Top 3 UX/UI Redesigns That Make You Design Like a Pro — Transcript
Full transcript
- 0:01Today, we're breaking down three AB
- 0:03tests from apps.
- 0:04Paywalls,
- 0:06ride-hailing,
- 0:08bookings,
- 0:10that will completely change how you
- 0:11think about interface design. You're
- 0:13going to love it. For each one, we're
- 0:15going to show you two screens, A and B.
- 0:19They look really similar. Both look
- 0:20fine, but one of them performs
- 0:22dramatically better.
- 0:24Pause the video on each one and see if
- 0:26you can spot which one won before we
- 0:28explain it. If you want, keep track of
- 0:31how many you guess right and let us know
- 0:32in the comments at the end.
- 0:36Look at these two screens. Same app,
- 0:39same price, same $19 a month, same free
- 0:42trial.
- 0:43One of them converts much better than
- 0:45the other. Pause the video and tell me
- 0:48which one you think is better.
- 0:50Okay, let's go. It's B. And here's the
- 0:53crazy part. B doesn't even try to sell
- 0:55you. That's exactly why it wins. Let me
- 0:57show you what's happening. Screen A is a
- 0:59classic paywall. Big hero image with
- 1:02some space art, a bold headline, "Get
- 1:04access to 1,000 plus futuristic and fun
- 1:08games." Then the price, $19 per month.
- 1:11Then three feature bullets with icons.
- 1:14Instant unlimited access, new games
- 1:16added weekly, members-only rewards. And
- 1:20at the bottom, a big purple button that
- 1:22says, "Subscribe and start 7 days for
- 1:25free." It's a perfectly reasonable
- 1:27screen. You've seen this layout a
- 1:28hundred times. And that's the problem.
- 1:32Because the moment a user sees this
- 1:33screen, the brain asks one question. Is
- 1:36this worth $19 a month? And that is a
- 1:39brutal question to land on someone who
- 1:42opened your app 30 seconds ago. They
- 1:44haven't played a single game. They
- 1:46haven't felt any value. And now you're
- 1:48asking them to evaluate three bullet
- 1:50points and decide if that's worth $19
- 1:52every month for the foreseeable future.
- 1:55That's not a decision. That's homework.
- 1:57And the easiest answer to homework is
- 1:59I'll think about it later, which means
- 2:01never.
- 2:03Now, look at screen B. Same price, same
- 2:05trial, but a completely different
- 2:07question. The headline says, "How your
- 2:09free trial works." Not, "Here's what you
- 2:11get." Not, "Here's why you should pay."
- 2:13Just, [music] "Here's how the free thing
- 2:15works." And the user's brain immediately
- 2:17shifts from, "Is this worth $19?" to
- 2:20"Can I try this for free?" And the
- 2:22answer to that question is obviously
- 2:24yes. You've gone from a hard question to
- 2:26an easy one. That's the entire game.
- 2:29But the way B delivers this is where it
- 2:31gets really smart.
- 2:33There's a timeline. Three steps. Today,
- 2:36day five, day seven. And each one tells
- 2:38you exactly what happens. Today, you
- 2:41unlock the full library. Day five, we
- 2:43send you a reminder that your trial is
- 2:45ending soon. Day seven, your first
- 2:47charge begins. Cancel anytime before.
- 2:50Now, that day five line, that single
- 2:53line is doing more psychological work
- 2:55than all three feature bullets on screen
- 2:57A combined. Because it says, "We will
- 2:59warn you before we charge you." Think
- 3:01about what that communicates. It says,
- 3:04"We're not trying to trap you. We're
- 3:06actually going to remind you so you can
- 3:08make an informed decision." This
- 3:09triggers something called transparency
- 3:11bias. When a company proactively reveals
- 3:14a potential downside, users trust them
- 3:16more, not less. It feels like the
- 3:18company is on your side. And a user who
- 3:20trusts you is a user who converts. Now,
- 3:23look at the buttons. This seems like a
- 3:25tiny difference, but it's massive. The
- 3:27word subscribe carries commitment's
- 3:29weight. Your brain hears subscribe and
- 3:31thinks recurring payment, hard to
- 3:34cancel, I'm locked in. And then the
- 3:36button tries to soften it with, "And
- 3:38start 7 days for free." But it's too
- 3:40late. Screen B uses start. Start is
- 3:43light. Start implies a beginning, not a
- 3:46commitment. [music] And notice it says,
- 3:47"My free trial." Not, "Your free trial."
- 3:51My. That one word creates a sense of
- 3:53ownership before you've even tapped the
- 3:55button. And then underneath, start in
- 3:57two taps. This is brilliant because your
- 4:00brain hates uncertainty. Will there be a
- 4:02form? Do I need my credit card? How many
- 4:05steps? Start in two taps kills every
- 4:07single one of those questions with a
- 4:09number. Not quick setup, not easy setup.
- 4:12The number does the convincing. It's the
- 4:14same reason delivery in 23 minutes
- 4:16converts better than fast delivery.
- 4:19Specificity is trust. Look at the hero
- 4:22images. Screen A has this beautiful
- 4:24space illustration with planets and
- 4:26meteors. It's gorgeous, but it's
- 4:28decorative. It does not answer the
- 4:30question, what am I actually getting?
- 4:33Screen B shows actual game characters.
- 4:36Different games, different styles, all
- 4:38visible. The user can immediately see
- 4:40what they're subscribing to, and you
- 4:42can't commit to something you can't
- 4:43visualize. So, here's the full picture.
- 4:46Screen A asks a hard question. Screen B
- 4:49asks an easy one. Screen A lists
- 4:51features. Screen B shows a timeline.
- 4:54Screen A says subscribe. Screen B says
- 4:57start. Screen A hopes you'll trust them.
- 5:01Screen B proves they're trustworthy by
- 5:03promising to remind you before they
- 5:05charge you. Same app, same price, same
- 5:08offer. The one feels like a sales pitch
- 5:11and the other feels like a safety net.
- 5:13And users don't buy from sales pitches.
- 5:15They buy from safety nets. The best
- 5:17paywall is the one that makes the user
- 5:19feel safe, not sold. Today, we have
- 5:22something exciting to share. We are
- 5:23launching UX Peak Plus, a new design
- 5:26learning platform that teaches the
- 5:28advanced UX and UI skills designers
- 5:31actually need today. Most design
- 5:33education still teaches the same basics.
- 5:35How to pick a typeface, how to space
- 5:37your buttons, and how to use Figma. And
- 5:39those things matter, but they're not
- 5:40what's actually holding designers back.
- 5:43You don't need another lesson on
- 5:44typography. You need to understand how
- 5:46top e-commerce sites design product
- 5:49pages that actually convert.
- 5:51How the best apps onboard new users so
- 5:54they stick around past day one.
- 5:56The pricing psychology top SaaS
- 5:58companies use to drive conversion.
- 6:01And how to use AI the way top designers
- 6:04use it to move faster, design better,
- 6:07and stay ahead. The real advanced stuff
- 6:09designers need to know in 2026 that
- 6:12nobody else is teaching. That's what UX
- 6:14Peak Plus is. We break down how top
- 6:17companies like Spotify, Notion, Airbnb,
- 6:20and Duolingo actually design their
- 6:21products. It's the kind of learning that
- 6:23makes you genuinely better. The kind
- 6:25that gets you promoted, makes your
- 6:26designs convert, and gets people to
- 6:28actually use what you built. We're also
- 6:30releasing a new course every week. So,
- 6:32for every month you're a member, you get
- 6:34four new courses added to your library.
- 6:36But, you don't have to decide blindly.
- 6:38You can start for free at uxpeak.com
- 6:40with free course and no credit card
- 6:42required. And if you decide to join, use
- 6:44code UX Peak 20 to get 20% off with our
- 6:47launch offer. You'll also have a 7-day
- 6:49money-back guarantee. So, if it's not
- 6:51for you, there's no risk. Now, let's get
- 6:53back into the second example. Okay, so
- 6:55in the last tip, we talked about how the
- 6:57words on your paywall change whether
- 6:59someone subscribes or bounces. But, what
- 7:02happens when the problem isn't the
- 7:03words? It's the number. Not how much you
- 7:06charge, how you show it. Look at these
- 7:08two ride-hailing screens. Same ride,
- 7:12same route,
- 7:13same Tuesday afternoon. One of them gets
- 7:16significantly more bookings. The other
- 7:18one was actually losing the company
- 7:20money. And this time it's tricky because
- 7:22the one that looks more honest is the
- 7:24one that fails. Pause the video and tell
- 7:26me which one you think won.
- 7:30It's B. And no, it's not because it's
- 7:32cheaper. The average fare is almost
- 7:35identical. The difference is entirely in
- 7:37how the price is presented. Version A
- 7:40shows price ranges. Go X $13 to $17.
- 7:44Comfort $17 to $22. Go XL $16 to $21.
- 7:49Feels honest, right? Except your brain
- 7:51doesn't process ranges the way you think
- 7:53it does.
- 7:55When you see 13 to 17, you don't think
- 7:57probably 15. You grab the high number,
- 8:0017. That's called anchoring. Now Go X
- 8:03feels like a $17 ride you might get
- 8:06lucky and pay 13 for. And you're doing
- 8:08that mental negotiation on three options
- 8:11simultaneously. Go X could be 17,
- 8:13Comfort could be 22, Go XL could be 21.
- 8:17Too many unknowns, too many what ifs.
- 8:19And the easiest decision becomes no
- 8:21decision. Close the app, just walk.
- 8:23Version A asks, "How much are you
- 8:25willing to risk?" Version B asks, "Which
- 8:28one do you want?" Easy questions get
- 8:30fast answers. One number per ride. No
- 8:32range, no negotiation. Your brain
- 8:35compares three clear prices in about 2
- 8:37seconds. Researchers call this
- 8:39evaluative ease. The less work a
- 8:41decision requires, the more likely
- 8:43someone is to make it. But B does more.
- 8:45Under Go X, it says 12:53 p.m., 2
- 8:49minutes away. This reframes a cost
- 8:51decision into a convenience decision.
- 8:53You're not evaluating a price anymore. A
- 8:55car is 2 minutes away and it costs less
- 8:58than lunch.
- 8:59Then there's a tiny green badge that
- 9:01says cheaper. One word. Doesn't say
- 9:03cheaper than what. Your brain reads it
- 9:05and immediately categorizes this as the
- 9:07smart choice. A single green word did
- 9:09the thinking for you. And one more.
- 9:11There's a destination card on the map
- 9:13before you even see the ride options.
- 9:16The Westin St. Francis, San Francisco.
- 9:19That's commitment consistency. You
- 9:21already decided where you're going. The
- 9:24only question left is which car. And
- 9:26that's a much smaller decision than
- 9:27should I take a ride at all. If you're
- 9:30showing users a range when you could
- 9:31[music] show them a number, you're not
- 9:33being transparent. You're creating
- 9:34doubt. And doubt is the most expensive
- 9:37thing in your interface. You probably
- 9:39know this feeling. You need to design
- 9:41something, maybe a paywall, checkout
- 9:43flow, onboarding screen, booking flow.
- 9:45So, you go looking for inspiration.
- 9:47Maybe you open Dribbble and everything
- 9:49looks beautiful, but the problem is you
- 9:51don't know if it was actually shipped,
- 9:52tested, or used in the real world.
- 9:55Pretty UI can inspire how something
- 9:56looks, but real product screens can
- 9:58teach you if something really works.
- 10:01That's why we used Mobbin for creating
- 10:02this video. We've looked at hundreds of
- 10:04different paywall screens and booking
- 10:06screens to give you the best tips.
- 10:08Mobbin gives you a huge library of real
- 10:10mobile and web app screens. You can
- 10:12search for paywalls, onboarding,
- 10:14checkout flows, cancellation flows, and
- 10:16compare how different apps structure the
- 10:18same moment. So, if you're a designer,
- 10:20founder, or product person, Mobbin is
- 10:23genuinely one of the best tools for
- 10:24that. We use it ourselves, and that's
- 10:26why we partnered with Mobbin to give you
- 10:28an exclusive 20% discount on your first
- 10:30year. You can get 20% off simply by
- 10:32clicking the link in the description.
- 10:37So far we've talked about how the words
- 10:39on your screen change behavior and how
- 10:41the way you show a number changes
- 10:43whether someone buys or bounces.
- 10:46But, what happens when the words are
- 10:47fine and the numbers are fine, and it
- 10:50still doesn't convert?
- 10:51>> [music]
- 10:51>> That's when the problem isn't what
- 10:53you're showing, it's how it makes them
- 10:55feel. Look at these two booking screens.
- 10:57Same villa, same price, 89 euros a
- 11:00night, same dates,
- 11:02same beds, same bathroom.
- 11:05One of these gets dramatically more
- 11:07bookings than the other. Pause the video
- 11:08and tell us which one.
- 11:12Got it? It's B. And this one is
- 11:14important because screen A does
- 11:15absolutely nothing wrong.
- 11:18The title is clear, the rating is
- 11:19visible, the price is big, the dates are
- 11:21there, the reserve button works. If you
- 11:23showed this to a designer, they'd say,
- 11:25"Yeah, that's fine." And that's exactly
- 11:27the problem. Fine doesn't book villas.
- 11:30Look at what screen A actually gives
- 11:32you. A nice photo of the villa but
- 11:34tucked into a small thumbnail at the
- 11:36top, almost like it's afraid to take up
- 11:38space. Beach house with garden, 4.82
- 11:41stars, 89 euros per night, check in
- 11:44March 28, check out April 2, two guests,
- 11:47reserve. That's a form. You're filling
- 11:49out a form and nobody has ever felt
- 11:51excited about filling out a form. Now
- 11:54look at screen B. Same exact photo, but
- 11:56the photo isn't squeezed into a small
- 11:58thumbnail anymore, taking over the top
- 12:00half of the screen. You're not looking
- 12:02at a listing card, you're looking at a
- 12:03place you might actually go. There are
- 12:05navigation badges, super host,
- 12:08guest favorite,
- 12:10one of 24 photos.
- 12:12You haven't read a single word and you
- 12:14already feel something. [music] That's
- 12:16the difference. Screen A informs you,
- 12:18screen B transports you.
- 12:21Then the title. Screen A says, "Beach
- 12:23house with garden." Screen B says,
- 12:25"Beachside escape steps from the sand."
- 12:28Same place, but beachside escape
- 12:30activates emotional imagination. Steps
- 12:33from the sand gives you a specific
- 12:35spatial detail. You don't have to walk
- 12:37for 10 minutes to reach the beach. This
- 12:39is sensory language. It makes you feel
- 12:41like you're already on holiday before
- 12:43you've even checked the price. Now the
- 12:45price. Screen A just shows 89 euros.
- 12:49There's no reference point. Screen B
- 12:51shows 129 euros crossed out, then 89
- 12:54with a green minus 31% [music] badge.
- 12:57Same price, but now it feels like a
- 12:59deal. That's anchoring working for you
- 13:02instead of against you, which is exactly
- 13:04what we talked about in the last tip.
- 13:06The dates. Screen A shows two input
- 13:08fields, March 28 and April 2. Screen B
- 13:12shows Friday, March 28 to Wednesday,
- 13:15April 2 with the purple badge that says
- 13:17five nights. Day names make the trip
- 13:19feel real. You're already planning your
- 13:21Friday arrival and the night count saves
- 13:23you the mental math. Every piece of
- 13:25friction you remove is a reason to keep
- 13:28going.
- 13:29The button, screen A [music] says
- 13:30reserve. Reserve what? For how much
- 13:32total? Screen B says reserve 445 euros
- 13:36total. The total is right there. No
- 13:38anxiety about hidden fees on the next
- 13:40screen. And underneath, a green shield
- 13:43that says free cancellation before March
- 13:4526. The number one booking objection is
- 13:48what if my plans change? That single
- 13:51line answers it before the user even
- 13:53asks. Three tips in and the pattern is
- 13:55the same every time. That is all for
- 13:57today.
- 13:58If you take one thing from this video,
- 14:00take this. Every element on your screen
- 14:03is asking the user a question. And the
- 14:05question you're asking determines
- 14:06whether they act or hesitate. That's the
- 14:09whole thing. Once you start seeing it,
- 14:11you can't unsee it. And your designs get
- 14:12better immediately.
- 14:14If one of these tips surprised you, we'd
- 14:16love to hear which one. Also, let us
- 14:18know in the comments if you'd like to
- 14:19see more of these. Thanks for watching.
About this transcript
This page contains the full transcript of Top 3 UX/UI Redesigns That Make You Design Like a Pro by uxpeak, generated from the public captions YouTube serves with the video. The transcript has 2,480 words across 383 segments, with the original timestamps preserved so you can click any line to jump to that moment in the embedded player.
What you can do with it
Use the transcript to take notes, quote the speaker, build a study guide, generate a summary with ChatGPT or Claude via the YouTube Summary tool, or export it as a timed subtitle file with YouTube to SRT. You can also re-open it in the transcriber to translate the transcript into 100+ languages.
Free YouTube transcript tool
YouTube2Text is a free YouTube transcript generator — no signup, no daily limit. Paste any YouTube link and get the full transcript instantly, with timestamps, click-to-jump, translation to 100+ languages, AI prompts for ChatGPT, Claude, and Gemini, and exports to TXT, SRT, VTT, or Markdown.