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VR Definition, History - Part 2 — Transcript

by NPTEL-NOC IITM · 3,662 words · 550 segments · language en · Watch on YouTube

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  1. 0:01[Music]
  2. 0:17So cool. Let's go further. So now I'll
  3. 0:20go through applications of VR. Modern
  4. 0:24applications of VR. Remember we do not
  5. 0:26have killer app yet. But there are
  6. 0:28applications. There are lots of
  7. 0:29applications and
  8. 0:32many people like these applications and
  9. 0:34they're passionate about them but
  10. 0:36they're not
  11. 0:38uh so popular that everybody knows about
  12. 0:40them or every not everybody's excited
  13. 0:43about them either. So here's uh one
  14. 0:45thing is that um
  15. 0:48socializing virtual places right? So
  16. 0:50there's a lot of virtual spaces out
  17. 0:52there already where you can hang out and
  18. 0:55do various things like virtual
  19. 0:57conferences or you can even get married
  20. 1:00in VR such as this wedding uh virtual
  21. 1:03wedding to an anime character in Japan
  22. 1:07or uh there are even uh virtual funerals
  23. 1:09like this one. So someone arranged a
  24. 1:12funeral for himself I believe um and it
  25. 1:16was conducted in virtual reality
  26. 1:19and of course the metaverse. So
  27. 1:21metaverse is supposed to be what we will
  28. 1:23be doing uh all the time uh according to
  29. 1:26Mark Zuckerberg. So metaverse will be
  30. 1:28also a social virtual space when it's uh
  31. 1:32available to us.
  32. 1:35Uh architecture and real estate has many
  33. 1:37applications in virtual reality. So
  34. 1:39there are lots of virtual tours out
  35. 1:41there that um real estate agents post
  36. 1:44for you to explore like this one. So
  37. 1:47this is kind of cool. Many of you maybe
  38. 1:49already tried it. Then you can go in
  39. 1:51this um and explore it in in your
  40. 1:54viewers as well if it's on YouTube for
  41. 1:56example. And now you know how to do that
  42. 1:57because with homework one you can
  43. 1:59calibrate your viewers and have pleasant
  44. 2:01experiences like this.
  45. 2:04So another interesting application is
  46. 2:06movies and this is something
  47. 2:08interesting. So, I actually want to go
  48. 2:10through this video.
  49. 2:14But it really is a cool experience and
  50. 2:16it was fun to do on the original Quest,
  51. 2:18but there was complaints with resolution
  52. 2:20issues, it not being really that clear,
  53. 2:22it not being a great experience, the
  54. 2:24comfort, all of that. Today, we're
  55. 2:26talking about the options you have for
  56. 2:28the Quest 2, how you can watch movies,
  57. 2:30and whether it's actually worth watching
  58. 2:32movies on the Quest 2. before I get into
  59. 2:34the quality.
  60. 2:36So what is this
  61. 2:38uh VR movies? So essentially you can
  62. 2:41leverage any kind of streaming app like
  63. 2:43Netflix or whatever you're using and
  64. 2:46watch it in this VR theater, right?
  65. 2:50Watching cinema
  66. 2:52question. So the only difference of
  67. 2:55viewing this streaming services in VR is
  68. 2:58that there's lower resolution for what
  69. 3:00you're viewing, but you have your
  70. 3:01virtual cinema or virtual theater. So
  71. 3:04you can invite your friends and you can
  72. 3:05all hang out in this VR theater. So why
  73. 3:07is it cool? Um I never got it, but I
  74. 3:10know a lot of people who are passionate
  75. 3:12about it and they really like this
  76. 3:14application. And this VR cinema has been
  77. 3:17around since 2012, so as early as Oculus
  78. 3:20early days. Um, so it's supposed to be a
  79. 3:23very exciting thing. So, you're welcome
  80. 3:25to try one of these and see if you like
  81. 3:27it or not. I don't think it's a killer
  82. 3:29app, but it's one of those um on the
  83. 3:32list of good ones.
  84. 3:35Okay.
  85. 3:41Now, another application is experiencing
  86. 3:44panoramas. So, one example of such
  87. 3:46application is called Earth VR. So, and
  88. 3:50and uh yet another one is this
  89. 3:52atmosphere. So, let's go in there. So,
  90. 3:54that's an application
  91. 3:58um that um or this is the site that
  92. 4:01collected a lot of three 360 panoramic
  93. 4:05movies. So, you can view them like this,
  94. 4:07but you can also view them in your VR
  95. 4:10goggles. And here I want to show you
  96. 4:12this demonstration uh for the purposes
  97. 4:15of homework one.
  98. 4:18uh if you can what is a panorama? So
  99. 4:20panorama is nothing more than a
  100. 4:23projection of the 3D world on a 2D
  101. 4:25sphere right and let me demonstrate it
  102. 4:28maybe exit VR first and show you what
  103. 4:32are these panoramas. So here is a 360
  104. 4:34view but you can see it in the flat
  105. 4:36view.
  106. 4:38So you can uh cut out the sphere and
  107. 4:42just put all of the image there or as a
  108. 4:45planet like this
  109. 4:49but it's nothing else in the end but
  110. 4:53uh let's see from 360 view it's nothing
  111. 4:56else but a spherical 2D image that is
  112. 4:59the whole world is projected on the
  113. 5:02sphere and it becomes 2D information
  114. 5:04there is no real 3D information so this
  115. 5:07is Why? It's surprising because
  116. 5:09panoramas were originally created with
  117. 5:12other purposes, not for VR.
  118. 5:15They don't have proper 3D information.
  119. 5:18They're flat. But surprisingly, they
  120. 5:21have enough information to give you an
  121. 5:23illusion of immersion in a 3D space if
  122. 5:26you view them in a headset. However, in
  123. 5:28order to view them in the headset, what
  124. 5:30you would have to do
  125. 5:32is you would have to uh-oh, where is it?
  126. 5:35You would have touh split the screen. So
  127. 5:37if this was your phone screen, you would
  128. 5:39have to split it into two. And then what
  129. 5:42what else you would have to do? You
  130. 5:44would have to
  131. 5:47um carefully take into account the
  132. 5:49lenses in your viewer because they will
  133. 5:51distort the light. So if you just put
  134. 5:54this two images in front of your eyes
  135. 5:56and then view them through the lenses,
  136. 5:59then the straight lines will not appear
  137. 6:01straight anymore. So the image will be
  138. 6:02distorted. So you have to predistort the
  139. 6:05image on your uh phone so that after
  140. 6:08going through the lens you perceive it
  141. 6:11as normal so that straight lines appear
  142. 6:14straight. So it's very perception
  143. 6:16related. It's also related to the techn
  144. 6:18technical aspects of your headset. So
  145. 6:21how far are the lenses from the phone?
  146. 6:24What are those lenses? What is the
  147. 6:25magnification of those lenses? So
  148. 6:27depending on all of those things there
  149. 6:30will be different distortion
  150. 6:31predistortion parameters.
  151. 6:34Okay. So uh so that's that's cool and
  152. 6:37that's one of the applications of
  153. 6:39virtual reality to view then these
  154. 6:40panoramic experiences in VR to feel more
  155. 6:44immersed into them. However, there are
  156. 6:47big problems because um the UI with this
  157. 6:50what do you do in this panoramas? You
  158. 6:52cannot really jump from place to place.
  159. 6:54You cannot walk in them. There's not
  160. 6:55enough information. So, and the
  161. 6:57resolution is not so good yet. So, um
  162. 7:00many things to consider. But in Homework
  163. 7:022, we provided a lot of panoramic
  164. 7:04experiences for you to to try and see if
  165. 7:07you like them. In fact, anything that
  166. 7:09we'll do with low-end cardboards will be
  167. 7:12kind of like panoramas because what you
  168. 7:15really see is just
  169. 7:18just a sphere around you. There is um no
  170. 7:21more uh information than what you see.
  171. 7:24there is no way to interact with the
  172. 7:26world in more ways. So uh so think about
  173. 7:29it even if it's if the these experiences
  174. 7:31are pre created in unity they're not
  175. 7:34really panoramic images that were taken
  176. 7:36by cameras still there is a very there's
  177. 7:40limited number of degrees of freedom in
  178. 7:42which you can interact with the world
  179. 7:44and that's something to
  180. 7:48okay
  181. 7:50so another application would be uh to
  182. 7:55now put this 60 cameras
  183. 7:59onto a robot or on something that's
  184. 8:01moving.
  185. 8:04Somebody is not muted. Please mute
  186. 8:07yourself. Okay.
  187. 8:11So, uh, if you put this panoramic
  188. 8:13cameras on, uh, on another human, say
  189. 8:16you're on a bike and you put a camera on
  190. 8:18your helmet or or you put a camera on a
  191. 8:21drone or on another robot, then you can
  192. 8:26um, collect all of this 360 videos and
  193. 8:30people in VR can view them. So, that's
  194. 8:33called teleresence. There's of course a
  195. 8:36limit limited amount of um, interaction
  196. 8:38that you can have with this content
  197. 8:39again. So you're just a passive viewer.
  198. 8:42Uh however, it it's still pretty
  199. 8:44amazing. That's a a good application
  200. 8:48and a lot of uh companies are trying to
  201. 8:50develop this.
  202. 8:52Of course, there an application another
  203. 8:54obvious application is firsterson
  204. 8:56shooter games in VR. However, it has
  205. 8:59limited success because if you compare
  206. 9:01players who use VR with players who just
  207. 9:04do it on their computers, then people in
  208. 9:06VR have disadvantages. for example, they
  209. 9:09can get sick from faction and they move
  210. 9:13slower. Our bodies move slower than if
  211. 9:16you control your character with the um
  212. 9:18with the joystick or whatever with uh
  213. 9:21keyboard and mouse. So therefore, many
  214. 9:24many gamers still prefer playing on
  215. 9:28traditional 2D screens instead.
  216. 9:32Okay. So, here's a fun game. A new kind
  217. 9:36of interaction that you can create in
  218. 9:38virtual reality is different from we did
  219. 9:40with uh in traditional games on our 2D
  220. 9:42screens. So, imagine you're an elephant
  221. 9:45in virtual reality and all you can do is
  222. 9:47move your trunk to break break things.
  223. 9:50This is a very very old game
  224. 9:53and it was created I think in 2012 as
  225. 9:55you can see. Um however
  226. 9:59uh it's it was very entertaining. uh but
  227. 10:02I showed it to you just the reason I
  228. 10:05showed this example is how you can think
  229. 10:07out of the box and create new kind of
  230. 10:09interactions with the world but also
  231. 10:11because it was a newer game there was a
  232. 10:13very bad flaw that we didn't notice when
  233. 10:16we are in VR but however if you look at
  234. 10:18the screen phone in one of the frames I
  235. 10:22ask you can you notice an obvious visual
  236. 10:25flaw of this VR experience
  237. 10:31what's drawn with it. Look, look very
  238. 10:34carefully what your left eye will see in
  239. 10:37comparison to your right eye
  240. 10:40and think about how would it look like
  241. 10:43when you view it in a viewer. Would it
  242. 10:46be comfortable? And would you even
  243. 10:48notice this problem?
  244. 10:52So, let's see if you answered.
  245. 10:56The curvature is okay because this is
  246. 10:58the distortion that we're talking about.
  247. 11:00Yeah, look at this. The backgrounds
  248. 11:02don't match. Like the sky is pink and
  249. 11:06not pink in left and right eye. What
  250. 11:08does it mean? It never does it happen in
  251. 11:09real world. Hm. Does it ever happen in
  252. 11:12real world? So this is exactly the
  253. 11:15questions that we'll be asking and
  254. 11:17talking about during the uh this course.
  255. 11:19The perception of things that can go
  256. 11:22wrong in virtual reality. You have so
  257. 11:24much control about what you show to the
  258. 11:26left and right eye.
  259. 11:30Um what happens if something goes wrong
  260. 11:32in the systems?
  261. 11:35Um so it's related to comfort of course
  262. 11:37and things do go wrong. Okay. So the
  263. 11:39colors don't match. Yeah. Very good. Uh
  264. 11:43another application uh via roller
  265. 11:45coasters. In your homework two we will
  266. 11:48give you a roller coaster example. So
  267. 11:49this is a 360 video. You can just
  268. 11:52immediately put this YouTube video in a
  269. 11:55a VR um settings and view it. This is
  270. 11:59your homework two video. It would not it
  271. 12:03I wouldn't do it in VR because I feel
  272. 12:05sick right away from this kind of
  273. 12:06experiences. Um you don't have to in
  274. 12:09either. So you please report that you
  275. 12:12couldn't complete it if you feel sick.
  276. 12:14We don't want you to get sick. However,
  277. 12:16many people like it. So it's thrill
  278. 12:18seekers in VR.
  279. 12:20Some of the best experiences come from
  280. 12:24artists.
  281. 12:26Uh so how would it feel if you had a
  282. 12:29simulation of a guillotine in VR? That
  283. 12:32is you see what happens
  284. 12:36when your head is chopped off and
  285. 12:39rolling around and you see the world
  286. 12:41through that perspective. So that's
  287. 12:43interesting I guess. Um so think again
  288. 12:47we want you to think about things that
  289. 12:50can be done in VR that we couldn't do it
  290. 12:52on traditional screens.
  291. 12:55Um think about killer app that is
  292. 12:57possible maybe we'll make a step to in
  293. 13:01in that direction in this course and
  294. 13:04definitely thinking like this out of the
  295. 13:06box would help.
  296. 13:09Okay. Uh another
  297. 13:11experience is um so this is very similar
  298. 13:15to um teleresence except that in
  299. 13:19teleresence it's really hard to control
  300. 13:21robots when you're wearing the VR
  301. 13:22headset. Here imagine that you put a 360
  302. 13:26camera on an artist that will mimic your
  303. 13:30motions.
  304. 13:32So this is exactly this experiments it
  305. 13:35then you have this possibility of
  306. 13:38raising empathy
  307. 13:40by showing how the world looks like from
  308. 13:42somebody else's perspective. So imagine
  309. 13:44that you can view the world as if you
  310. 13:46were different gender, different race or
  311. 13:49any kind of different physical
  312. 13:51characteristics, right? So you see how
  313. 13:54people treat you then or um maybe some
  314. 13:56other aspects of life. So that's really
  315. 13:59amazing, really interesting application
  316. 14:02of virtual reality. Another obvious
  317. 14:04application of course that I didn't put
  318. 14:06is in science, but I guess I put it in
  319. 14:08those um videos of uh neuroscience
  320. 14:12videos with uh fruit flies and mice. But
  321. 14:16um perceptual psychologists really like
  322. 14:18using VR for their experiments nowadays.
  323. 14:23Okay, so this is one of the best
  324. 14:24experiences. Another application is
  325. 14:26called Birdley. This is a VR system that
  326. 14:29provides so much um sensory feedback to
  327. 14:33you that it allows you to feel like
  328. 14:35you're fly a bird flying in the sky um
  329. 14:39while um by providing not only visual uh
  330. 14:44feedback but also
  331. 14:46uh you can flap your wings. There is air
  332. 14:50flowing in your face. So it's very very
  333. 14:53immersive and people report that it's
  334. 14:55really amazing and they never got sick.
  335. 14:59Okay. So let's take a break and take
  336. 15:02some questions.
  337. 15:03How can I verify that my accurately
  338. 15:05recorded? Um so please ask it on I
  339. 15:09actually don't know about attendance.
  340. 15:10This is the question to the IT team
  341. 15:12address TAS. This is a good question for
  342. 15:15the discord.
  343. 15:18Can someone still join this class
  344. 15:19please? Uh again, please hunt at NPEL.
  345. 15:23That would be really cool. Yeah, I think
  346. 15:25people can still join if they purchase
  347. 15:28their cardboards right away because
  348. 15:29that's really crucial otherwise they'll
  349. 15:31lose point for their uh for their
  350. 15:32homeworks.
  351. 15:35Uh so most of the phones will have the
  352. 15:38proper IMUs installed. So everything
  353. 15:39will be will be good. How however we
  354. 15:43cannot possibly test it on all phones
  355. 15:45but most of the phones will be just fine
  356. 15:48because um I use a pretty standard and
  357. 15:51they will work uh right
  358. 15:55so no need of vision to define virtual
  359. 15:57reality right no there is no vision just
  360. 16:00I mean this is one of the senses that
  361. 16:03will sense the virtual environment so
  362. 16:06vision is just one of the sensory
  363. 16:08stimulation
  364. 16:10um parts of the system.
  365. 16:14It's it's available on YouTube now. Can
  366. 16:18you explain degree of freedom? Uh there
  367. 16:20will be slides for that. So degrees of
  368. 16:21freedom will be explained. Has been any
  369. 16:24courses
  370. 16:26brain damage through VR? No. Uh I will
  371. 16:30give you a reference sometime in the
  372. 16:32future where uh there were studies
  373. 16:34showing that VR in moderate quantity is
  374. 16:37safe for adults. So it has never been
  375. 16:41proven for children. So there's always
  376. 16:43this
  377. 16:45precautions
  378. 16:47or warnings about use of VR in children
  379. 16:50just because experiments haven't been
  380. 16:51done with them.
  381. 16:56Okay. Okay. So let's move on. So now I
  382. 17:00this is just for fun. This slide is just
  383. 17:02for fun. So on intentionally I put some
  384. 17:05examples that are right on the border of
  385. 17:06our definition of virtual reality. So
  386. 17:09obviously VR experience with something
  387. 17:11like high-end HMD Oculus Quest 2 that's
  388. 17:14a VR system it has to be right but um
  389. 17:19would you call VR talking on the phone?
  390. 17:21So think of some conversation that you
  391. 17:23had with somebody on the phone that you
  392. 17:25felt so immersed in the conversation
  393. 17:28that you forgot where you were or you
  394. 17:29forgot afterwards whether it happened in
  395. 17:31real life or not. So again I don't know
  396. 17:34if these experiences here in the middle
  397. 17:38they VR or not VR but if you think about
  398. 17:41it it will help you understand our
  399. 17:42definition of virtual reality. So maybe
  400. 17:44a good exercise.
  401. 17:46Also, if we start talking about the
  402. 17:48history of VR, I'm not sure paintings
  403. 17:51would be the VR already. Can we call it
  404. 17:54a can we call it VR systems? If a
  405. 17:57painting is so immersive that you feel
  406. 17:59like you're almost like it. I'm not
  407. 18:00sure. Again, maybe we would have to
  408. 18:02investigate this uh neural structures in
  409. 18:04the brains, but we can't really do that.
  410. 18:06So, it's not really clear, which is
  411. 18:09fine. Yeah. Military and police
  412. 18:10training. That's one of the
  413. 18:12applications. Very good. Yeah. Uh also
  414. 18:15prototyping. So there are many other
  415. 18:16applications that I admitted. But um VR
  416. 18:20can be used in many many many different
  417. 18:22fields.
  418. 18:25But maybe if we talk about the history
  419. 18:27of VR when VR started maybe movies is
  420. 18:30something relevant.
  421. 18:32Uh because movies evolved over the years
  422. 18:36so much that they become more and more
  423. 18:38immersive, right? And also the
  424. 18:40technology of movies is relevant to us
  425. 18:41because they use what's called uh this
  426. 18:44phenomenon of stuboscopic apparent
  427. 18:46motion and screens that are also used
  428. 18:49for virtual reality. So this is the
  429. 18:51first film that has been ever made in
  430. 18:541878 by Edward Mubbridge and it's simply
  431. 18:57a movie made by flipping through the 12
  432. 19:03um frames, right? But it gives um this
  433. 19:09illusion of motion when you view it
  434. 19:12consequently right and this straoscope
  435. 19:16what's called stroscopic apparent motion
  436. 19:18or this phenomenon is the basis for all
  437. 19:20of the screens that we use today phones
  438. 19:22TVs computer monitors right so all you
  439. 19:25need is this 12 pictures per second and
  440. 19:27the motion will appear
  441. 19:30continuous rather than you see
  442. 19:32individual pictures and to record is 24
  443. 19:36cameras. I think this one is 24. I know
  444. 19:3812, but 12 would be enough. So, for this
  445. 19:41movie, yeah, it's 24. Actually, it's 16.
  446. 19:44So, I don't know. I need to look it up
  447. 19:46again, but it doesn't matter. So, these
  448. 19:48cameras were set up conse consequently.
  449. 19:52And they were triggered when the horse
  450. 19:55was um was running and flipping the
  451. 19:59wires. And then to view it they had
  452. 20:01something like record player to and a
  453. 20:03projector to view this first movie. So
  454. 20:06then over the next 150 years movies have
  455. 20:09became um much different right and they
  456. 20:13made a huge leap. So for example look at
  457. 20:15this movie from 1895.
  458. 20:18It doesn't look impressive to us anymore
  459. 20:20but this was revolutionary at the time.
  460. 20:22So people would scream in terror and run
  461. 20:24to the end of the theater because they
  462. 20:26were scared by
  463. 20:28this
  464. 20:30train that is approaching on on this
  465. 20:32station. But for us, I've never seen
  466. 20:36students screaming or being scared of it
  467. 20:39because we mostly are used to movies so
  468. 20:41much that we are actually good at
  469. 20:44criticizing them. So we say, "Okay, this
  470. 20:47movie is blurry, it's shaky, it's low
  471. 20:49resolution, it's black and white.
  472. 20:52So after being exposed to movies, we can
  473. 20:54compare which experience is better,
  474. 20:56which is worse, right? But this is not
  475. 20:57the case for VR yet. So we need to
  476. 21:00determine what is good VR, what is bad
  477. 21:02VR. We're not there yet. We probably
  478. 21:04don't have a great VR yet at all to
  479. 21:06compare.
  480. 21:08Uh so here's a say extremely realistic
  481. 21:12movie from 2013, Gravity. And I didn't
  482. 21:15put the clip because then YouTube will
  483. 21:18insert commercial. Although this vid I
  484. 21:21think this content on YouTube will be
  485. 21:23still will
  486. 21:25it has some monetized content I guess.
  487. 21:27So probably there will be ads in this
  488. 21:30video uh but not in later lectures
  489. 21:33because I inserted so many different
  490. 21:35clips in this video. So anyway we look
  491. 21:38at gravity and you say okay cool so what
  492. 21:40maybe there will be even more immersive
  493. 21:41movies in the end right we don't care.
  494. 21:44So a very important question that I want
  495. 21:45to raise is that though and it's
  496. 21:47relevant to our course and especially
  497. 21:49the course with the cardboard that we
  498. 21:51are now. So the question is are extreme
  499. 21:55high levels of realism necessary
  500. 21:58to keep people entertained right. So um
  501. 22:02for both paintings and movies uh we seem
  502. 22:06to agree to accept much lower quality of
  503. 22:10or realism much lower realism in
  504. 22:12exchange for what in entertainment right
  505. 22:14so one motivation is entertainment so if
  506. 22:16you leave a lot to imagination our brain
  507. 22:18will fill in the details we don't need
  508. 22:20maybe that much details as long as we
  509. 22:22are entertained so this is similar to
  510. 22:24say impression impressionist paintings
  511. 22:27right but also for cartoons and
  512. 22:29animations so Another
  513. 22:32uh motivation for lower quality or lower
  514. 22:36realism is portability and cost. So look
  515. 22:39at this um picture where families in the
  516. 22:431950s would gather around their blurry
  517. 22:46tiny black and white screens, the tube
  518. 22:48TVs, right? Because those tube TVs had
  519. 22:52free broadcasts in their homes. So cheap
  520. 22:56and portable, right? Even though already
  521. 22:59at those times there were this amazingly
  522. 23:01advanced theaters with high resolution
  523. 23:03color panoramic 3D movies. So they even
  524. 23:06had vibrations in their seats, right? So
  525. 23:10um so people would change that quality
  526. 23:12for portability and cost. Nowadays
  527. 23:15almost everybody has a a cell phone in
  528. 23:19their pockets. But what do we sacrifice
  529. 23:22by viewing content on this on our cell
  530. 23:25phones? What do we sacrifice? So we also
  531. 23:27sacrifice a lot. It's also a smaller
  532. 23:29image, right? And also we sacrifice the
  533. 23:32quality of internet connection, but we
  534. 23:34do it because in general humans seem to
  535. 23:37like things that are cheap and portable.
  536. 23:40And that's the motivation, one of the
  537. 23:41motivations for our course in cardboard
  538. 23:43that's cheap and portable. Before when I
  539. 23:46run my courses on with the high-end
  540. 23:48HMBBS,
  541. 23:50I could not show projects uh to to
  542. 23:53anybody else in my family or my friends.
  543. 23:56students couldn't really show their
  544. 23:57projects. Now, in this course, when we
  545. 24:00create projects, you'll be able to share
  546. 24:01it with anybody. You'll have it in your
  547. 24:03pocket. So, uh that's kind of amazing.
  548. 24:05We like this kind of things. We like
  549. 24:07cheap and portable things.
  550. 24:11[Music]

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