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The Complete RimWorld Guide After 5,000 Hours (7-Hour Course) — Transcript

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  1. 0:00After more than 5,000 hours in Rim
  2. 0:02World, I've built hundreds of colonies
  3. 0:04across almost every biome, difficulty,
  4. 0:07and challenge imaginable. Over the
  5. 0:09years, I've made thousands of mistakes,
  6. 0:11tested countless strategies, and learned
  7. 0:14what actually works. This guide combines
  8. 0:16everything I've learned into one
  9. 0:18complete resource. We'll cover every
  10. 0:21major part of Rim World, from getting
  11. 0:23started and building your first base to
  12. 0:25food, defense, researching, trading,
  13. 0:29wealth management, and the biggest tips
  14. 0:31and mistakes that can completely change
  15. 0:33how you play the game. At the end of
  16. 0:34this guide, I even go through a full
  17. 0:37playthrough with my exact mindset and
  18. 0:40how I think so you will understand how
  19. 0:42to play Rim World. Whether you've just
  20. 0:44bought Rim World or already have
  21. 0:46hundreds of hours, by the end of this
  22. 0:48guide, you'll know exactly how to build,
  23. 0:51grow, and defend a successful colony
  24. 0:53from the moment your colonies crash land
  25. 0:55all the way to the endame. Let's get
  26. 0:57started. Welcome to Rim World. So, we're
  27. 1:00just going to start right off by
  28. 1:02pressing a new colony. We have four
  29. 1:04scenarios here. Crash Landed, Lost
  30. 1:06Tribe, The Rich Explorer, and Naked
  31. 1:08Brutality. Crash Landed. Here is the
  32. 1:10classic Rim World experience and you
  33. 1:13start off with three people and you get
  34. 1:15like an industrial set of resources and
  35. 1:17research. With the Lost Tribe, you start
  36. 1:19off with five people although you start
  37. 1:21off with a lack of technology. It will
  38. 1:24also take longer to research industrial
  39. 1:26and postindustrial stuff. The rich
  40. 1:29explorer is more advanced, has more
  41. 1:31research. However, you only start with
  42. 1:33one person, but you get a bunch of
  43. 1:35goodies here. And then for the hardest
  44. 1:37start, you have naked brutality where
  45. 1:39you start with one person, however, you
  46. 1:41start with nothing. Your research,
  47. 1:43however, will be in that of industrial
  48. 1:45age. We're just going to start with
  49. 1:47crash landed. So, select next. Now, we
  50. 1:50have three storytellers. Cassandra
  51. 1:52Classic, Phobe Chillax, and Randy
  52. 1:54Random. So, the AI storyteller here will
  53. 1:56create events like pirate raids,
  54. 1:58resource drops, or animal attacks. These
  55. 2:00will essentially dictate the pacing and
  56. 2:03the story of your colony. Obi Chillax is
  57. 2:05the easiest of the storytellers and is
  58. 2:07quite relaxed. So if you want a slow
  59. 2:10paced playthrough, then select her.
  60. 2:11Randy Random sends events at a random
  61. 2:14interval. So he is quite hard. Sometimes
  62. 2:17you can get a bunch of raids in a short
  63. 2:19amount of time and sometimes you can go
  64. 2:21a long time without anything. And now
  65. 2:23Cassandra Classic is the hardest
  66. 2:25alongside Randy Random as a storyteller.
  67. 2:27She is quite consistent with raids. you
  68. 2:29will get two or one event and then you
  69. 2:32will get a break and then she will come
  70. 2:34back for more raids or events. She is
  71. 2:36more predictable but we will select her
  72. 2:38and go on. So we're going to pick the
  73. 2:40default difficulty strive to survive.
  74. 2:42However, you can pick an easier or
  75. 2:44harder difficulty and if you select
  76. 2:46custom here you can customize your
  77. 2:48playthrough a lot. So strive to survive
  78. 2:50and for now reload anytime mode. So now
  79. 2:53we would like to create the world. The
  80. 2:55seed doesn't really matter. For now
  81. 2:56we're just going to go with the default
  82. 2:58settings. So, inards and generate. So,
  83. 3:00now we have our planet here. So, we have
  84. 3:02a few biomes here that we can select
  85. 3:04from. The temperate forest though will
  86. 3:06be our starting biome. The game does
  87. 3:08become more difficult if you select a
  88. 3:10cold biome. It will be harder to manage
  89. 3:12food and heat. And the same with the
  90. 3:14extreme desert, for example, down south.
  91. 3:16The tropical rainforest is infested with
  92. 3:19disease, so avoid that. So, with the
  93. 3:21tempered forest, there are two types of
  94. 3:22bases you can go for. If you land in
  95. 3:24this biome here with flat terrain, you
  96. 3:26will have a lot of room to work with,
  97. 3:28but a lack of resources. So, for
  98. 3:30example, minable resources like steel.
  99. 3:33Then we have small hills, which I like
  100. 3:35to go for. You have more resources to
  101. 3:37work with. Large hills means that they
  102. 3:39will be a lot of resources, however,
  103. 3:41less room to work with. And now the
  104. 3:43mountainous terrain. This one is perfect
  105. 3:45if you like to dwell in the mountains.
  106. 3:47However, for now, we will just pick
  107. 3:49flat. You also want to look at the
  108. 3:51growing period here. If you do like
  109. 3:53seasons and such, I would recommend 40
  110. 3:56to 60 days of growing period and above.
  111. 3:58For this sake, we'll go with 60 out of
  112. 4:0060, which would be year round growing
  113. 4:02period. Now, we have to select our
  114. 4:04characters. Now, the general rule is
  115. 4:06that you want the team skills here to
  116. 4:08all have a passion and preferably be of
  117. 4:11high skill. So, the higher the skill,
  118. 4:13for example, medical at 13 is very good.
  119. 4:16However, we are lacking in cooking,
  120. 4:18mining, and shooting. You also want to
  121. 4:20reroll pawns that cannot do combat
  122. 4:22because that means that you will have a
  123. 4:24hard time defending the colony. So Chen
  124. 4:26here we will have to roll because of
  125. 4:28that. So we reroll this pawn here who is
  126. 4:30tough which means that he takes less
  127. 4:32damage. He is very good in construction,
  128. 4:34good in mining, art, medical, animals.
  129. 4:37Now you want to fill in the passions
  130. 4:39with the other pawns. So for example in
  131. 4:41cooking, plants, crafting, social,
  132. 4:43intellectual. The reason we want a
  133. 4:45passion here is because, for example, a
  134. 4:47pawn without a passion for a skill will
  135. 4:49only learn at 35% speed. If they have
  136. 4:52one burning passion icon, they will
  137. 4:54learn at normal speed of 100%. A double
  138. 4:57passion or two fire icons means that
  139. 5:00they learn at 150% learning speed. You
  140. 5:03also want to prevent rolling pawns that
  141. 5:05are too old because they can get health
  142. 5:07related issues. For example, this guy
  143. 5:09right here is frail. He has a bad back
  144. 5:11and he is cataract. the traits as well.
  145. 5:14You want to look through the traits and
  146. 5:16you don't want to go for something that
  147. 5:17is too bad like slothful. This means
  148. 5:20that they work slower. Now, we did roll
  149. 5:22a good pawn here. However, they do have
  150. 5:24a health condition. They are addicted to
  151. 5:25smoke leaf here, which is essentially
  152. 5:27like marijuana. However, since it's
  153. 5:29quite easy to grow and produce, we will
  154. 5:31not be re-rolling her. And you can also
  155. 5:33resolve the addiction if you wanted to.
  156. 5:35You just have to let them not smoke it.
  157. 5:37However, they will be sad. However,
  158. 5:39Velvet here is pretty good because she
  159. 5:41is a jogger. can run fast. Fast learner
  160. 5:44is one of the best traits because, well,
  161. 5:46they learn faster. And nimble here means
  162. 5:48that they are good at melee combat and
  163. 5:50they have a less likely chance to spring
  164. 5:52traps. So, as you can see now, we're
  165. 5:54just missing cooking and intellectual.
  166. 5:56So, the last pawn needs to have that.
  167. 5:58So, the last pawn that I rolled is a
  168. 6:00careful shooter, a sanguin, and has
  169. 6:02double passion in cooking, passion
  170. 6:04intellectual, and double passion
  171. 6:05medical. So, now our team skills look
  172. 6:07like this. Now, one skill that isn't
  173. 6:09here that is important is crafting. So,
  174. 6:11I do have that for velvet. However, you
  175. 6:13can recruit people with the crafting
  176. 6:15skill later on. You can also rename
  177. 6:17these people if you wanted to. You can
  178. 6:19also do this after. Left behind pawns
  179. 6:21here are pawns that you can encounter in
  180. 6:24the game. However, we will leave them as
  181. 6:26is. Now, we're just going to click
  182. 6:27start. The three of you awaken your
  183. 6:29crypto sleep sarcophagi to the sound of
  184. 6:31sirens and ripping metal. You barely get
  185. 6:33to the escape pods before the ship is
  186. 6:35torn apart. Sometime later, you land on
  187. 6:38this unknown rim world. As pieces of the
  188. 6:40shredded starship fall around you, you
  189. 6:42start making plans to survive. So,
  190. 6:44straight away, you will encounter this.
  191. 6:46You will just land on this planet. You
  192. 6:49simply want to press pause here. The hot
  193. 6:51key is space. If you want to pause the
  194. 6:53game and if you want to unpass, you
  195. 6:55press space again. And if you want to
  196. 6:56increase the speed of the game, you can
  197. 6:58press one, two, or three. So, the first
  198. 7:01thing we want to do is unforbid all of
  199. 7:03these items because, as you can see,
  200. 7:05everything has an X on them. You can do
  201. 7:07that by clicking the architect icon or
  202. 7:09pressing right click on your mouse. You
  203. 7:11want to go into orders here and then
  204. 7:13press U or go to allow. You want to
  205. 7:15rightclick this and unforbid all items.
  206. 7:19The next step is going into the work
  207. 7:20tab. We're going to make our way from
  208. 7:22left to right. By default, it is on
  209. 7:25automatic priorities. However, we want
  210. 7:27to have more control over our over what
  211. 7:29our pawns do. So, select manual
  212. 7:31priorities. And now the thing is that
  213. 7:33the priorities on the left have a higher
  214. 7:35priority and the lower priority on the
  215. 7:37right. So, for example, research will be
  216. 7:39done lastly. So, even if firefight here
  217. 7:41is at number one and research here, they
  218. 7:44have the same value. However, research
  219. 7:46is way to the right. So, they will first
  220. 7:47do firefight before doing research.
  221. 7:50Firefight is the most important
  222. 7:51priority. So, we want to make that a
  223. 7:53one. If you shift and rightclick on the
  224. 7:56name here, you can select all of them at
  225. 7:58once to change. Patient is also pretty
  226. 8:01important. So, one doctor is extremely
  227. 8:03important. Bed rest, however, is not
  228. 8:06that important unless someone needs to
  229. 8:08really heal up from an infection, for
  230. 8:09example, or maybe a disease. So, for
  231. 8:12now, put that on three. Basic is things
  232. 8:15like flicking switches, releasing
  233. 8:17prisoners, open containers, and such. We
  234. 8:20can put that at one so people have that
  235. 8:22done with right away. We always want
  236. 8:24them to be managed. So, put that at one.
  237. 8:26Handle here is all about animals. If you
  238. 8:28want to tame animals, train them,
  239. 8:30slaughter them, we can put that at one.
  240. 8:32Now, the rest of the skills won't really
  241. 8:34be a one. The reason we don't want
  242. 8:36everything at one is because if there is
  243. 8:38an emergency or something, you want to
  244. 8:40be able to put something at one. Our
  245. 8:42cook, we want to put at two. Hunting
  246. 8:45here, we have to put at two as well. If
  247. 8:47you look at the icon there for hunt, for
  248. 8:49example, you can see the passion icon.
  249. 8:52You want to assign the work to those
  250. 8:54people that have a passion for their
  251. 8:56work. Construction on two or growing
  252. 8:58should be at three. Mining should be at
  253. 9:00three. But plant cutting put that at
  254. 9:02two. So for example, then they will
  255. 9:04harvest food that has finished growing
  256. 9:06first before sewing. Smithing, tailor,
  257. 9:09art, and crafting you can also put at
  258. 9:11three. And the rest here doesn't really
  259. 9:13matter. Now for the schedule, by default
  260. 9:15it will be like this. So, they will
  261. 9:17sleep at 10:00 p.m. and wake up at 5:00
  262. 9:20a.m. You can just keep it like this. I
  263. 9:22would recommend putting a few
  264. 9:24recreational cycles here as well,
  265. 9:25though. And if you wanted to, you can
  266. 9:27press copy here if you want to copy over
  267. 9:29the schedules. Next up is the assign
  268. 9:31tab. For now, the only thing I would do
  269. 9:33is recommend that your medic carry some
  270. 9:36medicine. So, Velvet here is the medic.
  271. 9:38Carry some medicine so she can tend to
  272. 9:40people at the spot. Everything else you
  273. 9:42can leave for now, but we will probably
  274. 9:43have to get back to this. The animals
  275. 9:45tab here isn't that important. We do
  276. 9:48start off with one animal, a dog. And
  277. 9:50the rest of the tabs here aren't that
  278. 9:52important, like wildlife, research,
  279. 9:54quests, and the world. So, for now,
  280. 9:56let's just start off the game. The first
  281. 9:58thing you want to do is go into the tab
  282. 10:00here, structures, and go to wooden wall.
  283. 10:03You want to drag this 13 tiles across in
  284. 10:06each and every direction. So, 13, 13,
  285. 10:10and 13. Go into the structure tab again
  286. 10:13and then press on a wooden door. You can
  287. 10:15place this anywhere. However, I am going
  288. 10:17to change the location of the base here
  289. 10:19simply because there is a different type
  290. 10:22of soil here. Up north, we have some
  291. 10:24rich soil. If we were to grow food here,
  292. 10:26it would grow 40% faster here. As you
  293. 10:29can see, rich soil 140% fertility,
  294. 10:32whereas normal soil has 100% fertility.
  295. 10:34With the base done, you want to go into
  296. 10:36the architect tab again, go into zone,
  297. 10:38go into stockpile zone, and you want to
  298. 10:41simply drag this in the base. The next
  299. 10:43thing is to grow some food. So, for now,
  300. 10:45we're just going to grow some rice. So,
  301. 10:47just go into the zone here, go into the
  302. 10:49growing zone with H, for example. Now, a
  303. 10:5290 tile area should be good enough. You
  304. 10:55want to select the growing zone, and you
  305. 10:57want to press P. You want to select the
  306. 10:59rice plant right here. It requires the
  307. 11:01most amount of labor, but it provides
  308. 11:03the most amount of food. And the last
  309. 11:05thing we want to do is simply equip our
  310. 11:07people with weapons and armor. So, Mate
  311. 11:10here is tough. We will have him do
  312. 11:12melee. You can do this by right-clicking
  313. 11:14on an item here, for example, the flag
  314. 11:16pants and force wear it. If you hold
  315. 11:19down the shift button and then right
  316. 11:21click, you can queue up the orders for
  317. 11:23things. So, now we have unpaused and the
  318. 11:25game will just start. The first thing
  319. 11:27they shall do is either grow or
  320. 11:29construct or haul. As you can see,
  321. 11:31Velvet here is going to start growing.
  322. 11:33Waldo here is not doing anything. That
  323. 11:36is because he is not good at
  324. 11:37construction, not good at plants, and he
  325. 11:40is incapable of dumb labor, which means
  326. 11:42that he cannot haul or clean. So, in
  327. 11:44this instance, what I would have him do
  328. 11:46for now is do intellectual researching.
  329. 11:48We want to go into production here, and
  330. 11:50we want to construct a simple research
  331. 11:52bench. Now, slowly but surely, you will
  332. 11:54see that work is being done. Mati is
  333. 11:57constructing. Velvet is harvesting the
  334. 11:59trees so she can plant the rice. So, now
  335. 12:01we will just speed up the game a bit.
  336. 12:03So, Matei has gathered up some wood and
  337. 12:05steel. So, now he will construct the
  338. 12:07simple research bench. With that thing
  339. 12:08pllopped down, we can go into the
  340. 12:10research tab here. And the first thing
  341. 12:12we want to do is just research
  342. 12:13batteries. That's the first thing. And
  343. 12:15now, Waldo will just do that. So, now
  344. 12:17the rest of the base will be
  345. 12:19constructed. Now while working people
  346. 12:21will do recreational activities. So for
  347. 12:23example Mati here is going for a walk.
  348. 12:25We will go into more of that later but
  349. 12:27for now construct the shack. And now the
  350. 12:30shack has been constructed. So instantly
  351. 12:32you will see that mate is doing
  352. 12:34something. Every time a room has been
  353. 12:36constructed the game will automatically
  354. 12:38set in a roof area. So now the whole
  355. 12:40base will be roofed in. This will
  356. 12:42however cost no resources. So it's
  357. 12:44completely free and perfect for now.
  358. 12:46This is good. However, it is getting
  359. 12:48dark. So, we want to make three beds for
  360. 12:50our pawns. Just line them up like this.
  361. 12:53One, two, three. Another thing we want
  362. 12:55to do is get a horseshoe pin. You can
  363. 12:57find that in the recreation tab. You
  364. 12:59just want to place that down for
  365. 13:00recreation. And we also want some light
  366. 13:02in here. So, a torch lamp. And that will
  367. 13:04be good for today. So, construct. And
  368. 13:07right before night, we have everything
  369. 13:09up. So, we have three beds. We have
  370. 13:11recreational stuff, at least some of it.
  371. 13:13And Waldo is researching. And we have
  372. 13:16some rice coming in. Now, with this
  373. 13:17start, you don't really have to worry
  374. 13:18about food in the beginning, but you
  375. 13:20want to have it in advance. All the food
  376. 13:22here needs to be hauled in. So, you can
  377. 13:24just select a pawn, right click on
  378. 13:26something, and then prioritize hauling
  379. 13:27it. For example, now I would decide
  380. 13:29that, yeah, we need to haul everything
  381. 13:31back into the base because outside it
  382. 13:33will start to deteriorate and get
  383. 13:35destroyed. Go into the work tab here and
  384. 13:37then shiftclick on hall and everyone
  385. 13:39that can haul will haul. However, now
  386. 13:41everyone is going to sleep. Now, if
  387. 13:43you've done things similarly to me, if
  388. 13:45you were to select a pawn, go into needs
  389. 13:47here, you will see all of this. Our
  390. 13:49people are quite happy. We have very low
  391. 13:52expectations because we're poor. We have
  392. 13:54initial optimism because we just started
  393. 13:56off recreation fully satisfied. We went
  394. 13:58over that recreation. We are
  395. 14:00comfortable, which is a requirement.
  396. 14:02That means, for example, sitting in
  397. 14:03chairs or sleeping in beds. That will
  398. 14:06increase comfort. And also, our pet
  399. 14:08Yorkshire terrier nuzzled us. So, a cute
  400. 14:11animal nuzzled me. Though in the
  401. 14:12beginning we have to have our people
  402. 14:14sleep in barrackses like this but in the
  403. 14:16future you can make them their own
  404. 14:18bedrooms. Now the following day as I set
  405. 14:20the priorities the only thing they will
  406. 14:22do is haul. Once all the essentials are
  407. 14:24hauled I will set back the priorities.
  408. 14:27And now we have a base that looks
  409. 14:28something like this. If you want a clear
  410. 14:31view of your resources you want to make
  411. 14:33sure that this panel right here is
  412. 14:35clicked or toggled. And then on the top
  413. 14:37left hand side, you can drag all of this
  414. 14:39out. So you can see all of your
  415. 14:41resources here. If you were to disable
  416. 14:43this thing right here, it would be
  417. 14:45something like this. So yeah, the next
  418. 14:47step for now is just to make a table.
  419. 14:49You want to go into furniture and do
  420. 14:51that. Make a table and make a chair.
  421. 14:53Right next to the chair, you want them
  422. 14:55to get a wooden chest table because that
  423. 14:57will provide more recreation. And while
  424. 14:59we're at it, we can also floor in the
  425. 15:01base. We can do that with wood for now.
  426. 15:03Now then, before the night, everything
  427. 15:05that we wanted accomplished has been
  428. 15:07accomplished. We also want to make an
  429. 15:09animal sleeping spot for the dog. So, we
  430. 15:11want to just place that right there.
  431. 15:13Now, the next step is really important.
  432. 15:15We want to go into production here and
  433. 15:17make a stone cutters table. We ideally
  434. 15:19would like to protect ourselves from
  435. 15:21fire. So, having a wooden base would not
  436. 15:24help with that. For now, we're just
  437. 15:25going to place it near some stone blocks
  438. 15:28here. As you can see, for example,
  439. 15:29marble here is quite beautiful. So,
  440. 15:31marble chunks is what we want. Once you
  441. 15:34have that done, you want to select it.
  442. 15:36Go into the bills tab here. Add a bill.
  443. 15:38And then you just want to make marble
  444. 15:40blocks. For now, we're just going to set
  445. 15:42this to do forever. And now, someone
  446. 15:44that has the crafting skill, we'll go
  447. 15:46ahead and do that. So, velvet. Now, if
  448. 15:48they go ahead and do something else
  449. 15:50other than chop up stone, you just want
  450. 15:51to go into the work tab here and select
  451. 15:54crafting to one. Now, we're looking to
  452. 15:56replace our walls here. So, we want to
  453. 15:58calculate this. One stone chunk here
  454. 16:00provides 20 stone blocks and you need
  455. 16:03five resources for one wall. We have 47
  456. 16:06walls here. So 47 * 5 is 235 stone
  457. 16:10blocks. While Velvet does that, we will
  458. 16:12work on something else. We want to go
  459. 16:14into the security tab here and get some
  460. 16:16wooden barricades and just drag some
  461. 16:19over here so people can shoot from
  462. 16:21behind. Another thing we would like to
  463. 16:22do is construct some power. With the
  464. 16:24crash landed starts, you get some
  465. 16:26components to work with and a lot of
  466. 16:28steel. And if you notice by now, Waldo
  467. 16:30is almost done researching batteries.
  468. 16:32So, what we're going to do is place a
  469. 16:34wind turbine here somewhere, ideally
  470. 16:36over the rice fields here because there
  471. 16:38are no trees growing over the rice,
  472. 16:40which means that they won't disturb the
  473. 16:42wind turbine. After that, we want to get
  474. 16:44some hidden conduits here. You want to
  475. 16:46drag that into the base. Hidden conduits
  476. 16:48means that raiders cannot destroy them
  477. 16:50and they cannot really be destroyed. And
  478. 16:52then in the walls, we can make regular
  479. 16:54power conduits. They're cheaper. And
  480. 16:56then we're going to place down the
  481. 16:57battery right there. So then batteries.
  482. 17:00We're going to place down the battery
  483. 17:01right there in the power tab. Mate will
  484. 17:03start constructing that. And by now we
  485. 17:06have a lot of marble blocks. We're
  486. 17:07almost there. Now Waldo is idle again.
  487. 17:10So the next research we're going to go
  488. 17:12for our solar panels. Have him do that.
  489. 17:14With the wind turbine constructed, we
  490. 17:17should get some power. What I would
  491. 17:18recommend is going to the auto cut tab
  492. 17:20here and automatically auto cut blocking
  493. 17:23plants. So if there's like a tree or
  494. 17:24something, colonist will cut that down.
  495. 17:26And there we go. Batteries. So the wind
  496. 17:28turbine is active. It's generating 1,000
  497. 17:31watts and it will slowly store the watts
  498. 17:34into the battery. So what we can do now
  499. 17:35is replace our torch here with a simple
  500. 17:38lamp. So select the torch and press X to
  501. 17:41deconstruct. You then want to place a
  502. 17:43standing lamp right dead center. And we
  503. 17:46also have our first event here, a
  504. 17:48visitor. So, some visitors will want to
  505. 17:50trade with us, but this one won't be
  506. 17:52able to trade with us. For now, we're
  507. 17:54just going to focus on the walls, and
  508. 17:56then we will do the next step. While we
  509. 17:58wait, we can grow some more stuff. So,
  510. 18:00we're of course going to grow some rice.
  511. 18:02The next step is growing some heal root.
  512. 18:04This is essentially medicine. If your
  513. 18:06pawns get hurt, you want a lot of
  514. 18:07medicine. It also grows wildly here. So,
  515. 18:10if someone gets hurt, you want to
  516. 18:11harvest this wild heal route. And the
  517. 18:14other thing we want to grow here is
  518. 18:15cotton. So you want to select that. So
  519. 18:17now we're growing rice, heel root, and
  520. 18:19cotton. Now in this special case, we
  521. 18:21have velvet here who is addicted to
  522. 18:23marijuana. So she needs some smoke leaf.
  523. 18:25We will grow that too. One thing we can
  524. 18:27actually have Waldo do is just do
  525. 18:30crafting. Velvet is currently planting.
  526. 18:32So instead of researching, he will start
  527. 18:34cutting up stone blocks. So we have our
  528. 18:37first event here from Cassandra, a mad
  529. 18:39hair. We just want to press on this
  530. 18:41alert and jump to the location. So, we
  531. 18:44can see here that the hair is quite
  532. 18:45close. So, I'm just going to show you
  533. 18:47the strategy that I recommend for
  534. 18:49fighting off against stuff like this
  535. 18:51when it comes to things that want to
  536. 18:52melee you. Mate, however, is very far
  537. 18:55away. Wow, that is not good. We have to
  538. 18:58see if we get lucky with our shots here.
  539. 19:00But, as you can see, you want to press R
  540. 19:02on your people. You want to hover over
  541. 19:04them and you want to draft them. Press
  542. 19:06R. And then you can start moving them
  543. 19:08around manually. So we can run away if
  544. 19:10you wanted to to just start kiting it.
  545. 19:12However, the hair is quite fast. We will
  546. 19:14probably have to take some damage here.
  547. 19:17Never mind. We got a really good shot
  548. 19:19in. So the hair is dead. If you were to
  549. 19:21select it and go into the health tab, we
  550. 19:23can see that its neck was shot off
  551. 19:26fresh. The hair's neck was perforated
  552. 19:28into fragments by Waldo's revolver
  553. 19:30bullet. Once the raid is done, we can
  554. 19:32just simply undraft everyone by
  555. 19:35selecting and pressing R or unddrafting.
  556. 19:37So, we're going to do something with
  557. 19:38this hair corpse later. We want it in
  558. 19:41the base here. So, select the stockpile
  559. 19:43storage, and you want to simply scroll
  560. 19:45down so we can haul in animal corpses.
  561. 19:48It will spoil in 2.5 days, but we're
  562. 19:50going to make a freezer soon. Now, then
  563. 19:53we have enough stone blocks, so in the
  564. 19:54morning, we shall replace the walls. Now
  565. 19:57then what we simply want to do is
  566. 19:59deconstruct a few walls. However, we
  567. 20:01want to leave a few walls intact. In
  568. 20:04this case, we have four things here that
  569. 20:06keep the roof up. We do not want that to
  570. 20:08collapse on us. So just do that. Once
  571. 20:10all the walls are deconstructed, we
  572. 20:12quickly want to rebuild it with marble
  573. 20:15walls. So select the wall this time, but
  574. 20:17this time you want to select marble wall
  575. 20:20right there. Mate will haul all the wood
  576. 20:22in and replace it. The reason we're not
  577. 20:24constructing it with steel is because
  578. 20:26steel in Rim World is flammable, not the
  579. 20:28item itself, but if this was a steel
  580. 20:30wall, it would be flammable. We're also
  581. 20:32going to be prompted to name our faction
  582. 20:35and settlement. So, just pick whatever.
  583. 20:37Our next event here is a flash storm.
  584. 20:40You want to be careful with these
  585. 20:42because the fire can spread quite
  586. 20:43rapidly. Now, unfortunately, the wall
  587. 20:45isn't constructed yet, so we will have
  588. 20:47to sleep outdoors. So, even if the room
  589. 20:49isn't fully enclosed, let's say there
  590. 20:51was a hole here, it will still say
  591. 20:53outdoors in the bottom right. So, you
  592. 20:55want to make sure it says indoors once
  593. 20:57you made your room. As you can see with
  594. 20:59the flash storm, this is what a proper
  595. 21:02fire looks like. If it doesn't rain,
  596. 21:04then we have to extinguish it. Pawns
  597. 21:06will automatically extinguish fires
  598. 21:08within a home zone. So, if you go into
  599. 21:10zone here and expand home area, you can
  600. 21:13configure with this. And now we have a
  601. 21:15flow of rice coming in. So I will show
  602. 21:17you how to cook it down. Anyways, we
  603. 21:20have got some rain now. So all the fire
  604. 21:22shall be extinguished now. Then the base
  605. 21:24is built. So time to deconstruct and the
  606. 21:27raid from the pact of Kotra. So we have
  607. 21:30our first ever raid. So let's deal with
  608. 21:32this. It says here that they are
  609. 21:34attacking immediately. Some raids they
  610. 21:36will prepare for a while and then
  611. 21:38attack. Now then there are some ways to
  612. 21:40deal with this, but we're just going to
  613. 21:42go out right here. We could just
  614. 21:43straight up shoot her. Now, Mate could
  615. 21:46engage here or we can just have him
  616. 21:48kite. So, just like this. Keep in mind
  617. 21:51that the shooting accuracy in the
  618. 21:53sweater is quite bad. If you were to
  619. 21:54hover your mouse over the character
  620. 21:56while the game is paused, you can see
  621. 21:58here is 50% here. So, you don't want to
  622. 22:01shoot in the rain. However, it shouldn't
  623. 22:03matter because now she is really slow.
  624. 22:05So, as you can see, we will just kite
  625. 22:07here and hopefully take no damage. There
  626. 22:09we go. Our first ever raid has been
  627. 22:11defeated. Mati could probably have
  628. 22:13engaged there as well, but no damage is
  629. 22:15better. We will haul the spoils of war.
  630. 22:17We got some pemkin, got a club, so it's
  631. 22:20time to finish up the base. And now, as
  632. 22:22you can see, indoors 23 Celsius. That's
  633. 22:25what we want. What we're going to do now
  634. 22:27is chop up some more stone blocks and
  635. 22:29then build a freezer. What I'm going to
  636. 22:31show you is a more efficient way of
  637. 22:32chopping up blocks. You want to go into
  638. 22:35details here now and instead of do
  639. 22:36forever, so you have to manually suspend
  640. 22:39it when you want them to stop, you can
  641. 22:40just do until you have X. I'm just going
  642. 22:43to set this to 100. So what this means
  643. 22:45is that once we have 100 marble blocks,
  644. 22:47they will stop chopping it up. So it
  645. 22:49will always be done automatically. So
  646. 22:51now it should look like this. So we can
  647. 22:53see here that Velvet has like this
  648. 22:55yellow icon. That means her mood isn't
  649. 22:58the best. So we want to observe it.
  650. 23:00Smoke leaf withdrawal is quite bad. And
  651. 23:02observed corb. So, you want to get rid
  652. 23:04of that corpse. It's already quite far
  653. 23:05away from the base, so we can leave
  654. 23:07that. But if you wanted to, you just
  655. 23:09make a dumping stockpile zone here.
  656. 23:11Place it in the water because bodies
  657. 23:13will deteriorate faster in water. And
  658. 23:14then you can just manually select
  659. 23:16corpses here. I would just select
  660. 23:18humanlike corpses. Ah, we forgot about
  661. 23:20the hair. So, now it's rotting. Great.
  662. 23:22Now then, it's time to make the freezer.
  663. 23:24So, just construct next to the base. So,
  664. 23:27something like this for now. And a door.
  665. 23:29The thing with the home zone is that
  666. 23:31pods will only clean stuff in the home
  667. 23:34zone and any buildings as well will only
  668. 23:36be repaired within the home zone. Down
  669. 23:38at the bottom right, this is not toggled
  670. 23:40on automatically. I would do it because
  671. 23:42then it will rebuild stuff that is
  672. 23:44destroyed in the home area. That is if
  673. 23:46you don't want the home zone to expand
  674. 23:48automatically near stock piles and
  675. 23:50structures, you can disable it right
  676. 23:52here. Toggle automatically expanding the
  677. 23:54home area around new constructions. So
  678. 23:56now the reason we're constructing a
  679. 23:58freezer here is because the food will
  680. 24:00spoil. So for example, 40 days for rice,
  681. 24:02that is actually quite a lot. But for
  682. 24:04meat and meals, you want to keep that in
  683. 24:07the freezer. Another thing I would like
  684. 24:08to do with the bills here is that
  685. 24:10instead of taking to the best stockpile,
  686. 24:12we will save on time by having it just
  687. 24:13drop on the floor. So instead of going
  688. 24:15back and forth to stockpile the blocks,
  689. 24:17it's better to just drop it on the
  690. 24:18ground there. Save some time. Now then,
  691. 24:20the freezer has been constructed. So I
  692. 24:23want you to follow these steps. So, in
  693. 24:25the temperature tab, I want you to get a
  694. 24:26cooler. Now, you want the blue tile to
  695. 24:28be facing your actual freezer and the
  696. 24:31red tile to be facing outwards. So, it
  697. 24:33will essentially move the heat from this
  698. 24:35room outdoors. Next up, I just want you
  699. 24:38to make a simple wall around like this
  700. 24:40because raiders will want to destroy the
  701. 24:42freezer. So, by doing this, then raiders
  702. 24:44will never be able to destroy that. We
  703. 24:46of course have to connect some power in
  704. 24:48there and preferably get a lamp. In this
  705. 24:51case, I would use a wall lamp. The room
  706. 24:53isn't too big, so this is perfect. And
  707. 24:55we've also researched solar panels. So,
  708. 24:57another source of power. We can just
  709. 24:59plop that down as well. Maybe like
  710. 25:01somewhere around here. We would also
  711. 25:02like to floor in this part of the base.
  712. 25:04I am going to use concrete now because
  713. 25:06wooden flooring is quite flammable. We
  714. 25:09would like to replace that with concrete
  715. 25:11or paved tiles. Now, with the cooler
  716. 25:13done, we can select the temperature. By
  717. 25:15default, it is 21 C. So, we want to
  718. 25:18decrease this down to maybe -5 C. some
  719. 25:21heat gets out when the door opens. Just
  720. 25:23have a buffer. As long as it is at a
  721. 25:26freezing temperature, then it's good. So
  722. 25:28now, what I want you to do is construct
  723. 25:29the walls here. But make sure that they
  724. 25:31do not roof all of this in. That way,
  725. 25:33when the heat dissipates here, it will
  726. 25:35just escape into the sky. If this is all
  727. 25:38enclosed and there's a roof right here,
  728. 25:40you will see that the cooling won't
  729. 25:41actually work. As you can see, indoors
  730. 25:44100 Celsius here. And that way, it isn't
  731. 25:46really cooling. It's only 67°, so above
  732. 25:49freezing. Now that it is enclosed
  733. 25:51without a roof here, you can see that
  734. 25:53it's going to drop down to minus5. Or
  735. 25:56actually, it might be a bit too warm.
  736. 25:58You will need more coolers if it's too
  737. 25:59warm. But there we go. -1 Celsius
  738. 26:02somewhat. I'll just place one more down.
  739. 26:05But now we want to make an electric
  740. 26:06stove. Start cooking down all of this
  741. 26:08rice. The reason I'm placing it outside
  742. 26:10of the freezer is because pawns cook
  743. 26:13faster in warmer temperatures. For now,
  744. 26:15what I'm going to do is just store all
  745. 26:17of our items in the freezer because we
  746. 26:19don't have a lot of items and food. If
  747. 26:21you were to hold alt, you can actually
  748. 26:23see here that the items on the ground
  749. 26:25are quite ugly. You will have to keep
  750. 26:27this in mind because impressiveness here
  751. 26:29it says awful, ugly, very ugly. So, we
  752. 26:32would like to make this room more
  753. 26:33beautiful. We have Mati here, an artist.
  754. 26:35So, what we're going to do is construct
  755. 26:37an art bench. Place that down. For now,
  756. 26:39I'm just going to make large sculptures
  757. 26:41here. I'm going to make maybe five. Go
  758. 26:43into details here and I want you to only
  759. 26:45make them out of wood for now. That's
  760. 26:47the cheapest. One thing you can also do
  761. 26:49is place chairs at the workstations
  762. 26:52here. If you select the workstation
  763. 26:54here, you will see a chair icons. So,
  764. 26:56you want to place one down right there
  765. 26:57for comfort. And we also have the
  766. 26:59electric stove. So, for now, just go to
  767. 27:01add bill, cook simple meals, and you
  768. 27:04want to do this until you have 10.
  769. 27:06However, I want you to press details. I
  770. 27:08want you to pause when satisfied and
  771. 27:10take this at maybe four. So then the
  772. 27:12cook will only cook when it's below four
  773. 27:15simple meals in the base. They will keep
  774. 27:17on cooking until there's 10 simple
  775. 27:19meals. Otherwise, they might go back and
  776. 27:21forth too much cooking when they should
  777. 27:23all do it in one session. So this is how
  778. 27:25we do it. And now we should see Waldo
  779. 27:27cooking. He is quite useful in that.
  780. 27:29Yep. So Waldo will cook here. He will
  781. 27:31haul it into the freezer here. And the
  782. 27:33food should not spoil. Like it's still a
  783. 27:36bit too warm, but here we go. Fresh
  784. 27:38frozen. You want to make sure it is
  785. 27:40always frozen in here. And that way your
  786. 27:42food will never spoil. It is way better
  787. 27:44to eat meals than raw food because raw
  788. 27:47food gives you a moody buff. Velvet here
  789. 27:49will consume some raw food and they will
  790. 27:51get a minus 7 moody buff whereas there
  791. 27:53will be nothing with a simple meal. Once
  792. 27:55you get better cooks or when they level
  793. 27:57up, you can start cooking fine meals
  794. 27:59here. They will give a even better mood
  795. 28:01buff. You have to keep in mind though
  796. 28:03that it takes more ingredients to get
  797. 28:05the same amount of nutrients. So if you
  798. 28:07have a lot of food, you would want to
  799. 28:08make lavish meals. Those are soothing to
  800. 28:10the soul. So, the pawns have just
  801. 28:12finished cleaning the base. We have
  802. 28:14hauled everything into the stockpile.
  803. 28:15Mate will now start making those
  804. 28:17sculptures and we shall continue
  805. 28:19researching. This time, I think we're
  806. 28:21going to go for smithing. We would like
  807. 28:22to go into machining here. With
  808. 28:24smithing, you can get armor like a
  809. 28:26simple helmet which protects the head.
  810. 28:28However, now we have a nice and stable
  811. 28:30colony. I would like to focus on
  812. 28:32defenses a little bit more. So, we're
  813. 28:34going to do that. Savia's gone into the
  814. 28:36security tab and we're going to
  815. 28:38construct some wooden spike traps. If
  816. 28:40you were to construct these and then
  817. 28:42make a corridor here, the raiders will
  818. 28:44go over them and then when they try to
  819. 28:46enter the base, they will essentially be
  820. 28:47dead. We also want to place doors in
  821. 28:49between because when you construct these
  822. 28:51spike traps, you have a chance of
  823. 28:53tripping over them. So, you want to make
  824. 28:54sure that you have that. And generally,
  825. 28:56it is much better to fight at a choke
  826. 28:58point like this rather than out in the
  827. 29:00open because then every single enemy can
  828. 29:02fire at you when you're in the open.
  829. 29:04Whereas, right here, only a few enemies
  830. 29:06can attack at once and you can attack
  831. 29:07all of them. Now then with the spy traps
  832. 29:10constructed, we have enough defenses. We
  833. 29:12have sculptures coming in. I think we're
  834. 29:14going to move on to the next step, which
  835. 29:16is making a prisoner room. In Rim World,
  836. 29:19raiders like that could get downed,
  837. 29:21which means that you can potentially
  838. 29:23recruit them and add more people to the
  839. 29:25colony, which we want to increase our
  840. 29:26survival chances and productivity. A
  841. 29:29bigger colony is always better in Rim
  842. 29:31World. So just make a prisoner room.
  843. 29:33Speaking of which, the person that
  844. 29:35raided us was actually a really good
  845. 29:37pawn here. Now then, we're expanding
  846. 29:38upon the base, but we have some stone
  847. 29:40chunks here. So, we want to go into
  848. 29:42orders here and then just haul things.
  849. 29:44You can haul these away, and they should
  850. 29:46get dumped into the stockpile zone here,
  851. 29:48the dumping stockpile. So, now we've
  852. 29:50constructed a prisoner room here. We've
  853. 29:52also constructed a wooden end table and
  854. 29:55wooden dresser, which increases comfort.
  855. 29:57However, what you want to do now is
  856. 29:58select the bed and select four
  857. 30:01prisoners. So, now if we get someone
  858. 30:03downed, we have the ability to capture
  859. 30:05them. Now then, the next step is to make
  860. 30:07a few bedrooms. We're going to queue up
  861. 30:09everything, the floors, the walls,
  862. 30:11conduits for power, lamps. Now, let's
  863. 30:14say we want some food. We're hungry.
  864. 30:16Let's say we didn't have this rice. We
  865. 30:18will hunt this grizzly bear, possibly
  866. 30:20one of the most forbidable foes, but we
  867. 30:22will kite it. So, what we want to do is
  868. 30:24start shooting it and just see what
  869. 30:26happens. You can press B while selecting
  870. 30:29people to automatically attack. So, now
  871. 30:31it's just got revenge and it will start
  872. 30:33attacking.
  873. 30:35So now Mati just has to kite but it will
  874. 30:38slow down as we keep on damaging it
  875. 30:40hopefully.
  876. 30:43[music]
  877. 30:45And as you can see it is dead. What we
  878. 30:47want to do now is make a butcher table.
  879. 30:50Now in the butcher table you can just
  880. 30:52set this up to butcher creatures
  881. 30:54forever. And now Waldo will come over
  882. 30:56and butcher that thing. It will bring a
  883. 30:58lever and meat. There we go. Bare skin.
  884. 31:01And as you can see, this meat will only
  885. 31:03spoil in 2 days. So that needs to be
  886. 31:05frozen. As you can see, frozen here. And
  887. 31:07as the game progresses, you can look
  888. 31:09through the logs of the pawns right
  889. 31:11here. You will see in their social tab
  890. 31:13that they will start liking each other
  891. 31:15or disliking each other. So Velvet is
  892. 31:17actually Waldo's sister here. Opinion of
  893. 31:20Velvet plus 100 sister crash together.
  894. 31:22Deep talk chitchat. Another thing that
  895. 31:25you have to worry about is that clothing
  896. 31:27will deteriorate. Eventually it will
  897. 31:29become ratty. the clothing might have
  898. 31:31some holes in it and then people will
  899. 31:33get sad. If you want to go into the
  900. 31:34assign here, you want to go into [music]
  901. 31:36apparel policy. You just want to make
  902. 31:38sure that this is dragged up to about 50
  903. 31:41or 51%. That way, people will take off
  904. 31:44the clothing if it's ready. Next threat
  905. 31:47from Cassandra, a mad rat. In this case,
  906. 31:49we're going to showcase the spy traps.
  907. 31:52So, because we have this door [music]
  908. 31:53open here, it will automatically come
  909. 31:55for us.
  910. 31:57The rat insta died. A spike trap stabbed
  911. 32:00a rat, jabbing into her liver and body.
  912. 32:03So them pawns will automatically replace
  913. 32:05the traps and Waldo should butcher it up
  914. 32:08as you can see. And free meat and we're
  915. 32:11done with smithing. Another thing I
  916. 32:12would like to research is advanced
  917. 32:14lights. This will have the power
  918. 32:16consumption of lights.
  919. 32:18Perfect. So we have a raid here from the
  920. 32:20killer briggins. A group of pirates from
  921. 32:23the killer briggins have arrived nearby.
  922. 32:25They will prepare for a while. So we
  923. 32:27have some time to prepare. This guy is a
  924. 32:28nudest body modder, but he's actually
  925. 32:30not too bad. Plants, double passion,
  926. 32:33social and intellectual, all double
  927. 32:35passion. Ideally, we would like to down
  928. 32:37him. So, the best course of action would
  929. 32:39be just to punch him. So, just to
  930. 32:41prepare, we will drop all of our weapons
  931. 32:42for this. We want to down him. There is,
  932. 32:44of course, still a chance that he will
  933. 32:46die to the fists. Pirates from the
  934. 32:48killer briggins are beginning their
  935. 32:49assault, so it's time.
  936. 32:54Yeah, Waldo is taking some damage. Ah,
  937. 32:58unfortunately he died. Oh well, now we
  938. 33:00are hurt. So we need to tend. Now Waldo
  939. 33:02is the medic, but we have to allow self
  940. 33:04tend on the medic right there. Just go
  941. 33:06into the health tab and do that. And now
  942. 33:08Waldo will automatically get some
  943. 33:10medicine and tend. And he should also
  944. 33:12tend to m just like so. And now we will
  945. 33:15slowly heal up. You heal up faster when
  946. 33:17you're in bed. Another thing we should
  947. 33:19have done is just shot at him. And then
  948. 33:21eventually he will bleed out. He will
  949. 33:23get down to the blood loss. And then we
  950. 33:25could have tended to him. that we should
  951. 33:26do. Ooh, we just got a new event. A
  952. 33:29transport pod crash here. Actually, a
  953. 33:31relationship. Waldo's brother. Wait a
  954. 33:34minute. Waldo and Velvet's brother.
  955. 33:36Yeah, we have three siblings here. Let's
  956. 33:38see here. Pyromaniac. Gorman, though. I
  957. 33:41do not like Pyromaniac. Pyromaniac means
  958. 33:44that they will go on a fire starting
  959. 33:46spree, and that is very bad. Gorman
  960. 33:48means that they will eat at a faster
  961. 33:50rate, 50% more. And we already have a
  962. 33:53cook and someone that can do animals
  963. 33:55probably. Yeah, we will rescue him, but
  964. 33:57we will banish him. We're going to make
  965. 33:59a sleeping spot here. You want to just
  966. 34:01right click and rescue. So, he joins
  967. 34:04straight away, which is quite
  968. 34:06interesting. However, we want him to get
  969. 34:08out of here. We will let him drop his
  970. 34:10parker, though. So, you can do that by
  971. 34:11toggling this here. Just click on one of
  972. 34:13these buttons. Unfortunately, we will
  973. 34:15banish him and following thoughts will
  974. 34:18be applied. Colonist banish minus 3.
  975. 34:20Nothing too bad. Only be for a few days,
  976. 34:22but he is useless. Our first ever
  977. 34:25sculpture. So this will increase the
  978. 34:26impressiveness of the room that we're
  979. 34:28currently in. If we were to place it
  980. 34:30here, this whole room will be better.
  981. 34:31Now then, all the bedrooms have been
  982. 34:33constructed. We want to select the bed.
  983. 34:36Press B to reinstall. And yes, reinstall
  984. 34:38them. You can press Q and E to rotate.
  985. 34:41Also want to add some dressers for
  986. 34:43comfort. So just like this. And now the
  987. 34:46colony will become very happy. New
  988. 34:48threat from Cassandra. her new event,
  989. 34:51animal disease, the plague. Our
  990. 34:53Yorkshire terrier is sick, but some
  991. 34:55medicine will tend to that. So, diseases
  992. 34:57and infections also require medicine.
  993. 34:59They don't require a special thing like,
  994. 35:01I don't know, antibiotics that doesn't
  995. 35:03exist. You can get poxicle. I cannot
  996. 35:06pronounce that. And this will
  997. 35:07essentially prevent diseases. Here you
  998. 35:09can read a visitor and they actually
  999. 35:12want to trade. So, let's see how trading
  1000. 35:14works in Rim World. You want to pick the
  1001. 35:16pawn with the best social skill for
  1002. 35:18this. So in this case, Velvet. So you
  1003. 35:20want to right click on Alyssia here for
  1004. 35:22example and then simply trade. She will
  1005. 35:24have the question mark icon. So all you
  1006. 35:26have to keep in mind is that things on
  1007. 35:28the right side here are things you want
  1008. 35:30to sell. The things that your colony has
  1009. 35:32and things you want to buy, the thing
  1010. 35:34that the trader has is to the left. In
  1011. 35:36this case, I would only like to buy
  1012. 35:38components. I would select all the
  1013. 35:40components here. And you will see now
  1014. 35:42that we get minus 84 silver, which means
  1015. 35:44that we're buying this for 84 silver.
  1016. 35:46And then if we were to like sell off
  1017. 35:47some medicine, then of course we would
  1018. 35:49have to spend less silver. But we're
  1019. 35:51just going to buy two components here.
  1020. 35:52So you just want to click accept. The
  1021. 35:54trader will then drop it on the ground
  1022. 35:56and we just hold it back in. So now you
  1023. 35:58can look at our colonist mood. Very low
  1024. 36:00expectations, but somewhat impressive
  1025. 36:02recruit somewhat impressive dining room.
  1026. 36:05The more impressive the room is, the
  1027. 36:07better the mood. So you can increase
  1028. 36:08that by making sculptures or maybe
  1029. 36:11adding some like gold tiles or
  1030. 36:13something, increasing the richness of
  1031. 36:15the room. So, our harvest of crops is
  1032. 36:17incoming. We got rice, we got herbal
  1033. 36:20medicine, everything. Our dog here is
  1034. 36:22doing okay against the plague. We can
  1035. 36:24hover over it. Plague minor 50%. That is
  1036. 36:27how far the disease has gotten. But at
  1037. 36:29the bottom, you can see immunity 74%.
  1038. 36:32So, whoever reaches 100% first wins. So,
  1039. 36:35if the plague were to reach 100% first,
  1040. 36:37then it would die. I'm also going to
  1041. 36:39show you how to tame some animals here.
  1042. 36:41So, we have an alpaca, two of them. You
  1043. 36:44simply want to hover over them and then
  1044. 36:46select tame. If you want to tame
  1045. 36:48animals, you will need some food. So
  1046. 36:50Mati will bring some rice here and then
  1047. 36:51Mati will just feed that to them. And
  1048. 36:53there's a small chance. Okay, advanced
  1049. 36:55lights. New research. Yes. But let's
  1050. 36:57see. Tame failed. 20% chance. Anyways,
  1051. 36:59want to research machining and would
  1052. 37:01like to get an electric smithy. Would
  1053. 37:03like to make some helmets. But with
  1054. 37:04advanced lights, you can also change the
  1055. 37:07color of your lamp. So I just like to go
  1056. 37:09for white here. You can copy the color
  1057. 37:11here and paste it everywhere. Okay, our
  1058. 37:14next raid. This time it will go better.
  1059. 37:16I feel like Kanto here, a female
  1060. 37:19pyromaniac. Careful shooter jogger. That
  1061. 37:22is not really too good. I just hate
  1062. 37:24pyromaniac. Otherwise, she would be
  1063. 37:26perfect. Now then, no, no, no. Do not go
  1064. 37:29into the spike traps, please. I think
  1065. 37:30she's going to Oh, no. Are you kidding
  1066. 37:33me? She went straight for the dog. Yeah,
  1067. 37:36now you have to die. Who attacks dogs
  1068. 37:38first?
  1069. 37:41We also got some smoke leaf coming in.
  1070. 37:43To go for smoke leaf joints, you want to
  1071. 37:45go into production here. Crafting spot.
  1072. 37:47Place that down. Go into add bill and
  1073. 37:49then make smoke leaf joint. We also got
  1074. 37:51the electric smithy in here. We just
  1075. 37:53want to make two more simple helmets.
  1076. 37:55Whoever has the best crafting will do
  1077. 37:57that. So, velvet. We also got some cloth
  1078. 38:00coming in from the cotton here as you
  1079. 38:01can see. So, the first thing you want to
  1080. 38:03do with cloth is go into recreation and
  1081. 38:05make a wooden billiard's table. We're
  1082. 38:07also going to make some clothing out of
  1083. 38:09the cloth. So, a wooden electric tailor
  1084. 38:11bench. So, we have a new event, a bulk
  1085. 38:14goods trader, a proper trader. They will
  1086. 38:16come in here with a bunch of animals
  1087. 38:18here to trade with us. So, in this case,
  1088. 38:20I would like to sell off some bare skin,
  1089. 38:22light lever, and honestly, we don't
  1090. 38:24really need much else. So, that's all
  1091. 38:26that we're trading. We're going to get
  1092. 38:28132 silver, which is the currency.
  1093. 38:31Silver right there. That's the money.
  1094. 38:33Anyways, now we have more recreation. If
  1095. 38:35you hover over recreation here, you can
  1096. 38:37see all the recreational needs. I would
  1097. 38:39keep an eye on this. It will say if
  1098. 38:41colonies are bored of certain recreation
  1099. 38:43types. So, we have tamed an alpaca. For
  1100. 38:46now, what you want to do is go into misk
  1101. 38:48here and go into a caravan hitching
  1102. 38:50spot. And for now, just place it around
  1103. 38:52some grass. That way, the alpaca won't
  1104. 38:54roam around because otherwise it might
  1105. 38:56wander off the map. So, it should get
  1106. 38:58tied to the leash like this. And now,
  1107. 39:00the alpaca will eat the food. It will
  1108. 39:02also grow wool. And another thing you
  1109. 39:04can do is caravan out with this alpaca
  1110. 39:07and it will actually have a lot of
  1111. 39:08storage to carry with you. Now we are
  1112. 39:11running out of steel here. So what we
  1113. 39:13want to do is mine. You want to zoom in
  1114. 39:15on your map and simply zoom into steel
  1115. 39:18here. This is compacted steel. So you
  1116. 39:20can mine it. We just want to mine a
  1117. 39:22little bit, but you can also mine the
  1118. 39:24whole vein if you wanted to. Another
  1119. 39:25thing you would like to mine out are
  1120. 39:27compacted machinery components.
  1121. 39:29Components are useful for everything. So
  1122. 39:32you want to make sure you always have
  1123. 39:33that. When you start off with this
  1124. 39:34scenario though, you might find some
  1125. 39:36ship chunks here which you can
  1126. 39:38deconstruct for components and steel. So
  1127. 39:40deconstruct. So as you can see, Velvet
  1128. 39:42has crafted up a simple helmet here. And
  1129. 39:44now she should equip that soon. Waldo
  1130. 39:46has at least you can see that he looks
  1131. 39:48pretty good in that helmet. Velvet also
  1132. 39:51crafting up some smoke leaf joints. We
  1133. 39:53also got the wooden electric tailor
  1134. 39:55bench in here. For now, we want to make
  1135. 39:57dusters. Want to make dusters,
  1136. 39:59button-down shirts, and pants for now.
  1137. 40:01Just make that for everyone. If you are
  1138. 40:03in the cold biome, what I would do is
  1139. 40:05make jacket or parkas here. That will
  1140. 40:08protect you against the cold. More
  1141. 40:10visitors to trade, but we are not really
  1142. 40:12interested. No. Now, you know what?
  1143. 40:14Selling off two clubs. Also, electrical
  1144. 40:16equipment might break down, so you want
  1145. 40:18to quickly repair that. You have to make
  1146. 40:20sure it's in the home zone dome. So, our
  1147. 40:23first quest here, a cash of fortune, 115
  1148. 40:27plast. Last steel is one of the rarest
  1149. 40:30medals in the game and it's pretty good.
  1150. 40:32However, this location right here is 2.8
  1151. 40:35days away, which is quite far. And we've
  1152. 40:37also researched machining. So, with
  1153. 40:39this, we can make our own weapons if we
  1154. 40:41wanted to. We just have to research
  1155. 40:42gunsmithing. What we want though is
  1156. 40:44micro electronics. We can trade online
  1157. 40:47here with the coms console. It also
  1158. 40:48unlocks some other good stuff like EMP
  1159. 40:50grenades against mechonoids, which is a
  1160. 40:53type of enemy in the game, way harder
  1161. 40:54than normal humans. So, with our own
  1162. 40:57tailored shirts here, I mean, Mat is
  1163. 40:59wearing the dusters. Everything is going
  1164. 41:01well. However, storage is getting quite
  1165. 41:03tight here. So, what you want to do is
  1166. 41:05go into furniture here. You want to make
  1167. 41:06a few shelves. Just want to place these
  1168. 41:09things down. Doesn't really matter
  1169. 41:10where. Shelves can stack more items in
  1170. 41:13one tile. So, that's why we need them.
  1171. 41:15If you wanted to, you can doubleclick on
  1172. 41:17them and then link settings. Build
  1173. 41:19complete. Make large sculptures. So,
  1174. 41:21we've successfully made five of them.
  1175. 41:23And now, as you can see, we have a very
  1176. 41:25impressive, okay, workshop. But this
  1177. 41:27also acts as a recreational room and a
  1178. 41:30dining room. As you can see, people are
  1179. 41:32extremely happy with this.
  1180. 41:35And a heat wave from Cassandra. So, this
  1181. 41:37event is not really too bad. Just have
  1182. 41:39to worry about more cooling. So, for
  1183. 41:41example, you could make a cooler right
  1184. 41:43here. Make a passive cooler which uses
  1185. 41:45wood. In our case, we already have good
  1186. 41:47clothing, so we shouldn't have to worry.
  1187. 41:49So, 46 Celsius, it is cooking now. Then
  1188. 41:52someone is getting heat stroke. Just go
  1189. 41:54into the freezer for a moment and it
  1190. 41:56will dissipate. Yeah. So our colony
  1191. 41:58right now is quite peaceful. Not much
  1192. 42:00happening. I mean we have food secured.
  1193. 42:02We have research going on. However,
  1194. 42:05people are starting to get idle now. So
  1195. 42:07idle people should research right here.
  1196. 42:09Just put that at four. We will have to
  1197. 42:11construct a few more research benches.
  1198. 42:14So we have our next event here. A raid
  1199. 42:16from a group of outlanders. A group.
  1200. 42:19It's singular. Just one of them. This
  1201. 42:21guy can actually not do anything.
  1202. 42:23Skilled labor, dumb labor. Although he's
  1203. 42:25a good shot. However, would like to
  1204. 42:27recruit him. Yes. So I can show you how
  1205. 42:28it's done. How to recruit people. What
  1206. 42:31we want to do is simply shoot and kite.
  1207. 42:36Yeah, this guy is a really good shot.
  1208. 42:37That's the problem. 46% is insane. He
  1209. 42:40will Okay, he needs to get down. He is
  1210. 42:43too too powerful. Yeah, they all die.
  1211. 42:46That's the issue. Why do they all die? A
  1212. 42:49mad tortoise from Cassandra. We can
  1213. 42:51easily kill it. Tie to the spike traps.
  1214. 42:54So, we have a quest here to rescue
  1215. 42:56Pickle. They want us to go over to a
  1216. 42:58camp here. So, that's exactly what we're
  1217. 43:00going to do. So, what we can simply do
  1218. 43:01is form a caravan here. And then you
  1219. 43:03just want to select where you want to go
  1220. 43:05and accept. And now we shall select how
  1221. 43:08many people? Maybe two people like this.
  1222. 43:10And now we should have enough. So, we're
  1223. 43:12just going to select those people.
  1224. 43:14Select a bit of food. 4.5 days of food.
  1225. 43:17Everything else is good. So you just
  1226. 43:19select send and now everyone will
  1227. 43:21quickly disappear. It will load the
  1228. 43:23items up on the Okay. Damn Toro. So we
  1229. 43:27just got a shoot frenzy from Velvet.
  1230. 43:29When people are very happy they will get
  1231. 43:31inspirations like this. And when they're
  1232. 43:33sad, for example, here then they will
  1233. 43:35get mental breaks. So keep the mood
  1234. 43:38high. With the caravan gone, they're
  1235. 43:40almost there. So the caravan has now
  1236. 43:42arrived at the incapacitated refugee. So
  1237. 43:45there she is. Pickle, fast walker,
  1238. 43:48sickly. I mean, she's not too bad,
  1239. 43:49actually. So, all we have to do is go
  1240. 43:52and confront her. There should be a
  1241. 43:53threat, though. A few raccoons. We have
  1242. 43:56to focus on the same target, please.
  1243. 43:58Ooh, what a nice Wow, we're so good. We
  1244. 44:01will offer help to her. And now she will
  1245. 44:03join us. So, she will get an extremely
  1246. 44:06good mood here. Rescued. We're going to
  1247. 44:08reform Caravan. And I would actually
  1248. 44:10like to check out this plastile. So, it
  1249. 44:12is this quest right here. Now then,
  1250. 44:14caravan has arrived at the item stash.
  1251. 44:16So, let's see here. Nothing here. There
  1252. 44:18doesn't seem to be anything. So, this is
  1253. 44:20all just free. Good. We shall head out.
  1254. 44:23What in the world happened here? There
  1255. 44:25was a wild man in this map and he
  1256. 44:27tripped on our trap and is going to die.
  1257. 44:30Well, I'm going to show you exactly how
  1258. 44:32to Oh, he got up. Quite to rest. We're
  1259. 44:34going to tend to him and I'm going to
  1260. 44:35show you how to organ harvest in Rim
  1261. 44:37World. From the overview tab, you want
  1262. 44:39to go into operations and you want to
  1263. 44:41harvest lung, kidney, and heart. Once
  1264. 44:44you harvest those organs, you can sell
  1265. 44:46them for a huge profit.
  1266. 44:49What in the world? A war hunted the
  1267. 44:52Yorkshire terrier bloody and it died.
  1268. 44:55Yeah, Velvet was bonded to that
  1269. 44:56Yorkshire terrier. That will be good.
  1270. 44:59So, then organ harvestery underway.
  1271. 45:01Surgery failed. That can happen. We have
  1272. 45:03been ambushed by one trib's people. We
  1273. 45:06have to refuse and fight. I want them to
  1274. 45:09come to us. That is the strategy.
  1275. 45:13And they all get downed. I would like to
  1276. 45:15show you how to recruit people. There we
  1277. 45:19go. So, we got a kidney and this will
  1278. 45:21sell for a lot. Now then, all the organs
  1279. 45:24out of the prisoner and the caravan is
  1280. 45:26back. Welcome back everyone. And
  1281. 45:29straight after a nice party. Anyways,
  1282. 45:31I'm going to show you how to arrest
  1283. 45:32someone. Let's say someone were to get
  1284. 45:34down here. you would bring the pawn with
  1285. 45:36the best social skill or mate will also
  1286. 45:39work and that will work. Now go into the
  1287. 45:42prisoner tab here and you want to simply
  1288. 45:44recruit. So how it works is that the
  1289. 45:46resistance will go down because
  1290. 45:48prisoners or wardens will talk to the
  1291. 45:50prisoners and then once this reaches
  1292. 45:52zero then they can be recruited. But you
  1293. 45:54can also see that there's a prison break
  1294. 45:55interval. So sometimes the prisoners
  1295. 45:57want to break out. However, we want to
  1296. 46:00release her pickle because she's a
  1297. 46:02colonist. So release and she's back out.
  1298. 46:04However, she will get a was imprisoned
  1299. 46:06mood debuff. But yeah, I mean, this is
  1300. 46:08my beginner's guide for Rim World. I
  1301. 46:11really hope you got some value out of
  1302. 46:13it. So, we went over how to make a base,
  1303. 46:16how to deal with raid security, how to
  1304. 46:18get up all of these things, how to grow
  1305. 46:21food, and so on and so forth. So, the
  1306. 46:23next step would be just to keep on
  1307. 46:25researching here. Eventually, you would
  1308. 46:26want to get to the ship here where you
  1309. 46:28research all of this. However, I would
  1310. 46:30recommend hiring as many people as you
  1311. 46:32can. Hopefully, building a wall around
  1312. 46:34the base just to keep them out, the
  1313. 46:36raiders. After more than 5,000 hours in
  1314. 46:38Rim World, I built hundreds of colonies
  1315. 46:41across almost every biome, difficulty,
  1316. 46:44and challenge imaginable. In this guide,
  1317. 46:46I'll show you exactly how I built my
  1318. 46:48bases. [music] From choosing the perfect
  1319. 46:50location to planning your layout,
  1320. 46:52designing every important room, managing
  1321. 46:55power and temperature, and all the
  1322. 46:57little details [music] you might have
  1323. 46:59missed. Whether you're completely new to
  1324. 47:01Rim World or have hundreds of hours
  1325. 47:03already, by the end of this guide,
  1326. 47:04you'll have a complete blueprint for
  1327. 47:06building better colonies. So, we've got
  1328. 47:09this map here, and I like to look first
  1329. 47:12for where all of the rich soil is. So,
  1330. 47:15we've got the green spots here, and also
  1331. 47:17where the resources. So, we've got
  1332. 47:19compacted steel [music] and compacted
  1333. 47:21machinery. As long as you build close to
  1334. 47:24that, you will have a good time. So,
  1335. 47:26actually where we started, I think is a
  1336. 47:29pretty decent spot. So, when you land in
  1337. 47:31Rim World, the first step is to plan the
  1338. 47:34base. Now, there will be ruins on the
  1339. 47:36map that you're starting off with. So,
  1340. 47:38you would ideally already take those
  1341. 47:41over if you could, but for the sake of
  1342. 47:43starting from the beginning, any base
  1343. 47:45shape will do, but I like to go for a
  1344. 47:4713x13 room like this. Or if you press E,
  1345. 47:52you can change between modes. You can
  1346. 47:53have a circle or a square base. For now,
  1347. 47:55just out of wood, construct with the
  1348. 47:58wood that you already start off with.
  1349. 47:59Now, one mistake that I see people do
  1350. 48:02right when they start up their first
  1351. 48:04base is they try to go for a flooring
  1352. 48:06alongside the base itself. However, I
  1353. 48:09would argue that you do that later at
  1354. 48:12least because number one, you can grow
  1355. 48:15flowers in the soil. You won't need
  1356. 48:17flower pots and it will bring up the
  1357. 48:19impressiveness of the room. Number two,
  1358. 48:22actually dirt
  1359. 48:24soil is less dirty than dirt on a wooden
  1360. 48:27floor. For example, we have a little bit
  1361. 48:29of dirt. Here you can see that the filth
  1362. 48:31on that is minus4 while it's only minus3
  1363. 48:35in the dirt without the flooring. Not
  1364. 48:37only that, but your pawns will have to
  1365. 48:40spend time cleaning off of the floor,
  1366. 48:42whereas they spend less time. They don't
  1367. 48:45have to clean when it's only soil. At
  1368. 48:46least in the early game, you do not need
  1369. 48:48a flooring straight away. Before
  1370. 48:50building any other rooms, I see a lot of
  1371. 48:53people building like I was like this too
  1372. 48:56as a beginner. You will build a freezer
  1373. 48:58and then a prisoner room over here. And
  1374. 49:00then all of the sudden it becomes too
  1375. 49:01much. Start off with one room, one
  1376. 49:04simple barracks with beds for everyone,
  1377. 49:07a table that people can eat at. You can
  1378. 49:09haul a table from the ruins. Maybe get
  1379. 49:11some dressers and end tables. And then
  1380. 49:14all you need last is the recreational
  1381. 49:17stuff here. So your pawns will have
  1382. 49:19something fun to do. And then lastly,
  1383. 49:21just a stock pile where you can store
  1384. 49:24your items for now. And this is
  1385. 49:26literally what I do in every single
  1386. 49:28playthrough after 5,000 hours. This
  1387. 49:31exact start. Because of course, you want
  1388. 49:34to always have a torch in your base.
  1389. 49:37Have light everywhere covering your base
  1390. 49:40because then your pawns will work faster
  1391. 49:42and they will move faster in light. Now
  1392. 49:45that the base is up, you want to quickly
  1393. 49:49replace your base with stone.
  1394. 49:51Alternatively, if you do not have the
  1395. 49:54capabilities, you can build a roof like
  1396. 49:56this 3x3 and then you can cut the plants
  1397. 50:01underneath the base like so. And now,
  1398. 50:04even if there's a massive fire spreading
  1399. 50:06around your base, the fire won't spread
  1400. 50:09because it can only spread to flammable
  1401. 50:12stuff, which in this case is plants, but
  1402. 50:14the roof is pre preventing plants from
  1403. 50:17existing. So, this is the best way to
  1404. 50:19keep a wooden base flame free, but we're
  1405. 50:22going to construct out of stone. Another
  1406. 50:24base building tip is to always get
  1407. 50:27sculptures because that will make your
  1408. 50:29people happier, especially if you place
  1409. 50:31them in this room right here, the
  1410. 50:33recreational room. Now, to replace the
  1411. 50:35base with stone, you do not want to
  1412. 50:38replace the doors. If you were to
  1413. 50:40deconstruct and replace everything at
  1414. 50:42once, the roof will collapse on your
  1415. 50:44people and they will their necks. I've
  1416. 50:48uh I've had people get their necks cut
  1417. 50:50off because of that. Just keep the doors
  1418. 50:52here. Now, generally, a roof can support
  1419. 50:55up to well six tiles from a structure.
  1420. 50:58So, in this case, we can just keep the
  1421. 51:01doors here. And we're going to replace
  1422. 51:04everything. Even if you were to have
  1423. 51:05this roof contraption here, when you
  1424. 51:08have raiders, they will light your base
  1425. 51:10on fire manually. So, you always want to
  1426. 51:13try to replace your base with stone as
  1427. 51:16quickly as possible. Now, once you've
  1428. 51:17got your initial base down, no matter
  1429. 51:20the design, you can start you can start
  1430. 51:23designing your ideal base. You can go
  1431. 51:25into the order tab here. Go into
  1432. 51:27planning by pressing I. You can start to
  1433. 51:30plan with over whatever shapes or colors
  1434. 51:33or whatever the hell you want. Now, the
  1435. 51:35simplest thing to do would be just to
  1436. 51:37have the same layout of squares like
  1437. 51:40this. I'm not going to focus on the
  1438. 51:42shape of the base more than the design
  1439. 51:44and the location. Right next to your
  1440. 51:48recreational room where people party and
  1441. 51:50they eat and they sit at the table, I
  1442. 51:52will make the freezer because people
  1443. 51:55then just have to go into the freezer,
  1444. 51:56get the food, and then they will eat
  1445. 51:58here. So, always have it as close as
  1446. 52:00possible, the freezer and the dining
  1447. 52:03room, recreational room. And then the
  1448. 52:05next step that I like to go for is a
  1449. 52:08workshop here because when you do not
  1450. 52:10have a workshop, your production items
  1451. 52:13here, your work speed will say that it's
  1452. 52:15not in a workshop. You can always press
  1453. 52:18G or you can hold down alt to see what
  1454. 52:20type of room it is. We're going to move
  1455. 52:22our production items to the workshop up
  1456. 52:24here. And we're going to construct the
  1457. 52:26freezer. In this case, we have a little
  1458. 52:28bit of well unstable terrain. You should
  1459. 52:32toggle on this mountain icon at the
  1460. 52:35bottom right. You can see terrain where
  1461. 52:37you cannot really build stably on. In
  1462. 52:39this case, we'll have to get wooden
  1463. 52:42bridges. Not ideal, but alternatively,
  1464. 52:45if I do not want wood because raiders
  1465. 52:47will burn it up, I can just construct
  1466. 52:49the stone in land where the terrain is
  1467. 52:52more stable. It will make the base look
  1468. 52:55more unique, that's for sure. Now then,
  1469. 52:57after building up the base, I forgot to
  1470. 53:00when I remove the roof area here, you'll
  1471. 53:03have to make sure to ignore it here, but
  1472. 53:06to build over where you want the roof to
  1473. 53:08be. You can also start getting power
  1474. 53:11now. So, the best base building power
  1475. 53:14source to start off is a wind turbine or
  1476. 53:17if you're a place with a lot of trees.
  1477. 53:20There's a lot of trees here, but this is
  1478. 53:22generally zero maintenance. and you
  1479. 53:24would research batteries, which is what
  1480. 53:26I always go for, so that you can store
  1481. 53:29that power when it's not windy. As for
  1482. 53:31the lights, you can see the light radius
  1483. 53:33right there. But if you also want to
  1484. 53:35look at the light levels, you can hold
  1485. 53:37down alt. If it's below 50%,
  1486. 53:41then it's not fully utilized. So, it's
  1487. 53:4431% at the corners here, but at the
  1488. 53:47doorway, it is 50%. So, it's it's close
  1489. 53:49to ideal. Or you can look at the bottom
  1490. 53:51left right here. You can see that it's
  1491. 53:53dark and just having power everywhere is
  1492. 53:57really good. Another prob building tip
  1493. 53:59is if you go into the power tab, instead
  1494. 54:01of using power conduits, the regular
  1495. 54:04ones, you will build the hidden
  1496. 54:05conduits. They're double as expensive,
  1497. 54:08but they cannot be destroyed, not even
  1498. 54:10by raiders. They aren't flammable. And
  1499. 54:12most importantly, when you store power
  1500. 54:15in a battery, there's a chance for the
  1501. 54:17battery to shortcircuit and explode
  1502. 54:19anywhere in the base where the wire is.
  1503. 54:21So having hidden conduits everywhere
  1504. 54:23will save you a lot of everything in the
  1505. 54:26future. I always go for the hidden
  1506. 54:28conduits. Now we're going to get a
  1507. 54:30cooler and a freezer for the so the
  1508. 54:33freezer is nice and cool. I like to have
  1509. 54:35my freezer inside of the room itself
  1510. 54:38because then it cannot be destroyed by
  1511. 54:40raiders or other sources. You would just
  1512. 54:43place the cooler where the red spot is
  1513. 54:46facing outwards and the blue spot is
  1514. 54:49where you want to cool the place. In
  1515. 54:51this case, I'm going to make a little
  1516. 54:53room here where there will be no roof.
  1517. 54:56So, the heat just goes up into the sky,
  1518. 54:59you know, and then just connect that to
  1519. 55:00power. The power line, it is like a
  1520. 55:03roof. So, it's six tiles, it can reach
  1521. 55:06beyond six tiles, the power conduit
  1522. 55:08won't line up. So, you can see here if
  1523. 55:10you want to line up the power. Now, make
  1524. 55:12sure that the roof is open. And now, you
  1525. 55:15can reduce the temperature by in here to
  1526. 55:18minus 5. I like to have a buffer of
  1527. 55:20minus5 and I do not like to have many
  1528. 55:23doors by the freezer because every time
  1529. 55:26the doors are opened, a little bit of
  1530. 55:28chill will be escaping. If you're in a
  1531. 55:30climate where the temperature is too
  1532. 55:32extreme, you can build another layer of
  1533. 55:35walls around the base like this and then
  1534. 55:39simply have another layer of doors like
  1535. 55:41this because then you will insulate the
  1536. 55:44base even further. Just two double
  1537. 55:47layering like this is the best. Triple
  1538. 55:50layering the walls won't do anything for
  1539. 55:52the temperature. You can do this for the
  1540. 55:54freezer if you want to, but honestly,
  1541. 55:57all you would be saving is a little bit
  1542. 55:58of power. I just add on more coolers if
  1543. 56:01if it's a little bit too warm. As you
  1544. 56:04expand the base, I would recommend
  1545. 56:05constructing a nutrient paste dispenser.
  1546. 56:08If you don't have a cook, then the
  1547. 56:10kitchen won't be so necessary because
  1548. 56:12nutrient paste gives no food poisoning.
  1549. 56:16It uses up less nutrition and other food
  1550. 56:18sources and it's instant. Now then, your
  1551. 56:21base has been constructed, so you can
  1552. 56:24really start to add flooring now if you
  1553. 56:26want to. I like to go for concrete
  1554. 56:28because it's the easiest to maintain and
  1555. 56:31it's not flammable. However, paved tiles
  1556. 56:34or wood floors would be more ideal for
  1557. 56:37beauty. But in this case, I'm just going
  1558. 56:39to go for concrete. And now we're going
  1559. 56:41to move our item storage because items
  1560. 56:44on the ground are quite ugly. Going to
  1561. 56:46the furniture tab here. And we're going
  1562. 56:48to construct a few shelves. I like to
  1563. 56:51have all of my resources at the
  1564. 56:54workshop, of course, because that's
  1565. 56:56where they're working at. And then I
  1566. 56:57like to have all of my food in here in
  1567. 57:00the freezer. Now, opening up the freezer
  1568. 57:03storage. I like to go for important
  1569. 57:05party, no rotten, and then just set that
  1570. 57:07to food. And then we've got raw
  1571. 57:10resources, plant matter. And then
  1572. 57:13lastly, I like to store animal corpses
  1573. 57:15there. And then you would do the
  1574. 57:16opposite for your normal storage so that
  1575. 57:20you don't store food outside of the
  1576. 57:22freezer. And so I have one storage on
  1577. 57:25the ground like this because buildings
  1578. 57:27and sculptures and such they cannot be
  1579. 57:30placed on shelves. So I will copy over
  1580. 57:32the stockpile zone and then I will link
  1581. 57:34all the settings to the shelves. And
  1582. 57:37then I will make that one priority up.
  1583. 57:40So pawns will always prioritize storing
  1584. 57:43first in the freezer because it's
  1585. 57:44important and then the workshop and on
  1586. 57:47the shelves which is preferred and then
  1587. 57:49on the floor. So that will keep things
  1588. 57:52nice and tidy. If you don't want to see
  1589. 57:54the visible line of the stockpile zone,
  1590. 57:57you can disable that at the bottom
  1591. 57:59right. Toggle visibility of zones. The
  1592. 58:01next step now is essentially what I
  1593. 58:04would call the final step because after
  1594. 58:07this you will have all the essentials
  1595. 58:09down. And that is going to be a research
  1596. 58:11room and a prisoner room for recruiting
  1597. 58:14further recruits. for the prisoner room.
  1598. 58:16You just need like two beds for now,
  1599. 58:18maybe with a dresser and a table for
  1600. 58:21them to eat on. Also, with your home
  1601. 58:23area, if you go down bottom right, you
  1602. 58:26can toggle automatically expanding the
  1603. 58:28home area. The blue area is where the
  1604. 58:31people will clean up and extinguish
  1605. 58:33fires and repair. I like to disable it
  1606. 58:36and toggle on automatic rebuild of
  1607. 58:39destroyed structures right here. I don't
  1608. 58:41know why it's off by default. And uh
  1609. 58:44then I just like to have the home area
  1610. 58:46where my base is and where my power and
  1611. 58:48my growing stuff is. With the wind
  1612. 58:50turbine, if you go into auto cut here,
  1613. 58:53by default, this will be toggled off.
  1614. 58:55This tree right here is blocking it. And
  1615. 58:57then of course your growing zone, you
  1616. 59:00would ideally grow as close to the
  1617. 59:02freezer as possible, but it's not that
  1618. 59:04that important cuz you cannot really
  1619. 59:06choose where the rich soil is. But in
  1620. 59:09this case, we have soil right here. you
  1621. 59:11would just grow a little bit of rice and
  1622. 59:13then the freezer would be perfectly
  1623. 59:15aligned. Another thing to make your base
  1624. 59:17cleaner is to haul all of these stone
  1625. 59:21chunks. So, haul all the things, but
  1626. 59:23then you need to go into a dumping
  1627. 59:25stockpile zone and you just drag that
  1628. 59:27out here so that pawns will
  1629. 59:29automatically haul that over.
  1630. 59:31Alternatively, you can just choose to
  1631. 59:33cut all of those blocks up. And another
  1632. 59:36thing is that if you have a small
  1633. 59:37corridor like this, you won't really
  1634. 59:39need a standing lamp that's a bit too
  1635. 59:41big. Just a simple wall lamp in that
  1636. 59:44corridor will do. As well as these
  1637. 59:46rooms, they are smaller rooms. And then
  1638. 59:48we've got the research room where I'm
  1639. 59:51just going to place down a bit of
  1640. 59:53research tables. I like to have for
  1641. 59:55everyone so that if they have nothing
  1642. 59:57else to do, they will start to research.
  1643. 59:59And so this is basically all you have to
  1644. 1:00:02do now in the early game. And then get a
  1645. 1:00:04battery down. However, I haven't
  1646. 1:00:06mentioned a lot of defensive stuff. If
  1647. 1:00:08you're playing on lower difficulties,
  1648. 1:00:10just a simple barricade like this where
  1649. 1:00:12you have your melees fight, your
  1650. 1:00:15shooters fight at the barricades is all
  1651. 1:00:17right. But the easiest and best thing to
  1652. 1:00:19do honestly is just to get a few spike
  1653. 1:00:22traps along a wall here. And you would
  1654. 1:00:24get a sandstone wall like this because
  1655. 1:00:27it's easier to rebuild spike traps than
  1656. 1:00:30it is to have to heal your pawns and
  1657. 1:00:32tend to them. And having risking them
  1658. 1:00:34dying at every fight is not ideal.
  1659. 1:00:37Raiders here will prefer to go over the
  1660. 1:00:40spike trap than defense. And the reason
  1661. 1:00:42I have it laid out like this is because
  1662. 1:00:45it's harder to replace spike traps. If
  1663. 1:00:48you have a corridor like this, pawns
  1664. 1:00:50will have to go over and they might trip
  1665. 1:00:51on spike traps. So that is a pro tip.
  1666. 1:00:54Where your pawns will work, you want to
  1667. 1:00:56have chairs to make them more
  1668. 1:00:58comfortable. So always have chairs where
  1669. 1:01:00your pawns will work and at the chess
  1670. 1:01:03tables where they will play chess. Now
  1671. 1:01:05that the base has been nice and cleaned,
  1672. 1:01:08I think it's time that you focus on
  1673. 1:01:11temperature management because it won't
  1674. 1:01:14always be at 21° C, which is the
  1675. 1:01:18comfortable temperature to be at. So
  1676. 1:01:20again, if it's too warm, you can have
  1677. 1:01:22coolers like this, like it set up right
  1678. 1:01:25here, or you can use heaters. And then
  1679. 1:01:28you will place down vents like this to
  1680. 1:01:31equalize the temperature in all the
  1681. 1:01:32rooms. And so just by doing this, we
  1682. 1:01:35have a base that is always going to be
  1683. 1:01:37at 21° C, unless it gets too warm or too
  1684. 1:01:41cool. Now, the next step, which is quite
  1685. 1:01:43important, is getting some bedrooms. In
  1686. 1:01:46most of my playthroughs, I just stick
  1687. 1:01:49them in the barracks in the recreational
  1688. 1:01:50room, but it's nice when they can sleep
  1689. 1:01:53in their own rooms. So, for the
  1690. 1:01:55bedrooms, the shape or the size of it is
  1691. 1:01:58not too important. I like to have it
  1692. 1:02:01around the size of a 4x4 room here. So,
  1693. 1:02:04if you want to see the size here, you
  1694. 1:02:06can see that it's 16 4x4 in all corners.
  1695. 1:02:10You can make them bigger or smaller if
  1696. 1:02:12you want, but when they have a spacious
  1697. 1:02:14bedroom, then they will be happier. One
  1698. 1:02:17mistake that I did was I used to have
  1699. 1:02:19lamps in the bedrooms where they slept,
  1700. 1:02:21but that is actually not really
  1701. 1:02:24necessary. As you can imagine, they only
  1702. 1:02:27go there to sleep. Now, if you want to,
  1703. 1:02:29you can add the end tables and the
  1704. 1:02:32dressers to the bedrooms. What this does
  1705. 1:02:34is it increases the comfort of the bed
  1706. 1:02:37itself when they sleep on it. So you can
  1707. 1:02:39just decide to add them like that.
  1708. 1:02:42Another thing you can do is add
  1709. 1:02:44sculptures in here to increase the
  1710. 1:02:46impressiveness because having impressive
  1711. 1:02:48bedrooms is better than just mediocre.
  1712. 1:02:51Another mistake or not truly a mistake,
  1713. 1:02:54but one thing that I did is I used to
  1714. 1:02:56have my base like a village type. So you
  1715. 1:02:59will separate your base up like this
  1716. 1:03:02where your base isn't connected as a
  1717. 1:03:06singular entity. However, what this
  1718. 1:03:08means is that you will need separate
  1719. 1:03:10heating devices and when there's a toxic
  1720. 1:03:14fallout, for example, then people not
  1721. 1:03:17under a roof will be poisoned by that.
  1722. 1:03:20Generally, it is better to have one big
  1723. 1:03:24colony under one roof because of
  1724. 1:03:26temperature management and because of
  1725. 1:03:29the unexpected weather conditions.
  1726. 1:03:32However, if you like to, you know, play
  1727. 1:03:34with a village and you can still do it,
  1728. 1:03:36but I'm just warning you. I would
  1729. 1:03:38usually have it all under one roof, as I
  1730. 1:03:41said, like this. And then it's more
  1731. 1:03:43compact. The next step of the base is
  1732. 1:03:46mostly for people who play on the harder
  1733. 1:03:49difficulties of Rim World or just people
  1734. 1:03:52who like to have a lot of space around
  1735. 1:03:55them that is nice and secure. We're
  1736. 1:03:57going to make a compound. So you will
  1737. 1:04:00mass cut stone blocks and then you want
  1738. 1:04:03to plan walls all around the base. In
  1739. 1:04:07this case, I've just made a simple wall
  1740. 1:04:09line like this with a few doors and with
  1741. 1:04:12um a silver here swimming. However, it
  1742. 1:04:15does look like a lot of work to build
  1743. 1:04:18this wall, but it only takes a few days
  1744. 1:04:20if you're really efficient. And this
  1745. 1:04:22will save you a lot of hassle. It will
  1746. 1:04:25make defending the base way easier. You
  1747. 1:04:28can move [music] this spy corridor up
  1748. 1:04:29here. From here on out, you can make a
  1749. 1:04:32kill box where people can shoot behind
  1750. 1:04:35cover right here. And you have a lot of
  1751. 1:04:38space to work with. Once you have the
  1752. 1:04:41compound down, you want to go ahead and
  1753. 1:04:43get some flood lights. This is a massive
  1754. 1:04:46source of light, which you will have to
  1755. 1:04:48research. This thing right here,
  1756. 1:04:49advanced lights. Here is an example. So,
  1757. 1:04:52you can see the whole base will be lit
  1758. 1:04:54up. So everybody will move faster in
  1759. 1:04:56here when it's night and some people are
  1760. 1:04:58working in the base. It will always be
  1761. 1:05:00nice and lit. Now I love to sometimes
  1762. 1:05:04paint my colony and have different
  1763. 1:05:06colors. So you can go into the light,
  1764. 1:05:08select it, or you can select multiple to
  1765. 1:05:11change the color. Can decide to change
  1766. 1:05:13the color to literally anything. I just
  1767. 1:05:15like the standard white and I like to go
  1768. 1:05:18for like a bluish in the freezer and
  1769. 1:05:21just white. So you can get creative with
  1770. 1:05:23that. You can also decide to paint the
  1771. 1:05:26base. If you grow this crop here called
  1772. 1:05:30Tinkoria, once you harvest this, you can
  1773. 1:05:33use it to dye the color of your base. If
  1774. 1:05:36you go into the floor tab, you can paint
  1775. 1:05:38any floor. I love the pastel blue right
  1776. 1:05:42here. So, you can paint everything nice
  1777. 1:05:44and blue. Or if you prefer like a
  1778. 1:05:46scarlet red. [music] Let's see. That's
  1779. 1:05:49quite nice. Just have something like
  1780. 1:05:51this. You can do everything with the
  1781. 1:05:54coloring tab. So once you have a proper
  1782. 1:05:56base like this down, there's not really
  1783. 1:05:58much else to add. You would maybe expand
  1784. 1:06:00upon the workshop and the research room
  1785. 1:06:03and maybe the freezer if needed, but
  1786. 1:06:06these are the basics. So you would
  1787. 1:06:09expand upon these five types of rooms.
  1788. 1:06:12So you have the research room, workshop,
  1789. 1:06:15the prisoner room, the freezer, and the
  1790. 1:06:17recreational room. And then
  1791. 1:06:19alternatively, you can get some
  1792. 1:06:20bedrooms. However, if you want to build
  1793. 1:06:23over terrain that is a [music] bit
  1794. 1:06:25unstable, you can research something
  1795. 1:06:28called a moisture pump. It's right down
  1796. 1:06:31here. This will convert soft ground into
  1797. 1:06:35dry ground. Just place that nice and
  1798. 1:06:38early cuz it will take forever to
  1799. 1:06:40progress. However, once it is done, you
  1800. 1:06:43can simply start to construct again on
  1801. 1:06:46it. If you have Rim World Odyssey, you
  1802. 1:06:49can go for heavy bridges here. Only with
  1803. 1:06:51people with the DLC, but this will allow
  1804. 1:06:54you to build a heavy bridge here for
  1805. 1:06:56steel, which makes you skip the entire
  1806. 1:06:59process of a moisture pump, which can be
  1807. 1:07:02very useful. You can also can construct
  1808. 1:07:05flooring on it and everything. So, just
  1809. 1:07:08letting you know. However, when you get
  1810. 1:07:10into the later stages of the game and
  1811. 1:07:13especially on the harder difficulties,
  1812. 1:07:16what I like to do is I always double
  1813. 1:07:18layer my walls because raiders, if they
  1814. 1:07:21don't have a path to come into your
  1815. 1:07:23base, I would always have a door open to
  1816. 1:07:26my defensive system. They will start to
  1817. 1:07:28bang on the walls. Not only that, but
  1818. 1:07:31there are raids that do not go through
  1819. 1:07:33your defenses and that will breach you.
  1820. 1:07:35So, they will attack your walls from any
  1821. 1:07:37angle. So it would look something like
  1822. 1:07:40this where you have the doors double
  1823. 1:07:42layered as well as the walls. Now there
  1824. 1:07:45will be some rooms especially if you
  1825. 1:07:47have the DLC's small separate rooms like
  1826. 1:07:50an ideology room maybe a throne room but
  1827. 1:07:54this is the absolute like this is
  1828. 1:07:58overall just a great way to play the
  1829. 1:08:00game. As for power
  1830. 1:08:03I love to go for solar panels and wind
  1831. 1:08:06turbines. Nothing too complicated here
  1832. 1:08:08with just a bunch of batteries. If I
  1833. 1:08:11don't have enough of that, I will
  1834. 1:08:13research a geothermal generator and get
  1835. 1:08:16all of these geothermal generators out
  1836. 1:08:18on the map and then connect them with
  1837. 1:08:19hidden conduits. And I will surround the
  1838. 1:08:22geothermal generators with a double
  1839. 1:08:25layering of walls like this to keep it
  1840. 1:08:27nice and safe. Another thing you want to
  1841. 1:08:29do is go into the home area. And you
  1842. 1:08:31want to make sure that you expand at
  1843. 1:08:33least the walls here to be of the home
  1844. 1:08:36area because when they get destroyed
  1845. 1:08:38again, they will be repaired and
  1846. 1:08:40rebuilt. But I also like to drag it over
  1847. 1:08:42like this. So if there's any fire in the
  1848. 1:08:45base in the home area, they will
  1849. 1:08:46extinguish that and they will clean up
  1850. 1:08:48the whole the whole thing. If you're
  1851. 1:08:51really rich and advanced into the game,
  1852. 1:08:54you can replace the even the outdoor
  1853. 1:08:56area with concrete to increase the
  1854. 1:08:58movement speed. So, if you've come to
  1855. 1:09:00this stage, then you will have a nice
  1856. 1:09:03and lovely base. Again, you can shape up
  1857. 1:09:06your base in any design or way, but I'm
  1858. 1:09:08just showcasing the fundamentals of what
  1859. 1:09:12room types and how to expand into them.
  1860. 1:09:14The area that I most likely expand upon
  1861. 1:09:18is always the workshop. So, make sure
  1862. 1:09:20that the workshop can be expanded upon,
  1863. 1:09:23maybe the research room. I I like to
  1864. 1:09:26have it at least 13 by3. So there is a
  1865. 1:09:28research room. The prisoner room I do
  1866. 1:09:31not keep that big. The freezer can also
  1867. 1:09:34be at this size. You control your food
  1868. 1:09:37by growing just enough food for people
  1869. 1:09:40so they it doesn't explode the storage
  1870. 1:09:42cuz you don't want to have to keep on
  1871. 1:09:44expanding food storage. But you can be
  1872. 1:09:46as creative as you want. One more thing
  1873. 1:09:48is outdoors. If you go and research out
  1874. 1:09:51the doors here, these will make colonies
  1875. 1:09:54move faster within the within the game
  1876. 1:09:57because these doors open way faster.
  1877. 1:09:59They require power though, so make sure
  1878. 1:10:01you connect power. You also want to keep
  1879. 1:10:03on building new recreational items as
  1880. 1:10:06your game progresses
  1881. 1:10:09because what will happen is once your
  1882. 1:10:11colony gets bigger and it gets richer,
  1883. 1:10:13which you can see in this book tab here,
  1884. 1:10:15history, your p your pawns, they will
  1885. 1:10:18have different expectations, which means
  1886. 1:10:21they need to do more types of
  1887. 1:10:23recreational stuff. Get down a
  1888. 1:10:25billiard's table from cloth and wood.
  1889. 1:10:27And you can get a flat screen
  1890. 1:10:29television, which you can research with
  1891. 1:10:32a television right over here. One of the
  1892. 1:10:35last and most important things I do is
  1893. 1:10:38when combat gets scary, I always get a
  1894. 1:10:40hospital. So, just get a small room with
  1895. 1:10:43sterile tiles. You want to research
  1896. 1:10:45sterile materials over here. Then you
  1897. 1:10:48want to research hospital beds and
  1898. 1:10:50vitals monitor. And you can start
  1899. 1:10:51constructing your hospital beds just
  1900. 1:10:55like this. And it will be nice and
  1901. 1:10:58clean. When you have a hospital with
  1902. 1:11:00more cleanliness, then the immunity gain
  1903. 1:11:03speed factor and essentially everything
  1904. 1:11:06will be better. Sterile materials also
  1905. 1:11:09work for the research room and also a
  1906. 1:11:13small kitchen like this. You want to
  1907. 1:11:15keep in mind that the kitchen is right
  1908. 1:11:17next to the freezer. So, I like to get a
  1909. 1:11:20heater down because when things are too
  1910. 1:11:23cold, then the production benches won't
  1911. 1:11:26work properly. Always want to keep it at
  1912. 1:11:2921° or around that temperature because
  1913. 1:11:31if it's too warm, then everything will
  1914. 1:11:34work way slower. Another pro tip with
  1915. 1:11:37your base is you want to reduce the
  1916. 1:11:39amount of work needed when hauling. I
  1917. 1:11:42will take a simple example, but let's
  1918. 1:11:44say you have a fabrication bench for
  1919. 1:11:47making components that requires steel.
  1920. 1:11:50So you can literally just have steel
  1921. 1:11:52stack down at a critical priority. So it
  1922. 1:11:55will always be stacked up or you can go
  1923. 1:11:58into a small shelf and you can just
  1924. 1:12:02stack up resources next to it and then
  1925. 1:12:04the haulers will just haul close to it
  1926. 1:12:06and then the crafters can just focus on
  1927. 1:12:09crafting and not hauling back and forth.
  1928. 1:12:10make it even easier for your colonist.
  1929. 1:12:13Instead of taking to the best stockpile,
  1930. 1:12:15have them drop it on the floor. For most
  1931. 1:12:17things, that will be more efficient
  1932. 1:12:19because again, haulers will haul and the
  1933. 1:12:21crafters will produce more. Another
  1934. 1:12:23example is you can get a shelf in the
  1935. 1:12:27medical room and just have medicine in
  1936. 1:12:29there. So, simple things there will make
  1937. 1:12:32your base more efficient. I have another
  1938. 1:12:34pro tip. If you have rim roll biotech,
  1939. 1:12:36if you have a prisoner, make sure to
  1940. 1:12:38extract your hemogen and then keep that
  1941. 1:12:41on a shelf as well because if you have a
  1942. 1:12:44pawn that is losing blood, you can do a
  1943. 1:12:46blood transfusion. Another thing that is
  1944. 1:12:48a little bit advanced is to have your
  1945. 1:12:51bookcase or your library in the research
  1946. 1:12:54room. So, go here and then build a
  1947. 1:12:57bookcase and get like a table with a
  1948. 1:13:00chair so people can read cuz there will
  1949. 1:13:02be a reading bonus in the room. So that
  1950. 1:13:05will link up to the research benches.
  1951. 1:13:07Perfect. Now you can experiment with all
  1952. 1:13:09types of flooring and straw matting for
  1953. 1:13:13animals with that and carpets if you
  1954. 1:13:16want to. Another thing that I would
  1955. 1:13:18advise on is getting fire poppers in the
  1956. 1:13:21base. You can research that by getting
  1957. 1:13:23fire and that will well protect your
  1958. 1:13:26base against fire as you can imagine.
  1959. 1:13:28Another pro tip is have a party spot
  1960. 1:13:31where your recreational room is because
  1961. 1:13:33they will quite often be parties. But if
  1962. 1:13:36you don't have this down, the party spot
  1963. 1:13:38which is in the misk tab, your conist
  1964. 1:13:41will have a party in the middle of the
  1965. 1:13:43woods or something. So just have it in
  1966. 1:13:45here. You can also make a separate room
  1967. 1:13:48where people can marry when some of your
  1968. 1:13:51colonies get married. For your
  1969. 1:13:52production items, you can go into the
  1970. 1:13:55misk tab and get a tool cabinet. And
  1971. 1:13:58this will increase the production the
  1972. 1:14:00work speed of the production benches. As
  1973. 1:14:02for defenses, I'm not going to go too
  1974. 1:14:04deep into defenses of the base building
  1975. 1:14:07cuz that is a whole another video. But
  1976. 1:14:10if you have snow in your map, then what
  1977. 1:14:12you can do is go into snow and removal
  1978. 1:14:15area. And this will allow you to simply
  1979. 1:14:18have pawns automatically clean up snow
  1980. 1:14:20after a snowstorm. And you don't have to
  1981. 1:14:24do the whole base like I've done here.
  1982. 1:14:26Maybe just the most important paths if
  1983. 1:14:28you are in uh sandy yeah after
  1984. 1:14:30sandstorms and after snowstorms. So if
  1985. 1:14:33you're like in the desert or the sea ice
  1986. 1:14:35once your base gets bigger generally
  1987. 1:14:37want to get an art bench down and always
  1988. 1:14:40have art just a few sculptures like this
  1989. 1:14:43because if we press G or we hold alt we
  1990. 1:14:46can see that now it's extremely
  1991. 1:14:47impressive here very impressive in the
  1992. 1:14:50barracks and laboratory most importantly
  1993. 1:14:52barracks. We want to pump that up. I
  1994. 1:14:54always go up to unbelievably impressive.
  1995. 1:14:57So, just get a few art sculptures in
  1996. 1:15:00there. And once it's above 170
  1997. 1:15:02impressiveness, it will be unbelievably
  1998. 1:15:05impressive. And then add sculptures in
  1999. 1:15:07here eventually. And wherever your pawns
  2000. 1:15:10go now, you can see that the beauty is
  2001. 1:15:13so high. 12 26. That will keep your
  2002. 1:15:17pawns nice and happy. Oh, I forgot to
  2003. 1:15:19remove the barracks here. Now, if you're
  2004. 1:15:21in a climate where there isn't really a
  2005. 1:15:24lot of food or the climate is too
  2006. 1:15:26unstable to grow food in consistently,
  2007. 1:15:29you can go into the production tab or
  2008. 1:15:31the this furniture tab here. Get a sun
  2009. 1:15:34lamp down somewhere. Yes. Make sure to
  2010. 1:15:36encase it. So, there's a room covering
  2011. 1:15:38the whole thing. And then for the
  2012. 1:15:40perfect hydroponics layout, you want to
  2013. 1:15:42go one, two, so you start with the first
  2014. 1:15:46one like this. And then you add
  2015. 1:15:48hydroponics to each side. And then you
  2016. 1:15:50just add one hydroponics to the left of
  2017. 1:15:53the one that has been placed. So that's
  2018. 1:15:56to the left of that one. That's to the
  2019. 1:15:57left of that one. That's to the left of
  2020. 1:15:59that one. And this is left of this. And
  2021. 1:16:02then you will add like a shuriken. You
  2022. 1:16:04go to the to the right like a shuriken.
  2023. 1:16:08So it's quite easy to remember here. So
  2024. 1:16:11it will almost be done now. And then you
  2025. 1:16:14can simply go for a design like this
  2026. 1:16:17where you fill in the spaces or I like
  2027. 1:16:20to have it nice and symmetrical like
  2028. 1:16:23this and it will fill in the entire sun
  2029. 1:16:25lamp area here. As you can see, you
  2030. 1:16:27would enclose this with uh another lamp
  2031. 1:16:30cuz this turns off at the night and then
  2032. 1:16:32power conduits and heaters and whatever
  2033. 1:16:35the hell. So you can grow food here.
  2034. 1:16:37Just make sure that it's nice and
  2035. 1:16:39temperate in here as well with heaters
  2036. 1:16:40and coolers. Now, this is one of my
  2037. 1:16:43endgame bases here, and I'm just going
  2038. 1:16:45to explain this a little bit quickly,
  2039. 1:16:47but it's essentially the exact same
  2040. 1:16:49system as I had with the beginner base.
  2041. 1:16:53So, I have the recreational room and
  2042. 1:16:56then the freezer and then a simple
  2043. 1:16:59little prisoner barracks with a huge
  2044. 1:17:01workshop. I do have a separate room for
  2045. 1:17:03all the storage, but again, we have the
  2046. 1:17:06the research room here, the hospital
  2047. 1:17:09room, and then I've got another
  2048. 1:17:11recreational room. I didn't go for
  2049. 1:17:13bedrooms here, and then hydroponics, of
  2050. 1:17:15course, and all of the power here. So,
  2051. 1:17:19all of the power here will support and
  2052. 1:17:21the geothermal generators and the walls
  2053. 1:17:24that are double layered. I like to go
  2054. 1:17:26for a simple defensive system where I
  2055. 1:17:28just have one hole in the wall, a door
  2056. 1:17:30that I can open and just literally just
  2057. 1:17:34barricades here with a lot of cover and
  2058. 1:17:36then just some turrets pointing at it.
  2059. 1:17:39It's not really too difficult. Another
  2060. 1:17:41pro tip is if you have a really big
  2061. 1:17:43base, you can go for more tables and
  2062. 1:17:46chairs because people will then
  2063. 1:17:49otherwise have to just eat without a
  2064. 1:17:51table. And in here, this is the only
  2065. 1:17:54place they would otherwise be able to
  2066. 1:17:56eat with a table. And got the separate
  2067. 1:17:58kitchen as well. All the mortars for
  2068. 1:18:01defensive systems. Nice and safe. And
  2069. 1:18:04the batteries, I just chuck them. I
  2070. 1:18:06usually chuck them in the freezer or
  2071. 1:18:08under a simple roof where it's nice and
  2072. 1:18:11safe. And then against breachers, I
  2073. 1:18:13would usually have turrets that would
  2074. 1:18:16distract them. So you will have some
  2075. 1:18:18turrets in the base. I don't have any
  2076. 1:18:19here. And now finally, you can manage
  2077. 1:18:22your area for for where you want to go.
  2078. 1:18:25So people can stay inside the base if
  2079. 1:18:28there's a toxic fallout and you go into
  2080. 1:18:30the schedule tab and you assign them
  2081. 1:18:31there if you want them to be in the home
  2082. 1:18:33area in the compound or just
  2083. 1:18:35unrestricted. When there's like a threat
  2084. 1:18:37on the map, like a mech cluster, I like
  2085. 1:18:39to go over the whole area of the mech
  2086. 1:18:42cluster. Then I go to manage area and I
  2087. 1:18:44invert it. So assign people to that and
  2088. 1:18:47then people will restrict themselves
  2089. 1:18:49from that area. I tried my best to
  2090. 1:18:51explain almost everything at least the
  2091. 1:18:54basics. So you should be able to play
  2092. 1:18:56the game now and at least know the
  2093. 1:18:58fundamentals of how and what structure
  2094. 1:19:01and what party and what order to build
  2095. 1:19:04the base in. After more than 5,000 hours
  2096. 1:19:06in Rim World, I've fed colonies across
  2097. 1:19:09almost every biome difficulty and
  2098. 1:19:11challenge imaginable. In this guide,
  2099. 1:19:13I'll show you exactly how I keep my
  2100. 1:19:15colonies fed from the moment they crash
  2101. 1:19:18land all the way to the endame. We'll
  2102. 1:19:20cover everything from growing crops and
  2103. 1:19:22hunting animals to ranching, cooking,
  2104. 1:19:26food storage, surviving winter and all
  2105. 1:19:28the little mistakes that can leave your
  2106. 1:19:30colonist starving. Whether you're
  2107. 1:19:32completely new to Rim World or already
  2108. 1:19:34have hundreds of hours, by the end of
  2109. 1:19:36this guide, you will know exactly how to
  2110. 1:19:38build a reliable food supply and never
  2111. 1:19:41worry about starvation again. So, when
  2112. 1:19:43you start off in Rim World, you will
  2113. 1:19:45have 50 package survival meals with the
  2114. 1:19:48crash scenario. One pawn has a max
  2115. 1:19:51nutrition that they need. So, food
  2116. 1:19:54consumption is 1.6 per day. Simple meals
  2117. 1:19:57have 0.9 and this has 0.92.
  2118. 1:20:01So a baseline you could say is two meals
  2119. 1:20:04per day and a pawn can maximum have one
  2120. 1:20:08one nutrition of storage of food here.
  2121. 1:20:10So once this drops this means that we're
  2122. 1:20:13consuming six meals on average per day.
  2123. 1:20:16So a little under 10 days let's say
  2124. 1:20:20until [music] we consume all of this
  2125. 1:20:21food. So, how do we how do we grow food
  2126. 1:20:24and and feed our ponds for when our
  2127. 1:20:27starting source of food runs out or if
  2128. 1:20:30we don't have food at all? So, you've
  2129. 1:20:32constructed your whole base. Now, I
  2130. 1:20:34would recommend if you've started off
  2131. 1:20:36with someone, you will probably need to
  2132. 1:20:38have plants. Always start off with
  2133. 1:20:40someone with good in plants. You do not
  2134. 1:20:43really need to have a good cook this
  2135. 1:20:45early on in the game. I will explain why
  2136. 1:20:47later, but just get someone with good
  2137. 1:20:49plans. And if you do not have anyone
  2138. 1:20:51with good plants, then I will show you
  2139. 1:20:53the basics of hunting. However, you're
  2140. 1:20:55going to want to have based, if you
  2141. 1:20:58watch the base building guide, close to
  2142. 1:21:00rich soil, however, normal soil will
  2143. 1:21:03also work just fine. Rich soil here. If
  2144. 1:21:06we hold alt, we can see that it has a
  2145. 1:21:08fertility of 140%. While normal soil has
  2146. 1:21:12100%. So, of course, the higher the
  2147. 1:21:14fertility, the faster the crops will
  2148. 1:21:16grow. Yes, I want to start growing rice.
  2149. 1:21:19You can see the growing size here of
  2150. 1:21:22this one is 35. I generally try to go
  2151. 1:21:25around 15 around 15 maybe 20 fields of
  2152. 1:21:30rice per pond. It's really not so
  2153. 1:21:33important the size of the zone as it is
  2154. 1:21:36to not have too little. So, as long as
  2155. 1:21:38you have above 15 tiles of rice per
  2156. 1:21:42pawn, that should be good. So, we have
  2157. 1:21:4435 here. I'm just going to grow. I mean,
  2158. 1:21:46we have 35 35 here. So, that's 70.
  2159. 1:21:50That's more than enough cuz we have
  2160. 1:21:52three pawns. So, that is 45.
  2161. 1:21:55So, we have a nice surplus of rice. I
  2162. 1:21:58always like to have a surplus. I don't
  2163. 1:22:00like to be just on the baseline cuz what
  2164. 1:22:02if there is emergencies? What if there's
  2165. 1:22:04a prisoner that will need to be fed? So,
  2166. 1:22:07maybe 20 to 25 tiles of rice. And if
  2167. 1:22:11you're on rich soil, then that's even
  2168. 1:22:12better, more efficient. The reason we
  2169. 1:22:14want to grow rice is because it grows
  2170. 1:22:17very quickly and it is sensitive to soil
  2171. 1:22:20fertility. If a plant has 100% fertility
  2172. 1:22:25sensitivity, it means that high
  2173. 1:22:28sensitivity, it will grow slower in poor
  2174. 1:22:31soil but faster in rich soil. So rich
  2175. 1:22:35soil means rice is best in that. I would
  2176. 1:22:37never grow rice in poor soil because as
  2177. 1:22:40you saw before it is very sensitive
  2178. 1:22:43which means it's sensitive to the lower
  2179. 1:22:45quality soil. That's why it defaults to
  2180. 1:22:48potato plants rim world because potatoes
  2181. 1:22:51are very good for poor soil because
  2182. 1:22:53their fertility sensitivity is quite low
  2183. 1:22:55at 40%. However, they take longer to
  2184. 1:22:58grow. But we need food quickly and rice
  2185. 1:23:02is good. It does require more labor
  2186. 1:23:04though. So you could have a mix of rice
  2187. 1:23:07and then to stockpile up food. You can
  2188. 1:23:10start to grow corn. So maybe I'll just
  2189. 1:23:13grow a little bit of corn here, which
  2190. 1:23:15also has a 100% fertility sensitivity.
  2191. 1:23:18You can just sew it and it will take 11
  2192. 1:23:21days to grow. It says 11 days, but the
  2193. 1:23:23real growing time will be about twice as
  2194. 1:23:26long because it doesn't account for the
  2195. 1:23:28time when it's dark. And so you just use
  2196. 1:23:31corn for the lowmaintenance food and
  2197. 1:23:33then rice for the immediate maintenance.
  2198. 1:23:35Only worry about rice. So then we will
  2199. 1:23:37have our pawn start to grow. So silver
  2200. 1:23:41here will start to grow and so if you go
  2201. 1:23:44into work parties here we can assign it
  2202. 1:23:47or adjust it. So growing is harvesting
  2203. 1:23:50crops, planting seeds, replanting uh
  2204. 1:23:53trees and sewing crops. And then plant
  2205. 1:23:55cut is just when you manually do things
  2206. 1:23:58like chop wood. Here I'm going to show
  2207. 1:24:00you right now. They're the same
  2208. 1:24:01priority. So silver will continue to sew
  2209. 1:24:05because growing is to the left. It will
  2210. 1:24:06have a higher priority even though it's
  2211. 1:24:08the same number. And then I'm going to
  2212. 1:24:10toggle plant cut to be more prioritized.
  2213. 1:24:13And you will see that silver will first
  2214. 1:24:16cut down any trees or anything you
  2215. 1:24:18decide to manually chop down like this
  2216. 1:24:22or or right here. So, if you want to
  2217. 1:24:24have a colony where you chop down trees
  2218. 1:24:25first and immediate things, then I like
  2219. 1:24:28to have plant cut above growing, but it
  2220. 1:24:31doesn't really matter how you do it. I'm
  2221. 1:24:33just showcasing the basics. You can just
  2222. 1:24:35have it the same number. Next up, I want
  2223. 1:24:37to talk about light and max growth
  2224. 1:24:40temperature. So, light requirement will
  2225. 1:24:43always be at 51% for almost all crops
  2226. 1:24:47that grow food except for neutrifungus.
  2227. 1:24:49In the ideology DLC, you can grow that
  2228. 1:24:52in the dark. You want to grow food
  2229. 1:24:54outside of course and you will see that
  2230. 1:24:57it's 74% lit. Uh let's see here. Yeah,
  2231. 1:25:0072%. It's getting darker. So now it's
  2232. 1:25:03only 60% and it will rapidly stop
  2233. 1:25:06growing when it turns to dark. And
  2234. 1:25:09temperature is also important. Rice here
  2235. 1:25:12will have a minimum growth temperature
  2236. 1:25:14of 0° and max of 58°. So it will still
  2237. 1:25:18grow very nicely in warm temperatures,
  2238. 1:25:20but if you're in a colder climate, then
  2239. 1:25:23it will be very almost all crops will be
  2240. 1:25:25more sensitive to cold climates. So
  2241. 1:25:28after food has been sewn, you will have
  2242. 1:25:31a lot of time now because you still have
  2243. 1:25:33the packaged survival meals. However, I
  2244. 1:25:36have a freezer here, but you won't
  2245. 1:25:38really need a freezer because once we've
  2246. 1:25:40grown all of this rice, we can see here
  2247. 1:25:42that the rice is grown. It will of
  2248. 1:25:45course be automatically harvested. And
  2249. 1:25:48we can already see here that it will
  2250. 1:25:50yield six harvest yield. So, you will
  2251. 1:25:53get six rice per crop. Now, rice takes
  2252. 1:25:5640 days to spoil, so you won't really
  2253. 1:25:59need a freezer early game. I always make
  2254. 1:26:01one because it's convenient to have, but
  2255. 1:26:04really the only reason you would need a
  2256. 1:26:06freezer is if you're hunting. So, why
  2257. 1:26:08don't we start to hunt a little bit? You
  2258. 1:26:10want to have a ranged pawn. Make sure
  2259. 1:26:13that they have a ranged weapon and
  2260. 1:26:15assign them to hunt. The pawn with the
  2261. 1:26:17highest animal skill, they will be the
  2262. 1:26:20one and the shooting skill. They will be
  2263. 1:26:21the one who will be most efficient at
  2264. 1:26:23hunting because they are less likely to
  2265. 1:26:26enrage the animals that they hunt. But I
  2266. 1:26:28always hunt animals that won't fight
  2267. 1:26:30back. So alpacas are nice. Go into the
  2268. 1:26:33wildlife tab here. And you can already
  2269. 1:26:35see here which animals will hunt or
  2270. 1:26:37attack after being hurt or not. We can
  2271. 1:26:40hunt for yaks or hairs. But I'd like to
  2272. 1:26:42go for medium-sized opponents. So I'll
  2273. 1:26:44pack us. And then we will see that poor
  2274. 1:26:47dude here. He will quickly start to
  2275. 1:26:48hunt. Actually the both of them will
  2276. 1:26:50hunt. If you're hunting an animal, then
  2277. 1:26:52a ranged weapon is better cuz again less
  2278. 1:26:55likely to enrage the animals. But we're
  2279. 1:26:57not even hunting animals that will be
  2280. 1:26:59enraged eventually though. [laughter]
  2281. 1:27:02We're hunting this alpaca, but a bear is
  2282. 1:27:04hunting it already. I guess we're just
  2283. 1:27:06going to help the Guess we're just going
  2284. 1:27:08to help the bear [laughter]
  2285. 1:27:10hunt the alpaca. So once it has been
  2286. 1:27:12hunted, it will be hauled. You want to
  2287. 1:27:14make sure that you can set corpses to
  2288. 1:27:17animal corpses. Do not allow rotten ones
  2289. 1:27:20and then they will haul into the
  2290. 1:27:21freezer. So to butcher up the animals,
  2291. 1:27:23you'll need a butcher's table, which you
  2292. 1:27:25can construct right here. And we want to
  2293. 1:27:27set the animals to be butchered. I like
  2294. 1:27:30to just do it forever so they're out of
  2295. 1:27:32the way. And then drop on the floor cuz
  2296. 1:27:34it's already in the freezer. And then
  2297. 1:27:36whoever has the cooking skill will start
  2298. 1:27:38to butcher. You'll get a lot of meat
  2299. 1:27:40that will spoil in about 2 to 3 days.
  2300. 1:27:42You want to keep that in a freezer. If
  2301. 1:27:44you do not have any place to grow, if
  2302. 1:27:46you're on in an extreme climate, then
  2303. 1:27:48hunting is basically the only way to get
  2304. 1:27:51food early in early on. Next up, what I
  2305. 1:27:54like to do is construct a nutrient paste
  2306. 1:27:56dispenser. Probably the best food
  2307. 1:27:58source. I have used it almost an entire
  2308. 1:28:01playthrough, but in the early game, it's
  2309. 1:28:03especially important. You want to
  2310. 1:28:05deconstruct the wall of the freezer
  2311. 1:28:07going into the recreational or the
  2312. 1:28:09dining room. And then go into the
  2313. 1:28:10production tab and get a nutrient paste
  2314. 1:28:12dispenser. It will act as a wall, so the
  2315. 1:28:14freezer will still be intact. And then
  2316. 1:28:16get two hoppers. Make sure to set them
  2317. 1:28:18to one party above the freezer cuz
  2318. 1:28:22otherwise they will fill up the freezer
  2319. 1:28:24and they they won't properly put it in
  2320. 1:28:27here. So, put that to critical and then
  2321. 1:28:29pawns will automatically put that in
  2322. 1:28:31whoever has the cooking skill. The good
  2323. 1:28:33thing with nutrient paste is that it
  2324. 1:28:35won't give food poisoning. If you eat
  2325. 1:28:39raw food like this in Rim World, there
  2326. 1:28:41is a high chance for you to get food
  2327. 1:28:43poisoned. There are crops that do not
  2328. 1:28:47really bring food poisoning or give a
  2329. 1:28:49lower chance to it. We have a strawberry
  2330. 1:28:52plant. Strawberries are delicious even
  2331. 1:28:54when raw. I almost never go for
  2332. 1:28:56strawberries, but if you're in a niche
  2333. 1:28:58situation where you cannot really cook
  2334. 1:29:00down the food, you can go for
  2335. 1:29:02strawberries, but I generally just like
  2336. 1:29:05rice better. or if you're just have poor
  2337. 1:29:07soil, grow like 30 or 25 30 crops of
  2338. 1:29:12potatoes, then that will be enough. So,
  2339. 1:29:14at least in vanilla Rim World, you've
  2340. 1:29:16got corn, potatoes, rice, and
  2341. 1:29:18strawberries. So, we've covered all of
  2342. 1:29:20those crops for food. However, I would
  2343. 1:29:22also recommend when you've grown all
  2344. 1:29:24your food to grow a little bit of cotton
  2345. 1:29:26for your clothing and your recreational
  2346. 1:29:29stuff and everything. And also grow some
  2347. 1:29:32some heel root. This will be the
  2348. 1:29:35medicine for your colony. And then also
  2349. 1:29:37grow some psychoid, some smoke leaf, and
  2350. 1:29:39some hops to manage your pawn's mood
  2351. 1:29:42with drugs. However, now let's eat a
  2352. 1:29:44little bit of nutrient paste. So pawns
  2353. 1:29:47will only consume six nutrition for a
  2354. 1:29:50nutrient paste meal, which provides 0.9
  2355. 1:29:53food. And this is good cuz a simple meal
  2356. 1:29:56in Rim World or the packaged survival
  2357. 1:29:58meal that you saw, they use up 10 food
  2358. 1:30:01for one meal. Whereas here it's six raw
  2359. 1:30:05food for one meal. So it's 60% or or
  2360. 1:30:09let's say 40% less food required for the
  2361. 1:30:14same amount to feed a pawn normally.
  2362. 1:30:16This is really important. The only
  2363. 1:30:17downside is they get a okay this one
  2364. 1:30:20likes nutrient paste is minus4 but in
  2365. 1:30:24this case this pawn was acidic so he can
  2366. 1:30:27eat nutrient paste. Usually it's only
  2367. 1:30:29minus 4, but the upsides you don't have
  2368. 1:30:32food poisoning. You don't have to spend
  2369. 1:30:34time cooking, which is very important
  2370. 1:30:36early game, and you don't have to you
  2371. 1:30:39can grow less food, honestly, cuz it
  2372. 1:30:42doesn't consume as much. If the
  2373. 1:30:43temperature in the freezer gets too
  2374. 1:30:45high, you will see that the food will
  2375. 1:30:46start to spoil. And when the food
  2376. 1:30:49spoils, then what will happen is um
  2377. 1:30:52yeah, the the food will rot. There will
  2378. 1:30:54be a little bit of rot stink. So, you
  2379. 1:30:56generally don't want to waste food.
  2380. 1:30:57Always keep your freezers at minus5°. I
  2381. 1:31:01don't keep it at even 0° C or minus one
  2382. 1:31:05at the exact freezing temp uh
  2383. 1:31:07temperature. So 32° F. Keep it up at a
  2384. 1:31:11buffer because when the doors are open,
  2385. 1:31:12a little bit of heat will leak out and
  2386. 1:31:14then it will stick the timer on the meat
  2387. 1:31:16there. So especially when there's a heat
  2388. 1:31:18wave, you want a buffer. So as you
  2389. 1:31:20expand the base and you get more
  2390. 1:31:23prisoners, you need to prepare in
  2391. 1:31:24advance more food. So again, 15 to 20
  2392. 1:31:27towels of rice. You want to stack that
  2393. 1:31:30up. You really don't need to worry about
  2394. 1:31:31food too much unless you have winters
  2395. 1:31:34and such. So we will go into that. I
  2396. 1:31:36will show you how to deal with winters.
  2397. 1:31:39So here I have a rim colony in one of my
  2398. 1:31:43playthroughs where I have about 22
  2399. 1:31:46humans, which means that I will need
  2400. 1:31:49like what almost 200 300 crops. I have
  2401. 1:31:53274 rice plants here, 237
  2402. 1:31:57here. I have about 300. So, the
  2403. 1:32:00calculations are a bit accurate. And
  2404. 1:32:02then I have a lot of excess food. Once
  2405. 1:32:04you have a bigger colony, you can start
  2406. 1:32:06to cook down food. So, you can treat
  2407. 1:32:09your pawns. You want to have the
  2408. 1:32:11nutrient paste there in case food gets
  2409. 1:32:13low. But if you have a good cook or two,
  2410. 1:32:16then you want to go into an electric
  2411. 1:32:18stove. Make sure that it's a bit warmer
  2412. 1:32:21because the freezer will slow down the
  2413. 1:32:24electric stove. And then I like to set
  2414. 1:32:25up simple meals like this. So simple
  2415. 1:32:28meals are better than nutrient paste in
  2416. 1:32:31terms of mood, but they consume the
  2417. 1:32:34default amount of food. So I make until
  2418. 1:32:36I have about 50 in this case. The buffer
  2419. 1:32:39isn't really too important. If you have
  2420. 1:32:41maybe five people, you can do 30 and
  2421. 1:32:43then unpass at 10. So the cook will chef
  2422. 1:32:46up the food until it's 30 meals and then
  2423. 1:32:49he will take a break and then continue
  2424. 1:32:52once it drops below 10. Otherwise, what
  2425. 1:32:54happens is if you do not pause when
  2426. 1:32:57satisfied, the cook will have to go back
  2427. 1:33:00and cook again the moment he cooks 30 or
  2428. 1:33:04the moment it goes below 30 meals. And I
  2429. 1:33:06do not like cooking one simple meal at a
  2430. 1:33:09time. You always want to batch four
  2431. 1:33:11times. Always batch. You will save a lot
  2432. 1:33:13of time. However, if you want to have
  2433. 1:33:16pawns become even happier, you can get
  2434. 1:33:19fine meals here. They require five
  2435. 1:33:21protein, five vegetarian. So, regular
  2436. 1:33:24fine meals, they are like simple meals,
  2437. 1:33:27but they require meat and vegetables.
  2438. 1:33:30However, if you want vegetarian fine
  2439. 1:33:32meals, so only plants, you will need 15
  2440. 1:33:36nutrition. Let's see here. 15 vegetarian
  2441. 1:33:39ingredients. You remember the nutrient
  2442. 1:33:43paste only takes six and for a fine meal
  2443. 1:33:46you will need 15. So let me see here. So
  2444. 1:33:49you will grab 15. Yeah. So it is above
  2445. 1:33:53double as much as a nutrient paste and
  2446. 1:33:5650% more than a simple meal. This means
  2447. 1:33:59that if you want simple meals for your
  2448. 1:34:01pawns, you will need about well maybe 22
  2449. 1:34:0520 uh how is my math? Yeah, like 22 23
  2450. 1:34:10rice rice plants per pawn instead of 15
  2451. 1:34:1323 or 22. And that's just the baseline.
  2452. 1:34:16So I would go for like 30 crops per
  2453. 1:34:20person if I were to do five meals. You
  2454. 1:34:22could substitute it by just hunting. So
  2455. 1:34:25if you just start to hunt as well when
  2456. 1:34:27you get your five meals, then the normal
  2457. 1:34:29five meals will be way more efficient
  2458. 1:34:31cuz it only takes five vegetarian and
  2459. 1:34:33five protein. And then if you really
  2460. 1:34:35want to farm in Rim World, you can
  2461. 1:34:38decide to get a lavish meal. A lavish
  2462. 1:34:41meal will need eight in cooking. So a
  2463. 1:34:44regular lavish meal requires 10 protein
  2464. 1:34:47and 10 vegetarian. So instead of 15 rice
  2465. 1:34:49plants, for example, you you would need
  2466. 1:34:5220 total nutrition. So and a vegetarian
  2467. 1:34:56five meal or a vegetarian lavish meal
  2468. 1:34:58will require 25 vegetarian ingredients.
  2469. 1:35:02That is more than double the amount than
  2470. 1:35:05like 150% in a simple meal. You would
  2471. 1:35:09need to grow more than twice almost
  2472. 1:35:12three times as much than when you're
  2473. 1:35:15consuming or producing regular simple
  2474. 1:35:17meals and about well 25 / 6 that is like
  2475. 1:35:22is it six times more food than a
  2476. 1:35:24nutrient paste something like that. I'm
  2477. 1:35:27not going to go too concrete into
  2478. 1:35:28calculations but I'm putting it into
  2479. 1:35:30perspective. Now you will need if you
  2480. 1:35:32want to get lavish meals like 35 40 rice
  2481. 1:35:36plants per person. So that is a bit
  2482. 1:35:38insane. But if you like to grow stuff or
  2483. 1:35:41you have a smaller colony or you have an
  2484. 1:35:44excess too much food, you can start to
  2485. 1:35:47produce some lavish meals. But I always
  2486. 1:35:49go for simple or fine meals. But you
  2487. 1:35:53could always stick to nutrient paste the
  2488. 1:35:55entire game. It depends on how sad your
  2489. 1:35:58pawns are really cuz if they're happy
  2490. 1:36:00then they don't need the extra food
  2491. 1:36:02mood. You're just sacrificing something
  2492. 1:36:04with with each tier of food. Next up,
  2493. 1:36:07I'm going to talk about hydroponics
  2494. 1:36:09because well, if you want lavish meals,
  2495. 1:36:12the least you can do is construct this
  2496. 1:36:14thing which is very efficient. or if
  2497. 1:36:16you're in a climate where there is
  2498. 1:36:18winters or extreme summers, then a
  2499. 1:36:21hydroponics is probably the most
  2500. 1:36:23important thing you will need to
  2501. 1:36:25survive. So, a hydroponics basin has a
  2502. 1:36:27fertility of 280%.
  2503. 1:36:31So, it's double as fertile as rich soil.
  2504. 1:36:34This means that for every pawn you will
  2505. 1:36:37need, if it was like 15, I think it's 12
  2506. 1:36:41to 15 rice in normal soil, then right
  2507. 1:36:44here, you would probably only need a
  2508. 1:36:47little bit over two hydroponic basins.
  2509. 1:36:49So, eight six to eight rice plants. I
  2510. 1:36:52like to have like three or four
  2511. 1:36:54hydroponics per person cuz I like to
  2512. 1:36:56have a buffer. And you can start to grow
  2513. 1:36:59rice. You will see here. I will speed up
  2514. 1:37:01the game a bit, but that is growing
  2515. 1:37:03extremely quickly. 3% every few minutes.
  2516. 1:37:06I mean, this is insanely good. So,
  2517. 1:37:08hydroponics is the best. However, you
  2518. 1:37:11cannot grow you cannot grow corn in
  2519. 1:37:13here. You can only grow potato. I would
  2520. 1:37:15not grow potatoes in here cuz again, the
  2521. 1:37:17fertility sensitivity. If you grow
  2522. 1:37:20potatoes in here, that is abysmal. Go
  2523. 1:37:22for rice. You can also grow heel root,
  2524. 1:37:25which I have here. And then some drugs
  2525. 1:37:27for mood. So, hops and psychoid. I got a
  2526. 1:37:30little bit of that. So, so what is the
  2527. 1:37:33layout for a hydroponics basin? Well,
  2528. 1:37:35first get the sun lamp and then look at
  2529. 1:37:37the area. Then you want to get a piece
  2530. 1:37:39of hydroponics and then like a shuriken
  2531. 1:37:42to go one, two, so you can go like align
  2532. 1:37:45every single hydroponic like this. And
  2533. 1:37:47then to the left of the one that has
  2534. 1:37:49been placed, you place another
  2535. 1:37:50hydroponic. And then on the right axis
  2536. 1:37:54clockwise, you want to go 1 2 3 and
  2537. 1:37:58four. So already you filled up most of
  2538. 1:38:01the the radius. You will see it it's
  2539. 1:38:03like a shuriken. So it's quite easy to
  2540. 1:38:05remember. And then you can fill in the
  2541. 1:38:08three hydroponics just like this. So
  2542. 1:38:11this is the easiest way that I do it. I
  2543. 1:38:13actually like to have it symmetrical. So
  2544. 1:38:14the one in the middle I like to have one
  2545. 1:38:16tile up like this. And you can place all
  2546. 1:38:19your heaters here. You can can base
  2547. 1:38:22everything and get the temperature
  2548. 1:38:24modulation. Make sure everything is nice
  2549. 1:38:26and cool. However, if you have
  2550. 1:38:27hydroponics, the biggest issue is the
  2551. 1:38:30power needed and the fact that it is
  2552. 1:38:32quite expensive. So, if you are in a
  2553. 1:38:36climate where it's hard to grow, be sure
  2554. 1:38:38to prepare the infrastructure for
  2555. 1:38:40hydroponics. So, a lot of steel, a lot
  2556. 1:38:42of components, and a lot of power. And
  2557. 1:38:45then, of course, if you have winters, so
  2558. 1:38:48if you do not have hydroponics, one
  2559. 1:38:51thing you will need to do is in the
  2560. 1:38:52summer, you want to stockpile up for the
  2561. 1:38:55winter. So if we go into the growing
  2562. 1:38:57period here in this example we have 30
  2563. 1:39:0060 day. So in actuality if you do not
  2564. 1:39:03have hydroponics and you're preparing
  2565. 1:39:05for the winter you want to grow double
  2566. 1:39:07as much food as the summer that you
  2567. 1:39:09would need to consume. So instead of 15
  2568. 1:39:12if you have a year round growing period
  2569. 1:39:14you will go for 30 per pawn cuz you're
  2570. 1:39:17supplementing for the days that you're
  2571. 1:39:19eating now and then for the winters of
  2572. 1:39:21course. just grow double as much if you
  2573. 1:39:24have winters coming or just get
  2574. 1:39:27hydroponics to prepare for the winter.
  2575. 1:39:29Now, there's an event in Rim World where
  2576. 1:39:31you can get blight on your crops and
  2577. 1:39:32this is very important that you select
  2578. 1:39:34and cut all blighted and you want to
  2579. 1:39:36make sure that your planters are cutting
  2580. 1:39:38that. Do not let them sew. So, select
  2581. 1:39:42that and you want to disallow sewing
  2582. 1:39:45right here. can select all and disallow
  2583. 1:39:48sewing for a bit because if they start
  2584. 1:39:49to grow while it's blighted then it will
  2585. 1:39:51spread to the newly grown crop so that
  2586. 1:39:54the blight will never disappear. So get
  2587. 1:39:56rid of the blighted crops like this and
  2588. 1:39:58then toggle everything to be sewn again.
  2589. 1:40:01If you have a lot of crops that need to
  2590. 1:40:03be harvested and you don't want to sew,
  2591. 1:40:05then you can just toggle off sewing and
  2592. 1:40:07pawns will just harvest the crops that
  2593. 1:40:09have already been grown. especially if
  2594. 1:40:12there is a toxic fallout, you will need
  2595. 1:40:14to you will need to be more precise with
  2596. 1:40:17food. So have hydroponics. And then if
  2597. 1:40:19there's a toxic fallout, be sure to hunt
  2598. 1:40:21all the animals on the map immediately
  2599. 1:40:23because they will get poisoned by the
  2600. 1:40:26toxic fallout and and their meat will be
  2601. 1:40:29rotten when you kill them. If you're in
  2602. 1:40:31need of a lot of food later in the game,
  2603. 1:40:33then I would not recommend hunting big
  2604. 1:40:36groups individually
  2605. 1:40:38because then they have a chance to go
  2606. 1:40:41all manhunter at once and attack you all
  2607. 1:40:44at once. So then I would just go with a
  2608. 1:40:46group to shoot them down like this. And
  2609. 1:40:49yeah, they're they're all going for us
  2610. 1:40:51now. My flow revenge. Cuz if you were to
  2611. 1:40:53hunt normally, you would get
  2612. 1:40:54overwhelmed. So this is how you do mass
  2613. 1:40:57hunting. Then the corpses will
  2614. 1:40:58automatically be uh unforbidden. If you
  2615. 1:41:01kill an animal when you have not toggled
  2616. 1:41:04it to be hunted, it will be forbidden
  2617. 1:41:07and then you will not even notice that
  2618. 1:41:09the corpse will rot. Double showcase.
  2619. 1:41:11We've got this dough here and it's
  2620. 1:41:12forbidden. So pawns will not do that.
  2621. 1:41:14You need to unforbid it. Select it for
  2622. 1:41:16hunting and it will be fine. Next up, I
  2623. 1:41:19will go into a niche thing. I almost
  2624. 1:41:21never do this but uh it's ranching. So,
  2625. 1:41:25ranching animals is quite simple. You
  2626. 1:41:28will need to go into the MISK tab, get a
  2627. 1:41:30pen marker. I like to keep them in one
  2628. 1:41:32spot, easier to maintain. But if you go
  2629. 1:41:35into the structure and get a fence here,
  2630. 1:41:37just construct construct that with a
  2631. 1:41:39fence gate, but then put a pen marker in
  2632. 1:41:42here. And then you can get animals here,
  2633. 1:41:44whichever animals you want and select
  2634. 1:41:47them. You can decide to auto cut plants
  2635. 1:41:50in pen that you do not want. I don't
  2636. 1:41:52really mess with this. just let the you
  2637. 1:41:54can cut down trees actually. So if you
  2638. 1:41:57out cut plants in pen it will cut down
  2639. 1:41:59all the trees and let all of the fresh
  2640. 1:42:02grass grow. So that is quite useful.
  2641. 1:42:04However, you can see here that you can
  2642. 1:42:07force display animal. There will be a
  2643. 1:42:09nutrition growth at the bottom left
  2644. 1:42:11where you can see that it will grow 2.33
  2645. 1:42:14nutrition. And so for chickens they
  2646. 1:42:16consume 0.22
  2647. 1:42:19normally. an adult. You can have like 10
  2648. 1:42:22chickens in here. Yeah. And then cows
  2649. 1:42:250.8, you can have about three cows.
  2650. 1:42:28Yeah. It says here max count two. And
  2651. 1:42:31for the goat, six. And then chicken 10.
  2652. 1:42:33So you can see the amount of animals you
  2653. 1:42:35can have in the pen for the current pen
  2654. 1:42:38size. And you can of course expand the
  2655. 1:42:41pen if you want to. Another source of
  2656. 1:42:43food for the animals in the pen is
  2657. 1:42:45kibble. going to the butcher table and
  2658. 1:42:47then you can make kibble out of hay and
  2659. 1:42:50then raw vegetables, raw meat or animal
  2660. 1:42:53products. You will need to grow hay for
  2661. 1:42:55that. And hay can be grown anywhere
  2662. 1:42:58really. Hay grass here. Fertility
  2663. 1:43:00sensitivity 60%. You can grow it in poor
  2664. 1:43:04or rich soil, but I always grow it in
  2665. 1:43:07better soil. It will take a bit of time
  2666. 1:43:08to grow. You can feed the hay raw to
  2667. 1:43:10them or make it into kibble. And yes,
  2668. 1:43:13make sure to have that on a shelf so it
  2669. 1:43:15doesn't deteriorate. So get a shelf here
  2670. 1:43:18and then go into critical priority. Get
  2671. 1:43:20hay grass and then a kibble. We have a
  2672. 1:43:23bulk goods trader here. So these are the
  2673. 1:43:26people where you can buy animals from.
  2674. 1:43:28Can also buy animals from well
  2675. 1:43:30settlements that you go out and trade
  2676. 1:43:32with. In this case, we have some pigs
  2677. 1:43:34that we can can grow. Bulls are good.
  2678. 1:43:38Dramadaries. If you're strictly growing
  2679. 1:43:40for food,
  2680. 1:43:42I think tortoises are actually the best.
  2681. 1:43:45However, even just having some animals
  2682. 1:43:47to to ranch while you have a lot of
  2683. 1:43:50space is a good way to get passive food.
  2684. 1:43:52I also like to ranch for the animals
  2685. 1:43:55that can caravan out like alpacas or
  2686. 1:43:57muffalos. That is the only reason that I
  2687. 1:44:00ranch. You want to make sure that you
  2688. 1:44:01also get some animal spots because your
  2689. 1:44:04animals will get sick and you will have
  2690. 1:44:05to tend to them. If there's a toxic
  2691. 1:44:07fallout or anything, then animals, they
  2692. 1:44:10will automatically stay under a roof.
  2693. 1:44:12You can get an animal flap here. So,
  2694. 1:44:14with an animal flap, it will act as a
  2695. 1:44:17door, but it won't restrict them like a
  2696. 1:44:20normal door does. So, they can still go
  2697. 1:44:22in the into the pen here, and then if
  2698. 1:44:24there's a toxic fallout, the animals
  2699. 1:44:26will spend their time under the roof. So
  2700. 1:44:28you can get a little shelter here. Maybe
  2701. 1:44:30if it's cold outside, you can place down
  2702. 1:44:32heaters as well. And if you do not want
  2703. 1:44:34them to gain filth, then you can place
  2704. 1:44:36down some straw matting here. Actually,
  2705. 1:44:39buy a few pigs. So once you've got the
  2706. 1:44:42pigs, you want someone with the animal
  2707. 1:44:45skill, the handling skill that can tame,
  2708. 1:44:47train, and harvest resources from
  2709. 1:44:49animals. Here we go. That is pretty
  2710. 1:44:52goddamn good. And you can also tame up
  2711. 1:44:55packas and boom rats for chem fuel if
  2712. 1:44:58you want to get a passive source of chem
  2713. 1:45:00fuel for chem fuel power generators. If
  2714. 1:45:02you want to have chickens, chickens,
  2715. 1:45:04they are quite basic. They will lay
  2716. 1:45:07eggs. So you will need an egg box here,
  2717. 1:45:10at least a few of them. Your haulers
  2718. 1:45:12will automatically empty that. It does
  2719. 1:45:15not protect from temperature damage. So
  2720. 1:45:17you want to make sure that the eggs are
  2721. 1:45:19always warm and then pawns will just
  2722. 1:45:22haul them to the freezer. So you can
  2723. 1:45:24decide what animals to ranch. If you
  2724. 1:45:26want to restrict them, go into the
  2725. 1:45:27animals tab here. Can decide to
  2726. 1:45:30slaughter animals if you do not want
  2727. 1:45:32them manually. You can release animals
  2728. 1:45:35to the wild if you do not want them as
  2729. 1:45:37well. Or you can sterilize some animals.
  2730. 1:45:39Maybe the males if you do not want the
  2731. 1:45:42the the male chickens to impregnate the
  2732. 1:45:44female ones. So you just want the female
  2733. 1:45:46chickens to lay unfertilized eggs for
  2734. 1:45:48you to eat. Can do that. You can see the
  2735. 1:45:50a age, the gender, the life stage of
  2736. 1:45:54your animals. You can see which animals
  2737. 1:45:56need special training. But for regular
  2738. 1:45:59ranching animals, they just need to be
  2739. 1:46:01maintained in something like this. But
  2740. 1:46:03if you go into manage out of slaughter
  2741. 1:46:05here, you will see a more advanced type
  2742. 1:46:07of butcher. Uh if you're a little bit
  2743. 1:46:10overwhelmed, I will simplify it for you.
  2744. 1:46:12So you have a total amount of alpacas
  2745. 1:46:14here. And if you do not want the amount
  2746. 1:46:17of alpacas to ever go above a certain
  2747. 1:46:20limit because here now the growth limit
  2748. 1:46:23for alpacas is two. So we can go here
  2749. 1:46:26and just set that to two. Then if
  2750. 1:46:29there's above two alpacas, they will
  2751. 1:46:31automatically be be slaughtered. For
  2752. 1:46:33chickens, I like to have like one male
  2753. 1:46:35adult, maybe two or four female adults.
  2754. 1:46:39And so immediately when all the chickens
  2755. 1:46:42have grown up, then then they will be
  2756. 1:46:44slaughtered. Or if you want to slaughter
  2757. 1:46:46the chickens right as they hatch, you
  2758. 1:46:49can do that. However, I would slaughter
  2759. 1:46:51the the chickens when they're fully
  2760. 1:46:54mature get the most meat. I may be wrong
  2761. 1:46:56about this. The the harvesting yield,
  2762. 1:46:58set the female, the adult max count,
  2763. 1:47:02then all the children will automatically
  2764. 1:47:04be slaughtered once they reach
  2765. 1:47:06adulthood. And then you probably do not
  2766. 1:47:08want to slaughter your pregnant chickens
  2767. 1:47:11or animals or the bonded ones, but you
  2768. 1:47:14can decide to toggle that on if you want
  2769. 1:47:16to. And then there is literally ranching
  2770. 1:47:19for every single animal in the game. So
  2771. 1:47:21if you want like a little zoo, that is
  2772. 1:47:23how I would do it. And you can manage
  2773. 1:47:26all sorts of ranches. Next up is
  2774. 1:47:29packaged survival meals. If you're
  2775. 1:47:32traveling a lot, you can get packaged
  2776. 1:47:33survival meals. They provide 0.9
  2777. 1:47:36nutrition. So just like a simple meal,
  2778. 1:47:38but they are a bit more expensive to
  2779. 1:47:41make. I almost never use these unless I
  2780. 1:47:44am on a long trip. But you will need you
  2781. 1:47:47will need six protein, so like six
  2782. 1:47:50animal products or meat and then six
  2783. 1:47:53vegetarian. So it overall takes about
  2784. 1:47:5520% more nutrition than a simple meal.
  2785. 1:47:59But if you have like somewhere you want
  2786. 1:48:01to go, you want to travel to a far place
  2787. 1:48:05and you don't want the food to spoil. If
  2788. 1:48:07you're a tribes person, you can go for
  2789. 1:48:10pemkin here. It is not very nutrition
  2790. 1:48:12dense. But if you want pemkin, you can
  2791. 1:48:15make that at a stove as well. Can also
  2792. 1:48:17cook at a at a campfire here. So pemkin
  2793. 1:48:21can be cooked here and simple meals.
  2794. 1:48:23Pemkin requires 20 meat and 20
  2795. 1:48:27vegetarian and you get 64 pemkin which
  2796. 1:48:29has 0.05
  2797. 1:48:32nutrition. So if you were to make this
  2798. 1:48:34right here let's say one you use up as
  2799. 1:48:38much as a simple meal 10 ingredients you
  2800. 1:48:41get 16 pemkin and that is about eight
  2801. 1:48:44nutrition. So a little bit um less than
  2802. 1:48:48an simple meal you will be wasting a
  2803. 1:48:51little bit of food but pemkin is like a
  2804. 1:48:54tribal way of preparing food that
  2805. 1:48:56doesn't spoil. It takes about one or two
  2806. 1:48:59years to spoil. Pemkin takes 1.2 years
  2807. 1:49:03to spoil. So another thing to do with
  2808. 1:49:05the freezer if you want to is yeah what
  2809. 1:49:07I have is a bunch of shelves here and I
  2810. 1:49:10have the priority set where I do not
  2811. 1:49:13have rotten things. And then I only have
  2812. 1:49:16foods. I have medicine in my food
  2813. 1:49:19storage cuz herbal medicine spoils.
  2814. 1:49:22Ambrosia and wart. Wart is spoiling.
  2815. 1:49:26It's the beer, the thing you use for
  2816. 1:49:27beer. And then plant matter. And you can
  2817. 1:49:30also get animal corpses here. If you're
  2818. 1:49:32a cannibal, you can eat human meat. Uh
  2819. 1:49:35you can cook meals with human meat. If
  2820. 1:49:38you want to go into specifics here, you
  2821. 1:49:40can disable everything, make human meat.
  2822. 1:49:42you can decide more in specifics what
  2823. 1:49:44you want to cook [music] and also which
  2824. 1:49:46which skill is best for cooking. I would
  2825. 1:49:50generally start to cook meals when you
  2826. 1:49:52have like above five or six in cooking
  2827. 1:49:55otherwise you have a higher chance of
  2828. 1:49:57getting food poisoning. Always want to
  2829. 1:49:59keep the kitchen nice and clean. Have
  2830. 1:50:01steel tiles or sterile tiles or anything
  2831. 1:50:04else. You can see the cleanliness by
  2832. 1:50:05pressing G or holding Alt. And then you
  2833. 1:50:08want the shelves to have one party more
  2834. 1:50:10than the floor stockpile. So just copy
  2835. 1:50:14over the same bill as you have on the
  2836. 1:50:16storage. And then you want to plant it
  2837. 1:50:18on the floor. So it will always
  2838. 1:50:22prioritize things to be on shelves
  2839. 1:50:24before the floor. But you need the floor
  2840. 1:50:26stock pal so that corpses can be hauled
  2841. 1:50:29in there and they will be ready to be
  2842. 1:50:31processed. I also like to have a orbital
  2843. 1:50:33trade beacon to trade away excess food.
  2844. 1:50:36So special food we have some well insect
  2845. 1:50:39jelly. This you get from insect uh
  2846. 1:50:42insect infestations. You will you can
  2847. 1:50:44get food poisoning from it but I almost
  2848. 1:50:47always just sell it off but otherwise
  2849. 1:50:50you can consume it if a pawn consumes
  2850. 1:50:53inse insect jelly will be quite good.
  2851. 1:50:56And you of course have the human meat
  2852. 1:50:58which well if you want to butcher up a
  2853. 1:51:00human simply turn on humanlike corpses
  2854. 1:51:03to be butchered. And we've got some
  2855. 1:51:06human meat here and some human liver.
  2856. 1:51:08And you can turn that into food. If you
  2857. 1:51:10have a cannibal cannibalistic ideology,
  2858. 1:51:12which we have here by default in
  2859. 1:51:14nutrient paste hoppers will not have
  2860. 1:51:17human meat toggles. You will have to
  2861. 1:51:19toggle that on manually. Same for insect
  2862. 1:51:22meat. Then you've got neutriungus with
  2863. 1:51:24rimworld ideology. And this can grow
  2864. 1:51:27anywhere as long as it is dark. So here
  2865. 1:51:30we've got some neutriungus. And this
  2866. 1:51:33thing will take 6 days to grow, but
  2867. 1:51:36actually it's like 12 days cuz of the
  2868. 1:51:39resting period, fertility sensitivity of
  2869. 1:51:4215%
  2870. 1:51:43because this thing is able to grow in
  2871. 1:51:46fungal gravel. You will need the you
  2872. 1:51:49will need the uh thunder meme. And so if
  2873. 1:51:52you have a mountain, you can grow fungal
  2874. 1:51:56gravel in a mountain base. You will need
  2875. 1:51:58to grow it under a mountain roof though.
  2876. 1:52:01So fungal gravel here and you can start
  2877. 1:52:03to grow neutri fungus over here except
  2878. 1:52:07neutri fungus neutri fungus in fungal
  2879. 1:52:10gravel will grow yeah much slower. The
  2880. 1:52:12fertility of fungal gravel is only oh
  2881. 1:52:16it's 70%. So just like poor soil make
  2882. 1:52:19sure it's nice and dark. And then lastly
  2883. 1:52:22you can get cacao. So a cacao tree will
  2884. 1:52:25produce chocolate. So chocolate here
  2885. 1:52:28it's quite nice to eat. It will provide
  2886. 1:52:30a little bit of recreation here. So food
  2887. 1:52:33consumption, insect jelly provides that
  2888. 1:52:36and stuff. So yeah, always keep your, of
  2889. 1:52:40course, your growing zone close to the
  2890. 1:52:42freezer. Not really too necessary, but
  2891. 1:52:44then the haulers won't tough to go and
  2892. 1:52:46haul too much. Do not grow too much
  2893. 1:52:50food, an excessive amount, and not too
  2894. 1:52:52little. Because if you grow too much,
  2895. 1:52:54you'll be spending so much time trying
  2896. 1:52:56to manage food storage. It will be
  2897. 1:52:58overflowing. Your growers will spend all
  2898. 1:53:01the time on the fields and your people
  2899. 1:53:04will have to spend all the time managing
  2900. 1:53:06food that they don't know what to do
  2901. 1:53:08with. If you grow too little, then
  2902. 1:53:10you're always on the edge of starvation.
  2903. 1:53:13So, as I said, you will notice when your
  2904. 1:53:15food storage is either increasing or
  2905. 1:53:17decreasing. Another mistake that I see
  2906. 1:53:19is just hunting everything on the map
  2907. 1:53:21and then you just just have to spend all
  2908. 1:53:25the time butchering the map. I mean,
  2909. 1:53:27only if there's an emergency do you mass
  2910. 1:53:29hunt all the animals on the map, but you
  2911. 1:53:31do not need an excess amount of food cuz
  2912. 1:53:33you will have to store it and you will
  2913. 1:53:36have to manage it. It's a lot of work.
  2914. 1:53:38I'm going to show you a few colonies
  2915. 1:53:40here, but the most basic one is a
  2916. 1:53:42temperate forest with 100 people. So,
  2917. 1:53:46here I've got an excess amount of food,
  2918. 1:53:49of course, cuz I'm feeding 100 people.
  2919. 1:53:51But, uh, yeah, we've got the kitchen
  2920. 1:53:53here. Always keep your kitchen nice and
  2921. 1:53:55clean. I've got tool cabinets here as
  2922. 1:53:58well. But, uh, I have a massive freezer
  2923. 1:54:00here with a lot of coolers. And I have a
  2924. 1:54:03large excess of food cuz you run out of
  2925. 1:54:05food, then you will quickly start to see
  2926. 1:54:08the stockpile run out. Also got
  2927. 1:54:10chocolate, as I mentioned before, from
  2928. 1:54:11the chocolate trees over here. And so
  2929. 1:54:14for a [snorts] colony like this, I'm
  2930. 1:54:17utilizing potatoes in the poor soil. In
  2931. 1:54:20the normal soil, I'm only using up rice
  2932. 1:54:23cuz corn here takes too long to grow.
  2933. 1:54:26Rice is most efficient, but it takes the
  2934. 1:54:29most amount of work. But with 100
  2935. 1:54:31people, we have a lot of workers. And so
  2936. 1:54:33people are always eating. Um, we we're
  2937. 1:54:36even cannibals here cuz we need to
  2938. 1:54:38goddamn eat. Here I have a colony where
  2939. 1:54:41I'm on the extreme desert. Only have one
  2940. 1:54:44pawn here, but I have just hydroponics
  2941. 1:54:47with rice. That is pretty much enough.
  2942. 1:54:50And in an extreme desert colony like
  2943. 1:54:53this, I have a lot of potatoes here. And
  2944. 1:54:58I'm going for a cannibalistic type of
  2945. 1:55:00play through cuz well, surviving here is
  2946. 1:55:04quite quite tough. lots of human meat
  2947. 1:55:07and but you could just do this with
  2948. 1:55:10hydroponics. In this case, I would just
  2949. 1:55:11grow rice in these hydroponics.
  2950. 1:55:13Actually, you won't need a sun lamp if
  2951. 1:55:16it is like if the temperature is just
  2952. 1:55:19fine and you don't have the power. You
  2953. 1:55:21don't need a sun lamp. I have a sun lamp
  2954. 1:55:24less hydroponic placement cuz the
  2955. 1:55:26extreme desert here isn't too bad. So if
  2956. 1:55:28it's spring or summer in your colony in
  2957. 1:55:31the of your like tundra boral forest
  2958. 1:55:35type, just open up the roof and save the
  2959. 1:55:37power. And yeah, just mass growing
  2960. 1:55:39potatoes everywhere. Even got cactuses
  2961. 1:55:42cuz there's no trees here. And then in
  2962. 1:55:44my iceberg playthrough where it is
  2963. 1:55:48literally in the ed at the edge of the
  2964. 1:55:50sea ice here, I simply have hydroponics.
  2965. 1:55:54two hydroponics with rice and then
  2966. 1:55:56nutrient paste to preserve food cuz uh
  2967. 1:56:00we do not have the luxury to afford like
  2968. 1:56:03lavish lavish refined meals here. This
  2969. 1:56:06was just from a raid I believe but one
  2970. 1:56:08nutrient paste with two sets of
  2971. 1:56:10hydroponic sun lamps with a lot of power
  2972. 1:56:13from toxifier generators that worked for
  2973. 1:56:16this playthrough. I did not go for a
  2974. 1:56:18cannibalistic play through here. If you
  2975. 1:56:20have Rimmerald Odyssey, you can also do
  2976. 1:56:22fishing. So fishing is quite efficient.
  2977. 1:56:25Yes, go for fishing. Where is it?
  2978. 1:56:28Research that and then just grow fishes.
  2979. 1:56:31Do until you have X and people will
  2980. 1:56:33start to fish with the animal skill. So
  2981. 1:56:35yeah, you at least have the basics of
  2982. 1:56:38food in Rim World. So you know now how
  2983. 1:56:41to grow in a temperate map. If there's
  2984. 1:56:44winters, then you grow double as much in
  2985. 1:56:46the summer per pawn. And if you don't
  2986. 1:56:49want to do that, then construct
  2987. 1:56:50hydroponics. And hydroponics works in
  2988. 1:56:52extreme climates. You just need to
  2989. 1:56:54prepare the power for it. And if you do
  2990. 1:56:56not have enough of that, then start to
  2991. 1:56:58fish if you have Rim World Odyssey. Or
  2992. 1:57:00you start to hunt animals on the map for
  2993. 1:57:02meat. And if you do not have enough
  2994. 1:57:04food, you can use nutrient paste to
  2995. 1:57:07conserve food. Or if you have a lot of
  2996. 1:57:09food, you can start to produce fine
  2997. 1:57:11meals and lavish meals for for food. If
  2998. 1:57:14you have insect meat you want to get rid
  2999. 1:57:16of, turn that into fine or lavish meals.
  3000. 1:57:18It will offset the negative mood. If
  3001. 1:57:21you're in a mountain base, then start to
  3002. 1:57:23get the the thunder ideology of start
  3003. 1:57:26growing neutral fungus at mass scales.
  3004. 1:57:28You can grow under a mountain or you can
  3005. 1:57:30just go for hydroponics in the mountain
  3006. 1:57:32and just regulate your hydroponics with
  3007. 1:57:35the proper heaters or coolers. So yeah,
  3008. 1:57:37that is a pretty decent guide for food.
  3009. 1:57:41After more than 5,000 hours in Rim
  3010. 1:57:43World, I've defended colonies against
  3011. 1:57:45thousands of raids across almost every
  3012. 1:57:48biome difficulty and challenge
  3013. 1:57:50imaginable. In this guide, I'll show you
  3014. 1:57:53exactly how I defend my colonies. From
  3015. 1:57:55early game spike traps and choke points
  3016. 1:57:58to compound walls, kill boxes, mech
  3017. 1:58:01raids, breachers, infestations, and
  3018. 1:58:05everything in between. Whether you're
  3019. 1:58:07completely new to Rim World or have
  3020. 1:58:09hundreds of hours already, by the end of
  3021. 1:58:11this guide, you will know how to build
  3022. 1:58:13defenses that can survive almost
  3023. 1:58:15anything the game throws at you. When
  3024. 1:58:17you have your starter base in Rim World,
  3025. 1:58:19the most important [music] thing is to
  3026. 1:58:21worry about defenses. So, in the
  3027. 1:58:23Crashlanded scenario, you start off with
  3028. 1:58:25a knife and then two ranged weapons. So,
  3029. 1:58:28of course, the ones with the best
  3030. 1:58:30shooting skill will take the most
  3031. 1:58:33important weapons. I will have the best
  3032. 1:58:35shooter get the bolt action and then the
  3033. 1:58:38one with the worst shooting I will get
  3034. 1:58:40with the knife cuz shooting is some more
  3035. 1:58:42important skill than melee. However, the
  3036. 1:58:44easiest thing if you want to defend
  3037. 1:58:46against most raids early game is just to
  3038. 1:58:49use spike traps. A corridor of spike
  3039. 1:58:51traps will allow you to defend against
  3040. 1:58:54animals and humans without any damage
  3041. 1:58:57taken. No risk on your pawns. Now, there
  3042. 1:58:59is a wooden spike trap which is the
  3043. 1:59:02cheapest. deals eight damage over five
  3044. 1:59:04hits. The steel ones steal 20 and then
  3045. 1:59:08plast steel deals 22. So if you can get
  3046. 1:59:12steel spike traps that is best, but if
  3047. 1:59:15you're struggling with steel, yes, go
  3048. 1:59:17for wood. It will still be very
  3049. 1:59:18effective. Now, there are a few ways you
  3050. 1:59:20can place spike traps. You can have them
  3051. 1:59:22in a corridor like this. You will need
  3052. 1:59:24to have doors though in between because
  3053. 1:59:26when you replace them, your pawns will
  3054. 1:59:29have a chance to trip on the spike
  3055. 1:59:31traps, which they really don't want to
  3056. 1:59:33do. What I like is a setup like this
  3057. 1:59:35where the AI, it will go over the spike
  3058. 1:59:39traps and not defense here. So, you can
  3059. 1:59:42easily replace the spike traps, have a
  3060. 1:59:45little bit of room to work with, and not
  3061. 1:59:47having to waste time or resources on
  3062. 1:59:50doors. So then when there's a raid, you
  3063. 1:59:52want to keep open the door to your base
  3064. 1:59:55cuz raiders will target furniture and
  3065. 1:59:58pawns. So if you were to just have
  3066. 2:00:00closed this, then raiders will attack
  3067. 2:00:02the walls. I'm going to demonstrate. We
  3068. 2:00:04have a raid from a waster here and he
  3069. 2:00:06will start banging on the wall. Oh,
  3070. 2:00:08actually killing my monkey first, but
  3071. 2:00:10then he will start banging on my dorm.
  3072. 2:00:13If we were to open up this door now, he
  3073. 2:00:15will Yeah, he will come around and he's
  3074. 2:00:18going to target one of our pawns
  3075. 2:00:20furniture. And you will see that he will
  3076. 2:00:21quickly die to the spike traps. And
  3077. 2:00:25okay, he's actually nimble. So, if you
  3078. 2:00:29have an enemy who has this trait, they
  3079. 2:00:31have only a 10% chance to spring it.
  3080. 2:00:34Well, we can demonstrate a little bit of
  3081. 2:00:36kiting. So, what most people will do,
  3082. 2:00:39especially as a beginner, I did this.
  3083. 2:00:41you will send your melee fighter to
  3084. 2:00:43fight her directly, but you always want
  3085. 2:00:46to minimize risk and always take no
  3086. 2:00:49damage because the longer you have to
  3087. 2:00:52spend time recovering and also the
  3088. 2:00:54higher chance of you getting hit means
  3089. 2:00:56there's a higher chance of you dying. In
  3090. 2:00:58this case, I will have the shooters at
  3091. 2:01:00the back and I will have silver try to
  3092. 2:01:04stay at a distance away. So, just like
  3093. 2:01:07this and okay, yes, this works. And as
  3094. 2:01:10you can see, that is the basics of
  3095. 2:01:12kiting. I'm going to showcase with an
  3096. 2:01:14animal cuz when you're hunting, that is
  3097. 2:01:16very important. Going to hunt a mega
  3098. 2:01:18sloth, one of the most dangerous
  3099. 2:01:20creatures. So here we have a mega sloth
  3100. 2:01:23and instead of just fighting it
  3101. 2:01:24directly, you just utilize your movement
  3102. 2:01:27against it and then it's instantly dead
  3103. 2:01:30even though we only have two people. So
  3104. 2:01:32or two people shooting. I'm going to
  3105. 2:01:34showcase another principle, but I'm
  3106. 2:01:36almost never going to use barricades
  3107. 2:01:38like this and just shoot people head on
  3108. 2:01:42because if you make battles equal, then
  3109. 2:01:45you have an equal chance of dying with
  3110. 2:01:47them. Especially in Rim World on the
  3111. 2:01:49harder difficulties, you will be
  3112. 2:01:51outnumbered. Always fight in choke
  3113. 2:01:53points, always use spike traps, and
  3114. 2:01:55always kite. That will make you take no
  3115. 2:01:58damage. As the base gets bigger, you
  3116. 2:02:01want to expand upon your spike trap
  3117. 2:02:03corridor. Now, another thing I would
  3118. 2:02:06probably do is I have all my growing.
  3119. 2:02:09Usually, I have growing with the wind
  3120. 2:02:11turbines here and then I would encase
  3121. 2:02:13that with a small compound. Otherwise,
  3122. 2:02:16raiders, they will go for there's a
  3123. 2:02:18chance for them to go for the wind
  3124. 2:02:19turbines and light your fields on fire.
  3125. 2:02:22just encasing everything where the only
  3126. 2:02:24path that they have to go is into the
  3127. 2:02:27base where there's furniture and people.
  3128. 2:02:29That will be an easy way to abuse the
  3129. 2:02:32path finding. So, spike traps like this
  3130. 2:02:34and you cannot place spike traps right
  3131. 2:02:36next to each other. It is physically
  3132. 2:02:38impossible. Also, if your spike traps
  3133. 2:02:41aren't auto rearming, be sure to select
  3134. 2:02:44all and select auto rearm, and then they
  3135. 2:02:46will be automatically rebuilt after
  3136. 2:02:48they've been tripped. Another thing that
  3137. 2:02:49I like to do is if they go through the
  3138. 2:02:52spike traps, you don't want to have it
  3139. 2:02:54all open here. Your shooters have no
  3140. 2:02:57cover and you're easily able to be
  3141. 2:02:59overwhelmed. So something like this.
  3142. 2:03:02What you will see here is that now the
  3143. 2:03:05melee fighter is isolated here so that
  3144. 2:03:08if silver here gets downed, it won't be
  3145. 2:03:11overwhelming. You can always move around
  3146. 2:03:14a bit more. Then you do not want the
  3147. 2:03:16people to stand behind the barricades
  3148. 2:03:18like this. When you have pawns stand
  3149. 2:03:21behind a wall, they are able to peek out
  3150. 2:03:24and shoot from here and the barricade
  3151. 2:03:26will provide extra cover. What do I mean
  3152. 2:03:28by this? Let's take silver here for
  3153. 2:03:30example. Thomas here has a 29% chance to
  3154. 2:03:33be shot by Negena behind the wall and
  3155. 2:03:37behind behind the barricade. And if I
  3156. 2:03:39bring him here, it's 36%. You can view
  3157. 2:03:43every single stat if you select the
  3158. 2:03:46enemy pawn or the pawn you want to see
  3159. 2:03:49and then go over the pawn which it wants
  3160. 2:03:52to shoot. And you can see all of the
  3161. 2:03:54stats here. So the weapon determines the
  3162. 2:03:57accuracy, the shooter shooting quality,
  3163. 2:04:00the cover, so the shooter skills is the
  3164. 2:04:03most important and then positioning
  3165. 2:04:06cover everything. And lastly also rain.
  3166. 2:04:10If you shooting out in the rain, there
  3167. 2:04:12will be less accuracy. So, always have
  3168. 2:04:15your pawns under a roof when they're
  3169. 2:04:17shooting, especially if you have a
  3170. 2:04:18killbox or something. So, enemy pawns
  3171. 2:04:21here, they will shoot out in the rain,
  3172. 2:04:23have less accuracy, and you will be safe
  3173. 2:04:25just like this. So, here we have a raid.
  3174. 2:04:28And in this case, we're just going to
  3175. 2:04:31let the spike traps do the work. Some of
  3176. 2:04:33them may come through. However, in this
  3177. 2:04:35case, they are Neanderfalls from the
  3178. 2:04:38biotech DLC. So if they get through,
  3179. 2:04:40they will probably melee Silver and
  3180. 2:04:43almost kill her. So I'm actually just
  3181. 2:04:45going to kite them here. Okay, they end
  3182. 2:04:47up dying. They move slower. So enemies
  3183. 2:04:49that move slower, you should always kite
  3184. 2:04:52like an animal. If you're fighting an
  3185. 2:04:54enemy that cannot be kite because it is
  3186. 2:04:58way too fast, then there is a one way to
  3187. 2:05:01easily kill anything in the game. We're
  3188. 2:05:03going to have Nik Genga here stay behind
  3189. 2:05:05the door. We will make her open the door
  3190. 2:05:09by moving her out of it. But then we
  3191. 2:05:11will just press B to select the assault
  3192. 2:05:14rifle or the bolt action and then just
  3193. 2:05:16target. Shoot one shot. The door will
  3194. 2:05:19close and then you just repeat this. The
  3195. 2:05:21door will close right after you've
  3196. 2:05:24opened it. And the thing won't really
  3197. 2:05:25destroy the door unless you aggger it
  3198. 2:05:28for too long. So this is the correct way
  3199. 2:05:29to do it. Open the door. Shoot while
  3200. 2:05:31it's far away. It will move closer. Do
  3201. 2:05:34not do it while it's close. can even go
  3202. 2:05:36here. Okay, here it might attack the
  3203. 2:05:39door. No. So, here it will start to
  3204. 2:05:41attack. So, you simply order to repair.
  3205. 2:05:44It will not destroy it in one session.
  3206. 2:05:46And you just stay at the door right
  3207. 2:05:48here. And then you you're just going to
  3208. 2:05:50be patient cuz it will take a while. So,
  3209. 2:05:53you can see. And this is how you can
  3210. 2:05:55kill something as big as a front bow.
  3211. 2:05:57Even if you have a short bow, that can
  3212. 2:05:59work. you have to be a little bit more
  3213. 2:06:00precise because of the range, but as
  3214. 2:06:03long as you have time, you can kill
  3215. 2:06:04anything. The best weapons are probably
  3216. 2:06:07going to be the short range weapon. So,
  3217. 2:06:11for example, a pump shotgun or chain
  3218. 2:06:14shotguns or heavy SMGs or light SMGs,
  3219. 2:06:17anything close range cuz that will
  3220. 2:06:20really utilize your well little
  3221. 2:06:22contraption here to destroy them. Moving
  3222. 2:06:25on to the mid game. After you've built
  3223. 2:06:27up your base a bit, you will have want
  3224. 2:06:30to build a compound because now enemies
  3225. 2:06:34will not be able to really get into your
  3226. 2:06:36territory. You can grow freely, have
  3227. 2:06:39lamps around, and then you would move
  3228. 2:06:41the spike trap contraption out towards
  3229. 2:06:44here so that you have the same
  3230. 2:06:46contraption
  3231. 2:06:47where you had in your base. You just
  3232. 2:06:49move it out to your compound and then
  3233. 2:06:51you open the door where there's a raid.
  3234. 2:06:53I actually like to always keep this door
  3235. 2:06:55open because if there's like I don't
  3236. 2:06:58know a mechonoid raid, they will destroy
  3237. 2:07:00the wall before they reagro. So always
  3238. 2:07:03have this door open. It will go for the
  3239. 2:07:05lamps or something and you can literally
  3240. 2:07:08manipulate them to come into your base.
  3241. 2:07:10So after having used shotguns and a lot
  3242. 2:07:14of spike traps, you will want to move
  3243. 2:07:16into a long range weapon cuz even though
  3244. 2:07:19short range can be good, it is quite
  3245. 2:07:22limiting in situations where you're
  3246. 2:07:24facing off against a lot of opponents,
  3247. 2:07:26you might be overwhelmed and you are
  3248. 2:07:28more guaranteed to take damage,
  3249. 2:07:30especially close range. However, the
  3250. 2:07:32first thing I'm going to showcase is
  3251. 2:07:33that now that you have more people, you
  3252. 2:07:36can do something that is called melee
  3253. 2:07:38blocking. So, no matter if there's a lot
  3254. 2:07:40of opponents, going to take these bisons
  3255. 2:07:43here. You're going to use a choke point
  3256. 2:07:45like I said earlier with this one right
  3257. 2:07:48here. Except you're just going to line
  3258. 2:07:49up three people at the behind this door
  3259. 2:07:52here. Why keep this door open now? And I
  3260. 2:07:55do not want to have a pawn here because
  3261. 2:07:57then three bisons will be able to attack
  3262. 2:07:59this woman here. And when you're behind
  3263. 2:08:02here, we we three can melee the bison
  3264. 2:08:05here. So, let's showcase it. Yeah, these
  3265. 2:08:07bisons are just Let's see if we can ago
  3266. 2:08:10them. Yeah, here we go.
  3267. 2:08:17So, even though there were quite a lot
  3268. 2:08:19of them, they still quite easily died. I
  3269. 2:08:21would only recommend doing this against
  3270. 2:08:24a small group of people. If there's a
  3271. 2:08:26huge raid, then [snorts] you don't have
  3272. 2:08:29any cover for your rangers and enemy
  3273. 2:08:32enemy opponents will will be able to
  3274. 2:08:34deal a lot of damage, maybe kill your
  3275. 2:08:36people. I do this for insects and
  3276. 2:08:39animals mostly or if there's a melee
  3277. 2:08:42only raid from the opponents. Otherwise,
  3278. 2:08:44I would just have them in here.
  3279. 2:08:46Especially useful for like breachers
  3280. 2:08:48when enemies breach through. So, you've
  3281. 2:08:50gotten into the mid game with the
  3282. 2:08:52compound and the spy trap and the
  3283. 2:08:54shotgun. So, you want to, as I have
  3284. 2:08:56here, go into assault rifles as quickly
  3285. 2:08:59as possible. You don't really want to
  3286. 2:09:01worry about armor for now because, as
  3287. 2:09:03you've seen, we probably won't take a
  3288. 2:09:05lot of damage. I would focus on the
  3289. 2:09:07offensive. Research precision rifling as
  3290. 2:09:10quickly as possible. With 60 steel, and
  3291. 2:09:12seven components, make sure your
  3292. 2:09:14crafters make a bunch of assault rifles
  3293. 2:09:17for everyone. If you don't have enough
  3294. 2:09:19components, what I usually do is I
  3295. 2:09:21always trade. So, I always buy a surplus
  3296. 2:09:25of components either from a faction or
  3297. 2:09:27from the coms console, and then you'll
  3298. 2:09:29be able to quite easily deal with things
  3299. 2:09:32at a long range. But for now, I'm going
  3300. 2:09:35to showcase two types of defenses that I
  3301. 2:09:38like to use in the mid game. The first
  3302. 2:09:40one that I use is simply a bunch of
  3303. 2:09:44sandbags. And then I open up this door
  3304. 2:09:47right here, and I let enemies come in
  3305. 2:09:50here. Something like this is a little
  3306. 2:09:52bit good for dividing up enemies. And
  3307. 2:09:54then another trick is if you have an
  3308. 2:09:57unpowered gun turret at the entrance of
  3309. 2:10:00your corridor, enemies will come in and
  3310. 2:10:03they will not clump up when they come in
  3311. 2:10:06and [music] attack you. Instead of using
  3312. 2:10:08the spike trap corridor, we will use
  3313. 2:10:10another choke point. Except this time,
  3314. 2:10:13we just have longer range. That is
  3315. 2:10:15essentially how a proper kill box is.
  3316. 2:10:18So, we have a few tribes people here and
  3317. 2:10:20I'm going to showcase what happens
  3318. 2:10:22without the turrets and with the
  3319. 2:10:24turrets. Always make sure that your
  3320. 2:10:26people are home inside the home area
  3321. 2:10:28when there's a raid. What I have here is
  3322. 2:10:30simply roofing against the weather
  3323. 2:10:33pawns. They do not suffer from shooting
  3324. 2:10:35accuracy when it's dark or light. So,
  3325. 2:10:38but I still have lights for the movement
  3326. 2:10:39speed. And then they will come in
  3327. 2:10:41through here cuz I also have a mini
  3328. 2:10:43turret. So, this isn't really a kill
  3329. 2:10:45box, but let's see. In this case, I
  3330. 2:10:47think we will be completely overwhelmed.
  3331. 2:10:49But let's see here. Yeah. So, they're
  3332. 2:10:51going to absolutely overwhelm us here as
  3333. 2:10:53you can see. And in this case, this is
  3334. 2:10:55almost a lost cause. The best we can do
  3335. 2:10:57again, melee block. We have a nimble
  3336. 2:11:00pawn at the front.
  3337. 2:11:02And then we try our best to kill them
  3338. 2:11:04off like here. So, this should be able
  3339. 2:11:06to work
  3340. 2:11:09just in case. Go for Yayon.
  3341. 2:11:11They're being distracted by one of our
  3342. 2:11:13turrets. So turrets are good
  3343. 2:11:15distractors.
  3344. 2:11:20However, we are getting a bit down.
  3345. 2:11:26As you can see, we are struggling.
  3346. 2:11:32And yeah, in this case, they ended up
  3347. 2:11:35fleeing, but as you can see, we took way
  3348. 2:11:37too much damage. So, let me show you the
  3349. 2:11:40other alternative with just one simple
  3350. 2:11:42change. again the little minigun
  3351. 2:11:45contraption. Let's see. All right. So,
  3352. 2:11:47these people now, not so many, but I
  3353. 2:11:50will showcase the difference. So, they
  3354. 2:11:53see the turret here and they're not even
  3355. 2:11:57here. They're starting to break off.
  3356. 2:11:58Look at this. So, they will come in
  3357. 2:12:00slowly, slowly. And as you can see, we
  3358. 2:12:03can just pick them off like this. Look,
  3359. 2:12:04look, look. Instead of just wandering in
  3360. 2:12:07like you saw before, now they stack up
  3361. 2:12:09on each other and they're literally
  3362. 2:12:12unable to move in altogether. Just this
  3363. 2:12:16simple contraption here is enough to
  3364. 2:12:18literally overwhelm your opponents. Now,
  3365. 2:12:20if we speed up the game here, we still
  3366. 2:12:23may take some damage, but you see
  3367. 2:12:25they're they're all fleeing. Even if
  3368. 2:12:27there's 100 people there, it will be it
  3369. 2:12:30will be great. However, this is a kill
  3370. 2:12:33box that I like to do that is very
  3371. 2:12:34simple and quite effective. It's enough
  3372. 2:12:37for me. But a traditional kill box is
  3373. 2:12:40way more effective at cover and
  3374. 2:12:43funneling and killing off raiders. So,
  3375. 2:12:45let's plan one out. So, when do you want
  3376. 2:12:47to make a kill box? Well, after you are
  3377. 2:12:50at the spike trap stage, as you saw
  3378. 2:12:52before, you can either go for a system
  3379. 2:12:54that I went for. However, if you're less
  3380. 2:12:57experienced with the game and you don't
  3381. 2:13:00want to rely on tactics and positioning,
  3382. 2:13:02then after the spike trap stage, you go
  3383. 2:13:04for a proper killbox. Once you've gotten
  3384. 2:13:06all of your assault rifles, cuz you do
  3385. 2:13:09not want a short range killbox, you want
  3386. 2:13:11to utilize your assault rifles to make a
  3387. 2:13:13proper one. Now, the best place is to
  3388. 2:13:15look for ground that is quite stable.
  3389. 2:13:19So, in this case, I'm actually going to
  3390. 2:13:20make it right down here. Grab anyone
  3391. 2:13:23with an assault rifle and you want to
  3392. 2:13:27select their their range. Here I have a
  3393. 2:13:30mod called rangefinder so I can double
  3394. 2:13:33press control and see the range. But
  3395. 2:13:35just hover over it, go into your order
  3396. 2:13:37tab and then literally just mark out how
  3397. 2:13:40long the range is. And then from here,
  3398. 2:13:43start constructing the first wall. It
  3399. 2:13:46really depends on how many people you
  3400. 2:13:47have, but we're going to go for one in
  3401. 2:13:49the middle and then three walls spaced
  3402. 2:13:52out on each side. And then we're going
  3403. 2:13:54to fill those spots in with the
  3404. 2:13:57barricades. You remember how I set it up
  3405. 2:14:00with the barricades inside? Going to use
  3406. 2:14:03the same principle of behind wall and
  3407. 2:14:05then they peak behind the barricade
  3408. 2:14:08cover to have some extra cover. And then
  3409. 2:14:10we're going to simply have the Garene
  3410. 2:14:13come over here. And as long as she's
  3411. 2:14:16still in range of where the opening will
  3412. 2:14:18be. Keep on constructing. Now the the
  3413. 2:14:21design of this isn't too important. You
  3414. 2:14:24can literally space it out like 1 2 3 1
  3415. 2:14:262 3. Even this is simply enough. As now
  3416. 2:14:30we have a bunch of range. And you want
  3417. 2:14:33to fill this right here with extra
  3418. 2:14:36barricades on the outside. Then you can
  3419. 2:14:38have pawns literally behind here or
  3420. 2:14:40behind here all over here. And then what
  3421. 2:14:43you simply want to do is have a little
  3422. 2:14:46bit of space, maybe three tiles here.
  3423. 2:14:49And then at the opening here, we're
  3424. 2:14:51going to place down walls like this to
  3425. 2:14:55connect everything. Just make sure to
  3426. 2:14:57add some doors here so they cannot
  3427. 2:14:59overwhelm that easily. This is the
  3428. 2:15:02simplest design of a killbox. The reason
  3429. 2:15:04that we have the assault rifle range
  3430. 2:15:07right here is because you only want to
  3431. 2:15:10start shooting the opponents once
  3432. 2:15:12they're inside of the killbox. Cuz if
  3433. 2:15:14you have it a little bit more up and you
  3434. 2:15:16start shooting them while they're stuck
  3435. 2:15:18in a choke point here, they will start
  3436. 2:15:20to pile up and start to shoot here and
  3437. 2:15:23then the battle will be delayed by much
  3438. 2:15:25longer. Your pawns will get sadder. You
  3439. 2:15:28want the battle to be over as quickly as
  3440. 2:15:30possible. You want the enemies to keep
  3441. 2:15:32on just is flowing in one by one and not
  3442. 2:15:34stack up and shoot. And then what you
  3443. 2:15:36want to do is double layer the walls
  3444. 2:15:39right here because while you're
  3445. 2:15:41shooting, there is a chance that the
  3446. 2:15:43walls get destroyed and then your
  3447. 2:15:45formation and the people inside the
  3448. 2:15:48funnel, they will start to splatter out.
  3449. 2:15:50So just make it more secure there where
  3450. 2:15:52you're about to fire down. Have a few
  3451. 2:15:54barricades here because when they're on
  3452. 2:15:56the barricades, they're less likely to
  3453. 2:15:58shoot. And then what I'm going to do now
  3454. 2:16:00is get about a few wooden barricades.
  3455. 2:16:03Let's say eight or 10. And then fill in
  3456. 2:16:07the funnel here. So you can do this
  3457. 2:16:09however you want. You just want them to
  3458. 2:16:11be able to walk in the funnel for a long
  3459. 2:16:13time. And you want to place doors on one
  3460. 2:16:16end and then the other end like this.
  3461. 2:16:19Lastly, you want enemies to come in way
  3462. 2:16:22more slowly. You can simply have
  3463. 2:16:24sandstone fences. When enemies move over
  3464. 2:16:26it, I will show you. when you enter a
  3465. 2:16:29fence or something that is obstructing,
  3466. 2:16:31then it will slow them down for a
  3467. 2:16:33minute. You do not want to stack your
  3468. 2:16:35fences up like this because then they
  3469. 2:16:37only get slowed down when they enter the
  3470. 2:16:39fence and then they will move normally
  3471. 2:16:41the whole time as you can see versus now
  3472. 2:16:43it takes way longer as you can see. So,
  3473. 2:16:45you want to keep these doors open and
  3474. 2:16:48then also these doors open. We want to
  3475. 2:16:52isolate this whole area here and roof it
  3476. 2:16:55all over because we want to burn our
  3477. 2:16:57opponents. So, get a few sandstone doors
  3478. 2:17:00here. Get a place for where molotovs can
  3479. 2:17:04come in or something that is flammable.
  3480. 2:17:06And then again, as we had up here, we're
  3481. 2:17:09simply going to place down the turret
  3482. 2:17:11and the kill box is essentially done.
  3483. 2:17:13All right, unpowered turret. You need to
  3484. 2:17:15have it unpowered. Okay. And then in the
  3485. 2:17:18kill box itself, it's very easy to place
  3486. 2:17:21turrets. But we're in the mid game for
  3487. 2:17:23now. You can place outcall turrets,
  3488. 2:17:25rocket swarm launchers, uranium slug
  3489. 2:17:28turrets. But I always just go for simple
  3490. 2:17:30mini turrets, and then pawns with
  3491. 2:17:32assault rifles cuz we will become the
  3492. 2:17:34turrets, you know. So I like to have
  3493. 2:17:36uranium uranium or plastile turrets.
  3494. 2:17:39They are tougher. Just lined up like
  3495. 2:17:41this cuz then people will shoot at the
  3496. 2:17:43turrets and not at your people. Line
  3497. 2:17:45that up. Make sure you have lights for
  3498. 2:17:47your pawns and you want to roof in where
  3499. 2:17:50your pawns are shooting because again I
  3500. 2:17:53mentioned the weather conditions and
  3501. 2:17:54yeah the the whole thing is essentially
  3502. 2:17:57done now. I mean we have the perfect
  3503. 2:17:59range the the perfect parameters so to
  3504. 2:18:02speak. Everybody can shoot the opponents
  3505. 2:18:04when they come in. And now we're going
  3506. 2:18:06to summon up our raid and you will see
  3507. 2:18:08what happens. So tribes people here
  3508. 2:18:11molotov cocktails simply want to light a
  3509. 2:18:15nice fire. Uh shield belts are only for
  3510. 2:18:19melee. So in this case I have to take
  3511. 2:18:21off the shield belt to light a warm fire
  3512. 2:18:24for them and it will start to cook very
  3513. 2:18:27very fast. Make sure that your home area
  3514. 2:18:30is not in the the heat box cuz otherwise
  3515. 2:18:34the pawns will try to extinguish the
  3516. 2:18:36fires. You will have problems. again
  3517. 2:18:38restrict the pawns when there's a raid
  3518. 2:18:40so that they're inside the base safe.
  3519. 2:18:42And now it's going to start cook to
  3520. 2:18:44cook. So yeah, just in case you can
  3521. 2:18:48always line up your pawns, but they're
  3522. 2:18:50entering one by one now. And there is
  3523. 2:18:53literally nothing they can do. Even if
  3524. 2:18:55there's 200 of these people, if there's
  3525. 2:18:58a normal raid, which is most of the
  3526. 2:19:01case, they will always burn down to the
  3527. 2:19:03ground. So, [snorts] this is how you
  3528. 2:19:04deal with humans, insects, animals you
  3529. 2:19:08can burn up. I'm going to show you
  3530. 2:19:09against mechonoids later, but for now,
  3531. 2:19:12there's no real reason for me to be
  3532. 2:19:13here. But how you would position your
  3533. 2:19:16pawns is right behind the walls like
  3534. 2:19:18here. So, behind and they can peek out.
  3535. 2:19:21If you have the mod defensive positions,
  3536. 2:19:24you can simply press T and then you can
  3537. 2:19:27easily turn it to base defense mode.
  3538. 2:19:29But, as you can see, they're all dying
  3539. 2:19:31now. It's 700° C, so really nothing they
  3540. 2:19:35can do. Really nothing they can do. I
  3541. 2:19:37almost never use a burn box actually cuz
  3542. 2:19:40even just the normal kill box is quite
  3543. 2:19:42effective. And they should flee. Yeah,
  3544. 2:19:45they're all fleeing. Make sure your
  3545. 2:19:47pawns aren't able to go in there
  3546. 2:19:48initially. You can unrestrict them once
  3547. 2:19:50the fires are gone. So if I do not have
  3548. 2:19:53the fire on, it will essentially be the
  3549. 2:19:56exact same thing that happens here,
  3550. 2:19:58except you have way more cover. You have
  3551. 2:20:00turrets here to block and they will
  3552. 2:20:02funnel themselves slower. So now for
  3553. 2:20:05mechonoids, you want to get EMP
  3554. 2:20:07grenades. Research micro electronics for
  3555. 2:20:09EMP grenades and make that at a
  3556. 2:20:11machining table. Can also start to get
  3557. 2:20:13flack armor as well. So this is the best
  3558. 2:20:16armor, especially in the mid game. You
  3559. 2:20:18then want to equip your pawn with EMP
  3560. 2:20:21grenades. And then just like with the
  3561. 2:20:23assault rifles, you want him to be
  3562. 2:20:26protected here. So we're going to have a
  3563. 2:20:27barricade. and then a wall like this or
  3564. 2:20:31actually going to have a wall right
  3565. 2:20:33here. We're going to have a barricade
  3566. 2:20:35and simply have doors here and then roof
  3567. 2:20:38that in for the weather. You can also
  3568. 2:20:39have like a protective shelf here where
  3569. 2:20:42you keep your EMP grenades and the
  3570. 2:20:45molotov. So, we have a raid from the
  3571. 2:20:47mechive, a few centipedes.
  3572. 2:20:50This is um yeah, looks difficult, but
  3573. 2:20:52we're going to use the same strategy.
  3574. 2:20:54Home area, everyone. They're attack
  3575. 2:20:56immediately. In this case, we have a
  3576. 2:20:58caravan. I do not want the caravan here.
  3577. 2:21:00So, they're going to enter here. And
  3578. 2:21:02then we want our EMP grenade. Deer, take
  3579. 2:21:06ao if your pawns get sad. Damn, they're
  3580. 2:21:08a bit quick. But here we can see the
  3581. 2:21:10Lancer.
  3582. 2:21:12Lancer has a 4.5%
  3583. 2:21:15chance to hit Yuna. A 5% chance to hit
  3584. 2:21:17Stitch. So, look how much cover we have.
  3585. 2:21:20We have an extreme amount of cover.
  3586. 2:21:23Okay, that 5% is when your pawns get
  3587. 2:21:26shot, you want to reposition them cuz
  3588. 2:21:29you do not want to a pawn to get hit
  3589. 2:21:32twice. Then they're more likely to die.
  3590. 2:21:34Just reposition here. In this case, I
  3591. 2:21:36made a little mistake cuz that turret is
  3592. 2:21:39able to shoot while they're in or
  3593. 2:21:41actually it's agging on it cuz it's
  3594. 2:21:43right at the entrance. We need to move
  3595. 2:21:44the turret a little bit out of the way.
  3596. 2:21:52So the centipede will be entering the
  3597. 2:21:54EMP grenades. You want to fire at not at
  3598. 2:21:58the entrance here cuz then you stun them
  3599. 2:22:00and then they will pile up. So just EMP
  3600. 2:22:04out here. The centipede will be stunned
  3601. 2:22:06now. And then you want everyone to
  3602. 2:22:08target that. So nice and slow. Just want
  3603. 2:22:12to keep on keep on attacking them right
  3604. 2:22:16here. I'm not sure what the hell this
  3605. 2:22:17lancer is doing, but we can speed up the
  3606. 2:22:20game here.
  3607. 2:22:22And that centipede is dead.
  3608. 2:22:26And here we go.
  3609. 2:22:29I would actually make a turret right
  3610. 2:22:32here or along the walls right here just
  3611. 2:22:35to protect our EMP grenade here cuz he
  3612. 2:22:38is the most important part.
  3613. 2:22:41The more turrets you have, the more
  3614. 2:22:42likely you are to survive essentially
  3615. 2:22:45cuz now they are literally attacking
  3616. 2:22:48only the mini turrets.
  3617. 2:22:53Yeah, pawns are getting sad, so need to
  3618. 2:22:55snort to Yayo. Having a tantrum here.
  3619. 2:22:58Always have Yayo, a combat drug or go
  3620. 2:23:00juice.
  3621. 2:23:02Okay, so now that turret got destroyed.
  3622. 2:23:05Reposition.
  3623. 2:23:10Yeah, I need to reposition the turrets a
  3624. 2:23:12little bit better cuz they can The
  3625. 2:23:14problem is that the Lancer has such a
  3626. 2:23:16big range, but we have all the time in
  3627. 2:23:19the world.
  3628. 2:23:20So, we want everyone, you want to select
  3629. 2:23:22all your pawns and focus down the most
  3630. 2:23:25most dangerous threat. In this case,
  3631. 2:23:28it's the centipedes.
  3632. 2:23:32So, now that that's dead, just free
  3633. 2:23:34shoot. But it's way easier if you
  3634. 2:23:38manually shoot down everyone
  3635. 2:23:40individually cuz if you focus down the
  3636. 2:23:43same fire, you're not spreading out the
  3637. 2:23:45damage everywhere. You're focusing down
  3638. 2:23:47on Okay, that's centipede now. really
  3639. 2:23:49needs to die.
  3640. 2:23:52So, we're just going to do this. Yeah,
  3641. 2:23:54we're going to take a little bit of
  3642. 2:23:55damage here. But again, just focus down
  3643. 2:23:58that. I'm going to reposition some pawns
  3644. 2:24:00that cannot shoot that centipede to come
  3645. 2:24:03over here. We just want this centipede
  3646. 2:24:06to die. It's about to die.
  3647. 2:24:09Okay, now that it's dead, immediately
  3648. 2:24:11reposition to target the next weakest
  3649. 2:24:14one.
  3650. 2:24:19Yep. People are getting sad now. I'm
  3651. 2:24:21actually going to target a little bit
  3652. 2:24:23more accurately closer to that. Okay,
  3653. 2:24:26that wall got destroyed there. That's
  3654. 2:24:28the problem. I should have a plastile
  3655. 2:24:30wall, but the battle is almost over. You
  3656. 2:24:32will notice that things won't go
  3657. 2:24:34perfectly. Even if you have a kill box,
  3658. 2:24:36like you will still have to try
  3659. 2:24:38sometimes, especially with harder rate.
  3660. 2:24:40So, Siren is getting shot at. I want to
  3661. 2:24:42reag the centipede. Every time someone
  3662. 2:24:45gets shot at, reposition. As I said, the
  3663. 2:24:47problem here is that we have the
  3664. 2:24:49centurions just with their shields here.
  3665. 2:24:54But okay, now they're all dead. So now
  3666. 2:24:57that you know about kill boxes, the mid
  3667. 2:24:59game is about getting more pawns and
  3668. 2:25:01more turrets so that you can essentially
  3669. 2:25:04maul down opponents once they enter the
  3670. 2:25:06kill box. However, now we're going to
  3671. 2:25:08focus on the turrets and the mortars.
  3672. 2:25:11Turrets you want to place down a little
  3673. 2:25:13bit haphazardly
  3674. 2:25:15up against the compound. They will
  3675. 2:25:17distract raiders that come in through
  3676. 2:25:19sappers for example. And next up, I want
  3677. 2:25:22to talk about mortars. This thing is
  3678. 2:25:25very effective against dealing damage
  3679. 2:25:27before the fight starts or if you're up
  3680. 2:25:29against a siege or like a mech cluster
  3681. 2:25:32where you will have to destroy their
  3682. 2:25:34structures before they attack you.
  3683. 2:25:36However, I will show you how to deal
  3684. 2:25:38with a siege. Now, the easiest thing to
  3685. 2:25:41make them attack is to simply use a
  3686. 2:25:43mortar to destroy them. However, you
  3687. 2:25:46won't always have the capabilities of
  3688. 2:25:49doing that. So, how do you deal with a
  3689. 2:25:51siege when you do not have a mortar? All
  3690. 2:25:53right, so we've got a siege here. And of
  3691. 2:25:56course, the easiest thing is to have a
  3692. 2:25:58mortar prepared before you you start
  3693. 2:26:03getting sieges. However, if you're on
  3694. 2:26:04the harder difficulty, sometimes you may
  3695. 2:26:07not have a mortar before all hell breaks
  3696. 2:26:10on board. Again, do not fight fair. So,
  3697. 2:26:12if you have, for example, a psychic
  3698. 2:26:14animal pulser to disrupt the siege, do
  3699. 2:26:17that. We just want to get them to attack
  3700. 2:26:19us so that they can go into the kill
  3701. 2:26:21box. When there's a siege, I would light
  3702. 2:26:24up the kill box already and then they
  3703. 2:26:26will burn. But in this case, we're going
  3704. 2:26:28to try to disrupt them so they do not
  3705. 2:26:31bombard us at all. Okay, so now they've
  3706. 2:26:34started to construct the mortars. Again,
  3707. 2:26:37if we had any sniper rifles would be
  3708. 2:26:39great. Just use anything you can.
  3709. 2:26:42Psychic animal pulsers. You do not want
  3710. 2:26:44to fight fair. So, we're going to try to
  3711. 2:26:47activate their mortars. I'm actually
  3712. 2:26:49going to light up a nice fire. Going to
  3713. 2:26:51have our best shooter here on going to
  3714. 2:26:54try to shoot down the mortars, the
  3715. 2:26:58mortar people. I'm not going to let them
  3716. 2:27:00shoot. Okay, so they are slowly dying.
  3717. 2:27:02We can destroy this mortar. Always have
  3718. 2:27:04a sniper rifle handy because if you do
  3719. 2:27:07not have a mortar and you do not have
  3720. 2:27:09anything, then a sniper rifle is the
  3721. 2:27:11easiest way to destroy the mortars. This
  3722. 2:27:14case though, it worked with just the
  3723. 2:27:16assault rifle. Let's get everyone in
  3724. 2:27:18position. In this case, Gurion is moving
  3725. 2:27:20so slowly. He's not going to die, but
  3726. 2:27:23he's going to get down. But I have
  3727. 2:27:25prepared, as you can see, already
  3728. 2:27:27prepared. Oh, we have a group of
  3729. 2:27:29traders. Okay, that wasn't part of the
  3730. 2:27:31plan, but oh well. They've decided they
  3731. 2:27:33can kidnap and leave. Okay, well, they
  3732. 2:27:36would have um they would have died
  3733. 2:27:38anyways in the heat box, but that is one
  3734. 2:27:41way to get them to attack. Use sniper
  3735. 2:27:43rifles, use anything you can to get them
  3736. 2:27:46to attack you. Uh or if you just have a
  3737. 2:27:49mortar, bombard them. They will start to
  3738. 2:27:52attack your killer box, burn them up, or
  3739. 2:27:54just deal with them in the kill box.
  3740. 2:27:56Next up, I'm going to showcase how to
  3741. 2:27:58deal with breachers, both mechonoids and
  3742. 2:28:02humans. So, you want to after you've got
  3743. 2:28:04the kill box, get some turrets up cuz it
  3744. 2:28:07will disrupt the path of the breachers.
  3745. 2:28:10And you just want to have some
  3746. 2:28:12barricades alongside. We just have a
  3747. 2:28:16place where your people can shoot from.
  3748. 2:28:18So, we have a breacher raid here and we
  3749. 2:28:21have a few of them. Okay, we need to
  3750. 2:28:23watch out for those triple rocket
  3751. 2:28:25launchers. How I will position myself is
  3752. 2:28:28try to look for where they come in. Now,
  3753. 2:28:31these people have short range weapons.
  3754. 2:28:33So, the best positioning is to be fully
  3755. 2:28:37outranging them. They're going to start
  3756. 2:28:40bombarding around here. So, we're going
  3757. 2:28:42to position ourselves
  3758. 2:28:45where we can shoot at them straight when
  3759. 2:28:47they come in cuz they will come in one
  3760. 2:28:48by one. The grenadier should die. I will
  3761. 2:28:51position myself here
  3762. 2:28:55just alongside the wall and then I just
  3763. 2:28:58want to kill them one by one real quick.
  3764. 2:29:01Breachers don't have as many people as a
  3765. 2:29:03regular raid. So we can just kill them
  3766. 2:29:05off one by one. And now it's good to
  3767. 2:29:07have turrets because I could have
  3768. 2:29:09positioned myself right here. But the
  3769. 2:29:12reason I didn't is because they will
  3770. 2:29:14have the range on us. So it will be an
  3771. 2:29:17equal fight even though we're behind
  3772. 2:29:19barricades. I'm much rather going to
  3773. 2:29:21prioritize our range. You will have to
  3774. 2:29:24optimize for what they have. If they
  3775. 2:29:26were to have come in elsewhere, I would
  3776. 2:29:27have placed myself here. But now we're
  3777. 2:29:31going to take care of their sniper
  3778. 2:29:32rifles. So, make sure you focus down the
  3779. 2:29:34people with the long range. That chain
  3780. 2:29:36shotgun is essentially a pawn that has
  3781. 2:29:39zero. Okay, now we have triple rocket
  3782. 2:29:42launcher. So, we want to probably head
  3783. 2:29:44the hell back. Okay, this is a little
  3784. 2:29:46bit bad because we've let them come in
  3785. 2:29:48and we need to be very careful of the
  3786. 2:29:50triple rocket launchers. I need to
  3787. 2:29:53focus. What is the objective? They
  3788. 2:29:55wasted that. They're going to try to
  3789. 2:29:57they're going to try to breach and go
  3790. 2:29:59for our beds. That's their only
  3791. 2:30:01objective in this case. It's unfortunate
  3792. 2:30:03that Lilith is here, but they've wasted
  3793. 2:30:06all of their triple rocket launchers on
  3794. 2:30:08their on our turret. So, we're just
  3795. 2:30:11going to focus them down. We're going to
  3796. 2:30:14try to breach without the grenaders.
  3797. 2:30:16That's not going to be so good. And
  3798. 2:30:18let's see here. Two sniper rifles.
  3799. 2:30:21There's not really much we can do about
  3800. 2:30:22that. We're going to try to kidnap
  3801. 2:30:24Lilith, but they're just going to sit
  3802. 2:30:26here anyway. So, quite easily kill them
  3803. 2:30:29now.
  3804. 2:30:41So, we're just going to go back a bit.
  3805. 2:30:44And now they're fleeing. That wasn't the
  3806. 2:30:46cleanest breach, but you get the idea.
  3807. 2:30:49Take out their grenaders. Their only
  3808. 2:30:51objective is to I mean literally not
  3809. 2:30:54even destroy anything. Just reach the
  3810. 2:30:56middle of your base and as long as you
  3811. 2:30:58can pick them off one by one, they will
  3812. 2:31:00die. Let's go for a mech raid. It will
  3813. 2:31:02be a little bit more difficult, but same
  3814. 2:31:03principle. Now, breacher. So, it will
  3815. 2:31:06look a little bit like this on your
  3816. 2:31:08difficulty. Maybe less, maybe more if
  3817. 2:31:11you're playing on the harder
  3818. 2:31:12difficulties, but the principle will be
  3819. 2:31:14the same. We're going to analyze where
  3820. 2:31:17you're going to attack from. In this
  3821. 2:31:19case, it looks immediately like we're
  3822. 2:31:21going to try to attack somewhere right
  3823. 2:31:22here. So, we've already prepared the
  3824. 2:31:24turrets for this, the breachers. Now,
  3825. 2:31:26this should be a cleaner raid than what
  3826. 2:31:29we had up here cuz there's no triple
  3827. 2:31:31rocket launchers. I actually think mech
  3828. 2:31:33breachers sometimes is easier cuz you
  3829. 2:31:35also have the EMP grenades. maybe EMP
  3830. 2:31:38launchers to stun them and there's not
  3831. 2:31:41as many of them. So, going to utilize
  3832. 2:31:43our range. I'm actually going to come in
  3833. 2:31:45through here and then I'm actually going
  3834. 2:31:47to move in a little bit further. In this
  3835. 2:31:49case, I don't really care about cover
  3836. 2:31:51that much cuz I just want to stun them
  3837. 2:31:53with the EMP. We're actually now we're a
  3838. 2:31:56little bit too late. Going to let them
  3839. 2:31:58get distracted by the turret. I want to
  3840. 2:32:01make sure I can pick them off one by
  3841. 2:32:03one. Actually, in this case, I think
  3842. 2:32:05it's best if I stay inside because you
  3843. 2:32:07see here, we're going to reposition
  3844. 2:32:09here. If I can destroy, I always go for
  3845. 2:32:12the termite because termite is the
  3846. 2:32:15biggest issue. Actually moving them
  3847. 2:32:17towards here. I do not want to fight
  3848. 2:32:19equally.
  3849. 2:32:29You always want to make sure that the
  3850. 2:32:30lancers aren't firing or something.
  3851. 2:32:35Going to move back a bit more. The
  3852. 2:32:36termite is dead.
  3853. 2:32:40And we're just going to kill them down.
  3854. 2:32:44Kill them while they're focused on
  3855. 2:32:46destroying the turrets.
  3856. 2:32:54We're going to try the same principle of
  3857. 2:32:57breaching, but without the termite. Now,
  3858. 2:32:59we're going to take so long to breach
  3859. 2:33:01our base that we have all the time to
  3860. 2:33:03pick them off one by one.
  3861. 2:33:15The only real problem is the the lancers
  3862. 2:33:18and the centipede. Everything else is
  3863. 2:33:20quite easy.
  3864. 2:33:27Let's see here. We're going to focus
  3865. 2:33:29down that lancer. Only target only make
  3866. 2:33:32sure one of them can target us down. We
  3867. 2:33:34do not want to position ourselves where
  3868. 2:33:36the centipede can shoot. Here we go. In
  3869. 2:33:39this case, they are all clumped up in
  3870. 2:33:41here. So, what I'm going to go for is
  3871. 2:33:43the easiest pickings. I don't care about
  3872. 2:33:45the ciphers. I only care about that
  3873. 2:33:46centipede. So, I'm actually going to
  3874. 2:33:48have Gigarissa come around
  3875. 2:33:52and
  3876. 2:33:55could actually stun a bunch of them
  3877. 2:33:57here. I'm going to pick off them right
  3878. 2:34:00here.
  3879. 2:34:03Okay, they're actually through. I'm
  3880. 2:34:05going to stun them right here and we're
  3881. 2:34:07going to maul all of them.
  3882. 2:34:11Here we go. So, I'm going to kill off
  3883. 2:34:14the lancers first and then the
  3884. 2:34:17centipede.
  3885. 2:34:20Okay, that lancer is not stunned. Please
  3886. 2:34:22go for that lancer.
  3887. 2:34:29Okay, our EMP grenades are not hitting.
  3888. 2:34:32Okay, that thing is stunned for 14 more
  3889. 2:34:35seconds, so it will die. The first EMP
  3890. 2:34:38grenade is the most effective. So you
  3891. 2:34:41want to deal most of the damage during
  3892. 2:34:43the first EMP shot. All right. So deal
  3893. 2:34:46as much possible damage as possible.
  3894. 2:34:51And now if you want to be really safe, I
  3895. 2:34:53usually just go in there and kill it.
  3896. 2:34:55But if you want to take no damage, just
  3897. 2:34:58do this. And okay, it's dead. Even if it
  3898. 2:35:00would have breached here, what will
  3899. 2:35:02happen is that breachers, they will just
  3900. 2:35:04wander about the room here. Maybe
  3901. 2:35:06destroy a little bit, but it's not
  3902. 2:35:08really that bad. You just have to take
  3903. 2:35:10your time and deal with each breacher
  3904. 2:35:13one by one. And always position yourself
  3905. 2:35:16where you have the most amount of shots
  3906. 2:35:18on only a few of them. Never have many
  3907. 2:35:20of them all of them shooting you cuz
  3908. 2:35:24especially in harder difficulties, you
  3909. 2:35:25will never have a fair fight. As long as
  3910. 2:35:28you're patient, you should be able to
  3911. 2:35:30deal with them. Next step, we're going
  3912. 2:35:32to look at a drop pod raid. So, they're
  3913. 2:35:34going to land on top of you and
  3914. 2:35:37immediately you want to pause the game
  3915. 2:35:39cuz this is a little bit unexpected.
  3916. 2:35:42Now, the weaknesses of a drop pod raid
  3917. 2:35:44is that they will have way less people
  3918. 2:35:47than a normal raid, but you do not want
  3919. 2:35:49to attack them close range cuz you do
  3920. 2:35:52not know what they have. So, I'm always
  3921. 2:35:54going to try to position myself. And
  3922. 2:35:56they're also stuck in the compound in
  3923. 2:35:59the base with you. So like even if they
  3924. 2:36:02try to steal something, they will have
  3925. 2:36:03to exit the base with it. So just gather
  3926. 2:36:06up everyone, group everyone up, analyze
  3927. 2:36:10the situation. In this case, when you
  3928. 2:36:12have a bunch of melees, but most cases,
  3929. 2:36:14they will have like short range weapons
  3930. 2:36:17and they will go for the turrets here,
  3931. 2:36:19but you can easily they're not
  3932. 2:36:21breaching. They will go for the turrets
  3933. 2:36:23or everything. So just pick them apart.
  3934. 2:36:25Oh, just like this. And then be patient.
  3935. 2:36:28Do not get emotional if they destroy
  3936. 2:36:30stuff. Just pick up a murderous rage.
  3937. 2:36:34Good lord.
  3938. 2:36:40But just deal with them. And after you
  3939. 2:36:42kill like half of them, they will
  3940. 2:36:43already start to flee. That is the
  3941. 2:36:45easiest way to deal with a drop pod.
  3942. 2:36:47Right now, a mechanoid cluster. This is
  3943. 2:36:50from Rim World Royalty. In this case, we
  3944. 2:36:53have an alter. Mech clusters are one of
  3945. 2:36:56the most dangerous types of threats
  3946. 2:36:58because it's a little bit more
  3947. 2:36:59difficult. You have to systematically
  3948. 2:37:02tear it apart. You cannot just deal with
  3949. 2:37:04it with a normal raid or a normal siege.
  3950. 2:37:08First of all, this one has a mechai
  3951. 2:37:10shield. So, what you would do is make
  3952. 2:37:13you would see how much time you have. We
  3953. 2:37:15have so many days until this will
  3954. 2:37:17initiate. I'm going to get some EMP
  3955. 2:37:20shells and I'm going to disactivate it.
  3956. 2:37:22And I'm going to start bombarding the
  3957. 2:37:24outer mortar. If there are any unstable
  3958. 2:37:27power cells, try to shoot them down.
  3959. 2:37:29There's no mechlo shield actually, so
  3960. 2:37:32could try to shoot down the mortar, but
  3961. 2:37:34the turrets block it. A smoke launcher
  3962. 2:37:36will allow you to block out the
  3963. 2:37:38autocharge or the turrets attacks. So
  3964. 2:37:41yeah, select EMP shells initially. Get
  3965. 2:37:43the one with the best shooting and
  3966. 2:37:45intellectual for the mortars. That will
  3967. 2:37:47be the best accuracy. And now we're just
  3968. 2:37:49going to load up an EMP. And then we're
  3969. 2:37:52going to launch it right here. And then
  3970. 2:37:54immediately get a high explosive shell.
  3971. 2:37:58What will happen here is that the shield
  3972. 2:37:59will be broken. They will actually start
  3973. 2:38:02to attack straight away. So now you will
  3974. 2:38:04systematically first destroy the
  3975. 2:38:06minions. Okay, that thing is already
  3976. 2:38:08active. If they keep on doing it,
  3977. 2:38:10they're not coming. I would recommend
  3978. 2:38:12two mortars. One with EMP, one with high
  3979. 2:38:15explosive cuz that shield regenerates
  3980. 2:38:18quite quickly. But now they're going to
  3981. 2:38:20start attacking. Our pawns are so damn
  3982. 2:38:22sad. And a few of them to make them keep
  3983. 2:38:25on attacking. You want to reagro them
  3984. 2:38:27until they're in the kill box cuz then
  3985. 2:38:29you're dealing constant damage. And so
  3986. 2:38:31just attack with the EMP and then just
  3987. 2:38:35wait it out. This play through my
  3988. 2:38:37comments are so sad. Good lord. Anyhow,
  3989. 2:38:40so once you start systematically
  3990. 2:38:42destroying them.
  3991. 2:38:46Okay, that's uh just the thing. Cyclops
  3992. 2:38:49needs to die
  3993. 2:38:55and then just destroy the rest of them.
  3994. 2:39:01Just going to reposition a bit for these
  3995. 2:39:03centipede burners. We could uh get some
  3996. 2:39:06fire poppers here cuz fire foam will
  3997. 2:39:09protect you against the fire centipedes,
  3998. 2:39:12but we're just going to focus down. And
  3999. 2:39:14so I'm actually going to focus down the
  4000. 2:39:17Okay, that cipher getting through was my
  4001. 2:39:20mistake.
  4002. 2:39:24Not the end of the world. Now we're
  4003. 2:39:27going to focus down the centipedes.
  4004. 2:39:34Just want to make sure that you
  4005. 2:39:37extinguish the fire on your pawns. If
  4006. 2:39:39they do get caught on fire, you want to
  4007. 2:39:42have a pawn manually extinguish them.
  4008. 2:39:45Maybe we can try it out. But uh yeah,
  4009. 2:39:47just focus down manually the most
  4010. 2:39:49important targets. Here we go. So, we're
  4011. 2:39:52going to have Garene prioritize
  4012. 2:39:55extinguishing fire here. Okay, please.
  4013. 2:39:58Okay, go back. Silver extinguished.
  4014. 2:40:02There we go. And she's fine. And then
  4015. 2:40:04keep on shooting down that thing. Here
  4016. 2:40:08we go. And then we cannot reach them.
  4017. 2:40:11So, let them aggro on. Okay. Actually,
  4018. 2:40:13they're aggroed onto someone else, so we
  4019. 2:40:15can just kill them quite easily.
  4020. 2:40:22Damn, this thing won't die. Here we go.
  4021. 2:40:24Not the cleanest fight. Now, take your
  4022. 2:40:26time. Take your time. Just recover from
  4023. 2:40:29the battle. Deal up and then deal with
  4024. 2:40:31the rest. Okay, so the mech birer here
  4025. 2:40:35is just stating centipedes. That is bad.
  4026. 2:40:37Now, one very important thing while you
  4027. 2:40:39rest or before mech clusters or just
  4028. 2:40:42have it prepared overall is a smoke
  4029. 2:40:45launcher. This thing will obscure
  4030. 2:40:48incoming shots and prevent turrets from
  4031. 2:40:50locking on. This thing will be essential
  4032. 2:40:53for me clusters. Want to grab this
  4033. 2:40:55thing, grab all your pawns cuz now
  4034. 2:40:57there's only turrets left as you can
  4035. 2:40:59see. Just obscure the path manually and
  4036. 2:41:02then just that centipede is just
  4037. 2:41:04distracted.
  4038. 2:41:06And then you can just simply line up
  4039. 2:41:08your pawns, keep on smoking yourself,
  4040. 2:41:10and everything will be shot down just
  4041. 2:41:14like this.
  4042. 2:41:18Perfect. Kill off everything. Okay, they
  4043. 2:41:21shins smoke him. Good lord. Uh mental
  4044. 2:41:25breaks,
  4045. 2:41:26but essentially now you're just fine.
  4046. 2:41:32So systematically tearing it apart and
  4047. 2:41:35the mech cluster has been defeated. So
  4048. 2:41:37mech clusters come in like two or three
  4049. 2:41:40stages. You first need to lure all the
  4050. 2:41:44mechonoids, the units into your base and
  4051. 2:41:47kill them off systematically with your
  4052. 2:41:49kill box. Then what you want to do is
  4053. 2:41:51you want to use smoke launchers to wipe
  4054. 2:41:55out the turrets themselves before the
  4055. 2:41:57next mechanoids just stay. And always
  4056. 2:41:59take a break before or between the
  4057. 2:42:03centipedes or the mechonoids dying the
  4058. 2:42:05units and then before you destroy all
  4059. 2:42:07the turrets unless it's like a outer
  4060. 2:42:10which needs to be taking off taken care
  4061. 2:42:12of immediately. Let's focus on
  4062. 2:42:13destroying everything immediately. Now
  4063. 2:42:15then next up is a manhunter pack. This
  4064. 2:42:19in this case we have a large manhunting
  4065. 2:42:21pack of bunch of mega sloths. Now there
  4066. 2:42:23are like three ways to deal with this.
  4067. 2:42:26You can either just ignore them because
  4068. 2:42:28they will not as long as all of your
  4069. 2:42:30doors are closed, there's no way for
  4070. 2:42:32them to attack you. Just have your
  4071. 2:42:34colonist be at home and they will
  4072. 2:42:36naturally disappear after one to two
  4073. 2:42:38days. Next up, you could just lure them
  4074. 2:42:41into the kill box. Either burn them up
  4075. 2:42:43or just shoot them down, which is
  4076. 2:42:45probably the easiest thing, but I'm
  4077. 2:42:47going to showcase more melee blocking
  4078. 2:42:49here. Another thing is you don't want
  4079. 2:42:51them to overwhelm you. You can go a
  4080. 2:42:53little bit further away and then they
  4081. 2:42:54will come in one by one. I actually
  4082. 2:42:56think that is the best thing to do here
  4083. 2:42:58cuz mega sloths they deal a lot of
  4084. 2:43:00damage. So if we just do something like
  4085. 2:43:02this then we should be able to mow them
  4086. 2:43:05down.
  4087. 2:43:11You can already start to see now that
  4088. 2:43:14they're starting to pile up.
  4089. 2:43:18In this case though, I think we're fine.
  4090. 2:43:21Just make sure you target them all
  4091. 2:43:24individually. And you can also kite like
  4092. 2:43:26this.
  4093. 2:43:30Okay. Yeah, you need to kill that. And
  4094. 2:43:33we're going to take a little bit of
  4095. 2:43:34damage.
  4096. 2:43:39No, no, no. Why are you not shooting?
  4097. 2:43:42Here we go.
  4098. 2:43:46And then the rest of them we can melee
  4099. 2:43:48block. But I think this will be worse
  4100. 2:43:51cuz we might take a little bit more
  4101. 2:43:53damage.
  4102. 2:43:57Ah, seems like it works. So, there are
  4103. 2:44:00many ways to deal with manhunters.
  4104. 2:44:02They're generally the easiest thing to
  4105. 2:44:04deal with. Next up, we're going to deal
  4106. 2:44:06with an infestation. So, insects are one
  4107. 2:44:09of the most dangerous things in the game
  4108. 2:44:11if you let it go unchecked because like
  4109. 2:44:14a mech cluster, if you don't deal with
  4110. 2:44:16it straight away, all the things will
  4111. 2:44:18just start to grow and it will become a
  4112. 2:44:20massive problem. I've had colonies where
  4113. 2:44:23I've had to reset because, well, you
  4114. 2:44:26don't know how to deal with them
  4115. 2:44:27properly. They will die. But there are a
  4116. 2:44:30few easy ways. If the infestation is
  4117. 2:44:32outside of your base, you can lure them
  4118. 2:44:34with your assault rifles and they will
  4119. 2:44:36die in the heat box. They can die to
  4120. 2:44:39fire or to your turrets. I would
  4121. 2:44:41actually just recommend burning them
  4122. 2:44:43down because usually there is a lot of
  4123. 2:44:45them and they are quite tough. Usually
  4124. 2:44:48more tough than even animals. However,
  4125. 2:44:50in this case, I will show you the power
  4126. 2:44:53of body blocking plus grenades. If you
  4127. 2:44:55have an infestation in a mountain, you
  4128. 2:44:58can't really lure them into a heat box
  4129. 2:45:00and kill them off. So, you will have to
  4130. 2:45:02use choke points in your mountain base
  4131. 2:45:05or you only have a bunch of these with
  4132. 2:45:08one door. And I'm going to have some
  4133. 2:45:10grenades here. So, we're going to have
  4134. 2:45:12two grenades. Make sure to get that. And
  4135. 2:45:14then, just like with the animals, we
  4136. 2:45:16will body block. Except this time, we
  4137. 2:45:19are going to have we're going to want to
  4138. 2:45:21lure them. So, have one pawn start to
  4139. 2:45:24shoot and then they should all come and
  4140. 2:45:26attack. Yeah, here we go. You want to
  4141. 2:45:29quickly get three people up front. I get
  4142. 2:45:31the weakest shooters. You want the
  4143. 2:45:34strongest shooters to stay stay back.
  4144. 2:45:38And so, now we're going to position
  4145. 2:45:41ourselves a little bit nicely here. And
  4146. 2:45:43now we're going to grenade right at this
  4147. 2:45:46spot. The problem is if you throw a
  4148. 2:45:48grenade right here, the fail radius like
  4149. 2:45:51the grenade will land can land one tile
  4150. 2:45:55around it. So sometimes they won't
  4151. 2:45:57actually throw it at the right spot. So
  4152. 2:45:59I would throw it right here actually cuz
  4153. 2:46:02if you throw it here then it can land
  4154. 2:46:04between all of these things and then it
  4155. 2:46:06can damage the walls. So just have both
  4156. 2:46:08grenaders throw that and then let's see
  4157. 2:46:11what happens. Actually I want them to
  4158. 2:46:12throw in different intervals. So, right
  4159. 2:46:14when the first one throws the grenade,
  4160. 2:46:16then the second one starts to throw.
  4161. 2:46:18Okay, the turret here is in the way.
  4162. 2:46:25This is the best way to deal with
  4163. 2:46:27insects.
  4164. 2:46:35I'm actually going to have um the people
  4165. 2:46:37at the front take Yayong cuz if they get
  4166. 2:46:40down then we may get overwhelmed.
  4167. 2:46:49But as you can see, the grenades are
  4168. 2:46:51absolutely tearing through their flesh.
  4169. 2:47:03All right, perfect. And now we're going
  4170. 2:47:06to not fire at will, not have more
  4171. 2:47:09grenades fire. And then you can quite
  4172. 2:47:11easily, you have to take care of the
  4173. 2:47:13hives cuz if you let the hives be, then
  4174. 2:47:15they will start to reproduce again. So
  4175. 2:47:17just get all of your ranged people, you
  4176. 2:47:20will start to shoot them down just like
  4177. 2:47:22so. Make sure you don't miss any cuz
  4178. 2:47:24even one hive can turn into a million.
  4179. 2:47:27So you will know your hive is defeated
  4180. 2:47:29once you get the plus four defeated
  4181. 2:47:31insect hive. So yeah, that is how you
  4182. 2:47:34deal with almost every single threat in
  4183. 2:47:36Rim World, at least vanilla Rim World.
  4184. 2:47:38There are a few niche ones like rim
  4185. 2:47:40world anomaly with the abduction ritual.
  4186. 2:47:42It's like uh you will have to siege it
  4187. 2:47:44or activate it. But generally now you
  4188. 2:47:47have the framework of how I think when I
  4189. 2:47:50deal with all kinds of threats. However,
  4190. 2:47:52one thing I would like to showcase now
  4191. 2:47:54is friendly fire. I'm not going to go
  4192. 2:47:56into too deep of specifics, but some
  4193. 2:47:59people mistake friendly fire. Like if
  4194. 2:48:01there's a person right in front of
  4195. 2:48:04another pawn here, then there's a chance
  4196. 2:48:06that they can friendly fire onto here.
  4197. 2:48:09Friendly fire won't affect pawns in a
  4198. 2:48:11two tile radius. So if you have pawns
  4199. 2:48:14like this, then there's no chance for
  4200. 2:48:16this silver to friendly fire here cuz
  4201. 2:48:19within two tiles, there are two people.
  4202. 2:48:22So friendly fire will start after three
  4203. 2:48:25tiles here. So we can showcase this.
  4204. 2:48:27Actually, we're going to fire at this
  4205. 2:48:28wall here. And it is it it won't nobody
  4206. 2:48:32here will be hurt. So have a free pawn
  4207. 2:48:34line is fine. However, if we were to
  4208. 2:48:36move our pawns outside of this line,
  4209. 2:48:39sometimes I have it like this where
  4210. 2:48:41there's a higher chance. But if we were
  4211. 2:48:43to do it a little bit worse and we'll
  4212. 2:48:46see what happens here.
  4213. 2:48:53Actually, we're not getting any friendly
  4214. 2:48:54fire.
  4215. 2:49:02Yeah. So, so friendly fire. Okay, here
  4216. 2:49:04we go. So, we just had some friendly
  4217. 2:49:05fire here in the head. But as you can
  4218. 2:49:08see, friendly fire isn't that common.
  4219. 2:49:12Even if you have I would never shoot
  4220. 2:49:14like this. So, if you just keep it two
  4221. 2:49:17tiles or have a row of three tiles
  4222. 2:49:19towards where you're shooting like this,
  4223. 2:49:21then there will not be any friendly
  4224. 2:49:22fire. Next up, I will talk about a few
  4225. 2:49:25defensive structures. So, you've got the
  4226. 2:49:27barricades that I like to do. You can
  4227. 2:49:29also get sandbags, but sandbags give 55%
  4228. 2:49:33cover effectiveness, have 300 hit
  4229. 2:49:35points. A granite barricade has the same
  4230. 2:49:38cover, but more hit points. They are
  4231. 2:49:40both not flammable though, so you can
  4232. 2:49:43use whichever one you prefer. Although,
  4233. 2:49:46usually you have more stone than cloth.
  4234. 2:49:48As for mini turrets, mini turrets, they
  4235. 2:49:52can deal friendly fire. So, you want to
  4236. 2:49:55shoot close to it, just like I
  4237. 2:49:57demonstrated with the pawns of friendly
  4238. 2:49:59fire, keep nice and close. Another pro
  4239. 2:50:02tip is if you were to research IEDs, one
  4240. 2:50:06of the best things that I like to do is
  4241. 2:50:08have ID traps like this. How you want to
  4242. 2:50:11place ID traps is you can see the
  4243. 2:50:13explosive radius right here, three
  4244. 2:50:15tiles. You do not want to overlap them
  4245. 2:50:17because then if one explodes, it will
  4246. 2:50:19cause a chain reaction. You'll have to
  4247. 2:50:21replace every single ID trap. So just
  4248. 2:50:25right at the border of each, you will
  4249. 2:50:27see that the explosives or the explosion
  4250. 2:50:30doesn't overlap. So this is just how I
  4251. 2:50:33do it. And then I get a bunch of
  4252. 2:50:35explosive ID traps. This will make
  4253. 2:50:38essentially anything that tries to get
  4254. 2:50:40up close to you die instantly. So you
  4255. 2:50:43will be nice and protected. You won't
  4256. 2:50:44have to worry about, you know, fast
  4257. 2:50:46runners and be ciphers coming up. There
  4258. 2:50:48are other traps like uh I don't really
  4259. 2:50:51use the incendiary traps that much, but
  4260. 2:50:55you can experiment. EMP traps are great
  4261. 2:50:58against mechonoids, but I would rather
  4262. 2:51:00use EMP grenades and such. One thing you
  4263. 2:51:03can start adding up in the late mid game
  4264. 2:51:06are autoc cannon turrets. These things
  4265. 2:51:08will absolutely shred through opponents.
  4266. 2:51:12Probably my favorite type of turret. I
  4267. 2:51:14also like uranium slug turrets, but I
  4268. 2:51:17have usually more altc cannon turrets
  4269. 2:51:19than uranium slug turrets. They are
  4270. 2:51:22quite expensive though. Another niche
  4271. 2:51:24thing is a foam turret. I never use it
  4272. 2:51:27cuz you have to I think you have to
  4273. 2:51:29activate it manually. Yeah, someone has
  4274. 2:51:31to activate it. I just pop a bunch of
  4275. 2:51:34fire poppers everywhere like this. Like
  4276. 2:51:37this. Another thing I would recommend
  4277. 2:51:39getting is a bunch of sculptures in your
  4278. 2:51:41kill box because keeping things nice and
  4279. 2:51:43beautiful while your pawns are stuck
  4280. 2:51:46shooting for hours is going to be very
  4281. 2:51:48important. You also want to cover your
  4282. 2:51:51your kill box with flooring because
  4283. 2:51:54otherwise if it's natural terrain, they
  4284. 2:51:56will move slower. So you can reposition
  4285. 2:51:59better and tend to your opponents much
  4286. 2:52:01quicker with a proper floor. And then
  4287. 2:52:03you want to get a hospital eventually.
  4288. 2:52:05So get a hospital right next to the
  4289. 2:52:07killbox. Sometimes they may be threats
  4290. 2:52:09on the map like maybe a mech cluster and
  4291. 2:52:12then you can activate the mech cluster
  4292. 2:52:15and you want to close the door to the
  4293. 2:52:16kill box. So I usually do this because
  4294. 2:52:19now if there's a human raid they will go
  4295. 2:52:22straight for the mechs here. So you can
  4296. 2:52:24utilize your how would you say compound
  4297. 2:52:27because otherwise a half of them will
  4298. 2:52:30come and fight you but you want to kill
  4299. 2:52:33two birds with one stone. Always make
  4300. 2:52:36enemies fight each other. Lastly I'm
  4301. 2:52:38going to show one of the best techniques
  4302. 2:52:40if you are an advanced player in Rim
  4303. 2:52:43World. It's a little bit hard but
  4304. 2:52:45especially with the Rim World Anomaly
  4305. 2:52:47DLC. This is probably the best way to
  4306. 2:52:49fight raiders. So the technique is
  4307. 2:52:51called kiting. If you have a long range
  4308. 2:52:54weapon like an assault rifle with 31
  4309. 2:52:57range and then a centipede which only
  4310. 2:52:59has 27 range, you want to get pawns and
  4311. 2:53:02preferably use go juice for this, but
  4312. 2:53:05yoyo can work. And then you want to
  4313. 2:53:08outrange them a little bit. So line your
  4314. 2:53:11pawns up like this. And then I'm going
  4315. 2:53:12to use my mod here to view the range.
  4316. 2:53:15And you can view the range of the
  4317. 2:53:16centipede. But the default way is just
  4318. 2:53:19once you shoot, you move back three
  4319. 2:53:21tiles because the centipedes literally
  4320. 2:53:24cannot reach you. You are outranging
  4321. 2:53:26them. So yeah, almost messed it up, but
  4322. 2:53:30you can just go back and forth here and
  4323. 2:53:32slowly start to chip away at whatever
  4324. 2:53:35threat. You just want to make sure that
  4325. 2:53:37you move straight after all of your
  4326. 2:53:39connissutes or I'm actually just going
  4327. 2:53:41to toggle the range of the centipedes so
  4328. 2:53:44that I know their range. You can see
  4329. 2:53:46here with the rangefinder mod. The only
  4330. 2:53:48problem with this technique is that well
  4331. 2:53:51your pawns will be moving around a lot
  4332. 2:53:53and if they get sad and get a mental
  4333. 2:53:56break, it's maybe over for them. So like
  4334. 2:53:59their moods are too sad. That's why I
  4335. 2:54:01like having a kill box because if
  4336. 2:54:03something happens, they get a mental
  4337. 2:54:04break, they will just be safe. But here
  4338. 2:54:07they might die if even one pawn messes
  4339. 2:54:09up. So we would just kill them like
  4340. 2:54:11this. If you have Rimmerald Anomaly, I
  4341. 2:54:13would get the turret packs here. This
  4342. 2:54:15thing is absolutely broken. Not because
  4343. 2:54:17of the damage, but because of the
  4344. 2:54:19distraction mechanic. You can make this
  4345. 2:54:21at a machining table, but once you've
  4346. 2:54:24researched it here, a turret pack with
  4347. 2:54:26Rimmer World Anomaly, you want to start
  4348. 2:54:28kiting as always. And then I just like
  4349. 2:54:30to deploy a bunch of these cuz yeah, we
  4350. 2:54:33got a mental break. But look, this thing
  4351. 2:54:36is going after this tiny little turret.
  4352. 2:54:38And you don't even have to kite anymore.
  4353. 2:54:40You can just straight up shoot. And if
  4354. 2:54:42you have like 20 people throwing down
  4355. 2:54:44turrets pack each and they are also very
  4356. 2:54:47cheap or not too cheap but a turret pack
  4357. 2:54:51costs 70 steel too. That's that's
  4358. 2:54:53nothing if you have crafters and
  4359. 2:54:55fabrication. So in the mid game to late
  4360. 2:54:58game this is probably the best thing you
  4361. 2:55:00can do actually. And as you can see that
  4362. 2:55:02centipede just dies. Now everyone will
  4363. 2:55:05have mental breaks so they will die. So
  4364. 2:55:07you can also kite things that are slower
  4365. 2:55:09than you this way. I would not kite
  4366. 2:55:11people with sniper rifles or lancers
  4367. 2:55:14that outrange you unless you have sniper
  4368. 2:55:17rifles. But yeah, sniper rifles would be
  4369. 2:55:20much easier to kite with, but they they
  4370. 2:55:22deal less damage per second. And of
  4371. 2:55:24course, when you're kiting, you can also
  4372. 2:55:26use the natural cover like trees and
  4373. 2:55:28bushes. You can see that they have cover
  4374. 2:55:31effectiveness. A marble chunk has 50%, a
  4375. 2:55:34tree here has 25%. So rather hide behind
  4376. 2:55:38stone than a tree. And yeah, once you
  4377. 2:55:41level up in the mid game, you will
  4378. 2:55:43slowly transition into the late game. So
  4379. 2:55:46if you've done everything correctly, you
  4380. 2:55:48have a killbox, have a compound, have
  4381. 2:55:50turrets to cover against breaches with
  4382. 2:55:53some barricades, and we just want to
  4383. 2:55:55focus on defenses. My personal favorite
  4384. 2:55:58weapons after assault rifles are either
  4385. 2:56:01the charge rifle here, a little bit less
  4386. 2:56:04range, but this thing has insane armor
  4387. 2:56:06penetration and damage. Or if you want
  4388. 2:56:09something more raw, you can go for a
  4389. 2:56:11minigun. A bit more expensive, but these
  4390. 2:56:15things have the same range as an assault
  4391. 2:56:17rifle, but will make your pawns move
  4392. 2:56:19slower. And generally, you want these
  4393. 2:56:21with good shooters cuz the accuracy
  4394. 2:56:24isn't too good. You can try and test
  4395. 2:56:26maybe half your squad with mess, half
  4396. 2:56:28with charge rifles, but even sticking
  4397. 2:56:31with assault rifles for the entire game
  4398. 2:56:33is what I've done sometimes. It's a
  4399. 2:56:35allround very good weapon. Just make
  4400. 2:56:38sure you get the best quality weapons.
  4401. 2:56:40So if you have Rim World ideology, get a
  4402. 2:56:42production specialist and craft up some
  4403. 2:56:44masterwork or legendary assault rifles
  4404. 2:56:47because when weapons have a masterwork
  4405. 2:56:49quality, then they will deal 25% more
  4406. 2:56:51damage, I believe. And then legendary
  4407. 2:56:54has 50% more. As for armor, you can
  4408. 2:56:57stick with flack armor. One thing I
  4409. 2:57:00usually do is I get flack vests and
  4410. 2:57:03flack vests and flack helmets. And then
  4411. 2:57:05I try to get devil strand devil strand
  4412. 2:57:08dusters or parkas and then pants because
  4413. 2:57:11that is better than the flag jacket
  4414. 2:57:13itself and the flag pants or you can
  4415. 2:57:16move into marine armor if you're richer.
  4416. 2:57:19So marine armor here is quite decent
  4417. 2:57:21although will slow you down a bit. And
  4418. 2:57:23then lastly if you have rim world
  4419. 2:57:24royalty catifact armor this will really
  4420. 2:57:27protect your pawns. The sharp protection
  4421. 2:57:30here is the only thing that I look at.
  4422. 2:57:32The higher this number is, the better. I
  4423. 2:57:34don't I don't really think about it too
  4424. 2:57:36too complicated. 120 sharp protection on
  4425. 2:57:40the catifact armor. On marine armor,
  4426. 2:57:42it's 106% [music] and on a flack vest,
  4427. 2:57:45it is 100%. And then there is blunt
  4428. 2:57:48damage. So, this is things like from
  4429. 2:57:51fists or club, it's not from gunshots. I
  4430. 2:57:54don't worry about blunt armor too much
  4431. 2:57:56unless it's like on um one of my
  4432. 2:57:59meleists because we most of the time get
  4433. 2:58:02shot in rim world or take projectile
  4434. 2:58:04damage. So you want sharp protection.
  4435. 2:58:06Another thing you will do is if you have
  4436. 2:58:08a lot of like in if you want to have one
  4437. 2:58:11pawn that does the melee fighting and
  4438. 2:58:13the body blocking. So a nimble pawn or a
  4439. 2:58:16tough pawn, you get them the best armor
  4440. 2:58:19and you want to give them a shield belt
  4441. 2:58:21here. So, a shield bell to allow people
  4442. 2:58:23to block against ranged attacks, but you
  4443. 2:58:27cannot fire with ranged weapons. You can
  4444. 2:58:30only use melee weapons. And these people
  4445. 2:58:32will be the ones who kite as well. So,
  4446. 2:58:35you will kite with them and you will
  4447. 2:58:37body block with them. They are going to
  4448. 2:58:39be your tankers. They will be the ones
  4449. 2:58:41to distract so your range targets can
  4450. 2:58:43deal damage. So, lastly, I'm going to
  4451. 2:58:45showcase my final base here in Rim
  4452. 2:58:48World. I played this playthrough on, you
  4453. 2:58:52can view it on my video. I beat Rim
  4454. 2:58:55World's true hardest difficulty, but
  4455. 2:58:57this is literally the hardest difficulty
  4456. 2:58:59in Rim World. And what I've done is I've
  4457. 2:59:02I don't even have a normal kill box. I
  4458. 2:59:04did this whole play through with you
  4459. 2:59:07remember this contraption. This is it.
  4460. 2:59:09And I have my EMP grenade deer be right
  4461. 2:59:12here. So, he's nicely protected and he's
  4462. 2:59:14aligned with our people here. So if he
  4463. 2:59:16gets hurt, then we can deal with them.
  4464. 2:59:18[music] I would recommend using a normal
  4465. 2:59:20killer box, but I have turrets here for
  4466. 2:59:22distractions. I have a lot of outcrets
  4467. 2:59:24here for more distractions with fire
  4468. 2:59:26poppers. I have a crematorium. You can
  4469. 2:59:29place one down next to your killbox to
  4470. 2:59:31cremate corpses. I have double layered
  4471. 2:59:34all of the walls here because of well
  4472. 2:59:37breachers. Then I use a mechanic of
  4473. 2:59:39where I let them initially start to bang
  4474. 2:59:43on the walls and then once I open up the
  4475. 2:59:45door here cuz they don't have a path to
  4476. 2:59:47attack to then they trickle in one by
  4477. 2:59:49one even more slowly than with the
  4478. 2:59:51turret contraption here. I did not have
  4479. 2:59:53turrets this play through. All I did was
  4480. 2:59:56use barricades against breachers and all
  4481. 2:59:59I have are assault rifles. Excellent
  4482. 3:00:02assault rifles. Some masterwork ones
  4483. 3:00:04with flack vests flack armor. some
  4484. 3:00:07thrombbo for parkas. And so this is
  4485. 3:00:10literally my whole setup. And then I
  4486. 3:00:12have a meal with a shield belt of course
  4487. 3:00:14gigissa here. And then two mortars, one
  4488. 3:00:17for EMP and then I mean it's good to
  4489. 3:00:20have two mortars to speed things up. You
  4490. 3:00:22want to make sure you can buy reinforced
  4491. 3:00:24barrels from a trader like for example
  4492. 3:00:26here or a combat supplier. Always buy a
  4493. 3:00:29reinforced barrel. And if you do not
  4494. 3:00:31have enough pawns because the raids are
  4495. 3:00:33too big for your killbox, just place
  4496. 3:00:35down more turrets. Turrets are actually
  4497. 3:00:38busted cuz number one, they deal damage,
  4498. 3:00:40but number two, they they act as a
  4499. 3:00:43distraction, so they target the turrets
  4500. 3:00:45and not you. I'm going to go into a few
  4501. 3:00:47niche things. I never use a rocket swarm
  4502. 3:00:50launcher. I mean, it's it's quite all
  4503. 3:00:52right, I guess, but needs to be targeted
  4504. 3:00:54manually. Does deal a little bit of
  4505. 3:00:56damage, though.
  4506. 3:00:59But the this armor penetration isn't
  4507. 3:01:01really the best. I mean, if you have
  4508. 3:01:03tribals, then you can use it. You stack
  4509. 3:01:05up on outc turrets or uranium slug
  4510. 3:01:08turrets are actually very nice. Wow. I
  4511. 3:01:12would put uranium slug turrets right
  4512. 3:01:14here. I actually quite like an open kill
  4513. 3:01:16box cuz it's more flexible. You have way
  4514. 3:01:19more space to work with. The uranium
  4515. 3:01:21slug turrets can utilize its full range.
  4516. 3:01:24You can place hunter traps. You can
  4517. 3:01:26place IDs. I have IED traps here. And
  4518. 3:01:30then with the light, light levels do not
  4519. 3:01:33affect combat shooting accuracy. The
  4520. 3:01:36only reason I have it, as I mentioned
  4521. 3:01:38before, is for movement speed. So, you
  4522. 3:01:41want your your enemies to move slower,
  4523. 3:01:43so no light for them. And your pawns to
  4524. 3:01:46move faster. And don't forget to roof in
  4525. 3:01:48where your pawn shoot because of the
  4526. 3:01:49weather conditions and because [snorts]
  4527. 3:01:51of snowy terrain will make your pawns
  4528. 3:01:53move slower. Anyhow, I really hope
  4529. 3:01:55you've enjoyed this guide. I probably
  4530. 3:01:57missed a few things, but I covered
  4531. 3:02:00everything about how I at least think
  4532. 3:02:02and build and structure my defenses.
  4533. 3:02:06After more than 5,000 hours in Rim
  4534. 3:02:08World, I've experimented with hundreds
  4535. 3:02:10of different research paths across
  4536. 3:02:12almost every biome difficulty and
  4537. 3:02:14challenge imaginable. In this guide,
  4538. 3:02:16I'll show you exactly what I researched
  4539. 3:02:18from the moment my colonist crash land
  4540. 3:02:20all the way to the endame. will cover
  4541. 3:02:22the best early game technologies, the
  4542. 3:02:24research I prioritize, what you can
  4543. 3:02:26safely skip, and all the little mistakes
  4544. 3:02:28that can slow your colony down, whether
  4545. 3:02:30you're completely new to Rim World or
  4546. 3:02:32already have hundreds of hours. By the
  4547. 3:02:34end of this guide, you'll know exactly
  4548. 3:02:36what to research and when to research
  4549. 3:02:38it. So, once you have a proper base
  4550. 3:02:40down, then the next step after getting
  4551. 3:02:42the food and you want to construct a
  4552. 3:02:45research room. I'm going to explain my
  4553. 3:02:47first researches. But the reason why you
  4554. 3:02:50want your first simple research bench in
  4555. 3:02:53a separate room is because in uh it
  4556. 3:02:56needs to be in a laboratory here. It
  4557. 3:02:57will say if it's not in a laboratory and
  4558. 3:02:59you can press G or hold on alt and you
  4559. 3:03:03can see the room type. So we need to
  4560. 3:03:04have this thing right in here. So there
  4561. 3:03:07it is a laboratory. I usually make a
  4562. 3:03:10research room for everybody that can
  4563. 3:03:12research because when people have
  4564. 3:03:14nothing else to do, then the least they
  4565. 3:03:16can do is just always research. That
  4566. 3:03:18way, they will never be idle. So, free
  4567. 3:03:21research benches for free people. Make
  4568. 3:03:23sure you get a lamp. If your pawns
  4569. 3:03:26aren't researching because it says
  4570. 3:03:28research is a long-term task, that means
  4571. 3:03:31that they have a priority that is more
  4572. 3:03:33important. You cannot force people to
  4573. 3:03:36research. You have to prioritize the
  4574. 3:03:38party. So for example, Sir Bless, if I
  4575. 3:03:40were to put him on at one, he will start
  4576. 3:03:43to research straight away here. And so I
  4577. 3:03:45always have it last though. The people
  4578. 3:03:47who are not so good at researching, I
  4579. 3:03:49have do hauling and cleaning. Otherwise,
  4580. 3:03:51I put that at a two and then they will
  4581. 3:03:53do researching before every single thing
  4582. 3:03:56that is a number three. So how
  4583. 3:03:57researching works is that it will take
  4584. 3:04:00into account global work speed and the
  4585. 3:04:02intellectual of the pawn, the
  4586. 3:04:04manipulation and the sight. So like the
  4587. 3:04:07hands and then how good they seem. Once
  4588. 3:04:10the laboratory is constructed, you want
  4589. 3:04:12to make sure to get some chairs down cuz
  4590. 3:04:14they will be spending a lot of time
  4591. 3:04:16there. It will make them more
  4592. 3:04:18comfortable. Other than that though, you
  4593. 3:04:20won't really need a floor for now. It is
  4594. 3:04:22a little bit dirty. Yeah. But we'll go
  4595. 3:04:24into more cleanliness later. The more
  4596. 3:04:27clean the room is, the better the
  4597. 3:04:28research. So, if you're going with the
  4598. 3:04:30regular start, I would prioritize
  4599. 3:04:32batteries. This is always my number one
  4600. 3:04:35research because with a wind turbine and
  4601. 3:04:38a battery, you have a renewable source
  4602. 3:04:39of power. If you cannot get that and you
  4603. 3:04:42need power, then if you have a lot of
  4604. 3:04:44trees, you can simply get a woodfire
  4605. 3:04:46generator. You can start researching,
  4606. 3:04:49well, maybe hydroponics if you need
  4607. 3:04:50food. But I go for batteries and then I
  4608. 3:04:52go for solar panels because then with
  4609. 3:04:55this combo you will be able to have a
  4610. 3:04:58very good source of power. Just get two
  4611. 3:05:00batteries, two solar generators and one
  4612. 3:05:03wind turbine and you will have few you
  4613. 3:05:05will have power for a very long time.
  4614. 3:05:07After that you're a bit more flexible. I
  4615. 3:05:09like to go for advanced lights because
  4616. 3:05:11it will cut the power consumption of
  4617. 3:05:14lights by half. Won't affect sun lamps
  4618. 3:05:16but you also get a flood light which is
  4619. 3:05:19quite bright. also lets you customize
  4620. 3:05:21lights and everything. So, that's nice.
  4621. 3:05:23But a flood light here, good for working
  4622. 3:05:26with the crops during the night, right?
  4623. 3:05:29Like that. And then you want to get a
  4624. 3:05:31few defensive things. So every time
  4625. 3:05:34after I get the basics of batteries,
  4626. 3:05:36solar panels, and advanced light, you
  4627. 3:05:38want to go for smithing and machining
  4628. 3:05:40cuz with machining you can get a or
  4629. 3:05:43actually with a smithing as well. You
  4630. 3:05:44can get a simple helmet, but I usually
  4631. 3:05:47construct a machining table and I get
  4632. 3:05:49the workshop up so I can get everything
  4633. 3:05:52for that. Once you've got that, there
  4634. 3:05:54are a few paths. If you're playing on
  4635. 3:05:57the harder difficulties, I would focus
  4636. 3:06:00more on getting gas operation and then
  4637. 3:06:03in the early game you can use some yeah
  4638. 3:06:05pump shotguns or you can use some chain
  4639. 3:06:08shotguns, heavy SMGs, start making
  4640. 3:06:10really good weapons and then go into gun
  4641. 3:06:12turrets. So these researches here are
  4642. 3:06:15quite important. If you're playing a
  4643. 3:06:16little bit of a more casual playthrough,
  4644. 3:06:18then I actually like to go for beer
  4645. 3:06:20brewing and then drug production cuz
  4646. 3:06:22managing the pawn's mood is also very
  4647. 3:06:25important. However, a baseline is I like
  4648. 3:06:28to go for gas operation and gun turrets
  4649. 3:06:30here for defenses. And then after this
  4650. 3:06:32point, what I would do is go for micro
  4651. 3:06:34electronics to get the advanced
  4652. 3:06:37high-tech research benches. So, let me
  4653. 3:06:39show you what that is. So, after having
  4654. 3:06:42researched micro electronics, I have a
  4655. 3:06:44play through here where I'm 100 days in
  4656. 3:06:46and one of the hardest playthroughs I've
  4657. 3:06:48done combat wise. And so what I've done
  4658. 3:06:50is I went into micro electronics and
  4659. 3:06:53then I got all the drugs as you can see
  4660. 3:06:55for the mood that I mentioned
  4661. 3:06:57previously. So you can go for that
  4662. 3:06:59order. And then I literally haven't
  4663. 3:07:00touched anything else here. Like not
  4664. 3:07:04it's not really that important yet. I'm
  4665. 3:07:06not going to discuss every single
  4666. 3:07:07research just the fundamentals. But once
  4667. 3:07:09you get micro electronics you can fill
  4668. 3:07:12in with mortars and flack armor. So
  4669. 3:07:15after researching micro electronics, I
  4670. 3:07:17would go straight into assault rifles
  4671. 3:07:19because if you watched my defense guide,
  4672. 3:07:21you will know that you should go for the
  4673. 3:07:23best offense first. So get micro
  4674. 3:07:26electronics and then get some
  4675. 3:07:27components. Get precision rifling.
  4676. 3:07:30Research that and then you can make the
  4677. 3:07:31kill box with the gun turrets and then
  4678. 3:07:34for the armor, you go for flack armor,
  4679. 3:07:37which is plate armor, flack armor, and
  4680. 3:07:39then a mortar for siees. And that is
  4681. 3:07:41literally the basics of the mid game.
  4682. 3:07:44And my research setup is now I don't
  4683. 3:07:47have for every single pawn. I simply
  4684. 3:07:49have a 13x4
  4685. 3:07:51room here uh or yeah 11 by11 interior
  4686. 3:07:55but high-tech research benches require a
  4687. 3:07:58bit of power and a bit of components. So
  4688. 3:08:01you want to save up for that. You also
  4689. 3:08:02want to have a bookcase for your books
  4690. 3:08:04because that will speed up the reading
  4691. 3:08:06bonus. Place down some tables here just
  4692. 3:08:09like so. And then for my priorities I
  4693. 3:08:12can show you again. So my priorities
  4694. 3:08:14here are more clean, but I've got
  4695. 3:08:16research on the good researchers at two.
  4696. 3:08:18So they are very much more prioritized
  4697. 3:08:21to research than to do cleaning,
  4698. 3:08:22hauling. So if there is no research,
  4699. 3:08:24then they will start to clean and haul.
  4700. 3:08:26And then the people who are bad at
  4701. 3:08:28researching, I have them clean and haul.
  4702. 3:08:30So as you can see, the five most
  4703. 3:08:32important researchers will do that. So
  4704. 3:08:35I'm currently in this phase right here
  4705. 3:08:37where I only have simple compound here.
  4706. 3:08:40So, all of this research is in the mid
  4707. 3:08:42game. And my power system still looking
  4708. 3:08:45quite dapper with the battery. I only
  4709. 3:08:48have four batteries, forge solar
  4710. 3:08:50generators, and three wind turbines. I
  4711. 3:08:52haven't even gotten into geothermal
  4712. 3:08:55power. However, what I have done is I've
  4713. 3:08:57prioritized going into fabrication and
  4714. 3:09:00multi analyzer because on this map or in
  4715. 3:09:04general in rim world, you will have
  4716. 3:09:05trouble getting resources like
  4717. 3:09:08components and steel after the map has
  4718. 3:09:11been mined out. So after you've got the
  4719. 3:09:13defenses and the drugs, you can go into
  4720. 3:09:17ground penetrating scanner and deep
  4721. 3:09:19drilling. So first precision rifling
  4722. 3:09:21defenses and then you will get the
  4723. 3:09:24ground penetrating scanner and you will
  4724. 3:09:26scan for resources like steel and that
  4725. 3:09:28will allow you to deep drill for steel.
  4726. 3:09:31Then I researched multi analyzer which
  4727. 3:09:34unlocks higher tech research and after
  4728. 3:09:36that I place it down close to all of my
  4729. 3:09:40research benches because it will speed
  4730. 3:09:41up the research speed factor and you
  4731. 3:09:43need it for the further research. And
  4732. 3:09:45then I went straight into fabrication to
  4733. 3:09:47get components. So in the later stages
  4734. 3:09:50of the mid game, you would go for that
  4735. 3:09:52and then you can start to fill in the
  4736. 3:09:54spots. I only got medicine production
  4737. 3:09:56after that. And uh I got some niche
  4738. 3:09:59things like bio refining for mortars,
  4739. 3:10:01but that is literally the whole tech
  4740. 3:10:03tree. So we started off with batteries.
  4741. 3:10:05Then I went into solar panels and
  4742. 3:10:08advanced lights. Then I went into
  4743. 3:10:11smithing, machining. I went into
  4744. 3:10:13gunsmithing all the way up to gas
  4745. 3:10:15operation, gun turrets. went into micro
  4746. 3:10:17electronics and then precision rifling.
  4747. 3:10:20Then I went into mortars, flack armor
  4748. 3:10:22and all the drugs. And lastly, I went
  4749. 3:10:25into deep drilling, ground penetrating
  4750. 3:10:27scanner, multi analyzer fabrication. Now
  4751. 3:10:29I have the same base 100 days later. So
  4752. 3:10:32in this case, I've gone for geothermal
  4753. 3:10:34power. So if we look at the tech tree,
  4754. 3:10:36you will [snorts] notice I still haven't
  4755. 3:10:38researched literally any single one of
  4756. 3:10:41these basic researches here. These
  4757. 3:10:43things are a bit more niche, but I have
  4758. 3:10:46researched prosthetics so that people
  4759. 3:10:48can replace their arms and legs if they
  4760. 3:10:50get hurt. I've gone into hydroponics for
  4761. 3:10:53the winter. If you have a colony with
  4762. 3:10:56winter periods, then hydroponics would
  4763. 3:10:59be more important than, for example,
  4764. 3:11:01drugs and such and maybe even defenses.
  4765. 3:11:04But it depends on what difficulty you're
  4766. 3:11:06playing on. If you're not playing on
  4767. 3:11:08such a hard difficulty and you have
  4768. 3:11:10winters, go for hydroponics. And then I
  4769. 3:11:12went for a few things like IEDs for the
  4770. 3:11:14contraptions. I went for fire foam. And
  4771. 3:11:17then other than that, literally nothing
  4772. 3:11:20much else here. So, let's take a look
  4773. 3:11:21here. Again, nothing has really changed.
  4774. 3:11:24I still only have I still the only thing
  4775. 3:11:26that has changed is transport pods here
  4776. 3:11:29to trade with people and send them
  4777. 3:11:31stuff. And 100 days later, all I did was
  4778. 3:11:34get advanced fabrication and bionic
  4779. 3:11:37replacements. So, the advanced
  4780. 3:11:38components for the bionic arms and such.
  4781. 3:11:41In this stage of the game, the research
  4782. 3:11:43setup still looks the same, but it will
  4783. 3:11:47benefit more if you get some steel tiles
  4784. 3:11:49here, which provides 0.2 cleanliness.
  4785. 3:11:53And you can see the star icon next to
  4786. 3:11:55the cleanliness to the left. It will say
  4787. 3:11:56that it's important for this type of
  4788. 3:11:58room. So, sterile materials would be
  4789. 3:12:00even better here. 0.6% cleanliness. If
  4790. 3:12:03we look at the research speed factor,
  4791. 3:12:05it's 126% with the sterile tile. With
  4792. 3:12:08metal tiles, it is 119%
  4793. 3:12:11and then with just regular concrete,
  4794. 3:12:14it's 116%.
  4795. 3:12:16So, it's 10% more research speed with
  4796. 3:12:19sterile materials. You want to research
  4797. 3:12:22with a room like this. I also have some
  4798. 3:12:24sculptures and such and the chairs as
  4799. 3:12:26well, but the sculptures will make them
  4800. 3:12:28nice and happy looking at something
  4801. 3:12:29beautiful while researching. And in this
  4802. 3:12:32stage of the game, I've still got my
  4803. 3:12:34little kill box here. I've literally
  4804. 3:12:36only expanded upon the core structures
  4805. 3:12:38and gotten the hydroponics. So, what
  4806. 3:12:40changed was more power for the
  4807. 3:12:42hydroponics. And then I got more pawns.
  4808. 3:12:44So, I expanded upon that. Expanded upon
  4809. 3:12:46the walls. And as you can see, the
  4810. 3:12:49basics of the gun turrets, the addition
  4811. 3:12:51of the IDs were beneficial. And the
  4812. 3:12:54mortars as well right here. And the
  4813. 3:12:56ground penetrating scanner, they're
  4814. 3:12:58really starting to compound now. The
  4815. 3:13:00earlier you get get the earlier you get
  4816. 3:13:02the ground penetrating scanners the
  4817. 3:13:04better because now you can literally get
  4818. 3:13:07resources from all across the map and
  4819. 3:13:10you can mine up plastile uranium every
  4820. 3:13:13single resource. If you want people to
  4821. 3:13:16scan in the ground penetrating scanner
  4822. 3:13:18and not research, then can stop all of
  4823. 3:13:21the research that you're doing or if all
  4824. 3:13:23of these high-tech research benches are
  4825. 3:13:25occupied, then the rest of the people
  4826. 3:13:27with the research party, they will go
  4827. 3:13:28into the ground penetrating scanner.
  4828. 3:13:30Lastly, I've got the same base where
  4829. 3:13:32I've completed the game with the ship
  4830. 3:13:34launch. So, have you noticed any
  4831. 3:13:37difference? No, we still have the basic
  4832. 3:13:40research tree. I've not changed anything
  4833. 3:13:42here the whole play through. I've only
  4834. 3:13:45filled in a few more things like well
  4835. 3:13:48sterile materials I finally got. Other
  4836. 3:13:50than that though, we got long range
  4837. 3:13:52mural scanning which was needed for the
  4838. 3:13:55ship. Autoc cannon turrets are important
  4839. 3:13:58for late game defenses which is this
  4840. 3:14:00thing right here. I this fire poppers
  4841. 3:14:03already got hospital beds and battle
  4842. 3:14:05smarter. The proper hospital now has
  4843. 3:14:08been constructed as well as you can see
  4844. 3:14:10right here with sterile materials and a
  4845. 3:14:13wild monitor and research bed. Other
  4846. 3:14:15than that though, I just went straight
  4847. 3:14:17for advanced fabrication or already had
  4848. 3:14:19that and then Starflight basics. So,
  4849. 3:14:21I've literally not even researched any
  4850. 3:14:23marine armor. I've not gone through the
  4851. 3:14:26game with uranium slug turrets or
  4852. 3:14:27anything. Just the simple basics of
  4853. 3:14:30power, defenses, drugs, and then mining
  4854. 3:14:34of course, and uh hydroponics for the
  4855. 3:14:36winter. And yeah, you can beat the game
  4856. 3:14:38with that research tree really cuz you
  4857. 3:14:40have a lot of resources, you have all
  4858. 3:14:42the weapons, hydroponics for the food,
  4859. 3:14:44the hospital for the recovery. However,
  4860. 3:14:46I will show you 100 colonist endgame
  4861. 3:14:49colony, 112 people. So, in this case,
  4862. 3:14:53I've gone for the more niche things.
  4863. 3:14:54I've got chocolate for cacao. I mean,
  4864. 3:14:57this is this is really advanced colony.
  4865. 3:15:00I've got the piano for recreational
  4866. 3:15:02purposes. Carpet making, why not? I've
  4867. 3:15:05researched almost everything in the
  4868. 3:15:07game. Didn't go for hydroponics cuz we
  4869. 3:15:09are in a warmer climate. Then I also
  4870. 3:15:11went for specialized limbs with the
  4871. 3:15:13royalty DLC cuz that will increase the
  4872. 3:15:16deep drilling speed and fields hands
  4873. 3:15:19increase the plant work speed. Shields
  4874. 3:15:21is not really needed, but a shield belt
  4875. 3:15:24you could use for pawns who are
  4876. 3:15:25meleists. Then, of course, I got the
  4877. 3:15:28deep drilling uranium slug turrets and
  4878. 3:15:30alicon turrets. This is the the defenses
  4879. 3:15:33for this colony looking quite dapper. As
  4880. 3:15:35for the later stages of the game, I went
  4881. 3:15:37for the royalty ending. But yeah, this
  4882. 3:15:40time I went for marine armor cuz well, I
  4883. 3:15:43had a lot of people. But you can see the
  4884. 3:15:45basics are the same. You can go for
  4885. 3:15:47charge rifles if you want to, but the
  4886. 3:15:50structure of my research is generally
  4887. 3:15:52the same. Medicine production as well.
  4888. 3:15:54And then prosthetics and everything. The
  4889. 3:15:56research room is relatively similar
  4890. 3:15:59except this time I've painted it, but
  4891. 3:16:02I've got a sterile material type of room
  4892. 3:16:04with the bookshelves, the books, and
  4893. 3:16:07yeah, it's generally a pretty good room.
  4894. 3:16:11So, how would you research if you start
  4895. 3:16:13off as a tribal? Well, in this case, I
  4896. 3:16:16would go and build a base for stone
  4897. 3:16:18cutting, just to get a proper base up.
  4898. 3:16:20And then I would actually go into
  4899. 3:16:21complex furniture to get a bed for
  4900. 3:16:23people, complex
  4901. 3:16:26complex clothing for proper armor, and
  4902. 3:16:28then straight into electricity. And then
  4903. 3:16:31electricity, you go for air conditioning
  4904. 3:16:33for the cooler, and then you repeat it.
  4905. 3:16:35So, batteries, solar panels, advanced
  4906. 3:16:38lights, maybe hydroponics if you're in a
  4907. 3:16:40cool climate. And then again, smithing,
  4908. 3:16:42machining, the defenses, go for micro
  4909. 3:16:45electronics, go for the drugs, and then
  4910. 3:16:47precision rifling, get the deep drilling
  4911. 3:16:49for the resources, fabrication. If you
  4912. 3:16:52need more power, go for geothermal
  4913. 3:16:54power. Now, there are a few researchers
  4914. 3:16:55I would skip. I used to delay micro
  4915. 3:16:59electronics for too long, and then you
  4916. 3:17:01don't get the coms console to trade with
  4917. 3:17:04people.
  4918. 3:17:05And delaying fabrication is well you
  4919. 3:17:09will have to always use components. So a
  4920. 3:17:12fabrication bench is really really
  4921. 3:17:14important cuz otherwise your bottleneck
  4922. 3:17:17will always be components. You will be
  4923. 3:17:19having to get a lot of money to buy it
  4924. 3:17:21which is very expensive. And then
  4925. 3:17:23chasing technologies that don't really
  4926. 3:17:25matter like security door. You don't
  4927. 3:17:27really need like tube television. You
  4928. 3:17:30don't really need tox gas. All of these
  4929. 3:17:33harpest cord piano, those are for the
  4930. 3:17:35later stages. Devil strand could be good
  4931. 3:17:38for clothing. Actually, Devil Strand I
  4932. 3:17:40would go with if I have a year round
  4933. 3:17:42growing period, but uh as long as your
  4934. 3:17:45defenses are fine, you can take your
  4935. 3:17:47time with researching. That's why I
  4936. 3:17:50think getting the best defensive
  4937. 3:17:51technology will allow you to buy time to
  4938. 3:17:53research whatever you want. And then
  4939. 3:17:55getting the mining and the crafting will
  4940. 3:17:58be most important so you don't [music]
  4941. 3:17:59get bottlenecked. After that, I say this
  4942. 3:18:02as I said in this video, just go for
  4943. 3:18:04whatever order suits you the best. So
  4944. 3:18:06yeah, I hope you enjoyed this video. I
  4945. 3:18:09explain most of how I think when I
  4946. 3:18:12research in Rim World. And hopefully you
  4947. 3:18:14will have a little bit more structure
  4948. 3:18:16and know how to research in your colony.
  4949. 3:18:18After more than 5,000 hours in World,
  4950. 3:18:21I've made fortunes across almost every
  4951. 3:18:23biome, difficulty, and challenge
  4952. 3:18:25imaginable. In this guide, I will show
  4953. 3:18:27you exactly how I make silver, what I
  4954. 3:18:29sell, what I buy, how I trade
  4955. 3:18:31efficiently, and how to manage your
  4956. 3:18:33colony's wealth without making raids
  4957. 3:18:35harder than they need to be. Whether
  4958. 3:18:36you're completely new to Rim World or
  4959. 3:18:38already have hundreds of hours, by the
  4960. 3:18:40end of this guide, you'll know exactly
  4961. 3:18:42how to build a rich colony while staying
  4962. 3:18:44one step ahead of the game's wealth
  4963. 3:18:46scaling. So, when you're starting off in
  4964. 3:18:48Rim World, you won't have a lot to
  4965. 3:18:50trade, but you do start off with a bunch
  4966. 3:18:53of silver here. In the crash land
  4967. 3:18:55scenario, the easiest way is to, if
  4968. 3:18:57you've settled down, if you watch my
  4969. 3:18:59base guide, you should have settled down
  4970. 3:19:01next to either these people right here,
  4971. 3:19:04the purple faction here, or you've got
  4972. 3:19:08the yellow faction. These people are
  4973. 3:19:09neutral, which means that you can trade
  4974. 3:19:11with them. Everyone else you can't
  4975. 3:19:14really trade with. So, we will head out
  4976. 3:19:16and to trade, you want to bring a
  4977. 3:19:19caravan and then you want to bring some
  4978. 3:19:21money and hopefully an animal to carry
  4979. 3:19:24all of that. And so, now you can simply
  4980. 3:19:26trade. Oh, when we're trading here in
  4981. 3:19:28Rim World, it I was so overwhelmed when
  4982. 3:19:31I first saw this cuz what the hell are
  4983. 3:19:33these arrows? Why is the arrow to the
  4984. 3:19:35right here? Why is the arrow to the
  4985. 3:19:36left? If I'm honest, they could probably
  4986. 3:19:39have made a better system for this. But
  4987. 3:19:41you have your total amount of silver
  4988. 3:19:42here to the left. So you have the
  4989. 3:19:46numbers here are at zero. So you can see
  4990. 3:19:48and it says that positive numbers buy,
  4991. 3:19:51negative numbers sell. What does that
  4992. 3:19:53mean? So if we're going to buy one
  4993. 3:19:56Yorkshire terrier, we'll see that there
  4994. 3:19:58is a positive number in the bar here. I
  4995. 3:20:01thought it was over here, but no. If
  4996. 3:20:03there's a positive number here, then
  4997. 3:20:05you're buying it. So, we're buying one
  4998. 3:20:08Yorkshire Terrier, which will cost will
  4999. 3:20:10cost minus 127 silver. For example, we
  5000. 3:20:14have our horse here, and then the arrow
  5001. 3:20:16is to the right of the number, which
  5002. 3:20:17means that everything to the right here
  5003. 3:20:19is what we can sell. Everything to the
  5004. 3:20:21left is what we can buy. If we were to
  5005. 3:20:23sell our horse, it should say minus one
  5006. 3:20:26and then plus 361 silver. So, as you can
  5007. 3:20:30see here, it is correct. We're selling.
  5008. 3:20:32So negative number cell minus one and
  5009. 3:20:34we're getting 361 silver. Now you can
  5010. 3:20:37see the total amount of silver that this
  5011. 3:20:39settlement has,461.
  5012. 3:20:42So if you were to trade for more then
  5013. 3:20:44they won't be able to afford it. If you
  5014. 3:20:46want to you can search up for certain
  5015. 3:20:49things like medicine or rice. You can
  5016. 3:20:53reset trades. If you click on the reset
  5017. 3:20:56tab here, you can sort things by the
  5018. 3:20:59name, the market value, quality and
  5019. 3:21:01everything. I never use these things
  5020. 3:21:04actually. I just search for something if
  5021. 3:21:06I need it. And I can also search for two
  5022. 3:21:09things here. But by default, it is
  5023. 3:21:11category here. So the animals will
  5024. 3:21:13always be at top. And then when you want
  5025. 3:21:15to trade, you for example sell off a
  5026. 3:21:17rice, then you accept. You will get one
  5027. 3:21:19silver for selling off one rice. You can
  5028. 3:21:21show everything that this trader wants
  5029. 3:21:23to buy. So this trader will buy
  5030. 3:21:26everything that you see on the list
  5031. 3:21:28here. And after you have been to a
  5032. 3:21:30settlement and traded, you will see here
  5033. 3:21:32that they will restock in 30 days.
  5034. 3:21:35Lastly, there is a gift mode here at the
  5035. 3:21:38bottom right. So if you if they don't
  5036. 3:21:40have any silver and you still want to
  5037. 3:21:42get rid of stuff or if you want goodwill
  5038. 3:21:44with people, you can simply you can
  5039. 3:21:47simply give away stuff. And so if you
  5040. 3:21:49were to give away everything here, we
  5041. 3:21:51would get plus 13 goodwill. Nice. So
  5042. 3:21:54that is the basics of trading. Next up,
  5043. 3:21:57you can get traders arriving on your map
  5044. 3:22:01randomly. So these people will come from
  5045. 3:22:03their bases to trade personally with
  5046. 3:22:05you. They will have res less resources.
  5047. 3:22:08But again, the same principle. The
  5048. 3:22:10buttons to the right of the numbers is
  5049. 3:22:12what you will sell. And then if you want
  5050. 3:22:14to buy certain things like a chicken
  5051. 3:22:16then the arrow is to the left of the
  5052. 3:22:19number you can see one. So we're buying
  5053. 3:22:21one chicken and we have to spend 64
  5054. 3:22:23silver to get it. You can gift people
  5055. 3:22:25here as well. Next up you can get trade
  5056. 3:22:28ships. So once you have a com's console,
  5057. 3:22:31you've placed down a few orbital trade
  5058. 3:22:34beacons where your stockpile is so you
  5059. 3:22:36can start to trade online. These people
  5060. 3:22:40probably have some of the most amount of
  5061. 3:22:42stuff. So you want to get a comms
  5062. 3:22:44console and such and you will get that
  5063. 3:22:46by researching micro electronics and
  5064. 3:22:49then constructing a comm's console here.
  5065. 3:22:51You get the person with the best social
  5066. 3:22:54skill. How trading works is that the
  5067. 3:22:57person with the best social skill will
  5068. 3:22:59be able to get the best deal. So trade
  5069. 3:23:02price improvement here. the better your
  5070. 3:23:05pawn is at social and has decent talking
  5071. 3:23:08and hearing, the better they will get
  5072. 3:23:11like a sale, you know. Then there's also
  5073. 3:23:13negotiation ability. So whenever you
  5074. 3:23:15trade, always trade with the best person
  5075. 3:23:18that is good at social and see that uh
  5076. 3:23:21negotiator silver has a plus 20% trade
  5077. 3:23:25improvement. So what does this mean?
  5078. 3:23:26Want to buy medicine, we have to spend
  5079. 3:23:2824 silver with silver. And if we were to
  5080. 3:23:31get the worst pawn here with social, it
  5081. 3:23:33would instead be 30 silver. So from 24
  5082. 3:23:38silver with our best trader, and it
  5083. 3:23:40wasn't even the best one on the rim
  5084. 3:23:42world overall, but still 20% this a she
  5085. 3:23:47only has zero so social and she has 0%
  5086. 3:23:50of 30 silver for one medicine with this
  5087. 3:23:53and 24 for this one. So you really want
  5088. 3:23:56to really want to trade with your best
  5089. 3:23:59pawn. Anyhow, so these people have way
  5090. 3:24:01more silver and more stuff. What do you
  5091. 3:24:04actually trade in Rim World? Well, when
  5092. 3:24:05you're starting off, I would recommend
  5093. 3:24:07mostly buying components because this is
  5094. 3:24:10the biggest bottleneck you will ever
  5095. 3:24:11undergo. And until you research
  5096. 3:24:14fabrication, or if you watched my
  5097. 3:24:16research guide, it will be expensive to
  5098. 3:24:19constantly buy components. So buy
  5099. 3:24:21components until you can make them. Make
  5100. 3:24:22sure you buy some advanced components
  5101. 3:24:24before then. maybe two to three to four.
  5102. 3:24:27So you can get the ground pit training
  5103. 3:24:29scanners to scan for resources and then
  5104. 3:24:31turn those into components with a
  5105. 3:24:32fabrication bench. Just want to stack
  5106. 3:24:34those up. Apart from that, you can buy
  5107. 3:24:37medicine. There are any decent weapons
  5108. 3:24:39in your colony that you need early game
  5109. 3:24:41like short range weapons, you can buy
  5110. 3:24:43that. Maybe a little bit of armor, EMP
  5111. 3:24:45grenades for mechanoids and maybe some
  5112. 3:24:48drugs for mood. But other than that, I
  5113. 3:24:51don't really buy anything else. I mean,
  5114. 3:24:53medicine, maybe drugs, buy a bit of
  5115. 3:24:56weapons, armor, and that's pretty much
  5116. 3:24:58it. If there are some niche situations
  5117. 3:25:00where I need to get like bunch of
  5118. 3:25:03plastic, then I buy that. But every time
  5119. 3:25:06you trade in Rim World, there will be a
  5120. 3:25:09trace a trade disadvantage for you.
  5121. 3:25:12Whatever you sell, look here, price you
  5122. 3:25:15receive for selling this. So when you
  5123. 3:25:18sell something, you only get 60% of the
  5124. 3:25:22trade value. Because of my difficulty,
  5125. 3:25:25it's reduced by another 20%. So even
  5126. 3:25:28though the market value of smoke leaf is
  5127. 3:25:31$11, it will say the market value for
  5128. 3:25:34anything in the game because of my
  5129. 3:25:36difficulty and because you're selling,
  5130. 3:25:38you will always sell at a lower price
  5131. 3:25:41than what it's worth. So selling away
  5132. 3:25:43stuff is a great way to reduce wealth,
  5133. 3:25:45especially if you're you're on the
  5134. 3:25:47harder difficulties because the richer
  5135. 3:25:49you are, the harder the rates you will
  5136. 3:25:51have. Whereas you're buying something,
  5137. 3:25:54let's see here, for example, the market
  5138. 3:25:57value of a component here that they have
  5139. 3:26:00is $32, but if we were to buy it, it's
  5140. 3:26:03$43. How come? Because when you're
  5141. 3:26:05buying, you're buying at a 1.5 times
  5142. 3:26:08disadvantage. So 140% default price and
  5143. 3:26:12then because of my difficulty level it's
  5144. 3:26:14another 20% or 1.2. So but uh because of
  5145. 3:26:19silver we have a minus 20 negotiation
  5146. 3:26:23bonus. So that's $43 to take a run here
  5147. 3:26:27our worst trader that will be $54 for
  5148. 3:26:32something that is originally $32. It's
  5149. 3:26:35it's insane to actually buy stuff in
  5150. 3:26:38Riven World. If you can make it
  5151. 3:26:39yourself, you will have much better
  5152. 3:26:41success. However, if you become rich
  5153. 3:26:43enough so you can just buy anything
  5154. 3:26:46without a worry, how would you do that?
  5155. 3:26:48You could get extremely rich and just
  5156. 3:26:50buy your way to victory. Well, firstly,
  5157. 3:26:54we've got flake. So, if you grow a bit
  5158. 3:26:57of psychoid, this crop right here, and a
  5159. 3:26:59bit of rich soil, what you can do is you
  5160. 3:27:02can turn that into flake. Now, Flake
  5161. 3:27:04here sells for $14. You do not want to
  5162. 3:27:07make Yo, which is it is the better drug,
  5163. 3:27:10but it it sells for less per leaf. Flake
  5164. 3:27:13takes four psychoid. Yayo takes eight
  5165. 3:27:16psychoid leaves for one. So, it takes
  5166. 3:27:18double as much to produce Yayo, but Yayo
  5167. 3:27:21doesn't cost double as much. Yayo is
  5168. 3:27:23only $6 more. It would be worth it if
  5169. 3:27:27Yayo costed $28, but no. Yayo costs $21.
  5170. 3:27:32So flake is the one I go for always. So
  5171. 3:27:35you just want to bulk that at times four
  5172. 3:27:37and you will really start to stack up on
  5173. 3:27:40money. So out of all the drugs you
  5174. 3:27:42should get flake. Everything else should
  5175. 3:27:44be for recreational purposes. The next
  5176. 3:27:46thing is making clothing. If you
  5177. 3:27:48actually start to hunt a lot of animals,
  5178. 3:27:51there are a lot of animals that will
  5179. 3:27:52roam into your map. You will get a lot
  5180. 3:27:54of meat for food. But the liver can turn
  5181. 3:27:58into great parkas or duster. So if you
  5182. 3:28:01make dusters for example right here, you
  5183. 3:28:04make that out of all types of clothing
  5184. 3:28:06with the best crafter, then you will be
  5185. 3:28:09able to get a market value that is
  5186. 3:28:11higher than what the fabric would be
  5187. 3:28:13worth. You can sell it off. Next up is
  5188. 3:28:15art. Could make sculptures. Sculptures
  5189. 3:28:18are good, especially if they're made out
  5190. 3:28:20of jade or something. I use them. I
  5191. 3:28:23basically never sell them, but they are
  5192. 3:28:25a viable way, especially if you have a
  5193. 3:28:27great artist. Hopefully not from
  5194. 3:28:29Austria, but yeah, I would never sell
  5195. 3:28:32weapons. Weapons in Rim World have a
  5196. 3:28:35disadvantage. For example, weapons in
  5197. 3:28:37Rim World because Rim World, I guess,
  5198. 3:28:40wanted to balance it because you get so
  5199. 3:28:41many weapons from raids. Smoke launcher
  5200. 3:28:44here is worth $380, but it sells for
  5201. 3:28:47$44.
  5202. 3:28:49The item sell price multiplier is times
  5203. 3:28:5120% stacked on top of my of 0.6 with the
  5204. 3:28:55selling. So, weapons in Rim World, I
  5205. 3:28:58just sell them off because they're
  5206. 3:29:00they're just taking up space really. You
  5207. 3:29:03cannot really sell weapons efficiently
  5208. 3:29:05in Rim World. However, armor is good to
  5209. 3:29:08sell. If you have any spare armor, you
  5210. 3:29:10can start to sell armor. It's actually a
  5211. 3:29:13decent way that does not have a trade
  5212. 3:29:16negativity. One of the best things for
  5213. 3:29:19money early game as well is to harvest
  5214. 3:29:22organs. You can harvest a lung, kidney,
  5215. 3:29:26and either heart or liver. So, we have a
  5216. 3:29:28kidney here and a lung. So, the kidney
  5217. 3:29:31is worth the least $900, but sells for
  5218. 3:29:34518. It will probably be more on your
  5219. 3:29:37difficulty cuz I'm playing on the
  5220. 3:29:38hardest difficulty. The lung will be a
  5221. 3:29:41bit more. And then the heart will be the
  5222. 3:29:43most expensive. The heart and the liver
  5223. 3:29:46are worth the same. But one person here
  5224. 3:29:48in this case sells for 1,783
  5225. 3:29:52silver. So, organ harvesting is probably
  5226. 3:29:54one of the best ways to make money. It's
  5227. 3:29:57harder to scale compared to drugs if you
  5228. 3:29:59have growers. But if you need some quick
  5229. 3:30:02cash, just extract. Another great thing
  5230. 3:30:05I love to do is with the Odyssey DLC
  5231. 3:30:08like to get a shuttle, get a long range
  5232. 3:30:10mineral scanner, and then once you find
  5233. 3:30:13gold, you can literally just scan for a
  5234. 3:30:17day and you can go out and trade really
  5235. 3:30:20quickly here. So if we go here and then
  5236. 3:30:23here, you can quickly get gold just like
  5237. 3:30:26this. And so one batch of this will
  5238. 3:30:28bring about what? 300 400. Just load
  5239. 3:30:32that bad boy. 417
  5240. 3:30:35gold. And then all of that gold. 417.
  5241. 3:30:39That will sell for 2,318
  5242. 3:30:43silver. Gold here is also negative when
  5243. 3:30:47selling. But gold and silver, they are
  5244. 3:30:50the global currencies in the Rim world.
  5245. 3:30:53So I would never buy things that are
  5246. 3:30:55easy to produce because then you'll be
  5247. 3:30:57wasting a lot of money like food for
  5248. 3:30:59example. I would never buy resources
  5249. 3:31:02like steel unless I'm in a really steel
  5250. 3:31:06steel deprived biome. You never want to
  5251. 3:31:09buy resources. Sometimes I buy plast if
  5252. 3:31:12I really need it and it's bottlenecked.
  5253. 3:31:14But don't buy food or resources that you
  5254. 3:31:18can easily mine up wood. Well, only buy
  5255. 3:31:22wood if you don't have any trees. Other
  5256. 3:31:24than that though, that gives you the
  5257. 3:31:26basics of trading. Now, I want to talk
  5258. 3:31:28about wealth management. So, in Rim
  5259. 3:31:31World, I used to have s a huge amount of
  5260. 3:31:34storage, but now I condense everything
  5261. 3:31:36because I'm constantly trading. I always
  5262. 3:31:38trade away excess weapons, excess
  5263. 3:31:41clothing that is below 51% HP cuz when
  5264. 3:31:45clothes are below that, they will be
  5265. 3:31:47ratted and they won't be as effective
  5266. 3:31:49and your pawns will get a negative move
  5267. 3:31:51debuff. If you're playing on the harder
  5268. 3:31:52difficulties, the more wealth you have
  5269. 3:31:54and the faster it spikes, the more your
  5270. 3:31:57rates will start to compound and you
  5271. 3:31:59won't be able to handle raids because
  5272. 3:32:01you're getting too rich too quick. So by
  5273. 3:32:03trading away stuff at a disadvantage,
  5274. 3:32:06you're actually getting rid of a lot of
  5275. 3:32:08wealth and thus you're making the game
  5276. 3:32:10easier for yourself. So that's why you
  5277. 3:32:12do not want to have a large stockpile
  5278. 3:32:14cuz the stockpile is worth more if you
  5279. 3:32:16were to sell it. I always sell off
  5280. 3:32:18organs quickly cuz then I get less
  5281. 3:32:21silver than what it's worth. I always
  5282. 3:32:22sell off my drugs. If I have an excess
  5283. 3:32:25of food, I will sell that off because
  5284. 3:32:27well, food is really really a huge
  5285. 3:32:30source of wealth because wealth in Rim
  5286. 3:32:33World, it scales directly to raids.
  5287. 3:32:36That's why you will see in my
  5288. 3:32:38playthroughs, you will see in my
  5289. 3:32:40playthrough guide that I generally try
  5290. 3:32:43to sell away everything that isn't
  5291. 3:32:44important. And if I were to get a lot of
  5292. 3:32:47wealth, immediately I expand upon
  5293. 3:32:49defenses cuz if you're rich, well then
  5294. 3:32:52the others will want to get those
  5295. 3:32:54riches. So immediately before you're
  5296. 3:32:56going to get rich, construct and improve
  5297. 3:32:58upon defenses. Watch the defense guide.
  5298. 3:33:01Or if you want to, you can give that
  5299. 3:33:03away cuz by giving away the stuff, you
  5300. 3:33:07essentially lose all of the value, but
  5301. 3:33:08you get goodwill. So that's another way
  5302. 3:33:10to get rid of wealth. Another thing is
  5303. 3:33:12getting a pod launcher and then giving
  5304. 3:33:15stuff away from here. You can send stuff
  5305. 3:33:17here and so you won't have to go out
  5306. 3:33:19with a horse or something and launch it.
  5307. 3:33:21You would send it to people. Let's see
  5308. 3:33:23if I were to send all of my gold. I have
  5309. 3:33:25805 gold and that would give 36
  5310. 3:33:28goodwill. So I can give that to some
  5311. 3:33:31people here and I can befriend these
  5312. 3:33:33people. So yeah, if you're on the harder
  5313. 3:33:35difficulties, trading away stuff,
  5314. 3:33:37getting rid of it by gifting, preparing
  5315. 3:33:40your defenses after you get rich or
  5316. 3:33:42right before, and keeping your storage
  5317. 3:33:45small is the best way to manage your
  5318. 3:33:48wealth. If you watch my base tutorial,
  5319. 3:33:51you will know to sell down near people
  5320. 3:33:53that you can trade with. In default rim
  5321. 3:33:55world, it will be the yellow and the
  5322. 3:33:57purple faction here with a road to
  5323. 3:34:00easily traverse. So yeah, I would
  5324. 3:34:02basically never sell off components. I
  5325. 3:34:06would never sell off medicine, for
  5326. 3:34:08example. I will never sell off things
  5327. 3:34:11that are in constant demand. Now, I'm
  5328. 3:34:13going to showcase one of my hardest
  5329. 3:34:15colonies that I've ever played. And here
  5330. 3:34:19can see that, well, have you seen my
  5331. 3:34:21storage here? There's basically nothing
  5332. 3:34:23there. I'm always compressing down my
  5333. 3:34:26storage to stone blocks, basic
  5334. 3:34:28resources, bit of clothing, and then
  5335. 3:34:32yeah, like textile for clothing,
  5336. 3:34:35more raw resources, and then maybe a few
  5337. 3:34:38weapons and bionics components and
  5338. 3:34:40medicine and such. Other than that
  5339. 3:34:42though, I'm always trying to keep my
  5340. 3:34:44stockpile nice and nice and small. As
  5341. 3:34:48you can see, my wealth graph on this
  5342. 3:34:50colony is Yeah, it's actually quite
  5343. 3:34:52well. Every time I trade, I think it's
  5344. 3:34:55here. I lose a bit of wealth. I can
  5345. 3:34:57control it better. However, if you're a
  5346. 3:34:59god and you know how to kill everything,
  5347. 3:35:02no matter how much wealth you have, then
  5348. 3:35:04you can get as rich as possible. At a
  5349. 3:35:06certain point in the end game, you can
  5350. 3:35:08take care of everything and then you can
  5351. 3:35:10become as rich as you want. I caravan
  5352. 3:35:12about every time that these people
  5353. 3:35:15restock. So once every 30 days, you want
  5354. 3:35:17to see if they have components cuz if
  5355. 3:35:20you you will need components, especially
  5356. 3:35:21in the early game and sometimes in the
  5357. 3:35:24middle of the game if you're struggling
  5358. 3:35:25cuz it's such a great resource. Even
  5359. 3:35:28though it's expensive, I would always
  5360. 3:35:30have money over for components. Anyhow,
  5361. 3:35:32that is the basics of trading. So
  5362. 3:35:35hopefully you understand a bit more now.
  5363. 3:35:37It is a little bit complicated, but that
  5364. 3:35:40is how I think at least after 5,000
  5365. 3:35:42hours. With around 5,000 hours in Rim
  5366. 3:35:44World, I've learned what really matters.
  5367. 3:35:46Base layout, pawn efficiency, mood
  5368. 3:35:49control, and more. This video covers
  5369. 3:35:51everything from beginner to advanced
  5370. 3:35:53tips so you can skip years of trial and
  5371. 3:35:56error. Welcome to Rim World. When you
  5372. 3:35:58first start off your playthrough in Rim
  5373. 3:36:00World, make sure to untick toggle
  5374. 3:36:03automatically expanding the home area
  5375. 3:36:04around new constructions. I like doing
  5376. 3:36:06this manually. And then you want to
  5377. 3:36:08toggle automatic rebuild of destroyed
  5378. 3:36:11structures in the home area. You want to
  5379. 3:36:12take that on by default. If you were to
  5380. 3:36:15start constructing something, you will
  5381. 3:36:17now have a home area that automatically
  5382. 3:36:19expands close to whatever you build or
  5383. 3:36:22even zones. This is all right, but what
  5384. 3:36:26will happen is that pawns will try to
  5385. 3:36:28clean dirt outside of the base here now.
  5386. 3:36:30So I ideally just like to keep the home
  5387. 3:36:33zone on top of my building. So if this
  5388. 3:36:35is closed in rather than that. Also, if
  5389. 3:36:37you have a raid or something and you
  5390. 3:36:38want to be indoors, then all you have to
  5391. 3:36:40do is go into the schedule here and then
  5392. 3:36:43click on home. And also shift and then
  5393. 3:36:46leftclick. If you shift left click, you
  5394. 3:36:49go in the home area. Shift right click
  5395. 3:36:51unrestrict shift. So, you can
  5396. 3:36:53automatically do it. So, if you have a
  5397. 3:36:55column of pawns, you just have to shift
  5398. 3:36:57right click [music] or left click to
  5399. 3:36:59change. And I don't know why toggle
  5400. 3:37:00automatic rebuild of destroyed
  5401. 3:37:02structures in the home area is toggled
  5402. 3:37:04off cuz what this means is as if this
  5403. 3:37:06got destroyed now it's in the home area
  5404. 3:37:08but it wouldn't get rebuilt. So if you
  5405. 3:37:10take that on you will destroy this one
  5406. 3:37:12but it will be set to rebuild. So keep
  5407. 3:37:15that in mind. Next up when you start off
  5408. 3:37:17your rim world playthrough go into
  5409. 3:37:18quests here reward preferences. You want
  5410. 3:37:21to toggle off goodwill for yeah every
  5411. 3:37:24single faction. I would say keep the
  5412. 3:37:26honor cuz honor can be good in some
  5413. 3:37:28playthroughs. But the problem with
  5414. 3:37:30accepting goodwill as a quest reward is
  5415. 3:37:32that it will take up a slot in the quest
  5416. 3:37:35reward so to speak. So goodwill you can
  5417. 3:37:37get by giving factions resources or just
  5418. 3:37:41trading with them. But you won't be able
  5419. 3:37:42to, for example, if it's replaced with
  5420. 3:37:46an archotech leg or something and
  5421. 3:37:48there's instead goodwill. I would rather
  5422. 3:37:49have physical rewards rather than
  5423. 3:37:51goodwill. But of course, if you want to
  5424. 3:37:53improve relations with someone, you can
  5425. 3:37:55always take it back on. When you're
  5426. 3:37:57starting off a new playthrough, what you
  5427. 3:37:58want to do is go into the design tab
  5428. 3:38:01here. And if you have a medic, be sure
  5429. 3:38:03to have them carry medicine on them
  5430. 3:38:05because if someone were to be injured,
  5431. 3:38:07then they could tend to themselves or
  5432. 3:38:09someone else with medicine in their
  5433. 3:38:10inventory, so you don't waste time going
  5434. 3:38:13back to your stockpile for medicine. You
  5435. 3:38:15can also change the medicine type here.
  5436. 3:38:17Another thing I like to change is the
  5437. 3:38:19apparel policy here. Instead of anything
  5438. 3:38:21here, you want to make sure that it's
  5439. 3:38:23only 51 to 100 health points because
  5440. 3:38:26apparel that is under 50 or 51 HP is
  5441. 3:38:30ratted or tattered and that will give
  5442. 3:38:32your pawns a negative mood debuff.
  5443. 3:38:34Another thing is that you want to untick
  5444. 3:38:36tainted apparel cuz people most pawns
  5445. 3:38:39don't like wearing tainted apparel
  5446. 3:38:41unless they're like a psychopath or
  5447. 3:38:43something. Next up, you want to make
  5448. 3:38:45sure that because by default, all the
  5449. 3:38:47pawns will have a natural instinct to
  5450. 3:38:49flee. You want to change that to ideally
  5451. 3:38:53attack. If there's a random animal
  5452. 3:38:55hunting you and you have a really good
  5453. 3:38:56weapon, then attack is very useful, but
  5454. 3:38:59you can change this also to ignore. Next
  5455. 3:39:01up, the priority system. One is done
  5456. 3:39:04first and four is done last. The higher
  5457. 3:39:07priority is to the left, right here. So,
  5458. 3:39:09firefight. If we have two priorities and
  5459. 3:39:12firefight is at one, fishing is at one,
  5460. 3:39:14it will still count from left to right.
  5461. 3:39:16So, they will do firefight first and
  5462. 3:39:18fishing last. I'm going to show you how
  5463. 3:39:20I usually would set up my priorities.
  5464. 3:39:22So, usually I have the really important
  5465. 3:39:24tasks set one like firefight, patient,
  5466. 3:39:26doctoring, childcare, basic warden. Bed
  5467. 3:39:29rest is at three for me because only if
  5468. 3:39:31your pawns are really hurt they spend
  5469. 3:39:33time bed resting cuz you do recover
  5470. 3:39:35faster if you're in bed, but you will
  5471. 3:39:37recover just fine if you're out of bed.
  5472. 3:39:39And then another thing is for example
  5473. 3:39:41plant cut. I like to have a priority
  5474. 3:39:43higher than grow because then pawns will
  5475. 3:39:46cut the plants first before growing new
  5476. 3:39:48ones. Or what I mean by that is that
  5477. 3:39:50growing here has harvest crop. If you
  5478. 3:39:52need to get some wood and they will
  5479. 3:39:54prioritize cutting down the wood before
  5480. 3:39:56harvesting your crops or something. You
  5481. 3:39:58can change this to whatever. Crafting is
  5482. 3:40:00a task where they do lowkilled labor.
  5483. 3:40:03So, I like to have pawns do like stone
  5484. 3:40:05cutting and smelting and such and then
  5485. 3:40:07go to high skil labor later for
  5486. 3:40:09crafting. Then hauling and cleaning can
  5487. 3:40:11be at three and research is at four
  5488. 3:40:13last. The problem is that if you have
  5489. 3:40:15every task at one like this, then if you
  5490. 3:40:17want to prioritize one task, you'd be
  5491. 3:40:20done like straight away, then there's no
  5492. 3:40:22way to do it. But keeping most at a
  5493. 3:40:24baseline of two and you just press one
  5494. 3:40:26would allow people to prioritize growing
  5495. 3:40:28if you needed to. Or if you want to
  5496. 3:40:30really haul, then they will mostly do
  5497. 3:40:32that. Next up, if you have a pawn and
  5498. 3:40:34they're a medic, you want to make sure
  5499. 3:40:36to go into their health tab and you want
  5500. 3:40:38to allow self tend, then colonist with
  5501. 3:40:40self tend enabled will automatically
  5502. 3:40:42tend to themselves on the spot at 70%
  5503. 3:40:45the normal efficiency. Your doctor
  5504. 3:40:47should be on self tend. You can also
  5505. 3:40:49change defaults for medicine here. I
  5506. 3:40:51like to not waste clear medicine on
  5507. 3:40:54smaller wounds. I like to manually just
  5508. 3:40:56use clear wall medicine if necessary,
  5509. 3:40:58but most of the time I like to tick it.
  5510. 3:41:01So medicine on colonist is just
  5511. 3:41:02industrial tech medicine. If you have a
  5512. 3:41:04wooden base like this in rim world,
  5513. 3:41:07especially during the start when you
  5514. 3:41:08might not have any other resource, what
  5515. 3:41:10you can do is construct a roof area,
  5516. 3:41:14three tiles around your base like this.
  5517. 3:41:16Because what this will allow you to do
  5518. 3:41:18is construct roofing over the crops
  5519. 3:41:21underneath. The crops underneath will
  5520. 3:41:23die. So once your pawns have constructed
  5521. 3:41:25a roof, you can then cut all plants in
  5522. 3:41:27the tab here and they will automatically
  5523. 3:41:29do that. remove all the wood that acts
  5524. 3:41:32as buffer. And what will happen now is
  5525. 3:41:33that if you have a forest fire, there is
  5526. 3:41:35absolutely no way for that fire to
  5527. 3:41:38spread onto your wooden base. So that is
  5528. 3:41:40a very nice tip. Next up, during your
  5529. 3:41:43early games of Rim World, you want to
  5530. 3:41:45store all of your items slightly away
  5531. 3:41:48from your like recreational area because
  5532. 3:41:50most items in Rim World have a negative
  5533. 3:41:53modifier to beauty. I just like to store
  5534. 3:41:56things on shelves as well because then
  5535. 3:41:58they're neatly packed away far away.
  5536. 3:42:00Next tip, if you have a cooler in Rim
  5537. 3:42:03World like this, raiders will be able to
  5538. 3:42:05destroy it. Coolers are one of the most
  5539. 3:42:08vulnerable things in Rim World. So, they
  5540. 3:42:10will go for that. So, a simple solution
  5541. 3:42:13is simply to construct one open area
  5542. 3:42:15like this and you have to make sure that
  5543. 3:42:17there's no roof there actually so all
  5544. 3:42:19the heat can dissipate. Coolers need to
  5545. 3:42:21be safe. If you have a cooler like this
  5546. 3:42:23in Rimbr, a freezer setup, you might
  5547. 3:42:25want to change it. Step one is to add a
  5548. 3:42:28simple little air lock here to minimize
  5549. 3:42:31the heat loss. And then you could double
  5550. 3:42:33layer the walls to even further minimize
  5551. 3:42:36the heat loss. Another thing is that
  5552. 3:42:38instead of setting your target
  5553. 3:42:39temperature to 0° or minus1° C, right at
  5554. 3:42:43the freezing point, the problem is that
  5555. 3:42:45when pawns open up the doors and close
  5556. 3:42:47them, then some heat will escape and
  5557. 3:42:50then your food will spoil for like a
  5558. 3:42:52split second. So, the timer will go
  5559. 3:42:54down. Simply setting it as a buffer to
  5560. 3:42:56like -5° C or even minus 10 will prevent
  5561. 3:43:00that. Another thing you can do in room
  5562. 3:43:01world is construct a vac barrier with
  5563. 3:43:03your freezer setup. This completely
  5564. 3:43:05insulates. No need for an air lock. This
  5565. 3:43:08works so well, in fact, you could
  5566. 3:43:09theoretically have an open freezer like
  5567. 3:43:12this because the temperature will be
  5568. 3:43:14completely stable with vac barriers. So,
  5569. 3:43:16that is an option if you wanted that.
  5570. 3:43:19Almost no heat loss with vac barriers.
  5571. 3:43:21They insulate temperatures quite well.
  5572. 3:43:23So, their uses on space can also be used
  5573. 3:43:26down on Earth. If you have a little bit
  5574. 3:43:28of jade in world, what you could do is
  5575. 3:43:30go and build a few jade fences because
  5576. 3:43:33the good thing with jade fences is that
  5577. 3:43:35they provide a lot of beauty and that
  5578. 3:43:38will drive up your room impressiveness.
  5579. 3:43:39So, it's slightly impressive and with
  5580. 3:43:41just eight jade, let's see, rise up the
  5581. 3:43:44beauty by one impressiveness as you can
  5582. 3:43:46see. And the overall room is more
  5583. 3:43:48beautiful because jade fences have 10
  5584. 3:43:50beauty. Imagine that. You can kill a
  5585. 3:43:53thrombo with a short one. Rim world.
  5586. 3:43:55What you need to do is quickly open up
  5587. 3:43:57the door and simply shoot. The Frobo
  5588. 3:43:59will be enraged, but it will now wander
  5589. 3:44:02about. Right when it comes near the
  5590. 3:44:04area, you want to just stay at the door
  5591. 3:44:07here. Simply start repairing it. You can
  5592. 3:44:09do this with any animal. In fact, you
  5593. 3:44:11don't want to shoot it when it's too
  5594. 3:44:13close. And now it will start banging on
  5595. 3:44:15the door. You don't want to go out when
  5596. 3:44:16it's right outside like this. You want
  5597. 3:44:18to go to your designated spot. You want
  5598. 3:44:21to draft or I mean undraft and then
  5599. 3:44:23draft. and then it will stay at the same
  5600. 3:44:25spot and you get a free shot. It still
  5601. 3:44:27doesn't come right here. You want to
  5602. 3:44:29simply go out and then shoot at it.
  5603. 3:44:31You're always behind the door when it
  5604. 3:44:33closes. Open the door, fall back, open
  5605. 3:44:36the door just like this and attack it
  5606. 3:44:39without actually going into the doorway.
  5607. 3:44:41You just have to rinse repeat until it's
  5608. 3:44:43dead. When you start in Rim World,
  5609. 3:44:44sometimes if you have a lot of trees,
  5610. 3:44:47it's way easier to go for woodf fire
  5611. 3:44:49generators instead of wind turbines. You
  5612. 3:44:51will have to research batteries for wind
  5613. 3:44:53turbines. And well, there's not always
  5614. 3:44:55win. Woodf fire generators are very
  5615. 3:44:57efficient and they output 1,000 W
  5616. 3:44:59consistently. If you have insect meat in
  5617. 3:45:01Rim World, of throwing it away, you can
  5618. 3:45:03either turn it into chem fuel where you
  5619. 3:45:05can make fine meals or lavish meals out
  5620. 3:45:07of them. Let's make a fine meal. By
  5621. 3:45:09default, insect meat will be toggled
  5622. 3:45:11off, but once you have it, we're going
  5623. 3:45:13to consume the carnivore fine meal. You
  5624. 3:45:15will get a moody buff for insect meat
  5625. 3:45:17eating that cooked insect meat minus
  5626. 3:45:20three. However, eight fine meal plus
  5627. 3:45:22five. But there's still a plus two mood
  5628. 3:45:24buff. Insect meat can be eaten. If you
  5629. 3:45:27are in cold climates in Rim World, one
  5630. 3:45:29thing you could do is build over a
  5631. 3:45:31geothermal steam vent, steam geyser,
  5632. 3:45:34because that will increase the
  5633. 3:45:35temperature of the room quite
  5634. 3:45:36substantially. So if you're freezing and
  5635. 3:45:39either get a campfire heater or just use
  5636. 3:45:42a natural geyser if you don't want the
  5637. 3:45:44heat, you can use a vent to close off
  5638. 3:45:47the temperature. the rest of the base,
  5639. 3:45:49whatever base you would have. You're
  5640. 3:45:51attacking a melee enemy in Rim World,
  5641. 3:45:53instead of attacking them head-on like
  5642. 3:45:55you would normally like this. Keep your
  5643. 3:45:58ranged pawns away and instead have one
  5644. 3:46:01pawn kite around being close to it just
  5645. 3:46:04like this. Then the bear should die cuz
  5646. 3:46:06now way safer than attacking headon. You
  5647. 3:46:09want to kite with a person while the
  5648. 3:46:11ranged pawn stay at the back. If you
  5649. 3:46:13have wind turbines being blocked by
  5650. 3:46:15trees or other plants, simply select the
  5651. 3:46:17wind turbine, go down to auto cut and
  5652. 3:46:20then you need to do auto cut blocking
  5653. 3:46:22plans. You can also do it manually to
  5654. 3:46:24cut now. And as you can see, everything
  5655. 3:46:26will be designated to be cut all of the
  5656. 3:46:29trees. As you can see, silver here will
  5657. 3:46:31come and clear out the trees. Instead of
  5658. 3:46:33using a heating system like this and
  5659. 3:46:35base layout, it does take a lot more
  5660. 3:46:37effort to heat up and cool down the
  5661. 3:46:40different buildings. Instead, make one
  5662. 3:46:42big building and have a corridor, but
  5663. 3:46:44then allow vents to transfer the heat
  5664. 3:46:46more efficiently. Normally, items
  5665. 3:46:49outside, they deteriorate because
  5666. 3:46:51they're unroofed or outdoors or and
  5667. 3:46:54outdoors. What you can do is build a
  5668. 3:46:56roof to further slow down deterioration.
  5669. 3:46:59You can place a shelf so the wood or the
  5670. 3:47:01items don't deteriorate. It is
  5671. 3:47:03completely safe even if there's not a
  5672. 3:47:05roof. Items on shelves like this are
  5673. 3:47:07completely safe from deterioration. But
  5674. 3:47:10you might not want to store food outside
  5675. 3:47:12if it's warm because that will still
  5676. 3:47:14spoil. You can smoon floors and walls to
  5677. 3:47:17increase beauty from minus one beauty to
  5678. 3:47:19plus two beauty. I always like to
  5679. 3:47:21connect my freezer to my
  5680. 3:47:23recreational/ding
  5681. 3:47:24area. Not only does it reduce time and
  5682. 3:47:27people go to eat, but they can also
  5683. 3:47:29easily get food from the nutrient pay
  5684. 3:47:31dispenser instantly. Place down
  5685. 3:47:33armchairs or chairs to increase the
  5686. 3:47:35comfort of your pawns. Keep in mind that
  5687. 3:47:37the quality of the chair also determines
  5688. 3:47:40how comfortable it is. You can see a
  5689. 3:47:42quality multiplier depending on the
  5690. 3:47:45quality. Be sure to place stock piles or
  5691. 3:47:48shelves close to your production
  5692. 3:47:50workbenches because then that reduces
  5693. 3:47:53the time that pawns need to haul
  5694. 3:47:55resources from and to the workbenches.
  5695. 3:47:58Sometimes it is important to limit the
  5696. 3:48:00search radius on bills so that your
  5697. 3:48:03pawns don't go out too far from them.
  5698. 3:48:05Sometimes, for example, if you have a
  5699. 3:48:07butcher's table, you're going to butcher
  5700. 3:48:08a creature, I would recommend setting
  5701. 3:48:10the ingredient radius from unlimited to
  5702. 3:48:13close to your freezer because then what
  5703. 3:48:15will happen is if there's dead animals,
  5704. 3:48:16then they don't go all the way out and
  5705. 3:48:19butcher individually from like half the
  5706. 3:48:21map away. They only butcher once they're
  5707. 3:48:23in the freezer. Keep in mind that you
  5708. 3:48:25can do this with every single build
  5709. 3:48:26type. This is kind of a pro tip, but if
  5710. 3:48:28you're growing any type of plant, all of
  5711. 3:48:31the plants won't be sewn at the same
  5712. 3:48:33time. What will happen is your pawns
  5713. 3:48:35will harvest a few and then do like some
  5714. 3:48:37other tasks like hauling the rice away
  5715. 3:48:39or something. You were to schedule your
  5716. 3:48:41growers to only do plant work at night.
  5717. 3:48:45They sleep during the day. Then they
  5718. 3:48:46would have evenly have grown and then
  5719. 3:48:48they will all be harvested in one batch
  5720. 3:48:51instead of individually. Saves a bit of
  5721. 3:48:53time. Saves a bit of time cuz then all
  5722. 3:48:56the rice will be completely fully grown
  5723. 3:48:58everything. If you have two doctors, you
  5724. 3:49:00want to assign one to be active during
  5725. 3:49:03the day and the other one to be active
  5726. 3:49:06during the night. So, you have 247
  5727. 3:49:08patient treatment coverage. If you
  5728. 3:49:10automatically want to cut local forage
  5729. 3:49:13like trees and berries, all you need to
  5730. 3:49:15do is get a growing zone here and then
  5731. 3:49:17select the growing zone and untick allow
  5732. 3:49:20sewing and then the pawns will only come
  5733. 3:49:21to cut down fully grown plants in the
  5734. 3:49:24area. You want to assign at least one
  5735. 3:49:26pawn to be a full-time cleaner. So if
  5736. 3:49:28you find someone that's bad but can be a
  5737. 3:49:30good cleaner, then do that cuz cleaning
  5738. 3:49:32is a very important job in the rim
  5739. 3:49:34world. Normally to extinguish fires,
  5740. 3:49:36either you need to have the fire in a
  5741. 3:49:39zone or you would manually have the
  5742. 3:49:41pawns extinguish the fires. But while
  5743. 3:49:43this is an effective way, you can also
  5744. 3:49:45draft pawns and then they will
  5745. 3:49:47extinguish right in their immediate area
  5746. 3:49:50around them. If you have a couple of
  5747. 3:49:51animals, go into the animals tab and go
  5748. 3:49:54to manage auto slaughter. For example,
  5749. 3:49:55we have a few horses here. So, usually I
  5750. 3:49:57would only keep one or two male, but a
  5751. 3:50:00bunch of females cuz they give milk,
  5752. 3:50:03they give birth to new ones. And what
  5753. 3:50:05you can do is you can change how many
  5754. 3:50:07animals of, for example, the male young.
  5755. 3:50:10So, if we have, for example, five male
  5756. 3:50:13horses and then when they turn to
  5757. 3:50:14adults, they will automatically be
  5758. 3:50:16slaughtered for meat. You can also set
  5759. 3:50:18this to zero. So, immediately when the
  5760. 3:50:20horses give birth, they will be
  5761. 3:50:22slaughtered spawn camping the horsey.
  5762. 3:50:24You can play around with this settings
  5763. 3:50:26here with the manage auto slaughter.
  5764. 3:50:28This is in vanilla rim world. So if you
  5765. 3:50:30were to have a couple of animals, you
  5766. 3:50:32can limit the total amount of animals,
  5767. 3:50:35but I don't like using the total amount
  5768. 3:50:37cuz I like to be more specific. Like I
  5769. 3:50:39don't know, don't slaughter female
  5770. 3:50:41adults if they're pregnant. You'll have
  5771. 3:50:44to manually slaughter the pregnant ones,
  5772. 3:50:46I think. Allow pregnant animals to be
  5773. 3:50:48slaughtered along with other females of
  5774. 3:50:49the same species and bonded. You can set
  5775. 3:50:52all of this. If you have a couple of
  5776. 3:50:54nonviolent pawns, but they're good at,
  5777. 3:50:56for example, medical. Good thing is that
  5778. 3:50:58these people can stay behind in the
  5779. 3:51:00combat lines. You can give them a shield
  5780. 3:51:02belt, so they will be safe. They can
  5781. 3:51:04safely take away your wounded soldiers.
  5782. 3:51:06Boomalopes in Rim World are a very good
  5783. 3:51:09way to get chem fuel. They can power
  5784. 3:51:11chem fuel generators quite easily. If
  5785. 3:51:13there's a raid in Rim World, what I like
  5786. 3:51:15to do is draft every single pawn and
  5787. 3:51:17then get them to a safe area. You can
  5788. 3:51:19also get a new area, manage new area,
  5789. 3:51:22and then get this new area so that you
  5790. 3:51:25can assign all the people to a safe area
  5791. 3:51:27where they can be safe from the raids.
  5792. 3:51:30If you have some sort of threat on the
  5793. 3:51:31map, like a mech cluster or some sort of
  5794. 3:51:34static threat that well, you don't want
  5795. 3:51:37your pawns to get close to, go into a
  5796. 3:51:40loud area. And then what you want to do
  5797. 3:51:42is simply drag the area that you want
  5798. 3:51:45your colonist to avoid. And then you can
  5799. 3:51:47go back to the area, manage areas, and
  5800. 3:51:50you can invert that area. And usually I
  5801. 3:51:52have that as like some sort of
  5802. 3:51:54restricted area. And all the pawns can
  5803. 3:51:57go freely through the whole map except
  5804. 3:51:59for that area down at the bottom of the
  5805. 3:52:02map where we have a mech cluster. I like
  5806. 3:52:03to look at the turret range here to
  5807. 3:52:06determine where my corners won't go. So
  5808. 3:52:08you should do the same. If you have some
  5809. 3:52:10sort of melee threat in Rimroll like
  5810. 3:52:12insects or animals, this is the wrong
  5811. 3:52:14way of having your pawn stand because
  5812. 3:52:17now three animals will be able to oh
  5813. 3:52:20yeah attack Delru here because we are
  5814. 3:52:23not at a choke point. You want to keep
  5815. 3:52:25all of your pawns at a choke point like
  5816. 3:52:27this and then only one animal can attack
  5817. 3:52:29at a time. Lovely. If you have a bunch
  5818. 3:52:32of enemies in Rim World, instead of
  5819. 3:52:34having them drafted and just manually
  5820. 3:52:37selecting your fighter to go out and
  5821. 3:52:40kill them like that, if you set your
  5822. 3:52:42pawn to attack automatically, all you
  5823. 3:52:44have to do is undraft your melee fighter
  5824. 3:52:47and they will automatically kill
  5825. 3:52:48everyone on site. You can also do this
  5826. 3:52:50with range fighters, but this is more
  5827. 3:52:52automatic. In rim world, instead of
  5828. 3:52:54constructing a spy corridor like this,
  5829. 3:52:57the problem with this setup is that when
  5830. 3:52:58your pawns are going to come and repair
  5831. 3:53:01all of the spike traps, they will maybe
  5832. 3:53:03trip and yeah, that will hurt them,
  5833. 3:53:06maybe kill them. Another option is to
  5834. 3:53:08place doors like this, but that's a lot
  5835. 3:53:10of resources and opening doors takes
  5836. 3:53:12time. What I like to do is place bike
  5837. 3:53:14traps like this with fences like this
  5838. 3:53:17because raiders, they somehow don't want
  5839. 3:53:20to go over the fences like that. They
  5840. 3:53:21will go in like a zigzag and trip on the
  5841. 3:53:24spike trap. Let's see here. Stiletto.
  5842. 3:53:27Yes, tripped on that one. And now
  5843. 3:53:29straight and dead. If you have like a
  5844. 3:53:32kill box or a place where your pawns
  5845. 3:53:34often shoot at enemies, then you want to
  5846. 3:53:36place a roof over it. Not because of the
  5847. 3:53:38darkness. Because if you didn't know,
  5848. 3:53:40darkness has no effect on shooting
  5849. 3:53:43accuracy. It's only because of the
  5850. 3:53:44weather. So, if it's snowing, then the
  5851. 3:53:46raiders they should be the enemy should
  5852. 3:53:49be out in the open where it's snowing
  5853. 3:53:50cuz then they will have reduced shooting
  5854. 3:53:53accuracy and movement speed and
  5855. 3:53:54everything or if it's raining or
  5856. 3:53:56something. But for you, you want to have
  5857. 3:53:58a roof over wherever you shoot and
  5858. 3:54:01ideally a light because of the movement
  5859. 3:54:03speed. Though darkness doesn't impact
  5860. 3:54:06shooting accuracy, but it does impact
  5861. 3:54:08movement speed. So, still have a light.
  5862. 3:54:10If you were to run out of the resources
  5863. 3:54:12on your map in Rim World, for example,
  5864. 3:54:14components is the biggest bottleneck,
  5865. 3:54:16especially early and mid game, instead
  5866. 3:54:19of waiting for traders to buy from or
  5867. 3:54:22like waiting for ship chunks to land so
  5868. 3:54:24you can deconstruct for components,
  5869. 3:54:26simply grab a pawn and start heading out
  5870. 3:54:29some sort of minor and then you ascend.
  5871. 3:54:31You cannot settle right next to your
  5872. 3:54:34base. I would not recommend camping
  5873. 3:54:36because resources don't spawn there. As
  5874. 3:54:38you can see, no resources. You have to
  5875. 3:54:40go two tiles away from your base and
  5876. 3:54:43then settle. And then voila, we have
  5877. 3:54:44components and probably could find some
  5878. 3:54:46Yeah, an ancient danger here for
  5879. 3:54:48resources. So, just grab a few animals
  5880. 3:54:51that you can caravan with like a few
  5881. 3:54:54horses or something. And then you're
  5882. 3:54:55running out of resources like components
  5883. 3:54:57which are quite light. You can hold them
  5884. 3:54:59back. I would not recommend going out to
  5885. 3:55:02getting steel cuz steel is a very heavy
  5886. 3:55:05resource and like uranium and such. But
  5887. 3:55:07if you run out of steel, then it could
  5888. 3:55:09be an option. But jade and gold and
  5889. 3:55:12silver are also other resources you can
  5890. 3:55:14[music] find. You can use this skip cast
  5891. 3:55:17to teleport enemies out of cover. Maybe
  5892. 3:55:19you didn't know that you can use the
  5893. 3:55:20skip ability on chunks. Look at that.
  5894. 3:55:23And actually any other resource. So you
  5895. 3:55:26can skip back any resource or anything
  5896. 3:55:30on the ground. You can skip your allies
  5897. 3:55:32back to you even if they're downed. And
  5898. 3:55:34you can skip yourself as well. So the
  5899. 3:55:37skip teleport ability is insane. If you
  5900. 3:55:40have room world ideology, every single
  5901. 3:55:42ideology will have a leader. You can use
  5902. 3:55:44the work drive ability here to boost the
  5903. 3:55:47work speed of a pawn by 50% global work
  5904. 3:55:50speed. They also have the combat command
  5905. 3:55:53and the trial. So you want to always
  5906. 3:55:54have these on cooldown. Always use them.
  5907. 3:55:57Speaking of which, you want to make sure
  5908. 3:56:00that you only assign the leader role or
  5909. 3:56:02the moral guide role when you have good
  5910. 3:56:04infrastructure because they will have
  5911. 3:56:05higher expectations which means that
  5912. 3:56:08they will get a negative mood debuff
  5913. 3:56:10essentially. They won't have as good
  5914. 3:56:11mood as other pawns because of their
  5915. 3:56:14expectations. The leader here
  5916. 3:56:15expectations are raised by two levels.
  5917. 3:56:18So, you want them on happy pawns. And
  5918. 3:56:20again, same with the moral guide. You
  5919. 3:56:23want to use the ability called council
  5920. 3:56:26and preach health more often with room
  5921. 3:56:29ideology with the moral guide. Preach
  5922. 3:56:31health boosts the pawn's immunity speed
  5923. 3:56:34and wound healing speed and council
  5924. 3:56:36essentially and cancel the effect of a
  5925. 3:56:38sad memory of a pawn. So this ability
  5926. 3:56:41both of them you should always have on
  5927. 3:56:43coold down if you can. You always want
  5928. 3:56:44to make sure that you have your ideology
  5929. 3:56:47rituals on coold down because when you
  5930. 3:56:48do these rituals, if they are of good
  5931. 3:56:51quality, then your pawns will get a mood
  5932. 3:56:54boost. The convert ability with rim
  5933. 3:56:56ruled ideology is great. I always have
  5934. 3:56:58this on coold down. If you have a
  5935. 3:57:00prisoner, for example, and then they
  5936. 3:57:02will be converted faster. If there's
  5937. 3:57:04someone on your ideology that isn't
  5938. 3:57:06really that certain in your ideology,
  5939. 3:57:08you can use the reassur ability increase
  5940. 3:57:10some certainty in their own beliefs. If
  5941. 3:57:12you have a few pawns that have bad
  5942. 3:57:14shooting, you can get them an EMP
  5943. 3:57:16launcher or EMP grenades against
  5944. 3:57:19mechanoids. And if it's against fleshy
  5945. 3:57:21enemies, then you can use an
  5946. 3:57:23incinerator. EMP launchers have longer
  5947. 3:57:26range, but the splash damage is not as
  5948. 3:57:28good as EMP grenades. So that's why I
  5949. 3:57:30like to use more EMP grenades,
  5950. 3:57:32especially in, for example, kill boxes.
  5951. 3:57:35But if it's out in the open, then EMP
  5952. 3:57:36launchers are better against mechonoids.
  5953. 3:57:39always like to have one pawn with an EMP
  5954. 3:57:41launcher or an incinerator. If you
  5955. 3:57:43didn't know, with an incinerator, you
  5956. 3:57:44can also have a shield belt. But, as you
  5957. 3:57:46can see, a shield belt works just fine
  5958. 3:57:49with an incinerator. If you have a mech
  5959. 3:57:50cluster in Rim World, you want to make
  5960. 3:57:52sure to always destroy the unstable
  5961. 3:57:55power cells if you can't really deal
  5962. 3:57:56with the mech cluster cuz this can cause
  5963. 3:57:59a chain of explosions just like that.
  5964. 3:58:02And if it were to have hit all of these
  5965. 3:58:04other ones, they would have been dead.
  5966. 3:58:05If you have Rim World royalty, then the
  5967. 3:58:07jump pack and locust armor is one of the
  5968. 3:58:10most versatile tools in Rim World. With
  5969. 3:58:12five uses on a jump pack, you can easily
  5970. 3:58:15have these on your melee list
  5971. 3:58:17especially, and they will be way more
  5972. 3:58:19versatile and agile. In terms of
  5973. 3:58:21defense, it is a little bit weaker than
  5974. 3:58:22a shield melt. But if you're a really
  5975. 3:58:25smart strategist, then the jump pack and
  5976. 3:58:27locust armor is perfect. You can either
  5977. 3:58:30buy jump packs or you will have to
  5978. 3:58:32research it with a tech print. With the
  5979. 3:58:34jump packs tech print, if you have a lot
  5980. 3:58:37of resources with the ground penetrating
  5981. 3:58:39scanner, you don't really need to scan
  5982. 3:58:40for a while. What you can do is simply
  5983. 3:58:42plan over here. For example, all of the
  5984. 3:58:45steel just like this mark it. And then
  5985. 3:58:47you can switch off all of the ground
  5986. 3:58:49penetrating scanner to save on power and
  5987. 3:58:51you will still be able to know every
  5988. 3:58:53single resource. You can also change the
  5989. 3:58:55colors to whichever color to fit the
  5990. 3:58:57resource need. So, for example, with
  5991. 3:58:58this like brownish color, I know that
  5992. 3:59:01there's iron here. So, yeah, I don't
  5993. 3:59:03need the ground penetrating scatteron
  5994. 3:59:05just in case you have power trouble. If
  5995. 3:59:07you have pawns that are really hurt, or
  5996. 3:59:09for example, a pawn with lucifarium and
  5997. 3:59:11you have no lucifarium, though, they
  5998. 3:59:12will die otherwise. Either you can
  5999. 3:59:14construct a crypto sleep casket or find
  6000. 3:59:16one from an ancient danger on your map
  6001. 3:59:18if you have one, you can simply load up
  6002. 3:59:20your pawns in the crypto sleep casket
  6003. 3:59:23until they're ready to be healed. For
  6004. 3:59:24example, if you have luciferium or if
  6005. 3:59:26you might get glitter medicine if they
  6006. 3:59:30have life-threatening wounds and glitter
  6007. 3:59:32medicine would save them. With Rim World
  6008. 3:59:33biotech, you can extract hemogen packs,
  6009. 3:59:36which is blood packs in Rim World. If
  6010. 3:59:38you were to store these in your medical
  6011. 3:59:40room, then you can easily have hemogen
  6012. 3:59:42packs, blood packs, and transfuse them
  6013. 3:59:44into people who are bleeding out. I
  6014. 3:59:47always like to keep medicine or hemogen
  6015. 3:59:49packs in my medical room. If you're low
  6016. 3:59:51on resources, especially early game with
  6017. 3:59:54components, you can make a setup like
  6018. 3:59:56this. So instead of having how many?
  6019. 3:59:58Four vitals monitor, you can have one
  6020. 4:00:00vent monitor supporting eight hospital
  6021. 4:00:02beds. This layout reaches all of the
  6022. 4:00:05hospital beds. If you have a few animals
  6023. 4:00:07in room world like pigs and boores, you
  6024. 4:00:09can have them eat human corpses. So
  6025. 4:00:12essentially, you turn the human meat
  6026. 4:00:14into clean pig meat and you can eat the
  6027. 4:00:16pigs if you aren't cannibal. So you just
  6028. 4:00:18have a freezer for the human raiders and
  6029. 4:00:21then your animals can eat the raiders
  6030. 4:00:23and then you're feeding your animals
  6031. 4:00:25with raiders and that is just some extra
  6032. 4:00:27food and liver. If your colony is
  6033. 4:00:29starving and you have human meat at
  6034. 4:00:31hand, it's the only food you have. So
  6035. 4:00:33cannibalism won't be so bad if you've
  6036. 4:00:35just attended a wedding. So eat human
  6037. 4:00:37meat after a major major mood boost and
  6038. 4:00:40it will offset it. What you can do is
  6039. 4:00:42have some sort of practice prisoner in
  6040. 4:00:45Rim Worlds. If there's like a prisoner
  6041. 4:00:47you don't want to recruit, go into the
  6042. 4:00:48prisoner here and just set to reduce
  6043. 4:00:51resistance only. If the prisoner still
  6044. 4:00:53has resistance, wardens will speak to
  6045. 4:00:55them to reduce it, but they won't
  6046. 4:00:56actually be recruited. And you can also
  6047. 4:00:59convert them. What this will do is train
  6048. 4:01:01up your social skills while not
  6049. 4:01:03recruiting a pawn. So yeah, that's
  6050. 4:01:06that's quite handy. Early game in Rim
  6051. 4:01:08World, if you have a pawn with not
  6052. 4:01:09enough construction skills, for example,
  6053. 4:01:11to maybe construct spike traps, you can
  6054. 4:01:14simply have the pawn start constructing
  6055. 4:01:16literally anything. I like to go with
  6056. 4:01:17the chest table cuz it takes quite a
  6057. 4:01:19while to construct. Maybe you can go for
  6058. 4:01:21a chair. And so they will start on that.
  6059. 4:01:23It will level up their skills quite
  6060. 4:01:24quickly. And then right before it
  6061. 4:01:26finishes, you can cancel it and then
  6062. 4:01:28reconstruct. And then you have to do
  6063. 4:01:30that until you have your desired
  6064. 4:01:32construction skill. Just keep on
  6065. 4:01:34cancelelling right before the building
  6066. 4:01:36finishes. You should hunt boomopes in
  6067. 4:01:38the rain because they explode when they
  6068. 4:01:40die. So then the fire will be
  6069. 4:01:42extinguished by the fires. Quite
  6070. 4:01:44self-explanatory. And they provide a lot
  6071. 4:01:46of meat and lever. You want to keep your
  6072. 4:01:48hospitals, your research rooms, and your
  6073. 4:01:52kitchen sterile with sterile tiles. A
  6074. 4:01:54cleanliness bonus to all of these things
  6075. 4:01:57provide better buffs. Less food
  6076. 4:01:59poisoning in the kitchen. faster
  6077. 4:02:01research speed in a research room and
  6078. 4:02:04faster injury healing rate and such with
  6079. 4:02:07a good hospital, a sterile hospital. You
  6080. 4:02:10can view the cleanliness of a hospital
  6081. 4:02:12by holding alt. If you holding alt, you
  6082. 4:02:15get this popup here. You can see
  6083. 4:02:16everything. So cleanliness is sterile
  6084. 4:02:19there. As you can see, you can press G
  6085. 4:02:21to also see the cleanliness. With the
  6086. 4:02:22hotkey G, you can toggle room stats
  6087. 4:02:25display. If you have a really bad social
  6088. 4:02:27event, like somebody giving up and
  6089. 4:02:29they're about to leave the map, what you
  6090. 4:02:31can do is simply arrest them. Arrest
  6091. 4:02:33them and then you can immediately just
  6092. 4:02:36go into here and release. And what will
  6093. 4:02:38happen is that your pawns will
  6094. 4:02:40immediately release them. You won't get
  6095. 4:02:42cafaris, but at least they stay. For
  6096. 4:02:44example, if a pawn has a days in the
  6097. 4:02:47middle of the raid and they're going
  6098. 4:02:49towards the raiders, you can arrest
  6099. 4:02:51them, release them, and then they will
  6100. 4:02:53be fine. You want to make sure that
  6101. 4:02:54every area of your base is well lit
  6102. 4:02:57because a well-lit area improves work
  6103. 4:02:59speed and movement speed. Oh, I also
  6104. 4:03:01have the outside of my base lit with
  6105. 4:03:04flood lights and yeah, everything is
  6106. 4:03:06just nice and lit. Bedrooms don't really
  6107. 4:03:08need to be lit though because well,
  6108. 4:03:10they're sleeping. So, you always want to
  6109. 4:03:12make sure to have a diverse amount of
  6110. 4:03:14recreational types, especially as your
  6111. 4:03:16colony wealth and impressiveness gets
  6112. 4:03:18higher. Your pawns will have for example
  6113. 4:03:21at the current expectation skyh high
  6114. 4:03:23each tolerance falls by 70 or 7% per day
  6115. 4:03:27away. So having six recreational types
  6116. 4:03:29is recommended. So you always want to
  6117. 4:03:31make sure you for example buy
  6118. 4:03:32recreational books or buy a TV. Buy a
  6119. 4:03:35telescope. Get some cloth for a
  6120. 4:03:37billiard's table or like um poker's
  6121. 4:03:41table. Get a harp. Get a piano.
  6122. 4:03:43Everything. Horseshoes pin chest table
  6123. 4:03:45is yeah what I like to go for first.
  6124. 4:03:47Always make sure to have a table and
  6125. 4:03:49chair, not only in your dining area, at
  6126. 4:03:51the edges of your bay, so they don't
  6127. 4:03:53have to go all the way back here to eat
  6128. 4:03:55at a table. Simply saves on a minus3
  6129. 4:03:57mood debuff if they eat at a table. You
  6130. 4:03:59do not want to let your pawns eat at a
  6131. 4:04:01table because that's a war crime. In Rim
  6132. 4:04:03World, nutrient paste is the most
  6133. 4:04:06efficient food, but it gives the least
  6134. 4:04:08amount of mood. And simple meals, they
  6135. 4:04:10give no mood bonus, but it's like the
  6136. 4:04:12default food. However, if you cook up
  6137. 4:04:14fine meals, then you're not getting the
  6138. 4:04:16same amount of food as the ingredients
  6139. 4:04:18would, for example, be with a simple
  6140. 4:04:20meal and a nutrient paste meal. And
  6141. 4:04:22lavish meals, they are the best. They
  6142. 4:04:25provide the best mood, but you will need
  6143. 4:04:27more food, more ingredients, and they
  6144. 4:04:29take a longer time to cook up. If you
  6145. 4:04:31have turrets or such in Rim World, you
  6146. 4:04:33always want to make sure to space them
  6147. 4:04:35out cuz when they explode, then they
  6148. 4:04:37might cause damage to the closer turrets
  6149. 4:04:40and cause like a chain explosion. So,
  6150. 4:04:42not only with turrets should you do
  6151. 4:04:43this, but also with batteries. Just make
  6152. 4:04:46sure here I've done it a bit uh badly,
  6153. 4:04:49but you would want to wall them off so
  6154. 4:04:51they don't cause a chain explosion. But
  6155. 4:04:53the reason that I have it like this is
  6156. 4:04:54that if you have hidden conduits, if
  6157. 4:04:56every single conduit in your colony is a
  6158. 4:04:58hidden conduit, then they won't cause
  6159. 4:05:01short circuit event. So, that will never
  6160. 4:05:03happen. So, you're safe. They are more
  6161. 4:05:05expensive, but worth it. Hidden conduits
  6162. 4:05:08also cannot be destroyed by raiders or
  6163. 4:05:10fire. If you have a mech cluster in rim
  6164. 4:05:12brawl where you have to deal with
  6165. 4:05:13turrets, then a must have is a smoke pop
  6166. 4:05:15pack or a smoke launcher. What you want
  6167. 4:05:17to do is simply smoke off an area and
  6168. 4:05:20then have all your pawns in that area.
  6169. 4:05:22Turrets, they cannot shoot through
  6170. 4:05:24smoke. And so if you just I would
  6171. 4:05:26recommend smoking off your own pawn just
  6172. 4:05:29to be safe and then yeah, everything
  6173. 4:05:31just dies. If you go to your drug policy
  6174. 4:05:34here and for example manage drug
  6175. 4:05:36policies and the default one social
  6176. 4:05:39drugs the default one will have like a
  6177. 4:05:41star on its name likes to have a
  6178. 4:05:43schedule like this because pawns were to
  6179. 4:05:45get too sad and they automatically take
  6180. 4:05:47drugs. For example, if their mood is
  6181. 4:05:49below 35% then they will take tea. If it
  6182. 4:05:52falls below 25% then they will take beer
  6183. 4:05:55and so on and so forth. I also like to
  6184. 4:05:57keep yo in my pawns inventory. You can
  6185. 4:05:59also have go juice, but this is like a
  6186. 4:06:01combat drug. If you're in the middle of
  6187. 4:06:02a fight and your pawns are sad, just pop
  6188. 4:06:04a yoyo coina and then they will get a 35
  6189. 4:06:08mood bonus buff. They won't be sad and
  6190. 4:06:11it will increase their combat
  6191. 4:06:12capabilities. You have to be wary though
  6192. 4:06:14that pawns on yao or goju have less
  6193. 4:06:17pain. If they get too damaged, they will
  6194. 4:06:18die instead of get down. So, you want to
  6195. 4:06:21avoid that. You should keep narrow
  6196. 4:06:22corridors or paths where enemies will go
  6197. 4:06:25because then they will be slowed down by
  6198. 4:06:28the stone chunks, for example, any type
  6199. 4:06:30of chunk. You've probably played Rim
  6200. 4:06:32World for dozens of hours, maybe even
  6201. 4:06:35hundreds, and your colony still
  6202. 4:06:37collapses. Not because the game is too
  6203. 4:06:40hard, but because you're making the same
  6204. 4:06:42mistakes over and over again. After
  6205. 4:06:455,000 hours, I can tell you this. Most
  6206. 4:06:48colonies don't die to raids. They die
  6207. 4:06:51because of decisions you made hours
  6208. 4:06:54earlier. And by the time you realize it,
  6209. 4:06:56it's already too late. These are the 50
  6210. 4:06:59mistakes that quietly destroy your
  6211. 4:07:01colony from the first few minutes all
  6212. 4:07:03the way to the end game. Picking a biome
  6213. 4:07:06without understanding the growing
  6214. 4:07:08season. If you pick a map, especially
  6215. 4:07:10when starting off without looking at the
  6216. 4:07:12growing period here, if the growing
  6217. 4:07:14period is 30 out of 60 days, that means
  6218. 4:07:17you will have to prepare for winters and
  6219. 4:07:20you might struggle for food quite a lot.
  6220. 4:07:22A lot of players settle for something
  6221. 4:07:24that looks nice, but especially if
  6222. 4:07:26you're beginning, a growing period of
  6223. 4:07:28year round will allow you to not worry
  6224. 4:07:31about the harsh winters and the
  6225. 4:07:33complexities that come with it. settling
  6226. 4:07:35far away from traders and friendly
  6227. 4:07:38factions. Trading is one of the most
  6228. 4:07:40important things you can do in the game,
  6229. 4:07:43especially early on when you don't have
  6230. 4:07:45a lot of resources that you can
  6231. 4:07:47manufacture and create. And so, if you
  6232. 4:07:50have to go too far for factions, you can
  6233. 4:07:52use this tool right here, the planning
  6234. 4:07:54mode, to see exactly how far you have to
  6235. 4:07:57travel for factions. These purple bases
  6236. 4:07:59and the yellow bases, they will be
  6237. 4:08:02friendly with you. You can if you press
  6238. 4:08:04on the factions here, see which ones are
  6239. 4:08:06neutral. So you want to settle down with
  6240. 4:08:08these people, the purple and the yellow
  6241. 4:08:10guys. So ideally instead of over here, I
  6242. 4:08:12would settle down somewhere close to
  6243. 4:08:14here. So it's only a day or two where I
  6244. 4:08:16can trade. Ignoring the terrain when you
  6245. 4:08:19settle. When you look at the terrain
  6246. 4:08:21tab, you will see that the terrain types
  6247. 4:08:24are either flat, have small hills, large
  6248. 4:08:27hills, or even the mountain type of
  6249. 4:08:30terrain. If you pick a flat map, you
  6250. 4:08:33will have to struggle for steel
  6251. 4:08:35especially, and a lot of resources may
  6252. 4:08:37be missing because there's not a lot of
  6253. 4:08:39terrain to mine from. Ideally, you
  6254. 4:08:41should go for small or large hills
  6255. 4:08:44because then at least you will have more
  6256. 4:08:46resources before you have to research
  6257. 4:08:48deep drilling or have to scavenge for
  6258. 4:08:50steel. And steel can become a big
  6259. 4:08:53bottleneck if you don't figure it out.
  6260. 4:08:54That's why if you want the easiest time,
  6261. 4:08:56I would go for a mountainous type of
  6262. 4:08:58terrain because mountain bases provide
  6263. 4:09:01you with a lot of safety, a lot of
  6264. 4:09:03resources, and so flat maps have more
  6265. 4:09:06space but are harder to acquire
  6266. 4:09:09resources on choosing colonist without
  6267. 4:09:11covering the core jobs. You need to look
  6268. 4:09:14at your team skills here when you choose
  6269. 4:09:16your team. And if you end up lacking in
  6270. 4:09:19the most important skills, which I would
  6271. 4:09:21say are construction, mining, plans,
  6272. 4:09:24intellectual, and medical, you will
  6273. 4:09:26struggle a lot because you will have to
  6274. 4:09:28quickly recruit people to cover for what
  6275. 4:09:31you lack in. But at the start, you
  6276. 4:09:33barely have any people to get going. So,
  6277. 4:09:35choosing the right pawns in the
  6278. 4:09:37beginning of the game will determine how
  6279. 4:09:39fast and how strong, and it will be the
  6280. 4:09:41core foundation for the rest of the
  6281. 4:09:43playthrough. Also, don't forget about
  6282. 4:09:45the social skill here because if you're
  6283. 4:09:47lacking in social in any of the pawns,
  6284. 4:09:49you will recruit new people way slower.
  6285. 4:09:52So, in actuality, cover the important
  6286. 4:09:54team skills here, but don't miss out on
  6287. 4:09:58one that can do social. Otherwise, it
  6288. 4:10:00will take you a longer time to recruit
  6289. 4:10:02the next colonist. Prioritizing skill
  6290. 4:10:05level over passions. A pawn like this
  6291. 4:10:08might look good, but in actuality, you
  6292. 4:10:10should look at the amount of passions
  6293. 4:10:12that the colonists have. These burning
  6294. 4:10:15marks next to the number of the skill.
  6295. 4:10:18If it's one burning mark, it gives you
  6296. 4:10:20100% learning speed. If it's two, it
  6297. 4:10:22gives you 150%. And so, ideally, you
  6298. 4:10:26want to pick someone with more passions
  6299. 4:10:29because when you don't have, it's only
  6300. 4:10:3135% learning speed. So, even though it
  6301. 4:10:34looks like they have a lot of points,
  6302. 4:10:36you should rather pick someone with more
  6303. 4:10:38passions because Rim World is a
  6304. 4:10:41long-term game and not a short term. And
  6305. 4:10:43you will see how quickly your colonist
  6306. 4:10:45will level up these skills, especially
  6307. 4:10:47when they have passions in them. Taking
  6308. 4:10:49bad traits, addictions, or health
  6309. 4:10:52problems without a plan. Traits like
  6310. 4:10:54slow learner, people who are incapable
  6311. 4:10:56of combat, these people will really
  6312. 4:11:00bring you down. people with health
  6313. 4:11:02conditions like cancer, people who are
  6314. 4:11:05too old. If you bring someone who is for
  6315. 4:11:08example 80 years old and they don't have
  6316. 4:11:10any health conditions, it might look
  6317. 4:11:12good. But in Rim World, every time your
  6318. 4:11:15colonist gets a birthday, there's a
  6319. 4:11:17chance for them to gain a new disease.
  6320. 4:11:19So, make sure you don't recruit people
  6321. 4:11:20who are too old. And if you recruit
  6322. 4:11:22someone with a drug addiction, you need
  6323. 4:11:25to make sure you have a plan to actually
  6324. 4:11:26get that addiction away, either by
  6325. 4:11:29getting the drug before they go into
  6326. 4:11:32withdrawal or when they get into
  6327. 4:11:34withdrawal. They will be so sad they
  6328. 4:11:36will have mental breaks all the time and
  6329. 4:11:38not be productive. So if you want to
  6330. 4:11:40save yourself the hassle, go for no
  6331. 4:11:42health conditions, young with at least
  6332. 4:11:44good traits like this woman. And for the
  6333. 4:11:47next skill, again, the worst thing you
  6334. 4:11:49can do is get someone who is incapable
  6335. 4:11:51of combat, it's not so bad in and of
  6336. 4:11:53itself, but when you have three
  6337. 4:11:55colonists and one of them cannot do
  6338. 4:11:58combat, then that's a third of your
  6339. 4:12:01colony who cannot fight. And if you want
  6340. 4:12:03to go for a good pawn who doesn't have
  6341. 4:12:06capable of combat, you need to recruit
  6342. 4:12:08these people later in the game, not when
  6343. 4:12:10you're starting off, cuz well, literally
  6344. 4:12:12anything can happen in the early game.
  6345. 4:12:14and you want to be prepared and
  6346. 4:12:16defensive about it. Starting with a base
  6347. 4:12:19that is too ambitious. A base like this
  6348. 4:12:22might not look too big, but in the
  6349. 4:12:24beginning, it's way better to you don't
  6350. 4:12:26have to cancel, but you need to allow
  6351. 4:12:29yourself to build one section of the
  6352. 4:12:31base first before the next, not all at
  6353. 4:12:34once. Because otherwise, what will
  6354. 4:12:36happen is it will take too much time and
  6355. 4:12:39they won't build one section first. they
  6356. 4:12:42will go around [music] building bits and
  6357. 4:12:44bits and bits and so you won't have a
  6358. 4:12:46shelter during the first night and you
  6359. 4:12:48won't get everything up nice and
  6360. 4:12:50smoothly. First construct one part of
  6361. 4:12:52the base and then the next. I usually
  6362. 4:12:55just construct even the simplest form
  6363. 4:12:58which is just the walls and the door and
  6364. 4:13:00then you evolve the base naturally. You
  6365. 4:13:03don't go for a big project early.
  6366. 4:13:05Another mistake is building too far from
  6367. 4:13:08resources. The problem is that when you
  6368. 4:13:11build too far away from natural
  6369. 4:13:12resources like steel and components
  6370. 4:13:15here, it will take way longer to
  6371. 4:13:17actually transport the resources and to
  6372. 4:13:20go out and mine. It will take way longer
  6373. 4:13:23to travel to the ore than mine it and
  6374. 4:13:25then have to transport it back. And the
  6375. 4:13:28map in Rim World is a little bit big.
  6376. 4:13:30Though ideally you want to base near
  6377. 4:13:33minable resources and near rich soil
  6378. 4:13:36which will provide you with more
  6379. 4:13:38fertility in order to grow crops faster.
  6380. 4:13:41So this location right here I would
  6381. 4:13:44instead have built it right over here
  6382. 4:13:47where we have some steel nearby. A lot
  6383. 4:13:49of steel here or even down right here or
  6384. 4:13:53even right here would be better. Not
  6385. 4:13:55towards the edge of the map where
  6386. 4:13:57there's not much. Another mistake is not
  6387. 4:14:00pausing the game directly when you
  6388. 4:14:02start. When you start off, you have to
  6389. 4:14:04set up your actual planning for the
  6390. 4:14:06base. And Rimroll does not pause when
  6391. 4:14:09you land. So, this means that your
  6392. 4:14:11colonists will be idle when they land.
  6393. 4:14:14They will have nothing to do. And don't
  6394. 4:14:16[music] plan while they're walking
  6395. 4:14:18around cuz then they will do things
  6396. 4:14:20haphazardly. Set up the growing zones.
  6397. 4:14:23Set up resources that need to be mined.
  6398. 4:14:25plan out the whole first section of the
  6399. 4:14:28base before actually unpausing the game.
  6400. 4:14:32You will have a much smoother start and
  6401. 4:14:34most importantly, you may be able to get
  6402. 4:14:37the whole base down before the night and
  6403. 4:14:40your pawns can actually sleep indoors on
  6404. 4:14:43a bed, which will not happen if you plan
  6405. 4:14:45while the game is on pause. Next mistake
  6406. 4:14:48is not toggling on manual parties. By
  6407. 4:14:51default, Rim World has parties in this
  6408. 4:14:54type of system, but being able to do it
  6409. 4:14:57more precisely with this system is one
  6410. 4:14:59of the best ways to get your colony to
  6411. 4:15:02become more efficient. For example, your
  6412. 4:15:04researcher should ideally not do hauling
  6413. 4:15:07or cleaning because the other pawns will
  6414. 4:15:10be able to do that. In this case, we did
  6415. 4:15:12not get any, but also being able to turn
  6416. 4:15:14on the parties as a kind of emergency
  6417. 4:15:17system is important. For example, if you
  6418. 4:15:20desperately needed to mine, can easily
  6419. 4:15:22just toggle mining here to one and they
  6420. 4:15:25will prioritize that over all the other
  6421. 4:15:27numbers here. And with manual
  6422. 4:15:29priorities, it's it's all the same. You
  6423. 4:15:31cannot prioritize things at a certain
  6424. 4:15:33time. And it prevents you from
  6425. 4:15:36organizing your colony more
  6426. 4:15:37specifically. Number one is the parties
  6427. 4:15:40done first. Number four is the one done
  6428. 4:15:42last. And the party system goes from
  6429. 4:15:44left to right. So even if we have the
  6430. 4:15:47same number here, they will first do
  6431. 4:15:49firefight before patient. So firefight
  6432. 4:15:52is ultimately the number one party even
  6433. 4:15:54if it's number one and research. Even
  6434. 4:15:57though it's number one, they will first
  6435. 4:15:58do mining and then the basic tasks that
  6436. 4:16:01patient and firefight if you understand.
  6437. 4:16:03Next mistake is letting your pawns idle
  6438. 4:16:06around. Giving your pawns rest is
  6439. 4:16:09humane, but an easy way to get them to
  6440. 4:16:12never be idling around and actually
  6441. 4:16:14contributing is make sure that at least
  6442. 4:16:17research is toggled on for every pawn
  6443. 4:16:20here, even if it's the last thing in
  6444. 4:16:22their task party. Cuz what this means is
  6445. 4:16:25that if they're done with all their
  6446. 4:16:27tasks, they will at least help you out
  6447. 4:16:29with the advancement of the colony. So,
  6448. 4:16:32if you're researching something, always
  6449. 4:16:34have research benches for each person.
  6450. 4:16:36and then if they have some time left
  6451. 4:16:38over, it will advance your colony even
  6452. 4:16:41faster. Next mistake is not assigning a
  6453. 4:16:43dedicated doctor and not assigning
  6454. 4:16:45medicine to them. You will need to have
  6455. 4:16:47a doctor or two in your colony. And you
  6456. 4:16:49want to make sure that your doctor when
  6457. 4:16:51you go into their health tab here, you
  6458. 4:16:53need to allow them to self tend. This is
  6459. 4:16:56off by default, which means that if your
  6460. 4:16:58doctor gets injured, they will not tend
  6461. 4:17:01to themsel. You will have to force them
  6462. 4:17:03to. So if you allow self tend, they will
  6463. 4:17:05do that. And you want to go into the
  6464. 4:17:07assign tab here and you want to make
  6465. 4:17:09sure that your doctor is carrying
  6466. 4:17:11medicine. I like to go for the maximum
  6467. 4:17:14free amount. And if you don't have
  6468. 4:17:15regular medicine, you can go for herbal
  6469. 4:17:17medicine or even glitterable medicine.
  6470. 4:17:19Just make sure that they're carrying
  6471. 4:17:20medicine because any time that you have
  6472. 4:17:23to go to get it, it's less time being
  6473. 4:17:26able to tend to the pawn that might be
  6474. 4:17:28injured or bleeding out. Another mistake
  6475. 4:17:30is wearing tainted apparel. Now, there
  6476. 4:17:33are a few traits in the game that allow
  6477. 4:17:35you to negate this tainted mood debuff,
  6478. 4:17:38but if you wear the apparel of a dead
  6479. 4:17:40person, your colonist will become quite
  6480. 4:17:42sad. If your colonists are wearing
  6481. 4:17:44tainted apparel and you don't know why
  6482. 4:17:47and how to stop it and wondering how to
  6483. 4:17:50stop it, go into the assign tab here, go
  6484. 4:17:53to the apparel policy, and make sure
  6485. 4:17:55that they do not wear tainted apparel.
  6486. 4:17:58So, they will not wear the apparel of
  6487. 4:17:59the dead. Speaking of which, tattered
  6488. 4:18:01apparel, apparel that is a bit broken
  6489. 4:18:05and torn apart. You can adjust them to
  6490. 4:18:08not wear that as well by going for 51 to
  6491. 4:18:11100% HP clothing. And also, the more
  6492. 4:18:14broken any armor or apparel is, the less
  6493. 4:18:17effective it will be in protecting you.
  6494. 4:18:19So, always wear fresh apparel and armor.
  6495. 4:18:22A mistake is not using A mistake is
  6496. 4:18:26using wood longterm instead of stone.
  6497. 4:18:28You can obviously see why this is a
  6498. 4:18:32problem. And if it is a problem, at
  6499. 4:18:34least build a roof, at least three tiles
  6500. 4:18:37around your wooden base, and then cut
  6501. 4:18:39all the crops under the roof. Because
  6502. 4:18:42now, no matter what happens, the plants
  6503. 4:18:45are what actually transfer the fire. So,
  6504. 4:18:48you're completely safe with this
  6505. 4:18:50contraption if you still really want a
  6506. 4:18:53wooden base. But keep in mind, raiders
  6507. 4:18:56will always try to ignite your wooden
  6508. 4:18:58walls. It is much more of a hassle to
  6509. 4:19:01keep it around. Next up is eating
  6510. 4:19:03without a table. It may not seem big,
  6511. 4:19:06but I had to eat a meal off the ground.
  6512. 4:19:08Can't we get a table around here? It's
  6513. 4:19:10only minus three, but simply having a
  6514. 4:19:12table across your base with a chair will
  6515. 4:19:14prevent that minus three mood debuff.
  6516. 4:19:16Another tip I see is that when people
  6517. 4:19:18don't get up their base early, they
  6518. 4:19:20don't really go for recreational stuff
  6519. 4:19:23or they only go for a few. At least get
  6520. 4:19:25a horseshoe pin down as quickly as you
  6521. 4:19:28can and possibly a chest table. And then
  6522. 4:19:31once your colony get richer, the
  6523. 4:19:32expectations of your colonist will get
  6524. 4:19:35higher. Right now, it's at very low, but
  6525. 4:19:37keep in mind recreation is very
  6526. 4:19:39important. Once your colony gets richer,
  6527. 4:19:42you want to get poker and billiard's
  6528. 4:19:44table. And you want to research tube and
  6529. 4:19:47flat screen television. Get a TV for
  6530. 4:19:49your pawns. Buy telescopes. Make them
  6531. 4:19:51read. Recreation starved pawns will have
  6532. 4:19:54a huge minus 20 mood debuff. So, keeping
  6533. 4:19:59your pawns happy and fun is essential in
  6534. 4:20:02this game. Just like how you play Rim
  6535. 4:20:04World to have recreation and fun, you
  6536. 4:20:06need to do the same. You need to play
  6537. 4:20:07with your pawns. You need to rim the
  6538. 4:20:10pawns. Another mistake is making your
  6539. 4:20:12pawns work in the dark. Not only do they
  6540. 4:20:15work slower, but they also move slower.
  6541. 4:20:18Multiplier for light means they move 80%
  6542. 4:20:22of their normal speed and their global
  6543. 4:20:24work speed. They also work at 80% times
  6544. 4:20:2880% capacity if there's no light. And
  6545. 4:20:31you might think this is common sense,
  6546. 4:20:32but when I see people mining into
  6547. 4:20:34mountains, when you mine into a mountain
  6548. 4:20:36like this, it seems like the easiest way
  6549. 4:20:38to go about things, but it is night and
  6550. 4:20:41you can always see the dark by holding
  6551. 4:20:44alt [music] to see the light level. And
  6552. 4:20:45also in the bottom left, you can see the
  6553. 4:20:48dark right here. You don't need to get a
  6554. 4:20:50huge lamp with power, but just get a
  6555. 4:20:52torch lamp wherever you're working in
  6556. 4:20:54the dark, and you can deconstruct it
  6557. 4:20:56later once you've mined out the section.
  6558. 4:20:57Not only that, but what a lot of good
  6559. 4:20:59players do is even when it's night, some
  6560. 4:21:03of your pods might not be sleeping. And
  6561. 4:21:05even if they are and there's a big raid
  6562. 4:21:07or something you have to deal with, you
  6563. 4:21:09will move slower and work slower during
  6564. 4:21:11the night. You need to get flood lights
  6565. 4:21:13across your base like this. It also
  6566. 4:21:15looks better to light up your base
  6567. 4:21:17during the night. You get a little bit
  6568. 4:21:18of light pollution, but oh well. If you
  6569. 4:21:20don't see the flood light building in
  6570. 4:21:22the furniture tab, you need to go ahead
  6571. 4:21:24and research advanced lights to get the
  6572. 4:21:27flood light. Another mistake is keeping
  6573. 4:21:29items forbidden on the ground. And this
  6574. 4:21:31doesn't just apply to when you start the
  6575. 4:21:33game and you want to unforbid
  6576. 4:21:34everything. Every few days or weeks in
  6577. 4:21:36Rim World, there will be a lot of
  6578. 4:21:38animals that will die to predators or
  6579. 4:21:40they will die for other reasons and they
  6580. 4:21:43will be forbidden. So, you can butcher
  6581. 4:21:45their meat if you just unforbade them.
  6582. 4:21:47And also, if there's raiders dying
  6583. 4:21:49across the map or if literally anything
  6584. 4:21:51happens that it drops, it will usually
  6585. 4:21:53be forbidden. So, go to orders and make
  6586. 4:21:56sure to unforbid all things just like
  6587. 4:21:58this. Right click and unforbid all items
  6588. 4:22:01on the map. Next up is poor stockpile
  6589. 4:22:03management. The default stockpile zone
  6590. 4:22:06in Rim World is not really that good. It
  6591. 4:22:08allows rotten corpses and such to stay
  6592. 4:22:11there, which we don't want. We don't
  6593. 4:22:13want corpses that are especially rotten
  6594. 4:22:16in the base. So, I like to untoggle
  6595. 4:22:18that. And then corpses. I like to have
  6596. 4:22:20mechonoid corpses that we can shred
  6597. 4:22:22later. And then you want to make sure
  6598. 4:22:24you don't have any biocoded weapons
  6599. 4:22:26because these are weapons that are
  6600. 4:22:28forbidden to you and they're only
  6601. 4:22:30specific to one pawn. And usually it's
  6602. 4:22:32one of the raiders. And then apparel, no
  6603. 4:22:34tainted or biocoded apparel. And then
  6604. 4:22:38when you get a freezer, you want to make
  6605. 4:22:40sure you cross out everything in the
  6606. 4:22:42freezer stockpone. Again, no rotten, but
  6607. 4:22:44at least foods. You cross out of the
  6608. 4:22:47general storage. It's only food in the
  6609. 4:22:50freezer. You want to go for herbal
  6610. 4:22:51medicine because that's spoiled. Raw
  6611. 4:22:53resources, plant matter, and so you just
  6612. 4:22:55go back and forth forbidding what you
  6613. 4:22:58have in the freezer. And then make it
  6614. 4:23:00the opposite to the general storage.
  6615. 4:23:02Then animal corpses in the freezer. And
  6616. 4:23:04you want to make sure that the priority
  6617. 4:23:06of the freezer storage is higher than
  6618. 4:23:09the general storage because, well, food
  6619. 4:23:11spoil. So you want to haul that in
  6620. 4:23:13first. Which leads us to our next
  6621. 4:23:15mistake. Not using the shelves. They are
  6622. 4:23:18really strong cuz you can store items
  6623. 4:23:20outside on shelves and they won't
  6624. 4:23:22deteriorate. And even a few shelves can
  6625. 4:23:25improve the impressiveness of your base.
  6626. 4:23:28You want to make sure to select all the
  6627. 4:23:29shelves and then link the settings. And
  6628. 4:23:31you take and copy from the storage here,
  6629. 4:23:35the one on the ground, and you just
  6630. 4:23:37paste it here. You want to make sure
  6631. 4:23:39that it's one level party higher than
  6632. 4:23:41the one on the floor. So you will always
  6633. 4:23:43have things on the shelves and then only
  6634. 4:23:45on the floor once it's filled up or
  6635. 4:23:47corpses and such will be on the floor.
  6636. 4:23:49And then the same with general storage.
  6637. 4:23:51Just copy that over and make sure it's
  6638. 4:23:54one party higher. You will quickly see
  6639. 4:23:56that our pawns will organize this
  6640. 4:23:57because items on the ground, they also
  6641. 4:24:00give off a beauty negative modifier. So
  6642. 4:24:03when you sort everything in one corner,
  6643. 4:24:05well, it's it's not so ugly and you're
  6644. 4:24:07saving a lot of space. That also looks
  6645. 4:24:09better. The next mistake is mixing the
  6646. 4:24:12freezer and general storage. This makes
  6647. 4:24:14sense, but if your freezer is filled
  6648. 4:24:16with regular stuff, it will obviously
  6649. 4:24:19take up more space than from food. And
  6650. 4:24:21not only that, when you have set up a
  6651. 4:24:23workshop, you want to have your general
  6652. 4:24:25storage at the workshop or very close
  6653. 4:24:28for the rest of the game because all the
  6654. 4:24:30production such will lead back to the
  6655. 4:24:33resources that you have. So, there's
  6656. 4:24:35less time hauling and moving around for
  6657. 4:24:38the resources. So freezer you keep only
  6658. 4:24:40for food and for the workshop. Another
  6659. 4:24:43thing that is pretty good is just having
  6660. 4:24:46critical priority on one type of
  6661. 4:24:48resource close to where you use a lot of
  6662. 4:24:51resources. So for example, steel close
  6663. 4:24:54to the machining table or close to a
  6664. 4:24:56fabrication bench or you have psychoid
  6665. 4:24:59leaves close to a drug lab because then
  6666. 4:25:01they literally do not have to move from
  6667. 4:25:03the spot to use the steel. You will see
  6668. 4:25:06here I will cancel the the bill but
  6669. 4:25:09steel helmets here look will
  6670. 4:25:11automatically be done. So you save a lot
  6671. 4:25:13of time. So as long as you have a few
  6672. 4:25:15dedicated haulers you will spend a lot
  6673. 4:25:18of time producing and less time on
  6674. 4:25:21hauling. Next up is no dedicated dumping
  6675. 4:25:24zone. Your pawns will get a moody buff
  6676. 4:25:26if they see a corpse or something. So
  6677. 4:25:28simply make a dumping zone a bit far
  6678. 4:25:30from the base, maybe behind a mountain
  6679. 4:25:32or something where they won't pass by.
  6680. 4:25:34This also allows you to get stone chunks
  6681. 4:25:37there to haul. So that will happen. Or
  6682. 4:25:40you can set up a stockpile zone close to
  6683. 4:25:44the stone cutters table. Yes, for stone
  6684. 4:25:46chunks. You can set up cut any type of
  6685. 4:25:49stone blocks and then you do forever and
  6686. 4:25:51set that range to about where stockpile
  6687. 4:25:54zone is. So every time you want to clean
  6688. 4:25:57out an area, you just just press hall
  6689. 4:26:00like this and then it will automatically
  6690. 4:26:02be hauled there and then cut up. Next
  6691. 4:26:04mistake is not expanding the home zone
  6692. 4:26:06properly. A home zone like this might
  6693. 4:26:09seem fine. The problem is that your
  6694. 4:26:12pawns will clean everything that is in
  6695. 4:26:14the home zone. So, they will clean up
  6696. 4:26:16dirt that is out here, which isn't
  6697. 4:26:18really necessary. I like to have the
  6698. 4:26:20home zone on critical infrastructure and
  6699. 4:26:24possibly on growing areas. You can
  6700. 4:26:26toggle off the automatic expanding the
  6701. 4:26:28home area so it doesn't do it
  6702. 4:26:30automatically. Also keep in mind that
  6703. 4:26:33when things break down in Rim World,
  6704. 4:26:35there's a chance for things to always
  6705. 4:26:37break down and you have to repair them
  6706. 4:26:38with a component. It will only work with
  6707. 4:26:41things that are in the home zone. It's
  6708. 4:26:43especially useful if you have a
  6709. 4:26:44geothermal generator, for example. That
  6710. 4:26:47thing has broken down on me so many
  6711. 4:26:49times. But you always need to remember
  6712. 4:26:51to expand the home area. And pawns will
  6713. 4:26:54also repair things in the home area. So,
  6714. 4:26:57and also finally, they will extinguish
  6715. 4:26:59fires in the home area. So, don't waste
  6716. 4:27:01it having it all over the map cuz well,
  6717. 4:27:04you don't want pawns going off to
  6718. 4:27:06extinguish fires here, repairing things,
  6719. 4:27:08cleaning things here. No, no, no, no.
  6720. 4:27:10You just want to keep it nice and tight.
  6721. 4:27:12A few economy and resource mistakes I
  6722. 4:27:14see is that people ignore, and I was
  6723. 4:27:17doing this as well, ignoring steel and
  6724. 4:27:19components early on. You may think that
  6725. 4:27:22you have a lot of steel and components
  6726. 4:27:24to mine on the map, but especially if
  6727. 4:27:26you're on a flat map or small hills,
  6728. 4:27:28eventually the resources will run out.
  6729. 4:27:30So, even before you mine all of the
  6730. 4:27:32steel, you constantly want to go out to
  6731. 4:27:34traders and you want to buy components
  6732. 4:27:36from them. This is very important. Every
  6733. 4:27:39time there's a trader, buy as many
  6734. 4:27:40components as you can until you've
  6735. 4:27:43researched fabrication. We can make your
  6736. 4:27:45own components. As for steel, I don't
  6737. 4:27:48really buy steel that much unless it's
  6738. 4:27:50really scarce, but that's why I go into
  6739. 4:27:52deep drilling and ground penetrating
  6740. 4:27:54scanner early on cuz then you can scan
  6741. 4:27:57infinitely for resources under the map.
  6742. 4:27:59And that's when you don't have to
  6743. 4:28:01struggle for steel because an even worse
  6744. 4:28:03bottleneck than components is having a
  6745. 4:28:06lack of steel. And I promise you, it
  6746. 4:28:08will run out faster than you think.
  6747. 4:28:10Another thing is not setting up stone
  6748. 4:28:12cutting early, especially when you make
  6749. 4:28:14a compound. I highly recommend getting a
  6750. 4:28:17compound around the base. Doesn't have
  6751. 4:28:19to be too big, but even just something
  6752. 4:28:22small like this to protect your fields
  6753. 4:28:24from being lit up by raiders. They want
  6754. 4:28:26to come and light up your fields and
  6755. 4:28:28they will destroy your power buildings.
  6756. 4:28:30You need to make sure you have stone
  6757. 4:28:31blocks available for when you can make
  6758. 4:28:33one of these perimeters. Not only that,
  6759. 4:28:35but you are way way safer when you have
  6760. 4:28:39a compound like this. set up stone
  6761. 4:28:41cutting and just make any stone blocks
  6762. 4:28:44until you have like at least 200 or
  6763. 4:28:47stockpile up a lot. 500 and then anyone
  6764. 4:28:50with the crafting party here will do
  6765. 4:28:52that. Another big mistake is not using
  6766. 4:28:55hidden conduits. As you know, there are
  6767. 4:28:57regular power conduits in Rim World.
  6768. 4:29:00They cost one steel. However, the
  6769. 4:29:02problem with power conduits is that
  6770. 4:29:04they're pretty ugly. Minus two beauty.
  6771. 4:29:07They're also flammable. They can be
  6772. 4:29:09destroyed by raiders and you can
  6773. 4:29:12shortcircuit the power conduit.
  6774. 4:29:15Sometimes the power from the batteries
  6775. 4:29:18will short circuit and if you have a lot
  6776. 4:29:20of batteries, it will cause instead of
  6777. 4:29:22fire a big explosion.
  6778. 4:29:24In fact, I've had a zet a short circuit
  6779. 4:29:27where the power cable exploded on one of
  6780. 4:29:30my babies and the baby I think its head
  6781. 4:29:33got torn off or something. So, thanks to
  6782. 4:29:36power cables like this, my baby died and
  6783. 4:29:39I won't forgive it. Now, it's not
  6784. 4:29:40personal, but hidden conduits cost two
  6785. 4:29:43times as much. They are hidden and they
  6786. 4:29:46will never short circuit, but you need
  6787. 4:29:48to keep in mind that no power conduit
  6788. 4:29:50can be visible or it will still short
  6789. 4:29:52circuit from that. So, I only have
  6790. 4:29:55hidden conduits. They cannot be
  6791. 4:29:56destroyed by raiders. They cannot be lit
  6792. 4:29:59on fire and it is more beautiful.
  6793. 4:30:02Wonderful. Next tip is not batching
  6794. 4:30:05production for almost everything. The
  6795. 4:30:07most important is food. When you cook
  6796. 4:30:09simple meals, you want to do until X,
  6797. 4:30:12but then you get something like this 0
  6798. 4:30:14out of 10. But if you go into details
  6799. 4:30:17and instead were to toggle pause when
  6800. 4:30:19satisfied, what will happen is your
  6801. 4:30:21pawns will cook until you have 10 simple
  6802. 4:30:23meals. And then once your pawns have
  6803. 4:30:26eaten up until there's under five or
  6804. 4:30:28five, then they will start to cook
  6805. 4:30:30again. So your cook will have time to do
  6806. 4:30:32other things instead of cooking to 10
  6807. 4:30:35and then someone eats then it's nine and
  6808. 4:30:37then we'll have to go back and cook
  6809. 4:30:38again and then it's back and forth and
  6810. 4:30:40back and forth and you have more people.
  6811. 4:30:42You do something like this where you
  6812. 4:30:45cook until 50 and then 20 and so they
  6813. 4:30:48cook for like a day and then they take a
  6814. 4:30:50break for like 2 three days until
  6815. 4:30:52there's only 20 meals. So they have time
  6816. 4:30:55to do something else cuz otherwise they
  6817. 4:30:56will be working all day just running
  6818. 4:30:59back to the kitchen and cooking, wasting
  6819. 4:31:01time moving. And this applies to
  6820. 4:31:03literally everything, fabrication, your
  6821. 4:31:05crafters, you you want to batch your
  6822. 4:31:08production. And if you want to be even
  6823. 4:31:10more precise, you want to instead of
  6824. 4:31:12take the best stockpile drop on floor
  6825. 4:31:14because what will happen then is if you
  6826. 4:31:16have dedicated haulers, your haulers
  6827. 4:31:18will be the one to move everything
  6828. 4:31:20around the base while your production
  6829. 4:31:22people, they just produce. They don't
  6830. 4:31:24haul stuff back and forth. And so that
  6831. 4:31:26is how you get the most efficient colony
  6832. 4:31:28in Rim World. However, if you only have
  6833. 4:31:30a few people and from the kitchen to the
  6834. 4:31:33freezer, you can still take the best
  6835. 4:31:34stockpile. Another mistake is selling
  6836. 4:31:37useful resources early. You might think
  6837. 4:31:40that selling off components or steel or
  6838. 4:31:42food is important, but only if you have
  6839. 4:31:45an excessive amount of, for example,
  6840. 4:31:47food would I sell it. I never sell off
  6841. 4:31:50components or steel because while you
  6842. 4:31:52may not need those resources now, you
  6843. 4:31:54for sure will be needing those later. A
  6844. 4:31:56general rule is if you are constantly
  6845. 4:31:58buying something, then never sell
  6846. 4:32:00something of that. I always buy
  6847. 4:32:02components. I always buy neutral ammon.
  6848. 4:32:05I sometimes buy cloth. So unless there's
  6849. 4:32:08a specific reason to sell it off, I
  6850. 4:32:10really don't. Next up is overproducing
  6851. 4:32:13food without storage planning or
  6852. 4:32:15realizing just how much food your
  6853. 4:32:17colonist needs. I never try to
  6854. 4:32:20overproduce food because food is worth a
  6855. 4:32:22bit of money and if you're at a surplus
  6856. 4:32:25eventually your freezer will fill up
  6857. 4:32:27instead of making a huge rice field like
  6858. 4:32:29this for only three pawns. You only
  6859. 4:32:32really need 150 to 200 rice fields of
  6860. 4:32:37rice to be comfortable. And once you add
  6861. 4:32:39upon people, you can expand slowly.
  6862. 4:32:42Another mistake is not trading
  6863. 4:32:44regularly. And I mean very regularly.
  6864. 4:32:46The reason my storage in my videos
  6865. 4:32:49sometimes I don't even have I have a
  6866. 4:32:51little bit more than these amounts of
  6867. 4:32:53shelves. But I almost almost never have
  6868. 4:32:55any fluff or an abundance of items
  6869. 4:32:58because when you trade when you trade in
  6870. 4:33:00Rim World, you can of course get the
  6871. 4:33:02resources that you want, but you also
  6872. 4:33:05trade at a disadvantage. Every time you
  6873. 4:33:08buy something and sell something, you
  6874. 4:33:10buy for more than it should be costing,
  6875. 4:33:14you buy more than what the market value
  6876. 4:33:16is and you sell things for less than the
  6877. 4:33:18market value. So selling components, I
  6878. 4:33:20sell at 60% the market value and I buy
  6879. 4:33:23components at 40% the market value. And
  6880. 4:33:27so this will also reduce your wealth in
  6881. 4:33:29the colony. And especially if you're
  6882. 4:33:31playing on harder difficulties, when you
  6883. 4:33:33trade a lot, you reduce the wealth and
  6884. 4:33:35you have an easier time with the with
  6885. 4:33:37the difficulty of the game and the
  6886. 4:33:39raids. And also, the more you head out
  6887. 4:33:41to traders, the more components you will
  6888. 4:33:44find. And global trading is one of the
  6889. 4:33:46most important things. You should also
  6890. 4:33:49get a comm's console, mobile trade
  6891. 4:33:52beacon, so you can trade away your
  6892. 4:33:53resource your resources digitally. And
  6893. 4:33:56you can do that by researching micro
  6894. 4:33:58electronics and getting that. So, I'm
  6895. 4:34:00always looking to trade, especially in
  6896. 4:34:02the early game. Next up is valuing
  6897. 4:34:04goodwill over physical rewards. When you
  6898. 4:34:07get quests, there's a chance that you
  6899. 4:34:09get a quest with a goodwill reward. By
  6900. 4:34:12default in Rim World, when you go into
  6901. 4:34:14the quest tab and reward preferences, it
  6902. 4:34:17will all be like this. But honestly,
  6903. 4:34:19you're wasting physical rewards. If you
  6904. 4:34:21do goodwill for a quest, you want to
  6905. 4:34:24cross out most of this. Maybe if you
  6906. 4:34:27want honor for your playthrough, but I
  6907. 4:34:28don't do that most of the time. And
  6908. 4:34:30instead, if you want goodwill with
  6909. 4:34:32factions, you can do it by trading with
  6910. 4:34:34them by going into the gift mode and
  6911. 4:34:36giving them stuff. You get way more
  6912. 4:34:38goodwill. Or by simply sending items by
  6913. 4:34:41transport pods to factions and
  6914. 4:34:43befriending them. Quests are really
  6915. 4:34:45good. They are really good for giving
  6916. 4:34:47you physical rewards. So keep the quest
  6917. 4:34:50for that in goodwill separately. Another
  6918. 4:34:52mistake is cooking early game instead of
  6919. 4:34:54using nutrient paste. Unless you have a
  6920. 4:34:57busted pawn with insane cooking skill,
  6921. 4:34:59even if you had a pawn like that, when
  6922. 4:35:01you have free colonists, you want them
  6923. 4:35:03to work as much as possible outside of
  6924. 4:35:05the cooking skill. That's why a nutrient
  6925. 4:35:07paste dispenser is perfect. Because not
  6926. 4:35:10only does it not provide food poisoning
  6927. 4:35:12to your pawns, which can happen with a
  6928. 4:35:15cooking stove, especially if the cook is
  6929. 4:35:18bad and the environment is unclean, it
  6930. 4:35:20will consume less ingredients in time
  6931. 4:35:23than any other meal preparation method.
  6932. 4:35:25You do get a negative four mood debuff
  6933. 4:35:28from that. But when the expectations of
  6934. 4:35:30your pawns are quite low and you can get
  6935. 4:35:32mood from other sources, a nutrient
  6936. 4:35:34paste is one of the best ways to go
  6937. 4:35:36about the game. In fact, you can go the
  6938. 4:35:39entire game in Rim World. I have done
  6939. 4:35:42that with just a nutrient paste
  6940. 4:35:43dispenser. No cooks, no chefs. How you
  6941. 4:35:46want to set it up properly is you want
  6942. 4:35:48to make sure that the nutrient paste
  6943. 4:35:50hoppers are set to the highest priority.
  6944. 4:35:53So, I set it at critical. I link them
  6945. 4:35:55together and that way your hoppers will
  6946. 4:35:58be filled up first before anything else.
  6947. 4:36:00That way you won't be missing food in
  6948. 4:36:02the hopper if you find yourself doing
  6949. 4:36:04that. And if pawns still aren't filling
  6950. 4:36:06up the hopper, you need to make sure
  6951. 4:36:07that you have the cooking party set.
  6952. 4:36:10Next step is not freezing food properly.
  6953. 4:36:12A lot of people have their freezers out
  6954. 4:36:14like this. And while it can work, the
  6955. 4:36:17problem is that raiders will destroy
  6956. 4:36:19structures. They will destroy certain
  6957. 4:36:22structures over walls. So instead of
  6958. 4:36:24punching the wall, you'll prioritize
  6959. 4:36:26this freezer of yours. I like to place
  6960. 4:36:28mine neatly inside of the base like this
  6961. 4:36:32and then simply unroofing the output of
  6962. 4:36:35the freezer, the red square, because
  6963. 4:36:37what will happen now is it's completely
  6964. 4:36:39safe. You can also get another freezer
  6965. 4:36:41right here. And by default, the target
  6966. 4:36:44temperature is at 21°. You might think
  6967. 4:36:46that even 5° for example is a good
  6968. 4:36:49temperature. But in actuality 0 or
  6969. 4:36:52minus1° is when food starts to freeze
  6970. 4:36:55and only then is it really safe. But
  6971. 4:36:57when you open the door here and
  6972. 4:36:59especially when the temperature of the
  6973. 4:37:01outside world gets hotter, then the
  6974. 4:37:03freezer will struggle to keep up a bit.
  6975. 4:37:05So I like to have a buffer. My target
  6976. 4:37:08temperature usually is -5° C or 23° F
  6977. 4:37:12because then there's no split second
  6978. 4:37:14where the food spoils for a bit. It's
  6979. 4:37:17consistently frozen. Takes a little bit
  6980. 4:37:19more power, but it is worth it. Next up
  6981. 4:37:22is letting crops die before season
  6982. 4:37:24mismanagement. If you're playing on a
  6983. 4:37:27terrain where it's winter and there's
  6984. 4:37:29summers, you want to grow corn at least
  6985. 4:37:31during the beginning of spring. You
  6986. 4:37:33don't grow corn in the middle or towards
  6987. 4:37:36the end because then you may have a cold
  6988. 4:37:39snap and your whole harvest will be
  6989. 4:37:41destroyed or something like that. Rice
  6990. 4:37:43is a generally good crop because it's
  6991. 4:37:45fast to grow. And if you lose one batch,
  6992. 4:37:48then it will only take a few days to
  6993. 4:37:50grow the next batch. And if you really
  6994. 4:37:52do run out of food, especially during
  6995. 4:37:54the winter or even if you've manage
  6996. 4:37:56mismanaged your food, it's not the end
  6997. 4:37:58of the world cuz you can always hunt. go
  6998. 4:38:01into the wildlife tab here and start
  6999. 4:38:03hunting. And if there's a group of
  7000. 4:38:05animals, you can always group up your
  7001. 4:38:07pawns cuz if they will attack back, then
  7002. 4:38:09we can easily just kill them like this.
  7003. 4:38:11Hunt them. You also get a lot of lever
  7004. 4:38:13from their fur and stuff. So, you can
  7005. 4:38:16get a lot of silver. Yes. From hunting.
  7006. 4:38:18This comes back to another problem, but
  7007. 4:38:20not stockpiling up food for the winter.
  7008. 4:38:23Now, I did say in the beginning of the
  7009. 4:38:25game that you should only grow what your
  7010. 4:38:27pawns requires. for example, 150 plants
  7011. 4:38:31of rice. However, towards the summer and
  7012. 4:38:33towards the fall, you really want to
  7013. 4:38:35start expanding because, well, winter is
  7014. 4:38:38coming, which means you need to grow for
  7015. 4:38:40what you lack in winter. So, at least
  7016. 4:38:43twice or three or four times as much
  7017. 4:38:46food. But in the beginning, I said that
  7018. 4:38:48you should probably just stick to an all
  7019. 4:38:50year round growing period to start off
  7020. 4:38:52because then you don't have to worry
  7021. 4:38:54about this cuz you will have to spend a
  7022. 4:38:55lot more time dealing with food than
  7023. 4:38:58everything else. Next up is fighting
  7024. 4:39:00raids out in the open all the time. And
  7025. 4:39:03you especially want to use cover if
  7026. 4:39:06you're going to do this mistake. But you
  7027. 4:39:07might think every raid you should fight
  7028. 4:39:10out in the open or even behind
  7029. 4:39:12barricades like this. But the problem is
  7030. 4:39:14that you're making the fight equal and
  7031. 4:39:17fair. But you know how life is. It is.
  7032. 4:39:20You should have the advantage over the
  7033. 4:39:23raiders here. I will show you two
  7034. 4:39:24examples of this raid right here. One is
  7035. 4:39:27where we just fight them like this
  7036. 4:39:32where we're getting absolutely grenaded.
  7037. 4:39:43Yeah, we're getting absolutely bombarded
  7038. 4:39:45as you can see cuz later on in the game
  7039. 4:39:48they will also have high explosives.
  7040. 4:39:51Instead, we're going to run back home.
  7041. 4:39:53And in this case, they are breaching.
  7042. 4:39:55So, I want to open up some of this area.
  7043. 4:39:59Now, we can actually shoot through them
  7044. 4:40:01like this where they can barely shoot at
  7045. 4:40:04at us, but we're shooting all at once
  7046. 4:40:06towards them. So, positioning yourself
  7047. 4:40:08in a way where you have the advantage at
  7048. 4:40:11any point. So now it's becoming more
  7049. 4:40:13open and they can shoot at us. So I'm
  7050. 4:40:15going to move into this corner cuz now
  7051. 4:40:17they have to move towards us. So now
  7052. 4:40:19again they have they cannot shoot at us
  7053. 4:40:22at this angle. They will have to walk in
  7054. 4:40:24front of us before they can start
  7055. 4:40:26shooting. And they will be generally out
  7056. 4:40:27in the open. And in this case we have a
  7057. 4:40:30few armored targets. So we're going to
  7058. 4:40:31focus all of our fire on that person
  7059. 4:40:33right there.
  7060. 4:40:35and the other down.
  7061. 4:40:47And now they should die.
  7062. 4:40:56Well, that was not part of the plan.
  7063. 4:40:58Okay, they're all fleeing. [laughter]
  7064. 4:41:00Okay, that was a bit of my fault. today.
  7065. 4:41:02Probably have focused down that person.
  7066. 4:41:04But you see what I mean? If that weren't
  7067. 4:41:06tough to hit, then we wouldn't have
  7068. 4:41:08taken as much damage. But we used our
  7069. 4:41:11positioning in a way where we made it
  7070. 4:41:13easier for us to defend ourselves cuz
  7071. 4:41:15they have to attack us always. You're
  7072. 4:41:18not the one attacking them. Now, of
  7073. 4:41:19course, I made a mistake there. However,
  7074. 4:41:21when you get regular raids, you want to
  7075. 4:41:23funnel your raiders into a choke point
  7076. 4:41:25here. This is exactly why cuz raiders
  7077. 4:41:28attack. So that's why we have a thing
  7078. 4:41:30called a kill box in Rim World precisely
  7079. 4:41:33because people have to come towards us
  7080. 4:41:35and so we attack them one by one as they
  7081. 4:41:38come in which makes it way easier for us
  7082. 4:41:40to deal with them in this example. Now
  7083. 4:41:42could have dealt with it a little bit
  7084. 4:41:44better. Another mistake is not using
  7085. 4:41:46spike traps properly in Rim World. Spike
  7086. 4:41:49traps are one of the best tools and you
  7087. 4:41:51can even use them the whole game if
  7088. 4:41:53you're playing at a certain difficulty.
  7089. 4:41:55The reason I place them like this is
  7090. 4:41:57because raiders will prefer to walk over
  7091. 4:41:59the spike traps than the fence. It
  7092. 4:42:01allows you to more easily replace the
  7093. 4:42:03spike traps. Otherwise, you will have to
  7094. 4:42:05have doors like this to replace, which
  7095. 4:42:07is a lot of time and resources. But even
  7096. 4:42:09just having spike traps like this will
  7097. 4:42:12be detrimental to some raids, especially
  7098. 4:42:15if you're three people and you've got
  7099. 4:42:17five people coming at you and then two
  7100. 4:42:19or three of them die to the spike traps.
  7101. 4:42:21It's insane. For example, we have a
  7102. 4:42:23raider here. And
  7103. 4:42:26that raider will go for our power
  7104. 4:42:28systems. So this is why you want to keep
  7105. 4:42:31them safe. But okay, going for my lamp.
  7106. 4:42:34And now you will die. A spike trap deals
  7107. 4:42:38eight melee damage, but it provides five
  7108. 4:42:41hits here. So it's eight damage on five
  7109. 4:42:45different parts of the body. But as you
  7110. 4:42:47can see, even that just eight damage is
  7111. 4:42:50destroying this person. But you should
  7112. 4:42:52make your spike traps out of steel if
  7113. 4:42:54you want the most damage because wood
  7114. 4:42:56isn't the best material for dealing
  7115. 4:42:58damage. But the good thing is there's a
  7116. 4:43:00lot of wood in most maps in Rim World.
  7117. 4:43:03So volume volume definitely works. Spike
  7118. 4:43:06traps out of stone take a bit too long
  7119. 4:43:09to build. We've got a granite. So stone
  7120. 4:43:12spike trap, it deals 65%
  7121. 4:43:15of the damage. Plast spike trap deals
  7122. 4:43:18times 110%. So you get 22 damage. This
  7123. 4:43:21spike trap might be the best one in the
  7124. 4:43:23game. Uranium is also 110% and steel
  7125. 4:43:27spike traps are 100%. Keep in mind that
  7126. 4:43:30you do lose the resources from the spike
  7127. 4:43:33trap once it's triggered. So you're
  7128. 4:43:35using steel for that when well steel is
  7129. 4:43:38of a limited resource early on. I would
  7130. 4:43:41not recommend it too much. Next up is
  7131. 4:43:43not using choke points. Now, we've got a
  7132. 4:43:46raid here from a bunch of manhunting
  7133. 4:43:48bears. But this comes up a little bit
  7134. 4:43:50about choke points at the killbox, but
  7135. 4:43:52this is different. When you have a raid
  7136. 4:43:55where there's a lot of melee people or a
  7137. 4:43:58lot of threats that only deal melee
  7138. 4:44:00damage, you can just hold a choke point
  7139. 4:44:02like this. You don't even need an
  7140. 4:44:03armored pawn really. But when you have
  7141. 4:44:06pawns behind a choke point like this,
  7142. 4:44:08the bear can only come in and attack at
  7143. 4:44:10once, like one at a time. So, as you can
  7144. 4:44:12see, it's quite easily to deal with any
  7145. 4:44:14threat this way, just with a simple
  7146. 4:44:16little choke point. You do not want to
  7147. 4:44:18place the pawn in the middle of the
  7148. 4:44:20choke point, cuz then free bears can
  7149. 4:44:22attack him. You want to place it on your
  7150. 4:44:24side so that you have the advantage.
  7151. 4:44:27Another useful thing with this is
  7152. 4:44:29alongside insects. I almost always use
  7153. 4:44:32this trick, just a simple choke point.
  7154. 4:44:35So I go up in here behind as I said that
  7155. 4:44:38wall and then everyone behind our
  7156. 4:44:41colonist here and you will see them
  7157. 4:44:42absolutely die.
  7158. 4:44:53And as you can see they're all dead. If
  7159. 4:44:55you were to have been on the open here
  7160. 4:44:57like this what would happen is that the
  7161. 4:44:58insects would start meleeing everyone
  7162. 4:45:01and that would be 10 times worse. So
  7163. 4:45:04just by using a wall, you make raids and
  7164. 4:45:07threats 10 times easier. Especially if
  7165. 4:45:09you have chain shotguns, which is one of
  7166. 4:45:12the best close-range weapons, you will
  7167. 4:45:14be shredding enemies. Another mistake is
  7168. 4:45:17letting colonists wander during raids.
  7169. 4:45:19You want to make sure that everyone on
  7170. 4:45:21your team is drafted. And if you have
  7171. 4:45:24people unccapable of or incapable of
  7172. 4:45:26violence, sometimes what I've had is
  7173. 4:45:28people that are not part of the raid,
  7174. 4:45:30just go into the fight in front of all
  7175. 4:45:33the fire. You know, the AI in Rim World
  7176. 4:45:35is not so smart when it comes to
  7177. 4:45:38avoiding threats like that. They will go
  7178. 4:45:39into the middle of gunfire. Make a zone
  7179. 4:45:42where you restrict your people so that
  7180. 4:45:45they're only inside the safe areas of
  7181. 4:45:47the base like this. Then when there's a
  7182. 4:45:49raid can easily assign them to that area
  7183. 4:45:52cuz otherwise they will just be
  7184. 4:45:54wandering in front. They will be doing
  7185. 4:45:56anything but keeping themselves safe.
  7186. 4:45:59Especially with animals. If you have any
  7187. 4:46:01animals, make sure to keep them from
  7188. 4:46:04coming into this place. Next mistake I
  7189. 4:46:07see is ignoring the drafting mechanics.
  7190. 4:46:10You might think that drafting is only
  7191. 4:46:12useful for threats cuz it's like a
  7192. 4:46:14combat icon, military draft. When you're
  7193. 4:46:17undrafted, when you press to tend to
  7194. 4:46:20yourself, your pawns will tend to
  7195. 4:46:22themselves with the best medicine or
  7196. 4:46:24what they have. When you're drafted, you
  7197. 4:46:27can prioritize tending without medicine,
  7198. 4:46:29which can be useful when you don't have
  7199. 4:46:31medicine available. It's the same with
  7200. 4:46:33tending to pawns in bed. Tend without
  7201. 4:46:36medicine. Can only do that if you're
  7202. 4:46:38drafted. If you want to arrest people,
  7203. 4:46:40you can only arrest people if you've
  7204. 4:46:42drafted them. If you don't see yourself
  7205. 4:46:44being able to arrest people, you first
  7206. 4:46:46need to draft and then arrest. And
  7207. 4:46:48generally, you have way more control
  7208. 4:46:50over your pawns once once they're
  7209. 4:46:52drafted. You can move them wherever, can
  7210. 4:46:55have them wait wherever. You can do a
  7211. 4:46:58lot of things while they're drafted and
  7212. 4:47:00not just militarily or combat in combat
  7213. 4:47:03ways. Next up is ignoring kiting
  7214. 4:47:06mechanics. If you were to deal with a
  7215. 4:47:08threat like a mega sloth, a big animal,
  7216. 4:47:11how would you deal with it? Some people
  7217. 4:47:14what they will do is just go head on
  7218. 4:47:16like this. But this risks taking damage
  7219. 4:47:19on your pawns. Instead, you have your
  7220. 4:47:21melee pawn or just one pawn overall just
  7221. 4:47:24walk around like this. Cuz what will
  7222. 4:47:27happen is while you damage the threat,
  7223. 4:47:30they will walk towards the pawn that is
  7224. 4:47:32kiting. This is the same with any melee
  7225. 4:47:35raider. They're coming here and instead
  7226. 4:47:37of going head on, you just have them
  7227. 4:47:39chase whoever pawn is here and there's
  7228. 4:47:42nothing they can do. You take no damage.
  7229. 4:47:45All you have to do is manage your pawn
  7230. 4:47:47like this. And just like the snake is
  7231. 4:47:49just dead. Make sure that your melee
  7232. 4:47:52pawn or the pawn that you're kiting with
  7233. 4:47:54is closer cuz if you go out of range
  7234. 4:47:57like this, then he might go for the
  7235. 4:47:59range people. This only works with a
  7236. 4:48:01small group of melee combatants or
  7237. 4:48:04raiders. If it's too many, then some of
  7238. 4:48:06them will go for the range people. Next
  7239. 4:48:08up is building doors and walls that slow
  7240. 4:48:11down people during combat. What I have
  7241. 4:48:14here is a little contraption where
  7242. 4:48:15people when they walk over these
  7243. 4:48:17buildings, raiders, they will have to
  7244. 4:48:20they will move so slowly. You will see
  7245. 4:48:23here they walk very slowly cuz they have
  7246. 4:48:26to go over each individual piece of
  7247. 4:48:28barricade. The thing though is that they
  7248. 4:48:30only get slowed down once they hit the
  7249. 4:48:33actual structure of the barricade. You
  7250. 4:48:35might think more barricades will slow
  7251. 4:48:37them down more, but actually it's only
  7252. 4:48:39when they come in that they get slowed
  7253. 4:48:40down and now they move at basically
  7254. 4:48:43normal speed. So splitting it off like
  7255. 4:48:46this is way better. And not only that,
  7256. 4:48:48doors, you want to make sure that you
  7257. 4:48:50have doors that don't slow you down. So
  7258. 4:48:52I like to have out the doors close to
  7259. 4:48:54combat areas. I like to have concrete. I
  7260. 4:48:57like to have a roof. I didn't have it
  7261. 4:49:00now. I don't know why. Because when you
  7262. 4:49:01have a roof over your head, the people
  7263. 4:49:04shooting won't be impacted by, for
  7264. 4:49:05example, rain or fog. So, if it's
  7265. 4:49:07raining or foggy, then your pawns are
  7266. 4:49:10safe and don't have a shooting penalty,
  7267. 4:49:12but the raiders will. I also like to
  7268. 4:49:14have outdoors here out of steel, not out
  7269. 4:49:17of stone, cuz that will open slower so
  7270. 4:49:19that we can quickly maneuver and go to
  7271. 4:49:21the hospital and such. So slow down the
  7272. 4:49:24raiders, make yourself quicker and more
  7273. 4:49:26efficient. Another thing is having a
  7274. 4:49:28defensive system like this because if
  7275. 4:49:30you were to have just barricades, I will
  7276. 4:49:32show you. Right now, Weston has a 10%
  7277. 4:49:36chance to hit Silver right here, Silver
  7278. 4:49:39has a 41% chance cuz when Silver shoots,
  7279. 4:49:43she gets cover not only from the wall,
  7280. 4:49:45but from the barricade. If we had just
  7281. 4:49:47barricades here, now Weston has an 18%
  7282. 4:49:51chance to shoot silver. So instead of
  7283. 4:49:5310%, it's 18%, almost twice as much
  7284. 4:49:57simply because we have barricades here
  7285. 4:49:59instead of a wall and a barricade. When
  7286. 4:50:01you see here, when I move behind here,
  7287. 4:50:03it's 10% again. Here it is 8.9%.
  7288. 4:50:06And now Weston, yeah, it's double with
  7289. 4:50:09the barricade. So it doesn't look like
  7290. 4:50:11much, but twice the chance of hitting.
  7291. 4:50:13Yes, from that difference. And different
  7292. 4:50:15angles also affect the shooting
  7293. 4:50:17accuracy. If you're like this, then this
  7294. 4:50:20guy basically has no chance to hit
  7295. 4:50:22silver compared to if she was here, for
  7296. 4:50:24example. He has angles and such. And if
  7297. 4:50:26you want to calculate this, you just
  7298. 4:50:27select the pawn that you can even select
  7299. 4:50:29a raider and then hover over your pawn
  7300. 4:50:32and you will see the chance of being
  7301. 4:50:33shot and and all of the factors that
  7302. 4:50:37affect it. Next up, some mid to late
  7303. 4:50:39game mistakes. A lot of people they keep
  7304. 4:50:41to solar and wind power, but I would
  7305. 4:50:44argue that geothermal power could
  7306. 4:50:47literally carry. You have a lot of
  7307. 4:50:48geothermal geysers here that you can
  7308. 4:50:51tame and each steam geyser generates
  7309. 4:50:553,600 W and that's constant power. So,
  7310. 4:50:58when I'm struggling for power in the
  7311. 4:51:00Midame, I like to get one or two of
  7312. 4:51:02those. But you can get as many as you
  7313. 4:51:04like. I like to get one or two of those,
  7314. 4:51:06but you can tame everyone in the map and
  7315. 4:51:09just make sure you have hidden conduits
  7316. 4:51:11going there because they cannot be
  7317. 4:51:12destroyed and you are flowing through
  7318. 4:51:14with power. You need to research
  7319. 4:51:16geothermal power here, but it's not so
  7320. 4:51:19bad and it's not so expensive. Another
  7321. 4:51:21advanced tip actually is you can build
  7322. 4:51:24over this and then during the winter it
  7323. 4:51:26will heat up the base actually the steam
  7324. 4:51:28geysers cuz it is a bit warm in there.
  7325. 4:51:32Another type of power that people seem
  7326. 4:51:34to ignore is wood and chem power
  7327. 4:51:37generators, but especially chem fuel
  7328. 4:51:39power generators because they provide a
  7329. 4:51:41lot of power, 1,000 watts, but they
  7330. 4:51:43don't consume too much chem fuel. And
  7331. 4:51:45because you can get chem fuel from wood
  7332. 4:51:47and rice and everything. If you're
  7333. 4:51:49struggling with power and you have all
  7334. 4:51:51the steeling components to get it, well
  7335. 4:51:53then that's a little bit unnecessary.
  7336. 4:51:55Always construct more power and more
  7337. 4:51:58batteries, especially if you're
  7338. 4:52:00struggling. Make sure to keep your
  7339. 4:52:02batteries under a roof or they may
  7340. 4:52:04shortcircuit. Another mistake I see is
  7341. 4:52:06people not transitioning to a type of
  7342. 4:52:09weapon. Doesn't matter what it is, but
  7343. 4:52:11you don't want to stick to tier one
  7344. 4:52:13weapons. For example, pump shotgun,
  7345. 4:52:16boltaction rifles. I like to go for a
  7346. 4:52:19good midame weapon of assault rifles.
  7347. 4:52:21And I get that on every single pawn cuz
  7348. 4:52:24it's a pretty decent all round weapon.
  7349. 4:52:26If you want to go earlier and if you
  7350. 4:52:28want something a little bit more risky
  7351. 4:52:30and close range, chain shotguns are one
  7352. 4:52:33of the best weapons in the game, but I
  7353. 4:52:35think the skill ceiling is a bit higher
  7354. 4:52:37cuz it's close range and you're more
  7355. 4:52:39fragile. So, you will have to play
  7356. 4:52:41around with strategies and and take
  7357. 4:52:43angles better and such, but this weapon
  7358. 4:52:46is insane. Another great gun you can go
  7359. 4:52:49for later is mini guns, cuz this weapon
  7360. 4:52:52absolutely shreds a group of targets.
  7361. 4:52:55And then my favorite weapon personally
  7362. 4:52:57is the charge rifle. If you can get
  7363. 4:53:00yourself on legendary charge rifles,
  7364. 4:53:03these will shred anything in their path,
  7365. 4:53:05especially with the armor penetration.
  7366. 4:53:07Can even go up for a mix like half
  7367. 4:53:08people with assault rifles, half with
  7368. 4:53:11miniguns. But generally, you want to
  7369. 4:53:13have a type of weapon where everyone has
  7370. 4:53:16the same range or at least longer cuz
  7371. 4:53:19you don't want chain shotguns and
  7372. 4:53:21assault rifles in the mix cuz then
  7373. 4:53:23that's not very flexible. Maybe assault
  7374. 4:53:26rifles, maybe a few sniper rifles. Okay,
  7375. 4:53:29maybe charge rifles with charge lances.
  7376. 4:53:32Minigans with assault rifles are good
  7377. 4:53:33for me. Just pick a weapon and master
  7378. 4:53:36it. Another thing is not preparing for
  7379. 4:53:38ship launch. You're about to beat the
  7380. 4:53:40game. It will be a lot of raids and so
  7381. 4:53:42you want to stockpile up on food. I like
  7382. 4:53:45to have a large batch of resources and a
  7383. 4:53:48large batch of plast and everything and
  7384. 4:53:51medicine. Especially medicine. Medicine.
  7385. 4:53:53Yes. Because this ties down into the
  7386. 4:53:56final mistake, which is that rimold
  7387. 4:53:59raids and ship launch aren't really
  7388. 4:54:01about winning the fights. It's about how
  7389. 4:54:04long you can recover or how fast.
  7390. 4:54:06Because the faster you can recover from
  7391. 4:54:08the raids, the better chance you have of
  7392. 4:54:11actually fighting the next raid. It's
  7393. 4:54:13not about the battle, it's about the
  7394. 4:54:15after battle, the post battle, and how
  7395. 4:54:17quickly you can repair the base and heal
  7396. 4:54:20up your people and such. So, cuz there
  7397. 4:54:22will there will always be damage of some
  7398. 4:54:24sort. It depends on how quickly you can
  7399. 4:54:26recover. So, always have a stockpile of
  7400. 4:54:29backup resources, whether that is
  7401. 4:54:31medicine or stone blocks, anything to
  7402. 4:54:33recover as quickly as possible. and get
  7403. 4:54:36a proper hospital room because health
  7404. 4:54:39care. Well, they say health is wealth.
  7405. 4:54:42Health is wealth. And yeah, that is
  7406. 4:54:44pretty much all of the mistakes. Just
  7407. 4:54:46something to make you survive and have a
  7408. 4:54:50better time in Rim World. Zone, after
  7409. 4:54:525,000 hours in Rim World, this is the
  7410. 4:54:55guide I wish I had when I started. If
  7411. 4:54:57you are new to the game or still feel
  7412. 4:55:00overwhelmed by everything Rim World
  7413. 4:55:02throws at you, I'm going to walk you
  7414. 4:55:03through the entire game step by step
  7415. 4:55:06from your first shelter and first crop
  7416. 4:55:08to base building, defense, research,
  7417. 4:55:11colony management, and eventually
  7418. 4:55:13launching the ship. By the end of this
  7419. 4:55:16video, you will not just know what to
  7420. 4:55:17do, you will understand how to think in
  7421. 4:55:20Rim World. So, the first thing we're
  7422. 4:55:22going to do is click on a new colony,
  7423. 4:55:24and then we're just going to pick the
  7424. 4:55:25crash landed start. After that, we'll
  7425. 4:55:27just go for the default storyteller,
  7426. 4:55:29Cassandra Classic. And we're going to go
  7427. 4:55:31for adventure story, which is
  7428. 4:55:33recommended for experienced strategy
  7429. 4:55:34gamers on their first game of Rim World.
  7430. 4:55:36And then for now, reload an entire mode,
  7431. 4:55:39and just create a random world. I'm
  7432. 4:55:42going to be playing on the ultimate. I'm
  7433. 4:55:44actually going to set the advanced
  7434. 4:55:45settings here to a slightly larger map.
  7435. 4:55:47And let's generate. Now, we have our
  7436. 4:55:49world here. And this world is full of
  7437. 4:55:52desert, but we're just going to pick a
  7438. 4:55:54temperate forest. I'm going to settle
  7439. 4:55:55down close to a few traders here. You
  7440. 4:55:58will see that if you click on the
  7441. 4:56:00factions here, you can see which ones
  7442. 4:56:02you are neutral with, which is the ones
  7443. 4:56:04you can trade with. So, the purple guys.
  7444. 4:56:06And I'm going to settle down right here.
  7445. 4:56:08You will see a slightly big brown spot,
  7446. 4:56:11which means it has large hills. This
  7447. 4:56:14means more minable resources in the
  7448. 4:56:16beginning, like steel and such. So,
  7449. 4:56:17we're just going to pick this map. It
  7450. 4:56:19will, however, have a 30 60day growing
  7451. 4:56:22period. So, we'll have to deal with
  7452. 4:56:24summers and winters. So, keep that in
  7453. 4:56:26mind. You can pick a warmer map with a
  7454. 4:56:28year round growing period if you want a
  7455. 4:56:30bit of an easier time growing and
  7456. 4:56:32getting food. As for our colonist,
  7457. 4:56:34generally you want to have all the team
  7458. 4:56:36skills here filled up with at least
  7459. 4:56:38passions because people learn better
  7460. 4:56:41when they have this burning mark next to
  7461. 4:56:43them. And two burning marks means they
  7462. 4:56:45are extremely passionate about it. So
  7463. 4:56:47yes, randomize until you get someone who
  7464. 4:56:50ideally does not have any scars or no
  7465. 4:56:53drug addictions. For example, someone
  7466. 4:56:55like this, not perfect, but has a bunch
  7467. 4:56:58of decent basic skills like
  7468. 4:57:00construction, mining, cooking, and
  7469. 4:57:02social. And then we repeat this. And
  7470. 4:57:04then we get pawns that complement or
  7471. 4:57:06make up for what the others don't have.
  7472. 4:57:08So I'm going to go for now. In this
  7473. 4:57:10case, I did get a guy with an alcohol
  7474. 4:57:12addiction, but he starts off with a
  7475. 4:57:14bunch of beer. So, we should be able to
  7476. 4:57:16get beer up before he goes into
  7477. 4:57:18withdrawal. So, again, I'm just going
  7478. 4:57:20for all skills. You want to make sure
  7479. 4:57:23now that the last one at least has good
  7480. 4:57:25implants cuz we do not have a plant and
  7481. 4:57:28maybe a few other good skills. I would
  7482. 4:57:30not go for traits such as slow learner,
  7483. 4:57:32which will well make your pawns progress
  7484. 4:57:35much slower. Now, as you randomize, you
  7485. 4:57:38will find new pawns that might be better
  7486. 4:57:40than the other pawns. Like for example,
  7487. 4:57:42this guy now I think is better than
  7488. 4:57:44Brin. So I will go around and randomize.
  7489. 4:57:47And I would say the least important
  7490. 4:57:49skills are animals, art, and cooking. So
  7491. 4:57:52just go for the rest. So we don't really
  7492. 4:57:54have the best or the worst pawns, but we
  7493. 4:57:57have a pretty good team here. So they
  7494. 4:58:00all have somewhat of good skills, the
  7495. 4:58:02core skills. We are lacking a little bit
  7496. 4:58:04of medical, but in the future, we can
  7497. 4:58:06always recruit people to make up for
  7498. 4:58:08what we lack. So you can take a look at
  7499. 4:58:11the people that I've chosen here and you
  7500. 4:58:13can also rename them. The people here
  7501. 4:58:15who are left behind will not appear in
  7502. 4:58:17your colony, but they may appear in the
  7503. 4:58:19world map. So you can go ahead and
  7504. 4:58:22randomize these, but I'm just going to
  7505. 4:58:24skip it. I never do it. However, now
  7506. 4:58:26we're just going to start. No DLC's and
  7507. 4:58:29only the smart speed mod just to speed
  7508. 4:58:31up the game. Now we're in Rim World and
  7509. 4:58:34you will read the scenario here. After
  7510. 4:58:36you've pressed okay, you want to pause
  7511. 4:58:38the game immediately by pressing space.
  7512. 4:58:41I'm going to save the game here. And if
  7513. 4:58:43you want to play along with this exact
  7514. 4:58:45same start, then join the Patreon. You
  7515. 4:58:47can follow along perfectly. But this
  7516. 4:58:49will be the ultimate guide for how I
  7517. 4:58:51would beat Rim World from the zero, the
  7518. 4:58:55beginning to the absolute end. Next up,
  7519. 4:58:58I'm going to untick toggle automatically
  7520. 4:59:00expanding the home area around new
  7521. 4:59:01constructions because I want to increase
  7522. 4:59:04my home area myself. You will see
  7523. 4:59:06exactly why later. And toggle automatic
  7524. 4:59:09rebuild of destroyed structures in the
  7525. 4:59:11home area. And then I like to go into
  7526. 4:59:13quest rewards here. And I like to not
  7527. 4:59:16accept goodwill because quest rewards,
  7528. 4:59:18you want physical stuff. You don't want
  7529. 4:59:20goodwill. You can always earn goodwill
  7530. 4:59:22from trading and such. Not really that
  7531. 4:59:24necessary. Next up, you want to go into
  7532. 4:59:26the sign tab here. And in apparel
  7533. 4:59:29policy, you do not want people to wear
  7534. 4:59:32ratty or tattered apparel. So, only wear
  7535. 4:59:35clothes that are 51 to 100 HP. And then
  7536. 4:59:38tainted apparel means that people won't
  7537. 4:59:40wear clothes worn by corpses. You know,
  7538. 4:59:43the exact description. Next up, you want
  7539. 4:59:46to find your medic, which we have Brian.
  7540. 4:59:51Brian is our medic. So, we go back to
  7541. 4:59:53assign and then we make him carry
  7542. 4:59:55medicine here cuz then he can tend to
  7543. 4:59:57people on the spot with medicine. Next
  7544. 4:59:59up, we can leave schedule how it is.
  7545. 5:00:01Now, for the work tab here, we want to
  7546. 5:00:03go into manual parties. Make sure that
  7547. 5:00:06firefighting and patient is at one. If
  7548. 5:00:08you click on the individual numbers
  7549. 5:00:10here, you can change that. But if you
  7550. 5:00:11shift and then right click, you will
  7551. 5:00:14decrease party. And if you shift and
  7552. 5:00:16then left click, you will increase the
  7553. 5:00:18party for everyone. So just click on the
  7554. 5:00:20name and that will be good. Now bed rest
  7555. 5:00:22is not the most important unless you are
  7556. 5:00:25really in a war but I like to have one
  7557. 5:00:28parties up to cooking because that is
  7558. 5:00:30the most important. Next up hunting we
  7559. 5:00:32can leave that construction. I actually
  7560. 5:00:35want Weston to do growing before
  7561. 5:00:38construction. So you can see that
  7562. 5:00:40they're both at a three. But because the
  7563. 5:00:42higher party is to the left and the
  7564. 5:00:44lower party to the right. This means
  7565. 5:00:46that even if they're the same number,
  7566. 5:00:48they will still do construction before
  7567. 5:00:51planting. So we have to actually do
  7568. 5:00:53this. And now the Weston will do growing
  7569. 5:00:56and planting before construction and
  7570. 5:00:58mining. And Western will do construction
  7571. 5:01:00before mining even though they're the
  7572. 5:01:02same number because again from left to
  7573. 5:01:04right the party system goes. And if you
  7574. 5:01:06take a small look at the icons here, you
  7575. 5:01:08will see a burning mark. So you can
  7576. 5:01:11actually see the work that the people
  7577. 5:01:12have passions for. I'll assign silver to
  7578. 5:01:15mine. Um actually everything else is
  7579. 5:01:18completely fine. I would say however
  7580. 5:01:20when people don't have anything else to
  7581. 5:01:22do I like to put them on researching. So
  7582. 5:01:25you can do that now. Then you can start
  7583. 5:01:28the game by pressing space or one. So
  7584. 5:01:31just press one to start the game. And we
  7585. 5:01:35have our people exiting our cargo pods.
  7586. 5:01:38I want you to pause again and you want
  7587. 5:01:40to find the person with the best melee,
  7588. 5:01:43which would be Brian, who's also best in
  7589. 5:01:45shooting. Okay, then I will actually
  7590. 5:01:47take someone random and just equip them
  7591. 5:01:50with the plast knife, plast.
  7592. 5:01:53You want to select your pawn and then
  7593. 5:01:55right click and then equip. And then if
  7594. 5:01:57you hold shift while doing this, it will
  7595. 5:02:00queue up the rest of the the work orders
  7596. 5:02:04that you decide to get them. So Weston
  7597. 5:02:07will do that. Silver and Brian. Brian, I
  7598. 5:02:10want you to get the boltaction rifle and
  7599. 5:02:12silver. You can just take the revolver.
  7600. 5:02:13And now because I queued that up.
  7601. 5:02:15Everything is looking good now. Then all
  7602. 5:02:17the items on the ground here are exed
  7603. 5:02:19out. So press right click and then it
  7604. 5:02:21will pull up the architect tab which you
  7605. 5:02:23can go into orders. It will
  7606. 5:02:25automatically pop up. And then the allow
  7607. 5:02:27tool here unforbid all items. Once that
  7608. 5:02:29is done, now we simply want to look for
  7609. 5:02:32a base location. If you go to the bottom
  7610. 5:02:34right, we can have a fertility overlay
  7611. 5:02:37to see where we have rich soil. So the
  7612. 5:02:40normal green soil is just normal
  7613. 5:02:42fertility, which is just fine. But if we
  7614. 5:02:44base near rich soil, we will grow our
  7615. 5:02:47crops faster there. I also like to take
  7616. 5:02:49a look at overall minerals and resources
  7617. 5:02:52in the mountains. You can see that we
  7618. 5:02:54have compacted machinery and steel is
  7619. 5:02:56especially important. So you want to
  7620. 5:02:58generally have steel close by as well.
  7621. 5:03:01Those two are basically the main things
  7622. 5:03:03that I look for. Where to grow food and
  7623. 5:03:05where to mine for resources to expand.
  7624. 5:03:08However, rich soil really isn't that
  7625. 5:03:10important if you have normal soil. So,
  7626. 5:03:12I'm just going to base at the center of
  7627. 5:03:14the map here by going into the structure
  7628. 5:03:16tab here at the architect menu. You just
  7629. 5:03:18want to drag wooden walls. I like to go
  7630. 5:03:21for a 13x13 area because it will fit all
  7631. 5:03:24the things that we need. It's a very
  7632. 5:03:26good template. And then the doors. You
  7633. 5:03:28can either have one door, but I like to
  7634. 5:03:30have doors at each side of the base for
  7635. 5:03:33more mobility. Then you want to go again
  7636. 5:03:34into the architect tab and then into the
  7637. 5:03:37zone where we will have a stockpile
  7638. 5:03:39zone. So just drag that in the base. You
  7639. 5:03:41don't really have to configure with
  7640. 5:03:42anything for now. I like to disallow the
  7641. 5:03:44visibility of zones here because I like
  7642. 5:03:46to keep things more natural. Next up, we
  7643. 5:03:49need to grow some stuff. So I'm going to
  7644. 5:03:51have our growing zones up north.
  7645. 5:03:53Literally just drag it wherever and you
  7646. 5:03:56can see the total area here. 156 tiles
  7647. 5:04:00of rice which you want to grow. So
  7648. 5:04:03that's the start. And then just chop
  7649. 5:04:05down some trees in the area for wood.
  7650. 5:04:07But you do start off with wood and steel
  7651. 5:04:10initially. So we're just going to speed
  7652. 5:04:12up the game a bit and our pawns will get
  7653. 5:04:16straight to work. And because we set up
  7654. 5:04:17the priorities correctly, Weston is
  7655. 5:04:19growing instead of constructing. But if
  7656. 5:04:21you see here, if I change the parties,
  7657. 5:04:24he will go straight to building hauling
  7658. 5:04:26wood to wall, which I do not want. We
  7659. 5:04:29already have builders. So growing is the
  7660. 5:04:32bigger party. So our pawns here, they
  7661. 5:04:34are also well in the start, your people
  7662. 5:04:37will be quite unskilled, but they will
  7663. 5:04:38level up as they go. So they won't be
  7664. 5:04:40this slow forever. Now, as the base
  7665. 5:04:42comes online, we want to plop down a few
  7666. 5:04:45beds. So we're just going to plop down a
  7667. 5:04:47few beds. One, two, three. And then you
  7668. 5:04:50want to have pawns eat without a table
  7669. 5:04:52because in this game if people don't eat
  7670. 5:04:55without a table they literally become
  7671. 5:04:57depressed. It's not that bad. But just
  7672. 5:05:00give them a table and you can have a
  7673. 5:05:02wooden chest table to keep our pawns
  7674. 5:05:04happy. Have something they can play with
  7675. 5:05:06a horseshoe pin and then get some chairs
  7676. 5:05:09at the table and that is going to be
  7677. 5:05:11good for now. As the base and the walls
  7678. 5:05:13are up, you will see that people will
  7679. 5:05:15construct roofs. This is automatic, but
  7680. 5:05:18if you do not want roofs, you can
  7681. 5:05:20actually just remove the roof whenever
  7682. 5:05:22you want or ignore the area. But you
  7683. 5:05:25want to have a roof over your base and
  7684. 5:05:27preferably we want some light because
  7685. 5:05:30people work faster and move faster in
  7686. 5:05:32light. As the base comes up, I would
  7687. 5:05:35like to research. So you want to go into
  7688. 5:05:38the architect tab, production, and you
  7689. 5:05:40will see a wooden simple research bench.
  7690. 5:05:42And you can actually just search for
  7691. 5:05:44anything that you want here. So if you
  7692. 5:05:46don't find it, you can search up
  7693. 5:05:49anything. And people have a comfort
  7694. 5:05:51stat. So people are more comfortable at
  7695. 5:05:54chairs. So you want to have chairs.
  7696. 5:05:56Initially, people will be quite happy
  7697. 5:05:58because they have very low expectations.
  7698. 5:06:00But just doing these basic things, you
  7699. 5:06:03don't have to worry about their mood for
  7700. 5:06:04now. That I can tell you. We'll go into
  7701. 5:06:06that later. But let's just have them
  7702. 5:06:08continue. Now that most of everything
  7703. 5:06:10has been constructed, we'll go into the
  7704. 5:06:11research tab here. Either you can just
  7705. 5:06:13click on it or you can press F6. And the
  7706. 5:06:17first line of research are batteries
  7707. 5:06:19because we want to get power. And to get
  7708. 5:06:21power, you can either go for wind
  7709. 5:06:23turbines or woodfire generators. But I
  7710. 5:06:26like renewable energy. You don't have to
  7711. 5:06:28maintain it after it's constructed.
  7712. 5:06:30We're just going to construct a wind
  7713. 5:06:31turbine here. Just make sure you don't
  7714. 5:06:34construct it close to a wall where it
  7715. 5:06:36will be obstructed. Place it up here.
  7716. 5:06:38And then I like to have hidden conduits
  7717. 5:06:40connecting to the base. You will see why
  7718. 5:06:42I decide to choose the hidden ones over
  7719. 5:06:44the power conduits which are visible
  7720. 5:06:47even though they cost twice as much. You
  7721. 5:06:49will see later. However, now that people
  7722. 5:06:51are constructing and going to research,
  7723. 5:06:54we have the wind turbine up which means
  7724. 5:06:56power. And you want to right click on
  7725. 5:06:58the wind turbine and go into the outer
  7726. 5:07:00cut tab here because by default rim roll
  7727. 5:07:03does not auto cut blocking plants for
  7728. 5:07:05example trees growing nearby. So, want
  7729. 5:07:08to make sure you cut down trees that
  7730. 5:07:10grow in the radius of the wind turbines.
  7731. 5:07:12Okay, I actually will change the
  7732. 5:07:14priority so that Brian does researching
  7733. 5:07:17before hauling and cleaning cuz yeah,
  7734. 5:07:19that is more important. Now that our
  7735. 5:07:20people are hauling resources from the
  7736. 5:07:23map cuz when you land on the planet,
  7737. 5:07:25there will be scattered resources. Let
  7738. 5:07:27them do that. We want to deconstruct our
  7739. 5:07:29torch lamp and we can go into the
  7740. 5:07:30furniture tab and get a standing lamp
  7741. 5:07:33which will well not require wood to fuel
  7742. 5:07:36like a torch. Next up, go into the
  7743. 5:07:37production tab and get a stone cutters
  7744. 5:07:39table. You want to place your production
  7745. 5:07:42items or workshops indoors because if
  7746. 5:07:44they are placed outside, people will
  7747. 5:07:46work slower on them. And things in rim
  7748. 5:07:49world need to be in their own rooms to
  7749. 5:07:51get the maximum work speed efficiency.
  7750. 5:07:54But for now, we have to just keep
  7751. 5:07:55everything on one room to you need to
  7752. 5:07:58start small and then expand. So, we will
  7753. 5:08:00just get a stone cutters table because
  7754. 5:08:01we want to replace the wooden walls
  7755. 5:08:04because they are fragile and can burn
  7756. 5:08:06down. Weston here, you can see has a
  7757. 5:08:08time clock in his icon at the top. That
  7758. 5:08:11means that he is idle and not currently
  7759. 5:08:14doing anything. So, why can't he not
  7760. 5:08:16construct? He is missing wood for that.
  7761. 5:08:18Actually, gathering a bunch of wood
  7762. 5:08:20would be a good long-term solution. You
  7763. 5:08:22will need a lot of wood. Always have
  7764. 5:08:24your pawns working. Never let them rest.
  7765. 5:08:27No, they go to sleep and such. But after
  7766. 5:08:29you have the stone cutters table, just
  7767. 5:08:31left click, then add bill. And then for
  7768. 5:08:33now, I want to just make marble blocks
  7769. 5:08:36because they are the most beautiful
  7770. 5:08:38block. And I want to just do that
  7771. 5:08:40forever. Do that forever. And then
  7772. 5:08:42whoever has the crafting skill, we'll
  7773. 5:08:44start chopping up blocks. In this case,
  7774. 5:08:46it's Brian. But actually, I want him to
  7775. 5:08:48research batteries first. So, we'll have
  7776. 5:08:50him research. And then if we just assign
  7777. 5:08:53someone else to crafting at 4, they will
  7778. 5:08:55be chopping up blocks as well. So silver
  7779. 5:08:59will do that. Also, for now, we don't
  7780. 5:09:01really need to worry about defenses. So
  7781. 5:09:04you will have notifications here of what
  7782. 5:09:06you need, but we have a chinchilla here
  7783. 5:09:08named Tess [laughter] tested chintilla
  7784. 5:09:12and also view your pawns here and their
  7785. 5:09:14social relations. Weston compared silver
  7786. 5:09:18to a gerill. Western corded silver by
  7787. 5:09:21complimenting her muscles. However,
  7788. 5:09:23again, batteries are more important than
  7789. 5:09:25defenses for now. And a meal source is
  7790. 5:09:28not that important cuz we do start off
  7791. 5:09:30with a few packaged survival meals,
  7792. 5:09:32which is good food for now. Keep on
  7793. 5:09:34cutting up. Now, we have 240 marble
  7794. 5:09:37blocks, which is good enough to replace
  7795. 5:09:39the walls of our base. So, we can
  7796. 5:09:40suspend that for now. And yeah, we're
  7797. 5:09:43just going to tear down the walls. Make
  7798. 5:09:46sure you do not tear down the doors cuz
  7799. 5:09:48if you deconstruct the doors and
  7800. 5:09:50everything, then the roof will collapse
  7801. 5:09:52on your people and your items and they
  7802. 5:09:54will be hurt. So, that will be done.
  7803. 5:09:56It's quite fast and efficient to
  7804. 5:09:58deconstruct. And then go into structure
  7805. 5:10:00and then just click on the wall or press
  7806. 5:10:03Y. And you can see that the material
  7807. 5:10:05type will come up. And we're just going
  7808. 5:10:07to replace with a marble wall. Just keep
  7809. 5:10:09it nice and simple and drag that. Nice.
  7810. 5:10:12Or if you wanted to, you could go into
  7811. 5:10:14here and press E to make a box and drag
  7812. 5:10:18it here. So you can change the shapes.
  7813. 5:10:20You can have a circle base, a square
  7814. 5:10:23base. Now we have a group of visitors.
  7815. 5:10:25So you will have alerts at the bottom
  7816. 5:10:26right which indicates that something has
  7817. 5:10:29happened. And here we have a few people
  7818. 5:10:31with a question mark. If we were to
  7819. 5:10:33select one of our pawns and have the one
  7820. 5:10:35with the best social skill and you want
  7821. 5:10:37to rightclick and then have them trade
  7822. 5:10:40again, you can just press to trade or
  7823. 5:10:42you can let your pawns do what they're
  7824. 5:10:44doing and you can shift and then click
  7825. 5:10:46so they won't do it initially. They will
  7826. 5:10:48do it after they've constructed or done
  7827. 5:10:51their current thing. For example, if
  7828. 5:10:52people are sleeping, you can shift click
  7829. 5:10:55and let the people sleep out until they
  7830. 5:10:57interact with something. So queuing up
  7831. 5:11:00order is quite efficient. So for the
  7832. 5:11:02trading menu, I really struggle to
  7833. 5:11:04understand this here. Essentially, the
  7834. 5:11:06arrows to the right is what you want to
  7835. 5:11:09sell and the arrows to the left of the
  7836. 5:11:11number is what you want to buy.
  7837. 5:11:13Essentially, it says here, but if this
  7838. 5:11:15is a positive number, then you're buying
  7839. 5:11:18four package survival meals. If it's
  7840. 5:11:20minus four, you're selling four package
  7841. 5:11:23survival meals from your colony, if you
  7842. 5:11:26understand. And you can also sort out by
  7843. 5:11:29anything if you want to, but to keep it
  7844. 5:11:31simple, we start off with 800 silver,
  7845. 5:11:34which is the currency in Rim World. And
  7846. 5:11:36we're just going to go for medicine. So
  7847. 5:11:38again, the left arrows, I want to get
  7848. 5:11:40all their medicine. And we're going to
  7849. 5:11:43acquire two medicine. And I won't need
  7850. 5:11:46anything else for now. So you can just
  7851. 5:11:48accept to trade. I will go more in
  7852. 5:11:50detail about the rest of what you can do
  7853. 5:11:52with trading later in the video, but for
  7854. 5:11:54now that is just everything you need to
  7855. 5:11:57know. Well, [laughter] you won't believe
  7856. 5:11:59what happened. Eve subtly shamed
  7857. 5:12:02Hakoya's open-mindedness and they
  7858. 5:12:04started fighting. So now what happened
  7859. 5:12:06is they're taking their guest, a wounded
  7860. 5:12:09guest out of the map. They started
  7861. 5:12:11fighting and then one of them got down
  7862. 5:12:13and now we get a free auto pistol which
  7863. 5:12:15is a pretty good weapon. Yeah, you're
  7864. 5:12:17going to realize that Rim World is one
  7865. 5:12:19of the most fun and random games in the
  7866. 5:12:22world. And again, because we have a
  7867. 5:12:23stockpile zone, people will
  7868. 5:12:25automatically haul these items back in.
  7869. 5:12:28You will see the automation of this game
  7870. 5:12:30is one thing that I really love. You can
  7871. 5:12:32set it up exactly how you want to. Brian
  7872. 5:12:34smoking a smoke leaf joint, but silver
  7873. 5:12:36here. Oh, you're going to consume. But
  7874. 5:12:38because we don't have a battery, we
  7875. 5:12:41haven't constructed here. But you know,
  7876. 5:12:43sometimes there's no wind. So then you
  7877. 5:12:45want a battery for when there is wind to
  7878. 5:12:47supply the no wind stages. We're almost
  7879. 5:12:49done researching here. By the progress
  7880. 5:12:51bar, you can easily see how far along
  7881. 5:12:53you are. Would actually like Brian to
  7882. 5:12:55research and not build. So I'm going to
  7883. 5:12:57prioritize that at one. So he will do
  7884. 5:13:00and skip all the higher numbers except
  7885. 5:13:02for these ones cuz they're to the left
  7886. 5:13:04if you remember. Oh then. Our people are
  7887. 5:13:06idle. Why aren't we constructing this?
  7888. 5:13:09Here we go. Actually, you can go into
  7889. 5:13:11the floors tab here. And because we have
  7890. 5:13:13an abundance of wood, almost a thousand,
  7891. 5:13:15can just get this wood here and just
  7892. 5:13:19floor in the whole base because, well,
  7893. 5:13:21we don't want to have a dirt base, do
  7894. 5:13:23we? We also have a bunch of stone chunks
  7895. 5:13:25in the base, which are quite ugly. If
  7896. 5:13:28you hold down alt, you can see [music]
  7897. 5:13:30negative and plus numbers. So, plus
  7898. 5:13:32numbers is beauty. That is beautiful.
  7899. 5:13:35And negative is generally more uglier
  7900. 5:13:37things. So by covering up the dirty
  7901. 5:13:39floor, it will have no number, which
  7902. 5:13:41means that it's a neutral number or zero
  7903. 5:13:43beauty because beauty is a stat that
  7904. 5:13:46will determine your moods of the pond.
  7905. 5:13:48I'm going to get a dumping stockpile
  7906. 5:13:50zone here and simply select these
  7907. 5:13:53granite chunks and just haul them out.
  7908. 5:13:55Press them to haul. And our people here,
  7909. 5:13:58nice and efficient. And we're soon done
  7910. 5:14:00researching. Again, to prevent people
  7911. 5:14:02from being idle like that, you want to
  7912. 5:14:04assign them to work, but if not,
  7913. 5:14:05construct research benches for everyone
  7914. 5:14:08in the base. And then, if they're truly
  7915. 5:14:10idle, they can just research and speed
  7916. 5:14:12up the progress of the game overall
  7917. 5:14:14because researching is always going to
  7918. 5:14:16be the most or one of the most important
  7919. 5:14:18things. However, we have our first
  7920. 5:14:19threat here, a mad squirrel, which is
  7921. 5:14:23essentially an event where you will have
  7922. 5:14:25to prepare your colonists for combat. So
  7923. 5:14:29just drag over all of them at the top or
  7924. 5:14:32like this and then press R or press the
  7925. 5:14:35draft button here again with R. And then
  7926. 5:14:38you can select them to go anywhere. For
  7927. 5:14:41now, we're going to have them close to
  7928. 5:14:42the squirrel. You can line them up in
  7929. 5:14:45whatever position by holding down the
  7930. 5:14:47right click button. And then your pawns
  7931. 5:14:49will just start shooting. And Weston is
  7932. 5:14:51our melee, so I will automatically have
  7933. 5:14:53him try to go for it.
  7934. 5:14:56that Brian's boltaction rifle bullet
  7935. 5:14:59annihilated the squirrel's front leg,
  7936. 5:15:02leg, and body into a fine mess. You can
  7937. 5:15:04view what happened to the squirrel. Its
  7938. 5:15:06body got literally destroyed. Now you
  7939. 5:15:08need to again undraft them by selecting
  7940. 5:15:10and pressing R like I did, and they will
  7941. 5:15:12go back to work. Anyways, batteries have
  7942. 5:15:14been researched. I'm going to place down
  7943. 5:15:16a battery just in the base here. And
  7944. 5:15:18just like that, we have a battery. As
  7945. 5:15:19for defenses, one of my favorite
  7946. 5:15:21defenses is a spike trap here because
  7947. 5:15:25people when they walk into it or
  7948. 5:15:27animals, they will well trip and
  7949. 5:15:29essentially leads to no damage on your
  7950. 5:15:32pawns and all the damage on them, which
  7951. 5:15:35we love. Going to place them outside
  7952. 5:15:36like this. And I'm going to cut up some
  7953. 5:15:38granite now actually. So granite going
  7954. 5:15:41to do until I have X because them pawns
  7955. 5:15:44will automatically stop when it reaches
  7956. 5:15:46this threshold. Once I go into details,
  7957. 5:15:49I want to do 100. And we can pause when
  7958. 5:15:51satisfied. Let's say 40. So once they
  7959. 5:15:54have cut up stone blocks until it's 100,
  7960. 5:15:56then they won't start cutting up stone
  7961. 5:15:58blocks again once it's right below it.
  7962. 5:16:01You have like a buffer once it goes
  7963. 5:16:03below 40. Then they go back to work.
  7964. 5:16:05Your pawns are going back and forth and
  7965. 5:16:07back and forth doing one simple task.
  7966. 5:16:09They bulk batch it, which means that you
  7967. 5:16:12save time in the end. And you can either
  7968. 5:16:15take the best stock pal or you can drop
  7969. 5:16:17it on the floor. I like to drop things
  7970. 5:16:19on the floor usually and then have
  7971. 5:16:20dedicated haulers do stuff with the
  7972. 5:16:22spike traps done. I want to get a few
  7973. 5:16:25granite walls. Just place them like
  7974. 5:16:27this. And then in rim world, if you
  7975. 5:16:30place fences down like this, the raiders
  7976. 5:16:33will prefer to walk over the spike traps
  7977. 5:16:36rather than the fences here. And this
  7978. 5:16:37will make it much easier to replace the
  7979. 5:16:39spike traps because otherwise if you
  7980. 5:16:41have a corridor like this if they wanted
  7981. 5:16:43to replace the one in the middle.
  7982. 5:16:44Sometimes they will have to walk over
  7983. 5:16:46the spike traps to replace the ones. And
  7984. 5:16:49well, you will you can imagine how bad
  7985. 5:16:51it is if they tripped in their spike
  7986. 5:16:53traps. Alternatively, you can place down
  7987. 5:16:56doors like this to access the inner
  7988. 5:16:58spike traps. And now we always want to
  7989. 5:17:00have research lined up. So the next
  7990. 5:17:02research I'll probably go for advanced
  7991. 5:17:04lights. However, the rice, the fields of
  7992. 5:17:07rice will be coming in soon. In a few
  7993. 5:17:09days, I will start to grow some psychite
  7994. 5:17:13because Brian here is addicted to drugs.
  7995. 5:17:16I'm just going to grow some psychoid
  7996. 5:17:18plants. All you have to do is create a
  7997. 5:17:19new stockpile zone with the plant that
  7998. 5:17:22you want to grow. I'm also going to
  7999. 5:17:23queue up some cotton plants for
  8000. 5:17:26furniture and clothing. And then I like
  8001. 5:17:28to have some medicine in case of combat
  8002. 5:17:32injuries and infections and diseases. So
  8003. 5:17:36yes, for the future I'm going to have
  8004. 5:17:37hops for beer and smoke leaf plants for
  8005. 5:17:41well so they can smoke. In this game,
  8006. 5:17:44there will be periods when your
  8007. 5:17:45colonists do get a bit sad. So I like to
  8008. 5:17:48have a buffer of drugs cuz you can set
  8009. 5:17:50that up automatically to have people
  8010. 5:17:52take drugs when they're sad. It's way
  8011. 5:17:54better to take drugs than to get a
  8012. 5:17:56mental breakdown and destroy the base
  8013. 5:17:58for example or do something stupid. So
  8014. 5:18:01rice psychoid cotton heel root hops and
  8015. 5:18:05smoke leaf. I would actually like to get
  8016. 5:18:07another wind turbine for even more
  8017. 5:18:09power. If the battery isn't filled up,
  8018. 5:18:11you will know that you don't have enough
  8019. 5:18:13power. Alternatively, you can also look
  8020. 5:18:15at the grid access here. 16 W and you
  8021. 5:18:19can see the amount stored. With all the
  8022. 5:18:21constructions done, I'm going to expand
  8023. 5:18:22the base now. So, I want people to cut
  8024. 5:18:25up more marble blocks, and I'm going to
  8025. 5:18:27set up exactly how I set up this granite
  8026. 5:18:29blocks. The reason why I constructed
  8027. 5:18:31this out of granite and not out of
  8028. 5:18:33marble is because granite has way more
  8029. 5:18:36hit points, so HP, which will make the
  8030. 5:18:39wall tougher. So, for defensive
  8031. 5:18:41structures, you go for granite. And for
  8032. 5:18:43beautiful structures, or for the rest of
  8033. 5:18:45the base, you make things out of marble,
  8034. 5:18:47which is nice and beautiful. So, silver
  8035. 5:18:50researching, Brian cutting, western
  8036. 5:18:52growing and planting. If you're at this
  8037. 5:18:54point, we have a Okay, now we need to
  8038. 5:18:56rename the faction and settlement. So,
  8039. 5:18:58the faction is the essentially the name
  8040. 5:19:01of your whole your whole colony.
  8041. 5:19:03However, for now, I will just name it
  8042. 5:19:05the ultimate rim world guide. The
  8043. 5:19:07settlement name is what you should name
  8044. 5:19:10this specific map because in Rim World,
  8045. 5:19:12you can have multiple colonies if you
  8046. 5:19:14wanted to. I never go for that. If you
  8047. 5:19:16were to settle down somewhere else,
  8048. 5:19:18that's what the settlement is. It's just
  8049. 5:19:19the specific map that you're on. Oh, we
  8050. 5:19:22have a psychic sue from females. So,
  8051. 5:19:23this is an event that makes our females
  8052. 5:19:26way happier. If the mood is reaching
  8053. 5:19:29towards the right, then they're more
  8054. 5:19:31likely to have an inspiration, which
  8055. 5:19:33will boost their productivity. You do
  8056. 5:19:35not want their moods to get too low. But
  8057. 5:19:37if you've done everything that we have,
  8058. 5:19:39you can see that they are quite
  8059. 5:19:40comfortable because I put the chairs
  8060. 5:19:42down and the beds, the spacious
  8061. 5:19:44interior, the decent dining room. One
  8062. 5:19:46thing I forgot to do is have a home area
  8063. 5:19:49because people clean and repair things
  8064. 5:19:52in the home area, don't you? And also
  8065. 5:19:54extinguish fires in home area. So base
  8066. 5:19:57here, we can do that. Usually I do it,
  8067. 5:19:59but if you want that to be automatic,
  8068. 5:20:01you can simply toggle this button right
  8069. 5:20:03here. I'm going to expand the base with
  8070. 5:20:06three new rooms. They don't have to be
  8071. 5:20:08too big, but I like to have a spacious
  8072. 5:20:10interior. So, because too much space is
  8073. 5:20:13better than [music] too little. So, in
  8074. 5:20:14this big room, we will have our
  8075. 5:20:17workshop, which will be our production
  8076. 5:20:19area for manufacturing and smelting and
  8077. 5:20:22all sorts of things. And then in these
  8078. 5:20:25small rooms on the top, I will have a
  8079. 5:20:27food storage area with a freezer to well
  8080. 5:20:31cool down the food. And down here, we
  8081. 5:20:33will have a prisoner area. Essentially,
  8082. 5:20:35a bedroom where we can capture people
  8083. 5:20:37and recruit them because I don't want to
  8084. 5:20:40be stuck with three people the whole
  8085. 5:20:42play through. I want to have more
  8086. 5:20:43people. The mirror the better. As you
  8087. 5:20:46progress the game, you will see that
  8088. 5:20:48silver leveled up construction, for
  8089. 5:20:50example, because she is burningly
  8090. 5:20:52passionate for that. Your people will
  8091. 5:20:54get really good as the game progresses.
  8092. 5:20:56Yes, don't let them die. And then I'm
  8093. 5:20:58going to deconstruct these three walls
  8094. 5:21:01right here. The reason why I didn't want
  8095. 5:21:03a cook early on, even though we have a
  8096. 5:21:05cook, I will actually make the flooring
  8097. 5:21:07here out of concrete because, well, it's
  8098. 5:21:09a little bit uglier, but concrete
  8099. 5:21:10doesn't burn, so I like concrete.
  8100. 5:21:12Anyhow, we have a building called a
  8101. 5:21:14nutrient paste dispenser. This thing
  8102. 5:21:17consumes less ingredients for food than
  8103. 5:21:20any other production method, and it does
  8104. 5:21:23not cause food poisoning. Even though
  8105. 5:21:25you have a cook, if they aren't good
  8106. 5:21:27enough, they will cause food poisoning,
  8107. 5:21:29which will slow down your pawns. Not
  8108. 5:21:31only that, you will have a proper
  8109. 5:21:33kitchen setup and everything. Not only
  8110. 5:21:35that, but a nutrient pay dispenser
  8111. 5:21:38requires no effort to get while as if
  8112. 5:21:41you have to cook food all the time.
  8113. 5:21:43Well, especially in the early game, I
  8114. 5:21:44like to have my pawns work on elsewhere.
  8115. 5:21:47So, a cook is not that important. And
  8116. 5:21:49for the nutrient pay dispenser, once
  8117. 5:21:51it's constructed, you will need a hopper
  8118. 5:21:53to feed the ingredients in. Just point
  8119. 5:21:55the hopper into there. You can rotate
  8120. 5:21:58with Q and E. And for now, actually, I
  8121. 5:22:00will have all the storage in here
  8122. 5:22:02because items on the ground are quite
  8123. 5:22:04ugly. And then to condense storage, we
  8124. 5:22:06can get some shelves. I'm going to get
  8125. 5:22:08us few small shelves like this. Get a
  8126. 5:22:10butcher's table in case we get an
  8127. 5:22:12animal, we can kill a butcher. And I
  8128. 5:22:14want to copy the settings of this
  8129. 5:22:16storage here. And then I want to set up
  8130. 5:22:17the storage here. I don't want any
  8131. 5:22:19rotten things. And I want to have animal
  8132. 5:22:22corpses, mechonoid corpses. I do not
  8133. 5:22:24want any biocoded weapons. We cannot use
  8134. 5:22:26that. Apparel, no tainted apparel. And
  8135. 5:22:29that is basically good enough. Copy
  8136. 5:22:31that. And then double leftclick and then
  8137. 5:22:34link settings and then paste settings.
  8138. 5:22:36So now everything here is identical. And
  8139. 5:22:39I want the party of the items to be on
  8140. 5:22:41the shelves, not the floor. So I can
  8141. 5:22:43change the party here to preferred. As
  8142. 5:22:45long as it's higher than the stockp zone
  8143. 5:22:48at the floor, things will always be
  8144. 5:22:50prioritized on the shelves. again. Our
  8145. 5:22:52people are constructing so quickly. Uh,
  8146. 5:22:54one thing I did forget is the actual
  8147. 5:22:56freezer system. The squirrel that we
  8148. 5:22:58killed from earlier, if you remember, it
  8149. 5:23:01will spoil soon. It will spoil. So, just
  8150. 5:23:03in the butcher table, set up a bill to
  8151. 5:23:06butcher creatures do forever. And we can
  8152. 5:23:08let the cook automatically do that,
  8153. 5:23:11which will yield light letter, which you
  8154. 5:23:13can craft and trade away with, or food,
  8155. 5:23:16which we can eat. Squirrel meat. Okay,
  8156. 5:23:18we have our first raid. If we click on
  8157. 5:23:21the alert, we can jump to location and
  8158. 5:23:23see that we have a human female here
  8159. 5:23:26with a club, a naked woman. So, I'm
  8160. 5:23:28actually going to open up the door here
  8161. 5:23:31because raiders, they like to go for
  8162. 5:23:34furniture and general buildings that are
  8163. 5:23:36not walls and such. In this case, she
  8164. 5:23:39would prioritize the wind turbines or
  8165. 5:23:41everything in here. That's why I like to
  8166. 5:23:43open a door to redirect path finding.
  8167. 5:23:45And if we get lucky, she should just
  8168. 5:23:47walk into the spike traps and die. We
  8169. 5:23:49could also fight her in the open, but
  8170. 5:23:51Weston would take some damage properly.
  8171. 5:23:54Braubbly, we could also fight her in the
  8172. 5:23:57open with a method called kiting, which
  8173. 5:23:59I can show you. And then we waste no
  8174. 5:24:01resources on the spike trap. So, Kha is
  8175. 5:24:04coming. So, again, drafting our pawns
  8176. 5:24:06and Brian has a lot of range, so he will
  8177. 5:24:09start to shoot, but Weston I will have a
  8178. 5:24:12little bit at the front. And then she
  8179. 5:24:14will be aggroed to Weston. But because
  8180. 5:24:17we're shooting at the woman, she will be
  8181. 5:24:18slowed down and Weston will kite her
  8182. 5:24:21towards him. You keep the aggro away
  8183. 5:24:23from the range people and you just
  8184. 5:24:25attract the raiders with your melee,
  8185. 5:24:28which is just running around. And as you
  8186. 5:24:30can see, they are quickly going to shoot
  8187. 5:24:32her down like this, and she should die.
  8188. 5:24:37There we go. As you can see, it worked.
  8189. 5:24:39So a method like that is also a very
  8190. 5:24:42efficient way of dealing with a raider.
  8191. 5:24:44But usually this only works with a small
  8192. 5:24:46group of them. Otherwise some of them
  8193. 5:24:48will go for the ranged people and then
  8194. 5:24:50there's chaos. Then you would want to
  8195. 5:24:52use a spike trap and a choke point.
  8196. 5:24:54However, this woman now we want to store
  8197. 5:24:56outside as well. Corpses are quite ugly
  8198. 5:24:59and they cause us to well I saw a dead
  8199. 5:25:02body lying on the ground. It was
  8200. 5:25:04disturbing. So keep that a bit away from
  8201. 5:25:06the base. So now that the freezer has
  8202. 5:25:08been constructed, we actually need to
  8203. 5:25:11freeze down the food. So what I like to
  8204. 5:25:13do is have a inner freezer where the
  8205. 5:25:15cooler is protected inside of our walls
  8206. 5:25:18cuz otherwise raiders will destroy them.
  8207. 5:25:20However, you need to remove the roof of
  8208. 5:25:22the output of the heat. So the blue zone
  8209. 5:25:25here to the left of the cooler is where
  8210. 5:25:27it will cool down and the red square is
  8211. 5:25:30where the output of the heat will go. So
  8212. 5:25:32by doing it like this, it will go
  8213. 5:25:34straight into space or into the air. And
  8214. 5:25:37for now, the space is quite small. So I
  8215. 5:25:39only need one cooler. And with the
  8216. 5:25:41cooler constructed, it will use up a bit
  8217. 5:25:43of power. But you can reduce the
  8218. 5:25:45temperature here. And we want to reduce
  8219. 5:25:47it down to about minus5. I don't like to
  8220. 5:25:50have it at minus1 or zero because when
  8221. 5:25:53the door is open, then some heat is
  8222. 5:25:56released. I like to have a buffer. I
  8223. 5:25:58like to have buffers. And then we need
  8224. 5:25:59to construct that wall right here. And
  8225. 5:26:02you will see at the bottom right of the
  8226. 5:26:06game. You will see here that indoors
  8227. 5:26:09it's going down to minus -5° C. So
  8228. 5:26:12whatever temperature is freezing in
  8229. 5:26:14Fahrenheit, you would do that. If you
  8230. 5:26:16want to change the temperature unit, you
  8231. 5:26:18can change it right here by going into
  8232. 5:26:20the options and then you want to go into
  8233. 5:26:23interference and then right here you can
  8234. 5:26:25change to Fahrenheit. That would be 26°
  8235. 5:26:28F. Anyhow, it's a bit dark in the
  8236. 5:26:30freezer, so we can go for a wall lamp.
  8237. 5:26:32It's cheaper to construct, uses less
  8238. 5:26:35resources, and we have a small room in
  8239. 5:26:37there, so wall lamps will do. Just make
  8240. 5:26:39sure you have lights everywhere because
  8241. 5:26:41again, people work way slower in the
  8242. 5:26:44dark. And yes, make sure to get hidden
  8243. 5:26:45conduits. The reason why I use hidden
  8244. 5:26:47conduits is because raiders cannot
  8245. 5:26:49target them down and destroy them. Not
  8246. 5:26:51only that, but there is an event in Rim
  8247. 5:26:54World where the batteries will
  8248. 5:26:55shortcircuit and explode. So, there
  8249. 5:26:58might be a bit of fire or something. So,
  8250. 5:27:00by saving yourself all the hassle, you
  8251. 5:27:03just get hidden conduits everywhere and
  8252. 5:27:06you will avoid a lot of things. It's a
  8253. 5:27:07bit more expensive, but you know what
  8254. 5:27:09they say, quality over quantity. Anyhow,
  8255. 5:27:12I will extend the base now. I don't
  8256. 5:27:14really want to stick with wood in a few
  8257. 5:27:17important areas because we don't have a
  8258. 5:27:19way to extinguish fires with fire
  8259. 5:27:21poppers. So, wood is beautiful, but it's
  8260. 5:27:23also flammable. Concrete is a bit
  8261. 5:27:25uglier, but it's pretty damn good. In
  8262. 5:27:28the prisoner area, we're just going to
  8263. 5:27:29get a few beds down and then an end
  8264. 5:27:32table and dresser for more comfort. Make
  8265. 5:27:34sure that even the prisoners eat with a
  8266. 5:27:36table because otherwise they might be
  8267. 5:27:38sad. And the worse condition the
  8268. 5:27:40prisoners are, the more likely they are
  8269. 5:27:42to have a prison break and try to break
  8270. 5:27:45out of the prison. So keep your
  8271. 5:27:47prisoners happy. I do need more wood.
  8272. 5:27:50This is the reason. I will get bedrooms
  8273. 5:27:52for our pawn soon, but for now we need
  8274. 5:27:55to focus on the rest. So to turn this
  8275. 5:27:57room here into a prisoner area, as long
  8276. 5:27:59as it's enclosed, you can go and select
  8277. 5:28:02the bed and you want to take four
  8278. 5:28:04prisoners. And then that is nice and
  8279. 5:28:06simple. However, now we have a heat
  8280. 5:28:08wave. Heat waves will well boil the
  8281. 5:28:11temperature in the air. So, what we
  8282. 5:28:13could do is simply get a cooler, but I
  8283. 5:28:15don't think it will become too warm,
  8284. 5:28:17will it? However, the harvest of rice
  8285. 5:28:19has come in, so people are automatically
  8286. 5:28:21hauling that back into base and then
  8287. 5:28:24people will automatically eat the
  8288. 5:28:25nutrient paste. I actually have a bit
  8289. 5:28:27too much food or now I do have a bit too
  8290. 5:28:30much food, so I will actually grow corn.
  8291. 5:28:33It's less labor intensive and longer to
  8292. 5:28:35grow. But we already have a bunch of
  8293. 5:28:38food here. So, you can view the
  8294. 5:28:40resources up on the top left. You want
  8295. 5:28:42to have a grid like this where it's nice
  8296. 5:28:44and categorized. You will have to toggle
  8297. 5:28:46this button right here, which will
  8298. 5:28:49essentially sort things out neatly. And
  8299. 5:28:51I like to have things outlined to see my
  8300. 5:28:53resources in my colony. Transport pod
  8301. 5:28:56crash. This is an event where someone
  8302. 5:28:58has crash landed into the base. done.
  8303. 5:29:01This pawn right here is actually pretty
  8304. 5:29:03decent at mining, which we will need.
  8305. 5:29:06So, we'll take our best medic and have
  8306. 5:29:08him go out there. He is going to bleed
  8307. 5:29:10out in 5 hours, but Brian is here. I
  8308. 5:29:13will have him tend to him with regular
  8309. 5:29:15medicine. So, just right click with your
  8310. 5:29:17medic and you can tend without medicine
  8311. 5:29:18or with medicine. But I want this guy.
  8312. 5:29:21Now, what we could do is try to rescue
  8313. 5:29:23him or imprison him. When you have
  8314. 5:29:25people that are crash landing on Rim
  8315. 5:29:27World who are neutral, if you rescue
  8316. 5:29:29them, then there's a chance that they
  8317. 5:29:31join you. You don't have to actually
  8318. 5:29:33imprison them and take the time to
  8319. 5:29:35recruit them. Or I can actually just
  8320. 5:29:38unprison that area so he gets a bed.
  8321. 5:29:41Next, research advanced lights cuts the
  8322. 5:29:43power consumption by half. And we can
  8323. 5:29:45change the color of our light. Who
  8324. 5:29:47doesn't love that? Oh, I like to have he
  8325. 5:29:50has some random colors that I like. You
  8326. 5:29:52can also get a flood light, which is a
  8327. 5:29:54massive light that lights up a massive
  8328. 5:29:56area. They said lights everywhere are
  8329. 5:29:59important. We'll have one in our growing
  8330. 5:30:01area. Now, we have another problem. We
  8331. 5:30:03have run out of steel. So, we have a
  8332. 5:30:06bunch of steel here. I will just click
  8333. 5:30:08to mine the vein, and people will
  8334. 5:30:10automatically mine the steel. And I
  8335. 5:30:12would like to continue researching. For
  8336. 5:30:14now, I need psychoid brewing because
  8337. 5:30:16Brian has a psychot addiction. You know,
  8338. 5:30:19rice does take a lot of labor to get, so
  8339. 5:30:22that's why I'm planting corn. If we run
  8340. 5:30:24out of food, we can always hunt animals
  8341. 5:30:27cuz we have animals on the map, which is
  8342. 5:30:29a pretty quick short-term solution.
  8343. 5:30:31However, we have spring and summers and
  8344. 5:30:34winter, so I will stockpile up a bit of
  8345. 5:30:37food. Shroud has recovered and decided
  8346. 5:30:38to leave, so he won't be joining us. So,
  8347. 5:30:41now I will force him to join us. Silver
  8348. 5:30:43has the most social skills. So you want
  8349. 5:30:45to draft her and then right click try to
  8350. 5:30:48arrest and he is arrested. Then go into
  8351. 5:30:50the prisoner tab, select shrouds
  8352. 5:30:52prisoner and then you want to just
  8353. 5:30:54recruit. Press that and automatically
  8354. 5:30:56the resistance here will go down. And
  8355. 5:30:58once the resistance is at zero, then
  8356. 5:31:01shrouds will be recruited. We also have
  8357. 5:31:03a bunch of steel runes here and steel
  8358. 5:31:05walls which we can deconstruct for more
  8359. 5:31:08resources. Let's go into the orders tab.
  8360. 5:31:10Press X, deconstruct, and then
  8361. 5:31:12deconstruct a bit faster than mining.
  8362. 5:31:14Now, we don't really have a laboratory,
  8363. 5:31:16so and we are getting heat stroke only
  8364. 5:31:19initial, but usually it's not that bad.
  8365. 5:31:21I would like to get a small research
  8366. 5:31:23room, though, so we will plan that out.
  8367. 5:31:26If you want to view the room types,
  8368. 5:31:28press G or go down to this to toggle
  8369. 5:31:31room stat. See that this is a workshop,
  8370. 5:31:33so it's in the appropriate room and
  8371. 5:31:35barracks, kitchen, everything. Prisoner,
  8372. 5:31:37barracks. Okay, it is summer, so we
  8373. 5:31:39really need to start getting food for
  8374. 5:31:41the winter. Let me get rice again. And
  8375. 5:31:44then let me get some storage here cuz
  8376. 5:31:46now I only want food in the freezer and
  8377. 5:31:48the rest outside. So then I would clear
  8378. 5:31:51all in the freezer here and only allow
  8379. 5:31:53food. And then what you would do is just
  8380. 5:31:55make it the opposite essentially. So
  8381. 5:31:57what's xed out here is allowed at the
  8382. 5:32:00freezer. I like to have herbal medicine
  8383. 5:32:02because that spoils wart in the freezer.
  8384. 5:32:06Anything that will spoil, you have to
  8385. 5:32:08put in the freezer. So keep that in
  8386. 5:32:10mind. A prison break. So shrouds, even
  8387. 5:32:12though he has good care, he has still
  8388. 5:32:14decided that he wants to break out. He
  8389. 5:32:17will open the door and we need to down
  8390. 5:32:19him. Come on, shrouds.
  8391. 5:32:24He is rather weak, but
  8392. 5:32:27silver is taking a bit of damage. We
  8393. 5:32:30have two people.
  8394. 5:32:32Yep, there we go. He is fine. So now he
  8395. 5:32:34won't prison break for a while.
  8396. 5:32:36Mindshattering pain. Ah, no wonder. New
  8397. 5:32:41lovers. Brian tried to flirt with Silver
  8398. 5:32:43by cheerfully making fun of her honesty.
  8399. 5:32:45So now Brian and Silver want to sleep
  8400. 5:32:47together. So what you would want to do
  8401. 5:32:49is get a double bed and then make them
  8402. 5:32:51sleep together. Now they are in a
  8403. 5:32:53barrack. So they will make love next to
  8404. 5:32:55who is it? Weston. So he will have to
  8405. 5:32:57watch while they do their love until I
  8406. 5:33:00make a bedroom. I will have to make
  8407. 5:33:02bedrooms for them soon. And then once
  8408. 5:33:04you have the double bed, you want to
  8409. 5:33:05select owners and then assign the
  8410. 5:33:08couple. So Silver and Brian now they
  8411. 5:33:10[music] will sleep together. If you
  8412. 5:33:11don't do that, they will have a negative
  8413. 5:33:13mood debuff that they're not sleeping
  8414. 5:33:14with their partner. But now they will.
  8415. 5:33:17And people who are in love will have a
  8416. 5:33:19much higher mood than people who are
  8417. 5:33:21single. Uh who would have thought a
  8418. 5:33:23girlfriend makes one happier, eh? As you
  8419. 5:33:25play the game, you will get a few quests
  8420. 5:33:27here. We got one to rescue a woman named
  8421. 5:33:31Sam, but she is too far away to be
  8422. 5:33:33rescued. Oh, actually not. But I usually
  8423. 5:33:36don't go out to save people. I let
  8424. 5:33:38people come to me and then I recruit
  8425. 5:33:40them. However, now we have a bunch of
  8426. 5:33:42steel. We have a lot of resources. Brian
  8427. 5:33:44and Silver made love right in front of
  8428. 5:33:47Weston. Well, he was sleeping, so
  8429. 5:33:49probably he didn't hear. We have a raid
  8430. 5:33:50from a group of pirates. A group. It's a
  8431. 5:33:53singular one pirate. But this time, I
  8432. 5:33:56want him to trip on our spike traps.
  8433. 5:33:58When you do get a raid like this, you
  8434. 5:34:00want to go into the schedule tab. And
  8435. 5:34:02here, I want you to drag people over the
  8436. 5:34:04home area. You can also shift right
  8437. 5:34:07click or left click like to the home
  8438. 5:34:10area. What this means is that they will
  8439. 5:34:12stay close to base like this. They will
  8440. 5:34:14only be in that area. So, when there are
  8441. 5:34:16raiders, your colonists aren't all
  8442. 5:34:19scattered across the map. You want them
  8443. 5:34:21all safe at home. Psychoid brewings. We
  8444. 5:34:24finished another research. Our addicted
  8445. 5:34:26Brian. Next up, we're going to research
  8446. 5:34:28solar panels for more power. And Shroud
  8447. 5:34:30or Lab, he's going to light our fields
  8448. 5:34:33on fire. So, actually have to go out and
  8449. 5:34:35take care of him.
  8450. 5:34:38Head-to-head combat.
  8451. 5:34:43He did up getting downed, but he has
  8452. 5:34:45this thing called unwaveringly loyal.
  8453. 5:34:47So, he refused to be recruited if taken
  8454. 5:34:49as a prisoner. That's a shame. One thing
  8455. 5:34:51we can do though is organ harvest. Since
  8456. 5:34:54he doesn't want to join us, why don't we
  8457. 5:34:56take his organs? He can prove useful
  8458. 5:34:58that way. You will get the unwaveringly
  8459. 5:35:00loyal notification when you capture him.
  8460. 5:35:03But I want you to click on labs and then
  8461. 5:35:05go into operations and then you can
  8462. 5:35:08harvest a lung, a kidney, and then any
  8463. 5:35:11of the heart or liver. Doesn't really
  8464. 5:35:13matter. They're the same price. However,
  8465. 5:35:15we do need some medicine for that. So,
  8466. 5:35:18I'm not going to waste normal medicine.
  8467. 5:35:19We have some wild heel root here. Looks
  8468. 5:35:22like this. And select that and then just
  8469. 5:35:24harvest it. O'Brien doing his due
  8470. 5:35:26diligence and harvesting. And he will
  8471. 5:35:29basically die now. His lung has been
  8472. 5:35:32removed. Kidney he been removed. Did
  8473. 5:35:34failed the surgery for the heart. But I
  8474. 5:35:36don't care. I want the heart. Another
  8475. 5:35:38surgery failed. The good thing about
  8476. 5:35:39failing surgery is you get a lot of
  8477. 5:35:41medical experience still. We have a bulk
  8478. 5:35:44goods trader. This is probably one of
  8479. 5:35:46the best traders. is now you can trade
  8480. 5:35:48away more of your stuff. So, we did get
  8481. 5:35:50a lot of those organs. So, of course, I
  8482. 5:35:52want to trade that away. However, these
  8483. 5:35:55people are tribal. So, they don't really
  8484. 5:35:57have much useful to trade, but [music]
  8485. 5:35:59we get almost 2,000 silver for those
  8486. 5:36:02organs. I'm actually going to buy some
  8487. 5:36:03cloth, some herbal medicine, and they
  8488. 5:36:05cannot actually afford this. They only
  8489. 5:36:07have 1,000 silver. So, we'll keep my
  8490. 5:36:10kidney in the next step. Another thing
  8491. 5:36:11you can do with the trader is this tab
  8492. 5:36:14right here called gift mode. If you give
  8493. 5:36:17anything to them, you will see here we
  8494. 5:36:19will get plus 29 goodwill. So if you
  8495. 5:36:22want to befriend people, you can also
  8496. 5:36:24give them gifts for free. Shrouds also
  8497. 5:36:26has zero resistance, so he will soon be
  8498. 5:36:28recruited. Raid from a group of pirates.
  8499. 5:36:31Okay, so while we are with the traitors,
  8500. 5:36:34this guy comes, but he will probably get
  8501. 5:36:36downed or die because well, one man
  8502. 5:36:38against all of these.
  8503. 5:36:43Cury got downed. However, she is not
  8504. 5:36:45good. She really is not good at all.
  8505. 5:36:48Animals, I don't need cooking, I don't
  8506. 5:36:50really need. You cannot do firefighting
  8507. 5:36:52or you can't research. You can't do
  8508. 5:36:54caring. You have some armor which we can
  8509. 5:36:56strip you for. So, select. You can strip
  8510. 5:36:58people for their clothing while they're
  8511. 5:37:00down. If they die, it would be tainted
  8512. 5:37:02which we do not want. We can trade that
  8513. 5:37:04off. The reason I wanted all of that
  8514. 5:37:05cloth is so I can get more recreational
  8515. 5:37:07stuff to keep our people more happy. A
  8516. 5:37:10poker table and a billiard's table. And
  8517. 5:37:12then connect some cherries here and
  8518. 5:37:14we're good. New recruit shrouds. Welcome
  8519. 5:37:16aboard Kagur from our Patreon. You're
  8520. 5:37:19good at melee mining animals. Perfect.
  8521. 5:37:22You will be a perfect miner. And
  8522. 5:37:24overall, you can just help around the
  8523. 5:37:26base. So now our people diligently
  8524. 5:37:29working. We also got some hops coming
  8525. 5:37:31in. I forgot to deselect raw resources.
  8526. 5:37:34Plant matter. Plant matter I want in the
  8527. 5:37:37freezer. And we've got a flash storm. So
  8528. 5:37:40there will be a forest fire. Now, with
  8529. 5:37:42Rim World, if there's a certain amount
  8530. 5:37:43of fire on the map, it will start to
  8531. 5:37:45rain. So, it's not guaranteed, but let's
  8532. 5:37:49see if it will happen here. It will
  8533. 5:37:51randomly, quote unquote, start to rain.
  8534. 5:37:53Looks like I was maybe proven wrong. The
  8535. 5:37:56forest fire is closing in. In fact, the
  8536. 5:37:58whole goddamn map is burning. [laughter]
  8537. 5:38:01The whole map is burning. Oh, I do need
  8538. 5:38:03more wood. Like I probably should get
  8539. 5:38:05all the wood before it burns down. Yeah,
  8540. 5:38:08the the fire is reaching our base. This
  8541. 5:38:11is insane. The whole map is going to
  8542. 5:38:13burn down only 16 days after arriving
  8543. 5:38:16here. This is a bit iffy, but we've got
  8544. 5:38:18solar panels. Now, I will research
  8545. 5:38:20smithing, which will be used to get
  8546. 5:38:22machining. We can get some proper well
  8547. 5:38:24weapons and such, but I will get a solar
  8548. 5:38:26generator behind the wind turbine. I'll
  8549. 5:38:29probably get another battery. Yeah, this
  8550. 5:38:31forest fire is actually insane. Wow.
  8551. 5:38:33Okay, the whole map has actually burnt
  8552. 5:38:36down now. Luckily for you, you will
  8553. 5:38:38probably not be so unlucky. However,
  8554. 5:38:41now, okay, now the rain comes. Lovely
  8555. 5:38:45rain. For now, though, I would like to
  8556. 5:38:48expand and get some bedrooms. So, he
  8557. 5:38:50said again, 13x13. We're to get some
  8558. 5:38:53steel doors here. The reason why you
  8559. 5:38:55want steel or wooden doors and not stone
  8560. 5:38:58doors in Rim World is because stone
  8561. 5:39:00doors take a lot more time to open.
  8562. 5:39:02Well, steel and wooden doors are normal.
  8563. 5:39:05Actually, wooden door speed. Wood doors
  8564. 5:39:07open faster. And then I guess I'm
  8565. 5:39:09sticking to wood. But in Rim World,
  8566. 5:39:11steel is also flammable. So, steel and
  8567. 5:39:15wood, well, the doors don't really
  8568. 5:39:17matter that much. We just want our
  8569. 5:39:18people to sleep nicely in their own
  8570. 5:39:20rooms. It's not really necessary because
  8571. 5:39:23in Rim World, there's not much of a
  8572. 5:39:25penalty to sleeping in a barracks. But,
  8573. 5:39:27you know, it's nicer if people have
  8574. 5:39:28their own bedrooms. And then I will get
  8575. 5:39:30some end tables and everything. Smoke
  8576. 5:39:32leaf binge on Brian. Ah, yes.
  8577. 5:39:36He doesn't have enough psychite. So
  8578. 5:39:38that's why. But we will get psychoid
  8579. 5:39:40plants coming in soon. We actually have
  8580. 5:39:41a bunch of hops. So we could get beer. I
  8581. 5:39:44will get beer brewing. Transport pod
  8582. 5:39:46crash. Oh my god, this guy. Okay, he has
  8583. 5:39:5019 in animals. We can have could maybe
  8584. 5:39:52have animals. I almost never go for
  8585. 5:39:55that, but he's a good medic. Or she she
  8586. 5:39:57she is a good medic. She was a herder in
  8587. 5:40:00her childhood and a healer. So that's
  8588. 5:40:01why she's good at that. And she can also
  8589. 5:40:03be a cleaner and a hauler. So we really
  8590. 5:40:06want her. Armadillo. Ooh, Brian is way
  8591. 5:40:09too slow. Yeah, that's not good because
  8592. 5:40:11of his withdrawal. Kagriff is somewhat
  8593. 5:40:13of a good doctor. Yeah, look how much
  8594. 5:40:15quicker Kagra is. You go into the health
  8595. 5:40:17tab here. I just looked at the moving
  8596. 5:40:19speed here. 20%. Yeah, he's stoned on
  8597. 5:40:22smoke leaf and in withdrawal of of like
  8598. 5:40:25cocaine. Anyways, again, recruit
  8599. 5:40:27resources incoming, bedrooms. Everything
  8600. 5:40:30is looking good. Now, we have a proper
  8601. 5:40:32recreational room, bedrooms, workshop,
  8602. 5:40:35laboratory, prison, and a kitchen/
  8603. 5:40:37freezer. We have most of everything that
  8604. 5:40:40we need. I will get an electric stove.
  8605. 5:40:41Ideally, I would have that outside of
  8606. 5:40:43the freezer cuz it's too cold. But
  8607. 5:40:45that's not the end of the world. We just
  8608. 5:40:47want to get psychic tea. And don't
  8609. 5:40:49forget to expand the home area with your
  8610. 5:40:51buildings. On day 20 here, you can hover
  8611. 5:40:54over the date here to see days pass
  8612. 5:40:57since your arrival. On day 20, you will
  8613. 5:40:59get a quest called Ship to the Stars.
  8614. 5:41:01So, this is a way to beat the game in
  8615. 5:41:03Rim World by traveling to this place
  8616. 5:41:05with a ready built ship, but I almost
  8617. 5:41:08always just build a ship because I like
  8618. 5:41:10that satisfaction. And I want to beat
  8619. 5:41:12the game with my own base where it is.
  8620. 5:41:14So, we're going to beat the game the
  8621. 5:41:16normal way. To beat the game, we will
  8622. 5:41:17have to go all the way to the right here
  8623. 5:41:19of the research tree and research all of
  8624. 5:41:21this. But we will take it step by step.
  8625. 5:41:23So, Silver is quite happy. So, she got
  8626. 5:41:26well an inspiration thanks to high mood.
  8627. 5:41:28So, she will work faster for it days. If
  8628. 5:41:31we select her and then go into the view
  8629. 5:41:33information here. Search up global work
  8630. 5:41:35speed and she will work almost twice as
  8631. 5:41:38fast. I would like to deconstruct these
  8632. 5:41:40ruins. Make space. Kagur also needs a
  8633. 5:41:42weapon. Okay, Kagur needs to become the
  8634. 5:41:45melee. So, we'll select Weston, go into
  8635. 5:41:48the gear tab, and then you can drop
  8636. 5:41:49things. And if you shiftclick all of the
  8637. 5:41:52drop here, it will be queued up, and he
  8638. 5:41:53will drop all of his clothes at once.
  8639. 5:41:55Get naked. [laughter] No. And then I
  8640. 5:41:58will do that with Kagurf and he will
  8641. 5:42:00become our new melee. I think Winston
  8642. 5:42:02can equip our auto pistol that we got.
  8643. 5:42:04And we've got beer brewing. So,
  8644. 5:42:06production tab brewery. I think beer is
  8645. 5:42:09one of the best drugs because, well, you
  8646. 5:42:12can use it for recreational purposes and
  8647. 5:42:14everything. keeps people happy. I'm
  8648. 5:42:16going to go into the assign tab and then
  8649. 5:42:18drug policy and you just want to edit
  8650. 5:42:20the social drugs here and then um by
  8651. 5:42:23default this will be on like this. So
  8652. 5:42:25people will use beer and smoke leaf for
  8653. 5:42:28recreation. We'll do that for psych as
  8654. 5:42:30well. And I will go into schedule just
  8655. 5:42:32like this and I will set it up that if
  8656. 5:42:34people's moods go below 35% they will
  8657. 5:42:37take psychit. If it goes below 25% they
  8658. 5:42:40will take beer and if it goes below 15%
  8659. 5:42:44they will take smoke leaf and then yayo
  8660. 5:42:46which is like cocaine only if below like
  8661. 5:42:505% maybe 1% but what this does is that
  8662. 5:42:53they will only take it once a day or
  8663. 5:42:56every day so they don't really get
  8664. 5:42:57addicted but this is a way better way of
  8665. 5:43:00managing mood because them people won't
  8666. 5:43:02be so fragile because well human
  8667. 5:43:05emotions we all have emotions if you let
  8668. 5:43:08your colony get too sad, then people
  8669. 5:43:10will start to have berserks. They will
  8670. 5:43:12want to kill each other. People will
  8671. 5:43:14want to run wild, so run away from the
  8672. 5:43:16base. People will want to have a tantrum
  8673. 5:43:18and destroy stuff. So, managing your
  8674. 5:43:20pawn's mood is an important thing. But
  8675. 5:43:22yes, by following what I've told you to
  8676. 5:43:24do with the drugs and by having bedrooms
  8677. 5:43:27and the recreational, keeping things
  8678. 5:43:29nice and clean and beautiful, your moods
  8679. 5:43:31should be just fine. and preferably you
  8680. 5:43:34would not have recruited for example a
  8681. 5:43:36depressive person by [music] now.
  8682. 5:43:38However, now we have a harvest of cotton
  8683. 5:43:40coming in. Everything is coming in.
  8684. 5:43:41We'll continue to research. We've also
  8685. 5:43:43got smoke leaf coming in. Would actually
  8686. 5:43:45like to get a drug lab or actually you
  8687. 5:43:47don't need that. You can get in the
  8688. 5:43:49production tab or search it up a
  8689. 5:43:51crafting spot. This will allow you to
  8690. 5:43:53make smoke leaf joints right here. But
  8691. 5:43:55it's only 50% work speed factor. So bit
  8692. 5:43:59slower but get smoke leaf joints
  8693. 5:44:01forever. Their whole map really burnt
  8694. 5:44:02up. Chunks of spacecraft. These are
  8695. 5:44:05resources. You can deconstruct ship
  8696. 5:44:07chunks to get steeling components.
  8697. 5:44:10Actually a bit low on components. Only
  8698. 5:44:12eight. Want to get all the resources we
  8699. 5:44:14can. You just want to get as many
  8700. 5:44:15resources as possible in this world.
  8701. 5:44:18This thing right here is also compacted
  8702. 5:44:20machinery which you can mine to get
  8703. 5:44:21components. It is essential in
  8704. 5:44:24electrical things and to craft certain
  8705. 5:44:27things. So components you always want.
  8706. 5:44:29Cougar hunting silver. An animal is
  8707. 5:44:32hunting silver for food. We'll have
  8708. 5:44:34Kaguraf here with the kiting method that
  8709. 5:44:36I showed you. Although that cougar is
  8710. 5:44:38Oh, okay. That thing is going straight
  8711. 5:44:40for silver. We have to go head on.
  8712. 5:44:46Okay. Luckily, Kagurf, he took a huge
  8713. 5:44:49bite to the torso. But now we can
  8714. 5:44:52actually get that cougar. I need it. Eat
  8715. 5:44:55it. Cat meat is on the menu, boys. Got a
  8716. 5:44:58raid from tribes people. Camel here.
  8717. 5:45:01Hello. Oh, okay. He is not too bad. An
  8718. 5:45:04artist. Hopefully not an artist from
  8719. 5:45:06Austria. But this guy, if he can become
  8720. 5:45:10ours with the fast learner trait, he can
  8721. 5:45:12get sculptures for us. And he can create
  8722. 5:45:14art that will make our pawns really,
  8723. 5:45:17really happy. And also a good planter.
  8724. 5:45:20Let's see what camel does. Actually
  8725. 5:45:21going to the spike traps.
  8726. 5:45:24Oh, but he died. That's a shame. I
  8727. 5:45:27actually do not need the spike traps. I
  8728. 5:45:29will I will soon make a perimeter around
  8729. 5:45:31the base and a nice party. Parties will
  8730. 5:45:35give a lot of mood. Can actually if you
  8731. 5:45:37go into the furniture tab here. No, the
  8732. 5:45:39misk tab you can get a party spot. So
  8733. 5:45:41just place that in here. Also get a
  8734. 5:45:43bigger table for our people. This colony
  8735. 5:45:46needs it. Something simple like that.
  8736. 5:45:48Got a lot of rice stacking up. So we
  8737. 5:45:50should have enough food for the winter.
  8738. 5:45:51We got psychoid coming in. So Brian,
  8739. 5:45:54yeah, high on the psychiat. He is
  8740. 5:45:55completely fine. A war hunting silver.
  8741. 5:45:58All the animals want to eat this woman.
  8742. 5:46:07Luckily, it died. But Kagur took a bit
  8743. 5:46:10of damage. We actually have a bit too
  8744. 5:46:12much food. I will want to get a full
  8745. 5:46:15slot here of food storage. That will be
  8746. 5:46:17useful. A raid from a group of
  8747. 5:46:19outlanders attacking immediately. Oh my
  8748. 5:46:21god, she's a great crafter. Well, we
  8749. 5:46:24don't have any spike traps, so we will
  8750. 5:46:26have to go out and shoot her. I'm going
  8751. 5:46:27to use this little bush as cover.
  8752. 5:46:36Actually would like to down her. So, if
  8753. 5:46:38we could just if we go into the pawns
  8754. 5:46:40here and select melee attack, we won't
  8755. 5:46:42shoot them. We'll just hit them. Okay,
  8756. 5:46:45well, she died. A good revolver. And for
  8757. 5:46:47the freezer, I only want one exit point
  8758. 5:46:50because otherwise we leak too much heat.
  8759. 5:46:52I'm just going to set this up like I did
  8760. 5:46:54here, but bigger. The bigger the better.
  8761. 5:46:57Size does matter. New recruit armadillo.
  8762. 5:47:00Hello. Welcome aboard, Nickga. Yes,
  8763. 5:47:02animals medical. You're quite good at
  8764. 5:47:05plants mining as well. But you will
  8765. 5:47:07carry medicine and I will give you a
  8766. 5:47:09weapon. You want to go click this button
  8767. 5:47:12right here. You can see the heat
  8768. 5:47:13overlay. The freezer is quite cool. A
  8769. 5:47:16mad Ibex dough. This event you can
  8770. 5:47:18easily take care of. We have a lot of
  8771. 5:47:20people now.
  8772. 5:47:28And it's dead. Pergo pods. Ooh,
  8773. 5:47:31resources dye. You can use that to color
  8774. 5:47:33things. You want to color your colony in
  8775. 5:47:36any color. For example, pastel green.
  8776. 5:47:39Yes, do that. And paint the colors of
  8777. 5:47:41the walls, the buildings, or the floors.
  8778. 5:47:44So, if you want to get that, just get a
  8779. 5:47:46growing zone with tintoriia here. And
  8780. 5:47:48you can get dye. People are idle. more
  8781. 5:47:51research by just smithing up to
  8782. 5:47:53machining. I want it is fall and we will
  8783. 5:47:56need better clothing. However, I won't
  8784. 5:47:58make out of cotton. I will hunt some and
  8785. 5:48:02alpacas. So, go into the wildlife tab
  8786. 5:48:06here and then over the mark animals to
  8787. 5:48:07be hunted by our hunters. Go over the
  8788. 5:48:09animals like those and bucks and
  8789. 5:48:12alpacas. They're good. Ibex rams. If
  8790. 5:48:14they have a percent like this, that
  8791. 5:48:16means that there's a chance that they
  8792. 5:48:17attack back when you hunt them. Ideally,
  8793. 5:48:20you would not want that. You can also go
  8794. 5:48:22into the orders tab here and go into the
  8795. 5:48:24hunt section by pressing O. You can
  8796. 5:48:27manually mark animals to be hunted. And
  8797. 5:48:29then someone with the hunting party here
  8798. 5:48:31will go out with a hunt as long as they
  8799. 5:48:33have a ranged weapon. You cannot hunt
  8800. 5:48:35with a melee weapon. So keep that in
  8801. 5:48:37mind if you select your melee to be a
  8802. 5:48:39hunter. And as you can see here, Brian,
  8803. 5:48:42he's doing that. It will also train up
  8804. 5:48:44your colony skills when you hunt. So
  8805. 5:48:46hunting is a good activity. also got
  8806. 5:48:48what is a chunks of spacecraft. If you
  8807. 5:48:50press Z or Z uh or this little icon here
  8808. 5:48:55to search for anything. So, ship chunk.
  8809. 5:48:58Oh, okay. Now I can see here. Search for
  8810. 5:49:00steel. You can search for anything on
  8811. 5:49:02the map. So, yep. And what you will
  8812. 5:49:05quickly see is that we will stockpile up
  8813. 5:49:07on plane lever. So, we want to make
  8814. 5:49:10clothing out of fur. So, we're going to
  8815. 5:49:11go into the production tab, get an
  8816. 5:49:13electric tailor bench, and then place
  8817. 5:49:15that in the workshop. and we will
  8818. 5:49:16manufacture clothing for the upcoming
  8819. 5:49:19winter. So, go into the bills tab and
  8820. 5:49:21then I want you to get a parka. A parka
  8821. 5:49:24is for when it's going to get cold. A
  8822. 5:49:26duster is when it's going to get really
  8823. 5:49:28warm. So, I'm going to go into this
  8824. 5:49:30section here. And then I only want fresh
  8825. 5:49:32parkas. And that is basically all you
  8826. 5:49:34want to do for now. You don't need to do
  8827. 5:49:36it very specifically. Also have a bunch
  8828. 5:49:38of cloth. I actually would like to get a
  8829. 5:49:40small little kitchen. Nothing too
  8830. 5:49:42complicated, but with a heater here or
  8831. 5:49:44two. Get some steel tiles because that
  8832. 5:49:47makes it a bit more cleanier
  8833. 5:49:50clean. You can see the cleanliness of
  8834. 5:49:52any room and the more clean a room is,
  8835. 5:49:55the better your production benches will
  8836. 5:49:57be and the better the research will be.
  8837. 5:49:59For example, a simple research bench and
  8838. 5:50:02cleanliness affects how good you do with
  8839. 5:50:05medical tents and or more specifically
  8840. 5:50:08medical surgery. You want to keep your
  8841. 5:50:10hospitals clean, have clean materials
  8842. 5:50:13for that. We'll go more into that later
  8843. 5:50:14into the game. But we're actually
  8844. 5:50:16getting way more meat than we thought.
  8845. 5:50:19Just hunt everything. Now the
  8846. 5:50:20temperature in the kitchen is fine.
  8847. 5:50:22Although I would like to close that
  8848. 5:50:23door. So now Brian will manufacture the
  8849. 5:50:26parkas. A bunch of wood. We have all the
  8850. 5:50:28resources needed. So keep on
  8851. 5:50:30researching. As you can see, we have a
  8852. 5:50:31lot of food. Can get more shelves. Also,
  8853. 5:50:34if you have any comments whatsoever
  8854. 5:50:36about anything that I'm going through
  8855. 5:50:39here or that you have questions about
  8856. 5:50:41generally, just comment them down below
  8857. 5:50:43this video. And there are a lot of
  8858. 5:50:45people that are way more experienced
  8859. 5:50:47than me actually at the game and they
  8860. 5:50:48watch the channel. So, you will get a
  8861. 5:50:50lot of responses. Go down to the
  8862. 5:50:52comments if you have anything and ask
  8863. 5:50:54away. Marriage is on for Brian Silver.
  8864. 5:50:57Silver will change her last name. Okay,
  8865. 5:51:00we have a few visitors to trade. I
  8866. 5:51:01always want to see what they have to
  8867. 5:51:03offer. I'm going to sell away some of
  8868. 5:51:04the weapons that we have some garbage
  8869. 5:51:07and that is pretty much it except
  8870. 5:51:08Anyways, we've researched machining. I
  8871. 5:51:10would actually like to get micro
  8872. 5:51:12electronics. Once you've researched
  8873. 5:51:14micro electronics, you're almost at the
  8874. 5:51:16mid game or I would say you are. But
  8875. 5:51:19while we are preparing for the mid game,
  8876. 5:51:21I am going to expand upon the base. This
  8877. 5:51:24is not super necessary because so far
  8878. 5:51:26our raids we've dealt with quite
  8879. 5:51:28efficiently. But in the future, I always
  8880. 5:51:31like to have a big wall around the base
  8881. 5:51:33like this. Just something like this
  8882. 5:51:35because well, I feel way safer when we
  8883. 5:51:38actually have a big wall protecting
  8884. 5:51:40everything. All right, perfect. And then
  8885. 5:51:42I'm just going to have the home area
  8886. 5:51:44within this square. Make it simple cuz
  8887. 5:51:46now our power systems and our crops are
  8888. 5:51:49safe. Don't have to worry about the
  8889. 5:51:50outdoor area. And if we wanted to at
  8890. 5:51:52some point we can get barricade just to
  8891. 5:51:55protect us but it's not really
  8892. 5:51:56necessary. I just want the wall
  8893. 5:51:58transport pod crash. Anyone good? Yes,
  8894. 5:52:01you are good as hell. You have a peg leg
  8895. 5:52:04like a wooden leg but you are good.
  8896. 5:52:06Genga has good medical or although
  8897. 5:52:08you're stoned that you can capture
  8898. 5:52:10anyways. Getting hypothermia. It's -7°
  8899. 5:52:13so winter has come but we have parkas.
  8900. 5:52:16After parkas you want the people to get
  8901. 5:52:18buttondown shirts and pants. Yeah. So
  8902. 5:52:20they're not naked underneath everything.
  8903. 5:52:23So do until you have one. Set that to
  8904. 5:52:25one and then 51 to 100% HP. That's
  8905. 5:52:28enough. And you will see here that we
  8906. 5:52:30will get snow down in the colony. Quite
  8907. 5:52:32nice. I'm going to harvest our crops now
  8908. 5:52:34preemptively. And winter has come. So
  8909. 5:52:36with the traders, I'm going to get a
  8910. 5:52:38psychic shock lance. This is something
  8911. 5:52:40that allows you to down a person.
  8912. 5:52:42There's a risk of brain damage, but if
  8913. 5:52:44we have a really good pawn, instead of
  8914. 5:52:46them dying, we can use this on them and
  8915. 5:52:48force them to join us. Okay, we are
  8916. 5:52:51having a cold base now. So, we'll get
  8917. 5:52:53some heaters. I will get two heaters in
  8918. 5:52:56the workshop, two in the recreational
  8919. 5:52:59room, and then we get some vents and
  8920. 5:53:01then two vents like that connecting the
  8921. 5:53:04rooms. And that should be good enough
  8922. 5:53:06for now. That should warm up the base
  8923. 5:53:07quite quickly as you can see here. Yeah,
  8924. 5:53:09now the base is nice and warm.
  8925. 5:53:11Otherwise, the workshops will be more
  8926. 5:53:13inefficient and sleeping in the cold is
  8927. 5:53:16not nice as you can imagine. Raid from a
  8928. 5:53:18group of pirates. Okay, this time we
  8929. 5:53:19have two of them. Anyone good? Oh my
  8930. 5:53:21god, he has silver war. Okay, we will
  8931. 5:53:23use the psychic shock lance. Kagur has
  8932. 5:53:25that on silver war. So I'm going to do
  8933. 5:53:28something like this by selecting the sh
  8934. 5:53:30psychic shock lance while he's drafted
  8935. 5:53:34and he got no brain damage and they're
  8936. 5:53:37fleeing. Silver war come in. What the
  8937. 5:53:39hell happened here? Okay, we had a mad
  8938. 5:53:41bumalopee like an explosive creature and
  8939. 5:53:43it caused a big fire but we're fine.
  8940. 5:53:45Recruit silver war party has been called
  8941. 5:53:47off. Won and Nif Genga got into a fight.
  8942. 5:53:50Western flagrantly disrespected Nik
  8943. 5:53:53Ganga's bravery. We do need more steel.
  8944. 5:53:55If I wanted to, I could tame some
  8945. 5:53:57animals. I will actually tame some
  8946. 5:53:59muffaloos, female and a male. They are
  8947. 5:54:01caravan animals. We can go out and trade
  8948. 5:54:03with them and such and get some milk and
  8949. 5:54:05some wool. So, I will assign them to be
  8950. 5:54:08tamed by instead of going to the X here
  8951. 5:54:10for hunting, I go for the taming. I've
  8952. 5:54:12also deconstructed the nearby runes just
  8953. 5:54:14to make space. So now the colony will be
  8954. 5:54:16speeding up as you see will be nicer. I
  8955. 5:54:19would also like to get a crerematorium
  8956. 5:54:20because it's not nice to look at all of
  8957. 5:54:22these bodies. All right, we've tamed a
  8958. 5:54:25muffalo for now. We don't have a pen.
  8959. 5:54:27Going to get a caravan hitching spot
  8960. 5:54:29near a bunch of well grass. So we have
  8961. 5:54:32our own animal with the crerematorium. I
  8962. 5:54:34will set that to cremate human corpses
  8963. 5:54:38but not colonist corpses. and then
  8964. 5:54:39cremate corpses that are not human but
  8965. 5:54:42are animal that are not fresh. So rotten
  8966. 5:54:45animal corpses will be cremated as well.
  8967. 5:54:47We've got an interesting quest here.
  8968. 5:54:49Senna, a nearby settlement, wants us to
  8969. 5:54:51come to them to trade 27 club worth
  8970. 5:54:54$2,277
  8971. 5:54:56for excellent marine armor. That is
  8972. 5:54:59great. And an orbital bombardment. Yeah,
  8973. 5:55:01the reward here is great. So, we'll
  8974. 5:55:03accept that. So, we have to make 27
  8975. 5:55:05collabs. I will make that at a smithy. I
  8976. 5:55:08need a machining table as well and an
  8977. 5:55:11electric smithy and then someone will
  8978. 5:55:13work on the clubs and then perfect. We
  8979. 5:55:15can use the muffalos to head out and
  8980. 5:55:17trade with us because I don't think we
  8981. 5:55:19can carry that many clubs at the
  8982. 5:55:20machining table or the smithing. We can
  8983. 5:55:23also get simple helmets. This will
  8984. 5:55:25protect our brains which we want. So cue
  8985. 5:55:28that up. Can make it out of steel but
  8986. 5:55:30ideally plast or uranium is better for
  8987. 5:55:33that. We have some uranium ore. So, we
  8988. 5:55:35can get uranium simple helmets. That
  8989. 5:55:38will protect our brains even better than
  8990. 5:55:39steel. Anyways, electric smiffy. I want
  8991. 5:55:41to make clubs. And how much was it? 27.
  8992. 5:55:44So, I'm just going to put in 27. You can
  8993. 5:55:47also just if you press controll
  8994. 5:55:50leftclick, you can increase by 10. Shift
  8995. 5:55:53left click to increase by 100.
  8996. 5:55:55Everything is dying to the cold. It's
  8997. 5:55:56getting too cold. We have a solar flare,
  8998. 5:55:58which will disable our power devices,
  8999. 5:56:01but usually they only last for half a
  9000. 5:56:04day or something. Why aren't we filling
  9001. 5:56:05our hoppers? Ooh, you have to set the
  9002. 5:56:08hoppers to the most important party,
  9003. 5:56:10which in this case is critical. Bulk
  9004. 5:56:12goods trader. Okay, we have a proper one
  9005. 5:56:15here. So, I want to get out and trade
  9006. 5:56:17with them. Deliver trade. So, this is
  9007. 5:56:19really all that I'm going to trade for
  9008. 5:56:21now. I'm selling off the die and getting
  9009. 5:56:23a few books, recreational books as well.
  9010. 5:56:26So, nothing really too major. I do need
  9011. 5:56:28more power as well. Brian is almost done
  9012. 5:56:31with the club. We've got both muffalos
  9013. 5:56:33now. base is coming up even faster and
  9014. 5:56:36more people coming in soon. I forgot
  9015. 5:56:38with the with the hops I need to make
  9016. 5:56:41wart and then the wart needs to be
  9017. 5:56:43fermented into beer. So I will need to
  9018. 5:56:45get a fermenting barrel. Then we'll get
  9019. 5:56:46a few of those. I'm actually research
  9020. 5:56:48drug production for the smoke leaf and
  9021. 5:56:50then get micro electronics. We've got
  9022. 5:56:52the clubs. I will head out with silver.
  9023. 5:56:54She's our trader. And she can also trade
  9024. 5:56:56with a bunch of factions. So I want to
  9025. 5:56:58form a caravan by pressing H or pressing
  9026. 5:57:01this button here. And I will first go to
  9027. 5:57:03these people. I will select the muffalos
  9028. 5:57:05and silver. And then you can select all
  9029. 5:57:07the supplies you want to head out with.
  9030. 5:57:09But I need to get all of the club. You
  9031. 5:57:11made clubs out of uranium. I wanted
  9032. 5:57:13those for the simple helmets. But oh
  9033. 5:57:15well. I'm going to take a bunch of the
  9034. 5:57:17fur. And that is pretty much it. All the
  9035. 5:57:19silver as well if we need to buy. We
  9036. 5:57:21have more uranium up here which we can
  9037. 5:57:23use. Then silver will head out with the
  9038. 5:57:25muffalos out of the map to trade. She
  9039. 5:57:28will be on the world map here. So, first
  9040. 5:57:30trade and then fulfill the trade offer.
  9041. 5:57:32New recruit Athena. That's a nice name.
  9042. 5:57:34Anrade plaids construction animal
  9043. 5:57:37social. Perfect. I do need more
  9044. 5:57:38bedrooms, so maybe I should focus on
  9045. 5:57:40that. Caravan arrived at Sparta. Here I
  9046. 5:57:43will sell off all of the lever. As I
  9047. 5:57:45said, they don't really have much that I
  9048. 5:57:47want. I will buy some medicine. And they
  9049. 5:57:49do have a pump shotgun. That could be
  9050. 5:57:52useful. So, accept. And then go down to
  9051. 5:57:54trade with Senna. If I go into the
  9052. 5:57:55assign tab here, I want to change how
  9053. 5:57:58our people attack or respond to threats.
  9054. 5:58:00So, I will have them attack, otherwise
  9055. 5:58:02they will flee. But most of the time,
  9056. 5:58:04they can kill the threat. Also, when you
  9057. 5:58:06get a bunch of books, you can get a
  9058. 5:58:08bookcase. And if we place that in our
  9059. 5:58:10research room, it will provide a reading
  9060. 5:58:12bonus or I think a researching bonus or
  9061. 5:58:15something. So, a library next to the
  9062. 5:58:17research room or in there is nice. I
  9063. 5:58:19will also get more tables that people
  9064. 5:58:21can eat at. closer to here. We've got
  9065. 5:58:24blight on our rice. This is like a
  9066. 5:58:27disease that prevents your crops from
  9067. 5:58:29growing. Just select the crop and cut
  9068. 5:58:32all the blight, but it will start to
  9069. 5:58:34spread. So, you have to make sure you
  9070. 5:58:35cut all of it. Here we go. Now, the base
  9071. 5:58:37is nice and clean and constructed. So,
  9072. 5:58:39let's move on to research. However, we
  9073. 5:58:41are at Senna, so fulfill the trade
  9074. 5:58:43offer. So, now if we go into the items
  9075. 5:58:45tab, we got everything that we need. I
  9076. 5:58:47would actually like to buy could buy a
  9077. 5:58:49few sculptures. I will do that. A tube
  9078. 5:58:52television. H, why not? Head home. Head
  9079. 5:58:55home. Oh, wait. I need to buy food for
  9080. 5:58:57silver. Drug production. Go for my
  9081. 5:58:59electronics. I at least can get a drug
  9082. 5:59:02lab. They recruit siver war, not silver
  9083. 5:59:06war. Jesus, you are staggeringly ugly.
  9084. 5:59:11Aesthetic and nudist. You're a perfect
  9085. 5:59:13crafter and constructionist. Perfect.
  9086. 5:59:16Everything is good. Make sure your
  9087. 5:59:18response is set to attack. I will need
  9088. 5:59:20to grow a bunch more food in the spring
  9089. 5:59:23cuz now we're we are seven people
  9090. 5:59:25instead of three when we started. But
  9091. 5:59:28now the whole place is filled with snow.
  9092. 5:59:31Winter is underway. Minus 19° C. Oof,
  9093. 5:59:35it's cold. But we have a lovely Aurora.
  9094. 5:59:37Aurora. A raid from a group of
  9095. 5:59:39outlanders. Oo, three of them. They're
  9096. 5:59:42going for angrade. I will have them come
  9097. 5:59:44in here. Any of them good? Ah, there are
  9098. 5:59:47they're all all right, but no one that I
  9099. 5:59:49really need. What I will simply do is go
  9100. 5:59:51into the choke point here and let them
  9101. 5:59:53come in
  9102. 6:00:02attack.
  9103. 6:00:06And they're all fleeing.
  9104. 6:00:10Oh my god, you demolished her with her
  9105. 6:00:12fist. With your fist. Let's see here.
  9106. 6:00:14You are quite good. It will take you.
  9107. 6:00:16Equip their wonderful weapons and a new
  9108. 6:00:19recruit will be incoming. I will try to
  9109. 6:00:20get as many people as possible because
  9110. 6:00:22that's how you survive the best mirror
  9111. 6:00:24the better. Pass by a trader caravan
  9112. 6:00:27with silver, but I don't really need to.
  9113. 6:00:30We are back home with silver. Kagur, our
  9114. 6:00:33melee will equip the armor. Marine armor
  9115. 6:00:35is the best armor in vanilla Ring World.
  9116. 6:00:38Oh, he looks good now. Left thumb
  9117. 6:00:41destroyed on Jesus. a little bit bad. I
  9118. 6:00:44have to tend to him. I really need new
  9119. 6:00:46bedrooms. The sculptures I will install
  9120. 6:00:49in the recreational room to increase the
  9121. 6:00:51impressiveness to very impressive. That
  9122. 6:00:53will increase the mood. Television. I
  9123. 6:00:56just want to place some chairs in front
  9124. 6:00:58of that new recruit. Hakuya already.
  9125. 6:01:00Welcome aboard. Costai melee plants
  9126. 6:01:03medical. Okay, now we're done
  9127. 6:01:05researching micro electronics. I want to
  9128. 6:01:07get sterile materials. But now what we
  9129. 6:01:10can get is a com console. This will
  9130. 6:01:12allow us to contact other people on the
  9131. 6:01:15rim world and trade with them over over
  9132. 6:01:18the internet essentially. But you need
  9133. 6:01:20an orbital trade beacon near your
  9134. 6:01:21resources for where you want to trade.
  9135. 6:01:23So we'll have one in the freezer and one
  9136. 6:01:26in our stockpile here. Just everybody
  9137. 6:01:28research for heaven's sake. Oh, we have
  9138. 6:01:30a combat supplier. Yeah, I want to trade
  9139. 6:01:33with some smoke leaf and we a bit of
  9140. 6:01:36beer should be good. Internal materials.
  9141. 6:01:39So I was talking about cleanliness being
  9142. 6:01:41important but this is good for hospitals
  9143. 6:01:44and research labs. Now though I will
  9144. 6:01:47deconstruct all of these things because
  9145. 6:01:49with micro electronics you can get a
  9146. 6:01:51high-tech research bench. It's equipped
  9147. 6:01:53with high-tech bench with computers and
  9148. 6:01:56electronic measurement. So a proper
  9149. 6:01:58research bench. Ooh hungry pitched
  9150. 6:02:00animals. Let's get a pen marker so they
  9151. 6:02:02can have this whole area to eat from.
  9152. 6:02:05And that is perfect. Now we got deal
  9153. 6:02:08high-tech research benches. Although I
  9154. 6:02:10would need more steel actually get five
  9155. 6:02:13high-tech research benches. And for now
  9156. 6:02:15I want to research. I can get shields
  9157. 6:02:17for a shield belt for our melees. That
  9158. 6:02:20will be good. I'm telling you we will
  9159. 6:02:21beat the game way faster than you think.
  9160. 6:02:24But the mid game now I would say we're
  9161. 6:02:26at the mid game. So during the mid game
  9162. 6:02:28we will need more power, more batteries.
  9163. 6:02:30[music]
  9164. 6:02:31I'm going to get steel tiles for now in
  9165. 6:02:34the research room and get a bunch more
  9166. 6:02:36steel. An ancient danger. So, this
  9167. 6:02:38contains exotic goods, but also there
  9168. 6:02:41are hostiles in there. [music] Cargo
  9169. 6:02:43pods with smoke leaf. However, it is
  9170. 6:02:45officially spring. A raid from pirates.
  9171. 6:02:48Ooh. Okay, but these people have a smoke
  9172. 6:02:50launcher and EMP grenades. They cannot
  9173. 6:02:53actually kill us. That does not harm us.
  9174. 6:02:55Well, there are a bunch of them. Let's
  9175. 6:02:57see here. We can kill them off like
  9176. 6:02:59this.
  9177. 6:03:04Yeah, one group is already fleeing.
  9178. 6:03:09Now there is friendly fire in rim world
  9179. 6:03:12but friendly fire is not really affected
  9180. 6:03:15in a certain radius around. So I think
  9181. 6:03:18this is fine right here. So just keep
  9182. 6:03:20that in mind. Friendly fire.
  9183. 6:03:29All right. Well they are gone. Oh plum
  9184. 6:03:32is still here. Kyraph can deal with that
  9185. 6:03:34guy. Hello there, sir.
  9186. 6:03:39I will get an electric smelter cuz then
  9187. 6:03:42we can smelt down the weapons, the steel
  9188. 6:03:44stag chunks, everything. A cold snap
  9189. 6:03:46right when spring starts, of course.
  9190. 6:03:48This means that all of our crops will
  9191. 6:03:51probably die. And we've got shields. A
  9192. 6:03:52shield belt will allow you to have
  9193. 6:03:55protection against ranged projectiles,
  9194. 6:03:58but you cannot use ranged weapons.
  9195. 6:04:00Perfect for Kagra. And everything is
  9196. 6:04:02dying to the cold. Minus 20. All of our
  9197. 6:04:04people are still quite happy as you can
  9198. 6:04:06see. Very impressive. Wreck and dining
  9199. 6:04:09room is providing us with a lot of
  9200. 6:04:11buffs. And overall, yes, good. A raid
  9201. 6:04:13from a group of tribes people. Okay,
  9202. 6:04:15we've got three, two, got five of them.
  9203. 6:04:19The good thing with the walls here is
  9204. 6:04:20they will start attacking it randomly.
  9205. 6:04:22So, they will be splitting up like this,
  9206. 6:04:24which means it's quite easy to just pick
  9207. 6:04:26them off cuz they're well, split off.
  9208. 6:04:28Let's go like this.
  9209. 6:04:33They don't even get a chance to shoot
  9210. 6:04:35back. Ooh, they did actually break in.
  9211. 6:04:42Weston damn got shot right in the heart.
  9212. 6:04:48Trad got downed and slow learner. We do
  9213. 6:04:51not really like
  9214. 6:04:57Tonska, you are good. Let's capture you.
  9215. 6:05:00Strip you. Oh, right leg cut off on
  9216. 6:05:03tonsa kagruff. Slice tons in the right
  9217. 6:05:06femur. How the hell do you cut someone's
  9218. 6:05:08leg off with a knife? We can research
  9219. 6:05:10prosthetics. Actually, give this guy a
  9220. 6:05:12prosthetic leg to do that sheep join.
  9221. 6:05:15Why not? Why not? However, I will manage
  9222. 6:05:17out to slaughter. We'll only have one
  9223. 6:05:19male adult and only one female young,
  9224. 6:05:22one male young cuz I don't want the
  9225. 6:05:24population to get out of control.
  9226. 6:05:25Perfect. With sheep, we get wool and and
  9227. 6:05:28you know, milk. So, it's all good. So
  9228. 6:05:30during the mid game, you want to stack
  9229. 6:05:32up on a lot of steel and components. So
  9230. 6:05:34that's why I've set up our people to
  9231. 6:05:37mine that cuz I would like to get better
  9232. 6:05:39weapons for our people as well. I will
  9233. 6:05:41focus on defenses a bit and getting deep
  9234. 6:05:43drilling so we can get a more steady
  9235. 6:05:45supply of resources. I do somewhat need
  9236. 6:05:47a dedicated cleaner. H anyways,
  9237. 6:05:50prosthetics. And I'm going to research
  9238. 6:05:52all the way from gunsmithing to blowback
  9239. 6:05:55operation, maybe gun turrets, and then
  9240. 6:05:57up to gas operation, precision rifling.
  9241. 6:05:59So that's the plan. And at the machining
  9242. 6:06:01table, I can queue up prosthetic legs.
  9243. 6:06:04Oh, I also need plast steel for the
  9244. 6:06:06shield belt. So compacted plast. Now
  9245. 6:06:08it's finally spring. Now we can start
  9246. 6:06:11planting a legendary shield belt. Jesus
  9247. 6:06:14has created a shield belt legendary.
  9248. 6:06:16Okay, this is an ultimate guide, but
  9249. 6:06:18this is something I've never seen. So,
  9250. 6:06:21Jesus had an inspiration, and because of
  9251. 6:06:23that, he created this bad boy. Okay,
  9252. 6:06:26well, we're about to demolish this game.
  9253. 6:06:28Hagr now has he is stacked. Anyways,
  9254. 6:06:31we're researching at the speed of light
  9255. 6:06:33now with everything here that we've set
  9256. 6:06:35up here. So, the foundation of this
  9257. 6:06:38colony is absolutely magnificent. In
  9258. 6:06:40fact, I could get another research room
  9259. 6:06:42if I wanted to. Why not? Usually never
  9260. 6:06:44do this, but we have people idle, so why
  9261. 6:06:46not? I do, however, need more
  9262. 6:06:48components, so I might head out and
  9263. 6:06:50trade. I will do that soon. We do have a
  9264. 6:06:52lot of gold on this map, and gold is
  9265. 6:06:55like silver currency. We've got gun
  9266. 6:06:58turrets. This is a great way to lure
  9267. 6:07:00enemies cuz they will focus on gun
  9268. 6:07:02turrets and pawns. I will also get more
  9269. 6:07:04flood lights around the colony. Animal
  9270. 6:07:06disease, the flu. When that happens,
  9271. 6:07:08you'll have to tend to them. So a few
  9272. 6:07:11animal sleeping spots where they can
  9273. 6:07:13rest and people can tend to them is
  9274. 6:07:15crucial. Although yeah, we are now in
  9275. 6:07:18need of more power. I'm just going to
  9276. 6:07:19expand. Band wind turbines and solar
  9277. 6:07:22panels at the electric smelter. I want
  9278. 6:07:24to smelt metal from slag forever. Drop
  9279. 6:07:27on floor. Have an ambrosia sprout. This
  9280. 6:07:29is a great and lucrative drug. So place
  9281. 6:07:33growing zones like this. Select all of
  9282. 6:07:35them and disallow sewing. This will mean
  9283. 6:07:37that people will automatically harvest
  9284. 6:07:39the bushes. You can also do this for
  9285. 6:07:41example out in the wild. And if you were
  9286. 6:07:44to disallow sewing, all that the pawns
  9287. 6:07:46will do is cut down ready grown plants.
  9288. 6:07:51So for example, berry bushes or trees.
  9289. 6:07:53So we can have that. Yeah, we do need
  9290. 6:07:56more power. Another power source is
  9291. 6:07:58geothermal power. We have a bunch of
  9292. 6:08:00these geysers, which you will see steam
  9293. 6:08:03geysers on this map. We have seven. So
  9294. 6:08:05we can build on top of those to get even
  9295. 6:08:07more power. I would say that is a midame
  9296. 6:08:09power source. Ooh, cargo pods with food,
  9297. 6:08:12disease, fibrous mechanite. Yeah,
  9298. 6:08:14essentially increases pain and such.
  9299. 6:08:16Sleep, but manipulation and moving is
  9300. 6:08:19increased. Yeah, we do need more
  9301. 6:08:20components. I also do need to get this
  9302. 6:08:23quest here. We have a quest for four
  9303. 6:08:25advanced components also will be very
  9304. 6:08:27important in the mid game. So first down
  9305. 6:08:30to trade and I'll grab Kagra and silver.
  9306. 6:08:33Hagar is a machine with that shield
  9307. 6:08:36bell. We also get the gold. And I will
  9308. 6:08:37take some garbage weapons, some beer,
  9309. 6:08:40some excess of drugs that we have, some
  9310. 6:08:42lever, everything. Actually, let's go to
  9311. 6:08:45a the marriage ceremony of Silver and
  9312. 6:08:47Brian has been called off. They were
  9313. 6:08:48getting married. I forgot to place a
  9314. 6:08:50comm's console down the recruit Tonsa
  9315. 6:08:53crafting intellectual shooting. Caravan
  9316. 6:08:56ambushed
  9317. 6:08:57with a couple of Yorkshire terriers.
  9318. 6:09:03You ain't touching us. Almost there.
  9319. 6:09:05Let's see here. There may be a threat.
  9320. 6:09:08We've got two hairs.
  9321. 6:09:12Oh. Oh, one of the nib silver.
  9322. 6:09:16It was a rabid hair. That's bad. Okay,
  9323. 6:09:19but we're fine. Grab the advanced
  9324. 6:09:21component. Carbon ambushed again. Two
  9325. 6:09:24rats at the same place. Bio refining.
  9326. 6:09:26Good. Keep on researching and kill. Now
  9327. 6:09:28then, geothermal power. continue
  9328. 6:09:30researching for the weapons. But the
  9329. 6:09:32reason I wanted this is because
  9330. 6:09:34geothermal power. I'll place it on top
  9331. 6:09:36of there. Provides I think it's 3,000
  9332. 6:09:393,600 W. Nice ducks join. All right. Why
  9333. 6:09:43don't we have some ducks? Then get an
  9334. 6:09:45egg box down. A bulk goods trader. So
  9335. 6:09:48from the palms console that is. So
  9336. 6:09:51select a pawn, right click, and then
  9337. 6:09:53head out to trade. They have 30
  9338. 6:09:55components which we want to buy.
  9339. 6:09:57However, we don't have a lot of money at
  9340. 6:09:59home. H we do have a bunch of gold. So,
  9341. 6:10:02we'll sell off a bunch of wool and a bit
  9342. 6:10:05of everything to get those 30
  9343. 6:10:07components. And now we're fine. Oh,
  9344. 6:10:08yeah. Tonsa. We can get a prosthetic leg
  9345. 6:10:12on you. Raid from a group of tribes
  9346. 6:10:14people. Okay, now it's increasing. We've
  9347. 6:10:16got five people. We'll let them come in
  9348. 6:10:18here. Any one of them good. Oh, an
  9349. 6:10:20artist. So, I might get the artist
  9350. 6:10:25chicken.
  9351. 6:10:30Oh, do not shoot chicken.
  9352. 6:10:38Take a bit of damage,
  9353. 6:10:41but they're all fleeing. Oh, do not
  9354. 6:10:43shoot chicken. Take a bit of damage, but
  9355. 6:10:45they're all fleeing. Anyone else good?
  9356. 6:10:47Yes. Capture and capture. I'm actually
  9357. 6:10:50going to set up a bit more defenses cuz
  9358. 6:10:52now we're starting to take a bit of
  9359. 6:10:53damage without them. We are at Sparta to
  9360. 6:10:56trade again. Again, just get more
  9361. 6:10:58components. So, we'll set up like a not
  9362. 6:11:01really a kill box. I mean, I guess it
  9363. 6:11:03is, but I will just have raiders come in
  9364. 6:11:05through a small little choke point
  9365. 6:11:07through here. And then all we have to do
  9366. 6:11:09is wall off this, some of this, and then
  9367. 6:11:11we just put up some cover in this
  9368. 6:11:14section. So, it will be one wall, one
  9369. 6:11:17barricade. And the people behind the
  9370. 6:11:19wall, they will peek out to shoot. So
  9371. 6:11:21they will have like double cover.
  9372. 6:11:23Something like this. And then to lure
  9373. 6:11:25the people attacking immediately, I will
  9374. 6:11:27have a gun turret. I'll have a gun
  9375. 6:11:28turret somewhere here. Anyways, Kerman
  9376. 6:11:30is back. Oh, Silver and Brian are
  9377. 6:11:32getting married. And Silver is smoking a
  9378. 6:11:35joint before getting married. [laughter]
  9379. 6:11:37She has smoked a joint right in front of
  9380. 6:11:40the guests. That is why I'm saying this
  9381. 6:11:43will be a fun game for you. I'm also
  9382. 6:11:45going to plant some hay because our
  9383. 6:11:47animals, they love hay. Why not do that
  9384. 6:11:50in our defenses where there's a bunch of
  9385. 6:11:52space? We're going to be playing hay gas
  9386. 6:11:54operation. We're soon done getting the
  9387. 6:11:57weapons that we want. Could also get
  9388. 6:11:59kibble for our animals. That is a good
  9389. 6:12:01food source. Needs meat and protein.
  9390. 6:12:04Anyhow, colony is really productive now.
  9391. 6:12:06We've got the defenses up. We'll keep
  9392. 6:12:08this door open. And then any raider
  9393. 6:12:10shall just come in here. So, they will
  9394. 6:12:12be more piled up. Then we'll get assault
  9395. 6:12:14rifles to deal with them appropriately.
  9396. 6:12:16Precision rifling. So assault rifles go
  9397. 6:12:19into the machining table and then I'm
  9398. 6:12:21going to get assault rifles here. I'm
  9399. 6:12:23going to get a few of them for now. New
  9400. 6:12:25recruit dove
  9401. 6:12:27mining animals intellectual crash. So
  9402. 6:12:30welcome. Yeah, I need even more
  9403. 6:12:31bedrooms. Then I want to research to get
  9404. 6:12:34more components. So I'm going to go for
  9405. 6:12:36a long range. No deep drilling ground
  9406. 6:12:39penetrating scanner. We can start
  9407. 6:12:41scanning for resources. could actually
  9408. 6:12:43get fabrication. We do have an ancient
  9409. 6:12:45danger and that has potential to have a
  9410. 6:12:48lot of good stuff. I'm going to get our
  9411. 6:12:50people here. I'm simply going to shoot
  9412. 6:12:52out of the sections here. Okay, this is
  9413. 6:12:55interesting. Have a lot of loot. But two
  9414. 6:12:57centipedes. These things are the most
  9415. 6:12:59difficult enemies in the game. Well, not
  9416. 6:13:01for me, but if you want to handle them,
  9417. 6:13:03I would go inside for now. There is a
  9418. 6:13:05way to deal with all of this. If we just
  9419. 6:13:07let them come out for a minute.
  9420. 6:13:10Silver, I want you to do this. Here we
  9421. 6:13:13go. Just to aggro them. Oh, I could
  9422. 6:13:15actually open up the caskets.
  9423. 6:13:18So, what I could do here is do this.
  9424. 6:13:21Then there will be chaos.
  9425. 6:13:24Ooh, trying to shoot.
  9426. 6:13:28What I'm going to do is have Kagur
  9427. 6:13:30attack the centipede. [music]
  9428. 6:13:31The one with the charge blaster is the
  9429. 6:13:33most deadly one. Now, one of us has a
  9430. 6:13:36fire pack from a previous raid. So if we
  9431. 6:13:38get caught on fire, we can just pop
  9432. 6:13:40this. And this centipede burner cannot
  9433. 6:13:43hurt us because it only burns. And then
  9434. 6:13:45the cipher cipher really isn't a
  9435. 6:13:47problem. Kagur has the armor to deal
  9436. 6:13:49with all of them.
  9437. 6:13:52We just do this.
  9438. 6:14:00Okay, let's pop the fire.
  9439. 6:14:12Get behind cover.
  9440. 6:14:14>> Yeah, that centipede burner can't do
  9441. 6:14:16anything.
  9442. 6:14:22[screaming]
  9443. 6:14:24>> Okay, but now we're on fire.
  9444. 6:14:28Sometimes you will take a bit of damage
  9445. 6:14:30in Rim World. It is just what it is.
  9446. 6:14:37But that thing is dead. So now I want to
  9447. 6:14:39look for a few good people. You're all
  9448. 6:14:41right. This guy is a pyromaniac, but
  9449. 6:14:44he's all right. Pyromaniac is not the
  9450. 6:14:46end of the world. And you, my lady, have
  9451. 6:14:48asthma, but you're also all right. So,
  9452. 6:14:51we've got a bunch of good loot. Ancient
  9453. 6:14:54crypto sleep caskets for resources.
  9454. 6:14:56Going to keep one because when you have
  9455. 6:14:58people in there, they're suspended from
  9456. 6:15:00all motions. If they have like an
  9457. 6:15:02injury, you can't tend to, I like to
  9458. 6:15:04keep one around. And the mechonoids, we
  9459. 6:15:06can go to the machining table and shred
  9460. 6:15:08meoids. So, a lot of medical treatment
  9461. 6:15:10is needed. Actually get a hospital, but
  9462. 6:15:13Costa, I need the medics to tend to
  9463. 6:15:16themselves. Actually have them take go
  9464. 6:15:18juice, which we have. It's a drug to
  9465. 6:15:20keep us moving faster. Some of these
  9466. 6:15:22people are going to die if we don't do
  9467. 6:15:23anything. Okay, we're fine. Got a bunch
  9468. 6:15:25of good weapons, heavy SMGs, everything.
  9469. 6:15:29Everyone has been tended to. I will
  9470. 6:15:31actually make this place right here a
  9471. 6:15:33small hospital. We will need it. Disease
  9472. 6:15:35or what is this? An infection? Stench.
  9473. 6:15:38Wait, who is this? Oh my god, you're
  9474. 6:15:40frail and you have dementia. No, no, no.
  9475. 6:15:41You You might as well die. I'm going to
  9476. 6:15:44release you. I'm going to release you.
  9477. 6:15:45Anyways, people will heal up as they
  9478. 6:15:47rest. But yeah, we'll research for a
  9479. 6:15:49hospital bed eventually. I just need
  9480. 6:15:51components. Let me head out and trade
  9481. 6:15:52for some more. So, silver kaguraf. Head
  9482. 6:15:55out with somewhere to trade. New recruit
  9483. 6:15:58Zippy. Mining social animals. We can do
  9484. 6:16:02cleaning as well. Ah, more blight. But
  9485. 6:16:04we harvested most of our rice. Paravan
  9486. 6:16:06arrived at Senna. So components is all
  9487. 6:16:09that I want. 65. We afford that. No, but
  9488. 6:16:13we can afford we can afford 40. That's
  9489. 6:16:16good. We'll actually need more rice.
  9490. 6:16:19I'll need more food for the future.
  9491. 6:16:21Definitely. A shaman merchant. Hello.
  9492. 6:16:23And then we can grow potatoes in the
  9493. 6:16:25poor soil cuz potatoes grow better than
  9494. 6:16:28rice in poor soil. I'll just do this.
  9495. 6:16:30The brown spots are the potato soil. You
  9496. 6:16:33do not need seeds to grow in Rim World
  9497. 6:16:35if you haven't noticed by now. But we'll
  9498. 6:16:37take all the food that we can get.
  9499. 6:16:39Forgot to rename you Zippy Regalia.
  9500. 6:16:41Welcome new recruit. Chicken chicken.
  9501. 6:16:44Welcome aboard. Ooh, you are an artist.
  9502. 6:16:47Yes. We'll get an art bench down and
  9503. 6:16:49have you make sculptures out of jade and
  9504. 6:16:52wood. Jade is a very beautiful material.
  9505. 6:16:54It's this green thing uh right here. New
  9506. 6:16:57recruit, you are plans construction
  9507. 6:17:00cooking. Welcome aboard, Pepper. You are
  9508. 6:17:02our best shot. Looks like you can get
  9509. 6:17:05the chain shotgun. You will get a pretty
  9510. 6:17:07good assault rifle soon. Now, our colony
  9511. 6:17:09will really expand. We are at 13 people.
  9512. 6:17:12All the biocoded weapons will set up to
  9513. 6:17:15be smelted. Smelt or destroy thing.
  9514. 6:17:17Weapons, non-bioed weapons, apparel, no
  9515. 6:17:21clean apparel. an art bench, large
  9516. 6:17:23sculpture set to forever. Or maybe do
  9517. 6:17:26like 10 times out of wood and jade and
  9518. 6:17:31perfect deep drilling. Let's get ground
  9519. 6:17:33penetrating scatter. A manhunter pack.
  9520. 6:17:35So these are rabid animals will try to
  9521. 6:17:38attack us. Got an assault rifle. I want
  9522. 6:17:41that. Now they will all go through here.
  9523. 6:17:43Let's see what happens.
  9524. 6:17:54Oh, the rats.
  9525. 6:18:04Well, they all died. Now we have fire,
  9526. 6:18:07though.
  9527. 6:18:09O, you know what? I should probably
  9528. 6:18:11research fire poppers to take care of
  9529. 6:18:14fire. Selling to Senna. This time they
  9530. 6:18:16want 22 EMP shells. Although I'm not
  9531. 6:18:19sure about that one. Takes components to
  9532. 6:18:21make. So all the sculptures I'm going to
  9533. 6:18:23get into the recreational room until
  9534. 6:18:25it's extremely impressive and our pawns
  9535. 6:18:28will be even better, more happier. We
  9536. 6:18:30are overflowing a little bit in storage.
  9537. 6:18:32For now, I will just place things on a
  9538. 6:18:34shelf outdoors. If you were to place
  9539. 6:18:36items on the floor outdoors, they would
  9540. 6:18:38start to deteriorate. But on a shelf,
  9541. 6:18:40things do not deteriorate. So if you
  9542. 6:18:41want to place items outside, do it on a
  9543. 6:18:43shelf. The items will be very safe there
  9544. 6:18:45in a wonderful party. The colony is as
  9545. 6:18:48happy as ever. Although I raid in the
  9546. 6:18:50middle of it. Ooh. Okay, we've got 12
  9547. 6:18:52tribes people. They are attack
  9548. 6:18:55immediately. All right, let's go. Let's
  9549. 6:18:56land them up
  9550. 6:19:01and I'll kill them all.
  9551. 6:19:07the assault rifles we're going to be
  9552. 6:19:09carrying here
  9553. 6:19:16and they're all fleeing a tribal sheath
  9554. 6:19:19looks like. Yeah, one of them got
  9555. 6:19:21downed. I'll take everyone I can get. I
  9556. 6:19:23need some people to continue researching
  9557. 6:19:25though. Anyways, fire phone. Continue
  9558. 6:19:27researching. Ground penetrating scatter.
  9559. 6:19:28So now this recreational room is
  9560. 6:19:30extremely impressive. I will just place
  9561. 6:19:32sculptures now a bit everywhere. We'll
  9562. 6:19:34get some concrete out here cuz you do
  9563. 6:19:37move faster on floors than on the dirt.
  9564. 6:19:39On the dirt you walk 87% but on concrete
  9565. 6:19:43it's 100%. Anyways, fire foam. A bit
  9566. 6:19:46haphazardly. Ground penetrating scanner.
  9567. 6:19:48What I will do is get a few of these.
  9568. 6:19:51You need to have them outdoors or where
  9569. 6:19:53there's no roof overhead. You take up
  9570. 6:19:56quite a lot of power which we do have.
  9571. 6:19:58I'm also going to smelt down weapons.
  9572. 6:20:00We're now all melee weapons because well
  9573. 6:20:03those tribals had a lot of steel stuff.
  9574. 6:20:06So more steel is always great. But now
  9575. 6:20:08our people will scan. So they will scan
  9576. 6:20:11for resources under the ground which
  9577. 6:20:13there's more of abundance than on the
  9578. 6:20:15surface. All the assault rifles have
  9579. 6:20:17been made. It's great. Let me hunt for
  9580. 6:20:20some more animals. We've stocked up on
  9581. 6:20:22most food for winter. Another thing I
  9582. 6:20:24can get after. Okay, I want to research
  9583. 6:20:26medicine production but some better
  9584. 6:20:28armor. Flack armor but it requires
  9585. 6:20:31components. I will get multi analyzer
  9586. 6:20:33fabrication after medicine production.
  9587. 6:20:35Now we have a bulk good straighter and
  9588. 6:20:37they have more components and all the
  9589. 6:20:40fur that you hunt for that will sell off
  9590. 6:20:42for a lot and all the wool as well
  9591. 6:20:45actually sell off for more but that is
  9592. 6:20:46great. I will buy more books from them
  9593. 6:20:49and I will buy neutral ammon which is
  9594. 6:20:51used to make medicine. So, a lot of
  9595. 6:20:53trading going on, but it will be well
  9596. 6:20:56worth it. All the clothing below 50 or
  9597. 6:20:59around 50% HP. You want to sell off and
  9598. 6:21:02a bunch of drugs. And yeah, that is
  9599. 6:21:05pretty damn good. Now, the colony is
  9600. 6:21:07pretty much chilling. I will get a
  9601. 6:21:09sculpture where the people are fighting
  9602. 6:21:11a master work within sculpture. This
  9603. 6:21:13colony is so good. Now, keep in mind,
  9604. 6:21:15even if you're following my colony, it
  9605. 6:21:18and everything that I say, it takes
  9606. 6:21:20experience to to become better at the
  9607. 6:21:23game cuz what I've accomplished now,
  9608. 6:21:25it's by day 82. And when I started off
  9609. 6:21:29in Brim World, I was so clueless. So, I
  9610. 6:21:32wish someone had made a video like this
  9611. 6:21:34on how to just go through the entire
  9612. 6:21:37game. So, with all the hay coming in
  9613. 6:21:38soon, I don't want our animals out in
  9614. 6:21:40the open eating our random crops here. I
  9615. 6:21:43want the animals in a little area here.
  9616. 6:21:45They will be hidden in the shadows. And
  9617. 6:21:47I will get some strong matting out of
  9618. 6:21:49hay because this will really prevent the
  9619. 6:21:52animals from dirtying down the stone
  9620. 6:21:54here that they will be at. Medicine
  9621. 6:21:55production. Go for multi analyzer cuz
  9622. 6:21:57with fabrication we'll be able to
  9623. 6:21:59manufacture our own components out of
  9624. 6:22:02steel which is going to be the most
  9625. 6:22:03essential. We don't have to waste money
  9626. 6:22:05on buying it cuz it is a bit expensive.
  9627. 6:22:07Go into the drug lab here and then make
  9628. 6:22:10medicine. I will do basically forever.
  9629. 6:22:13Takes cloth, neutral, and herbal
  9630. 6:22:15medicine. I will get a bit more cotton
  9631. 6:22:17cloth. I will try to do this quest. I
  9632. 6:22:19will just accept it for the advanced
  9633. 6:22:21components or this television. Actually,
  9634. 6:22:23we'll have to research mortars though.
  9635. 6:22:25Okay, let me do that once a fabrication.
  9636. 6:22:27Ambrosia. More of this drug. Not sure if
  9637. 6:22:30I need more hay if I'm honest. I think
  9638. 6:22:32the animals have enough food. Silver has
  9639. 6:22:34a recruitment inspiration. We could
  9640. 6:22:36actually just straight up recruit this
  9641. 6:22:38guy. So if silver goes here with the
  9642. 6:22:40inspiration, forcing her to do it, then
  9643. 6:22:42we will get BA toolbar. Welcome aboard,
  9644. 6:22:44Neonus. Neonus. And also, you will only
  9645. 6:22:48progress this fast if you end up
  9646. 6:22:49recruiting almost everyone that you see
  9647. 6:22:51like I've done. This is why I'm
  9648. 6:22:53progressing so quickly. Speaking of
  9649. 6:22:54which, I need more bedrooms, but for
  9650. 6:22:56now, sleep in there. I will get a few
  9651. 6:22:58bedrooms right here. Have a bunch of
  9652. 6:23:00muffalos. I'm just going to take care of
  9653. 6:23:02them. We're so powerful now. We can
  9654. 6:23:05easily get everything. Multi analyzer.
  9655. 6:23:07So this is an item or a building you
  9656. 6:23:10will need to construct to research
  9657. 6:23:12fabrication and the rest of the advanced
  9658. 6:23:14research. We do have the resources for
  9659. 6:23:16it but if you don't plast steel you can
  9660. 6:23:18trade for and gold you can also buy at
  9661. 6:23:22the bulk goods trader. So head out to
  9662. 6:23:23settlements and buy that components and
  9663. 6:23:25steel you already know how to get but it
  9664. 6:23:27will only link to these five research
  9665. 6:23:29benches. However, I want to research
  9666. 6:23:31fabrication. Speaking of food, we have a
  9667. 6:23:34goddamn lot of it. An infestation. Okay,
  9668. 6:23:37these are insects. And insects will
  9669. 6:23:40borrow from mountain overhead, which is
  9670. 6:23:43this dark green type of roof. And
  9671. 6:23:45insects you don't want to let expand
  9672. 6:23:47because if you let them expand too much,
  9673. 6:23:49it'll become a big problem.
  9674. 6:24:03Now, luckily they dealt almost no
  9675. 6:24:05damage. But the hives, the hives you
  9676. 6:24:08need to destroy. And there we go. We
  9677. 6:24:10have a bit too much food. Good lord.
  9678. 6:24:12Okay, we are going to become a farming
  9679. 6:24:14empire here cuz god damn, I need to head
  9680. 6:24:16out and fill off some of the food. We'll
  9681. 6:24:18get silver. We have 7,000 rice. Yeah.
  9682. 6:24:21God damn. A bunch of potatoes. A farming
  9683. 6:24:23expedition coming your way. Okay, I'll
  9684. 6:24:25add caravan in case it gets ambushed.
  9685. 6:24:27This is why it's good to have muffalos
  9686. 6:24:28or any type of caravan animal. If you
  9687. 6:24:31want to see if it is a caravan animal,
  9688. 6:24:32let's select the animal and then pack
  9689. 6:24:35animal. If it says no, you cannot head
  9690. 6:24:37out with the animal. A muffalo, it will
  9691. 6:24:39say yes. Pack animal. Yes. I also want
  9692. 6:24:42to kill a few mega sloths. These
  9693. 6:24:44creatures have heavy fur and that's very
  9694. 6:24:46protective. Going to hunt that down.
  9695. 6:24:48Although they do attack when you attack
  9696. 6:24:50them. So get a small group and hunt them
  9697. 6:24:53down. They also provide a lot of meat.
  9698. 6:24:55Luckily, our progress is immense. And
  9699. 6:24:58they're all dead. Anyways, we've got
  9700. 6:24:59fabrication. Let me research mortars and
  9701. 6:25:02go into the production tab. Now, you
  9702. 6:25:04want to go into fabrication bench. And
  9703. 6:25:06we only have two advanced components. We
  9704. 6:25:08can buy more soon, but we want to place
  9705. 6:25:10them down. I'm probably going to have to
  9706. 6:25:12make this a small area for
  9707. 6:25:14manufacturing. And with the fur, you can
  9708. 6:25:17get some can actually get armchairs or
  9709. 6:25:19couches, which are way more comfortable.
  9710. 6:25:21We're going to get that. A few couches.
  9711. 6:25:24Blue fur couch. Um, sheep wool couch.
  9712. 6:25:27All right, let's trade up the 3,000
  9713. 6:25:29silver. I should become a farmer anyhow.
  9714. 6:25:32Getting advanced component. Maybe a few
  9715. 6:25:34more components to quick start. We have
  9716. 6:25:36so much silver. Shock clans and head
  9717. 6:25:39back home. Disease the plague. Uh-oh.
  9718. 6:25:42This is a pretty bad disease, but our
  9719. 6:25:44health care is immensely good, so we're
  9720. 6:25:46fine. Anyways, fabrication benches. So,
  9721. 6:25:48make components until we have like 50.
  9722. 6:25:50Unpause at 30, and that should be good
  9723. 6:25:53enough. Copy the bill. You can copy them
  9724. 6:25:55over with this paper tab here and people
  9725. 6:25:58will start working on that. Get a few
  9726. 6:26:01tool cabinets. You can get two of these
  9727. 6:26:04near a workbench to increase the speed.
  9728. 6:26:07So, I'm going to get that for uh
  9729. 6:26:09everything here as well. And I actually
  9730. 6:26:10need to go out and trade again cuz we
  9731. 6:26:12have so much goddamn food, especially
  9732. 6:26:14hay. God damn. We have a group of
  9733. 6:26:16visitors. They have a reinforced barrel.
  9734. 6:26:18This will be useful for defenses. You
  9735. 6:26:20can launch mortars essentially bombard
  9736. 6:26:23your enemies from a distance. You will
  9737. 6:26:25need one of these. Oh, we're almost done
  9738. 6:26:27researching mortars actually. Anyways,
  9739. 6:26:29we still need to scan for steel. Need to
  9740. 6:26:32get another ground penetrating scanner.
  9741. 6:26:34Anyways, mortars. I'm not going to queue
  9742. 6:26:36up any research because otherwise we
  9743. 6:26:38won't be scanning. Now, for the quest,
  9744. 6:26:40we needed 22 EMP shell. So, yep, let's
  9745. 6:26:44get 22. And now I will actually get
  9746. 6:26:45assault rifles for everyone. So that
  9747. 6:26:48means
  9748. 6:26:49eight of them cuz now we have infinite
  9749. 6:26:51components. We just need more steel now.
  9750. 6:26:54Then we arrived at Senna to trade. I'll
  9751. 6:26:56buy some neutral ammon pop pack. Other
  9752. 6:27:00than that, I don't actually know. Maybe
  9753. 6:27:03cloth. Actually, why not head back home?
  9754. 6:27:05Important thing is we're stacking up on
  9755. 6:27:07silver. H. We've met with another
  9756. 6:27:09caravan, but I do not need you. Move on.
  9757. 6:27:11Now it's winter again, so nothing will
  9758. 6:27:14grow. If you go into this book tab here,
  9759. 6:27:16history, you can see our wealth tab can
  9760. 6:27:19see how our colony has progressed. We
  9761. 6:27:21can select the population, the congest
  9762. 6:27:23mood. All been looking pretty good.
  9763. 6:27:25We've got all the EMP shells, so we can
  9764. 6:27:27go out and fulfill the trade offer. So,
  9765. 6:27:30sorry, silver. We'll have to head out
  9766. 6:27:32again. Luckily though, we have even more
  9767. 6:27:34food we need to trade away. We're going
  9768. 6:27:36to change the schedule to an anything
  9769. 6:27:38schedule so that people can sleep
  9770. 6:27:39whenever the hell they want. It's
  9771. 6:27:41usually the schedule I like to go for.
  9772. 6:27:43Not really necessary, but an exotic
  9773. 6:27:46goods trader. I think this is the first
  9774. 6:27:47one we've gotten. They have more exotic
  9775. 6:27:50items, as you can imagine. Mega screen
  9776. 6:27:52television that will keep us nice and
  9777. 6:27:54happy. I'm going to buy books. I will
  9778. 6:27:56sell off the psychic pulser. Psychic sou
  9779. 6:27:59pulser gives everyone a small mood buff.
  9780. 6:28:03Psychic animal pulser makes all the
  9781. 6:28:04animals on the map angry. Got that from
  9782. 6:28:07the ancient danger, but oh, I forgot the
  9783. 6:28:09EMP shells. Oh well, I can research
  9784. 6:28:12transport pods. Need a bofuel refinery.
  9785. 6:28:15I want to place that bad boy down. And
  9786. 6:28:17with bofuel refinery can make chem fuel
  9787. 6:28:20from organics. I don't have until we up
  9788. 6:28:22200. It will be fuel for launching items
  9789. 6:28:25across the rim world. Transport pod. So
  9790. 6:28:29going to the MISK tab, get a pod
  9791. 6:28:31launcher automatically be built and then
  9792. 6:28:33autobu transport pod. Fuel that bad boy
  9793. 6:28:36up. And then we load up all the EMP
  9794. 6:28:38shells and we can automatically send
  9795. 6:28:40things to factions and people. So now
  9796. 6:28:43let's send the EMP shells to Silver's
  9797. 6:28:45caravan and that will be added. Good.
  9798. 6:28:47Now we're scanning for resources. We
  9799. 6:28:49need steel. So we can fulfill the trade
  9800. 6:28:52offer. Uh nice. We can trade even more.
  9801. 6:28:54Honestly, I don't even know what to
  9802. 6:28:56trade, but buy more neutral ammon
  9803. 6:28:58components. Buy some sculptures. I'll
  9804. 6:29:00buy some gold and we're good. Where's
  9805. 6:29:03the mega screen television? I want to
  9806. 6:29:05install that bad boy. And the old
  9807. 6:29:07television can actually place that so
  9808. 6:29:09that the patients can watch. Do need
  9809. 6:29:11more power. A raid from tribes people.
  9810. 6:29:14Okay. And silver will be back. Okay.
  9811. 6:29:16They're coming through here. And we need
  9812. 6:29:18to get back and destroy whenus.
  9813. 6:29:29But we are so we are so progressed.
  9814. 6:29:33They're all fleeing.
  9815. 6:29:38Yeah, that that's all of them. Once we
  9816. 6:29:40equip everyone with assault rifles, I
  9817. 6:29:42don't think there's anything stopping
  9818. 6:29:43us. A combat supplier. Hello. Selling
  9819. 6:29:45off those weapons they had. I should
  9820. 6:29:48actually get a bunch of flack armor.
  9821. 6:29:51Ooh, scanned steel underground. Perfect.
  9822. 6:29:53Finally, we've got that's thousands of
  9823. 6:29:56steel. So, now you can start drilling
  9824. 6:29:57that out. Now, what you could do is just
  9825. 6:29:59enclose it like this. I should actually
  9826. 6:30:01do that to protect it from raiders. You
  9827. 6:30:03will have to need a light and you will
  9828. 6:30:06need to connect power out there. A
  9829. 6:30:08masterwork assault rifle. Let's research
  9830. 6:30:11flack armor. First we need plate armor.
  9831. 6:30:14Selling to Sparta 13 revolvers for a
  9832. 6:30:17persona core. This is used in the
  9833. 6:30:19construction of the ship. I will accept.
  9834. 6:30:21And now our people here you will see
  9835. 6:30:23their deep drilling for the steel. And
  9836. 6:30:26so we'll have a steady flow of that
  9837. 6:30:28coming in. All the revolvers have
  9838. 6:30:30already been made. When do they restock?
  9839. 6:30:32Traders restock every 30 days. We cannot
  9840. 6:30:36really trade with these people, but get
  9841. 6:30:38all the revolvers, flack armor. Go into
  9842. 6:30:40the machining table and then get a flack
  9843. 6:30:42helmet, flack vest, get flack jacket,
  9844. 6:30:45and flack pants. I'm not going to get
  9845. 6:30:47the jacket cuz I want the parkas for
  9846. 6:30:49winter, but everything else you can get.
  9847. 6:30:51I also not really too worried about the
  9848. 6:30:54clothing cuz we demolish anything before
  9849. 6:30:56they can hurt us. And we get another
  9850. 6:30:58machining table to speed things up. and
  9851. 6:31:00I will smelt down some basic weapons
  9852. 6:31:03that aren't really needed. Uh,
  9853. 6:31:04everything here that I'm selecting isn't
  9854. 6:31:06really needed. Oh, we've arrived at
  9855. 6:31:08Sparta, a field trade offer. Now, we
  9856. 6:31:10have a Persona core, but I will show you
  9857. 6:31:12how to actually get the Persona core for
  9858. 6:31:14the ship later if you need it the normal
  9859. 6:31:16way. Gand plastile. Oh, that is great.
  9860. 6:31:19Plastile is an exotic mineral resource,
  9861. 6:31:22so we want that as well. I'll need to
  9862. 6:31:24encase this one cuz it's already inside
  9863. 6:31:26the base. Scan even more. Let's
  9864. 6:31:29research. We don't need to scan for
  9865. 6:31:30resources. There's a few ways we could
  9866. 6:31:33go, but for our situation, going for
  9867. 6:31:36advanced fabrication and towards the
  9868. 6:31:38ship seems fine. Charge rifles are a
  9869. 6:31:40great weapon as well. Could get marine
  9870. 6:31:43armor. Let me get another multi
  9871. 6:31:45analyzer. Maybe not. Although we have a
  9872. 6:31:47new bulk goods trader. Selling off a
  9873. 6:31:49bunch of clothing. Buying books. Selling
  9874. 6:31:52off a bunch. Let me actually only get
  9875. 6:31:54flack vest and flack helmets cuz I will
  9876. 6:31:57get marine armor eventually. A siege
  9877. 6:31:59from a group of pirates. Okay, maybe I
  9878. 6:32:01can showcase mortars. You get a siege.
  9879. 6:32:04You can either go out to them to attack
  9880. 6:32:06them, to make them attack you, or since
  9881. 6:32:09we're prepared and get a mortar down.
  9882. 6:32:11Oh, we don't have any components. Well,
  9883. 6:32:13if I'm honest, if you're honest, they
  9884. 6:32:15won't stand a chance against us. We
  9885. 6:32:17could just line line up and destroy
  9886. 6:32:20them.
  9887. 6:32:35They're all fleeing. Nena took a hit,
  9888. 6:32:38but we got a bunch of reinforced
  9889. 6:32:40barrels, bunch of resources, and now
  9890. 6:32:42we're fine. So now then, steel mortar we
  9891. 6:32:44have for the next raid. Can in fact get
  9892. 6:32:46two cuz we got a lot of those barrels. a
  9893. 6:32:49two deep infestation. When you deep
  9894. 6:32:51drill, there's a chance for this to
  9895. 6:32:53happen.
  9896. 6:32:54But
  9897. 6:32:57yeah, they're easily taken care of. You
  9898. 6:32:59will have to draft everyone though, just
  9899. 6:33:01to be safe. That's what I usually do.
  9900. 6:33:03Also have too many resources, too many
  9901. 6:33:05items. I will make this space right here
  9902. 6:33:08a storage area. Usually I'm not a
  9903. 6:33:10hoarder. I like to trade things off, but
  9904. 6:33:12I'm going to have a stockpile here of
  9905. 6:33:14whatever we want so we don't have to
  9906. 6:33:16ever think about storage again. An
  9907. 6:33:18exotic goods trader here to trade. We
  9908. 6:33:21have a bunch of gold we can sell. Other
  9909. 6:33:23than that, not much advanced
  9910. 6:33:25fabrication. Let me research out doors
  9911. 6:33:28so we can replace the normal doors here.
  9912. 6:33:30Goats join. All right, guess we have
  9913. 6:33:32goats. However, now I will research
  9914. 6:33:35hospital beds. Now, initially I wanted
  9915. 6:33:37marine armor in all of this, but to beat
  9916. 6:33:40the game, this is only if you want to be
  9917. 6:33:42super safe. Cuz honestly, the armor we
  9918. 6:33:45have right now is perfectly capable of
  9919. 6:33:47doing that. Just stack up a few more
  9920. 6:33:49mini turrets. I guess I'll get the flack
  9921. 6:33:51pads and then vitals monitor. Let's
  9922. 6:33:54replace the hospital beds. Do cost a lot
  9923. 6:33:57of components, but it is worth it. Have
  9924. 6:33:59any of the traders restocked? Not yet.
  9925. 6:34:01Vital monitor. Let's research Starflight
  9926. 6:34:05basics. Can also get bionics if you
  9927. 6:34:07wanted to. And these are advanced things
  9928. 6:34:10to replace pawns, you know, broken
  9929. 6:34:12limbs. But yeah, everybody in our colony
  9930. 6:34:14is mostly fine. Actually, I do need to
  9931. 6:34:17Ooh, this was cold the whole time. No
  9932. 6:34:20wonder we weren't progressing as fast.
  9933. 6:34:22Forgot about the heaters. Get flag
  9934. 6:34:24jackets just for extra protection. Then
  9935. 6:34:27I want to head out and buy components
  9936. 6:34:29cuz yeah, I want to speed up the game.
  9937. 6:34:31And cloth I need especially. Hey, they
  9938. 6:34:34will they will restock pretty damn soon.
  9939. 6:34:36We need a few more resources, that's for
  9940. 6:34:39sure. We have an arote tech eye. Maybe I
  9941. 6:34:41should install that. Not in Sparta. I
  9942. 6:34:44want to get cloth. They also [snorts]
  9943. 6:34:47have hyperwave, which is a pretty one of
  9944. 6:34:50the best materials to make clothing out
  9945. 6:34:52of. I want that. Anyway, he's trading
  9946. 6:34:53off a bunch and getting cloth and
  9947. 6:34:56components. Guess we can go home with
  9948. 6:34:58this. A psychic ship. Okay, this is a
  9949. 6:35:00mechonoid ship. Oh, no. It doesn't have
  9950. 6:35:02anything.
  9951. 6:35:04We're lucky. Usually there are
  9952. 6:35:05mechonoids around it, but there's
  9953. 6:35:07nothing. Anyways, we should deal with
  9954. 6:35:09that cuz it will make us sad and the
  9955. 6:35:12female gender disease muscle parasites.
  9956. 6:35:15O yeah, that hurts. More sleep, less
  9957. 6:35:18moving, less manipulation. Get some
  9958. 6:35:20hyperweave button-down shirts. Who's our
  9959. 6:35:23best crafter, Tonsuck? Did I forget to
  9960. 6:35:26rename you? It will become Joseph. But
  9961. 6:35:28from here on out, we are essentially
  9962. 6:35:30just progressing with the research. We
  9963. 6:35:33have resources coming in like steel and
  9964. 6:35:35such and plast. I would still like to
  9965. 6:35:38scan for uranium. Get some more fire
  9966. 6:35:41poppers in case of fires. War hunting.
  9967. 6:35:43Jesus. Kagraph is here. But at this
  9968. 6:35:45point, you just want to gather materials
  9969. 6:35:48and research towards the ship. Not
  9970. 6:35:49really much else we need to do. Need to
  9971. 6:35:51get a few more turrets as defensive
  9972. 6:35:54measure. Although, one thing I could do
  9973. 6:35:56is get IEDs. So like traps on the ground
  9974. 6:36:01like mines, explosive mines. We made all
  9975. 6:36:04the assault rifles which is great. And
  9976. 6:36:06with this continue researching towards
  9977. 6:36:08the ship. Next trader will restock. Oh,
  9978. 6:36:11we have too much wood now. Caravan has
  9979. 6:36:13arrived again. Looking for components
  9980. 6:36:16and cloth. And even though it costs
  9981. 6:36:183,000 silver, I don't care cuz we have
  9982. 6:36:21so much to trade. Game of I mean got
  9983. 6:36:25even more hyperwave. We'll take it.
  9984. 6:36:27We'll take it. and we will head on home.
  9985. 6:36:30Do you need more power? So, with IEDs,
  9986. 6:36:32go into the security tab and you want to
  9987. 6:36:34place them out where they don't overlap
  9988. 6:36:36cuz if they overlap like this, then when
  9989. 6:36:40one explodes, then the next one does.
  9990. 6:36:42So, in this radius is perfectly fine.
  9991. 6:36:45Yeah, I don't think anyone is getting
  9992. 6:36:47through to us this playth through. God
  9993. 6:36:49damn. New lovers western cost. We need a
  9994. 6:36:51new double bed for you. Caravan is back.
  9995. 6:36:54I want to get advanced components.
  9996. 6:36:56Actually, I'm going to expand this area
  9997. 6:36:59right here or just enclose it like this.
  9998. 6:37:02Going to keep this unroofed cuz
  9999. 6:37:04everything here does not want a roof.
  10000. 6:37:06Got another bulk goods trader. Honestly,
  10001. 6:37:08would like to sell off just a few
  10002. 6:37:10animals, buy more resources, sell off a
  10003. 6:37:13bunch of wood. We're basically good.
  10004. 6:37:15Starflight basics. Now, [sighs] you want
  10005. 6:37:18to research the rest of the ship. But
  10006. 6:37:20actually, we need to look for uranium.
  10007. 6:37:22And we need to mine for more steel.
  10008. 6:37:25Let's scan for more resources. We have
  10009. 6:37:27enough plast at least, but we need more
  10010. 6:37:30uranium and steel. Okay, scan. Scan.
  10011. 6:37:34Birthday on cost. Got frail. Too old. We
  10012. 6:37:37have a raider camp here, which we can
  10013. 6:37:39eliminate. Could easily do this. Well, I
  10014. 6:37:42wanted to. We have a raid. Let's see
  10015. 6:37:44what happens to them.
  10016. 6:37:50Honestly,
  10017. 6:38:03they don't stand a chance. Let's head
  10018. 6:38:04out. Got another good pawn here. And the
  10019. 6:38:06people are out. Paravan ambushed.
  10020. 6:38:09Monkeys. They're dead. This guy will die
  10021. 6:38:12to an infection. That's a shame. He's
  10022. 6:38:14actually just dead. All right, we've
  10023. 6:38:16arrived. We line up our people and then
  10024. 6:38:19we start to shoot.
  10025. 6:39:07Well, they're all fleeing and we get the
  10026. 6:39:08payment. So, we got a psychic emanator.
  10027. 6:39:11So, we improve the mood of everyone in
  10028. 6:39:13this area and a bunch of uranium. A
  10029. 6:39:16toxic fallout. Okay, this is an event
  10030. 6:39:19where if you are not under a roof, you
  10031. 6:39:22will start to get toxic buildup and you
  10032. 6:39:25stay out for too long, you will die.
  10033. 6:39:27This is especially bad cuz our crops
  10034. 6:39:30won't grow. So, we'll harvest all of our
  10035. 6:39:32crops and then we have to stay indoors.
  10036. 6:39:34We'll make go into the expanded load
  10037. 6:39:36area. I'll use this area and just do
  10038. 6:39:39indoors and I just want us to stay
  10039. 6:39:41indoors. Caravan arrived and back. All
  10040. 6:39:45right, get indoors. I think we have
  10041. 6:39:47enough food. A fro horn is pretty good
  10042. 6:39:49in melee range. Oh, I forgot toxic
  10043. 6:39:52buildup here. Okay, well I need to do
  10044. 6:39:54something like kill this. We did scan
  10045. 6:39:57uranium. Continue researching towards
  10046. 6:39:59the ship. Just want to research all the
  10047. 6:40:01components. Manhunter pack. a bunch of
  10048. 6:40:04animals. But yeah, it's a toxic fallout.
  10049. 6:40:07You should not be outside. But we're
  10050. 6:40:09researching at the speed of light. Maybe
  10051. 6:40:11this was a blessing cuz now we're just
  10052. 6:40:13indoors researching. Manhunter pack
  10053. 6:40:17I starship reactor. Come on. Almost
  10054. 6:40:20done. So yeah, I mean it's been a while
  10055. 6:40:23in this video now, but it's really not
  10056. 6:40:26the most complicated thing in the world
  10057. 6:40:28to beat the game. We will see the end
  10058. 6:40:30stages. It won't be too hard. Worst of
  10059. 6:40:33the toxic fallout has settled. Kill the
  10060. 6:40:35wolves. They shall die.
  10061. 6:40:42And they are indeed dead. Uranium we
  10062. 6:40:44have down here. Let's get that machine
  10063. 6:40:48puation. You just want to continue to
  10064. 6:40:50research. But now we have a few small
  10065. 6:40:52tiny blanked out researches here. So, we
  10066. 6:40:55will need to research long range mural
  10067. 6:40:57scanner and crypto sleep casket before
  10068. 6:40:59we can progress. If you see the
  10069. 6:41:01prerequisites here to the left, you will
  10070. 6:41:03see what research you're missing to the
  10071. 6:41:05one you want to research. However, we
  10072. 6:41:07could start building the ship. Now, the
  10073. 6:41:10only question is where should we build
  10074. 6:41:12it? And honestly, I'm thinking we pop
  10075. 6:41:14down the ship right smack down right
  10076. 6:41:17here. So, for the ship in Rim World, you
  10077. 6:41:19will need a ship reactor. And then in
  10078. 6:41:23the ship tab here, three ship engines,
  10079. 6:41:26ship computer core, we got the Persona
  10080. 6:41:28core. But once you research for the
  10081. 6:41:32starship, what is it? Machine
  10082. 6:41:34persuation, you will get a notification
  10083. 6:41:36that you can trade with a settlement for
  10084. 6:41:38a Persona core. And we could actually do
  10085. 6:41:40this right now. We were to go to the
  10086. 6:41:42coms console, right click with a pawn.
  10087. 6:41:44We can request the location of a Persona
  10088. 6:41:46core for 1,500 silver, but it will cost
  10089. 6:41:49a bit of goodwill. So you can increase
  10090. 6:41:52goodwill by doing the quest that I
  10091. 6:41:53showed earlier in the game or just by
  10092. 6:41:56sending gifts to people. And then once
  10093. 6:41:58you have the silver comm's console, you
  10094. 6:42:00will get the quest. You go out to the
  10095. 6:42:02quest for the Persona core. It will be a
  10096. 6:42:04item stash, an item stash, and then you
  10097. 6:42:06get the reward. Bring that home, build a
  10098. 6:42:09ship, and beat the game. Anyhow, I can
  10099. 6:42:11guarantee you that the ship is very safe
  10100. 6:42:13in here. just in case. I will have a
  10101. 6:42:16mini turret here to get the aggro in
  10102. 6:42:19case raiders were to break through. But
  10103. 6:42:21honestly, our firepower is so good. And
  10104. 6:42:24nobody is reaching our walls. There is a
  10105. 6:42:26type of raid in Rim World called a
  10106. 6:42:28breacher raid where people who might
  10107. 6:42:31come onto your map will try to dig for
  10108. 6:42:33your walls or explode them. But if you
  10109. 6:42:36get that type of raid, you will have to
  10110. 6:42:38get your people out to to stop them dead
  10111. 6:42:41in their tracks. Ooh, our German
  10112. 6:42:43generator broke down. If structures
  10113. 6:42:46break down, you need to place them in
  10114. 6:42:47the home area for colonist to repair
  10115. 6:42:50them. Selling to Sparta. 29 shortbow
  10116. 6:42:53bows. We'll be taking that. Except Okay,
  10117. 6:42:55I can make them right here. 29. Research
  10118. 6:42:58the rest of the ship and we shall
  10119. 6:43:00launch. I do need more steel. So once
  10120. 6:43:03the resources here have been siphoned
  10121. 6:43:06out, you can move the deep drills to the
  10122. 6:43:09next vein to extract resources from. I'm
  10123. 6:43:12going to keep them in the open here
  10124. 6:43:14without protection because I don't
  10125. 6:43:16really care if they get destroyed. It's
  10126. 6:43:17only 100 steel and two components. At
  10127. 6:43:20this rate, it's fine. If you were to
  10128. 6:43:22build this security around every single
  10129. 6:43:25deep drill, eventually the whole map
  10130. 6:43:27will be filled with these small
  10131. 6:43:29outposts. And most of the time they will
  10132. 6:43:31just go for the turrets here. Anyways,
  10133. 6:43:33now I think I've covered almost most of
  10134. 6:43:36everything that is in the game, at least
  10135. 6:43:38to beat the game. A long range mineral
  10136. 6:43:40scanner is something you can use to
  10137. 6:43:42locate specific resources. For example,
  10138. 6:43:45if you want if you wanted to get steel,
  10139. 6:43:47it's much better to just deep drill it
  10140. 6:43:49out of the map cuz steel is quite heavy
  10141. 6:43:52to transport. If you were to have
  10142. 6:43:53something like gold being scanned, that
  10143. 6:43:56could be viable, but it takes a lot of
  10144. 6:43:58time to transport and such. I in vanilla
  10145. 6:44:01Rim World almost never go for the
  10146. 6:44:03longrange mural scanner, but with the
  10147. 6:44:05Odyssey DLC where you can fly to the
  10148. 6:44:07destination, then it's more worthwhile.
  10149. 6:44:09We're almost done researching everything
  10150. 6:44:11now there is. Then once that's done, we
  10151. 6:44:13shall we shall beat the game. We shall
  10152. 6:44:15beat the game. I actually do need more
  10153. 6:44:17gold. We have no gold for the advanced
  10154. 6:44:21components. Silver Kagarath. We need to
  10155. 6:44:24buy gold. Heravan has arrived. Let's buy
  10156. 6:44:27gold. We've allied with them. Too deep
  10157. 6:44:29infestation. Yes, deal with it.
  10158. 6:44:42Starflight sensors. So, we will need a
  10159. 6:44:44ship structural beam. And I'm just going
  10160. 6:44:47to launch one pawn into space. That's
  10161. 6:44:50usually what I like to do. Also need a
  10162. 6:44:52sensor cluster. So the ship should look
  10163. 6:44:54something like that. And of course make
  10164. 6:44:56it bigger. Get more ship structural
  10165. 6:44:58beams to place more more crypto sleep
  10166. 6:45:01caskets. Now then at the ship structural
  10167. 6:45:04beam that is well where you will place
  10168. 6:45:06the crypto sleep caskets. Now then
  10169. 6:45:08someone needs the bionic or archotech
  10170. 6:45:11eye. I will have it on regalia. You are
  10171. 6:45:14our best shot. So arotech eye and that
  10172. 6:45:17will prove to be very beneficial. A
  10173. 6:45:19psychic ship. Okay, this time we have a
  10174. 6:45:21few threats. Let me bombard it.
  10175. 6:45:23Actually, Joseph and Regalia want to
  10176. 6:45:26select the mortar. Set force target. Set
  10177. 6:45:28it on there. Get everyone back home and
  10178. 6:45:30we'll see. We'll start bombarding. Ah,
  10179. 6:45:32not out of fire shells, please. Fire
  10180. 6:45:35doesn't do anything against meoids.
  10181. 6:45:37Yeah, we will slowly chip away at that.
  10182. 6:45:40That's going to work quite well, I hope.
  10183. 6:45:49actually killed one of them with a
  10184. 6:45:51mortar.
  10185. 6:46:00Come on, one more shot.
  10186. 6:46:05Here we go. Now we shall deal with the
  10187. 6:46:07rest of them. Mechonoids a bit more
  10188. 6:46:10tough. They are made of steel.
  10189. 6:46:18Well, we did shred them down with the
  10190. 6:46:20mortar, so they basically have no
  10191. 6:46:22strength left.
  10192. 6:46:25And
  10193. 6:46:28they're basically going to die now.
  10194. 6:46:34They are outranging us. Yes. Kill them
  10195. 6:46:37all. Yeah, they're all dead.
  10196. 6:46:41Can we get their resources? I really
  10197. 6:46:43need our crafters to actually craft.
  10198. 6:46:46We'll put that on a higher priority.
  10199. 6:46:48Where the hell did we get a bunch of
  10200. 6:46:50chickens? We have too many animals. With
  10201. 6:46:52the sensor cluster, you can show the
  10202. 6:46:55launch report. Oh, we're still missing a
  10203. 6:46:57few components. We need to do the quest
  10204. 6:47:00for the boats. So, let's go. Anyways,
  10205. 6:47:03the whole ship has soon been constructed
  10206. 6:47:05already because of the resources we
  10207. 6:47:07piled up and everything. again for you.
  10208. 6:47:10It might take longer to get to this
  10209. 6:47:12point, but you follow the steps. Then
  10210. 6:47:13you will be at this point. Okay, let's
  10211. 6:47:15go with the bow. And we have that. We
  10212. 6:47:18can actually start up the ship when
  10213. 6:47:20we're back home cuz we are ready. All
  10214. 6:47:21right, let's start the ship. Come on.
  10215. 6:47:24So, with all the components, we are
  10216. 6:47:26ready. The reactor is ready to power up.
  10217. 6:47:28The process will take about 15 days, and
  10218. 6:47:30the energy signature will be detectable
  10219. 6:47:32from a long distance away. The sword of
  10220. 6:47:34energy signature indicates interstellar
  10221. 6:47:37flight capability. Will attract gangs of
  10222. 6:47:39desperate raiders and swarms of deadly
  10223. 6:47:41mechonoids. You'll be assaulted with an
  10224. 6:47:43intensity you've never seen. Make sure
  10225. 6:47:45your defenses are prepared first. We
  10226. 6:47:47will confirm. So then this sound and
  10227. 6:47:50we're doing this on day 158. So we'll be
  10228. 6:47:54done by day
  10229. 6:47:56173. I will have everyone in the home
  10230. 6:47:59area where we should just relax. We have
  10231. 6:48:01enough food. We have enough resources.
  10232. 6:48:04We have enough mortar shells. It's time.
  10233. 6:48:06So, there will be between 10 to 20
  10234. 6:48:09raids, I think. So, it does sound like a
  10235. 6:48:11lot. But if we've set up defenses like
  10236. 6:48:14this and people with good armor like
  10237. 6:48:16this and assault rifles, it's not really
  10238. 6:48:19about how quickly you can defeat your
  10239. 6:48:21opponents. That is a factor. But the
  10240. 6:48:24main thing is how quickly you can
  10241. 6:48:26rebuild. It's not about the battle. It's
  10242. 6:48:28about the healing process and the
  10243. 6:48:30recovery. Cuz if you can fully recover
  10244. 6:48:33until the next battle, then you're
  10245. 6:48:35completely fine. Just don't let two
  10246. 6:48:37raids pound you at once and make you
  10247. 6:48:40incapable of recovering. That's why I
  10248. 6:48:42like to stack up a lot of steel and
  10249. 6:48:44resources so I can rebuild quickly and
  10250. 6:48:46make sure I have medicine. Yes, the
  10251. 6:48:49hospital is good. We should be fine.
  10252. 6:48:51Everybody is nice and happy. As you can
  10253. 6:48:53see, we have a bunch of steel here which
  10254. 6:48:55we scanned. Why not mine it? Although we
  10255. 6:48:57have our first raid from Outlanders. Oh,
  10256. 6:48:59you're landing on top of us. Who would
  10257. 6:49:01have thought? All right, let's go.
  10258. 6:49:16>> Oh, silver.
  10259. 6:49:22>> Oh my god, I did not expect them to
  10260. 6:49:26land on top of us.
  10261. 6:49:34Okay, they're all fleeing, but god damn,
  10262. 6:49:36mangled scar in your brain. Okay, well,
  10263. 6:49:39I completely forgot that we could get
  10264. 6:49:42drop pod raided. Our first raid was
  10265. 6:49:44actually pretty bad. [laughter]
  10266. 6:49:46But the thing in Rim World is you can
  10267. 6:49:48never truly be prepared. Anything can
  10268. 6:49:51happen. However, our medics are there on
  10269. 6:49:53the spot to tend nga. We have some go
  10270. 6:49:56juice, which is a pretty great drug.
  10271. 6:49:58Long as we tent everyone on time, we're
  10272. 6:50:00fine. Yeah, that can happen. I did not
  10273. 6:50:02expect that. That's for sure. Okay, I
  10274. 6:50:05will I will be on guard. In case that
  10275. 6:50:07happens next time, I will probably let
  10276. 6:50:10them. They would probably destroy
  10277. 6:50:12everything here, but lure them where
  10278. 6:50:14they have to come to us cuz we kind of
  10279. 6:50:16fought them equally, which we did not
  10280. 6:50:18want. This is a strategy game. We want
  10281. 6:50:20to funnel them to us and we kill them
  10282. 6:50:22off one by one. Oh well, everybody has
  10283. 6:50:24been tended to. Next up, we've got a
  10284. 6:50:27raid from breachers. This is what I was
  10285. 6:50:29talking about earlier. They're coming to
  10286. 6:50:31destroy the walls. In fact, they're
  10287. 6:50:33already at the walls, but we can take
  10288. 6:50:36care of them right here.
  10289. 6:50:39We've got grenades.
  10290. 6:50:42Okay, let's go back a bit.
  10291. 6:50:49I will probably set up barricades
  10292. 6:50:52alongside a few points. Nothing too
  10293. 6:50:55much, but just something. All right,
  10294. 6:50:58let's kill.
  10295. 6:51:03>> And they're getting instantly destroyed.
  10296. 6:51:18>> Oh, we've got fire, but we have a fire
  10297. 6:51:21pack. They're all fleeing.
  10298. 6:51:25Oh, we have someone good here which we
  10299. 6:51:27can capture. Yeah, I should have
  10300. 6:51:28prepared more barricades, but we shall
  10301. 6:51:31do that now. We have a few rare
  10302. 6:51:33thrombos. These creatures are quite
  10303. 6:51:35rare, but we can get dusters out of
  10304. 6:51:37them. Their fur is quite nice. Let's see
  10305. 6:51:40here.
  10306. 6:51:42A bit tough, but we can kill them at a
  10307. 6:51:44choke point.
  10308. 6:51:57All right. So far so good.
  10309. 6:52:07>> Okay, let's haul them in. We rebuilt and
  10310. 6:52:11we're ready to rim. Let's get a few more
  10311. 6:52:13barricades. [music] Honestly, plastile
  10312. 6:52:15is the building material with the
  10313. 6:52:17highest health point. modifiers. So if
  10314. 6:52:20you want good defenses above granite,
  10315. 6:52:22then plastile is good. Also go for
  10316. 6:52:24uranium. However, the ship will launch
  10317. 6:52:26in 10 days. So we're already already
  10318. 6:52:29third of the way done. We scan plastile
  10319. 6:52:32in our base. We captured a prisoner
  10320. 6:52:34here. Unwaveringly loyal. Why not
  10321. 6:52:37release? You do get goodwill points when
  10322. 6:52:39you release prisoners from another
  10323. 6:52:41faction. A raid from the mechive.
  10324. 6:52:43Mechonoids are a bit tougher, that's for
  10325. 6:52:45sure. But a raid from tribes people.
  10326. 6:52:48though when you get raided from the ship
  10327. 6:52:50launch there is a high chance that
  10328. 6:52:52conflicting factions will appear on the
  10329. 6:52:55map. I wonder if they will come to us.
  10330. 6:52:57Okay, they will start attacking.
  10331. 6:53:01Let's see here.
  10332. 6:53:10>> Yeah, they're all fleeing and the
  10333. 6:53:11mechonoids, they're still there. Just
  10334. 6:53:13capture everyone we can get. Okay, I
  10335. 6:53:15will actually release them. Okay, Brian
  10336. 6:53:18died. Well, not the best guide if
  10337. 6:53:20someone died. Looks like there were two
  10338. 6:53:23groups and I missed one of them. Okay,
  10339. 6:53:26well that is obviously bad.
  10340. 6:53:31Brian was our one of our best crafter.
  10341. 6:53:34Well, people will die in Rim World and
  10342. 6:53:36you simply have to bury them. Although,
  10343. 6:53:38there is a way to resurrect them. So, I
  10344. 6:53:40will keep his corpse in a freezer. Let's
  10345. 6:53:43kill the rest of them.
  10346. 6:53:53All right, they're all dead. So, Brian,
  10347. 6:53:56the Lancer charged lshot annihilated
  10348. 6:53:59Brian's heart. That can happen. All we
  10349. 6:54:01can do is really bury him. It is what it
  10350. 6:54:02is. My husband Brian died on silver. Ah,
  10351. 6:54:05yeah. Yeah, that was a little bit of my
  10352. 6:54:08fault. But people will die in Brim
  10353. 6:54:10World. And even if they're the best
  10354. 6:54:12colonists in your colony, you just have
  10355. 6:54:14to let it go and always recruit someone
  10356. 6:54:16good again. Honestly, I've just gotten
  10357. 6:54:18used to it. I think people dying. I've
  10358. 6:54:20gotten used to people dying. A raid from
  10359. 6:54:23the nation of Oh, tribes people. I will
  10360. 6:54:25prepare for a while. I will actually
  10361. 6:54:27bombard them a bit. Why not?
  10362. 6:54:30That guy got demolished. Oh, there are
  10363. 6:54:32two groups. Let's not waste shots. But
  10364. 6:54:35here they come.
  10365. 6:54:44Yeah, this group is fleeing. And another
  10366. 6:54:47crafter. Told you not as good as Brian,
  10367. 6:54:50but oh well.
  10368. 6:55:04And these people are fleeing too. A
  10369. 6:55:07tough person. He is actually better than
  10370. 6:55:09Kagra at melee if we can get him.
  10371. 6:55:10Perfect. A Okay, this guy died of blood
  10372. 6:55:14loss. Raid from the mechive breachers.
  10373. 6:55:17These people or these mechonoids will
  10374. 6:55:19again try to avoid our defenses, try to
  10375. 6:55:23destroy our walls.
  10376. 6:55:29>> Okay, we want to be a bit careful cuz
  10377. 6:55:32those
  10378. 6:55:33lancers are quite vicious.
  10379. 6:55:42Hey, kill the damn Lancers. Thank you.
  10380. 6:56:01Okay, they're all dead. We still have
  10381. 6:56:03the orbital target bombardment combat
  10382. 6:56:06supplier. I'll get a doom state to show
  10383. 6:56:09the opponents who's the boss. We have a
  10384. 6:56:11more a traitor war merchant. They can
  10385. 6:56:14cover us against the upcoming raids. All
  10386. 6:56:17right, next event. They will prepare for
  10387. 6:56:20a while. Tribes people. And looks like
  10388. 6:56:22there's only one group. I will show them
  10389. 6:56:24what happens when they try to conquer
  10390. 6:56:26us. I'm going to go ahead with an
  10391. 6:56:28orbital bombardment system. You will see
  10392. 6:56:30what this thing does.
  10393. 6:56:42As you can see, it literally evaporates
  10394. 6:56:44the enemy. [laughter] H. Oh my god.
  10395. 6:56:47Well, we got that from a quest. And now
  10396. 6:56:49it's used to literally just provide us
  10397. 6:56:52with jade. A jade farm. Oh my god. We
  10398. 6:56:55just deleted them. Deleted them. You can
  10399. 6:56:58use all of your tools at your all
  10400. 6:57:00arsenal during ship launch. Whatever you
  10401. 6:57:03have, just throw it at the enemy. All
  10402. 6:57:05your resources. Six. Seven. Devil
  10403. 6:57:07strand. Nice. Cuz well, you're going to
  10404. 6:57:08be beating the game anyways. Well, you
  10405. 6:57:11can still continue the game after you
  10406. 6:57:13beat it. But I end my story when I've
  10407. 6:57:15beaten my game. Mir shoot Kaida. Okay.
  10408. 6:57:19Alka. Let's see here. Grab an assault
  10409. 6:57:22rifle and demolish local board ruby. A
  10410. 6:57:25rage from the mechive. Okay, just a
  10411. 6:57:27couple of them, but two group. Let's do
  10412. 6:57:29this.
  10413. 6:57:36I did set up the defenses in a way where
  10414. 6:57:39they outrange us, so I could have done
  10415. 6:57:41that better. They're aggroed onto the
  10416. 6:57:43turret, so we can just go up.
  10417. 6:57:48Well, I say that, but the chargers the
  10418. 6:57:51lance charge lshot missed the mini
  10419. 6:57:54turret and pierced through kidney.
  10420. 6:58:11>> [screaming]
  10421. 6:58:14[crying]
  10422. 6:58:23[screaming]
  10423. 6:58:24>> Well, they're all dead. I just want to
  10424. 6:58:25launch a goddamn bomb on the next
  10425. 6:58:28raider. We will do that with a doomsday
  10426. 6:58:30rocket launcher. A siege from a group of
  10427. 6:58:32pirates. Yeah, I will show you the power
  10428. 6:58:35of the doomsday rocket launcher that we
  10429. 6:58:37bought for a little over a thousand
  10430. 6:58:39silver. Might not have seemed worth it,
  10431. 6:58:41but I promise you what you're about to
  10432. 6:58:43witness before your eyes is going to be
  10433. 6:58:45true domination.
  10434. 6:58:50>> I didn't do much, but almost killed
  10435. 6:58:52them.
  10436. 6:58:55A
  10437. 6:58:55>> They're all fleeing. You're not fleeing
  10438. 6:58:57though. Okay, they're all dead. a raid
  10439. 6:59:01from a group of outlanders. Okay, this
  10440. 6:59:04is a little bit tough actually. Let's
  10441. 6:59:06see.
  10442. 6:59:30We
  10443. 6:59:46Okay, they're finally fleeing. It took
  10444. 6:59:48them a while to get there, but we got
  10445. 6:59:50them. However, the ship reactor is
  10446. 6:59:52starting up in 5 hours. Day 172,
  10447. 6:59:56so without further ado. Okay, 0.5
  10448. 7:00:01and 5 4 3 2 and one. And there we've go.
  10449. 7:00:08The ultimate guide to Rim World is over.
  10450. 7:00:10The reactor is ready. So, day 172 major
  10451. 7:00:14raids, 23. We had 1 2 3 4 5 6 7 8 9 10
  10452. 7:00:20raids in total. And well, this is our
  10453. 7:00:22wealth graph. Almost at 300,000 wealth
  10454. 7:00:25and all the stats if you want to take a
  10455. 7:00:27look. But now that the reactor is ready,
  10456. 7:00:29there really isn't much else to say. You
  10457. 7:00:31can get any pawn you want to or if you
  10458. 7:00:33wanted to launch everyone into space,
  10459. 7:00:35you could expand the ship now and build
  10460. 7:00:37all the ship crypto sleep caskets. But I
  10461. 7:00:39will just launch silver here. And it is
  10462. 7:00:42now ready to power lift off. So without
  10463. 7:00:44further ado, I really do hope you've
  10464. 7:00:46enjoyed and let's launch.
  10465. 7:00:49[music]
  10466. 7:00:57>> You've launched the ship. These
  10467. 7:00:58colonists escaped. So silver the
  10468. 7:01:00janitor. These colonists were left
  10469. 7:01:01behind. So western kaguraph n ganga hand
  10470. 7:01:04great Jesus cost eye Joseph and true
  10471. 7:01:06crush Adams pepper regalia niconicus and
  10472. 7:01:08ruby choco your machine persona will now
  10473. 7:01:10try to guide the ship to a safe place it
  10474. 7:01:12might find a prosperous planet in the
  10475. 7:01:14system or it may undertake a century's
  10476. 7:01:17long journey to another star might even
  10477. 7:01:19decide to hide under ice on an asteroid
  10478. 7:01:21for a few thousand years waiting for
  10479. 7:01:22someone to build a nuclear wall here in
  10480. 7:01:24memory of Brian but no anyways I really
  10481. 7:01:28do hope you learned at least something
  10482. 7:01:30from this video I tried to explain the
  10483. 7:01:32whole process, but of course, this game
  10484. 7:01:34is so complex and deep. I I probably
  10485. 7:01:36missed a few things, but I covered
  10486. 7:01:39almost everything at least to beat the
  10487. 7:01:41game from start to finish. So, I hope
  10488. 7:01:43you enjoyed and thanks for watching. And
  10489. 7:01:46if you want to continue where I left
  10490. 7:01:47off, then join the Patreon. See you in
  10491. 7:01:49the next video.

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