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Warframe Incarnon Tier Lists SUCK (Here Is Mine) — Transcript

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  1. 0:00Hey guys, what's up? Ziplin here and
  2. 0:01today I'm going to be ranking all of the
  3. 0:03incarn weapons in Warframe in the same
  4. 0:05way that I ranked Warframes in my last
  5. 0:07tier list video. To understand my
  6. 0:09position on tier lists in Warframe, that
  7. 0:11video is going to be linked down in the
  8. 0:13description below. Pretty much all of
  9. 0:14the Incarnum weapons are going to be
  10. 0:16among some of the strongest weapons in
  11. 0:18your roster. Weapons that have a niche
  12. 0:20are given higher ratings than weapons
  13. 0:22without niches, even if they might be
  14. 0:25worse than those weapons. This is simply
  15. 0:27because they bring your account
  16. 0:28something that the other weapons don't.
  17. 0:30For example, the Bratton Incarnan is
  18. 0:32unquestionably a better weapon than the
  19. 0:35Bronco incarn. However, the Bratton
  20. 0:37Incarnan is also a worse version of the
  21. 0:40bursting incarn. If you have the
  22. 0:41bursting incarn, the Bratton incarnes
  23. 0:44its value, but the Bronco incarn. This
  24. 0:47is because the Bronco incarn can slot
  25. 0:49dizzy in rounds, which you can then use
  26. 0:51to great effect on a frame like Araxia
  27. 0:53because of her easy access to finishers.
  28. 0:55So on my list, the Bratton Incarn would
  29. 0:58place lower than the Bronco. However,
  30. 1:00incarnate weapons are on an 8week
  31. 1:02rotation and there's no shortcut to get
  32. 1:04them. If you have, for example, just
  33. 1:06missed week six of the rotation for the
  34. 1:08bursten incarn, you still have good
  35. 1:10reason to pick up either the Dera in
  36. 1:12week 8 or the Bratton in week one to
  37. 1:15fill that slot until you can get to the
  38. 1:16Buren. Unless you use platinum, it's
  39. 1:18going to take you 24 weeks to get all of
  40. 1:21the incarnins, which is almost half a
  41. 1:23year. This list is intended to inform
  42. 1:26you how to spend your time effectively
  43. 1:28for the sake of your overall account's
  44. 1:29health. Again, if we were to rank every
  45. 1:32incarnum within the scope of all of the
  46. 1:34weapons in Warframe, pretty much every
  47. 1:36single one would be S or A tier. They're
  48. 1:38all fantastic, and even the ones at the
  49. 1:41very bottom of this list are better than
  50. 1:4390% of all of the weapons in Warframe.
  51. 1:45That comes with the territory of having
  52. 1:47nearly 600 weapons in the game. So, with
  53. 1:50that out of the way, let's talk about
  54. 1:51the tiers. Excellent in all content or S
  55. 1:54tier. First, we have weapons that are
  56. 1:56excellent in all content. These weapons
  57. 1:58are basically plugandplay. You equip
  58. 2:00them, shoot or slash with them, and
  59. 2:03you'll have absolutely zero trouble with
  60. 2:05any content that you take them into via
  61. 2:07base steel path and all the way up to
  62. 2:09level cap. The latron prime. The latron
  63. 2:11prime with the incarn form is the best
  64. 2:14gun in the game. There's a million ways
  65. 2:16to run the latron and they're all good.
  66. 2:18It's extremely easy to charge and has a
  67. 2:21generous battery pack of 40, which is
  68. 2:23really good considering each projectile
  69. 2:25bounces six times. You can run it as a
  70. 2:27pure utility weapon focused on armor
  71. 2:30stripping and viral priming while it
  72. 2:32gives you energy back with primary
  73. 2:33exhilarate. You can run it as a hybrid
  74. 2:35armor strip weapon where it can do good
  75. 2:37damage while still having that armor
  76. 2:39stripping potential. You can run it on
  77. 2:40gripping setups paired with the sciot
  78. 2:43snare where you would use blast to blow
  79. 2:45everything up and much much more.
  80. 2:47Nothing comes close to the laterron,
  81. 2:49especially in terms of the amount of
  82. 2:51omniaform that you're going to have to
  83. 2:52spend on it. Also, you want to shoot at
  84. 2:54the enemy's feet, not directly at them.
  85. 2:56The laterron is going to hit them twice
  86. 2:58if you do so. Burst and prime. This gun
  87. 3:00isn't in this tier for its raw damage,
  88. 3:02its room clearing potential, its
  89. 3:04utility, or anything else. It's in this
  90. 3:06tier because of its incarn efficiency.
  91. 3:09It has a battery of 600 and the best
  92. 3:11fire rate mod that you can dream of
  93. 3:13since it gives you parkour velocity and
  94. 3:15a little bit of gas to give it some
  95. 3:17minor AOE. There's two main ways to run
  96. 3:19it. One is a raw damage [ __ ] monster
  97. 3:21that looks to kill mobs immediately by
  98. 3:23just shooting them in the head. And the
  99. 3:24other is a more traditional hybrid
  100. 3:26weapon that you can pair with a heat
  101. 3:28inherit epitap to deal absolutely
  102. 3:30massive heat procs that will more or
  103. 3:31less instantly kill a level capist. The
  104. 3:34Geotoxicist has a spectacular incarnum
  105. 3:36mode and a terrible incarnoff mode.
  106. 3:39Thankfully, it doesn't take a lot to get
  107. 3:41it into its incarn form, and it's got a
  108. 3:43decent battery pack of 270. Dead head is
  109. 3:46amazing on this weapon because of its
  110. 3:48ricochets prioritizing head shot. This
  111. 3:50also means to keeping up galvanized
  112. 3:51crosshairs is extremely easy. On a
  113. 3:54normal dual toxicus build, we only use
  114. 3:56one elemental mod, prime convulsion,
  115. 3:58because it combines with the toxin
  116. 3:59element from frenzy to give us
  117. 4:01corrosive. Punchfruit is also an
  118. 4:03important stat to mod for because it
  119. 4:05leads to more ricochets. In addition to
  120. 4:07being one of the best ricochet pistols
  121. 4:08in the game with secondary outburst,
  122. 4:11it's also the weapon for breaking idol
  123. 4:12on limbs. Nami solo has a 1.0
  124. 4:15followthrough, absurd range, slap
  125. 4:17influence on it, play vault, hold melee,
  126. 4:19unabonga, everything's dead. The Okina
  127. 4:22Prime is the best ranged influence in
  128. 4:24Carnon. The seekers are going to
  129. 4:25crowdcontrol enemies around you and proc
  130. 4:27magnetic, which is especially useful
  131. 4:29against things like Eximus and Fracks.
  132. 4:31They'll also freeze enemies without
  133. 4:33overguard pretty much immediately. If
  134. 4:35you can outsource attack speed to
  135. 4:36something like vault with his speed
  136. 4:37ability, you can drop the attack speed
  137. 4:39mod for galvanized elementalist or
  138. 4:41magnetic rush. It also has special uses
  139. 4:44as a movement stat stick for frames that
  140. 4:46don't use parkour to get around as much
  141. 4:47such as titania, hilddren, jade, araxia,
  142. 4:51etc. Speaking of movement, we have the
  143. 4:53predos. The predos is the best movement
  144. 4:55stat stick in the game providing absurd
  145. 4:58parkour velocity and general movement
  146. 5:00buffs. It also isn't bad at taking out
  147. 5:02the weaker enemies in the game. If you
  148. 5:04mod it right, you can easily take the
  149. 5:06Predos to level cap. Excellent in
  150. 5:08specific content or a tier. The next
  151. 5:10tier is for weapons that are excellent
  152. 5:12in specific content. You may have
  153. 5:14noticed a few pretty crazy emissions
  154. 5:16from the previous tier, but don't worry,
  155. 5:18this is where we're going to get into
  156. 5:20why I excluded those in this category.
  157. 5:22The Strum Prime is one of the best level
  158. 5:23cap weapons in the game, but actually
  159. 5:25struggles in base steel path because it
  160. 5:28literally just kills too quickly,
  161. 5:30meaning you struggle to turn on your
  162. 5:31incarn form. Now, this is a pretty good
  163. 5:34problem to have because you're killing
  164. 5:36the enemies fast, right? But because you
  165. 5:37can't turn on that incarn mode, you're
  166. 5:39better off using a different weapon that
  167. 5:41gives you AoE or beamlike capabilities.
  168. 5:44The Turret is probably the single best
  169. 5:46base steel path weapon in the game.
  170. 5:48However, it has a difficult time scaling
  171. 5:51into level cap. It's really versatile,
  172. 5:53really good at clearing rooms with a
  173. 5:54corrusive and blast build, and it's just
  174. 5:56really good at killing the corpus as
  175. 5:58well because of the beam being pure
  176. 5:59toxin. However, whenever it comes to
  177. 6:01endurance, though, it starts to fall off
  178. 6:03a little bit. This is partly because you
  179. 6:05can't really scale it with the likes of
  180. 6:06Galvanized Aptitude, partly because the
  181. 6:08innate toxin is always going to mean you
  182. 6:10have a much lower heat waiting than
  183. 6:12you'd like to have. It is also just the
  184. 6:14nature of being a beam weapon. A lot of
  185. 6:16your damage comes through status effects
  186. 6:18and uh that's not so good here. Make no
  187. 6:21mistake, it's going to kill level cap
  188. 6:22fodder enemies, but it's not going to do
  189. 6:24so really quick and it's not really
  190. 6:26going to do much to a lot of the
  191. 6:28stronger enemies like a fra for example,
  192. 6:30at least not alongside something that's
  193. 6:32going to buff up the damage like a sarin
  194. 6:34or a vault. The furus is the best single
  195. 6:36target killer in the game. You can run
  196. 6:38it in a lot of different ways because of
  197. 6:40how versatile it is when it comes to the
  198. 6:42arcanes that you can use. You can make
  199. 6:44it a crit monster with secondary
  200. 6:45outburst. Make it extremely consistent
  201. 6:48with Cascadia flare. Absolutely wreck
  202. 6:50fracks overguard enemies with secondary
  203. 6:52fortifier. Or you can even use secondary
  204. 6:54encumber when facing demolist to scale
  205. 6:56galvanized shot to absurd levels. The
  206. 6:59main downside of the furus is its short
  207. 7:01range, relatively poor incarn, and
  208. 7:04pretty bad incarn off mode. When you've
  209. 7:06got the incarn turned on, it literally
  210. 7:08overkills enemies. You deal so much
  211. 7:10damage with this gun, but it really
  212. 7:12struggles when it comes to big groups of
  213. 7:14enemies. So, really good single target,
  214. 7:16really bad at killing big groups. One of
  215. 7:18the OG Incarnum weapons, the Lem is
  216. 7:20still one of the goats. Even if we have
  217. 7:23moved away from using a non-ritum, you
  218. 7:25want to build it for elemental damage
  219. 7:27and some crit, then using overwhelming
  220. 7:29attrition and fortifier to delete Eximus
  221. 7:31and Fracks enemies like nobody's
  222. 7:33business. Enervate Lem builds are also
  223. 7:35really strong in disruption style
  224. 7:37missions. The main benefit of the light
  225. 7:38item is that it has a non-kill
  226. 7:40contingent 1 200% base damage evolution
  227. 7:44which is extremely strong for its
  228. 7:45neutral game. This makes it very very
  229. 7:48easy to mod and let you run almost any
  230. 7:50arcane that you want. The main problems
  231. 7:51with the light item are that it takes
  232. 7:53much more time to charge its incarnum
  233. 7:55battery than most other incarnum weapons
  234. 7:57is reasonably single target and it
  235. 7:59doesn't have the incarn efficiency of
  236. 8:01let's say a burst and prime for example.
  237. 8:02The Atomus is basically the secondary
  238. 8:04version of the Torid, except unlike the
  239. 8:07Torid, you generally want to keep it in
  240. 8:09incarn off mode rather than incarn mode.
  241. 8:12Once again, much like the Torid, it
  242. 8:13isn't a huge beneficiary of galvanized
  243. 8:15shot because it's going to generally
  244. 8:17only apply two status effects and its
  245. 8:19incarn mode doesn't benefit from
  246. 8:21galvanized shot at all. Since it's base
  247. 8:23heat damage and it has access to prime
  248. 8:25heat charge, it can be quite strong on a
  249. 8:27viral or corrosive and heat setup. You
  250. 8:29can also go ahead and run corrosive
  251. 8:31blast on it as well, like the Torid 2.
  252. 8:33This weapon basically shares the same
  253. 8:35positives and negatives as the Torid
  254. 8:37Incarnan. So, it's going to do good
  255. 8:39versus a big group of enemies, but it's
  256. 8:40going to do pretty bad on those single
  257. 8:42target like heavier enemies. Excellent
  258. 8:45with proper investment or Btier. The
  259. 8:47next tier is for weapons that are
  260. 8:49excellent with a proper amount of
  261. 8:50investment. And with that amount of
  262. 8:52investment, they can outshine weapons
  263. 8:54two tiers above them. The problem is
  264. 8:56that you generally need to dedicate a
  265. 8:58much greater portion of your load out to
  266. 9:00maximizing their potential than you
  267. 9:02would with the tiers above. If you don't
  268. 9:04do so, you're not going to get much more
  269. 9:05value out of them than the weapons a
  270. 9:07couple of tiers below them. As a general
  271. 9:08rule, the dread incarn acts like a
  272. 9:10plasmo bow that is a side grade to the
  273. 9:13natric. Most of the time, it can be
  274. 9:15modded in the exact same way, but there
  275. 9:17is one very specific way that we can use
  276. 9:19it to make it pump out big damage.
  277. 9:20However, this setup requires external
  278. 9:22priming, needs a source of external
  279. 9:24elemental damage such as nourish, venom
  280. 9:26dose, shock trooper, etc., and is most
  281. 9:28comfortable on a frame that can already
  282. 9:30source its own invisibility. These are a
  283. 9:32lot of conditions that need to be met,
  284. 9:33but when the stars align, paired with
  285. 9:35arcane krepuscular, this weapon can go
  286. 9:38ballistic. The Cibbrus is a gun that is
  287. 9:40starved for mod slots, but it can be
  288. 9:42still extremely powerful at room
  289. 9:44clearing. Blast status effects on the
  290. 9:45Cberus are forced, and there's no way to
  291. 9:48scale blast without elemental mods. So
  292. 9:50we instead run a corrusive cool setup
  293. 9:52and take advantage of primary frostbite
  294. 9:54for more multi-shot and crit damage. An
  295. 9:56epitap doing some viral priming for you
  296. 9:58can really help this weapon. However, if
  297. 10:00you really want it to shine, you need to
  298. 10:02run both arcane acceleration and arcane
  299. 10:04rage. You need rifle elementalist and
  300. 10:06you want to use roar as your helm
  301. 10:08ability. This is a problem because blast
  302. 10:11also really wants you to armor strip to
  303. 10:13do as much damage as possible. So
  304. 10:15ideally you want to use a frame that can
  305. 10:16do all of that and also subsume roar.
  306. 10:19The Magistar has a big slam. It's a big
  307. 10:22damage hammer. Basically, with the slam
  308. 10:25changes, you can get an absurd amount of
  309. 10:27range on your slam attack. However, to
  310. 10:29make this effective, you need to be
  311. 10:31running both of the Neuromods on your
  312. 10:32Warframe as well as Arcane Fury on the
  313. 10:35frame and maybe two or three purple crit
  314. 10:37damage. So, this is a very high
  315. 10:40investment build. It's not necessarily
  316. 10:42necessary, but to deal millions upon
  317. 10:46millions of damage, this is what you got
  318. 10:47to do. The heat is another weapon with
  319. 10:49serious mods slot issues. Burning heat
  320. 10:51is simply too good of an augment to not
  321. 10:53use since it's multiplicative to all
  322. 10:55other forms of damage. On influence
  323. 10:57builds, we need to ice source our attack
  324. 10:58speed and make sure that we have a
  325. 11:00source of heat priming to get as much
  326. 11:02value out of the his augment as
  327. 11:03possible. If you want the projectiles to
  328. 11:05do any meaningful amount of damage, you
  329. 11:06also need to run a universal base damage
  330. 11:08source like vigorous swap, arcane
  331. 11:10arachnne, or abilities like amp. This is
  332. 11:13because the explosions and direct hits
  333. 11:15don't benefit from mods like Prime
  334. 11:16Pressure Point or Arcane Fury. And the
  335. 11:18mini explosions, they don't benefit from
  336. 11:20condition overload. The Anodum is sort
  337. 11:22of a Nami solo at home weapon most of
  338. 11:24the time. It's a big stick dagger with a
  339. 11:26long range but a lot less than the Nami
  340. 11:28Solo. It has.9 followrough instead of
  341. 11:311.0, making it comparably worse.
  342. 11:33However, the Anodum does have a few
  343. 11:35tricks that the Nami Solo doesn't. First
  344. 11:37of all, it can shoot contagion-l like
  345. 11:39projectiles while you aim glide. Except
  346. 11:40unlike Exodia Contagion, you can shoot
  347. 11:42continuously as long as you're in the
  348. 11:44air. The second and much more important
  349. 11:46trick is its synergy with two weapons,
  350. 11:48the Sciotid and the Argonac. With its
  351. 11:51incarn, we get 4.8 m of range, which is
  352. 11:53comfy enough given that we're gripping
  353. 11:55with an ability or the Sciotid. Thanks
  354. 11:57to the Argonac and its Amalgam mod, all
  355. 11:59enemies that are gripped up will be
  356. 12:01stripped off their armor pretty much
  357. 12:02immediately as you strike them with the
  358. 12:04Anodum thanks to these overlapping gas
  359. 12:06clouds that we can throw onto the
  360. 12:07weapon. The Acres are a very strong but
  361. 12:09very annoying melee because we are
  362. 12:11forced to mod for external attack speed
  363. 12:13if running influence since there's no
  364. 12:15space for attack speed thanks to their
  365. 12:17innate toxin. Still, they're a very good
  366. 12:19weapon on the right Warframe. The ickers
  367. 12:21are outstanding on a frame like Sarin,
  368. 12:23who can use prime fever strike and toxic
  369. 12:25lash to scale the icer's puddles, making
  370. 12:27them extremely potent. Another option is
  371. 12:30to run exposure on them and build them
  372. 12:31like a normal melee with prime fever
  373. 12:33strike. Though this does make them lose
  374. 12:35a little bit of their AoE capability.
  375. 12:37Next up, we're moving into the C tier,
  376. 12:39and this category is called great, but
  377. 12:41with a specific and powerful niche. This
  378. 12:44doesn't mean that they are necessarily
  379. 12:45better than the weapons in the tier
  380. 12:47below, just that they open up some play
  381. 12:49styles that weapons in the tier below
  382. 12:51might not. They also might not require
  383. 12:52as much setup as weapons in the tier
  384. 12:54above them, which can make them
  385. 12:56outperform those if you aren't catering
  386. 12:58your entire load out towards those
  387. 12:59weapons. If the miter had 40 in its
  388. 13:02incarn rather than 20, this would
  389. 13:04probably be a meta defining weapon. As
  390. 13:07it stands, it's sort of just a worse. a
  391. 13:09worse later that still hits 100% crit
  392. 13:12and status very easily and it's still
  393. 13:13one of the best guns in the game. We are
  394. 13:15talking about incarnum weapons after
  395. 13:17all. So what is its niche? If you're
  396. 13:19doing a Fisher and you're running a
  397. 13:20frame heavily reliant on ability upkeep,
  398. 13:23the MITER serves one outstanding
  399. 13:25purpose. Completely destroying nullifier
  400. 13:27bubbles with no fuss, neutralizing
  401. 13:30justice on frames with micromanagy kits
  402. 13:32like Zaku, Guyire, and Site, and so on.
  403. 13:35This can be a godsend. So, if you have a
  404. 13:37free primary slot and you don't want to
  405. 13:39deal with getting your entire kit shut
  406. 13:40down because of one persistent
  407. 13:42nullifier, the miter is a great way to
  408. 13:43do that. The Paris is basically your
  409. 13:45standard plasmo bow, similar to a
  410. 13:47normally built dread, natric, or cinta
  411. 13:49and will perform similarly to them at a
  412. 13:51similar point of investment. However,
  413. 13:53the pars also has a niche that the
  414. 13:55others don't, its incredible synergy
  415. 13:56with the mecha set. Mecca overdrive
  416. 13:58gives your companion 60% of your primary
  417. 14:00weapon status chance. And the elemental
  418. 14:02balance evolution gives the Paris an
  419. 14:04astonishing 80% be a status chance. Once
  420. 14:07you load it up with as many status
  421. 14:08chance mods as possible. It even has an
  422. 14:11exos mod called bisbal
  423. 14:14which gives it extra status chance and
  424. 14:16hunter track. You'll have turned your
  425. 14:17pet into a walk-in uke. The sicus prime
  426. 14:20is basically a slightly worse dual
  427. 14:22toxicus most of the time just because it
  428. 14:23doesn't have great incarn efficiency.
  429. 14:25However, its primary fire rate is
  430. 14:27substantially better than the Toxysus,
  431. 14:29which gives it a big niche in the
  432. 14:30current meta because it's the go-to
  433. 14:32profit ticker pistol thanks to its high
  434. 14:34crit base damage and fire rate. While
  435. 14:35the Kunai are perfectly respectable
  436. 14:37weapons on their own merits, they have a
  437. 14:39very powerful niche of guaranteeing a
  438. 14:41Zata bubble on the head of a target that
  439. 14:44you're shooting at. This is because
  440. 14:45Kunai and Caron shots will always seek
  441. 14:47the head of the target that you're
  442. 14:48shooting. The Bronco is a weird weapon
  443. 14:50and there's two ways to run it. The
  444. 14:52first is a way to stack melee crescendo.
  445. 14:54Dizzy rounds opens enemies up to
  446. 14:56finishers, so you can use that to really
  447. 14:58easily stack your crescendo to maximum
  448. 15:00with no fuss. You can then take
  449. 15:01advantage of your mele's permanent 12x
  450. 15:03combo with secondary outburst to have a
  451. 15:05pretty strong pocket delete button. The
  452. 15:07other way that we can run the Bronco is
  453. 15:08as a primer. Because of its enormous
  454. 15:10multi-shot and sky-high status chance
  455. 15:12per projectile, when pairing the Bronco
  456. 15:14with punchrew, it becomes a reasonably
  457. 15:17strong AoE primer that also opens up
  458. 15:19enemies to finishers with a Warframe
  459. 15:21like Araxia, Ash, and so on. Build the
  460. 15:23Furax reef as a normal influence melee,
  461. 15:25but use amalgam furax body count to add
  462. 15:27fire rate to your secondary weapon. And
  463. 15:29that's basically all there is to say
  464. 15:31about the Furax rife. The ceramic dagger
  465. 15:33is a weapon that's a buggy mess. It's
  466. 15:36terrible on star chart because you need
  467. 15:37to stack gun and blade, which means it's
  468. 15:39pretty much limited to endurance. So,
  469. 15:41I'm about to say a bunch of words
  470. 15:43relating to how the ceramic dagger
  471. 15:45outputs damage, and a lot of it might
  472. 15:47not make sense, but just try to follow
  473. 15:48along. Prime pressure point doesn't
  474. 15:50affect the throne spectral dagger
  475. 15:52damage, but condition overload is
  476. 15:53multiplicative to base damage sources
  477. 15:56like vigorous swap, arenachy, amp, and
  478. 15:59so on. However, condition overload also
  479. 16:01fully ignores the damage from gun and
  480. 16:03blade and is additive on base melee
  481. 16:05hits. The weapon has problems. Still, it
  482. 16:08can be very effective when set up just
  483. 16:10right. The daggers can headshot and pair
  484. 16:12extremely well with Zad's whisper, and
  485. 16:14the crit damage value that we get from
  486. 16:16Dodie can spike to truly incredible
  487. 16:18heights when considering the crit tiers
  488. 16:20that we're going to be hitting with it.
  489. 16:21It can also permanently sit at 12x combo
  490. 16:23quite comfortably, making it a great
  491. 16:25pairing for weapons that use secondary
  492. 16:27outpost. The Ruox is a surprisingly
  493. 16:30excellent weapon because of its ability
  494. 16:31to spread electricity free impalment and
  495. 16:34to make enemies more vulnerable to
  496. 16:35status damage. Impaled enemies basically
  497. 16:37function as totem pools that spread
  498. 16:39electricity to every enemy that enters
  499. 16:41the radius. Slams don't benefit from
  500. 16:43condition overload scaling, so use prime
  501. 16:45pressure point instead of condition
  502. 16:46overload. The only reason that we are
  503. 16:48ever normally punching is to build the
  504. 16:50tenno to spam slam. The Prisma Scana is
  505. 16:53a serviceable influence weapon, but it
  506. 16:56doesn't really have anything about it
  507. 16:57that makes it compelling to pick over
  508. 17:00like literally anything else, but it
  509. 17:02does have its use when you're farming
  510. 17:04Endo on Voyenoi as Kora for just slicing
  511. 17:07up all of the enemies. This weapon could
  512. 17:09be in the tier below. It could go into
  513. 17:10great but with better alternatives, but
  514. 17:12because it's got that use in Voyenoi,
  515. 17:14that's why it's here. Great but with
  516. 17:15better alternatives, aka Dtier. These
  517. 17:18weapons are all genuinely really good,
  518. 17:20and just because they're here, it
  519. 17:22doesn't mean that they're bad. It just
  520. 17:24means that they're pretty much
  521. 17:25outclassed by everything else, but with
  522. 17:27a nice enough investment, they're still
  523. 17:29going to perform in pretty much all the
  524. 17:31content in the game. These weapons don't
  525. 17:33have a niche, nothing that really makes
  526. 17:35them stand out. They are incarn weapons
  527. 17:38at the end of the day, so they are still
  528. 17:39going to be pretty good. To help save
  529. 17:41you some time, I'm going to start with
  530. 17:42some of the unique weapons and then grip
  531. 17:44the ones that play a similar role. The
  532. 17:46AK and Brunt is a weird fusion of the
  533. 17:48Hate and the Anodum, but doesn't really
  534. 17:50do what either of those weapons do as
  535. 17:52well as they do them. It can chuck
  536. 17:54heatbased projectiles while aimging like
  537. 17:56the Anodum, which is nice, but the Hate
  538. 17:58only needs to use normal combos to throw
  539. 17:59out projectiles, and the Inodum can
  540. 18:01synergize with the Argonac for armor
  541. 18:03stripping. The Bore is a truly fantastic
  542. 18:05weapon. However, as a shotgun, it isn't
  543. 18:07necessarily as strong as the Strun or
  544. 18:09the Felarks. It gets outclassed by the
  545. 18:12Strun and the Felarchs in the normal
  546. 18:13shotgun mode. And then in the incarn
  547. 18:16mode, the board turns into a beam, and
  548. 18:18that's where the Tora just outclasses
  549. 18:19it. Much like the Aken Brunt, it suffers
  550. 18:21from being a little bit too versatile
  551. 18:23for its own good. It's good in both
  552. 18:25categories, being a shotgun or a beam
  553. 18:27weapon, but it's not the best. Next up,
  554. 18:29we've got the Desparing Caron, and we
  555. 18:31can closely compare this to, let's say,
  556. 18:33the Atomos in its incarn form. The
  557. 18:35Atomos is just straight up a better
  558. 18:38weapon. That's just it. Like, it's just
  559. 18:40better than the Despair. The spare is
  560. 18:42cool, so if you want to use it, go ahead
  561. 18:44and use it. But Atomos basically does
  562. 18:46the exact same thing, just a lot better.
  563. 18:48Next up, we're going to be talking about
  564. 18:49the Lex Prime. And with the fall of the
  565. 18:51slash meta, the Lex has suffered a great
  566. 18:54deal because it can't use hemorrhage as
  567. 18:56effectively as it once did. Outburst
  568. 18:59helps it a lot, but not having multi gun
  569. 19:01condition overload like most plasmmor
  570. 19:03means that it falls off heavily in an
  571. 19:05endurance mission. The Prisma Angstrom
  572. 19:07is fantastic. It just simply isn't as
  573. 19:10good as something like the dual toxic
  574. 19:11assist or the cicerus because it doesn't
  575. 19:14have something like tracking
  576. 19:15projectiles. The dera boltor braten
  577. 19:18fenmore all fantastic weapons. However,
  578. 19:20they're competing with the burst and
  579. 19:21primary. The bow prime and the fallus.
  580. 19:24These are the big sticks and they would
  581. 19:26be good if they didn't have terrible
  582. 19:28followthrough. Thanks to this, you're
  583. 19:30better off always running something like
  584. 19:32the Nami Solo. That being said, the bow
  585. 19:34prime does have a really high status
  586. 19:36chance. So if you could get yourself a
  587. 19:38negative impact ribbon, it could be
  588. 19:40three times higher and you have an
  589. 19:42insane influence stick. The Velarchs,
  590. 19:44Fasto, and Leato, they can be built to
  591. 19:46be incredible. The leap buttons, but
  592. 19:48none are as good as, let's say, the
  593. 19:50Furus, for example. The Felarchs and
  594. 19:52Carnon mode is pretty bad. You're better
  595. 19:54off just keeping it in its shotgun form.
  596. 19:56The Vasto is fantastic, but the small
  597. 19:58magazine size hurts it a lot. And the
  598. 20:00Lato has pretty much all the same issues
  599. 20:02as the Boore. is trying to be both the
  600. 20:04dual Toxicist and the Furious at the
  601. 20:06same time and it just doesn't work out.
  602. 20:07Next up, we're moving into the F tier.
  603. 20:10And this tier we've titled if you enjoy
  604. 20:12them, go for it. In this tier, these
  605. 20:14weapons are pretty much only outclassed
  606. 20:17by all of the other incarnum weapons,
  607. 20:19which again doesn't mean that they're
  608. 20:21bad. They're still really good. They are
  609. 20:23incarn weapons, but they are some of the
  610. 20:25worst incarn weapons. So, first we're
  611. 20:27going to talk about the Anku, which is
  612. 20:29actually quite good with melee do.
  613. 20:31However, it's outclassed by afflictions
  614. 20:33heat for non-influence hacken slash and
  615. 20:35the harmony for heavy attack spam.
  616. 20:38Still, it can be quite a fun weapon.
  617. 20:39This is a really sad one. The Sumo
  618. 20:41Prime. Sadly, it just isn't it. The
  619. 20:44incarn form is actually worse than the
  620. 20:47incarnoff form, and the incarnoff form
  621. 20:49isn't good enough to compete with
  622. 20:51something like the burst in primeon. The
  623. 20:53gamma core is simply just a worse
  624. 20:56atomos. Its gripping capabilities are
  625. 20:58just straight up worse than that of the
  626. 21:00sciatid. So, it's not really worth
  627. 21:02using. And the Xylock is another one of
  628. 21:03those weapons that is uh pretty buggy.
  629. 21:06It's got awful stats. It feels pretty
  630. 21:08bad to use and it's not really a good
  631. 21:10AoE secondary. Like if you want to use
  632. 21:12it, you can, but you could use then of
  633. 21:14course the Atomos with its incarn form
  634. 21:16instead. The Cestra is actually a pretty
  635. 21:18good weapon. It just suffers from an
  636. 21:20identity crisis. Its base form has no
  637. 21:22crit chance to speak of and its incarn
  638. 21:24form has 50% base crit. This means that
  639. 21:27its final evolution has you in a little
  640. 21:28bit of a pickle. Fixing the base form's
  641. 21:30crit chance doesn't really benefit the
  642. 21:32incarn mode, and using secondary enervy
  643. 21:34alongside the crit damage multiplier is
  644. 21:36great for the base form, but that
  645. 21:38doesn't really help the incarn form
  646. 21:39since that can crit consistently anyway
  647. 21:42and doesn't need enervy. Still, on a
  648. 21:44frame like a shield tank goss or a
  649. 21:46standard haro, it can still do really
  650. 21:48well thanks to its sky-high crit
  651. 21:49multiplier. However, its VS damage is so
  652. 21:52low that even if it does have an
  653. 21:54excellent crit multiplier, it doesn't
  654. 21:55have a ricochet effect or anything like
  655. 21:57that. And the damage just isn't high
  656. 21:59enough to compete with something like
  657. 22:00the Leam. The Onos needs to be modded
  658. 22:02for so much fire rate to be usable. It
  659. 22:04does have one niche which it ignores
  660. 22:06necro damage attenuation and sanctum
  661. 22:08disruption, but even still, a gun like
  662. 22:10the Leam might not ignore that damage
  663. 22:12attenuation, but it just does so much
  664. 22:13more damage that it's not even funny.
  665. 22:15The Cbeer is an abomination of a weapon.
  666. 22:18It's supposed to be a slam melee, but
  667. 22:20it's a terrible slam melee, and it can't
  668. 22:22really be an influence melee because it
  669. 22:24has innate cold, which greatly reduces
  670. 22:27the mod space that you've got. Its
  671. 22:29crafting costs are insane, and it's
  672. 22:31outclassed by pretty much everything in
  673. 22:33the game. I think I kind of lied a bit.
  674. 22:35I think the Cyber Bear is probably like
  675. 22:37just a bad incarn weapon now that I
  676. 22:39think about it. The Gorgon is basically
  677. 22:41a less flexible Stelta since it can only
  678. 22:44fire off projectiles like the Stelta's
  679. 22:46alt fire while in incarn mode. It's got
  680. 22:48the same problem as the Suma where using
  681. 22:50it as a normal assault rifle is better,
  682. 22:52but it just lacks the base damage to
  683. 22:54compete with something like the Bratton
  684. 22:55or the Buren. And that's my Incarnan
  685. 22:58weapon tier list. Anyways guys, that's
  686. 22:59going to be it for the video. If you
  687. 23:00like the video, hit like. If you want to
  688. 23:02see more Warframe content from me, hit
  689. 23:04subscribe. And if you have any
  690. 23:05questions, suggestions, drop a comment,
  691. 23:07hop on my Twitch streams, join our
  692. 23:08community on Discord, and become a
  693. 23:10channel member for early access to all
  694. 23:11my upcoming videos. Thanks for watching
  695. 23:13and I'll see you guys in the next

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