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What Game Studios Still Get Wrong About DTC — Transcript

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  1. 0:00[music]
  2. 0:04Welcome to the Navit Gaming Podcast,
  3. 0:07where it is our mission to explore the
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  32. 1:18Now, let's jump into the episode.
  33. 1:21Hello everyone. I'm your host Devin
  34. 1:22Becker and today I'm delighted to be
  35. 1:24joined by David Stelzer, CEO of
  36. 1:26Appcharge. Appch charge is an AI native
  37. 1:29DTC platform trusted by Top Grossing
  38. 1:31Games. And today we're going to explore
  39. 1:32some interesting data and predictions
  40. 1:34around DTC related to a recent report
  41. 1:36released by Appcharge. But just to start
  42. 1:38things off real quick, uh David, could
  43. 1:40you give us just a quick overview of
  44. 1:41your background and Appch charge?
  45. 1:43>> Yeah, absolutely. Um I've been around
  46. 1:45the gaming business for quite some time
  47. 1:47now, about 30 years. um started off as
  48. 1:50an attorney and then moved over to
  49. 1:52becoming an agent where I helped uh game
  50. 1:55makers find means to make their games,
  51. 1:57get their money, put their presentations
  52. 1:58together. moved to Epic Games for about
  53. 2:02eight years where I ran the Unreal
  54. 2:03Engine business for Epic all through
  55. 2:06Fortnite and then moved into the direct
  56. 2:09to consumer space on the payment side
  57. 2:11was the president of Exola for two years
  58. 2:14and have moved over to uh Appcharge uh
  59. 2:17almost a year ago now at this point.
  60. 2:19>> Definitely a lot of interesting stuff
  61. 2:20going on then from from all your former
  62. 2:22stuff as well as your current. So
  63. 2:24>> yeah, must must be interesting to watch
  64. 2:25from the from the side. It's [snorts]
  65. 2:27been a journey. I've gotten to I would
  66. 2:29say I've gotten to touch almost every
  67. 2:31stage of of the business from uh
  68. 2:34ideating what you want to make through,
  69. 2:37you know, getting the basics of making
  70. 2:38that thing to finding capital to make
  71. 2:41it, the production cycle. And now is the
  72. 2:44great part. That's this post-release and
  73. 2:46making money portion.
  74. 2:48>> Something everyone wants to do at this
  75. 2:49point, especially in the games industry
  76. 2:51right now. um you just uh you just you
  77. 2:54guys just released uh an interesting
  78. 2:55report that we're kind of like focusing
  79. 2:56on a little bit at the beginning here.
  80. 2:57Why don't you just kind of quickly tell
  81. 2:59about the report and and kind of some
  82. 3:01maybe high level things about what it
  83. 3:02mentioned.
  84. 3:03>> Yeah, it's available for people to read
  85. 3:05and uh it's basically a post report
  86. 3:08coming out of GDC and what we saw at GDC
  87. 3:10this year back in March. Uh but
  88. 3:13summarizing all of that data and the
  89. 3:16title of this report kind of says it
  90. 3:18all. direct to consumer is already a 17
  91. 3:20billion mark 17 billion market for
  92. 3:23mobile gaming. Uh and then it goes on to
  93. 3:26break down what we're seeing within that
  94. 3:28mobile market. Um how much revenue is
  95. 3:31there, where the revenue is coming from,
  96. 3:33how people are making that money, etc.
  97. 3:37>> And where can people find this report?
  98. 3:40>> You can find it at our website on
  99. 3:41appcharge.com.
  100. 3:43>> Perfect. Well, uh, one of the things I
  101. 3:45found interesting, you know, going
  102. 3:46through the report was, uh, that 52
  103. 3:48respondents or 52% of respondents still
  104. 3:51haven't made significant changes to
  105. 3:52their monetization strategy. Why do you
  106. 3:55see more than half the industry just
  107. 3:56seeming to stand still on monetization
  108. 3:58here?
  109. 3:59>> I think there's a couple reasons here. I
  110. 4:01think one of those reasons is uh,
  111. 4:04they're happy with the way that things
  112. 4:05are going. I think organizationally they
  113. 4:08haven't quite wrapped their head around
  114. 4:10what's necessary to do it. I think it's
  115. 4:12a very difficult thing to do. Uh I think
  116. 4:15fear of what's going to hap happen from
  117. 4:19the platform side. Would there be
  118. 4:21retaliation? Will I lose my organics or
  119. 4:23things to that effect? Uh will I confuse
  120. 4:26my consumer in that regard? Will I turn
  121. 4:28them out of my business? I think all of
  122. 4:30those things help to make that up.
  123. 4:32>> Makes a lot of sense. Definitely a lot
  124. 4:33of concerns there. Um, and you guys
  125. 4:36split the field into innovators,
  126. 4:37operators, and late adopters. With 62%
  127. 4:40of people showing up behind the curve,
  128. 4:42what actually separates the 14% pulling
  129. 4:44ahead? Is it is it budget, talent,
  130. 4:46timing, something structural, or just
  131. 4:48not caring as much about those those
  132. 4:50risks?
  133. 4:51>> I think timing and early adoption is
  134. 4:53really proving to win like it does in a
  135. 4:55lot of other places. You have uh it's
  136. 4:59different though. I think in like in
  137. 5:01certain places where you don't have a
  138. 5:02crowded field, you can get ahead.
  139. 5:05TOC doesn't really matter for that. But
  140. 5:07what is winning is the fact that people
  141. 5:09are trying something different than what
  142. 5:12their competitors might be trying. And
  143. 5:13we see this really making a big
  144. 5:15difference in areas like social casino.
  145. 5:17And so the early early adopters here are
  146. 5:21really pulling ahead. Um, they're
  147. 5:23showing that they can get pretty large
  148. 5:25percentages of their business moved to
  149. 5:27direct to consumer because they've been
  150. 5:29doing this for a bit. They've trained
  151. 5:30their consumer about how to go into the
  152. 5:32direct to consumer channels and get
  153. 5:35better deals on the things that they
  154. 5:36want, which makes them enjoy their games
  155. 5:39more, play for longer, and ultimately
  156. 5:42spend more time and money with that
  157. 5:44product.
  158. 5:46>> Definitely sounds like a win-win,
  159. 5:47assuming you can navigate the the
  160. 5:49hurdles and everything there.
  161. 5:51>> Correct.
  162. 5:52Well, in that topic though, like I think
  163. 5:55a lot of the hesitation sometimes comes
  164. 5:57around just understanding DC DTC. I know
  165. 5:59we've talked about a lot uh at Navic and
  166. 6:01I think it's something that I mean
  167. 6:03everyone should be paying attention to
  168. 6:04whether they're doing it or not, but
  169. 6:06only like a quarter of respondents to
  170. 6:08that uh survey said they're truly
  171. 6:10confident in their DTC understanding.
  172. 6:12Where's like the biggest blind spot you
  173. 6:14see and and I think studios like maybe
  174. 6:16think they get but they don't or just
  175. 6:18just some of these misunderstandings? I
  176. 6:21think because it's still, you know, it
  177. 6:23it's become a more accepted piece of the
  178. 6:26business, but when you're not in it
  179. 6:29doing it every day and looking at it
  180. 6:31from the outside, you have a very narrow
  181. 6:34view of what it is and how it works. So,
  182. 6:36you think, okay, I I build a website and
  183. 6:39comes my web store and then, you know,
  184. 6:42uh my customers just move there and it's
  185. 6:44great. Um and then you want you wonder
  186. 6:47well what if they don't and then you
  187. 6:49know I built this thing and I built it
  188. 6:51and they didn't come but the promise was
  189. 6:52they would come and they didn't come. Um
  190. 6:55the people who are successful here
  191. 6:57realize that this is another line of
  192. 7:01marketing and UA and what the things
  193. 7:03that they need to do in order to move
  194. 7:06customers to a place in order to train
  195. 7:08customers to a place in order to make it
  196. 7:10part of the customer loop of how they
  197. 7:13behave uh when they're playing and and
  198. 7:16interacting with your your product. And
  199. 7:19so new teams need to be built for this.
  200. 7:22In addition to new teams, you need uh
  201. 7:24different ways of doing your marketing,
  202. 7:26different ways of doing uh your UA
  203. 7:30that's specific to getting people into
  204. 7:32web stores or getting people to pay off
  205. 7:35store. So you're you're retraining them
  206. 7:37to a certain extent. And I think a lot
  207. 7:41of companies see that as either a lot of
  208. 7:43work that they're not ready for. um they
  209. 7:46think that to build that team, maybe
  210. 7:48they don't have the money to hire yet or
  211. 7:51the the bandwidth to hire for that or
  212. 7:55they they just don't understand what's
  213. 7:57going to go into that uh
  214. 8:00having this other kind of thing on the
  215. 8:01side and they just they're they're
  216. 8:04afraid to attack it at this time.
  217. 8:06Do you find yourself having to do a lot
  218. 8:08of education or like appar as a whole on
  219. 8:11these subjects? I mean training them or
  220. 8:13like just better educating them on the
  221. 8:15the subject.
  222. 8:16>> It's gotten easier over time, right? So
  223. 8:18the ones who are in uh well, let's let's
  224. 8:21back up even like I don't have to
  225. 8:23explain direct to consumer from its
  226. 8:26beginning to everybody anymore. You
  227. 8:28know, there was a time and it wasn't too
  228. 8:30long ago where it's like what do you
  229. 8:31mean direct to consumer in games? you
  230. 8:32can't do that because and now it's
  231. 8:36become more of a what are the different
  232. 8:38ways that I can do it and how can I do
  233. 8:40it without breaking the rules while I do
  234. 8:44and so that that's become a bit easier
  235. 8:46to explain the rules haven't fully fared
  236. 8:49themselves out completely so we work
  237. 8:51within what we have at the moment uh but
  238. 8:54that's part of our job at upcharge is to
  239. 8:55explain those to the customer uh where
  240. 8:58they can play where they can't play
  241. 8:59where if they play it could be a little
  242. 9:01bit more risky
  243. 9:02Uh, and then it's also to help train
  244. 9:04them. What does a proper stack look
  245. 9:06like? So, what do you need to do this?
  246. 9:09What do you need to do it? Well, what's
  247. 9:11the part that you do? What's the part we
  248. 9:13do, etc.
  249. 9:14>> What is the the part that you do? Just
  250. 9:16to be clear for people that aren't
  251. 9:17familiar with Appcharge.
  252. 9:18>> It's magic. No, [laughter]
  253. 9:22we The thing is, you know, there's a
  254. 9:25number of companies who do what we do.
  255. 9:27Um, I worked for another one of them.
  256. 9:30What I find that's special about
  257. 9:32Appcharge is it's the only company that
  258. 9:34I see in this space that the technology
  259. 9:38and the people that are here to give the
  260. 9:41advice that they give have made these
  261. 9:43types of games before in their career.
  262. 9:45And therefore, our stack is built from
  263. 9:47game makers who have released these
  264. 9:49types of games who understand what it
  265. 9:51takes to do real monetization,
  266. 9:54understand what it takes to do real
  267. 9:55payment processes and and the M process,
  268. 9:58the immersion of record process and
  269. 10:00ultimately web stores and how they need
  270. 10:02to continue to grow and evolve uh over
  271. 10:05time. So I think that that's kind of
  272. 10:09Appcharg's superpower in that regard.
  273. 10:12And then we advise the companies based
  274. 10:14on what they're doing in terms here's
  275. 10:16what we see through a swath companies we
  276. 10:19work with who are the top top companies
  277. 10:21in the market and what's working within
  278. 10:24all of these groups and we can segment
  279. 10:26that you know what's working in mobile
  280. 10:28games what's working within uh casual
  281. 10:31mobile what's working within casino uh
  282. 10:34what are the nuances we've seen that
  283. 10:36[clears throat] others have tried that
  284. 10:38are making progress on and through that,
  285. 10:42you know, we can help them build things
  286. 10:44into their stack that help them uh get
  287. 10:47out ahead of their competition and
  288. 10:49ultimately keep engaging with their
  289. 10:51consumer better because that's the
  290. 10:53ultimate goal here, right? Is we want to
  291. 10:55make something that number one helps the
  292. 10:58company build more net revenue because
  293. 11:00they're saving money off the platform
  294. 11:02fees, which is the promise of DDC. But
  295. 11:05the the uh unexpected thing that's
  296. 11:08happened through that as well is you're
  297. 11:10now keeping all the information
  298. 11:11regarding your player. You can have a
  299. 11:13direct relationship with your player.
  300. 11:15You can figure out how to segment your
  301. 11:17player better to give better offers to
  302. 11:19each of those different players, which
  303. 11:20is what will help you. And then in
  304. 11:22addition to that, not only you're
  305. 11:24getting the the market economics of the
  306. 11:26better net, now you're getting happier
  307. 11:28customers who tay longer. You tend to
  308. 11:31spend more. And so your gross revenue is
  309. 11:33going up at the same time your net is.
  310. 11:35And it's a win-win there.
  311. 11:36>> Well, that makes sense. It I mean, it
  312. 11:38sounds like a lot of it also is not just
  313. 11:39the service, but like best practices. Uh
  314. 11:42especially when you're dealing with I
  315. 11:43mean, are you dealing with like a lot of
  316. 11:45people that are new to DC? Are you
  317. 11:47dealing with people that have done some
  318. 11:48and are looking for just a different
  319. 11:50platform? Like how much would you say is
  320. 11:52is kind of new versus experienced? I
  321. 11:54would say it's probably about 60 to 70%
  322. 11:58uh experienced people that we are
  323. 12:00transitioning into a better experience
  324. 12:03with about 30% that are completely new
  325. 12:06to the space. Um and they're not new to
  326. 12:09monetization. They're they have very
  327. 12:11very successful game products on the
  328. 12:13market, but we're helping to make them
  329. 12:15more profitable. We're helping them to
  330. 12:18kind of get into this scenario of how
  331. 12:20they control, you know, dealing with
  332. 12:22their customer, how they control the
  333. 12:24flow of information, how they track
  334. 12:26spend, how they market to people. Uh
  335. 12:30they create a bifurcation almost of like
  336. 12:32different types of UA, right? of you
  337. 12:35know I have UA that takes the customer
  338. 12:37to download the product and take them
  339. 12:40through the initial flow and then I have
  340. 12:42other means of doing things that push
  341. 12:44them to my other sources of direct to
  342. 12:46consumer revenue ultimately to a web
  343. 12:49store where I take them out of that that
  344. 12:53initial platform experience alto
  345. 12:55together.
  346. 12:57Has it gotten to the point with um you
  347. 12:59know pushing this more and more into the
  348. 13:00products that uh you're ever taking uh
  349. 13:04new new players into uh web shops or
  350. 13:07things like that during the first-time
  351. 13:08user experience or is this still more
  352. 13:10like a advanced users kind of thing?
  353. 13:12>> No, you're getting them within I would
  354. 13:14say even within the training portion
  355. 13:16sometimes. Right. So, um, I did another
  356. 13:19podcast earlier in the week where we we
  357. 13:21went through this live on on air and
  358. 13:23looked at a couple different games and,
  359. 13:25you know, some of them waited until they
  360. 13:28were into the gameplay and hit a payw
  361. 13:30wall and that's the place where they
  362. 13:31pushed them. Some of them in the initial
  363. 13:34onboarding as they were doing the
  364. 13:35training sessions gave a bifurcation of,
  365. 13:38you know, go here and here's your offer
  366. 13:41or go here and you can get a better
  367. 13:43offer. And you know the other piece too
  368. 13:46is in the in the in the onboarding flow.
  369. 13:50Um you're kind of doing some training as
  370. 13:52well where you can you have
  371. 13:53opportunities to push over to the web
  372. 13:55stores and other TOC portions where it's
  373. 13:58you know if you give us your email and
  374. 14:01you get an additional bonus if you load
  375. 14:03your credit card in you get an
  376. 14:04additional bonus. And those loadins you
  377. 14:07kind of move that cycle back over to the
  378. 14:09web store. And in doing so, you've now
  379. 14:11trained them that, hey, when I'm over
  380. 14:13here and I'm giving information or I'm
  381. 14:15doing things, I get better economics.
  382. 14:17>> So, I mean, obviously, like the focus
  383. 14:19for game developers is usually about,
  384. 14:20you know, the the fees from platform
  385. 14:23holders and trying to reduce those um as
  386. 14:25well as getting a bit more direct
  387. 14:27relationship with the with the players,
  388. 14:29right? But, you know, as you mentioned,
  389. 14:31some of it is marketing to the players
  390. 14:32of like a better deal for them. I mean,
  391. 14:34are you seeing players generally find
  392. 14:37that that's the case, that they're
  393. 14:38spending more even, uh, that they're
  394. 14:40finding that like this is like a deeper
  395. 14:42relationship with the game, that just
  396. 14:44overall like better impact on the
  397. 14:46players and not just a well, we're
  398. 14:47cutting our own costs over here kind of
  399. 14:49thing?
  400. 14:49>> No, it's not cut. I mean, cutting your
  401. 14:51own cost is just the beginning. Yeah,
  402. 14:53that's like Okay, that's and I think
  403. 14:57that's where most of the companies think
  404. 14:59their value is in coming to DTOC and
  405. 15:01it's just the tip of the iceberg, I
  406. 15:03would say.
  407. 15:04um by getting players to have better
  408. 15:08offers and know you're doing a a mental
  409. 15:11change in the way that they operate.
  410. 15:13Right? So there there was this whole
  411. 15:15shift that had to be done and it is kind
  412. 15:18of this this play over here on your
  413. 15:21device but pay over here in this other
  414. 15:24environment, right? That takes training
  415. 15:27to get people there. And in doing so and
  416. 15:30taking them to their environment, you've
  417. 15:32shown them every time, hey, there's a
  418. 15:34better value proposition for you over
  419. 15:36here. And that better value proposition
  420. 15:39might have been more expensive than what
  421. 15:42you were getting in on the platform, but
  422. 15:45you're getting more as a result of it,
  423. 15:47right? So you can see that you're
  424. 15:50getting better economics for both the
  425. 15:52player and for the game maker in that
  426. 15:55scenario. They might spend more. That
  427. 15:58higher spend gives you greater margin at
  428. 16:00the same time. So your gross re like I
  429. 16:02said your gross revenues would go up as
  430. 16:04well as your net margin. And then happy
  431. 16:06customers tend to come back and repeat
  432. 16:08those experiences. So it grows grows and
  433. 16:11grows your margin again. Um so that's
  434. 16:16part of it. And then I would say the
  435. 16:18data that you get from all of this over
  436. 16:20the long term I think is going to be a
  437. 16:23real value uh and something that becomes
  438. 16:27you know very protected by the game
  439. 16:29makers in the same way and Google have
  440. 16:31been protecting it now for years.
  441. 16:33>> I mean it sounds like it's definitely
  442. 16:34been effective so far and something
  443. 16:36worth continuing especially for players
  444. 16:38if they're getting a better deal out of
  445. 16:39it. But I'm kind of curious, like you
  446. 16:40mentioned a little vaguely about some of
  447. 16:42that better value proposition. And I and
  448. 16:44I'm curious like what do you find is
  449. 16:46kind of not necessarily the most
  450. 16:47effective, but just kind of the best
  451. 16:48win-win for both players and game
  452. 16:50developers when it comes to that value
  453. 16:52proposition being like discounts? Is it
  454. 16:54loyalty bonuses? Like things you get for
  455. 16:56repeat purchases? What do you find is
  456. 16:58like kind of the best strategy? It seems
  457. 17:00like so far that
  458. 17:01>> it's a mix of all those things and I
  459. 17:05think different segments of of players
  460. 17:08have different things that work better
  461. 17:09for them.
  462. 17:11>> Um, whales want, you know, the best
  463. 17:13offer that you can give with the best
  464. 17:16loyalty and the best things that I'm
  465. 17:18going to get as trailing. Um, there's
  466. 17:20bragging rights that come with it and
  467. 17:22all things. Um, I think starting players
  468. 17:25who are used to grinding, um, want
  469. 17:28something that finally pulls them out of
  470. 17:29the grind that makes them spend money
  471. 17:31and it's too good to pass up. Uh, and
  472. 17:34then the idea that you can still grind
  473. 17:36and get stuff, you know, if you go
  474. 17:39through processes, give information, and
  475. 17:41then come and play, you know, where are
  476. 17:44you going to check your loyalty points?
  477. 17:45Well, I'm going to check it over here um
  478. 17:48platform. Uh, and then I'm going to get
  479. 17:50more offers that are thrown at me
  480. 17:51through there if I do stuff or maybe I
  481. 17:54can spend just a little bit. So, it
  482. 17:56really just depends. I think
  483. 17:59knowing your player, which is what
  484. 18:01you're getting from this, being able to
  485. 18:04do uh the proper segmentation. I think
  486. 18:07that's where we're seeing a ton of value
  487. 18:09right now, is the companies that can
  488. 18:12make the thinner slices of segmentation
  489. 18:14are able to provide the best value to
  490. 18:16the best group of players because
  491. 18:18they're really getting to know in
  492. 18:19smaller bites and they're they're
  493. 18:21performing better as a result.
  494. 18:24So you're finding that like more
  495. 18:25customized offers are being beneficial
  496. 18:28like where you're offering something to
  497. 18:29a player that you're not offering to
  498. 18:30another player for example
  499. 18:33>> right now I mean onetoone segmentation
  500. 18:35would be the holy grail and it's just
  501. 18:37not there but groups of players I would
  502. 18:40say and the more that we can slice these
  503. 18:43groups down into small genres of of what
  504. 18:46we can cohorts of what we we can
  505. 18:48understand then we can give a a an offer
  506. 18:51to that group that we believe uh we're
  507. 18:54not leaving people out, right? Or if we
  508. 18:56had too big of a sample, part of that
  509. 18:58sample at the top, part of it at the
  510. 19:00bottom would drop out statistically
  511. 19:03because it's not for them. So the more
  512. 19:05that you can get down into the science
  513. 19:07of okay, do we have the best offer for
  514. 19:10the best group of people? Have we
  515. 19:11matched those things together properly
  516. 19:13so that the you have the most effective
  517. 19:15use of your your marketing basically in
  518. 19:17your funnel?
  519. 19:19Do you find it to be an effective
  520. 19:21strategy or a deterrent sometimes to
  521. 19:23offer certain things on say a web shop
  522. 19:26that you don't offer in game? Whether
  523. 19:27that be like a certain item or not
  524. 19:30necessarily just a certain offer, like
  525. 19:31not necessarily a certain price or a
  526. 19:32certain bundle, but really like
  527. 19:33something that you can only get if you
  528. 19:35go there versus in there in terms of
  529. 19:38like really getting people to go there,
  530. 19:40really getting people to make a
  531. 19:41purchase. Uh like an exclusive to that.
  532. 19:44>> Yeah, absolutely. Um, you know, and
  533. 19:48console games, PC games have been doing
  534. 19:50that for a while, right? You know, come
  535. 19:52to the store, buy something as opposed
  536. 19:54to an offer that's that's uh through
  537. 19:57your normal flow. Um, Fortnite would be
  538. 20:00a good example of that, for instance.
  539. 20:01So, those things work have worked on the
  540. 20:04PC side well, and they work really well
  541. 20:05within the mobile space, too. Yeah, I
  542. 20:07just always wor worry about um you know
  543. 20:09people complaining that like that that's
  544. 20:10the only way they can get that thing and
  545. 20:12that they can't make a purchase through
  546. 20:13the web shop for some reason or another
  547. 20:15like payment processors being obviously
  548. 20:17not the same.
  549. 20:18>> Well, you push that through through
  550. 20:20loyalty or other types of things where
  551. 20:22you don't have to pay but yeah, you come
  552. 20:24to a different location to do things um
  553. 20:27to allow us to see more of what you're
  554. 20:29doing and who you are and we reward for
  555. 20:32that. If it's not the instant reward of
  556. 20:34buying, there's the do things for a
  557. 20:36little bit and then we might get
  558. 20:38>> Nice. Well, I want to talk briefly about
  559. 20:39some predictions you made a little while
  560. 20:40ago that I think are worth revisiting
  561. 20:42now that you know it's been a little bit
  562. 20:44of time.
  563. 20:44>> See how well they've stood up since.
  564. 20:46>> Yeah, I'm not sure the exact date you
  565. 20:48made these, but it was definitely not
  566. 20:49just yesterday. So,
  567. 20:50>> yeah, I want to say probably around
  568. 20:52January at at uh at a conference or
  569. 20:54something like that.
  570. 20:55>> Well, things move fast, so it might as
  571. 20:57well have been five years ago, right?
  572. 20:58So, uh, we just we'll just start with a
  573. 21:00with a simple one like around some of
  574. 21:01the stuff we've been talking about,
  575. 21:02which is you said web stores are
  576. 21:04becoming basically native to to games
  577. 21:06and then the psychological barrier for
  578. 21:08most players is basically gone. Like
  579. 21:10it's just another place they they spend.
  580. 21:13Do you think that's true for the average
  581. 21:14player yet or still mostly just like the
  582. 21:16really engaged spenders, people looking
  583. 21:18for deal, people that are already loyal,
  584. 21:20things like that?
  585. 21:21>> I don't think it's hit quite where I
  586. 21:23predicted, but it's moving there, I
  587. 21:26would say.
  588. 21:27um we are seeing more
  589. 21:30uh I would say more of the transactional
  590. 21:34value or more of the overall
  591. 21:35transactions that are happening with our
  592. 21:37customers over time being moved to
  593. 21:41direct to consumer which would support
  594. 21:42that thesis right um and you know within
  595. 21:46the industry we're seeing an average of
  596. 21:48like 10% up to 25% but some companies
  597. 21:52moving into 30% 40% all the way up to
  598. 21:55almost 60% % uh companies that I'm
  599. 21:58talking to now would love to to get
  600. 22:00themselves to, you know, 80 to 90% in in
  601. 22:04the direct to consumer side, which means
  602. 22:06that they're bought into it. And if
  603. 22:09they're bought into it, then customers
  604. 22:12are going to be pushed through funnels
  605. 22:14that will get them there. Um, so I think
  606. 22:17over time we'll get there. Maybe, you
  607. 22:20know, it's not going to be within this
  608. 22:21year, but it's definitely moving in that
  609. 22:23direction.
  610. 22:24um
  611. 22:26in terms of like
  612. 22:28the barriers uh and the retraining of
  613. 22:32the customer, I think that that's
  614. 22:33getting better over time, too, because
  615. 22:36the more it's being done and like we're
  616. 22:38just talking about, the more you can get
  617. 22:40segmentation and understand the
  618. 22:41segmentation of your players, the easier
  619. 22:44those offers become. It's less of a
  620. 22:46like, well, do I really want to go over
  621. 22:47there and do that? It's more of like,
  622. 22:49oh, yeah, yeah, I know I'm going to get
  623. 22:50something better over here. Um, and
  624. 22:53maybe they don't make all their
  625. 22:54transactions within the DTOC space.
  626. 22:56Maybe there's some quick things that
  627. 22:58it's just easier for them to do within
  628. 23:01the game itself, but you know, at least
  629. 23:03within the United States right now, we
  630. 23:05can do direct payment links from there.
  631. 23:07Uh, so we don't have to push them to uh
  632. 23:10a web store and they can actually still
  633. 23:12pay off platform. It's helping the
  634. 23:14developer side of things. Their credit
  635. 23:16cards information is already saved in
  636. 23:18there. Their geographic information is
  637. 23:20already saved in there. So they have a
  638. 23:21fairly seamless experience in the same
  639. 23:23way they would going through Apple Pay
  640. 23:25or Google Pay direct platform. And so we
  641. 23:27have various ways through through the
  642. 23:29the funnel to be able to make this an
  643. 23:31easier process for them for the
  644. 23:33different ways that they want to pay
  645. 23:34based on what they're doing.
  646. 23:36>> Well, as you say, it's like it's not
  647. 23:39anywhere near 100% yet, right? And it
  648. 23:40may take a while to get there outside of
  649. 23:43just education of like this is a better
  650. 23:45deal here. And I think let's say let's
  651. 23:47say everyone gets to the point where
  652. 23:48it's like obvious it's a better deal.
  653. 23:50What do you think personally is the
  654. 23:52biggest hang-up that stops people? Is it
  655. 23:53just convenience? Is it just I don't
  656. 23:55want to go to another place? Is it I
  657. 23:57don't want to set up another payment
  658. 23:58thing?
  659. 23:59>> Yeah, I think I think
  660. 24:02that's always a bit of friction is oh, I
  661. 24:04have to give my credit card again if
  662. 24:05that's one of those things or oh, I have
  663. 24:07to give my email again. So, I think that
  664. 24:10um when you're getting to that point,
  665. 24:13making sure if it's at the beginning of
  666. 24:15a game, like you've just brought in a
  667. 24:16new user, make sure that you're making
  668. 24:19it easy for them in that process of
  669. 24:21onboarding and becoming part of the norm
  670. 24:23of their onboarding process that doesn't
  671. 24:25feel weird. I think we are starting to
  672. 24:28get past the point of
  673. 24:31wait, I'm playing this game right now
  674. 24:33and now I'm being pushed to go somewhere
  675. 24:34else. this feels fake or fraudlike, you
  676. 24:38know, we seem to not be getting that
  677. 24:41anymore. So, that barrier is starting to
  678. 24:43go away. Um, the more and more that
  679. 24:47things become uh less frictional, the
  680. 24:50more that they become part of the way
  681. 24:53people understand that this is how the
  682. 24:54game flow works. I come in, they teach
  683. 24:57me how to do stuff, and oh, I need to
  684. 25:00create an account right now. Well,
  685. 25:02here's the benefits of creating an
  686. 25:04account.
  687. 25:05tell the consumer what those benefits
  688. 25:07are, but at the same time game makers
  689. 25:10getting great benefit from that.
  690. 25:11>> I mean, outside of just time and
  691. 25:13normalization, is there anything you
  692. 25:15think whether it be industry-wise,
  693. 25:17regulation wise, technology-wise, is
  694. 25:19there some thing that actually needs to
  695. 25:22change to really get that up to 100%. uh
  696. 25:25like outside I mean even if it's just a
  697. 25:27hey some way they don't have to enter
  698. 25:29their credit card in again or like what
  699. 25:31do you think if if something there was
  700. 25:32there was some one thing that changed
  701. 25:34that would make a huge difference in
  702. 25:35that outside of just time.
  703. 25:38It's it's hard to say like in the
  704. 25:41immediate future, but if we look at
  705. 25:43where this process has gone in the last
  706. 25:45few years, we've seen it get better.
  707. 25:47We've seen it get easier. And part of
  708. 25:49that has happened through regulation or
  709. 25:52deregulation, however you want to call
  710. 25:54it. Uh the lawsuits that have happened
  711. 25:56with uh Epic against Google going
  712. 26:00against Apple. Uh, and by way of
  713. 26:02example, like at the start of this, you
  714. 26:06know, when Fortnite came out, this
  715. 26:07couldn't be done at all. Okay. Um, Epic
  716. 26:11decides to put a a different way to pay
  717. 26:15for uh for your Fortnite currency and
  718. 26:18Google Dellists them, pulls them off the
  719. 26:21store, right? Lawsuit happens. As we get
  720. 26:25going through this lawsuit, the next
  721. 26:26stage happens, which is, well, you kind
  722. 26:30of have to allow for these other means
  723. 26:32of payments to happen. We don't know
  724. 26:35what that looks like yet. Great. We
  725. 26:37think we've won in this process. So,
  726. 26:40developers start to work through how
  727. 26:42this is going to look with some
  728. 26:44trepidations. Is Google really going to
  729. 26:46follow this? And so, they start to offer
  730. 26:50outside payment methods. And you get
  731. 26:52these big scare screens that come up and
  732. 26:54it's like stop you are leaving the
  733. 26:57ecosystem. We can't we can't you know we
  734. 26:59your safety is not guaranteed and all
  735. 27:01this kind of stuff. And that went back
  736. 27:03to court was like hey you can't do this.
  737. 27:05So the screens had to go away but they
  738. 27:08never really went away. They just went
  739. 27:09somewhere else because the court wasn't
  740. 27:10clear enough. And these things have kind
  741. 27:12of migrated over time to the place we
  742. 27:15are now, which is basically, you know,
  743. 27:18in the United States, you can have a
  744. 27:20link within the game now that says buy
  745. 27:23something and it takes you to an
  746. 27:25alternative payment. Customer has to be
  747. 27:28notified that they're going to an
  748. 27:29alternative payment, but it's clean
  749. 27:31notification now. There's it's not scary
  750. 27:34or anything like that. Uh customer sees
  751. 27:36what they're doing or they can stay
  752. 27:38within the ecosystem and keep doing what
  753. 27:40they do. I think over time, uh,
  754. 27:45if things were the most seamless, you'd
  755. 27:46even get rid of that screen of like,
  756. 27:48hey, you're moving somewhere else. It's
  757. 27:49just, yeah, this is where my credit card
  758. 27:51is. I know that I'm going to pay here.
  759. 27:53I've done all the signups already. I
  760. 27:55know this. Um, you might see, you know,
  761. 27:59more general places where credit cards
  762. 28:01are stored as a service that the game
  763. 28:04companies can kind of hook into where,
  764. 28:07you know, oh, if you're and we see it in
  765. 28:09in consumer apps, right, like shop or
  766. 28:12things like that, just put in your your
  767. 28:14email address. Oh, all of your
  768. 28:15information now populates. Great. You're
  769. 28:17good to go. Like a shared service or
  770. 28:19something like that. So there's, you
  771. 28:20know, these things are are are
  772. 28:22constantly moving and it's not like this
  773. 28:26has happened over 10 years. This is over
  774. 28:28like the last two years that a lot of
  775. 28:29this progress has happened. So it moves
  776. 28:31fast.
  777. 28:33>> Well, I mean that's good to hear. I
  778. 28:35guess as a big fan of uh opening these
  779. 28:37things up and being able to offer better
  780. 28:38deals, I think it's a good thing. I am
  781. 28:40curious though as someone who was
  782. 28:41formerly from Epic, uh obviously you've
  783. 28:44benefited from the whole strategy. Just
  784. 28:47just out of curiosity, in your personal
  785. 28:48opinion, do you think that was the right
  786. 28:50approach for Epic to spend such a an
  787. 28:54ungodly amount of money fighting that
  788. 28:55and that they were kind of fighting the
  789. 28:56good fight and that ultimately it
  790. 28:58benefits kind of everyone or was that
  791. 29:00just a well were maybe they were kind of
  792. 29:02protecting their own bottom line sort of
  793. 29:04thing?
  794. 29:05>> It's funny. I was with Tim Sweeney uh
  795. 29:07CEO of Epic last week and we were having
  796. 29:10a chat around this and um you know I
  797. 29:14thanked him for and I I hope all of the
  798. 29:18companies in our place get to thank him
  799. 29:20at some point for opening up this
  800. 29:22opportunity that you know but for that I
  801. 29:26don't think it would have existed. Um I
  802. 29:28think his principle in nature of you
  803. 29:32know this is wrong for the games
  804. 29:34industry and uh it's wrong for the
  805. 29:37developer
  806. 29:38uh it it holds true. It's it doesn't it
  807. 29:41doesn't allow the freedom of commerce uh
  808. 29:44and commerce to grow and and business to
  809. 29:47grow in a way that it should when
  810. 29:49there's a tight lock on the way that
  811. 29:51things can be done. And I still think
  812. 29:53that there's a ways to go in this space
  813. 29:55to get it truly open. Uh and Tim's going
  814. 29:58to continue and Epic will continue
  815. 30:00fighting that across the world. I think
  816. 30:02we have a a settlement coming up fairly
  817. 30:05soon uh with them and Epic where the
  818. 30:08court is reviewing their current
  819. 30:10settlement terms and from that we should
  820. 30:12have uh some finality in terms of the
  821. 30:15Google and Epic side and what what uh
  822. 30:18Google will be allowed as their their
  823. 30:20rules going forward for developers. Um,
  824. 30:24and again, that's the finality from the
  825. 30:27court case, but legislation could change
  826. 30:29over time, and legislation could start
  827. 30:32to make this even more open than what
  828. 30:34Google is asking for and what Epic
  829. 30:35agrees to through this. On the Apple
  830. 30:37side of that house, uh, Apple hasn't
  831. 30:40agreed to anything. That lawsuit's still
  832. 30:42going on and my guess is Epic will
  833. 30:44continue to fight that all around the
  834. 30:46world. um not just through uh through
  835. 30:50the lawsuit, but through lobbying and
  836. 30:53hopes of legislation and things of that.
  837. 30:56Um and I applaud them for doing that.
  838. 30:57They're doing doing that on their dime.
  839. 31:00Uh and companies like ours are are
  840. 31:02benefiting through the creation of these
  841. 31:04businesses. And these businesses will
  842. 31:07also, I think, help that crusade in the
  843. 31:10long run, too. Because as we validate
  844. 31:13that these businesses are not causing
  845. 31:14harm to the consumer, as we validate
  846. 31:17that these businesses are helping
  847. 31:19economic growth and showing that uh you
  848. 31:22know it's it's improving the
  849. 31:24technological world to a certain extent,
  850. 31:26uh I think that will help shape
  851. 31:28legislature and help educate legislators
  852. 31:32as to what this business actually looks
  853. 31:35like. Um so I think it's good overall
  854. 31:38for the future.
  855. 31:39Well, it'll be interesting from the
  856. 31:41regulatory side because obviously the
  857. 31:42court side, you know, made some
  858. 31:43decisions and is kind of just finalizing
  859. 31:45a lot of that stuff which definitely
  860. 31:46we'll all be paying attention to because
  861. 31:48it will, as you, as you kind of point
  862. 31:50out, will have a lot of knock-on
  863. 31:52effects. And it's like you've got, you
  864. 31:54know, the EU trying to do a lot, but
  865. 31:56these are American companies, right? So,
  866. 31:57I imagine if we can get something going
  867. 31:59over here that's positive, that could
  868. 32:01have an even stronger effect on these,
  869. 32:03you know, US-based companies. But
  870. 32:05>> yeah,
  871. 32:07>> for a lot of these businesses, you know,
  872. 32:08the West is their biggest market. So,
  873. 32:11United States, Europe, um, and the EU is
  874. 32:16fairly stringent. So, it's not like
  875. 32:18they're going to walk away from having
  876. 32:20their business set up in the EU,
  877. 32:22>> right?
  878. 32:23>> Um, they have to figure out how to
  879. 32:24comply and what the minimum level of
  880. 32:26compliance looks like for them and where
  881. 32:28can they skirt it, where can they be in
  882. 32:29the gray area, what can they push on
  883. 32:31before it breaks. Um, believe me, they
  884. 32:33will try all of that.
  885. 32:35>> Well, we've definitely seen some stuff.
  886. 32:37They actually force changes on Apple,
  887. 32:38like with the type-C connectors and
  888. 32:40things like that. So, it definitely
  889. 32:42seems to be more than just paper pushing
  890. 32:44when it comes to this stuff. So, I look
  891. 32:46forward to seeing where it goes. It
  892. 32:47obviously has made a big impact so far
  893. 32:48and that's why you're sitting here now.
  894. 32:50Uh, so we'll continue to see that. But,
  895. 32:53uh, you made some other interesting
  896. 32:54predictions that were like a little
  897. 32:55more, I think, uh, unconventional around
  898. 32:58this. And I think one of the more
  899. 32:59interesting ones to me was uh that an
  900. 33:02organizational change rather than just a
  901. 33:04consumer level change which is where you
  902. 33:06see more like DTC teams maybe even a VP
  903. 33:09of DTC uh in the company. Why do you
  904. 33:12feel like the org chart is such an
  905. 33:14important part of this battle as opposed
  906. 33:15to just legislation or consumer
  907. 33:18education?
  908. 33:19>> It's interesting when when I started in
  909. 33:21the direct to consumer space and the
  910. 33:23payment space
  911. 33:25uh I was equally naive. I hadn't come
  912. 33:28from that side of the house. Um, it was
  913. 33:31kind of a different process for me to
  914. 33:33learn and it put me very much in the
  915. 33:36situ in this in the the seat of kind of
  916. 33:38where the where our customers are right
  917. 33:40now, right? I was on the production side
  918. 33:42of the house. I was on helping people
  919. 33:44build things and get to this release
  920. 33:46portion and when it goes into the
  921. 33:48market, you market your game and that's
  922. 33:51the way it works. you do UA marketing,
  923. 33:53you get your users and
  924. 33:57you know my website or my web store was
  925. 33:59just an extension of that
  926. 34:02and I quickly learned how that was
  927. 34:04wrong. We would see um in the early
  928. 34:08times we would see you know companies
  929. 34:11get excited about oh and they would
  930. 34:13think about it this way like somebody's
  931. 34:15going to build my website for me right
  932. 34:18and so company like ours would go and
  933. 34:21build this web store which company that
  934. 34:24the publisher might see as a website and
  935. 34:27when they see it that way they continue
  936. 34:29to market as usual right and then
  937. 34:32they'll come back and complain like hey
  938. 34:34you sold us on this this dream and we're
  939. 34:38not seeing any lift from it. We're not
  940. 34:39seeing any new customers from all what
  941. 34:42we found through that is we had to start
  942. 34:44training the companies before we could
  943. 34:46train the consumer as to why you needed
  944. 34:50to look at this differently. traditional
  945. 34:52marketing and even as we were going
  946. 34:54through the process of th those early
  947. 34:56days I was talking about of litigation
  948. 34:59that marketing said you know you can't
  949. 35:01take a customer from within the game and
  950. 35:04move them to the web store so you had to
  951. 35:06get them there through other traditional
  952. 35:09means so through your social channels
  953. 35:11through traditional advertising and
  954. 35:13things like that and then you could move
  955. 35:15them to that well your marketing flow
  956. 35:18wasn't set up for that you didn't have a
  957. 35:19team that was really set up for that
  958. 35:21team was set up to give you awareness of
  959. 35:24the game and then go tell you where you
  960. 35:26could get that game, right? And so it
  961. 35:30was really a UA funnel pushing to
  962. 35:32download and get people within the game
  963. 35:34and start playing it. And so you had to
  964. 35:38start either take that traditional
  965. 35:39marketing team and and bolt on these new
  966. 35:43practices to them. But as this became a
  967. 35:46full-fledged channel,
  968. 35:48it made sense that it should have its
  969. 35:50own team. Now it could live within the
  970. 35:52marketing team, but it's it's a hybrid
  971. 35:54of of marketing and it's also piece of
  972. 35:57product at the same time. And that shift
  973. 36:00that it's part of product took a while
  974. 36:02to get to as well. And now it's one of
  975. 36:05those things because like I said,
  976. 36:07because we come from gaming DNA at our
  977. 36:09company at Appcharge, uh we do
  978. 36:11understand that. And so whenever we're
  979. 36:13building these, we're working now with
  980. 36:15the product team, not the monetization
  981. 36:17team, not the marketing team. We started
  982. 36:19with the product team.
  983. 36:21>> Well, it makes sense. I shift over a
  984. 36:23time, right? Where where it's slowly
  985. 36:25making your prediction come true based
  986. 36:26just people. So it's not just consumer
  987. 36:28educations. It's company education and
  988. 36:30figuring out.
  989. 36:31>> It has to start with the company
  990. 36:32education. Company's not bought into it
  991. 36:35and has a full strategy,
  992. 36:37>> then they're only in it half-hearted and
  993. 36:39the consumer will feel it at the end of
  994. 36:40the day. It's kind of funny even you
  995. 36:43pointing out the thing about websites
  996. 36:44because it makes me think about how
  997. 36:45especially in mobile people treat their
  998. 36:47store page like in the in the app store
  999. 36:49or their Steam page or whatever as kind
  1000. 36:51of their website and and kind of forget
  1001. 36:53about like there's their afterthought or
  1002. 36:54they're like oh it's a marketing thing
  1003. 36:56for a website like if we need to pull
  1004. 36:58people in from socials or whatever.
  1005. 36:59Yeah.
  1006. 36:59>> We just pull them to there and then it's
  1007. 37:01funneling them to the store.
  1008. 37:02>> I think they forget that it's not really
  1009. 37:04their website either,
  1010. 37:06>> right? It's Apple's portal to your game
  1011. 37:10that Apple has gotten you to pay for to
  1012. 37:13make.
  1013. 37:13>> Yeah. The 30% you're paying for that
  1014. 37:15website basically.
  1015. 37:17>> Uh and then you you get nothing back
  1016. 37:19from it. So,
  1017. 37:20>> right. Interesting. I just appreciate
  1018. 37:22the different like approach in thinking
  1019. 37:24about it. Um but like on a similar
  1020. 37:26topic, you predicted that the playbook
  1021. 37:28would kind of finally standardize and
  1022. 37:30DTC would kind of have like a product
  1023. 37:32roadmap more so than just a marketing
  1024. 37:34wish list.
  1025. 37:34>> Yeah. which I was just talking about
  1026. 37:37like that, you know,
  1027. 37:38>> um product first, I think, is is the way
  1028. 37:41that it's being seen.
  1029. 37:43>> Um you're looking at, you know, what is
  1030. 37:46my most basic version of the web shop
  1031. 37:48look like or the web store. And then
  1032. 37:51what what features am I going to bring
  1033. 37:52into it that I know? That's my road map.
  1034. 37:55Um what wish list things might I have?
  1035. 37:57What does the future look like, etc. uh
  1036. 38:00and you're you're growing those as your
  1037. 38:02game grows or as your customer base
  1038. 38:04grows or as you're able to start
  1039. 38:06bringing more traffic to that channel.
  1040. 38:09>> What do you think like the just the
  1041. 38:10future DTC stack kind of looks for
  1042. 38:12everyone when it's like fully integrated
  1043. 38:14when people have this sort of
  1044. 38:15organizational changes and these road
  1045. 38:17maps? What does that look like for games
  1046. 38:19going forward? In the ideal world, you
  1047. 38:22know, the the platforms will be just a
  1048. 38:26distribution mechanism and a means to
  1049. 38:29get certain organics. You'll be able to
  1050. 38:31bring your own kind of programs to be
  1051. 38:34able to do the things you want. Payments
  1052. 38:36uh come in there seamlessly and then
  1053. 38:41the data
  1054. 38:43gets granular enough. I think AI is
  1055. 38:46going to be able to help with this as
  1056. 38:47well. uh understanding your customer
  1057. 38:50enough that you can get down to that
  1058. 38:53smallest slice of segmentation.
  1059. 38:56You know, that holy grail of do I know
  1060. 38:59each of my customers in here enough
  1061. 39:01through AI that the AI knows and sees
  1062. 39:05the patterns in their play, what they're
  1063. 39:07doing, I can go at the right time at the
  1064. 39:10right place to make them the perfect
  1065. 39:11offer that they will take, you know, 90
  1066. 39:15plus% of the time. That would be, you
  1067. 39:18know, the ultimate uh for credibility
  1068. 39:21and forecasting and being able to know
  1069. 39:23that you have growth and being know and
  1070. 39:25knowing that you know your players are
  1071. 39:29are really digging the things that
  1072. 39:31you're doing. And when they're not in
  1073. 39:35and when you have them segmented to that
  1074. 39:36and they're really not engaging, you
  1075. 39:40know you have a problem. and then a big
  1076. 39:42enough of those segments coming together
  1077. 39:43and you know you have a bigger problem
  1078. 39:46and what needs to be changed and course
  1079. 39:48corrections made etc within your product
  1080. 39:52um to get those those things back on
  1081. 39:54track but I think that's that's a great
  1082. 39:56place to see where direct to consumer
  1083. 39:58can go and where future technology comes
  1084. 40:00in pretty readily
  1085. 40:03>> I guess that goes to that whole idea of
  1086. 40:04like uh owning the customer relationship
  1087. 40:07being really important for that
  1088. 40:08segmentation but not only that but for
  1089. 40:10communication
  1090. 40:11for being able to to sort of work with
  1091. 40:13them on that onetoone basis. I mean, I
  1092. 40:15like this idea of like AI basically
  1093. 40:17being allowing you to have a customized
  1094. 40:20salesman essentially on on tap for each
  1095. 40:22player like that idea of like a one one
  1096. 40:26teacher per student kind of thing.
  1097. 40:28>> Yeah. And you can make it not feel
  1098. 40:30salesy like this is your personal
  1099. 40:33concierge within the game. How can I
  1100. 40:34help you? you know, um, and I've seen
  1101. 40:39some of these already where it's just
  1102. 40:40this this conversational thing about,
  1103. 40:43you know, oh, hey, and nice to have you
  1104. 40:45back and, you know, good to see you
  1105. 40:47again. I see last time you did this. Did
  1106. 40:49you want to go play with this player
  1107. 40:50again? It gives you this journey, you
  1108. 40:52know, so you don't feel like I'm just
  1109. 40:55coming in and seeing a pop-up screen,
  1110. 40:56you know, buy more gems, right? Becomes
  1111. 40:59very personalized.
  1112. 41:01>> Yeah, it'll be interesting to see where
  1113. 41:02that goes. Obviously, that's going to
  1114. 41:04take some time to get there. But, um,
  1115. 41:06one of the things that was interesting
  1116. 41:07going back to the report itself, you
  1117. 41:09know, outside of the just the
  1118. 41:10predictions that you made, uh, was that
  1119. 41:12it argues that it doesn't really stop
  1120. 41:13just at games. Why do you think games
  1121. 41:16themselves outside of regulatory issues
  1122. 41:18and stuff like that have been kind of
  1123. 41:19the proving ground and why copy instead
  1124. 41:22of staying in the walled gardens for
  1125. 41:23like apps, especially in subscriptions
  1126. 41:25and things like that? Yeah, look, games
  1127. 41:28have always been a great proving ground
  1128. 41:30uh for a lot of different pieces of
  1129. 41:33tech. Um,
  1130. 41:36and they make it makes their way a lot
  1131. 41:37of the time into other areas uh of
  1132. 41:40consumer behavior and consumer products.
  1133. 41:43So, I think that definitely
  1134. 41:47as you start to look at what's in the
  1135. 41:49app market, right?
  1136. 41:52You have things that start to not just
  1137. 41:54look like your basic product, they're
  1138. 41:56starting to feel a little gamified. So,
  1139. 41:59you know, you've got language learning
  1140. 42:00apps that have leaderboards that have
  1141. 42:04streaks to them. Um, you know, my son is
  1142. 42:07on Snap and he's constantly doing things
  1143. 42:11that that have gamified mechanics with
  1144. 42:13that with with the social components
  1145. 42:15that go with it. Um, so how can you take
  1146. 42:19the DTOC components of giving more of
  1147. 42:25having that direct relationship more so
  1148. 42:28into that side of the house, right? I
  1149. 42:31don't think it's right yet for all
  1150. 42:33consumer apps, but things that are more
  1151. 42:34on the gamified side. I think like these
  1152. 42:37micro dramas that are out there is a
  1153. 42:39great place because their business
  1154. 42:41models are, you know, watch a bunch of
  1155. 42:43stuff for free, hit a payw wall. Uh, oh,
  1156. 42:46I'm hooked on this. What do I do now?
  1157. 42:48Well, do an offer, you can buy gems, you
  1158. 42:51can get a subscription, and all those
  1159. 42:53things will take you forward. Wow, those
  1160. 42:54are things we do in the games industry
  1161. 42:56already. So finding ways to do it better
  1162. 42:59than what they're doing it because we
  1163. 43:00see it at a better scale. Uh and and
  1164. 43:03we've engaged I think our players more
  1165. 43:06than uh the app folks are engaged with.
  1166. 43:10Uh and I think over time we can help
  1167. 43:13those businesses
  1168. 43:15get a much bigger lift than where
  1169. 43:17they're at right now by bringing in all
  1170. 43:18these different mechanics that we've
  1171. 43:20learned through the game side of the
  1172. 43:22house. makes sense that there's a lot
  1173. 43:24more focus on behavior in general with
  1174. 43:26games since that's pretty much what
  1175. 43:27games are as opposed to apps which are
  1176. 43:30sometimes a bit more of a product than a
  1177. 43:32game and and obviously we kind of have
  1178. 43:34that middle ground you mentioned of sort
  1179. 43:35of gamified apps.
  1180. 43:37>> A lot of the apps are are you know set
  1181. 43:39it and forget it subscription is their
  1182. 43:42business model.
  1183. 43:43>> We think there's more to that out there
  1184. 43:45and we want to be able to show them that
  1185. 43:46how we do it in games and why it's you
  1186. 43:49know why it makes sense for you as well.
  1187. 43:52Makes sense. Well, uh just looking
  1188. 43:54further into the future, like maybe
  1189. 43:55three to five years out, maybe that's
  1190. 43:57too little, maybe that's too long. Uh
  1191. 43:59what is what do you think winning looks
  1192. 44:00like uh for DTC? And I think what do you
  1193. 44:03think could derail that? Like what are
  1194. 44:04there some big like potential black
  1195. 44:06swans that could be a problem uh for
  1196. 44:08that as well?
  1197. 44:09>> You know, regulation and court cases are
  1198. 44:13always out there as something that could
  1199. 44:15happen. Um, and you have to be mindful
  1200. 44:18and stay on top of what what is uh
  1201. 44:22doable and what's not. Um, we saw a
  1202. 44:25little bit of it like in the EU around
  1203. 44:27loot boxes where that was moving pretty
  1204. 44:29well and it was a pullback. Um, it
  1205. 44:32didn't kill anything. It just it caused
  1206. 44:34a change in how you were able to push
  1207. 44:36things to the consumer, how much, which
  1208. 44:39segment of consumer, etc. So things like
  1209. 44:42that. Um, I think ideally, you know,
  1210. 44:45less reliance on platforms, more ability
  1211. 44:48to be able to serve the consumer
  1212. 44:49directly, um, discovery at the beginning
  1213. 44:53of a of a game, getting more people in
  1214. 44:56uh, at scale faster, getting them uh, to
  1215. 45:00a place where they spend faster and
  1216. 45:02spend more. Um, all those things over
  1217. 45:05time would be kind of the holy grail.
  1218. 45:09>> Makes sense. It's definitely uh
  1219. 45:10something I think we hope to see going
  1220. 45:12forward just because like in theory it's
  1221. 45:14better for the players, it's better for
  1222. 45:15the the game companies and Lord knows at
  1223. 45:18this point I think we could all use some
  1224. 45:20some more wins in the game industry uh
  1225. 45:21for everyone's sake. So be good. The
  1226. 45:24good thing is like and and I know
  1227. 45:26there's so much doom and gloom out
  1228. 45:28there, but this is a space that is
  1229. 45:30continuing to do very very well and the
  1230. 45:34companies that are adopting it using
  1231. 45:36companies like Appch charge to move it
  1232. 45:38forward are winning very strongly. Uh
  1233. 45:42they're seeing their revenues increase.
  1234. 45:43They're seeing their net margins
  1235. 45:45increase. Uh these are games that are
  1236. 45:47already making really good money going
  1237. 45:49into like very very good money. uh and
  1238. 45:53it will only get better for them over
  1239. 45:55time. It will also make uh how the game
  1240. 45:58evolves better because they now have
  1241. 46:00that direct interaction with the
  1242. 46:01customer when they're ready to make new
  1243. 46:03games. They'll be able to better
  1244. 46:05understand what their audience likes to
  1245. 46:07be able to shift them and their audience
  1246. 46:08is getting bored or tired with
  1247. 46:10something. And then the games that are
  1248. 46:11lucky enough, I think, to make it out
  1249. 46:13into other areas of entertainment, film,
  1250. 46:17television, shorts, anything like that,
  1251. 46:20they can be distributed and marketed now
  1252. 46:22directly to the consumer through the
  1253. 46:24channels that they're already using. So,
  1254. 46:26it's a great piece to think of for that
  1255. 46:28future. And for the games industry, this
  1256. 46:30is kind of one of the better places to
  1257. 46:32be right now.
  1258. 46:34>> We'll definitely see. I don't imagine
  1259. 46:36everything goes perfectly smoothly for
  1260. 46:37that just because that's not been the
  1261. 46:39history of games and regulation and
  1262. 46:41everything else financials. So, uh we'll
  1263. 46:43hope that at least it gets to the to the
  1264. 46:45right place at the right time. Um we
  1265. 46:47like to kind of end things off here with
  1266. 46:49just kind of some rapid fire questions
  1267. 46:50that are more maybe maybe some hot
  1268. 46:52takes, maybe not. But, uh you know, feel
  1269. 46:54free to just be a little more off the
  1270. 46:55cuff with these. But, uh we'll start
  1271. 46:57with like a I think an easy kind of yes
  1272. 46:59no sort of one, but feel free to
  1273. 47:00elaborate a little if you want, which is
  1274. 47:02uh 2030. Do we see Apple and Google's
  1275. 47:0530% cut effectively dead? Yes or no?
  1276. 47:09>> Dead's a strong word. I think um we see
  1277. 47:12it drastically reduced either by force
  1278. 47:15or by uh
  1279. 47:18the push of the consumer and and the
  1280. 47:20public perception of where what is fair.
  1281. 47:25That makes sense. I don't think I don't
  1282. 47:27think it ever gets fully killed,
  1283. 47:28>> right?
  1284. 47:29>> They still run a business. They still
  1285. 47:31run a service. There's there's a certain
  1286. 47:33amount that that value has to it. It's
  1287. 47:35just not 30%.
  1288. 47:36>> Right. There's some amount of
  1289. 47:37justification that they can make. It's
  1290. 47:39just finding where that that number
  1291. 47:40actually should land on. That
  1292. 47:43makes sense. Well, all right. So, so why
  1293. 47:46don't you name uh one studio that you
  1294. 47:48think is crushing DTC right now and one
  1295. 47:50big category that seems to be kind of
  1296. 47:52asleep at the wheel.
  1297. 47:54>> I think uh I think a company called Huge
  1298. 47:57is crushing it right now. Uh if you look
  1299. 47:59at their public filings from over the
  1300. 48:01course of the last year, just what
  1301. 48:02direct to consumer has done through
  1302. 48:04their revenue, their curve is just kind
  1303. 48:06of hockey stick as a result.
  1304. 48:07>> Wow.
  1305. 48:08>> I think they're doing great with that.
  1306. 48:10Um
  1307. 48:11I think uh
  1308. 48:14sleep at the wheel.
  1309. 48:18It's hard to say, just not as big yet is
  1310. 48:21um I would say more of the uh the core
  1311. 48:24and the midcore type games that are out
  1312. 48:26there. um as those grow, being able to
  1313. 48:29to access those consumers better, they
  1314. 48:32do less transactions, but they spend
  1315. 48:34more per transaction.
  1316. 48:37And uh when you can get the right
  1317. 48:39consumer within that flow who feels that
  1318. 48:41they're getting really special things,
  1319. 48:43you can really unlock a lot for your
  1320. 48:45game.
  1321. 48:45>> That definitely seems like a category
  1322. 48:47that absolutely could benefit from that
  1323. 48:48relationship, especially with the the
  1324. 48:50sort of whale type players and and the
  1325. 48:52way that they integrate into those
  1326. 48:53games. I could definitely see that being
  1327. 48:55>> Yeah.
  1328. 48:55>> big thing. It surprises me if they're if
  1329. 48:57they're not really doing a good job of
  1330. 48:58it yet.
  1331. 48:59>> You can see it being done really well
  1332. 49:00with some of the older games that are
  1333. 49:02out there. Like an Eve Online, for
  1334. 49:03instance, is just
  1335. 49:04>> Oh, yeah,
  1336. 49:06definitely. What do you What would you
  1337. 49:08say is the dumbest reason you've heard
  1338. 49:10of for studio not wanting to do DTC?
  1339. 49:14>> They're just too busy.
  1340. 49:15>> Too busy to make money.
  1341. 49:16>> Yeah. Too busy to make more money.
  1342. 49:18>> That's that that is a pretty stupid
  1343. 49:20reason. I think that that that needs
  1344. 49:22that organizational shift you were
  1345. 49:24talking about, right? to actually if
  1346. 49:25you're too busy then that means you need
  1347. 49:27to hire someone that could that could do
  1348. 49:28that.
  1349. 49:29>> Yeah. And you know it just takes some
  1350. 49:30education that the hiring of that person
  1351. 49:33is the investment you make to make a lot
  1352. 49:35more money than what that person is
  1353. 49:37being paid over time.
  1354. 49:39>> How quickly can you get there? And it's
  1355. 49:41pretty quick.
  1356. 49:42>> Well, I mean it sounds like you guys'
  1357. 49:44game background may help with that a
  1358. 49:46little bit in terms of like, hey, this
  1359. 49:47is not some weird outside business sort
  1360. 49:49of thing. Like we get it from a game's
  1361. 49:50point of view. we can kind of help you
  1362. 49:52figure it out from a game's point of
  1363. 49:53view so you're not so busy uh maybe you
  1364. 49:55could be like you know busy with other
  1365. 49:57things when you're already making some
  1366. 49:58money from this.
  1367. 49:59>> Yeah, absolutely. Absolutely.
  1368. 50:02>> Well, cool. Well, thanks so much for
  1369. 50:03joining us today. I I I hope everyone
  1370. 50:05gets a chance to read that report. Great
  1371. 50:06to get actual solid data from people. Uh
  1372. 50:08as you know, there's a lot of talk about
  1373. 50:10this stuff, but the more data we get,
  1374. 50:11the more I think we can convince those
  1375. 50:13people to get past some of those dumb
  1376. 50:14reasons. So, really appreciate that. And
  1377. 50:17we'll uh I think we'll we'll maybe we'll
  1378. 50:18check back another time and see how
  1379. 50:20those predictions are going on
  1380. 50:21timelines.
  1381. 50:22>> And uh if people need any more
  1382. 50:24information on this, like we said, you
  1383. 50:25can get the report at app outcharge.com.
  1384. 50:28Uh there's a lot of other resources
  1385. 50:29around what direct to consumer is and
  1386. 50:31how we operate. And if you're interested
  1387. 50:33in doing business with us, you can get
  1388. 50:34in contact with us through there.
  1389. 50:36>> Cool. Well, if you're looking for
  1390. 50:37anything more than than what you heard
  1391. 50:39on this podcast, sounds like David might
  1392. 50:41be a guy to talk to. Uh so so give that
  1393. 50:43a look and we'll we'll try and make sure
  1394. 50:44to link to the uh the report here in the
  1395. 50:47uh show notes for those of you
  1396. 50:48listening. But in the meantime, uh
  1397. 50:50thanks again for joining us, David. And
  1398. 50:51uh we we look forward to seeing where
  1399. 50:53DTC goes from here.
  1400. 50:55>> Great. Thank you.
  1401. 50:56>> Thanks everyone for tuning in.
  1402. 50:59>> If you enjoyed today's episode, whether
  1403. 51:01on YouTube or your favorite podcast app,
  1404. 51:03make sure to like, subscribe, comment,
  1405. 51:06or give a fivestar review. And if you
  1406. 51:08want to reach out or provide feedback,
  1407. 51:10shoot us a note at podcastnavic.co
  1408. 51:13or find us on Twitter and LinkedIn.
  1409. 51:15Plus, if you want to learn more about
  1410. 51:17what Navic has to offer, make sure to
  1411. 51:19check out our website, www.navic.co.
  1412. 51:22There you can sign up for the number one
  1413. 51:24games industry newsletter, Navic Digest,
  1414. 51:27or contact us to learn about our
  1415. 51:29wide-ranging consulting and advisory
  1416. 51:31services. Again, that is www.navic.co.
  1417. 51:36Thanks for listening and we'll catch you
  1418. 51:37in the next episode.

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