Town Hall 19 Update! | Clash On Pt. 2 — Transcript
Full transcript
- 0:02Seriously?
- 0:03Town Hall 19 is about to come and they give us nothing to work with.
- 0:07What do we do?
- 0:08I don't know, man.
- 0:09Maybe the budget went to the Town Hall.
- 0:13Found the budget.
- 0:15Whoa, it's so majestic.
- 0:18What the- Marco, don't do it.
- 0:21You don't know where it's been.
- 0:27Finally, a team that understands my vision.
- 0:30Give me that.
- 0:37There, much better.
- 0:38Town Hall 19 is here, and this time...
- 0:41-No one fights alone. -No one fights alone.
- 0:46Welcome to the Town Hall 19 update, Chief.
- 0:48It's the most exciting one yet.
- 0:50Let's start with the Town Hall itself.
- 0:52At Town Hall 19, you choose who moves in.
- 0:54Your chosen Town Hall troops will make themselves at home,
- 0:57giving the building their unique look.
- 1:00And when it comes under attack, they come out to defend it.
- 1:02You have three troop options at launch.
- 1:04Everyone starts with the Barbarian option.
- 1:07Excellent taste.
- 1:08Or you can unlock kawaii Archers
- 1:10or magical Wizards by upgrading those troops to their max level.
- 1:13Much better. Look at all that lovely pink.
- 1:15Your pick is saved per layout,
- 1:17so different bases can have different troops guarding the gates.
- 1:20-But what about the horn? -What about the horn?
- 1:23Chief, that magnificent thing on top of Town Hall 19 is the Squad Horn.
- 1:27And it brings us to the coolest part of this update, Squads.
- 1:31Squads are a fixed group of troops that deploy together with just one tap.
- 1:35They also use less housing space than the same troops would individually.
- 1:38One tap, less space, more army.
- 1:41This is so hype!
- 1:43How about you, boom mic guy? You excited?
- 1:45Eh, I'm Town Hall 16. Doesn't really mean anything to me.
- 1:48Squads unlock from Town Hall 8.
- 1:50Exactly. For the first time ever,
- 1:52a new Town Hall's signature feature is available for almost everyone.
- 1:56You unlock Squads via the new Squad Barracks building,
- 1:58available at Town Hall 8 and up.
- 2:00Your Squad troops deploy at whatever level you already got.
- 2:03Level three Dragons; level three Dragons in the Squad.
- 2:06Simple, right?
- 2:06We are launching with 12 different Squads,
- 2:09each with its own deployment formation.
- 2:10Take the Golem Witch Squad.
- 2:12Golems deploy first, and Witches just after.
- 2:14The defenses go for the Golems, and the Witches do Witch things.
- 2:18Every Squad has its own unique formation, deployment, and tactics.
- 2:22But Squads don't stop there.
- 2:23At Town Hall 19, your Squads can actually level up,
- 2:25granting them upgrades and Squad Skills,
- 2:28which start unlocking at Squad level 2.
- 2:30Are we bringing old troops back into the meta?
- 2:33We're giving you the tools, Chief.
- 2:35The rest is up to you.
- 2:36Squad Skills include effects like; splash resistance,
- 2:39invisibility on deployment, and focusing attacks on the same enemy.
- 2:43There are six Squad Skills at launch shared across the 12 Squads.
- 2:46If you're not Town Hall 19, Squads stay at level 1.
- 2:49You still get the formation and housing space savings,
- 2:51but Squad upgrades and Skills come later.
- 2:54Town Hall 19 Squads hit different.
- 2:55They surely do.
- 2:56Do you want the full rundown on every Squad and every Skill?
- 2:59Check out the patch notes or your favorite creators for more.
- 3:02Chief, Town Hall 19 isn't just Squads and customization.
- 3:05There's a barb load of new things coming with it.
- 3:08New levels for troops.
- 3:09Spells. Heroes. Pets.
- 3:11Guardians. Uh, uh, eh, more buildings.
- 3:15And new signature defenses.
- 3:17We will get to those.
- 3:18You can also upgrade up to 150 walls to level 20.
- 3:22Your Gold has been training for this moment.
- 3:24The Guardians get a home of their own, the Guardian Shrine.
- 3:26It's free and instant to place.
- 3:28It's where you upgrade your Guardians and choose which one defends your base.
- 3:31Now, about those signature defenses.
- 3:34First up, the Spiky Tower.
- 3:35It runs on Dark Elixir and vengeance.
- 3:38It only attacks when it's hit, firing a spike back at the attacker.
- 3:41The damage is based on that attacker's own maximum hit points.
- 3:45So the bigger they are...
- 3:47The more they should reconsider.
- 3:49Then there's the Firecracker Tower.
- 3:51Merge a maxed Archer Tower and a maxed Scattershot to build it.
- 3:54Its rockets do splash damage on impact, then spray sparks behind the target,
- 3:58hitting both ground and air troops.
- 4:00Damn. Poor healers. Still here, Chief?
- 4:02Good. We are not done yet.
- 4:04Meet the Heroic Spell.
- 4:05Drop it to give your troops damage reduction, extra movement speed,
- 4:08and the ability to walk straight through walls.
- 4:10Because every troop deserves a main character moment.
- 4:13It unlocks at Town Hall 17 and gets a new level at Town Hall 19.
- 4:17That's everything, right?
- 4:19Where did that come from?
- 4:21My, my pouch.
- 4:28Okay. New Magic Snacks, Emotes, the Ranked Prestige Shop,
- 4:31a full rework of the Star Bonus system.
- 4:33Didn't we go over that in another video?
- 4:35You're right, we did.
- 4:36Check out the earlier video for a more detailed look
- 4:39at all these extra features coming this update.
- 4:42Son of a... Phew. That was a lot.
- 4:44A new Town Hall, Squads.
- 4:46It's going to be amazing, right, boom guy?
- 4:49I'm okay.
- 4:51Uh, so do these guys disappear when we stop filming?
- 4:56-Clash on. -Clash on.
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