We Tested Every WoW Forever Graphics Setting — Transcript
Full transcript
- 0:01WoW Forever is not WoW from 2004. You're
- 0:03not going to get hundreds of frames per
- 0:05second for free just because you're on a
- 0:06modern device. All Blizzard's graphic
- 0:08updates have added quite a tax to your
- 0:11frames per second. You will need a
- 0:13better machine to play it. But of
- 0:14course, like [music] with just about all
- 0:15modern PC gaming, it is more complicated
- 0:18than just the game being harder to run.
- 0:20There are dozen new settings, some of
- 0:21which will destroy your frame rate for
- 0:23nice visuals, others which will destroy
- 0:25your frame rate and pretty much give you
- 0:26nothing in return. So, we've deeply
- 0:29audited things and after testing on both
- 0:31a high-end PC and a 6-year-old basic
- 0:34MacBook, we've figured out what settings
- 0:36change how the game looks and which ones
- 0:39give you your frame rate back at the
- 0:40lowest cost of visuals. And believe it
- 0:42or not, they're very much not always the
- 0:45same setting. By the end of this video,
- 0:47you'll know how to config WoW Forever
- 0:49just right for you.
- 0:53First up then, a bit of methodology and
- 0:54this will be vital for helping you apply
- 0:56what we have done to your own situation.
- 0:58Now, most of our testing was done on a
- 1:00PC with a 9800X 3D and a 4070 Ti Super.
- 1:05Now, that CPU is way more than needed,
- 1:07which is actually [music] good here
- 1:08because it means we could isolate
- 1:09exactly what the graphics card impact
- 1:12is. And once we had an idea of what
- 1:14changed what, we basically tried to see
- 1:16how low we can go. Now, in this case, it
- 1:19was on an entry-level 2020 MacBook
- 1:21[music] Pro. Basically, if we could get
- 1:23that thing to run WoW Forever, there is
- 1:25pretty much hope for anything made
- 1:27within the last few years. Okay, let's
- 1:30talk about findings then. Forever looks
- 1:32extremely different as a game, but most
- 1:34of this is driven by three new systems
- 1:36[music] Blizzard have added. There is
- 1:38new lighting, new fog, and new water.
- 1:40And as it turns out, only two of these
- 1:42things will torture your poor machine.
- 1:45You may be surprised which one actually
- 1:47comes pretty much for free. Now, these
- 1:49new graphical systems are [music]
- 1:50controlled largely by these options:
- 1:53shadows, SSAO, compute effects,
- 1:56secondary lighting, and liquid detail.
- 1:59I'll go through what these actually do
- 2:00and [music] which level of each actually
- 2:02matters to you because in many cases
- 2:04there are massive diminishing returns.
- 2:05[music]
- 2:06Shadow quality is quite simple. At ultra
- 2:08high every shadow will be a perfect
- 2:09outline. The lower you go basically the
- 2:12blurrier the shadow is. Now in our
- 2:13testing we found that ultra high was
- 2:16definitely a bit of a frame eater.
- 2:18Dropping it down a step or two was quite
- 2:20noticeable but it did give a good 10 or
- 2:22more frames per second back. We found
- 2:25that good was pretty much the goldilocks
- 2:27zone here. [music] Shadows weren't
- 2:29perfectly sharp but they also weren't
- 2:31huge blurry blocks. Going much higher
- 2:33than that just ate into performance for
- 2:35only marginal improvements to visual
- 2:37presentation and honestly lower looked
- 2:39awful without giving much [music] of a
- 2:41boost to frame rate. The next thing then
- 2:42is SSAO which stands for screen space
- 2:45ambient occlusion. Now this effect
- 2:47darkens the corners where light [music]
- 2:49basically shouldn't be getting into. So
- 2:50it is a form of shadow but it's not from
- 2:52direct lights like the various other
- 2:54settings we'll cover. Now with this
- 2:55turned off indoor areas look extremely
- 2:58flat and fake. The higher the setting
- 3:00goes the more of these little corner
- 3:02shadows the game tries to simulate. And
- 3:04generally speaking we found it was not a
- 3:06major performance hit. Now you will get
- 3:08a few frames per second back by dropping
- 3:10this down to high or good. Any lower
- 3:12than that doesn't confer much of a
- 3:13performance benefit and it does make say
- 3:16inns and the like look a hell of a lot
- 3:18more terrible. Okay, computer effects.
- 3:21This is going to be the least obvious to
- 3:23most people. I mean what is
- 3:25computing in this context? Well the
- 3:27short answer is fog. A lot of the new
- 3:30fog and mist is handled by this setting.
- 3:33And that made it honestly quite
- 3:35frustrating to test. And that's because
- 3:37some areas seem to show no difference
- 3:39yet in some other areas turning it down
- 3:41still did up our frame rate. But after a
- 3:44bit of a benchmarking nightmare the good
- 3:45news is actually darkshore. Specifically
- 3:47[music]
- 3:47the darkshore harbor at night. This
- 3:49ended up being a perfect test scenario.
- 3:52We can see that at higher settings the
- 3:53fog was just more evenly spread [music]
- 3:55out. But by contrast at the lowest
- 3:58setting you could see these obvious
- 4:00blocks of fog like you can see here in
- 4:03front of the structure on the dock. Now,
- 4:06in our testing we overall found that
- 4:07anything good or above basically works
- 4:10to make the fog feel nice, dense, and
- 4:13real. Certainly for this setting, the
- 4:14higher the better, but it does get
- 4:16really heavy in performance [music] as
- 4:18you move your way up to ultra. To
- 4:20quantify that, going to high and then to
- 4:22ultra knocked off dozens of frames per
- 4:24second. It does look absolutely terrific
- 4:27when it's maxed out, but it's probably
- 4:29the first thing you should drop down a
- 4:30bit if you want to give your PC a
- 4:32breather. Okay, the next thing then is
- 4:34secondary lighting, and this is doing so
- 4:36much heavy lifting. So, whenever a torch
- 4:39lights up a dark forest, basically
- 4:41that's this effect doing its job. Now,
- 4:44lighting is probably the most important
- 4:45thing in any game for vibes and
- 4:47atmosphere, but it's also something
- 4:49developers can get wrong, at least in
- 4:51terms of performance. They'd be real
- 4:53with you for a variety of technical
- 4:55reasons, this is just an inherently
- 4:56expensive [music] effect to do. Now, in
- 4:59World of Warcraft, it does obliterate
- 5:01your frame rate. On the ultra setting,
- 5:03it is honestly just brutal. This one
- 5:06setting chunked our frame rate by
- 5:07upwards of 50. That's just from going
- 5:10from the high setting to the ultra
- 5:12setting. And to be honest with you, the
- 5:13difference between high and ultra in
- 5:16most circumstances is very hard to see.
- 5:18To test this further, we dropped the
- 5:19setting down to good in this little
- 5:21warmly lit nook, and honestly it was
- 5:23quite hard to pick out what even changed
- 5:25[music] from a visual presentation side
- 5:27of things. But, for performance, well,
- 5:29it definitely did improve. So, overall,
- 5:32good is going to be fine in most cases.
- 5:35>> [music]
- 5:35>> I think high is really nice if you can
- 5:37afford it, but certainly stay above fair
- 5:40if you can because once you drop that
- 5:42down to fair, I think it completely
- 5:43kills the vibe. On to the last major
- 5:45technical improvement, and that is the
- 5:47water.
- 5:48Good news here. The beauty of the new
- 5:50water is not graphically intense at all.
- 5:53Even to a decently trained eye, there is
- 5:55little difference in any of the
- 5:57settings, and that's especially compared
- 5:58to the part that matters. All of the
- 6:00beautiful reflections and animations are
- 6:03still there even at low [music]
- 6:05settings. This upgrade is seriously
- 6:07impressive and on an artistic level, I
- 6:09mean, it's gorgeous and even better, it
- 6:12does not come at a notable cost [music]
- 6:14to your frame rate. So, you can leave
- 6:15this one set on the high setting and it
- 6:18really won't cause any problems. Now, in
- 6:20our overall testing, those were the
- 6:22major settings that really moved the
- 6:24needle the most and basically, if you
- 6:26put these new settings on to good, you
- 6:28will end up with the best bang for your
- 6:30buck. Ultra does look amazing, but it
- 6:33will put your machine through its paces
- 6:35for marginal visual improvements. But,
- 6:38WoW has got many more settings and while
- 6:39we're here in the graphics pane, two
- 6:41quick things. Both of them though are
- 6:43personal preference. Spell density and
- 6:45bloom intensity have [music] got tiny
- 6:47effects in performance, but a huge
- 6:49effect on your actual game experience.
- 6:51Now, bloom intensity is maxed out by
- 6:53default and in Mulgore or the Barrens,
- 6:56oh boy, this can be completely visually
- 6:59blinding. So, drop it down a little bit
- 7:01if you want to stop getting flashbanged
- 7:03by a patch of grass. Then, there is
- 7:06spell density and this is going to get
- 7:08really annoying with how bright some of
- 7:10the new cast animations are. We couldn't
- 7:12find any meaningful performance impact
- 7:14in just general gameplay, but this
- 7:16realistically will matter in raid and
- 7:18battleground situations.
- 7:20In many cases, I would say just keep
- 7:22this set on essential unless of course
- 7:25you explicitly want to see dozens and
- 7:27dozens of spell effects flying past your
- 7:29head and the whole thing being a bit of
- 7:30a light show. Now, in our testing, none
- 7:33of the other graphic settings really
- 7:35mattered that much, but there is a trend
- 7:37to be aware of throughout just about all
- 7:39of these. And that's that the highest
- 7:40setting is usually disproportionately
- 7:42[music]
- 7:43expensive. So, when in doubt, keep it
- 7:45one step below the top or one step above
- 7:48the bottom at a bare minimum.
- 7:50Now, there are the likes of view
- 7:51distance, clutter and environment. I'm
- 7:53going to skip over those for just a
- 7:55second because there's a really neat
- 7:56trick that we'll cover with those later.
- 8:00Before that then, step two which is
- 8:02actually the single biggest lever you
- 8:04can pull.
- 8:07>> One of the most important things about
- 8:083D graphics is of course your render
- 8:10resolution. 4K does not sound like a
- 8:13lot, but it is actually 3840 by 2160.
- 8:16That's 8.3 million pixels. Down [music]
- 8:19at 2K or 1440p, you actually have under
- 8:22half the pixels. It's only 3.7 million.
- 8:24And at 1080p, it's only 2 million. So,
- 8:27that's under a quarter of the work in
- 8:29theory, but in practice, it is actually
- 8:32even more. You see, why is new lighting
- 8:34system which uses ray trace global
- 8:36illumination has got to do a ton more
- 8:38work for every pixel that you add. That
- 8:41means the dragging render resolution
- 8:42down is essentially the biggest thing
- 8:44you can do to impact your performance.
- 8:46Going from 1440 even just down to 1080
- 8:49almost doubled our frame rate in certain
- 8:51situations. Now, the downside to that
- 8:53when taken too far is of course, well,
- 8:56it's low resolution. It's really blurry
- 8:58and that looks pretty horrible. Now,
- 9:00World of Warcraft does not yet support a
- 9:03bunch of the modern upscaling
- 9:04technologies like say Nvidia DLSS stuff.
- 9:07The only option provided in World of
- 9:09Warcraft is a very old version of AMD's
- 9:11FSR. At worst, it's [music] distracting
- 9:14and at best, it's just ugly. Ultimately
- 9:17then, your mileage will vary in this one
- 9:19even down to things like the size of
- 9:20your monitor, pixel density, how far
- 9:22away your monitor is from you, if you're
- 9:24playing in a TV or Steam Deck.
- 9:26Basically, bring down render resolution
- 9:28as you need, but do so carefully. And do
- 9:30keep in mind that because of how pixel
- 9:31count scales up exponentially, you will
- 9:33often get a lot of benefit from taking
- 9:35just 10% off. And really that won't
- 9:38cause too much blur. So, give this one a
- 9:41try. See what you're comfortable with.
- 9:42>> [music]
- 9:42>> You could save a lot of frames. Now,
- 9:44once you've done all those things,
- 9:45you'll be getting close to performance
- 9:47level that works for you.
- 9:48And with that done, it is time for the
- 9:50final step. And this is stuff that you
- 9:52are not going to find in the in-game
- 9:54settings menu.
- 9:57Here's the short version. Type this
- 9:59in-game command and you quite simply
- 10:01will be happier. It's just {slash}
- 10:03console ground effect density 64. Now,
- 10:06what this is is the setting for ground
- 10:08clutter, but it's being controlled using
- 10:10a console command instead of the menu.
- 10:12And that's because whenever you set
- 10:14ground clutter to 10 on the in-game
- 10:16settings menu, it actually is a value of
- 10:1948. Basically, the actual effect can go
- 10:22higher than Blizzard slider allows. And
- 10:25it really can go quite high. It can go
- 10:26all the way up to 256.
- 10:30When you set it to 256, there's a hell
- 10:32of a lot of ground clutter. It is
- 10:33honestly a bit absurd. But if you set it
- 10:35to 64, it is a noticeable improvement.
- 10:39Now, 128 can look good to some people.
- 10:41It's a little bit too dense for my
- 10:42taste, but some people like it. So,
- 10:44basically, it's just worth trying this
- 10:46one out for a few different numbers
- 10:47[music] to see which you prefer. Now,
- 10:50there is some sad news here, and it's
- 10:51that this one does eat into your frame
- 10:53rate a good [music] bit more than you
- 10:55may expect from just some extra grass.
- 10:57So, pop it back to 48 or just move the
- 10:59slider in the menu to restore things to
- 11:02their usual values. Now, for
- 11:04completeness' sake, there are actually a
- 11:06few more things in the settings. There's
- 11:09ground effect fade and ground effect
- 11:11distance. Personally, I don't recommend
- 11:13changing these too much because you do
- 11:15end up with some weird effects.
- 11:17Sometimes, look, defaults are kind of
- 11:19just the default for a reason.
- 11:21View distance, then. This one
- 11:23This is kind of wild, but it doesn't
- 11:25really matter. You see, with all of the
- 11:27new fog, keeping it [music] high looks a
- 11:29whole lot better, and we couldn't really
- 11:31find a notable impact on how the game
- 11:32runs. That might seem completely insane
- 11:34if you played retail WoW, but look, that
- 11:36fog effect actually does do quite a lot
- 11:38of work here. And the upshot of that is
- 11:40that rather than how we did it back in
- 11:42the day, where our view distance was
- 11:44really one of the first things we would
- 11:45change to get more performance, really
- 11:47nowadays, I would say render resolution
- 11:49is an easier way to just make the game
- 11:51overall more [music] playable in terms
- 11:52of frame rate.
- 11:54Okay. Now, we have walked through all of
- 11:56these different settings. But, speaking
- 11:58of playable, let's actually see what
- 12:00performance results we were able to
- 12:02achieve on our test computers.
- 12:06I'll kick things off on our beefy PC.
- 12:08The final settings were really quite
- 12:09simple. So, render resolution was
- 12:11actually fine to stay at 100 for that
- 12:14correct crisp look. Pulling shadows down
- 12:16to ultra, compute down to high, and
- 12:18secondary lighting down to high was more
- 12:20than enough to ensure at least a solid
- 12:23144 frames per second [music] in pretty
- 12:25much any area of the game. That's more
- 12:28than enough for the refresh rate of most
- 12:29people's monitors, but if you've got,
- 12:31say, a 240 Hz monitor, well, yeah, you
- 12:33can go above 200. Doing so was just as
- 12:36easy as taking all of those settings
- 12:38down one more step. With, honestly, a
- 12:40tiny enough impact to how gorgeous the
- 12:42game ended up looking.
- 12:44Pulling the resolution down to 75%
- 12:46[music] did turn it into a bit of a
- 12:47blurry mess, but ultimately, it got the
- 12:49frame rate to 300.
- 12:51What about our little MacBook, though?
- 12:54Well, it uh it did not fare quite as
- 12:57well.
- 12:58It was always clear that this one would
- 12:59be a struggle. The lack of VRAM hurt it
- 13:02quite badly, so every setting had to go
- 13:04one above the bottom to even have a
- 13:07chance. By a chance, I mean 15 frames
- 13:10[music] per second, which was completely
- 13:12unplayable. Pulling render resolution
- 13:13down to 50%, a brutal thing that hurts
- 13:16my soul, did get us closer to playable,
- 13:19but um
- 13:20it was about 22 frames a [clears throat]
- 13:21second, which, if you think the original
- 13:23Ocarina of Time, one of the greatest
- 13:25games ever made, has a beautiful, creamy
- 13:28uh frame rate, well, 22 is what it had.
- 13:31I consider it to be unplayable. 30 to
- 13:33many people is the bare minimum, 60 is
- 13:35the goal, and we did end up being able
- 13:37to hit 30 in this little MacBook, but
- 13:39that was by dropping all of the most
- 13:41important settings down to their lowest,
- 13:44which really meant that a lot of what
- 13:47makes WoW Forever feel like WoW Forever
- 13:49was just kind of lost. But, it was at
- 13:52least playable in a pinch, and WoW's art
- 13:53style is quite timeless, so it didn't
- 13:54look that bad.
- 13:56But, that's mostly because this actually
- 13:58helped us figure out that texture
- 14:00resolution did not need to drop at all.
- 14:02And setting this one back to high
- 14:04massively improved how the game looked
- 14:06with seemingly zero visual impact.
- 14:09Then, we went to Mulgore to test that
- 14:10out a little bit more, and that gave us
- 14:12more proof. We tried to keep render
- 14:14resolution low to keep core settings low
- 14:16and to push everything else. And what we
- 14:18found was a surprisingly playable game.
- 14:21Notably, with texture resolution, view
- 14:23distance, and ground clutter. They
- 14:25actually survived all maxed out, even
- 14:28while liquid detail could go up to good.
- 14:31And with all that tweaking done, the
- 14:32game still ran at about 40 frames per
- 14:34second. That's obviously not ideal, but
- 14:36it's more than playable on an old device
- 14:39in a pinch. A new MacBook Air or any
- 14:41modern Windows laptop will do a hell of
- 14:43a lot better than this thing. And if
- 14:45you're finding yourself looking for new
- 14:46hardware to play this game, that
- 14:48basically is good news. The next thing
- 14:50then is handhelds, and there's good news
- 14:52in that front. Now, we have not tried it
- 14:54on our Steam Deck just yet, but others
- 14:57are reporting [music] exactly what we
- 14:58would expect after all the testing we've
- 15:00done here. And that is a solidly
- 15:02playable experience across a few
- 15:04handhelds, ranging between 40 and 75
- 15:06frames per second. Do just remember
- 15:08though, if you need some FPS in a pinch,
- 15:10water is fine, shadows, compute, and
- 15:13lights all need to go down, and the
- 15:16blurrier you can stand, the better in
- 15:18terms of render resolution, at least for
- 15:20your frame rate. But before I leave you,
- 15:21there's an easy way out of all this that
- 15:23I actually want to warn you about. So, a
- 15:25lot of people recommend HyperFrame. It's
- 15:27an add-on that automatically adjusts
- 15:29your settings.
- 15:30This might be a skill issue, but we
- 15:33found that it used some kind of crazy
- 15:35hacks that we found to be more or less
- 15:37unacceptable. Its default settings drop
- 15:39your camera FOV. Now, that basically
- 15:42just means it tightens in your view, it
- 15:44will appear more zoomed in, and it will
- 15:47render less of [music] the world.
- 15:49It'll also make you more motion sick.
- 15:51So, in my view, that's one that's
- 15:52absolutely [music] not worth the
- 15:53trade-off. Plus, after using it, we
- 15:56started to see some pretty bad
- 15:57environment pop-in that just was not
- 15:59happening before. Now, maybe we got
- 16:02unlucky with a weird settings overlap,
- 16:05but if you want to fix [music] up your
- 16:07graphics, I would say it's better to
- 16:08just do it by hand, following all the
- 16:11things that we've laid out in this
- 16:12video. That way, you'll understand
- 16:14>> [music]
- 16:14>> how things work instead of having an
- 16:16add-on that does some pretty insane
- 16:18things sometimes that's just a bit of a
- 16:20magical black box that uh you won't
- 16:22really understand if you don't already
- 16:24know about all the settings. And if you
- 16:25know about the settings, you don't need
- 16:27the add-on. So, let us know if any of
- 16:29these things have uh helped you out.
- 16:31When in doubt,
- 16:33pains me to say this, but yeah, dropping
- 16:35render resolution really does just give
- 16:38you a shitload of frames. Okay, that's
- 16:40it for this video. Stay tuned for our
- 16:41huge add-ons guide. And if you want more
- 16:43forever, watch this next.
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