The Psychology of Premium Apps — Transcript
Full transcript
- 0:00Right now, most founders building with
- 0:02AI have the same problem. Their product
- 0:04looks decent, and so does everyone
- 0:06else's. And that ultimately caps how
- 0:09much you can charge for it. You see, the
- 0:11brain has no premium detector, but it
- 0:14does keep score quietly of every piece
- 0:17of evidence that a product is good. And
- 0:19there is one line every product has to
- 0:21clear to feel premium. I call it the
- 0:24commodity ceiling. You see, the problem
- 0:26today is when you try a new product,
- 0:28odds are high it's going to feel
- 0:30familiar. You know, the AI look. And
- 0:33honestly, a lot of it is pretty decent,
- 0:35but also all of it is built with a tool
- 0:38that everyone else has access to. So, in
- 0:41this video, we'll explore how the brain
- 0:42decides something is worth more, and how
- 0:45to get your product past that ceiling in
- 0:47an age where AI slop is everywhere. By
- 0:50the way, I'm Tim. The last decade, I've
- 0:52been designing interfaces for unicorns
- 0:54like Spotify and dozens of other
- 0:57companies. So, this is what I think
- 0:59about daily. Today, a founder can plug
- 1:02Marvin's MCP into their agent, pull from
- 1:05every great design out there, and have
- 1:07something decent in a day. That's why I
- 1:09usually say that we're at that
- 1:11minimalistic Bauhaus stage of user
- 1:13interfaces. You know, those houses you
- 1:16see everywhere now that all look the
- 1:18same. Which is good for price-optimizing
- 1:21consumers, but it's a problem if you
- 1:23want to be the one they pay more for.
- 1:25Because pretty and premium were never
- 1:28the same. Packaging studies from 2010
- 1:30and 2021 found that the look gets you
- 1:33picked, but evidence of a good product
- 1:35is what gets you called premium. Which
- 1:37leaves one question. Where does that
- 1:40evidence live in your product? From what
- 1:42I've seen, it lives in three places, all
- 1:45above the commodity ceiling. And the
- 1:47first is the part AI leaves out. Most
- 1:50founders assume that if the screens look
- 1:52right, the product behind those screens
- 1:55is mostly done. And with AI, the screens
- 1:57really do look kind of right. But in
- 2:00mid-2026, researchers gave the same
- 2:03design tasks to five AI building tools,
- 2:06like ChatGPT and Claude. The tools
- 2:08explained their design choices really
- 2:10confidently, but about a quarter of that
- 2:13reasoning never made it into the
- 2:15interface. And the parts they skipped
- 2:17were the unglamorous ones, like showing
- 2:19you what the system is doing, letting
- 2:21you undo something, helping you recover
- 2:24when an error happens. The researchers
- 2:26even gave the gap its own name, design
- 2:29theater, which costs your users a lot of
- 2:32mental effort. Did the tap work? Can I
- 2:35go back? And the brain keeps score of
- 2:37exactly that kind of work. Decades of
- 2:40research suggests that what's easy to
- 2:42take in tends to get judged more kindly.
- 2:45We saw this first hand with an app we
- 2:47redesigned called Undertone. People
- 2:49would test their mic, hit stop, and get
- 2:52told it was too short to count as a
- 2:54session. With nothing really to show for
- 2:56it. One of the founders summed up how
- 2:59that felt for their users.
- 3:00>> I was expecting anything instead of
- 3:03nothing.
- 3:03>> And then, he said,
- 3:04>> That right there is where we lose them.
- 3:07>> We're going to come back to this app and
- 3:08a second problem that we helped them
- 3:11solve. By the way, if your product's
- 3:13already growing and you want to take
- 3:14that real step towards premium, like
- 3:17Undertone did, I do a few free strategy
- 3:19calls with founders every month. Links
- 3:21down below. Now, you might be thinking,
- 3:24won't AI tools just get better at this
- 3:26stuff? And yes, of course, they will.
- 3:29But whatever a tool learns, every
- 3:31competitor gets the same day. So, it
- 3:33just becomes the new floor right under
- 3:36the commodity ceiling. What actually
- 3:38saves yours is thinking through every
- 3:40state of your product for your users.
- 3:44That's one of the few ways your product
- 3:46stays a relevant alternative to an AI
- 3:48model company whose product can solve
- 3:50similar jobs as well, or in some cases
- 3:53better than your product. So, if
- 3:55possible, start with this. Walk your
- 3:58core flow and make sure your user always
- 4:00knows what just happened, that they can
- 4:03take it back, and that they know what to
- 4:05do next. Just that hand-holding can get
- 4:08you really far. Now, let's imagine you
- 4:10map out the fixes to your core flow,
- 4:13screen by screen. There's still a catch.
- 4:15Fixing things screen by screen only gets
- 4:18you so far because people use your app
- 4:20for weeks or months or hopefully years
- 4:23as one product, which collides a bit
- 4:25with how most teams review their
- 4:27product. Again, one screen at a time,
- 4:30each one looking great as a happy case
- 4:32test build or a clawed prototype. But
- 4:35your user, that person who uses it
- 4:37daily, sees screen 80 sitting right next
- 4:40to screen one. And this is sneakier than
- 4:43it sounds because people are notoriously
- 4:45bad at telling you how much a product
- 4:48slows them down. A 2009 study at the
- 4:51University of York shows what that looks
- 4:53like. Partly through a task on a
- 4:55website, the researchers moved that
- 4:57navigation bar from the left side to the
- 5:00right, and nothing else on the page
- 5:02changed. Time on that page more than
- 5:04doubled, and even after moving on,
- 5:06people kept going slower on the next
- 5:08pages, too. And when the researchers
- 5:11asked, most people had noticed the
- 5:13change and still thought it didn't slow
- 5:15them down much. When it actually did
- 5:17slow them down a lot. So, if your
- 5:19product has this kind of problem, it's
- 5:21probably costing you a lot more than
- 5:23your users will say out loud, or even
- 5:25what your data will show. All of this
- 5:28has been a problem for a while, but AI
- 5:30supercharges it. Because when an agent
- 5:32can spin up a new screen in a minute,
- 5:35it's way easier to end up with 80
- 5:37screens that don't quite agree. We saw
- 5:40this in Undertone, too. When you run out
- 5:42of sessions, the app handed you off to
- 5:44one of two separate screens, both with
- 5:47the same generic "You've used all your
- 5:49sessions" message. No count and no date.
- 5:52So, we designed one clear pattern for
- 5:54both. A two out of two sessions used
- 5:56badge, a line that says "You've used
- 5:58both sessions this month" and the exact
- 6:00date they refresh. On the surface, it's
- 6:02a really simple change. Just a tiny bit
- 6:04of copywriting and visual structure, but
- 6:07it makes a world of difference at scale.
- 6:09If your product has an actual edge, it
- 6:12should trickle into hundreds of small
- 6:15decisions like that. And no component
- 6:17library or AI model can hand you those
- 6:20out of the box. That's what people end
- 6:22up paying more for. A wholesome product
- 6:25that's thought through every state,
- 6:27where all the connective tissue between
- 6:29screens hold together, which makes the
- 6:31whole thing feel like one product
- 6:34someone cared about. So, if possible,
- 6:36use your product for an hour like a real
- 6:38user would and write down every spot
- 6:41where it stops feeling like the same
- 6:43product. Now, both places so far are
- 6:45about the everyday moments in your
- 6:47product. The last one is the grand
- 6:49finale. It's where premium stops being
- 6:52an opinion.
- 6:54Now, let's rewind the clock a bit. Back
- 6:56in 2014, Google did something legendary
- 6:58in their Chrome browser. You lose your
- 7:00connection and instead of a dead page,
- 7:03you get a little pixel T-Rex. And if you
- 7:05hit space, it turns into a game. Four
- 7:08years after launch, people were playing
- 7:10it around 270 million times a month.
- 7:13Google took something that was a pure
- 7:15failure and turned it into something
- 7:18people actually enjoyed. This is a
- 7:20hugely underrated premium driver in a
- 7:23product. Think about the worst-case
- 7:25moments in your product. The payment
- 7:27that fails halfway, the moment someone's
- 7:30genuinely worried something went wrong.
- 7:32Error recovery like this is exactly
- 7:35where AI tools struggled in the reports
- 7:37I talked about before. And I think
- 7:39they'll keep struggling here because
- 7:41getting it right takes a real usage of
- 7:43your product, testing it, and breaking
- 7:45things. Getting it right even has a
- 7:48name, the service recovery paradox. And
- 7:50a big 2007 review found that when a
- 7:53failure gets handled really well, people
- 7:55can end up as happy as if nothing went
- 7:58wrong, or even happier. In other words,
- 8:01this has the potential to become the
- 8:03moment someone goes, "Wow, this thing
- 8:07went south, but they caught me." And
- 8:09that, my friends, is exactly what a
- 8:12premium experience feels like.
- 8:15We changed that in a workshop with a
- 8:17crypto card client, and support was a
- 8:19big part of it. The person who handles
- 8:21their support pointed out that people
- 8:23are trusting the app with their own
- 8:25money. So, they need to feel safe every
- 8:28time they spend or deposit. And he
- 8:30described a failed transaction like
- 8:32this. There's just zero information on
- 8:35what you should do. You're just left
- 8:37alone. So, the question became, "How do
- 8:39we make people feel confident in the
- 8:41scariest moments?" What we did with them
- 8:44was simple. When a payment gets
- 8:46declined, you get an alert telling you
- 8:48to go check your balance with a contact
- 8:50support button right there. Tiny detail
- 8:53that makes a world of difference. That,
- 8:55along with a few other design moves,
- 8:58grew their new accounts by 60%, and the
- 9:00money people loaded onto their cards by
- 9:0279%. But, it's not just payments.
- 9:06Whatever your product is, most people
- 9:08don't walk away from it because of a
- 9:09home screen. A 2018 survey shows that it
- 9:12only takes one bad experience for about
- 9:15a third of people to be like, "Eff
- 9:17this." So, if possible, open your
- 9:19product and break it on purpose. Turn
- 9:22off the Wi-Fi mid-flow. Fail a payment.
- 9:24Empty every list of data. Then, design
- 9:28those states as carefully as your
- 9:30success screens, because a lot of teams
- 9:32skip it, which makes it one of the
- 9:34cheapest places to buy that feeling of
- 9:36premium quality. Again, think of those
- 9:38box houses. Every one of them looks
- 9:41decent now. What gets you past the
- 9:43commodity ceiling is what it's like to
- 9:45live in it. And if your product's
- 9:47already growing and you want help
- 9:49getting it past the commodity ceiling,
- 9:51we open up a few free design strategy
- 9:53calls every month at Sisap. Links down
- 9:55below. And if you want to see the whole
- 9:57story of the app with a mic test, you'll
- 9:59probably love this one here where I
- 10:02break down how we in the agency took a
- 10:04light up from kind of ordinary into that
- 10:07premium realm. Now, until the next one,
- 10:10have a great life.
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