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The CUDA hour is Late. Also, Who Made the R9700 this fast? — Transcript

by Level1Techs · 2,893 words · 430 segments · language en · Watch on YouTube

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  1. 0:00Holy crap, if you have an R9700 and
  2. 0:03you've been messing around with the
  3. 0:04software,
  4. 0:06uh drop everything because the software
  5. 0:07thing has changed. Unless you already
  6. 0:08know about Radiance, in which case hello
  7. 0:10and welcome. We've got a lot to chat
  8. 0:11about. It's going to be a little bit of
  9. 0:12a ramble because Nvidia also just
  10. 0:14discontinued their 32 gig gamer GPU, the
  11. 0:185090, in favor of much more expensive
  12. 0:20GPUs. So, the other version of this
  13. 0:23video could be the CUDA hour is later
  14. 0:26than Nvidia imagines. We need to talk
  15. 0:28about this.
  16. 0:30>> [music]
  17. 0:35>> I really want to talk about how much the
  18. 0:37software has improved for the R9700.
  19. 0:41The R9700 hardware is now firing on all
  20. 0:44cylinders and it is
  21. 0:46uh hip and ROCm, but it is really
  22. 0:49Radiance. And Radiance, as far as I
  23. 0:51know, the the people behind Radiance are
  24. 0:53not really exactly AMD insiders.
  25. 0:57RDNA, CDNA
  26. 1:00AMD's always had the hardware, but the
  27. 1:01software has been a little bit of a
  28. 1:02challenge. At the same time, if we
  29. 1:04switch gears, talk about Nvidia for a
  30. 1:06second,
  31. 1:07Nvidia did this to themselves. So, when
  32. 1:09I say the CUDA hour is later than Nvidia
  33. 1:13imagines, Nvidia knows that.
  34. 1:15And it has to do with the software. A
  35. 1:18lot of people think of CUDA as a moat
  36. 1:20around what Nvidia is doing and the
  37. 1:23hardware and that it is difficult to
  38. 1:25adapt. And just because AMD has been in
  39. 1:28a little bit on the struggle bus with
  40. 1:30RDNA and AI in that context, that has
  41. 1:33sort of reinforces their opinion. Never
  42. 1:36mind, Intel is killing it with Int 4 on
  43. 1:38the B50 and there's some really
  44. 1:40interesting things coming out of Intel
  45. 1:42on that side as well. And Intel software
  46. 1:44and hardware have gone together pretty
  47. 1:46well. No, no, that the hour is late on
  48. 1:48CUDA because the tools exist now to be
  49. 1:52able to move really quickly.
  50. 1:54And the tools exist now to be able to
  51. 1:56remove really quickly also with
  52. 1:58Blackwell. See, Blackwell has also been
  53. 2:01a problem for people like me that have
  54. 2:04bought the RTX Pro 6000. It's a
  55. 2:06fantastic GPU, but that is not the same
  56. 2:09Blackwell. And the Blackwell that's in
  57. 2:11DGX Spark is not the same Blackwell
  58. 2:14that's in GB200 or GB300 or B200 or B300
  59. 2:18base systems. That is also Blackwell.
  60. 2:19That's enterprise Blackwell. It's
  61. 2:21basically unobtainium unless you're
  62. 2:23you're one of the hyperscalers or you're
  63. 2:25you're spending an an obscene amount of
  64. 2:26money. Uh the DGX Spark system that's
  65. 2:29laid out on my desk here with some PCIE
  66. 2:31upgrades that I'm attempting and farting
  67. 2:33around with. That's SM121. RTX Pro
  68. 2:366000's SM120.
  69. 2:38And that uses different math kernels.
  70. 2:40The hardware is a little different than
  71. 2:43what you get in B200 and B300. And
  72. 2:45Nvidia calls all of that Blackwell I
  73. 2:47think because there are some
  74. 2:48commonalities in terms of like NVFP4
  75. 2:50support and Nvidia rolling out NVFP4.
  76. 2:53Nvidia betting the farm that NVFP4
  77. 2:56on the DGX Spark is going to save it
  78. 2:58from the 300 GB per second of of memory
  79. 3:01bandwidth, you know, being
  80. 3:03relatively anemic. AI tools helping
  81. 3:06develop that kind of software has come
  82. 3:08through for SM120 time and time again.
  83. 3:12In my opinion, I don't think it Nvidia
  84. 3:13has put enough
  85. 3:15resources in developing
  86. 3:17SM120 because the amount of
  87. 3:20breakthroughs that the community has
  88. 3:21done for SM120 has been incredible
  89. 3:24compared to some of the releases from
  90. 3:26Nvidia. Also, local inference lab.ai
  91. 3:29just popped up on my radar and they have
  92. 3:31Flare. They're working on their own
  93. 3:32engine for SM120 to overcome some of the
  94. 3:35problems with with SM SM120. There are a
  95. 3:38couple of engineers that work at Nvidia
  96. 3:41on the VL LM side. It almost seems like
  97. 3:44the VL LM stuff is a moonlighting
  98. 3:46project for them on SM120. I mean, SM120
  99. 3:49just got it was like some kind of a
  100. 3:50fused matmul operator just recently and
  101. 3:53that really improves SM120 performance.
  102. 3:57And uh you know, some of the the labs
  103. 3:59behind DeepSeek and GLM deep seek 4.1
  104. 4:03flash and GLM 5.3. I've done a lot of
  105. 4:05Herculean things to be able to support
  106. 4:08the SM120 version of Blackwell.
  107. 4:10Um and contrast that to
  108. 4:12AMD. Like AMD has had CDNA and all of
  109. 4:15their dev work has been going into CDA.
  110. 4:17Relatively small amount of work has been
  111. 4:18going into
  112. 4:20RDNA. Although AMD has moved, you know,
  113. 4:23we did this demo with this gold system
  114. 4:25here which is currently configured with
  115. 4:26our two
  116. 4:27R9 700s. And from the initial system,
  117. 4:32like when these first came out and I
  118. 4:33first did a review with four
  119. 4:36RDNA R9 700s in one system, where we are
  120. 4:39today at the middle of October at the
  121. 4:42end of October in 2026 is absolutely
  122. 4:45bonkers insane. Check out the forum
  123. 4:46thread and like tokens per second and
  124. 4:48token generation and quality. We're
  125. 4:50doing qualitative and quantitative
  126. 4:51analysis on on what we have. And again,
  127. 4:54the AI tooling and like here's the
  128. 4:56hardware, here's the hardware
  129. 4:57documentation, here's what we have.
  130. 5:00AMD is much more open with what their
  131. 5:02hardware has on the RDNA side and on the
  132. 5:05CDNA side and what the the functionality
  133. 5:07is. And so tooling and AI models are
  134. 5:09better able to pick that up and and be
  135. 5:11able to run with it. And so I think
  136. 5:12internally Nvidia has sort of realized
  137. 5:14that and they haven't really wanted to
  138. 5:16help themselves along so they have it's
  139. 5:17like, oh you know, SM120 is good but
  140. 5:19it's too good. It's like the the DGX
  141. 5:21park aspects of it. It's like, oh we're
  142. 5:22worried about it being too good. So we
  143. 5:24won't put in a full size 2280 m.2 which
  144. 5:27is seems insane but why else would you
  145. 5:30not include a 2280 m.2? It makes makes
  146. 5:32no sense at all.
  147. 5:35Why would, you know, V100 V100s can run
  148. 5:38reasonable things thanks to the
  149. 5:40community. 6 7 8 9 year old GPU, the
  150. 5:44V100, can run relatively modern AI
  151. 5:46models 27 B dense. Nvidia doesn't really
  152. 5:48care about that. There's no money in
  153. 5:51doing that but the community is able to
  154. 5:52use tooling and sort of bring that
  155. 5:53forward. The community has used AI to
  156. 5:56bring forward this and a bleeding edge
  157. 5:59kind of a way. And I get why
  158. 6:02why AMD you be a little reluctant to
  159. 6:03come out and support that or even try to
  160. 6:05do the same approach as themselves, but
  161. 6:07then Nvidia has also experienced the
  162. 6:09same thing. Flare for SM120, not an
  163. 6:12official Nvidia project, and yet it's
  164. 6:15sort of crystallizing the shortcomings
  165. 6:17on SM120. And so if you look at Flare as
  166. 6:20evidence of the CUDA moat evaporation,
  167. 6:23then it changes the game a little bit,
  168. 6:25doesn't it? Because Nvidia created this
  169. 6:27situation. They they didn't make the
  170. 6:28software stack universal enough. Uh it
  171. 6:32is universal in the sense that things
  172. 6:33run, but it's not universal in the sense
  173. 6:35that things run as fast as they possibly
  174. 6:37can. And that was what AMD ran into as
  175. 6:39well. It's like you could get RDNA
  176. 6:42running with ROCm on R9 700, and even
  177. 6:45though they're only 600 GB per second
  178. 6:48memory bandwidth, the performance wasn't
  179. 6:50where you would expect it to be based on
  180. 6:52that. Until now. Uh you know, the
  181. 6:54Radiance engine on that side, RDNA
  182. 6:57strict Halo.
  183. 6:59Halogen. Halogen is another similar
  184. 7:01project.
  185. 7:03Totally different software stack. It's
  186. 7:04like, let's vibe code this, let's put
  187. 7:06this together. Um some of this would be
  188. 7:09uh in a official way you describe
  189. 7:11described as like hill climbing. It's
  190. 7:13like, hello algorithm. Our hill that
  191. 7:15we're going to climb today is this is
  192. 7:16the hardware that we have. This is the
  193. 7:18brass tacks of what the performance
  194. 7:19should be as we iterate over these
  195. 7:21models. What's stopping us from getting
  196. 7:24there? And it can hill climb
  197. 7:27to get there and explain it in a
  198. 7:28reasonable way. It doesn't it doesn't
  199. 7:29necessarily produce incomprehensible
  200. 7:31code if you don't want it to. And so in
  201. 7:33all of this, you know, the the Nvidia
  202. 7:36CUDA moat is basically already gone. Now
  203. 7:38to be clear, that doesn't mean that
  204. 7:39there's not a bunch more moats that
  205. 7:40Nvidia has. Nvidia actually really does
  206. 7:42have a lot more moats, but they're
  207. 7:44they're playing it kind of close to
  208. 7:46their chest and they really hope nobody
  209. 7:47notices. Things like if you have a
  210. 7:50thousand GPUs and some of them are idle,
  211. 7:52better scheduling across GPUs, better
  212. 7:55job management. Run AI was recently
  213. 7:57open-sourced, and that's so that they
  214. 7:59can help, you know,
  215. 8:01uh
  216. 8:02protect the moat. Uh hugging face, even
  217. 8:05if Nvidia doesn't have any protect the
  218. 8:07moat motivation in Hugging Face, they're
  219. 8:10going to have excellent data and
  220. 8:11telemetry from the Hugging Face
  221. 8:12acquisition as to what people are trying
  222. 8:14to do, what people are building, what
  223. 8:16what's actually going on. They can keep
  224. 8:18their finger on the pulse of the
  225. 8:19community. And so, it doesn't matter
  226. 8:21that the CUDA mote is actually already
  227. 8:22gone if you're paying attention because
  228. 8:25randos should not be able to bang out
  229. 8:27math kernels that maximize the hardware
  230. 8:30utilization of GPUs like the R9 700. And
  231. 8:33yet, they have. And that is
  232. 8:35transformational. You also see it in
  233. 8:36like vibe-coded software. And yeah, the
  234. 8:38vibe-coded software isn't as good as the
  235. 8:41state of the art, but think about word
  236. 8:43processing or photo manipulation
  237. 8:45software or spreadsheet software 10 or
  238. 8:4715 years ago. If you could have that
  239. 8:49today and it was basically free, that's
  240. 8:51where we should be. It's just that the
  241. 8:53ecosystem, not enough programmers. But
  242. 8:55now, we can. And enough people will get
  243. 8:57together and enough people will pool
  244. 8:58their tokens together and their
  245. 9:00expertise, and we will actually get
  246. 9:02reasonable, completely free, open-source
  247. 9:05software that is at least as good as
  248. 9:07software 5 or 10 years ago. And I think
  249. 9:09they're probably going to close the gap
  250. 9:10on 2 3 4 years. So, how much of a lead
  251. 9:13does Nvidia have with their software
  252. 9:15ecosystem? It's It's basically
  253. 9:16everything not at the point-blank range.
  254. 9:18It's everything at the macroscopic
  255. 9:20scale. And that's what AMD and and
  256. 9:22certainly Intel are going to struggle
  257. 9:24with over the next three or four or five
  258. 9:26years because of the head start that
  259. 9:28Nvidia has in that scale of dealing with
  260. 9:34AI and projects and everything else.
  261. 9:36Not not just like, "Oh, point-blank
  262. 9:38generate tokens and manage users." But
  263. 9:40project lifecycle and robotics and
  264. 9:42vision and all of the stuff that goes
  265. 9:44with that. And
  266. 9:46you know, self-driving cars and all this
  267. 9:48other kind of stuff. And in that
  268. 9:50macroscopic scale, there's a lot more
  269. 9:54stuff that Nvidia has, I think, for
  270. 9:56their mote. But point-blank math kernels
  271. 9:58at a hardware level,
  272. 10:00it ain't it.
  273. 10:01Uh one other data point I'll give you.
  274. 10:03This is our GMK Tech X5. This is 192 GB
  275. 10:07on the the
  276. 10:08Framework has a similar machine. There's
  277. 10:10a There's a some stuff in the level one
  278. 10:13tech review pipeline. But check out the
  279. 10:15review on this if you get a chance. It's
  280. 10:16basically the Strix Halo platform. It's
  281. 10:18Gorgon Halo. But 192 GB of memory
  282. 10:21instead of 128. It's basically the same
  283. 10:24memory bandwidth as
  284. 10:26DGX Spark. It doesn't have a QSFP or 100
  285. 10:28gigabit network interface. It has 80
  286. 10:30gigabit Thunderbolt 5. That is not as
  287. 10:33much as I want that to be a replacement
  288. 10:35for QSFP, it is insanely not. And I've
  289. 10:40done the work. I've done the kernel
  290. 10:42hackery. I've done a bunch of stuff on
  291. 10:45Thunderbolt 4 and Thunderbolt 5. And
  292. 10:47there's a lot of people that want you to
  293. 10:49believe that you can do insanely fast
  294. 10:51low latency networking over Thunderbolt.
  295. 10:53And you can do fast lower latency over
  296. 10:56Thunderbolt, but it is not anywhere near
  297. 10:58the same class as QSFP. And I do think
  298. 11:01that that was short-sided on AMD's part
  299. 11:04to not bake in some kind of high-speed
  300. 11:06networking for this for the model. That
  301. 11:08said, this is 192 GB with the same
  302. 11:11memory bandwidth. And [snorts] the
  303. 11:13software gap has closed now. This piece
  304. 11:16of hardware was not even really designed
  305. 11:18for AI. It just has absurdly fast memory
  306. 11:21and a lot of it locally. The reason it
  307. 11:24has absurdly fast memory is for gaming
  308. 11:26and like APU type use cases. For a
  309. 11:28gaming laptop, APUs in general are the
  310. 11:31future. It's It's It's It's too
  311. 11:33complicated and too annoying and too
  312. 11:35dumb to manage discrete GPUs and a
  313. 11:38portable low power device when we've
  314. 11:40got, you know, some of these new Panther
  315. 11:42Lake laptops that are like 7 W
  316. 11:44or 6 W when you're using it
  317. 11:46interactively and it's it's so insanely
  318. 11:48low power. Like you're just You're never
  319. 11:50going to get there with a dGPU. It's
  320. 11:52It's hard to do that even with an APU
  321. 11:53that has this much this much horsepower.
  322. 11:55And Intel basically has a high GPU
  323. 11:58horsepower APU that has the power
  324. 12:01problem solved basically in the other
  325. 12:05ver- the LPDDR version of Panther Lake.
  326. 12:07So this from from AMD with 192 GB
  327. 12:11has already basically leapfrogged
  328. 12:13Nvidia. I mean, at 16 cores that are x86
  329. 12:16versus 20 arm cores, there's only a
  330. 12:18couple of benchmarks where the 20 arm
  331. 12:20cores pull ahead of the x86 cores, and
  332. 12:23almost all of the benchmarks where the
  333. 12:25x86 cores fall short of the arm cores
  334. 12:28have to do with lack of benchmark
  335. 12:30optimizations or the fact that there's
  336. 12:32like 72 ways to do things on x86, and
  337. 12:36asking a human being to figure that out
  338. 12:37is too onerous. But, guess what? The AI
  339. 12:40applies there. That doesn't have
  340. 12:41anything to do with CUDA or anything
  341. 12:43like that. It's just that there's been
  342. 12:44enough software breakthroughs on the
  343. 12:47Strix Halo side of things that Strix
  344. 12:48Halo in 2026, launching at the end of
  345. 12:502026, the software gap has more or less
  346. 12:53been closed. And Halogen
  347. 12:56really gives you a run for the money on
  348. 12:59the DGX Spark platform. Also,
  349. 13:02you know, ROCm SP4, again, community
  350. 13:06efforts doing a lot of the heavy lifting
  351. 13:08here. 4-bit formats that run reasonably
  352. 13:12well on Strix Halo that was never
  353. 13:13designed for it, whereas DGX Spark
  354. 13:16really was designed with
  355. 13:18with you know, NVFP4. At the time that
  356. 13:21I'm doing this video, there's kind of
  357. 13:22been a refresh of NVFP4 that is a sort
  358. 13:24of lower loss version of NVFP4. But, if
  359. 13:27you dig into that and you look at the
  360. 13:29get commits behind that project and the
  361. 13:31stuff that you see on GitHub, that is
  362. 13:33almost all community driven. Nvidia is
  363. 13:35not focusing on that kind of stuff
  364. 13:38because this is old news. This is
  365. 13:392-year-old core. They need to get the
  366. 13:41Vera Rubin hardware out the door for
  367. 13:43enterprise customers and everybody else,
  368. 13:45and probably also a Vera Rubin version
  369. 13:47of Spark. I would say that a Vera Rubin
  370. 13:48version of Spark is overdue at this
  371. 13:50point. Remember, Jensen said, "Yearly
  372. 13:52cadence." "Oh, global macroeconomic
  373. 13:54conditions." Yearly cadence. So, again,
  374. 13:58another data point, the hour for CUDA is
  375. 14:00is later than people imagine when you
  376. 14:01can just
  377. 14:03like here, I'm going to run this thing
  378. 14:04and do this with it. And if that's what
  379. 14:05you want to do, you can do it, and you
  380. 14:07can do it competently with a very small
  381. 14:09team.
  382. 14:10So, Nvidia discontinuing the 5090,
  383. 14:13they're probably going to do a 24-gig
  384. 14:15version of the 5080, and that's that's
  385. 14:17cool. I mean, that's something.
  386. 14:19But
  387. 14:21these GPUs are available now, and
  388. 14:24they're 32 GB, and they do a reasonable
  389. 14:26job with AI now, where
  390. 14:29uh once they struggled a little bit
  391. 14:30before. Yeah, the memory bandwidth and
  392. 14:32the level of compute is not on the same
  393. 14:34level as a 5090, but if you're going to
  394. 14:36buy a GPU for AI, and you need 32 gigs
  395. 14:39of VRAM,
  396. 14:40these cost a fraction of the 5090, and
  397. 14:42it has always been a relatively small
  398. 14:44fraction, even when the 5090 was
  399. 14:46supposed to be two grand.
  400. 14:48And now they're like, you know, five or
  401. 14:49six, which seems absurd. These are on
  402. 14:51the order of like 16 to 1800 dollars.
  403. 14:55MSRP was was lower.
  404. 14:58You know, be that as it may, 32 GB here
  405. 15:03with pretty awesome gaming performance
  406. 15:04as well, but it's not about gaming.
  407. 15:07It's about
  408. 15:08being able to run local models.
  409. 15:11I want to level one if you want to chat
  410. 15:12or or hang out or show me cool stuff,
  411. 15:15come to the forum,
  412. 15:15forum.level1techs.com. I'm signing out,
  413. 15:17and I'll see you there. Be sure to check
  414. 15:19out Radiance and Flare and Halogen,
  415. 15:21because they are uh
  416. 15:24they're they're three of the four
  417. 15:25horsemen of the CUDA apocalypse for for
  418. 15:28Nvidia. If you really sit down and think
  419. 15:29about it and look at it, and it's like,
  420. 15:31yeah, I know one of those has to do with
  421. 15:32Nvidia hardware, but, you know, one of
  422. 15:34these things is not like the other, cuz
  423. 15:36you've also Well, maybe even one cat one
  424. 15:38cat in there, cuz that's the kernel for
  425. 15:41the V1. I I You you know, you just got
  426. 15:43to come hang out at the forum and get
  427. 15:44right in on this. It's a lot of fun.
  428. 15:45It's a lot of exciting. [music] Anyway,
  429. 15:47I'm signing out, and I'll see you there.
  430. 15:53>> [music]

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