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Top Kingshot Garrison Tricks You Should Know — Transcript

by wetcat · 1,736 words · 275 segments · language en · Watch on YouTube

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  1. 0:00How to properly Garrison and not be a
  2. 0:02burden? Well, give me 10 minutes and
  3. 0:05I'll give you some of the best tips on
  4. 0:07how to properly Garrison and King shot.
  5. 0:10You can also use these tips during
  6. 0:11Castle battles, Sanctuary, Fortress, and
  7. 0:15Outpost battles. But first, let's divide
  8. 0:18the video into five parts so it's easier
  9. 0:20to follow. First, we'll talk about the
  10. 0:22three key roles of players during
  11. 0:24Garrison. Second, how to properly swap
  12. 0:27your heroes from offense to defense
  13. 0:29during Garrison. Third, possible troop
  14. 0:32ratios you can use. Fourth, the
  15. 0:34importance of Garrison refill. And
  16. 0:37lastly, Garrison manipulation. Okay? So,
  17. 0:40let's start with the three key roles of
  18. 0:42players in Garrison. Rally leader,
  19. 0:45Garrison captain, and rally joiners.
  20. 0:48The rally leader is basically the
  21. 0:50strongest player in the Garrison.
  22. 0:52This guy has the highest overall stats
  23. 0:55out of everyone, which means his buffs
  24. 0:58and all three hero skills will apply to
  25. 1:00the whole defensive rally. So, how do
  26. 1:03you know if he's the strongest? Well,
  27. 1:05simple. Just check the war report. The
  28. 1:08player you see under our bonus source,
  29. 1:11that's your guy. Next is the Garrison
  30. 1:13captain. This player doesn't really need
  31. 1:16to be the strongest one. As long as he
  32. 1:18has a big rally capacity, that's already
  33. 1:20good enough and he must stay at the
  34. 1:22number one spot inside the Garrison. And
  35. 1:24by the way, your rally leader can also
  36. 1:27be your Garrison captain, too. Since we
  37. 1:29all know the strongest players usually
  38. 1:31have bigger rally capacity anyway,
  39. 1:33right? Lastly, the rally joiners. These
  40. 1:37players are the ones contributing troops
  41. 1:39to the Garrison and they can also
  42. 1:41provide one priority expedition skill
  43. 1:43from their captain slot. And just so you
  44. 1:46know, the first four rally joiners below
  45. 1:48the Garrison captain will give
  46. 1:50additional bonus expedition skills on
  47. 1:52the Garrison board.
  48. 1:54That's why it's important to make sure
  49. 1:57those four players have the highest
  50. 1:59level expedition skills possible.
  51. 2:02Now, let's jump to the second part.
  52. 2:05How to properly swap your heroes from
  53. 2:08offense to defense during Garrison. It's
  54. 2:10actually pretty simple. Just deploy your
  55. 2:13defensive heroes even while your
  56. 2:15offensive heroes are still inside the
  57. 2:17Garrison. Never pull out your squad
  58. 2:19immediately. Keep that in mind.
  59. 2:21>> [music]
  60. 2:21>> Then around 5 seconds before your
  61. 2:23defensive march arrives, recall your
  62. 2:25offensive heroes from the Garrison. That
  63. 2:28way, the switch happens smoothly once
  64. 2:30the new troops enter.
  65. 2:32Just check this sample video.
  66. 2:34Let's say my current hero captain in the
  67. 2:36Garrison is Howard, but I don't want
  68. 2:38Howard to stay there. Instead, I want
  69. 2:41Gordon to become the captain.
  70. 2:43So, this is how I do it. I just click
  71. 2:46the Garrison, click dispatch troops,
  72. 2:49choose my defensive hero, then deploy.
  73. 2:52After that, I wait around 5 seconds
  74. 2:54before I recall Howard from the
  75. 2:55Garrison.
  76. 2:57And just remember, like I said earlier,
  77. 2:59never pull out your squad immediately
  78. 3:01because it's still better to have some
  79. 3:02troops inside just to be safe. And
  80. 3:05that's it, done already. I switched
  81. 3:07Howard to Gordon without breaking any
  82. 3:09Garrison rules. Regarding troop ratios
  83. 3:12as joiners, it really depends on the
  84. 3:14situation.
  85. 3:16For an offensive rally ratio, most of
  86. 3:18the time people stick with a 50 20 30
  87. 3:22setup.
  88. 3:23It just performs well in general,
  89. 3:25especially when you're joining rallies
  90. 3:26led by heroes like Chen and Amane as
  91. 3:29captains.
  92. 3:31For defensive rally ratio, it's usually
  93. 3:33around 60 20 20. That setup feels more
  94. 3:37stable and can take heavier hits without
  95. 3:39falling apart too easily.
  96. 3:42But honestly, there's no strict rule for
  97. 3:44it.
  98. 3:45Depending on your generation or how your
  99. 3:47setup looks, you might also see 70 30 or
  100. 3:51even 60 40 working better in some
  101. 3:53situations.
  102. 3:55Next, how Garrison refill actually works
  103. 3:58in real [music] battles. During Outpost
  104. 4:00or Castle battles, you'll often get hit
  105. 4:03by double or even triple rallies. What a
  106. 4:05lot of players don't realize is that
  107. 4:08your Garrison refill timing should
  108. 4:10[snorts]
  109. 4:10start the moment the enemy rally begins
  110. 4:13marching.
  111. 4:14To track it, just watch the very first
  112. 4:16rally. Pay attention to how many seconds
  113. 4:19it takes from the moment it leaves to
  114. 4:21when it actually lands on your building.
  115. 4:23That gives you your base reference. Once
  116. 4:26you have that, you match it with your
  117. 4:28own Garrison march time so you can time
  118. 4:30your reinforcements properly and get
  119. 4:32that instant refill after each hit.
  120. 4:35To check your own Garrison march time,
  121. 4:36it's pretty simple.
  122. 4:38Just tap your Outpost or Castle, click
  123. 4:40Garrison, then dispatch, and before you
  124. 4:43hit deploy, you'll see a timer in
  125. 4:45seconds right at the top of the deploy
  126. 4:46button. That's your march time.
  127. 4:49So, for example,
  128. 4:51we're defending a Garrison and we're
  129. 4:53about to face a double rally.
  130. 4:56First, you need to take note of how many
  131. 4:58seconds before the first rally hits.
  132. 5:00That will be your base timing for when
  133. 5:02to deploy your refill.
  134. 5:04So, yeah, we need a little bit of math
  135. 5:06here.
  136. 5:07Just keep in mind that you only need
  137. 5:09around 1 to 2 seconds delay after the
  138. 5:12first rally hits before you refill the
  139. 5:14Garrison. In my situation, I already
  140. 5:17know the march times of the opponents.
  141. 5:19GP's march time is 27 seconds, Trashy's
  142. 5:22march time is 24 seconds. [music]
  143. 5:25Well, GP's rally will hit first, so I
  144. 5:27need to focus on his timing and send my
  145. 5:30refill around 1 to 2 seconds after GP
  146. 5:32hits before Trashy lands. And just so
  147. 5:35you know, my own march time is 37
  148. 5:37seconds. So, basically, GP's 27 seconds
  149. 5:41minus my 37 seconds gives me a 10 second
  150. 5:44difference. Since I want my refill to
  151. 5:46land 1 to 2 seconds after GP hits, I I
  152. 5:49subtract another 1 to 2 seconds from
  153. 5:51that 10-second gap. That means I should
  154. 5:54send my refill around 8 to 9 seconds
  155. 5:57before GP marches. I'm not a math genius
  156. 6:00either, but that's basically how I do
  157. 6:02it. So, let's apply that to the actual
  158. 6:05battle. The goal here is for me to march
  159. 6:08around 8 to 9 seconds before GP marches.
  160. 6:12In this scenario, since we're waiting
  161. 6:14for GP to send his rally, that becomes
  162. 6:17our timer. No need to click anything or
  163. 6:20overcomplicate it. We just watch the
  164. 6:22countdown here and wait until it reaches
  165. 6:24around 8 or 9 seconds, then send the
  166. 6:26refill.
  167. 6:30Then 12, 11, 10, 9, then deploy.
  168. 6:34That's it.
  169. 6:39Don't mind the second timer, by the way.
  170. 6:41That's Trashy's rally timer. The
  171. 6:43important thing is I only had around a
  172. 6:452-second delay, and that's already a win
  173. 6:47for me because I know once I refill the
  174. 6:49troops, Trashy's rally will have a hard
  175. 6:51time breaking our garrison.
  176. 7:01And my refill is in.
  177. 7:03Hope this video didn't confuse you too
  178. 7:05much. Just keep practicing the garrison
  179. 7:07refill timing. It really helps a lot
  180. 7:09during battles. Oh, by the way, before I
  181. 7:12forget, you can also use gems to speed
  182. 7:14things up. So, if you mess things up or
  183. 7:17forget to time the refill properly, just
  184. 7:19use gems on your march, and you'll be
  185. 7:21all good from there.
  186. 7:23All right, last part. Garrison
  187. 7:25manipulation, how it works, and why it
  188. 7:28actually matters. First thing, only R4
  189. 7:31and R5 can do this. So, ideally, your
  190. 7:34garrison captain and leader should be
  191. 7:35R4s since they're usually the ones
  192. 7:37handling everything. If they can't
  193. 7:39manage it mid-fight, then just let
  194. 7:41another R4 or R5 take over and do the
  195. 7:43adjustments.
  196. 7:45The whole point of Garrison manipulation
  197. 7:47is to control who sits where in the
  198. 7:49Garrison list, especially the captain or
  199. 7:52leader and the top four joiners.
  200. 7:55Those top four spots are important
  201. 7:57because they're the ones giving extra
  202. 7:59expedition skill bonuses to the whole
  203. 8:01Garrison. Even though the Garrison
  204. 8:03battle report doesn't instantly show
  205. 8:05which joiner skills are active during
  206. 8:07Garrison, unlike attack rallies where
  207. 8:09you can see everything right away, it
  208. 8:11still works the same way. The top four
  209. 8:14joiners will always provide those extra
  210. 8:16buffs, but you can still verify those
  211. 8:18four joiners while your opponent is
  212. 8:19rallying your castle or building.
  213. 8:22You know the blue rally screen? You can
  214. 8:24check it there.
  215. 8:25So, basically, you want the joiners with
  216. 8:28the highest level expedition skills
  217. 8:30sitting right below the Garrison
  218. 8:32captain.
  219. 8:33As for the Garrison leader, his position
  220. 8:35isn't really that critical. He can stay
  221. 8:37wherever in the Garrison. And like I
  222. 8:40mentioned earlier, the leader can also
  223. 8:41take the captain role if needed. You
  224. 8:44might be wondering, how do you actually
  225. 8:46manipulate the Garrison? It's basically
  226. 8:48just managing the order by appointing
  227. 8:50and relieving the rally captain over and
  228. 8:52over. Whenever you relieve a captain,
  229. 8:55that player drops to the bottom of the
  230. 8:57list. So, by doing this in the right
  231. 9:00order, you can slowly move players
  232. 9:02around and push your desired joiner ones
  233. 9:05into those top four spots right below
  234. 9:07the Garrison captain. It takes a bit of
  235. 9:09coordination, but once you get used to
  236. 9:11it, it makes a big difference.
  237. 9:14To wrap things up, this is the summary
  238. 9:16of the video you just watched so you
  239. 9:18don't forget it. Number one,
  240. 9:20remember your role.
  241. 9:22If you're the Garrison leader, make sure
  242. 9:24you've got the fastest hands possible,
  243. 9:26or at least a saved formation for both
  244. 9:28your Garrison and offensive heroes,
  245. 9:31because once you capture a building,
  246. 9:32your setup is usually offensive first,
  247. 9:34right? Like Amadeus, Jabel, or Merlin if
  248. 9:38you're in generation two. Then right
  249. 9:40after you capture the building, you
  250. 9:41immediately switch to your defensive
  251. 9:43heroes like Zoe, Hilda, and Saul. For
  252. 9:46joiners, don't send low-level troops.
  253. 9:48Always send your highest-level troops.
  254. 9:51Keep the right troop ratio and make sure
  255. 9:53you pick the correct hero captain needed
  256. 9:56for the garrison. For swapping heroes in
  257. 9:58the garrison, always remember to never
  258. 10:01pull out your squad immediately. Just
  259. 10:03wait for the proper timing. For garrison
  260. 10:05refill, always take note of enemy march
  261. 10:07timings and send your troops based on
  262. 10:09that. Remember the 1 to 2 second delay.
  263. 10:14Lastly, for garrison manipulation,
  264. 10:17let all our force practice it. So, when
  265. 10:20the main manipulator isn't available, at
  266. 10:22least everyone still knows how to do it.
  267. 10:25If you made it this far, don't forget to
  268. 10:27licky-licky that little like button.
  269. 10:30And if you're still watching, just type
  270. 10:31meow
  271. 10:33in the comments so I know you made it to
  272. 10:34the end.
  273. 10:35It really helps the channel while I keep
  274. 10:37making more videos like this for you.
  275. 10:40So, I'll see you in the next one. Adios.

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