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Un SENTIMENT que J'AVAIS OUBLIÉ... - TEST The Legend of Zelda Ocarina of Time Switch 2 Remake Review — Transcript

by Marty Japan · 7,186 words · 1,230 segments · language en · Watch on YouTube

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  1. 0:00Melancholy.
  2. 0:03This game made me feel a sense of
  3. 0:05melancholy, somewhere between sadness,
  4. 0:08poetry, and a touch of depression—
  5. 0:11really.
  6. 0:13And it's been years and years since I’ve
  7. 0:15felt that for a production.
  8. 0:18There are two Zeldas that manage to make
  9. 0:21me feel this a little bit: Ocarina of
  10. 0:23Time and A Link to the Past.
  11. 0:26The two games that truly manage to touch
  12. 0:29me.
  13. 0:31With this remake, I wasn't expecting
  14. 0:33such a well-mastered game.
  15. 0:36I'm talking about the overall experience
  16. 0:37, mind you, because this game clearly
  17. 0:39has flaws; it has a lot of them.
  18. 0:41But beyond that, the experience is such
  19. 0:44that all those flaws are veiled by magic
  20. 0:47.
  21. 0:50There’s a kind of melancholy that sets
  22. 0:52in—pardon me—a melancholy that sets in
  23. 0:54as the adventure unfolds.
  24. 0:57And frankly, I'll tell you, I would have
  25. 1:01liked to have my memories wiped, to have
  26. 1:04my brain rebooted, just to rediscover
  27. 1:07the game from this perspective.
  28. 1:12But really, a facet pushed even further
  29. 1:15into poetry and presentation, with an
  30. 1:18art direction that charms, and above all
  31. 1:21, they understood one thing: that the
  32. 1:24music is important and must match the
  33. 1:27visuals, match the emotion, match what
  34. 1:30is really happening during a sequence,
  35. 1:33and so on.
  36. 1:35There needs to be a union, a kind of
  37. 1:37harmony between the image, the sound,
  38. 1:39and the story. Ocarina of Time—we know
  39. 1:42the game by heart, we know it by heart.
  40. 1:46Except that here, it has been elevated
  41. 1:47in a way that makes this very feeling—
  42. 1:49this melancholy—well, I had forgotten it
  43. 1:51.
  44. 1:53It's crazy.
  45. 1:55So I’m going to share my impressions of
  46. 1:57the remake of The Legend of Zelda:
  47. 2:00Ocarina of Time on Nintendo Switch 2.
  48. 2:02There is a lot to cover. So sit back,
  49. 2:05put me in the background, and just
  50. 2:08listen. We're going to take it nice and
  51. 2:10easy.
  52. 2:11I'm going to list what I enjoyed and
  53. 2:13what I hated, because there are flaws,
  54. 2:15especially on the visual side.
  55. 2:18There are some little hiccups.
  56. 2:21But overall, for me, it deserves its
  57. 2:24score—an extremely high score—because in
  58. 2:27the end, when you put down the
  59. 2:29controller and you have that feeling,
  60. 2:32beyond just melancholy—not nostalgia,
  61. 2:35but almost, I don't know, sadness—of
  62. 2:38wanting to move on, yet it's forced upon
  63. 2:41you because, when "The End" appears, all
  64. 2:44you want to do is start over. You want
  65. 2:47to go back?
  66. 2:48Well, it deserves its score.
  67. 2:50It totally deserves its score.
  68. 2:53Ladies and gentlemen, I'll stop talking
  69. 2:55now, and let's get into my impressions
  70. 2:57of The Legend of Zelda: Ocarina of Time
  71. 2:59on Nintendo Switch.
  72. 3:26Alright, Martial from the path sharing
  73. 3:27his impressions with us. I'm shaking his
  74. 3:29hand. There we go, live.
  75. 3:32Reviewing The Legend of Zelda: Ocarina
  76. 3:34of Time. A sumptuous remake on Switch 2
  77. 3:36that really taps into nostalgia.
  78. 3:39Hyrule has never looked so resplendent.
  79. 3:43Released in 1998 on Nintendo 64.
  80. 3:49It's crazy.
  81. 3:501998 is my favorite year. The World Cup
  82. 3:54, extraordinary games, Resident Evil 2,
  83. 3:57memories with my mother.
  84. 3:59Anyway, I it really is my favorite year
  85. 4:03. I could make a video about it one day
  86. 4:06, I think, to tell you why it’s my
  87. 4:08favorite year in entertainment, cinema,
  88. 4:11and music. It is just a crazy year.
  89. 4:14Be that as it may, released in 1998 on
  90. 4:16Nintendo 64, The Legend of Zelda:
  91. 4:18Ocarina of Time left its mark on a whole
  92. 4:20generation of players and remains one of
  93. 4:22the most iconic episodes of the saga to
  94. 4:24this day.
  95. 4:26Today, when someone talks about The
  96. 4:28Legend of Zelda, they often talk about
  97. 4:30Ocarina of Time.
  98. 4:32It's not my favorite, clearly not.
  99. 4:35Yes, it left a lasting impression. Yes,
  100. 4:37back in '98, little Marti was amazed by
  101. 4:41what he saw, but it's not my favorite.
  102. 4:46With this new version destined for the
  103. 4:49Switch 2, Big N gives its masterpiece a
  104. 4:52real visual facelift, an orchestrated
  105. 4:55soundtrack, and much more modern
  106. 4:57controls.
  107. 4:59As for the soundtrack, there are even
  108. 5:02new notes, new melodies, music that
  109. 5:05captures the vibe of Ocarina of Time
  110. 5:07mixed with cinematics.
  111. 5:11Just talking about it gives me
  112. 5:12goosebumps.
  113. 5:15We join Link, a young hero who left the
  114. 5:17Kokiri Forest to save the kingdom of
  115. 5:19Hyrule from a terrible threat in an
  116. 5:21adventure that spans ages and cleverly
  117. 5:23plays with time.
  118. 5:25While the plot and the general structure
  119. 5:27remain faithful to the original work,
  120. 5:29the numerous improvements made to the
  121. 5:31gameplay experience considerably change
  122. 5:33the way we explore this universe.
  123. 5:36An ideal opportunity to rediscover a
  124. 5:38video game monument or to finally
  125. 5:41experience it in conditions worthy of
  126. 5:43modern machines.
  127. 5:45I told my daughter to stop.
  128. 5:48She had started the Nintendo 64 version
  129. 5:51because she’s curious, she kept hearing
  130. 5:53about it and so on.
  131. 5:56She is at uh Yes.
  132. 5:58There. Right when she’s about to pull
  133. 6:01the Master Sword in the Temple of Time,
  134. 6:04I tell her to stop.
  135. 6:06Honestly, I tell her stop because I want
  136. 6:09her to discover the game
  137. 6:12in a modern way.
  138. 6:14So, people will tell me "Yes, but it's
  139. 6:15good to show it to her.""I agree with
  140. 6:17you.""Do I really agree with you?" She
  141. 6:20said to me, "Are you sure, Dad?"
  142. 6:21I say yes yes yes, I really want her to
  143. 6:23play the game like this with the
  144. 6:25cutscenes, the immersion, the voice
  145. 6:27acting, the atmosphere, the visuals.
  146. 6:31I want her to get excited about modern
  147. 6:33consoles. It's her generation.
  148. 6:35In '98, it amazed us, but her, I see it
  149. 6:38of course, she likes it.
  150. 6:40But it's not the same feeling because we
  151. 6:43are in a generation where video games
  152. 6:45are overdeveloped with crazy graphics
  153. 6:47and so on.
  154. 6:49And she told me herself, "I'll go back
  155. 6:51to the Nintendo 64 version later, okay,
  156. 6:53I trust you and so on."
  157. 6:55I really want her to discover this
  158. 6:57production with this rendering.
  159. 7:01That's to tell you how crazy it is. It
  160. 7:04blows your mind.
  161. 7:06Anyway, let's move on to the visual part
  162. 7:08.
  163. 7:17Let's start with what jumps out at you
  164. 7:19immediately. The art direction has been
  165. 7:22enhanced. The result is simply
  166. 7:24magnificent.
  167. 7:25The environments have gained in richness
  168. 7:27. The textures are much more detailed
  169. 7:29and every corner seems to have benefited
  170. 7:32from special attention.
  171. 7:34The temples, villages, and landscapes of
  172. 7:36Hyrule enjoy a new lease on life with an
  173. 7:38impressive amount of small details that
  174. 7:40give more character to this universe.
  175. 7:43The lighting effects are particularly
  176. 7:46successful to the point that we
  177. 7:48sometimes take the time to simply stop
  178. 7:50and admire the scenery. That's something
  179. 7:53I often do in video games. I want to
  180. 7:55look at the environments. I want to look
  181. 7:57into the distance. I want to see what's
  182. 7:58happening. Is it alive? Is there
  183. 8:00wildlife? Is there flora? Does it move?
  184. 8:03Because it's animated and this game
  185. 8:05really treats us, really treats us
  186. 8:07visually, it's insane.
  187. 8:10They added lots of little details to
  188. 8:12Hyrule Field, little streams, little
  189. 8:15birds, butterflies, the grass moving in
  190. 8:17the wind, that kind of thing, and it
  191. 8:20works.
  192. 8:21When I talk about the lights too, well,
  193. 8:23the little life fairy delicately
  194. 8:25illuminates the areas plunged into
  195. 8:26darkness.
  196. 8:28There are some slightly dark moments in
  197. 8:30the game and you have the little fairy
  198. 8:31circling around you, and you have this
  199. 8:33little slightly reassuring light in an
  200. 8:35area where you feel something is about
  201. 8:36to happen.
  202. 8:38I find it well-executed, and that's why
  203. 8:41I want my daughter to play the game
  204. 8:43under these conditions, because there's
  205. 8:46an extra little something visually that
  206. 8:48gives you a sense of comfort.
  207. 8:50I think that's the word.
  208. 8:53And I promise you, seeing the little
  209. 8:55Navi spinning around with the light
  210. 8:56passing from one side to the other,
  211. 8:58reflecting on the wall and so on, well,
  212. 9:00it adds a little something extra.
  213. 9:03When it's handled well—and it’s
  214. 9:05well-made here—well, it just works.
  215. 9:07While the bluish glow of our charged
  216. 9:09blade illuminates the surroundings. I
  217. 9:11really enjoyed doing that so many times
  218. 9:13in little caves, things like that, and
  219. 9:14so on. Just charging the blade to
  220. 9:16slightly light up the area and see
  221. 9:18what's happening, because there are
  222. 9:20zones where it is extremely dark.
  223. 9:22There you go. And I, I, it’s amazing,
  224. 9:25it’s amazing.
  225. 9:28The lighting effects and particles bring
  226. 9:29a real magic to the whole experience.
  227. 9:32The work done on the environments isn't
  228. 9:34limited to just a simple fresh coat of
  229. 9:35paint, by the way.
  230. 9:37Certain areas have been densified,
  231. 9:39notably with new waterfalls and pools of
  232. 9:42water in Hyrule Field.
  233. 9:44Kakariko Village has been rearranged,
  234. 9:46and new elements allow for further
  235. 9:48exploration of certain sectors, like the
  236. 9:50grates and connections added to Goron
  237. 9:52Village or the Gerudo Fortress.
  238. 9:55The animations also benefit from this
  239. 9:57update, while the time that passes—
  240. 10:00continuously this time—helps make the
  241. 10:03kingdom feel more alive. Hyrule really
  242. 10:05gives the impression of being a world
  243. 10:08that exists independently of our
  244. 10:09movements.
  245. 10:12What they’ve done visually, they’ve
  246. 10:14brought this slightly realistic side,
  247. 10:15and personally, I appreciate it.
  248. 10:17The fog has been a subject of debate on
  249. 10:19social media.
  250. 10:20It didn't bother me at all; on the
  251. 10:22contrary, because you can really feel
  252. 10:24the humidity of the locations, and the
  253. 10:27damper it is, the denser the fog gets.
  254. 10:31It’s well-integrated.
  255. 10:33There you go, it's not always present;
  256. 10:35it depends on the forest, the humidity,
  257. 10:37and places like, for example, where the
  258. 10:39Zoras are, or the lake.
  259. 10:42Exactly, you really feel like you’re in
  260. 10:45a
  261. 10:47natural area in the end, and our
  262. 10:49movements—every step we take—actually
  263. 10:52make the fog dissipate accordingly, and
  264. 10:55it's super well-made.
  265. 11:00Now, I am obviously showing you the
  266. 11:03qualities here, undeniable qualities,
  267. 11:05and you've seen them through the
  268. 11:07trailers and so on.
  269. 11:10There are flaws, and we are going to
  270. 11:12talk about them. However, this idyllic
  271. 11:14picture must be qualified depending on
  272. 11:16the mode used.
  273. 11:18On a television, technical flaws are
  274. 11:20easier to notice, especially aliasing,
  275. 11:21which corresponds to the jagged "
  276. 11:23staircase" effects visible on the edges
  277. 11:25of objects and characters.
  278. 11:27Unfortunately, we see quite a lot of it
  279. 11:31.
  280. 11:33We also note some popping and clipping
  281. 11:35issues when elements of the scenery
  282. 11:37appear abruptly.
  283. 11:39uh, on the screen as we move forward or
  284. 11:42when textures load to display more
  285. 11:44detail.
  286. 11:46So you will see it in the game.
  287. 11:49When you walk around, poof, a small
  288. 11:51element appears, poof, a texture that is
  289. 11:54a bit sharper, a bit flashier, and so on
  290. 11:57.
  291. 11:59So they want to push the concept of "we
  292. 12:01put a lot of things on screen, we bring
  293. 12:04this photorealistic side," but
  294. 12:05unfortunately we work according to our
  295. 12:08hardware.
  296. 12:09We still want to dazzle you, but we
  297. 12:11can't go any further because the
  298. 12:14hardware doesn't allow it.
  299. 12:16I really feel it, but it remains very
  300. 12:19pretty.
  301. 12:20Furthermore, the density of certain
  302. 12:23foliage and certain clumps of grass can
  303. 12:25seem strange. Let me start over.
  304. 12:27Furthermore, the density of certain
  305. 12:29foliage and certain clumps of grass can
  306. 12:30seem strange.
  307. 12:32And I put in parentheses: because of the
  308. 12:34resolution or FSR.
  309. 12:36I think it's more likely because of FSR
  310. 12:37. There you go, for those who don't know
  311. 12:39, it's a technology that improves the
  312. 12:41image, upscales the resolution, and
  313. 12:42improves the frame rate.
  314. 12:44The problem with using this type of
  315. 12:46technology is that it can bring a
  316. 12:48slightly messy look to the image. That's
  317. 12:51what I feel.
  318. 12:52Being used to the PC world now, as I've
  319. 12:54been playing on PC for X years now.
  320. 12:56When you activate these kinds of things
  321. 12:58, well yes, the image is less flashy and
  322. 12:59less sharp.
  323. 13:00For example, if you look at the ground,
  324. 13:02you will see some foliage moving, etc.,
  325. 13:04but from time to time, you get the
  326. 13:06impression it's a bit blurry, a bit, a
  327. 13:08bit strange. There it is. And I think
  328. 13:10it's due to FSR. If there's no FSR, then
  329. 13:13it's the resolution. It's just not
  330. 13:14possible otherwise.
  331. 13:16In short, this can give a slightly
  332. 13:19smudged look; nothing dramatic, but
  333. 13:21these small imperfections stand out more
  334. 13:24on a large screen.
  335. 13:25So, I specify, in TV mode. Look at this
  336. 13:28absolutely crazy image.
  337. 13:30However, in handheld mode, the results
  338. 13:33are much more flattering.
  339. 13:36The image looks sharper, more vibrant,
  340. 13:38and the defects mentioned previously
  341. 13:39become much less perceptible, especially
  342. 13:41the aliasing.
  343. 13:43And that is normal. Why?
  344. 13:45Well, the screen size, you see, the
  345. 13:47smallness of the screen almost acts as a
  346. 13:50particularly effective beauty filter.
  347. 13:53Yes, it works.
  348. 13:56In both configurations, the game runs at
  349. 13:59around 60 frames per second, offering
  350. 14:01very welcome fluidity. Movement is
  351. 14:03pleasant, animations benefit from this
  352. 14:05stability, and we find a level of
  353. 14:07comfort perfectly suited to this new
  354. 14:09version.
  355. 14:10Another particularly welcome improvement
  356. 14:12is that time now flows continuously,
  357. 14:15including inside villages and buildings
  358. 14:17.
  359. 14:18Transitions have also been overhauled in
  360. 14:20several areas, and that is a joy.
  361. 14:24That is a joy. Transitions, for example
  362. 14:27, when I'm on Hyrule Field, I can go to
  363. 14:30Lon Lon Ranch without any issues,
  364. 14:32without cutaways or loading screens,
  365. 14:34including the lake nearby.
  366. 14:36I can go there.
  367. 14:38There you go. And there are many things
  368. 14:40like that.
  369. 14:43Even in the Citadel, I can enter shops
  370. 14:45without any issues, without cutaways,
  371. 14:47without a black screen, and I love that
  372. 14:48.
  373. 14:50Certain areas are now connected without
  374. 14:53black screens or loading, notably Hyrule
  375. 14:55Field, Lon Lon Ranch, and Lake Hylia.
  376. 14:57There you go, these three sectors are
  377. 14:59connected.
  378. 15:00Even when we enter a house or a shop,
  379. 15:02the experience proves to be much more
  380. 15:04fluid.
  381. 15:05These small changes provide a welcome
  382. 15:07continuity to exploration and
  383. 15:09significantly strengthen immersion.
  384. 15:19The gameplay. Come on, let's look into
  385. 15:21it.
  386. 15:23Link has finally taken some lessons in
  387. 15:25modernity, and I’m telling you, it feels
  388. 15:28good.
  389. 15:30Whether you like it or not, the 1998
  390. 15:33gameplay is extremely rigid.
  391. 15:36If you defend the '98 gameplay, it's
  392. 15:39really just nostalgia talking.
  393. 15:41Because between the targeting, the
  394. 15:44camera, and the fact that you can't jump
  395. 15:48, it's...it's heavy.
  396. 15:50It's very heavy, and we remember it.
  397. 15:53Well, I remember it. It's not nostalgia
  398. 15:56that's going to cloud my brain here.
  399. 15:58Truly, the first time I played Ocarina
  400. 16:01of Time in my room, quietly in the dark
  401. 16:04, it took me a while to adjust to
  402. 16:06understand the controls.
  403. 16:09Link not jumping, it’s done
  404. 16:12automatically. The camera being a bit
  405. 16:14stuck from time to time.
  406. 16:15At the beginning, you struggle. I'm
  407. 16:17sorry, you struggle, and I see it today
  408. 16:19with my daughter.
  409. 16:20When she started the adventure, I felt
  410. 16:22like I was seeing myself, actually.
  411. 16:25I really feel like I'm seeing myself.
  412. 16:27So yes, modernizing the gameplay is
  413. 16:30something to be appreciated.
  414. 16:32Having this freedom in the controls is
  415. 16:35what we've always wanted in the end.
  416. 16:39If the graphics impress. The controls
  417. 16:41likely constitute one of the most
  418. 16:43important evolutions of this version.
  419. 16:46Our hero finally benefits from controls
  420. 16:48adapted to current standards. without
  421. 16:50however denying the identity of his
  422. 16:51original adventure.
  423. 16:53The free camera is pleasant to use and
  424. 16:56the button for jumping manually truly
  425. 16:58changes the way you approach movement.
  426. 17:01I tell you, even there, I had a hard
  427. 17:03time getting used to it. Why?
  428. 17:06Because precisely, I was conditioned to
  429. 17:08play a character that jumps
  430. 17:11automatically. I fell I don't know how
  431. 17:14many times.
  432. 17:16There you go, it's muscle memory.
  433. 17:19uh from a cliff, from a platform,
  434. 17:20etcetera because I forgot to press the
  435. 17:23jump button.
  436. 17:24It drove me crazy.
  437. 17:27And yet this jump button, frankly it's a
  438. 17:29joy for many things.
  439. 17:34Gone are the days when you had to rely
  440. 17:36solely on rolls to move a little faster
  441. 17:38; Link can now sprint, which makes long
  442. 17:41traversals much less laborious.
  443. 17:43And yes, right?
  444. 17:45Ah well, the little trick, we all knew
  445. 17:46it, didn't we. You had to do rolls back
  446. 17:49then to move very fast and get from one
  447. 17:51area to another when you didn't have
  448. 17:54Epona. Of course.
  449. 17:56Here Nintendo understood very well and
  450. 17:59listened to the community. We are going
  451. 18:01to bring a button.
  452. 18:03You hold it down and you run. However,
  453. 18:06what I would have liked is to add that
  454. 18:09button to the left joystick as well.
  455. 18:13You press once and the character runs.
  456. 18:16No, because here, you are forced to
  457. 18:18press A all the time, all the time, all
  458. 18:21the time to run, well, sprint.
  459. 18:23And it's annoying.
  460. 18:25It's annoying. Why not put it directly
  461. 18:27on the key, well, the joystick?
  462. 18:29There you go.
  463. 18:30Maybe the developers thought that it...
  464. 18:32Well, maybe there are old-timers who
  465. 18:34still prefer to run quietly, without
  466. 18:36really pressing the button, etcetera.
  467. 18:39But in the end, no, it's a very welcome
  468. 18:42control and it should have been, once
  469. 18:45again, included in the left joystick.
  470. 18:49You press once and then he sprints all
  471. 18:52the time. Period.
  472. 18:54I find it a pity. Well, afterwards you
  473. 18:56get used to it. You keep holding down
  474. 18:57the A button, you dash and that's it.
  475. 19:00These additions may seem obvious today,
  476. 19:02but they truly transform the comfort of
  477. 19:04the game entirely.
  478. 19:07The inventory also benefits from nice
  479. 19:09modernizations with a quick item
  480. 19:11scrolling system that avoids multiplying
  481. 19:13pauses and menu manipulations.
  482. 19:16like in Breath of the Wild, I could have
  483. 19:18added that.
  484. 19:20So we really have a menu like in Breath
  485. 19:22of the Wild, Tears of the Kingdom, a
  486. 19:24straight, squared-off menu, and it works
  487. 19:26.
  488. 19:28Uh, another thing, the iron boots and
  489. 19:31hover boots can be assigned to the d-pad
  490. 19:34shortcut to be equipped or removed
  491. 19:36instantly.
  492. 19:38So look at this image on the left side,
  493. 19:39we have the directional pad.
  494. 19:41So you can put the hover boots, the iron
  495. 19:44boots. On top, you put—well, it’s no
  496. 19:47longer called the Lens of Truth but the
  497. 19:50Glasses of Truth. It’s been changed.
  498. 19:53So on top you put either masks or
  499. 19:55glasses, and on the bottom, the boots.
  500. 19:57There you go, and it's a joy, I'm
  501. 20:00telling you. It’s a joy.
  502. 20:03So the Lens of Truth has also been
  503. 20:05redesigned as glasses that can be
  504. 20:07assigned to a shortcut with a rather
  505. 20:09nice eye-opening visual effect.
  506. 20:12Very clean.
  507. 20:13Another small improvement: moving
  508. 20:15underwater with the iron boots is now
  509. 20:17less tedious.
  510. 20:18Ah, that feels so good. Especially the
  511. 20:20Water Temple.
  512. 20:22So instead of moving forward,
  513. 20:26Link walks faster. Ta-da-da, and
  514. 20:28thankfully so.
  515. 20:30And it feels great.
  516. 20:32And we move forward, there you go, with
  517. 20:35better fluidity. This is the kind of
  518. 20:37thing we want.
  519. 20:39Everything is designed to limit
  520. 20:41interruptions and make the adventure
  521. 20:43more dynamic.
  522. 20:45And it feels great.
  523. 20:47The Switch 2’s gyroscope is another
  524. 20:49excellent surprise.
  525. 20:52That also feels great. Aiming becomes
  526. 20:54particularly precise and we quickly take
  527. 20:56a liking to this way of controlling our
  528. 20:58movements. Whether with the slingshot or
  529. 21:01the bow, the adjustments are intuitive
  530. 21:03and pleasant.
  531. 21:04Veterans of the old versions should
  532. 21:06appreciate this increased comfort, while
  533. 21:08newcomers will benefit from more
  534. 21:10accessible controls.
  535. 21:12There you go, even the shooting
  536. 21:14challenges gain in fluidity, to the
  537. 21:15dismay of the merchants who were hoping
  538. 21:17to extract a few more rupees from us.
  539. 21:21Well yes, there are mini-games in the
  540. 21:23game.
  541. 21:24We’re thinking of the games with the
  542. 21:26slingshot, the bow, and so on.
  543. 21:29So yes, it brings better comfort in
  544. 21:32terms of handling.
  545. 21:35The console also puts its microphone to
  546. 21:37good use.
  547. 21:38It is now possible to play Ocarina
  548. 21:41melodies by humming directly into it or
  549. 21:43even by using a real instrument.
  550. 21:46I found that funny.
  551. 21:49Though, I think it’s a feature meant for
  552. 21:53kids because, yes, it’s well-suited for
  553. 21:56that.
  554. 21:57I can hardly see myself continuing the
  555. 21:59adventure like that. Oh my, it’s every 3
  556. 22:03seconds.
  557. 22:07No, you try it once, it’s funny. You
  558. 22:10whistle, and it works. It works. The
  559. 22:13thing understands everything, it detects
  560. 22:14everything, it works. Okay, but you go
  561. 22:16back to the buttons very quickly. Kids,
  562. 22:18on the other hand, are really going to
  563. 22:20love it, either with the ocarina sold
  564. 22:23separately or by using a real ocarina.
  565. 22:26Uh, for those who have one at home, just
  566. 22:29try by whistling, singing, or humming
  567. 22:31along.
  568. 22:32There you go, it works, the kids are
  569. 22:34going to love it.
  570. 22:36Obviously, I tried it, I'm telling you,
  571. 22:38I tried it, it works and I found it fun
  572. 22:40, but after a while I switched back to
  573. 22:41the classic controls, that'll do.
  574. 22:43Thanks, goodbye.
  575. 22:46Anyway, Link visually adjusts his finger
  576. 22:49positions on his ocarina while Navi
  577. 22:51performs a little choreography dedicated
  578. 22:54to each melody.
  579. 22:56It's true that the finger placement,
  580. 22:58well, everything was thought out to have
  581. 23:00a beautiful animation on screen and it's
  582. 23:02great. A fun feature that cleverly
  583. 23:04exploits the machine's capabilities.
  584. 23:08We almost want to dig out our old
  585. 23:09instruments, provided we don't scare off
  586. 23:11the neighbors.
  587. 23:13I wrote this sentence because I remember
  588. 23:16making an ocarina, uh, what do you call
  589. 23:19it?
  590. 23:20Out of clay.
  591. 23:22Oh boy, I don't even remember that you
  592. 23:24heat up in the oven.
  593. 23:26I made an ocarina. Well, it didn't work
  594. 23:27.
  595. 23:30But hey, I did make one.
  596. 23:33Finally, those who might have lost track
  597. 23:35of their journey can check the timeline
  598. 23:37.
  599. 23:38And that's also a welcome idea because
  600. 23:40in Ocarina of Time, if you leave it for
  601. 23:43a week, where was I?
  602. 23:46But really, the '98 game, when you're in
  603. 23:48school, I only played on weekends
  604. 23:50because my mother only allowed games
  605. 23:52then, not during the week, just on
  606. 23:53weekends.
  607. 23:55Wait, where was I?
  608. 23:58So yes, this new tool is well
  609. 24:00implemented.
  610. 24:02It summarizes progress, current
  611. 24:04objectives, and the major milestones of
  612. 24:06the adventure. Everything is presented
  613. 24:09through a large tapestry retracing
  614. 24:11Link's adventures.
  615. 24:13A welcome aid for resuming a game after
  616. 24:16several days away or for remembering the
  617. 24:19next destination when our memory starts
  618. 24:22acting up.
  619. 24:24Not everything is perfect, however. The
  620. 24:26controls on Epona's back remain just as
  621. 24:28clunky and unpleasant as ever. But what
  622. 24:30have you done?
  623. 24:32What have you done?
  624. 24:34They kept the exact same controls with
  625. 24:37Epona.
  626. 24:38Back then, it was already clunky and
  627. 24:40annoying. But when you have the horse
  628. 24:42heading toward a wall and you try to
  629. 24:44turn right, and it just gets stuck, it
  630. 24:46does...
  631. 24:48I'm just trying to go back a little bit
  632. 24:50. Ah, you just want to scream.
  633. 24:53I think they could update that.
  634. 24:57I think people are going to complain,
  635. 24:59and they'll release an update later to
  636. 25:01make the horse controls a bit more fluid
  637. 25:03.
  638. 25:04I hope so, because it's very heavy, very
  639. 25:07heavy.
  640. 25:09We would have appreciated it if this
  641. 25:11part had received the same modernization
  642. 25:13work as the rest of the adventure.
  643. 25:16They changed everything except that.
  644. 25:20I don't understand.
  645. 25:22It's a shame to keep such clunky
  646. 25:24controls when so many other aspects have
  647. 25:26been improved.
  648. 25:29They changed everything except for
  649. 25:34this.
  650. 25:36I'm telling you, it's just heavy.
  651. 25:46Story, length, and soundtrack.
  652. 25:49So, we’re going to talk about all that
  653. 25:51nicely.
  654. 25:53So, a melody that crosses generations.
  655. 25:55Yes, something rather funny.
  656. 25:58My daughter, who had never played
  657. 26:00Ocarina of Time—obviously with a dad who
  658. 26:02loves the franchise—she already knew the
  659. 26:04tunes. The melodies literally cross
  660. 26:06through.
  661. 26:07The ages are also included in recent
  662. 26:11games.
  663. 26:12With remixes, new notes, and so on, but
  664. 26:15the tones are still there.
  665. 26:18And I think Ocarina of Time was a great
  666. 26:20foundation for all the subsequent ones
  667. 26:22in terms of music.
  668. 26:24For the rest, we find exactly the great
  669. 26:26adventure that marked the history of the
  670. 26:28saga. Link’s journey keeps its structure
  671. 26:30, its characters, its dungeons, and its
  672. 26:32puzzles. Now, the puzzles have been
  673. 26:34modified for many things.
  674. 26:36Basically, to try to bring something
  675. 26:38fresh, new, and original.
  676. 26:41They removed the somewhat clunky puzzles
  677. 26:42from back then and replaced them with
  678. 26:44stuff that's a bit more accessible,
  679. 26:46let's put it that way.
  680. 26:49What was annoying back then isn't
  681. 26:51anymore, and I personally prefer it that
  682. 26:55way.
  683. 26:56Fans of the original episode will
  684. 26:58happily rediscover the iconic locations
  685. 27:01of the kingdom of Hyrule, while new
  686. 27:03players will be able to discover an
  687. 27:05adventure that largely helped shape the
  688. 27:073D action-adventure game.
  689. 27:09It was a foundation, really, for video
  690. 27:11games.
  691. 27:12The dungeons in particular retain that
  692. 27:15ingenious construction that pushes us to
  693. 27:17observe the surroundings, understand
  694. 27:19their architecture, and intelligently
  695. 27:21use the items recovered as we progress.
  696. 27:25So that hasn't changed.
  697. 27:27It really is globally the same game.
  698. 27:33But regarding content, one new feature
  699. 27:36deserves to be highlighted anyway. The
  700. 27:40monster amphitheater. It's actually nice
  701. 27:42. It's nice. What is it?
  702. 27:45Well, this new area gathers the statues
  703. 27:47of the enemies and bosses we have
  704. 27:49defeated.
  705. 27:51We can thus examine their models and
  706. 27:53replay the boss battles at will.
  707. 27:56A nice little touch for combat fans and
  708. 27:58those who wish to revisit certain
  709. 28:00memorable confrontations.
  710. 28:02So, you know that when you go back into
  711. 28:04a temple, originally, you can't fight
  712. 28:05the boss again.
  713. 28:07Well here, they made a system where you
  714. 28:09can return a bit during these battles,
  715. 28:11and there's a scoring aspect with the
  716. 28:14timer and everything that goes with it.
  717. 28:18There you go, it's nice, but that's
  718. 28:19where I'm getting at.
  719. 28:20Exactly.
  720. 28:22On the other hand, we regret the absence
  721. 28:24of any real novelty related to the story
  722. 28:27.
  723. 28:29The map remains fundamentally identical
  724. 28:32, and no new location, no uncharted area
  725. 28:35, nor any expansion extends the
  726. 28:37adventure.
  727. 28:39Nothing.
  728. 28:41Everything is the same. Everything is
  729. 28:43the same in the layout of Hyrule.
  730. 28:47But you might think, maybe they'll add a
  731. 28:49new location.
  732. 28:51They went with a remake. It's great.
  733. 28:53Maybe there are ideas abandoned in '98
  734. 28:55that they can include in this game.
  735. 28:58Zip.
  736. 29:00After having finished the game 100%.
  737. 29:02I have all the hearts.
  738. 29:03I have all the hearts. I have—I have
  739. 29:05everything. I have everything. I have
  740. 29:06all the Gold Skulltulas. I have—I have
  741. 29:08everything.
  742. 29:10We would have liked to discover an
  743. 29:11additional bonus storyline.
  744. 29:13I would have really loved that.
  745. 29:16For those who go through the trouble of
  746. 29:18getting everything, arriving at the end
  747. 29:19, once the credits roll, adding a little
  748. 29:20something extra.
  749. 29:23You see, there's not even the Master
  750. 29:25Quest, there's not even that.
  751. 29:30It's really just the same game but
  752. 29:32prettier, a remake actually. A remake.
  753. 29:35I'm going to tell you something
  754. 29:36regarding remakes.
  755. 29:38With remakes, every time we have a
  756. 29:41divided community, players totally
  757. 29:44divided.
  758. 29:46By that, I mean there are people who
  759. 29:48expect a game that is reworked in a
  760. 29:50certain way, keeping the base game in
  761. 29:53terms of adventure and exploration, but
  762. 29:55with quite a bit of difference, quite a
  763. 29:58bit of change.
  764. 29:59I'll take Resident Evil 2 as an example
  765. 30:01.
  766. 30:01I know the game by heart, the '98 game,
  767. 30:04I know it by heart.
  768. 30:06But with the remake, I was surprised to
  769. 30:08rediscover things and areas.
  770. 30:11The work was redone on many things, even
  771. 30:13in terms of the scenario, and that's
  772. 30:15pleasing.
  773. 30:17Final Fantasy 7's remake as well, they
  774. 30:19changed a lot of things, and we aren't
  775. 30:21looking at a copy-paste of the games of
  776. 30:23yore.
  777. 30:24And on the other side, we have a
  778. 30:26community that complains about Final
  779. 30:28Fantasy 7, for example, and who really
  780. 30:31want a copy-paste but with modernized
  781. 30:33graphics. So no matter what, one way or
  782. 30:36the other, we will never manage to
  783. 30:38satisfy people when proposing remakes.
  784. 30:40There you go, either a remake with
  785. 30:43differences, or a copy-paste remake.
  786. 30:47This Zelda is a carbon-copy remake in
  787. 30:49terms of progression, story, and
  788. 30:51experience; it’s truly a carbon-copy
  789. 30:54remake.
  790. 30:56So it’s going to satisfy a whole segment
  791. 30:57of players.
  792. 30:59Usually, I’m the type who likes new
  793. 31:01features, having extra content, and so
  794. 31:04on.
  795. 31:05Nintendo doesn't want to take risks;
  796. 31:07they want to keep the Ocarina of Time
  797. 31:10story as is and bring it to old players
  798. 31:13, but also to the new generation.
  799. 31:16It works. Usually, once again, I’m the
  800. 31:19type who wants them to change quite a
  801. 31:21few things, but here I have nothing to
  802. 31:23say.
  803. 31:26I mean, it’s a beautiful remake, a
  804. 31:29well-thought-out remake that keeps
  805. 31:31exactly the same story, but a story that
  806. 31:34has been visualized and elevated with
  807. 31:36cinematics and voice acting, and it
  808. 31:39works, it really works.
  809. 31:43However, what I would have liked, once
  810. 31:46the credits rolled, is to have an extra
  811. 31:49mode or something, maybe an idea
  812. 31:52abandoned in '98.
  813. 31:56You see it in the early trailers, for
  814. 31:58example, in the first Ocarina of Time
  815. 32:01trailers from 1998, excuse me, you see
  816. 32:03Link getting the Triforce.
  817. 32:06Why not make a little extra mode with
  818. 32:09abandoned ideas, you know, with
  819. 32:11modernized graphics, with a separate
  820. 32:14sequence?
  821. 32:16That would have been really cool.
  822. 32:19Really cool.
  823. 32:21And on the other hand, the Master Quest
  824. 32:22, I think people are going to complain.
  825. 32:24Why not include it? That, I don't
  826. 32:25understand.
  827. 32:26But regardless, I find it a shame not to
  828. 32:28bring something extra to the table. So
  829. 32:30yes, you’re going to tell me there’s the
  830. 32:32amphitheater. OK, the amphitheater is a
  831. 32:34very good idea. The monster amphitheater
  832. 32:36, going back to smash some monsters.
  833. 32:39But I wanted that little something new,
  834. 32:41because in the end, you’re just hitting
  835. 32:42monsters you’ve already defeated in the
  836. 32:44game.
  837. 32:45I wanted that little something like, I
  838. 32:47don't know, a hidden cave somewhere that
  839. 32:50I blow up with a bomb, and as soon as I
  840. 32:52enter the place, it leads me toward the
  841. 32:54forest from Majora's Mask.
  842. 32:56You know, to tease, I don't know, the
  843. 32:58sequel to a remake or something. Anyway
  844. 32:59, you get what I mean?
  845. 33:01Or whatever, a lost idea, something
  846. 33:02extra, something extra—that’s what I
  847. 33:04would have wanted.
  848. 33:06There, I have the right to say it,
  849. 33:08because having played the game inside
  850. 33:11and out when I was a kid, obviously, I
  851. 33:13think it would have been cool to have a
  852. 33:15bit of original content in the story.
  853. 33:19However, and I repeat, the fact that
  854. 33:21it's a copy-paste remake, it works and
  855. 33:24it holds up.
  856. 33:26Once again, to such an extent that I
  857. 33:28told my daughter, stop the game, really
  858. 33:30stop. on the Nintendo 64 because I want
  859. 33:32you to play it that way with those
  860. 33:35graphics, those cinematics, that voice
  861. 33:37acting and that music. There you go,
  862. 33:39it's the same game.
  863. 33:41So later, she can go back to it on
  864. 33:42Nintendo 64 and discover the game, how
  865. 33:44it was made for us back then, and so on
  866. 33:46. But there you have it. Anyway, where
  867. 33:48was I?
  868. 33:50Uh, why not have integrated a few ideas
  869. 33:52imagined and then abandoned during the
  870. 33:54original development in the 90s? There
  871. 33:57was material to surprise veterans
  872. 33:58without distorting the work.
  873. 34:01We understood that Nintendo doesn't want
  874. 34:03to change the story, doesn't want to
  875. 34:04modify the overall aspect of the
  876. 34:06experience and the adventure.
  877. 34:09OK, but adding a little something extra
  878. 34:10would have been cool for us veterans,
  879. 34:12for the old-timers, you know, who have
  880. 34:14been here forever.
  881. 34:16So the respect for the original is
  882. 34:18commendable, but a small dose of new
  883. 34:21content would have made this version
  884. 34:23even more essential, really.
  885. 34:26So yes, they changed the puzzles, they
  886. 34:27changed a few things, etc., but it's not
  887. 34:29exactly striking.
  888. 34:31I'm opening a parenthesis here, I don't
  889. 34:32remember which journalist said, "Yes, it
  890. 34:33takes 15 minutes to find the sword." I
  891. 34:35don't know what they were on.
  892. 34:37It's it's no longer in the same place.
  893. 34:39It's, you'll see, it's in the same place
  894. 34:41but without being in the same place.
  895. 34:43Anyway, well, you'll see.
  896. 34:47For players discovering this epic for
  897. 34:48the first time, count on about 25 hours
  898. 34:50to reach the end, depending on the pace
  899. 34:52and time spent exploring.
  900. 34:54Those accustomed to it who already know
  901. 34:56the paths to take and the puzzles to
  902. 34:58solve will naturally progress much
  903. 35:00faster.
  904. 35:01But beyond the game length, it's above
  905. 35:02all the pleasure of returning to this
  906. 35:03universe that makes the difference. And
  907. 35:05what about the soundtrack? The
  908. 35:07re-orchestrated music is absolutely
  909. 35:09superb.
  910. 35:10The cult melodies benefit from richer
  911. 35:12arrangements and an interpretation that
  912. 35:15gives them a new dimension without
  913. 35:17losing their identity.
  914. 35:19We particularly appreciate the work done
  915. 35:21on the transitions between day and night
  916. 35:23. That is really so good. When the moon
  917. 35:26rises, the notes calm down and slow down
  918. 35:29gradually before regaining their energy
  919. 35:32when the sun returns.
  920. 35:35The music accompanies the passage of
  921. 35:38time with remarkable delicacy.
  922. 35:41But really, everything is thought out so
  923. 35:43that the whole thing is in harmony with
  924. 35:45our senses.
  925. 35:46The sight, the ears, uh the action on
  926. 35:49screen, the whole thing, but really
  927. 35:52really it's it's bravo.
  928. 35:55The big new feature also lies in the
  929. 35:57full voice-over for the cutscenes. A
  930. 35:59historic first for this entry.
  931. 36:02The French dubbing brings a real, but a
  932. 36:05real—excuse me—a real added layer of
  933. 36:08immersion and gives more life to the
  934. 36:10characters.
  935. 36:12When it comes to the ending, which is
  936. 36:15quite iconic in the Zelda universe, with
  937. 36:18voice-over and polished cutscenes, you
  938. 36:20get goosebumps.
  939. 36:24As I told you earlier, when you see "
  940. 36:26The End" on your screen, you don't want
  941. 36:28it to stop because, precisely due to the
  942. 36:30work done on the voice-over and the
  943. 36:32cutscenes, you don't want it to end.
  944. 36:37Right now, I'm replaying it in Japanese
  945. 36:38, it's amazing, but in Japanese it's
  946. 36:40just as amazing. Anyway, moving on.
  947. 36:43The cinematic sequences have also been
  948. 36:45reworked with animations and direction
  949. 36:47that fully highlight the dialogue.
  950. 36:50The visuals, the movement, the music,
  951. 36:52and the voices come together perfectly
  952. 36:53to offer particularly successful
  953. 36:55sequences.
  954. 36:57The result works wonderfully and gives
  955. 37:00new intensity to moments that
  956. 37:01aficionados already know by heart.
  957. 37:12Alright, time for Uncle Marti's
  958. 37:14conclusion, let's go.
  959. 37:16The years haven't gotten the better of
  960. 37:17the Hero of Time.
  961. 37:19We almost wish we could wipe our
  962. 37:21memories to discover this odyssey in
  963. 37:23this new light.
  964. 37:25Returning to the lands of Hyrule with
  965. 37:27such a level of polish is an immense
  966. 37:29pleasure, especially since every
  967. 37:30improvement seems designed to make the
  968. 37:33experience more enjoyable without
  969. 37:34distorting its identity.
  970. 37:36The art direction has been elevated.
  971. 37:39The lighting effects are magnificent,
  972. 37:41the environments are teeming with detail
  973. 37:43, and the re-orchestrated music gives
  974. 37:45new scope to melodies we already know by
  975. 37:47heart.
  976. 37:49Add to that full French voice-over for
  977. 37:52cutscenes, reworked animations, a frame
  978. 37:55rate around 60 frames per second, and
  979. 37:57greatly modernized controls.
  980. 38:00This remake succeeds in deeply evolving
  981. 38:02a video game monument without betraying
  982. 38:04what made it strong.
  983. 38:07Of course, not everything is flawless.
  984. 38:10The few technical imperfections are more
  985. 38:12visible on a television screen.
  986. 38:14Epona's controls could have used a
  987. 38:16serious refresh, and we especially
  988. 38:18regret the absence of any real new
  989. 38:21narrative content.
  990. 38:22The Monster Amphitheater is a nice
  991. 38:26addition.
  992. 38:27It's cool.
  993. 38:29But it's not enough to renew the
  994. 38:31adventure for those who already know
  995. 38:33every corner of the kingdom.
  996. 38:36We would have really liked to discover a
  997. 38:38new area, an original dungeon, or even
  998. 38:40some narrative elements that were
  999. 38:42imagined back in the day and then
  1000. 38:43abandoned.
  1001. 38:46I even want to tell you that back in the
  1002. 38:49day with Link's Awakening on Game Boy,
  1003. 38:51when the transition to Game Boy Color
  1004. 38:54happened, they even added an extra
  1005. 38:56temple.
  1006. 38:58to play with the colors.
  1007. 39:01I mean, you could do that, add a temple
  1008. 39:04, something extra that gives you a
  1009. 39:06little bonus you don't find in the base
  1010. 39:09game, something, you know, that's what
  1011. 39:11I'm a little disappointed by.
  1012. 39:17Anyway, respecting the original work is
  1013. 39:19a great thing, but a surprise of that
  1014. 39:22scale would have added even more value
  1015. 39:24to this new edition.
  1016. 39:27The fact remains that expectations
  1017. 39:28aren't necessarily the same depending on
  1018. 39:30our history with the saga.
  1019. 39:32Old-timers will find an adventure that
  1020. 39:34transported them to a unique universe
  1021. 39:36when they were younger, with the joy of
  1022. 39:39rediscovering iconic places in a totally
  1023. 39:41different light.
  1024. 39:44Certain passages, certain puzzles, and
  1025. 39:46certain battles retain that very special
  1026. 39:48flavor despite the years that separate
  1027. 39:51us from their first discovery.
  1028. 39:54As for the new generation, they can
  1029. 39:56finally understand why this episode
  1030. 39:58holds such an important place in gaming
  1031. 40:00heritage without having to deal with the
  1032. 40:02technical limitations of a 1998
  1033. 40:04production.
  1034. 40:07The title clearly needed such a facelift
  1035. 40:09, and this version pays it a very
  1036. 40:11beautiful tribute.
  1037. 40:14In the end, we take immense pleasure in
  1038. 40:16finding Link, Navi, and the lands of
  1039. 40:18Hyrule on a more modern machine.
  1040. 40:21This adventure retains all its magic,
  1041. 40:24its sense of exploration, its ingenious
  1042. 40:26dungeons, and its ability to make us
  1043. 40:29travel through time.
  1044. 40:31We certainly would have appreciated a
  1045. 40:32bit more audacity regarding new content
  1046. 40:34, but it's hard to deny our pleasure in
  1047. 40:36the face of such polished work.
  1048. 40:39This new version reminds us why The
  1049. 40:40Legend of Zelda: Ocarina of Time holds
  1050. 40:42such a special place in video game
  1051. 40:44history.
  1052. 40:45Consoles evolve, graphics gain
  1053. 40:47refinement, controls modernize, but some
  1054. 40:50adventures simply don't age a day.
  1055. 40:55And when the first notes of the ocarina
  1056. 40:57ring out again, we immediately
  1057. 40:59understand why we are so happy to return
  1058. 41:01to Hyrule.
  1059. 41:03We are looking at the rebirth of a
  1060. 41:06gaming masterpiece.
  1061. 41:11The pros, ladies and gentlemen: the
  1062. 41:14enhanced art direction, the successful
  1063. 41:16lighting and visual effects, the free
  1064. 41:19camera, manual jumping and sprinting
  1065. 41:21that modernize the controls, smoother
  1066. 41:24exploration thanks to the removal of
  1067. 41:27certain transitions, the French voice
  1068. 41:29acting, perfect immersion, the
  1069. 41:31absolutely superb re-orchestrated music
  1070. 41:34, the Timeline and the Monster Arena on
  1071. 41:37a complete cartridge.
  1072. 41:39I’m putting it in my pros and cons.
  1073. 41:42The game, it’s a physical edition.
  1074. 41:44There’s no game card download nonsense
  1075. 41:46or whatever.
  1076. 41:48The cons, a few technical imperfections
  1077. 41:51more visible in TV mode.
  1078. 41:54Epona's controls are still as clunky as
  1079. 41:56ever.
  1080. 41:57No new locations or real narrative
  1081. 41:59expansions. But then again, I think that
  1082. 42:02suits a part of the community.
  1083. 42:05You know, once again, I saw it with the
  1084. 42:07Final Fantasy 7 remake. The community
  1085. 42:09was totally, totally divided. So here,
  1086. 42:12the fact of having a game that’s really
  1087. 42:15identical but with all these extras, all
  1088. 42:17these perks, well, it’s going to be
  1089. 42:20great for everyone; it’s going to please
  1090. 42:22everyone in that group of players.
  1091. 42:26Anyway, it’s an adventure I recommend.
  1092. 42:28It’s an essential game to play on
  1093. 42:31Nintendo Switch 2.
  1094. 42:33I wish I could have had my memory wiped
  1095. 42:35.
  1096. 42:35My score is crazy.
  1097. 42:38I gave it a 19, despite the flaws,
  1098. 42:40because when you put the controller down
  1099. 42:43—and there aren't many games that manage
  1100. 42:46to make me feel that—when you turn off
  1101. 42:48the TV and you have that feeling of
  1102. 42:51melancholy, as I said at the beginning
  1103. 42:53of this video, and you lie there with
  1104. 42:56your eyes open in the dark, you tell
  1105. 42:58yourself: "I just had a wild adventure.
  1106. 43:00" I can't give it any less; it's
  1107. 43:04impossible.
  1108. 43:06And when you wake up in the morning,
  1109. 43:08having finished the game 100%, and you
  1110. 43:11say, "I want to go back." Yes, it's an
  1111. 43:14excellent title.
  1112. 43:17It's an excellent title.
  1113. 43:20Stop, my daughter, stop playing the '98
  1114. 43:21game.
  1115. 43:23You really need to play this game like
  1116. 43:25this.
  1117. 43:26Well, she could play the 5th one.
  1118. 43:30That's a bit—that's a bit complicated.
  1119. 43:31Playing in secret at home is a bit
  1120. 43:33complicated. But either way, she could
  1121. 43:34play the 5th one comfortably. But I
  1122. 43:36really want her to discover this
  1123. 43:38experience. I want her to feel things.
  1124. 43:42I want all her emotions to be stirred up
  1125. 43:45as she discovers the adventures of Link
  1126. 43:47, Zelda, and the villain Ganondorf.
  1127. 43:51I want her to say to herself at the end
  1128. 43:53, "I did it." I want her to see the
  1129. 43:56credits roll at the end and, as the
  1130. 43:58screen freezes, I want to see her eyes,
  1131. 44:00her eyes just locked in place. And
  1132. 44:03that's what I felt, I'm telling you; I
  1133. 44:05didn't think I'd feel that for this
  1134. 44:08remake.
  1135. 44:11We saw it in the trailers, I had my
  1136. 44:13concerns about the copy-paste issues,
  1137. 44:15maybe it would make me grind my teeth
  1138. 44:18and so on.
  1139. 44:20And that's really what it is, isn't it?
  1140. 44:21There really isn't any major new content
  1141. 44:23in terms of locations and so on.
  1142. 44:26I told myself, well, in the end, this
  1143. 44:28isn't going to thrill me, it's just a
  1144. 44:30remake, they just made the game look
  1145. 44:32better.
  1146. 44:33But no,
  1147. 44:35the fact that they reworked the
  1148. 44:37cutscenes, the fact that they reworked
  1149. 44:40the...well, brought in voice acting,
  1150. 44:42reworked the environments, brought in
  1151. 44:44something much more organic, much more
  1152. 44:47alive, much more poetic, bringing a
  1153. 44:49sense of melancholy when you travel
  1154. 44:51through time between adult Link and
  1155. 44:53child Link, and then you go talk to
  1156. 44:56characters and you have this sadness
  1157. 44:58when you chat with NPCs you've met and
  1158. 45:00grown attached to.
  1159. 45:04and in the future, seeing them depressed
  1160. 45:06, well, it actually works, it works.
  1161. 45:10Bravo.
  1162. 45:11And ultimately, it also changed my
  1163. 45:13perception of remakes.
  1164. 45:15Because in my head, for a remake, the
  1165. 45:18publisher or studio absolutely has to
  1166. 45:20change things in the story while keeping
  1167. 45:23the foundation to bring in something new
  1168. 45:26.
  1169. 45:27But here, in the end, I tell myself that
  1170. 45:29a copy-paste isn't actually that bad.
  1171. 45:32It’s not terrible, either.
  1172. 45:35So, they’ve managed to reconcile me with
  1173. 45:37the idea of having an identical game.
  1174. 45:41We had that with Demon's Souls on
  1175. 45:42PlayStation 5.
  1176. 45:43It really is a copy-paste identical
  1177. 45:45version and so on, but there isn't much
  1178. 45:47emotion, I find, compared to a Zelda
  1179. 45:49like this one, Ocarina of Time.
  1180. 45:51Well, here, they pulled it off. Bravo.
  1181. 45:53So yeah, I’m happy for them to bring
  1182. 45:56back old games now. Copy-paste, why not
  1183. 45:58a Final Fantasy 7 remake, but a
  1184. 46:00copy-paste of the '98 game.
  1185. 46:03I’d take that, I think I’d sign up for
  1186. 46:06it, and I say why not, because if they
  1187. 46:08can make me feel so much with a game
  1188. 46:10like this, I figure other publishers and
  1189. 46:13companies can do it too.
  1190. 46:16If Nintendo did it, the others can do it
  1191. 46:18even more with these high-end consoles,
  1192. 46:19right? There you go, that's why it
  1193. 46:21deserves its score.
  1194. 46:23It deserves its score because, once
  1195. 46:25again, when you turn off the TV and you
  1196. 46:28have this warm, slightly strange feeling
  1197. 46:30thinking "more, I want more," I can't
  1198. 46:33give it any less, it’s just not possible
  1199. 46:35.
  1200. 46:36I I just can't.
  1201. 46:39Because in the end, the most important
  1202. 46:41thing in all this, despite the little
  1203. 46:42technical flaws here and there that we
  1204. 46:44can see, is the experience.
  1205. 46:47The experience.
  1206. 46:50And I guarantee you, as a side note,
  1207. 46:51there are indie games that bring you
  1208. 46:53just as many feelings like that.
  1209. 46:56And yet, we're not talking about
  1210. 46:57triple-A games in terms of graphics.
  1211. 46:59And yet, the experience makes you say,
  1212. 47:02wow, this game with three colored pixels
  1213. 47:05made me feel so many emotions that I
  1214. 47:07just have to give it a crazy rating.
  1215. 47:11There you go.
  1216. 47:13But here, Nintendo found the right
  1217. 47:15balance between the visuals, the
  1218. 47:18cinematics, the progression, the
  1219. 47:20rendering, while keeping the core
  1220. 47:23material to bring to old and new modern
  1221. 47:25players an Ocarina of Time that left its
  1222. 47:28mark in 1998.
  1223. 47:32And there you have it, ladies and
  1224. 47:34gentlemen, I'll leave you to it.
  1225. 47:37I'll let you react, excuse me, in the
  1226. 47:38comments as usual, and I invite you to
  1227. 47:40follow me on Twitter, Facebook, Twitch,
  1228. 47:41and TikTok at Marti Japan.
  1229. 47:43And I'll see you very soon. Alright,
  1230. 47:44cheers! Kisses! Ciao! Ciao!

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