of companies who do what we do.
- 9:27Um, I worked for another one of them.
- 9:30What I find that's special about
- 9:32Appcharge is it's the only company that
- 9:34I see in this space that the technology
- 9:38and the people that are here to give the
- 9:41advice that they give have made these
- 9:43types of games before in their career.
- 9:45And therefore, our stack is built from
- 9:47game makers who have released these
- 9:49types of games who understand what it
- 9:51takes to do real monetization,
- 9:54understand what it takes to do real
- 9:55payment processes and and the M process,
- 9:58the immersion of record process and
- 10:00ultimately web stores and how they need
- 10:02to continue to grow and evolve uh over
- 10:05time. So I think that that's kind of
- 10:09Appcharg's superpower in that regard.
- 10:12And then we advise the companies based
- 10:14on what they're doing in terms here's
- 10:16what we see through a swath companies we
- 10:19work with who are the top top companies
- 10:21in the market and what's working within
- 10:24all of these groups and we can segment
- 10:26that you know what's working in mobile
- 10:28games what's working within uh casual
- 10:31mobile what's working within casino uh
- 10:34what are the nuances we've seen that
- 10:36[clears throat] others have tried that
- 10:38are making progress on and through that,
- 10:42you know, we can help them build things
- 10:44into their stack that help them uh get
- 10:47out ahead of their competition and
- 10:49ultimately keep engaging with their
- 10:51consumer better because that's the
- 10:53ultimate goal here, right? Is we want to
- 10:55make something that number one helps the
- 10:58company build more net revenue because
- 11:00they're saving money off the platform
- 11:02fees, which is the promise of DDC. But
- 11:05the the uh unexpected thing that's
- 11:08happened through that as well is you're
- 11:10now keeping all the information
- 11:11regarding your player. You can have a
- 11:13direct relationship with your player.
- 11:15You can figure out how to segment your
- 11:17player better to give better offers to
- 11:19each of those different players, which
- 11:20is what will help you. And then in
- 11:22addition to that, not only you're
- 11:24getting the the market economics of the
- 11:26better net, now you're getting happier
- 11:28customers who tay longer. You tend to
- 11:31spend more. And so your gross revenue is
- 11:33going up at the same time your net is.
- 11:35And it's a win-win there.
- 11:36>> Well, that makes sense. It I mean, it
- 11:38sounds like a lot of it also is not just
- 11:39the service, but like best practices. Uh
- 11:42especially when you're dealing with I
- 11:43mean, are you dealing with like a lot of
- 11:45people that are new to DC? Are you
- 11:47dealing with people that have done some
- 11:48and are looking for just a different
- 11:50platform? Like how much would you say is
- 11:52is kind of new versus experienced? I
- 11:54would say it's probably about 60 to 70%
- 11:58uh experienced people that we are
- 12:00transitioning into a better experience
- 12:03with about 30% that are completely new
- 12:06to the space. Um and they're not new to
- 12:09monetization. They're they have very
- 12:11very successful game products on the
- 12:13market, but we're helping to make them
- 12:15more profitable. We're helping them to
- 12:18kind of get into this scenario of how
- 12:20they control, you know, dealing with
- 12:22their customer, how they control the
- 12:24flow of information, how they track
- 12:26spend, how they market to people. Uh
- 12:30they create a bifurcation almost of like
- 12:32different types of UA, right? of you
- 12:35know I have UA that takes the customer
- 12:37to download the product and take them
- 12:40through the initial flow and then I have
- 12:42other means of doing things that push
- 12:44them to my other sources of direct to
- 12:46consumer revenue ultimately to a web
- 12:49store where I take them out of that that
- 12:53initial platform experience alto
- 12:55together.
- 12:57Has it gotten to the point with um you
- 12:59know pushing this more and more into the
- 13:00products that uh you're ever taking uh
- 13:04new new players into uh web shops or
- 13:07things like that during the first-time
- 13:08user experience or is this still more
- 13:10like a advanced users kind of thing?
- 13:12>> No, you're getting them within I would
- 13:14say even within the training portion
- 13:16sometimes. Right. So, um, I did another
- 13:19podcast earlier in the week where we we
- 13:21went through this live on on air and
- 13:23looked at a couple different games and,
- 13:25you know, some of them waited until they
- 13:28were into the gameplay and hit a payw
- 13:30wall and that's the place where they
- 13:31pushed them. Some of them in the initial
- 13:34onboarding as they were doing the
- 13:35training sessions gave a bifurcation of,
- 13:38you know, go here and here's your offer
- 13:41or go here and you can get a better
- 13:43offer. And you know the other piece too
- 13:46is in the in the in the onboarding flow.
- 13:50Um you're kind of doing some training as
- 13:52well where you can you have
- 13:53opportunities to push over to the web
- 13:55stores and other TOC portions where it's
- 13:58you know if you give us your email and
- 14:01you get an additional bonus if you load
- 14:03your credit card in you get an
- 14:04additional bonus. And those loadins you
- 14:07kind of move that cycle back over to the
- 14:09web store. And in doing so, you've now
- 14:11trained them that, hey, when I'm over
- 14:13here and I'm giving information or I'm
- 14:15doing things, I get better economics.
- 14:17>> So, I mean, obviously, like the focus
- 14:19for game developers is usually about,
- 14:20you know, the the fees from platform
- 14:23holders and trying to reduce those um as
- 14:25well as getting a bit more direct
- 14:27relationship with the with the players,
- 14:29right? But, you know, as you mentioned,
- 14:31some of it is marketing to the players
- 14:32of like a better deal for them. I mean,
- 14:34are you seeing players generally find
- 14:37that that's the case, that they're
- 14:38spending more even, uh, that they're
- 14:40finding that like this is like a deeper
- 14:42relationship with the game, that just
- 14:44overall like better impact on the
- 14:46players and not just a well, we're
- 14:47cutting our own costs over here kind of
- 14:49thing?
- 14:49>> No, it's not cut. I mean, cutting your
- 14:51own cost is just the beginning. Yeah,
- 14:53that's like Okay, that's and I think
- 14:57that's where most of the companies think
- 14:59their value is in coming to DTOC and
- 15:01it's just the tip of the iceberg, I
- 15:03would say.
- 15:04um by getting players to have better
- 15:08offers and know you're doing a a mental
- 15:11change in the way that they operate.
- 15:13Right? So there there was this whole
- 15:15shift that had to be done and it is kind
- 15:18of this this play over here on your
- 15:21device but pay over here in this other
- 15:24environment, right? That takes training
- 15:27to get people there. And in doing so and
- 15:30taking them to their environment, you've
- 15:32shown them every time, hey, there's a
- 15:34better value proposition for you over
- 15:36here. And that better value proposition
- 15:39might have been more expensive than what
- 15:42you were getting in on the platform, but
- 15:45you're getting more as a result of it,
- 15:47right? So you can see that you're
- 15:50getting better economics for both the
- 15:52player and for the game maker in that
- 15:55scenario. They might spend more. That
- 15:58higher spend gives you greater margin at
- 16:00the same time. So your gross re like I
- 16:02said your gross revenues would go up as
- 16:04well as your net margin. And then happy
- 16:06customers tend to come back and repeat
- 16:08those experiences. So it grows grows and
- 16:11grows your margin again. Um so that's
- 16:16part of it. And then I would say the
- 16:18data that you get from all of this over
- 16:20the long term I think is going to be a
- 16:23real value uh and something that becomes
- 16:27you know very protected by the game
- 16:29makers in the same way and Google have
- 16:31been protecting it now for years.
- 16:33>> I mean it sounds like it's definitely
- 16:34been effective so far and something
- 16:36worth continuing especially for players
- 16:38if they're getting a better deal out of
- 16:39it. But I'm kind of curious, like you
- 16:40mentioned a little vaguely about some of
- 16:42that better value proposition. And I and
- 16:44I'm curious like what do you find is
- 16:46kind of not necessarily the most
- 16:47effective, but just kind of the best
- 16:48win-win for both players and game
- 16:50developers when it comes to that value
- 16:52proposition being like discounts? Is it
- 16:54loyalty bonuses? Like things you get for
- 16:56repeat purchases? What do you find is
- 16:58like kind of the best strategy? It seems
- 17:00like so far that
- 17:01>> it's a mix of all those things and I
- 17:05think different segments of of players
- 17:08have different things that work better
- 17:09for them.
- 17:11>> Um, whales want, you know, the best
- 17:13offer that you can give with the best
- 17:16loyalty and the best things that I'm
- 17:18going to get as trailing. Um, there's
- 17:20bragging rights that come with it and
- 17:22all things. Um, I think starting players
- 17:25who are used to grinding, um, want
- 17:28something that finally pulls them out of
- 17:29the grind that makes them spend money
- 17:31and it's too good to pass up. Uh, and
- 17:34then the idea that you can still grind
- 17:36and get stuff, you know, if you go
- 17:39through processes, give information, and
- 17:41then come and play, you know, where are
- 17:44you going to check your loyalty points?
- 17:45Well, I'm going to check it over here um
- 17:48platform. Uh, and then I'm going to get
- 17:50more offers that are thrown at me
- 17:51through there if I do stuff or maybe I
- 17:54can spend just a little bit. So, it
- 17:56really just depends. I think
- 17:59knowing your player, which is what
- 18:01you're getting from this, being able to
- 18:04do uh the proper segmentation. I think
- 18:07that's where we're seeing a ton of value
- 18:09right now, is the companies that can
- 18:12make the thinner slices of segmentation
- 18:14are able to provide the best value to
- 18:16the best group of players because
- 18:18they're really getting to know in
- 18:19smaller bites and they're they're
- 18:21performing better as a result.
- 18:24So you're finding that like more
- 18:25customized offers are being beneficial
- 18:28like where you're offering something to
- 18:29a player that you're not offering to
- 18:30another player for example
- 18:33>> right now I mean onetoone segmentation
- 18:35would be the holy grail and it's just
- 18:37not there but groups of players I would
- 18:40say and the more that we can slice these
- 18:43groups down into small genres of of what
- 18:46we can cohorts of what we we can
- 18:48understand then we can give a a an offer
- 18:51to that group that we believe uh we're
- 18:54not leaving people out, right? Or if we
- 18:56had too big of a sample, part of that
- 18:58sample at the top, part of it at the
- 19:00bottom would drop out statistically
- 19:03because it's not for them. So the more
- 19:05that you can get down into the science
- 19:07of okay, do we have the best offer for
- 19:10the best group of people? Have we
- 19:11matched those things together properly
- 19:13so that the you have the most effective
- 19:15use of your your marketing basically in
- 19:17your funnel?
- 19:19Do you find it to be an effective
- 19:21strategy or a deterrent sometimes to
- 19:23offer certain things on say a web shop
- 19:26that you don't offer in game? Whether
- 19:27that be like a certain item or not
- 19:30necessarily just a certain offer, like
- 19:31not necessarily a certain price or a
- 19:32certain bundle, but really like
- 19:33something that you can only get if you
- 19:35go there versus in there in terms of
- 19:38like really getting people to go there,
- 19:40really getting people to make a
- 19:41purchase. Uh like an exclusive to that.
- 19:44>> Yeah, absolutely. Um, you know, and
- 19:48console games, PC games have been doing
- 19:50that for a while, right? You know, come
- 19:52to the store, buy something as opposed
- 19:54to an offer that's that's uh through
- 19:57your normal flow. Um, Fortnite would be
- 20:00a good example of that, for instance.
- 20:01So, those things work have worked on the
- 20:04PC side well, and they work really well
- 20:05within the mobile space, too. Yeah, I
- 20:07just always wor worry about um you know
- 20:09people complaining that like that that's
- 20:10the only way they can get that thing and
- 20:12that they can't make a purchase through
- 20:13the web shop for some reason or another
- 20:15like payment processors being obviously
- 20:17not the same.
- 20:18>> Well, you push that through through
- 20:20loyalty or other types of things where
- 20:22you don't have to pay but yeah, you come
- 20:24to a different location to do things um
- 20:27to allow us to see more of what you're
- 20:29doing and who you are and we reward for
- 20:32that. If it's not the instant reward of
- 20:34buying, there's the do things for a
- 20:36little bit and then we might get
- 20:38>> Nice. Well, I want to talk briefly about
- 20:39some predictions you made a little while
- 20:40ago that I think are worth revisiting
- 20:42now that you know it's been a little bit
- 20:44of time.
- 20:44>> See how well they've stood up since.
- 20:46>> Yeah, I'm not sure the exact date you
- 20:48made these, but it was definitely not
- 20:49just yesterday. So,
- 20:50>> yeah, I want to say probably around
- 20:52January at at uh at a conference or
- 20:54something like that.
- 20:55>> Well, things move fast, so it might as
- 20:57well have been five years ago, right?
- 20:58So, uh, we just we'll just start with a
- 21:00with a simple one like around some of
- 21:01the stuff we've been talking about,
- 21:02which is you said web stores are
- 21:04becoming basically native to to games
- 21:06and then the psychological barrier for
- 21:08most players is basically gone. Like
- 21:10it's just another place they they spend.
- 21:13Do you think that's true for the average
- 21:14player yet or still mostly just like the
- 21:16really engaged spenders, people looking
- 21:18for deal, people that are already loyal,
- 21:20things like that?
- 21:21>> I don't think it's hit quite where I
- 21:23predicted, but it's moving there, I
- 21:26would say.
- 21:27um we are seeing more
- 21:30uh I would say more of the transactional
- 21:34value or more of the overall
- 21:35transactions that are happening with our
- 21:37customers over time being moved to
- 21:41direct to consumer which would support
- 21:42that thesis right um and you know within
- 21:46the industry we're seeing an average of
- 21:48like 10% up to 25% but some companies
- 21:52moving into 30% 40% all the way up to
- 21:55almost 60% % uh companies that I'm
- 21:58talking to now would love to to get
- 22:00themselves to, you know, 80 to 90% in in
- 22:04the direct to consumer side, which means
- 22:06that they're bought into it. And if
- 22:09they're bought into it, then customers
- 22:12are going to be pushed through funnels
- 22:14that will get them there. Um, so I think
- 22:17over time we'll get there. Maybe, you
- 22:20know, it's not going to be within this
- 22:21year, but it's definitely moving in that
- 22:23direction.
- 22:24um
- 22:26in terms of like
- 22:28the barriers uh and the retraining of
- 22:32the customer, I think that that's
- 22:33getting better over time, too, because
- 22:36the more it's being done and like we're
- 22:38just talking about, the more you can get
- 22:40segmentation and understand the
- 22:41segmentation of your players, the easier
- 22:44those offers become. It's less of a
- 22:46like, well, do I really want to go over
- 22:47there and do that? It's more of like,
- 22:49oh, yeah, yeah, I know I'm going to get
- 22:50something better over here. Um, and
- 22:53maybe they don't make all their
- 22:54transactions within the DTOC space.
- 22:56Maybe there's some quick things that
- 22:58it's just easier for them to do within
- 23:01the game itself, but you know, at least
- 23:03within the United States right now, we
- 23:05can do direct payment links from there.
- 23:07Uh, so we don't have to push them to uh
- 23:10a web store and they can actually still
- 23:12pay off platform. It's helping the
- 23:14developer side of things. Their credit
- 23:16cards information is already saved in
- 23:18there. Their geographic information is
- 23:20already saved in there. So they have a
- 23:21fairly seamless experience in the same
- 23:23way they would going through Apple Pay
- 23:25or Google Pay direct platform. And so we
- 23:27have various ways through through the
- 23:29the funnel to be able to make this an
- 23:31easier process for them for the
- 23:33different ways that they want to pay
- 23:34based on what they're doing.
- 23:36>> Well, as you say, it's like it's not
- 23:39anywhere near 100% yet, right? And it
- 23:40may take a while to get there outside of
- 23:43just education of like this is a better
- 23:45deal here. And I think let's say let's
- 23:47say everyone gets to the point where
- 23:48it's like obvious it's a better deal.
- 23:50What do you think personally is the
- 23:52biggest hang-up that stops people? Is it
- 23:53just convenience? Is it just I don't
- 23:55want to go to another place? Is it I
- 23:57don't want to set up another payment
- 23:58thing?
- 23:59>> Yeah, I think I think
- 24:02that's always a bit of friction is oh, I
- 24:04have to give my credit card again if
- 24:05that's one of those things or oh, I have
- 24:07to give my email again. So, I think that
- 24:10um when you're getting to that point,
- 24:13making sure if it's at the beginning of
- 24:15a game, like you've just brought in a
- 24:16new user, make sure that you're making
- 24:19it easy for them in that process of
- 24:21onboarding and becoming part of the norm
- 24:23of their onboarding process that doesn't
- 24:25feel weird. I think we are starting to
- 24:28get past the point of
- 24:31wait, I'm playing this game right now
- 24:33and now I'm being pushed to go somewhere
- 24:34else. this feels fake or fraudlike, you
- 24:38know, we seem to not be getting that
- 24:41anymore. So, that barrier is starting to
- 24:43go away. Um, the more and more that
- 24:47things become uh less frictional, the
- 24:50more that they become part of the way
- 24:53people understand that this is how the
- 24:54game flow works. I come in, they teach
- 24:57me how to do stuff, and oh, I need to
- 25:00create an account right now. Well,
- 25:02here's the benefits of creating an
- 25:04account.
- 25:05tell the consumer what those benefits
- 25:07are, but at the same time game makers
- 25:10getting great benefit from that.
- 25:11>> I mean, outside of just time and
- 25:13normalization, is there anything you
- 25:15think whether it be industry-wise,
- 25:17regulation wise, technology-wise, is
- 25:19there some thing that actually needs to
- 25:22change to really get that up to 100%. uh
- 25:25like outside I mean even if it's just a
- 25:27hey some way they don't have to enter
- 25:29their credit card in again or like what
- 25:31do you think if if something there was
- 25:32there was some one thing that changed
- 25:34that would make a huge difference in
- 25:35that outside of just time.
- 25:38It's it's hard to say like in the
- 25:41immediate future, but if we look at
- 25:43where this process has gone in the last
- 25:45few years, we've seen it get better.
- 25:47We've seen it get easier. And part of
- 25:49that has happened through regulation or
- 25:52deregulation, however you want to call
- 25:54it. Uh the lawsuits that have happened
- 25:56with uh Epic against Google going
- 26:00against Apple. Uh, and by way of
- 26:02example, like at the start of this, you
- 26:06know, when Fortnite came out, this
- 26:07couldn't be done at all. Okay. Um, Epic
- 26:11decides to put a a different way to pay
- 26:15for uh for your Fortnite currency and
- 26:18Google Dellists them, pulls them off the
- 26:21store, right? Lawsuit happens. As we get
- 26:25going through this lawsuit, the next
- 26:26stage happens, which is, well, you kind
- 26:30of have to allow for these other means
- 26:32of payments to happen. We don't know
- 26:35what that looks like yet. Great. We
- 26:37think we've won in this process. So,
- 26:40developers start to work through how
- 26:42this is going to look with some
- 26:44trepidations. Is Google really going to
- 26:46follow this? And so, they start to offer
- 26:50outside payment methods. And you get
- 26:52these big scare screens that come up and
- 26:54it's like stop you are leaving the
- 26:57ecosystem. We can't we can't you know we
- 26:59your safety is not guaranteed and all
- 27:01this kind of stuff. And that went back
- 27:03to court was like hey you can't do this.
- 27:05So the screens had to go away but they
- 27:08never really went away. They just went
- 27:09somewhere else because the court wasn't
- 27:10clear enough. And these things have kind
- 27:12of migrated over time to the place we
- 27:15are now, which is basically, you know,
- 27:18in the United States, you can have a
- 27:20link within the game now that says buy
- 27:23something and it takes you to an
- 27:25alternative payment. Customer has to be
- 27:28notified that they're going to an
- 27:29alternative payment, but it's clean
- 27:31notification now. There's it's not scary
- 27:34or anything like that. Uh customer sees
- 27:36what they're doing or they can stay
- 27:38within the ecosystem and keep doing what
- 27:40they do. I think over time, uh,
- 27:45if things were the most seamless, you'd
- 27:46even get rid of that screen of like,
- 27:48hey, you're moving somewhere else. It's
- 27:49just, yeah, this is where my credit card
- 27:51is. I know that I'm going to pay here.
- 27:53I've done all the signups already. I
- 27:55know this. Um, you might see, you know,
- 27:59more general places where credit cards
- 28:01are stored as a service that the game
- 28:04companies can kind of hook into where,
- 28:07you know, oh, if you're and we see it in
- 28:09in consumer apps, right, like shop or
- 28:12things like that, just put in your your
- 28:14email address. Oh, all of your
- 28:15information now populates. Great. You're
- 28:17good to go. Like a shared service or
- 28:19something like that. So there's, you
- 28:20know, these things are are are
- 28:22constantly moving and it's not like this
- 28:26has happened over 10 years. This is over
- 28:28like the last two years that a lot of
- 28:29this progress has happened. So it moves
- 28:31fast.
- 28:33>> Well, I mean that's good to hear. I
- 28:35guess as a big fan of uh opening these
- 28:37things up and being able to offer better
- 28:38deals, I think it's a good thing. I am
- 28:40curious though as someone who was
- 28:41formerly from Epic, uh obviously you've
- 28:44benefited from the whole strategy. Just
- 28:47just out of curiosity, in your personal
- 28:48opinion, do you think that was the right
- 28:50approach for Epic to spend such a an
- 28:54ungodly amount of money fighting that
- 28:55and that they were kind of fighting the
- 28:56good fight and that ultimately it
- 28:58benefits kind of everyone or was that
- 29:00just a well were maybe they were kind of
- 29:02protecting their own bottom line sort of
- 29:04thing?
- 29:05>> It's funny. I was with Tim Sweeney uh
- 29:07CEO of Epic last week and we were having
- 29:10a chat around this and um you know I
- 29:14thanked him for and I I hope all of the
- 29:18companies in our place get to thank him
- 29:20at some point for opening up this
- 29:22opportunity that you know but for that I
- 29:26don't think it would have existed. Um I
- 29:28think his principle in nature of you
- 29:32know this is wrong for the games
- 29:34industry and uh it's wrong for the
- 29:37developer
- 29:38uh it it holds true. It's it doesn't it
- 29:41doesn't allow the freedom of commerce uh
- 29:44and commerce to grow and and business to
- 29:47grow in a way that it should when
- 29:49there's a tight lock on the way that
- 29:51things can be done. And I still think
- 29:53that there's a ways to go in this space
- 29:55to get it truly open. Uh and Tim's going
- 29:58to continue and Epic will continue
- 30:00fighting that across the world. I think
- 30:02we have a a settlement coming up fairly
- 30:05soon uh with them and Epic where the
- 30:08court is reviewing their current
- 30:10settlement terms and from that we should
- 30:12have uh some finality in terms of the
- 30:15Google and Epic side and what what uh
- 30:18Google will be allowed as their their
- 30:20rules going forward for developers. Um,
- 30:24and again, that's the finality from the
- 30:27court case, but legislation could change
- 30:29over time, and legislation could start
- 30:32to make this even more open than what
- 30:34Google is asking for and what Epic
- 30:35agrees to through this. On the Apple
- 30:37side of that house, uh, Apple hasn't
- 30:40agreed to anything. That lawsuit's still
- 30:42going on and my guess is Epic will
- 30:44continue to fight that all around the
- 30:46world. um not just through uh through
- 30:50the lawsuit, but through lobbying and
- 30:53hopes of legislation and things of that.
- 30:56Um and I applaud them for doing that.
- 30:57They're doing doing that on their dime.
- 31:00Uh and companies like ours are are
- 31:02benefiting through the creation of these
- 31:04businesses. And these businesses will
- 31:07also, I think, help that crusade in the
- 31:10long run, too. Because as we validate
- 31:13that these businesses are not causing
- 31:14harm to the consumer, as we validate
- 31:17that these businesses are helping
- 31:19economic growth and showing that uh you
- 31:22know it's it's improving the
- 31:24technological world to a certain extent,
- 31:26uh I think that will help shape
- 31:28legislature and help educate legislators
- 31:32as to what this business actually looks
- 31:35like. Um so I think it's good overall
- 31:38for the future.
- 31:39Well, it'll be interesting from the
- 31:41regulatory side because obviously the
- 31:42court side, you know, made some
- 31:43decisions and is kind of just finalizing
- 31:45a lot of that stuff which definitely
- 31:46we'll all be paying attention to because
- 31:48it will, as you, as you kind of point
- 31:50out, will have a lot of knock-on
- 31:52effects. And it's like you've got, you
- 31:54know, the EU trying to do a lot, but
- 31:56these are American companies, right? So,
- 31:57I imagine if we can get something going
- 31:59over here that's positive, that could
- 32:01have an even stronger effect on these,
- 32:03you know, US-based companies. But
- 32:05>> yeah,
- 32:07>> for a lot of these businesses, you know,
- 32:08the West is their biggest market. So,
- 32:11United States, Europe, um, and the EU is
- 32:16fairly stringent. So, it's not like
- 32:18they're going to walk away from having
- 32:20their business set up in the EU,
- 32:22>> right?
- 32:23>> Um, they have to figure out how to
- 32:24comply and what the minimum level of
- 32:26compliance looks like for them and where
- 32:28can they skirt it, where can they be in
- 32:29the gray area, what can they push on
- 32:31before it breaks. Um, believe me, they
- 32:33will try all of that.
- 32:35>> Well, we've definitely seen some stuff.
- 32:37They actually force changes on Apple,
- 32:38like with the type-C connectors and
- 32:40things like that. So, it definitely
- 32:42seems to be more than just paper pushing
- 32:44when it comes to this stuff. So, I look
- 32:46forward to seeing where it goes. It
- 32:47obviously has made a big impact so far
- 32:48and that's why you're sitting here now.
- 32:50Uh, so we'll continue to see that. But,
- 32:53uh, you made some other interesting
- 32:54predictions that were like a little
- 32:55more, I think, uh, unconventional around
- 32:58this. And I think one of the more
- 32:59interesting ones to me was uh that an
- 33:02organizational change rather than just a
- 33:04consumer level change which is where you
- 33:06see more like DTC teams maybe even a VP
- 33:09of DTC uh in the company. Why do you
- 33:12feel like the org chart is such an
- 33:14important part of this battle as opposed
- 33:15to just legislation or consumer
- 33:18education?
- 33:19>> It's interesting when when I started in
- 33:21the direct to consumer space and the
- 33:23payment space
- 33:25uh I was equally naive. I hadn't come
- 33:28from that side of the house. Um, it was
- 33:31kind of a different process for me to
- 33:33learn and it put me very much in the
- 33:36situ in this in the the seat of kind of
- 33:38where the where our customers are right
- 33:40now, right? I was on the production side
- 33:42of the house. I was on helping people
- 33:44build things and get to this release
- 33:46portion and when it goes into the
- 33:48market, you market your game and that's
- 33:51the way it works. you do UA marketing,
- 33:53you get your users and
- 33:57you know my website or my web store was
- 33:59just an extension of that
- 34:02and I quickly learned how that was
- 34:04wrong. We would see um in the early
- 34:08times we would see you know companies
- 34:11get excited about oh and they would
- 34:13think about it this way like somebody's
- 34:15going to build my website for me right
- 34:18and so company like ours would go and
- 34:21build this web store which company that
- 34:24the publisher might see as a website and
- 34:27when they see it that way they continue
- 34:29to market as usual right and then
- 34:32they'll come back and complain like hey
- 34:34you sold us on this this dream and we're
- 34:38not seeing any lift from it. We're not
- 34:39seeing any new customers from all what
- 34:42we found through that is we had to start
- 34:44training the companies before we could
- 34:46train the consumer as to why you needed
- 34:50to look at this differently. traditional
- 34:52marketing and even as we were going
- 34:54through the process of th those early
- 34:56days I was talking about of litigation
- 34:59that marketing said you know you can't
- 35:01take a customer from within the game and
- 35:04move them to the web store so you had to
- 35:06get them there through other traditional
- 35:09means so through your social channels
- 35:11through traditional advertising and
- 35:13things like that and then you could move
- 35:15them to that well your marketing flow
- 35:18wasn't set up for that you didn't have a
- 35:19team that was really set up for that
- 35:21team was set up to give you awareness of
- 35:24the game and then go tell you where you
- 35:26could get that game, right? And so it
- 35:30was really a UA funnel pushing to
- 35:32download and get people within the game
- 35:34and start playing it. And so you had to
- 35:38start either take that traditional
- 35:39marketing team and and bolt on these new
- 35:43practices to them. But as this became a
- 35:46full-fledged channel,
- 35:48it made sense that it should have its
- 35:50own team. Now it could live within the
- 35:52marketing team, but it's it's a hybrid
- 35:54of of marketing and it's also piece of
- 35:57product at the same time. And that shift
- 36:00that it's part of product took a while
- 36:02to get to as well. And now it's one of
- 36:05those things because like I said,
- 36:07because we come from gaming DNA at our
- 36:09company at Appcharge, uh we do
- 36:11understand that. And so whenever we're
- 36:13building these, we're working now with
- 36:15the product team, not the monetization
- 36:17team, not the marketing team. We started
- 36:19with the product team.
- 36:21>> Well, it makes sense. I shift over a
- 36:23time, right? Where where it's slowly
- 36:25making your prediction come true based
- 36:26just people. So it's not just consumer
- 36:28educations. It's company education and
- 36:30figuring out.
- 36:31>> It has to start with the company
- 36:32education. Company's not bought into it
- 36:35and has a full strategy,
- 36:37>> then they're only in it half-hearted and
- 36:39the consumer will feel it at the end of
- 36:40the day. It's kind of funny even you
- 36:43pointing out the thing about websites
- 36:44because it makes me think about how
- 36:45especially in mobile people treat their
- 36:47store page like in the in the app store
- 36:49or their Steam page or whatever as kind
- 36:51of their website and and kind of forget
- 36:53about like there's their afterthought or
- 36:54they're like oh it's a marketing thing
- 36:56for a website like if we need to pull
- 36:58people in from socials or whatever.
- 36:59Yeah.
- 36:59>> We just pull them to there and then it's
- 37:01funneling them to the store.
- 37:02>> I think they forget that it's not really
- 37:04their website either,
- 37:06>> right? It's Apple's portal to your game
- 37:10that Apple has gotten you to pay for to
- 37:13make.
- 37:13>> Yeah. The 30% you're paying for that
- 37:15website basically.
- 37:17>> Uh and then you you get nothing back
- 37:19from it. So,
- 37:20>> right. Interesting. I just appreciate
- 37:22the different like approach in thinking
- 37:24about it. Um but like on a similar
- 37:26topic, you predicted that the playbook
- 37:28would kind of finally standardize and
- 37:30DTC would kind of have like a product
- 37:32roadmap more so than just a marketing
- 37:34wish list.
- 37:34>> Yeah. which I was just talking about
- 37:37like that, you know,
- 37:38>> um product first, I think, is is the way
- 37:41that it's being seen.
- 37:43>> Um you're looking at, you know, what is
- 37:46my most basic version of the web shop
- 37:48look like or the web store. And then
- 37:51what what features am I going to bring
- 37:52into it that I know? That's my road map.
- 37:55Um what wish list things might I have?
- 37:57What does the future look like, etc. uh
- 38:00and you're you're growing those as your
- 38:02game grows or as your customer base
- 38:04grows or as you're able to start
- 38:06bringing more traffic to that channel.
- 38:09>> What do you think like the just the
- 38:10future DTC stack kind of looks for
- 38:12everyone when it's like fully integrated
- 38:14when people have this sort of
- 38:15organizational changes and these road
- 38:17maps? What does that look like for games
- 38:19going forward? In the ideal world, you
- 38:22know, the the platforms will be just a
- 38:26distribution mechanism and a means to
- 38:29get certain organics. You'll be able to
- 38:31bring your own kind of programs to be
- 38:34able to do the things you want. Payments
- 38:36uh come in there seamlessly and then
- 38:41the data
- 38:43gets granular enough. I think AI is
- 38:46going to be able to help with this as
- 38:47well. uh understanding your customer
- 38:50enough that you can get down to that
- 38:53smallest slice of segmentation.
- 38:56You know, that holy grail of do I know
- 38:59each of my customers in here enough
- 39:01through AI that the AI knows and sees
- 39:05the patterns in their play, what they're
- 39:07doing, I can go at the right time at the
- 39:10right place to make them the perfect
- 39:11offer that they will take, you know, 90
- 39:15plus% of the time. That would be, you
- 39:18know, the ultimate uh for credibility
- 39:21and forecasting and being able to know
- 39:23that you have growth and being know and
- 39:25knowing that you know your players are
- 39:29are really digging the things that
- 39:31you're doing. And when they're not in
- 39:35and when you have them segmented to that
- 39:36and they're really not engaging, you
- 39:40know you have a problem. and then a big
- 39:42enough of those segments coming together
- 39:43and you know you have a bigger problem
- 39:46and what needs to be changed and course
- 39:48corrections made etc within your product
- 39:52um to get those those things back on
- 39:54track but I think that's that's a great
- 39:56place to see where direct to consumer
- 39:58can go and where future technology comes
- 40:00in pretty readily
- 40:03>> I guess that goes to that whole idea of
- 40:04like uh owning the customer relationship
- 40:07being really important for that
- 40:08segmentation but not only that but for
- 40:10communication
- 40:11for being able to to sort of work with
- 40:13them on that onetoone basis. I mean, I
- 40:15like this idea of like AI basically
- 40:17being allowing you to have a customized
- 40:20salesman essentially on on tap for each
- 40:22player like that idea of like a one one
- 40:26teacher per student kind of thing.
- 40:28>> Yeah. And you can make it not feel
- 40:30salesy like this is your personal
- 40:33concierge within the game. How can I
- 40:34help you? you know, um, and I've seen
- 40:39some of these already where it's just
- 40:40this this conversational thing about,
- 40:43you know, oh, hey, and nice to have you
- 40:45back and, you know, good to see you
- 40:47again. I see last time you did this. Did
- 40:49you want to go play with this player
- 40:50again? It gives you this journey, you
- 40:52know, so you don't feel like I'm just
- 40:55coming in and seeing a pop-up screen,
- 40:56you know, buy more gems, right? Becomes
- 40:59very personalized.
- 41:01>> Yeah, it'll be interesting to see where
- 41:02that goes. Obviously, that's going to
- 41:04take some time to get there. But, um,
- 41:06one of the things that was interesting
- 41:07going back to the report itself, you
- 41:09know, outside of the just the
- 41:10predictions that you made, uh, was that
- 41:12it argues that it doesn't really stop
- 41:13just at games. Why do you think games
- 41:16themselves outside of regulatory issues
- 41:18and stuff like that have been kind of
- 41:19the proving ground and why copy instead
- 41:22of staying in the walled gardens for
- 41:23like apps, especially in subscriptions
- 41:25and things like that? Yeah, look, games
- 41:28have always been a great proving ground
- 41:30uh for a lot of different pieces of
- 41:33tech. Um,
- 41:36and they make it makes their way a lot
- 41:37of the time into other areas uh of
- 41:40consumer behavior and consumer products.
- 41:43So, I think that definitely
- 41:47as you start to look at what's in the
- 41:49app market, right?
- 41:52You have things that start to not just
- 41:54look like your basic product, they're
- 41:56starting to feel a little gamified. So,
- 41:59you know, you've got language learning
- 42:00apps that have leaderboards that have
- 42:04streaks to them. Um, you know, my son is
- 42:07on Snap and he's constantly doing things
- 42:11that that have gamified mechanics with
- 42:13that with with the social components
- 42:15that go with it. Um, so how can you take
- 42:19the DTOC components of giving more of
- 42:25having that direct relationship more so
- 42:28into that side of the house, right? I
- 42:31don't think it's right yet for all
- 42:33consumer apps, but things that are more
- 42:34on the gamified side. I think like these
- 42:37micro dramas that are out there is a
- 42:39great place because their business
- 42:41models are, you know, watch a bunch of
- 42:43stuff for free, hit a payw wall. Uh, oh,
- 42:46I'm hooked on this. What do I do now?
- 42:48Well, do an offer, you can buy gems, you
- 42:51can get a subscription, and all those
- 42:53things will take you forward. Wow, those
- 42:54are things we do in the games industry
- 42:56already. So finding ways to do it better
- 42:59than what they're doing it because we
- 43:00see it at a better scale. Uh and and
- 43:03we've engaged I think our players more
- 43:06than uh the app folks are engaged with.
- 43:10Uh and I think over time we can help
- 43:13those businesses
- 43:15get a much bigger lift than where
- 43:17they're at right now by bringing in all
- 43:18these different mechanics that we've
- 43:20learned through the game side of the
- 43:22house. makes sense that there's a lot
- 43:24more focus on behavior in general with
- 43:26games since that's pretty much what
- 43:27games are as opposed to apps which are
- 43:30sometimes a bit more of a product than a
- 43:32game and and obviously we kind of have
- 43:34that middle ground you mentioned of sort
- 43:35of gamified apps.
- 43:37>> A lot of the apps are are you know set
- 43:39it and forget it subscription is their
- 43:42business model.
- 43:43>> We think there's more to that out there
- 43:45and we want to be able to show them that
- 43:46how we do it in games and why it's you
- 43:49know why it makes sense for you as well.
- 43:52Makes sense. Well, uh just looking
- 43:54further into the future, like maybe
- 43:55three to five years out, maybe that's
- 43:57too little, maybe that's too long. Uh
- 43:59what is what do you think winning looks
- 44:00like uh for DTC? And I think what do you
- 44:03think could derail that? Like what are
- 44:04there some big like potential black
- 44:06swans that could be a problem uh for
- 44:08that as well?
- 44:09>> You know, regulation and court cases are
- 44:13always out there as something that could
- 44:15happen. Um, and you have to be mindful
- 44:18and stay on top of what what is uh
- 44:22doable and what's not. Um, we saw a
- 44:25little bit of it like in the EU around
- 44:27loot boxes where that was moving pretty
- 44:29well and it was a pullback. Um, it
- 44:32didn't kill anything. It just it caused
- 44:34a change in how you were able to push
- 44:36things to the consumer, how much, which
- 44:39segment of consumer, etc. So things like
- 44:42that. Um, I think ideally, you know,
- 44:45less reliance on platforms, more ability
- 44:48to be able to serve the consumer
- 44:49directly, um, discovery at the beginning
- 44:53of a of a game, getting more people in
- 44:56uh, at scale faster, getting them uh, to
- 45:00a place where they spend faster and
- 45:02spend more. Um, all those things over
- 45:05time would be kind of the holy grail.
- 45:09>> Makes sense. It's definitely uh
- 45:10something I think we hope to see going
- 45:12forward just because like in theory it's
- 45:14better for the players, it's better for
- 45:15the the game companies and Lord knows at
- 45:18this point I think we could all use some
- 45:20some more wins in the game industry uh
- 45:21for everyone's sake. So be good. The
- 45:24good thing is like and and I know
- 45:26there's so much doom and gloom out
- 45:28there, but this is a space that is
- 45:30continuing to do very very well and the
- 45:34companies that are adopting it using
- 45:36companies like Appch charge to move it
- 45:38forward are winning very strongly. Uh
- 45:42they're seeing their revenues increase.
- 45:43They're seeing their net margins
- 45:45increase. Uh these are games that are
- 45:47already making really good money going
- 45:49into like very very good money. uh and
- 45:53it will only get better for them over
- 45:55time. It will also make uh how the game
- 45:58evolves better because they now have
- 46:00that direct interaction with the
- 46:01customer when they're ready to make new
- 46:03games. They'll be able to better
- 46:05understand what their audience likes to
- 46:07be able to shift them and their audience
- 46:08is getting bored or tired with
- 46:10something. And then the games that are
- 46:11lucky enough, I think, to make it out
- 46:13into other areas of entertainment, film,
- 46:17television, shorts, anything like that,
- 46:20they can be distributed and marketed now
- 46:22directly to the consumer through the
- 46:24channels that they're already using. So,
- 46:26it's a great piece to think of for that
- 46:28future. And for the games industry, this
- 46:30is kind of one of the better places to
- 46:32be right now.
- 46:34>> We'll definitely see. I don't imagine
- 46:36everything goes perfectly smoothly for
- 46:37that just because that's not been the
- 46:39history of games and regulation and
- 46:41everything else financials. So, uh we'll
- 46:43hope that at least it gets to the to the
- 46:45right place at the right time. Um we
- 46:47like to kind of end things off here with
- 46:49just kind of some rapid fire questions
- 46:50that are more maybe maybe some hot
- 46:52takes, maybe not. But, uh you know, feel
- 46:54free to just be a little more off the
- 46:55cuff with these. But, uh we'll start
- 46:57with like a I think an easy kind of yes
- 46:59no sort of one, but feel free to
- 47:00elaborate a little if you want, which is
- 47:02uh 2030. Do we see Apple and Google's
- 47:0530% cut effectively dead? Yes or no?
- 47:09>> Dead's a strong word. I think um we see
- 47:12it drastically reduced either by force
- 47:15or by uh
- 47:18the push of the consumer and and the
- 47:20public perception of where what is fair.
- 47:25That makes sense. I don't think I don't
- 47:27think it ever gets fully killed,
- 47:28>> right?
- 47:29>> They still run a business. They still
- 47:31run a service. There's there's a certain
- 47:33amount that that value has to it. It's
- 47:35just not 30%.
- 47:36>> Right. There's some amount of
- 47:37justification that they can make. It's
- 47:39just finding where that that number
- 47:40actually should land on. That
- 47:43makes sense. Well, all right. So, so why
- 47:46don't you name uh one studio that you
- 47:48think is crushing DTC right now and one
- 47:50big category that seems to be kind of
- 47:52asleep at the wheel.
- 47:54>> I think uh I think a company called Huge
- 47:57is crushing it right now. Uh if you look
- 47:59at their public filings from over the
- 48:01course of the last year, just what
- 48:02direct to consumer has done through
- 48:04their revenue, their curve is just kind
- 48:06of hockey stick as a result.
- 48:07>> Wow.
- 48:08>> I think they're doing great with that.
- 48:10Um
- 48:11I think uh
- 48:14sleep at the wheel.
- 48:18It's hard to say, just not as big yet is
- 48:21um I would say more of the uh the core
- 48:24and the midcore type games that are out
- 48:26there. um as those grow, being able to
- 48:29to access those consumers better, they
- 48:32do less transactions, but they spend
- 48:34more per transaction.
- 48:37And uh when you can get the right
- 48:39consumer within that flow who feels that
- 48:41they're getting really special things,
- 48:43you can really unlock a lot for your
- 48:45game.
- 48:45>> That definitely seems like a category
- 48:47that absolutely could benefit from that
- 48:48relationship, especially with the the
- 48:50sort of whale type players and and the
- 48:52way that they integrate into those
- 48:53games. I could definitely see that being
- 48:55>> Yeah.
- 48:55>> big thing. It surprises me if they're if
- 48:57they're not really doing a good job of
- 48:58it yet.
- 48:59>> You can see it being done really well
- 49:00with some of the older games that are
- 49:02out there. Like an Eve Online, for
- 49:03instance, is just
- 49:04>> Oh, yeah,
- 49:06definitely. What do you What would you
- 49:08say is the dumbest reason you've heard
- 49:10of for studio not wanting to do DTC?
- 49:14>> They're just too busy.
- 49:15>> Too busy to make money.
- 49:16>> Yeah. Too busy to make more money.
- 49:18>> That's that that is a pretty stupid
- 49:20reason. I think that that that needs
- 49:22that organizational shift you were
- 49:24talking about, right? to actually if
- 49:25you're too busy then that means you need
- 49:27to hire someone that could that could do
- 49:28that.
- 49:29>> Yeah. And you know it just takes some
- 49:30education that the hiring of that person
- 49:33is the investment you make to make a lot
- 49:35more money than what that person is
- 49:37being paid over time.
- 49:39>> How quickly can you get there? And it's
- 49:41pretty quick.
- 49:42>> Well, I mean it sounds like you guys'
- 49:44game background may help with that a
- 49:46little bit in terms of like, hey, this
- 49:47is not some weird outside business sort
- 49:49of thing. Like we get it from a game's
- 49:50point of view. we can kind of help you
- 49:52figure it out from a game's point of
- 49:53view so you're not so busy uh maybe you
- 49:55could be like you know busy with other
- 49:57things when you're already making some
- 49:58money from this.
- 49:59>> Yeah, absolutely. Absolutely.
- 50:02>> Well, cool. Well, thanks so much for
- 50:03joining us today. I I I hope everyone
- 50:05gets a chance to read that report. Great
- 50:06to get actual solid data from people. Uh
- 50:08as you know, there's a lot of talk about
- 50:10this stuff, but the more data we get,
- 50:11the more I think we can convince those
- 50:13people to get past some of those dumb
- 50:14reasons. So, really appreciate that. And
- 50:17we'll uh I think we'll we'll maybe we'll
- 50:18check back another time and see how
- 50:20those predictions are going on
- 50:21timelines.
- 50:22>> And uh if people need any more
- 50:24information on this, like we said, you
- 50:25can get the report at app outcharge.com.
- 50:28Uh there's a lot of other resources
- 50:29around what direct to consumer is and
- 50:31how we operate. And if you're interested
- 50:33in doing business with us, you can get
- 50:34in contact with us through there.
- 50:36>> Cool. Well, if you're looking for
- 50:37anything more than than what you heard
- 50:39on this podcast, sounds like David might
- 50:41be a guy to talk to. Uh so so give that
- 50:43a look and we'll we'll try and make sure
- 50:44to link to the uh the report here in the
- 50:47uh show notes for those of you
- 50:48listening. But in the meantime, uh
- 50:50thanks again for joining us, David. And
- 50:51uh we we look forward to seeing where
- 50:53DTC goes from here.
- 50:55>> Great. Thank you.
- 50:56>> Thanks everyone for tuning in.
- 50:59>> If you enjoyed today's episode, whether
- 51:01on YouTube or your favorite podcast app,
- 51:03make sure to like, subscribe, comment,
- 51:06or give a fivestar review. And if you
- 51:08want to reach out or provide feedback,
- 51:10shoot us a note at podcastnavic.co
- 51:13or find us on Twitter and LinkedIn.
- 51:15Plus, if you want to learn more about
- 51:17what Navic has to offer, make sure to
- 51:19check out our website, www.navic.co.
- 51:22There you can sign up for the number one
- 51:24games industry newsletter, Navic Digest,
- 51:27or contact us to learn about our
- 51:29wide-ranging consulting and advisory
- 51:31services. Again, that is www.navic.co.
- 51:36Thanks for listening and we'll catch you
- 51:37in the next episode.
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