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This Will Change Minecraft PvP Forever | Triple Swapping — Transcript

by AlexOinks · 909 words · 133 segments · language en · Watch on YouTube

Full transcript

  1. 0:02Bro, what? In Minecraft, you can attack
  2. 0:05other entities from only up to three
  3. 0:06blocks away, but you can actually give
  4. 0:08yourself a reach of four and a half
  5. 0:10blocks, increasing your reach by 50%.
  6. 0:13What I'm talking about is a technique I
  7. 0:14like to call triple swapping, and it's
  8. 0:16actually pretty simple. All you need is
  9. 0:18a spear. The tier doesn't matter. Then
  10. 0:21you just need an item to start from and
  11. 0:23an item to end with. Okay, it's not that
  12. 0:25simple. To use this technique, you must
  13. 0:27first understand how it works, starting
  14. 0:29with something you probably already know
  15. 0:30about, attribute swapping.
  16. 0:32>> At the start of each tick, the server
  17. 0:34will check for any attribute changes.
  18. 0:36This is done via the tick equipment
  19. 0:37update function. All we need to know is
  20. 0:39that when this function runs, all
  21. 0:41attribute values are recalculated.
  22. 0:42Whenever you want to attack, the client
  23. 0:44will run the attack function. First, it
  24. 0:45lets the server know if the selected hot
  25. 0:47bar slot was changed. Then, it
  26. 0:49[clears throat] will tell the server you
  27. 0:50are attacking an entity, which then runs
  28. 0:51the logic for the attack on the server.
  29. 0:53Attribute swapping occurs because the
  30. 0:55server will use the attributes
  31. 0:56calculated from the start of this tick,
  32. 0:58but the enchantments and properties are
  33. 1:00as of the selected item. A tick
  34. 1:01[laughter] doesn't pass in between when
  35. 1:03the selected item changes and when the
  36. 1:04attack occurs. This leaves a one tick,
  37. 1:06or 50 millisecond, window of time for
  38. 1:08attribute swapping to occur.
  39. 1:10>> While starting with a sword, switching
  40. 1:12to the spear, and attacking with a mace,
  41. 1:14I can actually get the sword's
  42. 1:15attributes, the spear's reach, and the
  43. 1:17mace's properties. But use the sword's
  44. 1:18attributes at the every single tick. So,
  45. 1:20how is it possible that we can switch
  46. 1:22the items without attributes updating?
  47. 1:24>> The client and server start their tick
  48. 1:26having the sword selected. At the end of
  49. 1:28the tick, the client runs the key bind
  50. 1:30logic, which detects that a hot bar
  51. 1:32button has [clears throat] been pressed.
  52. 1:33The client then switches its selected
  53. 1:35slot to the one with the spear, on the
  54. 1:36client only. It does not tell the server
  55. 1:39this happened yet. After this happens,
  56. 1:41the player must then press the key binds
  57. 1:42to switch to their mace and attack
  58. 1:44[clears throat] in around 50
  59. 1:46milliseconds. The next tick is started
  60. 1:48on the client and server. However, the
  61. 1:50client only sends the hot bar selected
  62. 1:52packet after the tick starts. This means
  63. 1:54that when the server starts its tick, it
  64. 1:56still thinks the player has the sword
  65. 1:58held because the client hasn't told it
  66. 2:00that the selected item has changed yet.
  67. 2:02The targeted entity is then calculated
  68. 2:04on the client with the spear in their
  69. 2:06hand, which means it uses the reach of
  70. 2:08the spear. [laughter]
  71. 2:09After that, the key binds are processed.
  72. 2:11The client attacks the hopper button for
  73. 2:13the mace was pressed. So, now the client
  74. 2:16sees it's holding the mace. Then, the
  75. 2:18attack logic starts. The critical flaw
  76. 2:20allowing for spear macing is that the
  77. 2:22targeted entity was calculated before
  78. 2:24the key binds were handled, meaning that
  79. 2:26the mace attack uses the targeted entity
  80. 2:29data from when the spear was held. The
  81. 2:32client then does the attack logic, which
  82. 2:34notifies the server that they're holding
  83. 2:35the mace and that they attacked an
  84. 2:37entity. When the attack is processed on
  85. 2:39the server, it sees the player is
  86. 2:40holding the mace. This means we get the
  87. 2:43attributes of the sword, the reach of
  88. 2:44the spear, and the properties and
  89. 2:46enchantments of the mace.
  90. 2:48>> As you just learned, this technique is
  91. 2:50entirely client-side, which means no
  92. 2:51matter your ping, it's always the same.
  93. 2:53On high ping, you're going to have a lot
  94. 2:55of funny moments, but you still have the
  95. 2:56disadvantage of being high ping player.
  96. 2:58Additionally, because the technique is
  97. 3:00client-side, most servers react to it
  98. 3:02differently. Mine men adds a one tick
  99. 3:03delay to your attack registering, so it
  100. 3:05doesn't flag it straight away,
  101. 3:07it was broken on PvP it's good for a
  102. 3:08while, but now it's fixed. It is
  103. 3:10completely normal on MCPvP, but I have
  104. 3:13been banned by staff three times for
  105. 3:14this. Moving on, if you've played with
  106. 3:16the spear before, then you might have
  107. 3:18noticed it slightly expands the hit box
  108. 3:20of your enemies. Triple swapping carries
  109. 3:21that over as well, often allowing hits
  110. 3:23that do not look possible. There's
  111. 3:25really only one downside to triple
  112. 3:27swapping, that are delayed to your hits
  113. 3:29because you're swapping slots. For spear
  114. 3:31mace, this does not matter at all, but
  115. 3:33in a SMP style game modes, you need to
  116. 3:35play around it. My most important piece
  117. 3:36of advice is to only triple swap when
  118. 3:38you need to. Play the game like you
  119. 3:40normally would, and only use the people
  120. 3:42backing out or you want to gain some
  121. 3:43free hits in between exchanges. One of
  122. 3:45my favorite use cases is getting spring
  123. 3:47hit and then pickering back using the
  124. 3:49extra reach. Overall, you should try to
  125. 3:51enhance your gameplay with it other than
  126. 3:53base it off of it. This video just
  127. 3:55explains how the technique works. It's
  128. 3:57very likely that I make some follow-up
  129. 3:59videos that expand on this topic
  130. 4:00further. For now, that's all I have to
  131. 4:01say about triple shopping. There's no
  132. 4:03point in me dragging the video out any
  133. 4:04longer, so see you soon.

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