VR Definition, History - Part 2 — Transcript
Full transcript
- 0:01[Music]
- 0:17So cool. Let's go further. So now I'll
- 0:20go through applications of VR. Modern
- 0:24applications of VR. Remember we do not
- 0:26have killer app yet. But there are
- 0:28applications. There are lots of
- 0:29applications and
- 0:32many people like these applications and
- 0:34they're passionate about them but
- 0:36they're not
- 0:38uh so popular that everybody knows about
- 0:40them or every not everybody's excited
- 0:43about them either. So here's uh one
- 0:45thing is that um
- 0:48socializing virtual places right? So
- 0:50there's a lot of virtual spaces out
- 0:52there already where you can hang out and
- 0:55do various things like virtual
- 0:57conferences or you can even get married
- 1:00in VR such as this wedding uh virtual
- 1:03wedding to an anime character in Japan
- 1:07or uh there are even uh virtual funerals
- 1:09like this one. So someone arranged a
- 1:12funeral for himself I believe um and it
- 1:16was conducted in virtual reality
- 1:19and of course the metaverse. So
- 1:21metaverse is supposed to be what we will
- 1:23be doing uh all the time uh according to
- 1:26Mark Zuckerberg. So metaverse will be
- 1:28also a social virtual space when it's uh
- 1:32available to us.
- 1:35Uh architecture and real estate has many
- 1:37applications in virtual reality. So
- 1:39there are lots of virtual tours out
- 1:41there that um real estate agents post
- 1:44for you to explore like this one. So
- 1:47this is kind of cool. Many of you maybe
- 1:49already tried it. Then you can go in
- 1:51this um and explore it in in your
- 1:54viewers as well if it's on YouTube for
- 1:56example. And now you know how to do that
- 1:57because with homework one you can
- 1:59calibrate your viewers and have pleasant
- 2:01experiences like this.
- 2:04So another interesting application is
- 2:06movies and this is something
- 2:08interesting. So, I actually want to go
- 2:10through this video.
- 2:14But it really is a cool experience and
- 2:16it was fun to do on the original Quest,
- 2:18but there was complaints with resolution
- 2:20issues, it not being really that clear,
- 2:22it not being a great experience, the
- 2:24comfort, all of that. Today, we're
- 2:26talking about the options you have for
- 2:28the Quest 2, how you can watch movies,
- 2:30and whether it's actually worth watching
- 2:32movies on the Quest 2. before I get into
- 2:34the quality.
- 2:36So what is this
- 2:38uh VR movies? So essentially you can
- 2:41leverage any kind of streaming app like
- 2:43Netflix or whatever you're using and
- 2:46watch it in this VR theater, right?
- 2:50Watching cinema
- 2:52question. So the only difference of
- 2:55viewing this streaming services in VR is
- 2:58that there's lower resolution for what
- 3:00you're viewing, but you have your
- 3:01virtual cinema or virtual theater. So
- 3:04you can invite your friends and you can
- 3:05all hang out in this VR theater. So why
- 3:07is it cool? Um I never got it, but I
- 3:10know a lot of people who are passionate
- 3:12about it and they really like this
- 3:14application. And this VR cinema has been
- 3:17around since 2012, so as early as Oculus
- 3:20early days. Um, so it's supposed to be a
- 3:23very exciting thing. So, you're welcome
- 3:25to try one of these and see if you like
- 3:27it or not. I don't think it's a killer
- 3:29app, but it's one of those um on the
- 3:32list of good ones.
- 3:35Okay.
- 3:41Now, another application is experiencing
- 3:44panoramas. So, one example of such
- 3:46application is called Earth VR. So, and
- 3:50and uh yet another one is this
- 3:52atmosphere. So, let's go in there. So,
- 3:54that's an application
- 3:58um that um or this is the site that
- 4:01collected a lot of three 360 panoramic
- 4:05movies. So, you can view them like this,
- 4:07but you can also view them in your VR
- 4:10goggles. And here I want to show you
- 4:12this demonstration uh for the purposes
- 4:15of homework one.
- 4:18uh if you can what is a panorama? So
- 4:20panorama is nothing more than a
- 4:23projection of the 3D world on a 2D
- 4:25sphere right and let me demonstrate it
- 4:28maybe exit VR first and show you what
- 4:32are these panoramas. So here is a 360
- 4:34view but you can see it in the flat
- 4:36view.
- 4:38So you can uh cut out the sphere and
- 4:42just put all of the image there or as a
- 4:45planet like this
- 4:49but it's nothing else in the end but
- 4:53uh let's see from 360 view it's nothing
- 4:56else but a spherical 2D image that is
- 4:59the whole world is projected on the
- 5:02sphere and it becomes 2D information
- 5:04there is no real 3D information so this
- 5:07is Why? It's surprising because
- 5:09panoramas were originally created with
- 5:12other purposes, not for VR.
- 5:15They don't have proper 3D information.
- 5:18They're flat. But surprisingly, they
- 5:21have enough information to give you an
- 5:23illusion of immersion in a 3D space if
- 5:26you view them in a headset. However, in
- 5:28order to view them in the headset, what
- 5:30you would have to do
- 5:32is you would have to uh-oh, where is it?
- 5:35You would have touh split the screen. So
- 5:37if this was your phone screen, you would
- 5:39have to split it into two. And then what
- 5:42what else you would have to do? You
- 5:44would have to
- 5:47um carefully take into account the
- 5:49lenses in your viewer because they will
- 5:51distort the light. So if you just put
- 5:54this two images in front of your eyes
- 5:56and then view them through the lenses,
- 5:59then the straight lines will not appear
- 6:01straight anymore. So the image will be
- 6:02distorted. So you have to predistort the
- 6:05image on your uh phone so that after
- 6:08going through the lens you perceive it
- 6:11as normal so that straight lines appear
- 6:14straight. So it's very perception
- 6:16related. It's also related to the techn
- 6:18technical aspects of your headset. So
- 6:21how far are the lenses from the phone?
- 6:24What are those lenses? What is the
- 6:25magnification of those lenses? So
- 6:27depending on all of those things there
- 6:30will be different distortion
- 6:31predistortion parameters.
- 6:34Okay. So uh so that's that's cool and
- 6:37that's one of the applications of
- 6:39virtual reality to view then these
- 6:40panoramic experiences in VR to feel more
- 6:44immersed into them. However, there are
- 6:47big problems because um the UI with this
- 6:50what do you do in this panoramas? You
- 6:52cannot really jump from place to place.
- 6:54You cannot walk in them. There's not
- 6:55enough information. So, and the
- 6:57resolution is not so good yet. So, um
- 7:00many things to consider. But in Homework
- 7:022, we provided a lot of panoramic
- 7:04experiences for you to to try and see if
- 7:07you like them. In fact, anything that
- 7:09we'll do with low-end cardboards will be
- 7:12kind of like panoramas because what you
- 7:15really see is just
- 7:18just a sphere around you. There is um no
- 7:21more uh information than what you see.
- 7:24there is no way to interact with the
- 7:26world in more ways. So uh so think about
- 7:29it even if it's if the these experiences
- 7:31are pre created in unity they're not
- 7:34really panoramic images that were taken
- 7:36by cameras still there is a very there's
- 7:40limited number of degrees of freedom in
- 7:42which you can interact with the world
- 7:44and that's something to
- 7:48okay
- 7:50so another application would be uh to
- 7:55now put this 60 cameras
- 7:59onto a robot or on something that's
- 8:01moving.
- 8:04Somebody is not muted. Please mute
- 8:07yourself. Okay.
- 8:11So, uh, if you put this panoramic
- 8:13cameras on, uh, on another human, say
- 8:16you're on a bike and you put a camera on
- 8:18your helmet or or you put a camera on a
- 8:21drone or on another robot, then you can
- 8:26um, collect all of this 360 videos and
- 8:30people in VR can view them. So, that's
- 8:33called teleresence. There's of course a
- 8:36limit limited amount of um, interaction
- 8:38that you can have with this content
- 8:39again. So you're just a passive viewer.
- 8:42Uh however, it it's still pretty
- 8:44amazing. That's a a good application
- 8:48and a lot of uh companies are trying to
- 8:50develop this.
- 8:52Of course, there an application another
- 8:54obvious application is firsterson
- 8:56shooter games in VR. However, it has
- 8:59limited success because if you compare
- 9:01players who use VR with players who just
- 9:04do it on their computers, then people in
- 9:06VR have disadvantages. for example, they
- 9:09can get sick from faction and they move
- 9:13slower. Our bodies move slower than if
- 9:16you control your character with the um
- 9:18with the joystick or whatever with uh
- 9:21keyboard and mouse. So therefore, many
- 9:24many gamers still prefer playing on
- 9:28traditional 2D screens instead.
- 9:32Okay. So, here's a fun game. A new kind
- 9:36of interaction that you can create in
- 9:38virtual reality is different from we did
- 9:40with uh in traditional games on our 2D
- 9:42screens. So, imagine you're an elephant
- 9:45in virtual reality and all you can do is
- 9:47move your trunk to break break things.
- 9:50This is a very very old game
- 9:53and it was created I think in 2012 as
- 9:55you can see. Um however
- 9:59uh it's it was very entertaining. uh but
- 10:02I showed it to you just the reason I
- 10:05showed this example is how you can think
- 10:07out of the box and create new kind of
- 10:09interactions with the world but also
- 10:11because it was a newer game there was a
- 10:13very bad flaw that we didn't notice when
- 10:16we are in VR but however if you look at
- 10:18the screen phone in one of the frames I
- 10:22ask you can you notice an obvious visual
- 10:25flaw of this VR experience
- 10:31what's drawn with it. Look, look very
- 10:34carefully what your left eye will see in
- 10:37comparison to your right eye
- 10:40and think about how would it look like
- 10:43when you view it in a viewer. Would it
- 10:46be comfortable? And would you even
- 10:48notice this problem?
- 10:52So, let's see if you answered.
- 10:56The curvature is okay because this is
- 10:58the distortion that we're talking about.
- 11:00Yeah, look at this. The backgrounds
- 11:02don't match. Like the sky is pink and
- 11:06not pink in left and right eye. What
- 11:08does it mean? It never does it happen in
- 11:09real world. Hm. Does it ever happen in
- 11:12real world? So this is exactly the
- 11:15questions that we'll be asking and
- 11:17talking about during the uh this course.
- 11:19The perception of things that can go
- 11:22wrong in virtual reality. You have so
- 11:24much control about what you show to the
- 11:26left and right eye.
- 11:30Um what happens if something goes wrong
- 11:32in the systems?
- 11:35Um so it's related to comfort of course
- 11:37and things do go wrong. Okay. So the
- 11:39colors don't match. Yeah. Very good. Uh
- 11:43another application uh via roller
- 11:45coasters. In your homework two we will
- 11:48give you a roller coaster example. So
- 11:49this is a 360 video. You can just
- 11:52immediately put this YouTube video in a
- 11:55a VR um settings and view it. This is
- 11:59your homework two video. It would not it
- 12:03I wouldn't do it in VR because I feel
- 12:05sick right away from this kind of
- 12:06experiences. Um you don't have to in
- 12:09either. So you please report that you
- 12:12couldn't complete it if you feel sick.
- 12:14We don't want you to get sick. However,
- 12:16many people like it. So it's thrill
- 12:18seekers in VR.
- 12:20Some of the best experiences come from
- 12:24artists.
- 12:26Uh so how would it feel if you had a
- 12:29simulation of a guillotine in VR? That
- 12:32is you see what happens
- 12:36when your head is chopped off and
- 12:39rolling around and you see the world
- 12:41through that perspective. So that's
- 12:43interesting I guess. Um so think again
- 12:47we want you to think about things that
- 12:50can be done in VR that we couldn't do it
- 12:52on traditional screens.
- 12:55Um think about killer app that is
- 12:57possible maybe we'll make a step to in
- 13:01in that direction in this course and
- 13:04definitely thinking like this out of the
- 13:06box would help.
- 13:09Okay. Uh another
- 13:11experience is um so this is very similar
- 13:15to um teleresence except that in
- 13:19teleresence it's really hard to control
- 13:21robots when you're wearing the VR
- 13:22headset. Here imagine that you put a 360
- 13:26camera on an artist that will mimic your
- 13:30motions.
- 13:32So this is exactly this experiments it
- 13:35then you have this possibility of
- 13:38raising empathy
- 13:40by showing how the world looks like from
- 13:42somebody else's perspective. So imagine
- 13:44that you can view the world as if you
- 13:46were different gender, different race or
- 13:49any kind of different physical
- 13:51characteristics, right? So you see how
- 13:54people treat you then or um maybe some
- 13:56other aspects of life. So that's really
- 13:59amazing, really interesting application
- 14:02of virtual reality. Another obvious
- 14:04application of course that I didn't put
- 14:06is in science, but I guess I put it in
- 14:08those um videos of uh neuroscience
- 14:12videos with uh fruit flies and mice. But
- 14:16um perceptual psychologists really like
- 14:18using VR for their experiments nowadays.
- 14:23Okay, so this is one of the best
- 14:24experiences. Another application is
- 14:26called Birdley. This is a VR system that
- 14:29provides so much um sensory feedback to
- 14:33you that it allows you to feel like
- 14:35you're fly a bird flying in the sky um
- 14:39while um by providing not only visual uh
- 14:44feedback but also
- 14:46uh you can flap your wings. There is air
- 14:50flowing in your face. So it's very very
- 14:53immersive and people report that it's
- 14:55really amazing and they never got sick.
- 14:59Okay. So let's take a break and take
- 15:02some questions.
- 15:03How can I verify that my accurately
- 15:05recorded? Um so please ask it on I
- 15:09actually don't know about attendance.
- 15:10This is the question to the IT team
- 15:12address TAS. This is a good question for
- 15:15the discord.
- 15:18Can someone still join this class
- 15:19please? Uh again, please hunt at NPEL.
- 15:23That would be really cool. Yeah, I think
- 15:25people can still join if they purchase
- 15:28their cardboards right away because
- 15:29that's really crucial otherwise they'll
- 15:31lose point for their uh for their
- 15:32homeworks.
- 15:35Uh so most of the phones will have the
- 15:38proper IMUs installed. So everything
- 15:39will be will be good. How however we
- 15:43cannot possibly test it on all phones
- 15:45but most of the phones will be just fine
- 15:48because um I use a pretty standard and
- 15:51they will work uh right
- 15:55so no need of vision to define virtual
- 15:57reality right no there is no vision just
- 16:00I mean this is one of the senses that
- 16:03will sense the virtual environment so
- 16:06vision is just one of the sensory
- 16:08stimulation
- 16:10um parts of the system.
- 16:14It's it's available on YouTube now. Can
- 16:18you explain degree of freedom? Uh there
- 16:20will be slides for that. So degrees of
- 16:21freedom will be explained. Has been any
- 16:24courses
- 16:26brain damage through VR? No. Uh I will
- 16:30give you a reference sometime in the
- 16:32future where uh there were studies
- 16:34showing that VR in moderate quantity is
- 16:37safe for adults. So it has never been
- 16:41proven for children. So there's always
- 16:43this
- 16:45precautions
- 16:47or warnings about use of VR in children
- 16:50just because experiments haven't been
- 16:51done with them.
- 16:56Okay. Okay. So let's move on. So now I
- 17:00this is just for fun. This slide is just
- 17:02for fun. So on intentionally I put some
- 17:05examples that are right on the border of
- 17:06our definition of virtual reality. So
- 17:09obviously VR experience with something
- 17:11like high-end HMD Oculus Quest 2 that's
- 17:14a VR system it has to be right but um
- 17:19would you call VR talking on the phone?
- 17:21So think of some conversation that you
- 17:23had with somebody on the phone that you
- 17:25felt so immersed in the conversation
- 17:28that you forgot where you were or you
- 17:29forgot afterwards whether it happened in
- 17:31real life or not. So again I don't know
- 17:34if these experiences here in the middle
- 17:38they VR or not VR but if you think about
- 17:41it it will help you understand our
- 17:42definition of virtual reality. So maybe
- 17:44a good exercise.
- 17:46Also, if we start talking about the
- 17:48history of VR, I'm not sure paintings
- 17:51would be the VR already. Can we call it
- 17:54a can we call it VR systems? If a
- 17:57painting is so immersive that you feel
- 17:59like you're almost like it. I'm not
- 18:00sure. Again, maybe we would have to
- 18:02investigate this uh neural structures in
- 18:04the brains, but we can't really do that.
- 18:06So, it's not really clear, which is
- 18:09fine. Yeah. Military and police
- 18:10training. That's one of the
- 18:12applications. Very good. Yeah. Uh also
- 18:15prototyping. So there are many other
- 18:16applications that I admitted. But um VR
- 18:20can be used in many many many different
- 18:22fields.
- 18:25But maybe if we talk about the history
- 18:27of VR when VR started maybe movies is
- 18:30something relevant.
- 18:32Uh because movies evolved over the years
- 18:36so much that they become more and more
- 18:38immersive, right? And also the
- 18:40technology of movies is relevant to us
- 18:41because they use what's called uh this
- 18:44phenomenon of stuboscopic apparent
- 18:46motion and screens that are also used
- 18:49for virtual reality. So this is the
- 18:51first film that has been ever made in
- 18:541878 by Edward Mubbridge and it's simply
- 18:57a movie made by flipping through the 12
- 19:03um frames, right? But it gives um this
- 19:09illusion of motion when you view it
- 19:12consequently right and this straoscope
- 19:16what's called stroscopic apparent motion
- 19:18or this phenomenon is the basis for all
- 19:20of the screens that we use today phones
- 19:22TVs computer monitors right so all you
- 19:25need is this 12 pictures per second and
- 19:27the motion will appear
- 19:30continuous rather than you see
- 19:32individual pictures and to record is 24
- 19:36cameras. I think this one is 24. I know
- 19:3812, but 12 would be enough. So, for this
- 19:41movie, yeah, it's 24. Actually, it's 16.
- 19:44So, I don't know. I need to look it up
- 19:46again, but it doesn't matter. So, these
- 19:48cameras were set up conse consequently.
- 19:52And they were triggered when the horse
- 19:55was um was running and flipping the
- 19:59wires. And then to view it they had
- 20:01something like record player to and a
- 20:03projector to view this first movie. So
- 20:06then over the next 150 years movies have
- 20:09became um much different right and they
- 20:13made a huge leap. So for example look at
- 20:15this movie from 1895.
- 20:18It doesn't look impressive to us anymore
- 20:20but this was revolutionary at the time.
- 20:22So people would scream in terror and run
- 20:24to the end of the theater because they
- 20:26were scared by
- 20:28this
- 20:30train that is approaching on on this
- 20:32station. But for us, I've never seen
- 20:36students screaming or being scared of it
- 20:39because we mostly are used to movies so
- 20:41much that we are actually good at
- 20:44criticizing them. So we say, "Okay, this
- 20:47movie is blurry, it's shaky, it's low
- 20:49resolution, it's black and white.
- 20:52So after being exposed to movies, we can
- 20:54compare which experience is better,
- 20:56which is worse, right? But this is not
- 20:57the case for VR yet. So we need to
- 21:00determine what is good VR, what is bad
- 21:02VR. We're not there yet. We probably
- 21:04don't have a great VR yet at all to
- 21:06compare.
- 21:08Uh so here's a say extremely realistic
- 21:12movie from 2013, Gravity. And I didn't
- 21:15put the clip because then YouTube will
- 21:18insert commercial. Although this vid I
- 21:21think this content on YouTube will be
- 21:23still will
- 21:25it has some monetized content I guess.
- 21:27So probably there will be ads in this
- 21:30video uh but not in later lectures
- 21:33because I inserted so many different
- 21:35clips in this video. So anyway we look
- 21:38at gravity and you say okay cool so what
- 21:40maybe there will be even more immersive
- 21:41movies in the end right we don't care.
- 21:44So a very important question that I want
- 21:45to raise is that though and it's
- 21:47relevant to our course and especially
- 21:49the course with the cardboard that we
- 21:51are now. So the question is are extreme
- 21:55high levels of realism necessary
- 21:58to keep people entertained right. So um
- 22:02for both paintings and movies uh we seem
- 22:06to agree to accept much lower quality of
- 22:10or realism much lower realism in
- 22:12exchange for what in entertainment right
- 22:14so one motivation is entertainment so if
- 22:16you leave a lot to imagination our brain
- 22:18will fill in the details we don't need
- 22:20maybe that much details as long as we
- 22:22are entertained so this is similar to
- 22:24say impression impressionist paintings
- 22:27right but also for cartoons and
- 22:29animations so Another
- 22:32uh motivation for lower quality or lower
- 22:36realism is portability and cost. So look
- 22:39at this um picture where families in the
- 22:431950s would gather around their blurry
- 22:46tiny black and white screens, the tube
- 22:48TVs, right? Because those tube TVs had
- 22:52free broadcasts in their homes. So cheap
- 22:56and portable, right? Even though already
- 22:59at those times there were this amazingly
- 23:01advanced theaters with high resolution
- 23:03color panoramic 3D movies. So they even
- 23:06had vibrations in their seats, right? So
- 23:10um so people would change that quality
- 23:12for portability and cost. Nowadays
- 23:15almost everybody has a a cell phone in
- 23:19their pockets. But what do we sacrifice
- 23:22by viewing content on this on our cell
- 23:25phones? What do we sacrifice? So we also
- 23:27sacrifice a lot. It's also a smaller
- 23:29image, right? And also we sacrifice the
- 23:32quality of internet connection, but we
- 23:34do it because in general humans seem to
- 23:37like things that are cheap and portable.
- 23:40And that's the motivation, one of the
- 23:41motivations for our course in cardboard
- 23:43that's cheap and portable. Before when I
- 23:46run my courses on with the high-end
- 23:48HMBBS,
- 23:50I could not show projects uh to to
- 23:53anybody else in my family or my friends.
- 23:56students couldn't really show their
- 23:57projects. Now, in this course, when we
- 24:00create projects, you'll be able to share
- 24:01it with anybody. You'll have it in your
- 24:03pocket. So, uh that's kind of amazing.
- 24:05We like this kind of things. We like
- 24:07cheap and portable things.
- 24:11[Music]
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