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Updated Best Terminid Loadouts for Helldivers 2 — Transcript

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  1. 0:00Welcome back, lady and gentlemen. Today
  2. 0:01we have massive updates for all my bug
  3. 0:03builds because between the new Skitzo
  4. 0:04speed bloom, the TCS 2.0 already
  5. 0:07failing, and some pretty massive balance
  6. 0:09changes, we've got a lot to break down
  7. 0:10and I'll be going over every subfaction,
  8. 0:12but my builds aren't just tested for the
  9. 0:14hardest difficulty. They're there to
  10. 0:16push solo and in squads to the highest
  11. 0:18kills possible against every single one.
  12. 0:21So, like usual, all my builds are always
  13. 0:22updated in my Discord first, so
  14. 0:24subscribe and join to keep up to date
  15. 0:25with everything that I'm doing. But for
  16. 0:27now, we're lighting this off with the
  17. 0:28best all-around bug build I'm about to
  18. 0:30bugs. This is made just to be able to
  19. 0:32drop in without thinking, do the most
  20. 0:34blasting in solo, hard carry any squad
  21. 0:36while getting the most kills possible in
  22. 0:38any spawn seed on any strain without
  23. 0:40having to care what they throw at you.
  24. 0:42So, the star of the show is going to be
  25. 0:44the Stalwart. This is the most democracy
  26. 0:46per second in the game that you can
  27. 0:47throw down range and it literally just
  28. 0:49lets you melt every patrol, every bug
  29. 0:51breach, and you also really don't even
  30. 0:53have to worry about aiming if you land
  31. 0:55on a Biosphere seed. It's just volume of
  32. 0:57fire and shooting tons of shots is tons
  33. 0:58of fun, and with the new True Grit armor
  34. 1:00passive, reloading has never felt
  35. 1:02smoother, so you can just keep blasting
  36. 1:04forever. And when you combine the
  37. 1:05Stalwart with the Scorcher, it's going
  38. 1:07to let you run through every enemy they
  39. 1:08have. Swapping between both of them hard
  40. 1:10counters literally everything that they
  41. 1:12can throw at you. The Scorcher can kill
  42. 1:14a Bio Titan in like two and a half
  43. 1:15magazines to the chest. It absolutely
  44. 1:18eviscerates Biospheres, and on top of
  45. 1:19that, you can also take down Shrieker
  46. 1:21Lairs and Spore Towers across the map
  47. 1:23with it. And even though they stealth
  48. 1:25nerfed the Chargers a couple patches ago
  49. 1:26to remove that rear up animation when
  50. 1:28they're slowing down, your back shots
  51. 1:30are still the strongest with the
  52. 1:31Scorcher, and you can still blow them
  53. 1:33out. The only problem with these weapons
  54. 1:34is they eat a ton of ammo, so we also
  55. 1:36need to lock in the supply backpack with
  56. 1:38this setup. Having almost infinite
  57. 1:40resources lets you really run through
  58. 1:42everything without a care in the world,
  59. 1:43and it feels good to use it at the same
  60. 1:45time. But if you don't have the
  61. 1:46Scorcher, the Purifier is also a solid
  62. 1:48swap, and the crossbow is always a safe
  63. 1:50lock-in that will get the same job done
  64. 1:52that we needed it to, but it won't put
  65. 1:53as much DPS out in the time that we need
  66. 1:55like the Scorcher can. For our armor,
  67. 1:57it's really just what you feel like you
  68. 1:58need. If you're leaning more into the
  69. 2:00primary, take siege ready for the reload
  70. 2:01speed. But, if you're blasting more of
  71. 2:03your support weapon, then take true grit
  72. 2:05for that support weapon reload speed
  73. 2:06because it just feels so good. Even if
  74. 2:09you take in the regular machine gun or
  75. 2:10the HMG with this, it it feels so
  76. 2:12activated to just dumpster fire
  77. 2:15everything in front of you that it's
  78. 2:16just it it's way more fun
  79. 2:18when you don't actually have to worry
  80. 2:20about reloading. Now, if you do feel
  81. 2:21like you need more grenades, the sapper
  82. 2:23armor or engineering kit passives end up
  83. 2:25giving you a massive power spike. This
  84. 2:26is something I talked about in my last
  85. 2:27illuminate build guide, but plus two
  86. 2:29grenades is a massive amount of
  87. 2:33on-demand power that really lets you
  88. 2:34control the flow of the game. But, it
  89. 2:35really just depends what you feel like
  90. 2:37you need, and the grenade slots a lot of
  91. 2:38the same. Gas is the best horde control
  92. 2:40in the game, and it will rot out
  93. 2:41anything the size of a hive guard out
  94. 2:43and under. Plus, it will deny an area,
  95. 2:45confusing and blinding any enemies that
  96. 2:46touch the cloud for 5 seconds on the
  97. 2:49debuff, but the grenade itself lasts 15
  98. 2:51seconds. This gives you tons of time to
  99. 2:53think and breathe while being able to
  100. 2:54deny massive areas or turn chokes into
  101. 2:56kill boxes. But, if you feel like you
  102. 2:57need anti-tank in this slot, the
  103. 2:59Juggernaut grenades are basically
  104. 3:01perfect. This is personally what I
  105. 3:02prefer using here, and the snap
  106. 3:04anti-tank removal they provide is just
  107. 3:05insanely fun. You can throw them super
  108. 3:07far, and it lets you run something that
  109. 3:09isn't the ultimate in your sidearm slot,
  110. 3:11which I really appreciate. So, these
  111. 3:13grenades are one of the best lock-ins it
  112. 3:16overall for the bugs. Now, for our best
  113. 3:18sidearms, if you took gas, I think
  114. 3:20locking in the ultimate just perfectly
  115. 3:21rounds out the entire build. That is
  116. 3:23probably the strongest variant of it,
  117. 3:25and it just lets you snap one-shot bio
  118. 3:27titans and pailers and even bio dragons.
  119. 3:29The tech is just to swap weapons to pull
  120. 3:30it out. You get amazing distance and the
  121. 3:32perfect arc. So, once you get used to
  122. 3:33shooting it, you can easily pinpoint
  123. 3:35kill anything you need to off of the
  124. 3:37screen. But, if you do take the
  125. 3:38anti-tank grenade, having the crisper
  126. 3:40for area denial or even the bolt pistol
  127. 3:41is just ridiculously fun. It's an
  128. 3:43amazing sidearm that lets you blitz down
  129. 3:45everything that you need. I think
  130. 3:46building your weapon combos out like
  131. 3:47this really makes it so you don't even
  132. 3:49need your other stratagems, and they
  133. 3:50just become nice bonuses to have on
  134. 3:52demand. And that's why I think having
  135. 3:53gas strike to drop on a breach works out
  136. 3:55really well. You kind of just end up
  137. 3:57shooting fish in a barrel at that point
  138. 3:58and it makes the game super easy. But if
  139. 4:00you don't really feel like you need the
  140. 4:01area to dial then Gatling barrage is
  141. 4:02great for just killing everything and it
  142. 4:03also has a super low cool down so you
  143. 4:05get the same issue effect but with some
  144. 4:06anti-tank added on to it and it just
  145. 4:08helps soften everything up. In the other
  146. 4:10strat slot you can kind of just pick
  147. 4:11whatever eagle I have listed here and
  148. 4:13you will end up coming out okay. I think
  149. 4:14the eagle may palm the buff version is
  150. 4:16just crazy for horde clear. I don't
  151. 4:17really think you need it for regular
  152. 4:18bugs. I think strafe is a great in
  153. 4:20between of horde clear and anti-tank
  154. 4:22because it helps soften stuff up but 500
  155. 4:24kg is going to be everything that you
  156. 4:27really need. It's amazing for clearing
  157. 4:29up bug nests especially that medium nest
  158. 4:30so you just one good throw and the
  159. 4:32thing's completely gone. It's amazing
  160. 4:34for taking out large bug holes and if
  161. 4:36per chance there's a bio titan surge and
  162. 4:38a little too many pop up at the same
  163. 4:39time being able to snap them off the
  164. 4:41screen with the 500 kg just feels really
  165. 4:43good and the aura farm with it's
  166. 4:44amazing. I also think this lot's super
  167. 4:46flexible so if you're cave diving or if
  168. 4:47you need to go take out a mega base the
  169. 4:49emancipator exosuit just completely mogs
  170. 4:51the entire thing. It lets you solo it
  171. 4:53without even thinking. It's just such a
  172. 4:54massive power spike and I think that's
  173. 4:56one of the most impactful stratagems
  174. 4:57that you could possibly bring in if you
  175. 4:59are looking to like solo certain
  176. 5:01objectives. I'm about the bugs this has
  177. 5:02been my go-to bug build to just shoot as
  178. 5:04much as possible and have the most fun
  179. 5:07playing the game my way for a very long
  180. 5:09time but sometimes you do need to hard
  181. 5:10counter specific sub faction if they're
  182. 5:12giving you a little extra trouble and
  183. 5:13the new skizzo slayer gloom build
  184. 5:15completely trivializes them. There are
  185. 5:17two key mechanics you need to keep in
  186. 5:19mind when you're fighting the gloom
  187. 5:20strain and the first one is that the red
  188. 5:21mist buffs them into like turbo speed
  189. 5:23but if you kill them with status effects
  190. 5:25like fire or gas they don't spawn that
  191. 5:27red mist and the absolute worst part of
  192. 5:29this sub faction is the spore titan's
  193. 5:31ragdoll breath. They animation match
  194. 5:33with the regular bio titan not this one.
  195. 5:34This thing will ragdoll you from super
  196. 5:36far away like through mountains
  197. 5:37sometimes. It's absolutely ridiculous
  198. 5:39but
  199. 5:40you can completely counter it with the
  200. 5:41rock solid armor so that's going to be
  201. 5:43our only pick for this entire sub
  202. 5:45faction. I'm serious. This is the most
  203. 5:46frustrating part of it. Countering the
  204. 5:48turbo ragdoll breath that goes through
  205. 5:50walls makes it feel infinitely better to
  206. 5:53play. It's the only armor that I run on
  207. 5:55the subfaction, and I also usually lock
  208. 5:57in the heavy variant because I just
  209. 5:58think it looks cool. If you just don't
  210. 6:00like wearing heavy armor, light or
  211. 6:01medium is just fine. We are only after
  212. 6:03the passive here. Now, when it comes to
  213. 6:05our weapons, the Recoils Rifle snaps the
  214. 6:06bio titans off the map if you hit them
  215. 6:08in the head in just one shot. They also
  216. 6:10have more head health than normal, so
  217. 6:12something like an E's or a Quasar won't
  218. 6:14one shot them in the head. And I think
  219. 6:15this is the best overall weapon in the
  220. 6:17game for dealing with them, but I also
  221. 6:18just love using the Cremator because the
  222. 6:20heavy flamer is just insanely cool. But,
  223. 6:22combining the Recoils Rifle with the
  224. 6:24Torture lets you deal with any large
  225. 6:25threats long before they get to you, and
  226. 6:27any of the Gloom Hunters, Warriors, and
  227. 6:28Scavengers get absolutely roasted by the
  228. 6:30Torture. One of the main important
  229. 6:32things about this is that you can
  230. 6:33actually lean up out of a tank or
  231. 6:35something or out of a car, and you won't
  232. 6:37light it on fire as easily with the
  233. 6:39Torture as you would with like a regular
  234. 6:40flamethrower because those are held
  235. 6:41underhand, and this is held overhand,
  236. 6:43and that makes a massive difference.
  237. 6:44It's also important again to make sure
  238. 6:46they die to some sort of status effect
  239. 6:48so they don't spawn the red vest because
  240. 6:49if you don't engage with that mechanic
  241. 6:51at all, they're really not that more
  242. 6:53dangerous than regular bugs. They
  243. 6:54actually feel weaker. And I really do
  244. 6:56think that if you at least have a duo
  245. 6:58running the tank,
  246. 6:59completely decimates this faction. The
  247. 7:02breaches for these guys can really pop
  248. 7:03off, especially if you get one inside of
  249. 7:05a mega base. And being able to have such
  250. 7:06an overwhelming amount of power
  251. 7:08destroying them as they come pouring out
  252. 7:09just feels really good. One thing I've
  253. 7:11been trying to get my community to do
  254. 7:12more and more over time is just really
  255. 7:14get used to even
  256. 7:15having random people start participating
  257. 7:17and just duoing things. Do team loading,
  258. 7:20just getting in the tank, just ride or
  259. 7:22die together in the FRV. It's way more
  260. 7:24fun when you play with somebody else. If
  261. 7:25you don't have a duo, I think you can
  262. 7:26also run the supply FRV, but this
  263. 7:28update, it's taunting enemies.
  264. 7:31Apparently, that's not intended, but
  265. 7:33we'll end up seeing about that over
  266. 7:34time, I guess. They didn't fix it yet,
  267. 7:36so
  268. 7:37that might just be the future of FRVs. I
  269. 7:39think if you're soloing the this it it
  270. 7:41might just be better to take the mech
  271. 7:42for the megabase. I think something like
  272. 7:44orbital gas strike also just have an
  273. 7:46extra drop onto a breach works here, but
  274. 7:48for our last two strategem slots, the
  275. 7:49120 mm barrage matches the same cooldown
  276. 7:52as every bug breach, and it got turbo
  277. 7:55buffed. For some reason, an S-tier
  278. 7:56strategem was made double S-tier, so
  279. 7:59uh it'll delete all the large lads
  280. 8:00coming out of any breach, and anything
  281. 8:02left will be so weak that it won't be
  282. 8:04able to stand up to much. Combining this
  283. 8:06with eagle napalm being as buffed as it
  284. 8:08is, the fire will rot down a massive
  285. 8:10areas of skizzo bugs that even when they
  286. 8:12get the red mist buff, if the 120 kills
  287. 8:13them, it's really just not going to
  288. 8:14matter.
  289. 8:15Casting both of these at the same time
  290. 8:17is just basically that area is
  291. 8:19completely gone, and the eagle napalm,
  292. 8:21in my opinion, is substantially better
  293. 8:23than orbital napalm barrage now because
  294. 8:25you get three casts of exactly where you
  295. 8:28want it, and you can space it out
  296. 8:30properly to deal with whatever you need
  297. 8:31it to. And rounding this build out, I
  298. 8:33think if you run the bolt pistol or
  299. 8:34talon, it'll probably get the most
  300. 8:35value. You're kind of just looking to
  301. 8:37get anything off of you that does slip
  302. 8:38by. And in our grenade slot, the gas
  303. 8:40grenades absolutely get the most value
  304. 8:42on this subfaction specifically.
  305. 8:44Combined with the torture, if you're
  306. 8:45igniting everything, you get double rot
  307. 8:47damage, and you just start melting
  308. 8:49everything insanely fast. But arc
  309. 8:50grenades can be a really fun swap in
  310. 8:51this slot. Just make sure that if it
  311. 8:53bounces towards you, you lay down
  312. 8:54because it'll zap everything above you,
  313. 8:56and not you because you count as
  314. 8:58grounded, so it's just a fun extra tech.
  315. 8:59Moving on to our predator strain build,
  316. 9:01these guys are very fast and do a ton of
  317. 9:03damage, so I think armor-wise you do
  318. 9:05want to lock in something with more
  319. 9:06damage reduction. Everyone starts with
  320. 9:08medium padded, and I think this is
  321. 9:10always the safest all around pick if you
  322. 9:12don't really know what to lock in. And I
  323. 9:13personally prefer heavy desert stormer
  324. 9:15armor because it looks cool, and you end
  325. 9:18up getting the same raw damage reduction
  326. 9:20as the medium padded, but you also get
  327. 9:22acid and fire reductions, so bile titans
  328. 9:25and dragons end up doing way less damage
  329. 9:26to you. For our main weapons, the
  330. 9:28trident is going to decimate literally
  331. 9:30everything to the point that sometimes
  332. 9:31it feels a little too easy. Even on hot
  333. 9:33planets, I found it kind of difficult to
  334. 9:35overheat the heat sink if I was just
  335. 9:36pacing my shots. And even if I did, you
  336. 9:39can just reload it super fast, so it's
  337. 9:40really not a big deal. The recoil bug is
  338. 9:42also still a thing as of me making this
  339. 9:44video, but if you remove the angled
  340. 9:45foregrip, it reduces that drastically,
  341. 9:47and full ADSing also helps reduce it
  342. 9:49somewhat, but even then, like even with
  343. 9:52the recoil, it's you're still smoking
  344. 9:53everything. With this, I usually do grab
  345. 9:55the ultimatum just to be able to snap
  346. 9:57any annoying impalers or bio titans off
  347. 9:59the map, but I personally prefer using
  348. 10:01the grenade pistol to close bug holes
  349. 10:02because it just helps round the entire
  350. 10:04build out. I also almost always run
  351. 10:06double sentry on predator strain. I just
  352. 10:09think it's really fun to run machine gun
  353. 10:10and gatling sentry having my back the
  354. 10:11entire time. Always remember the
  355. 10:13triangle is the strongest shape. You
  356. 10:14should throw both of your sentries like
  357. 10:16left and right in front of you, and then
  358. 10:18you stand behind them. But I think that
  359. 10:20if you run gas strike here instead
  360. 10:21because you feel like you need it,
  361. 10:22that's perfectly fine. It's amazing for
  362. 10:23shutting down bug breaches. I also used
  363. 10:25to love taking in the epoch or quasar
  364. 10:27cannon on this sub faction, but now I've
  365. 10:28just been locking the melted gun in. It
  366. 10:30really is one of those I can just snap
  367. 10:31chargers off the screen, and it's super
  368. 10:32easy to take everything else down they
  369. 10:34have with it, too. Uh but if you don't
  370. 10:36like having to get up close and personal
  371. 10:37with everything because it is like two
  372. 10:39shots to kill a bio titan in the head on
  373. 10:40average. You can do it in one, but you
  374. 10:42have to get like a really good angle on
  375. 10:43it. I I think that the epoch here is
  376. 10:46also just like ridiculously good. I love
  377. 10:47the epoch for taking on the bugs. I
  378. 10:49think it's ridiculously fun to use. So,
  379. 10:51I think either weapon in this slot is
  380. 10:52going to do an insane amount of work.
  381. 10:54And finally, the last slot goes to guard
  382. 10:56dog rover. Having the laser dog with the
  383. 10:58trident force multiply all the damage,
  384. 11:00she just keeps slaughtering endless
  385. 11:01waves of hunters and stalkers as they
  386. 11:03kept rolling in on me. Just felt like it
  387. 11:05got way too much value not to run. Also,
  388. 11:07if you do feel like you need the extra
  389. 11:09supplies and all the extra grenades and
  390. 11:10and stuff and stems, uh then just
  391. 11:12running the supply backpack is perfectly
  392. 11:14fine as well. One sleeper pick I
  393. 11:15actually want to talk about before
  394. 11:17moving on is the shield grenade on the
  395. 11:19predator strain is like surprisingly
  396. 11:21fun. You give up the ability to close
  397. 11:23bug holes, but the hunter leap doesn't
  398. 11:25do damage to you, and the stalkers have
  399. 11:26a lot of trouble dealing damage to you
  400. 11:28inside of the bubble, so it's just a fun
  401. 11:30thing to switch up with sometimes. I
  402. 11:31think one thing that I found interesting
  403. 11:33after playing the Gloom Strains was the
  404. 11:34Predator Strains was just like
  405. 11:36infinitely easier than it used to be. I
  406. 11:38think that it kind of took their
  407. 11:39identity away because of just how fast
  408. 11:41the Gloom Strain really is. If they're
  409. 11:42faster than the Predator Strains, so I
  410. 11:44think they probably need some more
  411. 11:45invisible enemies, but
  412. 11:47either way, the last strain we have to
  413. 11:49talk about is Rupture. And I'm going to
  414. 11:51be 200% real here, this subfaction is
  415. 11:54ass to play against. I don't think I've
  416. 11:55ever talked to anybody that's been
  417. 11:57excited to go play Rupture Strain. So
  418. 11:58we're locking in the most fun build and
  419. 12:01bringing it back, disposables, where
  420. 12:02you're just as disposable as your
  421. 12:04equipment. This is really just about
  422. 12:06making the most out of your time and
  423. 12:08just trying to have as much fun as
  424. 12:09possible playing against them. And to
  425. 12:11counter their faction mechanic, which
  426. 12:12you need to use an explosive to get them
  427. 12:14to unburrow from the ground, so the
  428. 12:15crossbow is literally the perfect weapon
  429. 12:17for doing that as a primary. It's
  430. 12:19honestly just the best all-around bug
  431. 12:20weapon. And pairing this with the Talon
  432. 12:22gives you the perfect quick-draw sidearm
  433. 12:23to deal with the armor value three
  434. 12:24warriors. Their heads and our front of
  435. 12:27their arms are unarmored compared to
  436. 12:29regular warriors, so having a
  437. 12:30penetration three weapon to be able to
  438. 12:31deal with them feels really good. I also
  439. 12:33think the bolt pistol is going to just
  440. 12:34be absolutely god-tier against them. I
  441. 12:37haven't gotten to try the bolt pistol
  442. 12:38against them because they haven't been
  443. 12:40on the map since we've gotten it, but it
  444. 12:41does have an explosion on shot, and I
  445. 12:44think it's obvious that it'll just
  446. 12:45completely obliterate them. So either
  447. 12:47sidearm here I think is a super safe
  448. 12:48lock-in. You'll just be able to blow
  449. 12:49them out. After that, I think taking a
  450. 12:52grenade for anti-tank or horde clear is
  451. 12:53honestly your choice. Jiggle low is the
  452. 12:55most fun, so that's all I lock versus
  453. 12:57this subfaction. Now, honestly, the
  454. 12:59meltaminds might have some pretty silly
  455. 13:01interactions with the burrowing, so
  456. 13:03probably try those. That's probably
  457. 13:05really fun. And for armor, heavy desert
  458. 13:07stormer always. That's like going to get
  459. 13:09the most value possible. I think even if
  460. 13:11you wear the medium here, it'll be fine,
  461. 13:12but they when the little bio spewers pop
  462. 13:14out of the ground, big bio spewers start
  463. 13:16spamming acid on you,
  464. 13:18it does quite a bit of damage, and
  465. 13:20reducing that as much as possible is
  466. 13:21really, really important. Now, as for
  467. 13:22our stratagem, we are going full
  468. 13:24disposable. Expendable napalm what you
  469. 13:26have horde clear that you need just by
  470. 13:27itself. And as you keep calling in more
  471. 13:29disposables, you'll just be littering
  472. 13:30the battlefield with all your junk.
  473. 13:32And then you can just keep cycling
  474. 13:34through everything that you need. Taking
  475. 13:36the leveler or missile silo depending on
  476. 13:37the vibe is all you really need for like
  477. 13:39massive amounts of anti-tank
  478. 13:42and horde clear. I was also using eights
  479. 13:44with this build for a really long time,
  480. 13:45but using the belt-fed grenade launcher
  481. 13:47as a disposable that you just abandon
  482. 13:49when you're done with it makes it way
  483. 13:50more fun to use when you don't really
  484. 13:52have to think about its ammo economy. Uh
  485. 13:54it also pops them out of the ground.
  486. 13:55It's just ridiculously good. Like you
  487. 13:56could just drop one and blow an entire
  488. 13:58breach out with it. And of course, the
  489. 13:59hellbomb backpack is just the run-in or
  490. 14:01a farm snap the entire screen and win.
  491. 14:04We can blitz rupture strain off of the
  492. 14:06map with this loadout and I don't see
  493. 14:08them improving this subfaction any way,
  494. 14:10shape, or form, or capacity. And when I
  495. 14:12don't like playing against something,
  496. 14:13but I'm forced to, I just try to make it
  497. 14:15as fun as possible. And this is my
  498. 14:17favorite loadout in the entire game. The
  499. 14:18disposables goes back a long ways, and I
  500. 14:20know that everybody uh in my community
  501. 14:22that plays it whenever we run a game of
  502. 14:24this just has amount of fun. Everybody's
  503. 14:26just laughing the entire time. So, I
  504. 14:28hope that that helped you enjoy the
  505. 14:29rupture strain. Now, finally, we do have
  506. 14:31one last thing to talk about, and that's
  507. 14:33monster hunting. In the last bug build
  508. 14:35guide, I said we wouldn't have to go
  509. 14:36back to a hive world that were at least
  510. 14:37I didn't think we were going to have to.
  511. 14:39And then the next day, they sent us to
  512. 14:41what? So, that was
  513. 14:43super sick. Anyways, uh we talked a
  514. 14:45little earlier about how the emancipator
  515. 14:47exosuit hard counters megadeths,
  516. 14:48megabases, caves, and stuff like that. I
  517. 14:50think it's an auto walk of your own a
  518. 14:52hive world because it absolutely
  519. 14:53decimates
  520. 14:55all of the cave systems. And once you
  521. 14:57break the plate off of a hive lord, it
  522. 14:59rips its health to pieces. But if you do
  523. 15:00run this full build on the hive world,
  524. 15:02you won't need to use it for the hive
  525. 15:03lord specifically. It's just a nice
  526. 15:05backup to have. And if you just want to
  527. 15:06like power spike blow its health out, it
  528. 15:08just feels really good to use. I also
  529. 15:10really like running dash strike and
  530. 15:11rocket sentry or some kind of mass horde
  531. 15:13removal just to deal with whatever's
  532. 15:14coming out of bug breaches. But if you
  533. 15:15feel like you have that under control,
  534. 15:17then the rocket sentry is awesome for
  535. 15:18that, too. But our two main strat slots
  536. 15:20are very, very important if we're
  537. 15:22fighting a hive lord at all, and
  538. 15:23especially if we are on a hive world.
  539. 15:25The spear is going to be one, amazing
  540. 15:27for taking out bile dragons, but the
  541. 15:29most important thing that it does is it
  542. 15:31snaps a hive lord's armor plate off in
  543. 15:3313 shots. So, if four people run this,
  544. 15:36you can basically do this in one
  545. 15:38inflatable tube man phase if you get
  546. 15:40lucky, and if you don't get lucky,
  547. 15:42you're probably going to do it in two.
  548. 15:44Then after the plate's broken, you swap
  549. 15:45to the auto cannon, and when you're
  550. 15:47blasting into the hive lord because you
  551. 15:49can see the visceral decimation from the
  552. 15:51flat grounds of all of its guts just
  553. 15:54flying out. It's basically just one good
  554. 15:56flat backpack to drop it if all the
  555. 15:58shots blow up into it properly. So, if
  556. 16:00you do have to solo the hive lord for
  557. 16:02your team, you can very easily do it
  558. 16:04with between these two strats. I do know
  559. 16:05there is other ways you can do this with
  560. 16:07like galling broadsides and shraves. My
  561. 16:09shrave kept crashing into the hive lord
  562. 16:11and going on cool down, so that's what
  563. 16:12made me crash out and stop using it, but
  564. 16:14the reason I like this so much is
  565. 16:15because it's extremely consistent and
  566. 16:17very reliable when he's spam running
  567. 16:19away. Like if you've ever fought a hive
  568. 16:21lord, he's running away the majority of
  569. 16:22the time, popping up in the middle of
  570. 16:24nowhere, and this build lets you kill
  571. 16:26him even though he's completely like
  572. 16:28running away from you across the map.
  573. 16:30You don't have to play on the hive
  574. 16:31lord's terms, you're playing on your
  575. 16:32terms where you want to be. I think also
  576. 16:34with the new team load mechanics, you
  577. 16:36could very easily do a snap a hive lord
  578. 16:38very, very quickly. One big thing to
  579. 16:41notice, hive lord speed was made 100%
  580. 16:43acid with the mech update and the
  581. 16:45introduction of like the sport trainer
  582. 16:46or whatever, so heavy desert armor will
  583. 16:48keep you alive through the speeds very
  584. 16:49reliably. I think if you're just cave
  585. 16:51diving on a hive world, this loadout
  586. 16:52still probably holds up the best. But,
  587. 16:54if we're talking about taking down bile
  588. 16:55dragons specifically, I already talked
  589. 16:58about using the spear to take them down,
  590. 16:59it's very consistent, it's very good.
  591. 17:01But, the missile silo is the coolest way
  592. 17:02to do it. You can spin the missile with
  593. 17:04a little bit of practice, little flick
  594. 17:05of the wrist, and then pop. You're going
  595. 17:07to look cool, everybody's going to be
  596. 17:08like, "What the hell just happened?" and
  597. 17:10it looks awesome every single time. I
  598. 17:12also really don't like orbital railgun
  599. 17:14strike for this because for me it was
  600. 17:15prioritizing alpha commanders over the
  601. 17:17bio dragons and just zooming off in the
  602. 17:19middle of nowhere and not doing what I
  603. 17:20needed it to.
  604. 17:22And whenever something inconsistently
  605. 17:23doesn't do what I needed it to, I don't
  606. 17:25like using it that much. So, I'll just
  607. 17:28stick to the rule of cool and take him
  608. 17:29down with the missile silo. Now, finally
  609. 17:31we have to talk about boosters. Not too
  610. 17:32much has changed here. Vitality is still
  611. 17:34hits very important break points for
  612. 17:36keeping you alive and the game is kind
  613. 17:37of just unplayable without the stamina
  614. 17:39booster. Help on space optimization is
  615. 17:41also just mandatory. Finally, I think
  616. 17:43you should always run muscle
  617. 17:44enhancement. You're always running
  618. 17:45through something that's like kind of
  619. 17:46annoying slowing your character down and
  620. 17:48having the terrain not do that or be a
  621. 17:50problem just makes everything feel way
  622. 17:51better to play. On top of that, the main
  623. 17:53reason that you want to run this
  624. 17:54specifically against high lords is the
  625. 17:56shock waves from when they're causing
  626. 17:58their earthquakes don't slow you anymore
  627. 18:00when you have this. So, you never ever
  628. 18:02get turbo slowed and it makes it a
  629. 18:03mandatory lock in for me on high worlds
  630. 18:05because
  631. 18:06you don't get shamu'd nearly as often.
  632. 18:09Also, do know experimental infusion does
  633. 18:10get quite a bit of value for the
  634. 18:11movement speed and damage reduction, but
  635. 18:13I really don't like the swing mechanics
  636. 18:15in this game and it adds quite a bit of
  637. 18:16weapon sway. I think it was like 25% or
  638. 18:18something. So, I just don't run it at
  639. 18:20all anymore because you have to stem
  640. 18:21basically every point of damage that you
  641. 18:23take and I would rather have my weapons
  642. 18:24be way more accurate. Anyways, if you
  643. 18:26have anything cool you want me to run or
  644. 18:27try out, let me know. I usually lock in
  645. 18:29whatever people ask for when I'm
  646. 18:31streaming and then it's always fun
  647. 18:32hearing and trying all the combos you
  648. 18:34guys use. And as always, if the video
  649. 18:36helped you out or you liked it, I would
  650. 18:37appreciate if you subscribed, liked, and
  651. 18:38hyped it. Anyways, GG's guys. Have a
  652. 18:40great night. There's one way to do this.
  653. 18:42Like that.
  654. 18:43>> I agree.
  655. 18:43>> Holy [ __ ] Holy [ __ ]
  656. 18:46Salute gentlemanly gaming. Holy [ __ ]
  657. 18:50>> gosh.
  658. 18:52>> You're not him. You're not him.
  659. 18:55Neither are you, [ __ ] Holy [ __ ] That
  660. 18:58guy
  661. 18:59>> [laughter]
  662. 19:05>> Back up.
  663. 19:05>> Something's wrong with my FRB.
  664. 19:07>> Oh, yeah.
  665. 19:07>> It's mine.
  666. 19:08>> Oh, [ __ ]
  667. 19:09It's not It's not [laughter] mine.
  668. 19:11>> It's not mine.

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