The Crust 1.0 - Should You Buy? — Transcript
Full transcript
- 0:00The Crust might sound like a pie baking
- 0:02simulator, but it's actually asking you
- 0:04to transform a barren patch of the moon
- 0:06into a sprawling industrial colony,
- 0:09balancing automation, colonists,
- 0:11contracts, and an increasingly unruly
- 0:14amount of conveyor belts. But as this
- 0:16game reaches 1.0, the question for me
- 0:18isn't how many systems it contains, it's
- 0:21whether they combine into a compelling
- 0:23lunar factory builder, or do they just
- 0:26create complexity for complexity's sake?
- 0:28Hello everyone, my name is Tom and this
- 0:30is LT Gaming. We are two brothers who
- 0:33love all things strategy, simulation,
- 0:35and pretty much anything else across
- 0:37gaming. Now, I missed The Crust when it
- 0:39first entered early access, so I spent
- 0:41around 8 to 10 hours with the new 1.0
- 0:44build. I'm going to say right off the
- 0:45bat the video is entirely unsponsored
- 0:48and all opinions are our own. And if
- 0:50you're new here, this is our Should You
- 0:52Buy series where we weigh the good
- 0:53against the bad and ask whether a game
- 0:56is worth your cold hard cash. If that
- 0:58sounds useful to you, consider liking
- 1:00the video and let YouTube know that you
- 1:02want more gaming content in your life.
- 1:04All right, let's crack on. At its heart,
- 1:06The Crust is an automation game about
- 1:08establishing an industrial operation on
- 1:11the moon and then gradually transforming
- 1:13a barren patch of regolith into an
- 1:15increasingly complicated production
- 1:17network. Sounds enticing to the right
- 1:19person. You can approach this through
- 1:21both a structured campaign and a more
- 1:24open sandbox mode, but the basic rhythm
- 1:26remains the same. Extract resources,
- 1:28process them through production chains,
- 1:30and then continually optimize how those
- 1:32materials travel about your base. Or in
- 1:35my case, spend 20 minutes working out
- 1:36why nothing is bloody working, only to
- 1:39realize my conveyor belts are going the
- 1:40wrong way. A natural point to mention
- 1:42here is automation games aren't
- 1:43necessarily my most natural fit, so it's
- 1:46worth bearing that in mind when it comes
- 1:47to some of my strong opinions on things.
- 1:50However, The Crust isn't entirely
- 1:51confined to the factory floor. There's a
- 1:53lot you can do outside of this, where to
- 1:55build, exploring beyond your base,
- 1:58running a business, accepting contracts.
- 2:00A lot of things I really connected with.
- 2:02So, let's dive into how this all
- 2:03connects together and does it make for a
- 2:05compelling gaming experience? All right,
- 2:07let's kick it off on a positive note.
- 2:09The strongest thing that Cross does is
- 2:11it makes your factory feel like an
- 2:13actual place rather than just a
- 2:14collection of production ratios. I found
- 2:17an oddly peaceful rhythm to watching my
- 2:20industrial network operate as the lunar
- 2:23day gives way to this long dark night.
- 2:25The surface feels open, spacious, and
- 2:28exposed. While the underground sections
- 2:30are tighter and almost claustrophobic.
- 2:32And that contrast gives the colony a
- 2:34tangible sense of scale. Visually, it's
- 2:36not the most stellar game in the world,
- 2:38pun thoroughly intended there, but it is
- 2:40strong and cohesive. The machinery,
- 2:42drones, and moving resources give you
- 2:44enough visual feedback that you watch
- 2:46your settlement breathe and you can
- 2:48identify when something has gone wrong
- 2:50and immediately disappear down another
- 2:51conveyor belt-shaped rabbit hole. And
- 2:54that's where the automation begins to
- 2:55sink its hooks in. You're continually
- 2:57chasing one more tech, one more
- 2:59production upgrade, and one final
- 3:01reorganization that will definitely fix
- 3:03everything. But crucially for me, that
- 3:06effort has a purpose beyond just
- 3:07creating increasingly more optimized
- 3:09production. You are operating a lunar
- 3:11business. You are signing contracts,
- 3:13monitoring the Earth market, deciding
- 3:15whether to sell regolith immediately or
- 3:18refining it to something more valuable.
- 3:20Those contracts can directly influence
- 3:22which materials you prioritize, more
- 3:25infrastructure you're going to go for
- 3:26next. Overall, I found this economic
- 3:28layer very fresh and it's one of the
- 3:30main reasons I felt compelled to keep
- 3:32playing. Progression is quite effective
- 3:34at moving things along as well. New tech
- 3:37introduces more options and those
- 3:38options demand another reorganization
- 3:41and so your cycle begins again. I wasn't
- 3:43particularly blown away with the
- 3:44campaign story. I found some of the
- 3:46characters really obnoxious, but it did
- 3:48give structure and gradually teach me
- 3:50the systems and give me an expansion of
- 3:52a broader objective. Now, a raft of
- 3:54improvements have been deployed for the
- 3:561.0 build to give more polish to its
- 3:58quality of life features and it really
- 4:00showed in the game. Ultimately, my
- 4:02strongest compliment to this game is I
- 4:03felt attached to my little settlement.
- 4:05Even after eight or so hours, I wanted
- 4:07to keep it running through one more long
- 4:09lunar night just to watch everything
- 4:11return to the glorious light as the sun
- 4:14creeps across the horizon. It was quite
- 4:15magical. Now, before we get into the
- 4:17problem side of things, if you are
- 4:19enjoying this review, consider
- 4:21subscribing to the channel. It really
- 4:22helps us continue to keep making
- 4:24independent reviews like this one. Now,
- 4:27onto the bad side of things and I think
- 4:29The Crust's greatest strength, its
- 4:31complexity, can also become its greatest
- 4:33frustration. Several times, I'd finally
- 4:36reorganized all my production chains and
- 4:38convinced myself everything was
- 4:40efficient only for the next unlock of a
- 4:43building or a tech kind of demanding me
- 4:45to do another reorganization.
- 4:47Now, dedicated automation players may
- 4:49relish that constant pursuit of
- 4:51efficiency. For me, however, it
- 4:53occasionally crossed from satisfying
- 4:55problem solving into busy work. I wasn't
- 4:57always designing something new. I was
- 4:59rebuilding yesterday's solution because
- 5:01today's tech had made it inconvenient.
- 5:04The pacing kind of reinforces this. The
- 5:06Crust is not a quick game. You could
- 5:09regard this as a positive or negative
- 5:10depending on what you want. I regularly
- 5:13played at maximum speed, though, simply
- 5:15in order to reach the next technology,
- 5:17for example, to keep expanding. And your
- 5:20progression is governed by all these
- 5:22overlapping demands for power, money,
- 5:24research, and logistics and all these
- 5:26systems make sense, don't get me wrong.
- 5:28But, when all the bottlenecks arrive
- 5:30together, you can often spend more time
- 5:32watching things operate than making
- 5:34meaningful decisions for your
- 5:35settlement. Then, we have the colonist
- 5:37side of things who, to put it
- 5:38delicately, get on my bloody nerves.
- 5:41Rather than be people I cared about,
- 5:43they just feel like another resource
- 5:44requiring food, accommodation, and
- 5:47attention before contributing much at
- 5:49all. I honestly don't know why in some
- 5:51city builders I get really attached to
- 5:53the people in it, and in others I don't,
- 5:55but this game was definitely on the
- 5:56latter side of things. The UI overall
- 5:58handles the complexity pretty well, but
- 6:01sometimes setting new things up did mean
- 6:03jumping between a lot of menus to
- 6:05construct, connect things in, get it
- 6:07powered up, and then attaching my
- 6:09conveyor belts was always a pain in the
- 6:11ass after a certain point. And then
- 6:13technically my experience was pretty
- 6:15stable overall. Across the 8 to 10 hours
- 6:18I've been playing, I've encountered no
- 6:19serious bugs or Brood 'n' Automation. I
- 6:22occasionally got a message appearing in
- 6:24another language, but overall polish was
- 6:26never a major concern.
- 6:29My larger question with this game is
- 6:30longevity. There's unquestionably plenty
- 6:33here, and global events such as solar
- 6:35flares, meteor showers, and epidemics
- 6:38can disrupt your plans. However,
- 6:40sometimes I missed a more immediate
- 6:42threat or strategic challenge to
- 6:44overcome. Most of the pressure returned
- 6:46to refining production, unlocking tech,
- 6:49and optimizing everything to the nth
- 6:52degree. Now, if that process is why you
- 6:54play automation games, The Crust will
- 6:56hold your attention for a long time. But
- 6:58if you need stronger survival pressure,
- 7:00more personal colonists, or something
- 7:02unpredictable to push back at you, its
- 7:04lunar industry may feel a little bit too
- 7:07peaceful, let's say. So, to answer the
- 7:09question, should you buy The Crust? At
- 7:12around 30 euros, which is the price I
- 7:14see on my side, I think there's a fair
- 7:17amount of content and depth on offer
- 7:19here. Now, as mentioned, I played around
- 7:228 to 10 hours by the time this review
- 7:24comes out, and I still feel like I've
- 7:26only scratched the surface with this
- 7:27game. There is a lot of content here.
- 7:29So, for automation and factory building
- 7:32fans, my answer is yes. If constructing
- 7:35enormous interconnected production
- 7:37chains on the moon has an appeal to you,
- 7:40there certainly is a substantial and
- 7:42strongly themed game here. However, I
- 7:44got to say anyone approaching this
- 7:46primarily as a city or colony building
- 7:48style game should recognize that
- 7:50automation isn't merely just one
- 7:52component. It is the heart of the
- 7:53experience for me. You will spend a
- 7:55considerable amount of time examining
- 7:57inputs, outputs, production ratios, and
- 8:00your conveyor layouts. If relentless
- 8:03optimization isn't your bag, the
- 8:05supporting colony systems won't carry
- 8:07the game alone. If this sounds
- 8:09appealing, but 30 euros sounds slightly
- 8:11steep, wait for a sale is perfectly
- 8:13reasonable here. And if producing,
- 8:16refining, and transporting enormous
- 8:17quantities of resources on the moon
- 8:19sounds more exhausting than satisfying,
- 8:22this is probably a lunar mission that
- 8:24you could safely skip. Now, as I
- 8:26mentioned at the beginning, I didn't
- 8:27play this game during early access, so I
- 8:29can't honestly tell returning players
- 8:31how transformative the 1.0 feels. My
- 8:34review is based entirely on how this
- 8:36game exists today. So, my final verdict
- 8:39is a buy for automation fans with clear
- 8:41caveats for everyone else. Let me know
- 8:44what you think of the review, guys, and
- 8:45what you think of this game, and thank
- 8:47you very much for watching. I'll see you
- 8:49on the next one. Bye-bye now.
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