YouTube2Text

The Only Blender Facial Animation & Lip Sync Tutorial You Need! — Transcript

by Deepak Graphics Hindi · 3,177 words · 431 segments · language en · Watch on YouTube

Full transcript

  1. 0:00Hello everyone, how is everyone doing?
  2. 0:01My name is Deepak and welcome all of
  3. 0:03you to the Deepak Rafi Hindi YouTube
  4. 0:04channel. So first of all, I want to
  5. 0:05apologize to all of you. I haven't been
  6. 0:07active on YouTube for quite a few days.
  7. 0:09And there are many reasons, some
  8. 0:10personal, some other things. So, I
  9. 0:12apologize for that and I am trying to
  10. 0:14keep things consistent now. And I have
  11. 0:16received requests for many topics. So,
  12. 0:18it will be my endeavor to cover all
  13. 0:20those topics here. And all the previous
  14. 0:23part one, part two videos we have made,
  15. 0:26we will continue them, and along with
  16. 0:28that, videos have started being
  17. 0:30uploaded to our Blender Basic to
  18. 0:32Advanced new version course for our
  19. 0:34membership as well. So if anyone wants
  20. 0:36to join there, please do join. The fee
  21. 0:39there is only ₹ 150. So let's go guys
  22. 0:41, without any delay, let's start
  23. 0:43today's video. In today's video, we are
  24. 0:45going to talk about how we can create
  25. 0:47facial expressions in Blender.
  26. 0:50Basically, suppose you have any model
  27. 0:52and you want to customize it, create
  28. 0:55facial expressions, lip-syncing,
  29. 0:57blinking, and all that in your own way,
  30. 0:59then how can you do it? So without any
  31. 1:02delay, let's start today's video. And
  32. 1:05the second thing guys, if any of you
  33. 1:07need any type of 3D model, we have all
  34. 1:08models available. You can contact us on
  35. 1:11the number given below. So without any
  36. 1:13delay, let's start today's video.
  37. 1:15Alright guys, for now, first of all, I
  38. 1:17have Chintu's facial rig, which I have
  39. 1:18done separately. Videos for this will
  40. 1:20also be coming very soon. We will
  41. 1:22discuss this one later. For now, I will
  42. 1:24hide it because it has been created
  43. 1:25with the help of an add-on. So I will
  44. 1:27tell you about this later. Right now,
  45. 1:29you can see we have already created a
  46. 1:31shape key on this, which is basically
  47. 1:32for its lip-syncing. So I am going to
  48. 1:34tell you how you can also do such great
  49. 1:36lip-syncing. So without any delay,
  50. 1:38let's start today's work. So first of
  51. 1:42all guys, see, the model you have,
  52. 1:43basically if you look at it carefully,
  53. 1:44you need to pay a lot of attention to
  54. 1:45two or three things in it. The first
  55. 1:48thing is that, look, this model of
  56. 1:49yours should be an entirely single
  57. 1:51object. If it is not a single object,
  58. 1:53it is possible that your lip-syncing
  59. 1:55may not look that good. But do you know
  60. 1:57what the problem is sometimes? The
  61. 1:59problem is not whether it is a single
  62. 2:00object or not. Sometimes it happens,
  63. 2:02let's assume it is a single object. Now
  64. 2:03, let's say I have created its
  65. 2:05lip-syncing. So, in that, I also need
  66. 2:07to move its teeth. I also need to move
  67. 2:09its tongue, so how will I move it? For
  68. 2:12that, I have already found a very good
  69. 2:13way, so to speak. In that way, you can
  70. 2:16do it very perfectly. So, first of all,
  71. 2:19I will do one thing: I will join the
  72. 2:21neck that I had detached from here so
  73. 2:23that everything looks excellent.
  74. 2:25Alright. Okay? Now it looks right. All
  75. 2:28good. Perfect. So, first of all, I will
  76. 2:30tell you what I have done in this. If
  77. 2:33you come here into my Object Data
  78. 2:35Properties, you will see that if you
  79. 2:37select "teeth bottom," the bottom teeth
  80. 2:39are selected. And if I select this, the
  81. 2:42top teeth are selected. I will show you
  82. 2:45by selecting this mesh and pressing
  83. 2:48Ctrl + H to hide it, then you will see
  84. 2:51I have already made these, the bottom
  85. 2:54and the top, into what already? I have
  86. 2:58kept them created in vertex groups. Now
  87. 2:59, what is the reason for this? Why have
  88. 3:01I created vertex groups? The reason is
  89. 3:03that this makes it easier for us to
  90. 3:05select things. So now I will tell you
  91. 3:07how. For now, first I will turn off my
  92. 3:09X-ray mode and remove whatever shape
  93. 3:11keys are applied to it. Whenever you
  94. 3:14see, whenever you want to do
  95. 3:15lip-syncing on any object or any
  96. 3:16character, it doesn't matter if it's
  97. 3:18human or non-human. It makes no
  98. 3:20difference. So what do you need to do?
  99. 3:21You just need to come into your Object
  100. 3:23Data Properties. And after coming into
  101. 3:25the Object Data Properties, you just
  102. 3:27need to click on the Shape Keys section
  103. 3:29here and add your first key. So, our
  104. 3:32first key is our basis key. What is a
  105. 3:34basis key? Basically, it is what holds
  106. 3:37our basic shape. You have to keep this
  107. 3:39in mind. It holds our basic shape. So,
  108. 3:42in that, you will see that you don't
  109. 3:44even get many options here. Friends,
  110. 3:46when you click on 'New' here, you will
  111. 3:48see 'Key 1' written. Yes guys, this is
  112. 3:50'Key 1' where we will basically perform
  113. 3:53the deformation, and whatever
  114. 3:54deformation we do to this character, it
  115. 3:57will record it as is, and then we can
  116. 3:59use it in any way. So, what will I do
  117. 4:01first? I will double-click it to rename
  118. 4:04it. Let's say I name it 'Talking'.
  119. 4:07Let's use 'Talking' instead of 'Lipsync
  120. 4:09'. I have set it to 'Talking'. And
  121. 4:12after that, I will go into its Edit
  122. 4:13Mode. Pressing the Tab key. You will
  123. 4:15notice it lifting up slightly. So, what
  124. 4:17is the reason for it lifting up? Always
  125. 4:20keep one thing in mind: if there is any
  126. 4:22bone or armature inside your object, it
  127. 4:25will slightly deform from its position.
  128. 4:28So, if you don't want your object to
  129. 4:30move from one place to another, you can
  130. 4:33turn off all the armatures. For now, it
  131. 4:35doesn't really matter. So, I am not
  132. 4:37worrying about it, and I will press Tab
  133. 4:39. It went up a little in Edit Mode.
  134. 4:41That's not a problem. Then, what will I
  135. 4:43do first? Basically, I will press 3 to
  136. 4:45go into Face Mode. Or you can go there
  137. 4:48manually. Then I selected this part and
  138. 4:50this part. Now, as I try to move it by
  139. 4:53pressing 'G', it is very difficult to
  140. 4:55move this mesh. But if I go up here, we
  141. 4:58have 'Proportional Editing'. If I turn
  142. 5:01it on, you will see that I can pull it
  143. 5:03easily. Now, with the scroll wheel, I
  144. 5:05can adjust the Proportional Editing
  145. 5:07size. But there is still a big problem
  146. 5:09here. The problem is that it is pulling
  147. 5:11like this. In this way. Now, what
  148. 5:12should be done about this? Why is this
  149. 5:14happening? Because, look, there are two
  150. 5:16types of Proportional Editing. One is
  151. 5:18Normal Proportional Editing, and the
  152. 5:20other is Connected Only Proportional
  153. 5:21Editing. So, what is it currently set
  154. 5:23to? It is set to 'Normal'. If I go into
  155. 5:26its settings and click on 'Connected
  156. 5:28Only', then only the parts connected to
  157. 5:30this face will move. The whole thing
  158. 5:33doesn't move. So now, if I press 'G'
  159. 5:35and 'Z' to move it slightly downward,
  160. 5:37you will see that its lips are opening
  161. 5:39quite nicely. That looks awesome, by
  162. 5:41the way. So, I will open it from the
  163. 5:43bottom here as well. After selecting it
  164. 5:45like this, I’ll press G and open it
  165. 5:47upwards too. Something like this. Now,
  166. 5:50if I exit edit mode, you’ll see that
  167. 5:53when I move the value slider up and
  168. 5:55down, the mouth opens. There’s no
  169. 5:58issue, but the teeth aren't moving,
  170. 6:00which looks very strange. Now, what
  171. 6:02will I do? I'll go back into edit mode
  172. 6:04by pressing Tab. And you’ll see
  173. 6:06it’s quite difficult to select all
  174. 6:08the teeth here. And because of this, I
  175. 6:11had already created a set in the vertex
  176. 6:14group beforehand. Now, what will I do?
  177. 6:17I’ll select the top teeth and press G
  178. 6:20and Z to move them slightly upward.
  179. 6:23Similarly, I will select the bottom
  180. 6:25ones. Select them. After that, I’ll
  181. 6:27press G and Z to move them slightly
  182. 6:28downward. And the tongue inside, which
  183. 6:31should have been mixed with it but
  184. 6:33isn't. But now you’ll see, when I
  185. 6:36move it, look how smoothly it’s
  186. 6:38moving. If you still find any issues or
  187. 6:42problems, you can move things slightly
  188. 6:43to make them look better. It’s
  189. 6:46totally up to you how you want things
  190. 6:49to look. Here we go. So, I will lift it
  191. 6:52up just a little bit. Something like
  192. 6:55that. And as soon as you are done with
  193. 6:56proportional editing, turn it off
  194. 6:58immediately. I want the top teeth to be
  195. 7:00slightly visible. So, I’ll press G
  196. 7:02and Z. You can see the top teeth are
  197. 7:04now visible. And now here we go. Here
  198. 7:08we go. It’s looking quite great.
  199. 7:10It’s looking pretty good. And this is
  200. 7:12what we want, by the way. Alright. So,
  201. 7:15I think you have understood how we
  202. 7:17basically create the talking animation.
  203. 7:19Now, it doesn't matter which character
  204. 7:21you have, it makes no difference. You
  205. 7:23just have to use the process I have
  206. 7:26explained. Understood? So, I hope you
  207. 7:28understood how this works. This is how
  208. 7:31we can create lip-syncing for any
  209. 7:33object without any issues or trouble.
  210. 7:35Okay? Along with that, suppose I create
  211. 7:38a new one here. And then I will name it
  212. 7:42'Blink'. For example, I blinked here,
  213. 7:45and after blinking, now you will see,
  214. 7:47when I go back into its Edit Mode, here
  215. 7:49you can see we have this type of mesh.
  216. 7:53And along with this, we also have to
  217. 7:54keep in mind that its eyes are
  218. 7:56protruding slightly, so the rig we make
  219. 7:58for this should be better. So what I
  220. 8:02will do is, first I will select all
  221. 8:04these eyebrow faces, and by pressing
  222. 8:06Shift + H, I will hide everything else.
  223. 8:10Only these three remain. And by
  224. 8:11selecting these three, I will go to the
  225. 8:13modifier section, go to all tabs, and
  226. 8:15what will I do for all of these? What
  227. 8:16do you call it? I will turn off the
  228. 8:18armature modifier. The benefit of this
  229. 8:19for me will be that when I go into Edit
  230. 8:21Mode, it won't move. It will stay in
  231. 8:23its place. For now, I don't need the
  232. 8:24eyebrows either. So I will hide them.
  233. 8:26Just I need only this one. So what do I
  234. 8:28have to do? Go here and make sure you
  235. 8:30are inside the blink one. Not inside
  236. 8:32the talking one. So you will go into
  237. 8:34Edit Mode and select this entire
  238. 8:35section. And if your model is fully
  239. 8:39symmetrical, meaning both sides are the
  240. 8:41same, then you can turn on this X here.
  241. 8:45So if you work on one side, it will
  242. 8:46automatically start working on the
  243. 8:48other side. So my model is already
  244. 8:50symmetrical, so I will use this, and
  245. 8:52after that, by pressing S and then Z, I
  246. 8:54will set it like this, first in this
  247. 8:56way. Then I will bring it out a little.
  248. 8:59That is super important somehow, in
  249. 9:01some way, like this. And that looks
  250. 9:03awesome by the way. And look, a very
  251. 9:05good feature of Shape Key is that you
  252. 9:07can modify it however you want
  253. 9:08according to your needs. And this is
  254. 9:11what I love about the Shape Key. I
  255. 9:13really like it, to be honest. So this
  256. 9:15is the best thing about it. If, let's
  257. 9:18say, I scale it a little bit here.
  258. 9:21Let's do one thing. Let's set a bit of
  259. 9:22control. A little more, so I made it
  260. 9:25slightly smaller on purpose. A little
  261. 9:27more, a little more, just keep it this
  262. 9:28much. Now I will manually select it
  263. 9:31myself and bring it down slightly. Like
  264. 9:34this, so what is happening with this?
  265. 9:36Basically, I am able to maintain the
  266. 9:38shapes of my eyes according to my
  267. 9:40preference. Look at this, this is what
  268. 9:42we want. This is the beauty of shape
  269. 9:46keys, that we can modify or move them
  270. 9:48however we want. And here we go. You
  271. 9:52will see that it takes a little bit of
  272. 9:54effort, but it is a one-time task.
  273. 9:56It’s a one-time job. Once you have
  274. 9:58done this. Then after that, you won't
  275. 10:00need to put much effort into it. So
  276. 10:03that we have to understand every time.
  277. 10:06So here we go. For now, this sharpness
  278. 10:10looks a bit off, so I will push it
  279. 10:11inward so it gets fixed. And I will
  280. 10:14push this one inward a little bit too.
  281. 10:16Something like that. And I need to
  282. 10:17remove the sharpness. So I need to
  283. 10:19bring this part out a little bit to
  284. 10:22create volume. And here we go. We have
  285. 10:26created a little volume. So you just
  286. 10:29have to pay attention to these things.
  287. 10:31Other than that, there is no such
  288. 10:32problem or trouble. And now you will
  289. 10:34see that the blink is working properly.
  290. 10:38If you feel that something is wrong,
  291. 10:40just fix it wherever it seems off. Okay
  292. 10:42. Right. Press G twice. Press G twice
  293. 10:45to move it back a bit. Press G twice to
  294. 10:47move it back a bit. Press G twice to
  295. 10:49move it back a bit. A little bit back,
  296. 10:51we will push this part inward slightly.
  297. 10:54It will look better with a bit of
  298. 10:56smoothness. Here we go. So wherever you
  299. 11:00feel that things don't look right. And
  300. 11:02here, it is totally a matter of time.
  301. 11:05It is all about time here, how you have
  302. 11:07to fix it or not. So you have to
  303. 11:10totally understand that. Alright? Now,
  304. 11:12let's talk about the eyebrows. So watch
  305. 11:14carefully how to do the eyebrows. Let's
  306. 11:15select both of them. We will press
  307. 11:17Shift again. Now look, first I will
  308. 11:19select the eyebrows, and since I have
  309. 11:21already selected both together, I will
  310. 11:23press P and separate by loose parts, so
  311. 11:25both will be separate. This is separate
  312. 11:27, and this is separate. Now you have to
  313. 11:29play the game very smartly here. You
  314. 11:31have to go into Edit Mode. Press A to
  315. 11:33select your eyebrows. After that, you
  316. 11:35have to select your eyes. And here you
  317. 11:37will see that when I go into edit mode,
  318. 11:39these eyes automatically close. So,
  319. 11:41what do you just need to do? You need
  320. 11:42to Ctrl + J this with this. And when
  321. 11:45should you do Ctrl + J? Select your
  322. 11:46eyebrow, and before that, select it in
  323. 11:49edit mode. Why am I doing this? There
  324. 11:51is a reason for it. I will select the
  325. 11:52eyebrow first. Then I will select this.
  326. 11:54I will press Ctrl + J. Now, as soon as
  327. 11:56I pressed Ctrl + J, you will see that
  328. 11:58the eyebrow has vanished somewhere. It
  329. 12:00has disappeared somewhere. Somehow you
  330. 12:02will see. But if you look, it is right
  331. 12:04there. Why did this happen? Because
  332. 12:06look, the texture that was inside it
  333. 12:08basically disappeared from it. So, we
  334. 12:09don't care about that. What do we need
  335. 12:11to do? Just take it out. This is a very
  336. 12:13large eyebrow, basically, and we need
  337. 12:15to bring it down. And what do we need
  338. 12:16to do with it? Scale it in this way.
  339. 12:19Because the texture that is basically
  340. 12:21inside it, I will bring that back later
  341. 12:23. But first, I need to set it according
  342. 12:25to the eyes. Something like this, and
  343. 12:28it doesn't even have to be set
  344. 12:29perfectly. Roughly, you have to set it,
  345. 12:31and you will see that your work is done
  346. 12:33. You won't even notice. Okay? But now,
  347. 12:35we need to apply the texture to it. So,
  348. 12:37we will go here into the materials, and
  349. 12:39these are the baby eyelashes. We need
  350. 12:40to assign this. Now, as you go to
  351. 12:42assign it, you will see that nothing is
  352. 12:44visible here. This is because I have
  353. 12:46joined it with this. So, the UV of your
  354. 12:48eyebrow has basically been shifted. So,
  355. 12:51what will we do? We will bring the
  356. 12:54eyelashes out from here. There they are
  357. 12:56. Now, I will select this. One second,
  358. 13:01let's look at it in the front view and
  359. 13:02top view once. I will normalize
  360. 13:05whatever I have here. I will press U
  361. 13:08and do "Project from View". So, my
  362. 13:09eyelashes have appeared. I will select
  363. 13:11it by pressing A, something like this,
  364. 13:13and you will see that the eyelashes
  365. 13:15have started appearing here. So, let me
  366. 13:17try to unwrap it normally once first,
  367. 13:20and angle-based...yes, angle-based is
  368. 13:22coming out better. So, I placed it
  369. 13:25somewhere here and set it somewhere
  370. 13:27here. I think it has flipped. Down
  371. 13:30there, like that, for now, I have
  372. 13:33roughly set it, something like this.
  373. 13:38And here we go, so you're getting some
  374. 13:40issues on the sides, like this. So now
  375. 13:44the texturing part remains, but I've
  376. 13:46shown you one already because the video
  377. 13:48is already getting too long, so I won't
  378. 13:50show the second one. So here is our
  379. 13:52eyebrow, and now you will see, as soon
  380. 13:53as I select it, look at its average,
  381. 13:55it's moving perfectly with it. So this
  382. 13:57is how we can do it. And if you want to
  383. 13:59make it even better, I mean this thing,
  384. 14:01then you will have to move it up a
  385. 14:03little bit like this. And look, its
  386. 14:05averages have become perfect. And here
  387. 14:07we go. Look at this. So these are going
  388. 14:10along with it. And basically, our
  389. 14:11blinking is also perfect now. One
  390. 14:13second, let me turn this off. Look at
  391. 14:16this. Okay? Now you might ask why it
  392. 14:18doesn't have that finishing touch?
  393. 14:19Because this finishing was still left
  394. 14:21to be done as we had already started
  395. 14:23working on the texture. We couldn't see
  396. 14:25it. And now that we can see it, we can
  397. 14:27set it here with a proper finish. There
  398. 14:30is no issue or problem with that. Yes,
  399. 14:32look, make it as perfect as you want to
  400. 14:36make it here. There is no such issue or
  401. 14:39problem. And here we go, it's working
  402. 14:42perfectly. Got it. So the second one
  403. 14:44will also be something like this. So
  404. 14:47alright guys, in this video we learned
  405. 14:49how we can do lip-sync for any
  406. 14:51character and also how to do blinking.
  407. 14:53So I hope guys you understood how this
  408. 14:56is done. And if you liked this video,
  409. 14:58then please like this video. Subscribe
  410. 15:00to our channel. We are now very close
  411. 15:03to 50k. Quickly get us to 50k. We are
  412. 15:05going to hold a huge giveaway. Okay,
  413. 15:08and also guys, if any of you want
  414. 15:10personal training for Blender, we
  415. 15:11currently have slots open for
  416. 15:13one-on-one personal training, so you
  417. 15:15can join. So yes guys, that's it for
  418. 15:18this video and okay, and to join, call
  419. 15:20us on the number given below and after
  420. 15:22discussing on the call, you will get
  421. 15:23complete one-on-one training for
  422. 15:25whatever you want to learn. It will
  423. 15:27just be you and me. There won't be any
  424. 15:28other person. We teach you personally.
  425. 15:31So whatever you want to learn, modeling
  426. 15:33, texturing, lighting, animation,
  427. 15:34everything, we teach that one-on-one.
  428. 15:36So that's all for this video, guys. See
  429. 15:38you in the next lesson. Until then,
  430. 15:39take care of yourself. Bye-bye, take
  431. 15:40care. Stay home guys and love you all.

About this transcript

This page contains the full transcript of The Only Blender Facial Animation & Lip Sync Tutorial You Need! by Deepak Graphics Hindi, generated from the public captions YouTube serves with the video. The transcript has 3,177 words across 431 segments, with the original timestamps preserved so you can click any line to jump to that moment in the embedded player.

What you can do with it

Use the transcript to take notes, quote the speaker, build a study guide, generate a summary with ChatGPT or Claude via the YouTube Summary tool, or export it as a timed subtitle file with YouTube to SRT. You can also re-open it in the transcriber to choose a caption track available on the video.

Free YouTube transcript tool

YouTube2Text is a free YouTube transcript generator — no signup, no daily limit. Paste any YouTube link and get the full transcript instantly, with timestamps, click-to-jump, caption language selection, AI prompts for ChatGPT, Claude, and Gemini, and exports to TXT, SRT, VTT, or Markdown.