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Ultimate Free AI Workflow for Anime 3D Character — Transcript

by Stefan 3D AI · 4,210 words · 1,219 segments · language en · Watch on YouTube

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  1. 0:00Can you believe this
  2. 0:01anime character was created
  3. 0:02in less than an
  4. 0:03hour?
  5. 0:04Yes, that's possible and
  6. 0:06all tools are absolutely
  7. 0:07free.
  8. 0:08In this video, I
  9. 0:09gonna show you what
  10. 0:10reference images I use,
  11. 0:12how I create 3D
  12. 0:13models from them, how
  13. 0:14I combine parts and
  14. 0:15fix small issues, texture
  15. 0:17it in best free
  16. 0:18AI tool, quickly rig
  17. 0:20that in Mixamo, and
  18. 0:21then apply toon shader
  19. 0:23in Blender and in
  20. 0:24game engine like Unity.
  21. 0:26Alright guys, this is
  22. 0:27time for a video
  23. 0:28that many of you
  24. 0:29asked.
  25. 0:30And we gonna create
  26. 0:32Zelda, but we gonna
  27. 0:33create her in anime
  28. 0:34style.
  29. 0:35So, first step, as
  30. 0:36usual, we gonna need
  31. 0:38right reference.
  32. 0:39And here's what I
  33. 0:39prepared already.
  34. 0:40So, my initial character
  35. 0:42should look like this.
  36. 0:43And if you missed
  37. 0:44out, I already have
  38. 0:45a video to explain
  39. 0:47how I do this,
  40. 0:48like with full explanation,
  41. 0:50check this video.
  42. 0:51So, in this case,
  43. 0:52I have character with
  44. 0:53long hairs, and it
  45. 0:54make absolute sense to
  46. 0:55separate head, so we
  47. 0:57can control hairs separately.
  48. 0:59So, I have head
  49. 1:00in three views, and
  50. 1:01I do have body
  51. 1:02in three views.
  52. 1:04I have hands separately,
  53. 1:05because usually, fingers might
  54. 1:07be tricky to do
  55. 1:08at once with the
  56. 1:09body.
  57. 1:10So, I recommend to
  58. 1:11make them separate and
  59. 1:12combine later.
  60. 1:13Hopefully, at some point,
  61. 1:14it will be good
  62. 1:15enough and we don't
  63. 1:16need to do that.
  64. 1:17And of course, I
  65. 1:17need bow.
  66. 1:18Optionally, you can also
  67. 1:19create arrows if you
  68. 1:20want to use it
  69. 1:21within game.
  70. 1:21And the best option
  71. 1:23to create 3D is,
  72. 1:24of course, Oonion.
  73. 1:25We gonna use it,
  74. 1:26a Chinese version of
  75. 1:27website.
  76. 1:28We gonna use Oonion
  77. 1:293.1. We gonna
  78. 1:30go with multi images.
  79. 1:32Here we gonna need
  80. 1:33to drop them in
  81. 1:34the relevant places.
  82. 1:36No magic here, just
  83. 1:37add the images.
  84. 1:38Make sure the poly
  85. 1:39count is selected.
  86. 1:40We don't need it
  87. 1:41extremely high poly.
  88. 1:42500K is enough for
  89. 1:44this case.
  90. 1:44And I also show
  91. 1:45you how to do
  92. 1:46optimization, not inside Blender.
  93. 1:49And let's hit generate.
  94. 1:50I did exactly the
  95. 1:51same for another objects.
  96. 1:53And let's review the
  97. 1:54results.
  98. 1:54So, here is the
  99. 1:55body and I like
  100. 1:57it.
  101. 1:57I mean, the reference
  102. 1:59has sort of anime
  103. 2:00textures.
  104. 2:01And you can see
  105. 2:02it actually created really
  106. 2:04decent texture.
  107. 2:05You can see it
  108. 2:06here.
  109. 2:06As expected, the hands
  110. 2:08are a little bit
  111. 2:09problematic.
  112. 2:09You see, the fingers
  113. 2:10are merged sort of.
  114. 2:11That's not okay.
  115. 2:12It will be difficult
  116. 2:13to rig.
  117. 2:14But we have a
  118. 2:15solution for it.
  119. 2:15So, of course, I
  120. 2:16created hands separately as
  121. 2:18well.
  122. 2:18Okay, and here is
  123. 2:19the hand.
  124. 2:19Well, way better.
  125. 2:21I mean, all fingers
  126. 2:22spread exactly as we
  127. 2:24need it.
  128. 2:25And a little bit
  129. 2:25sort of toon shader.
  130. 2:27And we're gonna go
  131. 2:27with head.
  132. 2:28And here is the
  133. 2:29result.
  134. 2:29And the result is
  135. 2:30beautiful.
  136. 2:31I mean, some problem
  137. 2:32with the neck.
  138. 2:33But we're gonna address
  139. 2:34that in sculpting.
  140. 2:35And the bow as
  141. 2:36well.
  142. 2:36Looks good.
  143. 2:37Okay, so now let's
  144. 2:39download all the models.
  145. 2:40And drag and drop
  146. 2:41them in Blender.
  147. 2:42And guys, I really
  148. 2:43want to remind you
  149. 2:44that there is top3d
  150. 2:45.ai. The website I
  151. 2:47created for you.
  152. 2:49Where you can find
  153. 2:49best 3D AI.
  154. 2:51And actually compare which
  155. 2:52one is the best.
  156. 2:53We recently updated website.
  157. 2:55Now there is like
  158. 2:56low poly on the
  159. 2:57arena.
  160. 2:57You can blind test
  161. 2:59them and vote.
  162. 3:00Check the leaderboard to
  163. 3:01find out who is
  164. 3:02the best for geometry,
  165. 3:04low poly and segmentation.
  166. 3:06Yeah, we also added
  167. 3:07segmentation.
  168. 3:08Since more and more
  169. 3:09models support it.
  170. 3:10You can review how
  171. 3:11they perform.
  172. 3:12You can check it
  173. 3:12in explode stage.
  174. 3:14This might be actually
  175. 3:15very useful for some
  176. 3:16cases.
  177. 3:17And of course it's
  178. 3:18absolutely free.
  179. 3:19I just ask you
  180. 3:20to hit that like
  181. 3:21and subscribe button.
  182. 3:22And that will motivate
  183. 3:23me to create more
  184. 3:24tutorials.
  185. 3:25And bring more knowledge
  186. 3:26to you.
  187. 3:27And here's what we
  188. 3:27have.
  189. 3:28We're gonna hide bow
  190. 3:29for now.
  191. 3:30We're gonna need to
  192. 3:30combine hands and body.
  193. 3:33And also position head
  194. 3:35and do fixes to
  195. 3:36the neck.
  196. 3:37Okay, so there is
  197. 3:38no magic.
  198. 3:38I just gonna position
  199. 3:39it.
  200. 3:40Now before we start
  201. 3:41connecting hand.
  202. 3:42Let me explain the
  203. 3:43logic how I gonna
  204. 3:44do that.
  205. 3:44And why I decided
  206. 3:45to make hand look
  207. 3:46like this.
  208. 3:47So in original hand,
  209. 3:48I'll cut it on
  210. 3:50this line.
  211. 3:50So I keep this
  212. 3:51part and it's easy
  213. 3:53to connect new hands.
  214. 3:54And for the new
  215. 3:55hand, I'll cut it
  216. 3:56here.
  217. 3:56And that will make
  218. 3:57it easy for me
  219. 3:58to connect it seamless.
  220. 3:59Okay, so let's continue
  221. 4:01positioning in the right
  222. 4:02place.
  223. 4:03Now when that's done,
  224. 4:04let's hide everything.
  225. 4:05And just focus on
  226. 4:06the body.
  227. 4:07In the body, as
  228. 4:08I said, I'll need
  229. 4:08to just disconnect this
  230. 4:10part.
  231. 4:10So there's few ways
  232. 4:11to do that.
  233. 4:12I really like the
  234. 4:13LASO mask.
  235. 4:14Also you can use
  236. 4:15a mask brush.
  237. 4:16And if you never
  238. 4:17tried sculpting, trust me,
  239. 4:18it is extremely simple.
  240. 4:20I do have a
  241. 4:20dedicated video about it.
  242. 4:22You only need to
  243. 4:23know few tools to
  244. 4:24be able to achieve
  245. 4:25up to 90%
  246. 4:26of what you need.
  247. 4:27You can do it.
  248. 4:28I gonna select it
  249. 4:29with the brush.
  250. 4:30I can actually disable
  251. 4:32texture for now to
  252. 4:33better see the masking.
  253. 4:34You can see the
  254. 4:35bubble on top.
  255. 4:36Switch between solid mode
  256. 4:37and textured mode.
  257. 4:38It's easier to see
  258. 4:39mask in solid mode.
  259. 4:40So here's what I
  260. 4:41do.
  261. 4:42I just selected mask
  262. 4:43brush.
  263. 4:44And I just painting
  264. 4:45the area that I
  265. 4:46need to remove.
  266. 4:47Note, when hold CTRL,
  267. 4:49you can inverse the
  268. 4:50action and deselect the
  269. 4:52masked area.
  270. 4:53All right, I did
  271. 4:54that for one hand.
  272. 4:55And I gonna do
  273. 4:55the same exact thing
  274. 4:57for another.
  275. 4:58When that's done, we're
  276. 4:59gonna go to mask
  277. 5:00menu and select mask
  278. 5:02slice and fill holes.
  279. 5:04What it's gonna do,
  280. 5:04it's gonna cut that
  281. 5:06part and cover the
  282. 5:07hole with the new
  283. 5:09mesh.
  284. 5:09Now we can actually
  285. 5:10unhide new head.
  286. 5:12And now we're gonna
  287. 5:13select hand, go to
  288. 5:14sculpt mode.
  289. 5:15And we're gonna need
  290. 5:16my favorite brush called
  291. 5:18elastic graph.
  292. 5:19It's basically like working
  293. 5:20with clay.
  294. 5:21You just drag and
  295. 5:22move some parts around.
  296. 5:24So here's what I
  297. 5:24do.
  298. 5:25I just move that
  299. 5:25part inside like this.
  300. 5:27Just to make sure
  301. 5:28we don't see these
  302. 5:30problems.
  303. 5:30And we keep that
  304. 5:31original stuff like this.
  305. 5:33All right, now when
  306. 5:34that's done, let's hide
  307. 5:35body.
  308. 5:36And how about we
  309. 5:37cut this unused part?
  310. 5:38So now we know
  311. 5:39that we extended hand
  312. 5:41as much as we
  313. 5:42need.
  314. 5:42Now I'm gonna select
  315. 5:43laser mask again.
  316. 5:45Also one of my
  317. 5:45favorite tool.
  318. 5:46Just select it like
  319. 5:47this.
  320. 5:48Make sure you selected
  321. 5:49it from the another
  322. 5:49side as well.
  323. 5:50We can combine it
  324. 5:51with mask brush like
  325. 5:53this.
  326. 5:54When that's done, gonna
  327. 5:55use the same tool.
  328. 5:56Go to the mask
  329. 5:57menu and select mask
  330. 5:59slice and fill holes
  331. 6:00again.
  332. 6:01All right, don't forget
  333. 6:02to clear mask.
  334. 6:03Otherwise, you'll not be
  335. 6:04able to change that
  336. 6:05mask area.
  337. 6:06It will not move
  338. 6:07until it mask.
  339. 6:08So yeah, just clear
  340. 6:09the mask.
  341. 6:10Gonna enable body again.
  342. 6:11And now we can
  343. 6:12go to the sculpt
  344. 6:13mode and finalize the
  345. 6:15geometry here.
  346. 6:16So I'm gonna just
  347. 6:17move it a little
  348. 6:17bit like this.
  349. 6:18Okay, and now it's
  350. 6:20time to actually mirror
  351. 6:22the hands.
  352. 6:22So how are we
  353. 6:23gonna do that?
  354. 6:24I'm gonna use mirror
  355. 6:25modifier.
  356. 6:25But before I use
  357. 6:26it, we're gonna go
  358. 6:27to object mode.
  359. 6:28And we're gonna see,
  360. 6:29you can see this
  361. 6:30small dot here is
  362. 6:31basically where the hand
  363. 6:33origin.
  364. 6:34And usually every modificator
  365. 6:36takes that into account.
  366. 6:37To mirror it along
  367. 6:38the body, we need
  368. 6:40to press on the
  369. 6:41hand, go to object
  370. 6:42set origin and set
  371. 6:44origin to 3D cursor.
  372. 6:46Usually 3D cursor is
  373. 6:47in 000 coordinates.
  374. 6:50Which means that if
  375. 6:51we go now and
  376. 6:52add the mirror modifier,
  377. 6:53nothing gonna happen.
  378. 6:54Because we also need
  379. 6:56to apply the rotation
  380. 6:57and scale.
  381. 6:58You can see them
  382. 6:59in the item menu.
  383. 7:01And you see like
  384. 7:02the rotation has some
  385. 7:03values and scale.
  386. 7:04We need to apply
  387. 7:06that to make sure
  388. 7:07that the current transformation
  389. 7:08is the final transformation.
  390. 7:10It's very simple.
  391. 7:11Just select the object
  392. 7:12and press control A
  393. 7:13on the keyboard and
  394. 7:14select rotation and scale.
  395. 7:16By the way, you
  396. 7:17can see all the
  397. 7:17buttons I'm click here.
  398. 7:19When that's done, you
  399. 7:20can see our mirror
  400. 7:21modifier working just fine.
  401. 7:23And then we have
  402. 7:23our hand mirrored on
  403. 7:25the left side.
  404. 7:26Okay, we can actually
  405. 7:27apply the modifier.
  406. 7:29And now we can
  407. 7:30go to the sculpt
  408. 7:30mode.
  409. 7:31And why not we
  410. 7:33adjust this part as
  411. 7:34well.
  412. 7:35I'm gonna also fix
  413. 7:36the thumb a little
  414. 7:37bit with the grab
  415. 7:39brush.
  416. 7:39Similar to elastic grab.
  417. 7:41And we are actually
  418. 7:43done.
  419. 7:44We do have hands
  420. 7:44and body pretty much
  421. 7:45ready.
  422. 7:46So now we're gonna
  423. 7:47go to the head.
  424. 7:48I'm gonna use the
  425. 7:49same brushes pretty much.
  426. 7:51But here I also
  427. 7:52gonna need a smooth
  428. 7:53brush to fix this
  429. 7:55artifact on the head.
  430. 7:56You can either select
  431. 7:57it in the menu
  432. 7:58or you can press
  433. 7:59shift on your keyboard.
  434. 8:01And while holding shift,
  435. 8:02any brush is converted
  436. 8:03to the smooth brush.
  437. 8:04So you can combine
  438. 8:05them with any other
  439. 8:06except masks.
  440. 8:07Okay, so using the
  441. 8:09smooth brush, I'll just
  442. 8:10fix it a little
  443. 8:10bit.
  444. 8:11You can always choose
  445. 8:12the size of a
  446. 8:13brush by pressing F
  447. 8:15and moving your mouse
  448. 8:16around.
  449. 8:17Or you can do
  450. 8:18that in the top
  451. 8:19menu.
  452. 8:19Also controlling the strength.
  453. 8:21We don't really care
  454. 8:22about textures right now
  455. 8:23because we're gonna address
  456. 8:24it on the next
  457. 8:25step.
  458. 8:25So just care about
  459. 8:26nice geometry.
  460. 8:27And maybe for you
  461. 8:28it will be easier
  462. 8:29to see problems in
  463. 8:30the solid mode like
  464. 8:31this.
  465. 8:32I'm gonna just make
  466. 8:32eyeballs a bit more
  467. 8:34round.
  468. 8:35Also, I'm gonna use
  469. 8:35grab brush and move
  470. 8:38the hair a little
  471. 8:39bit forward to not
  472. 8:40intersect the body.
  473. 8:42So I'm gonna do
  474. 8:42that like this.
  475. 8:43And now let's hide
  476. 8:44the body and do
  477. 8:46something with the neck.
  478. 8:47It's really funny.
  479. 8:48I don't really need
  480. 8:49much.
  481. 8:49I'm gonna go and
  482. 8:50select blob brush and
  483. 8:53just add some volume
  484. 8:55to it.
  485. 8:55Because it still will
  486. 8:56be hidden.
  487. 8:57So we don't really
  488. 8:58care about it.
  489. 8:59Okay, so this will
  490. 9:00be the final result.
  491. 9:01I think that's actually
  492. 9:03fine.
  493. 9:03What do you think?
  494. 9:04Okay, so now we're
  495. 9:05gonna need to export
  496. 9:06it and start texturing.
  497. 9:07Depending on the file
  498. 9:08size of your model,
  499. 9:09you might need to
  500. 9:10split it object by
  501. 9:11object.
  502. 9:12In my case, it
  503. 9:13was a bit too
  504. 9:13heavy, more than 100
  505. 9:15megabytes.
  506. 9:16So I decided to
  507. 9:17just import it one
  508. 9:18by one, export it
  509. 9:19as FBX with packet
  510. 9:21textures.
  511. 9:21Okay, and here we
  512. 9:23have all the objects
  513. 9:24in the motif.
  514. 9:25So motif is an
  515. 9:26amazing tool for texturing
  516. 9:28from the projection.
  517. 9:29And I don't know
  518. 9:30really the tool that
  519. 9:31can give you that
  520. 9:32much options.
  521. 9:33And everything I show
  522. 9:34in this video, you
  523. 9:35can do absolutely for
  524. 9:36free, unlimited.
  525. 9:38But before we're gonna
  526. 9:39texture in motif, you
  527. 9:40can optimize models.
  528. 9:42Since you notice that
  529. 9:43the models that we
  530. 9:44created are quite high
  531. 9:45poly.
  532. 9:46So what we're gonna
  533. 9:47do, we're gonna select
  534. 9:48each model.
  535. 9:49And here we're gonna
  536. 9:49press three dots, simplify.
  537. 9:51I'm gonna choose custom.
  538. 9:52And for bow, for
  539. 9:54example, I'm gonna go
  540. 9:55with 5K.
  541. 9:56And I'm gonna keep
  542. 9:57generate normal map, which
  543. 9:58will basically bake details
  544. 10:00from high poly model
  545. 10:01to my low poly.
  546. 10:02And this is amazing.
  547. 10:03It actually saves quite
  548. 10:04a lot of time.
  549. 10:05So we're gonna hide
  550. 10:06the original bow.
  551. 10:08We're gonna do the
  552. 10:09same exact thing for
  553. 10:10the head.
  554. 10:10For the head, I'm
  555. 10:11gonna go with 15K.
  556. 10:14I tried a few
  557. 10:15times and it seems
  558. 10:16like 15K gives the
  559. 10:17best result.
  560. 10:18Ideally, you're gonna need
  561. 10:19to target it as
  562. 10:20low as possible until
  563. 10:22you're happy with the
  564. 10:23details level.
  565. 10:24All right, and for
  566. 10:25the body, I'm gonna
  567. 10:26go with just 20K
  568. 10:27preset.
  569. 10:28Okay, and here's the
  570. 10:29result.
  571. 10:30Lastly, we need hands
  572. 10:31and I'm gonna go
  573. 10:31with 10K just because
  574. 10:33of fingers.
  575. 10:34We want to keep
  576. 10:35them detailed for the
  577. 10:36animation.
  578. 10:36All right, and when
  579. 10:38that's done, we're gonna
  580. 10:39select the body part
  581. 10:40we're gonna paint.
  582. 10:41And we're gonna go
  583. 10:41in texture tab here
  584. 10:43on the top.
  585. 10:44Now here, I'm gonna
  586. 10:44go to the single
  587. 10:45view.
  588. 10:46And I'm gonna drop
  589. 10:47and add all the
  590. 10:48references here.
  591. 10:49You're gonna do that
  592. 10:50with the plus button.
  593. 10:51The workflow is very
  594. 10:52simple.
  595. 10:53You select one image,
  596. 10:55select the view and
  597. 10:56press generate image.
  598. 10:57There's option to generate
  599. 10:58it completely and copy
  600. 11:00the layer or patch
  601. 11:02something.
  602. 11:02We're gonna start with
  603. 11:03complete your texture.
  604. 11:04So to make it
  605. 11:05work, make sure you
  606. 11:06disable the current layers
  607. 11:08like I have right
  608. 11:09now.
  609. 11:09And when that's done
  610. 11:10and the right reference
  611. 11:11is selected, we can
  612. 11:13actually press generate image.
  613. 11:15And here you can
  614. 11:15see I already created
  615. 11:16image.
  616. 11:17And here's the magic.
  617. 11:18We're gonna press add
  618. 11:20as layer and upscale
  619. 11:21or add as layer.
  620. 11:23And here we go.
  621. 11:24Look how cool is
  622. 11:25that.
  623. 11:25I just actually copied
  624. 11:26on the texture.
  625. 11:27It also can do
  626. 11:28upscaling and look how
  627. 11:30it will improve further.
  628. 11:32Boom, that's amazing.
  629. 11:34That's immediately gives like
  630. 11:35better quality than it
  631. 11:36was in Huion.
  632. 11:38And I just gonna
  633. 11:38copy this flow and
  634. 11:40do that again from
  635. 11:41another view.
  636. 11:42Press the same button
  637. 11:43and here we go.
  638. 11:44For the back view,
  639. 11:45I'm gonna select the
  640. 11:46back view reference here.
  641. 11:47Do which one I
  642. 11:48already added and do
  643. 11:49exactly the same.
  644. 11:50Press generate image.
  645. 11:52When image is generated,
  646. 11:53add as layer and
  647. 11:54upscale.
  648. 11:55When majority is textured,
  649. 11:57you may see this
  650. 11:57black lines or some
  651. 11:59other imperfection that we
  652. 12:00can address with the
  653. 12:01patching.
  654. 12:02So you're first selecting
  655. 12:03these tools and select
  656. 12:05the area that you
  657. 12:06don't like.
  658. 12:07So yes, I'm gonna
  659. 12:08paint this area with
  660. 12:09all these lines like
  661. 12:11this.
  662. 12:11And now when this
  663. 12:13mode is activated, make
  664. 12:14sure you created new
  665. 12:15layer by pressing this
  666. 12:17button.
  667. 12:17Because all patches need
  668. 12:19a layer.
  669. 12:20One new layer is
  670. 12:21enough.
  671. 12:22And now you can
  672. 12:22actually select the reference
  673. 12:24and generate image.
  674. 12:25But this time we're
  675. 12:26gonna use patch tool
  676. 12:27to actually paint on
  677. 12:29top of the area.
  678. 12:30Just like that, you
  679. 12:31go patch some stuff,
  680. 12:32generate image with right
  681. 12:34reference.
  682. 12:34When you're happy with
  683. 12:35the generated image, patch
  684. 12:37it with this tool.
  685. 12:38So I painted body
  686. 12:39and fixed the body.
  687. 12:40Then I did the
  688. 12:40same with hands and
  689. 12:41the bow.
  690. 12:42And lastly, I'm gonna
  691. 12:43need to fix eyes.
  692. 12:45Okay, so I got
  693. 12:46the image.
  694. 12:47And yeah, here's the
  695. 12:48workload basically.
  696. 12:50You set the view,
  697. 12:51generate image, patch the
  698. 12:52area that you want
  699. 12:53to fix.
  700. 12:54Okay, and lastly, I
  701. 12:55need to fix this
  702. 12:56eyelashes.
  703. 12:58The backside of the
  704. 12:59eyelashes.
  705. 13:00Wow, I mean, look,
  706. 13:01it gives like really
  707. 13:01nice shade.
  708. 13:03And yeah, I fix
  709. 13:04it some small lines
  710. 13:05there and there.
  711. 13:06And just like that,
  712. 13:07I'm pretty happy with
  713. 13:08the result.
  714. 13:08When all objects are
  715. 13:09textured, now it's time
  716. 13:11to export it and
  717. 13:11bring it to Blender.
  718. 13:12You can export it
  719. 13:13as GLB, but I'm
  720. 13:15gonna use FBX export
  721. 13:16because it's most stable,
  722. 13:18but it only available
  723. 13:19in pro tier.
  724. 13:21Or you can even
  725. 13:21just export texture image
  726. 13:23and replace it in
  727. 13:24the Blender if you
  728. 13:25know how to do
  729. 13:25that.
  730. 13:26Okay, so now it's
  731. 13:27time to bring all
  732. 13:28objects in Blender.
  733. 13:29Yeah, they're positioned in
  734. 13:30the same way they're
  735. 13:31positioned in Modif.
  736. 13:32So I'm gonna need
  737. 13:33to combine them all
  738. 13:34together back.
  739. 13:35Should not be a
  740. 13:36problem.
  741. 13:36Just gonna position them.
  742. 13:38And here we go.
  743. 13:39We are halfway done.
  744. 13:41Now the next step
  745. 13:43is rigging.
  746. 13:44To do that, I'm
  747. 13:45gonna select everything but
  748. 13:46bow.
  749. 13:47Go to export and
  750. 13:48choose OBJ.
  751. 13:49And make sure you
  752. 13:50have selection only and
  753. 13:51you don't really need
  754. 13:52material.
  755. 13:52Press export and let's
  756. 13:54go.
  757. 13:54Okay, we're gonna go
  758. 13:55to Mixamo.
  759. 13:56And here we're gonna
  760. 13:57go to upload character
  761. 13:58and drop your OBJ
  762. 14:00character here.
  763. 14:01When it's processed, you're
  764. 14:02gonna be asked to
  765. 14:03place the markers.
  766. 14:04There are tips that's
  767. 14:06quite easy to follow.
  768. 14:07Just drag and drop
  769. 14:08the points in where
  770. 14:10it suggests.
  771. 14:11We're gonna go with
  772. 14:12standard skeleton.
  773. 14:13We're gonna go with
  774. 14:14send next.
  775. 14:15Then here you're able
  776. 14:16to apply different animations
  777. 14:17and export them.
  778. 14:18I was searching the
  779. 14:19animation for bowman.
  780. 14:21And here I found
  781. 14:22standing idle 01.
  782. 14:24Okay, I think I'm
  783. 14:25gonna use it.
  784. 14:26And I will add
  785. 14:27the bow to the
  786. 14:28hand.
  787. 14:28We're gonna export it
  788. 14:29with pretty much default
  789. 14:30settings.
  790. 14:31Maybe I'll just add
  791. 14:3260 frames per second.
  792. 14:34Let's download it as
  793. 14:35FBX and drop back
  794. 14:36to Blender.
  795. 14:37Now you might need
  796. 14:38to set the right
  797. 14:39scale.
  798. 14:39It's usually 100 times
  799. 14:41smaller than it was
  800. 14:42before.
  801. 14:42So just set the
  802. 14:43scale to the armature
  803. 14:44and reapply the materials.
  804. 14:47So how do you
  805. 14:47do that?
  806. 14:47You go to material
  807. 14:48tab and assign the
  808. 14:49original materials from the
  809. 14:51objects that we had
  810. 14:52here.
  811. 14:52And now the one
  812. 14:53thing I want to
  813. 14:54show you is that
  814. 14:54how I will attach
  815. 14:56the bow to the
  816. 14:57hand so we can
  817. 14:58actually play the animation
  818. 14:59together with the bow.
  819. 15:01So first of all,
  820. 15:01we need to position
  821. 15:02it, right?
  822. 15:04A bit tricky.
  823. 15:05You can do that
  824. 15:06with the controller here.
  825. 15:08Okay.
  826. 15:08Okay, so I finally
  827. 15:09positioned it.
  828. 15:11Now I'm gonna press
  829. 15:12on the bow and
  830. 15:13with the shift, press
  831. 15:15on the armature.
  832. 15:16Right click on the
  833. 15:163D viewer, choose parent
  834. 15:18and select armature deform
  835. 15:20here.
  836. 15:20That will actually parent
  837. 15:22it, but will not
  838. 15:23assign any weights.
  839. 15:24Now we're gonna go
  840. 15:25to edit mode of
  841. 15:26the armature and we're
  842. 15:27gonna select this bone.
  843. 15:29You might see the
  844. 15:30bones a little bit
  845. 15:30different way, like triangles.
  846. 15:32That's basically the same
  847. 15:33bones.
  848. 15:34It's just my preset
  849. 15:35in Blender.
  850. 15:35We're gonna select this
  851. 15:36hand bone.
  852. 15:37Then we're gonna select
  853. 15:38bow, parents, and we're
  854. 15:40gonna select bone.
  855. 15:41And now you can
  856. 15:42see when we move
  857. 15:43the bone in the
  858. 15:44pose mode, the bow
  859. 15:45is actually moving together
  860. 15:46with it.
  861. 15:47Another thing that I
  862. 15:48don't like is that
  863. 15:49we have some problem
  864. 15:50with the face.
  865. 15:50This is because the
  866. 15:51head bone is not
  867. 15:53100% affecting the
  868. 15:54head itself, the face.
  869. 15:55That's easy to fix.
  870. 15:57I'm gonna select armature,
  871. 15:58with shift select the
  872. 15:59head, go to weights
  873. 16:00paints, with control shift,
  874. 16:02click on the bone
  875. 16:03that I need to
  876. 16:04fix.
  877. 16:04In this case, I
  878. 16:05need to first select
  879. 16:06neck bone and make
  880. 16:08sure that face has
  881. 16:10zero affection of the
  882. 16:11neck, right?
  883. 16:11So I basically painted
  884. 16:13blue.
  885. 16:13The weight is set
  886. 16:14here and you can
  887. 16:15also control the strength.
  888. 16:16Now we're gonna contour
  889. 16:17shift and click on
  890. 16:18the head bone, but
  891. 16:19do the opposite.
  892. 16:20Just make sure it
  893. 16:21is red.
  894. 16:21So this bone is
  895. 16:22controlling the head 100%,
  896. 16:24okay?
  897. 16:25And now it looks
  898. 16:26like it's way better.
  899. 16:27If you're struggling with
  900. 16:29the weights, I got
  901. 16:30you.
  902. 16:31This is probably the
  903. 16:32most annoying part.
  904. 16:33I do have a
  905. 16:33dedicated video about rigging
  906. 16:35where I explain the
  907. 16:36bar minimum tools that
  908. 16:38you need to fix
  909. 16:39your 3D character and
  910. 16:40bring them to the
  911. 16:41game.
  912. 16:41All right, and now
  913. 16:42let's talk about the
  914. 16:43fun part.
  915. 16:44How about we apply
  916. 16:45Tune Shader?
  917. 16:46So to do that,
  918. 16:47we're gonna need absolutely
  919. 16:48free add-on called
  920. 16:49VRM, which brings Tune
  921. 16:51Shader to the Blender.
  922. 16:52The link will be
  923. 16:53in the description.
  924. 16:54Just download it and
  925. 16:55install.
  926. 16:56This add-on, by
  927. 16:57the way, also allows
  928. 16:58exporting VRM characters that
  929. 17:00you later can use,
  930. 17:02for example, in VRChat,
  931. 17:03Vroid, any VTubing software
  932. 17:05with that Tune Shader.
  933. 17:07Here, by the way,
  934. 17:08you have this drag
  935. 17:08and drop into the
  936. 17:09Blender.
  937. 17:10So you can basically
  938. 17:10drag and drop it
  939. 17:11to the Blender and
  940. 17:12it will be installed.
  941. 17:13Okay, so here's how
  942. 17:14you install it.
  943. 17:15You just basically download
  944. 17:16it as a zip
  945. 17:17archive.
  946. 17:18Then when you go
  947. 17:18to the Blender, go
  948. 17:19edit, preferences, add-ons.
  949. 17:22Here, install from disk.
  950. 17:24Now we're just gonna
  951. 17:24need to select that
  952. 17:25file and wait a
  953. 17:27little bit.
  954. 17:27And you must be
  955. 17:28able to see something
  956. 17:29like this.
  957. 17:30VRM format checked.
  958. 17:31Got it.
  959. 17:32We're gonna save preferences.
  960. 17:33And now you can
  961. 17:34see it here in
  962. 17:35your tab.
  963. 17:35If you don't see
  964. 17:36that menu, press this
  965. 17:37arrow here and then
  966. 17:38open it and you'll
  967. 17:39see it.
  968. 17:40Let's continue.
  969. 17:41Now, when it's activated,
  970. 17:42you can go to
  971. 17:43the material tab of
  972. 17:45body, for example, and
  973. 17:46here you'll see VRM
  974. 17:48material and you can
  975. 17:49enable VRM M-Tune
  976. 17:51material.
  977. 17:52Let's enable it and
  978. 17:53wait.
  979. 17:54And here we have
  980. 17:55something like this.
  981. 17:56This is because we
  982. 17:57need to do some
  983. 17:58setup.
  984. 17:58This shader looks a
  985. 18:00little bit scary, but
  986. 18:01it's actually simple.
  987. 18:02Here in shader, we're
  988. 18:04gonna need to connect
  989. 18:05lit color texture to
  990. 18:06lit color texture color
  991. 18:07and shade color texture
  992. 18:08to shade color texture.
  993. 18:10And now it looks
  994. 18:11better.
  995. 18:12You can also control
  996. 18:14some settings.
  997. 18:14You can actually play
  998. 18:15around to set it
  999. 18:16as you want.
  1000. 18:18There's many settings you
  1001. 18:19can play around.
  1002. 18:20Here's my preferred setup.
  1003. 18:23Okay.
  1004. 18:23And here we have
  1005. 18:24some nice effects you
  1006. 18:25can see.
  1007. 18:26You can set shades
  1008. 18:27and everything.
  1009. 18:28You can even activate
  1010. 18:30outline.
  1011. 18:30So in my case,
  1012. 18:32I'm gonna go and
  1013. 18:33do the same thing
  1014. 18:33for bow and the
  1015. 18:35head.
  1016. 18:36And here is the
  1017. 18:37final results.
  1018. 18:38Pretty cool, actually.
  1019. 18:39Okay.
  1020. 18:39But we are moving
  1021. 18:40to the next step.
  1022. 18:42How about we bring
  1023. 18:43it to Unity?
  1024. 18:44But this is basically
  1025. 18:45only for Blender.
  1026. 18:46This shader cannot be
  1027. 18:48directly exported to Unity
  1028. 18:49because we need to
  1029. 18:50set it in game
  1030. 18:51engine.
  1031. 18:51And I'm gonna show
  1032. 18:52it to you too.
  1033. 18:53Now let's snap back
  1034. 18:54when we were just
  1035. 18:55minutes ago.
  1036. 18:56Okay.
  1037. 18:56So here's our rigged
  1038. 18:58character.
  1039. 18:58Now let's export it
  1040. 19:00and drop to the
  1041. 19:01Unity.
  1042. 19:02But before I'm gonna
  1043. 19:03go to external data
  1044. 19:04and unpack resources and
  1045. 19:06choose use files in
  1046. 19:07current directory, which will
  1047. 19:09create a texture folder
  1048. 19:10in the same folder
  1049. 19:11where this Blender file
  1050. 19:12is located.
  1051. 19:14That will basically give
  1052. 19:15me access to textures.
  1053. 19:16We're gonna need them
  1054. 19:17to configure materials inside
  1055. 19:19Unity.
  1056. 19:19And I also exported
  1057. 19:20the model as FBX.
  1058. 19:22Okay.
  1059. 19:22I'm gonna go to
  1060. 19:23Unity Hub.
  1061. 19:24I'm currently using version
  1062. 19:256.3. And here
  1063. 19:27you can create universal
  1064. 19:293D preset.
  1065. 19:30So we're gonna use
  1066. 19:31it.
  1067. 19:32I'm gonna call it
  1068. 19:32like anime test.
  1069. 19:34And let's create a
  1070. 19:36project.
  1071. 19:36So before we start,
  1072. 19:38we're gonna need some
  1073. 19:39package that supports TuneShader.
  1074. 19:41We're gonna go package
  1075. 19:42manager.
  1076. 19:42Here in package manager,
  1077. 19:43we're gonna select install
  1078. 19:44package from git URL
  1079. 19:46and type com.unity
  1080. 19:49.TuneShader like that.
  1081. 19:52And press install.
  1082. 19:54Now let's go to
  1083. 19:54our asset folder.
  1084. 19:55And here we're gonna
  1085. 19:57drag and drop all
  1086. 19:58the textures first and
  1087. 19:59also drag and drop
  1088. 20:00the FBX that we
  1089. 20:02exported.
  1090. 20:02Now, first let's drag
  1091. 20:04and drop the model
  1092. 20:05to the scene and
  1093. 20:06let's locate it maybe
  1094. 20:07above the ground.
  1095. 20:08And now here's how
  1096. 20:09you do that.
  1097. 20:09Let's create a material.
  1098. 20:12Right click on any
  1099. 20:13empty space in assets,
  1100. 20:14create a material.
  1101. 20:15Let's name it body
  1102. 20:17first.
  1103. 20:17Now here in shader,
  1104. 20:18let's choose tune and
  1105. 20:20also tune again.
  1106. 20:22Okay.
  1107. 20:22So this is pretty
  1108. 20:23much our shader and
  1109. 20:25let's wait it's compiling
  1110. 20:27something.
  1111. 20:28Now the shader looks
  1112. 20:29like this.
  1113. 20:30And what we're gonna
  1114. 20:30need to do is
  1115. 20:31basically drag and drop
  1116. 20:32the maps.
  1117. 20:33So first I'm gonna
  1118. 20:34drag and drop this
  1119. 20:35to the base map
  1120. 20:36slot, just like that.
  1121. 20:38And we can actually
  1122. 20:38already drag and drop
  1123. 20:40the material on the
  1124. 20:41body.
  1125. 20:42Give it some time.
  1126. 20:43And it's not working
  1127. 20:44because we need a
  1128. 20:45few more settings.
  1129. 20:46So you need to
  1130. 20:47understand that it basically
  1131. 20:48works as layers.
  1132. 20:50And this one supports
  1133. 20:51up to three layers
  1134. 20:53also called as feather.
  1135. 20:54That basically adds some
  1136. 20:56layer of the color.
  1137. 20:57So we're gonna check,
  1138. 20:59apply the first shading
  1139. 21:00feather.
  1140. 21:01And here you can
  1141. 21:01control when it stops
  1142. 21:03and starts.
  1143. 21:04You can even add
  1144. 21:05like one more layer
  1145. 21:06by activating apply to
  1146. 21:08second shading feather.
  1147. 21:09And then here is
  1148. 21:10the setting like shading
  1149. 21:12color step that control
  1150. 21:13it.
  1151. 21:14It's gonna add one
  1152. 21:15more layer, but I
  1153. 21:16don't really need it.
  1154. 21:17I'm okay with just
  1155. 21:18one shading feather.
  1156. 21:19We can also add
  1157. 21:20normal map.
  1158. 21:21There's plenty of settings.
  1159. 21:22I will also add
  1160. 21:24rim light a little
  1161. 21:25bit.
  1162. 21:25And in the end,
  1163. 21:27there's also of course
  1164. 21:28the outline that is
  1165. 21:29activated but you need
  1166. 21:31to set the width.
  1167. 21:33So let's add a
  1168. 21:34little bit width and
  1169. 21:35select the color to
  1170. 21:36be completely black.
  1171. 21:38So this is how
  1172. 21:38you basically activate outline.
  1173. 21:41If you need it
  1174. 21:41more thicker, just select
  1175. 21:43bigger width.
  1176. 21:43I think like this
  1177. 21:45should be very good.
  1178. 21:46I'm gonna go to
  1179. 21:47rim lights again and
  1180. 21:49choose rim light feather
  1181. 21:51off to make it
  1182. 21:52more tunish like this.
  1183. 21:54And I choose the
  1184. 21:55color, maybe a little
  1185. 21:56bit whiter.
  1186. 21:58How about this?
  1187. 21:59I think I like
  1188. 22:00it.
  1189. 22:01Okay, so now I'm
  1190. 22:02gonna do exactly the
  1191. 22:04same for whole the
  1192. 22:05body.
  1193. 22:06And this is the
  1194. 22:07final result.
  1195. 22:08How cool is that?
  1196. 22:09We just created whole
  1197. 22:10anime character.
  1198. 22:12And this whole process
  1199. 22:13took me just a
  1200. 22:14little bit more than
  1201. 22:15one hour.
  1202. 22:16Of course, you can
  1203. 22:16bring animations here and
  1204. 22:18use it inside a
  1205. 22:19game engine.
  1206. 22:19Let me know in
  1207. 22:20the comment if you
  1208. 22:21want same tutorial but
  1209. 22:22for Unreal Engine.
  1210. 22:23The process is pretty
  1211. 22:24much the same.
  1212. 22:25You just need to
  1213. 22:26find right shader and
  1214. 22:27set the model there.
  1215. 22:28Guys, I really hope
  1216. 22:29you enjoyed the video.
  1217. 22:30Like and subscribe and
  1218. 22:31see in the next
  1219. 22:32one.

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