WH40K: ROGUE TRADER - NEW Updated ARGENTA Burst & Bolter GOD BUILD - 50k+ BURSTS & 2000%+ DMG Unfair — Transcript
Full transcript
- 0:00Hello there friends and welcome. It is
- 0:02finally time to update our Argenta burst
- 0:04goddess be for Warhammer 40k Rogue
- 0:07Traders Infinite Museum DLC and more.
- 0:10Argenta is actually even more
- 0:12overpowered now as her sister of battle
- 0:15background has been buffed with the
- 0:16extremely busted litany of hatred
- 0:18talent. The strongest partywide damage
- 0:21buff in the game, which means your
- 0:23agenda can get even higher than a,000%
- 0:26partywide damage all by herself. The end
- 0:30result is simple. No matter where you're
- 0:31at in the game, even as early as act
- 0:33one, your Argenta will be a true goddess
- 0:36and faithful servant of the emperor,
- 0:38capable of absolutely annihilating
- 0:41enemies for thousands and thousands
- 0:43worth of damage with either
- 0:45multi-hitting burst attacks or even
- 0:48single target snipe shots. and she'll
- 0:51only grow stronger and stronger to the
- 0:53point where even the first single bullet
- 0:56fired in a burst will be enough to
- 0:58oneshot powerful enemies on unfair mode.
- 1:00So without further ado, let us get
- 1:02started with our updated Argentute.
- 1:05For the first talent, we want swift
- 1:08slaughter. This lets you activate your
- 1:11powerful reveling slaughter ability
- 1:13after two kills instead of three, which
- 1:15makes it much more spammable as early as
- 1:17possible as reveling slaughter provides
- 1:20a lot of nice bonuses such as extra
- 1:22ballistic skill, more critical damage
- 1:24and critical chance. After that, you
- 1:26want to focus first into ballistic skill
- 1:28as usual for higher accuracy and
- 1:31critical chance. Especially useful early
- 1:33game on unfair mode. Then as a level
- 1:36five talent, we want unpredictable. This
- 1:38is the easiest way of increasing
- 1:40Argenta's critical chance as early as
- 1:42possible. It's even doubled behind
- 1:44cover, followed by more ballistic skill.
- 1:47And for the first ability pick, rapid
- 1:50fire burst attacks are now powerful even
- 1:53as early as act one as the void shadows
- 1:56DLC added a very powerful unique burst
- 1:59weapon. And well, doubling your rate of
- 2:01fire means a lot of extra damage. Once
- 2:04you max ballistic skills, start
- 2:05increasing agility, which has synergy
- 2:07with a lot of your soldier abilities,
- 2:10plus of course extra initiative.
- 2:14And for the level seven talent, this is
- 2:16when we can pick the extremely powerful
- 2:18litany of hatred unique sister of battle
- 2:22talent. Well, to put it simply, this is
- 2:25the best partywide damage buff in the
- 2:28entire game. It was actually nerfed
- 2:30because it used to be a flat extra
- 2:32damage bonus. Now it is percentage
- 2:35based, but it's still amazing. As I'll
- 2:36show in the how to play section, even
- 2:38early game, this can result in around
- 2:4070% extra party damage. Later up to
- 2:44a,000%. It's godly.
- 2:46After that, since burst weapons are
- 2:48amazing even on act one, muzzle
- 2:51velocity. This will highly increase the
- 2:53damage of the first bullet fired in a
- 2:56burst attack equal to your rate of fire.
- 2:59Then keep increasing demolition. Argenta
- 3:01is often the best party member for this
- 3:03and there's a lot of traps in the game.
- 3:06For her first fire, our master heroic
- 3:08action upgrade. Number one is the best
- 3:11by far as it will let you constantly
- 3:13move and attack at the same time.
- 3:18For level 10, you want to grab elacrity.
- 3:21One of the easiest ways of increasing
- 3:22Argenta's agility, plus one stacking for
- 3:25every shot fired, which of course stacks
- 3:28with burst. So, every bullet, plus one
- 3:31agility, then more agility. And for the
- 3:34second ability pick, dash. This can
- 3:37provide you with extra movement at no
- 3:39cost. Once you max the molation, you
- 3:41might as well go for awareness. It helps
- 3:44to have this on multiple characters as
- 3:46there's a lot of hidden items in this
- 3:48game. For level 12, be sure to increase
- 3:50strength. This is very important as you
- 3:52qualify us for you both weapons later.
- 3:57Now, the talent pick at level 12 will
- 3:59depend. To put it simply, ideally, you
- 4:02would go for doing my part, an Imperial
- 4:05World exclusive talent that is quite
- 4:07amazing for action economy. This reduces
- 4:10the cost of Argenta's first archetype
- 4:12ability of each archetype she has by
- 4:15minus one if and only if she's the only
- 4:18character of that archetype in your
- 4:20active party. What this means is if
- 4:22she's the only soldier, she can for
- 4:24example activate rapid fire for zero AP.
- 4:27Then if she's also the only master
- 4:28tactician, any MT buff also at zero AP.
- 4:32So the logic is simple. Unless you are
- 4:34going with another soldier and another
- 4:37master tactician in your party, be sure
- 4:40to pick this. Otherwise, grab calculated
- 4:43resolve right now. A new talent added by
- 4:46the infinite museum DLC, which will
- 4:49increase Argenta's resolve for more
- 4:50momentum and more heroic actions for
- 4:53every critical hit, amazing with burst
- 4:55attacks that can critical multiple times
- 4:57per attack. I'll be going with doing my
- 4:59part, however, but in the how to play
- 5:01section, I'll show you ways of playing
- 5:03with the build regardless of what you
- 5:05pick here.
- 5:07After that, for level 13, fired up.
- 5:11Whenever Argenta deals damage, her
- 5:13critical damage will be increased by a
- 5:15stacking plus 1%. And yes, it also works
- 5:18with burst. After that, the tenants of
- 5:21retribution talent,
- 5:23another sister of battle buffed origin
- 5:26talent that will increase both Argenta's
- 5:29damage and critical damage with both her
- 5:31weapons for normal damage as a flat
- 5:34modifier and percentage for criticals.
- 5:37As for level 14, this is also very
- 5:39important. Heavy weapon proficiency
- 5:43as you qualify argenta for the heavy
- 5:45boater weapons you'll soon be acquiring
- 5:48once act two begins. Another reason we
- 5:51increased strength just now
- 5:54then more awareness and for the last
- 5:56firearm mastery upgrade the second one
- 5:59to increase your rate of fire. Now when
- 6:01it comes to the second archetype master
- 6:04tactician is still the best by far for
- 6:06any burst character and argenta is one.
- 6:09To put it simply, your pressy advantage
- 6:12unique empty ability will increase the
- 6:14damage of every single bullet fired in a
- 6:17burst by up to 400%. As if that was not
- 6:20enough, you have even higher damage
- 6:22bonuses, such as from inspire for
- 6:25another, let's say, 600% extra damage,
- 6:28plus some great talents that will let
- 6:31all of your burst attacks ignore cover
- 6:33and dodge for enemies regardless of your
- 6:35stats and even reduce the cost of burst
- 6:38attacks. So, it is amazing for Agenta.
- 6:41For the first ability pick at level 17,
- 6:43there's two options here. Assign
- 6:45objective is the best early on.
- 6:48It works as a decent enhancer. You'll
- 6:51mark one enemy. If your ally kills that
- 6:54enemy, you'll get a huge amount of extra
- 6:56momentum and the ally will be buffed
- 6:59with a minor amount to all stats. It's
- 7:01mostly here because extra momentum early
- 7:04can be very good to kickstart you into
- 7:06well getting one heroic action right at
- 7:09the start of battle.
- 7:11Later in the game, however, especially
- 7:13from max three onwards, there's much
- 7:16better ways of getting very high
- 7:17momentum as early as possible, which
- 7:20means you won't need a signed objective
- 7:21anymore.
- 7:23Anyways, the logic is simple. If you're
- 7:25still early in the game, go with
- 7:26assigned objective. Otherwise, grab
- 7:29lynch pin, which is a very nice buff to
- 7:32resolve.
- 7:33And of course, you can always rest out
- 7:36of assign objective into lynch pin later
- 7:39as well.
- 7:41For the first empty talent, this is also
- 7:43very important. Undisputed advantage is
- 7:46the best one by far. This way, whenever
- 7:48you are buffed under press advantage,
- 7:50you'll not only get a tremendous damage
- 7:52buff added to your burst attacks, but
- 7:55every bullet fired will also ignore
- 7:57enemy cover and dodge. Remember, bursts
- 8:00can hit multiple enemies, which means
- 8:03your attacks will be automatic hits for
- 8:06every enemy in the area of effect, so
- 8:08long as the burst is targeting them. For
- 8:10level 20, start increasing ballistic
- 8:12skill again, followed by more ballistic
- 8:15skill. And as another amazing talent, we
- 8:19want support advance at the beginning of
- 8:22your turn. If momentum is higher than
- 8:24125, it's very easy at this point in the
- 8:26game, and I'll show you how in the how
- 8:28to play section. Well, Argenta's first
- 8:30burst attack will cost minus one less
- 8:33AP. For a second MT ability pick, it's
- 8:36all about fervor now, which is the
- 8:39easiest way at generating more stacks of
- 8:41your unique class resource tactical
- 8:43advantage at essentially no cost because
- 8:45you can use it on every turn.
- 8:48After that, we can finally grab nerves
- 8:51of stew, an amazing empty talent that
- 8:54will grant a flat amount of extra
- 8:56momentum whenever your allies gain
- 8:58momentum. It's just a plus one, but
- 9:00trust me, it does add up because it is
- 9:02for every single party action. After
- 9:05that, more demolition,
- 9:07followed by more agility, and now we can
- 9:10finally grab calculated resolve, which
- 9:13increases your resolve for every
- 9:14critical hit scored on enemies. great
- 9:16with burst because you are firing
- 9:18multiple attacks at once. If you've
- 9:20already picked it before, however, which
- 9:22means you didn't go for doing my part,
- 9:24well, you can pick one of the heavy
- 9:27weapon boosting talents now. Starting
- 9:29with overpower for more critical damage
- 9:32and chance with both her attacks, heavy
- 9:35ones anyways,
- 9:37but I'm going for calculated resolve.
- 9:39For level 25, personal involvement.
- 9:42Every enemy killed by Argenta will add a
- 9:45stacking plus one to her resolve, then
- 9:47more demolition, followed by more
- 9:50agility.
- 9:51For the first upgrade to her heroic
- 9:53action, the second one is the best by
- 9:56far. This is what will let you combine
- 9:58both the soldier and empty heroic
- 10:01actions on the same turn. So, it's
- 10:03amazing overall. After that, grab
- 10:05stacking the deck. Every single stack of
- 10:08tactical advantage you consume through
- 10:10your abilities will increase your
- 10:12critical damage by a stacking plus 1%.
- 10:15Very good. It's amazing considering how
- 10:17easy it is to generate hundreds of
- 10:19tactical advantage through your fervor
- 10:21ability.
- 10:24Once you max demolition, return to
- 10:26awareness
- 10:27followed by well now is when you start
- 10:29increasing willpower. It's not that
- 10:31necessary despite the fact it increases
- 10:34the power of some of your sister of
- 10:36battle talents because buffing will
- 10:38power is super easy through battle and
- 10:40other party member abilities like Cassia
- 10:41the navigator. But we have the space for
- 10:44it now. After that we can finally go for
- 10:46more heavy weapon talents. Starting with
- 10:50overpower for extra critical damage and
- 10:53chance with heavy boater weapons. For
- 10:56the last empty power, inspire. You can
- 11:00increase your allies or Arena's damage
- 11:02herself by a lot with this, even higher
- 11:04than 400%.
- 11:07Since we got inspire, now it is finally
- 11:10time for unwavering motivation, which
- 11:13increases the power of inspire even
- 11:15further. Then more willpower
- 11:18followed by more awareness.
- 11:20After that, grab against all odds. This
- 11:23will increase the amount of tactical
- 11:25advantage Argenta starts combat with
- 11:28equal to the number of enemies. It's a
- 11:30decent bonus. Then more will power. And
- 11:33for the last empty talent, well, the
- 11:36last heavy weapon boosting talent
- 11:38breaking point. Heavy bothers will do
- 11:40plus one damage also plus 10% and ignore
- 11:43some minor enemy deflection.
- 11:46for the last upgrade to your heroic
- 11:48action number three. Now, whenever
- 11:52Argenta activates it, she will fire a
- 11:55whole burst attack for free.
- 11:59Now, let us cover excellent part
- 12:01progression for our OP, Argenta burst
- 12:04goddess build. For the first talent, as
- 12:06always, you want extermination.
- 12:09Amazing for loads of extra damage, plus
- 12:12one stacking for every attack you make.
- 12:14Argenta can just use the soldier heroic
- 12:16for a lot of free attacks. So, she's
- 12:19actually the best character in the game
- 12:20for extermination. We can finally pick
- 12:23some soldier talents again. And well, by
- 12:25now you might as well pick Amari. It can
- 12:28result in a minor percentage damage buff
- 12:30to Argenta. I just don't think it's as
- 12:32necessary. Well, because of how godly
- 12:34lit of hatred is anyways, but you have
- 12:36the space for it now. Then more
- 12:38demolition,
- 12:39followed by another empty talent, hidden
- 12:42advantage. All of Argenta's MT powers
- 12:45will work as if she had a minor amount
- 12:47of extra tactical advantage. In battle,
- 12:50the effect is better because she'll be
- 12:51buffed. Anyways, go back into ballistic
- 12:54skill. And the common talent now is very
- 12:57important. If you've watched my other
- 12:58guides, then you probably already know
- 13:00what I'll be picking. The godly motive
- 13:03force overload new talent added by the
- 13:05infinite museum DLC. After galvanizing
- 13:08an augment, Argenta will get extra
- 13:10action points and movement points. very
- 13:13good because it's free. For another
- 13:15soldier ability, you might as well go
- 13:16with entrench cuz the other ones don't
- 13:19really do anything. I mean, control
- 13:20shots can make allies immune to burst,
- 13:22but
- 13:24there's no point. You can just move our
- 13:25gentle so she won't hit your allies.
- 13:28Fold my [snorts] more demolition.
- 13:31And as a second exemplar talent,
- 13:33degraded defense. This is amazing for
- 13:35burst characters because whenever you
- 13:37deal damage to the enemy, they'll get a
- 13:39very nasty debuff that increases the
- 13:42next instance of damage they suffer. And
- 13:44for a burst, well, it stacks and adds up
- 13:47for every single bullet you fire. Yes,
- 13:50this was nerfed and now has a cap to the
- 13:52penalty to damage taken, but it's still
- 13:55great. After that, grab joint offensive.
- 13:59Argent will get one stack of tactical
- 14:01advantage for every hit scored. Great
- 14:03for burst, followed by more ballistic
- 14:06skill and the integrity talent. While at
- 14:10full bounds, Argenta will have plus 10
- 14:11ballistic skill and extra movement.
- 14:14For another empty power, you might as
- 14:17well pick a sign objective now or
- 14:20inspire depending on what you picked
- 14:21before because both finish the job and
- 14:24strong point are really disappointing
- 14:26and underwhelming. Once you max
- 14:28ballistic, return to agility. After
- 14:31that, you can grab dawn of victory. It's
- 14:34kind of overkill and win more tier since
- 14:36it has a limit of three times only, but
- 14:38you have the space for it now. After
- 14:40that, another infinite museum implant
- 14:43talent residual power. After galvanizing
- 14:46an augment, Argenta will get a
- 14:48percentage bonus to damage based on how
- 14:50many implants she has equipped, and
- 14:52we'll cover that in the gear section.
- 14:55Then, more awareness, followed by the
- 14:58cataclysm talent. every new enemy damage
- 15:01in combat to increase her damage by a
- 15:03minor percentage amount, but she has so
- 15:05many attacks it can be good before
- 15:06bursting the enemies at last. For level
- 15:0946, unfaltering fire. The main reason I
- 15:12don't bother with this before is that
- 15:14it's just a minus 25% to damage. And
- 15:17this character has such high bonuses.
- 15:19Even litany of hatred alone is more than
- 15:21like four times this. Anyways, go for
- 15:25more awareness then. And you might as
- 15:26well pick enough bullets for everyone.
- 15:28It's only a minor benefit. Once you max
- 15:31awareness and demolition, the other
- 15:33skill doesn't matter at all. You won't
- 15:34have high ranks into it. But you might
- 15:36as well pick something like Lor
- 15:37Imperion. It's fitting for Argenta. Even
- 15:40Madakai also works because she can use
- 15:41medicates. The remaining empty talents
- 15:44are rather poor. You might as well pick
- 15:46primary objective now because we do have
- 15:47assign objective, but it's only a super
- 15:50minor damage increase.
- 15:53The more agility and after that start
- 15:55increasing will power again.
- 15:59followed by any other skill.
- 16:02For level 50, critical velocity.
- 16:04Argenta's critical damage will be
- 16:06increased by her dodge, and at this
- 16:07point, it can be super high by virtue of
- 16:10all buffs. The rest of the soldier
- 16:12talents are disappointing for Argenta,
- 16:14so we just focus into more generic
- 16:16talents. First, no heresy. It's quite
- 16:19fitting for her, but the effect isn't
- 16:21that amazing. Well, it's extra critical
- 16:23chance and armor against Zenos. By this
- 16:25point in the game, you are mostly only
- 16:27fighting Zenos enemies. After that, you
- 16:29can grab Reliance from MT, but the
- 16:31effect isn't that necessary than
- 16:32anything you want as a skill. And you
- 16:35might as well go for stronger together.
- 16:36Now, this can increase the agility of
- 16:38all of your allies by plus 5, which is
- 16:41okay. After that, you can finally pick
- 16:43both weapon expert. Both weapons gain
- 16:46plus 10 armor penetration. It's only
- 16:48okay, which is why I'm delaying it for
- 16:50now because Argenta has such high damage
- 16:52bonuses now. It's not like enemies will
- 16:54be blocking her attacks much, especially
- 16:56after a deadly burst. The last ability
- 16:58can be anything you want. Might as well
- 17:00pick control shot or strong point cuz
- 17:02the other ones do nothing for your
- 17:04build.
- 17:05Followed by more willpower. Then for
- 17:07level 54, vital points. It has a chance
- 17:11of doubling your already godly critical
- 17:13damage. And lastly, any talent you want
- 17:15here because they don't matter at all.
- 17:17Rather to serve as something that can
- 17:19work for a minimal amount of extra
- 17:21resolve. And that's it.
- 17:25Now, let us cover how to play with our
- 17:27Argenta burst goddess build. First,
- 17:29starting with act one. Ideally, Argenta
- 17:32should always start behind cover for
- 17:34extra defenses, unless you are going
- 17:36before most enemies, such as in this
- 17:39battle, for example.
- 17:41In this case, we can start out of cover,
- 17:43but always start decently close to your
- 17:46other party members because Argenta can
- 17:49use her furous recital sister of battle
- 17:52ability as she buff all allies including
- 17:55herself with the amazing litany of
- 17:57hatred damage buff. This works in a five
- 18:00cell radius around Arena. So, be sure to
- 18:04have her close to other allies so you
- 18:06can hit almost all of them, if not all
- 18:08of them. The spot is good enough. Now,
- 18:10let's start battle. Your first move so
- 18:13early should always be furious recital.
- 18:16>> It will increase your momentum and of
- 18:18course buff all of our party members
- 18:21with litany of hatred. Now, your next
- 18:24action should be an attack, but it's
- 18:26going to depend on the enemies you're
- 18:27fighting. Since we have a lot of enemies
- 18:30packed close together in a group here,
- 18:32well, burst is way better than single
- 18:35shots because we can hit multiple
- 18:36enemies at once. Always remember to move
- 18:39Argenta into a better position before
- 18:41attacking because your attack will
- 18:43consume all of your movement points. So,
- 18:45let's go here.
- 18:46>> Guided by faith.
- 18:47>> Since we're going with burst, always
- 18:50activate rapid fire first. I should
- 18:52double her rate of fire for the
- 18:54following burst. Now, we can unleash
- 18:57hell upon all of the enemies here and
- 19:00always try to target well the biggest
- 19:02amount of enemies as possible. Let's go.
- 19:04[laughter]
- 19:06Each strike is a
- 19:07>> so we already killed some enemies and
- 19:09highly damaged the ones still alive
- 19:12with litany of hatred of course highly
- 19:15increasing your damage.
- 19:18As far as your next action, you still
- 19:20have one attack left, but ideally you
- 19:22want to go run and gun,
- 19:24which gives you extra movement and
- 19:26another attack. This time it's going to
- 19:28be a sniper shot because of course our
- 19:32sniper rifles have not only much higher
- 19:34damage than a burst weapon single shot
- 19:37but much higher accuracy, you know,
- 19:39critical chance, dodge reduction, it's
- 19:42simply much better for single targets.
- 19:44Now you can target either one enemy that
- 19:46you are guaranteed to one shot. You can
- 19:47always preview the damage or whatever is
- 19:50left at low health from your previous
- 19:52burst. Lastly, one enemy that will be
- 19:55getting a turn after Argenta, but before
- 19:57your other allies because it's more
- 19:59efficient this way. So, let us target
- 20:01the leader of the coat is here since we
- 20:04can one-shot him. But first, move.
- 20:06Always move because you won't be able to
- 20:08do so after attacking.
- 20:10>> The enemies of the emperor will
- 20:12>> and ideally away from the enemies so you
- 20:14won't get damaged. Anyways, let's kill
- 20:16the leader of the cultist here.
- 20:18>> None can escape the emperor's judgement.
- 20:20And you even have extra movement after
- 20:22all of that from your soldiers dash
- 20:25ability. So you can move even, you know,
- 20:27farther away from the enemies.
- 20:31Then you'll finish your turn. Now, what
- 20:34about during extra turns early game?
- 20:36Well, because of how powerful Argenta
- 20:38is, she is the perfect target for
- 20:40officer buffs like Voice of Command,
- 20:44also Air of Authority.
- 20:45>> Nothing I can't do. Now, let's see what
- 20:47she can do under an extra turn provided
- 20:49by the bring it down ability. Well,
- 20:53>> during this extra turn, Argenta will
- 20:54only have two action points. As always,
- 20:57you want to activate Furious Recital
- 20:59first to buff everyone with Litany of
- 21:02Hatred.
- 21:04But during extra turns, I'd rather play
- 21:06it safe with her because what you can do
- 21:09is go for either dual sniper rifle shots
- 21:12if you have uses of the run and gun
- 21:14ability remaining or
- 21:17a single burst attack because it will
- 21:19consume all of your action points.
- 21:23I'd rather play it safe in extra turns,
- 21:25especially because, for example, here a
- 21:27lot of enemies will still get their
- 21:28turns. So, I'd rather snipe the weaker
- 21:31enemies first. Ideally, enemies with
- 21:34guns, cuz you know, melee enemies have
- 21:36to waste turns moving towards your
- 21:38characters. They aren't priority
- 21:39targets.
- 21:42Let's say this guy here, who is a rebel
- 21:43gunner, we can fire once.
- 21:45>> I'll do it.
- 21:47>> And we can still use run and gun as you
- 21:49fire again. And as always, in a position
- 21:52that puts you behind cover. Let's say
- 21:55here. And you are guaranteed to kill
- 21:57another target. There we go.
- 22:00>> Don't forget Cass's reveal the light
- 22:02buff is amazing for Argenta as well
- 22:04because the huge extra willpower will
- 22:06highly increase the damage of her litany
- 22:10of hatred talent. Cassie herself will be
- 22:13extremely empowered by Argenta's litany
- 22:16which makes her offensive vidless ter
- 22:19power. Well, one shot territory or close
- 22:22enough. Now, what about Argenta's
- 22:25firearm mastery heroic action in act
- 22:27one? Ideally,
- 22:30I would much rather save your heroics
- 22:33for the officer's finest hour, but
- 22:35anyways, get as close to as many enemies
- 22:38as you can. Always, always switch to
- 22:41your burst weapon before activating
- 22:44firearm mastery because it gets you free
- 22:47attacks equal to the rate of fire of
- 22:49your weapon equipped at the moment.
- 22:52For sniper rifles is just two free
- 22:54attacks. Burst weapons though will have
- 22:57around eight. So you can activate
- 22:59firearm mastery. There we go.
- 23:01>> In the will of the righteous.
- 23:03>> Now we have eight free attacks. And
- 23:06well, since you are under lit of hatred,
- 23:08they'll become pretty powerful as well.
- 23:10One short territory. So, one
- 23:12>> none can escape the emperor's judgment
- 23:14>> again.
- 23:16And you can start by picking enemies off
- 23:19and you'll still retain the ability of
- 23:21moving if you go with my build.
- 23:24Meanwhile, if you are under the
- 23:26officer's finest hour, heroic action for
- 23:29a full extra turn. Well, as always, it's
- 23:31going to depend on the enemies you're
- 23:32fighting. Since the enemies are now kind
- 23:35of spread out, there's no point in
- 23:37bursting. So, sniper shots are much
- 23:39better because you won't be able to
- 23:41attack after moving under finest hour.
- 23:44Pick a position that gives you the
- 23:47highest line of sight against most
- 23:49enemies. You can always press control
- 23:52as you are selecting a cell, which will
- 23:54give you a preview of the line of sight
- 23:56you'll have.
- 23:57>> So, here is the best battlefield in
- 23:59righteous fury. Now it's time to snipe
- 24:02enemies into submission.
- 24:03>> None can escape the emperor's
- 24:05>> here. Oh, and by the way, eventually
- 24:08your officers, if you're going with my
- 24:10builds, will give you the fourth upgrade
- 24:12on finest hour, which means all of our
- 24:15agenda's buffing abilities cost zero AP.
- 24:19If you have both run and gun and
- 24:21revoling slaughter available, always
- 24:24activate run and gun first because
- 24:26reveling slaughter will remove the
- 24:28penalty from run and gun which is less
- 24:31ballistic skill.
- 24:31>> Doubt is for the weak.
- 24:33>> But as always remember you won't be able
- 24:35to move after attacking unless you have
- 24:38dash remaining.
- 24:40We have line of sight against most
- 24:43important enemies so it doesn't matter.
- 24:46And anyways, you'll just keep on picking
- 24:48enemies with your sniper shots.
- 24:50>> Strike is a prayer.
- 24:52>> We actually missed.
- 24:54>> I'll do none can escape the emperor's
- 24:56judgment. [snorts]
- 24:59>> And we are almost at high momentum with
- 25:01Argenta. And well, there's only a few
- 25:03enemies left now.
- 25:06And that's it.
- 25:08Now, let us cover how to play with our
- 25:10Argenta burst goddess starting from the
- 25:12beginning. So the earlier parts of the
- 25:14second chapter
- 25:16battle formation of course as always is
- 25:18different now. You don't care about
- 25:20cover anymore. Ideally Argenta should
- 25:22always start touching Pascal cell but
- 25:25also in front of him. What this means is
- 25:28don't put any party member ahead of her
- 25:30because you don't want friendly fire
- 25:32through her burst attacks. To the side
- 25:34of her is fine. However, also have her
- 25:37start in a way that you can hit as many
- 25:40enemies as possible with an initial
- 25:42burst attack. So, battle begins. Pascal
- 25:45goes for missionary oath as usual.
- 25:47>> Knows all comprehens.
- 25:50>> Now, for Agenta's turn under Missionary
- 25:52Oath, she'll only have one action point,
- 25:54but there's a lot you can do with it,
- 25:56especially if you have the doing my part
- 25:58talent. But anyways, as your first move
- 26:01for starters, never activate furious
- 26:04recital as the first move during extra
- 26:07turns. By default, it doesn't cost any
- 26:10AP anyways. And because ideally, you
- 26:12want to go with an officer overseer with
- 26:14the scope. Well, your Argenta will be
- 26:18under the optimization passive during
- 26:20extra turns, which reduces the cost of
- 26:22her first non-buffing ability by minus
- 26:25one. Do not waste it on Furious Recital.
- 26:28Instead, go for a soldier ability,
- 26:31ideally run and gun, which will cost you
- 26:33zero action points. So, let's activate
- 26:35that.
- 26:36>> I'll do it.
- 26:38>> Run and gun is nice as your first move
- 26:39because it will enable Argentina to fire
- 26:42a burst attack with just one action
- 26:44point. Note that you cannot do this with
- 26:47the heavy boater because by default its
- 26:49burst attack is three action points.
- 26:52Your actions from now on will depend
- 26:54based on whether Argenta has a doing my
- 26:56part talent or not. If Argenta is the
- 26:59only soldier and also the only master
- 27:01tactician in your party, you can now get
- 27:04even more actions for no cost. If
- 27:07however you have another soldier and
- 27:09another master tactician, well, this is
- 27:11when you would activate press the
- 27:13advantage and attack with your burst
- 27:16because you wouldn't have any action
- 27:17points remaining for anything but an
- 27:20attack.
- 27:22In this party, for example, Argenta is
- 27:24the only soldier and only master
- 27:26tactician. So, we can highly benefit
- 27:27from doing my part, which reduces the
- 27:30cost of her first archetype ability for
- 27:34both archetypes by minus one. What this
- 27:37means is we can now activate yet another
- 27:40soldier ability at zero action points,
- 27:43ideally rapid fire. So, let's do that
- 27:46for double rate of fire. worthless.
- 27:49>> Lastly, even if you have another soldier
- 27:51in your party, but Argenta remains the
- 27:53only master tactician, well, you can
- 27:56still activate one master tactician for
- 27:59free. In this case, assign objective.
- 28:02Ideally, to mark an enemy, you won't be
- 28:04killing with Argenta's burst. As a sign
- 28:07objective will only work if one ally
- 28:09kills the enemy. So, let's mark the
- 28:11cotus here.
- 28:13>> For the weak. Now we can finally attack
- 28:15for a burst at 1 AP. But remember,
- 28:19regardless of having doing my part or
- 28:21not, always always activate press the
- 28:23advantage before doing any burst attack.
- 28:27You can do this on any turn, including
- 28:28extra turns. So let's activate that.
- 28:32>> Even if you don't have very high stacks
- 28:34of tactical advantage, which means the
- 28:36damage bonus from this will be low.
- 28:39Well, the whole point is our Argenta
- 28:42will have access to the undisputed
- 28:44advantage talent, which will increase,
- 28:47well, actually set the hits chance of
- 28:49her burst attack to 100% regardless of
- 28:53enemy cover and dodge. That's why press
- 28:55advantage is so powerful with burst
- 28:57attacks. Now, you can finally attack.
- 29:00So, let's finally burst the enemies
- 29:01here. Bam.
- 29:02>> None can escape the emperor's judgement.
- 29:04>> Notice that we actually increased our
- 29:06amount of zeo stacks. This is why we
- 29:09attacked with a boater weapon before
- 29:11activating furious recital. As Argenta
- 29:14is a sister of battle, for every attack
- 29:17with a boater weapon, she gets one extra
- 29:19stack of zeal. And of course, the higher
- 29:22her zeal before activating furious
- 29:24recital, the more damage you're adding
- 29:27partywide through her litany of hatred
- 29:30talent. So now it is finally time to
- 29:32activate furious recital as your last
- 29:35extra turn action. As the emperor
- 29:37command,
- 29:37>> you'll get a lot of extra momentum. And
- 29:40now every single ally has been buffed
- 29:42with a huge amount of extra damage
- 29:44partywide.
- 29:46Great for just one action point, right?
- 29:49It's not even our true turn yet. Then
- 29:52you can finally pass.
- 29:55Now, don't forget when your other allies
- 29:57turn comes under missionary oath, be
- 29:59sure to kill the enemy that you marked
- 30:01with assigned objective.
- 30:04So, you'll have extra momentum and some
- 30:07buff to your ally stats. So, let's
- 30:09ignite the cotus here that has been
- 30:11marked with our pyroer.
- 30:14Bam. You'll get more momentum. And now
- 30:18you have also been buffed with a sign
- 30:20objective from Argenta for all stats.
- 30:23Now, as always, when Casia's first true
- 30:26turn comes, as a grand strategist, you
- 30:28always act first. Don't forget, you can
- 30:31buff Arena further through the amazing
- 30:33reveal the light navigator buff as any
- 30:36increases your willpower will highly
- 30:39increase the extra damage provided by
- 30:41litany of hatred as the zeal mechanic is
- 30:44based on Argenta's willpower. Anyways,
- 30:47you can now provide Arena with an extra
- 30:48turn to bring it down. Of course, as
- 30:51usual, I use this on my main character
- 30:53instead, but since the guide is all
- 30:55about her gentle, let's focus on her
- 30:58during this extra turn. She'll have two
- 31:00action points. But something fun is you
- 31:03can actually activate rapid fire now at
- 31:06no cost once again because we are still
- 31:08under the skull's optimization talent
- 31:10during every extra turn. If you hadn't
- 31:13activated run and gun before, you could
- 31:16do it now, which would let you activate
- 31:18the burst attack with your heavy boater
- 31:21weapon for two action points. We cannot,
- 31:24however, so we have to rely on bursting
- 31:26with a normal boater for less AP cost.
- 31:30But anyways, we can still use rapid fire
- 31:32to double the rate of fire. And as
- 31:35always, activate press advantage again,
- 31:38always before attacking with a burst.
- 31:41>> I'll do it. Don't forget you can always
- 31:43move through dash even during extra
- 31:45turns if needed at no cost. But for
- 31:48these enemies it's not necessary.
- 31:50Anyways, you can just burst the enemies
- 31:52down now because we are very close to
- 31:54high momentum. You might as well go for
- 31:57these guys here instead of the pink
- 31:59horror enemies that you are guaranteed
- 32:01to kill. So let's go.
- 32:04>> Notice how the damage is much higher
- 32:06now. All automatic hits because of
- 32:08pressy advantage. And of course, we have
- 32:11a lot of nice bonuses from both tennis
- 32:13of retribution and litany of hatred
- 32:16procking.
- 32:18Now, whenever you are at high momentum
- 32:20with Argenta, you should always go for
- 32:22firearm mastery, a godly soldier heroic
- 32:25ability and always switch to your
- 32:28highest rate of fire weapon before
- 32:30activating it. Ideally, the heavy
- 32:32boater. After that, you can just snipe
- 32:35enemies with the heavy boater and a lot
- 32:37of free attacks. Ideally, they work
- 32:39enemies first that you are guaranteed to
- 32:41kill.
- 32:42>> I'll do here.
- 32:43>> This is why I was chosen.
- 32:44>> None can escape the emperor.
- 32:45>> And you'll be generating more momentum
- 32:47and killing more enemies through that.
- 32:49[laughter]
- 32:51>> As the emperor,
- 32:53>> I'll do it for you, my emperor.
- 32:55>> Now, there's only a single enemy left
- 32:57and we are hitting very hard.
- 32:59>> Is why I was chosen
- 33:01>> because all of our powerful bonuses are
- 33:03actually doubled against demons and
- 33:05Zenos. And the pink horror is a demon.
- 33:09>> This is unacceptable. As the emperor
- 33:11commands, I act.
- 33:13>> Well, we almost killed it, but it
- 33:15doesn't matter because look, once you
- 33:16switch back to Casia's turn. Well, if
- 33:18you're going with my Cassia build, I've
- 33:20already posted an updated guide for her.
- 33:22She'll have the heroism talent, which
- 33:24means a free attack whenever your ally
- 33:27uses a heroic action because Argenta
- 33:29just did hers. Cassie can now go for her
- 33:31little stair offensive power at no cost.
- 33:35And this will most likely oneshot most
- 33:37enemies. Just look at the damage.
- 33:39>> Isn't this another foe painted black?
- 33:44>> Because of course she will be buffed by
- 33:47Argenta's litany of hatred for well
- 33:50essentially triple damage coming from
- 33:51just that here.
- 33:54Now what about true turns with Argenta?
- 33:56Because well she has decent enough
- 33:57agility as to act before a lot of
- 33:59enemies usually. Well, in this case, it
- 34:02is all about the heavy boater as you'll
- 34:05have enough AP to activate rapid fire.
- 34:08>> Always press your advantage before
- 34:10attacking. Chances are
- 34:11>> you'll have already activated furious
- 34:13recital in a previous extra turn
- 34:16and then you can just burst the enemies
- 34:18down
- 34:19>> as the none can escape the emperor's
- 34:22>> obliterated. Chances are this will put
- 34:25you at high momentum.
- 34:27Well, you'll just activate her firearm
- 34:29mastery. I am his
- 34:31>> and start sniping the remaining enemies
- 34:33with the heavy boater.
- 34:36>> I'll do it.
- 34:39>> If you have EO gun on your party, he can
- 34:42add some area of effect to your single
- 34:44shots, which is nice.
- 34:47>> But at this point, your damage should be
- 34:49decent enough
- 34:53>> even for single shots. So now we are at
- 34:55high momentum again, which is great for
- 34:57other party members. Don't forget
- 34:59Argenta can still move under her firearm
- 35:01mastery heroic action as you take care
- 35:04of other enemies.
- 35:05>> This is why I was chosen.
- 35:07>> Now let's cover how to play our Argenta
- 35:09burst goddess. Well, around the middle
- 35:12parts of act two, but also act three,
- 35:14four, and five. As by now, your build
- 35:16will be close to full power with much
- 35:18better gear as well and more abilities.
- 35:21As always, Pascal goes missionary o. And
- 35:23the logic is the same as before, except
- 35:25now because my main character is also a
- 35:29soldier and master tactician just like
- 35:31Argenta, which means I don't have access
- 35:34to the doing my part talent because he
- 35:35won't do anything. But anyways, we can
- 35:38still do a lot. A nice upgrade is that
- 35:41by now because your Argenta will already
- 35:43have the supporty advanced master
- 35:45tactician talent,
- 35:48she can actually fire even a heavy
- 35:50boater burst on this extra turn with
- 35:53just one AP by activating first run and
- 35:55gun.
- 35:56>> And there we go. We can now use a burst
- 35:59fire since we are reducing the cost
- 36:01twice. And of course, if you had a ready
- 36:04to serve talent, you could do more like
- 36:06rapid fire at zero AP. Also an empty
- 36:08buff. Since we don't have it now, let's
- 36:11go for pressy advantage. But ideally,
- 36:14whenever you get further, always
- 36:15activate it before casting pressy
- 36:18advantage. Furo will highly increase the
- 36:22amounts of tactical advantage you have.
- 36:23So, we go from 31
- 36:25>> as the emperor command
- 36:26>> to 36. And you get to do it on every
- 36:29single turn, including extra turns,
- 36:31multiple times per turn. So, let's go
- 36:33for press advantage. Now, we can fire a
- 36:36burst.
- 36:39Well, we can either go for these guys
- 36:40here. Or actually, since we have 100%
- 36:43hits chance, we might as well go for the
- 36:46skies and target these guys here. So,
- 36:49let's do that. Notice we have eight
- 36:51stacks of zeal. Now, let's attack these
- 36:53guys. As the emperor strike his
- 36:57>> we already killed one and we had 14
- 37:00stacks of zeal because we attacked with
- 37:01a boater hit.
- 37:04Now is when you activate furious recital
- 37:06for higher momentum and higher damage
- 37:08partywide.
- 37:10Notice just through this we are close to
- 37:12high momentum already. But now it's time
- 37:15to passive argenta.
- 37:18And as usual, when it comes to Casia's
- 37:20turn, you can do a bring it down on
- 37:22Argenta. Or actually, you can even
- 37:24already go for finest hour, but that's
- 37:26not really necessary for Argenta. Bring
- 37:29it down is better. You can save finest
- 37:31hour for another ally at this point.
- 37:33>> Me,
- 37:34>> cuz when you do bring it down, Argenta
- 37:36will still have enough momentum for a
- 37:38heroic action. This is when you'll
- 37:40activate firearm mastery instantly
- 37:44as you get a lot of extra boater
- 37:46attacks. But first, you can actually
- 37:48buff yourself.
- 37:50So, let's go for rapid fire at zero AP.
- 37:54>> Then we go firearm mastery.
- 37:56>> I am his will made manifest.
- 37:59>> We actually still have enough momentum
- 38:01for another heroic action, which by the
- 38:02way, she can combine with firearm
- 38:05mastery on the same turn by virtue of
- 38:07the second upgrade to her special
- 38:10orchestrated firestorm master tactician
- 38:12heroic action.
- 38:15This you can save as an extra attack.
- 38:18But anyways, now it's time to start
- 38:20sniping enemies before Genta's both her
- 38:22shots. There are free because of firearm
- 38:25mastery. So, as usual, move her in a way
- 38:28that you'll have as much line of sight
- 38:29as possible to as many enemies as
- 38:31possible. Like this spot here,
- 38:32>> the enemies of the emperor will be
- 38:34undone.
- 38:37>> And well, because by now we have the
- 38:38blast boater casing which you can rush
- 38:40for as early as act two begins. All
- 38:43single attacks with both her weapons
- 38:44will automatically hit the enemy
- 38:46regardless of dodge and cover, which
- 38:49means no matter what, your sister of
- 38:51battle argenta is always hitting enemies
- 38:53with 100% hit chance. Single shots to
- 38:56blast both casing and burst to the
- 38:58undisputed advantage talent. Amazing.
- 39:01Now, let's start healing the rest of the
- 39:03trash here. Look at how high your damage
- 39:05will be with single shots. of the
- 39:09>> these enemies are Zenos. So of course it
- 39:12means double the bonuses from her
- 39:14strongest damage modifiers. Tennis of
- 39:16retribution for flats damage and litany
- 39:19of hatred for percentage damage. But
- 39:22anyways,
- 39:24>> doesn't matter how high or they know
- 39:26their dodge or cover is we are killing
- 39:28everything.
- 39:30>> I'll do it.
- 39:33So you can just keep on clearing the
- 39:36remaining trash. And by the way,
- 39:37something very powerful and fun is even
- 39:39if an enemy survives your single shots
- 39:42from firearm mastery, it won't matter
- 39:44because chances are like the ginest
- 39:47stealer here, they will be automatically
- 39:49stunned. So it's as good as being dead
- 39:52because they'll lose their turn. This
- 39:54will come from Argenta's
- 39:55self-calibrating goggles gear, which
- 39:58will stun enemies on singleshot attacks.
- 40:01It's godly when combined with fire armor
- 40:03mastery.
- 40:04So regardless of how high or low your
- 40:07damage is guided by faith,
- 40:08>> you'll still be dealing with enemies
- 40:10regardless with your single shots.
- 40:12>> Eradicated
- 40:13faith each strike is a prayer.
- 40:16>> We can attack even more. Doesn't matter
- 40:18if they are behind cover, they're going
- 40:20to die anyways.
- 40:21>> Depending on what other gear you have,
- 40:23you can even get more movement by
- 40:25attacking through, let's say, the
- 40:26skirmisher boots, which is nice to keep
- 40:28advancing. Now, let's kill the remaining
- 40:31enemies.
- 40:34>> This guy strike is a prayer.
- 40:36>> Now, we only have a few enemies left.
- 40:41While we did run out of movement,
- 40:42remember you'll have dash for extra
- 40:44movement. Also, at this point, you can
- 40:47activate reveling slaughter as she
- 40:50refresh, run, and gun. The only downside
- 40:52is you won't be able to fire a burst
- 40:56with your heavy boater this way.
- 40:59But you know, we still have a normal
- 41:01boater attack and at this point is more
- 41:03than enough. The point is we got a lot
- 41:05of extra movement as to generate more
- 41:07line of sight.
- 41:08>> Will bathe this battlefield in
- 41:10righteous.
- 41:11>> We can keep on clearing more trash and
- 41:13their unholy works
- 41:15>> and eventually you'll run out of
- 41:17attacks. However, you can always still
- 41:20activate orchestrated firestorm as you
- 41:22handle any remaining enemies or
- 41:24especially enemy groups. Now you can
- 41:27activate Fervor and press the advantage
- 41:29for the next turn just in case.
- 41:34Fun fact is because you were under
- 41:36Casia's well extra turn it switches back
- 41:39to her. She can now dump a finest hour
- 41:41on Argenta. So she'll have even more
- 41:43actions,
- 41:45>> including the ability of bursting down
- 41:48the remaining enemy, the boss here by
- 41:51bursting it into submission with super
- 41:53high damage. Even the initial bullet hit
- 41:55is enough to one-shot him pretty much.
- 41:58When you are under finest hour, you can
- 42:00even activate all of your buffs at zero
- 42:02AP. So the order should be inspire on
- 42:05argenta, lynch pin,
- 42:07>> furvore,
- 42:09inspire, lynch pin again because it
- 42:11refreshes the cool down and you'll still
- 42:14have enough for pressy advantage later.
- 42:17But now your damage is definitely lethal
- 42:19tier and of course you still have enough
- 42:23attacks remaining. It's overkill tier.
- 42:24The first bullet shot already destroyed
- 42:26the enemy here. And you can still
- 42:28activate orchestrated firestorm on every
- 42:30single turn and extra turn because it's
- 42:33been upgraded for multi-use. That's why
- 42:35MT is so damn powerful. There we go.
- 42:40Everything healed by Argenta alone. How
- 42:42it's done.
- 42:44>> Now, let's cover the best gear for our
- 42:46Argenta burst goddess. Starting with act
- 42:48one options for the helmet slot.
- 42:51tactical goggles, extra hit chance and
- 42:53critical chance. Very good. But if you
- 42:56have it, you can also go for the face of
- 42:57the sovereign for extra resolves
- 43:00whenever Agenta kills an enemy, which
- 43:02means more momentum and more heroic
- 43:04actions.
- 43:06For armor, I like the death road origin
- 43:09light armor for the extra agility. For
- 43:12accessories, first the hypnotizing
- 43:15pendant. Whenever Argenta hits with a
- 43:17single shot attack, the enemy will be
- 43:19slowed. It's decent, especially when
- 43:21combined with her firearm mastery and
- 43:23burst attacks, so that the free attacks
- 43:25you'll get will slow the enemy besides
- 43:28being automatic critical hits.
- 43:31Something else that's very fun and
- 43:33thematic and powerful is the Book of War
- 43:35prayers. Argenta will do 20% extra
- 43:38damage to Zenos and demons. Not that
- 43:40many at this point, but this will grow
- 43:42in value the further you are in the
- 43:44game.
- 43:46Besides that, the sniper gloves. Extra
- 43:49damage and extra critical chance with
- 43:51single shots and dead eyee shots.
- 43:54For cloaks, just the camouflage robe
- 43:57here. It doesn't do much. Nowadays, you
- 44:00can always go with the fon Valencia's
- 44:01cloak if you have it for a minor bonus
- 44:03to extra stats or leave it to the main
- 44:05character.
- 44:07For boots, she doesn't really need any
- 44:09because of very high movement potential,
- 44:11but if you want, you can go with the
- 44:13skirmisher boots. Now, let's go for
- 44:15weapons. The most important one is the
- 44:18Reaper. This burst weapon is amazing and
- 44:21was added by the Void Shadows DLC. It
- 44:24has high rate of fire, pretty low
- 44:26recoil, decent damage, and very high
- 44:29ammo. It's well, to be fair, the only
- 44:32and the must have and the best act one
- 44:34burst weapon by far.
- 44:37Besides that, just our trusty sniper
- 44:39rifle just in case. The classic longlast
- 44:42laser rifle here.
- 44:45high damage and pretty nice properties,
- 44:48but especially good for accuracy on
- 44:50early game unfair. Argenta can actually
- 44:52use medic kits as well, even though I
- 44:54don't think they're that necessary with
- 44:56my boots, but yes, she can heal your
- 44:58characters if needed.
- 45:01Now, let us cover the best act two gear
- 45:03for Argenta. For talisman, the choice is
- 45:06a given. Blast boater casing absolutely
- 45:09busted. Single shots with any bolter
- 45:12weapons will automatically hit the enemy
- 45:14regardless of cover or their dodge. For
- 45:17gloves, we now have the recoil gloves
- 45:19which reduces the recoil of all weapons
- 45:22by 50%. Great for bolters.
- 45:25For cloak, a huge upgrade is the
- 45:27tactical backpack. This provides you
- 45:29with plus one rate of fire with burst
- 45:32attacks.
- 45:34Helmet is another amazing upgrade. We
- 45:36can now go with the self-calibrating
- 45:38goggles, which allows us well, your
- 45:42singleshot attacks will automatically
- 45:44stun the enemy if they fail a resistance
- 45:46test with a minus 5 penalty. And you can
- 45:48keep forcing the attack on the enemy
- 45:50until they fail the save because it's on
- 45:53every single hit stacking. I've already
- 45:55explained it in the how to play section,
- 45:57but this has amazing synergy with
- 45:59Argenta's firearm mastery for multiple
- 46:02sniping shots with Boers that will also
- 46:04stun the enemies even if the damage
- 46:06won't be high enough to kill them.
- 46:09For armor, I have the death road origin
- 46:11and forcer light carropase here for a
- 46:14plus 10 agility. You can absolutely also
- 46:16go with the armor of hidden promise
- 46:19which will increase our gent
- 46:20agilityities even higher potentially
- 46:22anyways during battle since she is a
- 46:24range character. She can attack before
- 46:26moving for the maximum amount plus 30.
- 46:29Now let's cover weapons and we have huge
- 46:31upgrades here as well. For starters, the
- 46:34best heavy boater weapon early on the
- 46:37heavy boater.
- 46:39It doesn't have that high base damage
- 46:41but very good rate of fire. also
- 46:44enormous max ammo. Plus, of course, it
- 46:47is a boater which has synergy with
- 46:48Argenta's special skills as a sister of
- 46:50battle.
- 46:53Second, we want another boater, but this
- 46:55time a light boater. The precise boater
- 46:58being my favorite by virtue of great
- 47:00base damage. While you could potentially
- 47:02go with another light burst weapon like
- 47:05the Reaper from act one which has much
- 47:08higher rate of fire. Remember Argenta
- 47:10will get extra zeal stacks when hitting
- 47:12with both her weapons which increases
- 47:14her damage plus of course tenets of
- 47:16retribution will increase basebo damage
- 47:19even further and only boater as far as
- 47:22burst weapons anyways. And the logic is
- 47:24simple. If you wouldn't have enough AP
- 47:26to fire the heavy boater as a burst,
- 47:28which costs one extra AP, you would then
- 47:31use a lighter boater attack.
- 47:34Now, let us cover the best act three,
- 47:37four, and five gear for Argenta. So, the
- 47:39ultimate best options for helmet, we
- 47:42have a very fun upgrade, the corruption
- 47:44eradicator helmet custom made for her.
- 47:47Her critical damage bonus will be
- 47:49doubled against the most common enemies
- 47:51now, also the most dangerous ones in the
- 47:53game.
- 47:54for [snorts] armor. Another amazing
- 47:56upgrade is her unique power armor, the
- 47:58one star.
- 48:00I think this actually has different
- 48:02properties depending on what options you
- 48:04pick for her dialogue wise. But anyways,
- 48:06before she gets this armor, if you go
- 48:09with the option that basically says,
- 48:12well, it tells her to give in to
- 48:13righteous fury and so on, well, it will
- 48:16provide her with the best option, which
- 48:18is recasting furious recital after using
- 48:21heroic actions. And well, by recasting
- 48:24Furious Recital, you'll proc lit of
- 48:27hatred again, it actually stacks with
- 48:29itself up to six times. Since Argenta
- 48:32can do both the soldier and the master
- 48:35tactician heroic actions on the same
- 48:37turn that she activates Furious Recital,
- 48:40it can result in up to 3,000%
- 48:43extra damage 30 times from this alone.
- 48:46Talk about overkill. Anyways, for
- 48:49gloves, the best one is the compensator
- 48:51gloves. This lets you completely ignore
- 48:54recoil with burst attacks. Plus, you
- 48:56even increase your rate of fire based on
- 48:59ballistic skill. Talk about broken. For
- 49:02boots, I just go with the Kylie guy of
- 49:04St. K here. Whenever she uses a heroic
- 49:06action, she'll recover all HP, which
- 49:09doesn't matter, but get extra action
- 49:11points. This part is nice.
- 49:14I also have the armorpiercing ammo
- 49:16accessory to completely deny enemies of
- 49:18their deflection, but you'll be
- 49:20one-shotting them anyways, so it doesn't
- 49:22matter.
- 49:24Now, for weapons, we have some very nice
- 49:26upgrades. The improved heavy boater is,
- 49:29of course, the strongest boater weapon
- 49:31in the game for burst attacks. Whenever
- 49:33you kill an enemy, you'll get an
- 49:35increased rate of fire stacking.
- 49:39Besides that, hymn of Vhmans,
- 49:43your bolter's rate of fire will be
- 49:44increased by your stacks of zeal. It's
- 49:48kind of overkill because it has low ammo
- 49:50capacity, which means by just activating
- 49:54furious recital ones, you'll be maxed
- 49:57out on rate of fire. But as a lighter
- 49:59boater, you can always fire it when
- 50:02needed. It's just that by this point,
- 50:04chances are you'll always have enough
- 50:06action points to fire the burst attack
- 50:09from the improved heavy boater.
- 50:13Now, what about implants?
- 50:15Well, there's only two implants you
- 50:17truly need with Argenta. First, the best
- 50:19one is the hand of the righteous.
- 50:23Whenever she hits an enemy, that enemy
- 50:25will get a stack of penance brand, which
- 50:29reduces their stats by a stacking
- 50:31amount. all stats based on how many
- 50:33penants brand stacks the enemy has. And
- 50:35guess what? It stacks amazingly with
- 50:38burst attacks cuz every bullet fired
- 50:41will apply more penance brand. The
- 50:44downside of reducing hit chance with
- 50:46weapons doesn't matter at all because
- 50:48Argenta will have 100% hit chance
- 50:50regardless. Besides that, weapon
- 50:54optimizer. The best one is the MK2
- 50:56variant. This is what you'll want to
- 50:58galvanize because whenever you activate
- 51:01it, well, all of these effects will be
- 51:03applied on top of her bolter weapons.
- 51:06But for the earlier chapters, you can
- 51:08also go with the MK1 variant. For Boers,
- 51:11it will result in extra over
- 51:13penetration, which is still nice because
- 51:15it's a lot of extra enemies potentially
- 51:17hit by piercing them with burst attacks
- 51:20or even the single shot ones. The other
- 51:22implants don't actually matter at all.
- 51:25They are only here for the purposes of
- 51:27generating more feron sanctum stacks. So
- 51:31you'll get some extra damage through the
- 51:33residual power talent, but it's okay at
- 51:36most. However, as early as act two, be
- 51:38sure to equip your argenta with a
- 51:41cortical implant. Anything works so long
- 51:44as it doesn't have an annoying negative
- 51:46effect. It is only here so you can proc
- 51:49the bonus from calculated resolve. and
- 51:51implant boosting talent. We'll be
- 51:54picking quite early with this build. Oh,
- 51:56and by the way, for lag implants, be
- 51:58sure to stay away from the phase
- 52:00oscillator line because the extra
- 52:02damage, well, whenever you move to
- 52:05allies is super annoying. I have it
- 52:07equipped here just as a reminder not to
- 52:09use this on your Argenta. You might end
- 52:12up killing your allies by moving through
- 52:13them, which of course is not optimal at
- 52:17all. Well, all right, friends. So, this
- 52:18was it for our updated Argenta burst
- 52:21gold dispute. If you found this guide
- 52:23useful, as always, please remember to
- 52:24like, subscribe, and also consider
- 52:26becoming a channel member if you can. I
- 52:28highly appreciate your support. Thank
- 52:30you for watching and see you next time
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