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The Secrets Behind Sean Murphy’s Cinematic Backgrounds — Transcript

by Good Joe · 3,714 words · 565 segments · language en · Watch on YouTube

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  1. 0:00I can see why the majority of artists
  2. 0:02don't enjoy drawing backgrounds. They
  3. 0:04can be tedious, repetitive, and lack
  4. 0:06that human connection we get from
  5. 0:07drawing characters. But why then when
  6. 0:09you look at superstar artist Sean
  7. 0:11[music] Gordon Murphy's work, do you
  8. 0:12feel none of those things? And instead
  9. 0:14you're left with the opposite, a sense
  10. 0:16of longing, attachment, and wonder. But
  11. 0:19how is that possible? Well, in this
  12. 0:21video, I'm going to dig into the secrets
  13. 0:22behind what makes Sean Murphy's
  14. 0:24backgrounds so cinematic and special,
  15. 0:26and how falling in love with drawing
  16. 0:27backgrounds is actually easy if you have
  17. 0:30the right approach. And throw the video
  18. 0:32a like if you enjoy comic art as much as
  19. 0:33I do and want to learn from the best in
  20. 0:35the biz. I don't want to always have to
  21. 0:37say this, but you don't have to be a
  22. 0:38super fan of Sean Murphy's work to be
  23. 0:40open-minded about the concepts we
  24. 0:42discuss in this video.
  25. 0:43>> [music]
  26. 0:43>> There's got to be a reason I'm not more
  27. 0:45successful. Damn it. Damn me.
  28. 0:48>> A lot of the time, the things you need
  29. 0:49are right in front of you. All you have
  30. 0:51to do is be open to giving them a shot.
  31. 0:58Say what you want about any other aspect
  32. 1:00of Sean Murphy's work, but you can't
  33. 1:02deny he draws scenes that end up looking
  34. 1:04gorgeously cinematic. And somehow at the
  35. 1:06same time it feels uniquely comics. This
  36. 1:09aspect of his art comes from two things,
  37. 1:11from camera angle and focal length.
  38. 1:13Camera angle is self-explanatory, the
  39. 1:15angle of the camera. They can be high
  40. 1:17angle, low angle, straight on, and so
  41. 1:19on. Focal length on the other hand
  42. 1:21doesn't come up in comic artist circles
  43. 1:23as much as you would think. Anyway, I'm
  44. 1:25going to give the simplest reductionist
  45. 1:27explanation here. Focal length is the
  46. 1:29fancy talk for how much you want to cram
  47. 1:32into your image. More stuff, more
  48. 1:34vanishing points, and more [music]
  49. 1:36distortion, that's a wide angle lens for
  50. 1:39big action and those really
  51. 1:40stereotypical wow images. And on the
  52. 1:43other hand, having less stuff, less
  53. 1:45depth, and less vanishing points, that's
  54. 1:48a long lens used typically for
  55. 1:50environmental visual interest and those
  56. 1:52cool close-ups.
  57. 1:53>> [music]
  58. 1:53>> This one has a feel that is more distant
  59. 1:55and unusual because it's far from what
  60. 1:57our eyes experience in daily life. It's
  61. 2:00this unusual and sometimes magical long
  62. 2:02lens approach that brings Sean scenes to
  63. 2:04cinematic life. With a long lens,
  64. 2:06especially the hyper long lens, [music]
  65. 2:08where you only use a forced one-point
  66. 2:10perspective, so much of the distance
  67. 2:12between things collapse. And contrary to
  68. 2:15what most artists believe, doing [music]
  69. 2:17a one-point perspective correctly, as
  70. 2:18Sean does, is much more challenging than
  71. 2:21a two-point or three-point perspective.
  72. 2:23And that's because you have fewer
  73. 2:24guidelines, which means it's harder to
  74. 2:26keep all the environment and the
  75. 2:27relationships measured and consistent.
  76. 2:29[music] If you're a fan of Scott
  77. 2:30Robertson or industrial design, you've
  78. 2:32already heard this warning. Generally,
  79. 2:34artists stick to a two-point perspective
  80. 2:36as their bread and butter, and then they
  81. 2:38kick it into high gear with a wider
  82. 2:40two-point or maybe dive into a
  83. 2:42three-point perspective. But,
  84. 2:44occasionally, they'll sprinkle in that
  85. 2:45one-point perspective for staging. And
  86. 2:47this is opposite to what Sean Murphy
  87. 2:49does. By far, [music] the majority of
  88. 2:51the shots are long lenses. And when he
  89. 2:53hits you hard with some action, he may
  90. 2:55throw in that two or three [music]
  91. 2:56point perspective to sell something, but
  92. 2:59for the most part, he sticks with the
  93. 3:00long lens. And this is where the
  94. 3:02cinematic nature comes from. And
  95. 3:04somehow, he still keeps it [music]
  96. 3:06feeling comic booky by also adding in a
  97. 3:08few high-angle long lens shots. And even
  98. 3:11if you learn what I just told you and
  99. 3:12actively use focal length and [music]
  100. 3:14keeping the angle in mind, your art
  101. 3:16still may look off or unnatural a little
  102. 3:19bit. And that's because there's a couple
  103. 3:21of big rules for backgrounds that every
  104. 3:23artist should know. And one of those
  105. 3:24things is scale. If you think about it,
  106. 3:26the bigger something is, the [music]
  107. 3:28more the fine details and small
  108. 3:30intricacies can be seen. So, rule number
  109. 3:33one is, if you want to draw something
  110. 3:34big, you're going to have to draw things
  111. 3:36that are small. Include all those little
  112. 3:38small details, and you'll make anything
  113. 3:40look huge. And to really sell the scale
  114. 3:43of something, all you have to do is do a
  115. 3:45repetition of a similar object receding
  116. 3:48into the distance and coming back to the
  117. 3:49foreground, and this will activate all
  118. 3:51that relative scale and turn your small
  119. 3:54details into relative detail. It's all
  120. 3:56good to aim for that cinematic long
  121. 3:58lens, but if your environment [music] is
  122. 4:00scarce with detail and all you can see
  123. 4:01is that horizon line,
  124. 4:03you really are not going to cue the
  125. 4:05audience to be intrigued. The way you
  126. 4:07solve for that is to follow [music] rule
  127. 4:08number two, which is break up the
  128. 4:10horizon. Just imagine all the stuff in
  129. 4:12your scene as cardboard cutouts. And
  130. 4:14that's because when you look through a
  131. 4:16long lens, everything compresses to
  132. 4:18something like a cardboard cutout, like
  133. 4:19the characters I mentioned before.
  134. 4:21>> [music]
  135. 4:21>> Anyway, start to overlap things in your
  136. 4:23scene like cardboard cutouts, and the
  137. 4:25visual cues will start [music] to work.
  138. 4:27Will Weston, who is a master at anatomy
  139. 4:29and a lot of things, shows this concept
  140. 4:31so well with one of his videos. And
  141. 4:34remember, without the second vanishing
  142. 4:35point, you'll have to use overlapping
  143. 4:38lines to show the depth.
  144. 4:43In a lot of ways, Sean Gordon Murphy
  145. 4:46forges his own path when making comic
  146. 4:47art. While his figures are nothing to
  147. 4:49roll your eyes at, it's his environments
  148. 4:51that steal the show and, in my opinion,
  149. 4:53deliver something far above most comic
  150. 4:56art standards. He's got a definitive
  151. 4:58vision of the world he's creating, and
  152. 5:00it's the environments that fills in all
  153. 5:02the gaps. As I started studying, I
  154. 5:04realized that it's this complete picture
  155. 5:06that drives the impact of his work,
  156. 5:08which makes me think that the key to
  157. 5:10falling in love with drawing awesome
  158. 5:11backgrounds that not only you enjoy
  159. 5:13making, but the viewer can't get enough
  160. 5:15of, is creating a human tether. As in,
  161. 5:18the direct line that connects us the
  162. 5:20viewers to the [music] objects in the
  163. 5:21scene. Sean Murphy does this in a couple
  164. 5:23specific ways. The first way, he says
  165. 5:26explicitly in a recent interview from
  166. 5:32>> [music]
  167. 5:32>> This is after he's asked why he includes
  168. 5:35so many stairs in his work. He says,
  169. 5:37quote, "Backgrounds are more interesting
  170. 5:40when you add [music] places for the
  171. 5:41characters to go, even if a character
  172. 5:44doesn't use the element." When I first
  173. 5:46read this, it made so much sense, but I
  174. 5:48didn't know why. Years later, now I see
  175. 5:50that adding [music] things like doors,
  176. 5:53walkways, and stairs don't just add
  177. 5:54details for the environmental interest,
  178. 5:56they're there to trigger the basis of
  179. 5:58our instincts within our brains. There's
  180. 6:00an idea called the affordance theory by
  181. 6:02J.J. Gibson, which states that the world
  182. 6:05is perceived not only in terms of shapes
  183. 6:07and the physical stuff, but the
  184. 6:09possibilities for action. This is why
  185. 6:11Shawn replies to an environmental
  186. 6:13question with a character answer. So,
  187. 6:15when [music] we see a doorway in a
  188. 6:17drawing, our brain isn't taking note
  189. 6:19that is a rectangle with hinges or
  190. 6:22whatever, [music] it's recognizing that
  191. 6:24I could go through there.
  192. 6:26And that is the real tether, the
  193. 6:27subconscious reason why you relate to an
  194. 6:29environment
  195. 6:30>> [music]
  196. 6:30>> in the first place. Now, if that's not
  197. 6:32enough to inspire some inventive
  198. 6:33environments, here's Murphy's second way
  199. 6:35he creates that tether. For anybody who
  200. 6:37dislikes drawing backgrounds, this one's
  201. 6:40going to change the game for you, I
  202. 6:41promise. Ever wonder why Shawn Murphy
  203. 6:43draws so many cars and highly detailed
  204. 6:45vehicles in his background, [music]
  205. 6:47even though they're many times just
  206. 6:49secondary elements for set dressing? He
  207. 6:51draws them so much and so well because
  208. 6:54he loves [music] them. Inside of art,
  209. 6:56outside of art, as vehicles, as toys, as
  210. 6:59a tool, as machines, he loves drawing
  211. 7:02vehicles. And even in his new book
  212. 7:04coming out is all about cars. It's
  213. 7:06called The Last Driver. So, check out
  214. 7:08the link in the description to support
  215. 7:09Shawn's new book. I know I'm stoked for
  216. 7:11it. I bring this up because one of the
  217. 7:13best ways for you to reconnect to
  218. 7:15creating environments is to straight-up
  219. 7:17include what you enjoy drawing most in
  220. 7:19your backgrounds. If you're having
  221. 7:20trouble, think of it this way. Think of
  222. 7:22the things you like to do, then think of
  223. 7:25the things or the objects that are
  224. 7:26associated with doing those things.
  225. 7:28>> [music]
  226. 7:28>> Going forward, you're going to add
  227. 7:30aspects of those in your backgrounds
  228. 7:32every chance you get. You'll now always
  229. 7:35have something to look forward to when
  230. 7:36you're drawing a background. And even if
  231. 7:38your answer is, "No, man, I I like
  232. 7:40drawing characters."
  233. 7:42Well, good, cuz add some characters in
  234. 7:44your backgrounds. It's It's that simple.
  235. 7:46And all these things can be gateways to
  236. 7:48activating your natural drive. So, you
  237. 7:50can always put in the extra work that
  238. 7:52create an engaging environment the
  239. 7:54audience is craving, making your art
  240. 7:55more personalized by expressing your
  241. 7:57interests. And leveraging your interest
  242. 7:59doesn't just help with making
  243. 8:01backgrounds more attractive to draw, it
  244. 8:03can boost your whole art journey if you
  245. 8:04know how to set it up. And it's a major
  246. 8:06part of what I'm offering called good
  247. 8:08start sessions. In these all a cart, no
  248. 8:11commitment one-on-one sessions with me,
  249. 8:13I design a personalized roadmap for you,
  250. 8:15specifically identifying the most
  251. 8:17sure-fire ways to see improvement in
  252. 8:18your art, and see that you're actually
  253. 8:20enjoy doing it. Click the link in the
  254. 8:22description, download the free know
  255. 8:24thyself worksheet to start the process,
  256. 8:27and begin to see real results.
  257. 8:29See you there.
  258. 8:34If you look at the wide range of artists
  259. 8:36that draw great backgrounds, you might
  260. 8:38plot them on a scale from one to use
  261. 8:40more loose rendering all the way to
  262. 8:42super analytically measured stuff. On
  263. 8:44one side, vibes is king, which will
  264. 8:47deliver a strong emotional mood. And on
  265. 8:49the other side, they rely heavily on
  266. 8:52technical accuracy and all-inspiring
  267. 8:54spectacle. And I would place Shawn
  268. 8:56Murphy somewhere between these two, but
  269. 8:58firmly in the vibes end of the spectrum.
  270. 9:01Wait. No, put him on the accuracy side
  271. 9:03of the spectrum.
  272. 9:04I think I'm having trouble here because
  273. 9:06I think Shawn manages to do both at the
  274. 9:08same time. But, how does he create the
  275. 9:10strong emotional moods while still
  276. 9:12delivering on the technical side of
  277. 9:14great backgrounds? Well, he does it in
  278. 9:16three big ways. But, before we do that,
  279. 9:19let's do our favorite thing and break
  280. 9:20down his style to see how his artistic
  281. 9:22choices end up looking in his [music]
  282. 9:24final art. If I had to describe his
  283. 9:26current style in its like final form, in
  284. 9:28short, oddly enough, it wouldn't sound
  285. 9:31so pretty on paper. I would have to say
  286. 9:32it's a mix of perfectly straight lines,
  287. 9:34simplistic perspectives, messy
  288. 9:37renderings, sketchy line making,
  289. 9:39flat, sometimes stiff-feeling figures,
  290. 9:41and yet in the end, it stands out as
  291. 9:44some of the most impressive art in
  292. 9:46comics. First, quite often you'll see
  293. 9:48that he handwrites [music]
  294. 9:50some of the graphics for things in the
  295. 9:52background, as well as subtitles for
  296. 9:54covers.
  297. 9:54>> [music]
  298. 9:55>> Next is a huge one. He describes it as
  299. 9:57controlled sketching. It's where you use
  300. 9:59lines that follow perspective, but have
  301. 10:01a rough, unfinished, organic feeling to
  302. 10:03them. And here's a nice pairing for that
  303. 10:05one. He uses a heavy dose of implied
  304. 10:08detail. Lines that only hint at what the
  305. 10:10subject could be, leaving the rest of
  306. 10:12the figuring out to the imagination of
  307. 10:14the viewer. Since Shawn works
  308. 10:16traditionally, he'll do a whiteout pass.
  309. 10:18And this is where he uses whiteout or
  310. 10:20white paint to clarify lines, add
  311. 10:22texture, and balance [music] the image
  312. 10:23in general. And you will likely see very
  313. 10:26tight drawings of hard surface objects,
  314. 10:28like those vehicles we talked about. And
  315. 10:30this shows off his knowledge of
  316. 10:32perspective and proportion.
  317. 10:33>> [music]
  318. 10:33>> He doesn't shy away from using heavy
  319. 10:35blacks, either.
  320. 10:36And when it comes to faces and
  321. 10:38characters, he does a few different
  322. 10:39things. One, he adds a whisker-like line
  323. 10:42for the shadows, and especially for more
  324. 10:44gruff characters. And also, he almost
  325. 10:46always depicts mouths wider than
  326. 10:49average.
  327. 10:49>> [music]
  328. 10:49>> And last, in general, his figures are
  329. 10:51drawn with a graphical flatness to them.
  330. 10:54And in the rendering, you'll notice
  331. 10:55something really unique here. He does
  332. 10:56>> [music]
  333. 10:57>> thumbprint smudge gradients. They add
  334. 10:59texture and blending, and oddly enough,
  335. 11:02it's some of the softest transitions of
  336. 11:03light to shadow in his work. While we're
  337. 11:06on the subject of texture, let's take
  338. 11:07note of the splatter he does here. Shawn
  339. 11:09loves texture when he can get away with
  340. 11:11it. And last but not least, he does this
  341. 11:13thing with hatching and speed lines,
  342. 11:15where he makes the inks so thin that
  343. 11:17when he lays it down with the quill or a
  344. 11:20nib or whatever, it creates a fine line
  345. 11:22that I can't help but describe as
  346. 11:23scratchy. So, now let's take a look at
  347. 11:25the study of an environmental Batman
  348. 11:27shot, where I started to discover these
  349. 11:29three big ways that Shawn gets away with
  350. 11:31having the best vibes and accuracy at
  351. 11:34the same time. First, I found that Shawn
  352. 11:36prioritizes vibes by bending the rules
  353. 11:38instead of staying accurate with
  354. 11:40perspective. Meaning, if he can get away
  355. 11:42with it, he does something artists call
  356. 11:44using [music] forced perspective. This
  357. 11:46is where an artist essentially ignores,
  358. 11:48bends, or breaks the rules of
  359. 11:49perspective to make a certain element
  360. 11:51work within an art piece. As I was
  361. 11:53recreating this, I started to have a
  362. 11:55hard time finding the correct position
  363. 11:57for a vanishing point in this one-point
  364. 11:59perspective. Because I noticed a couple
  365. 12:02different objects didn't really match up
  366. 12:04when they should have. If you don't
  367. 12:05know, a perspective relies on the
  368. 12:07horizon line and imaginary points on
  369. 12:09that horizon called vanishing points,
  370. 12:11from which we extrude guidelines and
  371. 12:14we're able to find exactly how an object
  372. 12:16would recede into the distance. Now,
  373. 12:17here in this Batman study, he's bending
  374. 12:19the rules a bit to keep the mood in the
  375. 12:21composition where he wants it. For
  376. 12:23example, one of these sets of stairs
  377. 12:25would be in a position for us to see the
  378. 12:27top side of the steps. And instead, he's
  379. 12:30chosen to ignore the technicalities here
  380. 12:31and show us of the environment in a way
  381. 12:33that he wants the viewer to see it. And
  382. 12:35where he wants it is a perspective
  383. 12:37that's straight on as possible, while
  384. 12:38giving just enough detail to give the
  385. 12:40environment a mysterious and interesting
  386. 12:42feeling. And as long as it's not too
  387. 12:44jarring, the viewer won't take notice
  388. 12:46and it's a win-win for accuracy and
  389. 12:48vibes by cheating perspective. Next, we
  390. 12:50touched on this before in the style
  391. 12:52breakdown, but we really didn't dive
  392. 12:53into it. Implied detail and controlled
  393. 12:55sketching are methods that Shawn uses to
  394. 12:57create both vibes and accuracy at the
  395. 12:59same time. And here's why. While it's
  396. 13:01possible to create environments that are
  397. 13:03emotional and are also accurately drawn,
  398. 13:06it's harder than it looks. But on the
  399. 13:08contrary, I can find endless examples of
  400. 13:10where the background becomes void of
  401. 13:11feeling if it's drawn with too much
  402. 13:13focus on accuracy. And here, we find one
  403. 13:16of the simplest ways for you to make the
  404. 13:17viewer connect [music] with the mood of
  405. 13:19the scene, and that's to avoid showing
  406. 13:21the objects in full detail. Like how
  407. 13:23Shawn has this statue over here.
  408. 13:25What the hell is that? I don't know.
  409. 13:27Could be an angel, a demon, a symbol.
  410. 13:29Because it's an unknown and a vague
  411. 13:32thing, you don't get hung up on it cuz
  412. 13:33it's a background object and instead,
  413. 13:35you just accept the feeling that comes
  414. 13:37along for the ride. And in this case, we
  415. 13:38get an uneasy feeling of this mysterious
  416. 13:41statue and the scattered light around
  417. 13:43it. Shawn, I think, calls this organized
  418. 13:45nonsense in one of his videos. Stuff
  419. 13:47that the viewer will count as real
  420. 13:48detail, but it's really not. But there's
  421. 13:50a catch. In order for you to actually
  422. 13:52implement this in your own work, you're
  423. 13:54going to have to practice this thing
  424. 13:56called controlled sketching. It means
  425. 13:57when you etch lines in a way that looks
  426. 14:00sketchy, gestural, and [music] messy
  427. 14:02even, but also at the same time matches
  428. 14:05the lighting, proportion of the object,
  429. 14:07and the perspective of the scene. And
  430. 14:09now this brings up something I want to
  431. 14:10harp on a little bit because, unlike
  432. 14:11much of the popular art advice out there
  433. 14:14that says, [music] "Don't use a ruler."
  434. 14:16Shawn here uses a ruler a ton for detail
  435. 14:19and for structural lines and a lot of
  436. 14:20things. My extra hot take is that I
  437. 14:22think certain artists just never got
  438. 14:24used to using it or it gave them bad
  439. 14:26results at some point. And then, from
  440. 14:28then on, they just kept counting this
  441. 14:30experience of using a ruler as a bad
  442. 14:32thing. And [music] it just doesn't make
  443. 14:34any sense. So, cool. I think it's time
  444. 14:35we elevate the ruler to master tool
  445. 14:38status that it deserves. Okay, tangent
  446. 14:40over. Controlled sketching, as Shawn
  447. 14:42describes it, it's almost like automatic
  448. 14:44drawing. You have to let go of what the
  449. 14:46lines are really creating and remain
  450. 14:48gestural even with the ruler in hand.
  451. 14:50>> [music]
  452. 14:50>> But at the same time, always be
  453. 14:52conscious of the art fundamentals. But
  454. 14:54the final way Shawn brings the best of
  455. 14:56both worlds together is by simply going
  456. 14:58the extra mile when it counts. And I
  457. 15:01call this authoritative detail.
  458. 15:03I'm stealing the idea from writing here,
  459. 15:05thanks to Chuck Palahniuk, but the
  460. 15:07concept is simple. It's that if you
  461. 15:09focus your attention on one area of your
  462. 15:11art and give it the detail and care it
  463. 15:13deserves way more than most people, it
  464. 15:16will demonstrate that you undeniably
  465. 15:17know the subject and it's doing even
  466. 15:19more than you realize. You're building a
  467. 15:22bond of trust and authority with the
  468. 15:24viewer. And if you get this to work, the
  469. 15:25viewer is going to let down some of
  470. 15:26their defensive guards, naturally, and
  471. 15:29just accept that you are the reliable
  472. 15:31storyteller. And it's one that says, "I
  473. 15:33may make mistakes. [music] I do have a
  474. 15:35vision. I know what I'm doing here. I
  475. 15:37have something unique to say."
  476. 15:40>> [music]
  477. 15:40>> The way to do that is by adding
  478. 15:42non-generic detail. Go beyond the normal
  479. 15:45and deliver something unique [music] to
  480. 15:47the experience of your story. People
  481. 15:49take notice of this kind of stuff and it
  482. 15:50goes a long way for the trust element.
  483. 15:52And next, try using lighting scenarios
  484. 15:54that look awesome in other stuff like
  485. 15:56films, comics, and photos. You're going
  486. 15:58to steal from those reference images and
  487. 16:00[music] then apply them to your work.
  488. 16:02Just having a cool lighting scenario
  489. 16:04does wonders for
  490. 16:06>> [music]
  491. 16:06>> the background. And lastly, this one's
  492. 16:07cool. Go the extra mile with knowing
  493. 16:10more about the 3D space [music] of your
  494. 16:11scenes. You can do that either by
  495. 16:13drawing maybe a top-down map of the
  496. 16:15scene of the environment. And Shawn does
  497. 16:17this with creating [music] 3D models of
  498. 16:19vehicles because he wants the vehicle to
  499. 16:21be reproduced in a very consistent way
  500. 16:24and he really wants you to believe that
  501. 16:25that's a thing in the world. And here, I
  502. 16:27think Shawn's demonstrated that it's
  503. 16:29totally possible to attain the vibes
  504. 16:31>> [music]
  505. 16:31>> and accuracy simultaneously. And now for
  506. 16:34the last study, I realized that this
  507. 16:36whole video wouldn't be complete if I
  508. 16:38didn't try to replicate the traditional
  509. 16:39nature of Shawn's approach.
  510. 16:41So, I broke out all the old nibs and
  511. 16:43[music] the brushes to recreate this
  512. 16:44Batman cover.
  513. 16:51Outside of the inventive composition,
  514. 16:52it's all about this perspective, the
  515. 16:54scale, the focal length, and the density
  516. 16:56of detail that sells this image. [music]
  517. 17:03I'm not an inker, so my skills with
  518. 17:04finessing these lines are way more
  519. 17:06limited, but I learned a lot with this
  520. 17:07one and it made me consider to do inking
  521. 17:10way [music] more.
  522. 17:17As I mentioned before, the controlled
  523. 17:18sketching approach is the secret
  524. 17:20powerhouse in his work. Noodling detail
  525. 17:22that looks like it belongs and not
  526. 17:23giving too much of a specific form takes
  527. 17:25a lot of practice.
  528. 17:31Clearly I'm not finishing the figures,
  529. 17:33but I enjoyed getting to do this
  530. 17:34motorcycle because it's also a shared
  531. 17:36interest of mine. It's because I have my
  532. 17:38own sci-fi motorcycle story called Star
  533. 17:40Circuit, one which you can start to read
  534. 17:42for free and purchase a copy of your own
  535. 17:45on my website.
  536. 17:46My biggest mistakes are not planning
  537. 17:48ahead for how the white, like the places
  538. 17:51where I didn't put ink, would align with
  539. 17:53the perspective. Because a lot of the
  540. 17:55times my perspective [music] was a
  541. 17:56little bit off because of this, and I
  542. 17:58think it's something that I'll be
  543. 17:59working on in the future.
  544. 18:19So if you made it this far in the video,
  545. 18:20I want to award you with a
  546. 18:22>> Good job.
  547. 18:23>> Many of you have suggested artists in
  548. 18:25the comments that I should go ahead and
  549. 18:26break down, and I love hearing from you,
  550. 18:28so keep them coming. I hope you're
  551. 18:30inspired to not just draw environments
  552. 18:31because you have to, but because with
  553. 18:34enough effort, you'll know that you're
  554. 18:35going to make something entirely
  555. 18:37different, a complete vision of your own
  556. 18:39making.
  557. 18:40And last thing, the good art tips emails
  558. 18:42are still going out to many hundreds of
  559. 18:43you, so be sure to sign up if you
  560. 18:45haven't already. Give me a follow on my
  561. 18:47socials.
  562. 18:49I'll see you next time.
  563. 18:51Be good, everybody.
  564. 18:53>> [music]
  565. 19:02[music]

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