Инсайты разработки ПК-версии! Отвечаем на ваши вопросы — Transcript
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- 0:14My name is Rostislav. I head the entire
- 0:16support team for the Blockrushi project
- 0:18. I handle both the technical side and
- 0:22external and internal support.
- 0:26Basically, in today's video, you'll see
- 0:29answers regarding the PC port,
- 0:31questions gathered from streams,
- 0:33comments, and posts—we've selected
- 0:35the most popular ones. And we'll start
- 0:39with me today. So, what have our lovely
- 0:44players prepared for me? When will
- 0:47there be trains? Everything will come
- 0:52in time, but not right away. Right,
- 0:56moving on. Cross-platform play. So,
- 1:01will there be a single account and will
- 1:04progress be saved? Listen, well yes,
- 1:09that's very important, since we have a
- 1:12huge number of players, a really huge
- 1:14number of players who already have
- 1:17leveled-up accounts, who have assets,
- 1:19who have a whole history, families, and
- 1:22we can't just take it and say, "Guys,
- 1:24sorry, create new ones." That wouldn't
- 1:28be right to the players. In principle,
- 1:30progress will be saved. Moving on. Such
- 1:34serious questions. Man, say the wrong
- 1:35thing. That's it, then I'm toast. So,
- 1:38will PC and mobile players play on the
- 1:41same servers? Ah, here it is,
- 1:43cross-platform play. There were a lot
- 1:46of debates about this issue. How can we
- 1:48do this to preserve fairness and
- 1:50balance? What I want to say is that, in
- 1:53all likelihood, they will play on the
- 1:55same servers. Yes, the same ones. So,
- 1:58the third question is up. Will there be
- 2:04any exclusive features for PC players,
- 2:07or will all content remain the same? No
- 2:11, of course not. That would be a
- 2:13disbalance, a direct violation. No
- 2:15exclusive features for PC players.
- 2:18That's it, end of story. What? Hi.
- 2:26There are some questions here. Let's
- 2:28get to answering. Will it be possible
- 2:34to adjust mouse sensitivity separately
- 2:37for different actions? Yes. No.
- 2:40Sensitivity for different actions
- 2:42cannot be adjusted at launch. But we'll
- 2:45look at the tests, and if there's a
- 2:47request for it, then we will, of course
- 2:50, improve it. It's not as difficult as
- 2:52it seems. Next question. Will there be
- 2:56an option to customize controls to your
- 2:58liking? Yes, of course, that's a basic
- 3:01thing that will allow players to map
- 3:03keys however they want. The only thing
- 3:05is, we probably won't be doing
- 3:07different profiles that can be switched
- 3:09quickly. Meaning, you'll need to set
- 3:11the keys, well, once, and use them like
- 3:13that in the game. Because first, we
- 3:15need to make a basic version. We'll
- 3:18test it, and if it proves to be
- 3:20effective, we can implement other
- 3:22options. Will there be support for
- 3:26gamepads and steering wheels at launch?
- 3:28There will be no gamepad or steering
- 3:29wheel support. There will only be
- 3:30keyboard and mouse. But we are thinking
- 3:32about gamepads and steering wheels. If
- 3:35there's a request from players, we will
- 3:37, of course, implement it. If you want
- 3:40to get the gamepad and steering wheel
- 3:42as soon as possible, you need to write
- 3:43in the comments under the video that
- 3:44you really want one. Oh, hi. We have
- 3:56some fresh questions. Well, Anastasia,
- 3:59the players have a burning question.
- 4:03What will change in the interface? Will
- 4:05it be adapted for the PC version?
- 4:07Actually, we've done a lot of work. We
- 4:10analyzed many games of this genre and
- 4:13identified the key features, so to
- 4:16speak, that we are going to focus on.
- 4:20And, accordingly, a mouse cursor will
- 4:22be added. It will be convenient to use
- 4:25the game on PC. The navigation will be
- 4:28excellent. We will try our best. Yes,
- 4:31excellent. We decided that we want to
- 4:33combine this with a modern minimalist
- 4:36style, so it feels light and, in some
- 4:38contexts, maybe even unobtrusive, so
- 4:40the interface doesn't distract the user
- 4:43, while still offering some stylistic
- 4:45distinctions. I think we've answered
- 4:48those questions, as they say. There.
- 4:51And thanks for your attention. Where
- 4:53did it fly off to? It flew way over
- 4:56there. How will the graphics on PC
- 5:07differ from the mobile version? In
- 5:09absolutely every way, except for the
- 5:12visual style. When you see these
- 5:14graphics, you'll be blown away; there
- 5:16will be new dynamic lighting,
- 5:18high-quality textures, and new geometry
- 5:20. The models will be much higher
- 5:22quality, just stunning. Most
- 5:24importantly, since you all love cars,
- 5:27there will be new, mega-detailed
- 5:29vehicles. Will there be a new lighting
- 5:32system? I think Alexander Vetruk will
- 5:35answer this question for us.
- 5:37We have completely reworked this system
- 5:38. It is dynamic lighting that reacts to
- 5:41external actions and player input. Now,
- 5:44driving under streetlights, you will
- 5:46see realistic reflections on the car
- 5:48and windows, and if you knock that pole
- 5:50down, the lighting, unsurprisingly,
- 5:52disappears, and thanks to the new
- 5:54dynamic lighting, the world feels more
- 5:57alive, atmospheric, and dynamic. Due to
- 5:59technical features and limitations,
- 6:01this will be available only on PC for
- 6:03the time being. However, this is
- 6:06precisely what makes the PC image
- 6:08different from the mobile one—more
- 6:10realistic, more interesting, colorful,
- 6:13and sharp.
- 6:14Third question.
- 6:18The draw distance will be higher, of
- 6:20course. Friends, you will literally be
- 6:22able to see what is happening on the
- 6:23other side of the map. It’s
- 6:25mind-blowing. Anything to add? To
- 6:30increase the draw distance—what you
- 6:32see in the game—we did a great deal
- 6:34of work on optimization. We created
- 6:37several levels of cascaded LODs. Now,
- 6:40what is in the distance is split into
- 6:42several planes. And each more distant
- 6:45object, or group of objects, is
- 6:47rendered as a unique LOD that is more
- 6:49optimized and simpler in terms of
- 6:51geometry and textures. And by doing
- 6:53this, we achieve that very distance.
- 6:57Fourth question. Will there be an
- 7:01option to change texture quality in the
- 7:03PC version?
- 7:04For the last few years, all objects
- 7:06have been produced using several
- 7:08pipelines. A separate pipeline for the
- 7:11mobile game and a separate pipeline for
- 7:14our as-yet-unreleased PC version.
- 7:16Thanks to this, we can give the player
- 7:19the ability to switch texture and model
- 7:21settings from lower, more optimized
- 7:24ones to more detailed, beautiful, and,
- 7:27naturally, more demanding ones. All of
- 7:29this won't be available immediately at
- 7:31release. At the moment, we are
- 7:32reworking the map and gradually
- 7:34updating the objects specifically for
- 7:36this system. Again, this is all caused
- 7:39by the technical specifications of your
- 7:41computers. The better your hardware,
- 7:43the higher the texture quality you will
- 7:45be able to afford. It all depends on
- 7:48the preset of settings that you choose.
- 7:50Ask your questions, leave comments, or
- 7:52post in the Telegram channel. Subscribe
- 7:54, that's a must. Must subscribe.
- 7:56Subscribe to the developer's lab right
- 7:59now.
- 7:59Tell me, how do you blow off steam?
- 8:02Like, you've worked hard and you're
- 8:04very tired. Listen, I saw Herman
- 8:06standing on the first floor.
- 8:08Oh, yeah, yeah. I imagine it's you, and
- 8:12I beat him up hard.
- 8:21You're here with your questions again.
- 8:26What kind of protection will there be
- 8:28against PC cheats? Ho-ho, there will be
- 8:32titanic protection. A separate team is
- 8:36working specifically on ironing out all
- 8:38the nuances against these dishonest
- 8:40players. We see it all perfectly well,
- 8:43resources have already been committed,
- 8:45and the issue is being worked on. Next
- 8:48question. Will there be car badges in
- 8:52the PC version? I'll tell you this:
- 8:55there will be no badges. And I'll tell
- 8:58you why. Because we don't need them. We
- 9:00need new cars. A game designer comes in
- 9:03and says, "We need to make, uh, 500
- 9:05cars for the PC version." Do you think
- 9:09that's funny?
- 9:09At all? Don't ever joke like that again
- 9:10, brother.
- 9:11That's it, thanks.
- 9:12See ya,
- 9:12see ya.
- 9:14We need tuning for the cars, we need
- 9:16body kits for the cars, we need some
- 9:19extra nitro, for example, yes, more
- 9:21options for creating a universal car
- 9:24based on individual requirements, so
- 9:26the player can do it themselves. This
- 9:29is important. Cars are very, very
- 9:32important. Actually, that covers all
- 9:34the questions I had to answer. Yours,
- 9:36Rostislav. What are the system
- 9:45requirements? We don't want to name
- 9:46them yet. We are aiming for a GTX 1050,
- 9:51but the final requirements will be
- 9:53known only after our optimization tests
- 9:56, and then we can announce them.
- 10:00Initially, we want to provide good
- 10:01visuals while still making it possible
- 10:03to play on weak machines that are 10-15
- 10:06years old. Will the game be available
- 10:11only on Windows? Yes, the game will be
- 10:13available only on Windows. We are not
- 10:15planning versions for Linux or Mac yet.
- 10:20How will the game be optimized
- 10:21considering the huge crowds of people
- 10:23and cars? The main activities take
- 10:24place in locations where there are a
- 10:26lot of cars and a lot of people. And
- 10:27that is why we are focusing on
- 10:28optimizing those areas first and
- 10:30foremost. This applies to collisions,
- 10:32models, and network interaction.
- 10:34Naturally, we will ensure that the game
- 10:38runs stably in any scenario. Will there
- 10:45be a separate launcher to download the
- 10:47game? Yes, of course, we will have a
- 10:48separate launcher. You will be able to
- 10:50download it from the website, install
- 10:52it on your computer, and download or
- 10:55update the game from there. When will
- 11:00the PC version be released? At the
- 11:03moment we cannot say, but we want to
- 11:05conduct testing with a large number of
- 11:07players this year. If it goes
- 11:10successfully, then the actual release
- 11:12will happen next year. We need to check
- 11:15all player interactions in various
- 11:17scenarios, on different hardware, and
- 11:19on different PC configurations. And
- 11:22only after that, once we’ve fixed
- 11:24everything if needed, will we be able
- 11:26to release the PC version for all
- 11:28players, and we’ll be able to play on
- 11:30mobile and PC simultaneously on the
- 11:32same servers. In the coming months, a
- 11:35series of posts about the PC version
- 11:37will be released in the developer lab.
- 11:39If you have any questions about what
- 11:42will happen, when it will happen, or
- 11:44why, please write them under those
- 11:46posts. For our part, we will try to
- 11:48prepare answers to these questions.
- 11:50Well, old man, how did you do on camera
- 11:53? Take a look. It would have been much
- 11:56better if you hadn't been in the shot.
- 11:59Everyone tells me that.
- 12:00That’s a fact. It wasn't, it was
- 12:02great and interesting. Actually, it’s
- 12:05a bit hard to answer questions when
- 12:07everything is constantly happening,
- 12:08changing, and moving. To you, our dear
- 12:12players, thank you so much for taking
- 12:15part in this video by writing your
- 12:18wishes and comments on posts across
- 12:21various platforms and sites.
- 12:25Participate in the development process
- 12:27by leaving comments, subscribe to our
- 12:29official channels, and we will be
- 12:30grateful to you. Bringing you quality
- 12:34content and a quality product. Thanks
- 12:37again, everyone. And we’re off to get
- 12:41to work. It's about time, all these
- 12:42shoots and everything. That’s it then
- 12:44. Let’s go.
- 12:51Just call Vlad and he’ll put hearts
- 12:52on everything. That
- 12:54no, no need. Yeah.
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