YouTube2Text

The Trap of "Optimal" Binds — Transcript

by Reisshub · 2,541 words · 349 segments · language en · Watch on YouTube

Full transcript

  1. 0:00Professional Fortnite players have some
  2. 0:01of the worst and most unoptimal binds.
  3. 0:04In fact, they almost all play on
  4. 0:06completely awkward binds that make
  5. 0:08little to no sense. Like Scroll, who as
  6. 0:11his name suggests, has to use the scroll
  7. 0:13wheel to switch between all four of his
  8. 0:15build pieces. The optimal bind trap is
  9. 0:17one that I fell for back when I played
  10. 0:19controller, and then I fell for it again
  11. 0:21when I switched to keyboard and mouse.
  12. 0:23On the controller, there just aren't
  13. 0:24that many buttons, and there are a lot
  14. 0:26of binds. On a controller with no
  15. 0:28paddles, I found it impossible to have
  16. 0:30good movement since jumping requires you
  17. 0:32to press the E button with your thumb,
  18. 0:34or awkwardly use your index finger if
  19. 0:36you play with claw. So, this forced me
  20. 0:37into buying a controller with paddles on
  21. 0:39the back. But, I found the issue with
  22. 0:41this was that pressing the edit key was
  23. 0:42slow and clunky on the back paddle, and
  24. 0:44I couldn't press it fast enough. So, I
  25. 0:46decided to move that to the L1 button,
  26. 0:48which meant I had to switch my builds to
  27. 0:50one of the paddles. But, then I realized
  28. 0:52that because I have two fingers on top
  29. 0:53of the controller, this made a large
  30. 0:55stretch between the middle and ring
  31. 0:57finger, which made the bottom two
  32. 0:58fingers tense and slow. No matter what
  33. 1:00binds I switched around, my gameplay
  34. 1:02never really improved. I'd fix one
  35. 1:04problem like the editing speed, then I'd
  36. 1:06create another, and this cycle would
  37. 1:08continue. It also does not help that 99%
  38. 1:11of controllers break after a few months,
  39. 1:12especially ones with good paddles. So,
  40. 1:14moving to keyboard and mouse was my fix
  41. 1:16for this, and it has more buttons, so
  42. 1:18obviously that same issue wouldn't
  43. 1:20happen again, right? Typically, there
  44. 1:22are six major binds that you want to
  45. 1:23spread across as many fingers as
  46. 1:25possible. The four build binds, edit,
  47. 1:28and shotgun. Outside of the movement
  48. 1:30keys, these are the six binds that every
  49. 1:31single player will press the most. So,
  50. 1:33if these binds are in awkward places,
  51. 1:35then it can really slow down your
  52. 1:36mechanics. Of course, there are a lot of
  53. 1:38other important binds like jump, the
  54. 1:40assault rifle button, and crouch, but
  55. 1:42these aren't ones that people typically
  56. 1:43optimize for. They're usually secondary.
  57. 1:46On keyboard and mouse, most players try
  58. 1:47to spread these six major binds out
  59. 1:49across two of their mouse side buttons
  60. 1:51and the fingers on their left hand as
  61. 1:52much as possible. In theory, this makes
  62. 1:54a lot of sense. It's a bad idea to have
  63. 1:56too many binds on one finger as there's
  64. 1:58a delay in moving your finger from one
  65. 2:00button to another. If there's already
  66. 2:02another finger on that button, the delay
  67. 2:03is removed. If for example, you use your
  68. 2:05floor on E and then your cone on C, you
  69. 2:08could press both of these with your
  70. 2:09index finger, but it'd be much easier to
  71. 2:11press E with your index and then C with
  72. 2:13your thumb. Try this on the surface in
  73. 2:14front of you, but don't do this on a
  74. 2:16keyboard if you got it in front of you
  75. 2:17cuz you're probably just tab out or skip
  76. 2:18around this video. Tap one finger back
  77. 2:20and forth as if you had two buttons
  78. 2:22there that you were pressing. Now try it
  79. 2:23as fast as you can. Now try to push
  80. 2:25these two imaginary buttons with two
  81. 2:27fingers instead, alternating between the
  82. 2:29two. You'll almost definitely notice
  83. 2:30that there's just no way one finger can
  84. 2:32be as fast as two. Everything I've said
  85. 2:34so far sounds great in theory and I'm
  86. 2:37sure you all agree because I'm always
  87. 2:39right. So doesn't it make sense that
  88. 2:40Peterbot, the fastest and undisputed
  89. 2:42best competitive player right now, has
  90. 2:44three build binds and his edit on one
  91. 2:47finger? Well, in order to understand
  92. 2:48this, you first need to understand the
  93. 2:49big problem with keyboard and mouse
  94. 2:51binds. One of the biggest issues that I
  95. 2:53very quickly realized when I switched
  96. 2:54from controller is the movement. When
  97. 2:56you're playing on controller, your left
  98. 2:57thumb moves the joystick, leaving the
  99. 2:59other four fingers on that hand to press
  100. 3:01whatever buttons you want. But on the
  101. 3:02keyboard and mouse, you use your index,
  102. 3:04middle, and ring finger to move. Given
  103. 3:06your right hand is on the mouse and not
  104. 3:08on the keyboard, this means that the
  105. 3:09only fingers free to press any other
  106. 3:11keyboard binds is the little finger and
  107. 3:13the thumb on your left hand. So in order
  108. 3:15to press a lot of the binds, you have to
  109. 3:17take your fingers off of WASD in order
  110. 3:19to hit these buttons, which limits your
  111. 3:21movement. For example, if you want to
  112. 3:22press F to edit, you use your index
  113. 3:24finger, but your index finger is what
  114. 3:26you used to press D when you walk to the
  115. 3:28right. This means that the vast majority
  116. 3:30of players cannot walk to the right and
  117. 3:32edit at the same time, which is a big
  118. 3:33limitation. Almost regardless of what
  119. 3:35binds you use, you're going to be
  120. 3:37limited in some way. Pro player Queasy
  121. 3:39has wall bound to Q, so he can't place a
  122. 3:41wall whilst walking to the left, and he
  123. 3:44also has floors bound to R and stairs
  124. 3:46bound to T, meaning that he can't walk
  125. 3:48to the right whilst pressing these with
  126. 3:50his index finger. Vico, who won FNCS
  127. 3:52last season, uses his thumb to press X
  128. 3:54and C, which are his binds for wall and
  129. 3:56floor, his little finger to press shift
  130. 3:57for cone, and then has his stairs on his
  131. 3:59mouse side button. This means that he
  132. 4:01can move in any direction and press any
  133. 4:03of his build binds as none of these use
  134. 4:04his WASD fingers. But, this still means
  135. 4:07that he has two binds built to one
  136. 4:08finger, which is on his thumb. And I'll
  137. 4:10be honest, I have no idea how he builds
  138. 4:12this fast with his thumb and doesn't
  139. 4:13accidentally mash the space bar all the
  140. 4:15time. But, even this layout still has
  141. 4:17problems. If you watch him free build in
  142. 4:18slow motion, you can see how things like
  143. 4:20his cones and floors can always place at
  144. 4:22the same time since he can press both of
  145. 4:23these buttons with two different
  146. 4:24fingers. But, if you watch him place a
  147. 4:26wall and then a floor, there's actually
  148. 4:27a bit of a noticeable delay between
  149. 4:29these two as he has to move his thumb
  150. 4:30from C to X. Then to edit with E, he
  151. 4:33still has to move his index finger off
  152. 4:35of D. So, like most people, he can't
  153. 4:37walk to the right and edit. And then
  154. 4:38there's also Scroll, who with just under
  155. 4:40$75,000 earned, has all four of his
  156. 4:43build binds on his mouse. Scroll presses
  157. 4:45Q to switch between his weapons to open
  158. 4:47his build menu, and then he uses the
  159. 4:49scroll wheel to select which build he
  160. 4:51wants to place. It also seems like he
  161. 4:53doesn't have reset building choice
  162. 4:55enabled either, which means that when he
  163. 4:57switches to his build bar, it doesn't
  164. 4:58automatically reset to a wall like it
  165. 5:00does for most people on controller.
  166. 5:02Instead, it pulls out the last build
  167. 5:04piece he used, and then he has to scroll
  168. 5:06up or down to select the correct build
  169. 5:08piece. The only exception to this is
  170. 5:09that he uses a mouse button for cone,
  171. 5:11which allows him to press the floor and
  172. 5:13then the cone quickly, creating a double
  173. 5:15instantly. I won't lie, he's he's not
  174. 5:17Peterbot, okay? His mechanics are not
  175. 5:19that cracked. He builds way less than
  176. 5:21any other pro. He plays slowly, but he
  177. 5:23understands angles and peaks very well,
  178. 5:26and he's really good at getting in the
  179. 5:27box. His aim is amazing, and of course,
  180. 5:30because of this, he has phenomenal
  181. 5:32movement because he's not really limited
  182. 5:33by his left hand. He plays to his
  183. 5:35strengths. Now, speaking of Peterbot,
  184. 5:37his solution to the keyboard movement
  185. 5:38problem is one I haven't seen any other
  186. 5:41pro player do, and it's probably one I
  187. 5:43wouldn't recommend. His build binds are
  188. 5:45on T, Y, F, and V with his edit bind on
  189. 5:49G. Now, if you're looking at that on
  190. 5:51your keyboard, you'll notice that this
  191. 5:52looks incredibly inefficient. Yet, he's
  192. 5:55literally the fastest competitive
  193. 5:56player. When I asked him how he does
  194. 5:58this, he told me that he uses his index
  195. 6:00finger to hit T for wall, Y for floor, F
  196. 6:03for stairs, G for edit, and all of his
  197. 6:06weapon and inventory slots outside of
  198. 6:08his shotgun, which is on his mouse.
  199. 6:10Then, in order to hit the cone on V, he
  200. 6:12also uses his thumb. So, this means that
  201. 6:14he hits four of major binds with one
  202. 6:17finger, which on the surface seems
  203. 6:19incredibly inefficient. Now, if you try
  204. 6:21this, you'll realize this is a massive
  205. 6:23stretch, and it just feels incredibly
  206. 6:25uncomfortable. Like, how is he meant to
  207. 6:26walk to the right at all with his index
  208. 6:28finger whilst hitting these binds? But,
  209. 6:31the way that Peterbot achieves this
  210. 6:32isn't actually by using a traditional
  211. 6:34WASD setup. To hit these movement keys,
  212. 6:36Pete uses his little, ring, and middle
  213. 6:39fingers to press W, A, S, and D instead
  214. 6:41of the ring, middle, and index. This
  215. 6:44frees up his index finger to hit all of
  216. 6:45these buttons as he likes, and there may
  217. 6:47be some validity to this. Any musician
  218. 6:49out there will know how useless the
  219. 6:51little finger is in comparison to any
  220. 6:53other finger. So, restricting it to
  221. 6:54literally just walking left with A and
  222. 6:56reloading with Q actually makes a lot of
  223. 6:58sense. In terms of dexterity, which is
  224. 7:00the skill in performing tasks, a little
  225. 7:02finger is the slowest and the weakest.
  226. 7:04But, strength and speed aren't the only
  227. 7:06important factors. Individualization is
  228. 7:08also incredibly important. Now, try this
  229. 7:10out. Straighten and bend your ring
  230. 7:12finger. You'll see that your middle
  231. 7:14finger also moves a little bit. And the
  232. 7:16opposite is also true if you move your
  233. 7:17middle finger. Now, remember when I said
  234. 7:19I struggled with the stretch and tension
  235. 7:21in my hand when I was playing with
  236. 7:22paddles back in the controller? This is
  237. 7:24exactly why. These two fingers are
  238. 7:26connected by a tendon in the middle, and
  239. 7:28they can't move independent of one
  240. 7:30another. Now, this doesn't make these
  241. 7:31two fingers useless by any means, but it
  242. 7:33goes to show the importance of the index
  243. 7:35finger and the thumb since these can
  244. 7:37move entirely independent of the other
  245. 7:39fingers, and they're strong unlike that
  246. 7:41crappy little finger. With this in mind,
  247. 7:43it's not entirely surprising that
  248. 7:45Peterbot can have nearly all of his six
  249. 7:46major binds just spread across these two
  250. 7:49as they are two of the most versatile
  251. 7:50fingers. So, all of these players I've
  252. 7:52mentioned have something inefficient
  253. 7:53with their binds. That's because there
  254. 7:55are no optimal binds. Every single
  255. 7:58layout has some form of issue, but this
  256. 8:00isn't actually the trap. The trap is
  257. 8:03thinking that you'll massively improve
  258. 8:05if you switch to optimal binds, which
  259. 8:07also, as I mentioned, don't exist. If
  260. 8:09you've been watching my videos for a
  261. 8:10while, you'll see I've posted two videos
  262. 8:12in 2023 about switching to {quote}
  263. 8:14optimal binds. In short, I move my hand
  264. 8:17to the middle of the keyboard so I can
  265. 8:18use my thumb to hit right alt easier for
  266. 8:21cone. And then this means that my
  267. 8:22movement binds would be U H J K instead
  268. 8:25of W A S D, but I move my walk right to
  269. 8:28Y instead of K so that my ring finger
  270. 8:30moves between Y and H to move left and
  271. 8:33right. This frees up my index to edit
  272. 8:35faster, which is on K, which means I,
  273. 8:37unlike a lot of these other players, can
  274. 8:39walk to the right as I edit. Now, I have
  275. 8:41absolutely improved over the last 2
  276. 8:43years. My mechanics now are way better
  277. 8:45than they ever have been. But, is this
  278. 8:47really because of the fact that I
  279. 8:48switched my binds or because I've just
  280. 8:50been playing for another 2 years on top
  281. 8:52of that? Even with the binds I have now,
  282. 8:54which are about as optimal as I can get
  283. 8:56them for myself, I still have to press I
  284. 8:58for floor with my index, which means
  285. 9:00there's still two major binds on the
  286. 9:01same finger. Like I said, there are no
  287. 9:03such thing as completely optimal binds.
  288. 9:06Overhauling my binds took around 4
  289. 9:08months to get used to. And to this day,
  290. 9:10I'm still changing minor binds around
  291. 9:12like inventory and map traps when I
  292. 9:14accidentally hit them. But, what if I
  293. 9:16just stayed with my old binds? Well,
  294. 9:18that's what Peterbot did. This video is
  295. 9:20from the 2nd of August, 2021, which is
  296. 9:22just under 4 years ago. Notice his
  297. 9:25strange binds were the same back then as
  298. 9:27they are now. He may have changed
  299. 9:29something around small like I did, but
  300. 9:31the main major binds are exactly the
  301. 9:34same. Just like my optimal binds are not
  302. 9:36the reason I'm some cheeks. That's
  303. 9:38unfortunately just on me. The big young
  304. 9:40calc said it best 5 years ago. Optimal
  305. 9:42binds are a myth and if you change
  306. 9:44binds, you are stupid. Now, I don't
  307. 9:45necessarily agree that changing them
  308. 9:47makes you stupid, but changing them and
  309. 9:49thinking you're going to be an entirely
  310. 9:50different breed of player just isn't
  311. 9:52true. This is the trap of optimal binds.
  312. 9:55With this being said, a lot of people
  313. 9:56will be wondering what are the best
  314. 9:59binds. And I think looking at Vico,
  315. 10:01Cooper, and Norelle's makes the most
  316. 10:02sense. They're all some of the most
  317. 10:04mechanical players out there and their
  318. 10:05binds are extremely efficient. These
  319. 10:07players, similar to Peterbot, have all
  320. 10:09been using these binds for over 3 years.
  321. 10:11They all have one build bind on C, which
  322. 10:14they hit with their thumb. Then, two of
  323. 10:15the build binds are on their mouse side
  324. 10:17buttons. But, in Vico's case, he has two
  325. 10:19on his thumb, which is C and X as we
  326. 10:21said earlier. Then, they all also use
  327. 10:23left shift for cone, which they hit with
  328. 10:24their little finger. So, basically, no
  329. 10:26build binds on any of the movement
  330. 10:28fingers. Both Vico and Noah use their
  331. 10:30index finger for editing, which makes
  332. 10:31sense as this is the finger you need to
  333. 10:33be the fastest with. Then, Cooper
  334. 10:35strangely uses his thumb to edit on V. Q
  335. 10:37for shotgun makes the most sense, which
  336. 10:39Cooper and Vico use as you can just hit
  337. 10:40your edit with your index finger and
  338. 10:42then quickly pull out your shotgun using
  339. 10:44your ring finger on Q. So, my suggested
  340. 10:46optimal, quote-unquote, binds are
  341. 10:48basically what Cooper uses, but with
  342. 10:49edit on F as most people probably won't
  343. 10:52be as accurate with edit and wall both
  344. 10:54on their thumb. Now, Peterbot's binds
  345. 10:55may be very strange, but they're not the
  346. 10:57reason he's the player he is. If you
  347. 10:59want to find out why it's literally
  348. 11:00impossible to beat Peterbot, click on
  349. 11:02this video on screen right now.

About this transcript

This page contains the full transcript of The Trap of "Optimal" Binds by Reisshub, generated from the public captions YouTube serves with the video. The transcript has 2,541 words across 349 segments, with the original timestamps preserved so you can click any line to jump to that moment in the embedded player.

What you can do with it

Use the transcript to take notes, quote the speaker, build a study guide, generate a summary with ChatGPT or Claude via the YouTube Summary tool, or export it as a timed subtitle file with YouTube to SRT. You can also re-open it in the transcriber to translate the transcript into 100+ languages.

Free YouTube transcript tool

YouTube2Text is a free YouTube transcript generator — no signup, no daily limit. Paste any YouTube link and get the full transcript instantly, with timestamps, click-to-jump, translation to 100+ languages, AI prompts for ChatGPT, Claude, and Gemini, and exports to TXT, SRT, VTT, or Markdown.