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The TRICK YOU NEED, What I learned building 1000 commander decks — Transcript

by DefCat MTG · 2,842 words · 385 segments · language en · Watch on YouTube

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  1. 0:00What does someone who's been paid to
  2. 0:01make a thousand Commander decks learn?
  3. 0:03Well, like the famous Thomas Edison,
  4. 0:05they learn 999 ways on how not to build
  5. 0:08a Commander deck. So today, I'm giving
  6. 0:10you my instant reaction to finishing my
  7. 0:121000th Commander deck. Then after
  8. 0:14analyzing my first deck and my 1000th
  9. 0:16deck, I realized the three major things
  10. 0:19that have changed about how I build them
  11. 0:21to make my patrons happy who pay me to
  12. 0:23build these for them on Patreon. And the
  13. 0:25thing that separates me from anyone else
  14. 0:27who has a overly verbose amount of magic
  15. 0:29decks, I built every single one of these
  16. 0:31decks in paper with real cards. And I
  17. 0:34did all that by not spending a bunch of
  18. 0:35money, but I genuinely got to sit down
  19. 0:37and play with these things. And oh my
  20. 0:39gosh, now whenever I look at any
  21. 0:41Commander deck ever that anyone sends
  22. 0:43me, I see these three things and they
  23. 0:45are always wrong. And these are things
  24. 0:47you can't just teach. Like they're
  25. 0:48things that genuinely take so much time
  26. 0:50to understand and it's going to be
  27. 0:51different for everyone, but I'm really
  28. 0:53hoping I can communicate this to you.
  29. 0:55But if by the end of the video, you
  30. 0:56already knew these three things, I hope
  31. 0:58you're getting paid to make your decks.
  32. 0:59But judging by the comments on most of
  33. 1:01my videos, I doubt it. Now, as I said,
  34. 1:04I'm not rich, but I still made all of
  35. 1:06these in paper. I had to make an insane
  36. 1:08system to collect cards and organize
  37. 1:11them and it took me over 400 hours of
  38. 1:12engineering with two of my closest
  39. 1:14friends. We made a system that organized
  40. 1:16every single deck I ever had using an
  41. 1:19app so I never have to own more than one
  42. 1:21copy of a magic card. Literally, I sold
  43. 1:24all my extra Soul Rings, all my extra
  44. 1:25fetches, shocklands, staples,
  45. 1:27everything. I only need one of each and
  46. 1:29I can still keep all of my decks. So if
  47. 1:31that interests you and you want to save
  48. 1:32money, my project comes out next Monday
  49. 1:35on Kickstarter. Please go follow it.
  50. 1:37Seriously, go in the description. This
  51. 1:38took us ages. But let's get into the
  52. 1:40lessons. Lesson number one. Over 400 of
  53. 1:44my submissions asked me to make bracket
  54. 1:46three lists that are powerful but don't
  55. 1:49use popular spells or staples. That
  56. 1:52means they want bracket three, they want
  57. 1:53it to be really good, but they barely
  58. 1:55even want me to include Soul Ring, let
  59. 1:57alone a game changer. And they want it
  60. 1:59to be extremely unique, whether that be
  61. 2:01the theme or the cards used that are
  62. 2:03strong yet not staples. So many people
  63. 2:06believe this means you have to go out
  64. 2:07and search a unique commander that has
  65. 2:09very specific cards that make it totally
  66. 2:11cracked that no one would know of. A
  67. 2:12prime example of this is the card
  68. 2:14Tiamat. It uses a card called Dream
  69. 2:17Halls, which combos with it. Barely
  70. 2:20anyone knows what Dream Halls is. It's
  71. 2:22extremely powerful with Tiamat and it
  72. 2:24makes it feel strong without using
  73. 2:25staples and it feels unique. And while
  74. 2:27that's true and almost every commander
  75. 2:29does have something special like that
  76. 2:30you can find, that's not filling your
  77. 2:32whole deck. The real secret to making a
  78. 2:35commander deck way stronger without
  79. 2:37using all these things that I see no one
  80. 2:39do is something called skipping the
  81. 2:41third card. The 1,000th deck that I made
  82. 2:44for someone was a Dr. Doom upgraded
  83. 2:47precon. They gave me $200 to upgrade the
  84. 2:49Doom precon and try to make something
  85. 2:52that was better yet not filled with a
  86. 2:54bunch of staples. They didn't want to
  87. 2:55see $200 get pumped into your Rhystic
  88. 2:57Study. Now, Dr. Doom, King of Latveria,
  89. 3:00says that at the beginning of combat on
  90. 3:02your turn, target villain you control
  91. 3:04gains menace until end of turn and it
  92. 3:06connives. The regular play pattern is
  93. 3:07that you cast your Doom, you give Dr.
  94. 3:10Doom connive, then you discard a villain
  95. 3:13from your hand and then you reanimate
  96. 3:15it. Or discard cards that you want in
  97. 3:17your graveyard such as Past in Flames.
  98. 3:20And then, as a result, everyone ends up
  99. 3:23playing this deck and running into the
  100. 3:24same exact problem. I need a ton of
  101. 3:27reanimation cards and I need a ton of
  102. 3:29villains, which leaves me almost no
  103. 3:31amount of cards for interaction and a
  104. 3:33very slim amount for mana production.
  105. 3:35And oh my gosh, what about the fun cards
  106. 3:37or the enchantments or more lands? What
  107. 3:39do I do? At the end of the day, you
  108. 3:41needed Dr. Doom, a villain to discard,
  109. 3:44and a reanimation spell. It's time to
  110. 3:46start skipping the third card and stop
  111. 3:48being so dang reliant on your commander.
  112. 3:50What you actually wanted was the Green
  113. 3:53Goblin. The Green Goblin says, "Spells
  114. 3:55you cast from your graveyard cost two
  115. 3:56less to cast and each nonland card in
  116. 3:59your graveyard has mayhem." That means
  117. 4:01you can now discard any card from your
  118. 4:03hand. It doesn't need to just be a
  119. 4:06villain. And now those cards cost two
  120. 4:08less to cast and can be cast from your
  121. 4:10graveyard. So many people go into a
  122. 4:12commander deck and figure out a way to
  123. 4:14abuse the commander's main mechanic and
  124. 4:17then they build all their cards around
  125. 4:19it. They build a strategy. And aiming
  126. 4:21for a strategy makes you disregard
  127. 4:24almost completely a so many cards that
  128. 4:27are strategy completely on their own.
  129. 4:29Now many people refer to cards like this
  130. 4:31as the secret commander. But in my
  131. 4:33opinion, there's cards that are not
  132. 4:35creatures, mostly not even legendary,
  133. 4:37that can have this same effect. The idea
  134. 4:39is that it's now if this card is on your
  135. 4:41battlefield with your commander, your
  136. 4:43strategy has either changed, become more
  137. 4:45broad, more optimal, or has taken it in
  138. 4:49a completely new direction. And as a
  139. 4:50result, it's harder to lock out your
  140. 4:52game plan or be destroyed by someone,
  141. 4:54even board wiped from people because of
  142. 4:57your new found flexibility via what most
  143. 4:59people like to call secret commanders.
  144. 5:01But I don't have a word for these cards,
  145. 5:03but I put them in every dang deck. And
  146. 5:05the way to catch yourself is that once
  147. 5:07you think of a third card that you need
  148. 5:09within something, try to take a step
  149. 5:11back and find more cards that do what
  150. 5:14you want by the second card. And often
  151. 5:17time these cards are going to be higher
  152. 5:20in mana value. But the fact is now
  153. 5:23instead of having two cards in your
  154. 5:25list, you just have this one. So you now
  155. 5:27have more space for what you should have
  156. 5:29had in the first place in order to get
  157. 5:32around to playing your big mana spells.
  158. 5:34I can afford to play this four mana
  159. 5:37creature in my list instead of two, like
  160. 5:39a one mana reanimate spell and a two
  161. 5:41mana villain, because I can now replace
  162. 5:45that extra card I'm no longer running
  163. 5:47with interaction to slow my opponents
  164. 5:49down or a mana rock to speed my plan up.
  165. 5:52So if you feel like you're running out
  166. 5:54of room for the basics in your deck,
  167. 5:56good mana production and good
  168. 5:58interaction and good card draw, this is
  169. 6:01where you need to look. You need to look
  170. 6:03for the third card. But it would kind of
  171. 6:05be insane as if I made 1,000 Commander
  172. 6:09decks and I didn't get a chance to
  173. 6:12figure out how to perfect the mana
  174. 6:14curve. And boy, did I find an insane
  175. 6:17secret. So, I'll start with some new
  176. 6:19found basics that I figured out about
  177. 6:21mana production that I'm kind of shocked
  178. 6:23isn't more normalized and I feel like
  179. 6:25after this video, it's going to be
  180. 6:26everywhere cuz everyone's going to know
  181. 6:27it. If your Commander five CMC, you
  182. 6:30should be playing cards that give you
  183. 6:33mana on turn one so that you can cast a
  184. 6:35ramp spell on turn two that costs three
  185. 6:39mana. Now, obviously, green has the
  186. 6:41highest access to this, but trust me
  187. 6:43when I say this, every other color does
  188. 6:46too. If you have a five mana Commander,
  189. 6:49let's say I cast Blood Pet on turn one.
  190. 6:52On turn two, I play another land and I'm
  191. 6:54able to cast a three mana ramp spell on
  192. 6:57turn two. I'll say Basalt Monolith. That
  193. 6:59means on turn three, even without a land
  194. 7:02drop, I now have five mana to cast my
  195. 7:04Commander. And if you're in green, this
  196. 7:06is so easy. Turn one mana dork, turn two
  197. 7:10three mana ramp spell like Cultivate.
  198. 7:12That means turn three five mana. Now,
  199. 7:14that's just good math and all, but the
  200. 7:15real secret I found to perfecting the
  201. 7:18mana curve and if your Commander is
  202. 7:20three CMC, then you need to cut any
  203. 7:24three CMC card from your deck that isn't
  204. 7:26as important as your Commander because
  205. 7:28in the end of the day, when turn three
  206. 7:29rolls around and you want to cast either
  207. 7:32a Command Sphere or you want to cast
  208. 7:34Najeela, I'd hope you'd be casting
  209. 7:37Najeela. And then, it's now turn four.
  210. 7:40Do you want to cast the Command Sphere
  211. 7:42or do you want to cast the Grim Hireling
  212. 7:44in your hand? Because now you have
  213. 7:45access to cast your four mana spells,
  214. 7:47which should be better than your three
  215. 7:49mana spells because you should have
  216. 7:51wanted to cast your Commander. So,
  217. 7:52unless the three mana spell is insanely
  218. 7:55good like Jessica's Will, you should be
  219. 7:57casting your Commander. So, cut any
  220. 7:59three CMC spell in a deck with a three
  221. 8:01CMC Commander that isn't as good as your
  222. 8:04Commander or is important or is like not
  223. 8:06a win con. Clearly, keep in a win con if
  224. 8:07it's the same CMC. And on that same
  225. 8:09math, do not include two mana ramp in a
  226. 8:13three CMC commander deck. No Najeela
  227. 8:15list ever should be running any two CMC
  228. 8:19mana rocks at all. There's no point. Run
  229. 8:22exclusively one CMC mana ramp, which
  230. 8:25you're in five colors in that deck, so
  231. 8:27you should have plenty, and two mana
  232. 8:28cards that support the deck really well.
  233. 8:31Like Voice of Victory, two mana creature
  234. 8:33that makes the strategy insanely better
  235. 8:35and protects you. So that way you can go
  236. 8:37one drop past two drop to play an
  237. 8:39important piece like Voice of Victory,
  238. 8:41and then turn three your commander. Or
  239. 8:43turn one mana dork, turn two commander.
  240. 8:46That is infinitely better than turn one
  241. 8:48nothing, turn two mana rock. But that is
  242. 8:50a massive thing I see in every deck.
  243. 8:52Please check the curve of your mana
  244. 8:55production. You shouldn't have two CMC
  245. 8:58and three CMC ramp spells. You should
  246. 9:00always skip. It should be one to three
  247. 9:03to five or two to four to six and avoid
  248. 9:06your commander CMC at all costs unless
  249. 9:08it's an amazing card. Now, obviously
  250. 9:11this took a lot of cards to test.
  251. 9:12Luckily, because of the Prism system
  252. 9:14that I mentioned earlier, remember, link
  253. 9:15in the description, I was able to
  254. 9:17actually afford all these cards cuz when
  255. 9:19I sold all my extras from Prism, I had a
  256. 9:21service like Card Conduit to sell it to.
  257. 9:23I took every extra card that I had and
  258. 9:25sold it to Card Conduit very easily. All
  259. 9:28I had to do was send them the list of my
  260. 9:30cards. They gave me an estimation on its
  261. 9:32value. I liked the value, it was great.
  262. 9:35I boxed it all up, sent it to them, and
  263. 9:37I got thousands of dollars back from So
  264. 9:39if you want the easiest way to get money
  265. 9:41for your cards, go to Card Conduit, my
  266. 9:43link in my description, and use code
  267. 9:45Defcat to get 10% off the processing
  268. 9:47fees. Thank you again to Card Conduit
  269. 9:49for sponsoring this chan- This third
  270. 9:51secret was something I was thinking,
  271. 9:53honestly, I should keep for myself. But
  272. 9:55if I truly want to be an amazing deck
  273. 9:56builder, I really shouldn't have to pull
  274. 9:58back any of my secrets because who can
  275. 10:01really perform as best as I? If I can
  276. 10:03tell everyone my secrets and now I'm not
  277. 10:05the premier deck builder, then I should
  278. 10:07have never been the premier deck builder
  279. 10:08to begin with. Now, so many people have
  280. 10:11attempted this strategy I'm about to
  281. 10:12talk about and done a terrible job and
  282. 10:14you know its name. They call it building
  283. 10:17a commander deck backwards. That's where
  284. 10:19you start with the win con and end with
  285. 10:22the commander. Now, this strategy is
  286. 10:24still wrong and I disagree with it.
  287. 10:25Something I ask the people that ask me
  288. 10:28to make them decks is what is your
  289. 10:30favorite mechanic to do? For example, I
  290. 10:33love surveil. The process of deciding to
  291. 10:36put a card and leave it on top library
  292. 10:38or put it into the graveyard is one of
  293. 10:40my favorite parts of the game in
  294. 10:41general. The problem is so many people
  295. 10:43figure out their favorite mechanic and
  296. 10:45then they realize I'm just going to
  297. 10:46maximize on that mechanic and do as much
  298. 10:49as that mechanic as possible and now the
  299. 10:51deck's boring. So, how did I make
  300. 10:53reverse landfall, the deck that wins by
  301. 10:57putting lands back in your hand? It was
  302. 10:59a process that I like to call using a
  303. 11:02card wrong. Now, this entire idea was
  304. 11:04inspired by someone and I want to shout
  305. 11:06them out. They're a a group called
  306. 11:08Critical EDH. Specifically, they made a
  307. 11:11deck called Wrong Side. It was meant to
  308. 11:13utilize what was at the time the most
  309. 11:15powerful strategy in all of competitive
  310. 11:17commander called Rograkh Silas or Rog
  311. 11:20Sai, where you built a deck with the
  312. 11:22lowest CMC possible to win the game with
  313. 11:25the card called Ad Nauseam. Ad Nauseam
  314. 11:28has you lose life based on the CMC of
  315. 11:30the card that is drawn during the
  316. 11:32process of the resolution of the card.
  317. 11:34So, you want the lowest CMC possible to
  318. 11:36draw as many cards. But, instead these
  319. 11:38people put in massive eight, nine, 10
  320. 11:40mana spells cuz they leverage something
  321. 11:42different and unique about the
  322. 11:44commander. This gives you the element of
  323. 11:46surprise in a game which we all know how
  324. 11:48valuable it is. It makes people not know
  325. 11:50how to counter your strategy. It catches
  326. 11:52people off guard. It makes the deck more
  327. 11:54fun and it opens up opportunities to use
  328. 11:56nuts o cards like commandeer. This
  329. 11:59massive blue card that allows you to
  330. 12:02steal any card on the stack. The thought
  331. 12:04process is that every single commander
  332. 12:06you play has possibly an intended
  333. 12:09mechanic that's very easy to spot, but
  334. 12:12it's important you look at all the ways
  335. 12:14that mechanic can be used. Any commander
  336. 12:17that uses discarding as a part of its
  337. 12:20mechanic can be used in so many ways
  338. 12:23other than reanimation. There are cards
  339. 12:25that generate things when you discard,
  340. 12:27untap things, add minus one minus one
  341. 12:29counters to people when you discard.
  342. 12:31There's so many things that are
  343. 12:32triggered off of something entering the
  344. 12:34graveyard. So, the first thing I do when
  345. 12:36starting to build a deck for someone is
  346. 12:37I look at the mechanic and I write down
  347. 12:40all the ways that I can think of off the
  348. 12:42top of my head that that can be used.
  349. 12:45And I went a little bit further, like
  350. 12:46when I got the AC list going and I was
  351. 12:49building reverse landfall, I went,
  352. 12:50"Okay, what can you do with a ton of
  353. 12:52lands in the battlefield?" And I was
  354. 12:53like, "Oh my gosh, there's things in
  355. 12:56this game that care about how many lands
  356. 12:58you can return from your battlefield to
  357. 13:00your hand and do something huge." And it
  358. 13:02literally made me famous. So, trust me,
  359. 13:04it's worth looking into a mechanic.
  360. 13:07Literally take 10 minutes of just
  361. 13:10pencil, paper, and looking at the card.
  362. 13:13Don't even use the internet. Use your
  363. 13:14brain as best as you can. And maybe even
  364. 13:17if you can't understand like the vast
  365. 13:20knowledge of cards or like not that you
  366. 13:22can't understand that you don't have it,
  367. 13:23think of something and then search for
  368. 13:25it on Scryfall. Like, "Okay, if you cool
  369. 13:27if you could do this, does that exist?"
  370. 13:29Probably does. So, I implore you, use
  371. 13:33Secret Commanders, do my mana curve
  372. 13:35style, and I highly suggest for every
  373. 13:39single mechanic that's possible with the
  374. 13:41core mechanic of your deck. Stick around
  375. 13:42for next Monday, it's the start of the
  376. 13:44daily show, and I'm going to give you
  377. 13:46more insanely helpful tips on how to
  378. 13:49become a commander master. And as per
  379. 13:51usual, I hope you're in jobs you enjoy,
  380. 13:53I hope you're in relationships with
  381. 13:54people that love you, and I hope you're
  382. 13:56looking forward to the next day of your
  383. 13:57life. If you're not, I'm praying for
  384. 14:00you.
  385. 14:00Thank you for watching and amen.

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