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The UX Psychology Behind Apps People Can’t Stop Using — Transcript

by uxpeak · 2,115 words · 333 segments · language en · Watch on YouTube

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  1. 0:00Most apps fail not because they look
  2. 0:01bad, but because they ignore how people
  3. 0:04actually think. The best designers in
  4. 0:06the world don't just push pixels. They
  5. 0:08understand psychology. And today, I'm
  6. 0:10going to show you six psychology
  7. 0:12principles that will completely change
  8. 0:14the way you design. Every single one
  9. 0:16comes with a real before and after, so
  10. 0:18you can see exactly what to do
  11. 0:20differently. Let's go. Here's something
  12. 0:22that sounds obvious, but almost nobody
  13. 0:25does. Stop giving users blank forms.
  14. 0:28Look at this booking screen. Five
  15. 0:30completely empty fields. Every single
  16. 0:32one is a decision the user has to make
  17. 0:34before anything happens. Psychologists
  18. 0:36call this decision fatigue. The more
  19. 0:39choices you stack on someone at once,
  20. 0:41the more likely they are to make no
  21. 0:43choice at all and just leave. A study
  22. 0:45from Columbia University found that when
  23. 0:47a grocery store displayed 24 jam
  24. 0:50flavors, only 3% of people bought one.
  25. 0:53When they showed just six, the purchase
  26. 0:55rate jumped to 30%. More choices doesn't
  27. 0:58mean better. It means harder.
  28. 1:00Now look at this version. Same screen,
  29. 1:02[music]
  30. 1:02same fields, but everything is
  31. 1:04pre-filled with the most common choices.
  32. 1:06And the button doesn't just say search.
  33. 1:08It tells you there are already 12
  34. 1:10results waiting. Here's why this works
  35. 1:12so well. 70 to 90% of users in most
  36. 1:15products never change the default
  37. 1:16values. That's not laziness. It's trust.
  38. 1:20When you provide a smart default, users
  39. 1:22read it as a recommendation. You're
  40. 1:24saying, "This is what most people pick."
  41. 1:26And that's incredibly persuasive. The
  42. 1:28user's job shifts from "Fill this out
  43. 1:30from scratch." to "Scan and adjust what
  44. 1:32doesn't fit." That's a fundamentally
  45. 1:34easier task. So, the principle is called
  46. 1:36smart defaults. And the rule is simple.
  47. 1:39Pre-select the most common choice for
  48. 1:41every field. Don't make users think when
  49. 1:43you already know the answer.
  50. 1:45This tip will change the way you think
  51. 1:47about onboarding entirely. Researchers
  52. 1:49at Columbia ran a study at a car wash.
  53. 1:51One group of customers got a loyalty
  54. 1:53card with eight empty stamps. Fill all
  55. 1:56eight, get a free wash. The second group
  56. 1:58got a card with 10 stamps, but two were
  57. 2:00already filled in. Same eight washes
  58. 2:02needed, but the group that started with
  59. 2:04two stamps completed the card at nearly
  60. 2:07double the rate. That's the goal
  61. 2:09gradient effect. The closer people feel
  62. 2:11to finishing something, the faster they
  63. 2:13move toward it. And the critical insight
  64. 2:15is this, you can choose where the
  65. 2:17starting line is. Look at this
  66. 2:19onboarding screen. 0% complete, five
  67. 2:22empty stamps. It's telling the user you
  68. 2:25haven't started and there's a lot ahead.
  69. 2:27That's deflating, even if the actual
  70. 2:29work is minimal. Now, this version. Same
  71. 2:32form, same fields, but progress already
  72. 2:34shows 20%. The first step is checked
  73. 2:36off. The user can see exactly where they
  74. 2:39are and how close the finish line is.
  75. 2:41They didn't do any extra work. You just
  76. 2:43reframed account creation as step one
  77. 2:45instead of treating it as a separate
  78. 2:47event. 0% feels like standing still. 20%
  79. 2:51feels like momentum. And that feeling is
  80. 2:53what separates the users who finish
  81. 2:55onboarding from the ones who drop off at
  82. 2:57the second screen. LinkedIn does this
  83. 2:59brilliantly. They show you a profile
  84. 3:01strength meter from the moment you sign
  85. 3:02up, and it's never at zero. The rule,
  86. 3:05[music] never start a user at zero. Find
  87. 3:07something they've already done and count
  88. 3:09it. That artificial head start creates
  89. 3:11real motivation. If you want to get
  90. 3:13better at designing onboarding that
  91. 3:14actually works,
  92. 3:15>> [music]
  93. 3:15>> Mobbin is genuinely the best resource
  94. 3:17for it. You can study how top teams
  95. 3:19design onboarding, upgrades, checkouts,
  96. 3:22and other key flows. So, instead of
  97. 3:23guessing what good UX looks [music]
  98. 3:25like, you can actually see it. In fact,
  99. 3:27one of the first things we do before
  100. 3:29designing any onboarding flow is go to
  101. 3:31Mobbin and search for onboarding.
  102. 3:33Instantly, you can see real examples
  103. 3:34from top products, which makes it much
  104. 3:36easier to find inspiration and see what
  105. 3:38good patterns look like in practice.
  106. 3:40It's a simple trick that helps you
  107. 3:42design better and faster. And if you
  108. 3:44want to try it, too, you can get 20% off
  109. 3:46using the special link in the
  110. 3:47description. So far, we've talked about
  111. 3:49making things easier or making things
  112. 3:51urgent. But if the user doesn't trust
  113. 3:54you yet, none of it matters. Most apps
  114. 3:56ask for something before they give
  115. 3:57anything. Sign up to see your results.
  116. 4:00Create an account to continue. Enter
  117. 4:02your email to unlock. The user hasn't
  118. 4:04received a single thing of value and
  119. 4:06already the app wants something from
  120. 4:07them. Look at the screen. The user
  121. 4:09entered their URL, hit analyze, waited
  122. 4:12for the scan, and now the results are
  123. 4:14blurred out behind a lock. Create an
  124. 4:16account to see your report. Think about
  125. 4:19what that communicates. You're holding
  126. 4:21the results hostage. It's like a
  127. 4:23restaurant asking for your credit card
  128. 4:25before they show you the menu. You'd
  129. 4:27walk out, and that's exactly what users
  130. 4:29do here. Now this approach. The user
  131. 4:32hits analyze and actually gets a real
  132. 4:34report. Not the full thing, but enough
  133. 4:37to be genuinely useful. Their score,
  134. 4:40their top issues, what passed. They can
  135. 4:42already see what's wrong with their site
  136. 4:44and start thinking about fixes. And then
  137. 4:46at the bottom, a simple [music] prompt.
  138. 4:48Want the complete breakdown with
  139. 4:49step-by- step instructions? Save your
  140. 4:51report. The difference in conversion is
  141. 4:53massive because of a principle called
  142. 4:55[music] reciprocity. When someone gives
  143. 4:57you something first, you feel a pull to
  144. 4:59return the favor. It's not rational.
  145. 5:01It's one of the deepest human instincts
  146. 5:03we have. Robert Cialdini spent his
  147. 5:05career studying persuasion and ranked
  148. 5:07this as the single most powerful driver
  149. 5:09of human behavior. It's why free samples
  150. 5:12at grocery stores increase purchases by
  151. 5:14up to 2,000%.
  152. 5:16>> [music]
  153. 5:16>> The sample isn't that good, but
  154. 5:18receiving it creates an unconscious
  155. 5:20debt. Every smart company uses this.
  156. 5:22Costco gives you free samples. Spotify
  157. 5:25gives you 30 days of premium. Notion
  158. 5:27lets you use the entire product before
  159. 5:29you ever pay. They're not being
  160. 5:30generous. They're being strategic. The
  161. 5:32sign up never feels like a wall because
  162. 5:34the user already got something worth
  163. 5:36coming back for. Have you ever spent an
  164. 5:38afternoon assembling IKEA furniture and
  165. 5:40then thought, "Actually, this looks
  166. 5:42pretty good." It objectively doesn't
  167. 5:44look that different from what you'd buy
  168. 5:46pre-assembled, But, it feels different
  169. 5:48because you built it. You spent time on
  170. 5:50it, and that labor changed how you value
  171. 5:53it. Researchers actually studied this
  172. 5:55and gave it a name, the IKEA effect.
  173. 5:57When people build something themselves,
  174. 5:59they value it significantly more than an
  175. 6:01identical item someone else made.
  176. 6:03There's an even simpler version of this
  177. 6:05called the endowment effect. You don't
  178. 6:07even have to build something. Just
  179. 6:09feeling like you own it is enough. Now,
  180. 6:11think about what most sign-up pages do.
  181. 6:13Email, password, sign up. There's
  182. 6:15nothing on this screen that belongs to
  183. 6:17the user. They haven't created anything.
  184. 6:19They haven't chosen anything. Closing
  185. 6:20the tab is effortless because there's
  186. 6:22nothing to lose. Now, look at this
  187. 6:24approach. The user hasn't signed up yet,
  188. 6:26but they're already building. They're
  189. 6:27choosing their name, their title, their
  190. 6:29color palette, their card style. Every
  191. 6:31choice makes this feel more like theirs,
  192. 6:34and the button at the bottom doesn't say
  193. 6:35sign up, it says continue because by
  194. 6:38now, leaving doesn't feel like skipping
  195. 6:40a form. It feels like abandoning
  196. 6:41something they made. Duolingo does this
  197. 6:44brilliantly. Before you ever create an
  198. 6:46account, you've already picked your
  199. 6:47language, set your goal, and completed
  200. 6:50your first lesson. By the time the
  201. 6:51sign-up screen appears, you've invested
  202. 6:5310 minutes. You're not going to throw
  203. 6:55that away. That's not manipulation.
  204. 6:57That's smart design. You're giving
  205. 6:59people a reason to stay by letting them
  206. 7:01build something worth staying for.
  207. 7:03Most designers are still learning UX and
  208. 7:05UI the old way. They watch another
  209. 7:07tutorial on how to recreate a beautiful
  210. 7:09app screen, add a smooth Figma
  211. 7:11interaction, or create another glass
  212. 7:13effect. And yes, those things can
  213. 7:15[music] be useful, but they're not what
  214. 7:17gets you hired at serious product
  215. 7:18companies because interviewers are not
  216. 7:20just looking for someone who can make a
  217. 7:22screen look nice. They want to see how
  218. 7:24you think. They want to see if you
  219. 7:26understand user psychology, conversion,
  220. 7:29retention, business impact, and why
  221. 7:32certain design decisions actually work.
  222. 7:34That's why we created UX Peak Plus. UX
  223. 7:37Peak Plus teaches the advanced UX and UI
  224. 7:40skills most designers are missing. We
  225. 7:42break down how top companies design
  226. 7:43product pages,
  227. 7:45onboarding flows,
  228. 7:47pricing pages,
  229. 7:49mobile apps, SaaS products, and
  230. 7:51high-converting experiences. So, you can
  231. 7:53understand not just what looks good, but
  232. 7:55what actually works. It's the kind of
  233. 7:57knowledge you can use in your case
  234. 7:58studies, portfolio, interviews, and real
  235. 8:01product work. You can start for free at
  236. 8:03uxpeak.com with the free course. And if
  237. 8:06you decide to join UX Peak Plus, use
  238. 8:08code UX [music] Peak 20 to get 20% off
  239. 8:11with our launch offer. You also have a
  240. 8:137-day money-back guarantee. So, there is
  241. 8:15no risk. Now, let's get into the next
  242. 8:18tip.
  243. 8:19All right, that was about making users
  244. 8:21feel invested. But, what about
  245. 8:23motivation? What makes someone actually
  246. 8:25act instead of tapping maybe later?
  247. 8:27Daniel Kahneman won a Nobel Prize for
  248. 8:29proving that the pain of losing
  249. 8:31something is psychologically twice as
  250. 8:34powerful as the pleasure of gaining the
  251. 8:36same thing. Twice. Think about what that
  252. 8:38means for product design. Every time you
  253. 8:40frame a feature as something users could
  254. 8:42gain, you're using the weaker motivator.
  255. 8:44Look at the screen, a storage app
  256. 8:46offering a premium upgrade. Nice icon,
  257. 8:48nice feature list, nice button, upgrade
  258. 8:51now. And below it, the world's easiest
  259. 8:53escape hatch, maybe later. There's
  260. 8:55nothing at stake, nothing changes if the
  261. 8:57user ignores this. The screen has zero
  262. 8:58psychological weight. Now, this version,
  263. 9:01same product, same goal. But, instead of
  264. 9:03selling what the user could have, it
  265. 9:04shows what the user is about to lose,
  266. 9:06their actual files, by name, with the
  267. 9:09countdown. And the dismiss option
  268. 9:11doesn't let you off easy, it says, "I'll
  269. 9:13risk it." The first screen is a pitch,
  270. 9:15the second screen is a threat, and
  271. 9:17threat wins every time because of a
  272. 9:19concept called the status quo bias.
  273. 9:22[music] Humans are wired to protect what
  274. 9:23they already have. You need to make them
  275. 9:25feel the cost of inaction. So, here's
  276. 9:27the takeaway, [music]
  277. 9:28whenever you're designing a screen that
  278. 9:29asks users to act, flip the framing.
  279. 9:32Don't sell what they'll gain, show what
  280. 9:33they'll lose if they don't.
  281. 9:36Last one is a principle that why the
  282. 9:38exact same price can feel expensive or
  283. 9:41feel like nothing. Look at the screen. A
  284. 9:43protection plan shown on its own page,
  285. 9:45$50 a month. The user sees that number
  286. 9:48in isolation and does a quick mental
  287. 9:50calculation, $600
  288. 9:52a year. That's a lot. They hit no thanks
  289. 9:55and move on.
  290. 9:56Now look at the same offer in a
  291. 9:57different context. [music] The user just
  292. 9:59added a $1900 laptop to their cart and
  293. 10:03directly below the product, the
  294. 10:05protection plan appears. Same $50, but
  295. 10:08now there's a small label next to it,
  296. 10:10just 2.6%. Nothing changed about the
  297. 10:13offer. Everything changed about how it
  298. 10:15feels. After seeing $1900, $50 barely
  299. 10:18registers. Your brain isn't doing an
  300. 10:20absolute evaluation anymore. It's doing
  301. 10:23a relative one. And it's relative to the
  302. 10:25price you just processed, this is a
  303. 10:27rounding error. This is the contrast
  304. 10:29effect. Your brain evaluates every piece
  305. 10:32of information relative to the thing it
  306. 10:34saw immediately before. Restaurants use
  307. 10:36this constantly. They put a $90 Wagyu
  308. 10:38steak on the menu not because many
  309. 10:40people order it, but because it makes
  310. 10:42the $40 salmon look like a reasonable
  311. 10:44choice. Real estate agents show you a
  312. 10:46slightly overpriced house first so the
  313. 10:48one they actually want to sell feels
  314. 10:50like a deal.
  315. 10:51>> [music]
  316. 10:51>> For designers, the rule is don't show a
  317. 10:53cost in isolation. Always control what
  318. 10:56the user sees first because that first
  319. 10:58number becomes the ruler they measure
  320. 11:00everything else against.
  321. 11:02So those are the six UX psychology
  322. 11:04principles. And if you zoom out, they
  323. 11:06all share the same insight. Your users
  324. 11:09aren't making logical decisions.
  325. 11:10Defaults feel like recommendations. The
  326. 11:13first number sets the anchor. A gift
  327. 11:15creates a debt. Building something makes
  328. 11:17it yours. And progress, even a fake one,
  329. 11:20creates real momentum. The designers who
  330. 11:23get this build products people can't
  331. 11:25stop using. The ones who don't build
  332. 11:27products people forget exist. Thanks for
  333. 11:30watching. We'll see you in the next one.

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