The Secrets Behind Sean Murphy’s Cinematic Backgrounds — Transcript
Full transcript
- 0:00I can see why the majority of artists
- 0:02don't enjoy drawing backgrounds. They
- 0:04can be tedious, repetitive, and lack
- 0:06that human connection we get from
- 0:07drawing characters. But why then when
- 0:09you look at superstar artist Sean
- 0:11[music] Gordon Murphy's work, do you
- 0:12feel none of those things? And instead
- 0:14you're left with the opposite, a sense
- 0:16of longing, attachment, and wonder. But
- 0:19how is that possible? Well, in this
- 0:21video, I'm going to dig into the secrets
- 0:22behind what makes Sean Murphy's
- 0:24backgrounds so cinematic and special,
- 0:26and how falling in love with drawing
- 0:27backgrounds is actually easy if you have
- 0:30the right approach. And throw the video
- 0:32a like if you enjoy comic art as much as
- 0:33I do and want to learn from the best in
- 0:35the biz. I don't want to always have to
- 0:37say this, but you don't have to be a
- 0:38super fan of Sean Murphy's work to be
- 0:40open-minded about the concepts we
- 0:42discuss in this video.
- 0:43>> [music]
- 0:43>> There's got to be a reason I'm not more
- 0:45successful. Damn it. Damn me.
- 0:48>> A lot of the time, the things you need
- 0:49are right in front of you. All you have
- 0:51to do is be open to giving them a shot.
- 0:58Say what you want about any other aspect
- 1:00of Sean Murphy's work, but you can't
- 1:02deny he draws scenes that end up looking
- 1:04gorgeously cinematic. And somehow at the
- 1:06same time it feels uniquely comics. This
- 1:09aspect of his art comes from two things,
- 1:11from camera angle and focal length.
- 1:13Camera angle is self-explanatory, the
- 1:15angle of the camera. They can be high
- 1:17angle, low angle, straight on, and so
- 1:19on. Focal length on the other hand
- 1:21doesn't come up in comic artist circles
- 1:23as much as you would think. Anyway, I'm
- 1:25going to give the simplest reductionist
- 1:27explanation here. Focal length is the
- 1:29fancy talk for how much you want to cram
- 1:32into your image. More stuff, more
- 1:34vanishing points, and more [music]
- 1:36distortion, that's a wide angle lens for
- 1:39big action and those really
- 1:40stereotypical wow images. And on the
- 1:43other hand, having less stuff, less
- 1:45depth, and less vanishing points, that's
- 1:48a long lens used typically for
- 1:50environmental visual interest and those
- 1:52cool close-ups.
- 1:53>> [music]
- 1:53>> This one has a feel that is more distant
- 1:55and unusual because it's far from what
- 1:57our eyes experience in daily life. It's
- 2:00this unusual and sometimes magical long
- 2:02lens approach that brings Sean scenes to
- 2:04cinematic life. With a long lens,
- 2:06especially the hyper long lens, [music]
- 2:08where you only use a forced one-point
- 2:10perspective, so much of the distance
- 2:12between things collapse. And contrary to
- 2:15what most artists believe, doing [music]
- 2:17a one-point perspective correctly, as
- 2:18Sean does, is much more challenging than
- 2:21a two-point or three-point perspective.
- 2:23And that's because you have fewer
- 2:24guidelines, which means it's harder to
- 2:26keep all the environment and the
- 2:27relationships measured and consistent.
- 2:29[music] If you're a fan of Scott
- 2:30Robertson or industrial design, you've
- 2:32already heard this warning. Generally,
- 2:34artists stick to a two-point perspective
- 2:36as their bread and butter, and then they
- 2:38kick it into high gear with a wider
- 2:40two-point or maybe dive into a
- 2:42three-point perspective. But,
- 2:44occasionally, they'll sprinkle in that
- 2:45one-point perspective for staging. And
- 2:47this is opposite to what Sean Murphy
- 2:49does. By far, [music] the majority of
- 2:51the shots are long lenses. And when he
- 2:53hits you hard with some action, he may
- 2:55throw in that two or three [music]
- 2:56point perspective to sell something, but
- 2:59for the most part, he sticks with the
- 3:00long lens. And this is where the
- 3:02cinematic nature comes from. And
- 3:04somehow, he still keeps it [music]
- 3:06feeling comic booky by also adding in a
- 3:08few high-angle long lens shots. And even
- 3:11if you learn what I just told you and
- 3:12actively use focal length and [music]
- 3:14keeping the angle in mind, your art
- 3:16still may look off or unnatural a little
- 3:19bit. And that's because there's a couple
- 3:21of big rules for backgrounds that every
- 3:23artist should know. And one of those
- 3:24things is scale. If you think about it,
- 3:26the bigger something is, the [music]
- 3:28more the fine details and small
- 3:30intricacies can be seen. So, rule number
- 3:33one is, if you want to draw something
- 3:34big, you're going to have to draw things
- 3:36that are small. Include all those little
- 3:38small details, and you'll make anything
- 3:40look huge. And to really sell the scale
- 3:43of something, all you have to do is do a
- 3:45repetition of a similar object receding
- 3:48into the distance and coming back to the
- 3:49foreground, and this will activate all
- 3:51that relative scale and turn your small
- 3:54details into relative detail. It's all
- 3:56good to aim for that cinematic long
- 3:58lens, but if your environment [music] is
- 4:00scarce with detail and all you can see
- 4:01is that horizon line,
- 4:03you really are not going to cue the
- 4:05audience to be intrigued. The way you
- 4:07solve for that is to follow [music] rule
- 4:08number two, which is break up the
- 4:10horizon. Just imagine all the stuff in
- 4:12your scene as cardboard cutouts. And
- 4:14that's because when you look through a
- 4:16long lens, everything compresses to
- 4:18something like a cardboard cutout, like
- 4:19the characters I mentioned before.
- 4:21>> [music]
- 4:21>> Anyway, start to overlap things in your
- 4:23scene like cardboard cutouts, and the
- 4:25visual cues will start [music] to work.
- 4:27Will Weston, who is a master at anatomy
- 4:29and a lot of things, shows this concept
- 4:31so well with one of his videos. And
- 4:34remember, without the second vanishing
- 4:35point, you'll have to use overlapping
- 4:38lines to show the depth.
- 4:43In a lot of ways, Sean Gordon Murphy
- 4:46forges his own path when making comic
- 4:47art. While his figures are nothing to
- 4:49roll your eyes at, it's his environments
- 4:51that steal the show and, in my opinion,
- 4:53deliver something far above most comic
- 4:56art standards. He's got a definitive
- 4:58vision of the world he's creating, and
- 5:00it's the environments that fills in all
- 5:02the gaps. As I started studying, I
- 5:04realized that it's this complete picture
- 5:06that drives the impact of his work,
- 5:08which makes me think that the key to
- 5:10falling in love with drawing awesome
- 5:11backgrounds that not only you enjoy
- 5:13making, but the viewer can't get enough
- 5:15of, is creating a human tether. As in,
- 5:18the direct line that connects us the
- 5:20viewers to the [music] objects in the
- 5:21scene. Sean Murphy does this in a couple
- 5:23specific ways. The first way, he says
- 5:26explicitly in a recent interview from
- 5:32>> [music]
- 5:32>> This is after he's asked why he includes
- 5:35so many stairs in his work. He says,
- 5:37quote, "Backgrounds are more interesting
- 5:40when you add [music] places for the
- 5:41characters to go, even if a character
- 5:44doesn't use the element." When I first
- 5:46read this, it made so much sense, but I
- 5:48didn't know why. Years later, now I see
- 5:50that adding [music] things like doors,
- 5:53walkways, and stairs don't just add
- 5:54details for the environmental interest,
- 5:56they're there to trigger the basis of
- 5:58our instincts within our brains. There's
- 6:00an idea called the affordance theory by
- 6:02J.J. Gibson, which states that the world
- 6:05is perceived not only in terms of shapes
- 6:07and the physical stuff, but the
- 6:09possibilities for action. This is why
- 6:11Shawn replies to an environmental
- 6:13question with a character answer. So,
- 6:15when [music] we see a doorway in a
- 6:17drawing, our brain isn't taking note
- 6:19that is a rectangle with hinges or
- 6:22whatever, [music] it's recognizing that
- 6:24I could go through there.
- 6:26And that is the real tether, the
- 6:27subconscious reason why you relate to an
- 6:29environment
- 6:30>> [music]
- 6:30>> in the first place. Now, if that's not
- 6:32enough to inspire some inventive
- 6:33environments, here's Murphy's second way
- 6:35he creates that tether. For anybody who
- 6:37dislikes drawing backgrounds, this one's
- 6:40going to change the game for you, I
- 6:41promise. Ever wonder why Shawn Murphy
- 6:43draws so many cars and highly detailed
- 6:45vehicles in his background, [music]
- 6:47even though they're many times just
- 6:49secondary elements for set dressing? He
- 6:51draws them so much and so well because
- 6:54he loves [music] them. Inside of art,
- 6:56outside of art, as vehicles, as toys, as
- 6:59a tool, as machines, he loves drawing
- 7:02vehicles. And even in his new book
- 7:04coming out is all about cars. It's
- 7:06called The Last Driver. So, check out
- 7:08the link in the description to support
- 7:09Shawn's new book. I know I'm stoked for
- 7:11it. I bring this up because one of the
- 7:13best ways for you to reconnect to
- 7:15creating environments is to straight-up
- 7:17include what you enjoy drawing most in
- 7:19your backgrounds. If you're having
- 7:20trouble, think of it this way. Think of
- 7:22the things you like to do, then think of
- 7:25the things or the objects that are
- 7:26associated with doing those things.
- 7:28>> [music]
- 7:28>> Going forward, you're going to add
- 7:30aspects of those in your backgrounds
- 7:32every chance you get. You'll now always
- 7:35have something to look forward to when
- 7:36you're drawing a background. And even if
- 7:38your answer is, "No, man, I I like
- 7:40drawing characters."
- 7:42Well, good, cuz add some characters in
- 7:44your backgrounds. It's It's that simple.
- 7:46And all these things can be gateways to
- 7:48activating your natural drive. So, you
- 7:50can always put in the extra work that
- 7:52create an engaging environment the
- 7:54audience is craving, making your art
- 7:55more personalized by expressing your
- 7:57interests. And leveraging your interest
- 7:59doesn't just help with making
- 8:01backgrounds more attractive to draw, it
- 8:03can boost your whole art journey if you
- 8:04know how to set it up. And it's a major
- 8:06part of what I'm offering called good
- 8:08start sessions. In these all a cart, no
- 8:11commitment one-on-one sessions with me,
- 8:13I design a personalized roadmap for you,
- 8:15specifically identifying the most
- 8:17sure-fire ways to see improvement in
- 8:18your art, and see that you're actually
- 8:20enjoy doing it. Click the link in the
- 8:22description, download the free know
- 8:24thyself worksheet to start the process,
- 8:27and begin to see real results.
- 8:29See you there.
- 8:34If you look at the wide range of artists
- 8:36that draw great backgrounds, you might
- 8:38plot them on a scale from one to use
- 8:40more loose rendering all the way to
- 8:42super analytically measured stuff. On
- 8:44one side, vibes is king, which will
- 8:47deliver a strong emotional mood. And on
- 8:49the other side, they rely heavily on
- 8:52technical accuracy and all-inspiring
- 8:54spectacle. And I would place Shawn
- 8:56Murphy somewhere between these two, but
- 8:58firmly in the vibes end of the spectrum.
- 9:01Wait. No, put him on the accuracy side
- 9:03of the spectrum.
- 9:04I think I'm having trouble here because
- 9:06I think Shawn manages to do both at the
- 9:08same time. But, how does he create the
- 9:10strong emotional moods while still
- 9:12delivering on the technical side of
- 9:14great backgrounds? Well, he does it in
- 9:16three big ways. But, before we do that,
- 9:19let's do our favorite thing and break
- 9:20down his style to see how his artistic
- 9:22choices end up looking in his [music]
- 9:24final art. If I had to describe his
- 9:26current style in its like final form, in
- 9:28short, oddly enough, it wouldn't sound
- 9:31so pretty on paper. I would have to say
- 9:32it's a mix of perfectly straight lines,
- 9:34simplistic perspectives, messy
- 9:37renderings, sketchy line making,
- 9:39flat, sometimes stiff-feeling figures,
- 9:41and yet in the end, it stands out as
- 9:44some of the most impressive art in
- 9:46comics. First, quite often you'll see
- 9:48that he handwrites [music]
- 9:50some of the graphics for things in the
- 9:52background, as well as subtitles for
- 9:54covers.
- 9:54>> [music]
- 9:55>> Next is a huge one. He describes it as
- 9:57controlled sketching. It's where you use
- 9:59lines that follow perspective, but have
- 10:01a rough, unfinished, organic feeling to
- 10:03them. And here's a nice pairing for that
- 10:05one. He uses a heavy dose of implied
- 10:08detail. Lines that only hint at what the
- 10:10subject could be, leaving the rest of
- 10:12the figuring out to the imagination of
- 10:14the viewer. Since Shawn works
- 10:16traditionally, he'll do a whiteout pass.
- 10:18And this is where he uses whiteout or
- 10:20white paint to clarify lines, add
- 10:22texture, and balance [music] the image
- 10:23in general. And you will likely see very
- 10:26tight drawings of hard surface objects,
- 10:28like those vehicles we talked about. And
- 10:30this shows off his knowledge of
- 10:32perspective and proportion.
- 10:33>> [music]
- 10:33>> He doesn't shy away from using heavy
- 10:35blacks, either.
- 10:36And when it comes to faces and
- 10:38characters, he does a few different
- 10:39things. One, he adds a whisker-like line
- 10:42for the shadows, and especially for more
- 10:44gruff characters. And also, he almost
- 10:46always depicts mouths wider than
- 10:49average.
- 10:49>> [music]
- 10:49>> And last, in general, his figures are
- 10:51drawn with a graphical flatness to them.
- 10:54And in the rendering, you'll notice
- 10:55something really unique here. He does
- 10:56>> [music]
- 10:57>> thumbprint smudge gradients. They add
- 10:59texture and blending, and oddly enough,
- 11:02it's some of the softest transitions of
- 11:03light to shadow in his work. While we're
- 11:06on the subject of texture, let's take
- 11:07note of the splatter he does here. Shawn
- 11:09loves texture when he can get away with
- 11:11it. And last but not least, he does this
- 11:13thing with hatching and speed lines,
- 11:15where he makes the inks so thin that
- 11:17when he lays it down with the quill or a
- 11:20nib or whatever, it creates a fine line
- 11:22that I can't help but describe as
- 11:23scratchy. So, now let's take a look at
- 11:25the study of an environmental Batman
- 11:27shot, where I started to discover these
- 11:29three big ways that Shawn gets away with
- 11:31having the best vibes and accuracy at
- 11:34the same time. First, I found that Shawn
- 11:36prioritizes vibes by bending the rules
- 11:38instead of staying accurate with
- 11:40perspective. Meaning, if he can get away
- 11:42with it, he does something artists call
- 11:44using [music] forced perspective. This
- 11:46is where an artist essentially ignores,
- 11:48bends, or breaks the rules of
- 11:49perspective to make a certain element
- 11:51work within an art piece. As I was
- 11:53recreating this, I started to have a
- 11:55hard time finding the correct position
- 11:57for a vanishing point in this one-point
- 11:59perspective. Because I noticed a couple
- 12:02different objects didn't really match up
- 12:04when they should have. If you don't
- 12:05know, a perspective relies on the
- 12:07horizon line and imaginary points on
- 12:09that horizon called vanishing points,
- 12:11from which we extrude guidelines and
- 12:14we're able to find exactly how an object
- 12:16would recede into the distance. Now,
- 12:17here in this Batman study, he's bending
- 12:19the rules a bit to keep the mood in the
- 12:21composition where he wants it. For
- 12:23example, one of these sets of stairs
- 12:25would be in a position for us to see the
- 12:27top side of the steps. And instead, he's
- 12:30chosen to ignore the technicalities here
- 12:31and show us of the environment in a way
- 12:33that he wants the viewer to see it. And
- 12:35where he wants it is a perspective
- 12:37that's straight on as possible, while
- 12:38giving just enough detail to give the
- 12:40environment a mysterious and interesting
- 12:42feeling. And as long as it's not too
- 12:44jarring, the viewer won't take notice
- 12:46and it's a win-win for accuracy and
- 12:48vibes by cheating perspective. Next, we
- 12:50touched on this before in the style
- 12:52breakdown, but we really didn't dive
- 12:53into it. Implied detail and controlled
- 12:55sketching are methods that Shawn uses to
- 12:57create both vibes and accuracy at the
- 12:59same time. And here's why. While it's
- 13:01possible to create environments that are
- 13:03emotional and are also accurately drawn,
- 13:06it's harder than it looks. But on the
- 13:08contrary, I can find endless examples of
- 13:10where the background becomes void of
- 13:11feeling if it's drawn with too much
- 13:13focus on accuracy. And here, we find one
- 13:16of the simplest ways for you to make the
- 13:17viewer connect [music] with the mood of
- 13:19the scene, and that's to avoid showing
- 13:21the objects in full detail. Like how
- 13:23Shawn has this statue over here.
- 13:25What the hell is that? I don't know.
- 13:27Could be an angel, a demon, a symbol.
- 13:29Because it's an unknown and a vague
- 13:32thing, you don't get hung up on it cuz
- 13:33it's a background object and instead,
- 13:35you just accept the feeling that comes
- 13:37along for the ride. And in this case, we
- 13:38get an uneasy feeling of this mysterious
- 13:41statue and the scattered light around
- 13:43it. Shawn, I think, calls this organized
- 13:45nonsense in one of his videos. Stuff
- 13:47that the viewer will count as real
- 13:48detail, but it's really not. But there's
- 13:50a catch. In order for you to actually
- 13:52implement this in your own work, you're
- 13:54going to have to practice this thing
- 13:56called controlled sketching. It means
- 13:57when you etch lines in a way that looks
- 14:00sketchy, gestural, and [music] messy
- 14:02even, but also at the same time matches
- 14:05the lighting, proportion of the object,
- 14:07and the perspective of the scene. And
- 14:09now this brings up something I want to
- 14:10harp on a little bit because, unlike
- 14:11much of the popular art advice out there
- 14:14that says, [music] "Don't use a ruler."
- 14:16Shawn here uses a ruler a ton for detail
- 14:19and for structural lines and a lot of
- 14:20things. My extra hot take is that I
- 14:22think certain artists just never got
- 14:24used to using it or it gave them bad
- 14:26results at some point. And then, from
- 14:28then on, they just kept counting this
- 14:30experience of using a ruler as a bad
- 14:32thing. And [music] it just doesn't make
- 14:34any sense. So, cool. I think it's time
- 14:35we elevate the ruler to master tool
- 14:38status that it deserves. Okay, tangent
- 14:40over. Controlled sketching, as Shawn
- 14:42describes it, it's almost like automatic
- 14:44drawing. You have to let go of what the
- 14:46lines are really creating and remain
- 14:48gestural even with the ruler in hand.
- 14:50>> [music]
- 14:50>> But at the same time, always be
- 14:52conscious of the art fundamentals. But
- 14:54the final way Shawn brings the best of
- 14:56both worlds together is by simply going
- 14:58the extra mile when it counts. And I
- 15:01call this authoritative detail.
- 15:03I'm stealing the idea from writing here,
- 15:05thanks to Chuck Palahniuk, but the
- 15:07concept is simple. It's that if you
- 15:09focus your attention on one area of your
- 15:11art and give it the detail and care it
- 15:13deserves way more than most people, it
- 15:16will demonstrate that you undeniably
- 15:17know the subject and it's doing even
- 15:19more than you realize. You're building a
- 15:22bond of trust and authority with the
- 15:24viewer. And if you get this to work, the
- 15:25viewer is going to let down some of
- 15:26their defensive guards, naturally, and
- 15:29just accept that you are the reliable
- 15:31storyteller. And it's one that says, "I
- 15:33may make mistakes. [music] I do have a
- 15:35vision. I know what I'm doing here. I
- 15:37have something unique to say."
- 15:40>> [music]
- 15:40>> The way to do that is by adding
- 15:42non-generic detail. Go beyond the normal
- 15:45and deliver something unique [music] to
- 15:47the experience of your story. People
- 15:49take notice of this kind of stuff and it
- 15:50goes a long way for the trust element.
- 15:52And next, try using lighting scenarios
- 15:54that look awesome in other stuff like
- 15:56films, comics, and photos. You're going
- 15:58to steal from those reference images and
- 16:00[music] then apply them to your work.
- 16:02Just having a cool lighting scenario
- 16:04does wonders for
- 16:06>> [music]
- 16:06>> the background. And lastly, this one's
- 16:07cool. Go the extra mile with knowing
- 16:10more about the 3D space [music] of your
- 16:11scenes. You can do that either by
- 16:13drawing maybe a top-down map of the
- 16:15scene of the environment. And Shawn does
- 16:17this with creating [music] 3D models of
- 16:19vehicles because he wants the vehicle to
- 16:21be reproduced in a very consistent way
- 16:24and he really wants you to believe that
- 16:25that's a thing in the world. And here, I
- 16:27think Shawn's demonstrated that it's
- 16:29totally possible to attain the vibes
- 16:31>> [music]
- 16:31>> and accuracy simultaneously. And now for
- 16:34the last study, I realized that this
- 16:36whole video wouldn't be complete if I
- 16:38didn't try to replicate the traditional
- 16:39nature of Shawn's approach.
- 16:41So, I broke out all the old nibs and
- 16:43[music] the brushes to recreate this
- 16:44Batman cover.
- 16:51Outside of the inventive composition,
- 16:52it's all about this perspective, the
- 16:54scale, the focal length, and the density
- 16:56of detail that sells this image. [music]
- 17:03I'm not an inker, so my skills with
- 17:04finessing these lines are way more
- 17:06limited, but I learned a lot with this
- 17:07one and it made me consider to do inking
- 17:10way [music] more.
- 17:17As I mentioned before, the controlled
- 17:18sketching approach is the secret
- 17:20powerhouse in his work. Noodling detail
- 17:22that looks like it belongs and not
- 17:23giving too much of a specific form takes
- 17:25a lot of practice.
- 17:31Clearly I'm not finishing the figures,
- 17:33but I enjoyed getting to do this
- 17:34motorcycle because it's also a shared
- 17:36interest of mine. It's because I have my
- 17:38own sci-fi motorcycle story called Star
- 17:40Circuit, one which you can start to read
- 17:42for free and purchase a copy of your own
- 17:45on my website.
- 17:46My biggest mistakes are not planning
- 17:48ahead for how the white, like the places
- 17:51where I didn't put ink, would align with
- 17:53the perspective. Because a lot of the
- 17:55times my perspective [music] was a
- 17:56little bit off because of this, and I
- 17:58think it's something that I'll be
- 17:59working on in the future.
- 18:19So if you made it this far in the video,
- 18:20I want to award you with a
- 18:22>> Good job.
- 18:23>> Many of you have suggested artists in
- 18:25the comments that I should go ahead and
- 18:26break down, and I love hearing from you,
- 18:28so keep them coming. I hope you're
- 18:30inspired to not just draw environments
- 18:31because you have to, but because with
- 18:34enough effort, you'll know that you're
- 18:35going to make something entirely
- 18:37different, a complete vision of your own
- 18:39making.
- 18:40And last thing, the good art tips emails
- 18:42are still going out to many hundreds of
- 18:43you, so be sure to sign up if you
- 18:45haven't already. Give me a follow on my
- 18:47socials.
- 18:49I'll see you next time.
- 18:51Be good, everybody.
- 18:53>> [music]
- 19:02[music]
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This page contains the full transcript of The Secrets Behind Sean Murphy’s Cinematic Backgrounds by Good Joe, generated from the public captions YouTube serves with the video. The transcript has 3,714 words across 565 segments, with the original timestamps preserved so you can click any line to jump to that moment in the embedded player.
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