This NEW Claude Prompting Technique is blowing people's minds (gauntlet-loop) — Transcript
Full transcript
- 0:00There's a new prompting technique for
- 0:01Claude that's been blowing people's
- 0:02minds over the past week. Because in a
- 0:05single prompt, it can build fully
- 0:06playable games and hyper custom 3D
- 0:08worlds like these that even Karpati says
- 0:11might be the future of prompting LLMs.
- 0:13So today, I'll share with you this
- 0:15technique called the gauntlet loop,
- 0:16which might just be the quickest way for
- 0:18you to learn how to fan out sub agents
- 0:20to do work for you, so that even if
- 0:22you're not into game development, you
- 0:23can add this tool to your arsenal and
- 0:25instantly get better at agentic AI. And
- 0:27by the end, I'll share with you a skill
- 0:29that lets you fully take advantage
- 0:30[music] of this technique in the easiest
- 0:32way possible. And if you're new, my name
- 0:34is Jay. I spent over a decade working
- 0:35with brands you may know, have been in
- 0:37AI since my masters in data science. Now
- 0:39I'm running an AI business and one of
- 0:40the largest AI communities globally.
- 0:42Let's dive into it. [music]
- 0:45So, I first saw this prompting technique
- 0:47from Matt Schumer who posted this insane
- 0:49demo over at X where it already garnered
- 0:51something like 4.8 million views. And he
- 0:54says here that Claude Opus 5 oneshotted
- 0:56this entire game with everything you see
- 0:58in the demo being custom code without
- 1:00any single external asset. And if Matt's
- 1:02name is familiar and if you're in the AI
- 1:04space for a while, that might be because
- 1:05he actually wrote this article called
- 1:07something big is happening which a lot
- 1:08of people read a few months ago now
- 1:10sitting at 87 million views. Point being
- 1:12that he has been working with AI for
- 1:14quite a while already and is actually a
- 1:16good source from prompting techniques
- 1:17like these. And if you see a claim like
- 1:19this where an AI model supposedly
- 1:20oneshots a game that looks as good as
- 1:22this, complete with sound. By the way,
- 1:24I'm not sure if you can hear that if I
- 1:25just turn on the sound. Usually with
- 1:27this, your first reaction would be a bit
- 1:29skeptical if it was even made by AI,
- 1:31which is quite understandable because
- 1:33really the level of graphics here is
- 1:34already quite extraordinary. But a few
- 1:36days ago, Matt actually shared this
- 1:38article where he went through how he
- 1:40created this game and he's calling it
- 1:42the gauntlet loop. And since then,
- 1:43people have used that gauntlet loop
- 1:45prompting technique to recreate that
- 1:47same level of build quality. So, to show
- 1:49a few examples, here's one where he
- 1:51recreated the starting area for Pokémon
- 1:53in Perfect 3D. Here is an example for a
- 1:55car racing simulator game. And this is
- 1:57one where it's more of like a Mario Kart
- 1:59type of game. And this is just crazy how
- 2:01wellbuilt this looks. Like, you can see
- 2:03the different textures of this
- 2:04environment, like with the road, the
- 2:05houses there. And there's just so much
- 2:07detail that the AI model was able to
- 2:09build out in this one game. And you
- 2:10might not be into game development in
- 2:12particular. And later on, we'll show
- 2:14some use cases of how you can apply this
- 2:16outside of just video games. But
- 2:18personally, I still like to pay
- 2:19attention to these demos because it just
- 2:21points to how much raw capability these
- 2:23AI models now have. And Andre Karpati
- 2:26was able to probably articulate it
- 2:27better than I can where last weekend he
- 2:30made this post where he's saying that
- 2:31we're starting to leave the territory
- 2:33where you would test an LLM by creating
- 2:35an SVG of a pelican on a bicycle, which
- 2:37is this old test that AI models were
- 2:39used to be run on. And he mentions here
- 2:41that these kinds of examples are great
- 2:43because no one in their right mind would
- 2:44ever spend the time to write something
- 2:46this custom. But LMS and AI models have
- 2:49all the stamina and patience in the
- 2:50world. So these hyper custom worlds and
- 2:523D environments are a really great
- 2:54example of new capabilities that you
- 2:56yourself as an AI user are now able to
- 2:58tap into that you couldn't really do
- 3:00before. So what is the gauntlet loop
- 3:02exactly? Well, thankfully Matt also
- 3:04shared his exact prompt here. And
- 3:06surprisingly it is quite simple. It is
- 3:08only a threeline prompt. And so you can
- 3:11see I just pasted that whole prompt in
- 3:12here. And what's actually more
- 3:13interesting here versus the actual
- 3:15verbiage of this prompt is just the
- 3:17pattern and structure of it. Because if
- 3:19you really break this down into these
- 3:21three lines, essentially what you have
- 3:22is a prompt structure that you can copy
- 3:24yourself where first you give it a task
- 3:26of what you want to happen. In this
- 3:28case, the task that Matt was going for
- 3:29is to build a firsterson shooter game.
- 3:32And then the second part here is
- 3:33essentially the build method. to how
- 3:35that agent is going to achieve that task
- 3:37where he's asking the main agent to fan
- 3:39out sub agents and have each of those
- 3:41tackle each task individually and to
- 3:43have a separate sub agent check it
- 3:45visually to ensure that it looks really
- 3:47really good. And then finally, the third
- 3:49part to this is the bar to hit, which is
- 3:51essentially the standard where the agent
- 3:52can decide when it can stop. And so he's
- 3:55saying here to not stop until each sub
- 3:57agent is utterly wowed with the quality
- 3:59when compared with the actual Call of
- 4:01Duty game. And what actually makes this
- 4:02gauntlet loop so effective are these two
- 4:05parts right here. Because if you haven't
- 4:06tried using sub agents to orchestrate
- 4:08your work before, then this might just
- 4:10be one of the easiest and quickest way
- 4:12for you to try it out. But just to step
- 4:13back in case you don't know what we're
- 4:15referring to when we talk about sub
- 4:16agent orchestration. Essentially, when
- 4:18you prompt an agent or talk to an AI
- 4:20model, there's three levels to it. At
- 4:22least in how I think about it. The first
- 4:24level, which is the most basic and
- 4:26probably the most common, is when you do
- 4:27work with an agent, you send a prompt.
- 4:29It provides an output back to you. You
- 4:31verify if that output already matches
- 4:33your standard and then you send another
- 4:34prompt until you get to what you want.
- 4:36But it turns out this role of being the
- 4:38verifier can actually be offloaded to an
- 4:41agent as well. And so this concept of
- 4:43loops came about where if you take this
- 4:45to the next level, you can actually have
- 4:46an agent work for you and the agent also
- 4:49does the verification. And so this agent
- 4:51right here will assume the role of a
- 4:53critic and you'll just have these two AI
- 4:55agents talk to each other until it meets
- 4:57a certain standard, a bar that you set.
- 4:59And only then will this critic agent
- 5:01actually pass to you the final output.
- 5:03And by the way, this whole idea of
- 5:04having a verifier agent in order to
- 5:06increase quality output is not new at
- 5:09all. In fact, this is an article by
- 5:10Entropic called building effective
- 5:12agents. And as a part of their study,
- 5:13they're mentioning here that same
- 5:15finding that they have where if you have
- 5:17an AI model generate the output. They
- 5:19actually find that you generally get
- 5:20better outputs if you have another AI
- 5:22model assume the role of an evaluator.
- 5:25And this is probably not surprising
- 5:26because if you think about how AI models
- 5:29usually behave, they usually convince
- 5:30themselves that the output that they
- 5:32generate is already good enough. And so
- 5:34it turns out that having another model
- 5:35just validate that is actually good
- 5:37practice. And mind you, this was an
- 5:39article from way back in 2024. So the
- 5:42concept of looping isn't really new. But
- 5:44what is newer and what this gauntlet
- 5:46loop has pretty much taken to the
- 5:48extreme level is that in the build
- 5:49method of that prompt is actually
- 5:51instructing the main agent, the one that
- 5:53you are talking to, to orchestrate and
- 5:55fan out to a fleet of sub agents with
- 5:58each of them having a critic partner in
- 5:59order to just make sure that the parts
- 6:01that they are creating are up to spec to
- 6:03the standard that you set before the
- 6:05final output comes to you. And this is
- 6:07just a nice way to actually visualize
- 6:09what's really happening under the hood.
- 6:10But the great news about the tools that
- 6:12we have now like claude code is that for
- 6:14you to do something like this, you don't
- 6:15actually need to learn any extra
- 6:17technical tooling. All you need to do is
- 6:19to have a well ststructured prompt like
- 6:21this where you're instructing the main
- 6:22agent to fan out sub agents to have each
- 6:25of them tackle a task individually and
- 6:27to have a separate sub agent check their
- 6:29work in order to meet this bar that you
- 6:32set. And so if you dissect this gauntlet
- 6:33loop prompt, then I think that pattern
- 6:35is the one that's most important to
- 6:37learn here because there's really no
- 6:38reason for you to not adopt the same
- 6:40pattern across any of your builds. And
- 6:42so obviously I needed to try out this
- 6:44gauntlet loop prompt structure as well.
- 6:46And I actually wanted to try it in use
- 6:47cases beyond just games. And by the way,
- 6:49if you want to learn how to build and
- 6:51sell AI systems that businesses actually
- 6:53pay for, then that's pretty much all we
- 6:55do over at the Robbernuggets community,
- 6:56where not only do you get access to the
- 6:58Claude Living Master Class, which we
- 7:00update every week and takes you from
- 7:01zero to mastery with the latest on AI,
- 7:03but you also get access to our agents as
- 7:05a service course, which walks you
- 7:07through how to actually get paid for all
- 7:09these AI skills that you are learning.
- 7:10You also get to be part of a genuinely
- 7:12great community of AI builders. In fact,
- 7:14you can see just some of the recent wins
- 7:16our members are getting from the program
- 7:18right here. So, if you want to start
- 7:19earning from AI, then check that just in
- 7:20the pin comment below. Now, back to the
- 7:22video. And I think if this prompt is
- 7:24really good at virtual 3D environments,
- 7:25then just a few months down the road as
- 7:27these models become even more capable,
- 7:29then this will probably have a huge
- 7:30impact on sectors like architecture or
- 7:32even real estate. And so, the test that
- 7:34I put out for Opus 5 here is that I gave
- 7:36it this floor layout of a real real
- 7:38estate listing at Darling Point here in
- 7:40Sydney. And I also gave it some
- 7:42reference photos to match against. So,
- 7:44there's the living room, there's the
- 7:45bedroom, and so on. And then for the
- 7:47prompt itself, if you read through this,
- 7:48you can notice that it is the same
- 7:50structure as the gauntlet loop prompt
- 7:51where we have a task here at the top.
- 7:53We're saying here that we want Claude to
- 7:54build an explorable 3D walkthrough of
- 7:56this apartment. We're giving it the
- 7:58build method where we want the goal to
- 7:59be broken down into the smallest pieces
- 8:01and to fan out sub agents. And we're
- 8:03giving it that bar to hit where we won't
- 8:05stop until each critic is utterly wowed.
- 8:07So each sub aent will need to verify
- 8:09that that bar has been met. And this
- 8:11whole prompt, I didn't write it myself,
- 8:13by the way. Near the end, I'll share
- 8:14with you a skill so that whatever task
- 8:15that you need, you can just instantly
- 8:17build a gaunt to the loop prompt similar
- 8:18to this. And when I send that prompt
- 8:20over, you can see that it created a plan
- 8:22here where it has these room builder sub
- 8:24agent and their corresponding partners,
- 8:26which are these blind critics. And at
- 8:28least with a Claude desktop app, what's
- 8:29great about it is that you can actually
- 8:31view these dynamic workflows now as well
- 8:33where you can clearly see the phases
- 8:35that Claude has planned where right now
- 8:37it's working on the lighting and then
- 8:38the rooms and then there is a phase
- 8:40where those sub agents will evaluate
- 8:41those rooms and it will continue to loop
- 8:43up until that original bar that we've
- 8:45set has been satisfied. All right, so it
- 8:47ran for around 2 hours now and it's
- 8:49still working. But I think it's already
- 8:51at a point where we can just showcase
- 8:52the strength of this prompt because if
- 8:54you can see here, this whole report,
- 8:55this HTML page uh Claw just created for
- 8:58us in order to give us updates of what
- 9:00it's seeing versus its original peg. So
- 9:02you can see this left one is the actual
- 9:04photo that we gave it. And this one on
- 9:06the right is the screenshots that it
- 9:07took of that 3D world. And it's already
- 9:09looking pretty close. Like the kitchen
- 9:11counter here, this is the original and
- 9:13this is the one that it created for us.
- 9:15And even if it's already pretty close,
- 9:17it's actually still not satisfied. So
- 9:19you can see that this particular round,
- 9:21it's still marking as failed and and
- 9:23it's actually still iterating and
- 9:24improving the look of this visual. And
- 9:26so you can see that's where the
- 9:27importance of setting a really high bar
- 9:30is because if you actually want this to
- 9:32be really perfect and you want to run
- 9:33this for a couple of hours in order to
- 9:35get a showcase build, then that's
- 9:37something that you can just let Claude
- 9:38do for you. But since I don't want to
- 9:40sit around here waiting for a few hours
- 9:42more just to complete this 3D app, let's
- 9:44actually just view what it created for
- 9:45us here. And there you go. You can see
- 9:47we are in this living area. It even
- 9:50captured the painting for us. Obviously,
- 9:52the couches are not perfect yet, but I
- 9:54think if we go around here, we can see
- 9:56the kitchen counter. It has that marble
- 9:58finish. And remember, this whole thing
- 10:00was oneshotted by Claude using that
- 10:01gauntlet loop prompt that we gave it.
- 10:03And just to show a sample view. So, this
- 10:06is the kitchen counter. And this was the
- 10:08original peg that we gave to Claude. So,
- 10:10it's pretty close, right? Then if we go
- 10:12to the bedroom, obviously this texture
- 10:14probably can be improved in later
- 10:16passes, but I think it was able to
- 10:18capture at least the look and the size
- 10:20of the layout of the photo. And again,
- 10:22just for reference, these are the images
- 10:24that we fed to Opus 5. So that's pretty
- 10:27close, at least in terms of the layout.
- 10:29And then this is the other bedroom,
- 10:31which for reference, this is the image
- 10:33that we fed it. And probably if we gave
- 10:35it a bit more time, it'll probably be
- 10:36able to improve the textures of these
- 10:38some more. But that's just a quick demo
- 10:40of how you can use the gauntlet loop.
- 10:42Now, apart from 3D worlds and 3D
- 10:44environments, what I also did is to just
- 10:46test out this gauntlet loop prompting
- 10:47structure to create a front-end website
- 10:49designed for this ketone IQ product. And
- 10:52when we launched this workflow, you can
- 10:54see it ran for around an hour and 19
- 10:56minutes. And it's the same thing where
- 10:57it fanned out several sub agents in
- 10:59order to create our website and also
- 11:02have this judging phase which is
- 11:04essentially that evaluator agents to
- 11:06check the worker agents builds. And what
- 11:08it created for us is this. So let me
- 11:10just shift that so you can see. So we
- 11:12have the product here. We have brain
- 11:13fuel as the headline. We have a dark
- 11:15mode and a light mode. And if we scroll
- 11:17down, we have these nice animations that
- 11:19just provide you some more details about
- 11:21this product. And I think what Opus did
- 11:23here is it actually fanned out some
- 11:25research agents in order to just make
- 11:27sure that these numbers are correct.
- 11:30Now, this is pretty good if you're just
- 11:31looking at the visual flare of it
- 11:33because obviously this is quite far
- 11:34already from the normal AI vibecoded
- 11:37designs that you may be used to or see.
- 11:39However, even though this looks pretty
- 11:41good, remember that visual flare is not
- 11:43really the only thing that brands or
- 11:45clients look for, especially when it
- 11:47comes to these websites. Because if we
- 11:48to look at Ketone IQ's actual website,
- 11:51their brand design system is actually
- 11:53quite different. So, I think the
- 11:54gauntlet loop can still help you out
- 11:56quite a lot, but if you don't start with
- 11:58a really good minimum viable design or
- 12:01product, then what the gauntlet loop
- 12:03will do is just optimize towards
- 12:05probably the wrong thing. And this is
- 12:07really important to consider, especially
- 12:08with powerful prompt structures like
- 12:10these. Because if you notice those
- 12:11gauntlet loop prompt that we ran, in
- 12:13fact, any looping prompt that you run,
- 12:15they usually take a lot of time and
- 12:16tokens for them to finish. And so the
- 12:18way that I would use them moving forward
- 12:20personally is probably not to start with
- 12:22them as your initial prompt. Because
- 12:24what can happen there is even though the
- 12:26final output that you would get looks
- 12:28good, they might not actually be on
- 12:29brief and might be really far from what
- 12:31you want because you just let the agent
- 12:33decide the direction for you. But if you
- 12:34start with a really strong minimum
- 12:36viable product or in this case a design
- 12:38system which I've taught in previous
- 12:40other tutorials in this channel and in
- 12:42our community then you can just
- 12:43introduce this gauntlet loop prompt as
- 12:45sort of a warp drive in terms of just
- 12:47sharpening or polishing the quality of
- 12:49that MVP so that the version two of the
- 12:51build that you're making not only looks
- 12:53good but it is also sitting on a good
- 12:55foundation and is on brief. And as
- 12:57mentioned, if you want to try out this
- 12:58gauntlet loop prompting for yourself,
- 13:00what I've done is to build out this
- 13:02skill called slashgauntlet loop. And
- 13:04what this skill does is whenever you use
- 13:06it, you can just give a particular task
- 13:08and it will create a gauntlet loop
- 13:10prompt for you. And you can just grab
- 13:12this down in the description below. But
- 13:13there, I hope that was useful and
- 13:15informative. And as always, thanks for
- 13:16watching until the end if you made it
- 13:17this far. I'll see you next time.
- 13:19Cheers. [music]
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