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Top 10 Fusion Tips you should know — Transcript

by Brad Tallis · 3,309 words · 478 segments · language en · Watch on YouTube

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  1. 0:00In this video, I'm going to share some
  2. 0:02of the tips and tricks that I share with
  3. 0:04my customers and that I teach during my
  4. 0:06fusion classes. [music] So, let's take a
  5. 0:09look.
  6. 0:13So tip number one, if you are in your
  7. 0:16sketch environment and you start drawing
  8. 0:19something like a line or a rectangle and
  9. 0:21you see this weird blue thing on your
  10. 0:24screen, that is because you have 3D
  11. 0:29sketch turned on. And typically you do
  12. 0:32not want to have 3D sketch turned on. So
  13. 0:36what I recommend is making sure that
  14. 0:38this is unchecked.
  15. 0:40I'll go ahead and undo my lines. And now
  16. 0:43when I create my lines, you'll notice
  17. 0:46that you don't see that weird triad
  18. 0:50anymore.
  19. 0:513D sketch is only used when you're doing
  20. 0:54like threedimensional sketching, like
  21. 0:56you're wanting to route like wires
  22. 0:59through walls or something like that.
  23. 1:01You typically do not want to use it in
  24. 1:03your standard 2D sketching. So make sure
  25. 1:07that that is turned off.
  26. 1:12So tip number two is to keep your
  27. 1:14sketches simple. You can see this sketch
  28. 1:17is a pretty complicated sketch. There's
  29. 1:19a ton of dimensions on here. It's kind
  30. 1:22of difficult to see what exactly is
  31. 1:25going on. Uh we can also see there's a
  32. 1:28lot of repetitive dimensions. So for
  33. 1:30example, this circle here is a diameter
  34. 1:33of 20. We see that called out multiple
  35. 1:36times throughout
  36. 1:38uh this sketch. There's overlapping
  37. 1:41dimensions. It's just kind of hard to
  38. 1:43visually see what's going on.
  39. 1:46Let's take a look at this sketch. And we
  40. 1:49can see it's the exact same sketch, much
  41. 1:52more simplified. And you'll notice both
  42. 1:54of them are fully constrained. Uh but
  43. 1:57this one has much less dimensions. You
  44. 2:01can see that there are some icons on
  45. 2:04here. We used symmetry. So, I only drew
  46. 2:07one of these circles or one of these
  47. 2:10areas and then mirrored that over here
  48. 2:13and then mirrored that down to the
  49. 2:15bottom. And so, I only have one of these
  50. 2:1820 diameter dimensions and 18 radius.
  51. 2:22And then all of these are having to be
  52. 2:24equal to that. So, a lot less
  53. 2:27dimensions, a lot less features, and
  54. 2:30much simpler to kind of figure out
  55. 2:32what's going on.
  56. 2:34Another tip with sketches is instead of
  57. 2:37creating a bunch of dimensions. So, for
  58. 2:39example, I'll just sketch over here. If
  59. 2:42I have multiple circles like so,
  60. 2:47I'll dimension
  61. 2:50these circles here. We'll make that 25
  62. 2:53and we'll make this 145. If I want these
  63. 2:57to be the same, instead of dimensioning
  64. 3:00these,
  65. 3:02I'll use constraints. So, I'll come up
  66. 3:04here and say equal. And I want that
  67. 3:07circle and that circle to be equal. And
  68. 3:10I want that circle and that circle to be
  69. 3:12equal. And now if we were to change that
  70. 3:15from 25 to 10, we can see that both of
  71. 3:19those circles change. So instead of
  72. 3:22having a bunch of different dimensions
  73. 3:25all over your drawing, you're driving
  74. 3:28just two dimensions in this case. Let's
  75. 3:30go from 45 to 25.
  76. 3:33And all of the other circles will update
  77. 3:35accordingly.
  78. 3:38Tip number three is to name your
  79. 3:40sketches or other features in your
  80. 3:42timeline. So you'll notice if I expand
  81. 3:45open my sketches, I just see sketch 1 2
  82. 3:483 4 etc. And on this model here, as I
  83. 3:53step through my timeline, we can see
  84. 3:55like this first sketch right here kind
  85. 3:58of defines the overall shape of this
  86. 4:01cylinder. So you can rightclick and
  87. 4:05rename your sketches.
  88. 4:07So let's call this cylinder
  89. 4:11profile.
  90. 4:13And now what that means is like when
  91. 4:15you're hovering over your sketches and
  92. 4:18features, you can see they're just
  93. 4:19called sketch 2, sketch three. But now
  94. 4:22if I hover over this one, I can see that
  95. 4:23that's the cylinder profile. If I hover
  96. 4:26over this one, that's kind of like the
  97. 4:28rectangular profile. So, I'll rightclick
  98. 4:30there and say rename and let's just call
  99. 4:34that rectangular profile.
  100. 4:37Same thing with like features. If I
  101. 4:39double click on this fillet, I can see
  102. 4:42that those are kind of the main
  103. 4:45fillets on the rectangle. So, I'll go
  104. 4:48ahead and rename that and I'll just call
  105. 4:51those rectangle
  106. 4:54large fillet or something like that. And
  107. 4:57this allows me to quickly go through my
  108. 5:01timeline and see, okay, that's the
  109. 5:02rectangular profile. Okay, these are the
  110. 5:05the large fillets on that rectangle. Uh
  111. 5:08these, you know, obviously are the
  112. 5:10holes. Um and then I can figure out what
  113. 5:14these features are. So this is the slot
  114. 5:16profile. So let me go ahead and uh
  115. 5:19rename that. I'll just call that slot
  116. 5:22profile.
  117. 5:24And you can see how it's naming the
  118. 5:26sketches in my folder over here also.
  119. 5:32And that's just almost kind of like if
  120. 5:34you were, you know, doing code
  121. 5:36programming where you kind of comment
  122. 5:38this section of the code is doing this
  123. 5:40and this section of the code is doing
  124. 5:42that. You're kind of doing the same
  125. 5:43thing here. You're kind of telling
  126. 5:45yourself what what do these sketches do?
  127. 5:48Well, this is the cylindrical profile
  128. 5:50sketch. This is the rectangular profile
  129. 5:52sketch, etc. It really does help you
  130. 5:55figure out the design if you were to
  131. 5:58come back to this like a month from now
  132. 5:59or six months from now or a year from
  133. 6:01now. This allows you to really quickly
  134. 6:04come into your sketches and say, "Oh, I
  135. 6:06want to edit my slot profile,
  136. 6:09make a change. You maybe change this
  137. 6:11from 8 mm to 7 mm
  138. 6:17and it updates your model and you didn't
  139. 6:20have to hunt through your timeline or
  140. 6:22anything like that. So naming sketches
  141. 6:24and features really does help. Tip
  142. 6:28number four is to use the S key, which
  143. 6:31is the shortcut key. So if I hit S,
  144. 6:35you'll notice I get this design
  145. 6:37shortcuts that appears. And there's a
  146. 6:40couple little icons in here. But the key
  147. 6:42thing in here is this search. And you
  148. 6:46can search for any command. So, for
  149. 6:48example, if I want to search for
  150. 6:49chamfer, I just start typing in ch and
  151. 6:53there is all of the commands that have
  152. 6:56ch in them. And obviously, chamfer is
  153. 6:59right there at the top. And I can run
  154. 7:01that command right from that menu. So, I
  155. 7:04didn't have to go find it up here.
  156. 7:09The other cool thing about this, I'll
  157. 7:11hit the S key again. we'll do a search
  158. 7:14for chamfer
  159. 7:16is you can hit this little arrow right
  160. 7:18here and it'll add it into your design
  161. 7:21shortcuts.
  162. 7:23So, I like to use the chamfer command. I
  163. 7:26might also um like to use the offset
  164. 7:30command. So, I'll start to search for
  165. 7:32offset face and I'll go ahead and add
  166. 7:36that there. Um I also want to be able to
  167. 7:40change my materials. So, I'll start
  168. 7:42typing in material.
  169. 7:44And there's my physical materials. So, I
  170. 7:47might add that in there. And so, you can
  171. 7:50see I can add all of these commands. And
  172. 7:53now, it doesn't matter where I'm at. I
  173. 7:55can hit my S key. And now I can run my
  174. 7:58chamfer command. I can run my offset
  175. 8:00face command. I can run my physical
  176. 8:02material command. So, there's chamfer. I
  177. 8:06can go ahead and click on an edge and
  178. 8:08start to create a chamfer, for example,
  179. 8:10and not have to find it up in the menu
  180. 8:14or hit the physical material and it'll
  181. 8:18bring up my physical material command.
  182. 8:22The other neat thing about the S key is
  183. 8:24it works in any environment. So, I'll
  184. 8:27come back in here to my sketches. I'll
  185. 8:29hit the S key and you'll notice that I
  186. 8:33have sketch shortcuts. So I have the
  187. 8:37shortcut commands in my sketch
  188. 8:39environment, in my design environment,
  189. 8:41in my drawing environment, in my CAM
  190. 8:44environment, etc. So I could, you can
  191. 8:47see I have line, rectangle, circle,
  192. 8:49trim, pattern. Um, so I could do a
  193. 8:53search for um midpoint. So I just start
  194. 8:56typing in midpoint.
  195. 8:58I'll go ahead and add that in there. And
  196. 9:00I now have, you know, the midpoint
  197. 9:02constraint right there at my shortcut
  198. 9:05key
  199. 9:08instead of having to come up to the
  200. 9:10menu. Uh, same thing with like maybe
  201. 9:12dimension. So, I'll start doing sketch
  202. 9:14dimension. Let's add that in there. And
  203. 9:16there it is. So, again, this shortcut
  204. 9:19exists in many different environments.
  205. 9:23Tip number five I see all the time where
  206. 9:26somebody will be inside of a command. So
  207. 9:29for example like draft and I'll specify
  208. 9:32my pole direction being this top plane
  209. 9:36and then I'll spend a lot of time
  210. 9:38selecting all of the regions or the
  211. 9:41faces that I want to select for the
  212. 9:45faces that I want to draft. And then I
  213. 9:46realize, oh, you know what? I actually
  214. 9:49wanted to pick this bottom face as my
  215. 9:55pull direction. So they'll actually
  216. 9:57cancel the command and start all over.
  217. 10:00You do not need to do that. So let me do
  218. 10:04this again. I'll show you. I'll go ahead
  219. 10:05and select that top face and then all of
  220. 10:08these regions. So this is what I've
  221. 10:11selected and I realized wrong pole
  222. 10:13direction. All you have to do is hit
  223. 10:15this little X next to what you've
  224. 10:19selected. So, if I hit this X right
  225. 10:21here, you'll notice that it cleared that
  226. 10:25pole direction selection.
  227. 10:28And then I can come down here and click
  228. 10:30on that face.
  229. 10:34And now it's selected that face for my
  230. 10:36pull direction. And now when we add the
  231. 10:39the draft, you can see that it's
  232. 10:41actually drafting from that bottom face.
  233. 10:45I could also come in here and hit the X
  234. 10:48next to these faces here,
  235. 10:51clear that selection, and say I want to
  236. 10:55draft, for example, that face there. So
  237. 10:58you do not need to cancel
  238. 11:01the command.
  239. 11:03I'll set my pull direction to be that
  240. 11:05face. And now you can see it's drafting
  241. 11:09off of this face here. So I see that all
  242. 11:13the time. People will just cancel a
  243. 11:14whole command. All you have to do is hit
  244. 11:17the X. And that exists in a lot of the
  245. 11:20commands.
  246. 11:23Tip number six has to do with the undo
  247. 11:25command and specifically the undo pulld
  248. 11:29down. So, you'll notice here is this
  249. 11:32undo command, but there's a little arrow
  250. 11:35right here. And if I click on that, you
  251. 11:38can see all of the commands that I've
  252. 11:41done
  253. 11:42to create this design.
  254. 11:46So, you'll notice it says the last thing
  255. 11:48is undo finish sketch. So, if I click on
  256. 11:51that, it just undid one step. And if I
  257. 11:56click on that again, it undid another
  258. 11:58step. And so it's doing one step at a
  259. 12:00time.
  260. 12:02Okay. So I'm going to go ahead and redo
  261. 12:05all of those.
  262. 12:08So the tip I wanted to show here is
  263. 12:11let's say I wanted to get rid of
  264. 12:13everything that I did to create these
  265. 12:15notches down here. I can click on this
  266. 12:19down arrow. And here you can see, okay,
  267. 12:23I did some, you know, I finished my
  268. 12:25sketch. I did the extrude.
  269. 12:28Uh, here's some dimensions. I added some
  270. 12:30equal constraints. I drew the
  271. 12:32rectangles. Here's where I created that
  272. 12:35sketch. So, we can see I created a hole
  273. 12:38here. Then, I created the sketch.
  274. 12:42Then, I drew the two rectangles. So, I
  275. 12:45can see all the way back here is where I
  276. 12:48created that sketch. So, watch what
  277. 12:49happens if I click here. It's going to
  278. 12:52undo all the way back.
  279. 12:54And we're back to the body before we
  280. 12:56created that sketch with those
  281. 12:58rectangles. And I didn't have to click
  282. 13:00multiple times on the undo.
  283. 13:05Same thing with the redo. If I click
  284. 13:06this little down arrow, I can actually
  285. 13:08redo all the way back
  286. 13:12to this extrude, for example. So, I'm
  287. 13:15going to It's going to redo the sketch.
  288. 13:17It's going to redo the rectangles, and
  289. 13:19it's going to create those equal
  290. 13:21constraints. It's going to add in those
  291. 13:22dimensions
  292. 13:24and it will finish the sketch and it'll
  293. 13:26redo that that extrude. So this little
  294. 13:29pull down is very handy.
  295. 13:32A bonus tip is I tend to click on the
  296. 13:35down arrow and actually click on the
  297. 13:38command that I want to undo.
  298. 13:41That way I'm visually seeing yes, I'm
  299. 13:44wanting to undo the extrude or I'm
  300. 13:47wanting to undo a dimension or something
  301. 13:49like that. Whereas if I just click here,
  302. 13:52I mean it is telling me what it is. Um,
  303. 13:54but I'm I want to visually see what's
  304. 13:57going on.
  305. 13:59So tip number seven I also see all the
  306. 14:01time. This one you have to be really
  307. 14:04careful about. And that is don't undo
  308. 14:07unless you mean it. And what I mean by
  309. 14:09that is I'll see somebody they'll select
  310. 14:11a face like this and like, oh, I didn't
  311. 14:14mean to select that face. So, they'll
  312. 14:16come over here and they'll hit undo. And
  313. 14:19look what happened.
  314. 14:21It didn't undo their selection. It
  315. 14:24actually undid the last step that they
  316. 14:27did, which happened to be the extrude of
  317. 14:31these rectangles.
  318. 14:33And you might not notice that if you're
  319. 14:35like zoomed up or in a different area,
  320. 14:38you know, and you like click this face
  321. 14:39and you're like, "Oh, I didn't mean to
  322. 14:40click that." And you hit undo. And then
  323. 14:42you continue working on and you start
  324. 14:43doing other things like adding fillets
  325. 14:46or whatever, you know, blah blah blah.
  326. 14:48All of a sudden your design looks
  327. 14:50different than you expected. It's
  328. 14:53because you hit the undo command.
  329. 14:56So again, be cautious, be careful with
  330. 15:00the undo command. Okay? So make sure
  331. 15:05when you are saying undo, you're
  332. 15:07visually seeing what's going on.
  333. 15:11Um, let me go. Whoops. I'll say uh to
  334. 15:14object
  335. 15:17say okay. Tip number eight is probably
  336. 15:20my favorite tip. I use this all the time
  337. 15:23and that is the right click menu. They
  338. 15:26it shows you the commands that make
  339. 15:28sense. So, for example, if I click this
  340. 15:31edge and I right mouse click, it shows
  341. 15:35me because it's an edge, you could fill
  342. 15:37it or chamfer that edge. And I'm not
  343. 15:40having to find that command in the menu.
  344. 15:43And here's a prime example. I see this
  345. 15:45all the time. Um, when I'm teaching my
  346. 15:48classes, somebody's like, "Okay, I want
  347. 15:49to create a fillet." So, they'll come up
  348. 15:51to the create menu and they'll spend all
  349. 15:54this time looking for fillet. And so,
  350. 15:56they're like, "I want to create a
  351. 15:57fillet. Fillet. fill it. Fill it. They
  352. 16:00Oh, here's boundary fill, but they spend
  353. 16:02all this time looking for the command of
  354. 16:04fill it. Well, it's actually under
  355. 16:06modify, right? You're modifying your
  356. 16:08design.
  357. 16:10So, as you're using Fusion, I tend to
  358. 16:14like to pre-seelelect things and then
  359. 16:16right mouse click. Pre-select an edge,
  360. 16:19right mouse click. It shows you you can
  361. 16:22fill it or chamfer. Pre-select a face,
  362. 16:25right mouse click. Notice this time you
  363. 16:28don't see fillet or chamfer. You can
  364. 16:31create a sketch on that face. You could
  365. 16:34extrude that face. You could create an
  366. 16:35offset plane. Or you could shell that
  367. 16:38face. But I use this all the time. So
  368. 16:41for example, if I want to put a notch in
  369. 16:44here, I'll just click that face, right
  370. 16:45mouse click, and say create sketch. And
  371. 16:49we now have put a piece of paper or a
  372. 16:51sketch right on that front face.
  373. 16:57Then I can come in here and say center
  374. 17:00rectangle. It's going to catch to the
  375. 17:02center like so. And here is tip number
  376. 17:07nine.
  377. 17:09You'll notice that the field for the
  378. 17:13height [sighs] is highlighted in blue.
  379. 17:16You do not need to select what's in
  380. 17:20there and delete it. I see this all the
  381. 17:23time where people will move their their
  382. 17:27cursor and highlight in there or they'll
  383. 17:31hit the backspace key like so and then
  384. 17:34start typing in what they want it to be.
  385. 17:37You do not need to do that. Okay.
  386. 17:41So, I'm going to do my rectangle again.
  387. 17:44If it's highlighted in blue, all you
  388. 17:46have to do is start typing.
  389. 17:49I'll hit the tab key to go to that other
  390. 17:51field. You'll notice the whole thing's
  391. 17:53highlighted. I don't even have to worry
  392. 17:55about the units. I'm just going to type
  393. 17:57in 25
  394. 17:59and hit enter and it fills that in.
  395. 18:05Same thing with other commands.
  396. 18:09If I start to extrude,
  397. 18:12you'll notice that that field is totally
  398. 18:14highlighted in blue. I don't need to
  399. 18:16come in here and go to the left of my
  400. 18:20millimeters and hit backspace and then
  401. 18:23say minus 2.5. You don't need to do
  402. 18:26that. Okay? All you have to do is just
  403. 18:31start typing. So, I'm going to say
  404. 18:32extrude and I'm going to say, you know,
  405. 18:35minus 6
  406. 18:37and hit enter. And there we go.
  407. 18:41And tip number 10 is to control your
  408. 18:44selections with the control key. And
  409. 18:47what I mean by that is
  410. 18:50if I come in here and I want to fill it
  411. 18:52this edge, I'll go ahead and pre-select
  412. 18:54it and say fill it. And I like to start
  413. 18:58to drag to visually see what that looks
  414. 19:00like. Well, then I can hold down my
  415. 19:02control key. And you'll notice if I
  416. 19:04don't move my cursor, it says hold
  417. 19:06control to modify selection. So, I'm
  418. 19:10going to hold down my control key, and
  419. 19:13then I can click on that edge there, and
  420. 19:15I've just added in that second edge.
  421. 19:18I'll hold down my control key again, and
  422. 19:20I can just click to my heart's content
  423. 19:23and select multiple edges. And I'm
  424. 19:26controlling my selection using the
  425. 19:30control key.
  426. 19:32If I hold down my control key while I'm
  427. 19:34still in the fillet command, you'll
  428. 19:36notice that it it puts the lines back to
  429. 19:38the the selection lines. If I let go of
  430. 19:41my control key, it shows kind of a live
  431. 19:44preview of what that would look like.
  432. 19:48Related to that tip is when you're
  433. 19:51positioning parts with like the joint
  434. 19:52command. I'll come in here and say
  435. 19:55joint.
  436. 19:57And you'll notice as I'm hovering over
  437. 19:59like this cylinder, there's lots of
  438. 20:01little tick marks and it's catching to
  439. 20:04different faces and all that kind of
  440. 20:05stuff. If I
  441. 20:08move onto this face, you can see how
  442. 20:10it's getting kind of flashy. It's hard
  443. 20:12to select. Well, I'm going to hover over
  444. 20:14this face and now hold down my control
  445. 20:16key. And now you'll notice I'm hovering
  446. 20:19over this cylinder and it's not
  447. 20:21selecting any of the um joint origin
  448. 20:25tick marks on this cylinder. As soon as
  449. 20:27I let go of my control key, now it is.
  450. 20:32I'll hold down my control key again and
  451. 20:34now I can very easily select that center
  452. 20:38mark right there.
  453. 20:40I'll move over to this location here and
  454. 20:43kind of the same thing. You can kind of
  455. 20:45see lots of options here to select. I'll
  456. 20:48hold down my control key and I'm just
  457. 20:50going to move, you know, instead of just
  458. 20:53this face and the cylinder, all these
  459. 20:55little options, I'm just going to hold
  460. 20:57down my control key and grab that point
  461. 21:00right there. And it's going to move that
  462. 21:03component into place.
  463. 21:06I'll tell it we want it to be rigid and
  464. 21:09say okay. So you can use the control key
  465. 21:12to control selections for like edges for
  466. 21:15like fillets and chamfers. And you can
  467. 21:17also use the control key for like
  468. 21:19positioning components.
  469. 21:22So hopefully these quick tips help you
  470. 21:24in your future designs.
  471. 21:28I hope you learned something new and
  472. 21:30enjoyed that video. If you did, make
  473. 21:33sure you like and subscribe to be
  474. 21:34notified of upcoming videos.
  475. 21:37If you need help learning Fusion, visit
  476. 21:39my web page at cadedlc.com.
  477. 21:43And as always, have [music] fun learning
  478. 21:46Fusion.

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