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We Tested Every WoW Forever Graphics Setting — Transcript

by Bellular Warcraft · 3,327 words · 485 segments · language en · Watch on YouTube

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  1. 0:01WoW Forever is not WoW from 2004. You're
  2. 0:03not going to get hundreds of frames per
  3. 0:05second for free just because you're on a
  4. 0:06modern device. All Blizzard's graphic
  5. 0:08updates have added quite a tax to your
  6. 0:11frames per second. You will need a
  7. 0:13better machine to play it. But of
  8. 0:14course, like [music] with just about all
  9. 0:15modern PC gaming, it is more complicated
  10. 0:18than just the game being harder to run.
  11. 0:20There are dozen new settings, some of
  12. 0:21which will destroy your frame rate for
  13. 0:23nice visuals, others which will destroy
  14. 0:25your frame rate and pretty much give you
  15. 0:26nothing in return. So, we've deeply
  16. 0:29audited things and after testing on both
  17. 0:31a high-end PC and a 6-year-old basic
  18. 0:34MacBook, we've figured out what settings
  19. 0:36change how the game looks and which ones
  20. 0:39give you your frame rate back at the
  21. 0:40lowest cost of visuals. And believe it
  22. 0:42or not, they're very much not always the
  23. 0:45same setting. By the end of this video,
  24. 0:47you'll know how to config WoW Forever
  25. 0:49just right for you.
  26. 0:53First up then, a bit of methodology and
  27. 0:54this will be vital for helping you apply
  28. 0:56what we have done to your own situation.
  29. 0:58Now, most of our testing was done on a
  30. 1:00PC with a 9800X 3D and a 4070 Ti Super.
  31. 1:05Now, that CPU is way more than needed,
  32. 1:07which is actually [music] good here
  33. 1:08because it means we could isolate
  34. 1:09exactly what the graphics card impact
  35. 1:12is. And once we had an idea of what
  36. 1:14changed what, we basically tried to see
  37. 1:16how low we can go. Now, in this case, it
  38. 1:19was on an entry-level 2020 MacBook
  39. 1:21[music] Pro. Basically, if we could get
  40. 1:23that thing to run WoW Forever, there is
  41. 1:25pretty much hope for anything made
  42. 1:27within the last few years. Okay, let's
  43. 1:30talk about findings then. Forever looks
  44. 1:32extremely different as a game, but most
  45. 1:34of this is driven by three new systems
  46. 1:36[music] Blizzard have added. There is
  47. 1:38new lighting, new fog, and new water.
  48. 1:40And as it turns out, only two of these
  49. 1:42things will torture your poor machine.
  50. 1:45You may be surprised which one actually
  51. 1:47comes pretty much for free. Now, these
  52. 1:49new graphical systems are [music]
  53. 1:50controlled largely by these options:
  54. 1:53shadows, SSAO, compute effects,
  55. 1:56secondary lighting, and liquid detail.
  56. 1:59I'll go through what these actually do
  57. 2:00and [music] which level of each actually
  58. 2:02matters to you because in many cases
  59. 2:04there are massive diminishing returns.
  60. 2:05[music]
  61. 2:06Shadow quality is quite simple. At ultra
  62. 2:08high every shadow will be a perfect
  63. 2:09outline. The lower you go basically the
  64. 2:12blurrier the shadow is. Now in our
  65. 2:13testing we found that ultra high was
  66. 2:16definitely a bit of a frame eater.
  67. 2:18Dropping it down a step or two was quite
  68. 2:20noticeable but it did give a good 10 or
  69. 2:22more frames per second back. We found
  70. 2:25that good was pretty much the goldilocks
  71. 2:27zone here. [music] Shadows weren't
  72. 2:29perfectly sharp but they also weren't
  73. 2:31huge blurry blocks. Going much higher
  74. 2:33than that just ate into performance for
  75. 2:35only marginal improvements to visual
  76. 2:37presentation and honestly lower looked
  77. 2:39awful without giving much [music] of a
  78. 2:41boost to frame rate. The next thing then
  79. 2:42is SSAO which stands for screen space
  80. 2:45ambient occlusion. Now this effect
  81. 2:47darkens the corners where light [music]
  82. 2:49basically shouldn't be getting into. So
  83. 2:50it is a form of shadow but it's not from
  84. 2:52direct lights like the various other
  85. 2:54settings we'll cover. Now with this
  86. 2:55turned off indoor areas look extremely
  87. 2:58flat and fake. The higher the setting
  88. 3:00goes the more of these little corner
  89. 3:02shadows the game tries to simulate. And
  90. 3:04generally speaking we found it was not a
  91. 3:06major performance hit. Now you will get
  92. 3:08a few frames per second back by dropping
  93. 3:10this down to high or good. Any lower
  94. 3:12than that doesn't confer much of a
  95. 3:13performance benefit and it does make say
  96. 3:16inns and the like look a hell of a lot
  97. 3:18more terrible. Okay, computer effects.
  98. 3:21This is going to be the least obvious to
  99. 3:23most people. I mean what is
  100. 3:25computing in this context? Well the
  101. 3:27short answer is fog. A lot of the new
  102. 3:30fog and mist is handled by this setting.
  103. 3:33And that made it honestly quite
  104. 3:35frustrating to test. And that's because
  105. 3:37some areas seem to show no difference
  106. 3:39yet in some other areas turning it down
  107. 3:41still did up our frame rate. But after a
  108. 3:44bit of a benchmarking nightmare the good
  109. 3:45news is actually darkshore. Specifically
  110. 3:47[music]
  111. 3:47the darkshore harbor at night. This
  112. 3:49ended up being a perfect test scenario.
  113. 3:52We can see that at higher settings the
  114. 3:53fog was just more evenly spread [music]
  115. 3:55out. But by contrast at the lowest
  116. 3:58setting you could see these obvious
  117. 4:00blocks of fog like you can see here in
  118. 4:03front of the structure on the dock. Now,
  119. 4:06in our testing we overall found that
  120. 4:07anything good or above basically works
  121. 4:10to make the fog feel nice, dense, and
  122. 4:13real. Certainly for this setting, the
  123. 4:14higher the better, but it does get
  124. 4:16really heavy in performance [music] as
  125. 4:18you move your way up to ultra. To
  126. 4:20quantify that, going to high and then to
  127. 4:22ultra knocked off dozens of frames per
  128. 4:24second. It does look absolutely terrific
  129. 4:27when it's maxed out, but it's probably
  130. 4:29the first thing you should drop down a
  131. 4:30bit if you want to give your PC a
  132. 4:32breather. Okay, the next thing then is
  133. 4:34secondary lighting, and this is doing so
  134. 4:36much heavy lifting. So, whenever a torch
  135. 4:39lights up a dark forest, basically
  136. 4:41that's this effect doing its job. Now,
  137. 4:44lighting is probably the most important
  138. 4:45thing in any game for vibes and
  139. 4:47atmosphere, but it's also something
  140. 4:49developers can get wrong, at least in
  141. 4:51terms of performance. They'd be real
  142. 4:53with you for a variety of technical
  143. 4:55reasons, this is just an inherently
  144. 4:56expensive [music] effect to do. Now, in
  145. 4:59World of Warcraft, it does obliterate
  146. 5:01your frame rate. On the ultra setting,
  147. 5:03it is honestly just brutal. This one
  148. 5:06setting chunked our frame rate by
  149. 5:07upwards of 50. That's just from going
  150. 5:10from the high setting to the ultra
  151. 5:12setting. And to be honest with you, the
  152. 5:13difference between high and ultra in
  153. 5:16most circumstances is very hard to see.
  154. 5:18To test this further, we dropped the
  155. 5:19setting down to good in this little
  156. 5:21warmly lit nook, and honestly it was
  157. 5:23quite hard to pick out what even changed
  158. 5:25[music] from a visual presentation side
  159. 5:27of things. But, for performance, well,
  160. 5:29it definitely did improve. So, overall,
  161. 5:32good is going to be fine in most cases.
  162. 5:35>> [music]
  163. 5:35>> I think high is really nice if you can
  164. 5:37afford it, but certainly stay above fair
  165. 5:40if you can because once you drop that
  166. 5:42down to fair, I think it completely
  167. 5:43kills the vibe. On to the last major
  168. 5:45technical improvement, and that is the
  169. 5:47water.
  170. 5:48Good news here. The beauty of the new
  171. 5:50water is not graphically intense at all.
  172. 5:53Even to a decently trained eye, there is
  173. 5:55little difference in any of the
  174. 5:57settings, and that's especially compared
  175. 5:58to the part that matters. All of the
  176. 6:00beautiful reflections and animations are
  177. 6:03still there even at low [music]
  178. 6:05settings. This upgrade is seriously
  179. 6:07impressive and on an artistic level, I
  180. 6:09mean, it's gorgeous and even better, it
  181. 6:12does not come at a notable cost [music]
  182. 6:14to your frame rate. So, you can leave
  183. 6:15this one set on the high setting and it
  184. 6:18really won't cause any problems. Now, in
  185. 6:20our overall testing, those were the
  186. 6:22major settings that really moved the
  187. 6:24needle the most and basically, if you
  188. 6:26put these new settings on to good, you
  189. 6:28will end up with the best bang for your
  190. 6:30buck. Ultra does look amazing, but it
  191. 6:33will put your machine through its paces
  192. 6:35for marginal visual improvements. But,
  193. 6:38WoW has got many more settings and while
  194. 6:39we're here in the graphics pane, two
  195. 6:41quick things. Both of them though are
  196. 6:43personal preference. Spell density and
  197. 6:45bloom intensity have [music] got tiny
  198. 6:47effects in performance, but a huge
  199. 6:49effect on your actual game experience.
  200. 6:51Now, bloom intensity is maxed out by
  201. 6:53default and in Mulgore or the Barrens,
  202. 6:56oh boy, this can be completely visually
  203. 6:59blinding. So, drop it down a little bit
  204. 7:01if you want to stop getting flashbanged
  205. 7:03by a patch of grass. Then, there is
  206. 7:06spell density and this is going to get
  207. 7:08really annoying with how bright some of
  208. 7:10the new cast animations are. We couldn't
  209. 7:12find any meaningful performance impact
  210. 7:14in just general gameplay, but this
  211. 7:16realistically will matter in raid and
  212. 7:18battleground situations.
  213. 7:20In many cases, I would say just keep
  214. 7:22this set on essential unless of course
  215. 7:25you explicitly want to see dozens and
  216. 7:27dozens of spell effects flying past your
  217. 7:29head and the whole thing being a bit of
  218. 7:30a light show. Now, in our testing, none
  219. 7:33of the other graphic settings really
  220. 7:35mattered that much, but there is a trend
  221. 7:37to be aware of throughout just about all
  222. 7:39of these. And that's that the highest
  223. 7:40setting is usually disproportionately
  224. 7:42[music]
  225. 7:43expensive. So, when in doubt, keep it
  226. 7:45one step below the top or one step above
  227. 7:48the bottom at a bare minimum.
  228. 7:50Now, there are the likes of view
  229. 7:51distance, clutter and environment. I'm
  230. 7:53going to skip over those for just a
  231. 7:55second because there's a really neat
  232. 7:56trick that we'll cover with those later.
  233. 8:00Before that then, step two which is
  234. 8:02actually the single biggest lever you
  235. 8:04can pull.
  236. 8:07>> One of the most important things about
  237. 8:083D graphics is of course your render
  238. 8:10resolution. 4K does not sound like a
  239. 8:13lot, but it is actually 3840 by 2160.
  240. 8:16That's 8.3 million pixels. Down [music]
  241. 8:19at 2K or 1440p, you actually have under
  242. 8:22half the pixels. It's only 3.7 million.
  243. 8:24And at 1080p, it's only 2 million. So,
  244. 8:27that's under a quarter of the work in
  245. 8:29theory, but in practice, it is actually
  246. 8:32even more. You see, why is new lighting
  247. 8:34system which uses ray trace global
  248. 8:36illumination has got to do a ton more
  249. 8:38work for every pixel that you add. That
  250. 8:41means the dragging render resolution
  251. 8:42down is essentially the biggest thing
  252. 8:44you can do to impact your performance.
  253. 8:46Going from 1440 even just down to 1080
  254. 8:49almost doubled our frame rate in certain
  255. 8:51situations. Now, the downside to that
  256. 8:53when taken too far is of course, well,
  257. 8:56it's low resolution. It's really blurry
  258. 8:58and that looks pretty horrible. Now,
  259. 9:00World of Warcraft does not yet support a
  260. 9:03bunch of the modern upscaling
  261. 9:04technologies like say Nvidia DLSS stuff.
  262. 9:07The only option provided in World of
  263. 9:09Warcraft is a very old version of AMD's
  264. 9:11FSR. At worst, it's [music] distracting
  265. 9:14and at best, it's just ugly. Ultimately
  266. 9:17then, your mileage will vary in this one
  267. 9:19even down to things like the size of
  268. 9:20your monitor, pixel density, how far
  269. 9:22away your monitor is from you, if you're
  270. 9:24playing in a TV or Steam Deck.
  271. 9:26Basically, bring down render resolution
  272. 9:28as you need, but do so carefully. And do
  273. 9:30keep in mind that because of how pixel
  274. 9:31count scales up exponentially, you will
  275. 9:33often get a lot of benefit from taking
  276. 9:35just 10% off. And really that won't
  277. 9:38cause too much blur. So, give this one a
  278. 9:41try. See what you're comfortable with.
  279. 9:42>> [music]
  280. 9:42>> You could save a lot of frames. Now,
  281. 9:44once you've done all those things,
  282. 9:45you'll be getting close to performance
  283. 9:47level that works for you.
  284. 9:48And with that done, it is time for the
  285. 9:50final step. And this is stuff that you
  286. 9:52are not going to find in the in-game
  287. 9:54settings menu.
  288. 9:57Here's the short version. Type this
  289. 9:59in-game command and you quite simply
  290. 10:01will be happier. It's just {slash}
  291. 10:03console ground effect density 64. Now,
  292. 10:06what this is is the setting for ground
  293. 10:08clutter, but it's being controlled using
  294. 10:10a console command instead of the menu.
  295. 10:12And that's because whenever you set
  296. 10:14ground clutter to 10 on the in-game
  297. 10:16settings menu, it actually is a value of
  298. 10:1948. Basically, the actual effect can go
  299. 10:22higher than Blizzard slider allows. And
  300. 10:25it really can go quite high. It can go
  301. 10:26all the way up to 256.
  302. 10:30When you set it to 256, there's a hell
  303. 10:32of a lot of ground clutter. It is
  304. 10:33honestly a bit absurd. But if you set it
  305. 10:35to 64, it is a noticeable improvement.
  306. 10:39Now, 128 can look good to some people.
  307. 10:41It's a little bit too dense for my
  308. 10:42taste, but some people like it. So,
  309. 10:44basically, it's just worth trying this
  310. 10:46one out for a few different numbers
  311. 10:47[music] to see which you prefer. Now,
  312. 10:50there is some sad news here, and it's
  313. 10:51that this one does eat into your frame
  314. 10:53rate a good [music] bit more than you
  315. 10:55may expect from just some extra grass.
  316. 10:57So, pop it back to 48 or just move the
  317. 10:59slider in the menu to restore things to
  318. 11:02their usual values. Now, for
  319. 11:04completeness' sake, there are actually a
  320. 11:06few more things in the settings. There's
  321. 11:09ground effect fade and ground effect
  322. 11:11distance. Personally, I don't recommend
  323. 11:13changing these too much because you do
  324. 11:15end up with some weird effects.
  325. 11:17Sometimes, look, defaults are kind of
  326. 11:19just the default for a reason.
  327. 11:21View distance, then. This one
  328. 11:23This is kind of wild, but it doesn't
  329. 11:25really matter. You see, with all of the
  330. 11:27new fog, keeping it [music] high looks a
  331. 11:29whole lot better, and we couldn't really
  332. 11:31find a notable impact on how the game
  333. 11:32runs. That might seem completely insane
  334. 11:34if you played retail WoW, but look, that
  335. 11:36fog effect actually does do quite a lot
  336. 11:38of work here. And the upshot of that is
  337. 11:40that rather than how we did it back in
  338. 11:42the day, where our view distance was
  339. 11:44really one of the first things we would
  340. 11:45change to get more performance, really
  341. 11:47nowadays, I would say render resolution
  342. 11:49is an easier way to just make the game
  343. 11:51overall more [music] playable in terms
  344. 11:52of frame rate.
  345. 11:54Okay. Now, we have walked through all of
  346. 11:56these different settings. But, speaking
  347. 11:58of playable, let's actually see what
  348. 12:00performance results we were able to
  349. 12:02achieve on our test computers.
  350. 12:06I'll kick things off on our beefy PC.
  351. 12:08The final settings were really quite
  352. 12:09simple. So, render resolution was
  353. 12:11actually fine to stay at 100 for that
  354. 12:14correct crisp look. Pulling shadows down
  355. 12:16to ultra, compute down to high, and
  356. 12:18secondary lighting down to high was more
  357. 12:20than enough to ensure at least a solid
  358. 12:23144 frames per second [music] in pretty
  359. 12:25much any area of the game. That's more
  360. 12:28than enough for the refresh rate of most
  361. 12:29people's monitors, but if you've got,
  362. 12:31say, a 240 Hz monitor, well, yeah, you
  363. 12:33can go above 200. Doing so was just as
  364. 12:36easy as taking all of those settings
  365. 12:38down one more step. With, honestly, a
  366. 12:40tiny enough impact to how gorgeous the
  367. 12:42game ended up looking.
  368. 12:44Pulling the resolution down to 75%
  369. 12:46[music] did turn it into a bit of a
  370. 12:47blurry mess, but ultimately, it got the
  371. 12:49frame rate to 300.
  372. 12:51What about our little MacBook, though?
  373. 12:54Well, it uh it did not fare quite as
  374. 12:57well.
  375. 12:58It was always clear that this one would
  376. 12:59be a struggle. The lack of VRAM hurt it
  377. 13:02quite badly, so every setting had to go
  378. 13:04one above the bottom to even have a
  379. 13:07chance. By a chance, I mean 15 frames
  380. 13:10[music] per second, which was completely
  381. 13:12unplayable. Pulling render resolution
  382. 13:13down to 50%, a brutal thing that hurts
  383. 13:16my soul, did get us closer to playable,
  384. 13:19but um
  385. 13:20it was about 22 frames a [clears throat]
  386. 13:21second, which, if you think the original
  387. 13:23Ocarina of Time, one of the greatest
  388. 13:25games ever made, has a beautiful, creamy
  389. 13:28uh frame rate, well, 22 is what it had.
  390. 13:31I consider it to be unplayable. 30 to
  391. 13:33many people is the bare minimum, 60 is
  392. 13:35the goal, and we did end up being able
  393. 13:37to hit 30 in this little MacBook, but
  394. 13:39that was by dropping all of the most
  395. 13:41important settings down to their lowest,
  396. 13:44which really meant that a lot of what
  397. 13:47makes WoW Forever feel like WoW Forever
  398. 13:49was just kind of lost. But, it was at
  399. 13:52least playable in a pinch, and WoW's art
  400. 13:53style is quite timeless, so it didn't
  401. 13:54look that bad.
  402. 13:56But, that's mostly because this actually
  403. 13:58helped us figure out that texture
  404. 14:00resolution did not need to drop at all.
  405. 14:02And setting this one back to high
  406. 14:04massively improved how the game looked
  407. 14:06with seemingly zero visual impact.
  408. 14:09Then, we went to Mulgore to test that
  409. 14:10out a little bit more, and that gave us
  410. 14:12more proof. We tried to keep render
  411. 14:14resolution low to keep core settings low
  412. 14:16and to push everything else. And what we
  413. 14:18found was a surprisingly playable game.
  414. 14:21Notably, with texture resolution, view
  415. 14:23distance, and ground clutter. They
  416. 14:25actually survived all maxed out, even
  417. 14:28while liquid detail could go up to good.
  418. 14:31And with all that tweaking done, the
  419. 14:32game still ran at about 40 frames per
  420. 14:34second. That's obviously not ideal, but
  421. 14:36it's more than playable on an old device
  422. 14:39in a pinch. A new MacBook Air or any
  423. 14:41modern Windows laptop will do a hell of
  424. 14:43a lot better than this thing. And if
  425. 14:45you're finding yourself looking for new
  426. 14:46hardware to play this game, that
  427. 14:48basically is good news. The next thing
  428. 14:50then is handhelds, and there's good news
  429. 14:52in that front. Now, we have not tried it
  430. 14:54on our Steam Deck just yet, but others
  431. 14:57are reporting [music] exactly what we
  432. 14:58would expect after all the testing we've
  433. 15:00done here. And that is a solidly
  434. 15:02playable experience across a few
  435. 15:04handhelds, ranging between 40 and 75
  436. 15:06frames per second. Do just remember
  437. 15:08though, if you need some FPS in a pinch,
  438. 15:10water is fine, shadows, compute, and
  439. 15:13lights all need to go down, and the
  440. 15:16blurrier you can stand, the better in
  441. 15:18terms of render resolution, at least for
  442. 15:20your frame rate. But before I leave you,
  443. 15:21there's an easy way out of all this that
  444. 15:23I actually want to warn you about. So, a
  445. 15:25lot of people recommend HyperFrame. It's
  446. 15:27an add-on that automatically adjusts
  447. 15:29your settings.
  448. 15:30This might be a skill issue, but we
  449. 15:33found that it used some kind of crazy
  450. 15:35hacks that we found to be more or less
  451. 15:37unacceptable. Its default settings drop
  452. 15:39your camera FOV. Now, that basically
  453. 15:42just means it tightens in your view, it
  454. 15:44will appear more zoomed in, and it will
  455. 15:47render less of [music] the world.
  456. 15:49It'll also make you more motion sick.
  457. 15:51So, in my view, that's one that's
  458. 15:52absolutely [music] not worth the
  459. 15:53trade-off. Plus, after using it, we
  460. 15:56started to see some pretty bad
  461. 15:57environment pop-in that just was not
  462. 15:59happening before. Now, maybe we got
  463. 16:02unlucky with a weird settings overlap,
  464. 16:05but if you want to fix [music] up your
  465. 16:07graphics, I would say it's better to
  466. 16:08just do it by hand, following all the
  467. 16:11things that we've laid out in this
  468. 16:12video. That way, you'll understand
  469. 16:14>> [music]
  470. 16:14>> how things work instead of having an
  471. 16:16add-on that does some pretty insane
  472. 16:18things sometimes that's just a bit of a
  473. 16:20magical black box that uh you won't
  474. 16:22really understand if you don't already
  475. 16:24know about all the settings. And if you
  476. 16:25know about the settings, you don't need
  477. 16:27the add-on. So, let us know if any of
  478. 16:29these things have uh helped you out.
  479. 16:31When in doubt,
  480. 16:33pains me to say this, but yeah, dropping
  481. 16:35render resolution really does just give
  482. 16:38you a shitload of frames. Okay, that's
  483. 16:40it for this video. Stay tuned for our
  484. 16:41huge add-ons guide. And if you want more
  485. 16:43forever, watch this next.

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This page contains the full transcript of We Tested Every WoW Forever Graphics Setting by Bellular Warcraft, generated from the public captions YouTube serves with the video. The transcript has 3,327 words across 485 segments, with the original timestamps preserved so you can click any line to jump to that moment in the embedded player.

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Use the transcript to take notes, quote the speaker, build a study guide, generate a summary with ChatGPT or Claude via the YouTube Summary tool, or export it as a timed subtitle file with YouTube to SRT. You can also re-open it in the transcriber to choose a caption track available on the video.

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