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This NEW Claude Prompting Technique is blowing people's minds (gauntlet-loop) — Transcript

by Jay E | RoboNuggets · 3,146 words · 433 segments · language en · Watch on YouTube

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  1. 0:00There's a new prompting technique for
  2. 0:01Claude that's been blowing people's
  3. 0:02minds over the past week. Because in a
  4. 0:05single prompt, it can build fully
  5. 0:06playable games and hyper custom 3D
  6. 0:08worlds like these that even Karpati says
  7. 0:11might be the future of prompting LLMs.
  8. 0:13So today, I'll share with you this
  9. 0:15technique called the gauntlet loop,
  10. 0:16which might just be the quickest way for
  11. 0:18you to learn how to fan out sub agents
  12. 0:20to do work for you, so that even if
  13. 0:22you're not into game development, you
  14. 0:23can add this tool to your arsenal and
  15. 0:25instantly get better at agentic AI. And
  16. 0:27by the end, I'll share with you a skill
  17. 0:29that lets you fully take advantage
  18. 0:30[music] of this technique in the easiest
  19. 0:32way possible. And if you're new, my name
  20. 0:34is Jay. I spent over a decade working
  21. 0:35with brands you may know, have been in
  22. 0:37AI since my masters in data science. Now
  23. 0:39I'm running an AI business and one of
  24. 0:40the largest AI communities globally.
  25. 0:42Let's dive into it. [music]
  26. 0:45So, I first saw this prompting technique
  27. 0:47from Matt Schumer who posted this insane
  28. 0:49demo over at X where it already garnered
  29. 0:51something like 4.8 million views. And he
  30. 0:54says here that Claude Opus 5 oneshotted
  31. 0:56this entire game with everything you see
  32. 0:58in the demo being custom code without
  33. 1:00any single external asset. And if Matt's
  34. 1:02name is familiar and if you're in the AI
  35. 1:04space for a while, that might be because
  36. 1:05he actually wrote this article called
  37. 1:07something big is happening which a lot
  38. 1:08of people read a few months ago now
  39. 1:10sitting at 87 million views. Point being
  40. 1:12that he has been working with AI for
  41. 1:14quite a while already and is actually a
  42. 1:16good source from prompting techniques
  43. 1:17like these. And if you see a claim like
  44. 1:19this where an AI model supposedly
  45. 1:20oneshots a game that looks as good as
  46. 1:22this, complete with sound. By the way,
  47. 1:24I'm not sure if you can hear that if I
  48. 1:25just turn on the sound. Usually with
  49. 1:27this, your first reaction would be a bit
  50. 1:29skeptical if it was even made by AI,
  51. 1:31which is quite understandable because
  52. 1:33really the level of graphics here is
  53. 1:34already quite extraordinary. But a few
  54. 1:36days ago, Matt actually shared this
  55. 1:38article where he went through how he
  56. 1:40created this game and he's calling it
  57. 1:42the gauntlet loop. And since then,
  58. 1:43people have used that gauntlet loop
  59. 1:45prompting technique to recreate that
  60. 1:47same level of build quality. So, to show
  61. 1:49a few examples, here's one where he
  62. 1:51recreated the starting area for Pokémon
  63. 1:53in Perfect 3D. Here is an example for a
  64. 1:55car racing simulator game. And this is
  65. 1:57one where it's more of like a Mario Kart
  66. 1:59type of game. And this is just crazy how
  67. 2:01wellbuilt this looks. Like, you can see
  68. 2:03the different textures of this
  69. 2:04environment, like with the road, the
  70. 2:05houses there. And there's just so much
  71. 2:07detail that the AI model was able to
  72. 2:09build out in this one game. And you
  73. 2:10might not be into game development in
  74. 2:12particular. And later on, we'll show
  75. 2:14some use cases of how you can apply this
  76. 2:16outside of just video games. But
  77. 2:18personally, I still like to pay
  78. 2:19attention to these demos because it just
  79. 2:21points to how much raw capability these
  80. 2:23AI models now have. And Andre Karpati
  81. 2:26was able to probably articulate it
  82. 2:27better than I can where last weekend he
  83. 2:30made this post where he's saying that
  84. 2:31we're starting to leave the territory
  85. 2:33where you would test an LLM by creating
  86. 2:35an SVG of a pelican on a bicycle, which
  87. 2:37is this old test that AI models were
  88. 2:39used to be run on. And he mentions here
  89. 2:41that these kinds of examples are great
  90. 2:43because no one in their right mind would
  91. 2:44ever spend the time to write something
  92. 2:46this custom. But LMS and AI models have
  93. 2:49all the stamina and patience in the
  94. 2:50world. So these hyper custom worlds and
  95. 2:523D environments are a really great
  96. 2:54example of new capabilities that you
  97. 2:56yourself as an AI user are now able to
  98. 2:58tap into that you couldn't really do
  99. 3:00before. So what is the gauntlet loop
  100. 3:02exactly? Well, thankfully Matt also
  101. 3:04shared his exact prompt here. And
  102. 3:06surprisingly it is quite simple. It is
  103. 3:08only a threeline prompt. And so you can
  104. 3:11see I just pasted that whole prompt in
  105. 3:12here. And what's actually more
  106. 3:13interesting here versus the actual
  107. 3:15verbiage of this prompt is just the
  108. 3:17pattern and structure of it. Because if
  109. 3:19you really break this down into these
  110. 3:21three lines, essentially what you have
  111. 3:22is a prompt structure that you can copy
  112. 3:24yourself where first you give it a task
  113. 3:26of what you want to happen. In this
  114. 3:28case, the task that Matt was going for
  115. 3:29is to build a firsterson shooter game.
  116. 3:32And then the second part here is
  117. 3:33essentially the build method. to how
  118. 3:35that agent is going to achieve that task
  119. 3:37where he's asking the main agent to fan
  120. 3:39out sub agents and have each of those
  121. 3:41tackle each task individually and to
  122. 3:43have a separate sub agent check it
  123. 3:45visually to ensure that it looks really
  124. 3:47really good. And then finally, the third
  125. 3:49part to this is the bar to hit, which is
  126. 3:51essentially the standard where the agent
  127. 3:52can decide when it can stop. And so he's
  128. 3:55saying here to not stop until each sub
  129. 3:57agent is utterly wowed with the quality
  130. 3:59when compared with the actual Call of
  131. 4:01Duty game. And what actually makes this
  132. 4:02gauntlet loop so effective are these two
  133. 4:05parts right here. Because if you haven't
  134. 4:06tried using sub agents to orchestrate
  135. 4:08your work before, then this might just
  136. 4:10be one of the easiest and quickest way
  137. 4:12for you to try it out. But just to step
  138. 4:13back in case you don't know what we're
  139. 4:15referring to when we talk about sub
  140. 4:16agent orchestration. Essentially, when
  141. 4:18you prompt an agent or talk to an AI
  142. 4:20model, there's three levels to it. At
  143. 4:22least in how I think about it. The first
  144. 4:24level, which is the most basic and
  145. 4:26probably the most common, is when you do
  146. 4:27work with an agent, you send a prompt.
  147. 4:29It provides an output back to you. You
  148. 4:31verify if that output already matches
  149. 4:33your standard and then you send another
  150. 4:34prompt until you get to what you want.
  151. 4:36But it turns out this role of being the
  152. 4:38verifier can actually be offloaded to an
  153. 4:41agent as well. And so this concept of
  154. 4:43loops came about where if you take this
  155. 4:45to the next level, you can actually have
  156. 4:46an agent work for you and the agent also
  157. 4:49does the verification. And so this agent
  158. 4:51right here will assume the role of a
  159. 4:53critic and you'll just have these two AI
  160. 4:55agents talk to each other until it meets
  161. 4:57a certain standard, a bar that you set.
  162. 4:59And only then will this critic agent
  163. 5:01actually pass to you the final output.
  164. 5:03And by the way, this whole idea of
  165. 5:04having a verifier agent in order to
  166. 5:06increase quality output is not new at
  167. 5:09all. In fact, this is an article by
  168. 5:10Entropic called building effective
  169. 5:12agents. And as a part of their study,
  170. 5:13they're mentioning here that same
  171. 5:15finding that they have where if you have
  172. 5:17an AI model generate the output. They
  173. 5:19actually find that you generally get
  174. 5:20better outputs if you have another AI
  175. 5:22model assume the role of an evaluator.
  176. 5:25And this is probably not surprising
  177. 5:26because if you think about how AI models
  178. 5:29usually behave, they usually convince
  179. 5:30themselves that the output that they
  180. 5:32generate is already good enough. And so
  181. 5:34it turns out that having another model
  182. 5:35just validate that is actually good
  183. 5:37practice. And mind you, this was an
  184. 5:39article from way back in 2024. So the
  185. 5:42concept of looping isn't really new. But
  186. 5:44what is newer and what this gauntlet
  187. 5:46loop has pretty much taken to the
  188. 5:48extreme level is that in the build
  189. 5:49method of that prompt is actually
  190. 5:51instructing the main agent, the one that
  191. 5:53you are talking to, to orchestrate and
  192. 5:55fan out to a fleet of sub agents with
  193. 5:58each of them having a critic partner in
  194. 5:59order to just make sure that the parts
  195. 6:01that they are creating are up to spec to
  196. 6:03the standard that you set before the
  197. 6:05final output comes to you. And this is
  198. 6:07just a nice way to actually visualize
  199. 6:09what's really happening under the hood.
  200. 6:10But the great news about the tools that
  201. 6:12we have now like claude code is that for
  202. 6:14you to do something like this, you don't
  203. 6:15actually need to learn any extra
  204. 6:17technical tooling. All you need to do is
  205. 6:19to have a well ststructured prompt like
  206. 6:21this where you're instructing the main
  207. 6:22agent to fan out sub agents to have each
  208. 6:25of them tackle a task individually and
  209. 6:27to have a separate sub agent check their
  210. 6:29work in order to meet this bar that you
  211. 6:32set. And so if you dissect this gauntlet
  212. 6:33loop prompt, then I think that pattern
  213. 6:35is the one that's most important to
  214. 6:37learn here because there's really no
  215. 6:38reason for you to not adopt the same
  216. 6:40pattern across any of your builds. And
  217. 6:42so obviously I needed to try out this
  218. 6:44gauntlet loop prompt structure as well.
  219. 6:46And I actually wanted to try it in use
  220. 6:47cases beyond just games. And by the way,
  221. 6:49if you want to learn how to build and
  222. 6:51sell AI systems that businesses actually
  223. 6:53pay for, then that's pretty much all we
  224. 6:55do over at the Robbernuggets community,
  225. 6:56where not only do you get access to the
  226. 6:58Claude Living Master Class, which we
  227. 7:00update every week and takes you from
  228. 7:01zero to mastery with the latest on AI,
  229. 7:03but you also get access to our agents as
  230. 7:05a service course, which walks you
  231. 7:07through how to actually get paid for all
  232. 7:09these AI skills that you are learning.
  233. 7:10You also get to be part of a genuinely
  234. 7:12great community of AI builders. In fact,
  235. 7:14you can see just some of the recent wins
  236. 7:16our members are getting from the program
  237. 7:18right here. So, if you want to start
  238. 7:19earning from AI, then check that just in
  239. 7:20the pin comment below. Now, back to the
  240. 7:22video. And I think if this prompt is
  241. 7:24really good at virtual 3D environments,
  242. 7:25then just a few months down the road as
  243. 7:27these models become even more capable,
  244. 7:29then this will probably have a huge
  245. 7:30impact on sectors like architecture or
  246. 7:32even real estate. And so, the test that
  247. 7:34I put out for Opus 5 here is that I gave
  248. 7:36it this floor layout of a real real
  249. 7:38estate listing at Darling Point here in
  250. 7:40Sydney. And I also gave it some
  251. 7:42reference photos to match against. So,
  252. 7:44there's the living room, there's the
  253. 7:45bedroom, and so on. And then for the
  254. 7:47prompt itself, if you read through this,
  255. 7:48you can notice that it is the same
  256. 7:50structure as the gauntlet loop prompt
  257. 7:51where we have a task here at the top.
  258. 7:53We're saying here that we want Claude to
  259. 7:54build an explorable 3D walkthrough of
  260. 7:56this apartment. We're giving it the
  261. 7:58build method where we want the goal to
  262. 7:59be broken down into the smallest pieces
  263. 8:01and to fan out sub agents. And we're
  264. 8:03giving it that bar to hit where we won't
  265. 8:05stop until each critic is utterly wowed.
  266. 8:07So each sub aent will need to verify
  267. 8:09that that bar has been met. And this
  268. 8:11whole prompt, I didn't write it myself,
  269. 8:13by the way. Near the end, I'll share
  270. 8:14with you a skill so that whatever task
  271. 8:15that you need, you can just instantly
  272. 8:17build a gaunt to the loop prompt similar
  273. 8:18to this. And when I send that prompt
  274. 8:20over, you can see that it created a plan
  275. 8:22here where it has these room builder sub
  276. 8:24agent and their corresponding partners,
  277. 8:26which are these blind critics. And at
  278. 8:28least with a Claude desktop app, what's
  279. 8:29great about it is that you can actually
  280. 8:31view these dynamic workflows now as well
  281. 8:33where you can clearly see the phases
  282. 8:35that Claude has planned where right now
  283. 8:37it's working on the lighting and then
  284. 8:38the rooms and then there is a phase
  285. 8:40where those sub agents will evaluate
  286. 8:41those rooms and it will continue to loop
  287. 8:43up until that original bar that we've
  288. 8:45set has been satisfied. All right, so it
  289. 8:47ran for around 2 hours now and it's
  290. 8:49still working. But I think it's already
  291. 8:51at a point where we can just showcase
  292. 8:52the strength of this prompt because if
  293. 8:54you can see here, this whole report,
  294. 8:55this HTML page uh Claw just created for
  295. 8:58us in order to give us updates of what
  296. 9:00it's seeing versus its original peg. So
  297. 9:02you can see this left one is the actual
  298. 9:04photo that we gave it. And this one on
  299. 9:06the right is the screenshots that it
  300. 9:07took of that 3D world. And it's already
  301. 9:09looking pretty close. Like the kitchen
  302. 9:11counter here, this is the original and
  303. 9:13this is the one that it created for us.
  304. 9:15And even if it's already pretty close,
  305. 9:17it's actually still not satisfied. So
  306. 9:19you can see that this particular round,
  307. 9:21it's still marking as failed and and
  308. 9:23it's actually still iterating and
  309. 9:24improving the look of this visual. And
  310. 9:26so you can see that's where the
  311. 9:27importance of setting a really high bar
  312. 9:30is because if you actually want this to
  313. 9:32be really perfect and you want to run
  314. 9:33this for a couple of hours in order to
  315. 9:35get a showcase build, then that's
  316. 9:37something that you can just let Claude
  317. 9:38do for you. But since I don't want to
  318. 9:40sit around here waiting for a few hours
  319. 9:42more just to complete this 3D app, let's
  320. 9:44actually just view what it created for
  321. 9:45us here. And there you go. You can see
  322. 9:47we are in this living area. It even
  323. 9:50captured the painting for us. Obviously,
  324. 9:52the couches are not perfect yet, but I
  325. 9:54think if we go around here, we can see
  326. 9:56the kitchen counter. It has that marble
  327. 9:58finish. And remember, this whole thing
  328. 10:00was oneshotted by Claude using that
  329. 10:01gauntlet loop prompt that we gave it.
  330. 10:03And just to show a sample view. So, this
  331. 10:06is the kitchen counter. And this was the
  332. 10:08original peg that we gave to Claude. So,
  333. 10:10it's pretty close, right? Then if we go
  334. 10:12to the bedroom, obviously this texture
  335. 10:14probably can be improved in later
  336. 10:16passes, but I think it was able to
  337. 10:18capture at least the look and the size
  338. 10:20of the layout of the photo. And again,
  339. 10:22just for reference, these are the images
  340. 10:24that we fed to Opus 5. So that's pretty
  341. 10:27close, at least in terms of the layout.
  342. 10:29And then this is the other bedroom,
  343. 10:31which for reference, this is the image
  344. 10:33that we fed it. And probably if we gave
  345. 10:35it a bit more time, it'll probably be
  346. 10:36able to improve the textures of these
  347. 10:38some more. But that's just a quick demo
  348. 10:40of how you can use the gauntlet loop.
  349. 10:42Now, apart from 3D worlds and 3D
  350. 10:44environments, what I also did is to just
  351. 10:46test out this gauntlet loop prompting
  352. 10:47structure to create a front-end website
  353. 10:49designed for this ketone IQ product. And
  354. 10:52when we launched this workflow, you can
  355. 10:54see it ran for around an hour and 19
  356. 10:56minutes. And it's the same thing where
  357. 10:57it fanned out several sub agents in
  358. 10:59order to create our website and also
  359. 11:02have this judging phase which is
  360. 11:04essentially that evaluator agents to
  361. 11:06check the worker agents builds. And what
  362. 11:08it created for us is this. So let me
  363. 11:10just shift that so you can see. So we
  364. 11:12have the product here. We have brain
  365. 11:13fuel as the headline. We have a dark
  366. 11:15mode and a light mode. And if we scroll
  367. 11:17down, we have these nice animations that
  368. 11:19just provide you some more details about
  369. 11:21this product. And I think what Opus did
  370. 11:23here is it actually fanned out some
  371. 11:25research agents in order to just make
  372. 11:27sure that these numbers are correct.
  373. 11:30Now, this is pretty good if you're just
  374. 11:31looking at the visual flare of it
  375. 11:33because obviously this is quite far
  376. 11:34already from the normal AI vibecoded
  377. 11:37designs that you may be used to or see.
  378. 11:39However, even though this looks pretty
  379. 11:41good, remember that visual flare is not
  380. 11:43really the only thing that brands or
  381. 11:45clients look for, especially when it
  382. 11:47comes to these websites. Because if we
  383. 11:48to look at Ketone IQ's actual website,
  384. 11:51their brand design system is actually
  385. 11:53quite different. So, I think the
  386. 11:54gauntlet loop can still help you out
  387. 11:56quite a lot, but if you don't start with
  388. 11:58a really good minimum viable design or
  389. 12:01product, then what the gauntlet loop
  390. 12:03will do is just optimize towards
  391. 12:05probably the wrong thing. And this is
  392. 12:07really important to consider, especially
  393. 12:08with powerful prompt structures like
  394. 12:10these. Because if you notice those
  395. 12:11gauntlet loop prompt that we ran, in
  396. 12:13fact, any looping prompt that you run,
  397. 12:15they usually take a lot of time and
  398. 12:16tokens for them to finish. And so the
  399. 12:18way that I would use them moving forward
  400. 12:20personally is probably not to start with
  401. 12:22them as your initial prompt. Because
  402. 12:24what can happen there is even though the
  403. 12:26final output that you would get looks
  404. 12:28good, they might not actually be on
  405. 12:29brief and might be really far from what
  406. 12:31you want because you just let the agent
  407. 12:33decide the direction for you. But if you
  408. 12:34start with a really strong minimum
  409. 12:36viable product or in this case a design
  410. 12:38system which I've taught in previous
  411. 12:40other tutorials in this channel and in
  412. 12:42our community then you can just
  413. 12:43introduce this gauntlet loop prompt as
  414. 12:45sort of a warp drive in terms of just
  415. 12:47sharpening or polishing the quality of
  416. 12:49that MVP so that the version two of the
  417. 12:51build that you're making not only looks
  418. 12:53good but it is also sitting on a good
  419. 12:55foundation and is on brief. And as
  420. 12:57mentioned, if you want to try out this
  421. 12:58gauntlet loop prompting for yourself,
  422. 13:00what I've done is to build out this
  423. 13:02skill called slashgauntlet loop. And
  424. 13:04what this skill does is whenever you use
  425. 13:06it, you can just give a particular task
  426. 13:08and it will create a gauntlet loop
  427. 13:10prompt for you. And you can just grab
  428. 13:12this down in the description below. But
  429. 13:13there, I hope that was useful and
  430. 13:15informative. And as always, thanks for
  431. 13:16watching until the end if you made it
  432. 13:17this far. I'll see you next time.
  433. 13:19Cheers. [music]

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