YouTube2Text

The Ultimate TANK WIZARD Build In D&D — Transcript

by DnD Shorts · 3,635 words · 513 segments · language en · Watch on YouTube

Full transcript

  1. 0:00So, you want to play a tank. And I'm not
  2. 0:02talking about tanking the role play
  3. 0:04sense of the world. I'm talking rocking
  4. 0:06up to D&D as a literal M4 Sherman. Throw
  5. 0:10out your barbarians and your paladins,
  6. 0:12they are nothing compared to this. This
  7. 0:14is the ultimate tank wizard build in
  8. 0:17Dungeons and Dragons. And we're building
  9. 0:19in Shard because it's free. Link is down
  10. 0:22below, follow along. To build this,
  11. 0:24you'll need content from the 2014
  12. 0:25Eberron book and either the 2014 or the
  13. 0:28D&D 2024 Player's Handbook. All of those
  14. 0:31are free available on Shard. This build
  15. 0:33works basically the same using 2014 or
  16. 0:352024 rules. I'll just note the tiny
  17. 0:38variations when they crop up if they
  18. 0:40matter. Let's do this.
  19. 0:44Okay, for stats we are going with point
  20. 0:46buy. You're going to want 15 in
  21. 0:48intelligence, 14 in constitution, 14 in
  22. 0:50dexterity, eight in strength, 12 in
  23. 0:53wisdom, and finally eight in charisma.
  24. 0:56Yes, we're physically weak and we have
  25. 0:57terrible social skills. We are a wizard.
  26. 1:00Our species is the Mark of Warding
  27. 1:02Dwarf, which does some very important
  28. 1:04things. Firstly, it gives us plus two in
  29. 1:06constitution and plus one in
  30. 1:08intelligence, so we're starting the game
  31. 1:10with 16 in both. Very nice. It also has
  32. 1:13a perk that says your speed is not
  33. 1:15reduced if you don't meet the strength
  34. 1:17requirements when you're wearing armor.
  35. 1:19So, even though we are technically as
  36. 1:21weak as a kitten, we can still walk
  37. 1:23around in plate mail if we find any.
  38. 1:25There are other essential benefits to
  39. 1:27this species that we'll get into later,
  40. 1:29but first let's talk about that armor.
  41. 1:31We're a wizard, where are we going to
  42. 1:33get it? The answer is we start the build
  43. 1:35with a level in fighter. This gives us
  44. 1:37proficiency with all types of armor,
  45. 1:40weapons, and shields. It also gives us a
  46. 1:42fighting style, and we are picking up
  47. 1:44defense which gives us a plus one to our
  48. 1:46AC while we're wearing armor. Now, most
  49. 1:49GMs that I've played with will let
  50. 1:51players start the game with splint
  51. 1:53armor, which is relatively cheap and
  52. 1:55easy to make, but I'm going to assume
  53. 1:57that we are poor. We will play strictly
  54. 1:59rules as written and take gold as our
  55. 2:01starting equipment, which gives us 125
  56. 2:03gold to buy everything. That means we
  57. 2:06are going with the cheapest heavy armor
  58. 2:08out there, which is chainmail, giving us
  59. 2:10a flat AC of 16. And because we're a
  60. 2:12dwarf, we can ignore this strength 13
  61. 2:15requirement. We can move just fine.
  62. 2:17Because we have shield proficiency and
  63. 2:19the defensive fighting style, that gives
  64. 2:21us a base AC of 19 at level one. Not
  65. 2:24bad. And the shield only cost us 10
  66. 2:26gold, leaving 40 left over. If you can
  67. 2:28get splint armor, our AC is 20. And if
  68. 2:31your GM is smoking crack this week and
  69. 2:34give you full plate mail at level one,
  70. 2:36your base AC is 21. For this guide, I'm
  71. 2:39going to assume you get splint armor
  72. 2:40around level four and full plate mail at
  73. 2:43around level seven. But now we've got to
  74. 2:45talk about our actual background. And if
  75. 2:47you're playing in the 2024 rules, you're
  76. 2:49going to want to pick up farmer, which
  77. 2:50gives you access to the tough feat. If
  78. 2:52you're playing 2014 rules, you're going
  79. 2:54to want to take wild spacer instead for
  80. 2:56the exact same reason. Either way, we
  81. 2:58now have this tough feat which buffs our
  82. 3:01HP by plus two for every level we have.
  83. 3:04When it comes to combat, for this level
  84. 3:06we are just a fighter. So, hold your
  85. 3:07shield in one hand and attack with a
  86. 3:09rapier in the other. A rapier costs 25
  87. 3:12gold, so you've still got 15 gold left
  88. 3:14over in your pocket. You only need to
  89. 3:15get through one level fighting like
  90. 3:17this, and a 14 in dexterity is fine for
  91. 3:20level one. You're attacking with a plus
  92. 3:22four to hit for 1d8 plus two. It is
  93. 3:24fine. We also get second wind on account
  94. 3:27of being a fighter, which isn't a bad
  95. 3:28bit of healing to have in your back
  96. 3:30pocket. Bonus action, restore some hit
  97. 3:32points. We're a self-repairing tank.
  98. 3:34Finally, fighter gets us proficiency in
  99. 3:36constitution saving throws, which is
  100. 3:38going to be fantastic as a wizard with
  101. 3:40powerful concentration spells. We've
  102. 3:42laid the tracks, it's time for level
  103. 3:44two, and Thomas the Tank Wizard really
  104. 3:47gets rolling.
  105. 3:51It's level two, and we are taking our
  106. 3:52first level in wizard. Having a 13 or
  107. 3:56higher in dexterity and intelligence
  108. 3:57means we can multiclass into this. Now
  109. 3:59we can start learning magic, and oh boy,
  110. 4:02do we start learning magic. Our species,
  111. 4:05the Mark of Warding Dwarf, gives us
  112. 4:07access to the spell Armor of Agathys.
  113. 4:09This spell is a key feature of the
  114. 4:11entire build, so let's go over it. First
  115. 4:14level spell, abjuration. It's a bonus
  116. 4:16action to cast in D&D 2024. It lasts one
  117. 4:19hour with no concentration. You gain
  118. 4:21five temporary hit points. And as long
  119. 4:24as you have temporary hit points, no
  120. 4:26matter where those temporary hit points
  121. 4:27come from, when a creature hits you, it
  122. 4:30takes five points of cold damage. The
  123. 4:32spell does end early if you have no
  124. 4:34temporary hit points remaining, but it
  125. 4:36is very important to recognize that if
  126. 4:38you gain more temporary hit points from
  127. 4:40another source, the spell does not end.
  128. 4:42The best part though is that if you
  129. 4:44upcast Armor of Agathys, the damage you
  130. 4:47deal and the number of temporary hit
  131. 4:48points you get increase by five for each
  132. 4:51slot level above the first. We also get
  133. 4:53our regular wizard spells at this level.
  134. 4:55I would say definitely pick up the
  135. 4:56cantrip firebolt for some reliable
  136. 4:58ranged damage. And let's grab burning
  137. 5:00hands for some area of effect damage,
  138. 5:03disguise self for some utility, and
  139. 5:05obviously, you're going to want to take
  140. 5:06the shield spell. With the shield spell
  141. 5:09on standby, our effective AC is 24 when
  142. 5:13we're targeted for an attack. We also
  143. 5:15have 24 hit points at level two, which
  144. 5:17is crazy for a wizard. A typical
  145. 5:20barbarian will only have 25 at this
  146. 5:22level. And of course, our Armor of
  147. 5:24Agathys is giving us plus five temporary
  148. 5:26hit points on top of that. And with 16
  149. 5:29intelligence, we've sacrificed
  150. 5:31absolutely nothing in terms of power to
  151. 5:33achieve this. We're hitting just as hard
  152. 5:35as any other wizard would be. Yes, you
  153. 5:38will be burning through spell slots fast
  154. 5:40as you cast shield to defend yourself,
  155. 5:42but we'll get more spell slots very
  156. 5:43soon. Next, take another level in
  157. 5:46wizard. If you're playing D&D 2014, this
  158. 5:48is where you'd get your subclass. If
  159. 5:50you're playing D&D 2024, you get it next
  160. 5:52level instead. It doesn't really matter.
  161. 5:54Let's move on to wizard level three and
  162. 5:56deal with both the subclass and our
  163. 5:58second level spells all at once. And
  164. 6:00here we are, baby. Wizard level three,
  165. 6:02and we are picking the Abjurer {slash}
  166. 6:05Abjuration subclass. This baby is
  167. 6:08ridiculous, all thanks to the Arcane
  168. 6:10Ward feature. Our tank is coming
  169. 6:13together with layer on layer of defense.
  170. 6:16We have heavy armor, we have a shield,
  171. 6:18we have the tough feat, we have Armor of
  172. 6:20Agathys, we have the shield spell, and
  173. 6:23now we have this. Whenever you cast an
  174. 6:25abjuration spell, you can take a strand
  175. 6:27of that spell's magic and use it to
  176. 6:29conjure an arcane ward, which lasts
  177. 6:31until the end of your next long rest.
  178. 6:33The maximum hit points of that ward is
  179. 6:35equal to twice your wizard level plus
  180. 6:38your intelligence modifier, so nine HP
  181. 6:40right now. The important part is
  182. 6:42whenever you would take damage, the ward
  183. 6:45takes the damage instead until it has no
  184. 6:47hit points remaining, and then you take
  185. 6:49on any leftover damage. Even if the ward
  186. 6:52falls to zero hit points though, you can
  187. 6:54recharge it by casting another
  188. 6:56abjuration spell, shield or Armor of
  189. 6:59Agathys, for example. Whenever you do
  190. 7:01this, the ward regains hit points equal
  191. 7:03to twice the level of the spell slot
  192. 7:05expended. So, when we drop a bonus
  193. 7:07action second level Armor of Agathys,
  194. 7:09which we can do from this level, we gain
  195. 7:1210 temporary hit points and our ward is
  196. 7:14recharged for four hit points. And the
  197. 7:16amazing thing is that Armor of Agathys'
  198. 7:19damage will trigger anytime an enemy
  199. 7:21hits you, even if they don't deal damage
  200. 7:24to you. So, if an enemy hits you with a
  201. 7:26melee attack, even if they don't get
  202. 7:28through your ward and strike your
  203. 7:30temporary hit points, they will still
  204. 7:32take the 10 cold damage from Armor of
  205. 7:35Agathys. Let's calculate just how tanky
  206. 7:38we are right now when we add everything
  207. 7:40together, which I will call our
  208. 7:41thickness index. We are level four right
  209. 7:44now, so let's assume we've picked up
  210. 7:45splint armor and we've got a fully
  211. 7:47charged ward and have just cast Armor of
  212. 7:49Agathys. This gives us a thickness index
  213. 7:52of 61 when you account for our 42 hit
  214. 7:55points, 10 temporary hit points, nine
  215. 7:57bonus hit points from our ward spell,
  216. 7:59and an AC of 20 plus five anytime we
  217. 8:02cast the shield spell. And all of that
  218. 8:04is without concentrating on a spell, by
  219. 8:06the way. So, we can still cast a
  220. 8:07powerful hold person
  221. 8:11or other concentration spells as we
  222. 8:14level up. And remember, anyone who
  223. 8:15touches us while we have temporary hit
  224. 8:17points is taking 10 cold damage
  225. 8:20immediately. Next up is wizard level
  226. 8:22four, which means it's time for a feat,
  227. 8:24and we are taking the good old-fashioned
  228. 8:27War Caster. This buffs our intelligence
  229. 8:29to 17, it lets us perform the somatic
  230. 8:31components of spells in the hand that's
  231. 8:33holding our shield, and best of all, it
  232. 8:36gives us advantage on our concentration
  233. 8:38checks. We are also proficient with
  234. 8:40those thanks to our level in fighter.
  235. 8:42But wizard level five is just round the
  236. 8:44corner, and you know what that means.
  237. 8:46Wizard level five means we learn
  238. 8:48fireball, hypnotic pattern, all the
  239. 8:50third level spell goats. It also means
  240. 8:53Armor of Agathys is now buffing us for
  241. 8:5515 temporary hit points and dealing 15
  242. 8:58cold damage every time an enemy hits us.
  243. 9:01Wizard level six is going to let us
  244. 9:02share our tanking power with others
  245. 9:04thanks to Projected Ward. When a
  246. 9:06creature within 30 feet of us takes
  247. 9:08damage, we can cause our ward to
  248. 9:10intercept, and that will take the damage
  249. 9:11instead. It's okay, but what we're
  250. 9:13really excited for is hitting wizard
  251. 9:15level seven. This is where the
  252. 9:16penultimate pieces of this build fall
  253. 9:18into place. We are going to pick up the
  254. 9:20spell polymorph for some absolutely
  255. 9:22insane tactics, and we're going to pick
  256. 9:24up the spell fire shield for the memes.
  257. 9:26Fire shield is very simple. It gives us
  258. 9:29resistance to fire or cold damage, and
  259. 9:31any creature that hits us is going to
  260. 9:32take another 2d8 damage. This stacks on
  261. 9:35top of Armor of Agathys, and it's also
  262. 9:37non-concentration. Is it funny? Yes. Is
  263. 9:40it worth it? Probably not at this level,
  264. 9:43but when we grow up a little bit and
  265. 9:45have more fourth level spell slots to
  266. 9:46play with, it's something you might want
  267. 9:48to consider. But really, polymorph is
  268. 9:50the prize that we are after. It's an
  269. 9:52action to cast, and we can transform any
  270. 9:55creature into a beast of a CR lower than
  271. 9:57or equal to can actually transform into
  272. 9:59any beast in the game, including the
  273. 10:01T-Rex. Now, polymorph is a fantastic
  274. 10:04spell to turn enemies into a worm, but
  275. 10:07we're interested in casting it on
  276. 10:08ourselves. Why? Because going beast mode
  277. 10:11does not affect any of our other
  278. 10:13important features. We will still have
  279. 10:16our ward, our armor of agathis will
  280. 10:18still be active, we will just also
  281. 10:20happen to be a giant ape. Yes, the best
  282. 10:23option for us is the CR7 giant ape. This
  283. 10:27gives you 157
  284. 10:30hit points in D&D 2014, and armor of
  285. 10:33agathis is adding at least 15 temporary
  286. 10:35hit points on top. And remember, while
  287. 10:37you have those temporary hit points, any
  288. 10:39enemy that hits you is taking 15 cold
  289. 10:42damage automatically. But it is so much
  290. 10:44stronger in D&D 2024. That's because in
  291. 10:47this version of the game, polymorph
  292. 10:49doesn't change your hit point total, it
  293. 10:51just gives you 157 temporary hit points.
  294. 10:55Sure, this works out at slightly less on
  295. 10:57our total thickness index, but it also
  296. 10:59means that armor of agathis is going to
  297. 11:01last until an enemy has chipped down all
  298. 11:04157
  299. 11:05of those temporary hit points. They
  300. 11:07don't need to just break through your
  301. 11:09ward and 15 temporary hit points, they
  302. 11:11need to break through almost 175
  303. 11:14before they stop taking automatic cold
  304. 11:16damage on every strike. And don't slouch
  305. 11:19on your power, too. You've got those ape
  306. 11:21fists hitting twice per turn for 3D10
  307. 11:25plus six damage with a plus nine to hit.
  308. 11:28Or you can throw a rock with a plus nine
  309. 11:30to hit for 7D6 plus six damage at range.
  310. 11:33We are so much better than any other
  311. 11:36martial character at this level in close
  312. 11:38range while in ape form. And if we're
  313. 11:41not in ape form, we're still a freaking
  314. 11:43wizard. You don't need to polymorph, you
  315. 11:46don't need to do this. Fireball still
  316. 11:48works. This is just one option among
  317. 11:51many. Our next level in wizard gets us
  318. 11:53an ability score increase. And we're
  319. 11:55going to want to put plus one in both
  320. 11:57constitution and intelligence. Our
  321. 11:59intelligence is now 18, which is very
  322. 12:01nice, but there's one last tech we need
  323. 12:03to do before continuing to the late
  324. 12:05game, and that's taking one additional
  325. 12:07level in fighter. This is, of course, to
  326. 12:10grab action surge. In 2014 D&D, you can
  327. 12:14use action surge to cast two spells on
  328. 12:16the same turn. Action one, fireball.
  329. 12:19Action surge. Action two, fireball. But
  330. 12:22no matter whether you're playing 2014 or
  331. 12:242024, the best use of this spell is to
  332. 12:26use your first action to polymorph
  333. 12:28yourself, going giant ape mode, and then
  334. 12:31action surge to start attacking
  335. 12:32immediately. From here, we're going
  336. 12:34straight down the line as a wizard.
  337. 12:36Let's take this baby home.
  338. 12:39We're speed running wizard from this
  339. 12:41point to the end of the game. So, all
  340. 12:42you need to remember is upcast armor of
  341. 12:44agathis to the highest possible level to
  342. 12:46deal massive damage when enemies touch
  343. 12:48you, and take all the good wizard spells
  344. 12:50as you go along, like wall of force.
  345. 12:52Wizard level 10 gets us the pretty nice
  346. 12:54spell breaker feature, giving us counter
  347. 12:56spell and dispel magic always prepared.
  348. 12:58Both of these spells repair our ward
  349. 13:00when we cast them, and you can cast
  350. 13:02dispel magic as a bonus action and add
  351. 13:05our proficiency bonus to the check when
  352. 13:07we do. Even better, if you cast either
  353. 13:09spell with a spell slot and it fails,
  354. 13:11the spell slot isn't expended. Now, this
  355. 13:13raises an interesting question. If we
  356. 13:15cast it with a spell slot, but it fails,
  357. 13:17so the spell slot isn't expended, does
  358. 13:19that casting still recharge our ward? I
  359. 13:23think rules as written, the answer is
  360. 13:25yes, it would still recharge your ward
  361. 13:27effectively for free without expending a
  362. 13:29spell slot, but check with your GM. It's
  363. 13:32a nice bonus if they say yes, but it's
  364. 13:33not really important. Now, wizard level
  365. 13:3611 gives us an interesting option to
  366. 13:37consider in place of casting polymorph,
  367. 13:40and that is tenser's transformation.
  368. 13:42This is a concentration spell that lasts
  369. 13:43for 10 minutes. It gives us 50 temporary
  370. 13:46hit points. It also gives us advantage
  371. 13:48on all weapon attacks, those weapon
  372. 13:49attacks deal an extra 2D12 force damage
  373. 13:52on a hit, and we can take two attacks as
  374. 13:54an action. This really isn't bad, but
  375. 13:56seeing as it doesn't buff our attacking
  376. 13:58stats and the temporary hit points are
  377. 14:00still pathetically small compared to
  378. 14:02polymorph, I don't think it's worth it.
  379. 14:04Wizard level 12, we can buff our
  380. 14:06intelligence score up to 20. Now, we're
  381. 14:08hitting as hard as we can with all of
  382. 14:10our spells. Wizard level 14 and we get
  383. 14:13even tankier, having advantage on saving
  384. 14:15throws against all spells and resistance
  385. 14:17to the damage of spells. Wizard level 16
  386. 14:20then comes along and I quite like the
  387. 14:22durable feat here. It buffs our
  388. 14:24constitution up to 18, giving us more
  389. 14:26hit points, and it gives us more bonus
  390. 14:28action healing if we ever need it. Then
  391. 14:30we get to wizard level 17 and we can
  392. 14:33cast wish. What do you want me to say?
  393. 14:34We are basically a god at this level,
  394. 14:36but we have one more level yet to take.
  395. 14:38Wizard level 18 gets us spell mastery,
  396. 14:41and the options here are actually very
  397. 14:43interesting depending on what version of
  398. 14:45the game you are playing. Spell mastery
  399. 14:47gives you two spells from the wizard
  400. 14:48spell list, one first level spell and
  401. 14:51one second level spell, and you can cast
  402. 14:53them without expending a spell slot. In
  403. 14:552014, that's basically all there is to
  404. 14:57it. So, you can grab the shield spell
  405. 14:59and cast it every single turn for free
  406. 15:01forever. In 2024, however, the spells
  407. 15:04you pick have to have a casting time of
  408. 15:06an action. Just one of many changes they
  409. 15:09made in response to silvery barbs. With
  410. 15:11that restriction in place, it's a little
  411. 15:13less exciting, but you can grab utility
  412. 15:15options like maybe disguise self, charm
  413. 15:17person, mirror image, silent image, etc.
  414. 15:20So, to summarize our thickness index at
  415. 15:23this level with absolutely no magic
  416. 15:25items at all, we are dropping polymorph
  417. 15:27for 157 temporary hit points at any
  418. 15:30time, or we're relying on armor of
  419. 15:32agathis for 45 temporary hit points. We
  420. 15:35also have a ward worth another 45 hit
  421. 15:38points that enemies need to get through
  422. 15:40before they even get to our temporary
  423. 15:41hit points, and we can recharge that
  424. 15:43every turn with the shield spell. Anyone
  425. 15:45who touches us is taking 45 cold damage.
  426. 15:48We have a standing AC of 26 when we cast
  427. 15:51the shield spell, and we're rocking a
  428. 15:53base hit points of 208.
  429. 15:55And we have action surge and bonus
  430. 15:58action healing, and we can still cast
  431. 16:00wish, clone, mass suggestion, all the
  432. 16:02normal busted crap that high level
  433. 16:05wizards do. Now, that is a tank, but
  434. 16:07let's talk about ways to push it even
  435. 16:09further.
  436. 16:12Honestly, the great thing about this
  437. 16:13build is it basically takes care of
  438. 16:15itself. You are a self-sufficient tank
  439. 16:18that provides basically all you need.
  440. 16:20That said, there are some obvious magic
  441. 16:22items that will make you better. Any
  442. 16:24magical armor or shield that gives you a
  443. 16:26plus one to your AC is just the icing on
  444. 16:28the cake. The arcane grimoire is a great
  445. 16:30spell casting focus that will raise the
  446. 16:32DC of your wizard spells, and it lets
  447. 16:35you recover higher level wizard spells
  448. 16:37when you finish a short rest, which is
  449. 16:38always nice. Finally, a ring of spell
  450. 16:41storing is always fantastic for a wizard
  451. 16:43to have, letting you store spells inside
  452. 16:45it and then hand it off to allies so
  453. 16:47they can cast them. You can let them
  454. 16:49have some fun with fireball, or even
  455. 16:51hold concentration for you so you can
  456. 16:53set up some deadly combos including wall
  457. 16:55of force and cloud kill. I'll let you
  458. 16:57work that one out yourself. This build
  459. 16:59is awesome for anyone playing a wizard
  460. 17:01who wants to get involved in the action.
  461. 17:03It's got a little bit of a Luigi wins by
  462. 17:05doing absolutely nothing vibe while your
  463. 17:08armor of agathis deals huge damage to
  464. 17:10every enemy that touches you and you
  465. 17:12just stand there. You can hang back and
  466. 17:14rely on your crazy AC to keep you safe
  467. 17:16while you fire off powerful wizard
  468. 17:18spells, or you can polymorph into an ape
  469. 17:20or a T-Rex and just smash. If playing
  470. 17:22exclusively one play style gets a little
  471. 17:25bit boring for you across a campaign,
  472. 17:26this is a build that lets you do both.
  473. 17:28And it also comes online so quickly. You
  474. 17:31are fulfilling that tank wizard fantasy
  475. 17:34after just three or four levels into the
  476. 17:36game. And you can build the entire thing
  477. 17:38on shard for free using only the free
  478. 17:40materials. People always ask, how is
  479. 17:42shard free? It was created by a
  480. 17:44fundraiser. It was a Kickstarter
  481. 17:45project. It's community first, that's
  482. 17:47why it's free. I've linked it below.
  483. 17:49There is a subscription option if you
  484. 17:51want it. I I do recommend it, it's very
  485. 17:53good, but I cannot recommend shard
  486. 17:55highly enough for people who are just
  487. 17:56addicted to building D&D characters that
  488. 17:59they will probably never use. I might
  489. 18:01have a problem. Also, did you know that
  490. 18:03I give 50% of all YouTube ad revenue to
  491. 18:06charity? The rest goes to funding the
  492. 18:08editing and graphic design for these
  493. 18:10videos. I am funded entirely by Patreon
  494. 18:13and YouTube memberships. I release
  495. 18:15massive D&D expansions every month
  496. 18:17including new species, new subclasses,
  497. 18:19and ready-to-play adventures, and you
  498. 18:21get access to the VIP area of the
  499. 18:22discord. If we can reach about 2,000
  500. 18:25supporters between YouTube and Patreon,
  501. 18:27I will be able to donate 100% of this
  502. 18:29channel's earnings to charity. That is
  503. 18:31the dream. We're at about 1,200 people
  504. 18:34now, so we are getting closer and closer
  505. 18:36to that goal. Please consider it. Please
  506. 18:38go and check out the free stuff on there
  507. 18:40and see if it's for you. Every bit of
  508. 18:42support is incredibly powerful. Also,
  509. 18:45remember to check out other videos on
  510. 18:46the channel. Remember to like and
  511. 18:47subscribe. Go build on shard. And yeah,
  512. 18:51that's all I got. I'll see you next
  513. 18:52time.

About this transcript

This page contains the full transcript of The Ultimate TANK WIZARD Build In D&D by DnD Shorts, generated from the public captions YouTube serves with the video. The transcript has 3,635 words across 513 segments, with the original timestamps preserved so you can click any line to jump to that moment in the embedded player.

What you can do with it

Use the transcript to take notes, quote the speaker, build a study guide, generate a summary with ChatGPT or Claude via the YouTube Summary tool, or export it as a timed subtitle file with YouTube to SRT. You can also re-open it in the transcriber to translate the transcript into 100+ languages.

Free YouTube transcript tool

YouTube2Text is a free YouTube transcript generator — no signup, no daily limit. Paste any YouTube link and get the full transcript instantly, with timestamps, click-to-jump, translation to 100+ languages, AI prompts for ChatGPT, Claude, and Gemini, and exports to TXT, SRT, VTT, or Markdown.