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Инсайты разработки ПК-версии! Отвечаем на ваши вопросы — Transcript

by Black Russia · 1,815 words · 288 segments · language en · Watch on YouTube

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  1. 0:14My name is Rostislav. I head the entire
  2. 0:16support team for the Blockrushi project
  3. 0:18. I handle both the technical side and
  4. 0:22external and internal support.
  5. 0:26Basically, in today's video, you'll see
  6. 0:29answers regarding the PC port,
  7. 0:31questions gathered from streams,
  8. 0:33comments, and posts—we've selected
  9. 0:35the most popular ones. And we'll start
  10. 0:39with me today. So, what have our lovely
  11. 0:44players prepared for me? When will
  12. 0:47there be trains? Everything will come
  13. 0:52in time, but not right away. Right,
  14. 0:56moving on. Cross-platform play. So,
  15. 1:01will there be a single account and will
  16. 1:04progress be saved? Listen, well yes,
  17. 1:09that's very important, since we have a
  18. 1:12huge number of players, a really huge
  19. 1:14number of players who already have
  20. 1:17leveled-up accounts, who have assets,
  21. 1:19who have a whole history, families, and
  22. 1:22we can't just take it and say, "Guys,
  23. 1:24sorry, create new ones." That wouldn't
  24. 1:28be right to the players. In principle,
  25. 1:30progress will be saved. Moving on. Such
  26. 1:34serious questions. Man, say the wrong
  27. 1:35thing. That's it, then I'm toast. So,
  28. 1:38will PC and mobile players play on the
  29. 1:41same servers? Ah, here it is,
  30. 1:43cross-platform play. There were a lot
  31. 1:46of debates about this issue. How can we
  32. 1:48do this to preserve fairness and
  33. 1:50balance? What I want to say is that, in
  34. 1:53all likelihood, they will play on the
  35. 1:55same servers. Yes, the same ones. So,
  36. 1:58the third question is up. Will there be
  37. 2:04any exclusive features for PC players,
  38. 2:07or will all content remain the same? No
  39. 2:11, of course not. That would be a
  40. 2:13disbalance, a direct violation. No
  41. 2:15exclusive features for PC players.
  42. 2:18That's it, end of story. What? Hi.
  43. 2:26There are some questions here. Let's
  44. 2:28get to answering. Will it be possible
  45. 2:34to adjust mouse sensitivity separately
  46. 2:37for different actions? Yes. No.
  47. 2:40Sensitivity for different actions
  48. 2:42cannot be adjusted at launch. But we'll
  49. 2:45look at the tests, and if there's a
  50. 2:47request for it, then we will, of course
  51. 2:50, improve it. It's not as difficult as
  52. 2:52it seems. Next question. Will there be
  53. 2:56an option to customize controls to your
  54. 2:58liking? Yes, of course, that's a basic
  55. 3:01thing that will allow players to map
  56. 3:03keys however they want. The only thing
  57. 3:05is, we probably won't be doing
  58. 3:07different profiles that can be switched
  59. 3:09quickly. Meaning, you'll need to set
  60. 3:11the keys, well, once, and use them like
  61. 3:13that in the game. Because first, we
  62. 3:15need to make a basic version. We'll
  63. 3:18test it, and if it proves to be
  64. 3:20effective, we can implement other
  65. 3:22options. Will there be support for
  66. 3:26gamepads and steering wheels at launch?
  67. 3:28There will be no gamepad or steering
  68. 3:29wheel support. There will only be
  69. 3:30keyboard and mouse. But we are thinking
  70. 3:32about gamepads and steering wheels. If
  71. 3:35there's a request from players, we will
  72. 3:37, of course, implement it. If you want
  73. 3:40to get the gamepad and steering wheel
  74. 3:42as soon as possible, you need to write
  75. 3:43in the comments under the video that
  76. 3:44you really want one. Oh, hi. We have
  77. 3:56some fresh questions. Well, Anastasia,
  78. 3:59the players have a burning question.
  79. 4:03What will change in the interface? Will
  80. 4:05it be adapted for the PC version?
  81. 4:07Actually, we've done a lot of work. We
  82. 4:10analyzed many games of this genre and
  83. 4:13identified the key features, so to
  84. 4:16speak, that we are going to focus on.
  85. 4:20And, accordingly, a mouse cursor will
  86. 4:22be added. It will be convenient to use
  87. 4:25the game on PC. The navigation will be
  88. 4:28excellent. We will try our best. Yes,
  89. 4:31excellent. We decided that we want to
  90. 4:33combine this with a modern minimalist
  91. 4:36style, so it feels light and, in some
  92. 4:38contexts, maybe even unobtrusive, so
  93. 4:40the interface doesn't distract the user
  94. 4:43, while still offering some stylistic
  95. 4:45distinctions. I think we've answered
  96. 4:48those questions, as they say. There.
  97. 4:51And thanks for your attention. Where
  98. 4:53did it fly off to? It flew way over
  99. 4:56there. How will the graphics on PC
  100. 5:07differ from the mobile version? In
  101. 5:09absolutely every way, except for the
  102. 5:12visual style. When you see these
  103. 5:14graphics, you'll be blown away; there
  104. 5:16will be new dynamic lighting,
  105. 5:18high-quality textures, and new geometry
  106. 5:20. The models will be much higher
  107. 5:22quality, just stunning. Most
  108. 5:24importantly, since you all love cars,
  109. 5:27there will be new, mega-detailed
  110. 5:29vehicles. Will there be a new lighting
  111. 5:32system? I think Alexander Vetruk will
  112. 5:35answer this question for us.
  113. 5:37We have completely reworked this system
  114. 5:38. It is dynamic lighting that reacts to
  115. 5:41external actions and player input. Now,
  116. 5:44driving under streetlights, you will
  117. 5:46see realistic reflections on the car
  118. 5:48and windows, and if you knock that pole
  119. 5:50down, the lighting, unsurprisingly,
  120. 5:52disappears, and thanks to the new
  121. 5:54dynamic lighting, the world feels more
  122. 5:57alive, atmospheric, and dynamic. Due to
  123. 5:59technical features and limitations,
  124. 6:01this will be available only on PC for
  125. 6:03the time being. However, this is
  126. 6:06precisely what makes the PC image
  127. 6:08different from the mobile one—more
  128. 6:10realistic, more interesting, colorful,
  129. 6:13and sharp.
  130. 6:14Third question.
  131. 6:18The draw distance will be higher, of
  132. 6:20course. Friends, you will literally be
  133. 6:22able to see what is happening on the
  134. 6:23other side of the map. It’s
  135. 6:25mind-blowing. Anything to add? To
  136. 6:30increase the draw distance—what you
  137. 6:32see in the game—we did a great deal
  138. 6:34of work on optimization. We created
  139. 6:37several levels of cascaded LODs. Now,
  140. 6:40what is in the distance is split into
  141. 6:42several planes. And each more distant
  142. 6:45object, or group of objects, is
  143. 6:47rendered as a unique LOD that is more
  144. 6:49optimized and simpler in terms of
  145. 6:51geometry and textures. And by doing
  146. 6:53this, we achieve that very distance.
  147. 6:57Fourth question. Will there be an
  148. 7:01option to change texture quality in the
  149. 7:03PC version?
  150. 7:04For the last few years, all objects
  151. 7:06have been produced using several
  152. 7:08pipelines. A separate pipeline for the
  153. 7:11mobile game and a separate pipeline for
  154. 7:14our as-yet-unreleased PC version.
  155. 7:16Thanks to this, we can give the player
  156. 7:19the ability to switch texture and model
  157. 7:21settings from lower, more optimized
  158. 7:24ones to more detailed, beautiful, and,
  159. 7:27naturally, more demanding ones. All of
  160. 7:29this won't be available immediately at
  161. 7:31release. At the moment, we are
  162. 7:32reworking the map and gradually
  163. 7:34updating the objects specifically for
  164. 7:36this system. Again, this is all caused
  165. 7:39by the technical specifications of your
  166. 7:41computers. The better your hardware,
  167. 7:43the higher the texture quality you will
  168. 7:45be able to afford. It all depends on
  169. 7:48the preset of settings that you choose.
  170. 7:50Ask your questions, leave comments, or
  171. 7:52post in the Telegram channel. Subscribe
  172. 7:54, that's a must. Must subscribe.
  173. 7:56Subscribe to the developer's lab right
  174. 7:59now.
  175. 7:59Tell me, how do you blow off steam?
  176. 8:02Like, you've worked hard and you're
  177. 8:04very tired. Listen, I saw Herman
  178. 8:06standing on the first floor.
  179. 8:08Oh, yeah, yeah. I imagine it's you, and
  180. 8:12I beat him up hard.
  181. 8:21You're here with your questions again.
  182. 8:26What kind of protection will there be
  183. 8:28against PC cheats? Ho-ho, there will be
  184. 8:32titanic protection. A separate team is
  185. 8:36working specifically on ironing out all
  186. 8:38the nuances against these dishonest
  187. 8:40players. We see it all perfectly well,
  188. 8:43resources have already been committed,
  189. 8:45and the issue is being worked on. Next
  190. 8:48question. Will there be car badges in
  191. 8:52the PC version? I'll tell you this:
  192. 8:55there will be no badges. And I'll tell
  193. 8:58you why. Because we don't need them. We
  194. 9:00need new cars. A game designer comes in
  195. 9:03and says, "We need to make, uh, 500
  196. 9:05cars for the PC version." Do you think
  197. 9:09that's funny?
  198. 9:09At all? Don't ever joke like that again
  199. 9:10, brother.
  200. 9:11That's it, thanks.
  201. 9:12See ya,
  202. 9:12see ya.
  203. 9:14We need tuning for the cars, we need
  204. 9:16body kits for the cars, we need some
  205. 9:19extra nitro, for example, yes, more
  206. 9:21options for creating a universal car
  207. 9:24based on individual requirements, so
  208. 9:26the player can do it themselves. This
  209. 9:29is important. Cars are very, very
  210. 9:32important. Actually, that covers all
  211. 9:34the questions I had to answer. Yours,
  212. 9:36Rostislav. What are the system
  213. 9:45requirements? We don't want to name
  214. 9:46them yet. We are aiming for a GTX 1050,
  215. 9:51but the final requirements will be
  216. 9:53known only after our optimization tests
  217. 9:56, and then we can announce them.
  218. 10:00Initially, we want to provide good
  219. 10:01visuals while still making it possible
  220. 10:03to play on weak machines that are 10-15
  221. 10:06years old. Will the game be available
  222. 10:11only on Windows? Yes, the game will be
  223. 10:13available only on Windows. We are not
  224. 10:15planning versions for Linux or Mac yet.
  225. 10:20How will the game be optimized
  226. 10:21considering the huge crowds of people
  227. 10:23and cars? The main activities take
  228. 10:24place in locations where there are a
  229. 10:26lot of cars and a lot of people. And
  230. 10:27that is why we are focusing on
  231. 10:28optimizing those areas first and
  232. 10:30foremost. This applies to collisions,
  233. 10:32models, and network interaction.
  234. 10:34Naturally, we will ensure that the game
  235. 10:38runs stably in any scenario. Will there
  236. 10:45be a separate launcher to download the
  237. 10:47game? Yes, of course, we will have a
  238. 10:48separate launcher. You will be able to
  239. 10:50download it from the website, install
  240. 10:52it on your computer, and download or
  241. 10:55update the game from there. When will
  242. 11:00the PC version be released? At the
  243. 11:03moment we cannot say, but we want to
  244. 11:05conduct testing with a large number of
  245. 11:07players this year. If it goes
  246. 11:10successfully, then the actual release
  247. 11:12will happen next year. We need to check
  248. 11:15all player interactions in various
  249. 11:17scenarios, on different hardware, and
  250. 11:19on different PC configurations. And
  251. 11:22only after that, once we’ve fixed
  252. 11:24everything if needed, will we be able
  253. 11:26to release the PC version for all
  254. 11:28players, and we’ll be able to play on
  255. 11:30mobile and PC simultaneously on the
  256. 11:32same servers. In the coming months, a
  257. 11:35series of posts about the PC version
  258. 11:37will be released in the developer lab.
  259. 11:39If you have any questions about what
  260. 11:42will happen, when it will happen, or
  261. 11:44why, please write them under those
  262. 11:46posts. For our part, we will try to
  263. 11:48prepare answers to these questions.
  264. 11:50Well, old man, how did you do on camera
  265. 11:53? Take a look. It would have been much
  266. 11:56better if you hadn't been in the shot.
  267. 11:59Everyone tells me that.
  268. 12:00That’s a fact. It wasn't, it was
  269. 12:02great and interesting. Actually, it’s
  270. 12:05a bit hard to answer questions when
  271. 12:07everything is constantly happening,
  272. 12:08changing, and moving. To you, our dear
  273. 12:12players, thank you so much for taking
  274. 12:15part in this video by writing your
  275. 12:18wishes and comments on posts across
  276. 12:21various platforms and sites.
  277. 12:25Participate in the development process
  278. 12:27by leaving comments, subscribe to our
  279. 12:29official channels, and we will be
  280. 12:30grateful to you. Bringing you quality
  281. 12:34content and a quality product. Thanks
  282. 12:37again, everyone. And we’re off to get
  283. 12:41to work. It's about time, all these
  284. 12:42shoots and everything. That’s it then
  285. 12:44. Let’s go.
  286. 12:51Just call Vlad and he’ll put hearts
  287. 12:52on everything. That
  288. 12:54no, no need. Yeah.

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