THIS ENEMY IS TERRIFYING #shorts #gamedev #indiegame #unrealengine #horrorgaming #gaming #indiedev — Transcript
Full transcript
- 0:00This horror game enemy is terrifying.
- 0:03And those [music] physics should be
- 0:04nuking your frame rate, but you used a
- 0:06trick from a 26 year old Hitman game to
- 0:09make it completely smooth. You start by
- 0:11adding a single worm, but on its own
- 0:13it's completely stiff. You decide to add
- 0:15physics by making the worm a junkie and
- 0:18cramming 12 pills into its body, each
- 0:20connected with a joint and with its own
- 0:22collider. But when you spawn 500 worms,
- 0:25you see an immediate [music] problem.
- 0:266,000 pill colliders all spinning and
- 0:29bumping into each other just gave your
- 0:30CPU a stroke. You need a different
- 0:33physics approach. So you send your worm
- 0:35to rehab and replace the pills with dots
- 0:37connected [music] by a string. The dots
- 0:38can't tip or spin, so your CPU only has
- 0:41to shove a dot back if it moves too far
- 0:43from its neighbors. To stop the worms
- 0:45from no clipping into the floor, you
- 0:47bake the level into a distance field, a
- 0:493D grid where every spot in the level
- 0:51knows how close the nearest surface is.
- 0:53Each dot looks up one number, [music]
- 0:55and if it's negative, it's inside
- 0:56something. So you push it out. The worms
- 0:58are still clipping into each other,
- 1:00which means every dot also needs to
- 1:02[music] check every other dot. That's 32
- 1:04million checks per frame. To save your
- 1:06CPU, you chop the level into a grid and
- 1:09make each dot only check other dots in
- 1:11nearby cells. Now you're running
- 1:13smoothly. But what about the AI? Worms
- 1:15are idiots, so you give every dot of
- 1:17every worm only one goal, crawl toward
- 1:20the player. Now the pile can climb
- 1:22walls, wrap around pillars, and converge
- 1:24back together when you try to explode
- 1:26it. Congrats, you've created a nightmare
- 1:28with the same trick Hitman used for its
- 1:30dead bodies.
About this transcript
This page contains the full transcript of THIS ENEMY IS TERRIFYING #shorts #gamedev #indiegame #unrealengine #horrorgaming #gaming #indiedev by neener, generated from the public captions YouTube serves with the video. The transcript has 313 words across 44 segments, with the original timestamps preserved so you can click any line to jump to that moment in the embedded player.
What you can do with it
Use the transcript to take notes, quote the speaker, build a study guide, generate a summary with ChatGPT or Claude via the YouTube Summary tool, or export it as a timed subtitle file with YouTube to SRT. You can also re-open it in the transcriber to choose a caption track available on the video.
Free YouTube transcript tool
YouTube2Text is a free YouTube transcript generator — no signup, no daily limit. Paste any YouTube link and get the full transcript instantly, with timestamps, click-to-jump, caption language selection, AI prompts for ChatGPT, Claude, and Gemini, and exports to TXT, SRT, VTT, or Markdown.