YouTube2Text

WH40K: ROGUE TRADER - NEW Updated ARGENTA Burst & Bolter GOD BUILD - 50k+ BURSTS & 2000%+ DMG Unfair — Transcript

by cRPG Bro · 8,515 words · 1,323 segments · language en · Watch on YouTube

Full transcript

  1. 0:00Hello there friends and welcome. It is
  2. 0:02finally time to update our Argenta burst
  3. 0:04goddess be for Warhammer 40k Rogue
  4. 0:07Traders Infinite Museum DLC and more.
  5. 0:10Argenta is actually even more
  6. 0:12overpowered now as her sister of battle
  7. 0:15background has been buffed with the
  8. 0:16extremely busted litany of hatred
  9. 0:18talent. The strongest partywide damage
  10. 0:21buff in the game, which means your
  11. 0:23agenda can get even higher than a,000%
  12. 0:26partywide damage all by herself. The end
  13. 0:30result is simple. No matter where you're
  14. 0:31at in the game, even as early as act
  15. 0:33one, your Argenta will be a true goddess
  16. 0:36and faithful servant of the emperor,
  17. 0:38capable of absolutely annihilating
  18. 0:41enemies for thousands and thousands
  19. 0:43worth of damage with either
  20. 0:45multi-hitting burst attacks or even
  21. 0:48single target snipe shots. and she'll
  22. 0:51only grow stronger and stronger to the
  23. 0:53point where even the first single bullet
  24. 0:56fired in a burst will be enough to
  25. 0:58oneshot powerful enemies on unfair mode.
  26. 1:00So without further ado, let us get
  27. 1:02started with our updated Argentute.
  28. 1:05For the first talent, we want swift
  29. 1:08slaughter. This lets you activate your
  30. 1:11powerful reveling slaughter ability
  31. 1:13after two kills instead of three, which
  32. 1:15makes it much more spammable as early as
  33. 1:17possible as reveling slaughter provides
  34. 1:20a lot of nice bonuses such as extra
  35. 1:22ballistic skill, more critical damage
  36. 1:24and critical chance. After that, you
  37. 1:26want to focus first into ballistic skill
  38. 1:28as usual for higher accuracy and
  39. 1:31critical chance. Especially useful early
  40. 1:33game on unfair mode. Then as a level
  41. 1:36five talent, we want unpredictable. This
  42. 1:38is the easiest way of increasing
  43. 1:40Argenta's critical chance as early as
  44. 1:42possible. It's even doubled behind
  45. 1:44cover, followed by more ballistic skill.
  46. 1:47And for the first ability pick, rapid
  47. 1:50fire burst attacks are now powerful even
  48. 1:53as early as act one as the void shadows
  49. 1:56DLC added a very powerful unique burst
  50. 1:59weapon. And well, doubling your rate of
  51. 2:01fire means a lot of extra damage. Once
  52. 2:04you max ballistic skills, start
  53. 2:05increasing agility, which has synergy
  54. 2:07with a lot of your soldier abilities,
  55. 2:10plus of course extra initiative.
  56. 2:14And for the level seven talent, this is
  57. 2:16when we can pick the extremely powerful
  58. 2:18litany of hatred unique sister of battle
  59. 2:22talent. Well, to put it simply, this is
  60. 2:25the best partywide damage buff in the
  61. 2:28entire game. It was actually nerfed
  62. 2:30because it used to be a flat extra
  63. 2:32damage bonus. Now it is percentage
  64. 2:35based, but it's still amazing. As I'll
  65. 2:36show in the how to play section, even
  66. 2:38early game, this can result in around
  67. 2:4070% extra party damage. Later up to
  68. 2:44a,000%. It's godly.
  69. 2:46After that, since burst weapons are
  70. 2:48amazing even on act one, muzzle
  71. 2:51velocity. This will highly increase the
  72. 2:53damage of the first bullet fired in a
  73. 2:56burst attack equal to your rate of fire.
  74. 2:59Then keep increasing demolition. Argenta
  75. 3:01is often the best party member for this
  76. 3:03and there's a lot of traps in the game.
  77. 3:06For her first fire, our master heroic
  78. 3:08action upgrade. Number one is the best
  79. 3:11by far as it will let you constantly
  80. 3:13move and attack at the same time.
  81. 3:18For level 10, you want to grab elacrity.
  82. 3:21One of the easiest ways of increasing
  83. 3:22Argenta's agility, plus one stacking for
  84. 3:25every shot fired, which of course stacks
  85. 3:28with burst. So, every bullet, plus one
  86. 3:31agility, then more agility. And for the
  87. 3:34second ability pick, dash. This can
  88. 3:37provide you with extra movement at no
  89. 3:39cost. Once you max the molation, you
  90. 3:41might as well go for awareness. It helps
  91. 3:44to have this on multiple characters as
  92. 3:46there's a lot of hidden items in this
  93. 3:48game. For level 12, be sure to increase
  94. 3:50strength. This is very important as you
  95. 3:52qualify us for you both weapons later.
  96. 3:57Now, the talent pick at level 12 will
  97. 3:59depend. To put it simply, ideally, you
  98. 4:02would go for doing my part, an Imperial
  99. 4:05World exclusive talent that is quite
  100. 4:07amazing for action economy. This reduces
  101. 4:10the cost of Argenta's first archetype
  102. 4:12ability of each archetype she has by
  103. 4:15minus one if and only if she's the only
  104. 4:18character of that archetype in your
  105. 4:20active party. What this means is if
  106. 4:22she's the only soldier, she can for
  107. 4:24example activate rapid fire for zero AP.
  108. 4:27Then if she's also the only master
  109. 4:28tactician, any MT buff also at zero AP.
  110. 4:32So the logic is simple. Unless you are
  111. 4:34going with another soldier and another
  112. 4:37master tactician in your party, be sure
  113. 4:40to pick this. Otherwise, grab calculated
  114. 4:43resolve right now. A new talent added by
  115. 4:46the infinite museum DLC, which will
  116. 4:49increase Argenta's resolve for more
  117. 4:50momentum and more heroic actions for
  118. 4:53every critical hit, amazing with burst
  119. 4:55attacks that can critical multiple times
  120. 4:57per attack. I'll be going with doing my
  121. 4:59part, however, but in the how to play
  122. 5:01section, I'll show you ways of playing
  123. 5:03with the build regardless of what you
  124. 5:05pick here.
  125. 5:07After that, for level 13, fired up.
  126. 5:11Whenever Argenta deals damage, her
  127. 5:13critical damage will be increased by a
  128. 5:15stacking plus 1%. And yes, it also works
  129. 5:18with burst. After that, the tenants of
  130. 5:21retribution talent,
  131. 5:23another sister of battle buffed origin
  132. 5:26talent that will increase both Argenta's
  133. 5:29damage and critical damage with both her
  134. 5:31weapons for normal damage as a flat
  135. 5:34modifier and percentage for criticals.
  136. 5:37As for level 14, this is also very
  137. 5:39important. Heavy weapon proficiency
  138. 5:43as you qualify argenta for the heavy
  139. 5:45boater weapons you'll soon be acquiring
  140. 5:48once act two begins. Another reason we
  141. 5:51increased strength just now
  142. 5:54then more awareness and for the last
  143. 5:56firearm mastery upgrade the second one
  144. 5:59to increase your rate of fire. Now when
  145. 6:01it comes to the second archetype master
  146. 6:04tactician is still the best by far for
  147. 6:06any burst character and argenta is one.
  148. 6:09To put it simply, your pressy advantage
  149. 6:12unique empty ability will increase the
  150. 6:14damage of every single bullet fired in a
  151. 6:17burst by up to 400%. As if that was not
  152. 6:20enough, you have even higher damage
  153. 6:22bonuses, such as from inspire for
  154. 6:25another, let's say, 600% extra damage,
  155. 6:28plus some great talents that will let
  156. 6:31all of your burst attacks ignore cover
  157. 6:33and dodge for enemies regardless of your
  158. 6:35stats and even reduce the cost of burst
  159. 6:38attacks. So, it is amazing for Agenta.
  160. 6:41For the first ability pick at level 17,
  161. 6:43there's two options here. Assign
  162. 6:45objective is the best early on.
  163. 6:48It works as a decent enhancer. You'll
  164. 6:51mark one enemy. If your ally kills that
  165. 6:54enemy, you'll get a huge amount of extra
  166. 6:56momentum and the ally will be buffed
  167. 6:59with a minor amount to all stats. It's
  168. 7:01mostly here because extra momentum early
  169. 7:04can be very good to kickstart you into
  170. 7:06well getting one heroic action right at
  171. 7:09the start of battle.
  172. 7:11Later in the game, however, especially
  173. 7:13from max three onwards, there's much
  174. 7:16better ways of getting very high
  175. 7:17momentum as early as possible, which
  176. 7:20means you won't need a signed objective
  177. 7:21anymore.
  178. 7:23Anyways, the logic is simple. If you're
  179. 7:25still early in the game, go with
  180. 7:26assigned objective. Otherwise, grab
  181. 7:29lynch pin, which is a very nice buff to
  182. 7:32resolve.
  183. 7:33And of course, you can always rest out
  184. 7:36of assign objective into lynch pin later
  185. 7:39as well.
  186. 7:41For the first empty talent, this is also
  187. 7:43very important. Undisputed advantage is
  188. 7:46the best one by far. This way, whenever
  189. 7:48you are buffed under press advantage,
  190. 7:50you'll not only get a tremendous damage
  191. 7:52buff added to your burst attacks, but
  192. 7:55every bullet fired will also ignore
  193. 7:57enemy cover and dodge. Remember, bursts
  194. 8:00can hit multiple enemies, which means
  195. 8:03your attacks will be automatic hits for
  196. 8:06every enemy in the area of effect, so
  197. 8:08long as the burst is targeting them. For
  198. 8:10level 20, start increasing ballistic
  199. 8:12skill again, followed by more ballistic
  200. 8:15skill. And as another amazing talent, we
  201. 8:19want support advance at the beginning of
  202. 8:22your turn. If momentum is higher than
  203. 8:24125, it's very easy at this point in the
  204. 8:26game, and I'll show you how in the how
  205. 8:28to play section. Well, Argenta's first
  206. 8:30burst attack will cost minus one less
  207. 8:33AP. For a second MT ability pick, it's
  208. 8:36all about fervor now, which is the
  209. 8:39easiest way at generating more stacks of
  210. 8:41your unique class resource tactical
  211. 8:43advantage at essentially no cost because
  212. 8:45you can use it on every turn.
  213. 8:48After that, we can finally grab nerves
  214. 8:51of stew, an amazing empty talent that
  215. 8:54will grant a flat amount of extra
  216. 8:56momentum whenever your allies gain
  217. 8:58momentum. It's just a plus one, but
  218. 9:00trust me, it does add up because it is
  219. 9:02for every single party action. After
  220. 9:05that, more demolition,
  221. 9:07followed by more agility, and now we can
  222. 9:10finally grab calculated resolve, which
  223. 9:13increases your resolve for every
  224. 9:14critical hit scored on enemies. great
  225. 9:16with burst because you are firing
  226. 9:18multiple attacks at once. If you've
  227. 9:20already picked it before, however, which
  228. 9:22means you didn't go for doing my part,
  229. 9:24well, you can pick one of the heavy
  230. 9:27weapon boosting talents now. Starting
  231. 9:29with overpower for more critical damage
  232. 9:32and chance with both her attacks, heavy
  233. 9:35ones anyways,
  234. 9:37but I'm going for calculated resolve.
  235. 9:39For level 25, personal involvement.
  236. 9:42Every enemy killed by Argenta will add a
  237. 9:45stacking plus one to her resolve, then
  238. 9:47more demolition, followed by more
  239. 9:50agility.
  240. 9:51For the first upgrade to her heroic
  241. 9:53action, the second one is the best by
  242. 9:56far. This is what will let you combine
  243. 9:58both the soldier and empty heroic
  244. 10:01actions on the same turn. So, it's
  245. 10:03amazing overall. After that, grab
  246. 10:05stacking the deck. Every single stack of
  247. 10:08tactical advantage you consume through
  248. 10:10your abilities will increase your
  249. 10:12critical damage by a stacking plus 1%.
  250. 10:15Very good. It's amazing considering how
  251. 10:17easy it is to generate hundreds of
  252. 10:19tactical advantage through your fervor
  253. 10:21ability.
  254. 10:24Once you max demolition, return to
  255. 10:26awareness
  256. 10:27followed by well now is when you start
  257. 10:29increasing willpower. It's not that
  258. 10:31necessary despite the fact it increases
  259. 10:34the power of some of your sister of
  260. 10:36battle talents because buffing will
  261. 10:38power is super easy through battle and
  262. 10:40other party member abilities like Cassia
  263. 10:41the navigator. But we have the space for
  264. 10:44it now. After that we can finally go for
  265. 10:46more heavy weapon talents. Starting with
  266. 10:50overpower for extra critical damage and
  267. 10:53chance with heavy boater weapons. For
  268. 10:56the last empty power, inspire. You can
  269. 11:00increase your allies or Arena's damage
  270. 11:02herself by a lot with this, even higher
  271. 11:04than 400%.
  272. 11:07Since we got inspire, now it is finally
  273. 11:10time for unwavering motivation, which
  274. 11:13increases the power of inspire even
  275. 11:15further. Then more willpower
  276. 11:18followed by more awareness.
  277. 11:20After that, grab against all odds. This
  278. 11:23will increase the amount of tactical
  279. 11:25advantage Argenta starts combat with
  280. 11:28equal to the number of enemies. It's a
  281. 11:30decent bonus. Then more will power. And
  282. 11:33for the last empty talent, well, the
  283. 11:36last heavy weapon boosting talent
  284. 11:38breaking point. Heavy bothers will do
  285. 11:40plus one damage also plus 10% and ignore
  286. 11:43some minor enemy deflection.
  287. 11:46for the last upgrade to your heroic
  288. 11:48action number three. Now, whenever
  289. 11:52Argenta activates it, she will fire a
  290. 11:55whole burst attack for free.
  291. 11:59Now, let us cover excellent part
  292. 12:01progression for our OP, Argenta burst
  293. 12:04goddess build. For the first talent, as
  294. 12:06always, you want extermination.
  295. 12:09Amazing for loads of extra damage, plus
  296. 12:12one stacking for every attack you make.
  297. 12:14Argenta can just use the soldier heroic
  298. 12:16for a lot of free attacks. So, she's
  299. 12:19actually the best character in the game
  300. 12:20for extermination. We can finally pick
  301. 12:23some soldier talents again. And well, by
  302. 12:25now you might as well pick Amari. It can
  303. 12:28result in a minor percentage damage buff
  304. 12:30to Argenta. I just don't think it's as
  305. 12:32necessary. Well, because of how godly
  306. 12:34lit of hatred is anyways, but you have
  307. 12:36the space for it now. Then more
  308. 12:38demolition,
  309. 12:39followed by another empty talent, hidden
  310. 12:42advantage. All of Argenta's MT powers
  311. 12:45will work as if she had a minor amount
  312. 12:47of extra tactical advantage. In battle,
  313. 12:50the effect is better because she'll be
  314. 12:51buffed. Anyways, go back into ballistic
  315. 12:54skill. And the common talent now is very
  316. 12:57important. If you've watched my other
  317. 12:58guides, then you probably already know
  318. 13:00what I'll be picking. The godly motive
  319. 13:03force overload new talent added by the
  320. 13:05infinite museum DLC. After galvanizing
  321. 13:08an augment, Argenta will get extra
  322. 13:10action points and movement points. very
  323. 13:13good because it's free. For another
  324. 13:15soldier ability, you might as well go
  325. 13:16with entrench cuz the other ones don't
  326. 13:19really do anything. I mean, control
  327. 13:20shots can make allies immune to burst,
  328. 13:22but
  329. 13:24there's no point. You can just move our
  330. 13:25gentle so she won't hit your allies.
  331. 13:28Fold my [snorts] more demolition.
  332. 13:31And as a second exemplar talent,
  333. 13:33degraded defense. This is amazing for
  334. 13:35burst characters because whenever you
  335. 13:37deal damage to the enemy, they'll get a
  336. 13:39very nasty debuff that increases the
  337. 13:42next instance of damage they suffer. And
  338. 13:44for a burst, well, it stacks and adds up
  339. 13:47for every single bullet you fire. Yes,
  340. 13:50this was nerfed and now has a cap to the
  341. 13:52penalty to damage taken, but it's still
  342. 13:55great. After that, grab joint offensive.
  343. 13:59Argent will get one stack of tactical
  344. 14:01advantage for every hit scored. Great
  345. 14:03for burst, followed by more ballistic
  346. 14:06skill and the integrity talent. While at
  347. 14:10full bounds, Argenta will have plus 10
  348. 14:11ballistic skill and extra movement.
  349. 14:14For another empty power, you might as
  350. 14:17well pick a sign objective now or
  351. 14:20inspire depending on what you picked
  352. 14:21before because both finish the job and
  353. 14:24strong point are really disappointing
  354. 14:26and underwhelming. Once you max
  355. 14:28ballistic, return to agility. After
  356. 14:31that, you can grab dawn of victory. It's
  357. 14:34kind of overkill and win more tier since
  358. 14:36it has a limit of three times only, but
  359. 14:38you have the space for it now. After
  360. 14:40that, another infinite museum implant
  361. 14:43talent residual power. After galvanizing
  362. 14:46an augment, Argenta will get a
  363. 14:48percentage bonus to damage based on how
  364. 14:50many implants she has equipped, and
  365. 14:52we'll cover that in the gear section.
  366. 14:55Then, more awareness, followed by the
  367. 14:58cataclysm talent. every new enemy damage
  368. 15:01in combat to increase her damage by a
  369. 15:03minor percentage amount, but she has so
  370. 15:05many attacks it can be good before
  371. 15:06bursting the enemies at last. For level
  372. 15:0946, unfaltering fire. The main reason I
  373. 15:12don't bother with this before is that
  374. 15:14it's just a minus 25% to damage. And
  375. 15:17this character has such high bonuses.
  376. 15:19Even litany of hatred alone is more than
  377. 15:21like four times this. Anyways, go for
  378. 15:25more awareness then. And you might as
  379. 15:26well pick enough bullets for everyone.
  380. 15:28It's only a minor benefit. Once you max
  381. 15:31awareness and demolition, the other
  382. 15:33skill doesn't matter at all. You won't
  383. 15:34have high ranks into it. But you might
  384. 15:36as well pick something like Lor
  385. 15:37Imperion. It's fitting for Argenta. Even
  386. 15:40Madakai also works because she can use
  387. 15:41medicates. The remaining empty talents
  388. 15:44are rather poor. You might as well pick
  389. 15:46primary objective now because we do have
  390. 15:47assign objective, but it's only a super
  391. 15:50minor damage increase.
  392. 15:53The more agility and after that start
  393. 15:55increasing will power again.
  394. 15:59followed by any other skill.
  395. 16:02For level 50, critical velocity.
  396. 16:04Argenta's critical damage will be
  397. 16:06increased by her dodge, and at this
  398. 16:07point, it can be super high by virtue of
  399. 16:10all buffs. The rest of the soldier
  400. 16:12talents are disappointing for Argenta,
  401. 16:14so we just focus into more generic
  402. 16:16talents. First, no heresy. It's quite
  403. 16:19fitting for her, but the effect isn't
  404. 16:21that amazing. Well, it's extra critical
  405. 16:23chance and armor against Zenos. By this
  406. 16:25point in the game, you are mostly only
  407. 16:27fighting Zenos enemies. After that, you
  408. 16:29can grab Reliance from MT, but the
  409. 16:31effect isn't that necessary than
  410. 16:32anything you want as a skill. And you
  411. 16:35might as well go for stronger together.
  412. 16:36Now, this can increase the agility of
  413. 16:38all of your allies by plus 5, which is
  414. 16:41okay. After that, you can finally pick
  415. 16:43both weapon expert. Both weapons gain
  416. 16:46plus 10 armor penetration. It's only
  417. 16:48okay, which is why I'm delaying it for
  418. 16:50now because Argenta has such high damage
  419. 16:52bonuses now. It's not like enemies will
  420. 16:54be blocking her attacks much, especially
  421. 16:56after a deadly burst. The last ability
  422. 16:58can be anything you want. Might as well
  423. 17:00pick control shot or strong point cuz
  424. 17:02the other ones do nothing for your
  425. 17:04build.
  426. 17:05Followed by more willpower. Then for
  427. 17:07level 54, vital points. It has a chance
  428. 17:11of doubling your already godly critical
  429. 17:13damage. And lastly, any talent you want
  430. 17:15here because they don't matter at all.
  431. 17:17Rather to serve as something that can
  432. 17:19work for a minimal amount of extra
  433. 17:21resolve. And that's it.
  434. 17:25Now, let us cover how to play with our
  435. 17:27Argenta burst goddess build. First,
  436. 17:29starting with act one. Ideally, Argenta
  437. 17:32should always start behind cover for
  438. 17:34extra defenses, unless you are going
  439. 17:36before most enemies, such as in this
  440. 17:39battle, for example.
  441. 17:41In this case, we can start out of cover,
  442. 17:43but always start decently close to your
  443. 17:46other party members because Argenta can
  444. 17:49use her furous recital sister of battle
  445. 17:52ability as she buff all allies including
  446. 17:55herself with the amazing litany of
  447. 17:57hatred damage buff. This works in a five
  448. 18:00cell radius around Arena. So, be sure to
  449. 18:04have her close to other allies so you
  450. 18:06can hit almost all of them, if not all
  451. 18:08of them. The spot is good enough. Now,
  452. 18:10let's start battle. Your first move so
  453. 18:13early should always be furious recital.
  454. 18:16>> It will increase your momentum and of
  455. 18:18course buff all of our party members
  456. 18:21with litany of hatred. Now, your next
  457. 18:24action should be an attack, but it's
  458. 18:26going to depend on the enemies you're
  459. 18:27fighting. Since we have a lot of enemies
  460. 18:30packed close together in a group here,
  461. 18:32well, burst is way better than single
  462. 18:35shots because we can hit multiple
  463. 18:36enemies at once. Always remember to move
  464. 18:39Argenta into a better position before
  465. 18:41attacking because your attack will
  466. 18:43consume all of your movement points. So,
  467. 18:45let's go here.
  468. 18:46>> Guided by faith.
  469. 18:47>> Since we're going with burst, always
  470. 18:50activate rapid fire first. I should
  471. 18:52double her rate of fire for the
  472. 18:54following burst. Now, we can unleash
  473. 18:57hell upon all of the enemies here and
  474. 19:00always try to target well the biggest
  475. 19:02amount of enemies as possible. Let's go.
  476. 19:04[laughter]
  477. 19:06Each strike is a
  478. 19:07>> so we already killed some enemies and
  479. 19:09highly damaged the ones still alive
  480. 19:12with litany of hatred of course highly
  481. 19:15increasing your damage.
  482. 19:18As far as your next action, you still
  483. 19:20have one attack left, but ideally you
  484. 19:22want to go run and gun,
  485. 19:24which gives you extra movement and
  486. 19:26another attack. This time it's going to
  487. 19:28be a sniper shot because of course our
  488. 19:32sniper rifles have not only much higher
  489. 19:34damage than a burst weapon single shot
  490. 19:37but much higher accuracy, you know,
  491. 19:39critical chance, dodge reduction, it's
  492. 19:42simply much better for single targets.
  493. 19:44Now you can target either one enemy that
  494. 19:46you are guaranteed to one shot. You can
  495. 19:47always preview the damage or whatever is
  496. 19:50left at low health from your previous
  497. 19:52burst. Lastly, one enemy that will be
  498. 19:55getting a turn after Argenta, but before
  499. 19:57your other allies because it's more
  500. 19:59efficient this way. So, let us target
  501. 20:01the leader of the coat is here since we
  502. 20:04can one-shot him. But first, move.
  503. 20:06Always move because you won't be able to
  504. 20:08do so after attacking.
  505. 20:10>> The enemies of the emperor will
  506. 20:12>> and ideally away from the enemies so you
  507. 20:14won't get damaged. Anyways, let's kill
  508. 20:16the leader of the cultist here.
  509. 20:18>> None can escape the emperor's judgement.
  510. 20:20And you even have extra movement after
  511. 20:22all of that from your soldiers dash
  512. 20:25ability. So you can move even, you know,
  513. 20:27farther away from the enemies.
  514. 20:31Then you'll finish your turn. Now, what
  515. 20:34about during extra turns early game?
  516. 20:36Well, because of how powerful Argenta
  517. 20:38is, she is the perfect target for
  518. 20:40officer buffs like Voice of Command,
  519. 20:44also Air of Authority.
  520. 20:45>> Nothing I can't do. Now, let's see what
  521. 20:47she can do under an extra turn provided
  522. 20:49by the bring it down ability. Well,
  523. 20:53>> during this extra turn, Argenta will
  524. 20:54only have two action points. As always,
  525. 20:57you want to activate Furious Recital
  526. 20:59first to buff everyone with Litany of
  527. 21:02Hatred.
  528. 21:04But during extra turns, I'd rather play
  529. 21:06it safe with her because what you can do
  530. 21:09is go for either dual sniper rifle shots
  531. 21:12if you have uses of the run and gun
  532. 21:14ability remaining or
  533. 21:17a single burst attack because it will
  534. 21:19consume all of your action points.
  535. 21:23I'd rather play it safe in extra turns,
  536. 21:25especially because, for example, here a
  537. 21:27lot of enemies will still get their
  538. 21:28turns. So, I'd rather snipe the weaker
  539. 21:31enemies first. Ideally, enemies with
  540. 21:34guns, cuz you know, melee enemies have
  541. 21:36to waste turns moving towards your
  542. 21:38characters. They aren't priority
  543. 21:39targets.
  544. 21:42Let's say this guy here, who is a rebel
  545. 21:43gunner, we can fire once.
  546. 21:45>> I'll do it.
  547. 21:47>> And we can still use run and gun as you
  548. 21:49fire again. And as always, in a position
  549. 21:52that puts you behind cover. Let's say
  550. 21:55here. And you are guaranteed to kill
  551. 21:57another target. There we go.
  552. 22:00>> Don't forget Cass's reveal the light
  553. 22:02buff is amazing for Argenta as well
  554. 22:04because the huge extra willpower will
  555. 22:06highly increase the damage of her litany
  556. 22:10of hatred talent. Cassie herself will be
  557. 22:13extremely empowered by Argenta's litany
  558. 22:16which makes her offensive vidless ter
  559. 22:19power. Well, one shot territory or close
  560. 22:22enough. Now, what about Argenta's
  561. 22:25firearm mastery heroic action in act
  562. 22:27one? Ideally,
  563. 22:30I would much rather save your heroics
  564. 22:33for the officer's finest hour, but
  565. 22:35anyways, get as close to as many enemies
  566. 22:38as you can. Always, always switch to
  567. 22:41your burst weapon before activating
  568. 22:44firearm mastery because it gets you free
  569. 22:47attacks equal to the rate of fire of
  570. 22:49your weapon equipped at the moment.
  571. 22:52For sniper rifles is just two free
  572. 22:54attacks. Burst weapons though will have
  573. 22:57around eight. So you can activate
  574. 22:59firearm mastery. There we go.
  575. 23:01>> In the will of the righteous.
  576. 23:03>> Now we have eight free attacks. And
  577. 23:06well, since you are under lit of hatred,
  578. 23:08they'll become pretty powerful as well.
  579. 23:10One short territory. So, one
  580. 23:12>> none can escape the emperor's judgment
  581. 23:14>> again.
  582. 23:16And you can start by picking enemies off
  583. 23:19and you'll still retain the ability of
  584. 23:21moving if you go with my build.
  585. 23:24Meanwhile, if you are under the
  586. 23:26officer's finest hour, heroic action for
  587. 23:29a full extra turn. Well, as always, it's
  588. 23:31going to depend on the enemies you're
  589. 23:32fighting. Since the enemies are now kind
  590. 23:35of spread out, there's no point in
  591. 23:37bursting. So, sniper shots are much
  592. 23:39better because you won't be able to
  593. 23:41attack after moving under finest hour.
  594. 23:44Pick a position that gives you the
  595. 23:47highest line of sight against most
  596. 23:49enemies. You can always press control
  597. 23:52as you are selecting a cell, which will
  598. 23:54give you a preview of the line of sight
  599. 23:56you'll have.
  600. 23:57>> So, here is the best battlefield in
  601. 23:59righteous fury. Now it's time to snipe
  602. 24:02enemies into submission.
  603. 24:03>> None can escape the emperor's
  604. 24:05>> here. Oh, and by the way, eventually
  605. 24:08your officers, if you're going with my
  606. 24:10builds, will give you the fourth upgrade
  607. 24:12on finest hour, which means all of our
  608. 24:15agenda's buffing abilities cost zero AP.
  609. 24:19If you have both run and gun and
  610. 24:21revoling slaughter available, always
  611. 24:24activate run and gun first because
  612. 24:26reveling slaughter will remove the
  613. 24:28penalty from run and gun which is less
  614. 24:31ballistic skill.
  615. 24:31>> Doubt is for the weak.
  616. 24:33>> But as always remember you won't be able
  617. 24:35to move after attacking unless you have
  618. 24:38dash remaining.
  619. 24:40We have line of sight against most
  620. 24:43important enemies so it doesn't matter.
  621. 24:46And anyways, you'll just keep on picking
  622. 24:48enemies with your sniper shots.
  623. 24:50>> Strike is a prayer.
  624. 24:52>> We actually missed.
  625. 24:54>> I'll do none can escape the emperor's
  626. 24:56judgment. [snorts]
  627. 24:59>> And we are almost at high momentum with
  628. 25:01Argenta. And well, there's only a few
  629. 25:03enemies left now.
  630. 25:06And that's it.
  631. 25:08Now, let us cover how to play with our
  632. 25:10Argenta burst goddess starting from the
  633. 25:12beginning. So the earlier parts of the
  634. 25:14second chapter
  635. 25:16battle formation of course as always is
  636. 25:18different now. You don't care about
  637. 25:20cover anymore. Ideally Argenta should
  638. 25:22always start touching Pascal cell but
  639. 25:25also in front of him. What this means is
  640. 25:28don't put any party member ahead of her
  641. 25:30because you don't want friendly fire
  642. 25:32through her burst attacks. To the side
  643. 25:34of her is fine. However, also have her
  644. 25:37start in a way that you can hit as many
  645. 25:40enemies as possible with an initial
  646. 25:42burst attack. So, battle begins. Pascal
  647. 25:45goes for missionary oath as usual.
  648. 25:47>> Knows all comprehens.
  649. 25:50>> Now, for Agenta's turn under Missionary
  650. 25:52Oath, she'll only have one action point,
  651. 25:54but there's a lot you can do with it,
  652. 25:56especially if you have the doing my part
  653. 25:58talent. But anyways, as your first move
  654. 26:01for starters, never activate furious
  655. 26:04recital as the first move during extra
  656. 26:07turns. By default, it doesn't cost any
  657. 26:10AP anyways. And because ideally, you
  658. 26:12want to go with an officer overseer with
  659. 26:14the scope. Well, your Argenta will be
  660. 26:18under the optimization passive during
  661. 26:20extra turns, which reduces the cost of
  662. 26:22her first non-buffing ability by minus
  663. 26:25one. Do not waste it on Furious Recital.
  664. 26:28Instead, go for a soldier ability,
  665. 26:31ideally run and gun, which will cost you
  666. 26:33zero action points. So, let's activate
  667. 26:35that.
  668. 26:36>> I'll do it.
  669. 26:38>> Run and gun is nice as your first move
  670. 26:39because it will enable Argentina to fire
  671. 26:42a burst attack with just one action
  672. 26:44point. Note that you cannot do this with
  673. 26:47the heavy boater because by default its
  674. 26:49burst attack is three action points.
  675. 26:52Your actions from now on will depend
  676. 26:54based on whether Argenta has a doing my
  677. 26:56part talent or not. If Argenta is the
  678. 26:59only soldier and also the only master
  679. 27:01tactician in your party, you can now get
  680. 27:04even more actions for no cost. If
  681. 27:07however you have another soldier and
  682. 27:09another master tactician, well, this is
  683. 27:11when you would activate press the
  684. 27:13advantage and attack with your burst
  685. 27:16because you wouldn't have any action
  686. 27:17points remaining for anything but an
  687. 27:20attack.
  688. 27:22In this party, for example, Argenta is
  689. 27:24the only soldier and only master
  690. 27:26tactician. So, we can highly benefit
  691. 27:27from doing my part, which reduces the
  692. 27:30cost of her first archetype ability for
  693. 27:34both archetypes by minus one. What this
  694. 27:37means is we can now activate yet another
  695. 27:40soldier ability at zero action points,
  696. 27:43ideally rapid fire. So, let's do that
  697. 27:46for double rate of fire. worthless.
  698. 27:49>> Lastly, even if you have another soldier
  699. 27:51in your party, but Argenta remains the
  700. 27:53only master tactician, well, you can
  701. 27:56still activate one master tactician for
  702. 27:59free. In this case, assign objective.
  703. 28:02Ideally, to mark an enemy, you won't be
  704. 28:04killing with Argenta's burst. As a sign
  705. 28:07objective will only work if one ally
  706. 28:09kills the enemy. So, let's mark the
  707. 28:11cotus here.
  708. 28:13>> For the weak. Now we can finally attack
  709. 28:15for a burst at 1 AP. But remember,
  710. 28:19regardless of having doing my part or
  711. 28:21not, always always activate press the
  712. 28:23advantage before doing any burst attack.
  713. 28:27You can do this on any turn, including
  714. 28:28extra turns. So let's activate that.
  715. 28:32>> Even if you don't have very high stacks
  716. 28:34of tactical advantage, which means the
  717. 28:36damage bonus from this will be low.
  718. 28:39Well, the whole point is our Argenta
  719. 28:42will have access to the undisputed
  720. 28:44advantage talent, which will increase,
  721. 28:47well, actually set the hits chance of
  722. 28:49her burst attack to 100% regardless of
  723. 28:53enemy cover and dodge. That's why press
  724. 28:55advantage is so powerful with burst
  725. 28:57attacks. Now, you can finally attack.
  726. 29:00So, let's finally burst the enemies
  727. 29:01here. Bam.
  728. 29:02>> None can escape the emperor's judgement.
  729. 29:04>> Notice that we actually increased our
  730. 29:06amount of zeo stacks. This is why we
  731. 29:09attacked with a boater weapon before
  732. 29:11activating furious recital. As Argenta
  733. 29:14is a sister of battle, for every attack
  734. 29:17with a boater weapon, she gets one extra
  735. 29:19stack of zeal. And of course, the higher
  736. 29:22her zeal before activating furious
  737. 29:24recital, the more damage you're adding
  738. 29:27partywide through her litany of hatred
  739. 29:30talent. So now it is finally time to
  740. 29:32activate furious recital as your last
  741. 29:35extra turn action. As the emperor
  742. 29:37command,
  743. 29:37>> you'll get a lot of extra momentum. And
  744. 29:40now every single ally has been buffed
  745. 29:42with a huge amount of extra damage
  746. 29:44partywide.
  747. 29:46Great for just one action point, right?
  748. 29:49It's not even our true turn yet. Then
  749. 29:52you can finally pass.
  750. 29:55Now, don't forget when your other allies
  751. 29:57turn comes under missionary oath, be
  752. 29:59sure to kill the enemy that you marked
  753. 30:01with assigned objective.
  754. 30:04So, you'll have extra momentum and some
  755. 30:07buff to your ally stats. So, let's
  756. 30:09ignite the cotus here that has been
  757. 30:11marked with our pyroer.
  758. 30:14Bam. You'll get more momentum. And now
  759. 30:18you have also been buffed with a sign
  760. 30:20objective from Argenta for all stats.
  761. 30:23Now, as always, when Casia's first true
  762. 30:26turn comes, as a grand strategist, you
  763. 30:28always act first. Don't forget, you can
  764. 30:31buff Arena further through the amazing
  765. 30:33reveal the light navigator buff as any
  766. 30:36increases your willpower will highly
  767. 30:39increase the extra damage provided by
  768. 30:41litany of hatred as the zeal mechanic is
  769. 30:44based on Argenta's willpower. Anyways,
  770. 30:47you can now provide Arena with an extra
  771. 30:48turn to bring it down. Of course, as
  772. 30:51usual, I use this on my main character
  773. 30:53instead, but since the guide is all
  774. 30:55about her gentle, let's focus on her
  775. 30:58during this extra turn. She'll have two
  776. 31:00action points. But something fun is you
  777. 31:03can actually activate rapid fire now at
  778. 31:06no cost once again because we are still
  779. 31:08under the skull's optimization talent
  780. 31:10during every extra turn. If you hadn't
  781. 31:13activated run and gun before, you could
  782. 31:16do it now, which would let you activate
  783. 31:18the burst attack with your heavy boater
  784. 31:21weapon for two action points. We cannot,
  785. 31:24however, so we have to rely on bursting
  786. 31:26with a normal boater for less AP cost.
  787. 31:30But anyways, we can still use rapid fire
  788. 31:32to double the rate of fire. And as
  789. 31:35always, activate press advantage again,
  790. 31:38always before attacking with a burst.
  791. 31:41>> I'll do it. Don't forget you can always
  792. 31:43move through dash even during extra
  793. 31:45turns if needed at no cost. But for
  794. 31:48these enemies it's not necessary.
  795. 31:50Anyways, you can just burst the enemies
  796. 31:52down now because we are very close to
  797. 31:54high momentum. You might as well go for
  798. 31:57these guys here instead of the pink
  799. 31:59horror enemies that you are guaranteed
  800. 32:01to kill. So let's go.
  801. 32:04>> Notice how the damage is much higher
  802. 32:06now. All automatic hits because of
  803. 32:08pressy advantage. And of course, we have
  804. 32:11a lot of nice bonuses from both tennis
  805. 32:13of retribution and litany of hatred
  806. 32:16procking.
  807. 32:18Now, whenever you are at high momentum
  808. 32:20with Argenta, you should always go for
  809. 32:22firearm mastery, a godly soldier heroic
  810. 32:25ability and always switch to your
  811. 32:28highest rate of fire weapon before
  812. 32:30activating it. Ideally, the heavy
  813. 32:32boater. After that, you can just snipe
  814. 32:35enemies with the heavy boater and a lot
  815. 32:37of free attacks. Ideally, they work
  816. 32:39enemies first that you are guaranteed to
  817. 32:41kill.
  818. 32:42>> I'll do here.
  819. 32:43>> This is why I was chosen.
  820. 32:44>> None can escape the emperor.
  821. 32:45>> And you'll be generating more momentum
  822. 32:47and killing more enemies through that.
  823. 32:49[laughter]
  824. 32:51>> As the emperor,
  825. 32:53>> I'll do it for you, my emperor.
  826. 32:55>> Now, there's only a single enemy left
  827. 32:57and we are hitting very hard.
  828. 32:59>> Is why I was chosen
  829. 33:01>> because all of our powerful bonuses are
  830. 33:03actually doubled against demons and
  831. 33:05Zenos. And the pink horror is a demon.
  832. 33:09>> This is unacceptable. As the emperor
  833. 33:11commands, I act.
  834. 33:13>> Well, we almost killed it, but it
  835. 33:15doesn't matter because look, once you
  836. 33:16switch back to Casia's turn. Well, if
  837. 33:18you're going with my Cassia build, I've
  838. 33:20already posted an updated guide for her.
  839. 33:22She'll have the heroism talent, which
  840. 33:24means a free attack whenever your ally
  841. 33:27uses a heroic action because Argenta
  842. 33:29just did hers. Cassie can now go for her
  843. 33:31little stair offensive power at no cost.
  844. 33:35And this will most likely oneshot most
  845. 33:37enemies. Just look at the damage.
  846. 33:39>> Isn't this another foe painted black?
  847. 33:44>> Because of course she will be buffed by
  848. 33:47Argenta's litany of hatred for well
  849. 33:50essentially triple damage coming from
  850. 33:51just that here.
  851. 33:54Now what about true turns with Argenta?
  852. 33:56Because well she has decent enough
  853. 33:57agility as to act before a lot of
  854. 33:59enemies usually. Well, in this case, it
  855. 34:02is all about the heavy boater as you'll
  856. 34:05have enough AP to activate rapid fire.
  857. 34:08>> Always press your advantage before
  858. 34:10attacking. Chances are
  859. 34:11>> you'll have already activated furious
  860. 34:13recital in a previous extra turn
  861. 34:16and then you can just burst the enemies
  862. 34:18down
  863. 34:19>> as the none can escape the emperor's
  864. 34:22>> obliterated. Chances are this will put
  865. 34:25you at high momentum.
  866. 34:27Well, you'll just activate her firearm
  867. 34:29mastery. I am his
  868. 34:31>> and start sniping the remaining enemies
  869. 34:33with the heavy boater.
  870. 34:36>> I'll do it.
  871. 34:39>> If you have EO gun on your party, he can
  872. 34:42add some area of effect to your single
  873. 34:44shots, which is nice.
  874. 34:47>> But at this point, your damage should be
  875. 34:49decent enough
  876. 34:53>> even for single shots. So now we are at
  877. 34:55high momentum again, which is great for
  878. 34:57other party members. Don't forget
  879. 34:59Argenta can still move under her firearm
  880. 35:01mastery heroic action as you take care
  881. 35:04of other enemies.
  882. 35:05>> This is why I was chosen.
  883. 35:07>> Now let's cover how to play our Argenta
  884. 35:09burst goddess. Well, around the middle
  885. 35:12parts of act two, but also act three,
  886. 35:14four, and five. As by now, your build
  887. 35:16will be close to full power with much
  888. 35:18better gear as well and more abilities.
  889. 35:21As always, Pascal goes missionary o. And
  890. 35:23the logic is the same as before, except
  891. 35:25now because my main character is also a
  892. 35:29soldier and master tactician just like
  893. 35:31Argenta, which means I don't have access
  894. 35:34to the doing my part talent because he
  895. 35:35won't do anything. But anyways, we can
  896. 35:38still do a lot. A nice upgrade is that
  897. 35:41by now because your Argenta will already
  898. 35:43have the supporty advanced master
  899. 35:45tactician talent,
  900. 35:48she can actually fire even a heavy
  901. 35:50boater burst on this extra turn with
  902. 35:53just one AP by activating first run and
  903. 35:55gun.
  904. 35:56>> And there we go. We can now use a burst
  905. 35:59fire since we are reducing the cost
  906. 36:01twice. And of course, if you had a ready
  907. 36:04to serve talent, you could do more like
  908. 36:06rapid fire at zero AP. Also an empty
  909. 36:08buff. Since we don't have it now, let's
  910. 36:11go for pressy advantage. But ideally,
  911. 36:14whenever you get further, always
  912. 36:15activate it before casting pressy
  913. 36:18advantage. Furo will highly increase the
  914. 36:22amounts of tactical advantage you have.
  915. 36:23So, we go from 31
  916. 36:25>> as the emperor command
  917. 36:26>> to 36. And you get to do it on every
  918. 36:29single turn, including extra turns,
  919. 36:31multiple times per turn. So, let's go
  920. 36:33for press advantage. Now, we can fire a
  921. 36:36burst.
  922. 36:39Well, we can either go for these guys
  923. 36:40here. Or actually, since we have 100%
  924. 36:43hits chance, we might as well go for the
  925. 36:46skies and target these guys here. So,
  926. 36:49let's do that. Notice we have eight
  927. 36:51stacks of zeal. Now, let's attack these
  928. 36:53guys. As the emperor strike his
  929. 36:57>> we already killed one and we had 14
  930. 37:00stacks of zeal because we attacked with
  931. 37:01a boater hit.
  932. 37:04Now is when you activate furious recital
  933. 37:06for higher momentum and higher damage
  934. 37:08partywide.
  935. 37:10Notice just through this we are close to
  936. 37:12high momentum already. But now it's time
  937. 37:15to passive argenta.
  938. 37:18And as usual, when it comes to Casia's
  939. 37:20turn, you can do a bring it down on
  940. 37:22Argenta. Or actually, you can even
  941. 37:24already go for finest hour, but that's
  942. 37:26not really necessary for Argenta. Bring
  943. 37:29it down is better. You can save finest
  944. 37:31hour for another ally at this point.
  945. 37:33>> Me,
  946. 37:34>> cuz when you do bring it down, Argenta
  947. 37:36will still have enough momentum for a
  948. 37:38heroic action. This is when you'll
  949. 37:40activate firearm mastery instantly
  950. 37:44as you get a lot of extra boater
  951. 37:46attacks. But first, you can actually
  952. 37:48buff yourself.
  953. 37:50So, let's go for rapid fire at zero AP.
  954. 37:54>> Then we go firearm mastery.
  955. 37:56>> I am his will made manifest.
  956. 37:59>> We actually still have enough momentum
  957. 38:01for another heroic action, which by the
  958. 38:02way, she can combine with firearm
  959. 38:05mastery on the same turn by virtue of
  960. 38:07the second upgrade to her special
  961. 38:10orchestrated firestorm master tactician
  962. 38:12heroic action.
  963. 38:15This you can save as an extra attack.
  964. 38:18But anyways, now it's time to start
  965. 38:20sniping enemies before Genta's both her
  966. 38:22shots. There are free because of firearm
  967. 38:25mastery. So, as usual, move her in a way
  968. 38:28that you'll have as much line of sight
  969. 38:29as possible to as many enemies as
  970. 38:31possible. Like this spot here,
  971. 38:32>> the enemies of the emperor will be
  972. 38:34undone.
  973. 38:37>> And well, because by now we have the
  974. 38:38blast boater casing which you can rush
  975. 38:40for as early as act two begins. All
  976. 38:43single attacks with both her weapons
  977. 38:44will automatically hit the enemy
  978. 38:46regardless of dodge and cover, which
  979. 38:49means no matter what, your sister of
  980. 38:51battle argenta is always hitting enemies
  981. 38:53with 100% hit chance. Single shots to
  982. 38:56blast both casing and burst to the
  983. 38:58undisputed advantage talent. Amazing.
  984. 39:01Now, let's start healing the rest of the
  985. 39:03trash here. Look at how high your damage
  986. 39:05will be with single shots. of the
  987. 39:09>> these enemies are Zenos. So of course it
  988. 39:12means double the bonuses from her
  989. 39:14strongest damage modifiers. Tennis of
  990. 39:16retribution for flats damage and litany
  991. 39:19of hatred for percentage damage. But
  992. 39:22anyways,
  993. 39:24>> doesn't matter how high or they know
  994. 39:26their dodge or cover is we are killing
  995. 39:28everything.
  996. 39:30>> I'll do it.
  997. 39:33So you can just keep on clearing the
  998. 39:36remaining trash. And by the way,
  999. 39:37something very powerful and fun is even
  1000. 39:39if an enemy survives your single shots
  1001. 39:42from firearm mastery, it won't matter
  1002. 39:44because chances are like the ginest
  1003. 39:47stealer here, they will be automatically
  1004. 39:49stunned. So it's as good as being dead
  1005. 39:52because they'll lose their turn. This
  1006. 39:54will come from Argenta's
  1007. 39:55self-calibrating goggles gear, which
  1008. 39:58will stun enemies on singleshot attacks.
  1009. 40:01It's godly when combined with fire armor
  1010. 40:03mastery.
  1011. 40:04So regardless of how high or low your
  1012. 40:07damage is guided by faith,
  1013. 40:08>> you'll still be dealing with enemies
  1014. 40:10regardless with your single shots.
  1015. 40:12>> Eradicated
  1016. 40:13faith each strike is a prayer.
  1017. 40:16>> We can attack even more. Doesn't matter
  1018. 40:18if they are behind cover, they're going
  1019. 40:20to die anyways.
  1020. 40:21>> Depending on what other gear you have,
  1021. 40:23you can even get more movement by
  1022. 40:25attacking through, let's say, the
  1023. 40:26skirmisher boots, which is nice to keep
  1024. 40:28advancing. Now, let's kill the remaining
  1025. 40:31enemies.
  1026. 40:34>> This guy strike is a prayer.
  1027. 40:36>> Now, we only have a few enemies left.
  1028. 40:41While we did run out of movement,
  1029. 40:42remember you'll have dash for extra
  1030. 40:44movement. Also, at this point, you can
  1031. 40:47activate reveling slaughter as she
  1032. 40:50refresh, run, and gun. The only downside
  1033. 40:52is you won't be able to fire a burst
  1034. 40:56with your heavy boater this way.
  1035. 40:59But you know, we still have a normal
  1036. 41:01boater attack and at this point is more
  1037. 41:03than enough. The point is we got a lot
  1038. 41:05of extra movement as to generate more
  1039. 41:07line of sight.
  1040. 41:08>> Will bathe this battlefield in
  1041. 41:10righteous.
  1042. 41:11>> We can keep on clearing more trash and
  1043. 41:13their unholy works
  1044. 41:15>> and eventually you'll run out of
  1045. 41:17attacks. However, you can always still
  1046. 41:20activate orchestrated firestorm as you
  1047. 41:22handle any remaining enemies or
  1048. 41:24especially enemy groups. Now you can
  1049. 41:27activate Fervor and press the advantage
  1050. 41:29for the next turn just in case.
  1051. 41:34Fun fact is because you were under
  1052. 41:36Casia's well extra turn it switches back
  1053. 41:39to her. She can now dump a finest hour
  1054. 41:41on Argenta. So she'll have even more
  1055. 41:43actions,
  1056. 41:45>> including the ability of bursting down
  1057. 41:48the remaining enemy, the boss here by
  1058. 41:51bursting it into submission with super
  1059. 41:53high damage. Even the initial bullet hit
  1060. 41:55is enough to one-shot him pretty much.
  1061. 41:58When you are under finest hour, you can
  1062. 42:00even activate all of your buffs at zero
  1063. 42:02AP. So the order should be inspire on
  1064. 42:05argenta, lynch pin,
  1065. 42:07>> furvore,
  1066. 42:09inspire, lynch pin again because it
  1067. 42:11refreshes the cool down and you'll still
  1068. 42:14have enough for pressy advantage later.
  1069. 42:17But now your damage is definitely lethal
  1070. 42:19tier and of course you still have enough
  1071. 42:23attacks remaining. It's overkill tier.
  1072. 42:24The first bullet shot already destroyed
  1073. 42:26the enemy here. And you can still
  1074. 42:28activate orchestrated firestorm on every
  1075. 42:30single turn and extra turn because it's
  1076. 42:33been upgraded for multi-use. That's why
  1077. 42:35MT is so damn powerful. There we go.
  1078. 42:40Everything healed by Argenta alone. How
  1079. 42:42it's done.
  1080. 42:44>> Now, let's cover the best gear for our
  1081. 42:46Argenta burst goddess. Starting with act
  1082. 42:48one options for the helmet slot.
  1083. 42:51tactical goggles, extra hit chance and
  1084. 42:53critical chance. Very good. But if you
  1085. 42:56have it, you can also go for the face of
  1086. 42:57the sovereign for extra resolves
  1087. 43:00whenever Agenta kills an enemy, which
  1088. 43:02means more momentum and more heroic
  1089. 43:04actions.
  1090. 43:06For armor, I like the death road origin
  1091. 43:09light armor for the extra agility. For
  1092. 43:12accessories, first the hypnotizing
  1093. 43:15pendant. Whenever Argenta hits with a
  1094. 43:17single shot attack, the enemy will be
  1095. 43:19slowed. It's decent, especially when
  1096. 43:21combined with her firearm mastery and
  1097. 43:23burst attacks, so that the free attacks
  1098. 43:25you'll get will slow the enemy besides
  1099. 43:28being automatic critical hits.
  1100. 43:31Something else that's very fun and
  1101. 43:33thematic and powerful is the Book of War
  1102. 43:35prayers. Argenta will do 20% extra
  1103. 43:38damage to Zenos and demons. Not that
  1104. 43:40many at this point, but this will grow
  1105. 43:42in value the further you are in the
  1106. 43:44game.
  1107. 43:46Besides that, the sniper gloves. Extra
  1108. 43:49damage and extra critical chance with
  1109. 43:51single shots and dead eyee shots.
  1110. 43:54For cloaks, just the camouflage robe
  1111. 43:57here. It doesn't do much. Nowadays, you
  1112. 44:00can always go with the fon Valencia's
  1113. 44:01cloak if you have it for a minor bonus
  1114. 44:03to extra stats or leave it to the main
  1115. 44:05character.
  1116. 44:07For boots, she doesn't really need any
  1117. 44:09because of very high movement potential,
  1118. 44:11but if you want, you can go with the
  1119. 44:13skirmisher boots. Now, let's go for
  1120. 44:15weapons. The most important one is the
  1121. 44:18Reaper. This burst weapon is amazing and
  1122. 44:21was added by the Void Shadows DLC. It
  1123. 44:24has high rate of fire, pretty low
  1124. 44:26recoil, decent damage, and very high
  1125. 44:29ammo. It's well, to be fair, the only
  1126. 44:32and the must have and the best act one
  1127. 44:34burst weapon by far.
  1128. 44:37Besides that, just our trusty sniper
  1129. 44:39rifle just in case. The classic longlast
  1130. 44:42laser rifle here.
  1131. 44:45high damage and pretty nice properties,
  1132. 44:48but especially good for accuracy on
  1133. 44:50early game unfair. Argenta can actually
  1134. 44:52use medic kits as well, even though I
  1135. 44:54don't think they're that necessary with
  1136. 44:56my boots, but yes, she can heal your
  1137. 44:58characters if needed.
  1138. 45:01Now, let us cover the best act two gear
  1139. 45:03for Argenta. For talisman, the choice is
  1140. 45:06a given. Blast boater casing absolutely
  1141. 45:09busted. Single shots with any bolter
  1142. 45:12weapons will automatically hit the enemy
  1143. 45:14regardless of cover or their dodge. For
  1144. 45:17gloves, we now have the recoil gloves
  1145. 45:19which reduces the recoil of all weapons
  1146. 45:22by 50%. Great for bolters.
  1147. 45:25For cloak, a huge upgrade is the
  1148. 45:27tactical backpack. This provides you
  1149. 45:29with plus one rate of fire with burst
  1150. 45:32attacks.
  1151. 45:34Helmet is another amazing upgrade. We
  1152. 45:36can now go with the self-calibrating
  1153. 45:38goggles, which allows us well, your
  1154. 45:42singleshot attacks will automatically
  1155. 45:44stun the enemy if they fail a resistance
  1156. 45:46test with a minus 5 penalty. And you can
  1157. 45:48keep forcing the attack on the enemy
  1158. 45:50until they fail the save because it's on
  1159. 45:53every single hit stacking. I've already
  1160. 45:55explained it in the how to play section,
  1161. 45:57but this has amazing synergy with
  1162. 45:59Argenta's firearm mastery for multiple
  1163. 46:02sniping shots with Boers that will also
  1164. 46:04stun the enemies even if the damage
  1165. 46:06won't be high enough to kill them.
  1166. 46:09For armor, I have the death road origin
  1167. 46:11and forcer light carropase here for a
  1168. 46:14plus 10 agility. You can absolutely also
  1169. 46:16go with the armor of hidden promise
  1170. 46:19which will increase our gent
  1171. 46:20agilityities even higher potentially
  1172. 46:22anyways during battle since she is a
  1173. 46:24range character. She can attack before
  1174. 46:26moving for the maximum amount plus 30.
  1175. 46:29Now let's cover weapons and we have huge
  1176. 46:31upgrades here as well. For starters, the
  1177. 46:34best heavy boater weapon early on the
  1178. 46:37heavy boater.
  1179. 46:39It doesn't have that high base damage
  1180. 46:41but very good rate of fire. also
  1181. 46:44enormous max ammo. Plus, of course, it
  1182. 46:47is a boater which has synergy with
  1183. 46:48Argenta's special skills as a sister of
  1184. 46:50battle.
  1185. 46:53Second, we want another boater, but this
  1186. 46:55time a light boater. The precise boater
  1187. 46:58being my favorite by virtue of great
  1188. 47:00base damage. While you could potentially
  1189. 47:02go with another light burst weapon like
  1190. 47:05the Reaper from act one which has much
  1191. 47:08higher rate of fire. Remember Argenta
  1192. 47:10will get extra zeal stacks when hitting
  1193. 47:12with both her weapons which increases
  1194. 47:14her damage plus of course tenets of
  1195. 47:16retribution will increase basebo damage
  1196. 47:19even further and only boater as far as
  1197. 47:22burst weapons anyways. And the logic is
  1198. 47:24simple. If you wouldn't have enough AP
  1199. 47:26to fire the heavy boater as a burst,
  1200. 47:28which costs one extra AP, you would then
  1201. 47:31use a lighter boater attack.
  1202. 47:34Now, let us cover the best act three,
  1203. 47:37four, and five gear for Argenta. So, the
  1204. 47:39ultimate best options for helmet, we
  1205. 47:42have a very fun upgrade, the corruption
  1206. 47:44eradicator helmet custom made for her.
  1207. 47:47Her critical damage bonus will be
  1208. 47:49doubled against the most common enemies
  1209. 47:51now, also the most dangerous ones in the
  1210. 47:53game.
  1211. 47:54for [snorts] armor. Another amazing
  1212. 47:56upgrade is her unique power armor, the
  1213. 47:58one star.
  1214. 48:00I think this actually has different
  1215. 48:02properties depending on what options you
  1216. 48:04pick for her dialogue wise. But anyways,
  1217. 48:06before she gets this armor, if you go
  1218. 48:09with the option that basically says,
  1219. 48:12well, it tells her to give in to
  1220. 48:13righteous fury and so on, well, it will
  1221. 48:16provide her with the best option, which
  1222. 48:18is recasting furious recital after using
  1223. 48:21heroic actions. And well, by recasting
  1224. 48:24Furious Recital, you'll proc lit of
  1225. 48:27hatred again, it actually stacks with
  1226. 48:29itself up to six times. Since Argenta
  1227. 48:32can do both the soldier and the master
  1228. 48:35tactician heroic actions on the same
  1229. 48:37turn that she activates Furious Recital,
  1230. 48:40it can result in up to 3,000%
  1231. 48:43extra damage 30 times from this alone.
  1232. 48:46Talk about overkill. Anyways, for
  1233. 48:49gloves, the best one is the compensator
  1234. 48:51gloves. This lets you completely ignore
  1235. 48:54recoil with burst attacks. Plus, you
  1236. 48:56even increase your rate of fire based on
  1237. 48:59ballistic skill. Talk about broken. For
  1238. 49:02boots, I just go with the Kylie guy of
  1239. 49:04St. K here. Whenever she uses a heroic
  1240. 49:06action, she'll recover all HP, which
  1241. 49:09doesn't matter, but get extra action
  1242. 49:11points. This part is nice.
  1243. 49:14I also have the armorpiercing ammo
  1244. 49:16accessory to completely deny enemies of
  1245. 49:18their deflection, but you'll be
  1246. 49:20one-shotting them anyways, so it doesn't
  1247. 49:22matter.
  1248. 49:24Now, for weapons, we have some very nice
  1249. 49:26upgrades. The improved heavy boater is,
  1250. 49:29of course, the strongest boater weapon
  1251. 49:31in the game for burst attacks. Whenever
  1252. 49:33you kill an enemy, you'll get an
  1253. 49:35increased rate of fire stacking.
  1254. 49:39Besides that, hymn of Vhmans,
  1255. 49:43your bolter's rate of fire will be
  1256. 49:44increased by your stacks of zeal. It's
  1257. 49:48kind of overkill because it has low ammo
  1258. 49:50capacity, which means by just activating
  1259. 49:54furious recital ones, you'll be maxed
  1260. 49:57out on rate of fire. But as a lighter
  1261. 49:59boater, you can always fire it when
  1262. 50:02needed. It's just that by this point,
  1263. 50:04chances are you'll always have enough
  1264. 50:06action points to fire the burst attack
  1265. 50:09from the improved heavy boater.
  1266. 50:13Now, what about implants?
  1267. 50:15Well, there's only two implants you
  1268. 50:17truly need with Argenta. First, the best
  1269. 50:19one is the hand of the righteous.
  1270. 50:23Whenever she hits an enemy, that enemy
  1271. 50:25will get a stack of penance brand, which
  1272. 50:29reduces their stats by a stacking
  1273. 50:31amount. all stats based on how many
  1274. 50:33penants brand stacks the enemy has. And
  1275. 50:35guess what? It stacks amazingly with
  1276. 50:38burst attacks cuz every bullet fired
  1277. 50:41will apply more penance brand. The
  1278. 50:44downside of reducing hit chance with
  1279. 50:46weapons doesn't matter at all because
  1280. 50:48Argenta will have 100% hit chance
  1281. 50:50regardless. Besides that, weapon
  1282. 50:54optimizer. The best one is the MK2
  1283. 50:56variant. This is what you'll want to
  1284. 50:58galvanize because whenever you activate
  1285. 51:01it, well, all of these effects will be
  1286. 51:03applied on top of her bolter weapons.
  1287. 51:06But for the earlier chapters, you can
  1288. 51:08also go with the MK1 variant. For Boers,
  1289. 51:11it will result in extra over
  1290. 51:13penetration, which is still nice because
  1291. 51:15it's a lot of extra enemies potentially
  1292. 51:17hit by piercing them with burst attacks
  1293. 51:20or even the single shot ones. The other
  1294. 51:22implants don't actually matter at all.
  1295. 51:25They are only here for the purposes of
  1296. 51:27generating more feron sanctum stacks. So
  1297. 51:31you'll get some extra damage through the
  1298. 51:33residual power talent, but it's okay at
  1299. 51:36most. However, as early as act two, be
  1300. 51:38sure to equip your argenta with a
  1301. 51:41cortical implant. Anything works so long
  1302. 51:44as it doesn't have an annoying negative
  1303. 51:46effect. It is only here so you can proc
  1304. 51:49the bonus from calculated resolve. and
  1305. 51:51implant boosting talent. We'll be
  1306. 51:54picking quite early with this build. Oh,
  1307. 51:56and by the way, for lag implants, be
  1308. 51:58sure to stay away from the phase
  1309. 52:00oscillator line because the extra
  1310. 52:02damage, well, whenever you move to
  1311. 52:05allies is super annoying. I have it
  1312. 52:07equipped here just as a reminder not to
  1313. 52:09use this on your Argenta. You might end
  1314. 52:12up killing your allies by moving through
  1315. 52:13them, which of course is not optimal at
  1316. 52:17all. Well, all right, friends. So, this
  1317. 52:18was it for our updated Argenta burst
  1318. 52:21gold dispute. If you found this guide
  1319. 52:23useful, as always, please remember to
  1320. 52:24like, subscribe, and also consider
  1321. 52:26becoming a channel member if you can. I
  1322. 52:28highly appreciate your support. Thank
  1323. 52:30you for watching and see you next time

About this transcript

This page contains the full transcript of WH40K: ROGUE TRADER - NEW Updated ARGENTA Burst & Bolter GOD BUILD - 50k+ BURSTS & 2000%+ DMG Unfair by cRPG Bro, generated from the public captions YouTube serves with the video. The transcript has 8,515 words across 1,323 segments, with the original timestamps preserved so you can click any line to jump to that moment in the embedded player.

What you can do with it

Use the transcript to take notes, quote the speaker, build a study guide, generate a summary with ChatGPT or Claude via the YouTube Summary tool, or export it as a timed subtitle file with YouTube to SRT. You can also re-open it in the transcriber to translate the transcript into 100+ languages.

Free YouTube transcript tool

YouTube2Text is a free YouTube transcript generator — no signup, no daily limit. Paste any YouTube link and get the full transcript instantly, with timestamps, click-to-jump, translation to 100+ languages, AI prompts for ChatGPT, Claude, and Gemini, and exports to TXT, SRT, VTT, or Markdown.