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Turning any object into an early 2000s videogame asset — Transcript

by JBaxter3D · 4,827 words · 708 segments · language en · Watch on YouTube

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  1. 0:00Do you ever wonder how older games
  2. 0:01[music] did their models? They look so
  3. 0:04nice yet so simple. I wondered [music]
  4. 0:06about that for a while during my journey
  5. 0:08with 3D art. And after a while, I
  6. 0:11actually found a simple way of making
  7. 0:12these old photo texture [music] models
  8. 0:14look amazing. After I posted some of the
  9. 0:17models I have made on Twitter, a [music]
  10. 0:19lot of people were asking me how I did
  11. 0:21it. And while I kind of found this as a
  12. 0:23good excuse to make something I've
  13. 0:25always wanted to do, a YouTube video.
  14. 0:27[music] So before we start on this, I
  15. 0:29just want to be clear that I'm really
  16. 0:31hesitant to call this [music] a tutorial
  17. 0:33because I really do kind of suck at
  18. 0:35explaining, but hopefully it's still
  19. 0:37really useful for a lot of you who are
  20. 0:39wondering on what [music] my process
  21. 0:40looks like. I also wanted to mention
  22. 0:42that the files for this model and a lot
  23. 0:44of other things I've made [music] can be
  24. 0:46found on my Patreon along with a Discord
  25. 0:48server invite where you can ask me
  26. 0:50[music] anything and discuss about
  27. 0:52anything related. And well, without
  28. 0:54further ado, let's get started.
  29. 0:57For this video, I will be modeling this
  30. 0:59radio [music] I had laying around in my
  31. 1:01house. I thought its shape was very
  32. 1:03straightforward and that I could take
  33. 1:05photo textures out of [music] it easily.
  34. 1:07So, the first thing I did was to bring
  35. 1:09that radio into a place with nice
  36. 1:11lighting and got a hold of the nicest
  37. 1:13camera I had available. [music] In my
  38. 1:15case, I have a really good DSLR camera
  39. 1:17with a flash, but you might not have
  40. 1:20that. You can totally use something like
  41. 1:22your phone. Just make sure you [music]
  42. 1:23are taking photos in the highest
  43. 1:25resolution available because the more
  44. 1:27details we can make out of these photos,
  45. 1:28the easier it's going to be for us to
  46. 1:30model things out of it.
  47. 1:33Now that we have our camera and our
  48. 1:34[music] object on some nice lighting
  49. 1:36conditions, we can just start taking
  50. 1:38photos of all its sides by just moving
  51. 1:40it around. In this case, [music] since
  52. 1:42the radio is just very blocky, we should
  53. 1:44be fine by just taking pictures of its
  54. 1:46six sides.
  55. 1:49And now that we have the photos of our
  56. 1:50object, we can go ahead and put them
  57. 1:52into a photo editing program on a
  58. 1:54computer. In this case, I'm using
  59. 1:56Critter because it's free.
  60. 1:58Because the photos are really high
  61. 2:00resolution, [music] I just open one of
  62. 2:02them so that the canvas could just take
  63. 2:03its size and then I just imported the
  64. 2:06other images into the file. Now, what we
  65. 2:09[music] want to do is clean up our
  66. 2:10pictures. We're going to get rid of as
  67. 2:12much of the background as we can. In
  68. 2:15this case, I just used the eraser. And
  69. 2:16once I was finished erasing [music] the
  70. 2:18background from all the photos, I moved
  71. 2:20them around to fit properly in the
  72. 2:21canvas. Make sure they're all roughly
  73. 2:24the [music] same size in relation to
  74. 2:25each other. Once finished, we can just
  75. 2:27export our image. Make sure we keep a
  76. 2:30really high resolution. [music] This
  77. 2:31image is going to be both our reference
  78. 2:33for modeling and our textures to project
  79. 2:35onto the model. Here's how I did it. All
  80. 2:38right, so [music] first things first,
  81. 2:40we're going to want to import our image
  82. 2:42texture that we made [music] as a
  83. 2:44reference plane here. So, as you can see
  84. 2:47in this video, I just import that and
  85. 2:48then I scaled it down to an acceptable
  86. 2:50[music] size. As you can see, I'm using
  87. 2:52like a a male model reference
  88. 2:55as to get an idea for the scale. So,
  89. 2:59that that's kind of helpful. It doesn't
  90. 3:01have to be perfect. Uh none of this has
  91. 3:03to be perfect. In fact, you just most of
  92. 3:06this is just like making sure stuff
  93. 3:10lines up correctly. As you can see here,
  94. 3:13I'm just lining up the edges with the
  95. 3:15edges of our, you know, of the object
  96. 3:18and the image. And this is very helpful
  97. 3:20if your image is like a high resolution.
  98. 3:22That's why I told you guys at the
  99. 3:24beginning that the higher the
  100. 3:25resolution, the better. So, as you can
  101. 3:28see here, I'm just making sure
  102. 3:30everything lines up roughly. You know,
  103. 3:33it doesn't have to be perfect. But, you
  104. 3:35know, you got to make your you got to do
  105. 3:37your best to line stuff up.
  106. 3:44>> [music]
  107. 3:47>> And well, here I'm adding some edge
  108. 3:50loops in some of the places that I see
  109. 3:52um are [music] prominent in the object
  110. 3:55of our image. In this case, the radio,
  111. 3:57right? Um on this like little edges that
  112. 4:01it [music] has, I'm just adding some
  113. 4:02edge loops so that I can extrude it.
  114. 4:04Well, not really extruded, but like move
  115. 4:06it out [music] and make it have that
  116. 4:09shape.
  117. 4:12[music]
  118. 4:18[music]
  119. 4:19And well, as you can see here, I decided
  120. 4:21to use a mirror modifier. So, I just
  121. 4:23like split my object into like the into
  122. 4:26halves [music] and then I just used an a
  123. 4:28mirror modifier to make things easier
  124. 4:30for me because I realized most of this
  125. 4:32is kind of symmetrical at least for the
  126. 4:34beginning. I I didn't really use it uh
  127. 4:37for the whole thing.
  128. 4:42Like I'm just using it to make things
  129. 4:45easier for me really. [music]
  130. 4:49And as you can see here, I'm duplicating
  131. 4:51the reference and lining it up. Once
  132. 4:53again, we just like most of this is just
  133. 4:55lining stuff up. We line it up with um
  134. 4:58with the image. Make sure like things
  135. 5:01make sense basically. And
  136. 5:05we just put it in like a a better place.
  137. 5:08Just move it out back. And then I start
  138. 5:10working working on the knobs.
  139. 5:13And well, as you can see with the knobs,
  140. 5:15I kind of realized it wasn't fully
  141. 5:17centered. So, I kind of moved it around
  142. 5:18a little bit more and [music] I just
  143. 5:21corrected some corrected some normals
  144. 5:23for the knobs and you know, just lined
  145. 5:25it up. It's all lining it up, baby. I I
  146. 5:29[music] don't know why I said that, but
  147. 5:31yeah, it's all about lining stuff up.
  148. 5:35[music]
  149. 5:43And yeah, a lot of this is basic
  150. 5:45modeling. You you do have to, you know,
  151. 5:47you got to have some basic modeling
  152. 5:48skills. This is not crazy. I'm just
  153. 5:51making sure it like kind of looks like
  154. 5:53what it actually looks like IRL. I kind
  155. 5:55of extruded that stuff a little out
  156. 5:57back. Uh it doesn't have to be perfect
  157. 5:59modeling. By the way, I I think I'm
  158. 6:01repeating that a lot that it doesn't
  159. 6:02have to be perfect, but that's true
  160. 6:04because with objects like this, the the
  161. 6:07textures do the the heavy lifting. like
  162. 6:10what if you have a good textures, you're
  163. 6:12gonna have a good asset, I think, for
  164. 6:14this kind of [music] um style we're
  165. 6:16going for. Anyways, we're lining up uh
  166. 6:19the back of this.
  167. 6:22And yeah, we're just adding some edge
  168. 6:24loops on that little um thing that it's
  169. 6:28intruding on the actual object IRL.
  170. 6:31[music]
  171. 6:35>> [music]
  172. 6:38>> The reason I'm doing that is because it
  173. 6:41just adds a little bit more detail
  174. 6:42because we're going to we're going to
  175. 6:44use a substance painter later for this.
  176. 6:47And when you're using the ambient
  177. 6:49occlusion, it's really going to make
  178. 6:50things look a lot prettier, especially
  179. 6:52in like the little crevices and that
  180. 6:53stuff. Okay, as you can see here, I'm
  181. 6:56shading it smooth and I'm adding some uh
  182. 6:59loop cuts so that
  183. 7:01uh it doesn't look all weird.
  184. 7:04But uh I will say uh I I kind of like I
  185. 7:08didn't really do my best here. Uh I
  186. 7:10added a lot of edges. [music] That's
  187. 7:12probably not good for um poly count if
  188. 7:15you really care about that stuff. I
  189. 7:17mean, it's still an acceptable [music]
  190. 7:18poly count really, but since we're
  191. 7:20making like a PS2 style asset, this
  192. 7:23would obviously not fly [music] in a in
  193. 7:25an actual PS2 game. So if you really
  194. 7:29care about polyc count, don't do this. I
  195. 7:31I I would actually recommend like just
  196. 7:34going with an auto smooth [music] for
  197. 7:35the knobs and then applying it and you
  198. 7:38know joining the knobs back together to
  199. 7:41the actual flat mesh.
  200. 7:43And well, I think I just like kind of
  201. 7:45got carried away here. So yeah, it's a
  202. 7:48bit of a mistake in my part, I'd say.
  203. 7:50Anyways, here I'm adding more edge loops
  204. 7:52on the details of that little screen
  205. 7:54there. And I'm [music] just um extruding
  206. 7:57along normals.
  207. 7:59And then I inserted the faces so that
  208. 8:01the the normals don't look all all
  209. 8:04[music] weird due to the um smooth
  210. 8:07shading.
  211. 8:09Well, I'm looking around the model. Then
  212. 8:12I add some edge loops there to make that
  213. 8:13stuff the edges there a bit more
  214. 8:16prominent.
  215. 8:18[music] And now here I just apply the
  216. 8:20same texture that we're using on the
  217. 8:21reference plane which is just like our
  218. 8:23image textures. And now it's time for,
  219. 8:27you know, projecting from view and
  220. 8:29lining stuff up. This is the fun part.
  221. 8:31Well, kind of the fun part. I think the
  222. 8:32whole texturing process is the fun part
  223. 8:35of all of this. So, as you can see, I
  224. 8:39have my object selected, and I'm
  225. 8:41basically just going to UV project from
  226. 8:42view.
  227. 9:06Um, yeah, just line stuff up. A lot of
  228. 9:09this texturing is just lining stuff up
  229. 9:11really on this base image that we're
  230. 9:15using. We're we're going to bake it
  231. 9:16later. And when you're lining stuff up,
  232. 9:19you you got to make sure, this is very
  233. 9:21important, you got to make sure you have
  234. 9:22no it's all just the object. You don't
  235. 9:25want to have some of the background
  236. 9:26picking up on your UVs because then it
  237. 9:29really is going to take away the the
  238. 9:32effect. So you if you are not careful
  239. 9:35and you have some of the background,
  240. 9:37it's better to just um have less of the
  241. 9:40object to cut a little bit of the object
  242. 9:42than to have uh a little more and
  243. 9:43[music] have the background show because
  244. 9:45that that's really bad in my opinion. So
  245. 9:48just be careful with that.
  246. 10:07>> [music]
  247. 10:08>> As you can see there, I noticed that
  248. 10:10little thing I didn't model. So, I just
  249. 10:11quickly added a cube and then projected
  250. 10:15the textures on the cube. So, yeah, I'm
  251. 10:18just [music] going to let this play out.
  252. 10:21And
  253. 10:24[music] yeah, as you can see, I'm making
  254. 10:25the cube there, and then I'm just
  255. 10:27putting it there on the model in a place
  256. 10:28that makes sense. And then I just
  257. 10:30project the textures [music] on the
  258. 10:32cube.
  259. 10:34And now you have like the USB ports
  260. 10:36[music] all flat and nice.
  261. 10:40Okay. And we're just making sure it
  262. 10:41lines up properly. And you're you're
  263. 10:44going to see some um [music]
  264. 10:46uh how do you say it? You're going to
  265. 10:48see some stretched uh textures, but we
  266. 10:51can fix that later with uh [music] cube
  267. 10:53projection and just cube projecting it.
  268. 10:56selecting those faces and just few
  269. 10:58projecting them in a in a place that
  270. 11:00make kind [music] of makes sense.
  271. 11:03In this case, I'm just using the um that
  272. 11:06little dark part of the image [music]
  273. 11:10texture of our object and it looks good.
  274. 11:13So,
  275. 11:15[music]
  276. 11:19that's now we're done with the front.
  277. 11:21Now, we're going to do the sides. It's
  278. 11:22the same process. So, as you can see, I
  279. 11:24just selected uh the co-planer faces and
  280. 11:26then I selected those faces at the
  281. 11:28bottom and select them by co-planner
  282. 11:30tool.
  283. 11:32Uh, and we just line stuff up. That's
  284. 11:36basically all of the all this is. It's
  285. 11:38just lining stuff up. Especially here,
  286. 11:41we're using um I'm using mostly just um
  287. 11:45the knobs as reference of how centered
  288. 11:48and perfect it is.
  289. 11:50So, I kind of took my time here.
  290. 11:55It's It's important to take [music] your
  291. 11:57time on this because you really don't
  292. 11:58want to have some leaking going on.
  293. 12:02You want to you want to sell the effect.
  294. 12:08[music]
  295. 12:09I'd say this is already looking kind of
  296. 12:11good really. I mean, look at that. Now
  297. 12:15we just um here on the on the sides of
  298. 12:18the knobs I just projected [music] from
  299. 12:19view and then I selected the knobs there
  300. 12:21on the UV island lens and then put them
  301. 12:23on the on the front [music] view where
  302. 12:26we can see the knobs on our image
  303. 12:27texture. And because I selected the
  304. 12:30whole thing, it kind of mirrors on the
  305. 12:32back and it looks good. It goes all the
  306. 12:34way around.
  307. 12:37And now we're doing the other side. And
  308. 12:39here I actually didn't really like how
  309. 12:42it turned out. So I kind of went down
  310. 12:43later and changed [music] it. you you'll
  311. 12:45see that. But, uh, yeah, I was just kind
  312. 12:48of making sure it lines up and, you
  313. 12:50know,
  314. 12:55all right, [music] we have the front and
  315. 12:56the sides now.
  316. 12:58Now, we I'm doing the top here. [music]
  317. 13:01And as you can see, same stuff, lining
  318. 13:04stuff up, making it [music] make sense.
  319. 13:06And in this case, you can see I'm using
  320. 13:08some guidance on the buttons, especially
  321. 13:11because you really want things to line
  322. 13:13[music] up. If if they're not lining up,
  323. 13:15you're going to end up with an asset
  324. 13:16that looks kind of bad. So, that's the
  325. 13:19that's the lesson of this video. Line
  326. 13:20things up, bro.
  327. 13:23Look at that. Look at the buttons. Yep.
  328. 13:25[music] I'm just moving them around,
  329. 13:27making sure they look good
  330. 13:30or acceptable at least. It doesn't have
  331. 13:32to be perfect. Again,
  332. 13:35there I saw a little bit of um of weird
  333. 13:39leaking. So, I just kind of um
  334. 13:42stretch the faces so that it look good.
  335. 13:44Here, I'm just putting the antenna,
  336. 13:46which is whatever. I mean, it's not
  337. 13:47going to be I'm actually going to go out
  338. 13:49and model [music] the antenna
  339. 13:51physically. And because it's going to be
  340. 13:53there like laying down, it's actually
  341. 13:56gonna all the textures be below it or
  342. 14:00surrounding it are going to be occluded
  343. 14:01by the ambient occlusion in Substance
  344. 14:02Painter. So that's good. So it's going
  345. 14:05to hide this second antenna on the
  346. 14:07texture and people are not going to
  347. 14:08notice. Anyways, here I'm selecting the
  348. 14:11back and you know going to project this
  349. 14:16from [music] view too. So,
  350. 14:24and here I'm making sure uh things line
  351. 14:27up, but especially that little um
  352. 14:29extrusion that we have there.
  353. 14:32I want I really want that to line up.
  354. 14:33So, I just move the textures of the
  355. 14:35inside around
  356. 14:37so that I know there's no leaking on
  357. 14:39[music] the outside on like the top part
  358. 14:42of it and it's just the inside and I saw
  359. 14:44it looked good. So, I [music] just left
  360. 14:45it like that. And yeah, yeah, the model
  361. 14:47looks really acceptable now. It looks
  362. 14:49kind of cool. Now we just need the
  363. 14:50bottom. So, same process [music] for for
  364. 14:54all the faces. Oh, by the way, yeah,
  365. 14:56here I'm just um keep projecting there.
  366. 14:59I saw some leaking. Look, that's the
  367. 15:01thing I'm I'm talking about. [music] You
  368. 15:02don't want to have any leaking on your
  369. 15:04texture. So, here I just selected the
  370. 15:06parts of that were affected UV [music]
  371. 15:07and I just
  372. 15:09um reproed them and scaled them around.
  373. 15:12You you really don't want [music] the
  374. 15:13background on your objects. And there
  375. 15:15I'm actually lining up the the lines of
  376. 15:18that little thing on the radio. You you
  377. 15:21see like the lines are continuous from
  378. 15:23the back to the sides. I'm lining them
  379. 15:25up. Well, not yet, but you'll see that I
  380. 15:28[music] will start lining lining them up
  381. 15:30and I cannot get obsessed with it. Yeah,
  382. 15:33those are already lined up. I really got
  383. 15:35like crazy with it on the other side.
  384. 15:37Yeah, [music] because they were not
  385. 15:38lined up at all.
  386. 15:40And yeah, and you can see there's like a
  387. 15:44little discontinuation on the lines
  388. 15:45there. So, I just [music] thought it
  389. 15:47didn't make sense. So, I just uh
  390. 15:48stretched the faces there and made them
  391. 15:50connect.
  392. 15:52And now I'm [music] just lining that
  393. 15:53thing those lines up.
  394. 16:06Here, I just reproed the side because I
  395. 16:09really didn't like how it [music] looked
  396. 16:10like. Then I rotated around a little
  397. 16:13because because it wasn't really lined
  398. 16:15up on the image itself.
  399. 16:18And well, it's looking really nice
  400. 16:20already.
  401. 16:28Here, I'm going to make the antenna.
  402. 16:32And I'm just going to project that stuff
  403. 16:34from view. [music] And the antenna is
  404. 16:35just literally a cube really. It's a
  405. 16:37cylinder that I turned into a cube for
  406. 16:39some reason. And it's shaded smooth so
  407. 16:42that it looks like um you cannot see the
  408. 16:44sides. You cannot see like the flat
  409. 16:47lighting. I shaded smooth.
  410. 16:50And yeah, [music] I just projected from
  411. 16:51view and it looks good. Looks like an
  412. 16:53acceptable antenna for this radio.
  413. 16:57I moved around the UVs there so that
  414. 16:59they tried to tried to make them look
  415. 17:02like it like connects, but I didn't like
  416. 17:04how it turned out. [music] So, I just
  417. 17:06undid that. Now, at the bottom, same
  418. 17:09[music] stuff. And because no one's
  419. 17:10really going to see it, I I really
  420. 17:12didn't pay much attention to it. I just
  421. 17:13made sure it looked kind of good.
  422. 17:17So, there it is. I think this is
  423. 17:19basically
  424. 17:21the first part of our texturing process.
  425. 17:23All done. It looks good now.
  426. 17:27So we can go ahead and bake the
  427. 17:28textures.
  428. 17:33Okay, as you can see here, I made a new
  429. 17:35material which I applied to the whole
  430. 17:37entire object. This material was just an
  431. 17:39image texture with um color grid
  432. 17:42generated.
  433. 17:44And
  434. 17:45it's a 148x 148 texture, I think. No,
  435. 17:48128 by 128. And I applied it to the
  436. 17:52whole entire [music] object. And I made
  437. 17:54a second UV map. So, this is important
  438. 17:56for baking. In case you don't know about
  439. 17:58baking in Blender, you need the first UV
  440. 18:01map, which is like the one the render is
  441. 18:03going to see, which is like all those
  442. 18:04textures that we were lining up earlier.
  443. 18:07And the second UV map is going to be our
  444. 18:09unwrapped um [music] object. So, we're
  445. 18:13going to go ahead and manually unwrap
  446. 18:15this thing. And [music] that's going to
  447. 18:16be our second UV map where the bake is
  448. 18:18going to go to. So, as you can see here,
  449. 18:21I'm just adding our seams. And it's
  450. 18:25basic UV unwrapping. So, if you know the
  451. 18:27deal, you know the deal. [music]
  452. 18:30We're adding seams on the sharp edges,
  453. 18:34making sure everything's properly
  454. 18:36unwrapped, and I'll get back to you when
  455. 18:37I'm done.
  456. 18:50[music]
  457. 18:56>> [music]
  458. 19:01[music]
  459. 19:17[music]
  460. 19:23[music]
  461. 19:30[music]
  462. 19:36[music]
  463. 19:40[music]
  464. 19:47>> As you can see here, I think I uh
  465. 19:49finished addit adding my seams. So, I
  466. 19:51just unwrapped [music] the things. Uh
  467. 19:52made sure the textual density was nice,
  468. 19:58like how much space it takes on the UV
  469. 20:00map. And I'm just um making sure some
  470. 20:03similar faces are the same sides. For
  471. 20:05example, the side there, I actually like
  472. 20:08forgot to add the seam there. So, I just
  473. 20:09had to unwrap again by angle. I think I
  474. 20:13unwrap by angle. Yeah, angle based on
  475. 20:16wrap. And now with that unwrap, I'm just
  476. 20:19going to select the faces that are
  477. 20:20similar. Again, make sure they're the
  478. 20:23same size. In this case, like that
  479. 20:25little extrusion and the extrusion of
  480. 20:28the screen at [music] the front, I made
  481. 20:29them the same size, the back and the
  482. 20:31front the same size, the sides the same
  483. 20:34size, but I think they're already the
  484. 20:35same size because I mean, they're
  485. 20:37[music] kind of like perfectly
  486. 20:39symmetrical. So, the unwrap already
  487. 20:41automatically new. [music]
  488. 20:44Uh, yeah. So in this case, you just want
  489. 20:47to change the size of the things you
  490. 20:49want to have the most resolution and the
  491. 20:51[music] things that you want to have uh
  492. 20:53less resolution.
  493. 20:57[music]
  494. 21:04[music]
  495. 21:11[music]
  496. 21:13And yeah, once everything is to a a good
  497. 21:17scale that takes up a good amount of
  498. 21:20space in [music] the UV map, you can go
  499. 21:22ahead and pack the textures so that
  500. 21:24Blender puts them all together as best
  501. 21:26as possible inside the UV space while
  502. 21:29retaining the [music] space, you know,
  503. 21:31that you scaled up and down on the
  504. 21:33different islands. [music]
  505. 21:39All right. Something very important to
  506. 21:41note here is to add a margin to our um
  507. 21:43UV islands. This is to prevent any
  508. 21:45leaking once we downscale our textures
  509. 21:48because the final product is going to be
  510. 21:49like a 2048 texture which is really kind
  511. 21:52of against the whole PS2 thing. We're
  512. 21:54probably going to downscale that to like
  513. 21:56512. And to prevent any leaking, so
  514. 21:59[music] that means that any weird part
  515. 22:02of the texture is going to like invade
  516. 22:03the other island space, we going to have
  517. 22:06to add a margin so that everything is
  518. 22:08like safely placed on the UV islands and
  519. 22:11we prevent any leaking. [music] So,
  520. 22:13so basically what this means, uh, you
  521. 22:15don't want any islands to be touching
  522. 22:17each other. So, margin prevents that.
  523. 22:20And well, we already packed our [music]
  524. 22:21islands and I think those are the UVs. I
  525. 22:24think we're already finished here.
  526. 22:27>> [music]
  527. 22:33[music]
  528. 23:09>> And as you can see, I deleted the um the
  529. 23:12grid textures because I [music] didn't
  530. 23:13really need them anymore. And you're
  531. 23:16going to see uh the all the warp
  532. 23:18textures there. That's good. We don't
  533. 23:19want we don't want to use the the main
  534. 23:22UV map that we're going to use for
  535. 23:23baking. This is the one [music] that's
  536. 23:24going to be baked into. So, this is
  537. 23:27fully normal. Don't worry about it.
  538. 23:37Oh, here uh on the material I'm making a
  539. 23:39new image texture [music] and I'm going
  540. 23:41to make it um
  541. 23:43a nice resolution so that we can work
  542. 23:45with it properly later. I'm going to
  543. 23:48make it 2048 [music] by 2048. And I'm
  544. 23:50going to call it bake map or bake
  545. 23:53texture, I think I call it. I don't
  546. 23:55know. I really cannot see the video
  547. 23:57right now. Anyways, uh once we make the
  548. 24:00image texture, we make sure it's
  549. 24:01selected because that's going to be the
  550. 24:03texture [music] that we're going to be
  551. 24:04baking into. Oh, as you can see here, I
  552. 24:06kind of make made a mistake and put a
  553. 24:08color grid on it. We don't want to do
  554. 24:09that. We want it to be empty. Uh, I
  555. 24:11mean, I think there's no problem in
  556. 24:13having like some stuff, but just to
  557. 24:16prevent any issues. I just like it to
  558. 24:17have nothing. It's So, make sure you
  559. 24:19have blank selected. Again, 2048 x 248.
  560. 24:22We want plenty of resolution [music] to
  561. 24:24work with.
  562. 24:25And yeah, make sure it's selected. Make
  563. 24:28sure your object is selected. And make
  564. 24:31sure you're seeing the the normal UVs.
  565. 24:34mixture. Well, not the normal UVs, but
  566. 24:36the first UVs that we have, the ones
  567. 24:38that are not for the bake, the ones that
  568. 24:40are like really shitty and not unwrapped
  569. 24:42and that we did project from views.
  570. 24:45Make sure we are seeing those. Make sure
  571. 24:46we have the object selected. Make sure
  572. 24:48we have the image selected, the image we
  573. 24:50want to bake our textures into. And we
  574. 24:53just choose diffuse on the bake because
  575. 24:55that's all we really need here. Uh, no
  576. 24:57direct or indirect lighting so that it's
  577. 24:59just the plain texture.
  578. 25:02And we're ready to bake. As you can see,
  579. 25:04make sure the camera is ticked on the
  580. 25:05first UV map, but not on the second one.
  581. 25:08And make sure the second one is the one
  582. 25:09selected. [music]
  583. 25:11And yeah, we can just bake already. And
  584. 25:14it's one is going to take its time.
  585. 25:17That's okay. Just let it cook. And as
  586. 25:21you can see, we have some beautiful
  587. 25:22textures there on our bake. A nice 2048
  588. 25:26uh by 2048 texture of a radio. So
  589. 25:31now we have our baked textures and make
  590. 25:33sure you save that image texture um
  591. 25:35somewhere because if you blender for
  592. 25:37some reason crashes or you close it,
  593. 25:39you're going to lose the texture [music]
  594. 25:40if it's not protected. So
  595. 25:45[music]
  596. 25:55[music]
  597. 26:05>> [music]
  598. 26:23[music]
  599. 26:25>> as you T on the export and just make
  600. 26:27sure our object is selected and I'm
  601. 26:29[music] exporting as an OBJ. Uh make
  602. 26:32sure it's tick to selection only and we
  603. 26:34export it into any soft um in this case
  604. 26:38I use substance painter but you can you
  605. 26:40can do anything you're familiar with or
  606. 26:42anything that's free really because it's
  607. 26:43kind of expensive. Uh we bake our object
  608. 26:47inside our texturing software [music]
  609. 26:49and then we can start adding our our
  610. 26:52baked texture. [music] So, in Substance
  611. 26:55Painter, I just make sure it's uh set as
  612. 26:57a texture. I add it to the project
  613. 26:59[music] and then I put it on to fill the
  614. 27:01whole UV tile and it looks really nice.
  615. 27:05And [music] I just turn off everything
  616. 27:06because I just work with the color
  617. 27:08textures. And I actually set the view
  618. 27:11port to be only the [music] the base
  619. 27:13color so it's not affected by any
  620. 27:14lighting. As you can see, I'm just
  621. 27:16adding some really nice details [music]
  622. 27:19like dirt with ambient occlusion. I
  623. 27:22adjust all of that a little bit.
  624. 27:25Okay, it looks nice. That's the thing
  625. 27:27with the antenna. I said like we're not
  626. 27:28really going to see the textures up
  627. 27:29there because it's going to be oluded by
  628. 27:31the antenna.
  629. 27:34Now, I just added this really cool
  630. 27:36material I found by another YouTuber
  631. 27:39that I found that was talking about
  632. 27:40texturing low poly models in Substance
  633. 27:43Painter. I'll leave that video down in
  634. 27:44the description because it's really
  635. 27:46helpful and I got that shader from that
  636. 27:48guy. So, shout out to that guy.
  637. 27:51Uh here I just make sure it's
  638. 27:55it's set to multiply.
  639. 28:02Anyways, here I added u I think it was a
  640. 28:04metal edgeware texture and I'm just
  641. 28:07adjusting all of it so that it looks
  642. 28:08[music] kind of nice.
  643. 28:17[music]
  644. 28:23>> [music]
  645. 28:32[music]
  646. 28:40[music]
  647. 28:41>> And then on those uh on the black mask
  648. 28:43that I added, I actually paint uh I
  649. 28:46paint some parts black on places where
  650. 28:50it wouldn't make sense to have that like
  651. 28:52little dirt and smudges. So, for
  652. 28:54example, the buttons at the top, I just
  653. 28:56went down went with the [music] brush
  654. 28:58with a brush and set it to the black
  655. 29:00color and started painting those away,
  656. 29:01those details away. And as you can see
  657. 29:04here, I'm kind of messing with the
  658. 29:06different blending modes I can set to
  659. 29:08the stylized lighting, but I just landed
  660. 29:10on multiply because I think it's the
  661. 29:11best one for this. I did make a mistake.
  662. 29:14I should have messed with the opacity
  663. 29:16because now the whole bottom is going to
  664. 29:18be practically black and I didn't really
  665. 29:22want that. But that's that's whatever.
  666. 29:23No one's really going to look at the
  667. 29:24bottom. Anyways, when exporting, make
  668. 29:27sure you only have the base color
  669. 29:28selected. Export into the project file
  670. 29:31or whatever you want. [music]
  671. 29:33And yeah, that's basically all of it.
  672. 29:35you're going to see your really nice
  673. 29:36textures all exported in a single base
  674. 29:39color image that we can then just use in
  675. 29:41Blender or any software [music] really
  676. 29:44because we already finished our mesh.
  677. 29:48Okay. So now in Blender we just um we
  678. 29:50can just add our textures really to our
  679. 29:53material.
  680. 29:55final textures after Substance Painter.
  681. 29:58[music]
  682. 30:06And as you can see, it looks very,
  683. 30:08[music] very nice.
  684. 30:10This is ready to be downscaled to like a
  685. 30:12512 texture. And you can [music] use
  686. 30:14this in any indie game you want or
  687. 30:16whatever. It's really, it looks really
  688. 30:19pretty. And you can [music] do this with
  689. 30:21any object you want. This is a really
  690. 30:23good texturing technique.
  691. 30:25is using two bakings. The one for the
  692. 30:27one in Blender and the second one in
  693. 30:29Substance Painter. So, it's really nice.
  694. 30:32I actually don't think there's two
  695. 30:33baking. I think it's just one baking and
  696. 30:35then like you mess with the bake inside
  697. 30:37Substance [music] Painter. Anyways,
  698. 30:39yeah, that's it for this video. I hope
  699. 30:42you learned something. I'm I'm kind of
  700. 30:44bad at explaining things. I cannot talk
  701. 30:45too fast sometimes. If you have any
  702. 30:48doubts, uh don't be afraid [music] of
  703. 30:49leaving a comment down below and I'll
  704. 30:51try to explain stuff.
  705. 30:54And yeah, there's also a Discord server
  706. 30:56in my Patreon which you can join [music]
  707. 30:58and just um ask me anything about all of
  708. 31:00this. And yeah, thanks for watching.

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