YouTube2Text

The Five Nights at Candy's & POPGOES Timeline Explained — Transcript

by Deerhound Productions · 18,826 words · 2,821 segments · language en · Watch on YouTube

Full transcript

  1. 0:00Welcome to Dear Hound Productions. My
  2. 0:02name is Dane [music] Cat3 and today
  3. 0:04we'll be covering the Five Nights at
  4. 0:05Freddy's CPU timeline. If you're
  5. 0:07unfamiliar, the term CPU refers to the
  6. 0:10Candies and Pop Goes universe. This is
  7. 0:13the shared universe that two out of the
  8. 0:14three ongoing Fazbear Fanverse
  9. 0:16Initiative series take place in. Those
  10. 0:18being Five Nights at Candies, or FNAC
  11. 0:20for short, and Pop Goes. The CPU only
  12. 0:23takes information presented in Five
  13. 0:25Nights at Freddy's 1 through 3 into
  14. 0:27account. So, anything that was revealed
  15. 0:29or introduced from that point onward,
  16. 0:31such as the purple guy being William
  17. 0:32Afton or all the future characters and
  18. 0:34establishments, doesn't apply to this
  19. 0:36universe. Our timeline begins in the mid
  20. 0:381950s when Mary Schmidt is born. Mary
  21. 0:41also has a brother. It's not clear if
  22. 0:43he's younger or older than her, but it
  23. 0:45doesn't really matter. When Mary is
  24. 0:47young, she and her mother make an
  25. 0:48origami cat out of blue paper. However,
  26. 0:51sadly, her mom eventually passes away.
  27. 0:53This leads Mary to view the origami cat
  28. 0:55as a sentimental item. a reminder of the
  29. 0:58time that she and her mom spent
  30. 0:59together. Her mother's death might also
  31. 1:01be the start of Mary's sleeping
  32. 1:03troubles, though thankfully her dad
  33. 1:05makes her a quiet, calming song for her
  34. 1:07to listen to on a tape player, and the
  35. 1:08tune helps her sleep. On the week of
  36. 1:11October 9th, 1961, her father takes her
  37. 1:14to the Rat and Cat Theater while her
  38. 1:15brother's at a summer camp, and these
  39. 1:17events are detailed during the Five
  40. 1:18Nights at Candies three mini games. The
  41. 1:21theater has three performers. Of course,
  42. 1:23there are the rat and the cat along with
  43. 1:25the puppeteer and his marionette,
  44. 1:27Vinnie. According to newspaper clippings
  45. 1:29found in the game, the puppeteer
  46. 1:31actually co-founded the theater. Before
  47. 1:33the shows, the mascots walk around the
  48. 1:35establishment and interact with guests.
  49. 1:37Playing games such as hideand seek to
  50. 1:39pass the time. Although they're
  51. 1:41relatively friendly, a kid remarks that
  52. 1:43one time the rat got angry after he
  53. 1:44asked for more modern arcade games. Back
  54. 1:47to Mary, she becomes fond of the
  55. 1:48mascots, playing hideand-seek with them
  56. 1:50every day. The week goes smoothly, but
  57. 1:53on the fifth day, when she returns to
  58. 1:55play hide-and-seek, every kid in the
  59. 1:57building is trying to play with the rat.
  60. 1:58So, he decides just to have one big game
  61. 2:00of hide-and-seek with everybody. All the
  62. 2:02kids scatter, taking up every hiding
  63. 2:04spot before Mary can get to them. As
  64. 2:06she's searching for an empty spot, the
  65. 2:08cat walks out of an employes only room,
  66. 2:10leaving the door jar. With nowhere else
  67. 2:12to hide, she enters the room. Inside she
  68. 2:15finds noteworthy items such as a
  69. 2:17diploma, a large metal locker, and a
  70. 2:19script on a table which reveals the
  71. 2:21cat's name to be candy. On another table
  72. 2:23rest the Vinnie marionette, and on the
  73. 2:25final one sits a telephone. After
  74. 2:28snooping around the room, Mary decides
  75. 2:30to hide in the metal locker. Not long
  76. 2:32after, the rat enters and starts looking
  77. 2:34for her. The puppeteer runs to him and
  78. 2:36tells Rat that he can't show up at the
  79. 2:38theater in his current condition. Rat
  80. 2:40assures him that he only had a couple of
  81. 2:42drinks, but the puppeteer sees past
  82. 2:44that, telling him how his drunkenness
  83. 2:45could get them in career-ending trouble.
  84. 2:47The rat boasts to the puppeteer that the
  85. 2:49kids love him. He's just jealous that he
  86. 2:51isn't the star of the show. The
  87. 2:53puppeteer tells the rat to take off his
  88. 2:55costume and go home, but he angrily
  89. 2:57declines, leading to the puppeteer
  90. 2:59trying to take off the mascot's head.
  91. 3:01The rat then yells at him to cut it out
  92. 3:03and begins choking the puppeteer, who
  93. 3:05then shoves the rat, making him stumble
  94. 3:07backwards and hit his head on a table.
  95. 3:09[music] Blood then begins seeping out of
  96. 3:10the costume. At first, the puppeteer
  97. 3:13can't believe it, but then reality hits.
  98. 3:16And at the worst possible time, the cat
  99. 3:18walks in. The puppeteer commands him to
  100. 3:20lock the door, then explains that what
  101. 3:22happened was an accident. However,
  102. 3:24unbeknownst to either of them, the rat
  103. 3:26isn't actually dead. As explained by an
  104. 3:28expert in a newspaper article, he was
  105. 3:30paralyzed when he hit his head on the
  106. 3:31table, but he could still see and hear
  107. 3:34everything. The cat tells the puppeteer
  108. 3:36they should call the police, but he
  109. 3:37insists they should claim they found the
  110. 3:39rat like this. The cat believes they
  111. 3:41should tell the truth, and he goes to
  112. 3:42dial 911. During his attempt to call the
  113. 3:45police, the puppeteer ruthlessly kills
  114. 3:46the cat by choking him with the rim of
  115. 3:48his costume head. Once the cat goes
  116. 3:50limp, the puppeteer lets his body fall
  117. 3:52into a sitting position on the wall. He
  118. 3:54takes a look at his degree and decides
  119. 3:56to call the police, telling them that he
  120. 3:58heard a rustling and found both of his
  121. 3:59co-workers dead. After hanging up the
  122. 4:02call, he takes his diploma, leaving the
  123. 4:03rat to bleed to death and a traumatized
  124. 4:05Mary to make her way out of the crime
  125. 4:07scene. Despite none of that being her
  126. 4:09fault, she still feels guilty for the
  127. 4:11events that transpired. Did you know the
  128. 4:13people with guilty conscious are more
  129. 4:14easily startled by loud noises?
  130. 4:20After this tragedy, the theater closes
  131. 4:22its doors and Mary represses her memory
  132. 4:24of the incident, leaving only her fear.
  133. 4:26The puppeteer eventually finds fame in
  134. 4:28acting, taking the role of a villain in
  135. 4:30a movie called Psychopath. His
  136. 4:33performance in the film is so good that
  137. 4:35leaves many wondering how he played a
  138. 4:36murderer so well. Guess we'll never
  139. 4:38know. Around this time, it's speculated
  140. 4:40that Mary moves into a new house. This
  141. 4:43information will be important later on,
  142. 4:44so keep it in mind. In the following
  143. 4:47year, 1962, the robotics corporation is
  144. 4:49founded. This robotics company creates
  145. 4:52well, robots, and in their founding
  146. 4:54year, they produce wire animatronics of
  147. 4:56the famous rat and cat for a brand new
  148. 4:58theater. Unlike most animatronics in
  149. 5:00Five Nights at Freddy's, these are
  150. 5:01controlled by an employee using the wire
  151. 5:03system attached to the endoskeleton. The
  152. 5:05animatronics are created using the suits
  153. 5:07from the original theater. [music]
  154. 5:09So, of course, they're possessed by the
  155. 5:10goats. The goats. They're possessed by
  156. 5:12the goats. So, of course, they're
  157. 5:14possessed by the ghost of the murdered
  158. 5:16actors. While this is never outright
  159. 5:18confirmed, it's pretty obvious that the
  160. 5:19costumes were used for the animatronic
  161. 5:21puppets, given that the rat costume is
  162. 5:23almost identical to the wire puppet, and
  163. 5:25there's no other explanation for other
  164. 5:26spirits possess the animatronics. The
  165. 5:28CPU has pretty specific rules for how
  166. 5:31ghosts come to be, and these are
  167. 5:32established in Pop Goes Arcade. In that
  168. 5:35RPG, King Freddy's researched the
  169. 5:37supernatural, and his son writes the
  170. 5:39following about him. He was adamant that
  171. 5:41creatures who were killed by the hands
  172. 5:43of another creature would get a second
  173. 5:44chance at living as a spectre or ghost,
  174. 5:47something like that. He said dying
  175. 5:49naturally would end the cycle. You turn
  176. 5:51into nothing, disappear. But being
  177. 5:53killed by someone else on purpose, the
  178. 5:56world, nature, karma, it would give you
  179. 5:59another chance. So since the rat and cat
  180. 6:01were murdered by the puppeteer, they're
  181. 6:03given a second chance at life and become
  182. 6:05ghosts who haunt the costumes they died
  183. 6:07in. During the theat's grand reopening,
  184. 6:09Mary's family visits and Mary is clearly
  185. 6:12traumatized. She begins crying upon
  186. 6:14entering the main room where the rat and
  187. 6:16cat are performing. Her brother is
  188. 6:18unfazed and runs up to the rat.
  189. 6:20Suddenly, the animatronic bends down and
  190. 6:22grabs the child's hair, refusing to let
  191. 6:25go. Though, luckily, this isn't fatal.
  192. 6:27It is terrible enough to get the theater
  193. 6:28shut down for good, [music] and the
  194. 6:30employee controlling the rat was
  195. 6:31arrested. Though, it wasn't his fault.
  196. 6:34It seems like the ghosts of the former
  197. 6:35rat actor intentionally attacked Mary's
  198. 6:37brother. After the theat's closure, the
  199. 6:40animatronics are sent back to the
  200. 6:41robotics factory to be used as a base
  201. 6:43for newer, fully mobile designs. Five
  202. 6:46Nights of Candies 3 takes place 2 weeks
  203. 6:48after Mary's brother was injured. Mary's
  204. 6:50having trouble sleeping due to
  205. 6:52recoccurring nightmares about the rat
  206. 6:53and cat. At a meeting with her
  207. 6:55therapist, they tell Mary that her
  208. 6:57brother's okay and that the animatronics
  209. 6:59were just malfunctioning, assuring her
  210. 7:01that they can't hurt anybody. I'm sure
  211. 7:04that'll age well. The therapist then
  212. 7:06inquires about Mary's nightmares. They
  213. 7:08pull out a picture she had drawn and ask
  214. 7:10her if the night terrors involved the
  215. 7:11terrifying rat and cat on the page. They
  216. 7:14then tell her that she can't let the
  217. 7:15monsters take control of her imagination
  218. 7:17and that she must face her fears headon
  219. 7:19to get rid of them and remember what
  220. 7:21happened at the theater a year ago.
  221. 7:23After the session, when Mary's back home
  222. 7:25and asleep in her bed, she enters a
  223. 7:27place in her mind called the dreamscape.
  224. 7:29This place takes the form of her old
  225. 7:30bedroom layout. And here the origami cat
  226. 7:33she made with her mother speaks to her.
  227. 7:35It has a very patient and helpful
  228. 7:37personality and it tells Mary to go into
  229. 7:39a deeper part of the dreamscape called
  230. 7:41the deepcape. Here she can find a tape
  231. 7:43player that she used in the past to help
  232. 7:44[music] her sleep. The deepcape is a
  233. 7:46massive area where Mary's deepest
  234. 7:48memories reside along with one giant
  235. 7:50shadowy rat and cat duo who are implied
  236. 7:53to be the ghosts of the death theater
  237. 7:54actors. More on that later. During the
  238. 7:57game, you can find pieces of newspapers,
  239. 7:59which is where a lot of the information
  240. 8:00for this early part of the timeline
  241. 8:02comes from. There are also some of
  242. 8:03Mary's oldest toys, which much like the
  243. 8:06origami cat, can also speak to her.
  244. 8:08After finding the cassette tape player,
  245. 8:10she returns to the dreamscape and heads
  246. 8:11to bed, which is where the night
  247. 8:13segments of the game begin. During these
  248. 8:15terrifying dreams, Mary sits on her bed,
  249. 8:18armed with a flashlight to ward off the
  250. 8:19monster rat and cat. Located behind her
  251. 8:22is the tape player she collected in the
  252. 8:23deepcape. And in front of her is a door,
  253. 8:25a cabinet, and her closet. As the night
  254. 8:28progresses, the monster rat can show up
  255. 8:30at any of these three locations. If he's
  256. 8:32not blinded by Mary's light, he will get
  257. 8:34inside the room, and Mary will have to
  258. 8:35keep her light on his eyes. If she
  259. 8:37manages to do this, then monster rat
  260. 8:39will hide under her bed. From there,
  261. 8:41Mary has to look down, find out which
  262. 8:43side of the bed he's under, then wait
  263. 8:44for him to peek his head up and blind
  264. 8:46him, sending him away for the time
  265. 8:47being. For six hours every night, Mary
  266. 8:50has to repeat this and keep the tape
  267. 8:52playing to make the nightmare end
  268. 8:53faster. As the nights go on, the monster
  269. 8:55cat starts to appear in her nightmares,
  270. 8:57too. He'll crawl up Mary's bed, his
  271. 9:00breathing getting louder as he gets
  272. 9:01closer. If she doesn't scare him off
  273. 9:03with her flashlight, he'll take Mary's
  274. 9:04tape player and jump scare her the next
  275. 9:06time she looks under the bed. Along with
  276. 9:08this, the deepcape and dreamscape
  277. 9:10change, and her old room starts to gain
  278. 9:13furniture as she remembers more and
  279. 9:14more. After the fifth night of facing
  280. 9:16her nightmares, she finally defeats
  281. 9:18them, allowing her to remember what she
  282. 9:20had witnessed on the day of the
  283. 9:21incident. Following this, on December
  284. 9:237th, 1962, Mary tells her therapist
  285. 9:26about her restored memories of the
  286. 9:28incident, almost clearing her of the
  287. 9:29guilt she once had. Mary's therapist
  288. 9:31then asks Miss Sherwood, who seems to be
  289. 9:33either a receptionist or assistant, to
  290. 9:35contact the authorities to get Mary's
  291. 9:37statement. Following this, the puppeteer
  292. 9:39is taken into custody and thrown in
  293. 9:41jail. This brings Mary a new guilt. the
  294. 9:43guilt of ruining the puppeteer's life.
  295. 9:45Later, in what could be reasonably
  296. 9:47assumed as the dreamscape, Mary
  297. 9:48confronts the puppeteer who's
  298. 9:50represented by his previously mentioned
  299. 9:51puppet, Vinnie. I don't think this is
  300. 9:53literally the puppeteer, given that, as
  301. 9:55far as we're aware, he's still alive.
  302. 9:57And unlike the ghost of the rat and
  303. 9:58[music] cat actress, he's not a shadow.
  304. 10:00So, Vinnie seems to just represent
  305. 10:02Mary's gill. At the start of the game,
  306. 10:04he even blamed her for the theater
  307. 10:05incident. Later in FNAC 1, we also see
  308. 10:08more of him being used as a general
  309. 10:09representation of Mary's guil. In the
  310. 10:11present, he symbolizes her remorse for
  311. 10:13helping convict the puppeteer. Vinnie
  312. 10:15tells her that before his imprisonment,
  313. 10:17he had everything and for his revenge,
  314. 10:19he will never let her sleep again. The
  315. 10:21puppet's appearance changes. His eye
  316. 10:23sockets widen and his mouth becomes
  317. 10:25filled with sharp, bloody teeth. Mary
  318. 10:27then finds herself in her old bedroom
  319. 10:29once more as Monster Vinnie attacks. His
  320. 10:32quick movements, crazy ability to avoid
  321. 10:34the flashlight, and overall
  322. 10:35aggressiveness make this the toughest
  323. 10:36nightmare yet. Though by sheer skill,
  324. 10:39Mary manages to survive till 6:00 a.m.
  325. 10:41and beat the nightmares once and for
  326. 10:42all. As of June 14th, 1963, Mary no
  327. 10:46longer fears the rat or cat. [music]
  328. 10:48She's now much more energetic and
  329. 10:49creative. The game concludes with a
  330. 10:51therapist confidence that their next
  331. 10:53meeting will be their last. Of course,
  332. 10:55our story is far from over. In the
  333. 10:58following year, 1964, a company known as
  334. 11:01CTC Entertainment emerges. It's unclear
  335. 11:04whether this is a rebranded version of
  336. 11:06the company that owned the Rat and Cat
  337. 11:07Theater or an entirely new company that
  338. 11:09formed and purchased the theat's rights.
  339. 11:12Regardless, it seems like Rat was
  340. 11:13dropped from the public image after he
  341. 11:15attacked Mary's brother. Now Candi is
  342. 11:17the star, hence the name CTC
  343. 11:19Entertainment, which likely stands for
  344. 11:21Candy the Cat Entertainment. The company
  345. 11:24then commisss two entirely new
  346. 11:25performers from Robotics. One is an
  347. 11:27updated version of Candy and a new
  348. 11:29character named Blank. Blank is a fully
  349. 11:31mobile walking whiteboard coated in a
  350. 11:33waxy substance that allows anyone to
  351. 11:35draw on him. And this new candy is
  352. 11:37pretty much just blue and upgraded.
  353. 11:39Anyways, on November 13th at midnight,
  354. 11:42which just so happens to be a Friday the
  355. 11:4313th, the new animatronics and the rat
  356. 11:45are sitting motionless on a conveyor
  357. 11:47belt. The rat then stands up on his own
  358. 11:49and walks out of view before returning
  359. 11:50to break the security camera. He then
  360. 11:53presumably kills two employees at the
  361. 11:54factory who then haunt Candy and Blank.
  362. 11:57Now, you might be wondering why Rat has
  363. 11:59taken on such a villainous role, and
  364. 12:01honestly, so are we. Ghosts in the CPU
  365. 12:04are all over the place. Spirits seen in
  366. 12:06the pop ghost games seem to be simply
  367. 12:08confused and can calm down. While the
  368. 12:10souls haunting the animatronics in FNAF
  369. 12:12and FNAF are typically more aggressive.
  370. 12:14However, none of these specters come
  371. 12:16close to the rat and cat. Those guys are
  372. 12:18rotten to the core. As we'll see in Five
  373. 12:21Nights at Candies 2, they very much
  374. 12:23enjoy their crimes and are much more
  375. 12:25violent than the other Candies
  376. 12:26characters. Some people think the rat is
  377. 12:29so evil because he was drunk when he
  378. 12:30died. So now he's eternally drunk and
  379. 12:32angry. But the cat, who was sober, is
  380. 12:35also hostile, so that doesn't seem to be
  381. 12:37the case. But on the topic of the rat
  382. 12:39being a drunk, he might just be evil
  383. 12:41because he was kind of a crummy guy. As
  384. 12:43we discussed earlier, he showed up to
  385. 12:44work intoxicated, yelled at kids,
  386. 12:46attacked his co-orker, and he was
  387. 12:48generally depicted as very egotistical,
  388. 12:50boasting about how he was the most
  389. 12:51popular character at the theater. While
  390. 12:53on the other hand, the cat and puppeteer
  391. 12:54kind of just treated like work. So, his
  392. 12:56evil behavior might simply be because he
  393. 12:58sucks, and that could have rubbed off on
  394. 13:00the cat. Something more definitive is
  395. 13:02that their spirits must be pretty
  396. 13:03powerful. According to FNAT creator Emil
  397. 13:05Mako, unlike the normal animatronics,
  398. 13:07the wire puppets have nothing electrical
  399. 13:09in them. So, the fact that Rat and by
  400. 13:11extension the cat can move around must
  401. 13:13mean they're pretty strong. Oh, and
  402. 13:15while we're diving into the rat's
  403. 13:16character, unlike the cat, we never
  404. 13:17learn his actual name. However, it's
  405. 13:19very likely Randy, as in FNAC 3, a kid
  406. 13:22mentions that maybe the rat and cat's
  407. 13:23real names rhyme. In that case, Randy
  408. 13:26and Candy would make a lot of sense, but
  409. 13:27again, nothing is ever confirmed. Later
  410. 13:29in 1964, Candy's Burgers and Fries opens
  411. 13:32its doors with the brand new Candy and
  412. 13:34blank animatronics as its stars. The rat
  413. 13:36is brought to the restaurant, too, but
  414. 13:38he's locked away in storage. The
  415. 13:39wrapping separated from the cat causes a
  416. 13:41shadow version of Candy to form at the
  417. 13:43restaurant, allowing the two to stay
  418. 13:45close to each other. Emil Mako is
  419. 13:47confirmed that shadow candy is an
  420. 13:49evolved version of the shadow cat,
  421. 13:51implying this appearance in Mary's
  422. 13:52deepcape is the cat actor's ghost
  423. 13:54haunting her. However, some people
  424. 13:56believe that the shadows in FNAC 3 are
  425. 13:58just part of Mary's trauma. But I have
  426. 14:00no clue why they'd be shadows if they
  427. 14:01weren't the rat and cat spirits, given
  428. 14:03that they manifest as shadows. Also,
  429. 14:06Emil specifically mentioned that Shadow
  430. 14:07Cat evolved into Shadow Candy, and this
  431. 14:09is the only shadow version of the cat we
  432. 14:11see. However, that doesn't mean it's the
  433. 14:13only one that exists, but then why not
  434. 14:14show us the other one? Who knows? Still,
  435. 14:16I'm inclined to believe that these are
  436. 14:18the rat and cat's ghost tormenting Mary.
  437. 14:20As to why these spirits would haunt her,
  438. 14:22maybe they blame her for their deaths.
  439. 14:24After all, Rat only entered the [music]
  440. 14:25employees only room to find Mary, and
  441. 14:26that led to his and the cat actor's
  442. 14:28demise. They likely gave up tormenting
  443. 14:30her after she stopped visiting the
  444. 14:32deepcape, so they returned to their
  445. 14:33bodies. This shadowy connection between
  446. 14:36the rat and cat really makes you think
  447. 14:37about the relationship. Are they just
  448. 14:39really good friends or something more?
  449. 14:42Anyway, a year later in 1965, Candy sees
  450. 14:46Shadow Candy, who leads them to the
  451. 14:48parts and service room where someone is
  452. 14:49working. Candy accidentally scares them
  453. 14:52and gets tased by the frightened
  454. 14:53employee. Also note the red and blue
  455. 14:55mugs on the office table. 11 years later
  456. 14:58in 1976, Blank walks around the
  457. 15:01restaurant picking up scattered
  458. 15:02drawings. When collecting one that
  459. 15:04depicts Shadow Candy, the cat suddenly
  460. 15:06appears in front of him. The point of
  461. 15:08having Shadow Candy messing with playing
  462. 15:10King Candy is never really made clear,
  463. 15:12but it seems like the rat and cat are
  464. 15:13out to get the animatronics, likely to
  465. 15:16prevent them from getting revenge. We'll
  466. 15:18see more of them being hostile towards
  467. 15:19other bots later on. And again, make
  468. 15:22sure to note the red and blue mugs now
  469. 15:23farther apart, growing distant perhaps.
  470. 15:26Sometime in either the 70s or 80s, the
  471. 15:29year is currently unclear, Fredbear's
  472. 15:30Family Diner opens for business. Its two
  473. 15:33stars, Fredbear and Spring Bonnie, are a
  474. 15:35golden duo of musical animals. Fredbear
  475. 15:38is a yellow furred bear wearing a brown
  476. 15:39top hat and bow tie. And Spring Bonnie
  477. 15:42is a similarly golden rabbit with only a
  478. 15:44black button near the top of their
  479. 15:45stomach. I know that most of the FNAF
  480. 15:47games, books, and movies, these animals
  481. 15:50have purple accessories, but those were
  482. 15:52only introduced in FNAF 4, which isn't
  483. 15:54cannon in the CPU. So, these guys are
  484. 15:57stuck with their FNAF 3 look. What these
  485. 15:59two continuities do have in common is
  486. 16:01that Fredbear and Spring Bonnie are a
  487. 16:02special kind of animatronic/suit hybrid.
  488. 16:05Employees can use a hand crank to recoil
  489. 16:07and compress the animatronic parts
  490. 16:08around the sides of the suit. Devices
  491. 16:10known as spring locks keep those parts
  492. 16:12fast and tight. This lets performers
  493. 16:14wear the animatronics. Unfortunately for
  494. 16:17the person inside, the suit is very
  495. 16:19sensitive. Breathing on the compressed
  496. 16:20spring locks [music] could accidentally
  497. 16:22loosen them. mashing the metatronic
  498. 16:24metal endoskeleton straight into the
  499. 16:25performers, causing almost certain
  500. 16:28death. Luckily for them, there's the
  501. 16:30safe room, a designated location for
  502. 16:32employees to bleed out in the event of a
  503. 16:34spring lock failure. Later on in the
  504. 16:3780s, Fredbear's Family Diner shut down
  505. 16:39for an unknown reason, which leads to
  506. 16:41the creation of Freddy Fazbear's Pizza,
  507. 16:43a similar restaurant with a whole new
  508. 16:45cast of characters. Rather than having
  509. 16:47Fredbear and Spring Bonnie reprise their
  510. 16:49roles on stage, four completely new
  511. 16:51animatronics take their place. Those
  512. 16:53being the brown-haired bear singer
  513. 16:55Freddy Fazbear, the blue-haired purple
  514. 16:57fuzzy guitarist Bonnie the Bunny, and
  515. 17:00the hungry backup singer Chica, who has
  516. 17:02a little pink frosted companion Mr.
  517. 17:04Cupcake. Cast away on Pirates Cove is
  518. 17:07the pirate Foxy. And finally, the last
  519. 17:10character here is none other than the
  520. 17:11spooky sock puppet, the Marionette, who
  521. 17:14may or may have not been a character
  522. 17:15from Fredbears. Unfortunately for the
  523. 17:18rest of Fredbear and Friends, they're
  524. 17:19taken to the safe room and left to rot.
  525. 17:21However, the Spring Bonnie suit would
  526. 17:23soon be reused by a terrible man named
  527. 17:25Simon Fitzgerald, the twin brother
  528. 17:27[music] of Jeremy Fitzgerald, who is a
  529. 17:29key character in the CPU. Anyways, Simon
  530. 17:32is the identity of the purple man in
  531. 17:33this universe. And unlike William
  532. 17:35Aftton, we don't know much about his
  533. 17:37motives, but we'll discuss some
  534. 17:39possibilities later on. Simon starts his
  535. 17:41streak of murders with a young boy
  536. 17:43trapped outside of Freddy's, as seen in
  537. 17:44the Take [music] Cake to the Children
  538. 17:46Miname. He drives up to the entrance of
  539. 17:48Freddy's, takes the boy's life, and
  540. 17:50escapes in his car. The soul of this
  541. 17:52dead child haunts the Marionette. And
  542. 17:54before I get any angry comments, in the
  543. 17:57CPU, the Marionette is a boy. In the
  544. 18:00movie and mainline universe, they're
  545. 18:02possessed by Charlotte Emily. However,
  546. 18:04she was only introduced to the games in
  547. 18:05Freddy Fazbear's Pizzeria Simulator,
  548. 18:07which isn't canon in this universe.
  549. 18:10Sometime around this tragedy, Foxy goes
  550. 18:12out of order. And as we learn from the
  551. 18:14newspaper clippings in FNAF 1, on the
  552. 18:16week of June 26th, Simon wears the
  553. 18:18Spring Bonnie suit and lurs five
  554. 18:20children into the safe room in groups.
  555. 18:21He murders them all and hides their
  556. 18:23corpses in the animatronics. The
  557. 18:25marionette then helps their souls
  558. 18:27possess the mascots they've been stuffed
  559. 18:28into, giving life to Freddy, Bonnie,
  560. 18:31Chica, Foxy, and the ghostly Golden
  561. 18:34Freddy. Once the children are reported
  562. 18:36missing, the police search Freddy's and
  563. 18:38find security footage of Simon luring
  564. 18:40the kids. But with no concrete evidence
  565. 18:42or bodies, Simon gets away, and the
  566. 18:45children's remains are never found.
  567. 18:47After this, the safe room is sealed off,
  568. 18:49but the Spring Bonnie suit is taken.
  569. 18:51However, the fate of Fredbear is left
  570. 18:53unclear. Maybe he was moved. I don't
  571. 18:55know. He's just not in the safe room the
  572. 18:57next time we see it. On the topic of
  573. 18:59confusing stuff, let's discuss Simon's
  574. 19:01motives. In Pop Ghost 2016, he was a man
  575. 19:04who killed not for pleasure, but to
  576. 19:06extend his life, which he believed was
  577. 19:08possible with the blood of younger
  578. 19:09people. This might still be the case in
  579. 19:11the modern lore. However, it's not
  580. 19:13exactly clear. Dane from the future
  581. 19:16here. Ignore all of that. His motives
  582. 19:17seem to be the same in the present
  583. 19:19story. Right after we finished this
  584. 19:21video, there was a new pop goes
  585. 19:22evergreen teaser named Death is an
  586. 19:24animal in which we hear a very spooky
  587. 19:26voice discuss how death is like a wolf
  588. 19:28that hunts humanity and robs of its true
  589. 19:30potential. After the voice's own
  590. 19:32experience with death, they want to
  591. 19:33break this system, making death choose
  592. 19:35more carefully who perishes and also
  593. 19:37have it regret who it's taken, turning
  594. 19:39it from a wolf to a good dog. This voice
  595. 19:42is pretty obviously Simon Fitzgerald,
  596. 19:44given how it matches up with his 2016
  597. 19:46goal of immortality. Popco's creator,
  598. 19:48Kane Carter, also hearted a comment
  599. 19:50saying it was him. So, yeah, it's pretty
  600. 19:52obvious. In the video, Simon also
  601. 19:54mentions that all this stems from when
  602. 19:55he experienced loss. So, it seems like
  603. 19:57someone close to him died, making him
  604. 19:59desire a way to command death. In Pop
  605. 20:01Goes Arcade, Simon is seemingly
  606. 20:02represented by King Freddy. And
  607. 20:04interestingly enough, the passing of his
  608. 20:06father sparked his interest in making
  609. 20:07everyone immortal. Similar to how this
  610. 20:09unknown loss in Simon's life made him
  611. 20:11interested in controlling death. So,
  612. 20:13it's possible that Simon and Jeremy's
  613. 20:15father passed away. More on King Freddy
  614. 20:17and Popco's arcade in like an hour.
  615. 20:18[music] The teaser also features a table
  616. 20:20with a microscope, bandages, and a
  617. 20:22bloody looking rag, suggesting that
  618. 20:24Simon is still trying to cheat death
  619. 20:25with blood. The text throughout the
  620. 20:27video also gets progressively bloodier,
  621. 20:29further implying this. When Simon calls
  622. 20:31death a good dog, we see a much more
  623. 20:32decayed withered Freddy, hinting that
  624. 20:34Simon is aware of or later becomes aware
  625. 20:36of the supernatural and possibly wants
  626. 20:38to use it as a way to control death.
  627. 20:40However, he could just be collecting
  628. 20:41blood samples from the possessed
  629. 20:42animatronics for further research. In a
  630. 20:45canceled game known as Popco Finale, one
  631. 20:47of the levels involved an older Jeremy
  632. 20:49exploring Simon's bunker where he hid
  633. 20:51and also kept clues and photos regarding
  634. 20:53his victims. I think what we're seeing
  635. 20:55here is a similar concept. The house in
  636. 20:57this teaser appears to be abandoned and
  637. 20:59we can see evidence of Simon's
  638. 21:00experiments. So, it seems that Evergreen
  639. 21:02will likely see Simon's layer and learn
  640. 21:04more about his research. Okay, that's
  641. 21:06out of the way. Let's return to the
  642. 21:07present before Blake and I realize we
  643. 21:09had to redo all of this. But back to the
  644. 21:11CPU timeline. After Simon's victims are
  645. 21:14stuffed into the animatronics, Freddy
  646. 21:15and the band start to leak blood and
  647. 21:17mucus out of their eyes and mouths. Due
  648. 21:19to health concerns, Freddy Fazbear's
  649. 21:21pizza closes. Following that, Fazbear
  650. 21:23Entertainment retrofits the band with
  651. 21:25newer technology, but ends up scrapping
  652. 21:27them due to how ugly and smelly they
  653. 21:29are. Then, in a stroke of genius, they
  654. 21:32make the best version of all the
  655. 21:33Freddy's animatronics, the toys. This
  656. 21:36shiny plastic bunch of robotic animals
  657. 21:38consists of Toy Freddy, Toy Bonnie, Toy
  658. 21:41Chica, and Toy Foxy. In the mainline
  659. 21:43universe, the toy version of Foxy is
  660. 21:45referred to as Funtime Foxy. No, not
  661. 21:48that [music] Funtime Foxy. However,
  662. 21:50since the CPU doesn't take anything past
  663. 21:52three into account, I assume the Funtime
  664. 21:54name doesn't stick. What does stay,
  665. 21:57however, is everyone's favorite toy
  666. 21:58Matronic, Bloomboy. All of these
  667. 22:01animatronics are programmed with a
  668. 22:03criminal database so they can detect a
  669. 22:04predator a mile away. In late 1987, the
  670. 22:08new and improved Freddy Fazer's Pizza is
  671. 22:10opened, and the older, now withered
  672. 22:12animatronics are left in the parts and
  673. 22:14service room. Luckily for the
  674. 22:15marionette, he's put in the prize
  675. 22:17corner. Sometime after opening, Toy Foxy
  676. 22:20is torn apart by the world's strongest
  677. 22:22children and ends up repurposed as a
  678. 22:24failed take apart and put back together
  679. 22:25attraction. Sadly, Fazeret Entertainment
  680. 22:28can't seem to get away from Simon, who
  681. 22:30kills five more children, as shown by
  682. 22:32the Save Them miniame. The victims then
  683. 22:35end up possessing the toy animatronics,
  684. 22:37who begin acting almost aggressively
  685. 22:39towards adults. Mary, now an adult
  686. 22:41herself, visits the pizzeria on a busy
  687. 22:44day. So busy, in fact, that large groups
  688. 22:47of children are blocking the doorways to
  689. 22:48parts of the pizzeria. Mary wanders over
  690. 22:51to the prize corner and sees the
  691. 22:52marionette performing a fantastic dance.
  692. 22:55The dancing puppet resurrects her past
  693. 22:57trauma as its design reminds her of
  694. 22:59Vinnie. This makes her mind merge the
  695. 23:01two into one. The puppet's wide smile
  696. 23:03morphs into an eerie frown and its red
  697. 23:06cheeks and lipstick turn blue. Later in
  698. 23:08the year, Mary gets a job as a security
  699. 23:10guard at the Robotus Corporation
  700. 23:12factory, possibly as an attempt to clear
  701. 23:14her resurface trauma. Let's take a
  702. 23:17detour back to Candy's burgers and
  703. 23:19fries, where Candi sees Shadow Candy and
  704. 23:21follows him through the restaurant. The
  705. 23:23ghostly cat leads their normal cats to
  706. 23:25the office where her favorite red mug is
  707. 23:27now lonely with the blue mug nowhere to
  708. 23:29be seen. Also, there's a crying child in
  709. 23:31the office. When he's approached by
  710. 23:33Candy, [music] he runs out of the room,
  711. 23:35cheerful that he got a visit from the
  712. 23:36old blue cat. Candy walks out of the
  713. 23:39office and follows Shadow Candy once
  714. 23:40more, who leads him to the kid and his
  715. 23:43father, who is scolding the child. In
  716. 23:45response, Candy attacks the mean old
  717. 23:47dad. And following this, he swiftly put
  718. 23:50out commission, leaving Blank to be the
  719. 23:52main performer until new animatronics
  720. 23:54are created. Back at the factory on
  721. 23:56September 22nd, 1987, while Mary's
  722. 23:59watching the cameras, she sees a
  723. 24:01hallucination of Vinnie, who is sticking
  724. 24:03with his Freddy's inspired look. He
  725. 24:05stands in the dark staring at the
  726. 24:07camera. Mary turns it away, but when she
  727. 24:09moves it back, he's closer. When she
  728. 24:11turns it once again, Vinnie, now with
  729. 24:14white, spooky glowing eyes, stares at
  730. 24:16her and the feed cuts. The next night,
  731. 24:19while watching the cameras, Mary falls
  732. 24:20asleep, leading to what is quite
  733. 24:22possibly the worst thing to happen while
  734. 24:24falling asleep at your job. Two
  735. 24:26unattended children somehow sneak into
  736. 24:28the factory, where Candy's three miniame
  737. 24:30shows us that the cat and Shadow Rat are
  738. 24:32lurking. In Shadow Rat's first
  739. 24:34appearance outside of Mary's mind, he
  740. 24:36orders the cat to take the two children
  741. 24:38and put them on the conveyor belt. This
  742. 24:40forces them into a machine which kills
  743. 24:42them and spits out endoskeleton parts
  744. 24:44covered in the remains. In the FNAT 3
  745. 24:46miniame, we see a new version of Candy
  746. 24:48and a sister named Cindy come out of the
  747. 24:50machine. However, according to the first
  748. 24:52Candies game, they aren't made until the
  749. 24:5425th of September. So, them appearing
  750. 24:56here is likely a representation of how
  751. 24:58the twins that the rat and Cat murdered
  752. 25:00eventually become Candy and Cindy. The
  753. 25:02next day, September 24th, the police
  754. 25:05tape off the conveyor belt and Mary
  755. 25:07returns to work. Vinnie appears again,
  756. 25:09but he's twitching, his head moving
  757. 25:11erratically. Vinnie's presence here
  758. 25:13likely represents Mary's guilt for
  759. 25:15falling asleep and allowing Rat and Cat
  760. 25:17to kill the twins. Similar to the last
  761. 25:19time he appeared, the sad puppet gets
  762. 25:21closer when Mary moves the camera back
  763. 25:22to look at him and the feed cuts. The
  764. 25:24following night, September 25th, the
  765. 25:27site has been cleaned up and Candy and
  766. 25:28Cindy make their grand debut. Sitting on
  767. 25:31the same conveyor belt the twins were
  768. 25:32killed on. Vinnie, back to his favorite
  769. 25:35spot in the factory, points at Candy and
  770. 25:37Cindy, ensuring Mary knows the terrible
  771. 25:39mistake she's made. When the camera
  772. 25:42moves back, the cats are staring at her
  773. 25:43with glowing eyes. It seems like the
  774. 25:45twins haunted the gore covered
  775. 25:47endoskeletons, and those parts were then
  776. 25:49turned into candy and Cindy, allowing
  777. 25:51them to haunt the cats. It appears that
  778. 25:53some other animatronics were created
  779. 25:55around this time. Those being Chester
  780. 25:57the chimpanzeee and three penguins who
  781. 25:58[music] function as waiters. Just like
  782. 26:00the cat twins, Chester and one of the
  783. 26:02penguins are haunted by the victims of
  784. 26:04the rat and cat. Five Nights at Candies
  785. 26:062 confirms that six people died at the
  786. 26:08factory, the people who haunt Blank and
  787. 26:11Old Candy, the twins who possess the new
  788. 26:13cats, and presumably two other people
  789. 26:15who became Chester and the penguin. On
  790. 26:17Mary's last night at the factory, she
  791. 26:19goes through some old recordings and
  792. 26:21what appears to be an attempt to find
  793. 26:22something with the rat and cat. She
  794. 26:24discovers footage of Blank and Old Candy
  795. 26:26in their prime. Even with this being a
  796. 26:28recording from 1964, a Vinnie
  797. 26:30hallucination appears behind them. Then
  798. 26:32in a flash of static, he appears in
  799. 26:34front of the camera saying his iconic
  800. 26:36Vinnie catchphrase, "A mistake. My
  801. 26:39mistake. A problem. Your problem." This
  802. 26:42phrase likely refers to the incident at
  803. 26:44the original theater. Killing the rat
  804. 26:46and cat actress was the puppeteer's
  805. 26:48mistake and problem, [music] which then
  806. 26:50became Mary's problem as she witnessed
  807. 26:51the whole event. Anyways, rewinding the
  808. 26:54footage to earlier on the 13th, she
  809. 26:56finds what it's presumed she was looking
  810. 26:57for. Footage of the rat. As we
  811. 26:59previously discussed, he stands up all
  812. 27:01by himself, turns off the camera, and
  813. 27:03probably kills some factory workers who
  814. 27:05end up possessing Old Candy and Blank.
  815. 27:07After this, Mary's likely fired from her
  816. 27:09job because she let two children die
  817. 27:11while snoozing on the clock. Back to
  818. 27:13Candy's burgers and fries. Old Candy now
  819. 27:15resides in parts and service. And he's
  820. 27:18replaced by the newly made and newly
  821. 27:20haunted Candy, Cindy, Chester, and the
  822. 27:22Penguin. Skipping ahead to November,
  823. 27:25Jeremy Fitzgerald, twin brother of the
  824. 27:26purple guy, who may or may have not
  825. 27:28drawn himself on blank, gets hired at
  826. 27:30Freddy's as a night guard. According to
  827. 27:32My Pop Goes, Jeremy was a big fan of the
  828. 27:34Freddy's gang, and likely even came up
  829. 27:36with his own animal characters, or at
  830. 27:38least made artwork of the animatronics.
  831. 27:40During his night shifts, he's hunted by
  832. 27:42the toy and withered characters, but
  833. 27:44equipped with a spare Freddy Fazbear
  834. 27:46mask and flashlight, he fends them off.
  835. 27:49On the fourth night, the phone guy tells
  836. 27:50him that the place is under
  837. 27:51investigation and may have to close for
  838. 27:53a few days, undoubtedly because of
  839. 27:56Simon's recent murder spree. The
  840. 27:58pizzeria temporarily closes, and Jeremy
  841. 28:00survives the week, transferring to the
  842. 28:02day shift right after, where he's told
  843. 28:03to stay close to the animatronics due to
  844. 28:05their odd behavior. While on the shift,
  845. 28:07Toy Bonnie mistakes him for his brother,
  846. 28:09Simon. And with the intent of getting
  847. 28:11revenge on the man who took his life, he
  848. 28:13lunges at Jeremy, sinking his hard
  849. 28:16plastic teeth into his skull, going
  850. 28:18straight into his brain and damaging his
  851. 28:20frontal lobe. This incident goes on to
  852. 28:22be known as the bite of 87. And despite
  853. 28:24the gruesome attack, Jeremy lives, but
  854. 28:26suffers major psychological trauma.
  855. 28:29Sometime later, he moves to England and
  856. 28:31changes his name to Fritz Glade. After
  857. 28:33Jeremy/F Fritz's leave, Freddy's find
  858. 28:36somebody named Fritz Smith to take over
  859. 28:37the night shift. But after his first
  860. 28:39night, he's fired for his bad odor and
  861. 28:41tampering with the animatronics. This
  862. 28:43leads to the closure of Freddy Fazer's
  863. 28:45Pizza once again, and the toy
  864. 28:47animatronics are scrapped for good. Back
  865. 28:49at Candy's Burgers and Fries, Blank is
  866. 28:51attacked by a night guard with a wrench,
  867. 28:53and the culprit is never seen again.
  868. 28:55It's not clear if he was killed and his
  869. 28:56body was hidden or if he simply fled.
  870. 28:58But regardless, the establishment needs
  871. 29:00a new guard. Mary Schmid gets the job.
  872. 29:02Starting on November 15th, still riddled
  873. 29:05with guilt, she will sometimes see the
  874. 29:06words, "You fell asleep and [music] it
  875. 29:08is your fault." when looking at Cam 3,
  876. 29:11throughout the week, Mary faces off
  877. 29:12against the haunted animatronics, using
  878. 29:15messages left by the junior manager to
  879. 29:16learn how to survive. She also has
  880. 29:18access to the cameras with built-in
  881. 29:20night vision features so she can see the
  882. 29:22animatronics positions throughout the
  883. 29:23night. Mary's hunted by Candy, Cindy,
  884. 29:26Chester, Old Candy, and Blank, who all
  885. 29:28try to break into her office and kill
  886. 29:30her. The possessed penguin is also a
  887. 29:32team player, unlike the other two
  888. 29:33non-possessed waiters who broke down,
  889. 29:35leaving only the haunted penguin. The
  890. 29:38fact that he's supernatural is likely
  891. 29:39the reason they still functioning, and
  892. 29:41he uses that ghostly power to try to get
  893. 29:43into Mary's office and interfere with
  894. 29:44its systems. She makes it through the
  895. 29:46week unscathed and she gets a paycheck
  896. 29:48of $100.50.
  897. 29:50Good job, Mary. Even though her hefty
  898. 29:52paycheck could buy her a mansion, she
  899. 29:54still isn't satisfied. So the next night
  900. 29:56when another guard named Frank is
  901. 29:58supposed to be working, she takes the
  902. 29:59shift instead. The junior manager is
  903. 30:02pretty upset with Mary considering he
  904. 30:03thought she wanted to transfer out of
  905. 30:05the night shifts. It's unclear what she
  906. 30:07did to get the shift from Frank, but she
  907. 30:09doesn't get arrested. So oh so glorious
  908. 30:11Frank thankfully lives. On this night,
  909. 30:14things are different. The animatronics
  910. 30:16are way more aggressive than usual. And
  911. 30:18the thing that Mary possibly came to
  912. 30:19find reveals itself. Hidden deep in a
  913. 30:22room that the employees theorize is full
  914. 30:23of bowling equipment is none other than
  915. 30:25the rat. And at last, he emerges.
  916. 30:27[music]
  917. 30:28While in the pursuit to kill Mary, he
  918. 30:30stays hidden in the dark corners, making
  919. 30:32sure to remain unseen by the other
  920. 30:33animatronics. If not, the penguin would
  921. 30:36ram him at 30 mph, killing him
  922. 30:38instantly. Seriously, in a Five Nights
  923. 30:40at Candies 3 miniame, we see that the
  924. 30:42animatronics try to attack Rat, likely
  925. 30:44wanting revenge on the rodent who killed
  926. 30:46them. But anyway, Mary survives the
  927. 30:48night and gets paid $2010 for overtime.
  928. 30:51After this, she returns once more to
  929. 30:53Candies, Burgers, and Fries and tampers
  930. 30:55with the animatronics for the custom
  931. 30:57night. There are a few ways this
  932. 30:58concludes. In every ending, Mary's fired
  933. 31:01for wearing too [music] much perfume and
  934. 31:03messing with the robots. So, we know
  935. 31:04that all goes down the same way, but in
  936. 31:07the 720 ending, when Mary's let go, the
  937. 31:09origami cat is left on the desk. There
  938. 31:11are two other endings which are nearly
  939. 31:13identical in which Mary deactivates all
  940. 31:16the animatronics except maybe the
  941. 31:17penguin and lets the power in the office
  942. 31:19run out, leaving her alone with her
  943. 31:21thoughts. Here she thinks to herself,
  944. 31:23"Now I've done it. No more power, no
  945. 31:26lights, nothing. No danger, no worries,
  946. 31:29no fun. Just me alone in the dark. All I
  947. 31:32can do now is wait it out and think
  948. 31:33about what I've done." So Mary simply
  949. 31:36sits and thinks to herself, dealing with
  950. 31:37her trauma internally. Afterwards, she
  951. 31:40gets fired as normal. We theorize that
  952. 31:42sometime after Mary's let go, she has a
  953. 31:44nightmare about candies that plays out
  954. 31:46in the null night. This secret level
  955. 31:48begins with Mary checking the main stage
  956. 31:50where Shadow Candy appears. When she
  957. 31:52lowers the monitor, he's standing in the
  958. 31:53office and quickly attacks her. She's
  959. 31:56then transported to a strange version of
  960. 31:57Candy's burgers and fries, which doesn't
  961. 32:00seem to be quite real. Though at
  962. 32:02purplish lighting, the origami cat on
  963. 32:04the desk and shadow candy's new eerie
  964. 32:05abilities such as only appearing in
  965. 32:07either the darkness or the light make it
  966. 32:09clear that this night isn't set in
  967. 32:10reality. This likely takes place within
  968. 32:13Mary's mind as that's where the origami
  969. 32:15cat was featured [music] in Candy's 3.
  970. 32:17He appears as an Easter egg throughout
  971. 32:18this game, but that seems to be a
  972. 32:20hallucination that quickly vanishes. In
  973. 32:22the null knight, he's here to stay,
  974. 32:24suggesting that this whole sequence is
  975. 32:25either in Mary's dreamscape or deepcape.
  976. 32:28Shadow Candy's presence also further
  977. 32:29hints at this being in the deepcape as
  978. 32:31that's where he appeared back when he
  979. 32:32was the shadow cat. At the beginning of
  980. 32:34the night, you can also see that Blank
  981. 32:36is missing, implying from the start that
  982. 32:38this whole thing isn't real. Whatever it
  983. 32:41is, Shadow Candy will slowly make his
  984. 32:42way towards the office from Cam 13. Mary
  985. 32:45will have to find and stare at him until
  986. 32:47he fades away, retreating to the rat's
  987. 32:48dingy closet. [music]
  988. 32:50If she fails, he'll reach his hands out
  989. 32:52and approach her, stealing some of her
  990. 32:53power if he gets locked out in time.
  991. 32:55Though if he makes inside, he'll set
  992. 32:57back the clock by an hour and take the
  993. 32:59origami cat, forcing him to find where
  994. 33:00he hit him on the cameras. Collecting
  995. 33:03the paper cat returns both him and the
  996. 33:05hour that Shadow Candy stole. Once Mary
  997. 33:07survives this night, her story is pretty
  998. 33:09much done. She is mentioned later in
  999. 33:11FNAC 2 and My Pop Goes, but she doesn't
  1000. 33:13have to deal with the haunted
  1001. 33:14animatronics anymore. 2 years later, in
  1002. 33:171989, we see that the rat's room has
  1003. 33:19been locked up, keeping the evil within
  1004. 33:21contained. However, stupid Chester looks
  1005. 33:23for a key to open up. For what reason? I
  1006. 33:26have no idea. Maybe he wants to destroy
  1007. 33:28his killer. While searching, he steps
  1008. 33:30into the parts and service room,
  1009. 33:32revealing that he, Candy, and Cindy are
  1010. 33:34all being upgraded. Though,
  1011. 33:36unfortunately for Chester, his version
  1012. 33:38two was rejected. He then makes his way
  1013. 33:40into the office and finds the original
  1014. 33:42Vinnie himself above the key, but he
  1015. 33:44only appears for a split second before
  1016. 33:45vanishing. Vinnie's inclusion here seems
  1017. 33:48to have no real relevance, and it's
  1018. 33:50unknown if this will even be included in
  1019. 33:51Five Nights at Candies 2DX, which is the
  1020. 33:53official Fanverse release of the second
  1021. 33:55game, but for the time being, we'll keep
  1022. 33:57it in the story. Chester picks up the
  1023. 34:00key, then unlocks the rat store, and
  1024. 34:01that's where the miniame ends. For some
  1025. 34:04reason, Chester doesn't kill the evil
  1026. 34:05rodent. Instead, he and old Candy are
  1027. 34:08disassembled by employees, and their
  1028. 34:09parts are stashed in boxes within parts
  1029. 34:11and services.
  1030. 34:12>> [music]
  1031. 34:12>> Gold Cat was likely disassembled because
  1032. 34:14he's useless to the restaurant, but
  1033. 34:16we're not quite sure why Chester was
  1034. 34:17taken apart. [music] It's possible he
  1035. 34:19was dismantled because Rat may have
  1036. 34:20damaged him upon entering his room. You
  1037. 34:22would think that the rat destroyed
  1038. 34:24Chester considering last we saw he was
  1039. 34:26unlocking his closet, but according to
  1040. 34:27the Candy's creator, Emil Macko, that's
  1041. 34:29not the case. Following this, his stage
  1042. 34:32is taped off and prepped for removal.
  1043. 34:34Later, the rat once again emerges and
  1044. 34:36scatters Chester's body parts throughout
  1045. 34:38the restaurant. During this time, the
  1046. 34:39penguin wakes up and upon leaving parts
  1047. 34:42and services, finds one of Chester's
  1048. 34:44arms in the middle of the room. The rat
  1049. 34:46quickly closes his door, apparently
  1050. 34:47satisfied with his destruction for now.
  1051. 34:50Penguin then waddles his way around the
  1052. 34:51establishment. He picks up the rest of
  1053. 34:53Chester's pieces and returns them to his
  1054. 34:55box, leaving them to be shipped off to
  1055. 34:57the Robotus Corp factory, where he's
  1056. 34:59eventually reassembled. Around a year
  1057. 35:01later, Mary Schmidt gives birth to her
  1058. 35:03daughter, Marilyn [music] Schmidt,
  1059. 35:04although we don't know anything about
  1060. 35:05her father. Yet another year later in
  1061. 35:081991, the new Candy and Cindy
  1062. 35:10animatronics replace the older ones, as
  1063. 35:12evidenced by children's drawings
  1064. 35:14mentioning the new versions. But despite
  1065. 35:16being new and shiny, these guys are
  1066. 35:18still haunted by the twins that the cat
  1067. 35:19murdered. Sometime after, Blank wakes up
  1068. 35:22and picks up drawings left in the
  1069. 35:23restaurant after dark. Once he collects
  1070. 35:25all four, he goes back to sleep. The
  1071. 35:28following year, Candy's tie winds up in
  1072. 35:30the office. Though when confirmed, it's
  1073. 35:32likely the rat took it and put it there.
  1074. 35:34Candy being sad and tireless sends Cindy
  1075. 35:36to return it to him. And shockingly,
  1076. 35:39without any intervention from the rat,
  1077. 35:40she gets the tie and gives it back to
  1078. 35:42its rightful owner. In 1993, yes, again,
  1079. 35:46one year later, an unnamed nightgard
  1080. 35:48dies at the cold metal hands of the rat.
  1081. 35:50We see this depicted in a Fact 3 miniame
  1082. 35:52where the rat has to sneak past the
  1083. 35:54other animatronics as he makes his way
  1084. 35:56towards the office. Shadow Candy also
  1085. 35:58appears outside of the office window.
  1086. 36:00And yes, this is clearly Shadow Candy,
  1087. 36:02not one of the other cat characters.
  1088. 36:05Candy, Cindy, and old Candy are all
  1089. 36:07accounted for, even if old Candy
  1090. 36:09technically shouldn't be here. More on
  1091. 36:10that at the end of this video. This
  1092. 36:13sprite also has the exact same body and
  1093. 36:15eye color as the shadow rat's miniame
  1094. 36:17appearance. And this cat doesn't harm
  1095. 36:19the rat, unlike the other characters. As
  1096. 36:21to why he's outside the window, it could
  1097. 36:23just be a reference to his secret
  1098. 36:25appearance in the original Five Nights
  1099. 36:26at Candies, but it might hint that he
  1100. 36:28was distracting the guard so his partner
  1101. 36:30in crime could get into the office. As
  1102. 36:32the rat approaches the security guard,
  1103. 36:34you can see he's looking out the window.
  1104. 36:36However, this might be wrong as Shadow
  1105. 36:38Candy vanishes if you touch him, which
  1106. 36:40is strange, but was likely added to
  1107. 36:42confirm that he's a ghost. Regardless,
  1108. 36:44the rat murders this poor guard, but
  1109. 36:46he's not Mary, so who cares? Later that
  1110. 36:49day, the body is found and reported to
  1111. 36:51the police, leading to an investigation.
  1112. 36:54Cop cars surround the restaurant and
  1113. 36:55officers search the building. Meanwhile,
  1114. 36:58Candy wakes up and scouts the place. His
  1115. 37:00search leading him to the security
  1116. 37:01office. Inside, he finds the bloody mess
  1117. 37:04left by old Randy. Somehow knowing Candi
  1118. 37:07seen his work, he begins to laugh,
  1119. 37:09directing Candy to what was once
  1120. 37:10Chester's room. Before he can confront
  1121. 37:13the rodent, Rat slams his door shut and
  1122. 37:15cops, presuming it was Candy who had
  1123. 37:17killed the guard, burst into the room
  1124. 37:18with batons out. The robot cat gets
  1125. 37:20tased by a really happy technician. And
  1126. 37:22with that, he, his remaining friends,
  1127. 37:25and the rat, are sent to the robotics
  1128. 37:27factory, and Candy's burgers and fries
  1129. 37:28is shut down, presumably along with CTC
  1130. 37:31Entertainment as well. One of the
  1131. 37:32animatronics, excited to no longer be
  1132. 37:34stuck in a burger restaurant, parties
  1133. 37:36too hard and winds up murdering Robotics
  1134. 37:38employee, [music] leading to the factory
  1135. 37:40being shut down too with Candy's Burgers
  1136. 37:43and Fries closed for good. Let's go back
  1137. 37:44to Freddy Fazbear's Pizza, which is
  1138. 37:46speculated to have reopened sometime in
  1139. 37:48the early '90s. This smaller scale
  1140. 37:50establishment uses the refurbished Wii
  1141. 37:52animatronics previously seen in Five
  1142. 37:54Nights at Freddy's 2. Unlike their past
  1143. 37:56locations, Fazma Entainment just can't
  1144. 37:58seem to make this one a hit. After being
  1145. 38:00open for an unknown amount of time,
  1146. 38:02Fazbear tries to sell off the pizzeria
  1147. 38:04to any companies willing to buy it. With
  1148. 38:06the reputation forever smeared by
  1149. 38:07Simon's murders, no one is willing to
  1150. 38:09purchase it. Due to a lack of revenue,
  1151. 38:12Fazer Entertainment is forced to close
  1152. 38:13the establishment by the end of 1993.
  1153. 38:16One month before their closure, they
  1154. 38:18hire a new night guard named Mike
  1155. 38:20Schmid, who shockingly has no relation
  1156. 38:22to Mary Schmidt. The week before he
  1157. 38:24starts his work, the phone guy, who was
  1158. 38:26last seen in FNAF 2, takes the night
  1159. 38:28shift and records messages to help him
  1160. 38:30settle in and not get forcefully stuffed
  1161. 38:32into a Freddy Fazbear suit. He manages
  1162. 38:34to leave one each night, but before he
  1163. 38:36can record his fourth, the animatronics
  1164. 38:38ambush him, forcing him to use all his
  1165. 38:40power before killing him. On November
  1166. 38:428th, Mike shows up for his first shift.
  1167. 38:45And for five nights, he uses the
  1168. 38:46information on the pre-recorded messages
  1169. 38:48to survive. After his fifth shift ends,
  1170. 38:50he decides to do some overtime and comes
  1171. 38:52back for the next night. For that, he
  1172. 38:54gets paid $120.50.
  1173. 38:57Mike, however, ruling in cash, isn't
  1174. 39:00done just yet. He shows up yet again for
  1175. 39:02a total of seven nights at Freddy's and
  1176. 39:04tampers with animatronics, making them
  1177. 39:06as aggressive or uncaring as he wants.
  1178. 39:09After this move, Fazbear gets sick of
  1179. 39:11him and fires him for messing with the
  1180. 39:12animatronics along with
  1181. 39:14unprofessionalism and his bad smell, the
  1182. 39:16opposite of what Mary was fired for.
  1183. 39:19Following this, Freddy Fazbear's final
  1184. 39:21pizzeria closes, and Fazbear
  1185. 39:23Entertainment presumably goes bankrupt,
  1186. 39:25ending 1993 with a bang. Simon, catching
  1187. 39:28wind of the snooze, sneaks into the
  1188. 39:30pizzeria on a rainy day, eager to tie up
  1189. 39:32loose ends. He hides in the safe room as
  1190. 39:35a mysterious character known as Shadow
  1191. 39:37Freddy lures the animatronics right to
  1192. 39:39him. Simon pops out once the bots get
  1193. 39:41close and dismantles them one by one.
  1194. 39:43First Freddy, followed by Bonnie, then
  1195. 39:46Chica, and finally Foxy. Simon thinks
  1196. 39:49he's won. However, he's just freed his
  1197. 39:51victims from their mental prisons. The
  1198. 39:53ghosts manifest and corner him in the
  1199. 39:55safe room. One of the spirits chases him
  1200. 39:57into the Spring Bonnie suit while the
  1201. 39:58rest watch. Simon laughs at his victims,
  1202. 40:01thinking he's once again got away. But
  1203. 40:03he finally gets a good dose of karma
  1204. 40:05when the spring locks in the suit fail,
  1205. 40:07likely having gotten wet thanks to the
  1206. 40:09water leaking through the ceiling. The
  1207. 40:10animatronic parts are released straight
  1208. 40:12into Simon's body, merging him with
  1209. 40:14Spring Bonnie. He bleeds out on the
  1210. 40:17floor, drowning in his own blood as the
  1211. 40:19spirits disappear. In an even worse
  1212. 40:21twist of fate for Simon, in 1998, he
  1213. 40:23misses the birth of his niece, Bonnie
  1214. 40:25Glade. Speaking of children, let's focus
  1215. 40:28on Marilyn Schmidt, the now 17-year-old
  1216. 40:30daughter of Mary Schmidt. In August of
  1217. 40:322007, she loses a bet that she made with
  1218. 40:35her friends, forcing her to spend five
  1219. 40:36whole nights in abandoned robotics
  1220. 40:38factory. Shockingly, this won't be her
  1221. 40:41first time. Apparently, she spent five
  1222. 40:43nights in the factory before. To not
  1223. 40:45raise any suspicion, she tells her
  1224. 40:47parents that she's spending the night at
  1225. 40:48her friend's house. Once she arrives,
  1226. 40:50she travels to the second floor,
  1227. 40:52presumably above where the twins were
  1228. 40:53murdered. She finds an old office set up
  1229. 40:56for her. It comes equipped with cameras
  1230. 40:58and the ability to ring phones located
  1231. 41:00around the factory. After settling in,
  1232. 41:02she realizes that she's not alone.
  1233. 41:05Locked inside with her are the withered
  1234. 41:06animatronics. No, not those. These
  1235. 41:09withered animatronics. Every one of them
  1236. 41:12is covered in jagged rips and broken
  1237. 41:14parts. Rat may be responsible for
  1238. 41:16damaging the candy's characters. The
  1239. 41:18FNAC 2 trailer also glitches out when
  1240. 41:20the text they were left to RAW appears
  1241. 41:22and instead it reads they were left to
  1242. 41:24rat further implying that Rat might have
  1243. 41:26had a hand in making the animatronics so
  1244. 41:28withered. As the week goes on, the
  1245. 41:31animatronics get more aggressive. Candy,
  1246. 41:33Cindy, and Blank roam the halls. Penguin
  1247. 41:36messes with the facto's electronics and
  1248. 41:38Chester hits the vents in attempt to
  1249. 41:39break through. Marilyn has to use the
  1250. 41:41facto's phones to lure the animatronics
  1251. 41:43around the building. Luckily, she
  1252. 41:45survives her payless shifts and
  1253. 41:46completes the bet. A newspaper reveals
  1254. 41:48that the factory has been scheduled for
  1255. 41:50demolition the following week. But
  1256. 41:52before that, Marilyn sticks around for a
  1257. 41:54sixth night. Here, Candy and his crew
  1258. 41:56are absent. Instead, she gets a visit
  1259. 41:58from her mom's two favorite characters,
  1260. 42:00the rat and cat. These lethal love birds
  1261. 42:03attempt to kill Marilyn. And if they do
  1262. 42:05succeed, it results in a different game
  1263. 42:07over screen. When any of the candies
  1264. 42:09animatronics kill you, an article
  1265. 42:10declaring Marilyn is missing is shown.
  1266. 42:13However, if the rat or cat get you, then
  1267. 42:15you're treated to a newspaper confirming
  1268. 42:17Marilyn is dead in a murder so grizzly
  1269. 42:19that it resembles a bear attack. But the
  1270. 42:22duo's efforts are in vain as Marilyn
  1271. 42:24survives the night. In the ending
  1272. 42:25newspaper, we learned that fire started
  1273. 42:27inside the factory and destroyed the
  1274. 42:29building, presumably melting the
  1275. 42:31animatronics plastic prisons and
  1276. 42:32allowing their souls to finally rest. At
  1277. 42:35around 7:00 a.m., firefighters showed up
  1278. 42:37at the Inferno. And after an hour of
  1279. 42:39trying to stop the fire, nothing but
  1280. 42:40rubble was left. The cause of the fire
  1281. 42:42is never fully explained. While the
  1282. 42:45article cites faulty wiring or
  1283. 42:46overheated equipment as the culprit,
  1284. 42:48it's possible that Marilyn herself set
  1285. 42:50the fire after witnessing the horrors
  1286. 42:52within the factory. With this, the candy
  1287. 42:54story is over, at least until FNAC 4.
  1288. 42:57But for now, let's move back to Pop
  1289. 42:59Goes. During our time with the Schmidts,
  1290. 43:02Fritz Glade/Jammy Fitzgerald's daughter,
  1291. 43:04Bonnie Glade, has grown, learning to
  1292. 43:06speak, to walk, and to hear ghosts. But
  1293. 43:09before we can touch on that, you may be
  1294. 43:11wondering why she was named Bonnie in
  1295. 43:12the first place. The answer is actually
  1296. 43:14quite simple. Her father named her
  1297. 43:16Bonnie as a way to love that name again
  1298. 43:18after his encounter with Toy Bonnie.
  1299. 43:20With that out of the way, when Bonnie's
  1300. 43:22young, she's a big fan of Freddy Fazbear
  1301. 43:24and his [music] friends, much like her
  1302. 43:26father once was. She even draws her own
  1303. 43:28cast of animal performers who run their
  1304. 43:30very own pizzeria joint named the Pop
  1305. 43:32Goes Pizzeria. In this imaginary
  1306. 43:35establishment, Oliver Pop goes
  1307. 43:36Evergreen, more commonly known as Pop
  1308. 43:38Goes the Weasel, is the lead singer.
  1309. 43:40Freddy Fazra gave him his black top hat
  1310. 43:42so the weasel could take over his role.
  1311. 43:44Pop Ghost has another suspicious tie to
  1312. 43:46Freddy's. As indicated by Bonnie
  1313. 43:48Sketches, his birthday is June 26th, the
  1314. 43:51same day as some of her uncle's murders
  1315. 43:53at Freddy's. However, the original Pop
  1316. 43:55Ghost game was released on June 26th,
  1317. 43:572016, so it might just be a nod to that.
  1318. 44:00On a less disturbing note, Popos doesn't
  1319. 44:03perform alone. Twin sisters Sarah and
  1320. 44:05Saffron Silverleaf serve as the basis
  1321. 44:07and guitarist. These twins do almost
  1322. 44:09everything together, but have very
  1323. 44:11different personalities. Sarah is more
  1324. 44:13girly and quiet, while Saffron is a loud
  1325. 44:15punk rock tomboy. I also love how much
  1326. 44:18Saffron is written like an actual
  1327. 44:20child's OC. She just likes normal
  1328. 44:22clothes, broccoli, and rules. Let's move
  1329. 44:24on to Blake Bettingfield, who besides
  1330. 44:27maybe having the most British animal
  1331. 44:29name I've ever heard, serves as the
  1332. 44:31Imagineer Pizzeria's clever
  1333. 44:32technological assistant. He helps gas
  1334. 44:34and fixes any electrical issues. Blake
  1335. 44:36is pretty much the handyman of the group
  1336. 44:38and he's where Deion Productions team
  1337. 44:40member Blake gets her username from. I
  1338. 44:42also noticed that Blake dislikes
  1339. 44:43Saffron, perhaps because she's too
  1340. 44:45rowdy. Moving on to Stone Ashby. He
  1341. 44:48spends most of his time as the pizzeria
  1342. 44:49sign holder. If Pop goes or any of his
  1343. 44:52friends can't perform, he'll step in and
  1344. 44:54take their place until they're able to
  1345. 44:55get back on stage. The last two of
  1346. 44:57Bonnie's characters don't work at the
  1347. 44:58Pop Ghost Pizzeria. Instead, they're
  1348. 45:01close friends of the gang. First up is
  1349. 45:03Penelopey Manora Quinn, a wood mouse who
  1350. 45:05is a massive fan of the Pop Ghost
  1351. 45:07Pizzeria, mostly Pop Go himself. She has
  1352. 45:09a big crush on him. However, according
  1353. 45:12to Wimps the Weeper from Popco Arcade,
  1354. 45:14he doesn't fancy her. Regardless, she
  1355. 45:16frequents the pizzeria just to see the
  1356. 45:18weasel, even though she dislikes pizza.
  1357. 45:20She also doesn't like robots, which
  1358. 45:22comes into play later on. Penelopey
  1359. 45:24actually gave herself the name Monora as
  1360. 45:26a pun, just like her idols. Her name is
  1361. 45:28based on the phrase, "Are you a man or a
  1362. 45:30mouse?" Pop goes the weasel's pun name
  1363. 45:32is self-explanatory, and Stone's name is
  1364. 45:34based on the old phrase Stone the Crows.
  1365. 45:37Speaking of him, the last character is
  1366. 45:39Holly Hartwell, a European Robin who has
  1367. 45:41an unclear relationship with Stone. She
  1368. 45:44doesn't get too involved with the group.
  1369. 45:45Instead, she works at her older sister's
  1370. 45:47egg farm, which I think might be an
  1371. 45:49adoption center. The pop goes gang all
  1372. 45:51love her company, but she insists on not
  1373. 45:53sticking around for too long as to not
  1374. 45:54take up too much of their time. With
  1375. 45:56this, Bonnie's very own animal gang is
  1376. 45:58born. When giving her mom updates on the
  1377. 46:00cast, she's very supportive of her work
  1378. 46:02and her fascination with Freddy's. She
  1379. 46:05even buys her a possibly off-brand Chica
  1380. 46:07plushy. However, Fritz takes some time
  1381. 46:09to get used to this. At first, he's
  1382. 46:11worried about her interest in Freddy
  1383. 46:12Fazer's pizza because of his troubled
  1384. 46:14past there. It's also implied that he
  1385. 46:16believes the restaurant or even Freddy
  1386. 46:18Fazer himself is unlucky. Later, he
  1387. 46:20feels more comfortable and ask about
  1388. 46:22Bonnie's characters, seeming genuinely
  1389. 46:24enthralled by them. Her mom later tells
  1390. 46:26her how before her father was injured at
  1391. 46:28Freddy's, he was a major fan of the
  1392. 46:30establishment and that Popos and the
  1393. 46:32gang really resonated with him. Two
  1394. 46:34weeks later, in a failed attempt to bond
  1395. 46:36with Bonnie, Hurts makes his very own
  1396. 46:37pop ghost character named Morse the
  1397. 46:39mole. Unfortunately, Bonnie doesn't like
  1398. 46:41him at all. She thinks his big wide
  1399. 46:43smile is creepy, and he's not the most
  1400. 46:46original. He has a scarf-like stone, and
  1401. 46:48similar to Monora, he has a backpack and
  1402. 46:50orange coloring. Each of the Popco's
  1403. 46:53characters has a special color, so
  1404. 46:54Morris being orange messes things up.
  1405. 46:56His backpack full of gadgets also makes
  1406. 46:58him ill-fitting in the Popco's world.
  1407. 47:00The sci-fi aspect of Morse seems to come
  1408. 47:02from Fritz's obsession with technology,
  1409. 47:05making him a sort of self-insert, which
  1410. 47:06gives his later usage more weight.
  1411. 47:08Bonnie tells her dad that she hates
  1412. 47:10Morse, but feels bad about her later
  1413. 47:12since he doesn't do many creative
  1414. 47:13things. She even considers letting Morse
  1415. 47:16join her cast of characters. But on the
  1416. 47:18other hand, she doesn't like how her dad
  1417. 47:19tried to add his own stuff to her work.
  1418. 47:21Sometime later, Bonnie and her mom take
  1419. 47:23a trip to a graveyard to visit her
  1420. 47:25grandmother, Rose. It starts to get
  1421. 47:27really windy, but strangely only on
  1422. 47:29Bonnie's face. When approaching her
  1423. 47:31grandmother's grave, the wind gets
  1424. 47:33quieter and quieter. Eventually, the
  1425. 47:35sound of the breeze turns into a voice,
  1426. 47:37seemingly the voice of her deceased
  1427. 47:39grandma. Naturally, this freaks Bonnie
  1428. 47:41out, but the voice tells her nice things
  1429. 47:43and to keep this ability a secret, at
  1430. 47:45least for now. Speaking of secrets,
  1431. 47:48since Bonnie's grandma is a ghost, that
  1432. 47:50indicates that she was killed by another
  1433. 47:51person, which the creator of Popco
  1434. 47:53himself, Kane Carter, has confirmed, we
  1435. 47:56don't know what happened, and I doubt
  1436. 47:58this will ever be elaborated upon, but
  1437. 47:59it's interesting nonetheless. Anyways,
  1438. 48:02on the way home, Bonnie's mother notices
  1439. 48:04something wrong, but sticking to her
  1440. 48:06grandmother's advice, she doesn't tell
  1441. 48:07her anything. When lying in bed, Bonnie
  1442. 48:09thinks about what happened, trying to
  1443. 48:11figure out if there's something wrong
  1444. 48:12with her or if she can actually hear the
  1445. 48:14dead. Part of her is excited if that
  1446. 48:16turns out to be the case, which
  1447. 48:17unsurprisingly it is. Bonnie ponders
  1448. 48:20whether or not she can hear other ghosts
  1449. 48:22in the graveyard and maybe do something
  1450. 48:23about it. She even thinks about asking
  1451. 48:25her parents to go back to the graveyard,
  1452. 48:27but then they would definitely know that
  1453. 48:28something is up. On Bonnie's 10th
  1454. 48:30birthday, her dad, busy with work, gives
  1455. 48:33her a nicely wrapped gift, hoping she
  1456. 48:35can forgive him for his absence once she
  1457. 48:37sees what's inside. Upon opening the
  1458. 48:39present, she's greeted with a 3D printed
  1459. 48:41Freddy Fazbear's pizza and a note with
  1460. 48:43instructions. Fritz tells Bonnie that
  1461. 48:45her characters reminded him of the love
  1462. 48:47he once had for Freddy's. Though with
  1463. 48:49him no longer existing, she can't
  1464. 48:51experience the fantasy and fun for
  1465. 48:52herself, which is probably a good thing.
  1466. 48:55But Pop Goes can visit this tiny
  1467. 48:57Freddy's anytime she'd like. He calls it
  1468. 49:00My Pop Goes. In this pizzeria, Bonnie
  1469. 49:02needs to make sure her pop goes is well
  1470. 49:04taken care of throughout five levels of
  1471. 49:06resource management. In each one, she
  1472. 49:08has to make sure he's wellfed, hydrated,
  1473. 49:10and not literally bored to death. If she
  1474. 49:12gets tired of these, there's an endless
  1475. 49:14mode and a plethora of mini games that
  1476. 49:16she can enjoy, too. These include
  1477. 49:18fishing, snake, pest control, and food
  1478. 49:21juggling along with whacka rabbit, which
  1479. 49:23I think Fritz took some liberties on,
  1480. 49:25including Morse the mole with an army of
  1481. 49:27robot weasels. In addition, the game
  1482. 49:29also comes with colored cartridges that
  1483. 49:31can change her pop goes into someone
  1484. 49:33else from the band. Ending the section
  1485. 49:35off on a dark note, Bonnie's mom passes
  1486. 49:37away sometime following her birthday.
  1487. 49:39It's never made clear what happened, but
  1488. 49:42Bonnie's birthday card does mention
  1489. 49:43taking care of her mom, so it's likely
  1490. 49:45that she was sick. All we know for sure
  1491. 49:47is that she passes after Bonnie's 10th
  1492. 49:49birthday. Chances are it's years after,
  1493. 49:52but still not good. On an even darker
  1494. 49:55note, Simon returns in Five Nights at
  1495. 49:57Freddy's 3. In the year 2023, 30 years
  1496. 50:00after Freddy Fazer's Pizza closed
  1497. 50:01[music] its doors, the horrific events
  1498. 50:03there are nothing more than rumor and
  1499. 50:05memory. But a local amusement park
  1500. 50:07decides to cash in on those stories.
  1501. 50:09They settle on creating a haunted house
  1502. 50:11called Fazbear's Fright. This attraction
  1503. 50:14features all sorts of props and relics
  1504. 50:15from Fazbear's disturbing history,
  1505. 50:18including the remains of the
  1506. 50:19animatronics, although thankfully none
  1507. 50:21of them are functioning. The main
  1508. 50:23gameplay starts a week before the
  1509. 50:24attraction opens with yet another
  1510. 50:26security guard. However, unlike the
  1511. 50:29previous games, Night One goes smoothly.
  1512. 50:31No haunted robots, no worries, nothing.
  1513. 50:34But as we know, it doesn't stay like
  1514. 50:35that forever. While the Fright's
  1515. 50:37employees search abandoned Freddy's
  1516. 50:39locations for props, someone who helped
  1517. 50:41design the FNAF 1 Pizzeria tells them
  1518. 50:43about the boarded up safe room. They
  1519. 50:45break it open and find the rotting
  1520. 50:47Spring Bonnie Sue, which is very
  1521. 50:48obviously inhabited by a human corpse.
  1522. 50:50But despite all the red flags that
  1523. 50:52should be going off in their heads, they
  1524. 50:54decide to take this whole crime scene to
  1525. 50:56the haunted house. Anyway, from night
  1526. 50:58two onward, Simon, now known as
  1527. 51:00Springtrap, hunts down the Fazers fright
  1528. 51:02guard, who is also bombarded by phantoms
  1529. 51:05of the previous animatronics. Although
  1530. 51:07they might just be hallucinations caused
  1531. 51:09by the faulty, sometimes corpse-filled
  1532. 51:10ventilation, the guard is armed with
  1533. 51:12only an old-fashioned security system, a
  1534. 51:15button to play the audio of children
  1535. 51:16laughing in each room, and a slow tablet
  1536. 51:18that can reset the ventilation, audio
  1537. 51:20alerts, and [music] camera visibility.
  1538. 51:22No night guard has ever been so
  1539. 51:24unprepared. Luckily for them,
  1540. 51:26Springtrap's animatronic mode is set to
  1541. 51:28follow sound cues, allowing the guard to
  1542. 51:30lure him around with the sound of
  1543. 51:32children. But there's more going on than
  1544. 51:34simple survival. The player can access
  1545. 51:36mini games where they have to find the
  1546. 51:38souls of Simon's victims and help set
  1547. 51:40them free. After tracking down the ghost
  1548. 51:42throughout the miniames, all of the
  1549. 51:44spirits are finally given their happiest
  1550. 51:45day. And the fifth night ends with all
  1551. 51:47the souls at rest. However, the
  1552. 51:50following night concludes with Fazbar's
  1553. 51:51fright burning to the ground, similar to
  1554. 51:53the ending of Five Nights at Candies 2.
  1555. 51:56While authorities haven't ruled out foul
  1556. 51:57play, it seems like faulty wiring is
  1557. 51:59what caused the fire. Alternatively,
  1558. 52:02similar to Marilyn, the guard might have
  1559. 52:04set the attraction ablaze to kill off
  1560. 52:06Springtrap. Regardless, it seems like
  1561. 52:08Simon does perish here. I don't believe
  1562. 52:10it's been confirmed yet, but in the pop
  1563. 52:12ghost 2016 lore, Simon dying at
  1564. 52:14Fazbear's Fright was a pretty
  1565. 52:16significant part of the story, so I
  1566. 52:18assume that remains unchanged. After the
  1567. 52:20fire, any surviving props are auctioned
  1568. 52:22off, which includes Freddy Fazbear's
  1569. 52:23iconic top hat and the always sloppy box
  1570. 52:25of parts. It appears in Evergreen
  1571. 52:27Squirrel Sister's jump scare video. You
  1572. 52:29can't even see Toy Bonn's guitar
  1573. 52:31sticking out of it. These two items, and
  1574. 52:33possibly even more, are one by Fritz,
  1575. 52:35who will later use Freddy's hat for his
  1576. 52:36own animatronic band. Around the same
  1577. 52:39time, Marilyn Schmidt returns as
  1578. 52:40Bonnie's internet friend. Now, as an
  1579. 52:42adult, Bonnie is a very different style.
  1580. 52:45Instead of her colorful childhood
  1581. 52:46clothing, she wears a much darker
  1582. 52:48palette and more importantly, an amazing
  1583. 52:50Data shirt. That taste was a brand of
  1584. 52:53soda that appeared throughout the candy
  1585. 52:54series. And it seems that Bonnie's a fan
  1586. 52:56of it. On the topic of candies, during a
  1587. 52:59long chat with Marilyn, she tells Bonnie
  1588. 53:01about conversations that she has with
  1589. 53:02her mom, which act as a kind of therapy
  1590. 53:04for them after the events of the Candies
  1591. 53:06trilogy. Realizing how wildly similar
  1592. 53:08Mary's experiences are to her own dad's,
  1593. 53:11Bonnie begins to feel envious. Anytime
  1594. 53:13she tries to talk to her dad about his
  1595. 53:14trauma, he closes up and pushes her
  1596. 53:17away, leaving her feeling responsible to
  1597. 53:19help him get over it. This gives her a
  1598. 53:21great idea. Using their parents'
  1599. 53:23stories, Bonnie's gift, some research
  1600. 53:25and science, the women come up with the
  1601. 53:28Violet Project, a big documentation of
  1602. 53:30their data that can help the world
  1603. 53:32finally understand the supernatural, and
  1604. 53:34aid Fritz in understanding and getting
  1605. 53:35over his trauma. Sometime later, in
  1606. 53:38April of 2023, Fritz asked the now
  1607. 53:4025-year-old Bonnie if she can go up to
  1608. 53:42the attic and grab his toolbox from the
  1609. 53:43chest. Inside, Bonnie finds her old off
  1610. 53:46brandand Chica plush, the toolbox she's
  1611. 53:48been looking for, a toy Bonnie masks
  1612. 53:50that she made using one of her dad's 3D
  1613. 53:52printers, [music] and a cardboard box
  1614. 53:53containing her old My Pop Goes toy.
  1615. 53:56Bonnie reminisces about playing My Pop
  1616. 53:58Goes, which leads into the main gameplay
  1617. 54:00and story that we previously discussed.
  1618. 54:02Once the player completes the main
  1619. 54:03campaign, they return to [music] the
  1620. 54:05present, where Bonnie is lost in
  1621. 54:06thought. Brits, a little confused, asked
  1622. 54:09if she's found the toolbox yet, snapping
  1623. 54:11her back to reality. She grabs his
  1624. 54:13toolbox and heads back downstairs. This
  1625. 54:16may seem [music] like a totally random
  1626. 54:17event in the timeline, but it's
  1627. 54:19theorized that Bonnie might be grabbing
  1628. 54:20the toolbox since Fritz has started
  1629. 54:22working on life-sized animatronic
  1630. 54:24versions of Pop Goes in the band for
  1631. 54:25their very own Pop Ghost Pizzeria. One
  1632. 54:28year later, in 2024, [music]
  1633. 54:30the research for the Violet Project has
  1634. 54:32progressed, giving Bonnie and Marilyn a
  1635. 54:34theory that possessions only occur
  1636. 54:35[music] when the actions of another soul
  1637. 54:37kill someone. This research will soon be
  1638. 54:39put to the test. But in lighter news,
  1639. 54:41the Pop goes pizzeria is complete and
  1640. 54:43it's almost one to one with Bonnie's
  1641. 54:45original vision thanks to Fritz's
  1642. 54:46animatronics. Pop goes, Sarah, and
  1643. 54:49Saffron take the stage as Stone stands
  1644. 54:52outside directing customers. Blake sits
  1645. 54:54in the server room only coming out to
  1646. 54:56check on guests. He seems to be tied to
  1647. 54:58the Weaselware [music] operating system,
  1648. 55:00which in Pop Go 2016 controlled all the
  1649. 55:03animatronics and machines in the
  1650. 55:04pizzeria. Pop Goes Arcade establishes
  1651. 55:07that system and implies that everything
  1652. 55:08in the restaurant is tied [music] to it,
  1653. 55:10so it looks like all that old lore still
  1654. 55:12holds up. The establishment also
  1655. 55:13features 3D printers in almost every
  1656. 55:15room, allowing customers to print toys
  1657. 55:17of their favorite Pop Goes or Freddy's
  1658. 55:19characters. But it doesn't end there.
  1659. 55:21The pizzeria includes an art room where
  1660. 55:23guests can paint their newly printed
  1661. 55:25figures so they look perfect when
  1662. 55:26they're taken home. Speaking of the
  1663. 55:28Freddy's animatronics, much like in
  1664. 55:30Bonnie Glad's imaginary Popco's gang,
  1665. 55:32the real Pop Goes wears Freddy's top hat
  1666. 55:34with a green ribbon [music] tied around
  1667. 55:35it. As we mentioned earlier, Fritz also
  1668. 55:38got the box of parts from Fazbear's
  1669. 55:39Fright. It's stored in the photo room,
  1670. 55:41likely so its contents can be used as
  1671. 55:43props for photo ops. Though this
  1672. 55:45pizzeria looks and sounds amazing, per
  1673. 55:47FNAF fashion, something always goes
  1674. 55:49wrong. One late night, Bonnie decides to
  1675. 55:52take her old Toy Bonnie mask from the
  1676. 55:54attic and break into the pizzeria. As of
  1677. 55:56writing this video, it's not very clear
  1678. 55:58what she's doing there, but we'll touch
  1679. 55:59on our theories later. Now, inside the
  1680. 56:02server room, Bonnie opens a server
  1681. 56:04cabinet and takes off a floor panel.
  1682. 56:06However, she's spotted by her father.
  1683. 56:08Seeing the toy Bonnie mask triggers his
  1684. 56:10trauma, and he's now fully convinced the
  1685. 56:12actual toy Bonnie is messing around in
  1686. 56:14his server room. Before I continue, most
  1687. 56:16of the attack I'm about to describe is
  1688. 56:18purely based on what we noticed in the
  1689. 56:19image of the aftermath. So, take all of
  1690. 56:21this as speculation. He grabs an
  1691. 56:24emergency fire axe and swings at Bonnie,
  1692. 56:26hitting her upper body and making her
  1693. 56:28drop the floor panel. She turns around,
  1694. 56:30trying to head to the back of the room
  1695. 56:32to gain some distance from Fritz and
  1696. 56:33take off her mask, but he's too quick.
  1697. 56:36He hits her in the shoulder and she
  1698. 56:37falls to the floor. Her mask slides away
  1699. 56:39from her newly deceased corpse as she
  1700. 56:41lands. [music] Fritz, now realizing what
  1701. 56:43he's done, ditches the ax and flees,
  1702. 56:45thinking of what to do next. [music]
  1703. 56:47Meanwhile, since Bonnie was
  1704. 56:49intentionally murdered by another human,
  1705. 56:50she becomes a ghost. Her soul possesses
  1706. 56:53the weasel bear servers as indicated by
  1707. 56:54the blue lights turning red. Back to
  1708. 56:57Fritz, he naturally chooses the rational
  1709. 56:59option of taking his daughter's [music]
  1710. 57:00body home and hiding it in the attic
  1711. 57:02chest. Something that was seen in the My
  1712. 57:04Pop Goes ending. According to Kane
  1713. 57:06Carter, Fritz separated some of Bonnie's
  1714. 57:08limbs to fit her into this chest, hence
  1715. 57:10her unnatural position. This is a slight
  1716. 57:12change from Pop Go 2016 where Fritz's
  1717. 57:15attack on Bonnie left her cut into six
  1718. 57:17pieces. Regardless, Fritz locks her
  1719. 57:19remains inside the chest. Finally, he
  1720. 57:21dumps in a body of water, presumably an
  1721. 57:23ocean, never to be seen again. Fritz
  1722. 57:26also tosses the ax down a well to
  1723. 57:28dispose of the murder weapon. The next
  1724. 57:30day, the events of Pop Go Arcade occur.
  1725. 57:33Here, we're put in the shoes of a
  1726. 57:34regular patron at the Pop Ghost
  1727. 57:36Pizzeria, a young girl who decides to
  1728. 57:38play an arcade called Pop Goes the Dead
  1729. 57:40Forest. It's never clearly stated that
  1730. 57:42we play as a girl in this game, but you
  1731. 57:44can faintly see her shadow during the
  1732. 57:45main gameplay, and King Carter confirmed
  1733. 57:47the player's gender [music] on Discord.
  1734. 57:49Anyways, this is no ordinary arcade.
  1735. 57:52Bonnie's Ghost in the Weaselware system
  1736. 57:54ends up being sucked into the titular
  1737. 57:55Pop Goes Arcade. This game within a game
  1738. 57:58has a very detailed world and story that
  1739. 58:00I believe is worth discussing as it not
  1740. 58:02only offers strong world building, but
  1741. 58:04also draws parallels to events in the
  1742. 58:06series. The first campaign in this game
  1743. 58:08is the Dead Forest, named after the
  1744. 58:10scrapped Pop Ghost 2016 sequel. This
  1745. 58:12world closely resembles Bonnie's
  1746. 58:14original diary of the Pop Ghost
  1747. 58:15characters with all the animals living
  1748. 58:17in a forest. However, this land is ruled
  1749. 58:19over by Freddy's father, a bear overlord
  1750. 58:22who is researching the supernatural.
  1751. 58:24According to King Carter, this king is
  1752. 58:26eventually murdered by either a living
  1753. 58:27or haunted thing, but the identity of
  1754. 58:29the culprit isn't important. His son,
  1755. 58:31Freddy, becomes king after his passing,
  1756. 58:33but a week later, he can't bring himself
  1757. 58:35to pick up the ghostly research. The
  1758. 58:37next night, the spirit of Freddy's
  1759. 58:38father haunts a painting in the castle
  1760. 58:40and directs his son to a book, which
  1761. 58:42explains the rules of hauntings in the
  1762. 58:44CPU. If another creature kills you, you
  1763. 58:46get a second chance at life as a ghost.
  1764. 58:48The following night, Freddy feels a bit
  1765. 58:50useless. No one talks to him, and he has
  1766. 58:52nothing to say, but he wants to make
  1767. 58:54something groundbreaking to make his
  1768. 58:56father proud. On the fourth night, he
  1769. 58:58confirms that his father's spirit is
  1770. 58:59still in the castle with him. And he
  1771. 59:01notes that he did mention something
  1772. 59:03about how the presence of the paranormal
  1773. 59:04might have a permanent effect on the
  1774. 59:06mental state of nearby entities, as in
  1775. 59:08being near ghosts might make you go a
  1776. 59:10bit cuckoo. He used the word corrupt a
  1777. 59:12lot when referring to that kind of
  1778. 59:14behavior. This might explain why Mary,
  1779. 59:16Fritz, and Mike all saw hallucinations
  1780. 59:18throughout the games. Them being near
  1781. 59:20Ghost might have made them go a bit
  1782. 59:21crazy and start seeing things. Anyways,
  1783. 59:24Freddy's final diary ends with, "I've
  1784. 59:26come up with an idea." We later learn
  1785. 59:28that King Freddy decides that life would
  1786. 59:30be better for everyone if they were all
  1787. 59:31dead creatures. Didn't mean they
  1788. 59:33wouldn't need to eat, drink, sleep,
  1789. 59:35breathe, or die. They could live forever
  1790. 59:38if they were dead. He partners with a
  1791. 59:40familiar neglected character, Morse the
  1792. 59:42mole, also known as the machinist. In
  1793. 59:45the arcade lore, he aspired to become
  1794. 59:46part of the Pop Ghost crew, but his
  1795. 59:48weird, cruel ideas made him an outcast,
  1796. 59:51calling back to how when Fritz created
  1797. 59:53him, Bonnie rejected the mole. This
  1798. 59:55could also serve as a nod to Bonnie and
  1799. 59:57Fritz's strain relationship. But back to
  1800. 59:59the world of Popo's arcade, in exchange
  1801. 1:00:01for King Freddy laying morse to whatever
  1802. 1:00:03he wants with the underground, the mole
  1803. 1:00:04builds him lasers that would drain the
  1804. 1:00:06life of everything and everyone. The
  1805. 1:00:08North forest ultimately succumbs to
  1806. 1:00:09these lasers, making most of the living
  1807. 1:00:11things there dead, giving it the name
  1808. 1:00:13the dead forest. These lasers are
  1809. 1:00:15installed in the other forest, making
  1810. 1:00:16all the animals corrupt and hostile.
  1811. 1:00:19This is where the game properly begins
  1812. 1:00:21with the player taking control of Popos
  1813. 1:00:22the weasel as he goes on a quest to save
  1814. 1:00:24the land. Guarding Freddy's evil lasers
  1815. 1:00:27are corrupted versions of Chica, Foxy,
  1816. 1:00:29and Bonnie. But luckily, Popos manages
  1817. 1:00:32to defeat them and the corrupted
  1818. 1:00:33creatures in the forests. Not only that,
  1819. 1:00:35but he finds keys, allowing him to enter
  1820. 1:00:37the locked up dead forest. When
  1821. 1:00:39exploring, the girl playing the game
  1822. 1:00:40gets a glimpse of Bonnie's ghost
  1823. 1:00:42floating down a river, which will be
  1824. 1:00:43important later on. Pop goes makes his
  1825. 1:00:46way to the castle, where he encounters a
  1826. 1:00:47corrupted version of BB, which actually
  1827. 1:00:49stands for buffoon boy rather than
  1828. 1:00:51Balloon Boy. Judging from the hat, it
  1829. 1:00:53seems like he's the castle jester. Pop
  1830. 1:00:56goes best in battle, and he scurries off
  1831. 1:00:58with one HP left. Wow.
  1832. 1:01:02Oh, shoot. I'm recording.
  1833. 1:01:04Um, unfortunately the castle door is
  1834. 1:01:06locked, meaning Popco needs even more
  1835. 1:01:08keys. Oh, and even worse, beating up a
  1836. 1:01:11phone boy activate the kill switch,
  1837. 1:01:13which brings all the previous enemies
  1838. 1:01:14back to life even stronger. Luckily, BB
  1839. 1:01:17is here to help. During the battle, Pop
  1840. 1:01:19goes and knocks some sense into him. A
  1841. 1:01:21unique reaction which likely occurred
  1842. 1:01:23since BB is a human unlike everyone
  1843. 1:01:25else. After this, he snuck into the
  1844. 1:01:27castle and stole some special abilities
  1845. 1:01:29that Freddy had previously offered him.
  1846. 1:01:30>> [music]
  1847. 1:01:31>> And when the player completes his hit
  1848. 1:01:32list, BB hands them over. Pop goes once
  1849. 1:01:35again defeats Freddy's goons and
  1850. 1:01:36deactivates the life- draining lasers,
  1851. 1:01:38which stops the dead animals from
  1852. 1:01:40spawning. He also takes the abilities
  1853. 1:01:42and possibly the souls of the bosses,
  1854. 1:01:44which he uses to get into new areas of
  1855. 1:01:46the forest and find castle keys. The
  1856. 1:01:48player can also upgrade these abilities
  1857. 1:01:50with emerald coins. With all the keys,
  1858. 1:01:52abilities, and possibly BB's bonuses
  1859. 1:01:55collected, Popos enters the castle and
  1860. 1:01:57faces dead King Freddy. The skeleton
  1861. 1:01:59bear tells him that he's really thrown a
  1862. 1:02:01wrench into his plans. It's later
  1863. 1:02:03revealed that Freddy has no clue what a
  1864. 1:02:04wrench is and was just mimicking
  1865. 1:02:06something more said. Anyways, the king
  1866. 1:02:08tells Popco how amazing being dead is
  1867. 1:02:10and kindly offers to show him. The
  1868. 1:02:12ensuing battle's tough, but as always,
  1869. 1:02:15Pop goes prevails. As Freddy perishes,
  1870. 1:02:17he tells him, "You have won. On your
  1871. 1:02:20last day on Earth, you'll regret you
  1872. 1:02:21did. Yes, you will. When you succumb to
  1873. 1:02:25a natural end and your body rots into
  1874. 1:02:27the soil, you would have wished you had
  1875. 1:02:30the second chance I was going to give
  1876. 1:02:32you. With the evil ruler defeated,
  1877. 1:02:35everyone thanks Pop goes and discusses
  1878. 1:02:36fixing the north forest. Despite the
  1879. 1:02:39campaign being completed, there's still
  1880. 1:02:40more going on here. In the castle,
  1881. 1:02:43there's a glitching wall which the
  1882. 1:02:44player can phase through to follow
  1883. 1:02:45Bonnie's ghost. Remember earlier, the
  1884. 1:02:47girl playing the arcade saw her spirit
  1885. 1:02:49heading down the river. Once she walks
  1886. 1:02:51through the wall, she finds herself in
  1887. 1:02:52what appears to be an ocean with an
  1888. 1:02:54ominous chest. If this seems familiar,
  1889. 1:02:56it's because this is exactly what
  1890. 1:02:58happened to Bonnie's body. It was sealed
  1891. 1:03:00in a chest and tossed into a body of
  1892. 1:03:02water, likely the ocean. Instead of
  1893. 1:03:04finding a corpse in the chest, the
  1894. 1:03:05player obtains a mysterious key, which
  1895. 1:03:07can be used at the fountain to make the
  1896. 1:03:09world go dark and give Pop Go a new
  1897. 1:03:11task. Instead of this being an objective
  1898. 1:03:13like every other quest in the game, this
  1899. 1:03:15one is listed as a directive, which is
  1900. 1:03:17an official authoritative instruction.
  1901. 1:03:19More on that later. The directive
  1902. 1:03:21presented to the player is simply
  1903. 1:03:23collect. The probably terrified girl
  1904. 1:03:25playing this game has to explore this
  1905. 1:03:26dark ghostly world devoid of NPCs.
  1906. 1:03:29Eventually, she finds strange parts, and
  1907. 1:03:31after collecting six of them, they'll
  1908. 1:03:33form something that resembles a
  1909. 1:03:34dismembered rabbit. The directive then
  1910. 1:03:36changes to simply find me. This may seem
  1911. 1:03:39vague at first, but in the south forest,
  1912. 1:03:41there's a blood-filled well as a nod to
  1913. 1:03:42Fritz's evidence disposal. You could
  1914. 1:03:44even find an axe floating in there
  1915. 1:03:46earlier. Since that well is tied to
  1916. 1:03:48Bonnie's haunting, interacting within
  1917. 1:03:50the ghost world transports the player to
  1918. 1:03:51the Five Nights at Freddy's 3 miniames.
  1919. 1:03:54These are now all devoid of spirits as
  1920. 1:03:56the ghost of Simon's victims were set
  1921. 1:03:57free back in that game. However, one
  1922. 1:04:00ghost resides at the final table in the
  1923. 1:04:01Happiest Day miname. This is, of course,
  1924. 1:04:04Bonnie Glade, who appears as the
  1925. 1:04:06corrupted Bonnie boss from earlier. If
  1926. 1:04:08the player attacks her at any point, a
  1927. 1:04:10new form of Bonnie Glade known as the
  1928. 1:04:11black rabbit will emerge and smash
  1929. 1:04:13through the arcade. This is what the
  1930. 1:04:15player assembled earlier with the six
  1931. 1:04:16black pieces and she strongly resembles
  1932. 1:04:18Shadow Bonnie. According to Kane Carter,
  1933. 1:04:21you can safely assume that in the CPU,
  1934. 1:04:23Shadow Bonnie serves as some sort of
  1935. 1:04:25cosmic foreshadowing for the black
  1936. 1:04:26rabbit, but he probably has no real
  1937. 1:04:28canonical purpose. Anyways, this jump
  1938. 1:04:30scare seems to just be a hallucination,
  1939. 1:04:32and it can be avoided if the player
  1940. 1:04:34doesn't attack Bonnie. Being a pacifist
  1941. 1:04:36causes the arcade to glitch further, and
  1942. 1:04:38the Bonnie sprite turns black and gray,
  1943. 1:04:40resembling the black rabbit. She'll
  1944. 1:04:42sometimes glitch into other forms.
  1945. 1:04:44Noteworthy [music] appearances include
  1946. 1:04:45her wielding an axe, and one even seems
  1947. 1:04:47to depict her uncle Simon being
  1948. 1:04:48springlocked. Speaking of which, two
  1949. 1:04:50others appear to reference Bonnie and
  1950. 1:04:51Shadow Bonnie's miniame appearances from
  1951. 1:04:53FNAF 3. There's also a sprite based on
  1952. 1:04:56chef Wanted, which was a fan game that
  1953. 1:04:57Kane Carter, Emil Macko, and Cenne
  1954. 1:04:59Muburn were working on before cancing it
  1955. 1:05:01to focus on candies and pop goes. Back
  1956. 1:05:04to the present, Bonnie Glade urges the
  1957. 1:05:06player not to attack her, saying she's
  1958. 1:05:08not controlling this and is trying to
  1959. 1:05:10calm down. She explains how she can feel
  1960. 1:05:12everything in the game, but she knows
  1961. 1:05:14it's fake, that she's trapped in a
  1962. 1:05:16machine and unintentionally controlling
  1963. 1:05:18it, explaining all the paranormal
  1964. 1:05:19activity. Bonnie realizes now that all
  1965. 1:05:22of her research was true. She died from
  1966. 1:05:24the actions of another person and now
  1967. 1:05:26exists as a flash of who she was, a
  1968. 1:05:28ghost. Instead of feeling scared, she's
  1969. 1:05:30almost excited. Bonnie explains who she
  1970. 1:05:32is and says that she might even
  1971. 1:05:34recognize the child playing the game.
  1972. 1:05:36But regardless, she needs to move on and
  1973. 1:05:38find something else. She thanks the girl
  1974. 1:05:40for her company and apologizes if she
  1975. 1:05:41scared her before it sold parts from the
  1976. 1:05:43arcade. Removing all the ghostly
  1977. 1:05:45elements from the machine. With dead
  1978. 1:05:47King Freddy defeated and Bonnie spirit
  1979. 1:05:49now freed, the player can progress to
  1980. 1:05:51the second campaign. Pop goes and the
  1981. 1:05:53machinist. As the name suggests, this
  1982. 1:05:55one focuses on Morse the mole who
  1983. 1:05:57controls underground as part of his deal
  1984. 1:05:59with Freddy. His end goal is to replace
  1985. 1:06:01everyone with robots. And to kick off
  1986. 1:06:03this evil scheme, he abducts Manora,
  1987. 1:06:05which isn't entirely random. As Bonnie
  1988. 1:06:07complained about her diary, he has the
  1989. 1:06:09same special color as her, that being
  1990. 1:06:11orange. To save Manura, Popos has to
  1991. 1:06:13find three key cards to access Morse's
  1992. 1:06:15layer. This means defeating all sorts of
  1993. 1:06:17robotic foes, including new versions of
  1994. 1:06:19Chica, Boxy, and finally Bonnie, who
  1995. 1:06:22resembles withered Bonnie. Throughout
  1996. 1:06:24this adventure, Morris watches Popos
  1997. 1:06:26with hidden cameras [music] around the
  1998. 1:06:27map. Learning more about his movements
  1999. 1:06:29and attack patterns to improve his
  2000. 1:06:30robots. Once Pop goes defeats his
  2001. 1:06:32mechanical adversaries and collects all
  2002. 1:06:34three key cards, he's able to enter
  2003. 1:06:36Morse's layer where he's keeping Monora.
  2004. 1:06:38The Weasel and Mole battle with the
  2005. 1:06:40orange character having Billy's own
  2006. 1:06:41abilities to mimic Pop goes. During the
  2007. 1:06:43fight, he creates lasers to drain the
  2008. 1:06:45weasel's life and even makes him fight a
  2009. 1:06:47prototype Manura midway through the
  2010. 1:06:48battle. However, Pop Ghost still
  2011. 1:06:50prevails, which apparently Morse already
  2012. 1:06:52expected. He just wanted to witness
  2013. 1:06:54things firsthand. In the final moments
  2014. 1:06:56of his life, he talks about how he made
  2015. 1:06:58his powers himself, unlike how Pop Ghost
  2016. 1:07:00stole them from others. Morse asks if he
  2017. 1:07:02was impressed and wonders if he could
  2018. 1:07:04have been one of the gang before
  2019. 1:07:05perishing. Since Morris seems to
  2020. 1:07:07represent Fritz and Pop Goes as Bonnie's
  2021. 1:07:09original character, this scene could be
  2022. 1:07:11read as a parallel to their troubled
  2023. 1:07:13relationship. Both Fritz and Morris also
  2024. 1:07:15make robots of the Pop Goes gang,
  2025. 1:07:17further strengthening their connection.
  2026. 1:07:20Even more interesting is that in this
  2027. 1:07:21campaign, Holly and Manura never get
  2028. 1:07:23finished robots just like in the Pop
  2029. 1:07:25Goes Pizzeria. But back to the story in
  2030. 1:07:27the arcade world, the second campaign
  2031. 1:07:29ends with Pop Goes rescuing a Smitt and
  2032. 1:07:30Manora. I also want to point out that
  2033. 1:07:32Manura's sketch from My Pop Ghost cites
  2034. 1:07:34her as disliking robots and this
  2035. 1:07:36campaign adds some extra significance to
  2036. 1:07:38that. Despite Morse being defeated,
  2037. 1:07:40there's still more story in this game.
  2038. 1:07:42Sadly, none of which involves the mole
  2039. 1:07:44spirit coming back for revenge. [music]
  2040. 1:07:46Although, according to King Carter, it's
  2041. 1:07:47safe to assume a spirit lingers in the
  2042. 1:07:49caves. However, to access this new
  2043. 1:07:51content, the arcade sets the girl
  2044. 1:07:52playing it back to before the machinist
  2045. 1:07:54demise. She now discovers robot BB's
  2046. 1:07:56that Morse locked up in the underground
  2047. 1:07:58areas. And these little guys can be used
  2048. 1:08:00to smelt scrap into coins. All these
  2049. 1:08:02BB's have different personalities, and
  2050. 1:08:04Robot BB is especially a riot. I love it
  2051. 1:08:07when he says the machinist was
  2052. 1:08:08committing tax fraud or something. That
  2053. 1:08:10being said, once the player smells
  2054. 1:08:12enough scrap, the bots run out battery.
  2055. 1:08:14Their deaths are all pretty sad, but the
  2056. 1:08:16player does get new mallets to decorate
  2057. 1:08:17the in walls with. These balloon boys
  2058. 1:08:20aren't the only notable robots
  2059. 1:08:21underground. The player travels back to
  2060. 1:08:23the caves where she defeated Robot Foxy,
  2061. 1:08:25and the lights down there are
  2062. 1:08:26mysteriously flickering. This is
  2063. 1:08:28revealed to be caused by the mangle, an
  2064. 1:08:30amalgamation of all sorts of creatures
  2065. 1:08:32haunted by the spirit of King Freddy.
  2066. 1:08:34The ensuing battle is difficult, but Pop
  2067. 1:08:36Ghost prevails and once again defeats
  2068. 1:08:38Freddy. He reflects on his previous
  2069. 1:08:40forms. First flesh, then bones, now
  2070. 1:08:43machine. With fear, he wonders what's
  2071. 1:08:45next. As he once again dies, defeating
  2072. 1:08:48the Mangle makes the lights underground
  2073. 1:08:49stop flickering and grants the player
  2074. 1:08:51Freddy's scythe. Rewards aside, Freddy
  2075. 1:08:53is definitely meant to be representation
  2076. 1:08:55of Simon Fitzgerald. Both of them strive
  2077. 1:08:57to control death after experiencing
  2078. 1:08:59loss. Freddy's scheme to make everyone
  2079. 1:09:01immortal using his life draining lasers
  2080. 1:09:03sounds very similar to how Simon wanted
  2081. 1:09:04to give death rules. Furthermore, in
  2082. 1:09:06death as an animal, the example of Simon
  2083. 1:09:08taming death is Freddy, connecting him
  2084. 1:09:10to dead King Freddy and possibly hinting
  2085. 1:09:12that he might want to use the power of
  2086. 1:09:13the supernatural to supersede death.
  2087. 1:09:15King Freddy also comes back as a robot,
  2088. 1:09:17similar to Pop Ghost 2016, where Fritz
  2089. 1:09:19made a robot replica of his brother. All
  2090. 1:09:21the enemy types in arcade can also be
  2091. 1:09:23seen as a representation of Simon's
  2092. 1:09:25life. The corrupted enemies are hostile
  2093. 1:09:27but still alive, similar to Simon's life
  2094. 1:09:29as a human. Then the undead enemies
  2095. 1:09:31symbolize his second life as Springtrap.
  2096. 1:09:33Dead Bonnie is even missing an ear just
  2097. 1:09:35like him. Finally, the robot character
  2098. 1:09:38seem to be a nod to the Simon robot, a
  2099. 1:09:40character who will be a major part of
  2100. 1:09:42Popco's Evergreen. In 2016, Simon was an
  2101. 1:09:45AI created by Fritz in the image of his
  2102. 1:09:47dead brother. His role in the CPU is a
  2103. 1:09:49bit more vague, but we'll theorize about
  2104. 1:09:51him later. There's a whole other can of
  2105. 1:09:53worms in the north forest. The animals
  2106. 1:09:55are currently working on restoring this
  2107. 1:09:57area, but it's sealed off for the time
  2108. 1:09:59being. In reality, this is because Fritz
  2109. 1:10:01decided to cut it from the game using
  2110. 1:10:03the gate from the first campaign to do
  2111. 1:10:05so. However, that automatically spawns
  2112. 1:10:07keys to open it, so he blocked those off
  2113. 1:10:09with the woodpecker NPC, but he forgot
  2114. 1:10:11to wipe its code, which has a strange
  2115. 1:10:13connection to the paint bots in the
  2116. 1:10:15forest. And of course, he left a whole
  2117. 1:10:17developer note about this attached to
  2118. 1:10:19the well in the south forest. The player
  2119. 1:10:21follows this hen and defeats the paint
  2120. 1:10:22bots, then puts on those colors, causing
  2121. 1:10:25the woodpecker NPCs to glitch. She uses
  2122. 1:10:27this method to collect all three keys
  2123. 1:10:29and returns to the dead forest, where
  2124. 1:10:31she dives into the depths of the game,
  2125. 1:10:33revealing a scrapped robot Freddy mini
  2126. 1:10:34boss. Whims the Weeper actually
  2127. 1:10:36theorizes that a robot Freddy might be
  2128. 1:10:38the machinist, but says that would be
  2129. 1:10:40boring. Anyways, the girl controlling
  2130. 1:10:42Pop Ghost descends even further,
  2131. 1:10:44eventually ending up in the Weaselware
  2132. 1:10:46network. Here she accesses the security
  2133. 1:10:48footage from Cam 7, revealing the
  2134. 1:10:49previously analyzed footage of Bonnie's
  2135. 1:10:51death. I doubt that the girl playing the
  2136. 1:10:53arcade witnessing this will have any
  2137. 1:10:54real relevance to the story. Although
  2138. 1:10:56Kane does note that she might have
  2139. 1:10:57thought Bonnie's ghost was part of the
  2140. 1:10:59game up until this point. Regardless, I
  2141. 1:11:01thought it was still worth mentioning
  2142. 1:11:02because it canonically happens. With the
  2143. 1:11:05two main campaigns and their villains
  2144. 1:11:06out of the way, let's focus on another
  2145. 1:11:08character who appears throughout Popco's
  2146. 1:11:10arcade. That being the puppet. This
  2147. 1:11:12mysterious character contacts Pop Goes
  2148. 1:11:14after he defeats Chica for the first
  2149. 1:11:16time. They meet up in the inn, but he
  2150. 1:11:18doesn't give the weasel a name, so he
  2151. 1:11:20just calls him the puppet. He tells
  2152. 1:11:21Pophos that he's confined to this room,
  2153. 1:11:23but he's been watching him through the
  2154. 1:11:24window, which isn't actually on the
  2155. 1:11:26outside of the inn. According to Wimps
  2156. 1:11:27the [music] Weeper, the puppet has
  2157. 1:11:29noticed that while everyone seems to
  2158. 1:11:30follow scripted instructions, Pop Ghost
  2159. 1:11:32is very chaotic, almost like he's being
  2160. 1:11:34controlled by some unseen force, which
  2161. 1:11:36is of course the player. The puppet
  2162. 1:11:38offers to make pop ghost battles more
  2163. 1:11:40chaotic with random gifts which can have
  2164. 1:11:42positive, neutral, or negative effects.
  2165. 1:11:45Once the player has encountered every
  2166. 1:11:46gift, the puppet offers one final
  2167. 1:11:48challenge, a fight with him. In a not
  2168. 1:11:51very surprising twist, the puppet has
  2169. 1:11:53really just been turning Popos into a
  2170. 1:11:54weapon. Since he can see the future, he
  2171. 1:11:57needs someone unpredictable to finally
  2172. 1:11:58defeat him and free him from his box,
  2173. 1:12:00from this room, from the world. During
  2174. 1:12:03the fight, the puppet gets desperate for
  2175. 1:12:04Pop Ghost to kill him. But he realizes
  2176. 1:12:07that nothing is special about the weasel
  2177. 1:12:08at all. He's simply a character being
  2178. 1:12:10puppeted by the player. Eventually, the
  2179. 1:12:12girl controlling Pop Ghost prevails,
  2180. 1:12:14cutting the puppet strings and freeing
  2181. 1:12:16him from the box. After defeating the
  2182. 1:12:18puppet, he leaves the player's ribbon,
  2183. 1:12:20which allows her to select specific
  2184. 1:12:21battle gifts during enemy encounters.
  2185. 1:12:23But it serves another function. When she
  2186. 1:12:26wears it with specific outfit colors, a
  2187. 1:12:28gift box corresponding to that color
  2188. 1:12:29will spawn. And each of these has its
  2189. 1:12:31own unique text, which sheds more light
  2190. 1:12:33on the puppet. In every box description,
  2191. 1:12:35there are shaking letters. And if you
  2192. 1:12:37put them in the correct order with other
  2193. 1:12:38colors, you get three sentences. I
  2194. 1:12:41firstly gifted golden hair. I secondly
  2195. 1:12:43gifted a ship. I thirdly gifted a spear.
  2196. 1:12:46This seems to be a reference to Loki.
  2197. 1:12:48Not the Marvel character, but the Norse
  2198. 1:12:50trickster. He got the hair of Thor's
  2199. 1:12:52wife, Cyph. And to make up for this, he
  2200. 1:12:53had dwarfs make gifts. Those include new
  2201. 1:12:56golden hair, a ship that can fold up
  2202. 1:12:57into a pocket, and a spear that never
  2203. 1:12:59misses. These match up with the gift box
  2204. 1:13:02message implying that the puppet's
  2205. 1:13:03mysterious identity is actually Loki.
  2206. 1:13:05Furthermore, after killing Odin's son
  2207. 1:13:07named Boulder, Loki was chained to a
  2208. 1:13:09rock where a serpent drips poison.
  2209. 1:13:12Luckily for him, his wife Sigan is there
  2210. 1:13:14to collect it in a bucket, but whenever
  2211. 1:13:15she leaves, it drips on his face,
  2212. 1:13:17resulting in immense pain. And
  2213. 1:13:19apparently, that's what causes
  2214. 1:13:20earthquakes. Cool. Similarly, the puppet
  2215. 1:13:23in Popco's arcade was banished from
  2216. 1:13:24another world and trapped in the box,
  2217. 1:13:26further tying him to Loki. Granted, this
  2218. 1:13:29doesn't match up one for one. There's no
  2219. 1:13:31snake and Loki's wife isn't there. But
  2220. 1:13:33all of this seems to imply that the
  2221. 1:13:34puppet's true identity in the arcade
  2222. 1:13:36story is Loki. This also explains why
  2223. 1:13:39the puppet is a jester in Popco Arcade,
  2224. 1:13:41as Loki is quite the mischievous
  2225. 1:13:43guy/girl/horse.
  2226. 1:13:45But moving on to the actual gift box
  2227. 1:13:47descriptions, most of them connect to
  2228. 1:13:48the Popco character special colors. The
  2229. 1:13:51green one is about being a hero like Pop
  2230. 1:13:53Goes. The yellow one is being
  2231. 1:13:54intelligent like Blake. The orange one
  2232. 1:13:56is about being in love, similar to
  2233. 1:13:57Monora, etc. However, there are a couple
  2234. 1:14:00of gift boxes that aren't tied to any of
  2235. 1:14:01the special colors. Those being silver,
  2236. 1:14:04indigo, and violet. However, we can
  2237. 1:14:07pretty reasonably figure out who these
  2238. 1:14:08belong to. The indigo box smells like
  2239. 1:14:10the ocean, likely where Bonnie's corpse
  2240. 1:14:12was disposed of, and has a desire to
  2241. 1:14:14learn, investigate, and be at the core
  2242. 1:14:16of the mystery, just like how Bonnie was
  2243. 1:14:18researching the paranormal and was
  2244. 1:14:20excited to be a ghost herself. However,
  2245. 1:14:22the box also feels lost in a new
  2246. 1:14:24environment and information, similar to
  2247. 1:14:26how Bonnie ended up trapped in the
  2248. 1:14:27arcade and hit with the reality that
  2249. 1:14:29ghosts and hauntings are indeed real.
  2250. 1:14:31Now, it seems like she's not quite sure
  2251. 1:14:32what to do with that knowledge, but
  2252. 1:14:34we'll present some theories later.
  2253. 1:14:36Moving on, the violet box is clearly
  2254. 1:14:38tied to Simon. I mean, obviously the
  2255. 1:14:40color itself is violet, but it smells
  2256. 1:14:42like metal and machines, just like how
  2257. 1:14:44Simon is a robot. The sensation
  2258. 1:14:46described also matches up with Simon's
  2259. 1:14:48character in the 2016 lore. The box
  2260. 1:14:50feels ambitious, an appetite for growth,
  2261. 1:14:53for adapting, learning, evolving, for
  2262. 1:14:56being bigger, stronger, better, but at
  2263. 1:15:00the same time, an indescribable
  2264. 1:15:01loneliness, awareness of total, perhaps
  2265. 1:15:04sudden abandonment, and as a result,
  2266. 1:15:07anger. In the Pop Goes 2016 story, Simon
  2267. 1:15:10had an extension called evolution, which
  2268. 1:15:12would allow him to quickly learn and
  2269. 1:15:14evolve, just like how the feeling in the
  2270. 1:15:15box wants to learn and grow. The feeling
  2271. 1:15:18of anger also ties back to his character
  2272. 1:15:19in the original story. Brits chained him
  2273. 1:15:22to a wall after realizing what a
  2274. 1:15:23horrible thing he had created and Simon
  2275. 1:15:25eventually killed him in anger. It seems
  2276. 1:15:27like in the modern story, Simon feels
  2277. 1:15:28lonely, aware that at any time he could
  2278. 1:15:31be abandoned which leads to his anger.
  2279. 1:15:33This is all just speculation and we'll
  2280. 1:15:34share some more thoughts later in this
  2281. 1:15:36video. The final outlier gift is the
  2282. 1:15:38silver box. The description reads, "The
  2283. 1:15:41box is open. A sparkling spectral light
  2284. 1:15:44glimmers from inside it. It smells
  2285. 1:15:46clean, like freshly washed clothes, hand
  2286. 1:15:48soap, and [music] nothing else. Though
  2287. 1:15:50there's nothing physically in the box,
  2288. 1:15:51it emits a sensation. The box feels
  2289. 1:15:54loyal. A constant selfless dedication to
  2290. 1:15:57supporting another, to talk, to assist,
  2291. 1:16:00to genuinely care, but at the same time,
  2292. 1:16:03a deep and growing sense of uncertainty,
  2293. 1:16:05discomfort, a crisis of conscious,
  2294. 1:16:08sitting perhaps on the wrong side and
  2295. 1:16:10being trapped there. This box is likely
  2296. 1:16:13referring to Fritz Glade. Being Bonnie's
  2297. 1:16:15father, he cares for her, but it's clear
  2298. 1:16:17that their relationship is a bit messy,
  2299. 1:16:19hence why there's uncertainty and
  2300. 1:16:21discomfort. He also murdered her and hid
  2301. 1:16:23the evidence, which could explain the
  2302. 1:16:24crisis of conscious. Fritz covered up
  2303. 1:16:27his horrific crime to save himself. That
  2304. 1:16:29definitely make him feel on the wrong
  2305. 1:16:30side of things. Another possibility is
  2306. 1:16:32that this is referring to Marilyn
  2307. 1:16:34Schmidt, Bonnie Glad's online friend,
  2308. 1:16:35and the protagonist from Candies 2.
  2309. 1:16:38Marilyn's friendship could be with the
  2310. 1:16:39boxes referring to by loyalty and
  2311. 1:16:41dedication to supporting and caring for
  2312. 1:16:43another. We also know that she talks to
  2313. 1:16:45Bonnie a lot. However, the sense of
  2314. 1:16:47uncertainty and being trapped on the
  2315. 1:16:48wrong side of things could symbolize how
  2316. 1:16:50Marilyn and Bonnie are literally
  2317. 1:16:51countries apart. Or maybe she's unsure
  2318. 1:16:53of the Violet project. I think Fritz is
  2319. 1:16:56the more likely candidate for the silver
  2320. 1:16:57box, but both interpretations are
  2321. 1:16:59interesting nonetheless. Once the
  2322. 1:17:01players completed everything in the
  2323. 1:17:02arcade, she leaves the pizzeria and goes
  2324. 1:17:04home. We then see the establishment
  2325. 1:17:06later that night as someone or something
  2326. 1:17:09watches the pop goes the weasel
  2327. 1:17:10animatronic enter the arcade. He
  2328. 1:17:13approaches the 3D printer intent on
  2329. 1:17:14printing the black rabbit as a vessel
  2330. 1:17:16for Bonnie Glade. Whoever is watching
  2331. 1:17:18the Popco Pizzeria after dark stops him
  2332. 1:17:20by resetting the room and the game ends
  2333. 1:17:22with a promise to continue the story in
  2334. 1:17:24Popco's Evergreen. As of the making and
  2335. 1:17:27release of this video, Evergreen isn't
  2336. 1:17:28out yet. Though, thanks to teasers,
  2337. 1:17:30information from series creator King
  2338. 1:17:32Carter, and already released Pop Ghost
  2339. 1:17:34games, we can make some guesses on where
  2340. 1:17:35things will go from here. Since this
  2341. 1:17:37continues immediately from arcade, it
  2342. 1:17:39takes place in 2024, and it'll have more
  2343. 1:17:41traditionally styled FNAF gameplay. The
  2344. 1:17:43main establishment will of course be the
  2345. 1:17:45Pop Go Pizzeria, which is closed during
  2346. 1:17:47the present story, likely because of
  2347. 1:17:49Bonnie's death. Our protagonist, whoever
  2348. 1:17:51they may be, has to face off against the
  2349. 1:17:53Pop Go animatronics, who are being
  2350. 1:17:55controlled by someone seen force. The
  2351. 1:17:57game page reveals that someone has given
  2352. 1:17:58them new instructions and that begs the
  2353. 1:18:00question, who is puppeting the gang? The
  2354. 1:18:02obvious suspect is Bonnie Glade. After
  2355. 1:18:05all, her soul does haunt the weaselware
  2356. 1:18:06systems that connect everything in the
  2357. 1:18:08establishment. If you've played Pop
  2358. 1:18:10Coast 2016, then you know that in that
  2359. 1:18:12entry, the main gameplay was an
  2360. 1:18:13experiment conducted by Fritz Glade. It
  2361. 1:18:16was all designed to test the AI and
  2362. 1:18:18curiosity of the main character,
  2363. 1:18:19Strings. This weird looking guy was
  2364. 1:18:22originally a dream catcher made to
  2365. 1:18:23defeat Britz's fear of the puppet.
  2366. 1:18:25However, in the CPU, it seems like Fritz
  2367. 1:18:27isn't afraid of him. As according to
  2368. 1:18:29Kane Carter, he never saw the puppet on
  2369. 1:18:31a shift. He also said on Discord that
  2370. 1:18:33the Evergreen story doesn't necessarily
  2371. 1:18:35involve the protagonist being a robot.
  2372. 1:18:37So, that leads me to believe that the
  2373. 1:18:38gameplay in Evergreen isn't a test. Kane
  2374. 1:18:41also said that Bonnie is a significant
  2375. 1:18:42intelligent presence throughout the game
  2376. 1:18:44as a ghost, furthering my suspicion that
  2377. 1:18:46she's the one instructing the
  2378. 1:18:47animatronics. Furthermore, Saffron's
  2379. 1:18:50mechanic involves prying open the photo
  2380. 1:18:51room door, and King Carter's description
  2381. 1:18:53notes that she probably damages it. I
  2382. 1:18:55doubt Fritz would allow the pizzeria to
  2383. 1:18:57get damaged during his experiment. This
  2384. 1:18:59also leaves the question of who the
  2385. 1:19:00protagonist is, but frankly, there's
  2386. 1:19:02very little information on the matter,
  2387. 1:19:04so I have almost no clue. It could be
  2388. 1:19:06Fritz since the post night section seem
  2389. 1:19:08to feature him as the protagonist.
  2390. 1:19:10However, he was the phone guy in Pop
  2391. 1:19:12Ghost 2016, and we know that Evergreen
  2392. 1:19:14will have lots of dialogue and live
  2393. 1:19:15conversations. So, I assume Fritz will
  2394. 1:19:18repric his role as the Pop Go Pizzeria's
  2395. 1:19:20phone guy. So, if he's not the
  2396. 1:19:21protagonist, then who is? This
  2397. 1:19:24definitely won't happen, but it'd be
  2398. 1:19:25cool if Marilyn were the guard as the
  2399. 1:19:27cover to find out what happened to
  2400. 1:19:28Bonnie Glade. But again, I highly doubt
  2401. 1:19:30that'll be the case. So, it seems like
  2402. 1:19:32Evergreen will involve an unknown
  2403. 1:19:34protagonist trying to fend off the
  2404. 1:19:35animatronics who are being controlled by
  2405. 1:19:37Bonnie Spirit and Weaselware. Despite
  2406. 1:19:39that, I don't think she's the reason Pop
  2407. 1:19:40[music] Goes is printing the black
  2408. 1:19:42rabbit. If you unlock every achievement
  2409. 1:19:44in My Pop Goes and linger on the
  2410. 1:19:46achievement page, icons change the spell
  2411. 1:19:48out, "Bring back my Bonnie to me." It
  2412. 1:19:50seems like this message is from Fritz
  2413. 1:19:52given how possessive it is of Bonnie.
  2414. 1:19:54The achievement icons all feature Pop
  2415. 1:19:56Ghost as well, suggesting that Fritz is
  2416. 1:19:58telling him to bring Bonnie back. This
  2417. 1:19:59would explain why when Pop Ghost was
  2418. 1:20:01saving Bonnie's spirit in the arcade,
  2419. 1:20:03saving Bonnie is a directive instead of
  2420. 1:20:05an objective. Again, a directive is an
  2421. 1:20:07instruction from authoritative person.
  2422. 1:20:09In this case, Fritz. He's the owner of
  2423. 1:20:11the Pop Ghost Pizzeria. So, him telling
  2424. 1:20:14Pop Ghost to save Bonnie becomes his
  2425. 1:20:15directive. And we know that this doesn't
  2426. 1:20:18just apply to the arcade. Both the
  2427. 1:20:20soundtrack and teaser of Pop Ghost
  2428. 1:20:21printing the black rabbit are called
  2429. 1:20:23directive. This obviously means that
  2430. 1:20:25he's following that command in
  2431. 1:20:26Evergreen. However, Pop Ghost
  2432. 1:20:28misinterprets bringing Bonnie back as
  2433. 1:20:30printing out a giant toy Bonnie
  2434. 1:20:31figurine, which is black because it's
  2435. 1:20:34not painted. In Arcad's ending, Bonnie
  2436. 1:20:36says that she needs to find something
  2437. 1:20:37else, obviously hinting at her
  2438. 1:20:39possessing the black rabbit. I mean,
  2439. 1:20:41she's literally saying that while
  2440. 1:20:42appearing as a black rabbit sprite, and
  2441. 1:20:44her jump scares in the form of the black
  2442. 1:20:46rabbit. So, it seems like she learned
  2443. 1:20:48about Pop Ghost's printing job and
  2444. 1:20:50controls other bosses ensure that he
  2445. 1:20:51succeeds. This is pretty much what
  2446. 1:20:53happened in the 2016 lore as well. So, I
  2447. 1:20:55think I got that right. So, clearly,
  2448. 1:20:58Bonnie's trying to get a physical body,
  2449. 1:21:00but what's her end goal? The only clue
  2450. 1:21:02we have is that in Pop Goes Arcade,
  2451. 1:21:04Bonnie is very focused on happiest day.
  2452. 1:21:06One of her overworld sprites says,
  2453. 1:21:08"Trapped. Where's Happiest Day?" And in
  2454. 1:21:10the ending, she's found in the Happiest
  2455. 1:21:11Day miniame from FNAF 3. This is where
  2456. 1:21:14Simon's victims were put to rest, so
  2457. 1:21:16likely she's also trying to be set free.
  2458. 1:21:18Now, how that happens is a little vague.
  2459. 1:21:21It's possible that she has to eliminate
  2460. 1:21:22her killer, that being her father. It's
  2461. 1:21:25not confirmed that Soul gets their happy
  2462. 1:21:26state after their killer dies, but both
  2463. 1:21:28of Freddy's and Candy's story lines end
  2464. 1:21:30with their respective killers perishing.
  2465. 1:21:32However, Simon's victims were put to
  2466. 1:21:34rest before his death. So maybe the
  2467. 1:21:36demise of one's killer isn't a necessity
  2468. 1:21:38for their happiest stay. In the ending
  2469. 1:21:40of Pop Goes and the Machinist, the
  2470. 1:21:42titular weasel kills Morse the mole,
  2471. 1:21:43further hinting that Bonnie might kill
  2472. 1:21:45her father. I'm not entirely confident
  2473. 1:21:47in this theory, so we'll just have to
  2474. 1:21:49wait and see how things play out. Moving
  2475. 1:21:51on from Bonnie Glade, let's focus on
  2476. 1:21:52Evergreen's other villain, Simon. As I
  2477. 1:21:55discussed earlier, in the original lore,
  2478. 1:21:57[music] this purple skeleton was created
  2479. 1:21:58by Fritz Glade in the image of his
  2480. 1:22:00brother, who is, of course, the purple
  2481. 1:22:02man. However, I don't think this will be
  2482. 1:22:04the case in the CPU. If you recall,
  2483. 1:22:06before Bonnie's death, she created the
  2484. 1:22:08Violet Project with Marilyn. It was
  2485. 1:22:10supposed to combine all the information
  2486. 1:22:12surrounding Freddy's candies, and the
  2487. 1:22:14paranormal in general to see if they
  2488. 1:22:15could connect any dots. This might sound
  2489. 1:22:18like a stretch at first, but what if the
  2490. 1:22:19Violet project was artificial
  2491. 1:22:21intelligence program created to connect
  2492. 1:22:22all this data? In the 2016 lore, Fritz
  2493. 1:22:25made something for strings called a
  2494. 1:22:27curiosity module, which was similarly
  2495. 1:22:29designed to connect pieces of evidence.
  2496. 1:22:31I believe this concept might have gotten
  2497. 1:22:33reused in the CPU for the Violet
  2498. 1:22:34Project, but this time it's Bonnie and
  2499. 1:22:37Marilyn creating an AI to tie
  2500. 1:22:38information together, and the AI is none
  2501. 1:22:41other than Simon. Again, just bear with
  2502. 1:22:43me here because I know this sounds
  2503. 1:22:44crazy, but so much implies that this is
  2504. 1:22:46the case. Remember when we were
  2505. 1:22:48discussing the character gift boxes?
  2506. 1:22:50Simon's was Violet. Not purple, but
  2507. 1:22:52specifically Violet, like the Violet
  2508. 1:22:54Project. Also, the purple man is a
  2509. 1:22:57perfect form for an AI fed on the
  2510. 1:22:59information of Freddy's and the
  2511. 1:23:00supernatural. Adding to this, Pop Goes
  2512. 1:23:02Arcade strongly implies that Fritz
  2513. 1:23:04didn't make Simon. As I mentioned
  2514. 1:23:06earlier, all the variants of Freddy seem
  2515. 1:23:08to be representations of Simon. And
  2516. 1:23:10interestingly enough, the Mangle, who
  2517. 1:23:12symbolizes robot Simon, isn't created by
  2518. 1:23:14the machinist. Pretty much all of his
  2519. 1:23:16robots are parallels to Fritz's real
  2520. 1:23:18animatronics. So having the Mangle not
  2521. 1:23:20be created by him seems to be a very
  2522. 1:23:22intentional detail to imply that Fritz
  2523. 1:23:23doesn't make Simon in the CPU.
  2524. 1:23:26Additionally, the Mangle might hint that
  2525. 1:23:27Simon Fitzgerald's spirit will possess
  2526. 1:23:29Simon since King Freddy haunts the
  2527. 1:23:31Mangle. I still stand by what I said
  2528. 1:23:33about Springtrap dying in FNAF 3, but I
  2529. 1:23:35thought I'd at least entertain this
  2530. 1:23:36idea. It's possible that Springtrap's
  2531. 1:23:38remains were auctioned off after the
  2532. 1:23:40Fazbear's fright fire and Bonnie for
  2533. 1:23:42some reason used this while creating
  2534. 1:23:43Simon, allowing the ghost of Simon
  2535. 1:23:45Fitzgerald to possess the Violet
  2536. 1:23:47Project. However, Arcade's story isn't
  2537. 1:23:49always one for one. I think it's more
  2538. 1:23:51likely that this represents how robot
  2539. 1:23:53Simon carries on Simon Fitzgerald's
  2540. 1:23:55mission, as both of them have a desire
  2541. 1:23:57to evolve. So, while Simon is dead, his
  2542. 1:23:59ideals and evil live on through his
  2543. 1:24:01robot doppelganger. Again, Simon
  2544. 1:24:04surviving FNAF 3 would be a drastic
  2545. 1:24:06change, but it's a possibility that I
  2546. 1:24:07thought I should least address. The
  2547. 1:24:09death is an animal Simon voice is very
  2548. 1:24:11robotic, and the mango is literally
  2549. 1:24:12haunted by dead King Freddy, unlike how
  2550. 1:24:14the other robots are simple replicas.
  2551. 1:24:17So, that could imply that Robo Simon is
  2552. 1:24:18haunted by human Simon. I'm much more
  2553. 1:24:21confident that Simon is the embodiment
  2554. 1:24:23of the Violet Project, an AI program
  2555. 1:24:25created by Bonnie, an attempt to make
  2556. 1:24:26some sense of all the timeline
  2557. 1:24:28supernatural events. However, it seems
  2558. 1:24:30like his learning function might have
  2559. 1:24:32spiraled out of control, causing him to
  2560. 1:24:33want to evolve. This is implied by the
  2561. 1:24:35violet box, which conveys a desire to
  2562. 1:24:37become smarter and stronger. The box
  2563. 1:24:40also seems to imply that Simon's anger
  2564. 1:24:42stems from abandonment, possibly
  2565. 1:24:43referring to how his creator, Bonnie,
  2566. 1:24:45was murdered. He might not know that
  2567. 1:24:47she's dead, instead believing that she
  2568. 1:24:49abandoned him, and this leads to his
  2569. 1:24:50rage. However, this could also refer to
  2570. 1:24:52how Simon Fitzgerald's father passed.
  2571. 1:24:54Furthermore, it looks like Fritz has
  2572. 1:24:56Simon locked up in his office, just like
  2573. 1:24:58in the 2016 story. The Simon and
  2574. 1:25:00Evergreen April Fool's Day video briefly
  2575. 1:25:02shows his new design closing off his
  2576. 1:25:04door. And while this is a silly joke
  2577. 1:25:06video, it might imply that it's still
  2578. 1:25:07where he resides in the Pop Ghost
  2579. 1:25:09Pizzeria. It's possible that after
  2580. 1:25:11Bonnie's death, Brits, realizing Simon's
  2581. 1:25:13dangerous potential, locked him up in
  2582. 1:25:15his office. He'll probably try to escape
  2583. 1:25:17in Evergreen, maybe by deceiving the
  2584. 1:25:19protagonist like in the original game.
  2585. 1:25:21I'm not 100% confident in everything I
  2586. 1:25:23said here, but I believe I'm at least
  2587. 1:25:24somewhat close. I'm pretty sure that
  2588. 1:25:26Simon is the Violet Project. Onto
  2589. 1:25:29someone of lesser importance, Manora the
  2590. 1:25:31Mouse. Again, she and Holly don't have
  2591. 1:25:33animatronic variants in the Pop Ghost
  2592. 1:25:35Pizzeria. However, in the 2016 lore,
  2593. 1:25:37Monura almost did, but she was scrapped
  2594. 1:25:39and left in a secret room. In Arcade,
  2595. 1:25:41when you battle Morse, he summons a
  2596. 1:25:43prototype Manura, which reminds me a lot
  2597. 1:25:45of this old story line. While this might
  2598. 1:25:47simply be a fun reference, the
  2599. 1:25:49implication that Mors' robots are meant
  2600. 1:25:50to parallel the popco animatronics might
  2601. 1:25:53hint that an evergreen or sequel wound
  2602. 1:25:55up discovering an unfinished manora
  2603. 1:25:56animatronic. A manora model was made as
  2604. 1:25:59a fun milestone goal for one of Daco's
  2605. 1:26:01charity streams. And the popco Twitter
  2606. 1:26:03reiterated that she's not an evergreen
  2607. 1:26:04as a robot threat, but I still think
  2608. 1:26:06there could be some sort of unfinished
  2609. 1:26:07form in this game or another because
  2610. 1:26:09that prototype Manoran arcade is really
  2611. 1:26:11suspicious. Moving past the Pop Ghost
  2612. 1:26:14Pizzeria, let's take a look at the post
  2613. 1:26:15night gameplay. These take place in
  2614. 1:26:17colored vaults that connect to each Pop
  2615. 1:26:19Ghost character and their toy
  2616. 1:26:20counterpart, who serves as the main
  2617. 1:26:22threat in each level. As the animatronic
  2618. 1:26:25gets closer to you, it'll transition to
  2619. 1:26:26a more demented look, which was referred
  2620. 1:26:28to as False. False Freddy and Balloon
  2621. 1:26:31Boy have already been revealed along
  2622. 1:26:32with some glimpses of False Mangle. In
  2623. 1:26:35terms of story, I believe this
  2624. 1:26:36represents Fritz's fears for the toy
  2625. 1:26:38animatronics and will be playing as him
  2626. 1:26:40during these sections. The vault naming
  2627. 1:26:42convention implies that these are vaults
  2628. 1:26:43in his mind where he's locked away the
  2629. 1:26:45fears of the toys and now he has to face
  2630. 1:26:47them. Speaking of the Freddy's gang, I
  2631. 1:26:49want to mention that Pop goes hat might
  2632. 1:26:51have some story significance. If you
  2633. 1:26:53remember, this is actually Freddy
  2634. 1:26:54Fazbear's hat that Fritz won from the
  2635. 1:26:56Fazbear's Fright auction. In Bonnie's
  2636. 1:26:59diary, she noted that her father seemed
  2637. 1:27:00to believe that Freddy Fazbear or the
  2638. 1:27:02pizzeria itself was unlucky. And this
  2639. 1:27:04might have more meaning than it seems.
  2640. 1:27:06In pop goes 2016. Luck was a very real
  2641. 1:27:09thing with the Fitzgerald brothers both
  2642. 1:27:11being on the opposite sides of the luck
  2643. 1:27:13spectrum. Jeremy/ Fritz was the luckiest
  2644. 1:27:15man in the world while Simon was lucky.
  2645. 1:27:17Albeit his luck eventually turned on
  2646. 1:27:19him. So perhaps luck is still part of
  2647. 1:27:21the modern story and Fritz giving
  2648. 1:27:23Freddy's hat to Pop goes the weasel
  2649. 1:27:25transferred some of the bad luck
  2650. 1:27:26surrounding Freddy Fazbear's Pizza to
  2651. 1:27:27the Pop Goes Pizzeria. Speaking of
  2652. 1:27:30Freddy, the death as an animal teaser
  2653. 1:27:31ends with a look at a super withered
  2654. 1:27:33Freddy. Considering that he doesn't yet
  2655. 1:27:35resemble his classic appearance, it
  2656. 1:27:37seems that this is before the wizards
  2657. 1:27:38were refurbished. So perhaps during
  2658. 1:27:40Evergreen, there will be a flashback
  2659. 1:27:41between FNAF 2 and 1, possibly featuring
  2660. 1:27:43Simon doing experiments with the haunted
  2661. 1:27:45animatronics blood so we can learn how
  2662. 1:27:47to tame death. This game looks like
  2663. 1:27:49it'll take place all across the
  2664. 1:27:50timeline. There have been teasers of the
  2665. 1:27:52original Freddy's, the FNAF 2 location,
  2666. 1:27:54Saffron's construction, and Simon's
  2667. 1:27:56abandoned house. Judging from how both
  2668. 1:27:58the Freddy's teaser in My Pop goes and
  2669. 1:28:00the Death as an Animal Teaser are
  2670. 1:28:01recordings, Evergreen might feature
  2671. 1:28:03footage depicting crucial events
  2672. 1:28:04throughout Fritz's life. As we said
  2673. 1:28:06before, Death as an Animal is very
  2674. 1:28:08reminiscent of the Red Bunker memory
  2675. 1:28:09from the canceled Pop Gos finale [music]
  2676. 1:28:11in which Fritz explored Simon's
  2677. 1:28:13abandoned hideout. The rest of the game
  2678. 1:28:15would have similarly depicted memories
  2679. 1:28:16throughout Fritz's life at various
  2680. 1:28:18Freddy's locations, which feels like
  2681. 1:28:19what all these teasers are building up
  2682. 1:28:21to. Maybe an evergreen will experience
  2683. 1:28:23his memories from his love for Freddy
  2684. 1:28:25Fazer's Pizza to uncovering his
  2685. 1:28:27brother's despicable work to creating
  2686. 1:28:28the Pop Go Pizzeria in the present day
  2687. 1:28:30and who knows what else. That's all we
  2688. 1:28:32have to say about Pop Goes Evergreen at
  2689. 1:28:34the moment. This is a game we're very
  2690. 1:28:36excited for. I can't wait to see how it
  2691. 1:28:38continues the story and enhances the
  2692. 1:28:40gameplay of the original Pop Goes.
  2693. 1:28:42>> Pop Goes.
  2694. 1:28:43>> But Evergreen isn't the only upcoming
  2695. 1:28:44game in the CPU. Five Nights of Candies
  2696. 1:28:474 is also on the way. We made a video
  2697. 1:28:49discussing the troubled development of
  2698. 1:28:50this fourth entry and the series as a
  2699. 1:28:52whole. If you're interested in a more
  2700. 1:28:53in-depth look, but what we know in terms
  2701. 1:28:55of story is that this game won't really
  2702. 1:28:57be part of the Candies trilogy. It
  2703. 1:28:59doesn't focus on Mary or her family, and
  2704. 1:29:01the rat won't even be the main villain.
  2705. 1:29:03Instead, this entry will take a look at
  2706. 1:29:05the Robotics Corporation, which you may
  2707. 1:29:07recall produced the rat and cat wire
  2708. 1:29:09puppets and all the candies bought. This
  2709. 1:29:11game takes place in some sort of
  2710. 1:29:13facility, likely the robotics factory or
  2711. 1:29:15another one of their establishments. Our
  2712. 1:29:17main character for this entry is
  2713. 1:29:18expected to follow a series of jobs
  2714. 1:29:19without question and most importantly
  2715. 1:29:21not activate the animatronics for this
  2716. 1:29:24game. Candy the cat is finally the main
  2717. 1:29:26antagonist with a new variant known as
  2718. 1:29:28forgotten candy. He's been all over the
  2719. 1:29:30teasers and even appeared in one of the
  2720. 1:29:32remastered endings as a man talks about
  2721. 1:29:34making the cat perfect. We know that at
  2722. 1:29:36least some portion of the story takes
  2723. 1:29:38place before the events of Five Nights
  2724. 1:29:39at Candies 1 as evidenced by the
  2725. 1:29:41forgotten candy poster on Cam 13.
  2726. 1:29:43Interestingly, you can also see the
  2727. 1:29:45newspaper reporting the twin's death
  2728. 1:29:46behind it, which could indicate that
  2729. 1:29:48forgotten candy was made after that
  2730. 1:29:50event, or it could just be a reused
  2731. 1:29:51asset. Along with this new candy,
  2732. 1:29:53there's another cat character, some
  2733. 1:29:55candy lings, and a whole unknown cast of
  2734. 1:29:57both animatronic and human characters.
  2735. 1:30:00Emil Mako mentioned that there's going
  2736. 1:30:01to be entirely new bots rather than just
  2737. 1:30:03new variants of previous characters.
  2738. 1:30:05That's pretty much all we know about the
  2739. 1:30:06story at this moment. Since there wasn't
  2740. 1:30:08much to discuss with Five Nights at
  2741. 1:30:09Candies 4, let's poke some fun at the
  2742. 1:30:11series and point out all the plot holes
  2743. 1:30:13that we caught. This isn't us trying to
  2744. 1:30:14be mean or anything, it's just fun to
  2745. 1:30:16analyze minor mistakes in this otherwise
  2746. 1:30:18amazing story. [music] First off, in the
  2747. 1:30:20FNA 3 miniame depicting Rat murdering
  2748. 1:30:22the Candy's guard in 1993, Chester and
  2749. 1:30:25Old Candy appear, which messes with the
  2750. 1:30:27timeline a lot. Old Candy is
  2751. 1:30:29decommissioned at this point, and
  2752. 1:30:30Chester's at the Robotics factory, so
  2753. 1:30:32their presence here doesn't make too
  2754. 1:30:34much sense. And before anyone says that
  2755. 1:30:36the guard here is the one before Mary
  2756. 1:30:37who attacked Blank, it's clearly not. As
  2757. 1:30:40Five Nights at Candies 2 shows us,
  2758. 1:30:41whenever the rat kills people, he leaves
  2759. 1:30:43them out in the open. He left the 1993
  2760. 1:30:45Candies guard in the office. And if the
  2761. 1:30:47rat or cat kills Marilyn and FNAC 2,
  2762. 1:30:49then a newspaper reports that her body
  2763. 1:30:51is found. Unlike when the Candies
  2764. 1:30:52characters get her, she's simply
  2765. 1:30:54declared missing. Since the guard who
  2766. 1:30:56attacked Blank wasn't found dead, it's
  2767. 1:30:58unlikely that Rat killed him. This means
  2768. 1:31:00this miniame has to depict the rodent
  2769. 1:31:02killing the guard in 1993. So, it
  2770. 1:31:04doesn't make sense how old Candy and
  2771. 1:31:05Chester are here, given how old Candy
  2772. 1:31:07should be dead and Chester should be
  2773. 1:31:08chilling at the Robotics factory. On the
  2774. 1:31:11subject of the factory, the Five Nights
  2775. 1:31:12at Candies two ending newspaper says
  2776. 1:31:14that six people died there, but it
  2777. 1:31:16should be seven considering [music]
  2778. 1:31:17someone else died there in 1993. The six
  2779. 1:31:20previous victims all correlate to the
  2780. 1:31:21six candies animatronics, so there
  2781. 1:31:23weren't five victims before the other
  2782. 1:31:25person died there in 1993. Another weird
  2783. 1:31:28thing in FNAT 2 is how the original
  2784. 1:31:29Vinnie appears in the office during
  2785. 1:31:31Chester's miniame. I mentioned how
  2786. 1:31:33strange this was earlier, but seriously,
  2787. 1:31:35I can't tell if this is meant to imply
  2788. 1:31:36that the puppeteers's ghost resides in
  2789. 1:31:38Candy's Bergs and Fries or if it's just
  2790. 1:31:40an Easter egg. I think the ladder is
  2791. 1:31:41more likely, but it is so weird. On a
  2792. 1:31:44more positive note, Emil Mako stated
  2793. 1:31:46that the changes made to the Candies
  2794. 1:31:47trilogy in the DX Steam releases will
  2795. 1:31:49hopefully make the first three games
  2796. 1:31:50feel like coherent pieces of the series
  2797. 1:31:52they belong in. So, these plot holes and
  2798. 1:31:54Vinnie's random appearance might get
  2799. 1:31:56cleaned up. And with that, we've reached
  2800. 1:31:58the end of this video. This has been a
  2801. 1:32:00long, long project that's been in the
  2802. 1:32:02works for quite some time. So, it means
  2803. 1:32:04a lot that you stuck around till the
  2804. 1:32:05very end. As a thanks, please enjoy this
  2805. 1:32:08very special outro of Blake and I making
  2806. 1:32:10Popos and the Black Rabbit dance around.
  2807. 1:32:12If you enjoyed this video, please like,
  2808. 1:32:14subscribe, and join our Patreon and
  2809. 1:32:16YouTube memberships. Special thanks to
  2810. 1:32:18our current members listed on screen. We
  2811. 1:32:19appreciate your support. Please consider
  2812. 1:32:21becoming a member yourself. It helps us
  2813. 1:32:23continue making videos like this one.
  2814. 1:32:25And both memberships have a range of
  2815. 1:32:26cool perks such as shoutouts, early
  2816. 1:32:28access to ad free videos, custom emojis,
  2817. 1:32:31badges next to your name, exclusive
  2818. 1:32:32previews of upcoming projects, and more.
  2819. 1:32:35Thanks for watching and sticking around
  2820. 1:32:36till the very end. And be sure to check
  2821. 1:32:38out our other videos.

About this transcript

This page contains the full transcript of The Five Nights at Candy's & POPGOES Timeline Explained by Deerhound Productions, generated from the public captions YouTube serves with the video. The transcript has 18,826 words across 2,821 segments, with the original timestamps preserved so you can click any line to jump to that moment in the embedded player.

What you can do with it

Use the transcript to take notes, quote the speaker, build a study guide, generate a summary with ChatGPT or Claude via the YouTube Summary tool, or export it as a timed subtitle file with YouTube to SRT. You can also re-open it in the transcriber to translate the transcript into 100+ languages.

Free YouTube transcript tool

YouTube2Text is a free YouTube transcript generator — no signup, no daily limit. Paste any YouTube link and get the full transcript instantly, with timestamps, click-to-jump, translation to 100+ languages, AI prompts for ChatGPT, Claude, and Gemini, and exports to TXT, SRT, VTT, or Markdown.