The Complete RimWorld Guide After 5,000 Hours (7-Hour Course) — Transcript
Full transcript
- 0:00After more than 5,000 hours in Rim
- 0:02World, I've built hundreds of colonies
- 0:04across almost every biome, difficulty,
- 0:07and challenge imaginable. Over the
- 0:09years, I've made thousands of mistakes,
- 0:11tested countless strategies, and learned
- 0:14what actually works. This guide combines
- 0:16everything I've learned into one
- 0:18complete resource. We'll cover every
- 0:21major part of Rim World, from getting
- 0:23started and building your first base to
- 0:25food, defense, researching, trading,
- 0:29wealth management, and the biggest tips
- 0:31and mistakes that can completely change
- 0:33how you play the game. At the end of
- 0:34this guide, I even go through a full
- 0:37playthrough with my exact mindset and
- 0:40how I think so you will understand how
- 0:42to play Rim World. Whether you've just
- 0:44bought Rim World or already have
- 0:46hundreds of hours, by the end of this
- 0:48guide, you'll know exactly how to build,
- 0:51grow, and defend a successful colony
- 0:53from the moment your colonies crash land
- 0:55all the way to the endame. Let's get
- 0:57started. Welcome to Rim World. So, we're
- 1:00just going to start right off by
- 1:02pressing a new colony. We have four
- 1:04scenarios here. Crash Landed, Lost
- 1:06Tribe, The Rich Explorer, and Naked
- 1:08Brutality. Crash Landed. Here is the
- 1:10classic Rim World experience and you
- 1:13start off with three people and you get
- 1:15like an industrial set of resources and
- 1:17research. With the Lost Tribe, you start
- 1:19off with five people although you start
- 1:21off with a lack of technology. It will
- 1:24also take longer to research industrial
- 1:26and postindustrial stuff. The rich
- 1:29explorer is more advanced, has more
- 1:31research. However, you only start with
- 1:33one person, but you get a bunch of
- 1:35goodies here. And then for the hardest
- 1:37start, you have naked brutality where
- 1:39you start with one person, however, you
- 1:41start with nothing. Your research,
- 1:43however, will be in that of industrial
- 1:45age. We're just going to start with
- 1:47crash landed. So, select next. Now, we
- 1:50have three storytellers. Cassandra
- 1:52Classic, Phobe Chillax, and Randy
- 1:54Random. So, the AI storyteller here will
- 1:56create events like pirate raids,
- 1:58resource drops, or animal attacks. These
- 2:00will essentially dictate the pacing and
- 2:03the story of your colony. Obi Chillax is
- 2:05the easiest of the storytellers and is
- 2:07quite relaxed. So if you want a slow
- 2:10paced playthrough, then select her.
- 2:11Randy Random sends events at a random
- 2:14interval. So he is quite hard. Sometimes
- 2:17you can get a bunch of raids in a short
- 2:19amount of time and sometimes you can go
- 2:21a long time without anything. And now
- 2:23Cassandra Classic is the hardest
- 2:25alongside Randy Random as a storyteller.
- 2:27She is quite consistent with raids. you
- 2:29will get two or one event and then you
- 2:32will get a break and then she will come
- 2:34back for more raids or events. She is
- 2:36more predictable but we will select her
- 2:38and go on. So we're going to pick the
- 2:40default difficulty strive to survive.
- 2:42However, you can pick an easier or
- 2:44harder difficulty and if you select
- 2:46custom here you can customize your
- 2:48playthrough a lot. So strive to survive
- 2:50and for now reload anytime mode. So now
- 2:53we would like to create the world. The
- 2:55seed doesn't really matter. For now
- 2:56we're just going to go with the default
- 2:58settings. So, inards and generate. So,
- 3:00now we have our planet here. So, we have
- 3:02a few biomes here that we can select
- 3:04from. The temperate forest though will
- 3:06be our starting biome. The game does
- 3:08become more difficult if you select a
- 3:10cold biome. It will be harder to manage
- 3:12food and heat. And the same with the
- 3:14extreme desert, for example, down south.
- 3:16The tropical rainforest is infested with
- 3:19disease, so avoid that. So, with the
- 3:21tempered forest, there are two types of
- 3:22bases you can go for. If you land in
- 3:24this biome here with flat terrain, you
- 3:26will have a lot of room to work with,
- 3:28but a lack of resources. So, for
- 3:30example, minable resources like steel.
- 3:33Then we have small hills, which I like
- 3:35to go for. You have more resources to
- 3:37work with. Large hills means that they
- 3:39will be a lot of resources, however,
- 3:41less room to work with. And now the
- 3:43mountainous terrain. This one is perfect
- 3:45if you like to dwell in the mountains.
- 3:47However, for now, we will just pick
- 3:49flat. You also want to look at the
- 3:51growing period here. If you do like
- 3:53seasons and such, I would recommend 40
- 3:56to 60 days of growing period and above.
- 3:58For this sake, we'll go with 60 out of
- 4:0060, which would be year round growing
- 4:02period. Now, we have to select our
- 4:04characters. Now, the general rule is
- 4:06that you want the team skills here to
- 4:08all have a passion and preferably be of
- 4:11high skill. So, the higher the skill,
- 4:13for example, medical at 13 is very good.
- 4:16However, we are lacking in cooking,
- 4:18mining, and shooting. You also want to
- 4:20reroll pawns that cannot do combat
- 4:22because that means that you will have a
- 4:24hard time defending the colony. So Chen
- 4:26here we will have to roll because of
- 4:28that. So we reroll this pawn here who is
- 4:30tough which means that he takes less
- 4:32damage. He is very good in construction,
- 4:34good in mining, art, medical, animals.
- 4:37Now you want to fill in the passions
- 4:39with the other pawns. So for example in
- 4:41cooking, plants, crafting, social,
- 4:43intellectual. The reason we want a
- 4:45passion here is because, for example, a
- 4:47pawn without a passion for a skill will
- 4:49only learn at 35% speed. If they have
- 4:52one burning passion icon, they will
- 4:54learn at normal speed of 100%. A double
- 4:57passion or two fire icons means that
- 5:00they learn at 150% learning speed. You
- 5:03also want to prevent rolling pawns that
- 5:05are too old because they can get health
- 5:07related issues. For example, this guy
- 5:09right here is frail. He has a bad back
- 5:11and he is cataract. the traits as well.
- 5:14You want to look through the traits and
- 5:16you don't want to go for something that
- 5:17is too bad like slothful. This means
- 5:20that they work slower. Now, we did roll
- 5:22a good pawn here. However, they do have
- 5:24a health condition. They are addicted to
- 5:25smoke leaf here, which is essentially
- 5:27like marijuana. However, since it's
- 5:29quite easy to grow and produce, we will
- 5:31not be re-rolling her. And you can also
- 5:33resolve the addiction if you wanted to.
- 5:35You just have to let them not smoke it.
- 5:37However, they will be sad. However,
- 5:39Velvet here is pretty good because she
- 5:41is a jogger. can run fast. Fast learner
- 5:44is one of the best traits because, well,
- 5:46they learn faster. And nimble here means
- 5:48that they are good at melee combat and
- 5:50they have a less likely chance to spring
- 5:52traps. So, as you can see now, we're
- 5:54just missing cooking and intellectual.
- 5:56So, the last pawn needs to have that.
- 5:58So, the last pawn that I rolled is a
- 6:00careful shooter, a sanguin, and has
- 6:02double passion in cooking, passion
- 6:04intellectual, and double passion
- 6:05medical. So, now our team skills look
- 6:07like this. Now, one skill that isn't
- 6:09here that is important is crafting. So,
- 6:11I do have that for velvet. However, you
- 6:13can recruit people with the crafting
- 6:15skill later on. You can also rename
- 6:17these people if you wanted to. You can
- 6:19also do this after. Left behind pawns
- 6:21here are pawns that you can encounter in
- 6:24the game. However, we will leave them as
- 6:26is. Now, we're just going to click
- 6:27start. The three of you awaken your
- 6:29crypto sleep sarcophagi to the sound of
- 6:31sirens and ripping metal. You barely get
- 6:33to the escape pods before the ship is
- 6:35torn apart. Sometime later, you land on
- 6:38this unknown rim world. As pieces of the
- 6:40shredded starship fall around you, you
- 6:42start making plans to survive. So,
- 6:44straight away, you will encounter this.
- 6:46You will just land on this planet. You
- 6:49simply want to press pause here. The hot
- 6:51key is space. If you want to pause the
- 6:53game and if you want to unpass, you
- 6:55press space again. And if you want to
- 6:56increase the speed of the game, you can
- 6:58press one, two, or three. So, the first
- 7:01thing we want to do is unforbid all of
- 7:03these items because, as you can see,
- 7:05everything has an X on them. You can do
- 7:07that by clicking the architect icon or
- 7:09pressing right click on your mouse. You
- 7:11want to go into orders here and then
- 7:13press U or go to allow. You want to
- 7:15rightclick this and unforbid all items.
- 7:19The next step is going into the work
- 7:20tab. We're going to make our way from
- 7:22left to right. By default, it is on
- 7:25automatic priorities. However, we want
- 7:27to have more control over our over what
- 7:29our pawns do. So, select manual
- 7:31priorities. And now the thing is that
- 7:33the priorities on the left have a higher
- 7:35priority and the lower priority on the
- 7:37right. So, for example, research will be
- 7:39done lastly. So, even if firefight here
- 7:41is at number one and research here, they
- 7:44have the same value. However, research
- 7:46is way to the right. So, they will first
- 7:47do firefight before doing research.
- 7:50Firefight is the most important
- 7:51priority. So, we want to make that a
- 7:53one. If you shift and rightclick on the
- 7:56name here, you can select all of them at
- 7:58once to change. Patient is also pretty
- 8:01important. So, one doctor is extremely
- 8:03important. Bed rest, however, is not
- 8:06that important unless someone needs to
- 8:08really heal up from an infection, for
- 8:09example, or maybe a disease. So, for
- 8:12now, put that on three. Basic is things
- 8:15like flicking switches, releasing
- 8:17prisoners, open containers, and such. We
- 8:20can put that at one so people have that
- 8:22done with right away. We always want
- 8:24them to be managed. So, put that at one.
- 8:26Handle here is all about animals. If you
- 8:28want to tame animals, train them,
- 8:30slaughter them, we can put that at one.
- 8:32Now, the rest of the skills won't really
- 8:34be a one. The reason we don't want
- 8:36everything at one is because if there is
- 8:38an emergency or something, you want to
- 8:40be able to put something at one. Our
- 8:42cook, we want to put at two. Hunting
- 8:45here, we have to put at two as well. If
- 8:47you look at the icon there for hunt, for
- 8:49example, you can see the passion icon.
- 8:52You want to assign the work to those
- 8:54people that have a passion for their
- 8:56work. Construction on two or growing
- 8:58should be at three. Mining should be at
- 9:00three. But plant cutting put that at
- 9:02two. So for example, then they will
- 9:04harvest food that has finished growing
- 9:06first before sewing. Smithing, tailor,
- 9:09art, and crafting you can also put at
- 9:11three. And the rest here doesn't really
- 9:13matter. Now for the schedule, by default
- 9:15it will be like this. So, they will
- 9:17sleep at 10:00 p.m. and wake up at 5:00
- 9:20a.m. You can just keep it like this. I
- 9:22would recommend putting a few
- 9:24recreational cycles here as well,
- 9:25though. And if you wanted to, you can
- 9:27press copy here if you want to copy over
- 9:29the schedules. Next up is the assign
- 9:31tab. For now, the only thing I would do
- 9:33is recommend that your medic carry some
- 9:36medicine. So, Velvet here is the medic.
- 9:38Carry some medicine so she can tend to
- 9:40people at the spot. Everything else you
- 9:42can leave for now, but we will probably
- 9:43have to get back to this. The animals
- 9:45tab here isn't that important. We do
- 9:48start off with one animal, a dog. And
- 9:50the rest of the tabs here aren't that
- 9:52important, like wildlife, research,
- 9:54quests, and the world. So, for now,
- 9:56let's just start off the game. The first
- 9:58thing you want to do is go into the tab
- 10:00here, structures, and go to wooden wall.
- 10:03You want to drag this 13 tiles across in
- 10:06each and every direction. So, 13, 13,
- 10:10and 13. Go into the structure tab again
- 10:13and then press on a wooden door. You can
- 10:15place this anywhere. However, I am going
- 10:17to change the location of the base here
- 10:19simply because there is a different type
- 10:22of soil here. Up north, we have some
- 10:24rich soil. If we were to grow food here,
- 10:26it would grow 40% faster here. As you
- 10:29can see, rich soil 140% fertility,
- 10:32whereas normal soil has 100% fertility.
- 10:34With the base done, you want to go into
- 10:36the architect tab again, go into zone,
- 10:38go into stockpile zone, and you want to
- 10:41simply drag this in the base. The next
- 10:43thing is to grow some food. So, for now,
- 10:45we're just going to grow some rice. So,
- 10:47just go into the zone here, go into the
- 10:49growing zone with H, for example. Now, a
- 10:5290 tile area should be good enough. You
- 10:55want to select the growing zone, and you
- 10:57want to press P. You want to select the
- 10:59rice plant right here. It requires the
- 11:01most amount of labor, but it provides
- 11:03the most amount of food. And the last
- 11:05thing we want to do is simply equip our
- 11:07people with weapons and armor. So, Mate
- 11:10here is tough. We will have him do
- 11:12melee. You can do this by right-clicking
- 11:14on an item here, for example, the flag
- 11:16pants and force wear it. If you hold
- 11:19down the shift button and then right
- 11:21click, you can queue up the orders for
- 11:23things. So, now we have unpaused and the
- 11:25game will just start. The first thing
- 11:27they shall do is either grow or
- 11:29construct or haul. As you can see,
- 11:31Velvet here is going to start growing.
- 11:33Waldo here is not doing anything. That
- 11:36is because he is not good at
- 11:37construction, not good at plants, and he
- 11:40is incapable of dumb labor, which means
- 11:42that he cannot haul or clean. So, in
- 11:44this instance, what I would have him do
- 11:46for now is do intellectual researching.
- 11:48We want to go into production here, and
- 11:50we want to construct a simple research
- 11:52bench. Now, slowly but surely, you will
- 11:54see that work is being done. Mati is
- 11:57constructing. Velvet is harvesting the
- 11:59trees so she can plant the rice. So, now
- 12:01we will just speed up the game a bit.
- 12:03So, Matei has gathered up some wood and
- 12:05steel. So, now he will construct the
- 12:07simple research bench. With that thing
- 12:08pllopped down, we can go into the
- 12:10research tab here. And the first thing
- 12:12we want to do is just research
- 12:13batteries. That's the first thing. And
- 12:15now, Waldo will just do that. So, now
- 12:17the rest of the base will be
- 12:19constructed. Now while working people
- 12:21will do recreational activities. So for
- 12:23example Mati here is going for a walk.
- 12:25We will go into more of that later but
- 12:27for now construct the shack. And now the
- 12:30shack has been constructed. So instantly
- 12:32you will see that mate is doing
- 12:34something. Every time a room has been
- 12:36constructed the game will automatically
- 12:38set in a roof area. So now the whole
- 12:40base will be roofed in. This will
- 12:42however cost no resources. So it's
- 12:44completely free and perfect for now.
- 12:46This is good. However, it is getting
- 12:48dark. So, we want to make three beds for
- 12:50our pawns. Just line them up like this.
- 12:53One, two, three. Another thing we want
- 12:55to do is get a horseshoe pin. You can
- 12:57find that in the recreation tab. You
- 12:59just want to place that down for
- 13:00recreation. And we also want some light
- 13:02in here. So, a torch lamp. And that will
- 13:04be good for today. So, construct. And
- 13:07right before night, we have everything
- 13:09up. So, we have three beds. We have
- 13:11recreational stuff, at least some of it.
- 13:13And Waldo is researching. And we have
- 13:16some rice coming in. Now, with this
- 13:17start, you don't really have to worry
- 13:18about food in the beginning, but you
- 13:20want to have it in advance. All the food
- 13:22here needs to be hauled in. So, you can
- 13:24just select a pawn, right click on
- 13:26something, and then prioritize hauling
- 13:27it. For example, now I would decide
- 13:29that, yeah, we need to haul everything
- 13:31back into the base because outside it
- 13:33will start to deteriorate and get
- 13:35destroyed. Go into the work tab here and
- 13:37then shiftclick on hall and everyone
- 13:39that can haul will haul. However, now
- 13:41everyone is going to sleep. Now, if
- 13:43you've done things similarly to me, if
- 13:45you were to select a pawn, go into needs
- 13:47here, you will see all of this. Our
- 13:49people are quite happy. We have very low
- 13:52expectations because we're poor. We have
- 13:54initial optimism because we just started
- 13:56off recreation fully satisfied. We went
- 13:58over that recreation. We are
- 14:00comfortable, which is a requirement.
- 14:02That means, for example, sitting in
- 14:03chairs or sleeping in beds. That will
- 14:06increase comfort. And also, our pet
- 14:08Yorkshire terrier nuzzled us. So, a cute
- 14:11animal nuzzled me. Though in the
- 14:12beginning we have to have our people
- 14:14sleep in barrackses like this but in the
- 14:16future you can make them their own
- 14:18bedrooms. Now the following day as I set
- 14:20the priorities the only thing they will
- 14:22do is haul. Once all the essentials are
- 14:24hauled I will set back the priorities.
- 14:27And now we have a base that looks
- 14:28something like this. If you want a clear
- 14:31view of your resources you want to make
- 14:33sure that this panel right here is
- 14:35clicked or toggled. And then on the top
- 14:37left hand side, you can drag all of this
- 14:39out. So you can see all of your
- 14:41resources here. If you were to disable
- 14:43this thing right here, it would be
- 14:45something like this. So yeah, the next
- 14:47step for now is just to make a table.
- 14:49You want to go into furniture and do
- 14:51that. Make a table and make a chair.
- 14:53Right next to the chair, you want them
- 14:55to get a wooden chest table because that
- 14:57will provide more recreation. And while
- 14:59we're at it, we can also floor in the
- 15:01base. We can do that with wood for now.
- 15:03Now then, before the night, everything
- 15:05that we wanted accomplished has been
- 15:07accomplished. We also want to make an
- 15:09animal sleeping spot for the dog. So, we
- 15:11want to just place that right there.
- 15:13Now, the next step is really important.
- 15:15We want to go into production here and
- 15:17make a stone cutters table. We ideally
- 15:19would like to protect ourselves from
- 15:21fire. So, having a wooden base would not
- 15:24help with that. For now, we're just
- 15:25going to place it near some stone blocks
- 15:28here. As you can see, for example,
- 15:29marble here is quite beautiful. So,
- 15:31marble chunks is what we want. Once you
- 15:34have that done, you want to select it.
- 15:36Go into the bills tab here. Add a bill.
- 15:38And then you just want to make marble
- 15:40blocks. For now, we're just going to set
- 15:42this to do forever. And now, someone
- 15:44that has the crafting skill, we'll go
- 15:46ahead and do that. So, velvet. Now, if
- 15:48they go ahead and do something else
- 15:50other than chop up stone, you just want
- 15:51to go into the work tab here and select
- 15:54crafting to one. Now, we're looking to
- 15:56replace our walls here. So, we want to
- 15:58calculate this. One stone chunk here
- 16:00provides 20 stone blocks and you need
- 16:03five resources for one wall. We have 47
- 16:06walls here. So 47 * 5 is 235 stone
- 16:10blocks. While Velvet does that, we will
- 16:12work on something else. We want to go
- 16:14into the security tab here and get some
- 16:16wooden barricades and just drag some
- 16:19over here so people can shoot from
- 16:21behind. Another thing we would like to
- 16:22do is construct some power. With the
- 16:24crash landed starts, you get some
- 16:26components to work with and a lot of
- 16:28steel. And if you notice by now, Waldo
- 16:30is almost done researching batteries.
- 16:32So, what we're going to do is place a
- 16:34wind turbine here somewhere, ideally
- 16:36over the rice fields here because there
- 16:38are no trees growing over the rice,
- 16:40which means that they won't disturb the
- 16:42wind turbine. After that, we want to get
- 16:44some hidden conduits here. You want to
- 16:46drag that into the base. Hidden conduits
- 16:48means that raiders cannot destroy them
- 16:50and they cannot really be destroyed. And
- 16:52then in the walls, we can make regular
- 16:54power conduits. They're cheaper. And
- 16:56then we're going to place down the
- 16:57battery right there. So then batteries.
- 17:00We're going to place down the battery
- 17:01right there in the power tab. Mate will
- 17:03start constructing that. And by now we
- 17:06have a lot of marble blocks. We're
- 17:07almost there. Now Waldo is idle again.
- 17:10So the next research we're going to go
- 17:12for our solar panels. Have him do that.
- 17:14With the wind turbine constructed, we
- 17:17should get some power. What I would
- 17:18recommend is going to the auto cut tab
- 17:20here and automatically auto cut blocking
- 17:23plants. So if there's like a tree or
- 17:24something, colonist will cut that down.
- 17:26And there we go. Batteries. So the wind
- 17:28turbine is active. It's generating 1,000
- 17:31watts and it will slowly store the watts
- 17:34into the battery. So what we can do now
- 17:35is replace our torch here with a simple
- 17:38lamp. So select the torch and press X to
- 17:41deconstruct. You then want to place a
- 17:43standing lamp right dead center. And we
- 17:46also have our first event here, a
- 17:48visitor. So, some visitors will want to
- 17:50trade with us, but this one won't be
- 17:52able to trade with us. For now, we're
- 17:54just going to focus on the walls, and
- 17:56then we will do the next step. While we
- 17:58wait, we can grow some more stuff. So,
- 18:00we're of course going to grow some rice.
- 18:02The next step is growing some heal root.
- 18:04This is essentially medicine. If your
- 18:06pawns get hurt, you want a lot of
- 18:07medicine. It also grows wildly here. So,
- 18:10if someone gets hurt, you want to
- 18:11harvest this wild heal route. And the
- 18:14other thing we want to grow here is
- 18:15cotton. So you want to select that. So
- 18:17now we're growing rice, heel root, and
- 18:19cotton. Now in this special case, we
- 18:21have velvet here who is addicted to
- 18:23marijuana. So she needs some smoke leaf.
- 18:25We will grow that too. One thing we can
- 18:27actually have Waldo do is just do
- 18:30crafting. Velvet is currently planting.
- 18:32So instead of researching, he will start
- 18:34cutting up stone blocks. So we have our
- 18:37first event here from Cassandra, a mad
- 18:39hair. We just want to press on this
- 18:41alert and jump to the location. So, we
- 18:44can see here that the hair is quite
- 18:45close. So, I'm just going to show you
- 18:47the strategy that I recommend for
- 18:49fighting off against stuff like this
- 18:51when it comes to things that want to
- 18:52melee you. Mate, however, is very far
- 18:55away. Wow, that is not good. We have to
- 18:58see if we get lucky with our shots here.
- 19:00But, as you can see, you want to press R
- 19:02on your people. You want to hover over
- 19:04them and you want to draft them. Press
- 19:06R. And then you can start moving them
- 19:08around manually. So we can run away if
- 19:10you wanted to to just start kiting it.
- 19:12However, the hair is quite fast. We will
- 19:14probably have to take some damage here.
- 19:17Never mind. We got a really good shot
- 19:19in. So the hair is dead. If you were to
- 19:21select it and go into the health tab, we
- 19:23can see that its neck was shot off
- 19:26fresh. The hair's neck was perforated
- 19:28into fragments by Waldo's revolver
- 19:30bullet. Once the raid is done, we can
- 19:32just simply undraft everyone by
- 19:35selecting and pressing R or unddrafting.
- 19:37So, we're going to do something with
- 19:38this hair corpse later. We want it in
- 19:41the base here. So, select the stockpile
- 19:43storage, and you want to simply scroll
- 19:45down so we can haul in animal corpses.
- 19:48It will spoil in 2.5 days, but we're
- 19:50going to make a freezer soon. Now, then
- 19:53we have enough stone blocks, so in the
- 19:54morning, we shall replace the walls. Now
- 19:57then what we simply want to do is
- 19:59deconstruct a few walls. However, we
- 20:01want to leave a few walls intact. In
- 20:04this case, we have four things here that
- 20:06keep the roof up. We do not want that to
- 20:08collapse on us. So just do that. Once
- 20:10all the walls are deconstructed, we
- 20:12quickly want to rebuild it with marble
- 20:15walls. So select the wall this time, but
- 20:17this time you want to select marble wall
- 20:20right there. Mate will haul all the wood
- 20:22in and replace it. The reason we're not
- 20:24constructing it with steel is because
- 20:26steel in Rim World is flammable, not the
- 20:28item itself, but if this was a steel
- 20:30wall, it would be flammable. We're also
- 20:32going to be prompted to name our faction
- 20:35and settlement. So, just pick whatever.
- 20:37Our next event here is a flash storm.
- 20:40You want to be careful with these
- 20:42because the fire can spread quite
- 20:43rapidly. Now, unfortunately, the wall
- 20:45isn't constructed yet, so we will have
- 20:47to sleep outdoors. So, even if the room
- 20:49isn't fully enclosed, let's say there
- 20:51was a hole here, it will still say
- 20:53outdoors in the bottom right. So, you
- 20:55want to make sure it says indoors once
- 20:57you made your room. As you can see with
- 20:59the flash storm, this is what a proper
- 21:02fire looks like. If it doesn't rain,
- 21:04then we have to extinguish it. Pawns
- 21:06will automatically extinguish fires
- 21:08within a home zone. So, if you go into
- 21:10zone here and expand home area, you can
- 21:13configure with this. And now we have a
- 21:15flow of rice coming in. So I will show
- 21:17you how to cook it down. Anyways, we
- 21:20have got some rain now. So all the fire
- 21:22shall be extinguished now. Then the base
- 21:24is built. So time to deconstruct and the
- 21:27raid from the pact of Kotra. So we have
- 21:30our first ever raid. So let's deal with
- 21:32this. It says here that they are
- 21:34attacking immediately. Some raids they
- 21:36will prepare for a while and then
- 21:38attack. Now then there are some ways to
- 21:40deal with this, but we're just going to
- 21:42go out right here. We could just
- 21:43straight up shoot her. Now, Mate could
- 21:46engage here or we can just have him
- 21:48kite. So, just like this. Keep in mind
- 21:51that the shooting accuracy in the
- 21:53sweater is quite bad. If you were to
- 21:54hover your mouse over the character
- 21:56while the game is paused, you can see
- 21:58here is 50% here. So, you don't want to
- 22:01shoot in the rain. However, it shouldn't
- 22:03matter because now she is really slow.
- 22:05So, as you can see, we will just kite
- 22:07here and hopefully take no damage. There
- 22:09we go. Our first ever raid has been
- 22:11defeated. Mati could probably have
- 22:13engaged there as well, but no damage is
- 22:15better. We will haul the spoils of war.
- 22:17We got some pemkin, got a club, so it's
- 22:20time to finish up the base. And now, as
- 22:22you can see, indoors 23 Celsius. That's
- 22:25what we want. What we're going to do now
- 22:27is chop up some more stone blocks and
- 22:29then build a freezer. What I'm going to
- 22:31show you is a more efficient way of
- 22:32chopping up blocks. You want to go into
- 22:35details here now and instead of do
- 22:36forever, so you have to manually suspend
- 22:39it when you want them to stop, you can
- 22:40just do until you have X. I'm just going
- 22:43to set this to 100. So what this means
- 22:45is that once we have 100 marble blocks,
- 22:47they will stop chopping it up. So it
- 22:49will always be done automatically. So
- 22:51now it should look like this. So we can
- 22:53see here that Velvet has like this
- 22:55yellow icon. That means her mood isn't
- 22:58the best. So we want to observe it.
- 23:00Smoke leaf withdrawal is quite bad. And
- 23:02observed corb. So, you want to get rid
- 23:04of that corpse. It's already quite far
- 23:05away from the base, so we can leave
- 23:07that. But if you wanted to, you just
- 23:09make a dumping stockpile zone here.
- 23:11Place it in the water because bodies
- 23:13will deteriorate faster in water. And
- 23:14then you can just manually select
- 23:16corpses here. I would just select
- 23:18humanlike corpses. Ah, we forgot about
- 23:20the hair. So, now it's rotting. Great.
- 23:22Now then, it's time to make the freezer.
- 23:24So, just construct next to the base. So,
- 23:27something like this for now. And a door.
- 23:29The thing with the home zone is that
- 23:31pods will only clean stuff in the home
- 23:34zone and any buildings as well will only
- 23:36be repaired within the home zone. Down
- 23:38at the bottom right, this is not toggled
- 23:40on automatically. I would do it because
- 23:42then it will rebuild stuff that is
- 23:44destroyed in the home area. That is if
- 23:46you don't want the home zone to expand
- 23:48automatically near stock piles and
- 23:50structures, you can disable it right
- 23:52here. Toggle automatically expanding the
- 23:54home area around new constructions. So
- 23:56now the reason we're constructing a
- 23:58freezer here is because the food will
- 24:00spoil. So for example, 40 days for rice,
- 24:02that is actually quite a lot. But for
- 24:04meat and meals, you want to keep that in
- 24:07the freezer. Another thing I would like
- 24:08to do with the bills here is that
- 24:10instead of taking to the best stockpile,
- 24:12we will save on time by having it just
- 24:13drop on the floor. So instead of going
- 24:15back and forth to stockpile the blocks,
- 24:17it's better to just drop it on the
- 24:18ground there. Save some time. Now then,
- 24:20the freezer has been constructed. So I
- 24:23want you to follow these steps. So, in
- 24:25the temperature tab, I want you to get a
- 24:26cooler. Now, you want the blue tile to
- 24:28be facing your actual freezer and the
- 24:31red tile to be facing outwards. So, it
- 24:33will essentially move the heat from this
- 24:35room outdoors. Next up, I just want you
- 24:38to make a simple wall around like this
- 24:40because raiders will want to destroy the
- 24:42freezer. So, by doing this, then raiders
- 24:44will never be able to destroy that. We
- 24:46of course have to connect some power in
- 24:48there and preferably get a lamp. In this
- 24:51case, I would use a wall lamp. The room
- 24:53isn't too big, so this is perfect. And
- 24:55we've also researched solar panels. So,
- 24:57another source of power. We can just
- 24:59plop that down as well. Maybe like
- 25:01somewhere around here. We would also
- 25:02like to floor in this part of the base.
- 25:04I am going to use concrete now because
- 25:06wooden flooring is quite flammable. We
- 25:09would like to replace that with concrete
- 25:11or paved tiles. Now, with the cooler
- 25:13done, we can select the temperature. By
- 25:15default, it is 21 C. So, we want to
- 25:18decrease this down to maybe -5 C. some
- 25:21heat gets out when the door opens. Just
- 25:23have a buffer. As long as it is at a
- 25:26freezing temperature, then it's good. So
- 25:28now, what I want you to do is construct
- 25:29the walls here. But make sure that they
- 25:31do not roof all of this in. That way,
- 25:33when the heat dissipates here, it will
- 25:35just escape into the sky. If this is all
- 25:38enclosed and there's a roof right here,
- 25:40you will see that the cooling won't
- 25:41actually work. As you can see, indoors
- 25:44100 Celsius here. And that way, it isn't
- 25:46really cooling. It's only 67°, so above
- 25:49freezing. Now that it is enclosed
- 25:51without a roof here, you can see that
- 25:53it's going to drop down to minus5. Or
- 25:56actually, it might be a bit too warm.
- 25:58You will need more coolers if it's too
- 25:59warm. But there we go. -1 Celsius
- 26:02somewhat. I'll just place one more down.
- 26:05But now we want to make an electric
- 26:06stove. Start cooking down all of this
- 26:08rice. The reason I'm placing it outside
- 26:10of the freezer is because pawns cook
- 26:13faster in warmer temperatures. For now,
- 26:15what I'm going to do is just store all
- 26:17of our items in the freezer because we
- 26:19don't have a lot of items and food. If
- 26:21you were to hold alt, you can actually
- 26:23see here that the items on the ground
- 26:25are quite ugly. You will have to keep
- 26:27this in mind because impressiveness here
- 26:29it says awful, ugly, very ugly. So, we
- 26:32would like to make this room more
- 26:33beautiful. We have Mati here, an artist.
- 26:35So, what we're going to do is construct
- 26:37an art bench. Place that down. For now,
- 26:39I'm just going to make large sculptures
- 26:41here. I'm going to make maybe five. Go
- 26:43into details here and I want you to only
- 26:45make them out of wood for now. That's
- 26:47the cheapest. One thing you can also do
- 26:49is place chairs at the workstations
- 26:52here. If you select the workstation
- 26:54here, you will see a chair icons. So,
- 26:56you want to place one down right there
- 26:57for comfort. And we also have the
- 26:59electric stove. So, for now, just go to
- 27:01add bill, cook simple meals, and you
- 27:04want to do this until you have 10.
- 27:06However, I want you to press details. I
- 27:08want you to pause when satisfied and
- 27:10take this at maybe four. So then the
- 27:12cook will only cook when it's below four
- 27:15simple meals in the base. They will keep
- 27:17on cooking until there's 10 simple
- 27:19meals. Otherwise, they might go back and
- 27:21forth too much cooking when they should
- 27:23all do it in one session. So this is how
- 27:25we do it. And now we should see Waldo
- 27:27cooking. He is quite useful in that.
- 27:29Yep. So Waldo will cook here. He will
- 27:31haul it into the freezer here. And the
- 27:33food should not spoil. Like it's still a
- 27:36bit too warm, but here we go. Fresh
- 27:38frozen. You want to make sure it is
- 27:40always frozen in here. And that way your
- 27:42food will never spoil. It is way better
- 27:44to eat meals than raw food because raw
- 27:47food gives you a moody buff. Velvet here
- 27:49will consume some raw food and they will
- 27:51get a minus 7 moody buff whereas there
- 27:53will be nothing with a simple meal. Once
- 27:55you get better cooks or when they level
- 27:57up, you can start cooking fine meals
- 27:59here. They will give a even better mood
- 28:01buff. You have to keep in mind though
- 28:03that it takes more ingredients to get
- 28:05the same amount of nutrients. So if you
- 28:07have a lot of food, you would want to
- 28:08make lavish meals. Those are soothing to
- 28:10the soul. So, the pawns have just
- 28:12finished cleaning the base. We have
- 28:14hauled everything into the stockpile.
- 28:15Mate will now start making those
- 28:17sculptures and we shall continue
- 28:19researching. This time, I think we're
- 28:21going to go for smithing. We would like
- 28:22to go into machining here. With
- 28:24smithing, you can get armor like a
- 28:26simple helmet which protects the head.
- 28:28However, now we have a nice and stable
- 28:30colony. I would like to focus on
- 28:32defenses a little bit more. So, we're
- 28:34going to do that. Savia's gone into the
- 28:36security tab and we're going to
- 28:38construct some wooden spike traps. If
- 28:40you were to construct these and then
- 28:42make a corridor here, the raiders will
- 28:44go over them and then when they try to
- 28:46enter the base, they will essentially be
- 28:47dead. We also want to place doors in
- 28:49between because when you construct these
- 28:51spike traps, you have a chance of
- 28:53tripping over them. So, you want to make
- 28:54sure that you have that. And generally,
- 28:56it is much better to fight at a choke
- 28:58point like this rather than out in the
- 29:00open because then every single enemy can
- 29:02fire at you when you're in the open.
- 29:04Whereas, right here, only a few enemies
- 29:06can attack at once and you can attack
- 29:07all of them. Now then with the spy traps
- 29:10constructed, we have enough defenses. We
- 29:12have sculptures coming in. I think we're
- 29:14going to move on to the next step, which
- 29:16is making a prisoner room. In Rim World,
- 29:19raiders like that could get downed,
- 29:21which means that you can potentially
- 29:23recruit them and add more people to the
- 29:25colony, which we want to increase our
- 29:26survival chances and productivity. A
- 29:29bigger colony is always better in Rim
- 29:31World. So just make a prisoner room.
- 29:33Speaking of which, the person that
- 29:35raided us was actually a really good
- 29:37pawn here. Now then, we're expanding
- 29:38upon the base, but we have some stone
- 29:40chunks here. So, we want to go into
- 29:42orders here and then just haul things.
- 29:44You can haul these away, and they should
- 29:46get dumped into the stockpile zone here,
- 29:48the dumping stockpile. So, now we've
- 29:50constructed a prisoner room here. We've
- 29:52also constructed a wooden end table and
- 29:55wooden dresser, which increases comfort.
- 29:57However, what you want to do now is
- 29:58select the bed and select four
- 30:01prisoners. So, now if we get someone
- 30:03downed, we have the ability to capture
- 30:05them. Now then, the next step is to make
- 30:07a few bedrooms. We're going to queue up
- 30:09everything, the floors, the walls,
- 30:11conduits for power, lamps. Now, let's
- 30:14say we want some food. We're hungry.
- 30:16Let's say we didn't have this rice. We
- 30:18will hunt this grizzly bear, possibly
- 30:20one of the most forbidable foes, but we
- 30:22will kite it. So, what we want to do is
- 30:24start shooting it and just see what
- 30:26happens. You can press B while selecting
- 30:29people to automatically attack. So, now
- 30:31it's just got revenge and it will start
- 30:33attacking.
- 30:35So now Mati just has to kite but it will
- 30:38slow down as we keep on damaging it
- 30:40hopefully.
- 30:43[music]
- 30:45And as you can see it is dead. What we
- 30:47want to do now is make a butcher table.
- 30:50Now in the butcher table you can just
- 30:52set this up to butcher creatures
- 30:54forever. And now Waldo will come over
- 30:56and butcher that thing. It will bring a
- 30:58lever and meat. There we go. Bare skin.
- 31:01And as you can see, this meat will only
- 31:03spoil in 2 days. So that needs to be
- 31:05frozen. As you can see, frozen here. And
- 31:07as the game progresses, you can look
- 31:09through the logs of the pawns right
- 31:11here. You will see in their social tab
- 31:13that they will start liking each other
- 31:15or disliking each other. So Velvet is
- 31:17actually Waldo's sister here. Opinion of
- 31:20Velvet plus 100 sister crash together.
- 31:22Deep talk chitchat. Another thing that
- 31:25you have to worry about is that clothing
- 31:27will deteriorate. Eventually it will
- 31:29become ratty. the clothing might have
- 31:31some holes in it and then people will
- 31:33get sad. If you want to go into the
- 31:34assign here, you want to go into [music]
- 31:36apparel policy. You just want to make
- 31:38sure that this is dragged up to about 50
- 31:41or 51%. That way, people will take off
- 31:44the clothing if it's ready. Next threat
- 31:47from Cassandra, a mad rat. In this case,
- 31:49we're going to showcase the spy traps.
- 31:52So, because we have this door [music]
- 31:53open here, it will automatically come
- 31:55for us.
- 31:57The rat insta died. A spike trap stabbed
- 32:00a rat, jabbing into her liver and body.
- 32:03So them pawns will automatically replace
- 32:05the traps and Waldo should butcher it up
- 32:08as you can see. And free meat and we're
- 32:11done with smithing. Another thing I
- 32:12would like to research is advanced
- 32:14lights. This will have the power
- 32:16consumption of lights.
- 32:18Perfect. So we have a raid here from the
- 32:20killer briggins. A group of pirates from
- 32:23the killer briggins have arrived nearby.
- 32:25They will prepare for a while. So we
- 32:27have some time to prepare. This guy is a
- 32:28nudest body modder, but he's actually
- 32:30not too bad. Plants, double passion,
- 32:33social and intellectual, all double
- 32:35passion. Ideally, we would like to down
- 32:37him. So, the best course of action would
- 32:39be just to punch him. So, just to
- 32:41prepare, we will drop all of our weapons
- 32:42for this. We want to down him. There is,
- 32:44of course, still a chance that he will
- 32:46die to the fists. Pirates from the
- 32:48killer briggins are beginning their
- 32:49assault, so it's time.
- 32:54Yeah, Waldo is taking some damage. Ah,
- 32:58unfortunately he died. Oh well, now we
- 33:00are hurt. So we need to tend. Now Waldo
- 33:02is the medic, but we have to allow self
- 33:04tend on the medic right there. Just go
- 33:06into the health tab and do that. And now
- 33:08Waldo will automatically get some
- 33:10medicine and tend. And he should also
- 33:12tend to m just like so. And now we will
- 33:15slowly heal up. You heal up faster when
- 33:17you're in bed. Another thing we should
- 33:19have done is just shot at him. And then
- 33:21eventually he will bleed out. He will
- 33:23get down to the blood loss. And then we
- 33:25could have tended to him. that we should
- 33:26do. Ooh, we just got a new event. A
- 33:29transport pod crash here. Actually, a
- 33:31relationship. Waldo's brother. Wait a
- 33:34minute. Waldo and Velvet's brother.
- 33:36Yeah, we have three siblings here. Let's
- 33:38see here. Pyromaniac. Gorman, though. I
- 33:41do not like Pyromaniac. Pyromaniac means
- 33:44that they will go on a fire starting
- 33:46spree, and that is very bad. Gorman
- 33:48means that they will eat at a faster
- 33:50rate, 50% more. And we already have a
- 33:53cook and someone that can do animals
- 33:55probably. Yeah, we will rescue him, but
- 33:57we will banish him. We're going to make
- 33:59a sleeping spot here. You want to just
- 34:01right click and rescue. So, he joins
- 34:04straight away, which is quite
- 34:06interesting. However, we want him to get
- 34:08out of here. We will let him drop his
- 34:10parker, though. So, you can do that by
- 34:11toggling this here. Just click on one of
- 34:13these buttons. Unfortunately, we will
- 34:15banish him and following thoughts will
- 34:18be applied. Colonist banish minus 3.
- 34:20Nothing too bad. Only be for a few days,
- 34:22but he is useless. Our first ever
- 34:25sculpture. So this will increase the
- 34:26impressiveness of the room that we're
- 34:28currently in. If we were to place it
- 34:30here, this whole room will be better.
- 34:31Now then, all the bedrooms have been
- 34:33constructed. We want to select the bed.
- 34:36Press B to reinstall. And yes, reinstall
- 34:38them. You can press Q and E to rotate.
- 34:41Also want to add some dressers for
- 34:43comfort. So just like this. And now the
- 34:46colony will become very happy. New
- 34:48threat from Cassandra. her new event,
- 34:51animal disease, the plague. Our
- 34:53Yorkshire terrier is sick, but some
- 34:55medicine will tend to that. So, diseases
- 34:57and infections also require medicine.
- 34:59They don't require a special thing like,
- 35:01I don't know, antibiotics that doesn't
- 35:03exist. You can get poxicle. I cannot
- 35:06pronounce that. And this will
- 35:07essentially prevent diseases. Here you
- 35:09can read a visitor and they actually
- 35:12want to trade. So, let's see how trading
- 35:14works in Rim World. You want to pick the
- 35:16pawn with the best social skill for
- 35:18this. So in this case, Velvet. So you
- 35:20want to right click on Alyssia here for
- 35:22example and then simply trade. She will
- 35:24have the question mark icon. So all you
- 35:26have to keep in mind is that things on
- 35:28the right side here are things you want
- 35:30to sell. The things that your colony has
- 35:32and things you want to buy, the thing
- 35:34that the trader has is to the left. In
- 35:36this case, I would only like to buy
- 35:38components. I would select all the
- 35:40components here. And you will see now
- 35:42that we get minus 84 silver, which means
- 35:44that we're buying this for 84 silver.
- 35:46And then if we were to like sell off
- 35:47some medicine, then of course we would
- 35:49have to spend less silver. But we're
- 35:51just going to buy two components here.
- 35:52So you just want to click accept. The
- 35:54trader will then drop it on the ground
- 35:56and we just hold it back in. So now you
- 35:58can look at our colonist mood. Very low
- 36:00expectations, but somewhat impressive
- 36:02recruit somewhat impressive dining room.
- 36:05The more impressive the room is, the
- 36:07better the mood. So you can increase
- 36:08that by making sculptures or maybe
- 36:11adding some like gold tiles or
- 36:13something, increasing the richness of
- 36:15the room. So, our harvest of crops is
- 36:17incoming. We got rice, we got herbal
- 36:20medicine, everything. Our dog here is
- 36:22doing okay against the plague. We can
- 36:24hover over it. Plague minor 50%. That is
- 36:27how far the disease has gotten. But at
- 36:29the bottom, you can see immunity 74%.
- 36:32So, whoever reaches 100% first wins. So,
- 36:35if the plague were to reach 100% first,
- 36:37then it would die. I'm also going to
- 36:39show you how to tame some animals here.
- 36:41So, we have an alpaca, two of them. You
- 36:44simply want to hover over them and then
- 36:46select tame. If you want to tame
- 36:48animals, you will need some food. So
- 36:50Mati will bring some rice here and then
- 36:51Mati will just feed that to them. And
- 36:53there's a small chance. Okay, advanced
- 36:55lights. New research. Yes. But let's
- 36:57see. Tame failed. 20% chance. Anyways,
- 36:59want to research machining and would
- 37:01like to get an electric smithy. Would
- 37:03like to make some helmets. But with
- 37:04advanced lights, you can also change the
- 37:07color of your lamp. So I just like to go
- 37:09for white here. You can copy the color
- 37:11here and paste it everywhere. Okay, our
- 37:14next raid. This time it will go better.
- 37:16I feel like Kanto here, a female
- 37:19pyromaniac. Careful shooter jogger. That
- 37:22is not really too good. I just hate
- 37:24pyromaniac. Otherwise, she would be
- 37:26perfect. Now then, no, no, no. Do not go
- 37:29into the spike traps, please. I think
- 37:30she's going to Oh, no. Are you kidding
- 37:33me? She went straight for the dog. Yeah,
- 37:36now you have to die. Who attacks dogs
- 37:38first?
- 37:41We also got some smoke leaf coming in.
- 37:43To go for smoke leaf joints, you want to
- 37:45go into production here. Crafting spot.
- 37:47Place that down. Go into add bill and
- 37:49then make smoke leaf joint. We also got
- 37:51the electric smithy in here. We just
- 37:53want to make two more simple helmets.
- 37:55Whoever has the best crafting will do
- 37:57that. So, velvet. We also got some cloth
- 38:00coming in from the cotton here as you
- 38:01can see. So, the first thing you want to
- 38:03do with cloth is go into recreation and
- 38:05make a wooden billiard's table. We're
- 38:07also going to make some clothing out of
- 38:09the cloth. So, a wooden electric tailor
- 38:11bench. So, we have a new event, a bulk
- 38:14goods trader, a proper trader. They will
- 38:16come in here with a bunch of animals
- 38:18here to trade with us. So, in this case,
- 38:20I would like to sell off some bare skin,
- 38:22light lever, and honestly, we don't
- 38:24really need much else. So, that's all
- 38:26that we're trading. We're going to get
- 38:28132 silver, which is the currency.
- 38:31Silver right there. That's the money.
- 38:33Anyways, now we have more recreation. If
- 38:35you hover over recreation here, you can
- 38:37see all the recreational needs. I would
- 38:39keep an eye on this. It will say if
- 38:41colonies are bored of certain recreation
- 38:43types. So, we have tamed an alpaca. For
- 38:46now, what you want to do is go into misk
- 38:48here and go into a caravan hitching
- 38:50spot. And for now, just place it around
- 38:52some grass. That way, the alpaca won't
- 38:54roam around because otherwise it might
- 38:56wander off the map. So, it should get
- 38:58tied to the leash like this. And now,
- 39:00the alpaca will eat the food. It will
- 39:02also grow wool. And another thing you
- 39:04can do is caravan out with this alpaca
- 39:07and it will actually have a lot of
- 39:08storage to carry with you. Now we are
- 39:11running out of steel here. So what we
- 39:13want to do is mine. You want to zoom in
- 39:15on your map and simply zoom into steel
- 39:18here. This is compacted steel. So you
- 39:20can mine it. We just want to mine a
- 39:22little bit, but you can also mine the
- 39:24whole vein if you wanted to. Another
- 39:25thing you would like to mine out are
- 39:27compacted machinery components.
- 39:29Components are useful for everything. So
- 39:32you want to make sure you always have
- 39:33that. When you start off with this
- 39:34scenario though, you might find some
- 39:36ship chunks here which you can
- 39:38deconstruct for components and steel. So
- 39:40deconstruct. So as you can see, Velvet
- 39:42has crafted up a simple helmet here. And
- 39:44now she should equip that soon. Waldo
- 39:46has at least you can see that he looks
- 39:48pretty good in that helmet. Velvet also
- 39:51crafting up some smoke leaf joints. We
- 39:53also got the wooden electric tailor
- 39:55bench in here. For now, we want to make
- 39:57dusters. Want to make dusters,
- 39:59button-down shirts, and pants for now.
- 40:01Just make that for everyone. If you are
- 40:03in the cold biome, what I would do is
- 40:05make jacket or parkas here. That will
- 40:08protect you against the cold. More
- 40:10visitors to trade, but we are not really
- 40:12interested. No. Now, you know what?
- 40:14Selling off two clubs. Also, electrical
- 40:16equipment might break down, so you want
- 40:18to quickly repair that. You have to make
- 40:20sure it's in the home zone dome. So, our
- 40:23first quest here, a cash of fortune, 115
- 40:27plast. Last steel is one of the rarest
- 40:30medals in the game and it's pretty good.
- 40:32However, this location right here is 2.8
- 40:35days away, which is quite far. And we've
- 40:37also researched machining. So, with
- 40:39this, we can make our own weapons if we
- 40:41wanted to. We just have to research
- 40:42gunsmithing. What we want though is
- 40:44micro electronics. We can trade online
- 40:47here with the coms console. It also
- 40:48unlocks some other good stuff like EMP
- 40:50grenades against mechonoids, which is a
- 40:53type of enemy in the game, way harder
- 40:54than normal humans. So, with our own
- 40:57tailored shirts here, I mean, Mat is
- 40:59wearing the dusters. Everything is going
- 41:01well. However, storage is getting quite
- 41:03tight here. So, what you want to do is
- 41:05go into furniture here. You want to make
- 41:06a few shelves. Just want to place these
- 41:09things down. Doesn't really matter
- 41:10where. Shelves can stack more items in
- 41:13one tile. So, that's why we need them.
- 41:15If you wanted to, you can doubleclick on
- 41:17them and then link settings. Build
- 41:19complete. Make large sculptures. So,
- 41:21we've successfully made five of them.
- 41:23And now, as you can see, we have a very
- 41:25impressive, okay, workshop. But this
- 41:27also acts as a recreational room and a
- 41:30dining room. As you can see, people are
- 41:32extremely happy with this.
- 41:35And a heat wave from Cassandra. So, this
- 41:37event is not really too bad. Just have
- 41:39to worry about more cooling. So, for
- 41:41example, you could make a cooler right
- 41:43here. Make a passive cooler which uses
- 41:45wood. In our case, we already have good
- 41:47clothing, so we shouldn't have to worry.
- 41:49So, 46 Celsius, it is cooking now. Then
- 41:52someone is getting heat stroke. Just go
- 41:54into the freezer for a moment and it
- 41:56will dissipate. Yeah. So our colony
- 41:58right now is quite peaceful. Not much
- 42:00happening. I mean we have food secured.
- 42:02We have research going on. However,
- 42:05people are starting to get idle now. So
- 42:07idle people should research right here.
- 42:09Just put that at four. We will have to
- 42:11construct a few more research benches.
- 42:14So we have our next event here. A raid
- 42:16from a group of outlanders. A group.
- 42:19It's singular. Just one of them. This
- 42:21guy can actually not do anything.
- 42:23Skilled labor, dumb labor. Although he's
- 42:25a good shot. However, would like to
- 42:27recruit him. Yes. So I can show you how
- 42:28it's done. How to recruit people. What
- 42:31we want to do is simply shoot and kite.
- 42:36Yeah, this guy is a really good shot.
- 42:37That's the problem. 46% is insane. He
- 42:40will Okay, he needs to get down. He is
- 42:43too too powerful. Yeah, they all die.
- 42:46That's the issue. Why do they all die? A
- 42:49mad tortoise from Cassandra. We can
- 42:51easily kill it. Tie to the spike traps.
- 42:54So, we have a quest here to rescue
- 42:56Pickle. They want us to go over to a
- 42:58camp here. So, that's exactly what we're
- 43:00going to do. So, what we can simply do
- 43:01is form a caravan here. And then you
- 43:03just want to select where you want to go
- 43:05and accept. And now we shall select how
- 43:08many people? Maybe two people like this.
- 43:10And now we should have enough. So, we're
- 43:12just going to select those people.
- 43:14Select a bit of food. 4.5 days of food.
- 43:17Everything else is good. So you just
- 43:19select send and now everyone will
- 43:21quickly disappear. It will load the
- 43:23items up on the Okay. Damn Toro. So we
- 43:27just got a shoot frenzy from Velvet.
- 43:29When people are very happy they will get
- 43:31inspirations like this. And when they're
- 43:33sad, for example, here then they will
- 43:35get mental breaks. So keep the mood
- 43:38high. With the caravan gone, they're
- 43:40almost there. So the caravan has now
- 43:42arrived at the incapacitated refugee. So
- 43:45there she is. Pickle, fast walker,
- 43:48sickly. I mean, she's not too bad,
- 43:49actually. So, all we have to do is go
- 43:52and confront her. There should be a
- 43:53threat, though. A few raccoons. We have
- 43:56to focus on the same target, please.
- 43:58Ooh, what a nice Wow, we're so good. We
- 44:01will offer help to her. And now she will
- 44:03join us. So, she will get an extremely
- 44:06good mood here. Rescued. We're going to
- 44:08reform Caravan. And I would actually
- 44:10like to check out this plastile. So, it
- 44:12is this quest right here. Now then,
- 44:14caravan has arrived at the item stash.
- 44:16So, let's see here. Nothing here. There
- 44:18doesn't seem to be anything. So, this is
- 44:20all just free. Good. We shall head out.
- 44:23What in the world happened here? There
- 44:25was a wild man in this map and he
- 44:27tripped on our trap and is going to die.
- 44:30Well, I'm going to show you exactly how
- 44:32to Oh, he got up. Quite to rest. We're
- 44:34going to tend to him and I'm going to
- 44:35show you how to organ harvest in Rim
- 44:37World. From the overview tab, you want
- 44:39to go into operations and you want to
- 44:41harvest lung, kidney, and heart. Once
- 44:44you harvest those organs, you can sell
- 44:46them for a huge profit.
- 44:49What in the world? A war hunted the
- 44:52Yorkshire terrier bloody and it died.
- 44:55Yeah, Velvet was bonded to that
- 44:56Yorkshire terrier. That will be good.
- 44:59So, then organ harvestery underway.
- 45:01Surgery failed. That can happen. We have
- 45:03been ambushed by one trib's people. We
- 45:06have to refuse and fight. I want them to
- 45:09come to us. That is the strategy.
- 45:13And they all get downed. I would like to
- 45:15show you how to recruit people. There we
- 45:19go. So, we got a kidney and this will
- 45:21sell for a lot. Now then, all the organs
- 45:24out of the prisoner and the caravan is
- 45:26back. Welcome back everyone. And
- 45:29straight after a nice party. Anyways,
- 45:31I'm going to show you how to arrest
- 45:32someone. Let's say someone were to get
- 45:34down here. you would bring the pawn with
- 45:36the best social skill or mate will also
- 45:39work and that will work. Now go into the
- 45:42prisoner tab here and you want to simply
- 45:44recruit. So how it works is that the
- 45:46resistance will go down because
- 45:48prisoners or wardens will talk to the
- 45:50prisoners and then once this reaches
- 45:52zero then they can be recruited. But you
- 45:54can also see that there's a prison break
- 45:55interval. So sometimes the prisoners
- 45:57want to break out. However, we want to
- 46:00release her pickle because she's a
- 46:02colonist. So release and she's back out.
- 46:04However, she will get a was imprisoned
- 46:06mood debuff. But yeah, I mean, this is
- 46:08my beginner's guide for Rim World. I
- 46:11really hope you got some value out of
- 46:13it. So, we went over how to make a base,
- 46:16how to deal with raid security, how to
- 46:18get up all of these things, how to grow
- 46:21food, and so on and so forth. So, the
- 46:23next step would be just to keep on
- 46:25researching here. Eventually, you would
- 46:26want to get to the ship here where you
- 46:28research all of this. However, I would
- 46:30recommend hiring as many people as you
- 46:32can. Hopefully, building a wall around
- 46:34the base just to keep them out, the
- 46:36raiders. After more than 5,000 hours in
- 46:38Rim World, I built hundreds of colonies
- 46:41across almost every biome, difficulty,
- 46:44and challenge imaginable. In this guide,
- 46:46I'll show you exactly how I built my
- 46:48bases. [music] From choosing the perfect
- 46:50location to planning your layout,
- 46:52designing every important room, managing
- 46:55power and temperature, and all the
- 46:57little details [music] you might have
- 46:59missed. Whether you're completely new to
- 47:01Rim World or have hundreds of hours
- 47:03already, by the end of this guide,
- 47:04you'll have a complete blueprint for
- 47:06building better colonies. So, we've got
- 47:09this map here, and I like to look first
- 47:12for where all of the rich soil is. So,
- 47:15we've got the green spots here, and also
- 47:17where the resources. So, we've got
- 47:19compacted steel [music] and compacted
- 47:21machinery. As long as you build close to
- 47:24that, you will have a good time. So,
- 47:26actually where we started, I think is a
- 47:29pretty decent spot. So, when you land in
- 47:31Rim World, the first step is to plan the
- 47:34base. Now, there will be ruins on the
- 47:36map that you're starting off with. So,
- 47:38you would ideally already take those
- 47:41over if you could, but for the sake of
- 47:43starting from the beginning, any base
- 47:45shape will do, but I like to go for a
- 47:4713x13 room like this. Or if you press E,
- 47:52you can change between modes. You can
- 47:53have a circle or a square base. For now,
- 47:55just out of wood, construct with the
- 47:58wood that you already start off with.
- 47:59Now, one mistake that I see people do
- 48:02right when they start up their first
- 48:04base is they try to go for a flooring
- 48:06alongside the base itself. However, I
- 48:09would argue that you do that later at
- 48:12least because number one, you can grow
- 48:15flowers in the soil. You won't need
- 48:17flower pots and it will bring up the
- 48:19impressiveness of the room. Number two,
- 48:22actually dirt
- 48:24soil is less dirty than dirt on a wooden
- 48:27floor. For example, we have a little bit
- 48:29of dirt. Here you can see that the filth
- 48:31on that is minus4 while it's only minus3
- 48:35in the dirt without the flooring. Not
- 48:37only that, but your pawns will have to
- 48:40spend time cleaning off of the floor,
- 48:42whereas they spend less time. They don't
- 48:45have to clean when it's only soil. At
- 48:46least in the early game, you do not need
- 48:48a flooring straight away. Before
- 48:50building any other rooms, I see a lot of
- 48:53people building like I was like this too
- 48:56as a beginner. You will build a freezer
- 48:58and then a prisoner room over here. And
- 49:00then all of the sudden it becomes too
- 49:01much. Start off with one room, one
- 49:04simple barracks with beds for everyone,
- 49:07a table that people can eat at. You can
- 49:09haul a table from the ruins. Maybe get
- 49:11some dressers and end tables. And then
- 49:14all you need last is the recreational
- 49:17stuff here. So your pawns will have
- 49:19something fun to do. And then lastly,
- 49:21just a stock pile where you can store
- 49:24your items for now. And this is
- 49:26literally what I do in every single
- 49:28playthrough after 5,000 hours. This
- 49:31exact start. Because of course, you want
- 49:34to always have a torch in your base.
- 49:37Have light everywhere covering your base
- 49:40because then your pawns will work faster
- 49:42and they will move faster in light. Now
- 49:45that the base is up, you want to quickly
- 49:49replace your base with stone.
- 49:51Alternatively, if you do not have the
- 49:54capabilities, you can build a roof like
- 49:56this 3x3 and then you can cut the plants
- 50:01underneath the base like so. And now,
- 50:04even if there's a massive fire spreading
- 50:06around your base, the fire won't spread
- 50:09because it can only spread to flammable
- 50:12stuff, which in this case is plants, but
- 50:14the roof is pre preventing plants from
- 50:17existing. So, this is the best way to
- 50:19keep a wooden base flame free, but we're
- 50:22going to construct out of stone. Another
- 50:24base building tip is to always get
- 50:27sculptures because that will make your
- 50:29people happier, especially if you place
- 50:31them in this room right here, the
- 50:33recreational room. Now, to replace the
- 50:35base with stone, you do not want to
- 50:38replace the doors. If you were to
- 50:40deconstruct and replace everything at
- 50:42once, the roof will collapse on your
- 50:44people and they will their necks. I've
- 50:48uh I've had people get their necks cut
- 50:50off because of that. Just keep the doors
- 50:52here. Now, generally, a roof can support
- 50:55up to well six tiles from a structure.
- 50:58So, in this case, we can just keep the
- 51:01doors here. And we're going to replace
- 51:04everything. Even if you were to have
- 51:05this roof contraption here, when you
- 51:08have raiders, they will light your base
- 51:10on fire manually. So, you always want to
- 51:13try to replace your base with stone as
- 51:16quickly as possible. Now, once you've
- 51:17got your initial base down, no matter
- 51:20the design, you can start you can start
- 51:23designing your ideal base. You can go
- 51:25into the order tab here. Go into
- 51:27planning by pressing I. You can start to
- 51:30plan with over whatever shapes or colors
- 51:33or whatever the hell you want. Now, the
- 51:35simplest thing to do would be just to
- 51:37have the same layout of squares like
- 51:40this. I'm not going to focus on the
- 51:42shape of the base more than the design
- 51:44and the location. Right next to your
- 51:48recreational room where people party and
- 51:50they eat and they sit at the table, I
- 51:52will make the freezer because people
- 51:55then just have to go into the freezer,
- 51:56get the food, and then they will eat
- 51:58here. So, always have it as close as
- 52:00possible, the freezer and the dining
- 52:03room, recreational room. And then the
- 52:05next step that I like to go for is a
- 52:08workshop here because when you do not
- 52:10have a workshop, your production items
- 52:13here, your work speed will say that it's
- 52:15not in a workshop. You can always press
- 52:18G or you can hold down alt to see what
- 52:20type of room it is. We're going to move
- 52:22our production items to the workshop up
- 52:24here. And we're going to construct the
- 52:26freezer. In this case, we have a little
- 52:28bit of well unstable terrain. You should
- 52:32toggle on this mountain icon at the
- 52:35bottom right. You can see terrain where
- 52:37you cannot really build stably on. In
- 52:39this case, we'll have to get wooden
- 52:42bridges. Not ideal, but alternatively,
- 52:45if I do not want wood because raiders
- 52:47will burn it up, I can just construct
- 52:49the stone in land where the terrain is
- 52:52more stable. It will make the base look
- 52:55more unique, that's for sure. Now then,
- 52:57after building up the base, I forgot to
- 53:00when I remove the roof area here, you'll
- 53:03have to make sure to ignore it here, but
- 53:06to build over where you want the roof to
- 53:08be. You can also start getting power
- 53:11now. So, the best base building power
- 53:14source to start off is a wind turbine or
- 53:17if you're a place with a lot of trees.
- 53:20There's a lot of trees here, but this is
- 53:22generally zero maintenance. and you
- 53:24would research batteries, which is what
- 53:26I always go for, so that you can store
- 53:29that power when it's not windy. As for
- 53:31the lights, you can see the light radius
- 53:33right there. But if you also want to
- 53:35look at the light levels, you can hold
- 53:37down alt. If it's below 50%,
- 53:41then it's not fully utilized. So, it's
- 53:4431% at the corners here, but at the
- 53:47doorway, it is 50%. So, it's it's close
- 53:49to ideal. Or you can look at the bottom
- 53:51left right here. You can see that it's
- 53:53dark and just having power everywhere is
- 53:57really good. Another prob building tip
- 53:59is if you go into the power tab, instead
- 54:01of using power conduits, the regular
- 54:04ones, you will build the hidden
- 54:05conduits. They're double as expensive,
- 54:08but they cannot be destroyed, not even
- 54:10by raiders. They aren't flammable. And
- 54:12most importantly, when you store power
- 54:15in a battery, there's a chance for the
- 54:17battery to shortcircuit and explode
- 54:19anywhere in the base where the wire is.
- 54:21So having hidden conduits everywhere
- 54:23will save you a lot of everything in the
- 54:26future. I always go for the hidden
- 54:28conduits. Now we're going to get a
- 54:30cooler and a freezer for the so the
- 54:33freezer is nice and cool. I like to have
- 54:35my freezer inside of the room itself
- 54:38because then it cannot be destroyed by
- 54:40raiders or other sources. You would just
- 54:43place the cooler where the red spot is
- 54:46facing outwards and the blue spot is
- 54:49where you want to cool the place. In
- 54:51this case, I'm going to make a little
- 54:53room here where there will be no roof.
- 54:56So, the heat just goes up into the sky,
- 54:59you know, and then just connect that to
- 55:00power. The power line, it is like a
- 55:03roof. So, it's six tiles, it can reach
- 55:06beyond six tiles, the power conduit
- 55:08won't line up. So, you can see here if
- 55:10you want to line up the power. Now, make
- 55:12sure that the roof is open. And now, you
- 55:15can reduce the temperature by in here to
- 55:18minus 5. I like to have a buffer of
- 55:20minus5 and I do not like to have many
- 55:23doors by the freezer because every time
- 55:26the doors are opened, a little bit of
- 55:28chill will be escaping. If you're in a
- 55:30climate where the temperature is too
- 55:32extreme, you can build another layer of
- 55:35walls around the base like this and then
- 55:39simply have another layer of doors like
- 55:41this because then you will insulate the
- 55:44base even further. Just two double
- 55:47layering like this is the best. Triple
- 55:50layering the walls won't do anything for
- 55:52the temperature. You can do this for the
- 55:54freezer if you want to, but honestly,
- 55:57all you would be saving is a little bit
- 55:58of power. I just add on more coolers if
- 56:01if it's a little bit too warm. As you
- 56:04expand the base, I would recommend
- 56:05constructing a nutrient paste dispenser.
- 56:08If you don't have a cook, then the
- 56:10kitchen won't be so necessary because
- 56:12nutrient paste gives no food poisoning.
- 56:16It uses up less nutrition and other food
- 56:18sources and it's instant. Now then, your
- 56:21base has been constructed, so you can
- 56:24really start to add flooring now if you
- 56:26want to. I like to go for concrete
- 56:28because it's the easiest to maintain and
- 56:31it's not flammable. However, paved tiles
- 56:34or wood floors would be more ideal for
- 56:37beauty. But in this case, I'm just going
- 56:39to go for concrete. And now we're going
- 56:41to move our item storage because items
- 56:44on the ground are quite ugly. Going to
- 56:46the furniture tab here. And we're going
- 56:48to construct a few shelves. I like to
- 56:51have all of my resources at the
- 56:54workshop, of course, because that's
- 56:56where they're working at. And then I
- 56:57like to have all of my food in here in
- 57:00the freezer. Now, opening up the freezer
- 57:03storage. I like to go for important
- 57:05party, no rotten, and then just set that
- 57:07to food. And then we've got raw
- 57:10resources, plant matter. And then
- 57:13lastly, I like to store animal corpses
- 57:15there. And then you would do the
- 57:16opposite for your normal storage so that
- 57:20you don't store food outside of the
- 57:22freezer. And so I have one storage on
- 57:25the ground like this because buildings
- 57:27and sculptures and such they cannot be
- 57:30placed on shelves. So I will copy over
- 57:32the stockpile zone and then I will link
- 57:34all the settings to the shelves. And
- 57:37then I will make that one priority up.
- 57:40So pawns will always prioritize storing
- 57:43first in the freezer because it's
- 57:44important and then the workshop and on
- 57:47the shelves which is preferred and then
- 57:49on the floor. So that will keep things
- 57:52nice and tidy. If you don't want to see
- 57:54the visible line of the stockpile zone,
- 57:57you can disable that at the bottom
- 57:59right. Toggle visibility of zones. The
- 58:01next step now is essentially what I
- 58:04would call the final step because after
- 58:07this you will have all the essentials
- 58:09down. And that is going to be a research
- 58:11room and a prisoner room for recruiting
- 58:14further recruits. for the prisoner room.
- 58:16You just need like two beds for now,
- 58:18maybe with a dresser and a table for
- 58:21them to eat on. Also, with your home
- 58:23area, if you go down bottom right, you
- 58:26can toggle automatically expanding the
- 58:28home area. The blue area is where the
- 58:31people will clean up and extinguish
- 58:33fires and repair. I like to disable it
- 58:36and toggle on automatic rebuild of
- 58:39destroyed structures right here. I don't
- 58:41know why it's off by default. And uh
- 58:44then I just like to have the home area
- 58:46where my base is and where my power and
- 58:48my growing stuff is. With the wind
- 58:50turbine, if you go into auto cut here,
- 58:53by default, this will be toggled off.
- 58:55This tree right here is blocking it. And
- 58:57then of course your growing zone, you
- 59:00would ideally grow as close to the
- 59:02freezer as possible, but it's not that
- 59:04that important cuz you cannot really
- 59:06choose where the rich soil is. But in
- 59:09this case, we have soil right here. you
- 59:11would just grow a little bit of rice and
- 59:13then the freezer would be perfectly
- 59:15aligned. Another thing to make your base
- 59:17cleaner is to haul all of these stone
- 59:21chunks. So, haul all the things, but
- 59:23then you need to go into a dumping
- 59:25stockpile zone and you just drag that
- 59:27out here so that pawns will
- 59:29automatically haul that over.
- 59:31Alternatively, you can just choose to
- 59:33cut all of those blocks up. And another
- 59:36thing is that if you have a small
- 59:37corridor like this, you won't really
- 59:39need a standing lamp that's a bit too
- 59:41big. Just a simple wall lamp in that
- 59:44corridor will do. As well as these
- 59:46rooms, they are smaller rooms. And then
- 59:48we've got the research room where I'm
- 59:51just going to place down a bit of
- 59:53research tables. I like to have for
- 59:55everyone so that if they have nothing
- 59:57else to do, they will start to research.
- 59:59And so this is basically all you have to
- 1:00:02do now in the early game. And then get a
- 1:00:04battery down. However, I haven't
- 1:00:06mentioned a lot of defensive stuff. If
- 1:00:08you're playing on lower difficulties,
- 1:00:10just a simple barricade like this where
- 1:00:12you have your melees fight, your
- 1:00:15shooters fight at the barricades is all
- 1:00:17right. But the easiest and best thing to
- 1:00:19do honestly is just to get a few spike
- 1:00:22traps along a wall here. And you would
- 1:00:24get a sandstone wall like this because
- 1:00:27it's easier to rebuild spike traps than
- 1:00:30it is to have to heal your pawns and
- 1:00:32tend to them. And having risking them
- 1:00:34dying at every fight is not ideal.
- 1:00:37Raiders here will prefer to go over the
- 1:00:40spike trap than defense. And the reason
- 1:00:42I have it laid out like this is because
- 1:00:45it's harder to replace spike traps. If
- 1:00:48you have a corridor like this, pawns
- 1:00:50will have to go over and they might trip
- 1:00:51on spike traps. So that is a pro tip.
- 1:00:54Where your pawns will work, you want to
- 1:00:56have chairs to make them more
- 1:00:58comfortable. So always have chairs where
- 1:01:00your pawns will work and at the chess
- 1:01:03tables where they will play chess. Now
- 1:01:05that the base has been nice and cleaned,
- 1:01:08I think it's time that you focus on
- 1:01:11temperature management because it won't
- 1:01:14always be at 21° C, which is the
- 1:01:18comfortable temperature to be at. So
- 1:01:20again, if it's too warm, you can have
- 1:01:22coolers like this, like it set up right
- 1:01:25here, or you can use heaters. And then
- 1:01:28you will place down vents like this to
- 1:01:31equalize the temperature in all the
- 1:01:32rooms. And so just by doing this, we
- 1:01:35have a base that is always going to be
- 1:01:37at 21° C, unless it gets too warm or too
- 1:01:41cool. Now, the next step, which is quite
- 1:01:43important, is getting some bedrooms. In
- 1:01:46most of my playthroughs, I just stick
- 1:01:49them in the barracks in the recreational
- 1:01:50room, but it's nice when they can sleep
- 1:01:53in their own rooms. So, for the
- 1:01:55bedrooms, the shape or the size of it is
- 1:01:58not too important. I like to have it
- 1:02:01around the size of a 4x4 room here. So,
- 1:02:04if you want to see the size here, you
- 1:02:06can see that it's 16 4x4 in all corners.
- 1:02:10You can make them bigger or smaller if
- 1:02:12you want, but when they have a spacious
- 1:02:14bedroom, then they will be happier. One
- 1:02:17mistake that I did was I used to have
- 1:02:19lamps in the bedrooms where they slept,
- 1:02:21but that is actually not really
- 1:02:24necessary. As you can imagine, they only
- 1:02:27go there to sleep. Now, if you want to,
- 1:02:29you can add the end tables and the
- 1:02:32dressers to the bedrooms. What this does
- 1:02:34is it increases the comfort of the bed
- 1:02:37itself when they sleep on it. So you can
- 1:02:39just decide to add them like that.
- 1:02:42Another thing you can do is add
- 1:02:44sculptures in here to increase the
- 1:02:46impressiveness because having impressive
- 1:02:48bedrooms is better than just mediocre.
- 1:02:51Another mistake or not truly a mistake,
- 1:02:54but one thing that I did is I used to
- 1:02:56have my base like a village type. So you
- 1:02:59will separate your base up like this
- 1:03:02where your base isn't connected as a
- 1:03:06singular entity. However, what this
- 1:03:08means is that you will need separate
- 1:03:10heating devices and when there's a toxic
- 1:03:14fallout, for example, then people not
- 1:03:17under a roof will be poisoned by that.
- 1:03:20Generally, it is better to have one big
- 1:03:24colony under one roof because of
- 1:03:26temperature management and because of
- 1:03:29the unexpected weather conditions.
- 1:03:32However, if you like to, you know, play
- 1:03:34with a village and you can still do it,
- 1:03:36but I'm just warning you. I would
- 1:03:38usually have it all under one roof, as I
- 1:03:41said, like this. And then it's more
- 1:03:43compact. The next step of the base is
- 1:03:46mostly for people who play on the harder
- 1:03:49difficulties of Rim World or just people
- 1:03:52who like to have a lot of space around
- 1:03:55them that is nice and secure. We're
- 1:03:57going to make a compound. So you will
- 1:04:00mass cut stone blocks and then you want
- 1:04:03to plan walls all around the base. In
- 1:04:07this case, I've just made a simple wall
- 1:04:09line like this with a few doors and with
- 1:04:12um a silver here swimming. However, it
- 1:04:15does look like a lot of work to build
- 1:04:18this wall, but it only takes a few days
- 1:04:20if you're really efficient. And this
- 1:04:22will save you a lot of hassle. It will
- 1:04:25make defending the base way easier. You
- 1:04:28can move [music] this spy corridor up
- 1:04:29here. From here on out, you can make a
- 1:04:32kill box where people can shoot behind
- 1:04:35cover right here. And you have a lot of
- 1:04:38space to work with. Once you have the
- 1:04:41compound down, you want to go ahead and
- 1:04:43get some flood lights. This is a massive
- 1:04:46source of light, which you will have to
- 1:04:48research. This thing right here,
- 1:04:49advanced lights. Here is an example. So,
- 1:04:52you can see the whole base will be lit
- 1:04:54up. So everybody will move faster in
- 1:04:56here when it's night and some people are
- 1:04:58working in the base. It will always be
- 1:05:00nice and lit. Now I love to sometimes
- 1:05:04paint my colony and have different
- 1:05:06colors. So you can go into the light,
- 1:05:08select it, or you can select multiple to
- 1:05:11change the color. Can decide to change
- 1:05:13the color to literally anything. I just
- 1:05:15like the standard white and I like to go
- 1:05:18for like a bluish in the freezer and
- 1:05:21just white. So you can get creative with
- 1:05:23that. You can also decide to paint the
- 1:05:26base. If you grow this crop here called
- 1:05:30Tinkoria, once you harvest this, you can
- 1:05:33use it to dye the color of your base. If
- 1:05:36you go into the floor tab, you can paint
- 1:05:38any floor. I love the pastel blue right
- 1:05:42here. So, you can paint everything nice
- 1:05:44and blue. Or if you prefer like a
- 1:05:46scarlet red. [music] Let's see. That's
- 1:05:49quite nice. Just have something like
- 1:05:51this. You can do everything with the
- 1:05:54coloring tab. So once you have a proper
- 1:05:56base like this down, there's not really
- 1:05:58much else to add. You would maybe expand
- 1:06:00upon the workshop and the research room
- 1:06:03and maybe the freezer if needed, but
- 1:06:06these are the basics. So you would
- 1:06:09expand upon these five types of rooms.
- 1:06:12So you have the research room, workshop,
- 1:06:15the prisoner room, the freezer, and the
- 1:06:17recreational room. And then
- 1:06:19alternatively, you can get some
- 1:06:20bedrooms. However, if you want to build
- 1:06:23over terrain that is a [music] bit
- 1:06:25unstable, you can research something
- 1:06:28called a moisture pump. It's right down
- 1:06:31here. This will convert soft ground into
- 1:06:35dry ground. Just place that nice and
- 1:06:38early cuz it will take forever to
- 1:06:40progress. However, once it is done, you
- 1:06:43can simply start to construct again on
- 1:06:46it. If you have Rim World Odyssey, you
- 1:06:49can go for heavy bridges here. Only with
- 1:06:51people with the DLC, but this will allow
- 1:06:54you to build a heavy bridge here for
- 1:06:56steel, which makes you skip the entire
- 1:06:59process of a moisture pump, which can be
- 1:07:02very useful. You can also can construct
- 1:07:05flooring on it and everything. So, just
- 1:07:08letting you know. However, when you get
- 1:07:10into the later stages of the game and
- 1:07:13especially on the harder difficulties,
- 1:07:16what I like to do is I always double
- 1:07:18layer my walls because raiders, if they
- 1:07:21don't have a path to come into your
- 1:07:23base, I would always have a door open to
- 1:07:26my defensive system. They will start to
- 1:07:28bang on the walls. Not only that, but
- 1:07:31there are raids that do not go through
- 1:07:33your defenses and that will breach you.
- 1:07:35So, they will attack your walls from any
- 1:07:37angle. So it would look something like
- 1:07:40this where you have the doors double
- 1:07:42layered as well as the walls. Now there
- 1:07:45will be some rooms especially if you
- 1:07:47have the DLC's small separate rooms like
- 1:07:50an ideology room maybe a throne room but
- 1:07:54this is the absolute like this is
- 1:07:58overall just a great way to play the
- 1:08:00game. As for power
- 1:08:03I love to go for solar panels and wind
- 1:08:06turbines. Nothing too complicated here
- 1:08:08with just a bunch of batteries. If I
- 1:08:11don't have enough of that, I will
- 1:08:13research a geothermal generator and get
- 1:08:16all of these geothermal generators out
- 1:08:18on the map and then connect them with
- 1:08:19hidden conduits. And I will surround the
- 1:08:22geothermal generators with a double
- 1:08:25layering of walls like this to keep it
- 1:08:27nice and safe. Another thing you want to
- 1:08:29do is go into the home area. And you
- 1:08:31want to make sure that you expand at
- 1:08:33least the walls here to be of the home
- 1:08:36area because when they get destroyed
- 1:08:38again, they will be repaired and
- 1:08:40rebuilt. But I also like to drag it over
- 1:08:42like this. So if there's any fire in the
- 1:08:45base in the home area, they will
- 1:08:46extinguish that and they will clean up
- 1:08:48the whole the whole thing. If you're
- 1:08:51really rich and advanced into the game,
- 1:08:54you can replace the even the outdoor
- 1:08:56area with concrete to increase the
- 1:08:58movement speed. So, if you've come to
- 1:09:00this stage, then you will have a nice
- 1:09:03and lovely base. Again, you can shape up
- 1:09:06your base in any design or way, but I'm
- 1:09:08just showcasing the fundamentals of what
- 1:09:12room types and how to expand into them.
- 1:09:14The area that I most likely expand upon
- 1:09:18is always the workshop. So, make sure
- 1:09:20that the workshop can be expanded upon,
- 1:09:23maybe the research room. I I like to
- 1:09:26have it at least 13 by3. So there is a
- 1:09:28research room. The prisoner room I do
- 1:09:31not keep that big. The freezer can also
- 1:09:34be at this size. You control your food
- 1:09:37by growing just enough food for people
- 1:09:40so they it doesn't explode the storage
- 1:09:42cuz you don't want to have to keep on
- 1:09:44expanding food storage. But you can be
- 1:09:46as creative as you want. One more thing
- 1:09:48is outdoors. If you go and research out
- 1:09:51the doors here, these will make colonies
- 1:09:54move faster within the within the game
- 1:09:57because these doors open way faster.
- 1:09:59They require power though, so make sure
- 1:10:01you connect power. You also want to keep
- 1:10:03on building new recreational items as
- 1:10:06your game progresses
- 1:10:09because what will happen is once your
- 1:10:11colony gets bigger and it gets richer,
- 1:10:13which you can see in this book tab here,
- 1:10:15history, your p your pawns, they will
- 1:10:18have different expectations, which means
- 1:10:21they need to do more types of
- 1:10:23recreational stuff. Get down a
- 1:10:25billiard's table from cloth and wood.
- 1:10:27And you can get a flat screen
- 1:10:29television, which you can research with
- 1:10:32a television right over here. One of the
- 1:10:35last and most important things I do is
- 1:10:38when combat gets scary, I always get a
- 1:10:40hospital. So, just get a small room with
- 1:10:43sterile tiles. You want to research
- 1:10:45sterile materials over here. Then you
- 1:10:48want to research hospital beds and
- 1:10:50vitals monitor. And you can start
- 1:10:51constructing your hospital beds just
- 1:10:55like this. And it will be nice and
- 1:10:58clean. When you have a hospital with
- 1:11:00more cleanliness, then the immunity gain
- 1:11:03speed factor and essentially everything
- 1:11:06will be better. Sterile materials also
- 1:11:09work for the research room and also a
- 1:11:13small kitchen like this. You want to
- 1:11:15keep in mind that the kitchen is right
- 1:11:17next to the freezer. So, I like to get a
- 1:11:20heater down because when things are too
- 1:11:23cold, then the production benches won't
- 1:11:26work properly. Always want to keep it at
- 1:11:2921° or around that temperature because
- 1:11:31if it's too warm, then everything will
- 1:11:34work way slower. Another pro tip with
- 1:11:37your base is you want to reduce the
- 1:11:39amount of work needed when hauling. I
- 1:11:42will take a simple example, but let's
- 1:11:44say you have a fabrication bench for
- 1:11:47making components that requires steel.
- 1:11:50So you can literally just have steel
- 1:11:52stack down at a critical priority. So it
- 1:11:55will always be stacked up or you can go
- 1:11:58into a small shelf and you can just
- 1:12:02stack up resources next to it and then
- 1:12:04the haulers will just haul close to it
- 1:12:06and then the crafters can just focus on
- 1:12:09crafting and not hauling back and forth.
- 1:12:10make it even easier for your colonist.
- 1:12:13Instead of taking to the best stockpile,
- 1:12:15have them drop it on the floor. For most
- 1:12:17things, that will be more efficient
- 1:12:19because again, haulers will haul and the
- 1:12:21crafters will produce more. Another
- 1:12:23example is you can get a shelf in the
- 1:12:27medical room and just have medicine in
- 1:12:29there. So, simple things there will make
- 1:12:32your base more efficient. I have another
- 1:12:34pro tip. If you have rim roll biotech,
- 1:12:36if you have a prisoner, make sure to
- 1:12:38extract your hemogen and then keep that
- 1:12:41on a shelf as well because if you have a
- 1:12:44pawn that is losing blood, you can do a
- 1:12:46blood transfusion. Another thing that is
- 1:12:48a little bit advanced is to have your
- 1:12:51bookcase or your library in the research
- 1:12:54room. So, go here and then build a
- 1:12:57bookcase and get like a table with a
- 1:13:00chair so people can read cuz there will
- 1:13:02be a reading bonus in the room. So that
- 1:13:05will link up to the research benches.
- 1:13:07Perfect. Now you can experiment with all
- 1:13:09types of flooring and straw matting for
- 1:13:13animals with that and carpets if you
- 1:13:16want to. Another thing that I would
- 1:13:18advise on is getting fire poppers in the
- 1:13:21base. You can research that by getting
- 1:13:23fire and that will well protect your
- 1:13:26base against fire as you can imagine.
- 1:13:28Another pro tip is have a party spot
- 1:13:31where your recreational room is because
- 1:13:33they will quite often be parties. But if
- 1:13:36you don't have this down, the party spot
- 1:13:38which is in the misk tab, your conist
- 1:13:41will have a party in the middle of the
- 1:13:43woods or something. So just have it in
- 1:13:45here. You can also make a separate room
- 1:13:48where people can marry when some of your
- 1:13:51colonies get married. For your
- 1:13:52production items, you can go into the
- 1:13:55misk tab and get a tool cabinet. And
- 1:13:58this will increase the production the
- 1:14:00work speed of the production benches. As
- 1:14:02for defenses, I'm not going to go too
- 1:14:04deep into defenses of the base building
- 1:14:07cuz that is a whole another video. But
- 1:14:10if you have snow in your map, then what
- 1:14:12you can do is go into snow and removal
- 1:14:15area. And this will allow you to simply
- 1:14:18have pawns automatically clean up snow
- 1:14:20after a snowstorm. And you don't have to
- 1:14:24do the whole base like I've done here.
- 1:14:26Maybe just the most important paths if
- 1:14:28you are in uh sandy yeah after
- 1:14:30sandstorms and after snowstorms. So if
- 1:14:33you're like in the desert or the sea ice
- 1:14:35once your base gets bigger generally
- 1:14:37want to get an art bench down and always
- 1:14:40have art just a few sculptures like this
- 1:14:43because if we press G or we hold alt we
- 1:14:46can see that now it's extremely
- 1:14:47impressive here very impressive in the
- 1:14:50barracks and laboratory most importantly
- 1:14:52barracks. We want to pump that up. I
- 1:14:54always go up to unbelievably impressive.
- 1:14:57So, just get a few art sculptures in
- 1:15:00there. And once it's above 170
- 1:15:02impressiveness, it will be unbelievably
- 1:15:05impressive. And then add sculptures in
- 1:15:07here eventually. And wherever your pawns
- 1:15:10go now, you can see that the beauty is
- 1:15:13so high. 12 26. That will keep your
- 1:15:17pawns nice and happy. Oh, I forgot to
- 1:15:19remove the barracks here. Now, if you're
- 1:15:21in a climate where there isn't really a
- 1:15:24lot of food or the climate is too
- 1:15:26unstable to grow food in consistently,
- 1:15:29you can go into the production tab or
- 1:15:31the this furniture tab here. Get a sun
- 1:15:34lamp down somewhere. Yes. Make sure to
- 1:15:36encase it. So, there's a room covering
- 1:15:38the whole thing. And then for the
- 1:15:40perfect hydroponics layout, you want to
- 1:15:42go one, two, so you start with the first
- 1:15:46one like this. And then you add
- 1:15:48hydroponics to each side. And then you
- 1:15:50just add one hydroponics to the left of
- 1:15:53the one that has been placed. So that's
- 1:15:56to the left of that one. That's to the
- 1:15:57left of that one. That's to the left of
- 1:15:59that one. And this is left of this. And
- 1:16:02then you will add like a shuriken. You
- 1:16:04go to the to the right like a shuriken.
- 1:16:08So it's quite easy to remember here. So
- 1:16:11it will almost be done now. And then you
- 1:16:14can simply go for a design like this
- 1:16:17where you fill in the spaces or I like
- 1:16:20to have it nice and symmetrical like
- 1:16:23this and it will fill in the entire sun
- 1:16:25lamp area here. As you can see, you
- 1:16:27would enclose this with uh another lamp
- 1:16:30cuz this turns off at the night and then
- 1:16:32power conduits and heaters and whatever
- 1:16:35the hell. So you can grow food here.
- 1:16:37Just make sure that it's nice and
- 1:16:39temperate in here as well with heaters
- 1:16:40and coolers. Now, this is one of my
- 1:16:43endgame bases here, and I'm just going
- 1:16:45to explain this a little bit quickly,
- 1:16:47but it's essentially the exact same
- 1:16:49system as I had with the beginner base.
- 1:16:53So, I have the recreational room and
- 1:16:56then the freezer and then a simple
- 1:16:59little prisoner barracks with a huge
- 1:17:01workshop. I do have a separate room for
- 1:17:03all the storage, but again, we have the
- 1:17:06the research room here, the hospital
- 1:17:09room, and then I've got another
- 1:17:11recreational room. I didn't go for
- 1:17:13bedrooms here, and then hydroponics, of
- 1:17:15course, and all of the power here. So,
- 1:17:19all of the power here will support and
- 1:17:21the geothermal generators and the walls
- 1:17:24that are double layered. I like to go
- 1:17:26for a simple defensive system where I
- 1:17:28just have one hole in the wall, a door
- 1:17:30that I can open and just literally just
- 1:17:34barricades here with a lot of cover and
- 1:17:36then just some turrets pointing at it.
- 1:17:39It's not really too difficult. Another
- 1:17:41pro tip is if you have a really big
- 1:17:43base, you can go for more tables and
- 1:17:46chairs because people will then
- 1:17:49otherwise have to just eat without a
- 1:17:51table. And in here, this is the only
- 1:17:54place they would otherwise be able to
- 1:17:56eat with a table. And got the separate
- 1:17:58kitchen as well. All the mortars for
- 1:18:01defensive systems. Nice and safe. And
- 1:18:04the batteries, I just chuck them. I
- 1:18:06usually chuck them in the freezer or
- 1:18:08under a simple roof where it's nice and
- 1:18:11safe. And then against breachers, I
- 1:18:13would usually have turrets that would
- 1:18:16distract them. So you will have some
- 1:18:18turrets in the base. I don't have any
- 1:18:19here. And now finally, you can manage
- 1:18:22your area for for where you want to go.
- 1:18:25So people can stay inside the base if
- 1:18:28there's a toxic fallout and you go into
- 1:18:30the schedule tab and you assign them
- 1:18:31there if you want them to be in the home
- 1:18:33area in the compound or just
- 1:18:35unrestricted. When there's like a threat
- 1:18:37on the map, like a mech cluster, I like
- 1:18:39to go over the whole area of the mech
- 1:18:42cluster. Then I go to manage area and I
- 1:18:44invert it. So assign people to that and
- 1:18:47then people will restrict themselves
- 1:18:49from that area. I tried my best to
- 1:18:51explain almost everything at least the
- 1:18:54basics. So you should be able to play
- 1:18:56the game now and at least know the
- 1:18:58fundamentals of how and what structure
- 1:19:01and what party and what order to build
- 1:19:04the base in. After more than 5,000 hours
- 1:19:06in Rim World, I've fed colonies across
- 1:19:09almost every biome difficulty and
- 1:19:11challenge imaginable. In this guide,
- 1:19:13I'll show you exactly how I keep my
- 1:19:15colonies fed from the moment they crash
- 1:19:18land all the way to the endame. We'll
- 1:19:20cover everything from growing crops and
- 1:19:22hunting animals to ranching, cooking,
- 1:19:26food storage, surviving winter and all
- 1:19:28the little mistakes that can leave your
- 1:19:30colonist starving. Whether you're
- 1:19:32completely new to Rim World or already
- 1:19:34have hundreds of hours, by the end of
- 1:19:36this guide, you will know exactly how to
- 1:19:38build a reliable food supply and never
- 1:19:41worry about starvation again. So, when
- 1:19:43you start off in Rim World, you will
- 1:19:45have 50 package survival meals with the
- 1:19:48crash scenario. One pawn has a max
- 1:19:51nutrition that they need. So, food
- 1:19:54consumption is 1.6 per day. Simple meals
- 1:19:57have 0.9 and this has 0.92.
- 1:20:01So a baseline you could say is two meals
- 1:20:04per day and a pawn can maximum have one
- 1:20:08one nutrition of storage of food here.
- 1:20:10So once this drops this means that we're
- 1:20:13consuming six meals on average per day.
- 1:20:16So a little under 10 days let's say
- 1:20:20until [music] we consume all of this
- 1:20:21food. So, how do we how do we grow food
- 1:20:24and and feed our ponds for when our
- 1:20:27starting source of food runs out or if
- 1:20:30we don't have food at all? So, you've
- 1:20:32constructed your whole base. Now, I
- 1:20:34would recommend if you've started off
- 1:20:36with someone, you will probably need to
- 1:20:38have plants. Always start off with
- 1:20:40someone with good in plants. You do not
- 1:20:43really need to have a good cook this
- 1:20:45early on in the game. I will explain why
- 1:20:47later, but just get someone with good
- 1:20:49plans. And if you do not have anyone
- 1:20:51with good plants, then I will show you
- 1:20:53the basics of hunting. However, you're
- 1:20:55going to want to have based, if you
- 1:20:58watch the base building guide, close to
- 1:21:00rich soil, however, normal soil will
- 1:21:03also work just fine. Rich soil here. If
- 1:21:06we hold alt, we can see that it has a
- 1:21:08fertility of 140%. While normal soil has
- 1:21:12100%. So, of course, the higher the
- 1:21:14fertility, the faster the crops will
- 1:21:16grow. Yes, I want to start growing rice.
- 1:21:19You can see the growing size here of
- 1:21:22this one is 35. I generally try to go
- 1:21:25around 15 around 15 maybe 20 fields of
- 1:21:30rice per pond. It's really not so
- 1:21:33important the size of the zone as it is
- 1:21:36to not have too little. So, as long as
- 1:21:38you have above 15 tiles of rice per
- 1:21:42pawn, that should be good. So, we have
- 1:21:4435 here. I'm just going to grow. I mean,
- 1:21:46we have 35 35 here. So, that's 70.
- 1:21:50That's more than enough cuz we have
- 1:21:52three pawns. So, that is 45.
- 1:21:55So, we have a nice surplus of rice. I
- 1:21:58always like to have a surplus. I don't
- 1:22:00like to be just on the baseline cuz what
- 1:22:02if there is emergencies? What if there's
- 1:22:04a prisoner that will need to be fed? So,
- 1:22:07maybe 20 to 25 tiles of rice. And if
- 1:22:11you're on rich soil, then that's even
- 1:22:12better, more efficient. The reason we
- 1:22:14want to grow rice is because it grows
- 1:22:17very quickly and it is sensitive to soil
- 1:22:20fertility. If a plant has 100% fertility
- 1:22:25sensitivity, it means that high
- 1:22:28sensitivity, it will grow slower in poor
- 1:22:31soil but faster in rich soil. So rich
- 1:22:35soil means rice is best in that. I would
- 1:22:37never grow rice in poor soil because as
- 1:22:40you saw before it is very sensitive
- 1:22:43which means it's sensitive to the lower
- 1:22:45quality soil. That's why it defaults to
- 1:22:48potato plants rim world because potatoes
- 1:22:51are very good for poor soil because
- 1:22:53their fertility sensitivity is quite low
- 1:22:55at 40%. However, they take longer to
- 1:22:58grow. But we need food quickly and rice
- 1:23:02is good. It does require more labor
- 1:23:04though. So you could have a mix of rice
- 1:23:07and then to stockpile up food. You can
- 1:23:10start to grow corn. So maybe I'll just
- 1:23:13grow a little bit of corn here, which
- 1:23:15also has a 100% fertility sensitivity.
- 1:23:18You can just sew it and it will take 11
- 1:23:21days to grow. It says 11 days, but the
- 1:23:23real growing time will be about twice as
- 1:23:26long because it doesn't account for the
- 1:23:28time when it's dark. And so you just use
- 1:23:31corn for the lowmaintenance food and
- 1:23:33then rice for the immediate maintenance.
- 1:23:35Only worry about rice. So then we will
- 1:23:37have our pawn start to grow. So silver
- 1:23:41here will start to grow and so if you go
- 1:23:44into work parties here we can assign it
- 1:23:47or adjust it. So growing is harvesting
- 1:23:50crops, planting seeds, replanting uh
- 1:23:53trees and sewing crops. And then plant
- 1:23:55cut is just when you manually do things
- 1:23:58like chop wood. Here I'm going to show
- 1:24:00you right now. They're the same
- 1:24:01priority. So silver will continue to sew
- 1:24:05because growing is to the left. It will
- 1:24:06have a higher priority even though it's
- 1:24:08the same number. And then I'm going to
- 1:24:10toggle plant cut to be more prioritized.
- 1:24:13And you will see that silver will first
- 1:24:16cut down any trees or anything you
- 1:24:18decide to manually chop down like this
- 1:24:22or or right here. So, if you want to
- 1:24:24have a colony where you chop down trees
- 1:24:25first and immediate things, then I like
- 1:24:28to have plant cut above growing, but it
- 1:24:31doesn't really matter how you do it. I'm
- 1:24:33just showcasing the basics. You can just
- 1:24:35have it the same number. Next up, I want
- 1:24:37to talk about light and max growth
- 1:24:40temperature. So, light requirement will
- 1:24:43always be at 51% for almost all crops
- 1:24:47that grow food except for neutrifungus.
- 1:24:49In the ideology DLC, you can grow that
- 1:24:52in the dark. You want to grow food
- 1:24:54outside of course and you will see that
- 1:24:57it's 74% lit. Uh let's see here. Yeah,
- 1:25:0072%. It's getting darker. So now it's
- 1:25:03only 60% and it will rapidly stop
- 1:25:06growing when it turns to dark. And
- 1:25:09temperature is also important. Rice here
- 1:25:12will have a minimum growth temperature
- 1:25:14of 0° and max of 58°. So it will still
- 1:25:18grow very nicely in warm temperatures,
- 1:25:20but if you're in a colder climate, then
- 1:25:23it will be very almost all crops will be
- 1:25:25more sensitive to cold climates. So
- 1:25:28after food has been sewn, you will have
- 1:25:31a lot of time now because you still have
- 1:25:33the packaged survival meals. However, I
- 1:25:36have a freezer here, but you won't
- 1:25:38really need a freezer because once we've
- 1:25:40grown all of this rice, we can see here
- 1:25:42that the rice is grown. It will of
- 1:25:45course be automatically harvested. And
- 1:25:48we can already see here that it will
- 1:25:50yield six harvest yield. So, you will
- 1:25:53get six rice per crop. Now, rice takes
- 1:25:5640 days to spoil, so you won't really
- 1:25:59need a freezer early game. I always make
- 1:26:01one because it's convenient to have, but
- 1:26:04really the only reason you would need a
- 1:26:06freezer is if you're hunting. So, why
- 1:26:08don't we start to hunt a little bit? You
- 1:26:10want to have a ranged pawn. Make sure
- 1:26:13that they have a ranged weapon and
- 1:26:15assign them to hunt. The pawn with the
- 1:26:17highest animal skill, they will be the
- 1:26:20one and the shooting skill. They will be
- 1:26:21the one who will be most efficient at
- 1:26:23hunting because they are less likely to
- 1:26:26enrage the animals that they hunt. But I
- 1:26:28always hunt animals that won't fight
- 1:26:30back. So alpacas are nice. Go into the
- 1:26:33wildlife tab here. And you can already
- 1:26:35see here which animals will hunt or
- 1:26:37attack after being hurt or not. We can
- 1:26:40hunt for yaks or hairs. But I'd like to
- 1:26:42go for medium-sized opponents. So I'll
- 1:26:44pack us. And then we will see that poor
- 1:26:47dude here. He will quickly start to
- 1:26:48hunt. Actually the both of them will
- 1:26:50hunt. If you're hunting an animal, then
- 1:26:52a ranged weapon is better cuz again less
- 1:26:55likely to enrage the animals. But we're
- 1:26:57not even hunting animals that will be
- 1:26:59enraged eventually though. [laughter]
- 1:27:02We're hunting this alpaca, but a bear is
- 1:27:04hunting it already. I guess we're just
- 1:27:06going to help the Guess we're just going
- 1:27:08to help the bear [laughter]
- 1:27:10hunt the alpaca. So once it has been
- 1:27:12hunted, it will be hauled. You want to
- 1:27:14make sure that you can set corpses to
- 1:27:17animal corpses. Do not allow rotten ones
- 1:27:20and then they will haul into the
- 1:27:21freezer. So to butcher up the animals,
- 1:27:23you'll need a butcher's table, which you
- 1:27:25can construct right here. And we want to
- 1:27:27set the animals to be butchered. I like
- 1:27:30to just do it forever so they're out of
- 1:27:32the way. And then drop on the floor cuz
- 1:27:34it's already in the freezer. And then
- 1:27:36whoever has the cooking skill will start
- 1:27:38to butcher. You'll get a lot of meat
- 1:27:40that will spoil in about 2 to 3 days.
- 1:27:42You want to keep that in a freezer. If
- 1:27:44you do not have any place to grow, if
- 1:27:46you're on in an extreme climate, then
- 1:27:48hunting is basically the only way to get
- 1:27:51food early in early on. Next up, what I
- 1:27:54like to do is construct a nutrient paste
- 1:27:56dispenser. Probably the best food
- 1:27:58source. I have used it almost an entire
- 1:28:01playthrough, but in the early game, it's
- 1:28:03especially important. You want to
- 1:28:05deconstruct the wall of the freezer
- 1:28:07going into the recreational or the
- 1:28:09dining room. And then go into the
- 1:28:10production tab and get a nutrient paste
- 1:28:12dispenser. It will act as a wall, so the
- 1:28:14freezer will still be intact. And then
- 1:28:16get two hoppers. Make sure to set them
- 1:28:18to one party above the freezer cuz
- 1:28:22otherwise they will fill up the freezer
- 1:28:24and they they won't properly put it in
- 1:28:27here. So, put that to critical and then
- 1:28:29pawns will automatically put that in
- 1:28:31whoever has the cooking skill. The good
- 1:28:33thing with nutrient paste is that it
- 1:28:35won't give food poisoning. If you eat
- 1:28:39raw food like this in Rim World, there
- 1:28:41is a high chance for you to get food
- 1:28:43poisoned. There are crops that do not
- 1:28:47really bring food poisoning or give a
- 1:28:49lower chance to it. We have a strawberry
- 1:28:52plant. Strawberries are delicious even
- 1:28:54when raw. I almost never go for
- 1:28:56strawberries, but if you're in a niche
- 1:28:58situation where you cannot really cook
- 1:29:00down the food, you can go for
- 1:29:02strawberries, but I generally just like
- 1:29:05rice better. or if you're just have poor
- 1:29:07soil, grow like 30 or 25 30 crops of
- 1:29:12potatoes, then that will be enough. So,
- 1:29:14at least in vanilla Rim World, you've
- 1:29:16got corn, potatoes, rice, and
- 1:29:18strawberries. So, we've covered all of
- 1:29:20those crops for food. However, I would
- 1:29:22also recommend when you've grown all
- 1:29:24your food to grow a little bit of cotton
- 1:29:26for your clothing and your recreational
- 1:29:29stuff and everything. And also grow some
- 1:29:32some heel root. This will be the
- 1:29:35medicine for your colony. And then also
- 1:29:37grow some psychoid, some smoke leaf, and
- 1:29:39some hops to manage your pawn's mood
- 1:29:42with drugs. However, now let's eat a
- 1:29:44little bit of nutrient paste. So pawns
- 1:29:47will only consume six nutrition for a
- 1:29:50nutrient paste meal, which provides 0.9
- 1:29:53food. And this is good cuz a simple meal
- 1:29:56in Rim World or the packaged survival
- 1:29:58meal that you saw, they use up 10 food
- 1:30:01for one meal. Whereas here it's six raw
- 1:30:05food for one meal. So it's 60% or or
- 1:30:09let's say 40% less food required for the
- 1:30:14same amount to feed a pawn normally.
- 1:30:16This is really important. The only
- 1:30:17downside is they get a okay this one
- 1:30:20likes nutrient paste is minus4 but in
- 1:30:24this case this pawn was acidic so he can
- 1:30:27eat nutrient paste. Usually it's only
- 1:30:29minus 4, but the upsides you don't have
- 1:30:32food poisoning. You don't have to spend
- 1:30:34time cooking, which is very important
- 1:30:36early game, and you don't have to you
- 1:30:39can grow less food, honestly, cuz it
- 1:30:42doesn't consume as much. If the
- 1:30:43temperature in the freezer gets too
- 1:30:45high, you will see that the food will
- 1:30:46start to spoil. And when the food
- 1:30:49spoils, then what will happen is um
- 1:30:52yeah, the the food will rot. There will
- 1:30:54be a little bit of rot stink. So, you
- 1:30:56generally don't want to waste food.
- 1:30:57Always keep your freezers at minus5°. I
- 1:31:01don't keep it at even 0° C or minus one
- 1:31:05at the exact freezing temp uh
- 1:31:07temperature. So 32° F. Keep it up at a
- 1:31:11buffer because when the doors are open,
- 1:31:12a little bit of heat will leak out and
- 1:31:14then it will stick the timer on the meat
- 1:31:16there. So especially when there's a heat
- 1:31:18wave, you want a buffer. So as you
- 1:31:20expand the base and you get more
- 1:31:23prisoners, you need to prepare in
- 1:31:24advance more food. So again, 15 to 20
- 1:31:27towels of rice. You want to stack that
- 1:31:30up. You really don't need to worry about
- 1:31:31food too much unless you have winters
- 1:31:34and such. So we will go into that. I
- 1:31:36will show you how to deal with winters.
- 1:31:39So here I have a rim colony in one of my
- 1:31:43playthroughs where I have about 22
- 1:31:46humans, which means that I will need
- 1:31:49like what almost 200 300 crops. I have
- 1:31:53274 rice plants here, 237
- 1:31:57here. I have about 300. So, the
- 1:32:00calculations are a bit accurate. And
- 1:32:02then I have a lot of excess food. Once
- 1:32:04you have a bigger colony, you can start
- 1:32:06to cook down food. So, you can treat
- 1:32:09your pawns. You want to have the
- 1:32:11nutrient paste there in case food gets
- 1:32:13low. But if you have a good cook or two,
- 1:32:16then you want to go into an electric
- 1:32:18stove. Make sure that it's a bit warmer
- 1:32:21because the freezer will slow down the
- 1:32:24electric stove. And then I like to set
- 1:32:25up simple meals like this. So simple
- 1:32:28meals are better than nutrient paste in
- 1:32:31terms of mood, but they consume the
- 1:32:34default amount of food. So I make until
- 1:32:36I have about 50 in this case. The buffer
- 1:32:39isn't really too important. If you have
- 1:32:41maybe five people, you can do 30 and
- 1:32:43then unpass at 10. So the cook will chef
- 1:32:46up the food until it's 30 meals and then
- 1:32:49he will take a break and then continue
- 1:32:52once it drops below 10. Otherwise, what
- 1:32:54happens is if you do not pause when
- 1:32:57satisfied, the cook will have to go back
- 1:33:00and cook again the moment he cooks 30 or
- 1:33:04the moment it goes below 30 meals. And I
- 1:33:06do not like cooking one simple meal at a
- 1:33:09time. You always want to batch four
- 1:33:11times. Always batch. You will save a lot
- 1:33:13of time. However, if you want to have
- 1:33:16pawns become even happier, you can get
- 1:33:19fine meals here. They require five
- 1:33:21protein, five vegetarian. So, regular
- 1:33:24fine meals, they are like simple meals,
- 1:33:27but they require meat and vegetables.
- 1:33:30However, if you want vegetarian fine
- 1:33:32meals, so only plants, you will need 15
- 1:33:36nutrition. Let's see here. 15 vegetarian
- 1:33:39ingredients. You remember the nutrient
- 1:33:43paste only takes six and for a fine meal
- 1:33:46you will need 15. So let me see here. So
- 1:33:49you will grab 15. Yeah. So it is above
- 1:33:53double as much as a nutrient paste and
- 1:33:5650% more than a simple meal. This means
- 1:33:59that if you want simple meals for your
- 1:34:01pawns, you will need about well maybe 22
- 1:34:0520 uh how is my math? Yeah, like 22 23
- 1:34:10rice rice plants per pawn instead of 15
- 1:34:1323 or 22. And that's just the baseline.
- 1:34:16So I would go for like 30 crops per
- 1:34:20person if I were to do five meals. You
- 1:34:22could substitute it by just hunting. So
- 1:34:25if you just start to hunt as well when
- 1:34:27you get your five meals, then the normal
- 1:34:29five meals will be way more efficient
- 1:34:31cuz it only takes five vegetarian and
- 1:34:33five protein. And then if you really
- 1:34:35want to farm in Rim World, you can
- 1:34:38decide to get a lavish meal. A lavish
- 1:34:41meal will need eight in cooking. So a
- 1:34:44regular lavish meal requires 10 protein
- 1:34:47and 10 vegetarian. So instead of 15 rice
- 1:34:49plants, for example, you you would need
- 1:34:5220 total nutrition. So and a vegetarian
- 1:34:56five meal or a vegetarian lavish meal
- 1:34:58will require 25 vegetarian ingredients.
- 1:35:02That is more than double the amount than
- 1:35:05like 150% in a simple meal. You would
- 1:35:09need to grow more than twice almost
- 1:35:12three times as much than when you're
- 1:35:15consuming or producing regular simple
- 1:35:17meals and about well 25 / 6 that is like
- 1:35:22is it six times more food than a
- 1:35:24nutrient paste something like that. I'm
- 1:35:27not going to go too concrete into
- 1:35:28calculations but I'm putting it into
- 1:35:30perspective. Now you will need if you
- 1:35:32want to get lavish meals like 35 40 rice
- 1:35:36plants per person. So that is a bit
- 1:35:38insane. But if you like to grow stuff or
- 1:35:41you have a smaller colony or you have an
- 1:35:44excess too much food, you can start to
- 1:35:47produce some lavish meals. But I always
- 1:35:49go for simple or fine meals. But you
- 1:35:53could always stick to nutrient paste the
- 1:35:55entire game. It depends on how sad your
- 1:35:58pawns are really cuz if they're happy
- 1:36:00then they don't need the extra food
- 1:36:02mood. You're just sacrificing something
- 1:36:04with with each tier of food. Next up,
- 1:36:07I'm going to talk about hydroponics
- 1:36:09because well, if you want lavish meals,
- 1:36:12the least you can do is construct this
- 1:36:14thing which is very efficient. or if
- 1:36:16you're in a climate where there is
- 1:36:18winters or extreme summers, then a
- 1:36:21hydroponics is probably the most
- 1:36:23important thing you will need to
- 1:36:25survive. So, a hydroponics basin has a
- 1:36:27fertility of 280%.
- 1:36:31So, it's double as fertile as rich soil.
- 1:36:34This means that for every pawn you will
- 1:36:37need, if it was like 15, I think it's 12
- 1:36:41to 15 rice in normal soil, then right
- 1:36:44here, you would probably only need a
- 1:36:47little bit over two hydroponic basins.
- 1:36:49So, eight six to eight rice plants. I
- 1:36:52like to have like three or four
- 1:36:54hydroponics per person cuz I like to
- 1:36:56have a buffer. And you can start to grow
- 1:36:59rice. You will see here. I will speed up
- 1:37:01the game a bit, but that is growing
- 1:37:03extremely quickly. 3% every few minutes.
- 1:37:06I mean, this is insanely good. So,
- 1:37:08hydroponics is the best. However, you
- 1:37:11cannot grow you cannot grow corn in
- 1:37:13here. You can only grow potato. I would
- 1:37:15not grow potatoes in here cuz again, the
- 1:37:17fertility sensitivity. If you grow
- 1:37:20potatoes in here, that is abysmal. Go
- 1:37:22for rice. You can also grow heel root,
- 1:37:25which I have here. And then some drugs
- 1:37:27for mood. So, hops and psychoid. I got a
- 1:37:30little bit of that. So, so what is the
- 1:37:33layout for a hydroponics basin? Well,
- 1:37:35first get the sun lamp and then look at
- 1:37:37the area. Then you want to get a piece
- 1:37:39of hydroponics and then like a shuriken
- 1:37:42to go one, two, so you can go like align
- 1:37:45every single hydroponic like this. And
- 1:37:47then to the left of the one that has
- 1:37:49been placed, you place another
- 1:37:50hydroponic. And then on the right axis
- 1:37:54clockwise, you want to go 1 2 3 and
- 1:37:58four. So already you filled up most of
- 1:38:01the the radius. You will see it it's
- 1:38:03like a shuriken. So it's quite easy to
- 1:38:05remember. And then you can fill in the
- 1:38:08three hydroponics just like this. So
- 1:38:11this is the easiest way that I do it. I
- 1:38:13actually like to have it symmetrical. So
- 1:38:14the one in the middle I like to have one
- 1:38:16tile up like this. And you can place all
- 1:38:19your heaters here. You can can base
- 1:38:22everything and get the temperature
- 1:38:24modulation. Make sure everything is nice
- 1:38:26and cool. However, if you have
- 1:38:27hydroponics, the biggest issue is the
- 1:38:30power needed and the fact that it is
- 1:38:32quite expensive. So, if you are in a
- 1:38:36climate where it's hard to grow, be sure
- 1:38:38to prepare the infrastructure for
- 1:38:40hydroponics. So, a lot of steel, a lot
- 1:38:42of components, and a lot of power. And
- 1:38:45then, of course, if you have winters, so
- 1:38:48if you do not have hydroponics, one
- 1:38:51thing you will need to do is in the
- 1:38:52summer, you want to stockpile up for the
- 1:38:55winter. So if we go into the growing
- 1:38:57period here in this example we have 30
- 1:39:0060 day. So in actuality if you do not
- 1:39:03have hydroponics and you're preparing
- 1:39:05for the winter you want to grow double
- 1:39:07as much food as the summer that you
- 1:39:09would need to consume. So instead of 15
- 1:39:12if you have a year round growing period
- 1:39:14you will go for 30 per pawn cuz you're
- 1:39:17supplementing for the days that you're
- 1:39:19eating now and then for the winters of
- 1:39:21course. just grow double as much if you
- 1:39:24have winters coming or just get
- 1:39:27hydroponics to prepare for the winter.
- 1:39:29Now, there's an event in Rim World where
- 1:39:31you can get blight on your crops and
- 1:39:32this is very important that you select
- 1:39:34and cut all blighted and you want to
- 1:39:36make sure that your planters are cutting
- 1:39:38that. Do not let them sew. So, select
- 1:39:42that and you want to disallow sewing
- 1:39:45right here. can select all and disallow
- 1:39:48sewing for a bit because if they start
- 1:39:49to grow while it's blighted then it will
- 1:39:51spread to the newly grown crop so that
- 1:39:54the blight will never disappear. So get
- 1:39:56rid of the blighted crops like this and
- 1:39:58then toggle everything to be sewn again.
- 1:40:01If you have a lot of crops that need to
- 1:40:03be harvested and you don't want to sew,
- 1:40:05then you can just toggle off sewing and
- 1:40:07pawns will just harvest the crops that
- 1:40:09have already been grown. especially if
- 1:40:12there is a toxic fallout, you will need
- 1:40:14to you will need to be more precise with
- 1:40:17food. So have hydroponics. And then if
- 1:40:19there's a toxic fallout, be sure to hunt
- 1:40:21all the animals on the map immediately
- 1:40:23because they will get poisoned by the
- 1:40:26toxic fallout and and their meat will be
- 1:40:29rotten when you kill them. If you're in
- 1:40:31need of a lot of food later in the game,
- 1:40:33then I would not recommend hunting big
- 1:40:36groups individually
- 1:40:38because then they have a chance to go
- 1:40:41all manhunter at once and attack you all
- 1:40:44at once. So then I would just go with a
- 1:40:46group to shoot them down like this. And
- 1:40:49yeah, they're they're all going for us
- 1:40:51now. My flow revenge. Cuz if you were to
- 1:40:53hunt normally, you would get
- 1:40:54overwhelmed. So this is how you do mass
- 1:40:57hunting. Then the corpses will
- 1:40:58automatically be uh unforbidden. If you
- 1:41:01kill an animal when you have not toggled
- 1:41:04it to be hunted, it will be forbidden
- 1:41:07and then you will not even notice that
- 1:41:09the corpse will rot. Double showcase.
- 1:41:11We've got this dough here and it's
- 1:41:12forbidden. So pawns will not do that.
- 1:41:14You need to unforbid it. Select it for
- 1:41:16hunting and it will be fine. Next up, I
- 1:41:19will go into a niche thing. I almost
- 1:41:21never do this but uh it's ranching. So,
- 1:41:25ranching animals is quite simple. You
- 1:41:28will need to go into the MISK tab, get a
- 1:41:30pen marker. I like to keep them in one
- 1:41:32spot, easier to maintain. But if you go
- 1:41:35into the structure and get a fence here,
- 1:41:37just construct construct that with a
- 1:41:39fence gate, but then put a pen marker in
- 1:41:42here. And then you can get animals here,
- 1:41:44whichever animals you want and select
- 1:41:47them. You can decide to auto cut plants
- 1:41:50in pen that you do not want. I don't
- 1:41:52really mess with this. just let the you
- 1:41:54can cut down trees actually. So if you
- 1:41:57out cut plants in pen it will cut down
- 1:41:59all the trees and let all of the fresh
- 1:42:02grass grow. So that is quite useful.
- 1:42:04However, you can see here that you can
- 1:42:07force display animal. There will be a
- 1:42:09nutrition growth at the bottom left
- 1:42:11where you can see that it will grow 2.33
- 1:42:14nutrition. And so for chickens they
- 1:42:16consume 0.22
- 1:42:19normally. an adult. You can have like 10
- 1:42:22chickens in here. Yeah. And then cows
- 1:42:250.8, you can have about three cows.
- 1:42:28Yeah. It says here max count two. And
- 1:42:31for the goat, six. And then chicken 10.
- 1:42:33So you can see the amount of animals you
- 1:42:35can have in the pen for the current pen
- 1:42:38size. And you can of course expand the
- 1:42:41pen if you want to. Another source of
- 1:42:43food for the animals in the pen is
- 1:42:45kibble. going to the butcher table and
- 1:42:47then you can make kibble out of hay and
- 1:42:50then raw vegetables, raw meat or animal
- 1:42:53products. You will need to grow hay for
- 1:42:55that. And hay can be grown anywhere
- 1:42:58really. Hay grass here. Fertility
- 1:43:00sensitivity 60%. You can grow it in poor
- 1:43:04or rich soil, but I always grow it in
- 1:43:07better soil. It will take a bit of time
- 1:43:08to grow. You can feed the hay raw to
- 1:43:10them or make it into kibble. And yes,
- 1:43:13make sure to have that on a shelf so it
- 1:43:15doesn't deteriorate. So get a shelf here
- 1:43:18and then go into critical priority. Get
- 1:43:20hay grass and then a kibble. We have a
- 1:43:23bulk goods trader here. So these are the
- 1:43:26people where you can buy animals from.
- 1:43:28Can also buy animals from well
- 1:43:30settlements that you go out and trade
- 1:43:32with. In this case, we have some pigs
- 1:43:34that we can can grow. Bulls are good.
- 1:43:38Dramadaries. If you're strictly growing
- 1:43:40for food,
- 1:43:42I think tortoises are actually the best.
- 1:43:45However, even just having some animals
- 1:43:47to to ranch while you have a lot of
- 1:43:50space is a good way to get passive food.
- 1:43:52I also like to ranch for the animals
- 1:43:55that can caravan out like alpacas or
- 1:43:57muffalos. That is the only reason that I
- 1:44:00ranch. You want to make sure that you
- 1:44:01also get some animal spots because your
- 1:44:04animals will get sick and you will have
- 1:44:05to tend to them. If there's a toxic
- 1:44:07fallout or anything, then animals, they
- 1:44:10will automatically stay under a roof.
- 1:44:12You can get an animal flap here. So,
- 1:44:14with an animal flap, it will act as a
- 1:44:17door, but it won't restrict them like a
- 1:44:20normal door does. So, they can still go
- 1:44:22in the into the pen here, and then if
- 1:44:24there's a toxic fallout, the animals
- 1:44:26will spend their time under the roof. So
- 1:44:28you can get a little shelter here. Maybe
- 1:44:30if it's cold outside, you can place down
- 1:44:32heaters as well. And if you do not want
- 1:44:34them to gain filth, then you can place
- 1:44:36down some straw matting here. Actually,
- 1:44:39buy a few pigs. So once you've got the
- 1:44:42pigs, you want someone with the animal
- 1:44:45skill, the handling skill that can tame,
- 1:44:47train, and harvest resources from
- 1:44:49animals. Here we go. That is pretty
- 1:44:52goddamn good. And you can also tame up
- 1:44:55packas and boom rats for chem fuel if
- 1:44:58you want to get a passive source of chem
- 1:45:00fuel for chem fuel power generators. If
- 1:45:02you want to have chickens, chickens,
- 1:45:04they are quite basic. They will lay
- 1:45:07eggs. So you will need an egg box here,
- 1:45:10at least a few of them. Your haulers
- 1:45:12will automatically empty that. It does
- 1:45:15not protect from temperature damage. So
- 1:45:17you want to make sure that the eggs are
- 1:45:19always warm and then pawns will just
- 1:45:22haul them to the freezer. So you can
- 1:45:24decide what animals to ranch. If you
- 1:45:26want to restrict them, go into the
- 1:45:27animals tab here. Can decide to
- 1:45:30slaughter animals if you do not want
- 1:45:32them manually. You can release animals
- 1:45:35to the wild if you do not want them as
- 1:45:37well. Or you can sterilize some animals.
- 1:45:39Maybe the males if you do not want the
- 1:45:42the the male chickens to impregnate the
- 1:45:44female ones. So you just want the female
- 1:45:46chickens to lay unfertilized eggs for
- 1:45:48you to eat. Can do that. You can see the
- 1:45:50a age, the gender, the life stage of
- 1:45:54your animals. You can see which animals
- 1:45:56need special training. But for regular
- 1:45:59ranching animals, they just need to be
- 1:46:01maintained in something like this. But
- 1:46:03if you go into manage out of slaughter
- 1:46:05here, you will see a more advanced type
- 1:46:07of butcher. Uh if you're a little bit
- 1:46:10overwhelmed, I will simplify it for you.
- 1:46:12So you have a total amount of alpacas
- 1:46:14here. And if you do not want the amount
- 1:46:17of alpacas to ever go above a certain
- 1:46:20limit because here now the growth limit
- 1:46:23for alpacas is two. So we can go here
- 1:46:26and just set that to two. Then if
- 1:46:29there's above two alpacas, they will
- 1:46:31automatically be be slaughtered. For
- 1:46:33chickens, I like to have like one male
- 1:46:35adult, maybe two or four female adults.
- 1:46:39And so immediately when all the chickens
- 1:46:42have grown up, then then they will be
- 1:46:44slaughtered. Or if you want to slaughter
- 1:46:46the chickens right as they hatch, you
- 1:46:49can do that. However, I would slaughter
- 1:46:51the the chickens when they're fully
- 1:46:54mature get the most meat. I may be wrong
- 1:46:56about this. The the harvesting yield,
- 1:46:58set the female, the adult max count,
- 1:47:02then all the children will automatically
- 1:47:04be slaughtered once they reach
- 1:47:06adulthood. And then you probably do not
- 1:47:08want to slaughter your pregnant chickens
- 1:47:11or animals or the bonded ones, but you
- 1:47:14can decide to toggle that on if you want
- 1:47:16to. And then there is literally ranching
- 1:47:19for every single animal in the game. So
- 1:47:21if you want like a little zoo, that is
- 1:47:23how I would do it. And you can manage
- 1:47:26all sorts of ranches. Next up is
- 1:47:29packaged survival meals. If you're
- 1:47:32traveling a lot, you can get packaged
- 1:47:33survival meals. They provide 0.9
- 1:47:36nutrition. So just like a simple meal,
- 1:47:38but they are a bit more expensive to
- 1:47:41make. I almost never use these unless I
- 1:47:44am on a long trip. But you will need you
- 1:47:47will need six protein, so like six
- 1:47:50animal products or meat and then six
- 1:47:53vegetarian. So it overall takes about
- 1:47:5520% more nutrition than a simple meal.
- 1:47:59But if you have like somewhere you want
- 1:48:01to go, you want to travel to a far place
- 1:48:05and you don't want the food to spoil. If
- 1:48:07you're a tribes person, you can go for
- 1:48:10pemkin here. It is not very nutrition
- 1:48:12dense. But if you want pemkin, you can
- 1:48:15make that at a stove as well. Can also
- 1:48:17cook at a at a campfire here. So pemkin
- 1:48:21can be cooked here and simple meals.
- 1:48:23Pemkin requires 20 meat and 20
- 1:48:27vegetarian and you get 64 pemkin which
- 1:48:29has 0.05
- 1:48:32nutrition. So if you were to make this
- 1:48:34right here let's say one you use up as
- 1:48:38much as a simple meal 10 ingredients you
- 1:48:41get 16 pemkin and that is about eight
- 1:48:44nutrition. So a little bit um less than
- 1:48:48an simple meal you will be wasting a
- 1:48:51little bit of food but pemkin is like a
- 1:48:54tribal way of preparing food that
- 1:48:56doesn't spoil. It takes about one or two
- 1:48:59years to spoil. Pemkin takes 1.2 years
- 1:49:03to spoil. So another thing to do with
- 1:49:05the freezer if you want to is yeah what
- 1:49:07I have is a bunch of shelves here and I
- 1:49:10have the priority set where I do not
- 1:49:13have rotten things. And then I only have
- 1:49:16foods. I have medicine in my food
- 1:49:19storage cuz herbal medicine spoils.
- 1:49:22Ambrosia and wart. Wart is spoiling.
- 1:49:26It's the beer, the thing you use for
- 1:49:27beer. And then plant matter. And you can
- 1:49:30also get animal corpses here. If you're
- 1:49:32a cannibal, you can eat human meat. Uh
- 1:49:35you can cook meals with human meat. If
- 1:49:38you want to go into specifics here, you
- 1:49:40can disable everything, make human meat.
- 1:49:42you can decide more in specifics what
- 1:49:44you want to cook [music] and also which
- 1:49:46which skill is best for cooking. I would
- 1:49:50generally start to cook meals when you
- 1:49:52have like above five or six in cooking
- 1:49:55otherwise you have a higher chance of
- 1:49:57getting food poisoning. Always want to
- 1:49:59keep the kitchen nice and clean. Have
- 1:50:01steel tiles or sterile tiles or anything
- 1:50:04else. You can see the cleanliness by
- 1:50:05pressing G or holding Alt. And then you
- 1:50:08want the shelves to have one party more
- 1:50:10than the floor stockpile. So just copy
- 1:50:14over the same bill as you have on the
- 1:50:16storage. And then you want to plant it
- 1:50:18on the floor. So it will always
- 1:50:22prioritize things to be on shelves
- 1:50:24before the floor. But you need the floor
- 1:50:26stock pal so that corpses can be hauled
- 1:50:29in there and they will be ready to be
- 1:50:31processed. I also like to have a orbital
- 1:50:33trade beacon to trade away excess food.
- 1:50:36So special food we have some well insect
- 1:50:39jelly. This you get from insect uh
- 1:50:42insect infestations. You will you can
- 1:50:44get food poisoning from it but I almost
- 1:50:47always just sell it off but otherwise
- 1:50:50you can consume it if a pawn consumes
- 1:50:53inse insect jelly will be quite good.
- 1:50:56And you of course have the human meat
- 1:50:58which well if you want to butcher up a
- 1:51:00human simply turn on humanlike corpses
- 1:51:03to be butchered. And we've got some
- 1:51:06human meat here and some human liver.
- 1:51:08And you can turn that into food. If you
- 1:51:10have a cannibal cannibalistic ideology,
- 1:51:12which we have here by default in
- 1:51:14nutrient paste hoppers will not have
- 1:51:17human meat toggles. You will have to
- 1:51:19toggle that on manually. Same for insect
- 1:51:22meat. Then you've got neutriungus with
- 1:51:24rimworld ideology. And this can grow
- 1:51:27anywhere as long as it is dark. So here
- 1:51:30we've got some neutriungus. And this
- 1:51:33thing will take 6 days to grow, but
- 1:51:36actually it's like 12 days cuz of the
- 1:51:39resting period, fertility sensitivity of
- 1:51:4215%
- 1:51:43because this thing is able to grow in
- 1:51:46fungal gravel. You will need the you
- 1:51:49will need the uh thunder meme. And so if
- 1:51:52you have a mountain, you can grow fungal
- 1:51:56gravel in a mountain base. You will need
- 1:51:58to grow it under a mountain roof though.
- 1:52:01So fungal gravel here and you can start
- 1:52:03to grow neutri fungus over here except
- 1:52:07neutri fungus neutri fungus in fungal
- 1:52:10gravel will grow yeah much slower. The
- 1:52:12fertility of fungal gravel is only oh
- 1:52:16it's 70%. So just like poor soil make
- 1:52:19sure it's nice and dark. And then lastly
- 1:52:22you can get cacao. So a cacao tree will
- 1:52:25produce chocolate. So chocolate here
- 1:52:28it's quite nice to eat. It will provide
- 1:52:30a little bit of recreation here. So food
- 1:52:33consumption, insect jelly provides that
- 1:52:36and stuff. So yeah, always keep your, of
- 1:52:40course, your growing zone close to the
- 1:52:42freezer. Not really too necessary, but
- 1:52:44then the haulers won't tough to go and
- 1:52:46haul too much. Do not grow too much
- 1:52:50food, an excessive amount, and not too
- 1:52:52little. Because if you grow too much,
- 1:52:54you'll be spending so much time trying
- 1:52:56to manage food storage. It will be
- 1:52:58overflowing. Your growers will spend all
- 1:53:01the time on the fields and your people
- 1:53:04will have to spend all the time managing
- 1:53:06food that they don't know what to do
- 1:53:08with. If you grow too little, then
- 1:53:10you're always on the edge of starvation.
- 1:53:13So, as I said, you will notice when your
- 1:53:15food storage is either increasing or
- 1:53:17decreasing. Another mistake that I see
- 1:53:19is just hunting everything on the map
- 1:53:21and then you just just have to spend all
- 1:53:25the time butchering the map. I mean,
- 1:53:27only if there's an emergency do you mass
- 1:53:29hunt all the animals on the map, but you
- 1:53:31do not need an excess amount of food cuz
- 1:53:33you will have to store it and you will
- 1:53:36have to manage it. It's a lot of work.
- 1:53:38I'm going to show you a few colonies
- 1:53:40here, but the most basic one is a
- 1:53:42temperate forest with 100 people. So,
- 1:53:46here I've got an excess amount of food,
- 1:53:49of course, cuz I'm feeding 100 people.
- 1:53:51But, uh, yeah, we've got the kitchen
- 1:53:53here. Always keep your kitchen nice and
- 1:53:55clean. I've got tool cabinets here as
- 1:53:58well. But, uh, I have a massive freezer
- 1:54:00here with a lot of coolers. And I have a
- 1:54:03large excess of food cuz you run out of
- 1:54:05food, then you will quickly start to see
- 1:54:08the stockpile run out. Also got
- 1:54:10chocolate, as I mentioned before, from
- 1:54:11the chocolate trees over here. And so
- 1:54:14for a [snorts] colony like this, I'm
- 1:54:17utilizing potatoes in the poor soil. In
- 1:54:20the normal soil, I'm only using up rice
- 1:54:23cuz corn here takes too long to grow.
- 1:54:26Rice is most efficient, but it takes the
- 1:54:29most amount of work. But with 100
- 1:54:31people, we have a lot of workers. And so
- 1:54:33people are always eating. Um, we we're
- 1:54:36even cannibals here cuz we need to
- 1:54:38goddamn eat. Here I have a colony where
- 1:54:41I'm on the extreme desert. Only have one
- 1:54:44pawn here, but I have just hydroponics
- 1:54:47with rice. That is pretty much enough.
- 1:54:50And in an extreme desert colony like
- 1:54:53this, I have a lot of potatoes here. And
- 1:54:58I'm going for a cannibalistic type of
- 1:55:00play through cuz well, surviving here is
- 1:55:04quite quite tough. lots of human meat
- 1:55:07and but you could just do this with
- 1:55:10hydroponics. In this case, I would just
- 1:55:11grow rice in these hydroponics.
- 1:55:13Actually, you won't need a sun lamp if
- 1:55:16it is like if the temperature is just
- 1:55:19fine and you don't have the power. You
- 1:55:21don't need a sun lamp. I have a sun lamp
- 1:55:24less hydroponic placement cuz the
- 1:55:26extreme desert here isn't too bad. So if
- 1:55:28it's spring or summer in your colony in
- 1:55:31the of your like tundra boral forest
- 1:55:35type, just open up the roof and save the
- 1:55:37power. And yeah, just mass growing
- 1:55:39potatoes everywhere. Even got cactuses
- 1:55:42cuz there's no trees here. And then in
- 1:55:44my iceberg playthrough where it is
- 1:55:48literally in the ed at the edge of the
- 1:55:50sea ice here, I simply have hydroponics.
- 1:55:54two hydroponics with rice and then
- 1:55:56nutrient paste to preserve food cuz uh
- 1:56:00we do not have the luxury to afford like
- 1:56:03lavish lavish refined meals here. This
- 1:56:06was just from a raid I believe but one
- 1:56:08nutrient paste with two sets of
- 1:56:10hydroponic sun lamps with a lot of power
- 1:56:13from toxifier generators that worked for
- 1:56:16this playthrough. I did not go for a
- 1:56:18cannibalistic play through here. If you
- 1:56:20have Rimmerald Odyssey, you can also do
- 1:56:22fishing. So fishing is quite efficient.
- 1:56:25Yes, go for fishing. Where is it?
- 1:56:28Research that and then just grow fishes.
- 1:56:31Do until you have X and people will
- 1:56:33start to fish with the animal skill. So
- 1:56:35yeah, you at least have the basics of
- 1:56:38food in Rim World. So you know now how
- 1:56:41to grow in a temperate map. If there's
- 1:56:44winters, then you grow double as much in
- 1:56:46the summer per pawn. And if you don't
- 1:56:49want to do that, then construct
- 1:56:50hydroponics. And hydroponics works in
- 1:56:52extreme climates. You just need to
- 1:56:54prepare the power for it. And if you do
- 1:56:56not have enough of that, then start to
- 1:56:58fish if you have Rim World Odyssey. Or
- 1:57:00you start to hunt animals on the map for
- 1:57:02meat. And if you do not have enough
- 1:57:04food, you can use nutrient paste to
- 1:57:07conserve food. Or if you have a lot of
- 1:57:09food, you can start to produce fine
- 1:57:11meals and lavish meals for for food. If
- 1:57:14you have insect meat you want to get rid
- 1:57:16of, turn that into fine or lavish meals.
- 1:57:18It will offset the negative mood. If
- 1:57:21you're in a mountain base, then start to
- 1:57:23get the the thunder ideology of start
- 1:57:26growing neutral fungus at mass scales.
- 1:57:28You can grow under a mountain or you can
- 1:57:30just go for hydroponics in the mountain
- 1:57:32and just regulate your hydroponics with
- 1:57:35the proper heaters or coolers. So yeah,
- 1:57:37that is a pretty decent guide for food.
- 1:57:41After more than 5,000 hours in Rim
- 1:57:43World, I've defended colonies against
- 1:57:45thousands of raids across almost every
- 1:57:48biome difficulty and challenge
- 1:57:50imaginable. In this guide, I'll show you
- 1:57:53exactly how I defend my colonies. From
- 1:57:55early game spike traps and choke points
- 1:57:58to compound walls, kill boxes, mech
- 1:58:01raids, breachers, infestations, and
- 1:58:05everything in between. Whether you're
- 1:58:07completely new to Rim World or have
- 1:58:09hundreds of hours already, by the end of
- 1:58:11this guide, you will know how to build
- 1:58:13defenses that can survive almost
- 1:58:15anything the game throws at you. When
- 1:58:17you have your starter base in Rim World,
- 1:58:19the most important [music] thing is to
- 1:58:21worry about defenses. So, in the
- 1:58:23Crashlanded scenario, you start off with
- 1:58:25a knife and then two ranged weapons. So,
- 1:58:28of course, the ones with the best
- 1:58:30shooting skill will take the most
- 1:58:33important weapons. I will have the best
- 1:58:35shooter get the bolt action and then the
- 1:58:38one with the worst shooting I will get
- 1:58:40with the knife cuz shooting is some more
- 1:58:42important skill than melee. However, the
- 1:58:44easiest thing if you want to defend
- 1:58:46against most raids early game is just to
- 1:58:49use spike traps. A corridor of spike
- 1:58:51traps will allow you to defend against
- 1:58:54animals and humans without any damage
- 1:58:57taken. No risk on your pawns. Now, there
- 1:58:59is a wooden spike trap which is the
- 1:59:02cheapest. deals eight damage over five
- 1:59:04hits. The steel ones steal 20 and then
- 1:59:08plast steel deals 22. So if you can get
- 1:59:12steel spike traps that is best, but if
- 1:59:15you're struggling with steel, yes, go
- 1:59:17for wood. It will still be very
- 1:59:18effective. Now, there are a few ways you
- 1:59:20can place spike traps. You can have them
- 1:59:22in a corridor like this. You will need
- 1:59:24to have doors though in between because
- 1:59:26when you replace them, your pawns will
- 1:59:29have a chance to trip on the spike
- 1:59:31traps, which they really don't want to
- 1:59:33do. What I like is a setup like this
- 1:59:35where the AI, it will go over the spike
- 1:59:39traps and not defense here. So, you can
- 1:59:42easily replace the spike traps, have a
- 1:59:45little bit of room to work with, and not
- 1:59:47having to waste time or resources on
- 1:59:50doors. So then when there's a raid, you
- 1:59:52want to keep open the door to your base
- 1:59:55cuz raiders will target furniture and
- 1:59:58pawns. So if you were to just have
- 2:00:00closed this, then raiders will attack
- 2:00:02the walls. I'm going to demonstrate. We
- 2:00:04have a raid from a waster here and he
- 2:00:06will start banging on the wall. Oh,
- 2:00:08actually killing my monkey first, but
- 2:00:10then he will start banging on my dorm.
- 2:00:13If we were to open up this door now, he
- 2:00:15will Yeah, he will come around and he's
- 2:00:18going to target one of our pawns
- 2:00:20furniture. And you will see that he will
- 2:00:21quickly die to the spike traps. And
- 2:00:25okay, he's actually nimble. So, if you
- 2:00:29have an enemy who has this trait, they
- 2:00:31have only a 10% chance to spring it.
- 2:00:34Well, we can demonstrate a little bit of
- 2:00:36kiting. So, what most people will do,
- 2:00:39especially as a beginner, I did this.
- 2:00:41you will send your melee fighter to
- 2:00:43fight her directly, but you always want
- 2:00:46to minimize risk and always take no
- 2:00:49damage because the longer you have to
- 2:00:52spend time recovering and also the
- 2:00:54higher chance of you getting hit means
- 2:00:56there's a higher chance of you dying. In
- 2:00:58this case, I will have the shooters at
- 2:01:00the back and I will have silver try to
- 2:01:04stay at a distance away. So, just like
- 2:01:07this and okay, yes, this works. And as
- 2:01:10you can see, that is the basics of
- 2:01:12kiting. I'm going to showcase with an
- 2:01:14animal cuz when you're hunting, that is
- 2:01:16very important. Going to hunt a mega
- 2:01:18sloth, one of the most dangerous
- 2:01:20creatures. So here we have a mega sloth
- 2:01:23and instead of just fighting it
- 2:01:24directly, you just utilize your movement
- 2:01:27against it and then it's instantly dead
- 2:01:30even though we only have two people. So
- 2:01:32or two people shooting. I'm going to
- 2:01:34showcase another principle, but I'm
- 2:01:36almost never going to use barricades
- 2:01:38like this and just shoot people head on
- 2:01:42because if you make battles equal, then
- 2:01:45you have an equal chance of dying with
- 2:01:47them. Especially in Rim World on the
- 2:01:49harder difficulties, you will be
- 2:01:51outnumbered. Always fight in choke
- 2:01:53points, always use spike traps, and
- 2:01:55always kite. That will make you take no
- 2:01:58damage. As the base gets bigger, you
- 2:02:01want to expand upon your spike trap
- 2:02:03corridor. Now, another thing I would
- 2:02:06probably do is I have all my growing.
- 2:02:09Usually, I have growing with the wind
- 2:02:11turbines here and then I would encase
- 2:02:13that with a small compound. Otherwise,
- 2:02:16raiders, they will go for there's a
- 2:02:18chance for them to go for the wind
- 2:02:19turbines and light your fields on fire.
- 2:02:22just encasing everything where the only
- 2:02:24path that they have to go is into the
- 2:02:27base where there's furniture and people.
- 2:02:29That will be an easy way to abuse the
- 2:02:32path finding. So, spike traps like this
- 2:02:34and you cannot place spike traps right
- 2:02:36next to each other. It is physically
- 2:02:38impossible. Also, if your spike traps
- 2:02:41aren't auto rearming, be sure to select
- 2:02:44all and select auto rearm, and then they
- 2:02:46will be automatically rebuilt after
- 2:02:48they've been tripped. Another thing that
- 2:02:49I like to do is if they go through the
- 2:02:52spike traps, you don't want to have it
- 2:02:54all open here. Your shooters have no
- 2:02:57cover and you're easily able to be
- 2:02:59overwhelmed. So something like this.
- 2:03:02What you will see here is that now the
- 2:03:05melee fighter is isolated here so that
- 2:03:08if silver here gets downed, it won't be
- 2:03:11overwhelming. You can always move around
- 2:03:14a bit more. Then you do not want the
- 2:03:16people to stand behind the barricades
- 2:03:18like this. When you have pawns stand
- 2:03:21behind a wall, they are able to peek out
- 2:03:24and shoot from here and the barricade
- 2:03:26will provide extra cover. What do I mean
- 2:03:28by this? Let's take silver here for
- 2:03:30example. Thomas here has a 29% chance to
- 2:03:33be shot by Negena behind the wall and
- 2:03:37behind behind the barricade. And if I
- 2:03:39bring him here, it's 36%. You can view
- 2:03:43every single stat if you select the
- 2:03:46enemy pawn or the pawn you want to see
- 2:03:49and then go over the pawn which it wants
- 2:03:52to shoot. And you can see all of the
- 2:03:54stats here. So the weapon determines the
- 2:03:57accuracy, the shooter shooting quality,
- 2:04:00the cover, so the shooter skills is the
- 2:04:03most important and then positioning
- 2:04:06cover everything. And lastly also rain.
- 2:04:10If you shooting out in the rain, there
- 2:04:12will be less accuracy. So, always have
- 2:04:15your pawns under a roof when they're
- 2:04:17shooting, especially if you have a
- 2:04:18killbox or something. So, enemy pawns
- 2:04:21here, they will shoot out in the rain,
- 2:04:23have less accuracy, and you will be safe
- 2:04:25just like this. So, here we have a raid.
- 2:04:28And in this case, we're just going to
- 2:04:31let the spike traps do the work. Some of
- 2:04:33them may come through. However, in this
- 2:04:35case, they are Neanderfalls from the
- 2:04:38biotech DLC. So if they get through,
- 2:04:40they will probably melee Silver and
- 2:04:43almost kill her. So I'm actually just
- 2:04:45going to kite them here. Okay, they end
- 2:04:47up dying. They move slower. So enemies
- 2:04:49that move slower, you should always kite
- 2:04:52like an animal. If you're fighting an
- 2:04:54enemy that cannot be kite because it is
- 2:04:58way too fast, then there is a one way to
- 2:05:01easily kill anything in the game. We're
- 2:05:03going to have Nik Genga here stay behind
- 2:05:05the door. We will make her open the door
- 2:05:09by moving her out of it. But then we
- 2:05:11will just press B to select the assault
- 2:05:14rifle or the bolt action and then just
- 2:05:16target. Shoot one shot. The door will
- 2:05:19close and then you just repeat this. The
- 2:05:21door will close right after you've
- 2:05:24opened it. And the thing won't really
- 2:05:25destroy the door unless you aggger it
- 2:05:28for too long. So this is the correct way
- 2:05:29to do it. Open the door. Shoot while
- 2:05:31it's far away. It will move closer. Do
- 2:05:34not do it while it's close. can even go
- 2:05:36here. Okay, here it might attack the
- 2:05:39door. No. So, here it will start to
- 2:05:41attack. So, you simply order to repair.
- 2:05:44It will not destroy it in one session.
- 2:05:46And you just stay at the door right
- 2:05:48here. And then you you're just going to
- 2:05:50be patient cuz it will take a while. So,
- 2:05:53you can see. And this is how you can
- 2:05:55kill something as big as a front bow.
- 2:05:57Even if you have a short bow, that can
- 2:05:59work. you have to be a little bit more
- 2:06:00precise because of the range, but as
- 2:06:03long as you have time, you can kill
- 2:06:04anything. The best weapons are probably
- 2:06:07going to be the short range weapon. So,
- 2:06:11for example, a pump shotgun or chain
- 2:06:14shotguns or heavy SMGs or light SMGs,
- 2:06:17anything close range cuz that will
- 2:06:20really utilize your well little
- 2:06:22contraption here to destroy them. Moving
- 2:06:25on to the mid game. After you've built
- 2:06:27up your base a bit, you will have want
- 2:06:30to build a compound because now enemies
- 2:06:34will not be able to really get into your
- 2:06:36territory. You can grow freely, have
- 2:06:39lamps around, and then you would move
- 2:06:41the spike trap contraption out towards
- 2:06:44here so that you have the same
- 2:06:46contraption
- 2:06:47where you had in your base. You just
- 2:06:49move it out to your compound and then
- 2:06:51you open the door where there's a raid.
- 2:06:53I actually like to always keep this door
- 2:06:55open because if there's like I don't
- 2:06:58know a mechonoid raid, they will destroy
- 2:07:00the wall before they reagro. So always
- 2:07:03have this door open. It will go for the
- 2:07:05lamps or something and you can literally
- 2:07:08manipulate them to come into your base.
- 2:07:10So after having used shotguns and a lot
- 2:07:14of spike traps, you will want to move
- 2:07:16into a long range weapon cuz even though
- 2:07:19short range can be good, it is quite
- 2:07:22limiting in situations where you're
- 2:07:24facing off against a lot of opponents,
- 2:07:26you might be overwhelmed and you are
- 2:07:28more guaranteed to take damage,
- 2:07:30especially close range. However, the
- 2:07:32first thing I'm going to showcase is
- 2:07:33that now that you have more people, you
- 2:07:36can do something that is called melee
- 2:07:38blocking. So, no matter if there's a lot
- 2:07:40of opponents, going to take these bisons
- 2:07:43here. You're going to use a choke point
- 2:07:45like I said earlier with this one right
- 2:07:48here. Except you're just going to line
- 2:07:49up three people at the behind this door
- 2:07:52here. Why keep this door open now? And I
- 2:07:55do not want to have a pawn here because
- 2:07:57then three bisons will be able to attack
- 2:07:59this woman here. And when you're behind
- 2:08:02here, we we three can melee the bison
- 2:08:05here. So, let's showcase it. Yeah, these
- 2:08:07bisons are just Let's see if we can ago
- 2:08:10them. Yeah, here we go.
- 2:08:17So, even though there were quite a lot
- 2:08:19of them, they still quite easily died. I
- 2:08:21would only recommend doing this against
- 2:08:24a small group of people. If there's a
- 2:08:26huge raid, then [snorts] you don't have
- 2:08:29any cover for your rangers and enemy
- 2:08:32enemy opponents will will be able to
- 2:08:34deal a lot of damage, maybe kill your
- 2:08:36people. I do this for insects and
- 2:08:39animals mostly or if there's a melee
- 2:08:42only raid from the opponents. Otherwise,
- 2:08:44I would just have them in here.
- 2:08:46Especially useful for like breachers
- 2:08:48when enemies breach through. So, you've
- 2:08:50gotten into the mid game with the
- 2:08:52compound and the spy trap and the
- 2:08:54shotgun. So, you want to, as I have
- 2:08:56here, go into assault rifles as quickly
- 2:08:59as possible. You don't really want to
- 2:09:01worry about armor for now because, as
- 2:09:03you've seen, we probably won't take a
- 2:09:05lot of damage. I would focus on the
- 2:09:07offensive. Research precision rifling as
- 2:09:10quickly as possible. With 60 steel, and
- 2:09:12seven components, make sure your
- 2:09:14crafters make a bunch of assault rifles
- 2:09:17for everyone. If you don't have enough
- 2:09:19components, what I usually do is I
- 2:09:21always trade. So, I always buy a surplus
- 2:09:25of components either from a faction or
- 2:09:27from the coms console, and then you'll
- 2:09:29be able to quite easily deal with things
- 2:09:32at a long range. But for now, I'm going
- 2:09:35to showcase two types of defenses that I
- 2:09:38like to use in the mid game. The first
- 2:09:40one that I use is simply a bunch of
- 2:09:44sandbags. And then I open up this door
- 2:09:47right here, and I let enemies come in
- 2:09:50here. Something like this is a little
- 2:09:52bit good for dividing up enemies. And
- 2:09:54then another trick is if you have an
- 2:09:57unpowered gun turret at the entrance of
- 2:10:00your corridor, enemies will come in and
- 2:10:03they will not clump up when they come in
- 2:10:06and [music] attack you. Instead of using
- 2:10:08the spike trap corridor, we will use
- 2:10:10another choke point. Except this time,
- 2:10:13we just have longer range. That is
- 2:10:15essentially how a proper kill box is.
- 2:10:18So, we have a few tribes people here and
- 2:10:20I'm going to showcase what happens
- 2:10:22without the turrets and with the
- 2:10:24turrets. Always make sure that your
- 2:10:26people are home inside the home area
- 2:10:28when there's a raid. What I have here is
- 2:10:30simply roofing against the weather
- 2:10:33pawns. They do not suffer from shooting
- 2:10:35accuracy when it's dark or light. So,
- 2:10:38but I still have lights for the movement
- 2:10:39speed. And then they will come in
- 2:10:41through here cuz I also have a mini
- 2:10:43turret. So, this isn't really a kill
- 2:10:45box, but let's see. In this case, I
- 2:10:47think we will be completely overwhelmed.
- 2:10:49But let's see here. Yeah. So, they're
- 2:10:51going to absolutely overwhelm us here as
- 2:10:53you can see. And in this case, this is
- 2:10:55almost a lost cause. The best we can do
- 2:10:57again, melee block. We have a nimble
- 2:11:00pawn at the front.
- 2:11:02And then we try our best to kill them
- 2:11:04off like here. So, this should be able
- 2:11:06to work
- 2:11:09just in case. Go for Yayon.
- 2:11:11They're being distracted by one of our
- 2:11:13turrets. So turrets are good
- 2:11:15distractors.
- 2:11:20However, we are getting a bit down.
- 2:11:26As you can see, we are struggling.
- 2:11:32And yeah, in this case, they ended up
- 2:11:35fleeing, but as you can see, we took way
- 2:11:37too much damage. So, let me show you the
- 2:11:40other alternative with just one simple
- 2:11:42change. again the little minigun
- 2:11:45contraption. Let's see. All right. So,
- 2:11:47these people now, not so many, but I
- 2:11:50will showcase the difference. So, they
- 2:11:53see the turret here and they're not even
- 2:11:57here. They're starting to break off.
- 2:11:58Look at this. So, they will come in
- 2:12:00slowly, slowly. And as you can see, we
- 2:12:03can just pick them off like this. Look,
- 2:12:04look, look. Instead of just wandering in
- 2:12:07like you saw before, now they stack up
- 2:12:09on each other and they're literally
- 2:12:12unable to move in altogether. Just this
- 2:12:16simple contraption here is enough to
- 2:12:18literally overwhelm your opponents. Now,
- 2:12:20if we speed up the game here, we still
- 2:12:23may take some damage, but you see
- 2:12:25they're they're all fleeing. Even if
- 2:12:27there's 100 people there, it will be it
- 2:12:30will be great. However, this is a kill
- 2:12:33box that I like to do that is very
- 2:12:34simple and quite effective. It's enough
- 2:12:37for me. But a traditional kill box is
- 2:12:40way more effective at cover and
- 2:12:43funneling and killing off raiders. So,
- 2:12:45let's plan one out. So, when do you want
- 2:12:47to make a kill box? Well, after you are
- 2:12:50at the spike trap stage, as you saw
- 2:12:52before, you can either go for a system
- 2:12:54that I went for. However, if you're less
- 2:12:57experienced with the game and you don't
- 2:13:00want to rely on tactics and positioning,
- 2:13:02then after the spike trap stage, you go
- 2:13:04for a proper killbox. Once you've gotten
- 2:13:06all of your assault rifles, cuz you do
- 2:13:09not want a short range killbox, you want
- 2:13:11to utilize your assault rifles to make a
- 2:13:13proper one. Now, the best place is to
- 2:13:15look for ground that is quite stable.
- 2:13:19So, in this case, I'm actually going to
- 2:13:20make it right down here. Grab anyone
- 2:13:23with an assault rifle and you want to
- 2:13:27select their their range. Here I have a
- 2:13:30mod called rangefinder so I can double
- 2:13:33press control and see the range. But
- 2:13:35just hover over it, go into your order
- 2:13:37tab and then literally just mark out how
- 2:13:40long the range is. And then from here,
- 2:13:43start constructing the first wall. It
- 2:13:46really depends on how many people you
- 2:13:47have, but we're going to go for one in
- 2:13:49the middle and then three walls spaced
- 2:13:52out on each side. And then we're going
- 2:13:54to fill those spots in with the
- 2:13:57barricades. You remember how I set it up
- 2:14:00with the barricades inside? Going to use
- 2:14:03the same principle of behind wall and
- 2:14:05then they peak behind the barricade
- 2:14:08cover to have some extra cover. And then
- 2:14:10we're going to simply have the Garene
- 2:14:13come over here. And as long as she's
- 2:14:16still in range of where the opening will
- 2:14:18be. Keep on constructing. Now the the
- 2:14:21design of this isn't too important. You
- 2:14:24can literally space it out like 1 2 3 1
- 2:14:262 3. Even this is simply enough. As now
- 2:14:30we have a bunch of range. And you want
- 2:14:33to fill this right here with extra
- 2:14:36barricades on the outside. Then you can
- 2:14:38have pawns literally behind here or
- 2:14:40behind here all over here. And then what
- 2:14:43you simply want to do is have a little
- 2:14:46bit of space, maybe three tiles here.
- 2:14:49And then at the opening here, we're
- 2:14:51going to place down walls like this to
- 2:14:55connect everything. Just make sure to
- 2:14:57add some doors here so they cannot
- 2:14:59overwhelm that easily. This is the
- 2:15:02simplest design of a killbox. The reason
- 2:15:04that we have the assault rifle range
- 2:15:07right here is because you only want to
- 2:15:10start shooting the opponents once
- 2:15:12they're inside of the killbox. Cuz if
- 2:15:14you have it a little bit more up and you
- 2:15:16start shooting them while they're stuck
- 2:15:18in a choke point here, they will start
- 2:15:20to pile up and start to shoot here and
- 2:15:23then the battle will be delayed by much
- 2:15:25longer. Your pawns will get sadder. You
- 2:15:28want the battle to be over as quickly as
- 2:15:30possible. You want the enemies to keep
- 2:15:32on just is flowing in one by one and not
- 2:15:34stack up and shoot. And then what you
- 2:15:36want to do is double layer the walls
- 2:15:39right here because while you're
- 2:15:41shooting, there is a chance that the
- 2:15:43walls get destroyed and then your
- 2:15:45formation and the people inside the
- 2:15:48funnel, they will start to splatter out.
- 2:15:50So just make it more secure there where
- 2:15:52you're about to fire down. Have a few
- 2:15:54barricades here because when they're on
- 2:15:56the barricades, they're less likely to
- 2:15:58shoot. And then what I'm going to do now
- 2:16:00is get about a few wooden barricades.
- 2:16:03Let's say eight or 10. And then fill in
- 2:16:07the funnel here. So you can do this
- 2:16:09however you want. You just want them to
- 2:16:11be able to walk in the funnel for a long
- 2:16:13time. And you want to place doors on one
- 2:16:16end and then the other end like this.
- 2:16:19Lastly, you want enemies to come in way
- 2:16:22more slowly. You can simply have
- 2:16:24sandstone fences. When enemies move over
- 2:16:26it, I will show you. when you enter a
- 2:16:29fence or something that is obstructing,
- 2:16:31then it will slow them down for a
- 2:16:33minute. You do not want to stack your
- 2:16:35fences up like this because then they
- 2:16:37only get slowed down when they enter the
- 2:16:39fence and then they will move normally
- 2:16:41the whole time as you can see versus now
- 2:16:43it takes way longer as you can see. So,
- 2:16:45you want to keep these doors open and
- 2:16:48then also these doors open. We want to
- 2:16:52isolate this whole area here and roof it
- 2:16:55all over because we want to burn our
- 2:16:57opponents. So, get a few sandstone doors
- 2:17:00here. Get a place for where molotovs can
- 2:17:04come in or something that is flammable.
- 2:17:06And then again, as we had up here, we're
- 2:17:09simply going to place down the turret
- 2:17:11and the kill box is essentially done.
- 2:17:13All right, unpowered turret. You need to
- 2:17:15have it unpowered. Okay. And then in the
- 2:17:18kill box itself, it's very easy to place
- 2:17:21turrets. But we're in the mid game for
- 2:17:23now. You can place outcall turrets,
- 2:17:25rocket swarm launchers, uranium slug
- 2:17:28turrets. But I always just go for simple
- 2:17:30mini turrets, and then pawns with
- 2:17:32assault rifles cuz we will become the
- 2:17:34turrets, you know. So I like to have
- 2:17:36uranium uranium or plastile turrets.
- 2:17:39They are tougher. Just lined up like
- 2:17:41this cuz then people will shoot at the
- 2:17:43turrets and not at your people. Line
- 2:17:45that up. Make sure you have lights for
- 2:17:47your pawns and you want to roof in where
- 2:17:50your pawns are shooting because again I
- 2:17:53mentioned the weather conditions and
- 2:17:54yeah the the whole thing is essentially
- 2:17:57done now. I mean we have the perfect
- 2:17:59range the the perfect parameters so to
- 2:18:02speak. Everybody can shoot the opponents
- 2:18:04when they come in. And now we're going
- 2:18:06to summon up our raid and you will see
- 2:18:08what happens. So tribes people here
- 2:18:11molotov cocktails simply want to light a
- 2:18:15nice fire. Uh shield belts are only for
- 2:18:19melee. So in this case I have to take
- 2:18:21off the shield belt to light a warm fire
- 2:18:24for them and it will start to cook very
- 2:18:27very fast. Make sure that your home area
- 2:18:30is not in the the heat box cuz otherwise
- 2:18:34the pawns will try to extinguish the
- 2:18:36fires. You will have problems. again
- 2:18:38restrict the pawns when there's a raid
- 2:18:40so that they're inside the base safe.
- 2:18:42And now it's going to start cook to
- 2:18:44cook. So yeah, just in case you can
- 2:18:48always line up your pawns, but they're
- 2:18:50entering one by one now. And there is
- 2:18:53literally nothing they can do. Even if
- 2:18:55there's 200 of these people, if there's
- 2:18:58a normal raid, which is most of the
- 2:19:01case, they will always burn down to the
- 2:19:03ground. So, [snorts] this is how you
- 2:19:04deal with humans, insects, animals you
- 2:19:08can burn up. I'm going to show you
- 2:19:09against mechonoids later, but for now,
- 2:19:12there's no real reason for me to be
- 2:19:13here. But how you would position your
- 2:19:16pawns is right behind the walls like
- 2:19:18here. So, behind and they can peek out.
- 2:19:21If you have the mod defensive positions,
- 2:19:24you can simply press T and then you can
- 2:19:27easily turn it to base defense mode.
- 2:19:29But, as you can see, they're all dying
- 2:19:31now. It's 700° C, so really nothing they
- 2:19:35can do. Really nothing they can do. I
- 2:19:37almost never use a burn box actually cuz
- 2:19:40even just the normal kill box is quite
- 2:19:42effective. And they should flee. Yeah,
- 2:19:45they're all fleeing. Make sure your
- 2:19:47pawns aren't able to go in there
- 2:19:48initially. You can unrestrict them once
- 2:19:50the fires are gone. So if I do not have
- 2:19:53the fire on, it will essentially be the
- 2:19:56exact same thing that happens here,
- 2:19:58except you have way more cover. You have
- 2:20:00turrets here to block and they will
- 2:20:02funnel themselves slower. So now for
- 2:20:05mechonoids, you want to get EMP
- 2:20:07grenades. Research micro electronics for
- 2:20:09EMP grenades and make that at a
- 2:20:11machining table. Can also start to get
- 2:20:13flack armor as well. So this is the best
- 2:20:16armor, especially in the mid game. You
- 2:20:18then want to equip your pawn with EMP
- 2:20:21grenades. And then just like with the
- 2:20:23assault rifles, you want him to be
- 2:20:26protected here. So we're going to have a
- 2:20:27barricade. and then a wall like this or
- 2:20:31actually going to have a wall right
- 2:20:33here. We're going to have a barricade
- 2:20:35and simply have doors here and then roof
- 2:20:38that in for the weather. You can also
- 2:20:39have like a protective shelf here where
- 2:20:42you keep your EMP grenades and the
- 2:20:45molotov. So, we have a raid from the
- 2:20:47mechive, a few centipedes.
- 2:20:50This is um yeah, looks difficult, but
- 2:20:52we're going to use the same strategy.
- 2:20:54Home area, everyone. They're attack
- 2:20:56immediately. In this case, we have a
- 2:20:58caravan. I do not want the caravan here.
- 2:21:00So, they're going to enter here. And
- 2:21:02then we want our EMP grenade. Deer, take
- 2:21:06ao if your pawns get sad. Damn, they're
- 2:21:08a bit quick. But here we can see the
- 2:21:10Lancer.
- 2:21:12Lancer has a 4.5%
- 2:21:15chance to hit Yuna. A 5% chance to hit
- 2:21:17Stitch. So, look how much cover we have.
- 2:21:20We have an extreme amount of cover.
- 2:21:23Okay, that 5% is when your pawns get
- 2:21:26shot, you want to reposition them cuz
- 2:21:29you do not want to a pawn to get hit
- 2:21:32twice. Then they're more likely to die.
- 2:21:34Just reposition here. In this case, I
- 2:21:36made a little mistake cuz that turret is
- 2:21:39able to shoot while they're in or
- 2:21:41actually it's agging on it cuz it's
- 2:21:43right at the entrance. We need to move
- 2:21:44the turret a little bit out of the way.
- 2:21:52So the centipede will be entering the
- 2:21:54EMP grenades. You want to fire at not at
- 2:21:58the entrance here cuz then you stun them
- 2:22:00and then they will pile up. So just EMP
- 2:22:04out here. The centipede will be stunned
- 2:22:06now. And then you want everyone to
- 2:22:08target that. So nice and slow. Just want
- 2:22:12to keep on keep on attacking them right
- 2:22:16here. I'm not sure what the hell this
- 2:22:17lancer is doing, but we can speed up the
- 2:22:20game here.
- 2:22:22And that centipede is dead.
- 2:22:26And here we go.
- 2:22:29I would actually make a turret right
- 2:22:32here or along the walls right here just
- 2:22:35to protect our EMP grenade here cuz he
- 2:22:38is the most important part.
- 2:22:41The more turrets you have, the more
- 2:22:42likely you are to survive essentially
- 2:22:45cuz now they are literally attacking
- 2:22:48only the mini turrets.
- 2:22:53Yeah, pawns are getting sad, so need to
- 2:22:55snort to Yayo. Having a tantrum here.
- 2:22:58Always have Yayo, a combat drug or go
- 2:23:00juice.
- 2:23:02Okay, so now that turret got destroyed.
- 2:23:05Reposition.
- 2:23:10Yeah, I need to reposition the turrets a
- 2:23:12little bit better cuz they can The
- 2:23:14problem is that the Lancer has such a
- 2:23:16big range, but we have all the time in
- 2:23:19the world.
- 2:23:20So, we want everyone, you want to select
- 2:23:22all your pawns and focus down the most
- 2:23:25most dangerous threat. In this case,
- 2:23:28it's the centipedes.
- 2:23:32So, now that that's dead, just free
- 2:23:34shoot. But it's way easier if you
- 2:23:38manually shoot down everyone
- 2:23:40individually cuz if you focus down the
- 2:23:43same fire, you're not spreading out the
- 2:23:45damage everywhere. You're focusing down
- 2:23:47on Okay, that's centipede now. really
- 2:23:49needs to die.
- 2:23:52So, we're just going to do this. Yeah,
- 2:23:54we're going to take a little bit of
- 2:23:55damage here. But again, just focus down
- 2:23:58that. I'm going to reposition some pawns
- 2:24:00that cannot shoot that centipede to come
- 2:24:03over here. We just want this centipede
- 2:24:06to die. It's about to die.
- 2:24:09Okay, now that it's dead, immediately
- 2:24:11reposition to target the next weakest
- 2:24:14one.
- 2:24:19Yep. People are getting sad now. I'm
- 2:24:21actually going to target a little bit
- 2:24:23more accurately closer to that. Okay,
- 2:24:26that wall got destroyed there. That's
- 2:24:28the problem. I should have a plastile
- 2:24:30wall, but the battle is almost over. You
- 2:24:32will notice that things won't go
- 2:24:34perfectly. Even if you have a kill box,
- 2:24:36like you will still have to try
- 2:24:38sometimes, especially with harder rate.
- 2:24:40So, Siren is getting shot at. I want to
- 2:24:42reag the centipede. Every time someone
- 2:24:45gets shot at, reposition. As I said, the
- 2:24:47problem here is that we have the
- 2:24:49centurions just with their shields here.
- 2:24:54But okay, now they're all dead. So now
- 2:24:57that you know about kill boxes, the mid
- 2:24:59game is about getting more pawns and
- 2:25:01more turrets so that you can essentially
- 2:25:04maul down opponents once they enter the
- 2:25:06kill box. However, now we're going to
- 2:25:08focus on the turrets and the mortars.
- 2:25:11Turrets you want to place down a little
- 2:25:13bit haphazardly
- 2:25:15up against the compound. They will
- 2:25:17distract raiders that come in through
- 2:25:19sappers for example. And next up, I want
- 2:25:22to talk about mortars. This thing is
- 2:25:25very effective against dealing damage
- 2:25:27before the fight starts or if you're up
- 2:25:29against a siege or like a mech cluster
- 2:25:32where you will have to destroy their
- 2:25:34structures before they attack you.
- 2:25:36However, I will show you how to deal
- 2:25:38with a siege. Now, the easiest thing to
- 2:25:41make them attack is to simply use a
- 2:25:43mortar to destroy them. However, you
- 2:25:46won't always have the capabilities of
- 2:25:49doing that. So, how do you deal with a
- 2:25:51siege when you do not have a mortar? All
- 2:25:53right, so we've got a siege here. And of
- 2:25:56course, the easiest thing is to have a
- 2:25:58mortar prepared before you you start
- 2:26:03getting sieges. However, if you're on
- 2:26:04the harder difficulty, sometimes you may
- 2:26:07not have a mortar before all hell breaks
- 2:26:10on board. Again, do not fight fair. So,
- 2:26:12if you have, for example, a psychic
- 2:26:14animal pulser to disrupt the siege, do
- 2:26:17that. We just want to get them to attack
- 2:26:19us so that they can go into the kill
- 2:26:21box. When there's a siege, I would light
- 2:26:24up the kill box already and then they
- 2:26:26will burn. But in this case, we're going
- 2:26:28to try to disrupt them so they do not
- 2:26:31bombard us at all. Okay, so now they've
- 2:26:34started to construct the mortars. Again,
- 2:26:37if we had any sniper rifles would be
- 2:26:39great. Just use anything you can.
- 2:26:42Psychic animal pulsers. You do not want
- 2:26:44to fight fair. So, we're going to try to
- 2:26:47activate their mortars. I'm actually
- 2:26:49going to light up a nice fire. Going to
- 2:26:51have our best shooter here on going to
- 2:26:54try to shoot down the mortars, the
- 2:26:58mortar people. I'm not going to let them
- 2:27:00shoot. Okay, so they are slowly dying.
- 2:27:02We can destroy this mortar. Always have
- 2:27:04a sniper rifle handy because if you do
- 2:27:07not have a mortar and you do not have
- 2:27:09anything, then a sniper rifle is the
- 2:27:11easiest way to destroy the mortars. This
- 2:27:14case though, it worked with just the
- 2:27:16assault rifle. Let's get everyone in
- 2:27:18position. In this case, Gurion is moving
- 2:27:20so slowly. He's not going to die, but
- 2:27:23he's going to get down. But I have
- 2:27:25prepared, as you can see, already
- 2:27:27prepared. Oh, we have a group of
- 2:27:29traders. Okay, that wasn't part of the
- 2:27:31plan, but oh well. They've decided they
- 2:27:33can kidnap and leave. Okay, well, they
- 2:27:36would have um they would have died
- 2:27:38anyways in the heat box, but that is one
- 2:27:41way to get them to attack. Use sniper
- 2:27:43rifles, use anything you can to get them
- 2:27:46to attack you. Uh or if you just have a
- 2:27:49mortar, bombard them. They will start to
- 2:27:52attack your killer box, burn them up, or
- 2:27:54just deal with them in the kill box.
- 2:27:56Next up, I'm going to showcase how to
- 2:27:58deal with breachers, both mechonoids and
- 2:28:02humans. So, you want to after you've got
- 2:28:04the kill box, get some turrets up cuz it
- 2:28:07will disrupt the path of the breachers.
- 2:28:10And you just want to have some
- 2:28:12barricades alongside. We just have a
- 2:28:16place where your people can shoot from.
- 2:28:18So, we have a breacher raid here and we
- 2:28:21have a few of them. Okay, we need to
- 2:28:23watch out for those triple rocket
- 2:28:25launchers. How I will position myself is
- 2:28:28try to look for where they come in. Now,
- 2:28:31these people have short range weapons.
- 2:28:33So, the best positioning is to be fully
- 2:28:37outranging them. They're going to start
- 2:28:40bombarding around here. So, we're going
- 2:28:42to position ourselves
- 2:28:45where we can shoot at them straight when
- 2:28:47they come in cuz they will come in one
- 2:28:48by one. The grenadier should die. I will
- 2:28:51position myself here
- 2:28:55just alongside the wall and then I just
- 2:28:58want to kill them one by one real quick.
- 2:29:01Breachers don't have as many people as a
- 2:29:03regular raid. So we can just kill them
- 2:29:05off one by one. And now it's good to
- 2:29:07have turrets because I could have
- 2:29:09positioned myself right here. But the
- 2:29:12reason I didn't is because they will
- 2:29:14have the range on us. So it will be an
- 2:29:17equal fight even though we're behind
- 2:29:19barricades. I'm much rather going to
- 2:29:21prioritize our range. You will have to
- 2:29:24optimize for what they have. If they
- 2:29:26were to have come in elsewhere, I would
- 2:29:27have placed myself here. But now we're
- 2:29:31going to take care of their sniper
- 2:29:32rifles. So, make sure you focus down the
- 2:29:34people with the long range. That chain
- 2:29:36shotgun is essentially a pawn that has
- 2:29:39zero. Okay, now we have triple rocket
- 2:29:42launcher. So, we want to probably head
- 2:29:44the hell back. Okay, this is a little
- 2:29:46bit bad because we've let them come in
- 2:29:48and we need to be very careful of the
- 2:29:50triple rocket launchers. I need to
- 2:29:53focus. What is the objective? They
- 2:29:55wasted that. They're going to try to
- 2:29:57they're going to try to breach and go
- 2:29:59for our beds. That's their only
- 2:30:01objective in this case. It's unfortunate
- 2:30:03that Lilith is here, but they've wasted
- 2:30:06all of their triple rocket launchers on
- 2:30:08their on our turret. So, we're just
- 2:30:11going to focus them down. We're going to
- 2:30:14try to breach without the grenaders.
- 2:30:16That's not going to be so good. And
- 2:30:18let's see here. Two sniper rifles.
- 2:30:21There's not really much we can do about
- 2:30:22that. We're going to try to kidnap
- 2:30:24Lilith, but they're just going to sit
- 2:30:26here anyway. So, quite easily kill them
- 2:30:29now.
- 2:30:41So, we're just going to go back a bit.
- 2:30:44And now they're fleeing. That wasn't the
- 2:30:46cleanest breach, but you get the idea.
- 2:30:49Take out their grenaders. Their only
- 2:30:51objective is to I mean literally not
- 2:30:54even destroy anything. Just reach the
- 2:30:56middle of your base and as long as you
- 2:30:58can pick them off one by one, they will
- 2:31:00die. Let's go for a mech raid. It will
- 2:31:02be a little bit more difficult, but same
- 2:31:03principle. Now, breacher. So, it will
- 2:31:06look a little bit like this on your
- 2:31:08difficulty. Maybe less, maybe more if
- 2:31:11you're playing on the harder
- 2:31:12difficulties, but the principle will be
- 2:31:14the same. We're going to analyze where
- 2:31:17you're going to attack from. In this
- 2:31:19case, it looks immediately like we're
- 2:31:21going to try to attack somewhere right
- 2:31:22here. So, we've already prepared the
- 2:31:24turrets for this, the breachers. Now,
- 2:31:26this should be a cleaner raid than what
- 2:31:29we had up here cuz there's no triple
- 2:31:31rocket launchers. I actually think mech
- 2:31:33breachers sometimes is easier cuz you
- 2:31:35also have the EMP grenades. maybe EMP
- 2:31:38launchers to stun them and there's not
- 2:31:41as many of them. So, going to utilize
- 2:31:43our range. I'm actually going to come in
- 2:31:45through here and then I'm actually going
- 2:31:47to move in a little bit further. In this
- 2:31:49case, I don't really care about cover
- 2:31:51that much cuz I just want to stun them
- 2:31:53with the EMP. We're actually now we're a
- 2:31:56little bit too late. Going to let them
- 2:31:58get distracted by the turret. I want to
- 2:32:01make sure I can pick them off one by
- 2:32:03one. Actually, in this case, I think
- 2:32:05it's best if I stay inside because you
- 2:32:07see here, we're going to reposition
- 2:32:09here. If I can destroy, I always go for
- 2:32:12the termite because termite is the
- 2:32:15biggest issue. Actually moving them
- 2:32:17towards here. I do not want to fight
- 2:32:19equally.
- 2:32:29You always want to make sure that the
- 2:32:30lancers aren't firing or something.
- 2:32:35Going to move back a bit more. The
- 2:32:36termite is dead.
- 2:32:40And we're just going to kill them down.
- 2:32:44Kill them while they're focused on
- 2:32:46destroying the turrets.
- 2:32:54We're going to try the same principle of
- 2:32:57breaching, but without the termite. Now,
- 2:32:59we're going to take so long to breach
- 2:33:01our base that we have all the time to
- 2:33:03pick them off one by one.
- 2:33:15The only real problem is the the lancers
- 2:33:18and the centipede. Everything else is
- 2:33:20quite easy.
- 2:33:27Let's see here. We're going to focus
- 2:33:29down that lancer. Only target only make
- 2:33:32sure one of them can target us down. We
- 2:33:34do not want to position ourselves where
- 2:33:36the centipede can shoot. Here we go. In
- 2:33:39this case, they are all clumped up in
- 2:33:41here. So, what I'm going to go for is
- 2:33:43the easiest pickings. I don't care about
- 2:33:45the ciphers. I only care about that
- 2:33:46centipede. So, I'm actually going to
- 2:33:48have Gigarissa come around
- 2:33:52and
- 2:33:55could actually stun a bunch of them
- 2:33:57here. I'm going to pick off them right
- 2:34:00here.
- 2:34:03Okay, they're actually through. I'm
- 2:34:05going to stun them right here and we're
- 2:34:07going to maul all of them.
- 2:34:11Here we go. So, I'm going to kill off
- 2:34:14the lancers first and then the
- 2:34:17centipede.
- 2:34:20Okay, that lancer is not stunned. Please
- 2:34:22go for that lancer.
- 2:34:29Okay, our EMP grenades are not hitting.
- 2:34:32Okay, that thing is stunned for 14 more
- 2:34:35seconds, so it will die. The first EMP
- 2:34:38grenade is the most effective. So you
- 2:34:41want to deal most of the damage during
- 2:34:43the first EMP shot. All right. So deal
- 2:34:46as much possible damage as possible.
- 2:34:51And now if you want to be really safe, I
- 2:34:53usually just go in there and kill it.
- 2:34:55But if you want to take no damage, just
- 2:34:58do this. And okay, it's dead. Even if it
- 2:35:00would have breached here, what will
- 2:35:02happen is that breachers, they will just
- 2:35:04wander about the room here. Maybe
- 2:35:06destroy a little bit, but it's not
- 2:35:08really that bad. You just have to take
- 2:35:10your time and deal with each breacher
- 2:35:13one by one. And always position yourself
- 2:35:16where you have the most amount of shots
- 2:35:18on only a few of them. Never have many
- 2:35:20of them all of them shooting you cuz
- 2:35:24especially in harder difficulties, you
- 2:35:25will never have a fair fight. As long as
- 2:35:28you're patient, you should be able to
- 2:35:30deal with them. Next step, we're going
- 2:35:32to look at a drop pod raid. So, they're
- 2:35:34going to land on top of you and
- 2:35:37immediately you want to pause the game
- 2:35:39cuz this is a little bit unexpected.
- 2:35:42Now, the weaknesses of a drop pod raid
- 2:35:44is that they will have way less people
- 2:35:47than a normal raid, but you do not want
- 2:35:49to attack them close range cuz you do
- 2:35:52not know what they have. So, I'm always
- 2:35:54going to try to position myself. And
- 2:35:56they're also stuck in the compound in
- 2:35:59the base with you. So like even if they
- 2:36:02try to steal something, they will have
- 2:36:03to exit the base with it. So just gather
- 2:36:06up everyone, group everyone up, analyze
- 2:36:10the situation. In this case, when you
- 2:36:12have a bunch of melees, but most cases,
- 2:36:14they will have like short range weapons
- 2:36:17and they will go for the turrets here,
- 2:36:19but you can easily they're not
- 2:36:21breaching. They will go for the turrets
- 2:36:23or everything. So just pick them apart.
- 2:36:25Oh, just like this. And then be patient.
- 2:36:28Do not get emotional if they destroy
- 2:36:30stuff. Just pick up a murderous rage.
- 2:36:34Good lord.
- 2:36:40But just deal with them. And after you
- 2:36:42kill like half of them, they will
- 2:36:43already start to flee. That is the
- 2:36:45easiest way to deal with a drop pod.
- 2:36:47Right now, a mechanoid cluster. This is
- 2:36:50from Rim World Royalty. In this case, we
- 2:36:53have an alter. Mech clusters are one of
- 2:36:56the most dangerous types of threats
- 2:36:58because it's a little bit more
- 2:36:59difficult. You have to systematically
- 2:37:02tear it apart. You cannot just deal with
- 2:37:04it with a normal raid or a normal siege.
- 2:37:08First of all, this one has a mechai
- 2:37:10shield. So, what you would do is make
- 2:37:13you would see how much time you have. We
- 2:37:15have so many days until this will
- 2:37:17initiate. I'm going to get some EMP
- 2:37:20shells and I'm going to disactivate it.
- 2:37:22And I'm going to start bombarding the
- 2:37:24outer mortar. If there are any unstable
- 2:37:27power cells, try to shoot them down.
- 2:37:29There's no mechlo shield actually, so
- 2:37:32could try to shoot down the mortar, but
- 2:37:34the turrets block it. A smoke launcher
- 2:37:36will allow you to block out the
- 2:37:38autocharge or the turrets attacks. So
- 2:37:41yeah, select EMP shells initially. Get
- 2:37:43the one with the best shooting and
- 2:37:45intellectual for the mortars. That will
- 2:37:47be the best accuracy. And now we're just
- 2:37:49going to load up an EMP. And then we're
- 2:37:52going to launch it right here. And then
- 2:37:54immediately get a high explosive shell.
- 2:37:58What will happen here is that the shield
- 2:37:59will be broken. They will actually start
- 2:38:02to attack straight away. So now you will
- 2:38:04systematically first destroy the
- 2:38:06minions. Okay, that thing is already
- 2:38:08active. If they keep on doing it,
- 2:38:10they're not coming. I would recommend
- 2:38:12two mortars. One with EMP, one with high
- 2:38:15explosive cuz that shield regenerates
- 2:38:18quite quickly. But now they're going to
- 2:38:20start attacking. Our pawns are so damn
- 2:38:22sad. And a few of them to make them keep
- 2:38:25on attacking. You want to reagro them
- 2:38:27until they're in the kill box cuz then
- 2:38:29you're dealing constant damage. And so
- 2:38:31just attack with the EMP and then just
- 2:38:35wait it out. This play through my
- 2:38:37comments are so sad. Good lord. Anyhow,
- 2:38:40so once you start systematically
- 2:38:42destroying them.
- 2:38:46Okay, that's uh just the thing. Cyclops
- 2:38:49needs to die
- 2:38:55and then just destroy the rest of them.
- 2:39:01Just going to reposition a bit for these
- 2:39:03centipede burners. We could uh get some
- 2:39:06fire poppers here cuz fire foam will
- 2:39:09protect you against the fire centipedes,
- 2:39:12but we're just going to focus down. And
- 2:39:14so I'm actually going to focus down the
- 2:39:17Okay, that cipher getting through was my
- 2:39:20mistake.
- 2:39:24Not the end of the world. Now we're
- 2:39:27going to focus down the centipedes.
- 2:39:34Just want to make sure that you
- 2:39:37extinguish the fire on your pawns. If
- 2:39:39they do get caught on fire, you want to
- 2:39:42have a pawn manually extinguish them.
- 2:39:45Maybe we can try it out. But uh yeah,
- 2:39:47just focus down manually the most
- 2:39:49important targets. Here we go. So, we're
- 2:39:52going to have Garene prioritize
- 2:39:55extinguishing fire here. Okay, please.
- 2:39:58Okay, go back. Silver extinguished.
- 2:40:02There we go. And she's fine. And then
- 2:40:04keep on shooting down that thing. Here
- 2:40:08we go. And then we cannot reach them.
- 2:40:11So, let them aggro on. Okay. Actually,
- 2:40:13they're aggroed onto someone else, so we
- 2:40:15can just kill them quite easily.
- 2:40:22Damn, this thing won't die. Here we go.
- 2:40:24Not the cleanest fight. Now, take your
- 2:40:26time. Take your time. Just recover from
- 2:40:29the battle. Deal up and then deal with
- 2:40:31the rest. Okay, so the mech birer here
- 2:40:35is just stating centipedes. That is bad.
- 2:40:37Now, one very important thing while you
- 2:40:39rest or before mech clusters or just
- 2:40:42have it prepared overall is a smoke
- 2:40:45launcher. This thing will obscure
- 2:40:48incoming shots and prevent turrets from
- 2:40:50locking on. This thing will be essential
- 2:40:53for me clusters. Want to grab this
- 2:40:55thing, grab all your pawns cuz now
- 2:40:57there's only turrets left as you can
- 2:40:59see. Just obscure the path manually and
- 2:41:02then just that centipede is just
- 2:41:04distracted.
- 2:41:06And then you can just simply line up
- 2:41:08your pawns, keep on smoking yourself,
- 2:41:10and everything will be shot down just
- 2:41:14like this.
- 2:41:18Perfect. Kill off everything. Okay, they
- 2:41:21shins smoke him. Good lord. Uh mental
- 2:41:25breaks,
- 2:41:26but essentially now you're just fine.
- 2:41:32So systematically tearing it apart and
- 2:41:35the mech cluster has been defeated. So
- 2:41:37mech clusters come in like two or three
- 2:41:40stages. You first need to lure all the
- 2:41:44mechonoids, the units into your base and
- 2:41:47kill them off systematically with your
- 2:41:49kill box. Then what you want to do is
- 2:41:51you want to use smoke launchers to wipe
- 2:41:55out the turrets themselves before the
- 2:41:57next mechanoids just stay. And always
- 2:41:59take a break before or between the
- 2:42:03centipedes or the mechonoids dying the
- 2:42:05units and then before you destroy all
- 2:42:07the turrets unless it's like a outer
- 2:42:10which needs to be taking off taken care
- 2:42:12of immediately. Let's focus on
- 2:42:13destroying everything immediately. Now
- 2:42:15then next up is a manhunter pack. This
- 2:42:19in this case we have a large manhunting
- 2:42:21pack of bunch of mega sloths. Now there
- 2:42:23are like three ways to deal with this.
- 2:42:26You can either just ignore them because
- 2:42:28they will not as long as all of your
- 2:42:30doors are closed, there's no way for
- 2:42:32them to attack you. Just have your
- 2:42:34colonist be at home and they will
- 2:42:36naturally disappear after one to two
- 2:42:38days. Next up, you could just lure them
- 2:42:41into the kill box. Either burn them up
- 2:42:43or just shoot them down, which is
- 2:42:45probably the easiest thing, but I'm
- 2:42:47going to showcase more melee blocking
- 2:42:49here. Another thing is you don't want
- 2:42:51them to overwhelm you. You can go a
- 2:42:53little bit further away and then they
- 2:42:54will come in one by one. I actually
- 2:42:56think that is the best thing to do here
- 2:42:58cuz mega sloths they deal a lot of
- 2:43:00damage. So if we just do something like
- 2:43:02this then we should be able to mow them
- 2:43:05down.
- 2:43:11You can already start to see now that
- 2:43:14they're starting to pile up.
- 2:43:18In this case though, I think we're fine.
- 2:43:21Just make sure you target them all
- 2:43:24individually. And you can also kite like
- 2:43:26this.
- 2:43:30Okay. Yeah, you need to kill that. And
- 2:43:33we're going to take a little bit of
- 2:43:34damage.
- 2:43:39No, no, no. Why are you not shooting?
- 2:43:42Here we go.
- 2:43:46And then the rest of them we can melee
- 2:43:48block. But I think this will be worse
- 2:43:51cuz we might take a little bit more
- 2:43:53damage.
- 2:43:57Ah, seems like it works. So, there are
- 2:44:00many ways to deal with manhunters.
- 2:44:02They're generally the easiest thing to
- 2:44:04deal with. Next up, we're going to deal
- 2:44:06with an infestation. So, insects are one
- 2:44:09of the most dangerous things in the game
- 2:44:11if you let it go unchecked because like
- 2:44:14a mech cluster, if you don't deal with
- 2:44:16it straight away, all the things will
- 2:44:18just start to grow and it will become a
- 2:44:20massive problem. I've had colonies where
- 2:44:23I've had to reset because, well, you
- 2:44:26don't know how to deal with them
- 2:44:27properly. They will die. But there are a
- 2:44:30few easy ways. If the infestation is
- 2:44:32outside of your base, you can lure them
- 2:44:34with your assault rifles and they will
- 2:44:36die in the heat box. They can die to
- 2:44:39fire or to your turrets. I would
- 2:44:41actually just recommend burning them
- 2:44:43down because usually there is a lot of
- 2:44:45them and they are quite tough. Usually
- 2:44:48more tough than even animals. However,
- 2:44:50in this case, I will show you the power
- 2:44:53of body blocking plus grenades. If you
- 2:44:55have an infestation in a mountain, you
- 2:44:58can't really lure them into a heat box
- 2:45:00and kill them off. So, you will have to
- 2:45:02use choke points in your mountain base
- 2:45:05or you only have a bunch of these with
- 2:45:08one door. And I'm going to have some
- 2:45:10grenades here. So, we're going to have
- 2:45:12two grenades. Make sure to get that. And
- 2:45:14then, just like with the animals, we
- 2:45:16will body block. Except this time, we
- 2:45:19are going to have we're going to want to
- 2:45:21lure them. So, have one pawn start to
- 2:45:24shoot and then they should all come and
- 2:45:26attack. Yeah, here we go. You want to
- 2:45:29quickly get three people up front. I get
- 2:45:31the weakest shooters. You want the
- 2:45:34strongest shooters to stay stay back.
- 2:45:38And so, now we're going to position
- 2:45:41ourselves a little bit nicely here. And
- 2:45:43now we're going to grenade right at this
- 2:45:46spot. The problem is if you throw a
- 2:45:48grenade right here, the fail radius like
- 2:45:51the grenade will land can land one tile
- 2:45:55around it. So sometimes they won't
- 2:45:57actually throw it at the right spot. So
- 2:45:59I would throw it right here actually cuz
- 2:46:02if you throw it here then it can land
- 2:46:04between all of these things and then it
- 2:46:06can damage the walls. So just have both
- 2:46:08grenaders throw that and then let's see
- 2:46:11what happens. Actually I want them to
- 2:46:12throw in different intervals. So, right
- 2:46:14when the first one throws the grenade,
- 2:46:16then the second one starts to throw.
- 2:46:18Okay, the turret here is in the way.
- 2:46:25This is the best way to deal with
- 2:46:27insects.
- 2:46:35I'm actually going to have um the people
- 2:46:37at the front take Yayong cuz if they get
- 2:46:40down then we may get overwhelmed.
- 2:46:49But as you can see, the grenades are
- 2:46:51absolutely tearing through their flesh.
- 2:47:03All right, perfect. And now we're going
- 2:47:06to not fire at will, not have more
- 2:47:09grenades fire. And then you can quite
- 2:47:11easily, you have to take care of the
- 2:47:13hives cuz if you let the hives be, then
- 2:47:15they will start to reproduce again. So
- 2:47:17just get all of your ranged people, you
- 2:47:20will start to shoot them down just like
- 2:47:22so. Make sure you don't miss any cuz
- 2:47:24even one hive can turn into a million.
- 2:47:27So you will know your hive is defeated
- 2:47:29once you get the plus four defeated
- 2:47:31insect hive. So yeah, that is how you
- 2:47:34deal with almost every single threat in
- 2:47:36Rim World, at least vanilla Rim World.
- 2:47:38There are a few niche ones like rim
- 2:47:40world anomaly with the abduction ritual.
- 2:47:42It's like uh you will have to siege it
- 2:47:44or activate it. But generally now you
- 2:47:47have the framework of how I think when I
- 2:47:50deal with all kinds of threats. However,
- 2:47:52one thing I would like to showcase now
- 2:47:54is friendly fire. I'm not going to go
- 2:47:56into too deep of specifics, but some
- 2:47:59people mistake friendly fire. Like if
- 2:48:01there's a person right in front of
- 2:48:04another pawn here, then there's a chance
- 2:48:06that they can friendly fire onto here.
- 2:48:09Friendly fire won't affect pawns in a
- 2:48:11two tile radius. So if you have pawns
- 2:48:14like this, then there's no chance for
- 2:48:16this silver to friendly fire here cuz
- 2:48:19within two tiles, there are two people.
- 2:48:22So friendly fire will start after three
- 2:48:25tiles here. So we can showcase this.
- 2:48:27Actually, we're going to fire at this
- 2:48:28wall here. And it is it it won't nobody
- 2:48:32here will be hurt. So have a free pawn
- 2:48:34line is fine. However, if we were to
- 2:48:36move our pawns outside of this line,
- 2:48:39sometimes I have it like this where
- 2:48:41there's a higher chance. But if we were
- 2:48:43to do it a little bit worse and we'll
- 2:48:46see what happens here.
- 2:48:53Actually, we're not getting any friendly
- 2:48:54fire.
- 2:49:02Yeah. So, so friendly fire. Okay, here
- 2:49:04we go. So, we just had some friendly
- 2:49:05fire here in the head. But as you can
- 2:49:08see, friendly fire isn't that common.
- 2:49:12Even if you have I would never shoot
- 2:49:14like this. So, if you just keep it two
- 2:49:17tiles or have a row of three tiles
- 2:49:19towards where you're shooting like this,
- 2:49:21then there will not be any friendly
- 2:49:22fire. Next up, I will talk about a few
- 2:49:25defensive structures. So, you've got the
- 2:49:27barricades that I like to do. You can
- 2:49:29also get sandbags, but sandbags give 55%
- 2:49:33cover effectiveness, have 300 hit
- 2:49:35points. A granite barricade has the same
- 2:49:38cover, but more hit points. They are
- 2:49:40both not flammable though, so you can
- 2:49:43use whichever one you prefer. Although,
- 2:49:46usually you have more stone than cloth.
- 2:49:48As for mini turrets, mini turrets, they
- 2:49:52can deal friendly fire. So, you want to
- 2:49:55shoot close to it, just like I
- 2:49:57demonstrated with the pawns of friendly
- 2:49:59fire, keep nice and close. Another pro
- 2:50:02tip is if you were to research IEDs, one
- 2:50:06of the best things that I like to do is
- 2:50:08have ID traps like this. How you want to
- 2:50:11place ID traps is you can see the
- 2:50:13explosive radius right here, three
- 2:50:15tiles. You do not want to overlap them
- 2:50:17because then if one explodes, it will
- 2:50:19cause a chain reaction. You'll have to
- 2:50:21replace every single ID trap. So just
- 2:50:25right at the border of each, you will
- 2:50:27see that the explosives or the explosion
- 2:50:30doesn't overlap. So this is just how I
- 2:50:33do it. And then I get a bunch of
- 2:50:35explosive ID traps. This will make
- 2:50:38essentially anything that tries to get
- 2:50:40up close to you die instantly. So you
- 2:50:43will be nice and protected. You won't
- 2:50:44have to worry about, you know, fast
- 2:50:46runners and be ciphers coming up. There
- 2:50:48are other traps like uh I don't really
- 2:50:51use the incendiary traps that much, but
- 2:50:55you can experiment. EMP traps are great
- 2:50:58against mechonoids, but I would rather
- 2:51:00use EMP grenades and such. One thing you
- 2:51:03can start adding up in the late mid game
- 2:51:06are autoc cannon turrets. These things
- 2:51:08will absolutely shred through opponents.
- 2:51:12Probably my favorite type of turret. I
- 2:51:14also like uranium slug turrets, but I
- 2:51:17have usually more altc cannon turrets
- 2:51:19than uranium slug turrets. They are
- 2:51:22quite expensive though. Another niche
- 2:51:24thing is a foam turret. I never use it
- 2:51:27cuz you have to I think you have to
- 2:51:29activate it manually. Yeah, someone has
- 2:51:31to activate it. I just pop a bunch of
- 2:51:34fire poppers everywhere like this. Like
- 2:51:37this. Another thing I would recommend
- 2:51:39getting is a bunch of sculptures in your
- 2:51:41kill box because keeping things nice and
- 2:51:43beautiful while your pawns are stuck
- 2:51:46shooting for hours is going to be very
- 2:51:48important. You also want to cover your
- 2:51:51your kill box with flooring because
- 2:51:54otherwise if it's natural terrain, they
- 2:51:56will move slower. So you can reposition
- 2:51:59better and tend to your opponents much
- 2:52:01quicker with a proper floor. And then
- 2:52:03you want to get a hospital eventually.
- 2:52:05So get a hospital right next to the
- 2:52:07killbox. Sometimes they may be threats
- 2:52:09on the map like maybe a mech cluster and
- 2:52:12then you can activate the mech cluster
- 2:52:15and you want to close the door to the
- 2:52:16kill box. So I usually do this because
- 2:52:19now if there's a human raid they will go
- 2:52:22straight for the mechs here. So you can
- 2:52:24utilize your how would you say compound
- 2:52:27because otherwise a half of them will
- 2:52:30come and fight you but you want to kill
- 2:52:33two birds with one stone. Always make
- 2:52:36enemies fight each other. Lastly I'm
- 2:52:38going to show one of the best techniques
- 2:52:40if you are an advanced player in Rim
- 2:52:43World. It's a little bit hard but
- 2:52:45especially with the Rim World Anomaly
- 2:52:47DLC. This is probably the best way to
- 2:52:49fight raiders. So the technique is
- 2:52:51called kiting. If you have a long range
- 2:52:54weapon like an assault rifle with 31
- 2:52:57range and then a centipede which only
- 2:52:59has 27 range, you want to get pawns and
- 2:53:02preferably use go juice for this, but
- 2:53:05yoyo can work. And then you want to
- 2:53:08outrange them a little bit. So line your
- 2:53:11pawns up like this. And then I'm going
- 2:53:12to use my mod here to view the range.
- 2:53:15And you can view the range of the
- 2:53:16centipede. But the default way is just
- 2:53:19once you shoot, you move back three
- 2:53:21tiles because the centipedes literally
- 2:53:24cannot reach you. You are outranging
- 2:53:26them. So yeah, almost messed it up, but
- 2:53:30you can just go back and forth here and
- 2:53:32slowly start to chip away at whatever
- 2:53:35threat. You just want to make sure that
- 2:53:37you move straight after all of your
- 2:53:39connissutes or I'm actually just going
- 2:53:41to toggle the range of the centipedes so
- 2:53:44that I know their range. You can see
- 2:53:46here with the rangefinder mod. The only
- 2:53:48problem with this technique is that well
- 2:53:51your pawns will be moving around a lot
- 2:53:53and if they get sad and get a mental
- 2:53:56break, it's maybe over for them. So like
- 2:53:59their moods are too sad. That's why I
- 2:54:01like having a kill box because if
- 2:54:03something happens, they get a mental
- 2:54:04break, they will just be safe. But here
- 2:54:07they might die if even one pawn messes
- 2:54:09up. So we would just kill them like
- 2:54:11this. If you have Rimmerald Anomaly, I
- 2:54:13would get the turret packs here. This
- 2:54:15thing is absolutely broken. Not because
- 2:54:17of the damage, but because of the
- 2:54:19distraction mechanic. You can make this
- 2:54:21at a machining table, but once you've
- 2:54:24researched it here, a turret pack with
- 2:54:26Rimmer World Anomaly, you want to start
- 2:54:28kiting as always. And then I just like
- 2:54:30to deploy a bunch of these cuz yeah, we
- 2:54:33got a mental break. But look, this thing
- 2:54:36is going after this tiny little turret.
- 2:54:38And you don't even have to kite anymore.
- 2:54:40You can just straight up shoot. And if
- 2:54:42you have like 20 people throwing down
- 2:54:44turrets pack each and they are also very
- 2:54:47cheap or not too cheap but a turret pack
- 2:54:51costs 70 steel too. That's that's
- 2:54:53nothing if you have crafters and
- 2:54:55fabrication. So in the mid game to late
- 2:54:58game this is probably the best thing you
- 2:55:00can do actually. And as you can see that
- 2:55:02centipede just dies. Now everyone will
- 2:55:05have mental breaks so they will die. So
- 2:55:07you can also kite things that are slower
- 2:55:09than you this way. I would not kite
- 2:55:11people with sniper rifles or lancers
- 2:55:14that outrange you unless you have sniper
- 2:55:17rifles. But yeah, sniper rifles would be
- 2:55:20much easier to kite with, but they they
- 2:55:22deal less damage per second. And of
- 2:55:24course, when you're kiting, you can also
- 2:55:26use the natural cover like trees and
- 2:55:28bushes. You can see that they have cover
- 2:55:31effectiveness. A marble chunk has 50%, a
- 2:55:34tree here has 25%. So rather hide behind
- 2:55:38stone than a tree. And yeah, once you
- 2:55:41level up in the mid game, you will
- 2:55:43slowly transition into the late game. So
- 2:55:46if you've done everything correctly, you
- 2:55:48have a killbox, have a compound, have
- 2:55:50turrets to cover against breaches with
- 2:55:53some barricades, and we just want to
- 2:55:55focus on defenses. My personal favorite
- 2:55:58weapons after assault rifles are either
- 2:56:01the charge rifle here, a little bit less
- 2:56:04range, but this thing has insane armor
- 2:56:06penetration and damage. Or if you want
- 2:56:09something more raw, you can go for a
- 2:56:11minigun. A bit more expensive, but these
- 2:56:15things have the same range as an assault
- 2:56:17rifle, but will make your pawns move
- 2:56:19slower. And generally, you want these
- 2:56:21with good shooters cuz the accuracy
- 2:56:24isn't too good. You can try and test
- 2:56:26maybe half your squad with mess, half
- 2:56:28with charge rifles, but even sticking
- 2:56:31with assault rifles for the entire game
- 2:56:33is what I've done sometimes. It's a
- 2:56:35allround very good weapon. Just make
- 2:56:38sure you get the best quality weapons.
- 2:56:40So if you have Rim World ideology, get a
- 2:56:42production specialist and craft up some
- 2:56:44masterwork or legendary assault rifles
- 2:56:47because when weapons have a masterwork
- 2:56:49quality, then they will deal 25% more
- 2:56:51damage, I believe. And then legendary
- 2:56:54has 50% more. As for armor, you can
- 2:56:57stick with flack armor. One thing I
- 2:57:00usually do is I get flack vests and
- 2:57:03flack vests and flack helmets. And then
- 2:57:05I try to get devil strand devil strand
- 2:57:08dusters or parkas and then pants because
- 2:57:11that is better than the flag jacket
- 2:57:13itself and the flag pants or you can
- 2:57:16move into marine armor if you're richer.
- 2:57:19So marine armor here is quite decent
- 2:57:21although will slow you down a bit. And
- 2:57:23then lastly if you have rim world
- 2:57:24royalty catifact armor this will really
- 2:57:27protect your pawns. The sharp protection
- 2:57:30here is the only thing that I look at.
- 2:57:32The higher this number is, the better. I
- 2:57:34don't I don't really think about it too
- 2:57:36too complicated. 120 sharp protection on
- 2:57:40the catifact armor. On marine armor,
- 2:57:42it's 106% [music] and on a flack vest,
- 2:57:45it is 100%. And then there is blunt
- 2:57:48damage. So, this is things like from
- 2:57:51fists or club, it's not from gunshots. I
- 2:57:54don't worry about blunt armor too much
- 2:57:56unless it's like on um one of my
- 2:57:59meleists because we most of the time get
- 2:58:02shot in rim world or take projectile
- 2:58:04damage. So you want sharp protection.
- 2:58:06Another thing you will do is if you have
- 2:58:08a lot of like in if you want to have one
- 2:58:11pawn that does the melee fighting and
- 2:58:13the body blocking. So a nimble pawn or a
- 2:58:16tough pawn, you get them the best armor
- 2:58:19and you want to give them a shield belt
- 2:58:21here. So, a shield bell to allow people
- 2:58:23to block against ranged attacks, but you
- 2:58:27cannot fire with ranged weapons. You can
- 2:58:30only use melee weapons. And these people
- 2:58:32will be the ones who kite as well. So,
- 2:58:35you will kite with them and you will
- 2:58:37body block with them. They are going to
- 2:58:39be your tankers. They will be the ones
- 2:58:41to distract so your range targets can
- 2:58:43deal damage. So, lastly, I'm going to
- 2:58:45showcase my final base here in Rim
- 2:58:48World. I played this playthrough on, you
- 2:58:52can view it on my video. I beat Rim
- 2:58:55World's true hardest difficulty, but
- 2:58:57this is literally the hardest difficulty
- 2:58:59in Rim World. And what I've done is I've
- 2:59:02I don't even have a normal kill box. I
- 2:59:04did this whole play through with you
- 2:59:07remember this contraption. This is it.
- 2:59:09And I have my EMP grenade deer be right
- 2:59:12here. So, he's nicely protected and he's
- 2:59:14aligned with our people here. So if he
- 2:59:16gets hurt, then we can deal with them.
- 2:59:18[music] I would recommend using a normal
- 2:59:20killer box, but I have turrets here for
- 2:59:22distractions. I have a lot of outcrets
- 2:59:24here for more distractions with fire
- 2:59:26poppers. I have a crematorium. You can
- 2:59:29place one down next to your killbox to
- 2:59:31cremate corpses. I have double layered
- 2:59:34all of the walls here because of well
- 2:59:37breachers. Then I use a mechanic of
- 2:59:39where I let them initially start to bang
- 2:59:43on the walls and then once I open up the
- 2:59:45door here cuz they don't have a path to
- 2:59:47attack to then they trickle in one by
- 2:59:49one even more slowly than with the
- 2:59:51turret contraption here. I did not have
- 2:59:53turrets this play through. All I did was
- 2:59:56use barricades against breachers and all
- 2:59:59I have are assault rifles. Excellent
- 3:00:02assault rifles. Some masterwork ones
- 3:00:04with flack vests flack armor. some
- 3:00:07thrombbo for parkas. And so this is
- 3:00:10literally my whole setup. And then I
- 3:00:12have a meal with a shield belt of course
- 3:00:14gigissa here. And then two mortars, one
- 3:00:17for EMP and then I mean it's good to
- 3:00:20have two mortars to speed things up. You
- 3:00:22want to make sure you can buy reinforced
- 3:00:24barrels from a trader like for example
- 3:00:26here or a combat supplier. Always buy a
- 3:00:29reinforced barrel. And if you do not
- 3:00:31have enough pawns because the raids are
- 3:00:33too big for your killbox, just place
- 3:00:35down more turrets. Turrets are actually
- 3:00:38busted cuz number one, they deal damage,
- 3:00:40but number two, they they act as a
- 3:00:43distraction, so they target the turrets
- 3:00:45and not you. I'm going to go into a few
- 3:00:47niche things. I never use a rocket swarm
- 3:00:50launcher. I mean, it's it's quite all
- 3:00:52right, I guess, but needs to be targeted
- 3:00:54manually. Does deal a little bit of
- 3:00:56damage, though.
- 3:00:59But the this armor penetration isn't
- 3:01:01really the best. I mean, if you have
- 3:01:03tribals, then you can use it. You stack
- 3:01:05up on outc turrets or uranium slug
- 3:01:08turrets are actually very nice. Wow. I
- 3:01:12would put uranium slug turrets right
- 3:01:14here. I actually quite like an open kill
- 3:01:16box cuz it's more flexible. You have way
- 3:01:19more space to work with. The uranium
- 3:01:21slug turrets can utilize its full range.
- 3:01:24You can place hunter traps. You can
- 3:01:26place IDs. I have IED traps here. And
- 3:01:30then with the light, light levels do not
- 3:01:33affect combat shooting accuracy. The
- 3:01:36only reason I have it, as I mentioned
- 3:01:38before, is for movement speed. So, you
- 3:01:41want your your enemies to move slower,
- 3:01:43so no light for them. And your pawns to
- 3:01:46move faster. And don't forget to roof in
- 3:01:48where your pawn shoot because of the
- 3:01:49weather conditions and because [snorts]
- 3:01:51of snowy terrain will make your pawns
- 3:01:53move slower. Anyhow, I really hope
- 3:01:55you've enjoyed this guide. I probably
- 3:01:57missed a few things, but I covered
- 3:02:00everything about how I at least think
- 3:02:02and build and structure my defenses.
- 3:02:06After more than 5,000 hours in Rim
- 3:02:08World, I've experimented with hundreds
- 3:02:10of different research paths across
- 3:02:12almost every biome difficulty and
- 3:02:14challenge imaginable. In this guide,
- 3:02:16I'll show you exactly what I researched
- 3:02:18from the moment my colonist crash land
- 3:02:20all the way to the endame. will cover
- 3:02:22the best early game technologies, the
- 3:02:24research I prioritize, what you can
- 3:02:26safely skip, and all the little mistakes
- 3:02:28that can slow your colony down, whether
- 3:02:30you're completely new to Rim World or
- 3:02:32already have hundreds of hours. By the
- 3:02:34end of this guide, you'll know exactly
- 3:02:36what to research and when to research
- 3:02:38it. So, once you have a proper base
- 3:02:40down, then the next step after getting
- 3:02:42the food and you want to construct a
- 3:02:45research room. I'm going to explain my
- 3:02:47first researches. But the reason why you
- 3:02:50want your first simple research bench in
- 3:02:53a separate room is because in uh it
- 3:02:56needs to be in a laboratory here. It
- 3:02:57will say if it's not in a laboratory and
- 3:02:59you can press G or hold on alt and you
- 3:03:03can see the room type. So we need to
- 3:03:04have this thing right in here. So there
- 3:03:07it is a laboratory. I usually make a
- 3:03:10research room for everybody that can
- 3:03:12research because when people have
- 3:03:14nothing else to do, then the least they
- 3:03:16can do is just always research. That
- 3:03:18way, they will never be idle. So, free
- 3:03:21research benches for free people. Make
- 3:03:23sure you get a lamp. If your pawns
- 3:03:26aren't researching because it says
- 3:03:28research is a long-term task, that means
- 3:03:31that they have a priority that is more
- 3:03:33important. You cannot force people to
- 3:03:36research. You have to prioritize the
- 3:03:38party. So for example, Sir Bless, if I
- 3:03:40were to put him on at one, he will start
- 3:03:43to research straight away here. And so I
- 3:03:45always have it last though. The people
- 3:03:47who are not so good at researching, I
- 3:03:49have do hauling and cleaning. Otherwise,
- 3:03:51I put that at a two and then they will
- 3:03:53do researching before every single thing
- 3:03:56that is a number three. So how
- 3:03:57researching works is that it will take
- 3:04:00into account global work speed and the
- 3:04:02intellectual of the pawn, the
- 3:04:04manipulation and the sight. So like the
- 3:04:07hands and then how good they seem. Once
- 3:04:10the laboratory is constructed, you want
- 3:04:12to make sure to get some chairs down cuz
- 3:04:14they will be spending a lot of time
- 3:04:16there. It will make them more
- 3:04:18comfortable. Other than that though, you
- 3:04:20won't really need a floor for now. It is
- 3:04:22a little bit dirty. Yeah. But we'll go
- 3:04:24into more cleanliness later. The more
- 3:04:27clean the room is, the better the
- 3:04:28research. So, if you're going with the
- 3:04:30regular start, I would prioritize
- 3:04:32batteries. This is always my number one
- 3:04:35research because with a wind turbine and
- 3:04:38a battery, you have a renewable source
- 3:04:39of power. If you cannot get that and you
- 3:04:42need power, then if you have a lot of
- 3:04:44trees, you can simply get a woodfire
- 3:04:46generator. You can start researching,
- 3:04:49well, maybe hydroponics if you need
- 3:04:50food. But I go for batteries and then I
- 3:04:52go for solar panels because then with
- 3:04:55this combo you will be able to have a
- 3:04:58very good source of power. Just get two
- 3:05:00batteries, two solar generators and one
- 3:05:03wind turbine and you will have few you
- 3:05:05will have power for a very long time.
- 3:05:07After that you're a bit more flexible. I
- 3:05:09like to go for advanced lights because
- 3:05:11it will cut the power consumption of
- 3:05:14lights by half. Won't affect sun lamps
- 3:05:16but you also get a flood light which is
- 3:05:19quite bright. also lets you customize
- 3:05:21lights and everything. So, that's nice.
- 3:05:23But a flood light here, good for working
- 3:05:26with the crops during the night, right?
- 3:05:29Like that. And then you want to get a
- 3:05:31few defensive things. So every time
- 3:05:34after I get the basics of batteries,
- 3:05:36solar panels, and advanced light, you
- 3:05:38want to go for smithing and machining
- 3:05:40cuz with machining you can get a or
- 3:05:43actually with a smithing as well. You
- 3:05:44can get a simple helmet, but I usually
- 3:05:47construct a machining table and I get
- 3:05:49the workshop up so I can get everything
- 3:05:52for that. Once you've got that, there
- 3:05:54are a few paths. If you're playing on
- 3:05:57the harder difficulties, I would focus
- 3:06:00more on getting gas operation and then
- 3:06:03in the early game you can use some yeah
- 3:06:05pump shotguns or you can use some chain
- 3:06:08shotguns, heavy SMGs, start making
- 3:06:10really good weapons and then go into gun
- 3:06:12turrets. So these researches here are
- 3:06:15quite important. If you're playing a
- 3:06:16little bit of a more casual playthrough,
- 3:06:18then I actually like to go for beer
- 3:06:20brewing and then drug production cuz
- 3:06:22managing the pawn's mood is also very
- 3:06:25important. However, a baseline is I like
- 3:06:28to go for gas operation and gun turrets
- 3:06:30here for defenses. And then after this
- 3:06:32point, what I would do is go for micro
- 3:06:34electronics to get the advanced
- 3:06:37high-tech research benches. So, let me
- 3:06:39show you what that is. So, after having
- 3:06:42researched micro electronics, I have a
- 3:06:44play through here where I'm 100 days in
- 3:06:46and one of the hardest playthroughs I've
- 3:06:48done combat wise. And so what I've done
- 3:06:50is I went into micro electronics and
- 3:06:53then I got all the drugs as you can see
- 3:06:55for the mood that I mentioned
- 3:06:57previously. So you can go for that
- 3:06:59order. And then I literally haven't
- 3:07:00touched anything else here. Like not
- 3:07:04it's not really that important yet. I'm
- 3:07:06not going to discuss every single
- 3:07:07research just the fundamentals. But once
- 3:07:09you get micro electronics you can fill
- 3:07:12in with mortars and flack armor. So
- 3:07:15after researching micro electronics, I
- 3:07:17would go straight into assault rifles
- 3:07:19because if you watched my defense guide,
- 3:07:21you will know that you should go for the
- 3:07:23best offense first. So get micro
- 3:07:26electronics and then get some
- 3:07:27components. Get precision rifling.
- 3:07:30Research that and then you can make the
- 3:07:31kill box with the gun turrets and then
- 3:07:34for the armor, you go for flack armor,
- 3:07:37which is plate armor, flack armor, and
- 3:07:39then a mortar for siees. And that is
- 3:07:41literally the basics of the mid game.
- 3:07:44And my research setup is now I don't
- 3:07:47have for every single pawn. I simply
- 3:07:49have a 13x4
- 3:07:51room here uh or yeah 11 by11 interior
- 3:07:55but high-tech research benches require a
- 3:07:58bit of power and a bit of components. So
- 3:08:01you want to save up for that. You also
- 3:08:02want to have a bookcase for your books
- 3:08:04because that will speed up the reading
- 3:08:06bonus. Place down some tables here just
- 3:08:09like so. And then for my priorities I
- 3:08:12can show you again. So my priorities
- 3:08:14here are more clean, but I've got
- 3:08:16research on the good researchers at two.
- 3:08:18So they are very much more prioritized
- 3:08:21to research than to do cleaning,
- 3:08:22hauling. So if there is no research,
- 3:08:24then they will start to clean and haul.
- 3:08:26And then the people who are bad at
- 3:08:28researching, I have them clean and haul.
- 3:08:30So as you can see, the five most
- 3:08:32important researchers will do that. So
- 3:08:35I'm currently in this phase right here
- 3:08:37where I only have simple compound here.
- 3:08:40So, all of this research is in the mid
- 3:08:42game. And my power system still looking
- 3:08:45quite dapper with the battery. I only
- 3:08:48have four batteries, forge solar
- 3:08:50generators, and three wind turbines. I
- 3:08:52haven't even gotten into geothermal
- 3:08:55power. However, what I have done is I've
- 3:08:57prioritized going into fabrication and
- 3:09:00multi analyzer because on this map or in
- 3:09:04general in rim world, you will have
- 3:09:05trouble getting resources like
- 3:09:08components and steel after the map has
- 3:09:11been mined out. So after you've got the
- 3:09:13defenses and the drugs, you can go into
- 3:09:17ground penetrating scanner and deep
- 3:09:19drilling. So first precision rifling
- 3:09:21defenses and then you will get the
- 3:09:24ground penetrating scanner and you will
- 3:09:26scan for resources like steel and that
- 3:09:28will allow you to deep drill for steel.
- 3:09:31Then I researched multi analyzer which
- 3:09:34unlocks higher tech research and after
- 3:09:36that I place it down close to all of my
- 3:09:40research benches because it will speed
- 3:09:41up the research speed factor and you
- 3:09:43need it for the further research. And
- 3:09:45then I went straight into fabrication to
- 3:09:47get components. So in the later stages
- 3:09:50of the mid game, you would go for that
- 3:09:52and then you can start to fill in the
- 3:09:54spots. I only got medicine production
- 3:09:56after that. And uh I got some niche
- 3:09:59things like bio refining for mortars,
- 3:10:01but that is literally the whole tech
- 3:10:03tree. So we started off with batteries.
- 3:10:05Then I went into solar panels and
- 3:10:08advanced lights. Then I went into
- 3:10:11smithing, machining. I went into
- 3:10:13gunsmithing all the way up to gas
- 3:10:15operation, gun turrets. went into micro
- 3:10:17electronics and then precision rifling.
- 3:10:20Then I went into mortars, flack armor
- 3:10:22and all the drugs. And lastly, I went
- 3:10:25into deep drilling, ground penetrating
- 3:10:27scanner, multi analyzer fabrication. Now
- 3:10:29I have the same base 100 days later. So
- 3:10:32in this case, I've gone for geothermal
- 3:10:34power. So if we look at the tech tree,
- 3:10:36you will [snorts] notice I still haven't
- 3:10:38researched literally any single one of
- 3:10:41these basic researches here. These
- 3:10:43things are a bit more niche, but I have
- 3:10:46researched prosthetics so that people
- 3:10:48can replace their arms and legs if they
- 3:10:50get hurt. I've gone into hydroponics for
- 3:10:53the winter. If you have a colony with
- 3:10:56winter periods, then hydroponics would
- 3:10:59be more important than, for example,
- 3:11:01drugs and such and maybe even defenses.
- 3:11:04But it depends on what difficulty you're
- 3:11:06playing on. If you're not playing on
- 3:11:08such a hard difficulty and you have
- 3:11:10winters, go for hydroponics. And then I
- 3:11:12went for a few things like IEDs for the
- 3:11:14contraptions. I went for fire foam. And
- 3:11:17then other than that, literally nothing
- 3:11:20much else here. So, let's take a look
- 3:11:21here. Again, nothing has really changed.
- 3:11:24I still only have I still the only thing
- 3:11:26that has changed is transport pods here
- 3:11:29to trade with people and send them
- 3:11:31stuff. And 100 days later, all I did was
- 3:11:34get advanced fabrication and bionic
- 3:11:37replacements. So, the advanced
- 3:11:38components for the bionic arms and such.
- 3:11:41In this stage of the game, the research
- 3:11:43setup still looks the same, but it will
- 3:11:47benefit more if you get some steel tiles
- 3:11:49here, which provides 0.2 cleanliness.
- 3:11:53And you can see the star icon next to
- 3:11:55the cleanliness to the left. It will say
- 3:11:56that it's important for this type of
- 3:11:58room. So, sterile materials would be
- 3:12:00even better here. 0.6% cleanliness. If
- 3:12:03we look at the research speed factor,
- 3:12:05it's 126% with the sterile tile. With
- 3:12:08metal tiles, it is 119%
- 3:12:11and then with just regular concrete,
- 3:12:14it's 116%.
- 3:12:16So, it's 10% more research speed with
- 3:12:19sterile materials. You want to research
- 3:12:22with a room like this. I also have some
- 3:12:24sculptures and such and the chairs as
- 3:12:26well, but the sculptures will make them
- 3:12:28nice and happy looking at something
- 3:12:29beautiful while researching. And in this
- 3:12:32stage of the game, I've still got my
- 3:12:34little kill box here. I've literally
- 3:12:36only expanded upon the core structures
- 3:12:38and gotten the hydroponics. So, what
- 3:12:40changed was more power for the
- 3:12:42hydroponics. And then I got more pawns.
- 3:12:44So, I expanded upon that. Expanded upon
- 3:12:46the walls. And as you can see, the
- 3:12:49basics of the gun turrets, the addition
- 3:12:51of the IDs were beneficial. And the
- 3:12:54mortars as well right here. And the
- 3:12:56ground penetrating scanner, they're
- 3:12:58really starting to compound now. The
- 3:13:00earlier you get get the earlier you get
- 3:13:02the ground penetrating scanners the
- 3:13:04better because now you can literally get
- 3:13:07resources from all across the map and
- 3:13:10you can mine up plastile uranium every
- 3:13:13single resource. If you want people to
- 3:13:16scan in the ground penetrating scanner
- 3:13:18and not research, then can stop all of
- 3:13:21the research that you're doing or if all
- 3:13:23of these high-tech research benches are
- 3:13:25occupied, then the rest of the people
- 3:13:27with the research party, they will go
- 3:13:28into the ground penetrating scanner.
- 3:13:30Lastly, I've got the same base where
- 3:13:32I've completed the game with the ship
- 3:13:34launch. So, have you noticed any
- 3:13:37difference? No, we still have the basic
- 3:13:40research tree. I've not changed anything
- 3:13:42here the whole play through. I've only
- 3:13:45filled in a few more things like well
- 3:13:48sterile materials I finally got. Other
- 3:13:50than that though, we got long range
- 3:13:52mural scanning which was needed for the
- 3:13:55ship. Autoc cannon turrets are important
- 3:13:58for late game defenses which is this
- 3:14:00thing right here. I this fire poppers
- 3:14:03already got hospital beds and battle
- 3:14:05smarter. The proper hospital now has
- 3:14:08been constructed as well as you can see
- 3:14:10right here with sterile materials and a
- 3:14:13wild monitor and research bed. Other
- 3:14:15than that though, I just went straight
- 3:14:17for advanced fabrication or already had
- 3:14:19that and then Starflight basics. So,
- 3:14:21I've literally not even researched any
- 3:14:23marine armor. I've not gone through the
- 3:14:26game with uranium slug turrets or
- 3:14:27anything. Just the simple basics of
- 3:14:30power, defenses, drugs, and then mining
- 3:14:34of course, and uh hydroponics for the
- 3:14:36winter. And yeah, you can beat the game
- 3:14:38with that research tree really cuz you
- 3:14:40have a lot of resources, you have all
- 3:14:42the weapons, hydroponics for the food,
- 3:14:44the hospital for the recovery. However,
- 3:14:46I will show you 100 colonist endgame
- 3:14:49colony, 112 people. So, in this case,
- 3:14:53I've gone for the more niche things.
- 3:14:54I've got chocolate for cacao. I mean,
- 3:14:57this is this is really advanced colony.
- 3:15:00I've got the piano for recreational
- 3:15:02purposes. Carpet making, why not? I've
- 3:15:05researched almost everything in the
- 3:15:07game. Didn't go for hydroponics cuz we
- 3:15:09are in a warmer climate. Then I also
- 3:15:11went for specialized limbs with the
- 3:15:13royalty DLC cuz that will increase the
- 3:15:16deep drilling speed and fields hands
- 3:15:19increase the plant work speed. Shields
- 3:15:21is not really needed, but a shield belt
- 3:15:24you could use for pawns who are
- 3:15:25meleists. Then, of course, I got the
- 3:15:28deep drilling uranium slug turrets and
- 3:15:30alicon turrets. This is the the defenses
- 3:15:33for this colony looking quite dapper. As
- 3:15:35for the later stages of the game, I went
- 3:15:37for the royalty ending. But yeah, this
- 3:15:40time I went for marine armor cuz well, I
- 3:15:43had a lot of people. But you can see the
- 3:15:45basics are the same. You can go for
- 3:15:47charge rifles if you want to, but the
- 3:15:50structure of my research is generally
- 3:15:52the same. Medicine production as well.
- 3:15:54And then prosthetics and everything. The
- 3:15:56research room is relatively similar
- 3:15:59except this time I've painted it, but
- 3:16:02I've got a sterile material type of room
- 3:16:04with the bookshelves, the books, and
- 3:16:07yeah, it's generally a pretty good room.
- 3:16:11So, how would you research if you start
- 3:16:13off as a tribal? Well, in this case, I
- 3:16:16would go and build a base for stone
- 3:16:18cutting, just to get a proper base up.
- 3:16:20And then I would actually go into
- 3:16:21complex furniture to get a bed for
- 3:16:23people, complex
- 3:16:26complex clothing for proper armor, and
- 3:16:28then straight into electricity. And then
- 3:16:31electricity, you go for air conditioning
- 3:16:33for the cooler, and then you repeat it.
- 3:16:35So, batteries, solar panels, advanced
- 3:16:38lights, maybe hydroponics if you're in a
- 3:16:40cool climate. And then again, smithing,
- 3:16:42machining, the defenses, go for micro
- 3:16:45electronics, go for the drugs, and then
- 3:16:47precision rifling, get the deep drilling
- 3:16:49for the resources, fabrication. If you
- 3:16:52need more power, go for geothermal
- 3:16:54power. Now, there are a few researchers
- 3:16:55I would skip. I used to delay micro
- 3:16:59electronics for too long, and then you
- 3:17:01don't get the coms console to trade with
- 3:17:04people.
- 3:17:05And delaying fabrication is well you
- 3:17:09will have to always use components. So a
- 3:17:12fabrication bench is really really
- 3:17:14important cuz otherwise your bottleneck
- 3:17:17will always be components. You will be
- 3:17:19having to get a lot of money to buy it
- 3:17:21which is very expensive. And then
- 3:17:23chasing technologies that don't really
- 3:17:25matter like security door. You don't
- 3:17:27really need like tube television. You
- 3:17:30don't really need tox gas. All of these
- 3:17:33harpest cord piano, those are for the
- 3:17:35later stages. Devil strand could be good
- 3:17:38for clothing. Actually, Devil Strand I
- 3:17:40would go with if I have a year round
- 3:17:42growing period, but uh as long as your
- 3:17:45defenses are fine, you can take your
- 3:17:47time with researching. That's why I
- 3:17:50think getting the best defensive
- 3:17:51technology will allow you to buy time to
- 3:17:53research whatever you want. And then
- 3:17:55getting the mining and the crafting will
- 3:17:58be most important so you don't [music]
- 3:17:59get bottlenecked. After that, I say this
- 3:18:02as I said in this video, just go for
- 3:18:04whatever order suits you the best. So
- 3:18:06yeah, I hope you enjoyed this video. I
- 3:18:09explain most of how I think when I
- 3:18:12research in Rim World. And hopefully you
- 3:18:14will have a little bit more structure
- 3:18:16and know how to research in your colony.
- 3:18:18After more than 5,000 hours in World,
- 3:18:21I've made fortunes across almost every
- 3:18:23biome, difficulty, and challenge
- 3:18:25imaginable. In this guide, I will show
- 3:18:27you exactly how I make silver, what I
- 3:18:29sell, what I buy, how I trade
- 3:18:31efficiently, and how to manage your
- 3:18:33colony's wealth without making raids
- 3:18:35harder than they need to be. Whether
- 3:18:36you're completely new to Rim World or
- 3:18:38already have hundreds of hours, by the
- 3:18:40end of this guide, you'll know exactly
- 3:18:42how to build a rich colony while staying
- 3:18:44one step ahead of the game's wealth
- 3:18:46scaling. So, when you're starting off in
- 3:18:48Rim World, you won't have a lot to
- 3:18:50trade, but you do start off with a bunch
- 3:18:53of silver here. In the crash land
- 3:18:55scenario, the easiest way is to, if
- 3:18:57you've settled down, if you watch my
- 3:18:59base guide, you should have settled down
- 3:19:01next to either these people right here,
- 3:19:04the purple faction here, or you've got
- 3:19:08the yellow faction. These people are
- 3:19:09neutral, which means that you can trade
- 3:19:11with them. Everyone else you can't
- 3:19:14really trade with. So, we will head out
- 3:19:16and to trade, you want to bring a
- 3:19:19caravan and then you want to bring some
- 3:19:21money and hopefully an animal to carry
- 3:19:24all of that. And so, now you can simply
- 3:19:26trade. Oh, when we're trading here in
- 3:19:28Rim World, it I was so overwhelmed when
- 3:19:31I first saw this cuz what the hell are
- 3:19:33these arrows? Why is the arrow to the
- 3:19:35right here? Why is the arrow to the
- 3:19:36left? If I'm honest, they could probably
- 3:19:39have made a better system for this. But
- 3:19:41you have your total amount of silver
- 3:19:42here to the left. So you have the
- 3:19:46numbers here are at zero. So you can see
- 3:19:48and it says that positive numbers buy,
- 3:19:51negative numbers sell. What does that
- 3:19:53mean? So if we're going to buy one
- 3:19:56Yorkshire terrier, we'll see that there
- 3:19:58is a positive number in the bar here. I
- 3:20:01thought it was over here, but no. If
- 3:20:03there's a positive number here, then
- 3:20:05you're buying it. So, we're buying one
- 3:20:08Yorkshire Terrier, which will cost will
- 3:20:10cost minus 127 silver. For example, we
- 3:20:14have our horse here, and then the arrow
- 3:20:16is to the right of the number, which
- 3:20:17means that everything to the right here
- 3:20:19is what we can sell. Everything to the
- 3:20:21left is what we can buy. If we were to
- 3:20:23sell our horse, it should say minus one
- 3:20:26and then plus 361 silver. So, as you can
- 3:20:30see here, it is correct. We're selling.
- 3:20:32So negative number cell minus one and
- 3:20:34we're getting 361 silver. Now you can
- 3:20:37see the total amount of silver that this
- 3:20:39settlement has,461.
- 3:20:42So if you were to trade for more then
- 3:20:44they won't be able to afford it. If you
- 3:20:46want to you can search up for certain
- 3:20:49things like medicine or rice. You can
- 3:20:53reset trades. If you click on the reset
- 3:20:56tab here, you can sort things by the
- 3:20:59name, the market value, quality and
- 3:21:01everything. I never use these things
- 3:21:04actually. I just search for something if
- 3:21:06I need it. And I can also search for two
- 3:21:09things here. But by default, it is
- 3:21:11category here. So the animals will
- 3:21:13always be at top. And then when you want
- 3:21:15to trade, you for example sell off a
- 3:21:17rice, then you accept. You will get one
- 3:21:19silver for selling off one rice. You can
- 3:21:21show everything that this trader wants
- 3:21:23to buy. So this trader will buy
- 3:21:26everything that you see on the list
- 3:21:28here. And after you have been to a
- 3:21:30settlement and traded, you will see here
- 3:21:32that they will restock in 30 days.
- 3:21:35Lastly, there is a gift mode here at the
- 3:21:38bottom right. So if you if they don't
- 3:21:40have any silver and you still want to
- 3:21:42get rid of stuff or if you want goodwill
- 3:21:44with people, you can simply you can
- 3:21:47simply give away stuff. And so if you
- 3:21:49were to give away everything here, we
- 3:21:51would get plus 13 goodwill. Nice. So
- 3:21:54that is the basics of trading. Next up,
- 3:21:57you can get traders arriving on your map
- 3:22:01randomly. So these people will come from
- 3:22:03their bases to trade personally with
- 3:22:05you. They will have res less resources.
- 3:22:08But again, the same principle. The
- 3:22:10buttons to the right of the numbers is
- 3:22:12what you will sell. And then if you want
- 3:22:14to buy certain things like a chicken
- 3:22:16then the arrow is to the left of the
- 3:22:19number you can see one. So we're buying
- 3:22:21one chicken and we have to spend 64
- 3:22:23silver to get it. You can gift people
- 3:22:25here as well. Next up you can get trade
- 3:22:28ships. So once you have a com's console,
- 3:22:31you've placed down a few orbital trade
- 3:22:34beacons where your stockpile is so you
- 3:22:36can start to trade online. These people
- 3:22:40probably have some of the most amount of
- 3:22:42stuff. So you want to get a comms
- 3:22:44console and such and you will get that
- 3:22:46by researching micro electronics and
- 3:22:49then constructing a comm's console here.
- 3:22:51You get the person with the best social
- 3:22:54skill. How trading works is that the
- 3:22:57person with the best social skill will
- 3:22:59be able to get the best deal. So trade
- 3:23:02price improvement here. the better your
- 3:23:05pawn is at social and has decent talking
- 3:23:08and hearing, the better they will get
- 3:23:11like a sale, you know. Then there's also
- 3:23:13negotiation ability. So whenever you
- 3:23:15trade, always trade with the best person
- 3:23:18that is good at social and see that uh
- 3:23:21negotiator silver has a plus 20% trade
- 3:23:25improvement. So what does this mean?
- 3:23:26Want to buy medicine, we have to spend
- 3:23:2824 silver with silver. And if we were to
- 3:23:31get the worst pawn here with social, it
- 3:23:33would instead be 30 silver. So from 24
- 3:23:38silver with our best trader, and it
- 3:23:40wasn't even the best one on the rim
- 3:23:42world overall, but still 20% this a she
- 3:23:47only has zero so social and she has 0%
- 3:23:50of 30 silver for one medicine with this
- 3:23:53and 24 for this one. So you really want
- 3:23:56to really want to trade with your best
- 3:23:59pawn. Anyhow, so these people have way
- 3:24:01more silver and more stuff. What do you
- 3:24:04actually trade in Rim World? Well, when
- 3:24:05you're starting off, I would recommend
- 3:24:07mostly buying components because this is
- 3:24:10the biggest bottleneck you will ever
- 3:24:11undergo. And until you research
- 3:24:14fabrication, or if you watched my
- 3:24:16research guide, it will be expensive to
- 3:24:19constantly buy components. So buy
- 3:24:21components until you can make them. Make
- 3:24:22sure you buy some advanced components
- 3:24:24before then. maybe two to three to four.
- 3:24:27So you can get the ground pit training
- 3:24:29scanners to scan for resources and then
- 3:24:31turn those into components with a
- 3:24:32fabrication bench. Just want to stack
- 3:24:34those up. Apart from that, you can buy
- 3:24:37medicine. There are any decent weapons
- 3:24:39in your colony that you need early game
- 3:24:41like short range weapons, you can buy
- 3:24:43that. Maybe a little bit of armor, EMP
- 3:24:45grenades for mechanoids and maybe some
- 3:24:48drugs for mood. But other than that, I
- 3:24:51don't really buy anything else. I mean,
- 3:24:53medicine, maybe drugs, buy a bit of
- 3:24:56weapons, armor, and that's pretty much
- 3:24:58it. If there are some niche situations
- 3:25:00where I need to get like bunch of
- 3:25:03plastic, then I buy that. But every time
- 3:25:06you trade in Rim World, there will be a
- 3:25:09trace a trade disadvantage for you.
- 3:25:12Whatever you sell, look here, price you
- 3:25:15receive for selling this. So when you
- 3:25:18sell something, you only get 60% of the
- 3:25:22trade value. Because of my difficulty,
- 3:25:25it's reduced by another 20%. So even
- 3:25:28though the market value of smoke leaf is
- 3:25:31$11, it will say the market value for
- 3:25:34anything in the game because of my
- 3:25:36difficulty and because you're selling,
- 3:25:38you will always sell at a lower price
- 3:25:41than what it's worth. So selling away
- 3:25:43stuff is a great way to reduce wealth,
- 3:25:45especially if you're you're on the
- 3:25:47harder difficulties because the richer
- 3:25:49you are, the harder the rates you will
- 3:25:51have. Whereas you're buying something,
- 3:25:54let's see here, for example, the market
- 3:25:57value of a component here that they have
- 3:26:00is $32, but if we were to buy it, it's
- 3:26:03$43. How come? Because when you're
- 3:26:05buying, you're buying at a 1.5 times
- 3:26:08disadvantage. So 140% default price and
- 3:26:12then because of my difficulty level it's
- 3:26:14another 20% or 1.2. So but uh because of
- 3:26:19silver we have a minus 20 negotiation
- 3:26:23bonus. So that's $43 to take a run here
- 3:26:27our worst trader that will be $54 for
- 3:26:32something that is originally $32. It's
- 3:26:35it's insane to actually buy stuff in
- 3:26:38Riven World. If you can make it
- 3:26:39yourself, you will have much better
- 3:26:41success. However, if you become rich
- 3:26:43enough so you can just buy anything
- 3:26:46without a worry, how would you do that?
- 3:26:48You could get extremely rich and just
- 3:26:50buy your way to victory. Well, firstly,
- 3:26:54we've got flake. So, if you grow a bit
- 3:26:57of psychoid, this crop right here, and a
- 3:26:59bit of rich soil, what you can do is you
- 3:27:02can turn that into flake. Now, Flake
- 3:27:04here sells for $14. You do not want to
- 3:27:07make Yo, which is it is the better drug,
- 3:27:10but it it sells for less per leaf. Flake
- 3:27:13takes four psychoid. Yayo takes eight
- 3:27:16psychoid leaves for one. So, it takes
- 3:27:18double as much to produce Yayo, but Yayo
- 3:27:21doesn't cost double as much. Yayo is
- 3:27:23only $6 more. It would be worth it if
- 3:27:27Yayo costed $28, but no. Yayo costs $21.
- 3:27:32So flake is the one I go for always. So
- 3:27:35you just want to bulk that at times four
- 3:27:37and you will really start to stack up on
- 3:27:40money. So out of all the drugs you
- 3:27:42should get flake. Everything else should
- 3:27:44be for recreational purposes. The next
- 3:27:46thing is making clothing. If you
- 3:27:48actually start to hunt a lot of animals,
- 3:27:51there are a lot of animals that will
- 3:27:52roam into your map. You will get a lot
- 3:27:54of meat for food. But the liver can turn
- 3:27:58into great parkas or duster. So if you
- 3:28:01make dusters for example right here, you
- 3:28:04make that out of all types of clothing
- 3:28:06with the best crafter, then you will be
- 3:28:09able to get a market value that is
- 3:28:11higher than what the fabric would be
- 3:28:13worth. You can sell it off. Next up is
- 3:28:15art. Could make sculptures. Sculptures
- 3:28:18are good, especially if they're made out
- 3:28:20of jade or something. I use them. I
- 3:28:23basically never sell them, but they are
- 3:28:25a viable way, especially if you have a
- 3:28:27great artist. Hopefully not from
- 3:28:29Austria, but yeah, I would never sell
- 3:28:32weapons. Weapons in Rim World have a
- 3:28:35disadvantage. For example, weapons in
- 3:28:37Rim World because Rim World, I guess,
- 3:28:40wanted to balance it because you get so
- 3:28:41many weapons from raids. Smoke launcher
- 3:28:44here is worth $380, but it sells for
- 3:28:47$44.
- 3:28:49The item sell price multiplier is times
- 3:28:5120% stacked on top of my of 0.6 with the
- 3:28:55selling. So, weapons in Rim World, I
- 3:28:58just sell them off because they're
- 3:29:00they're just taking up space really. You
- 3:29:03cannot really sell weapons efficiently
- 3:29:05in Rim World. However, armor is good to
- 3:29:08sell. If you have any spare armor, you
- 3:29:10can start to sell armor. It's actually a
- 3:29:13decent way that does not have a trade
- 3:29:16negativity. One of the best things for
- 3:29:19money early game as well is to harvest
- 3:29:22organs. You can harvest a lung, kidney,
- 3:29:26and either heart or liver. So, we have a
- 3:29:28kidney here and a lung. So, the kidney
- 3:29:31is worth the least $900, but sells for
- 3:29:34518. It will probably be more on your
- 3:29:37difficulty cuz I'm playing on the
- 3:29:38hardest difficulty. The lung will be a
- 3:29:41bit more. And then the heart will be the
- 3:29:43most expensive. The heart and the liver
- 3:29:46are worth the same. But one person here
- 3:29:48in this case sells for 1,783
- 3:29:52silver. So, organ harvesting is probably
- 3:29:54one of the best ways to make money. It's
- 3:29:57harder to scale compared to drugs if you
- 3:29:59have growers. But if you need some quick
- 3:30:02cash, just extract. Another great thing
- 3:30:05I love to do is with the Odyssey DLC
- 3:30:08like to get a shuttle, get a long range
- 3:30:10mineral scanner, and then once you find
- 3:30:13gold, you can literally just scan for a
- 3:30:17day and you can go out and trade really
- 3:30:20quickly here. So if we go here and then
- 3:30:23here, you can quickly get gold just like
- 3:30:26this. And so one batch of this will
- 3:30:28bring about what? 300 400. Just load
- 3:30:32that bad boy. 417
- 3:30:35gold. And then all of that gold. 417.
- 3:30:39That will sell for 2,318
- 3:30:43silver. Gold here is also negative when
- 3:30:47selling. But gold and silver, they are
- 3:30:50the global currencies in the Rim world.
- 3:30:53So I would never buy things that are
- 3:30:55easy to produce because then you'll be
- 3:30:57wasting a lot of money like food for
- 3:30:59example. I would never buy resources
- 3:31:02like steel unless I'm in a really steel
- 3:31:06steel deprived biome. You never want to
- 3:31:09buy resources. Sometimes I buy plast if
- 3:31:12I really need it and it's bottlenecked.
- 3:31:14But don't buy food or resources that you
- 3:31:18can easily mine up wood. Well, only buy
- 3:31:22wood if you don't have any trees. Other
- 3:31:24than that though, that gives you the
- 3:31:26basics of trading. Now, I want to talk
- 3:31:28about wealth management. So, in Rim
- 3:31:31World, I used to have s a huge amount of
- 3:31:34storage, but now I condense everything
- 3:31:36because I'm constantly trading. I always
- 3:31:38trade away excess weapons, excess
- 3:31:41clothing that is below 51% HP cuz when
- 3:31:45clothes are below that, they will be
- 3:31:47ratted and they won't be as effective
- 3:31:49and your pawns will get a negative move
- 3:31:51debuff. If you're playing on the harder
- 3:31:52difficulties, the more wealth you have
- 3:31:54and the faster it spikes, the more your
- 3:31:57rates will start to compound and you
- 3:31:59won't be able to handle raids because
- 3:32:01you're getting too rich too quick. So by
- 3:32:03trading away stuff at a disadvantage,
- 3:32:06you're actually getting rid of a lot of
- 3:32:08wealth and thus you're making the game
- 3:32:10easier for yourself. So that's why you
- 3:32:12do not want to have a large stockpile
- 3:32:14cuz the stockpile is worth more if you
- 3:32:16were to sell it. I always sell off
- 3:32:18organs quickly cuz then I get less
- 3:32:21silver than what it's worth. I always
- 3:32:22sell off my drugs. If I have an excess
- 3:32:25of food, I will sell that off because
- 3:32:27well, food is really really a huge
- 3:32:30source of wealth because wealth in Rim
- 3:32:33World, it scales directly to raids.
- 3:32:36That's why you will see in my
- 3:32:38playthroughs, you will see in my
- 3:32:40playthrough guide that I generally try
- 3:32:43to sell away everything that isn't
- 3:32:44important. And if I were to get a lot of
- 3:32:47wealth, immediately I expand upon
- 3:32:49defenses cuz if you're rich, well then
- 3:32:52the others will want to get those
- 3:32:54riches. So immediately before you're
- 3:32:56going to get rich, construct and improve
- 3:32:58upon defenses. Watch the defense guide.
- 3:33:01Or if you want to, you can give that
- 3:33:03away cuz by giving away the stuff, you
- 3:33:07essentially lose all of the value, but
- 3:33:08you get goodwill. So that's another way
- 3:33:10to get rid of wealth. Another thing is
- 3:33:12getting a pod launcher and then giving
- 3:33:15stuff away from here. You can send stuff
- 3:33:17here and so you won't have to go out
- 3:33:19with a horse or something and launch it.
- 3:33:21You would send it to people. Let's see
- 3:33:23if I were to send all of my gold. I have
- 3:33:25805 gold and that would give 36
- 3:33:28goodwill. So I can give that to some
- 3:33:31people here and I can befriend these
- 3:33:33people. So yeah, if you're on the harder
- 3:33:35difficulties, trading away stuff,
- 3:33:37getting rid of it by gifting, preparing
- 3:33:40your defenses after you get rich or
- 3:33:42right before, and keeping your storage
- 3:33:45small is the best way to manage your
- 3:33:48wealth. If you watch my base tutorial,
- 3:33:51you will know to sell down near people
- 3:33:53that you can trade with. In default rim
- 3:33:55world, it will be the yellow and the
- 3:33:57purple faction here with a road to
- 3:34:00easily traverse. So yeah, I would
- 3:34:02basically never sell off components. I
- 3:34:06would never sell off medicine, for
- 3:34:08example. I will never sell off things
- 3:34:11that are in constant demand. Now, I'm
- 3:34:13going to showcase one of my hardest
- 3:34:15colonies that I've ever played. And here
- 3:34:19can see that, well, have you seen my
- 3:34:21storage here? There's basically nothing
- 3:34:23there. I'm always compressing down my
- 3:34:26storage to stone blocks, basic
- 3:34:28resources, bit of clothing, and then
- 3:34:32yeah, like textile for clothing,
- 3:34:35more raw resources, and then maybe a few
- 3:34:38weapons and bionics components and
- 3:34:40medicine and such. Other than that
- 3:34:42though, I'm always trying to keep my
- 3:34:44stockpile nice and nice and small. As
- 3:34:48you can see, my wealth graph on this
- 3:34:50colony is Yeah, it's actually quite
- 3:34:52well. Every time I trade, I think it's
- 3:34:55here. I lose a bit of wealth. I can
- 3:34:57control it better. However, if you're a
- 3:34:59god and you know how to kill everything,
- 3:35:02no matter how much wealth you have, then
- 3:35:04you can get as rich as possible. At a
- 3:35:06certain point in the end game, you can
- 3:35:08take care of everything and then you can
- 3:35:10become as rich as you want. I caravan
- 3:35:12about every time that these people
- 3:35:15restock. So once every 30 days, you want
- 3:35:17to see if they have components cuz if
- 3:35:20you you will need components, especially
- 3:35:21in the early game and sometimes in the
- 3:35:24middle of the game if you're struggling
- 3:35:25cuz it's such a great resource. Even
- 3:35:28though it's expensive, I would always
- 3:35:30have money over for components. Anyhow,
- 3:35:32that is the basics of trading. So
- 3:35:35hopefully you understand a bit more now.
- 3:35:37It is a little bit complicated, but that
- 3:35:40is how I think at least after 5,000
- 3:35:42hours. With around 5,000 hours in Rim
- 3:35:44World, I've learned what really matters.
- 3:35:46Base layout, pawn efficiency, mood
- 3:35:49control, and more. This video covers
- 3:35:51everything from beginner to advanced
- 3:35:53tips so you can skip years of trial and
- 3:35:56error. Welcome to Rim World. When you
- 3:35:58first start off your playthrough in Rim
- 3:36:00World, make sure to untick toggle
- 3:36:03automatically expanding the home area
- 3:36:04around new constructions. I like doing
- 3:36:06this manually. And then you want to
- 3:36:08toggle automatic rebuild of destroyed
- 3:36:11structures in the home area. You want to
- 3:36:12take that on by default. If you were to
- 3:36:15start constructing something, you will
- 3:36:17now have a home area that automatically
- 3:36:19expands close to whatever you build or
- 3:36:22even zones. This is all right, but what
- 3:36:26will happen is that pawns will try to
- 3:36:28clean dirt outside of the base here now.
- 3:36:30So I ideally just like to keep the home
- 3:36:33zone on top of my building. So if this
- 3:36:35is closed in rather than that. Also, if
- 3:36:37you have a raid or something and you
- 3:36:38want to be indoors, then all you have to
- 3:36:40do is go into the schedule here and then
- 3:36:43click on home. And also shift and then
- 3:36:46leftclick. If you shift left click, you
- 3:36:49go in the home area. Shift right click
- 3:36:51unrestrict shift. So, you can
- 3:36:53automatically do it. So, if you have a
- 3:36:55column of pawns, you just have to shift
- 3:36:57right click [music] or left click to
- 3:36:59change. And I don't know why toggle
- 3:37:00automatic rebuild of destroyed
- 3:37:02structures in the home area is toggled
- 3:37:04off cuz what this means is as if this
- 3:37:06got destroyed now it's in the home area
- 3:37:08but it wouldn't get rebuilt. So if you
- 3:37:10take that on you will destroy this one
- 3:37:12but it will be set to rebuild. So keep
- 3:37:15that in mind. Next up when you start off
- 3:37:17your rim world playthrough go into
- 3:37:18quests here reward preferences. You want
- 3:37:21to toggle off goodwill for yeah every
- 3:37:24single faction. I would say keep the
- 3:37:26honor cuz honor can be good in some
- 3:37:28playthroughs. But the problem with
- 3:37:30accepting goodwill as a quest reward is
- 3:37:32that it will take up a slot in the quest
- 3:37:35reward so to speak. So goodwill you can
- 3:37:37get by giving factions resources or just
- 3:37:41trading with them. But you won't be able
- 3:37:42to, for example, if it's replaced with
- 3:37:46an archotech leg or something and
- 3:37:48there's instead goodwill. I would rather
- 3:37:49have physical rewards rather than
- 3:37:51goodwill. But of course, if you want to
- 3:37:53improve relations with someone, you can
- 3:37:55always take it back on. When you're
- 3:37:57starting off a new playthrough, what you
- 3:37:58want to do is go into the design tab
- 3:38:01here. And if you have a medic, be sure
- 3:38:03to have them carry medicine on them
- 3:38:05because if someone were to be injured,
- 3:38:07then they could tend to themselves or
- 3:38:09someone else with medicine in their
- 3:38:10inventory, so you don't waste time going
- 3:38:13back to your stockpile for medicine. You
- 3:38:15can also change the medicine type here.
- 3:38:17Another thing I like to change is the
- 3:38:19apparel policy here. Instead of anything
- 3:38:21here, you want to make sure that it's
- 3:38:23only 51 to 100 health points because
- 3:38:26apparel that is under 50 or 51 HP is
- 3:38:30ratted or tattered and that will give
- 3:38:32your pawns a negative mood debuff.
- 3:38:34Another thing is that you want to untick
- 3:38:36tainted apparel cuz people most pawns
- 3:38:39don't like wearing tainted apparel
- 3:38:41unless they're like a psychopath or
- 3:38:43something. Next up, you want to make
- 3:38:45sure that because by default, all the
- 3:38:47pawns will have a natural instinct to
- 3:38:49flee. You want to change that to ideally
- 3:38:53attack. If there's a random animal
- 3:38:55hunting you and you have a really good
- 3:38:56weapon, then attack is very useful, but
- 3:38:59you can change this also to ignore. Next
- 3:39:01up, the priority system. One is done
- 3:39:04first and four is done last. The higher
- 3:39:07priority is to the left, right here. So,
- 3:39:09firefight. If we have two priorities and
- 3:39:12firefight is at one, fishing is at one,
- 3:39:14it will still count from left to right.
- 3:39:16So, they will do firefight first and
- 3:39:18fishing last. I'm going to show you how
- 3:39:20I usually would set up my priorities.
- 3:39:22So, usually I have the really important
- 3:39:24tasks set one like firefight, patient,
- 3:39:26doctoring, childcare, basic warden. Bed
- 3:39:29rest is at three for me because only if
- 3:39:31your pawns are really hurt they spend
- 3:39:33time bed resting cuz you do recover
- 3:39:35faster if you're in bed, but you will
- 3:39:37recover just fine if you're out of bed.
- 3:39:39And then another thing is for example
- 3:39:41plant cut. I like to have a priority
- 3:39:43higher than grow because then pawns will
- 3:39:46cut the plants first before growing new
- 3:39:48ones. Or what I mean by that is that
- 3:39:50growing here has harvest crop. If you
- 3:39:52need to get some wood and they will
- 3:39:54prioritize cutting down the wood before
- 3:39:56harvesting your crops or something. You
- 3:39:58can change this to whatever. Crafting is
- 3:40:00a task where they do lowkilled labor.
- 3:40:03So, I like to have pawns do like stone
- 3:40:05cutting and smelting and such and then
- 3:40:07go to high skil labor later for
- 3:40:09crafting. Then hauling and cleaning can
- 3:40:11be at three and research is at four
- 3:40:13last. The problem is that if you have
- 3:40:15every task at one like this, then if you
- 3:40:17want to prioritize one task, you'd be
- 3:40:20done like straight away, then there's no
- 3:40:22way to do it. But keeping most at a
- 3:40:24baseline of two and you just press one
- 3:40:26would allow people to prioritize growing
- 3:40:28if you needed to. Or if you want to
- 3:40:30really haul, then they will mostly do
- 3:40:32that. Next up, if you have a pawn and
- 3:40:34they're a medic, you want to make sure
- 3:40:36to go into their health tab and you want
- 3:40:38to allow self tend, then colonist with
- 3:40:40self tend enabled will automatically
- 3:40:42tend to themselves on the spot at 70%
- 3:40:45the normal efficiency. Your doctor
- 3:40:47should be on self tend. You can also
- 3:40:49change defaults for medicine here. I
- 3:40:51like to not waste clear medicine on
- 3:40:54smaller wounds. I like to manually just
- 3:40:56use clear wall medicine if necessary,
- 3:40:58but most of the time I like to tick it.
- 3:41:01So medicine on colonist is just
- 3:41:02industrial tech medicine. If you have a
- 3:41:04wooden base like this in rim world,
- 3:41:07especially during the start when you
- 3:41:08might not have any other resource, what
- 3:41:10you can do is construct a roof area,
- 3:41:14three tiles around your base like this.
- 3:41:16Because what this will allow you to do
- 3:41:18is construct roofing over the crops
- 3:41:21underneath. The crops underneath will
- 3:41:23die. So once your pawns have constructed
- 3:41:25a roof, you can then cut all plants in
- 3:41:27the tab here and they will automatically
- 3:41:29do that. remove all the wood that acts
- 3:41:32as buffer. And what will happen now is
- 3:41:33that if you have a forest fire, there is
- 3:41:35absolutely no way for that fire to
- 3:41:38spread onto your wooden base. So that is
- 3:41:40a very nice tip. Next up, during your
- 3:41:43early games of Rim World, you want to
- 3:41:45store all of your items slightly away
- 3:41:48from your like recreational area because
- 3:41:50most items in Rim World have a negative
- 3:41:53modifier to beauty. I just like to store
- 3:41:56things on shelves as well because then
- 3:41:58they're neatly packed away far away.
- 3:42:00Next tip, if you have a cooler in Rim
- 3:42:03World like this, raiders will be able to
- 3:42:05destroy it. Coolers are one of the most
- 3:42:08vulnerable things in Rim World. So, they
- 3:42:10will go for that. So, a simple solution
- 3:42:13is simply to construct one open area
- 3:42:15like this and you have to make sure that
- 3:42:17there's no roof there actually so all
- 3:42:19the heat can dissipate. Coolers need to
- 3:42:21be safe. If you have a cooler like this
- 3:42:23in Rimbr, a freezer setup, you might
- 3:42:25want to change it. Step one is to add a
- 3:42:28simple little air lock here to minimize
- 3:42:31the heat loss. And then you could double
- 3:42:33layer the walls to even further minimize
- 3:42:36the heat loss. Another thing is that
- 3:42:38instead of setting your target
- 3:42:39temperature to 0° or minus1° C, right at
- 3:42:43the freezing point, the problem is that
- 3:42:45when pawns open up the doors and close
- 3:42:47them, then some heat will escape and
- 3:42:50then your food will spoil for like a
- 3:42:52split second. So, the timer will go
- 3:42:54down. Simply setting it as a buffer to
- 3:42:56like -5° C or even minus 10 will prevent
- 3:43:00that. Another thing you can do in room
- 3:43:01world is construct a vac barrier with
- 3:43:03your freezer setup. This completely
- 3:43:05insulates. No need for an air lock. This
- 3:43:08works so well, in fact, you could
- 3:43:09theoretically have an open freezer like
- 3:43:12this because the temperature will be
- 3:43:14completely stable with vac barriers. So,
- 3:43:16that is an option if you wanted that.
- 3:43:19Almost no heat loss with vac barriers.
- 3:43:21They insulate temperatures quite well.
- 3:43:23So, their uses on space can also be used
- 3:43:26down on Earth. If you have a little bit
- 3:43:28of jade in world, what you could do is
- 3:43:30go and build a few jade fences because
- 3:43:33the good thing with jade fences is that
- 3:43:35they provide a lot of beauty and that
- 3:43:38will drive up your room impressiveness.
- 3:43:39So, it's slightly impressive and with
- 3:43:41just eight jade, let's see, rise up the
- 3:43:44beauty by one impressiveness as you can
- 3:43:46see. And the overall room is more
- 3:43:48beautiful because jade fences have 10
- 3:43:50beauty. Imagine that. You can kill a
- 3:43:53thrombo with a short one. Rim world.
- 3:43:55What you need to do is quickly open up
- 3:43:57the door and simply shoot. The Frobo
- 3:43:59will be enraged, but it will now wander
- 3:44:02about. Right when it comes near the
- 3:44:04area, you want to just stay at the door
- 3:44:07here. Simply start repairing it. You can
- 3:44:09do this with any animal. In fact, you
- 3:44:11don't want to shoot it when it's too
- 3:44:13close. And now it will start banging on
- 3:44:15the door. You don't want to go out when
- 3:44:16it's right outside like this. You want
- 3:44:18to go to your designated spot. You want
- 3:44:21to draft or I mean undraft and then
- 3:44:23draft. and then it will stay at the same
- 3:44:25spot and you get a free shot. It still
- 3:44:27doesn't come right here. You want to
- 3:44:29simply go out and then shoot at it.
- 3:44:31You're always behind the door when it
- 3:44:33closes. Open the door, fall back, open
- 3:44:36the door just like this and attack it
- 3:44:39without actually going into the doorway.
- 3:44:41You just have to rinse repeat until it's
- 3:44:43dead. When you start in Rim World,
- 3:44:44sometimes if you have a lot of trees,
- 3:44:47it's way easier to go for woodf fire
- 3:44:49generators instead of wind turbines. You
- 3:44:51will have to research batteries for wind
- 3:44:53turbines. And well, there's not always
- 3:44:55win. Woodf fire generators are very
- 3:44:57efficient and they output 1,000 W
- 3:44:59consistently. If you have insect meat in
- 3:45:01Rim World, of throwing it away, you can
- 3:45:03either turn it into chem fuel where you
- 3:45:05can make fine meals or lavish meals out
- 3:45:07of them. Let's make a fine meal. By
- 3:45:09default, insect meat will be toggled
- 3:45:11off, but once you have it, we're going
- 3:45:13to consume the carnivore fine meal. You
- 3:45:15will get a moody buff for insect meat
- 3:45:17eating that cooked insect meat minus
- 3:45:20three. However, eight fine meal plus
- 3:45:22five. But there's still a plus two mood
- 3:45:24buff. Insect meat can be eaten. If you
- 3:45:27are in cold climates in Rim World, one
- 3:45:29thing you could do is build over a
- 3:45:31geothermal steam vent, steam geyser,
- 3:45:34because that will increase the
- 3:45:35temperature of the room quite
- 3:45:36substantially. So if you're freezing and
- 3:45:39either get a campfire heater or just use
- 3:45:42a natural geyser if you don't want the
- 3:45:44heat, you can use a vent to close off
- 3:45:47the temperature. the rest of the base,
- 3:45:49whatever base you would have. You're
- 3:45:51attacking a melee enemy in Rim World,
- 3:45:53instead of attacking them head-on like
- 3:45:55you would normally like this. Keep your
- 3:45:58ranged pawns away and instead have one
- 3:46:01pawn kite around being close to it just
- 3:46:04like this. Then the bear should die cuz
- 3:46:06now way safer than attacking headon. You
- 3:46:09want to kite with a person while the
- 3:46:11ranged pawn stay at the back. If you
- 3:46:13have wind turbines being blocked by
- 3:46:15trees or other plants, simply select the
- 3:46:17wind turbine, go down to auto cut and
- 3:46:20then you need to do auto cut blocking
- 3:46:22plans. You can also do it manually to
- 3:46:24cut now. And as you can see, everything
- 3:46:26will be designated to be cut all of the
- 3:46:29trees. As you can see, silver here will
- 3:46:31come and clear out the trees. Instead of
- 3:46:33using a heating system like this and
- 3:46:35base layout, it does take a lot more
- 3:46:37effort to heat up and cool down the
- 3:46:40different buildings. Instead, make one
- 3:46:42big building and have a corridor, but
- 3:46:44then allow vents to transfer the heat
- 3:46:46more efficiently. Normally, items
- 3:46:49outside, they deteriorate because
- 3:46:51they're unroofed or outdoors or and
- 3:46:54outdoors. What you can do is build a
- 3:46:56roof to further slow down deterioration.
- 3:46:59You can place a shelf so the wood or the
- 3:47:01items don't deteriorate. It is
- 3:47:03completely safe even if there's not a
- 3:47:05roof. Items on shelves like this are
- 3:47:07completely safe from deterioration. But
- 3:47:10you might not want to store food outside
- 3:47:12if it's warm because that will still
- 3:47:14spoil. You can smoon floors and walls to
- 3:47:17increase beauty from minus one beauty to
- 3:47:19plus two beauty. I always like to
- 3:47:21connect my freezer to my
- 3:47:23recreational/ding
- 3:47:24area. Not only does it reduce time and
- 3:47:27people go to eat, but they can also
- 3:47:29easily get food from the nutrient pay
- 3:47:31dispenser instantly. Place down
- 3:47:33armchairs or chairs to increase the
- 3:47:35comfort of your pawns. Keep in mind that
- 3:47:37the quality of the chair also determines
- 3:47:40how comfortable it is. You can see a
- 3:47:42quality multiplier depending on the
- 3:47:45quality. Be sure to place stock piles or
- 3:47:48shelves close to your production
- 3:47:50workbenches because then that reduces
- 3:47:53the time that pawns need to haul
- 3:47:55resources from and to the workbenches.
- 3:47:58Sometimes it is important to limit the
- 3:48:00search radius on bills so that your
- 3:48:03pawns don't go out too far from them.
- 3:48:05Sometimes, for example, if you have a
- 3:48:07butcher's table, you're going to butcher
- 3:48:08a creature, I would recommend setting
- 3:48:10the ingredient radius from unlimited to
- 3:48:13close to your freezer because then what
- 3:48:15will happen is if there's dead animals,
- 3:48:16then they don't go all the way out and
- 3:48:19butcher individually from like half the
- 3:48:21map away. They only butcher once they're
- 3:48:23in the freezer. Keep in mind that you
- 3:48:25can do this with every single build
- 3:48:26type. This is kind of a pro tip, but if
- 3:48:28you're growing any type of plant, all of
- 3:48:31the plants won't be sewn at the same
- 3:48:33time. What will happen is your pawns
- 3:48:35will harvest a few and then do like some
- 3:48:37other tasks like hauling the rice away
- 3:48:39or something. You were to schedule your
- 3:48:41growers to only do plant work at night.
- 3:48:45They sleep during the day. Then they
- 3:48:46would have evenly have grown and then
- 3:48:48they will all be harvested in one batch
- 3:48:51instead of individually. Saves a bit of
- 3:48:53time. Saves a bit of time cuz then all
- 3:48:56the rice will be completely fully grown
- 3:48:58everything. If you have two doctors, you
- 3:49:00want to assign one to be active during
- 3:49:03the day and the other one to be active
- 3:49:06during the night. So, you have 247
- 3:49:08patient treatment coverage. If you
- 3:49:10automatically want to cut local forage
- 3:49:13like trees and berries, all you need to
- 3:49:15do is get a growing zone here and then
- 3:49:17select the growing zone and untick allow
- 3:49:20sewing and then the pawns will only come
- 3:49:21to cut down fully grown plants in the
- 3:49:24area. You want to assign at least one
- 3:49:26pawn to be a full-time cleaner. So if
- 3:49:28you find someone that's bad but can be a
- 3:49:30good cleaner, then do that cuz cleaning
- 3:49:32is a very important job in the rim
- 3:49:34world. Normally to extinguish fires,
- 3:49:36either you need to have the fire in a
- 3:49:39zone or you would manually have the
- 3:49:41pawns extinguish the fires. But while
- 3:49:43this is an effective way, you can also
- 3:49:45draft pawns and then they will
- 3:49:47extinguish right in their immediate area
- 3:49:50around them. If you have a couple of
- 3:49:51animals, go into the animals tab and go
- 3:49:54to manage auto slaughter. For example,
- 3:49:55we have a few horses here. So, usually I
- 3:49:57would only keep one or two male, but a
- 3:50:00bunch of females cuz they give milk,
- 3:50:03they give birth to new ones. And what
- 3:50:05you can do is you can change how many
- 3:50:07animals of, for example, the male young.
- 3:50:10So, if we have, for example, five male
- 3:50:13horses and then when they turn to
- 3:50:14adults, they will automatically be
- 3:50:16slaughtered for meat. You can also set
- 3:50:18this to zero. So, immediately when the
- 3:50:20horses give birth, they will be
- 3:50:22slaughtered spawn camping the horsey.
- 3:50:24You can play around with this settings
- 3:50:26here with the manage auto slaughter.
- 3:50:28This is in vanilla rim world. So if you
- 3:50:30were to have a couple of animals, you
- 3:50:32can limit the total amount of animals,
- 3:50:35but I don't like using the total amount
- 3:50:37cuz I like to be more specific. Like I
- 3:50:39don't know, don't slaughter female
- 3:50:41adults if they're pregnant. You'll have
- 3:50:44to manually slaughter the pregnant ones,
- 3:50:46I think. Allow pregnant animals to be
- 3:50:48slaughtered along with other females of
- 3:50:49the same species and bonded. You can set
- 3:50:52all of this. If you have a couple of
- 3:50:54nonviolent pawns, but they're good at,
- 3:50:56for example, medical. Good thing is that
- 3:50:58these people can stay behind in the
- 3:51:00combat lines. You can give them a shield
- 3:51:02belt, so they will be safe. They can
- 3:51:04safely take away your wounded soldiers.
- 3:51:06Boomalopes in Rim World are a very good
- 3:51:09way to get chem fuel. They can power
- 3:51:11chem fuel generators quite easily. If
- 3:51:13there's a raid in Rim World, what I like
- 3:51:15to do is draft every single pawn and
- 3:51:17then get them to a safe area. You can
- 3:51:19also get a new area, manage new area,
- 3:51:22and then get this new area so that you
- 3:51:25can assign all the people to a safe area
- 3:51:27where they can be safe from the raids.
- 3:51:30If you have some sort of threat on the
- 3:51:31map, like a mech cluster or some sort of
- 3:51:34static threat that well, you don't want
- 3:51:37your pawns to get close to, go into a
- 3:51:40loud area. And then what you want to do
- 3:51:42is simply drag the area that you want
- 3:51:45your colonist to avoid. And then you can
- 3:51:47go back to the area, manage areas, and
- 3:51:50you can invert that area. And usually I
- 3:51:52have that as like some sort of
- 3:51:54restricted area. And all the pawns can
- 3:51:57go freely through the whole map except
- 3:51:59for that area down at the bottom of the
- 3:52:02map where we have a mech cluster. I like
- 3:52:03to look at the turret range here to
- 3:52:06determine where my corners won't go. So
- 3:52:08you should do the same. If you have some
- 3:52:10sort of melee threat in Rimroll like
- 3:52:12insects or animals, this is the wrong
- 3:52:14way of having your pawn stand because
- 3:52:17now three animals will be able to oh
- 3:52:20yeah attack Delru here because we are
- 3:52:23not at a choke point. You want to keep
- 3:52:25all of your pawns at a choke point like
- 3:52:27this and then only one animal can attack
- 3:52:29at a time. Lovely. If you have a bunch
- 3:52:32of enemies in Rim World, instead of
- 3:52:34having them drafted and just manually
- 3:52:37selecting your fighter to go out and
- 3:52:40kill them like that, if you set your
- 3:52:42pawn to attack automatically, all you
- 3:52:44have to do is undraft your melee fighter
- 3:52:47and they will automatically kill
- 3:52:48everyone on site. You can also do this
- 3:52:50with range fighters, but this is more
- 3:52:52automatic. In rim world, instead of
- 3:52:54constructing a spy corridor like this,
- 3:52:57the problem with this setup is that when
- 3:52:58your pawns are going to come and repair
- 3:53:01all of the spike traps, they will maybe
- 3:53:03trip and yeah, that will hurt them,
- 3:53:06maybe kill them. Another option is to
- 3:53:08place doors like this, but that's a lot
- 3:53:10of resources and opening doors takes
- 3:53:12time. What I like to do is place bike
- 3:53:14traps like this with fences like this
- 3:53:17because raiders, they somehow don't want
- 3:53:20to go over the fences like that. They
- 3:53:21will go in like a zigzag and trip on the
- 3:53:24spike trap. Let's see here. Stiletto.
- 3:53:27Yes, tripped on that one. And now
- 3:53:29straight and dead. If you have like a
- 3:53:32kill box or a place where your pawns
- 3:53:34often shoot at enemies, then you want to
- 3:53:36place a roof over it. Not because of the
- 3:53:38darkness. Because if you didn't know,
- 3:53:40darkness has no effect on shooting
- 3:53:43accuracy. It's only because of the
- 3:53:44weather. So, if it's snowing, then the
- 3:53:46raiders they should be the enemy should
- 3:53:49be out in the open where it's snowing
- 3:53:50cuz then they will have reduced shooting
- 3:53:53accuracy and movement speed and
- 3:53:54everything or if it's raining or
- 3:53:56something. But for you, you want to have
- 3:53:58a roof over wherever you shoot and
- 3:54:01ideally a light because of the movement
- 3:54:03speed. Though darkness doesn't impact
- 3:54:06shooting accuracy, but it does impact
- 3:54:08movement speed. So, still have a light.
- 3:54:10If you were to run out of the resources
- 3:54:12on your map in Rim World, for example,
- 3:54:14components is the biggest bottleneck,
- 3:54:16especially early and mid game, instead
- 3:54:19of waiting for traders to buy from or
- 3:54:22like waiting for ship chunks to land so
- 3:54:24you can deconstruct for components,
- 3:54:26simply grab a pawn and start heading out
- 3:54:29some sort of minor and then you ascend.
- 3:54:31You cannot settle right next to your
- 3:54:34base. I would not recommend camping
- 3:54:36because resources don't spawn there. As
- 3:54:38you can see, no resources. You have to
- 3:54:40go two tiles away from your base and
- 3:54:43then settle. And then voila, we have
- 3:54:44components and probably could find some
- 3:54:46Yeah, an ancient danger here for
- 3:54:48resources. So, just grab a few animals
- 3:54:51that you can caravan with like a few
- 3:54:54horses or something. And then you're
- 3:54:55running out of resources like components
- 3:54:57which are quite light. You can hold them
- 3:54:59back. I would not recommend going out to
- 3:55:02getting steel cuz steel is a very heavy
- 3:55:05resource and like uranium and such. But
- 3:55:07if you run out of steel, then it could
- 3:55:09be an option. But jade and gold and
- 3:55:12silver are also other resources you can
- 3:55:14[music] find. You can use this skip cast
- 3:55:17to teleport enemies out of cover. Maybe
- 3:55:19you didn't know that you can use the
- 3:55:20skip ability on chunks. Look at that.
- 3:55:23And actually any other resource. So you
- 3:55:26can skip back any resource or anything
- 3:55:30on the ground. You can skip your allies
- 3:55:32back to you even if they're downed. And
- 3:55:34you can skip yourself as well. So the
- 3:55:37skip teleport ability is insane. If you
- 3:55:40have room world ideology, every single
- 3:55:42ideology will have a leader. You can use
- 3:55:44the work drive ability here to boost the
- 3:55:47work speed of a pawn by 50% global work
- 3:55:50speed. They also have the combat command
- 3:55:53and the trial. So you want to always
- 3:55:54have these on cooldown. Always use them.
- 3:55:57Speaking of which, you want to make sure
- 3:56:00that you only assign the leader role or
- 3:56:02the moral guide role when you have good
- 3:56:04infrastructure because they will have
- 3:56:05higher expectations which means that
- 3:56:08they will get a negative mood debuff
- 3:56:10essentially. They won't have as good
- 3:56:11mood as other pawns because of their
- 3:56:14expectations. The leader here
- 3:56:15expectations are raised by two levels.
- 3:56:18So, you want them on happy pawns. And
- 3:56:20again, same with the moral guide. You
- 3:56:23want to use the ability called council
- 3:56:26and preach health more often with room
- 3:56:29ideology with the moral guide. Preach
- 3:56:31health boosts the pawn's immunity speed
- 3:56:34and wound healing speed and council
- 3:56:36essentially and cancel the effect of a
- 3:56:38sad memory of a pawn. So this ability
- 3:56:41both of them you should always have on
- 3:56:43coold down if you can. You always want
- 3:56:44to make sure that you have your ideology
- 3:56:47rituals on coold down because when you
- 3:56:48do these rituals, if they are of good
- 3:56:51quality, then your pawns will get a mood
- 3:56:54boost. The convert ability with rim
- 3:56:56ruled ideology is great. I always have
- 3:56:58this on coold down. If you have a
- 3:57:00prisoner, for example, and then they
- 3:57:02will be converted faster. If there's
- 3:57:04someone on your ideology that isn't
- 3:57:06really that certain in your ideology,
- 3:57:08you can use the reassur ability increase
- 3:57:10some certainty in their own beliefs. If
- 3:57:12you have a few pawns that have bad
- 3:57:14shooting, you can get them an EMP
- 3:57:16launcher or EMP grenades against
- 3:57:19mechanoids. And if it's against fleshy
- 3:57:21enemies, then you can use an
- 3:57:23incinerator. EMP launchers have longer
- 3:57:26range, but the splash damage is not as
- 3:57:28good as EMP grenades. So that's why I
- 3:57:30like to use more EMP grenades,
- 3:57:32especially in, for example, kill boxes.
- 3:57:35But if it's out in the open, then EMP
- 3:57:36launchers are better against mechonoids.
- 3:57:39always like to have one pawn with an EMP
- 3:57:41launcher or an incinerator. If you
- 3:57:43didn't know, with an incinerator, you
- 3:57:44can also have a shield belt. But, as you
- 3:57:46can see, a shield belt works just fine
- 3:57:49with an incinerator. If you have a mech
- 3:57:50cluster in Rim World, you want to make
- 3:57:52sure to always destroy the unstable
- 3:57:55power cells if you can't really deal
- 3:57:56with the mech cluster cuz this can cause
- 3:57:59a chain of explosions just like that.
- 3:58:02And if it were to have hit all of these
- 3:58:04other ones, they would have been dead.
- 3:58:05If you have Rim World royalty, then the
- 3:58:07jump pack and locust armor is one of the
- 3:58:10most versatile tools in Rim World. With
- 3:58:12five uses on a jump pack, you can easily
- 3:58:15have these on your melee list
- 3:58:17especially, and they will be way more
- 3:58:19versatile and agile. In terms of
- 3:58:21defense, it is a little bit weaker than
- 3:58:22a shield melt. But if you're a really
- 3:58:25smart strategist, then the jump pack and
- 3:58:27locust armor is perfect. You can either
- 3:58:30buy jump packs or you will have to
- 3:58:32research it with a tech print. With the
- 3:58:34jump packs tech print, if you have a lot
- 3:58:37of resources with the ground penetrating
- 3:58:39scanner, you don't really need to scan
- 3:58:40for a while. What you can do is simply
- 3:58:42plan over here. For example, all of the
- 3:58:45steel just like this mark it. And then
- 3:58:47you can switch off all of the ground
- 3:58:49penetrating scanner to save on power and
- 3:58:51you will still be able to know every
- 3:58:53single resource. You can also change the
- 3:58:55colors to whichever color to fit the
- 3:58:57resource need. So, for example, with
- 3:58:58this like brownish color, I know that
- 3:59:01there's iron here. So, yeah, I don't
- 3:59:03need the ground penetrating scatteron
- 3:59:05just in case you have power trouble. If
- 3:59:07you have pawns that are really hurt, or
- 3:59:09for example, a pawn with lucifarium and
- 3:59:11you have no lucifarium, though, they
- 3:59:12will die otherwise. Either you can
- 3:59:14construct a crypto sleep casket or find
- 3:59:16one from an ancient danger on your map
- 3:59:18if you have one, you can simply load up
- 3:59:20your pawns in the crypto sleep casket
- 3:59:23until they're ready to be healed. For
- 3:59:24example, if you have luciferium or if
- 3:59:26you might get glitter medicine if they
- 3:59:30have life-threatening wounds and glitter
- 3:59:32medicine would save them. With Rim World
- 3:59:33biotech, you can extract hemogen packs,
- 3:59:36which is blood packs in Rim World. If
- 3:59:38you were to store these in your medical
- 3:59:40room, then you can easily have hemogen
- 3:59:42packs, blood packs, and transfuse them
- 3:59:44into people who are bleeding out. I
- 3:59:47always like to keep medicine or hemogen
- 3:59:49packs in my medical room. If you're low
- 3:59:51on resources, especially early game with
- 3:59:54components, you can make a setup like
- 3:59:56this. So instead of having how many?
- 3:59:58Four vitals monitor, you can have one
- 4:00:00vent monitor supporting eight hospital
- 4:00:02beds. This layout reaches all of the
- 4:00:05hospital beds. If you have a few animals
- 4:00:07in room world like pigs and boores, you
- 4:00:09can have them eat human corpses. So
- 4:00:12essentially, you turn the human meat
- 4:00:14into clean pig meat and you can eat the
- 4:00:16pigs if you aren't cannibal. So you just
- 4:00:18have a freezer for the human raiders and
- 4:00:21then your animals can eat the raiders
- 4:00:23and then you're feeding your animals
- 4:00:25with raiders and that is just some extra
- 4:00:27food and liver. If your colony is
- 4:00:29starving and you have human meat at
- 4:00:31hand, it's the only food you have. So
- 4:00:33cannibalism won't be so bad if you've
- 4:00:35just attended a wedding. So eat human
- 4:00:37meat after a major major mood boost and
- 4:00:40it will offset it. What you can do is
- 4:00:42have some sort of practice prisoner in
- 4:00:45Rim Worlds. If there's like a prisoner
- 4:00:47you don't want to recruit, go into the
- 4:00:48prisoner here and just set to reduce
- 4:00:51resistance only. If the prisoner still
- 4:00:53has resistance, wardens will speak to
- 4:00:55them to reduce it, but they won't
- 4:00:56actually be recruited. And you can also
- 4:00:59convert them. What this will do is train
- 4:01:01up your social skills while not
- 4:01:03recruiting a pawn. So yeah, that's
- 4:01:06that's quite handy. Early game in Rim
- 4:01:08World, if you have a pawn with not
- 4:01:09enough construction skills, for example,
- 4:01:11to maybe construct spike traps, you can
- 4:01:14simply have the pawn start constructing
- 4:01:16literally anything. I like to go with
- 4:01:17the chest table cuz it takes quite a
- 4:01:19while to construct. Maybe you can go for
- 4:01:21a chair. And so they will start on that.
- 4:01:23It will level up their skills quite
- 4:01:24quickly. And then right before it
- 4:01:26finishes, you can cancel it and then
- 4:01:28reconstruct. And then you have to do
- 4:01:30that until you have your desired
- 4:01:32construction skill. Just keep on
- 4:01:34cancelelling right before the building
- 4:01:36finishes. You should hunt boomopes in
- 4:01:38the rain because they explode when they
- 4:01:40die. So then the fire will be
- 4:01:42extinguished by the fires. Quite
- 4:01:44self-explanatory. And they provide a lot
- 4:01:46of meat and lever. You want to keep your
- 4:01:48hospitals, your research rooms, and your
- 4:01:52kitchen sterile with sterile tiles. A
- 4:01:54cleanliness bonus to all of these things
- 4:01:57provide better buffs. Less food
- 4:01:59poisoning in the kitchen. faster
- 4:02:01research speed in a research room and
- 4:02:04faster injury healing rate and such with
- 4:02:07a good hospital, a sterile hospital. You
- 4:02:10can view the cleanliness of a hospital
- 4:02:12by holding alt. If you holding alt, you
- 4:02:15get this popup here. You can see
- 4:02:16everything. So cleanliness is sterile
- 4:02:19there. As you can see, you can press G
- 4:02:21to also see the cleanliness. With the
- 4:02:22hotkey G, you can toggle room stats
- 4:02:25display. If you have a really bad social
- 4:02:27event, like somebody giving up and
- 4:02:29they're about to leave the map, what you
- 4:02:31can do is simply arrest them. Arrest
- 4:02:33them and then you can immediately just
- 4:02:36go into here and release. And what will
- 4:02:38happen is that your pawns will
- 4:02:40immediately release them. You won't get
- 4:02:42cafaris, but at least they stay. For
- 4:02:44example, if a pawn has a days in the
- 4:02:47middle of the raid and they're going
- 4:02:49towards the raiders, you can arrest
- 4:02:51them, release them, and then they will
- 4:02:53be fine. You want to make sure that
- 4:02:54every area of your base is well lit
- 4:02:57because a well-lit area improves work
- 4:02:59speed and movement speed. Oh, I also
- 4:03:01have the outside of my base lit with
- 4:03:04flood lights and yeah, everything is
- 4:03:06just nice and lit. Bedrooms don't really
- 4:03:08need to be lit though because well,
- 4:03:10they're sleeping. So, you always want to
- 4:03:12make sure to have a diverse amount of
- 4:03:14recreational types, especially as your
- 4:03:16colony wealth and impressiveness gets
- 4:03:18higher. Your pawns will have for example
- 4:03:21at the current expectation skyh high
- 4:03:23each tolerance falls by 70 or 7% per day
- 4:03:27away. So having six recreational types
- 4:03:29is recommended. So you always want to
- 4:03:31make sure you for example buy
- 4:03:32recreational books or buy a TV. Buy a
- 4:03:35telescope. Get some cloth for a
- 4:03:37billiard's table or like um poker's
- 4:03:41table. Get a harp. Get a piano.
- 4:03:43Everything. Horseshoes pin chest table
- 4:03:45is yeah what I like to go for first.
- 4:03:47Always make sure to have a table and
- 4:03:49chair, not only in your dining area, at
- 4:03:51the edges of your bay, so they don't
- 4:03:53have to go all the way back here to eat
- 4:03:55at a table. Simply saves on a minus3
- 4:03:57mood debuff if they eat at a table. You
- 4:03:59do not want to let your pawns eat at a
- 4:04:01table because that's a war crime. In Rim
- 4:04:03World, nutrient paste is the most
- 4:04:06efficient food, but it gives the least
- 4:04:08amount of mood. And simple meals, they
- 4:04:10give no mood bonus, but it's like the
- 4:04:12default food. However, if you cook up
- 4:04:14fine meals, then you're not getting the
- 4:04:16same amount of food as the ingredients
- 4:04:18would, for example, be with a simple
- 4:04:20meal and a nutrient paste meal. And
- 4:04:22lavish meals, they are the best. They
- 4:04:25provide the best mood, but you will need
- 4:04:27more food, more ingredients, and they
- 4:04:29take a longer time to cook up. If you
- 4:04:31have turrets or such in Rim World, you
- 4:04:33always want to make sure to space them
- 4:04:35out cuz when they explode, then they
- 4:04:37might cause damage to the closer turrets
- 4:04:40and cause like a chain explosion. So,
- 4:04:42not only with turrets should you do
- 4:04:43this, but also with batteries. Just make
- 4:04:46sure here I've done it a bit uh badly,
- 4:04:49but you would want to wall them off so
- 4:04:51they don't cause a chain explosion. But
- 4:04:53the reason that I have it like this is
- 4:04:54that if you have hidden conduits, if
- 4:04:56every single conduit in your colony is a
- 4:04:58hidden conduit, then they won't cause
- 4:05:01short circuit event. So, that will never
- 4:05:03happen. So, you're safe. They are more
- 4:05:05expensive, but worth it. Hidden conduits
- 4:05:08also cannot be destroyed by raiders or
- 4:05:10fire. If you have a mech cluster in rim
- 4:05:12brawl where you have to deal with
- 4:05:13turrets, then a must have is a smoke pop
- 4:05:15pack or a smoke launcher. What you want
- 4:05:17to do is simply smoke off an area and
- 4:05:20then have all your pawns in that area.
- 4:05:22Turrets, they cannot shoot through
- 4:05:24smoke. And so if you just I would
- 4:05:26recommend smoking off your own pawn just
- 4:05:29to be safe and then yeah, everything
- 4:05:31just dies. If you go to your drug policy
- 4:05:34here and for example manage drug
- 4:05:36policies and the default one social
- 4:05:39drugs the default one will have like a
- 4:05:41star on its name likes to have a
- 4:05:43schedule like this because pawns were to
- 4:05:45get too sad and they automatically take
- 4:05:47drugs. For example, if their mood is
- 4:05:49below 35% then they will take tea. If it
- 4:05:52falls below 25% then they will take beer
- 4:05:55and so on and so forth. I also like to
- 4:05:57keep yo in my pawns inventory. You can
- 4:05:59also have go juice, but this is like a
- 4:06:01combat drug. If you're in the middle of
- 4:06:02a fight and your pawns are sad, just pop
- 4:06:04a yoyo coina and then they will get a 35
- 4:06:08mood bonus buff. They won't be sad and
- 4:06:11it will increase their combat
- 4:06:12capabilities. You have to be wary though
- 4:06:14that pawns on yao or goju have less
- 4:06:17pain. If they get too damaged, they will
- 4:06:18die instead of get down. So, you want to
- 4:06:21avoid that. You should keep narrow
- 4:06:22corridors or paths where enemies will go
- 4:06:25because then they will be slowed down by
- 4:06:28the stone chunks, for example, any type
- 4:06:30of chunk. You've probably played Rim
- 4:06:32World for dozens of hours, maybe even
- 4:06:35hundreds, and your colony still
- 4:06:37collapses. Not because the game is too
- 4:06:40hard, but because you're making the same
- 4:06:42mistakes over and over again. After
- 4:06:455,000 hours, I can tell you this. Most
- 4:06:48colonies don't die to raids. They die
- 4:06:51because of decisions you made hours
- 4:06:54earlier. And by the time you realize it,
- 4:06:56it's already too late. These are the 50
- 4:06:59mistakes that quietly destroy your
- 4:07:01colony from the first few minutes all
- 4:07:03the way to the end game. Picking a biome
- 4:07:06without understanding the growing
- 4:07:08season. If you pick a map, especially
- 4:07:10when starting off without looking at the
- 4:07:12growing period here, if the growing
- 4:07:14period is 30 out of 60 days, that means
- 4:07:17you will have to prepare for winters and
- 4:07:20you might struggle for food quite a lot.
- 4:07:22A lot of players settle for something
- 4:07:24that looks nice, but especially if
- 4:07:26you're beginning, a growing period of
- 4:07:28year round will allow you to not worry
- 4:07:31about the harsh winters and the
- 4:07:33complexities that come with it. settling
- 4:07:35far away from traders and friendly
- 4:07:38factions. Trading is one of the most
- 4:07:40important things you can do in the game,
- 4:07:43especially early on when you don't have
- 4:07:45a lot of resources that you can
- 4:07:47manufacture and create. And so, if you
- 4:07:50have to go too far for factions, you can
- 4:07:52use this tool right here, the planning
- 4:07:54mode, to see exactly how far you have to
- 4:07:57travel for factions. These purple bases
- 4:07:59and the yellow bases, they will be
- 4:08:02friendly with you. You can if you press
- 4:08:04on the factions here, see which ones are
- 4:08:06neutral. So you want to settle down with
- 4:08:08these people, the purple and the yellow
- 4:08:10guys. So ideally instead of over here, I
- 4:08:12would settle down somewhere close to
- 4:08:14here. So it's only a day or two where I
- 4:08:16can trade. Ignoring the terrain when you
- 4:08:19settle. When you look at the terrain
- 4:08:21tab, you will see that the terrain types
- 4:08:24are either flat, have small hills, large
- 4:08:27hills, or even the mountain type of
- 4:08:30terrain. If you pick a flat map, you
- 4:08:33will have to struggle for steel
- 4:08:35especially, and a lot of resources may
- 4:08:37be missing because there's not a lot of
- 4:08:39terrain to mine from. Ideally, you
- 4:08:41should go for small or large hills
- 4:08:44because then at least you will have more
- 4:08:46resources before you have to research
- 4:08:48deep drilling or have to scavenge for
- 4:08:50steel. And steel can become a big
- 4:08:53bottleneck if you don't figure it out.
- 4:08:54That's why if you want the easiest time,
- 4:08:56I would go for a mountainous type of
- 4:08:58terrain because mountain bases provide
- 4:09:01you with a lot of safety, a lot of
- 4:09:03resources, and so flat maps have more
- 4:09:06space but are harder to acquire
- 4:09:09resources on choosing colonist without
- 4:09:11covering the core jobs. You need to look
- 4:09:14at your team skills here when you choose
- 4:09:16your team. And if you end up lacking in
- 4:09:19the most important skills, which I would
- 4:09:21say are construction, mining, plans,
- 4:09:24intellectual, and medical, you will
- 4:09:26struggle a lot because you will have to
- 4:09:28quickly recruit people to cover for what
- 4:09:31you lack in. But at the start, you
- 4:09:33barely have any people to get going. So,
- 4:09:35choosing the right pawns in the
- 4:09:37beginning of the game will determine how
- 4:09:39fast and how strong, and it will be the
- 4:09:41core foundation for the rest of the
- 4:09:43playthrough. Also, don't forget about
- 4:09:45the social skill here because if you're
- 4:09:47lacking in social in any of the pawns,
- 4:09:49you will recruit new people way slower.
- 4:09:52So, in actuality, cover the important
- 4:09:54team skills here, but don't miss out on
- 4:09:58one that can do social. Otherwise, it
- 4:10:00will take you a longer time to recruit
- 4:10:02the next colonist. Prioritizing skill
- 4:10:05level over passions. A pawn like this
- 4:10:08might look good, but in actuality, you
- 4:10:10should look at the amount of passions
- 4:10:12that the colonists have. These burning
- 4:10:15marks next to the number of the skill.
- 4:10:18If it's one burning mark, it gives you
- 4:10:20100% learning speed. If it's two, it
- 4:10:22gives you 150%. And so, ideally, you
- 4:10:26want to pick someone with more passions
- 4:10:29because when you don't have, it's only
- 4:10:3135% learning speed. So, even though it
- 4:10:34looks like they have a lot of points,
- 4:10:36you should rather pick someone with more
- 4:10:38passions because Rim World is a
- 4:10:41long-term game and not a short term. And
- 4:10:43you will see how quickly your colonist
- 4:10:45will level up these skills, especially
- 4:10:47when they have passions in them. Taking
- 4:10:49bad traits, addictions, or health
- 4:10:52problems without a plan. Traits like
- 4:10:54slow learner, people who are incapable
- 4:10:56of combat, these people will really
- 4:11:00bring you down. people with health
- 4:11:02conditions like cancer, people who are
- 4:11:05too old. If you bring someone who is for
- 4:11:08example 80 years old and they don't have
- 4:11:10any health conditions, it might look
- 4:11:12good. But in Rim World, every time your
- 4:11:15colonist gets a birthday, there's a
- 4:11:17chance for them to gain a new disease.
- 4:11:19So, make sure you don't recruit people
- 4:11:20who are too old. And if you recruit
- 4:11:22someone with a drug addiction, you need
- 4:11:25to make sure you have a plan to actually
- 4:11:26get that addiction away, either by
- 4:11:29getting the drug before they go into
- 4:11:32withdrawal or when they get into
- 4:11:34withdrawal. They will be so sad they
- 4:11:36will have mental breaks all the time and
- 4:11:38not be productive. So if you want to
- 4:11:40save yourself the hassle, go for no
- 4:11:42health conditions, young with at least
- 4:11:44good traits like this woman. And for the
- 4:11:47next skill, again, the worst thing you
- 4:11:49can do is get someone who is incapable
- 4:11:51of combat, it's not so bad in and of
- 4:11:53itself, but when you have three
- 4:11:55colonists and one of them cannot do
- 4:11:58combat, then that's a third of your
- 4:12:01colony who cannot fight. And if you want
- 4:12:03to go for a good pawn who doesn't have
- 4:12:06capable of combat, you need to recruit
- 4:12:08these people later in the game, not when
- 4:12:10you're starting off, cuz well, literally
- 4:12:12anything can happen in the early game.
- 4:12:14and you want to be prepared and
- 4:12:16defensive about it. Starting with a base
- 4:12:19that is too ambitious. A base like this
- 4:12:22might not look too big, but in the
- 4:12:24beginning, it's way better to you don't
- 4:12:26have to cancel, but you need to allow
- 4:12:29yourself to build one section of the
- 4:12:31base first before the next, not all at
- 4:12:34once. Because otherwise, what will
- 4:12:36happen is it will take too much time and
- 4:12:39they won't build one section first. they
- 4:12:42will go around [music] building bits and
- 4:12:44bits and bits and so you won't have a
- 4:12:46shelter during the first night and you
- 4:12:48won't get everything up nice and
- 4:12:50smoothly. First construct one part of
- 4:12:52the base and then the next. I usually
- 4:12:55just construct even the simplest form
- 4:12:58which is just the walls and the door and
- 4:13:00then you evolve the base naturally. You
- 4:13:03don't go for a big project early.
- 4:13:05Another mistake is building too far from
- 4:13:08resources. The problem is that when you
- 4:13:11build too far away from natural
- 4:13:12resources like steel and components
- 4:13:15here, it will take way longer to
- 4:13:17actually transport the resources and to
- 4:13:20go out and mine. It will take way longer
- 4:13:23to travel to the ore than mine it and
- 4:13:25then have to transport it back. And the
- 4:13:28map in Rim World is a little bit big.
- 4:13:30Though ideally you want to base near
- 4:13:33minable resources and near rich soil
- 4:13:36which will provide you with more
- 4:13:38fertility in order to grow crops faster.
- 4:13:41So this location right here I would
- 4:13:44instead have built it right over here
- 4:13:47where we have some steel nearby. A lot
- 4:13:49of steel here or even down right here or
- 4:13:53even right here would be better. Not
- 4:13:55towards the edge of the map where
- 4:13:57there's not much. Another mistake is not
- 4:14:00pausing the game directly when you
- 4:14:02start. When you start off, you have to
- 4:14:04set up your actual planning for the
- 4:14:06base. And Rimroll does not pause when
- 4:14:09you land. So, this means that your
- 4:14:11colonists will be idle when they land.
- 4:14:14They will have nothing to do. And don't
- 4:14:16[music] plan while they're walking
- 4:14:18around cuz then they will do things
- 4:14:20haphazardly. Set up the growing zones.
- 4:14:23Set up resources that need to be mined.
- 4:14:25plan out the whole first section of the
- 4:14:28base before actually unpausing the game.
- 4:14:32You will have a much smoother start and
- 4:14:34most importantly, you may be able to get
- 4:14:37the whole base down before the night and
- 4:14:40your pawns can actually sleep indoors on
- 4:14:43a bed, which will not happen if you plan
- 4:14:45while the game is on pause. Next mistake
- 4:14:48is not toggling on manual parties. By
- 4:14:51default, Rim World has parties in this
- 4:14:54type of system, but being able to do it
- 4:14:57more precisely with this system is one
- 4:14:59of the best ways to get your colony to
- 4:15:02become more efficient. For example, your
- 4:15:04researcher should ideally not do hauling
- 4:15:07or cleaning because the other pawns will
- 4:15:10be able to do that. In this case, we did
- 4:15:12not get any, but also being able to turn
- 4:15:14on the parties as a kind of emergency
- 4:15:17system is important. For example, if you
- 4:15:20desperately needed to mine, can easily
- 4:15:22just toggle mining here to one and they
- 4:15:25will prioritize that over all the other
- 4:15:27numbers here. And with manual
- 4:15:29priorities, it's it's all the same. You
- 4:15:31cannot prioritize things at a certain
- 4:15:33time. And it prevents you from
- 4:15:36organizing your colony more
- 4:15:37specifically. Number one is the parties
- 4:15:40done first. Number four is the one done
- 4:15:42last. And the party system goes from
- 4:15:44left to right. So even if we have the
- 4:15:47same number here, they will first do
- 4:15:49firefight before patient. So firefight
- 4:15:52is ultimately the number one party even
- 4:15:54if it's number one and research. Even
- 4:15:57though it's number one, they will first
- 4:15:58do mining and then the basic tasks that
- 4:16:01patient and firefight if you understand.
- 4:16:03Next mistake is letting your pawns idle
- 4:16:06around. Giving your pawns rest is
- 4:16:09humane, but an easy way to get them to
- 4:16:12never be idling around and actually
- 4:16:14contributing is make sure that at least
- 4:16:17research is toggled on for every pawn
- 4:16:20here, even if it's the last thing in
- 4:16:22their task party. Cuz what this means is
- 4:16:25that if they're done with all their
- 4:16:27tasks, they will at least help you out
- 4:16:29with the advancement of the colony. So,
- 4:16:32if you're researching something, always
- 4:16:34have research benches for each person.
- 4:16:36and then if they have some time left
- 4:16:38over, it will advance your colony even
- 4:16:41faster. Next mistake is not assigning a
- 4:16:43dedicated doctor and not assigning
- 4:16:45medicine to them. You will need to have
- 4:16:47a doctor or two in your colony. And you
- 4:16:49want to make sure that your doctor when
- 4:16:51you go into their health tab here, you
- 4:16:53need to allow them to self tend. This is
- 4:16:56off by default, which means that if your
- 4:16:58doctor gets injured, they will not tend
- 4:17:01to themsel. You will have to force them
- 4:17:03to. So if you allow self tend, they will
- 4:17:05do that. And you want to go into the
- 4:17:07assign tab here and you want to make
- 4:17:09sure that your doctor is carrying
- 4:17:11medicine. I like to go for the maximum
- 4:17:14free amount. And if you don't have
- 4:17:15regular medicine, you can go for herbal
- 4:17:17medicine or even glitterable medicine.
- 4:17:19Just make sure that they're carrying
- 4:17:20medicine because any time that you have
- 4:17:23to go to get it, it's less time being
- 4:17:26able to tend to the pawn that might be
- 4:17:28injured or bleeding out. Another mistake
- 4:17:30is wearing tainted apparel. Now, there
- 4:17:33are a few traits in the game that allow
- 4:17:35you to negate this tainted mood debuff,
- 4:17:38but if you wear the apparel of a dead
- 4:17:40person, your colonist will become quite
- 4:17:42sad. If your colonists are wearing
- 4:17:44tainted apparel and you don't know why
- 4:17:47and how to stop it and wondering how to
- 4:17:50stop it, go into the assign tab here, go
- 4:17:53to the apparel policy, and make sure
- 4:17:55that they do not wear tainted apparel.
- 4:17:58So, they will not wear the apparel of
- 4:17:59the dead. Speaking of which, tattered
- 4:18:01apparel, apparel that is a bit broken
- 4:18:05and torn apart. You can adjust them to
- 4:18:08not wear that as well by going for 51 to
- 4:18:11100% HP clothing. And also, the more
- 4:18:14broken any armor or apparel is, the less
- 4:18:17effective it will be in protecting you.
- 4:18:19So, always wear fresh apparel and armor.
- 4:18:22A mistake is not using A mistake is
- 4:18:26using wood longterm instead of stone.
- 4:18:28You can obviously see why this is a
- 4:18:32problem. And if it is a problem, at
- 4:18:34least build a roof, at least three tiles
- 4:18:37around your wooden base, and then cut
- 4:18:39all the crops under the roof. Because
- 4:18:42now, no matter what happens, the plants
- 4:18:45are what actually transfer the fire. So,
- 4:18:48you're completely safe with this
- 4:18:50contraption if you still really want a
- 4:18:53wooden base. But keep in mind, raiders
- 4:18:56will always try to ignite your wooden
- 4:18:58walls. It is much more of a hassle to
- 4:19:01keep it around. Next up is eating
- 4:19:03without a table. It may not seem big,
- 4:19:06but I had to eat a meal off the ground.
- 4:19:08Can't we get a table around here? It's
- 4:19:10only minus three, but simply having a
- 4:19:12table across your base with a chair will
- 4:19:14prevent that minus three mood debuff.
- 4:19:16Another tip I see is that when people
- 4:19:18don't get up their base early, they
- 4:19:20don't really go for recreational stuff
- 4:19:23or they only go for a few. At least get
- 4:19:25a horseshoe pin down as quickly as you
- 4:19:28can and possibly a chest table. And then
- 4:19:31once your colony get richer, the
- 4:19:32expectations of your colonist will get
- 4:19:35higher. Right now, it's at very low, but
- 4:19:37keep in mind recreation is very
- 4:19:39important. Once your colony gets richer,
- 4:19:42you want to get poker and billiard's
- 4:19:44table. And you want to research tube and
- 4:19:47flat screen television. Get a TV for
- 4:19:49your pawns. Buy telescopes. Make them
- 4:19:51read. Recreation starved pawns will have
- 4:19:54a huge minus 20 mood debuff. So, keeping
- 4:19:59your pawns happy and fun is essential in
- 4:20:02this game. Just like how you play Rim
- 4:20:04World to have recreation and fun, you
- 4:20:06need to do the same. You need to play
- 4:20:07with your pawns. You need to rim the
- 4:20:10pawns. Another mistake is making your
- 4:20:12pawns work in the dark. Not only do they
- 4:20:15work slower, but they also move slower.
- 4:20:18Multiplier for light means they move 80%
- 4:20:22of their normal speed and their global
- 4:20:24work speed. They also work at 80% times
- 4:20:2880% capacity if there's no light. And
- 4:20:31you might think this is common sense,
- 4:20:32but when I see people mining into
- 4:20:34mountains, when you mine into a mountain
- 4:20:36like this, it seems like the easiest way
- 4:20:38to go about things, but it is night and
- 4:20:41you can always see the dark by holding
- 4:20:44alt [music] to see the light level. And
- 4:20:45also in the bottom left, you can see the
- 4:20:48dark right here. You don't need to get a
- 4:20:50huge lamp with power, but just get a
- 4:20:52torch lamp wherever you're working in
- 4:20:54the dark, and you can deconstruct it
- 4:20:56later once you've mined out the section.
- 4:20:57Not only that, but what a lot of good
- 4:20:59players do is even when it's night, some
- 4:21:03of your pods might not be sleeping. And
- 4:21:05even if they are and there's a big raid
- 4:21:07or something you have to deal with, you
- 4:21:09will move slower and work slower during
- 4:21:11the night. You need to get flood lights
- 4:21:13across your base like this. It also
- 4:21:15looks better to light up your base
- 4:21:17during the night. You get a little bit
- 4:21:18of light pollution, but oh well. If you
- 4:21:20don't see the flood light building in
- 4:21:22the furniture tab, you need to go ahead
- 4:21:24and research advanced lights to get the
- 4:21:27flood light. Another mistake is keeping
- 4:21:29items forbidden on the ground. And this
- 4:21:31doesn't just apply to when you start the
- 4:21:33game and you want to unforbid
- 4:21:34everything. Every few days or weeks in
- 4:21:36Rim World, there will be a lot of
- 4:21:38animals that will die to predators or
- 4:21:40they will die for other reasons and they
- 4:21:43will be forbidden. So, you can butcher
- 4:21:45their meat if you just unforbade them.
- 4:21:47And also, if there's raiders dying
- 4:21:49across the map or if literally anything
- 4:21:51happens that it drops, it will usually
- 4:21:53be forbidden. So, go to orders and make
- 4:21:56sure to unforbid all things just like
- 4:21:58this. Right click and unforbid all items
- 4:22:01on the map. Next up is poor stockpile
- 4:22:03management. The default stockpile zone
- 4:22:06in Rim World is not really that good. It
- 4:22:08allows rotten corpses and such to stay
- 4:22:11there, which we don't want. We don't
- 4:22:13want corpses that are especially rotten
- 4:22:16in the base. So, I like to untoggle
- 4:22:18that. And then corpses. I like to have
- 4:22:20mechonoid corpses that we can shred
- 4:22:22later. And then you want to make sure
- 4:22:24you don't have any biocoded weapons
- 4:22:26because these are weapons that are
- 4:22:28forbidden to you and they're only
- 4:22:30specific to one pawn. And usually it's
- 4:22:32one of the raiders. And then apparel, no
- 4:22:34tainted or biocoded apparel. And then
- 4:22:38when you get a freezer, you want to make
- 4:22:40sure you cross out everything in the
- 4:22:42freezer stockpone. Again, no rotten, but
- 4:22:44at least foods. You cross out of the
- 4:22:47general storage. It's only food in the
- 4:22:50freezer. You want to go for herbal
- 4:22:51medicine because that's spoiled. Raw
- 4:22:53resources, plant matter, and so you just
- 4:22:55go back and forth forbidding what you
- 4:22:58have in the freezer. And then make it
- 4:23:00the opposite to the general storage.
- 4:23:02Then animal corpses in the freezer. And
- 4:23:04you want to make sure that the priority
- 4:23:06of the freezer storage is higher than
- 4:23:09the general storage because, well, food
- 4:23:11spoil. So you want to haul that in
- 4:23:13first. Which leads us to our next
- 4:23:15mistake. Not using the shelves. They are
- 4:23:18really strong cuz you can store items
- 4:23:20outside on shelves and they won't
- 4:23:22deteriorate. And even a few shelves can
- 4:23:25improve the impressiveness of your base.
- 4:23:28You want to make sure to select all the
- 4:23:29shelves and then link the settings. And
- 4:23:31you take and copy from the storage here,
- 4:23:35the one on the ground, and you just
- 4:23:37paste it here. You want to make sure
- 4:23:39that it's one level party higher than
- 4:23:41the one on the floor. So you will always
- 4:23:43have things on the shelves and then only
- 4:23:45on the floor once it's filled up or
- 4:23:47corpses and such will be on the floor.
- 4:23:49And then the same with general storage.
- 4:23:51Just copy that over and make sure it's
- 4:23:54one party higher. You will quickly see
- 4:23:56that our pawns will organize this
- 4:23:57because items on the ground, they also
- 4:24:00give off a beauty negative modifier. So
- 4:24:03when you sort everything in one corner,
- 4:24:05well, it's it's not so ugly and you're
- 4:24:07saving a lot of space. That also looks
- 4:24:09better. The next mistake is mixing the
- 4:24:12freezer and general storage. This makes
- 4:24:14sense, but if your freezer is filled
- 4:24:16with regular stuff, it will obviously
- 4:24:19take up more space than from food. And
- 4:24:21not only that, when you have set up a
- 4:24:23workshop, you want to have your general
- 4:24:25storage at the workshop or very close
- 4:24:28for the rest of the game because all the
- 4:24:30production such will lead back to the
- 4:24:33resources that you have. So, there's
- 4:24:35less time hauling and moving around for
- 4:24:38the resources. So freezer you keep only
- 4:24:40for food and for the workshop. Another
- 4:24:43thing that is pretty good is just having
- 4:24:46critical priority on one type of
- 4:24:48resource close to where you use a lot of
- 4:24:51resources. So for example, steel close
- 4:24:54to the machining table or close to a
- 4:24:56fabrication bench or you have psychoid
- 4:24:59leaves close to a drug lab because then
- 4:25:01they literally do not have to move from
- 4:25:03the spot to use the steel. You will see
- 4:25:06here I will cancel the the bill but
- 4:25:09steel helmets here look will
- 4:25:11automatically be done. So you save a lot
- 4:25:13of time. So as long as you have a few
- 4:25:15dedicated haulers you will spend a lot
- 4:25:18of time producing and less time on
- 4:25:21hauling. Next up is no dedicated dumping
- 4:25:24zone. Your pawns will get a moody buff
- 4:25:26if they see a corpse or something. So
- 4:25:28simply make a dumping zone a bit far
- 4:25:30from the base, maybe behind a mountain
- 4:25:32or something where they won't pass by.
- 4:25:34This also allows you to get stone chunks
- 4:25:37there to haul. So that will happen. Or
- 4:25:40you can set up a stockpile zone close to
- 4:25:44the stone cutters table. Yes, for stone
- 4:25:46chunks. You can set up cut any type of
- 4:25:49stone blocks and then you do forever and
- 4:25:51set that range to about where stockpile
- 4:25:54zone is. So every time you want to clean
- 4:25:57out an area, you just just press hall
- 4:26:00like this and then it will automatically
- 4:26:02be hauled there and then cut up. Next
- 4:26:04mistake is not expanding the home zone
- 4:26:06properly. A home zone like this might
- 4:26:09seem fine. The problem is that your
- 4:26:12pawns will clean everything that is in
- 4:26:14the home zone. So, they will clean up
- 4:26:16dirt that is out here, which isn't
- 4:26:18really necessary. I like to have the
- 4:26:20home zone on critical infrastructure and
- 4:26:24possibly on growing areas. You can
- 4:26:26toggle off the automatic expanding the
- 4:26:28home area so it doesn't do it
- 4:26:30automatically. Also keep in mind that
- 4:26:33when things break down in Rim World,
- 4:26:35there's a chance for things to always
- 4:26:37break down and you have to repair them
- 4:26:38with a component. It will only work with
- 4:26:41things that are in the home zone. It's
- 4:26:43especially useful if you have a
- 4:26:44geothermal generator, for example. That
- 4:26:47thing has broken down on me so many
- 4:26:49times. But you always need to remember
- 4:26:51to expand the home area. And pawns will
- 4:26:54also repair things in the home area. So,
- 4:26:57and also finally, they will extinguish
- 4:26:59fires in the home area. So, don't waste
- 4:27:01it having it all over the map cuz well,
- 4:27:04you don't want pawns going off to
- 4:27:06extinguish fires here, repairing things,
- 4:27:08cleaning things here. No, no, no, no.
- 4:27:10You just want to keep it nice and tight.
- 4:27:12A few economy and resource mistakes I
- 4:27:14see is that people ignore, and I was
- 4:27:17doing this as well, ignoring steel and
- 4:27:19components early on. You may think that
- 4:27:22you have a lot of steel and components
- 4:27:24to mine on the map, but especially if
- 4:27:26you're on a flat map or small hills,
- 4:27:28eventually the resources will run out.
- 4:27:30So, even before you mine all of the
- 4:27:32steel, you constantly want to go out to
- 4:27:34traders and you want to buy components
- 4:27:36from them. This is very important. Every
- 4:27:39time there's a trader, buy as many
- 4:27:40components as you can until you've
- 4:27:43researched fabrication. We can make your
- 4:27:45own components. As for steel, I don't
- 4:27:48really buy steel that much unless it's
- 4:27:50really scarce, but that's why I go into
- 4:27:52deep drilling and ground penetrating
- 4:27:54scanner early on cuz then you can scan
- 4:27:57infinitely for resources under the map.
- 4:27:59And that's when you don't have to
- 4:28:01struggle for steel because an even worse
- 4:28:03bottleneck than components is having a
- 4:28:06lack of steel. And I promise you, it
- 4:28:08will run out faster than you think.
- 4:28:10Another thing is not setting up stone
- 4:28:12cutting early, especially when you make
- 4:28:14a compound. I highly recommend getting a
- 4:28:17compound around the base. Doesn't have
- 4:28:19to be too big, but even just something
- 4:28:22small like this to protect your fields
- 4:28:24from being lit up by raiders. They want
- 4:28:26to come and light up your fields and
- 4:28:28they will destroy your power buildings.
- 4:28:30You need to make sure you have stone
- 4:28:31blocks available for when you can make
- 4:28:33one of these perimeters. Not only that,
- 4:28:35but you are way way safer when you have
- 4:28:39a compound like this. set up stone
- 4:28:41cutting and just make any stone blocks
- 4:28:44until you have like at least 200 or
- 4:28:47stockpile up a lot. 500 and then anyone
- 4:28:50with the crafting party here will do
- 4:28:52that. Another big mistake is not using
- 4:28:55hidden conduits. As you know, there are
- 4:28:57regular power conduits in Rim World.
- 4:29:00They cost one steel. However, the
- 4:29:02problem with power conduits is that
- 4:29:04they're pretty ugly. Minus two beauty.
- 4:29:07They're also flammable. They can be
- 4:29:09destroyed by raiders and you can
- 4:29:12shortcircuit the power conduit.
- 4:29:15Sometimes the power from the batteries
- 4:29:18will short circuit and if you have a lot
- 4:29:20of batteries, it will cause instead of
- 4:29:22fire a big explosion.
- 4:29:24In fact, I've had a zet a short circuit
- 4:29:27where the power cable exploded on one of
- 4:29:30my babies and the baby I think its head
- 4:29:33got torn off or something. So, thanks to
- 4:29:36power cables like this, my baby died and
- 4:29:39I won't forgive it. Now, it's not
- 4:29:40personal, but hidden conduits cost two
- 4:29:43times as much. They are hidden and they
- 4:29:46will never short circuit, but you need
- 4:29:48to keep in mind that no power conduit
- 4:29:50can be visible or it will still short
- 4:29:52circuit from that. So, I only have
- 4:29:55hidden conduits. They cannot be
- 4:29:56destroyed by raiders. They cannot be lit
- 4:29:59on fire and it is more beautiful.
- 4:30:02Wonderful. Next tip is not batching
- 4:30:05production for almost everything. The
- 4:30:07most important is food. When you cook
- 4:30:09simple meals, you want to do until X,
- 4:30:12but then you get something like this 0
- 4:30:14out of 10. But if you go into details
- 4:30:17and instead were to toggle pause when
- 4:30:19satisfied, what will happen is your
- 4:30:21pawns will cook until you have 10 simple
- 4:30:23meals. And then once your pawns have
- 4:30:26eaten up until there's under five or
- 4:30:28five, then they will start to cook
- 4:30:30again. So your cook will have time to do
- 4:30:32other things instead of cooking to 10
- 4:30:35and then someone eats then it's nine and
- 4:30:37then we'll have to go back and cook
- 4:30:38again and then it's back and forth and
- 4:30:40back and forth and you have more people.
- 4:30:42You do something like this where you
- 4:30:45cook until 50 and then 20 and so they
- 4:30:48cook for like a day and then they take a
- 4:30:50break for like 2 three days until
- 4:30:52there's only 20 meals. So they have time
- 4:30:55to do something else cuz otherwise they
- 4:30:56will be working all day just running
- 4:30:59back to the kitchen and cooking, wasting
- 4:31:01time moving. And this applies to
- 4:31:03literally everything, fabrication, your
- 4:31:05crafters, you you want to batch your
- 4:31:08production. And if you want to be even
- 4:31:10more precise, you want to instead of
- 4:31:12take the best stockpile drop on floor
- 4:31:14because what will happen then is if you
- 4:31:16have dedicated haulers, your haulers
- 4:31:18will be the one to move everything
- 4:31:20around the base while your production
- 4:31:22people, they just produce. They don't
- 4:31:24haul stuff back and forth. And so that
- 4:31:26is how you get the most efficient colony
- 4:31:28in Rim World. However, if you only have
- 4:31:30a few people and from the kitchen to the
- 4:31:33freezer, you can still take the best
- 4:31:34stockpile. Another mistake is selling
- 4:31:37useful resources early. You might think
- 4:31:40that selling off components or steel or
- 4:31:42food is important, but only if you have
- 4:31:45an excessive amount of, for example,
- 4:31:47food would I sell it. I never sell off
- 4:31:50components or steel because while you
- 4:31:52may not need those resources now, you
- 4:31:54for sure will be needing those later. A
- 4:31:56general rule is if you are constantly
- 4:31:58buying something, then never sell
- 4:32:00something of that. I always buy
- 4:32:02components. I always buy neutral ammon.
- 4:32:05I sometimes buy cloth. So unless there's
- 4:32:08a specific reason to sell it off, I
- 4:32:10really don't. Next up is overproducing
- 4:32:13food without storage planning or
- 4:32:15realizing just how much food your
- 4:32:17colonist needs. I never try to
- 4:32:20overproduce food because food is worth a
- 4:32:22bit of money and if you're at a surplus
- 4:32:25eventually your freezer will fill up
- 4:32:27instead of making a huge rice field like
- 4:32:29this for only three pawns. You only
- 4:32:32really need 150 to 200 rice fields of
- 4:32:37rice to be comfortable. And once you add
- 4:32:39upon people, you can expand slowly.
- 4:32:42Another mistake is not trading
- 4:32:44regularly. And I mean very regularly.
- 4:32:46The reason my storage in my videos
- 4:32:49sometimes I don't even have I have a
- 4:32:51little bit more than these amounts of
- 4:32:53shelves. But I almost almost never have
- 4:32:55any fluff or an abundance of items
- 4:32:58because when you trade when you trade in
- 4:33:00Rim World, you can of course get the
- 4:33:02resources that you want, but you also
- 4:33:05trade at a disadvantage. Every time you
- 4:33:08buy something and sell something, you
- 4:33:10buy for more than it should be costing,
- 4:33:14you buy more than what the market value
- 4:33:16is and you sell things for less than the
- 4:33:18market value. So selling components, I
- 4:33:20sell at 60% the market value and I buy
- 4:33:23components at 40% the market value. And
- 4:33:27so this will also reduce your wealth in
- 4:33:29the colony. And especially if you're
- 4:33:31playing on harder difficulties, when you
- 4:33:33trade a lot, you reduce the wealth and
- 4:33:35you have an easier time with the with
- 4:33:37the difficulty of the game and the
- 4:33:39raids. And also, the more you head out
- 4:33:41to traders, the more components you will
- 4:33:44find. And global trading is one of the
- 4:33:46most important things. You should also
- 4:33:49get a comm's console, mobile trade
- 4:33:52beacon, so you can trade away your
- 4:33:53resource your resources digitally. And
- 4:33:56you can do that by researching micro
- 4:33:58electronics and getting that. So, I'm
- 4:34:00always looking to trade, especially in
- 4:34:02the early game. Next up is valuing
- 4:34:04goodwill over physical rewards. When you
- 4:34:07get quests, there's a chance that you
- 4:34:09get a quest with a goodwill reward. By
- 4:34:12default in Rim World, when you go into
- 4:34:14the quest tab and reward preferences, it
- 4:34:17will all be like this. But honestly,
- 4:34:19you're wasting physical rewards. If you
- 4:34:21do goodwill for a quest, you want to
- 4:34:24cross out most of this. Maybe if you
- 4:34:27want honor for your playthrough, but I
- 4:34:28don't do that most of the time. And
- 4:34:30instead, if you want goodwill with
- 4:34:32factions, you can do it by trading with
- 4:34:34them by going into the gift mode and
- 4:34:36giving them stuff. You get way more
- 4:34:38goodwill. Or by simply sending items by
- 4:34:41transport pods to factions and
- 4:34:43befriending them. Quests are really
- 4:34:45good. They are really good for giving
- 4:34:47you physical rewards. So keep the quest
- 4:34:50for that in goodwill separately. Another
- 4:34:52mistake is cooking early game instead of
- 4:34:54using nutrient paste. Unless you have a
- 4:34:57busted pawn with insane cooking skill,
- 4:34:59even if you had a pawn like that, when
- 4:35:01you have free colonists, you want them
- 4:35:03to work as much as possible outside of
- 4:35:05the cooking skill. That's why a nutrient
- 4:35:07paste dispenser is perfect. Because not
- 4:35:10only does it not provide food poisoning
- 4:35:12to your pawns, which can happen with a
- 4:35:15cooking stove, especially if the cook is
- 4:35:18bad and the environment is unclean, it
- 4:35:20will consume less ingredients in time
- 4:35:23than any other meal preparation method.
- 4:35:25You do get a negative four mood debuff
- 4:35:28from that. But when the expectations of
- 4:35:30your pawns are quite low and you can get
- 4:35:32mood from other sources, a nutrient
- 4:35:34paste is one of the best ways to go
- 4:35:36about the game. In fact, you can go the
- 4:35:39entire game in Rim World. I have done
- 4:35:42that with just a nutrient paste
- 4:35:43dispenser. No cooks, no chefs. How you
- 4:35:46want to set it up properly is you want
- 4:35:48to make sure that the nutrient paste
- 4:35:50hoppers are set to the highest priority.
- 4:35:53So, I set it at critical. I link them
- 4:35:55together and that way your hoppers will
- 4:35:58be filled up first before anything else.
- 4:36:00That way you won't be missing food in
- 4:36:02the hopper if you find yourself doing
- 4:36:04that. And if pawns still aren't filling
- 4:36:06up the hopper, you need to make sure
- 4:36:07that you have the cooking party set.
- 4:36:10Next step is not freezing food properly.
- 4:36:12A lot of people have their freezers out
- 4:36:14like this. And while it can work, the
- 4:36:17problem is that raiders will destroy
- 4:36:19structures. They will destroy certain
- 4:36:22structures over walls. So instead of
- 4:36:24punching the wall, you'll prioritize
- 4:36:26this freezer of yours. I like to place
- 4:36:28mine neatly inside of the base like this
- 4:36:32and then simply unroofing the output of
- 4:36:35the freezer, the red square, because
- 4:36:37what will happen now is it's completely
- 4:36:39safe. You can also get another freezer
- 4:36:41right here. And by default, the target
- 4:36:44temperature is at 21°. You might think
- 4:36:46that even 5° for example is a good
- 4:36:49temperature. But in actuality 0 or
- 4:36:52minus1° is when food starts to freeze
- 4:36:55and only then is it really safe. But
- 4:36:57when you open the door here and
- 4:36:59especially when the temperature of the
- 4:37:01outside world gets hotter, then the
- 4:37:03freezer will struggle to keep up a bit.
- 4:37:05So I like to have a buffer. My target
- 4:37:08temperature usually is -5° C or 23° F
- 4:37:12because then there's no split second
- 4:37:14where the food spoils for a bit. It's
- 4:37:17consistently frozen. Takes a little bit
- 4:37:19more power, but it is worth it. Next up
- 4:37:22is letting crops die before season
- 4:37:24mismanagement. If you're playing on a
- 4:37:27terrain where it's winter and there's
- 4:37:29summers, you want to grow corn at least
- 4:37:31during the beginning of spring. You
- 4:37:33don't grow corn in the middle or towards
- 4:37:36the end because then you may have a cold
- 4:37:39snap and your whole harvest will be
- 4:37:41destroyed or something like that. Rice
- 4:37:43is a generally good crop because it's
- 4:37:45fast to grow. And if you lose one batch,
- 4:37:48then it will only take a few days to
- 4:37:50grow the next batch. And if you really
- 4:37:52do run out of food, especially during
- 4:37:54the winter or even if you've manage
- 4:37:56mismanaged your food, it's not the end
- 4:37:58of the world cuz you can always hunt. go
- 4:38:01into the wildlife tab here and start
- 4:38:03hunting. And if there's a group of
- 4:38:05animals, you can always group up your
- 4:38:07pawns cuz if they will attack back, then
- 4:38:09we can easily just kill them like this.
- 4:38:11Hunt them. You also get a lot of lever
- 4:38:13from their fur and stuff. So, you can
- 4:38:16get a lot of silver. Yes. From hunting.
- 4:38:18This comes back to another problem, but
- 4:38:20not stockpiling up food for the winter.
- 4:38:23Now, I did say in the beginning of the
- 4:38:25game that you should only grow what your
- 4:38:27pawns requires. for example, 150 plants
- 4:38:31of rice. However, towards the summer and
- 4:38:33towards the fall, you really want to
- 4:38:35start expanding because, well, winter is
- 4:38:38coming, which means you need to grow for
- 4:38:40what you lack in winter. So, at least
- 4:38:43twice or three or four times as much
- 4:38:46food. But in the beginning, I said that
- 4:38:48you should probably just stick to an all
- 4:38:50year round growing period to start off
- 4:38:52because then you don't have to worry
- 4:38:54about this cuz you will have to spend a
- 4:38:55lot more time dealing with food than
- 4:38:58everything else. Next up is fighting
- 4:39:00raids out in the open all the time. And
- 4:39:03you especially want to use cover if
- 4:39:06you're going to do this mistake. But you
- 4:39:07might think every raid you should fight
- 4:39:10out in the open or even behind
- 4:39:12barricades like this. But the problem is
- 4:39:14that you're making the fight equal and
- 4:39:17fair. But you know how life is. It is.
- 4:39:20You should have the advantage over the
- 4:39:23raiders here. I will show you two
- 4:39:24examples of this raid right here. One is
- 4:39:27where we just fight them like this
- 4:39:32where we're getting absolutely grenaded.
- 4:39:43Yeah, we're getting absolutely bombarded
- 4:39:45as you can see cuz later on in the game
- 4:39:48they will also have high explosives.
- 4:39:51Instead, we're going to run back home.
- 4:39:53And in this case, they are breaching.
- 4:39:55So, I want to open up some of this area.
- 4:39:59Now, we can actually shoot through them
- 4:40:01like this where they can barely shoot at
- 4:40:04at us, but we're shooting all at once
- 4:40:06towards them. So, positioning yourself
- 4:40:08in a way where you have the advantage at
- 4:40:11any point. So now it's becoming more
- 4:40:13open and they can shoot at us. So I'm
- 4:40:15going to move into this corner cuz now
- 4:40:17they have to move towards us. So now
- 4:40:19again they have they cannot shoot at us
- 4:40:22at this angle. They will have to walk in
- 4:40:24front of us before they can start
- 4:40:26shooting. And they will be generally out
- 4:40:27in the open. And in this case we have a
- 4:40:30few armored targets. So we're going to
- 4:40:31focus all of our fire on that person
- 4:40:33right there.
- 4:40:35and the other down.
- 4:40:47And now they should die.
- 4:40:56Well, that was not part of the plan.
- 4:40:58Okay, they're all fleeing. [laughter]
- 4:41:00Okay, that was a bit of my fault. today.
- 4:41:02Probably have focused down that person.
- 4:41:04But you see what I mean? If that weren't
- 4:41:06tough to hit, then we wouldn't have
- 4:41:08taken as much damage. But we used our
- 4:41:11positioning in a way where we made it
- 4:41:13easier for us to defend ourselves cuz
- 4:41:15they have to attack us always. You're
- 4:41:18not the one attacking them. Now, of
- 4:41:19course, I made a mistake there. However,
- 4:41:21when you get regular raids, you want to
- 4:41:23funnel your raiders into a choke point
- 4:41:25here. This is exactly why cuz raiders
- 4:41:28attack. So that's why we have a thing
- 4:41:30called a kill box in Rim World precisely
- 4:41:33because people have to come towards us
- 4:41:35and so we attack them one by one as they
- 4:41:38come in which makes it way easier for us
- 4:41:40to deal with them in this example. Now
- 4:41:42could have dealt with it a little bit
- 4:41:44better. Another mistake is not using
- 4:41:46spike traps properly in Rim World. Spike
- 4:41:49traps are one of the best tools and you
- 4:41:51can even use them the whole game if
- 4:41:53you're playing at a certain difficulty.
- 4:41:55The reason I place them like this is
- 4:41:57because raiders will prefer to walk over
- 4:41:59the spike traps than the fence. It
- 4:42:01allows you to more easily replace the
- 4:42:03spike traps. Otherwise, you will have to
- 4:42:05have doors like this to replace, which
- 4:42:07is a lot of time and resources. But even
- 4:42:09just having spike traps like this will
- 4:42:12be detrimental to some raids, especially
- 4:42:15if you're three people and you've got
- 4:42:17five people coming at you and then two
- 4:42:19or three of them die to the spike traps.
- 4:42:21It's insane. For example, we have a
- 4:42:23raider here. And
- 4:42:26that raider will go for our power
- 4:42:28systems. So this is why you want to keep
- 4:42:31them safe. But okay, going for my lamp.
- 4:42:34And now you will die. A spike trap deals
- 4:42:38eight melee damage, but it provides five
- 4:42:41hits here. So it's eight damage on five
- 4:42:45different parts of the body. But as you
- 4:42:47can see, even that just eight damage is
- 4:42:50destroying this person. But you should
- 4:42:52make your spike traps out of steel if
- 4:42:54you want the most damage because wood
- 4:42:56isn't the best material for dealing
- 4:42:58damage. But the good thing is there's a
- 4:43:00lot of wood in most maps in Rim World.
- 4:43:03So volume volume definitely works. Spike
- 4:43:06traps out of stone take a bit too long
- 4:43:09to build. We've got a granite. So stone
- 4:43:12spike trap, it deals 65%
- 4:43:15of the damage. Plast spike trap deals
- 4:43:18times 110%. So you get 22 damage. This
- 4:43:21spike trap might be the best one in the
- 4:43:23game. Uranium is also 110% and steel
- 4:43:27spike traps are 100%. Keep in mind that
- 4:43:30you do lose the resources from the spike
- 4:43:33trap once it's triggered. So you're
- 4:43:35using steel for that when well steel is
- 4:43:38of a limited resource early on. I would
- 4:43:41not recommend it too much. Next up is
- 4:43:43not using choke points. Now, we've got a
- 4:43:46raid here from a bunch of manhunting
- 4:43:48bears. But this comes up a little bit
- 4:43:50about choke points at the killbox, but
- 4:43:52this is different. When you have a raid
- 4:43:55where there's a lot of melee people or a
- 4:43:58lot of threats that only deal melee
- 4:44:00damage, you can just hold a choke point
- 4:44:02like this. You don't even need an
- 4:44:03armored pawn really. But when you have
- 4:44:06pawns behind a choke point like this,
- 4:44:08the bear can only come in and attack at
- 4:44:10once, like one at a time. So, as you can
- 4:44:12see, it's quite easily to deal with any
- 4:44:14threat this way, just with a simple
- 4:44:16little choke point. You do not want to
- 4:44:18place the pawn in the middle of the
- 4:44:20choke point, cuz then free bears can
- 4:44:22attack him. You want to place it on your
- 4:44:24side so that you have the advantage.
- 4:44:27Another useful thing with this is
- 4:44:29alongside insects. I almost always use
- 4:44:32this trick, just a simple choke point.
- 4:44:35So I go up in here behind as I said that
- 4:44:38wall and then everyone behind our
- 4:44:41colonist here and you will see them
- 4:44:42absolutely die.
- 4:44:53And as you can see they're all dead. If
- 4:44:55you were to have been on the open here
- 4:44:57like this what would happen is that the
- 4:44:58insects would start meleeing everyone
- 4:45:01and that would be 10 times worse. So
- 4:45:04just by using a wall, you make raids and
- 4:45:07threats 10 times easier. Especially if
- 4:45:09you have chain shotguns, which is one of
- 4:45:12the best close-range weapons, you will
- 4:45:14be shredding enemies. Another mistake is
- 4:45:17letting colonists wander during raids.
- 4:45:19You want to make sure that everyone on
- 4:45:21your team is drafted. And if you have
- 4:45:24people unccapable of or incapable of
- 4:45:26violence, sometimes what I've had is
- 4:45:28people that are not part of the raid,
- 4:45:30just go into the fight in front of all
- 4:45:33the fire. You know, the AI in Rim World
- 4:45:35is not so smart when it comes to
- 4:45:38avoiding threats like that. They will go
- 4:45:39into the middle of gunfire. Make a zone
- 4:45:42where you restrict your people so that
- 4:45:45they're only inside the safe areas of
- 4:45:47the base like this. Then when there's a
- 4:45:49raid can easily assign them to that area
- 4:45:52cuz otherwise they will just be
- 4:45:54wandering in front. They will be doing
- 4:45:56anything but keeping themselves safe.
- 4:45:59Especially with animals. If you have any
- 4:46:01animals, make sure to keep them from
- 4:46:04coming into this place. Next mistake I
- 4:46:07see is ignoring the drafting mechanics.
- 4:46:10You might think that drafting is only
- 4:46:12useful for threats cuz it's like a
- 4:46:14combat icon, military draft. When you're
- 4:46:17undrafted, when you press to tend to
- 4:46:20yourself, your pawns will tend to
- 4:46:22themselves with the best medicine or
- 4:46:24what they have. When you're drafted, you
- 4:46:27can prioritize tending without medicine,
- 4:46:29which can be useful when you don't have
- 4:46:31medicine available. It's the same with
- 4:46:33tending to pawns in bed. Tend without
- 4:46:36medicine. Can only do that if you're
- 4:46:38drafted. If you want to arrest people,
- 4:46:40you can only arrest people if you've
- 4:46:42drafted them. If you don't see yourself
- 4:46:44being able to arrest people, you first
- 4:46:46need to draft and then arrest. And
- 4:46:48generally, you have way more control
- 4:46:50over your pawns once once they're
- 4:46:52drafted. You can move them wherever, can
- 4:46:55have them wait wherever. You can do a
- 4:46:58lot of things while they're drafted and
- 4:47:00not just militarily or combat in combat
- 4:47:03ways. Next up is ignoring kiting
- 4:47:06mechanics. If you were to deal with a
- 4:47:08threat like a mega sloth, a big animal,
- 4:47:11how would you deal with it? Some people
- 4:47:14what they will do is just go head on
- 4:47:16like this. But this risks taking damage
- 4:47:19on your pawns. Instead, you have your
- 4:47:21melee pawn or just one pawn overall just
- 4:47:24walk around like this. Cuz what will
- 4:47:27happen is while you damage the threat,
- 4:47:30they will walk towards the pawn that is
- 4:47:32kiting. This is the same with any melee
- 4:47:35raider. They're coming here and instead
- 4:47:37of going head on, you just have them
- 4:47:39chase whoever pawn is here and there's
- 4:47:42nothing they can do. You take no damage.
- 4:47:45All you have to do is manage your pawn
- 4:47:47like this. And just like the snake is
- 4:47:49just dead. Make sure that your melee
- 4:47:52pawn or the pawn that you're kiting with
- 4:47:54is closer cuz if you go out of range
- 4:47:57like this, then he might go for the
- 4:47:59range people. This only works with a
- 4:48:01small group of melee combatants or
- 4:48:04raiders. If it's too many, then some of
- 4:48:06them will go for the range people. Next
- 4:48:08up is building doors and walls that slow
- 4:48:11down people during combat. What I have
- 4:48:14here is a little contraption where
- 4:48:15people when they walk over these
- 4:48:17buildings, raiders, they will have to
- 4:48:20they will move so slowly. You will see
- 4:48:23here they walk very slowly cuz they have
- 4:48:26to go over each individual piece of
- 4:48:28barricade. The thing though is that they
- 4:48:30only get slowed down once they hit the
- 4:48:33actual structure of the barricade. You
- 4:48:35might think more barricades will slow
- 4:48:37them down more, but actually it's only
- 4:48:39when they come in that they get slowed
- 4:48:40down and now they move at basically
- 4:48:43normal speed. So splitting it off like
- 4:48:46this is way better. And not only that,
- 4:48:48doors, you want to make sure that you
- 4:48:50have doors that don't slow you down. So
- 4:48:52I like to have out the doors close to
- 4:48:54combat areas. I like to have concrete. I
- 4:48:57like to have a roof. I didn't have it
- 4:49:00now. I don't know why. Because when you
- 4:49:01have a roof over your head, the people
- 4:49:04shooting won't be impacted by, for
- 4:49:05example, rain or fog. So, if it's
- 4:49:07raining or foggy, then your pawns are
- 4:49:10safe and don't have a shooting penalty,
- 4:49:12but the raiders will. I also like to
- 4:49:14have outdoors here out of steel, not out
- 4:49:17of stone, cuz that will open slower so
- 4:49:19that we can quickly maneuver and go to
- 4:49:21the hospital and such. So slow down the
- 4:49:24raiders, make yourself quicker and more
- 4:49:26efficient. Another thing is having a
- 4:49:28defensive system like this because if
- 4:49:30you were to have just barricades, I will
- 4:49:32show you. Right now, Weston has a 10%
- 4:49:36chance to hit Silver right here, Silver
- 4:49:39has a 41% chance cuz when Silver shoots,
- 4:49:43she gets cover not only from the wall,
- 4:49:45but from the barricade. If we had just
- 4:49:47barricades here, now Weston has an 18%
- 4:49:51chance to shoot silver. So instead of
- 4:49:5310%, it's 18%, almost twice as much
- 4:49:57simply because we have barricades here
- 4:49:59instead of a wall and a barricade. When
- 4:50:01you see here, when I move behind here,
- 4:50:03it's 10% again. Here it is 8.9%.
- 4:50:06And now Weston, yeah, it's double with
- 4:50:09the barricade. So it doesn't look like
- 4:50:11much, but twice the chance of hitting.
- 4:50:13Yes, from that difference. And different
- 4:50:15angles also affect the shooting
- 4:50:17accuracy. If you're like this, then this
- 4:50:20guy basically has no chance to hit
- 4:50:22silver compared to if she was here, for
- 4:50:24example. He has angles and such. And if
- 4:50:26you want to calculate this, you just
- 4:50:27select the pawn that you can even select
- 4:50:29a raider and then hover over your pawn
- 4:50:32and you will see the chance of being
- 4:50:33shot and and all of the factors that
- 4:50:37affect it. Next up, some mid to late
- 4:50:39game mistakes. A lot of people they keep
- 4:50:41to solar and wind power, but I would
- 4:50:44argue that geothermal power could
- 4:50:47literally carry. You have a lot of
- 4:50:48geothermal geysers here that you can
- 4:50:51tame and each steam geyser generates
- 4:50:553,600 W and that's constant power. So,
- 4:50:58when I'm struggling for power in the
- 4:51:00Midame, I like to get one or two of
- 4:51:02those. But you can get as many as you
- 4:51:04like. I like to get one or two of those,
- 4:51:06but you can tame everyone in the map and
- 4:51:09just make sure you have hidden conduits
- 4:51:11going there because they cannot be
- 4:51:12destroyed and you are flowing through
- 4:51:14with power. You need to research
- 4:51:16geothermal power here, but it's not so
- 4:51:19bad and it's not so expensive. Another
- 4:51:21advanced tip actually is you can build
- 4:51:24over this and then during the winter it
- 4:51:26will heat up the base actually the steam
- 4:51:28geysers cuz it is a bit warm in there.
- 4:51:32Another type of power that people seem
- 4:51:34to ignore is wood and chem power
- 4:51:37generators, but especially chem fuel
- 4:51:39power generators because they provide a
- 4:51:41lot of power, 1,000 watts, but they
- 4:51:43don't consume too much chem fuel. And
- 4:51:45because you can get chem fuel from wood
- 4:51:47and rice and everything. If you're
- 4:51:49struggling with power and you have all
- 4:51:51the steeling components to get it, well
- 4:51:53then that's a little bit unnecessary.
- 4:51:55Always construct more power and more
- 4:51:58batteries, especially if you're
- 4:52:00struggling. Make sure to keep your
- 4:52:02batteries under a roof or they may
- 4:52:04shortcircuit. Another mistake I see is
- 4:52:06people not transitioning to a type of
- 4:52:09weapon. Doesn't matter what it is, but
- 4:52:11you don't want to stick to tier one
- 4:52:13weapons. For example, pump shotgun,
- 4:52:16boltaction rifles. I like to go for a
- 4:52:19good midame weapon of assault rifles.
- 4:52:21And I get that on every single pawn cuz
- 4:52:24it's a pretty decent all round weapon.
- 4:52:26If you want to go earlier and if you
- 4:52:28want something a little bit more risky
- 4:52:30and close range, chain shotguns are one
- 4:52:33of the best weapons in the game, but I
- 4:52:35think the skill ceiling is a bit higher
- 4:52:37cuz it's close range and you're more
- 4:52:39fragile. So, you will have to play
- 4:52:41around with strategies and and take
- 4:52:43angles better and such, but this weapon
- 4:52:46is insane. Another great gun you can go
- 4:52:49for later is mini guns, cuz this weapon
- 4:52:52absolutely shreds a group of targets.
- 4:52:55And then my favorite weapon personally
- 4:52:57is the charge rifle. If you can get
- 4:53:00yourself on legendary charge rifles,
- 4:53:03these will shred anything in their path,
- 4:53:05especially with the armor penetration.
- 4:53:07Can even go up for a mix like half
- 4:53:08people with assault rifles, half with
- 4:53:11miniguns. But generally, you want to
- 4:53:13have a type of weapon where everyone has
- 4:53:16the same range or at least longer cuz
- 4:53:19you don't want chain shotguns and
- 4:53:21assault rifles in the mix cuz then
- 4:53:23that's not very flexible. Maybe assault
- 4:53:26rifles, maybe a few sniper rifles. Okay,
- 4:53:29maybe charge rifles with charge lances.
- 4:53:32Minigans with assault rifles are good
- 4:53:33for me. Just pick a weapon and master
- 4:53:36it. Another thing is not preparing for
- 4:53:38ship launch. You're about to beat the
- 4:53:40game. It will be a lot of raids and so
- 4:53:42you want to stockpile up on food. I like
- 4:53:45to have a large batch of resources and a
- 4:53:48large batch of plast and everything and
- 4:53:51medicine. Especially medicine. Medicine.
- 4:53:53Yes. Because this ties down into the
- 4:53:56final mistake, which is that rimold
- 4:53:59raids and ship launch aren't really
- 4:54:01about winning the fights. It's about how
- 4:54:04long you can recover or how fast.
- 4:54:06Because the faster you can recover from
- 4:54:08the raids, the better chance you have of
- 4:54:11actually fighting the next raid. It's
- 4:54:13not about the battle, it's about the
- 4:54:15after battle, the post battle, and how
- 4:54:17quickly you can repair the base and heal
- 4:54:20up your people and such. So, cuz there
- 4:54:22will there will always be damage of some
- 4:54:24sort. It depends on how quickly you can
- 4:54:26recover. So, always have a stockpile of
- 4:54:29backup resources, whether that is
- 4:54:31medicine or stone blocks, anything to
- 4:54:33recover as quickly as possible. and get
- 4:54:36a proper hospital room because health
- 4:54:39care. Well, they say health is wealth.
- 4:54:42Health is wealth. And yeah, that is
- 4:54:44pretty much all of the mistakes. Just
- 4:54:46something to make you survive and have a
- 4:54:50better time in Rim World. Zone, after
- 4:54:525,000 hours in Rim World, this is the
- 4:54:55guide I wish I had when I started. If
- 4:54:57you are new to the game or still feel
- 4:55:00overwhelmed by everything Rim World
- 4:55:02throws at you, I'm going to walk you
- 4:55:03through the entire game step by step
- 4:55:06from your first shelter and first crop
- 4:55:08to base building, defense, research,
- 4:55:11colony management, and eventually
- 4:55:13launching the ship. By the end of this
- 4:55:16video, you will not just know what to
- 4:55:17do, you will understand how to think in
- 4:55:20Rim World. So, the first thing we're
- 4:55:22going to do is click on a new colony,
- 4:55:24and then we're just going to pick the
- 4:55:25crash landed start. After that, we'll
- 4:55:27just go for the default storyteller,
- 4:55:29Cassandra Classic. And we're going to go
- 4:55:31for adventure story, which is
- 4:55:33recommended for experienced strategy
- 4:55:34gamers on their first game of Rim World.
- 4:55:36And then for now, reload an entire mode,
- 4:55:39and just create a random world. I'm
- 4:55:42going to be playing on the ultimate. I'm
- 4:55:44actually going to set the advanced
- 4:55:45settings here to a slightly larger map.
- 4:55:47And let's generate. Now, we have our
- 4:55:49world here. And this world is full of
- 4:55:52desert, but we're just going to pick a
- 4:55:54temperate forest. I'm going to settle
- 4:55:55down close to a few traders here. You
- 4:55:58will see that if you click on the
- 4:56:00factions here, you can see which ones
- 4:56:02you are neutral with, which is the ones
- 4:56:04you can trade with. So, the purple guys.
- 4:56:06And I'm going to settle down right here.
- 4:56:08You will see a slightly big brown spot,
- 4:56:11which means it has large hills. This
- 4:56:14means more minable resources in the
- 4:56:16beginning, like steel and such. So,
- 4:56:17we're just going to pick this map. It
- 4:56:19will, however, have a 30 60day growing
- 4:56:22period. So, we'll have to deal with
- 4:56:24summers and winters. So, keep that in
- 4:56:26mind. You can pick a warmer map with a
- 4:56:28year round growing period if you want a
- 4:56:30bit of an easier time growing and
- 4:56:32getting food. As for our colonist,
- 4:56:34generally you want to have all the team
- 4:56:36skills here filled up with at least
- 4:56:38passions because people learn better
- 4:56:41when they have this burning mark next to
- 4:56:43them. And two burning marks means they
- 4:56:45are extremely passionate about it. So
- 4:56:47yes, randomize until you get someone who
- 4:56:50ideally does not have any scars or no
- 4:56:53drug addictions. For example, someone
- 4:56:55like this, not perfect, but has a bunch
- 4:56:58of decent basic skills like
- 4:57:00construction, mining, cooking, and
- 4:57:02social. And then we repeat this. And
- 4:57:04then we get pawns that complement or
- 4:57:06make up for what the others don't have.
- 4:57:08So I'm going to go for now. In this
- 4:57:10case, I did get a guy with an alcohol
- 4:57:12addiction, but he starts off with a
- 4:57:14bunch of beer. So, we should be able to
- 4:57:16get beer up before he goes into
- 4:57:18withdrawal. So, again, I'm just going
- 4:57:20for all skills. You want to make sure
- 4:57:23now that the last one at least has good
- 4:57:25implants cuz we do not have a plant and
- 4:57:28maybe a few other good skills. I would
- 4:57:30not go for traits such as slow learner,
- 4:57:32which will well make your pawns progress
- 4:57:35much slower. Now, as you randomize, you
- 4:57:38will find new pawns that might be better
- 4:57:40than the other pawns. Like for example,
- 4:57:42this guy now I think is better than
- 4:57:44Brin. So I will go around and randomize.
- 4:57:47And I would say the least important
- 4:57:49skills are animals, art, and cooking. So
- 4:57:52just go for the rest. So we don't really
- 4:57:54have the best or the worst pawns, but we
- 4:57:57have a pretty good team here. So they
- 4:58:00all have somewhat of good skills, the
- 4:58:02core skills. We are lacking a little bit
- 4:58:04of medical, but in the future, we can
- 4:58:06always recruit people to make up for
- 4:58:08what we lack. So you can take a look at
- 4:58:11the people that I've chosen here and you
- 4:58:13can also rename them. The people here
- 4:58:15who are left behind will not appear in
- 4:58:17your colony, but they may appear in the
- 4:58:19world map. So you can go ahead and
- 4:58:22randomize these, but I'm just going to
- 4:58:24skip it. I never do it. However, now
- 4:58:26we're just going to start. No DLC's and
- 4:58:29only the smart speed mod just to speed
- 4:58:31up the game. Now we're in Rim World and
- 4:58:34you will read the scenario here. After
- 4:58:36you've pressed okay, you want to pause
- 4:58:38the game immediately by pressing space.
- 4:58:41I'm going to save the game here. And if
- 4:58:43you want to play along with this exact
- 4:58:45same start, then join the Patreon. You
- 4:58:47can follow along perfectly. But this
- 4:58:49will be the ultimate guide for how I
- 4:58:51would beat Rim World from the zero, the
- 4:58:55beginning to the absolute end. Next up,
- 4:58:58I'm going to untick toggle automatically
- 4:59:00expanding the home area around new
- 4:59:01constructions because I want to increase
- 4:59:04my home area myself. You will see
- 4:59:06exactly why later. And toggle automatic
- 4:59:09rebuild of destroyed structures in the
- 4:59:11home area. And then I like to go into
- 4:59:13quest rewards here. And I like to not
- 4:59:16accept goodwill because quest rewards,
- 4:59:18you want physical stuff. You don't want
- 4:59:20goodwill. You can always earn goodwill
- 4:59:22from trading and such. Not really that
- 4:59:24necessary. Next up, you want to go into
- 4:59:26the sign tab here. And in apparel
- 4:59:29policy, you do not want people to wear
- 4:59:32ratty or tattered apparel. So, only wear
- 4:59:35clothes that are 51 to 100 HP. And then
- 4:59:38tainted apparel means that people won't
- 4:59:40wear clothes worn by corpses. You know,
- 4:59:43the exact description. Next up, you want
- 4:59:46to find your medic, which we have Brian.
- 4:59:51Brian is our medic. So, we go back to
- 4:59:53assign and then we make him carry
- 4:59:55medicine here cuz then he can tend to
- 4:59:57people on the spot with medicine. Next
- 4:59:59up, we can leave schedule how it is.
- 5:00:01Now, for the work tab here, we want to
- 5:00:03go into manual parties. Make sure that
- 5:00:06firefighting and patient is at one. If
- 5:00:08you click on the individual numbers
- 5:00:10here, you can change that. But if you
- 5:00:11shift and then right click, you will
- 5:00:14decrease party. And if you shift and
- 5:00:16then left click, you will increase the
- 5:00:18party for everyone. So just click on the
- 5:00:20name and that will be good. Now bed rest
- 5:00:22is not the most important unless you are
- 5:00:25really in a war but I like to have one
- 5:00:28parties up to cooking because that is
- 5:00:30the most important. Next up hunting we
- 5:00:32can leave that construction. I actually
- 5:00:35want Weston to do growing before
- 5:00:38construction. So you can see that
- 5:00:40they're both at a three. But because the
- 5:00:42higher party is to the left and the
- 5:00:44lower party to the right. This means
- 5:00:46that even if they're the same number,
- 5:00:48they will still do construction before
- 5:00:51planting. So we have to actually do
- 5:00:53this. And now the Weston will do growing
- 5:00:56and planting before construction and
- 5:00:58mining. And Western will do construction
- 5:01:00before mining even though they're the
- 5:01:02same number because again from left to
- 5:01:04right the party system goes. And if you
- 5:01:06take a small look at the icons here, you
- 5:01:08will see a burning mark. So you can
- 5:01:11actually see the work that the people
- 5:01:12have passions for. I'll assign silver to
- 5:01:15mine. Um actually everything else is
- 5:01:18completely fine. I would say however
- 5:01:20when people don't have anything else to
- 5:01:22do I like to put them on researching. So
- 5:01:25you can do that now. Then you can start
- 5:01:28the game by pressing space or one. So
- 5:01:31just press one to start the game. And we
- 5:01:35have our people exiting our cargo pods.
- 5:01:38I want you to pause again and you want
- 5:01:40to find the person with the best melee,
- 5:01:43which would be Brian, who's also best in
- 5:01:45shooting. Okay, then I will actually
- 5:01:47take someone random and just equip them
- 5:01:50with the plast knife, plast.
- 5:01:53You want to select your pawn and then
- 5:01:55right click and then equip. And then if
- 5:01:57you hold shift while doing this, it will
- 5:02:00queue up the rest of the the work orders
- 5:02:04that you decide to get them. So Weston
- 5:02:07will do that. Silver and Brian. Brian, I
- 5:02:10want you to get the boltaction rifle and
- 5:02:12silver. You can just take the revolver.
- 5:02:13And now because I queued that up.
- 5:02:15Everything is looking good now. Then all
- 5:02:17the items on the ground here are exed
- 5:02:19out. So press right click and then it
- 5:02:21will pull up the architect tab which you
- 5:02:23can go into orders. It will
- 5:02:25automatically pop up. And then the allow
- 5:02:27tool here unforbid all items. Once that
- 5:02:29is done, now we simply want to look for
- 5:02:32a base location. If you go to the bottom
- 5:02:34right, we can have a fertility overlay
- 5:02:37to see where we have rich soil. So the
- 5:02:40normal green soil is just normal
- 5:02:42fertility, which is just fine. But if we
- 5:02:44base near rich soil, we will grow our
- 5:02:47crops faster there. I also like to take
- 5:02:49a look at overall minerals and resources
- 5:02:52in the mountains. You can see that we
- 5:02:54have compacted machinery and steel is
- 5:02:56especially important. So you want to
- 5:02:58generally have steel close by as well.
- 5:03:01Those two are basically the main things
- 5:03:03that I look for. Where to grow food and
- 5:03:05where to mine for resources to expand.
- 5:03:08However, rich soil really isn't that
- 5:03:10important if you have normal soil. So,
- 5:03:12I'm just going to base at the center of
- 5:03:14the map here by going into the structure
- 5:03:16tab here at the architect menu. You just
- 5:03:18want to drag wooden walls. I like to go
- 5:03:21for a 13x13 area because it will fit all
- 5:03:24the things that we need. It's a very
- 5:03:26good template. And then the doors. You
- 5:03:28can either have one door, but I like to
- 5:03:30have doors at each side of the base for
- 5:03:33more mobility. Then you want to go again
- 5:03:34into the architect tab and then into the
- 5:03:37zone where we will have a stockpile
- 5:03:39zone. So just drag that in the base. You
- 5:03:41don't really have to configure with
- 5:03:42anything for now. I like to disallow the
- 5:03:44visibility of zones here because I like
- 5:03:46to keep things more natural. Next up, we
- 5:03:49need to grow some stuff. So I'm going to
- 5:03:51have our growing zones up north.
- 5:03:53Literally just drag it wherever and you
- 5:03:56can see the total area here. 156 tiles
- 5:04:00of rice which you want to grow. So
- 5:04:03that's the start. And then just chop
- 5:04:05down some trees in the area for wood.
- 5:04:07But you do start off with wood and steel
- 5:04:10initially. So we're just going to speed
- 5:04:12up the game a bit and our pawns will get
- 5:04:16straight to work. And because we set up
- 5:04:17the priorities correctly, Weston is
- 5:04:19growing instead of constructing. But if
- 5:04:21you see here, if I change the parties,
- 5:04:24he will go straight to building hauling
- 5:04:26wood to wall, which I do not want. We
- 5:04:29already have builders. So growing is the
- 5:04:32bigger party. So our pawns here, they
- 5:04:34are also well in the start, your people
- 5:04:37will be quite unskilled, but they will
- 5:04:38level up as they go. So they won't be
- 5:04:40this slow forever. Now, as the base
- 5:04:42comes online, we want to plop down a few
- 5:04:45beds. So we're just going to plop down a
- 5:04:47few beds. One, two, three. And then you
- 5:04:50want to have pawns eat without a table
- 5:04:52because in this game if people don't eat
- 5:04:55without a table they literally become
- 5:04:57depressed. It's not that bad. But just
- 5:05:00give them a table and you can have a
- 5:05:02wooden chest table to keep our pawns
- 5:05:04happy. Have something they can play with
- 5:05:06a horseshoe pin and then get some chairs
- 5:05:09at the table and that is going to be
- 5:05:11good for now. As the base and the walls
- 5:05:13are up, you will see that people will
- 5:05:15construct roofs. This is automatic, but
- 5:05:18if you do not want roofs, you can
- 5:05:20actually just remove the roof whenever
- 5:05:22you want or ignore the area. But you
- 5:05:25want to have a roof over your base and
- 5:05:27preferably we want some light because
- 5:05:30people work faster and move faster in
- 5:05:32light. As the base comes up, I would
- 5:05:35like to research. So you want to go into
- 5:05:38the architect tab, production, and you
- 5:05:40will see a wooden simple research bench.
- 5:05:42And you can actually just search for
- 5:05:44anything that you want here. So if you
- 5:05:46don't find it, you can search up
- 5:05:49anything. And people have a comfort
- 5:05:51stat. So people are more comfortable at
- 5:05:54chairs. So you want to have chairs.
- 5:05:56Initially, people will be quite happy
- 5:05:58because they have very low expectations.
- 5:06:00But just doing these basic things, you
- 5:06:03don't have to worry about their mood for
- 5:06:04now. That I can tell you. We'll go into
- 5:06:06that later. But let's just have them
- 5:06:08continue. Now that most of everything
- 5:06:10has been constructed, we'll go into the
- 5:06:11research tab here. Either you can just
- 5:06:13click on it or you can press F6. And the
- 5:06:17first line of research are batteries
- 5:06:19because we want to get power. And to get
- 5:06:21power, you can either go for wind
- 5:06:23turbines or woodfire generators. But I
- 5:06:26like renewable energy. You don't have to
- 5:06:28maintain it after it's constructed.
- 5:06:30We're just going to construct a wind
- 5:06:31turbine here. Just make sure you don't
- 5:06:34construct it close to a wall where it
- 5:06:36will be obstructed. Place it up here.
- 5:06:38And then I like to have hidden conduits
- 5:06:40connecting to the base. You will see why
- 5:06:42I decide to choose the hidden ones over
- 5:06:44the power conduits which are visible
- 5:06:47even though they cost twice as much. You
- 5:06:49will see later. However, now that people
- 5:06:51are constructing and going to research,
- 5:06:54we have the wind turbine up which means
- 5:06:56power. And you want to right click on
- 5:06:58the wind turbine and go into the outer
- 5:07:00cut tab here because by default rim roll
- 5:07:03does not auto cut blocking plants for
- 5:07:05example trees growing nearby. So, want
- 5:07:08to make sure you cut down trees that
- 5:07:10grow in the radius of the wind turbines.
- 5:07:12Okay, I actually will change the
- 5:07:14priority so that Brian does researching
- 5:07:17before hauling and cleaning cuz yeah,
- 5:07:19that is more important. Now that our
- 5:07:20people are hauling resources from the
- 5:07:23map cuz when you land on the planet,
- 5:07:25there will be scattered resources. Let
- 5:07:27them do that. We want to deconstruct our
- 5:07:29torch lamp and we can go into the
- 5:07:30furniture tab and get a standing lamp
- 5:07:33which will well not require wood to fuel
- 5:07:36like a torch. Next up, go into the
- 5:07:37production tab and get a stone cutters
- 5:07:39table. You want to place your production
- 5:07:42items or workshops indoors because if
- 5:07:44they are placed outside, people will
- 5:07:46work slower on them. And things in rim
- 5:07:49world need to be in their own rooms to
- 5:07:51get the maximum work speed efficiency.
- 5:07:54But for now, we have to just keep
- 5:07:55everything on one room to you need to
- 5:07:58start small and then expand. So, we will
- 5:08:00just get a stone cutters table because
- 5:08:01we want to replace the wooden walls
- 5:08:04because they are fragile and can burn
- 5:08:06down. Weston here, you can see has a
- 5:08:08time clock in his icon at the top. That
- 5:08:11means that he is idle and not currently
- 5:08:14doing anything. So, why can't he not
- 5:08:16construct? He is missing wood for that.
- 5:08:18Actually, gathering a bunch of wood
- 5:08:20would be a good long-term solution. You
- 5:08:22will need a lot of wood. Always have
- 5:08:24your pawns working. Never let them rest.
- 5:08:27No, they go to sleep and such. But after
- 5:08:29you have the stone cutters table, just
- 5:08:31left click, then add bill. And then for
- 5:08:33now, I want to just make marble blocks
- 5:08:36because they are the most beautiful
- 5:08:38block. And I want to just do that
- 5:08:40forever. Do that forever. And then
- 5:08:42whoever has the crafting skill, we'll
- 5:08:44start chopping up blocks. In this case,
- 5:08:46it's Brian. But actually, I want him to
- 5:08:48research batteries first. So, we'll have
- 5:08:50him research. And then if we just assign
- 5:08:53someone else to crafting at 4, they will
- 5:08:55be chopping up blocks as well. So silver
- 5:08:59will do that. Also, for now, we don't
- 5:09:01really need to worry about defenses. So
- 5:09:04you will have notifications here of what
- 5:09:06you need, but we have a chinchilla here
- 5:09:08named Tess [laughter] tested chintilla
- 5:09:12and also view your pawns here and their
- 5:09:14social relations. Weston compared silver
- 5:09:18to a gerill. Western corded silver by
- 5:09:21complimenting her muscles. However,
- 5:09:23again, batteries are more important than
- 5:09:25defenses for now. And a meal source is
- 5:09:28not that important cuz we do start off
- 5:09:30with a few packaged survival meals,
- 5:09:32which is good food for now. Keep on
- 5:09:34cutting up. Now, we have 240 marble
- 5:09:37blocks, which is good enough to replace
- 5:09:39the walls of our base. So, we can
- 5:09:40suspend that for now. And yeah, we're
- 5:09:43just going to tear down the walls. Make
- 5:09:46sure you do not tear down the doors cuz
- 5:09:48if you deconstruct the doors and
- 5:09:50everything, then the roof will collapse
- 5:09:52on your people and your items and they
- 5:09:54will be hurt. So, that will be done.
- 5:09:56It's quite fast and efficient to
- 5:09:58deconstruct. And then go into structure
- 5:10:00and then just click on the wall or press
- 5:10:03Y. And you can see that the material
- 5:10:05type will come up. And we're just going
- 5:10:07to replace with a marble wall. Just keep
- 5:10:09it nice and simple and drag that. Nice.
- 5:10:12Or if you wanted to, you could go into
- 5:10:14here and press E to make a box and drag
- 5:10:18it here. So you can change the shapes.
- 5:10:20You can have a circle base, a square
- 5:10:23base. Now we have a group of visitors.
- 5:10:25So you will have alerts at the bottom
- 5:10:26right which indicates that something has
- 5:10:29happened. And here we have a few people
- 5:10:31with a question mark. If we were to
- 5:10:33select one of our pawns and have the one
- 5:10:35with the best social skill and you want
- 5:10:37to rightclick and then have them trade
- 5:10:40again, you can just press to trade or
- 5:10:42you can let your pawns do what they're
- 5:10:44doing and you can shift and then click
- 5:10:46so they won't do it initially. They will
- 5:10:48do it after they've constructed or done
- 5:10:51their current thing. For example, if
- 5:10:52people are sleeping, you can shift click
- 5:10:55and let the people sleep out until they
- 5:10:57interact with something. So queuing up
- 5:11:00order is quite efficient. So for the
- 5:11:02trading menu, I really struggle to
- 5:11:04understand this here. Essentially, the
- 5:11:06arrows to the right is what you want to
- 5:11:09sell and the arrows to the left of the
- 5:11:11number is what you want to buy.
- 5:11:13Essentially, it says here, but if this
- 5:11:15is a positive number, then you're buying
- 5:11:18four package survival meals. If it's
- 5:11:20minus four, you're selling four package
- 5:11:23survival meals from your colony, if you
- 5:11:26understand. And you can also sort out by
- 5:11:29anything if you want to, but to keep it
- 5:11:31simple, we start off with 800 silver,
- 5:11:34which is the currency in Rim World. And
- 5:11:36we're just going to go for medicine. So
- 5:11:38again, the left arrows, I want to get
- 5:11:40all their medicine. And we're going to
- 5:11:43acquire two medicine. And I won't need
- 5:11:46anything else for now. So you can just
- 5:11:48accept to trade. I will go more in
- 5:11:50detail about the rest of what you can do
- 5:11:52with trading later in the video, but for
- 5:11:54now that is just everything you need to
- 5:11:57know. Well, [laughter] you won't believe
- 5:11:59what happened. Eve subtly shamed
- 5:12:02Hakoya's open-mindedness and they
- 5:12:04started fighting. So now what happened
- 5:12:06is they're taking their guest, a wounded
- 5:12:09guest out of the map. They started
- 5:12:11fighting and then one of them got down
- 5:12:13and now we get a free auto pistol which
- 5:12:15is a pretty good weapon. Yeah, you're
- 5:12:17going to realize that Rim World is one
- 5:12:19of the most fun and random games in the
- 5:12:22world. And again, because we have a
- 5:12:23stockpile zone, people will
- 5:12:25automatically haul these items back in.
- 5:12:28You will see the automation of this game
- 5:12:30is one thing that I really love. You can
- 5:12:32set it up exactly how you want to. Brian
- 5:12:34smoking a smoke leaf joint, but silver
- 5:12:36here. Oh, you're going to consume. But
- 5:12:38because we don't have a battery, we
- 5:12:41haven't constructed here. But you know,
- 5:12:43sometimes there's no wind. So then you
- 5:12:45want a battery for when there is wind to
- 5:12:47supply the no wind stages. We're almost
- 5:12:49done researching here. By the progress
- 5:12:51bar, you can easily see how far along
- 5:12:53you are. Would actually like Brian to
- 5:12:55research and not build. So I'm going to
- 5:12:57prioritize that at one. So he will do
- 5:13:00and skip all the higher numbers except
- 5:13:02for these ones cuz they're to the left
- 5:13:04if you remember. Oh then. Our people are
- 5:13:06idle. Why aren't we constructing this?
- 5:13:09Here we go. Actually, you can go into
- 5:13:11the floors tab here. And because we have
- 5:13:13an abundance of wood, almost a thousand,
- 5:13:15can just get this wood here and just
- 5:13:19floor in the whole base because, well,
- 5:13:21we don't want to have a dirt base, do
- 5:13:23we? We also have a bunch of stone chunks
- 5:13:25in the base, which are quite ugly. If
- 5:13:28you hold down alt, you can see [music]
- 5:13:30negative and plus numbers. So, plus
- 5:13:32numbers is beauty. That is beautiful.
- 5:13:35And negative is generally more uglier
- 5:13:37things. So by covering up the dirty
- 5:13:39floor, it will have no number, which
- 5:13:41means that it's a neutral number or zero
- 5:13:43beauty because beauty is a stat that
- 5:13:46will determine your moods of the pond.
- 5:13:48I'm going to get a dumping stockpile
- 5:13:50zone here and simply select these
- 5:13:53granite chunks and just haul them out.
- 5:13:55Press them to haul. And our people here,
- 5:13:58nice and efficient. And we're soon done
- 5:14:00researching. Again, to prevent people
- 5:14:02from being idle like that, you want to
- 5:14:04assign them to work, but if not,
- 5:14:05construct research benches for everyone
- 5:14:08in the base. And then, if they're truly
- 5:14:10idle, they can just research and speed
- 5:14:12up the progress of the game overall
- 5:14:14because researching is always going to
- 5:14:16be the most or one of the most important
- 5:14:18things. However, we have our first
- 5:14:19threat here, a mad squirrel, which is
- 5:14:23essentially an event where you will have
- 5:14:25to prepare your colonists for combat. So
- 5:14:29just drag over all of them at the top or
- 5:14:32like this and then press R or press the
- 5:14:35draft button here again with R. And then
- 5:14:38you can select them to go anywhere. For
- 5:14:41now, we're going to have them close to
- 5:14:42the squirrel. You can line them up in
- 5:14:45whatever position by holding down the
- 5:14:47right click button. And then your pawns
- 5:14:49will just start shooting. And Weston is
- 5:14:51our melee, so I will automatically have
- 5:14:53him try to go for it.
- 5:14:56that Brian's boltaction rifle bullet
- 5:14:59annihilated the squirrel's front leg,
- 5:15:02leg, and body into a fine mess. You can
- 5:15:04view what happened to the squirrel. Its
- 5:15:06body got literally destroyed. Now you
- 5:15:08need to again undraft them by selecting
- 5:15:10and pressing R like I did, and they will
- 5:15:12go back to work. Anyways, batteries have
- 5:15:14been researched. I'm going to place down
- 5:15:16a battery just in the base here. And
- 5:15:18just like that, we have a battery. As
- 5:15:19for defenses, one of my favorite
- 5:15:21defenses is a spike trap here because
- 5:15:25people when they walk into it or
- 5:15:27animals, they will well trip and
- 5:15:29essentially leads to no damage on your
- 5:15:32pawns and all the damage on them, which
- 5:15:35we love. Going to place them outside
- 5:15:36like this. And I'm going to cut up some
- 5:15:38granite now actually. So granite going
- 5:15:41to do until I have X because them pawns
- 5:15:44will automatically stop when it reaches
- 5:15:46this threshold. Once I go into details,
- 5:15:49I want to do 100. And we can pause when
- 5:15:51satisfied. Let's say 40. So once they
- 5:15:54have cut up stone blocks until it's 100,
- 5:15:56then they won't start cutting up stone
- 5:15:58blocks again once it's right below it.
- 5:16:01You have like a buffer once it goes
- 5:16:03below 40. Then they go back to work.
- 5:16:05Your pawns are going back and forth and
- 5:16:07back and forth doing one simple task.
- 5:16:09They bulk batch it, which means that you
- 5:16:12save time in the end. And you can either
- 5:16:15take the best stock pal or you can drop
- 5:16:17it on the floor. I like to drop things
- 5:16:19on the floor usually and then have
- 5:16:20dedicated haulers do stuff with the
- 5:16:22spike traps done. I want to get a few
- 5:16:25granite walls. Just place them like
- 5:16:27this. And then in rim world, if you
- 5:16:30place fences down like this, the raiders
- 5:16:33will prefer to walk over the spike traps
- 5:16:36rather than the fences here. And this
- 5:16:37will make it much easier to replace the
- 5:16:39spike traps because otherwise if you
- 5:16:41have a corridor like this if they wanted
- 5:16:43to replace the one in the middle.
- 5:16:44Sometimes they will have to walk over
- 5:16:46the spike traps to replace the ones. And
- 5:16:49well, you will you can imagine how bad
- 5:16:51it is if they tripped in their spike
- 5:16:53traps. Alternatively, you can place down
- 5:16:56doors like this to access the inner
- 5:16:58spike traps. And now we always want to
- 5:17:00have research lined up. So the next
- 5:17:02research I'll probably go for advanced
- 5:17:04lights. However, the rice, the fields of
- 5:17:07rice will be coming in soon. In a few
- 5:17:09days, I will start to grow some psychite
- 5:17:13because Brian here is addicted to drugs.
- 5:17:16I'm just going to grow some psychoid
- 5:17:18plants. All you have to do is create a
- 5:17:19new stockpile zone with the plant that
- 5:17:22you want to grow. I'm also going to
- 5:17:23queue up some cotton plants for
- 5:17:26furniture and clothing. And then I like
- 5:17:28to have some medicine in case of combat
- 5:17:32injuries and infections and diseases. So
- 5:17:36yes, for the future I'm going to have
- 5:17:37hops for beer and smoke leaf plants for
- 5:17:41well so they can smoke. In this game,
- 5:17:44there will be periods when your
- 5:17:45colonists do get a bit sad. So I like to
- 5:17:48have a buffer of drugs cuz you can set
- 5:17:50that up automatically to have people
- 5:17:52take drugs when they're sad. It's way
- 5:17:54better to take drugs than to get a
- 5:17:56mental breakdown and destroy the base
- 5:17:58for example or do something stupid. So
- 5:18:01rice psychoid cotton heel root hops and
- 5:18:05smoke leaf. I would actually like to get
- 5:18:07another wind turbine for even more
- 5:18:09power. If the battery isn't filled up,
- 5:18:11you will know that you don't have enough
- 5:18:13power. Alternatively, you can also look
- 5:18:15at the grid access here. 16 W and you
- 5:18:19can see the amount stored. With all the
- 5:18:21constructions done, I'm going to expand
- 5:18:22the base now. So, I want people to cut
- 5:18:25up more marble blocks, and I'm going to
- 5:18:27set up exactly how I set up this granite
- 5:18:29blocks. The reason why I constructed
- 5:18:31this out of granite and not out of
- 5:18:33marble is because granite has way more
- 5:18:36hit points, so HP, which will make the
- 5:18:39wall tougher. So, for defensive
- 5:18:41structures, you go for granite. And for
- 5:18:43beautiful structures, or for the rest of
- 5:18:45the base, you make things out of marble,
- 5:18:47which is nice and beautiful. So, silver
- 5:18:50researching, Brian cutting, western
- 5:18:52growing and planting. If you're at this
- 5:18:54point, we have a Okay, now we need to
- 5:18:56rename the faction and settlement. So,
- 5:18:58the faction is the essentially the name
- 5:19:01of your whole your whole colony.
- 5:19:03However, for now, I will just name it
- 5:19:05the ultimate rim world guide. The
- 5:19:07settlement name is what you should name
- 5:19:10this specific map because in Rim World,
- 5:19:12you can have multiple colonies if you
- 5:19:14wanted to. I never go for that. If you
- 5:19:16were to settle down somewhere else,
- 5:19:18that's what the settlement is. It's just
- 5:19:19the specific map that you're on. Oh, we
- 5:19:22have a psychic sue from females. So,
- 5:19:23this is an event that makes our females
- 5:19:26way happier. If the mood is reaching
- 5:19:29towards the right, then they're more
- 5:19:31likely to have an inspiration, which
- 5:19:33will boost their productivity. You do
- 5:19:35not want their moods to get too low. But
- 5:19:37if you've done everything that we have,
- 5:19:39you can see that they are quite
- 5:19:40comfortable because I put the chairs
- 5:19:42down and the beds, the spacious
- 5:19:44interior, the decent dining room. One
- 5:19:46thing I forgot to do is have a home area
- 5:19:49because people clean and repair things
- 5:19:52in the home area, don't you? And also
- 5:19:54extinguish fires in home area. So base
- 5:19:57here, we can do that. Usually I do it,
- 5:19:59but if you want that to be automatic,
- 5:20:01you can simply toggle this button right
- 5:20:03here. I'm going to expand the base with
- 5:20:06three new rooms. They don't have to be
- 5:20:08too big, but I like to have a spacious
- 5:20:10interior. So, because too much space is
- 5:20:13better than [music] too little. So, in
- 5:20:14this big room, we will have our
- 5:20:17workshop, which will be our production
- 5:20:19area for manufacturing and smelting and
- 5:20:22all sorts of things. And then in these
- 5:20:25small rooms on the top, I will have a
- 5:20:27food storage area with a freezer to well
- 5:20:31cool down the food. And down here, we
- 5:20:33will have a prisoner area. Essentially,
- 5:20:35a bedroom where we can capture people
- 5:20:37and recruit them because I don't want to
- 5:20:40be stuck with three people the whole
- 5:20:42play through. I want to have more
- 5:20:43people. The mirror the better. As you
- 5:20:46progress the game, you will see that
- 5:20:48silver leveled up construction, for
- 5:20:50example, because she is burningly
- 5:20:52passionate for that. Your people will
- 5:20:54get really good as the game progresses.
- 5:20:56Yes, don't let them die. And then I'm
- 5:20:58going to deconstruct these three walls
- 5:21:01right here. The reason why I didn't want
- 5:21:03a cook early on, even though we have a
- 5:21:05cook, I will actually make the flooring
- 5:21:07here out of concrete because, well, it's
- 5:21:09a little bit uglier, but concrete
- 5:21:10doesn't burn, so I like concrete.
- 5:21:12Anyhow, we have a building called a
- 5:21:14nutrient paste dispenser. This thing
- 5:21:17consumes less ingredients for food than
- 5:21:20any other production method, and it does
- 5:21:23not cause food poisoning. Even though
- 5:21:25you have a cook, if they aren't good
- 5:21:27enough, they will cause food poisoning,
- 5:21:29which will slow down your pawns. Not
- 5:21:31only that, you will have a proper
- 5:21:33kitchen setup and everything. Not only
- 5:21:35that, but a nutrient pay dispenser
- 5:21:38requires no effort to get while as if
- 5:21:41you have to cook food all the time.
- 5:21:43Well, especially in the early game, I
- 5:21:44like to have my pawns work on elsewhere.
- 5:21:47So, a cook is not that important. And
- 5:21:49for the nutrient pay dispenser, once
- 5:21:51it's constructed, you will need a hopper
- 5:21:53to feed the ingredients in. Just point
- 5:21:55the hopper into there. You can rotate
- 5:21:58with Q and E. And for now, actually, I
- 5:22:00will have all the storage in here
- 5:22:02because items on the ground are quite
- 5:22:04ugly. And then to condense storage, we
- 5:22:06can get some shelves. I'm going to get
- 5:22:08us few small shelves like this. Get a
- 5:22:10butcher's table in case we get an
- 5:22:12animal, we can kill a butcher. And I
- 5:22:14want to copy the settings of this
- 5:22:16storage here. And then I want to set up
- 5:22:17the storage here. I don't want any
- 5:22:19rotten things. And I want to have animal
- 5:22:22corpses, mechonoid corpses. I do not
- 5:22:24want any biocoded weapons. We cannot use
- 5:22:26that. Apparel, no tainted apparel. And
- 5:22:29that is basically good enough. Copy
- 5:22:31that. And then double leftclick and then
- 5:22:34link settings and then paste settings.
- 5:22:36So now everything here is identical. And
- 5:22:39I want the party of the items to be on
- 5:22:41the shelves, not the floor. So I can
- 5:22:43change the party here to preferred. As
- 5:22:45long as it's higher than the stockp zone
- 5:22:48at the floor, things will always be
- 5:22:50prioritized on the shelves. again. Our
- 5:22:52people are constructing so quickly. Uh,
- 5:22:54one thing I did forget is the actual
- 5:22:56freezer system. The squirrel that we
- 5:22:58killed from earlier, if you remember, it
- 5:23:01will spoil soon. It will spoil. So, just
- 5:23:03in the butcher table, set up a bill to
- 5:23:06butcher creatures do forever. And we can
- 5:23:08let the cook automatically do that,
- 5:23:11which will yield light letter, which you
- 5:23:13can craft and trade away with, or food,
- 5:23:16which we can eat. Squirrel meat. Okay,
- 5:23:18we have our first raid. If we click on
- 5:23:21the alert, we can jump to location and
- 5:23:23see that we have a human female here
- 5:23:26with a club, a naked woman. So, I'm
- 5:23:28actually going to open up the door here
- 5:23:31because raiders, they like to go for
- 5:23:34furniture and general buildings that are
- 5:23:36not walls and such. In this case, she
- 5:23:39would prioritize the wind turbines or
- 5:23:41everything in here. That's why I like to
- 5:23:43open a door to redirect path finding.
- 5:23:45And if we get lucky, she should just
- 5:23:47walk into the spike traps and die. We
- 5:23:49could also fight her in the open, but
- 5:23:51Weston would take some damage properly.
- 5:23:54Braubbly, we could also fight her in the
- 5:23:57open with a method called kiting, which
- 5:23:59I can show you. And then we waste no
- 5:24:01resources on the spike trap. So, Kha is
- 5:24:04coming. So, again, drafting our pawns
- 5:24:06and Brian has a lot of range, so he will
- 5:24:09start to shoot, but Weston I will have a
- 5:24:12little bit at the front. And then she
- 5:24:14will be aggroed to Weston. But because
- 5:24:17we're shooting at the woman, she will be
- 5:24:18slowed down and Weston will kite her
- 5:24:21towards him. You keep the aggro away
- 5:24:23from the range people and you just
- 5:24:25attract the raiders with your melee,
- 5:24:28which is just running around. And as you
- 5:24:30can see, they are quickly going to shoot
- 5:24:32her down like this, and she should die.
- 5:24:37There we go. As you can see, it worked.
- 5:24:39So a method like that is also a very
- 5:24:42efficient way of dealing with a raider.
- 5:24:44But usually this only works with a small
- 5:24:46group of them. Otherwise some of them
- 5:24:48will go for the ranged people and then
- 5:24:50there's chaos. Then you would want to
- 5:24:52use a spike trap and a choke point.
- 5:24:54However, this woman now we want to store
- 5:24:56outside as well. Corpses are quite ugly
- 5:24:59and they cause us to well I saw a dead
- 5:25:02body lying on the ground. It was
- 5:25:04disturbing. So keep that a bit away from
- 5:25:06the base. So now that the freezer has
- 5:25:08been constructed, we actually need to
- 5:25:11freeze down the food. So what I like to
- 5:25:13do is have a inner freezer where the
- 5:25:15cooler is protected inside of our walls
- 5:25:18cuz otherwise raiders will destroy them.
- 5:25:20However, you need to remove the roof of
- 5:25:22the output of the heat. So the blue zone
- 5:25:25here to the left of the cooler is where
- 5:25:27it will cool down and the red square is
- 5:25:30where the output of the heat will go. So
- 5:25:32by doing it like this, it will go
- 5:25:34straight into space or into the air. And
- 5:25:37for now, the space is quite small. So I
- 5:25:39only need one cooler. And with the
- 5:25:41cooler constructed, it will use up a bit
- 5:25:43of power. But you can reduce the
- 5:25:45temperature here. And we want to reduce
- 5:25:47it down to about minus5. I don't like to
- 5:25:50have it at minus1 or zero because when
- 5:25:53the door is open, then some heat is
- 5:25:56released. I like to have a buffer. I
- 5:25:58like to have buffers. And then we need
- 5:25:59to construct that wall right here. And
- 5:26:02you will see at the bottom right of the
- 5:26:06game. You will see here that indoors
- 5:26:09it's going down to minus -5° C. So
- 5:26:12whatever temperature is freezing in
- 5:26:14Fahrenheit, you would do that. If you
- 5:26:16want to change the temperature unit, you
- 5:26:18can change it right here by going into
- 5:26:20the options and then you want to go into
- 5:26:23interference and then right here you can
- 5:26:25change to Fahrenheit. That would be 26°
- 5:26:28F. Anyhow, it's a bit dark in the
- 5:26:30freezer, so we can go for a wall lamp.
- 5:26:32It's cheaper to construct, uses less
- 5:26:35resources, and we have a small room in
- 5:26:37there, so wall lamps will do. Just make
- 5:26:39sure you have lights everywhere because
- 5:26:41again, people work way slower in the
- 5:26:44dark. And yes, make sure to get hidden
- 5:26:45conduits. The reason why I use hidden
- 5:26:47conduits is because raiders cannot
- 5:26:49target them down and destroy them. Not
- 5:26:51only that, but there is an event in Rim
- 5:26:54World where the batteries will
- 5:26:55shortcircuit and explode. So, there
- 5:26:58might be a bit of fire or something. So,
- 5:27:00by saving yourself all the hassle, you
- 5:27:03just get hidden conduits everywhere and
- 5:27:06you will avoid a lot of things. It's a
- 5:27:07bit more expensive, but you know what
- 5:27:09they say, quality over quantity. Anyhow,
- 5:27:12I will extend the base now. I don't
- 5:27:14really want to stick with wood in a few
- 5:27:17important areas because we don't have a
- 5:27:19way to extinguish fires with fire
- 5:27:21poppers. So, wood is beautiful, but it's
- 5:27:23also flammable. Concrete is a bit
- 5:27:25uglier, but it's pretty damn good. In
- 5:27:28the prisoner area, we're just going to
- 5:27:29get a few beds down and then an end
- 5:27:32table and dresser for more comfort. Make
- 5:27:34sure that even the prisoners eat with a
- 5:27:36table because otherwise they might be
- 5:27:38sad. And the worse condition the
- 5:27:40prisoners are, the more likely they are
- 5:27:42to have a prison break and try to break
- 5:27:45out of the prison. So keep your
- 5:27:47prisoners happy. I do need more wood.
- 5:27:50This is the reason. I will get bedrooms
- 5:27:52for our pawn soon, but for now we need
- 5:27:55to focus on the rest. So to turn this
- 5:27:57room here into a prisoner area, as long
- 5:27:59as it's enclosed, you can go and select
- 5:28:02the bed and you want to take four
- 5:28:04prisoners. And then that is nice and
- 5:28:06simple. However, now we have a heat
- 5:28:08wave. Heat waves will well boil the
- 5:28:11temperature in the air. So, what we
- 5:28:13could do is simply get a cooler, but I
- 5:28:15don't think it will become too warm,
- 5:28:17will it? However, the harvest of rice
- 5:28:19has come in, so people are automatically
- 5:28:21hauling that back into base and then
- 5:28:24people will automatically eat the
- 5:28:25nutrient paste. I actually have a bit
- 5:28:27too much food or now I do have a bit too
- 5:28:30much food, so I will actually grow corn.
- 5:28:33It's less labor intensive and longer to
- 5:28:35grow. But we already have a bunch of
- 5:28:38food here. So, you can view the
- 5:28:40resources up on the top left. You want
- 5:28:42to have a grid like this where it's nice
- 5:28:44and categorized. You will have to toggle
- 5:28:46this button right here, which will
- 5:28:49essentially sort things out neatly. And
- 5:28:51I like to have things outlined to see my
- 5:28:53resources in my colony. Transport pod
- 5:28:56crash. This is an event where someone
- 5:28:58has crash landed into the base. done.
- 5:29:01This pawn right here is actually pretty
- 5:29:03decent at mining, which we will need.
- 5:29:06So, we'll take our best medic and have
- 5:29:08him go out there. He is going to bleed
- 5:29:10out in 5 hours, but Brian is here. I
- 5:29:13will have him tend to him with regular
- 5:29:15medicine. So, just right click with your
- 5:29:17medic and you can tend without medicine
- 5:29:18or with medicine. But I want this guy.
- 5:29:21Now, what we could do is try to rescue
- 5:29:23him or imprison him. When you have
- 5:29:25people that are crash landing on Rim
- 5:29:27World who are neutral, if you rescue
- 5:29:29them, then there's a chance that they
- 5:29:31join you. You don't have to actually
- 5:29:33imprison them and take the time to
- 5:29:35recruit them. Or I can actually just
- 5:29:38unprison that area so he gets a bed.
- 5:29:41Next, research advanced lights cuts the
- 5:29:43power consumption by half. And we can
- 5:29:45change the color of our light. Who
- 5:29:47doesn't love that? Oh, I like to have he
- 5:29:50has some random colors that I like. You
- 5:29:52can also get a flood light, which is a
- 5:29:54massive light that lights up a massive
- 5:29:56area. They said lights everywhere are
- 5:29:59important. We'll have one in our growing
- 5:30:01area. Now, we have another problem. We
- 5:30:03have run out of steel. So, we have a
- 5:30:06bunch of steel here. I will just click
- 5:30:08to mine the vein, and people will
- 5:30:10automatically mine the steel. And I
- 5:30:12would like to continue researching. For
- 5:30:14now, I need psychoid brewing because
- 5:30:16Brian has a psychot addiction. You know,
- 5:30:19rice does take a lot of labor to get, so
- 5:30:22that's why I'm planting corn. If we run
- 5:30:24out of food, we can always hunt animals
- 5:30:27cuz we have animals on the map, which is
- 5:30:29a pretty quick short-term solution.
- 5:30:31However, we have spring and summers and
- 5:30:34winter, so I will stockpile up a bit of
- 5:30:37food. Shroud has recovered and decided
- 5:30:38to leave, so he won't be joining us. So,
- 5:30:41now I will force him to join us. Silver
- 5:30:43has the most social skills. So you want
- 5:30:45to draft her and then right click try to
- 5:30:48arrest and he is arrested. Then go into
- 5:30:50the prisoner tab, select shrouds
- 5:30:52prisoner and then you want to just
- 5:30:54recruit. Press that and automatically
- 5:30:56the resistance here will go down. And
- 5:30:58once the resistance is at zero, then
- 5:31:01shrouds will be recruited. We also have
- 5:31:03a bunch of steel runes here and steel
- 5:31:05walls which we can deconstruct for more
- 5:31:08resources. Let's go into the orders tab.
- 5:31:10Press X, deconstruct, and then
- 5:31:12deconstruct a bit faster than mining.
- 5:31:14Now, we don't really have a laboratory,
- 5:31:16so and we are getting heat stroke only
- 5:31:19initial, but usually it's not that bad.
- 5:31:21I would like to get a small research
- 5:31:23room, though, so we will plan that out.
- 5:31:26If you want to view the room types,
- 5:31:28press G or go down to this to toggle
- 5:31:31room stat. See that this is a workshop,
- 5:31:33so it's in the appropriate room and
- 5:31:35barracks, kitchen, everything. Prisoner,
- 5:31:37barracks. Okay, it is summer, so we
- 5:31:39really need to start getting food for
- 5:31:41the winter. Let me get rice again. And
- 5:31:44then let me get some storage here cuz
- 5:31:46now I only want food in the freezer and
- 5:31:48the rest outside. So then I would clear
- 5:31:51all in the freezer here and only allow
- 5:31:53food. And then what you would do is just
- 5:31:55make it the opposite essentially. So
- 5:31:57what's xed out here is allowed at the
- 5:32:00freezer. I like to have herbal medicine
- 5:32:02because that spoils wart in the freezer.
- 5:32:06Anything that will spoil, you have to
- 5:32:08put in the freezer. So keep that in
- 5:32:10mind. A prison break. So shrouds, even
- 5:32:12though he has good care, he has still
- 5:32:14decided that he wants to break out. He
- 5:32:17will open the door and we need to down
- 5:32:19him. Come on, shrouds.
- 5:32:24He is rather weak, but
- 5:32:27silver is taking a bit of damage. We
- 5:32:30have two people.
- 5:32:32Yep, there we go. He is fine. So now he
- 5:32:34won't prison break for a while.
- 5:32:36Mindshattering pain. Ah, no wonder. New
- 5:32:41lovers. Brian tried to flirt with Silver
- 5:32:43by cheerfully making fun of her honesty.
- 5:32:45So now Brian and Silver want to sleep
- 5:32:47together. So what you would want to do
- 5:32:49is get a double bed and then make them
- 5:32:51sleep together. Now they are in a
- 5:32:53barrack. So they will make love next to
- 5:32:55who is it? Weston. So he will have to
- 5:32:57watch while they do their love until I
- 5:33:00make a bedroom. I will have to make
- 5:33:02bedrooms for them soon. And then once
- 5:33:04you have the double bed, you want to
- 5:33:05select owners and then assign the
- 5:33:08couple. So Silver and Brian now they
- 5:33:10[music] will sleep together. If you
- 5:33:11don't do that, they will have a negative
- 5:33:13mood debuff that they're not sleeping
- 5:33:14with their partner. But now they will.
- 5:33:17And people who are in love will have a
- 5:33:19much higher mood than people who are
- 5:33:21single. Uh who would have thought a
- 5:33:23girlfriend makes one happier, eh? As you
- 5:33:25play the game, you will get a few quests
- 5:33:27here. We got one to rescue a woman named
- 5:33:31Sam, but she is too far away to be
- 5:33:33rescued. Oh, actually not. But I usually
- 5:33:36don't go out to save people. I let
- 5:33:38people come to me and then I recruit
- 5:33:40them. However, now we have a bunch of
- 5:33:42steel. We have a lot of resources. Brian
- 5:33:44and Silver made love right in front of
- 5:33:47Weston. Well, he was sleeping, so
- 5:33:49probably he didn't hear. We have a raid
- 5:33:50from a group of pirates. A group. It's a
- 5:33:53singular one pirate. But this time, I
- 5:33:56want him to trip on our spike traps.
- 5:33:58When you do get a raid like this, you
- 5:34:00want to go into the schedule tab. And
- 5:34:02here, I want you to drag people over the
- 5:34:04home area. You can also shift right
- 5:34:07click or left click like to the home
- 5:34:10area. What this means is that they will
- 5:34:12stay close to base like this. They will
- 5:34:14only be in that area. So, when there are
- 5:34:16raiders, your colonists aren't all
- 5:34:19scattered across the map. You want them
- 5:34:21all safe at home. Psychoid brewings. We
- 5:34:24finished another research. Our addicted
- 5:34:26Brian. Next up, we're going to research
- 5:34:28solar panels for more power. And Shroud
- 5:34:30or Lab, he's going to light our fields
- 5:34:33on fire. So, actually have to go out and
- 5:34:35take care of him.
- 5:34:38Head-to-head combat.
- 5:34:43He did up getting downed, but he has
- 5:34:45this thing called unwaveringly loyal.
- 5:34:47So, he refused to be recruited if taken
- 5:34:49as a prisoner. That's a shame. One thing
- 5:34:51we can do though is organ harvest. Since
- 5:34:54he doesn't want to join us, why don't we
- 5:34:56take his organs? He can prove useful
- 5:34:58that way. You will get the unwaveringly
- 5:35:00loyal notification when you capture him.
- 5:35:03But I want you to click on labs and then
- 5:35:05go into operations and then you can
- 5:35:08harvest a lung, a kidney, and then any
- 5:35:11of the heart or liver. Doesn't really
- 5:35:13matter. They're the same price. However,
- 5:35:15we do need some medicine for that. So,
- 5:35:18I'm not going to waste normal medicine.
- 5:35:19We have some wild heel root here. Looks
- 5:35:22like this. And select that and then just
- 5:35:24harvest it. O'Brien doing his due
- 5:35:26diligence and harvesting. And he will
- 5:35:29basically die now. His lung has been
- 5:35:32removed. Kidney he been removed. Did
- 5:35:34failed the surgery for the heart. But I
- 5:35:36don't care. I want the heart. Another
- 5:35:38surgery failed. The good thing about
- 5:35:39failing surgery is you get a lot of
- 5:35:41medical experience still. We have a bulk
- 5:35:44goods trader. This is probably one of
- 5:35:46the best traders. is now you can trade
- 5:35:48away more of your stuff. So, we did get
- 5:35:50a lot of those organs. So, of course, I
- 5:35:52want to trade that away. However, these
- 5:35:55people are tribal. So, they don't really
- 5:35:57have much useful to trade, but [music]
- 5:35:59we get almost 2,000 silver for those
- 5:36:02organs. I'm actually going to buy some
- 5:36:03cloth, some herbal medicine, and they
- 5:36:05cannot actually afford this. They only
- 5:36:07have 1,000 silver. So, we'll keep my
- 5:36:10kidney in the next step. Another thing
- 5:36:11you can do with the trader is this tab
- 5:36:14right here called gift mode. If you give
- 5:36:17anything to them, you will see here we
- 5:36:19will get plus 29 goodwill. So if you
- 5:36:22want to befriend people, you can also
- 5:36:24give them gifts for free. Shrouds also
- 5:36:26has zero resistance, so he will soon be
- 5:36:28recruited. Raid from a group of pirates.
- 5:36:31Okay, so while we are with the traitors,
- 5:36:34this guy comes, but he will probably get
- 5:36:36downed or die because well, one man
- 5:36:38against all of these.
- 5:36:43Cury got downed. However, she is not
- 5:36:45good. She really is not good at all.
- 5:36:48Animals, I don't need cooking, I don't
- 5:36:50really need. You cannot do firefighting
- 5:36:52or you can't research. You can't do
- 5:36:54caring. You have some armor which we can
- 5:36:56strip you for. So, select. You can strip
- 5:36:58people for their clothing while they're
- 5:37:00down. If they die, it would be tainted
- 5:37:02which we do not want. We can trade that
- 5:37:04off. The reason I wanted all of that
- 5:37:05cloth is so I can get more recreational
- 5:37:07stuff to keep our people more happy. A
- 5:37:10poker table and a billiard's table. And
- 5:37:12then connect some cherries here and
- 5:37:14we're good. New recruit shrouds. Welcome
- 5:37:16aboard Kagur from our Patreon. You're
- 5:37:19good at melee mining animals. Perfect.
- 5:37:22You will be a perfect miner. And
- 5:37:24overall, you can just help around the
- 5:37:26base. So now our people diligently
- 5:37:29working. We also got some hops coming
- 5:37:31in. I forgot to deselect raw resources.
- 5:37:34Plant matter. Plant matter I want in the
- 5:37:37freezer. And we've got a flash storm. So
- 5:37:40there will be a forest fire. Now, with
- 5:37:42Rim World, if there's a certain amount
- 5:37:43of fire on the map, it will start to
- 5:37:45rain. So, it's not guaranteed, but let's
- 5:37:49see if it will happen here. It will
- 5:37:51randomly, quote unquote, start to rain.
- 5:37:53Looks like I was maybe proven wrong. The
- 5:37:56forest fire is closing in. In fact, the
- 5:37:58whole goddamn map is burning. [laughter]
- 5:38:01The whole map is burning. Oh, I do need
- 5:38:03more wood. Like I probably should get
- 5:38:05all the wood before it burns down. Yeah,
- 5:38:08the the fire is reaching our base. This
- 5:38:11is insane. The whole map is going to
- 5:38:13burn down only 16 days after arriving
- 5:38:16here. This is a bit iffy, but we've got
- 5:38:18solar panels. Now, I will research
- 5:38:20smithing, which will be used to get
- 5:38:22machining. We can get some proper well
- 5:38:24weapons and such, but I will get a solar
- 5:38:26generator behind the wind turbine. I'll
- 5:38:29probably get another battery. Yeah, this
- 5:38:31forest fire is actually insane. Wow.
- 5:38:33Okay, the whole map has actually burnt
- 5:38:36down now. Luckily for you, you will
- 5:38:38probably not be so unlucky. However,
- 5:38:41now, okay, now the rain comes. Lovely
- 5:38:45rain. For now, though, I would like to
- 5:38:48expand and get some bedrooms. So, he
- 5:38:50said again, 13x13. We're to get some
- 5:38:53steel doors here. The reason why you
- 5:38:55want steel or wooden doors and not stone
- 5:38:58doors in Rim World is because stone
- 5:39:00doors take a lot more time to open.
- 5:39:02Well, steel and wooden doors are normal.
- 5:39:05Actually, wooden door speed. Wood doors
- 5:39:07open faster. And then I guess I'm
- 5:39:09sticking to wood. But in Rim World,
- 5:39:11steel is also flammable. So, steel and
- 5:39:15wood, well, the doors don't really
- 5:39:17matter that much. We just want our
- 5:39:18people to sleep nicely in their own
- 5:39:20rooms. It's not really necessary because
- 5:39:23in Rim World, there's not much of a
- 5:39:25penalty to sleeping in a barracks. But,
- 5:39:27you know, it's nicer if people have
- 5:39:28their own bedrooms. And then I will get
- 5:39:30some end tables and everything. Smoke
- 5:39:32leaf binge on Brian. Ah, yes.
- 5:39:36He doesn't have enough psychite. So
- 5:39:38that's why. But we will get psychoid
- 5:39:40plants coming in soon. We actually have
- 5:39:41a bunch of hops. So we could get beer. I
- 5:39:44will get beer brewing. Transport pod
- 5:39:46crash. Oh my god, this guy. Okay, he has
- 5:39:5019 in animals. We can have could maybe
- 5:39:52have animals. I almost never go for
- 5:39:55that, but he's a good medic. Or she she
- 5:39:57she is a good medic. She was a herder in
- 5:40:00her childhood and a healer. So that's
- 5:40:01why she's good at that. And she can also
- 5:40:03be a cleaner and a hauler. So we really
- 5:40:06want her. Armadillo. Ooh, Brian is way
- 5:40:09too slow. Yeah, that's not good because
- 5:40:11of his withdrawal. Kagriff is somewhat
- 5:40:13of a good doctor. Yeah, look how much
- 5:40:15quicker Kagra is. You go into the health
- 5:40:17tab here. I just looked at the moving
- 5:40:19speed here. 20%. Yeah, he's stoned on
- 5:40:22smoke leaf and in withdrawal of of like
- 5:40:25cocaine. Anyways, again, recruit
- 5:40:27resources incoming, bedrooms. Everything
- 5:40:30is looking good. Now, we have a proper
- 5:40:32recreational room, bedrooms, workshop,
- 5:40:35laboratory, prison, and a kitchen/
- 5:40:37freezer. We have most of everything that
- 5:40:40we need. I will get an electric stove.
- 5:40:41Ideally, I would have that outside of
- 5:40:43the freezer cuz it's too cold. But
- 5:40:45that's not the end of the world. We just
- 5:40:47want to get psychic tea. And don't
- 5:40:49forget to expand the home area with your
- 5:40:51buildings. On day 20 here, you can hover
- 5:40:54over the date here to see days pass
- 5:40:57since your arrival. On day 20, you will
- 5:40:59get a quest called Ship to the Stars.
- 5:41:01So, this is a way to beat the game in
- 5:41:03Rim World by traveling to this place
- 5:41:05with a ready built ship, but I almost
- 5:41:08always just build a ship because I like
- 5:41:10that satisfaction. And I want to beat
- 5:41:12the game with my own base where it is.
- 5:41:14So, we're going to beat the game the
- 5:41:16normal way. To beat the game, we will
- 5:41:17have to go all the way to the right here
- 5:41:19of the research tree and research all of
- 5:41:21this. But we will take it step by step.
- 5:41:23So, Silver is quite happy. So, she got
- 5:41:26well an inspiration thanks to high mood.
- 5:41:28So, she will work faster for it days. If
- 5:41:31we select her and then go into the view
- 5:41:33information here. Search up global work
- 5:41:35speed and she will work almost twice as
- 5:41:38fast. I would like to deconstruct these
- 5:41:40ruins. Make space. Kagur also needs a
- 5:41:42weapon. Okay, Kagur needs to become the
- 5:41:45melee. So, we'll select Weston, go into
- 5:41:48the gear tab, and then you can drop
- 5:41:49things. And if you shiftclick all of the
- 5:41:52drop here, it will be queued up, and he
- 5:41:53will drop all of his clothes at once.
- 5:41:55Get naked. [laughter] No. And then I
- 5:41:58will do that with Kagurf and he will
- 5:42:00become our new melee. I think Winston
- 5:42:02can equip our auto pistol that we got.
- 5:42:04And we've got beer brewing. So,
- 5:42:06production tab brewery. I think beer is
- 5:42:09one of the best drugs because, well, you
- 5:42:12can use it for recreational purposes and
- 5:42:14everything. keeps people happy. I'm
- 5:42:16going to go into the assign tab and then
- 5:42:18drug policy and you just want to edit
- 5:42:20the social drugs here and then um by
- 5:42:23default this will be on like this. So
- 5:42:25people will use beer and smoke leaf for
- 5:42:28recreation. We'll do that for psych as
- 5:42:30well. And I will go into schedule just
- 5:42:32like this and I will set it up that if
- 5:42:34people's moods go below 35% they will
- 5:42:37take psychit. If it goes below 25% they
- 5:42:40will take beer and if it goes below 15%
- 5:42:44they will take smoke leaf and then yayo
- 5:42:46which is like cocaine only if below like
- 5:42:505% maybe 1% but what this does is that
- 5:42:53they will only take it once a day or
- 5:42:56every day so they don't really get
- 5:42:57addicted but this is a way better way of
- 5:43:00managing mood because them people won't
- 5:43:02be so fragile because well human
- 5:43:05emotions we all have emotions if you let
- 5:43:08your colony get too sad, then people
- 5:43:10will start to have berserks. They will
- 5:43:12want to kill each other. People will
- 5:43:14want to run wild, so run away from the
- 5:43:16base. People will want to have a tantrum
- 5:43:18and destroy stuff. So, managing your
- 5:43:20pawn's mood is an important thing. But
- 5:43:22yes, by following what I've told you to
- 5:43:24do with the drugs and by having bedrooms
- 5:43:27and the recreational, keeping things
- 5:43:29nice and clean and beautiful, your moods
- 5:43:31should be just fine. and preferably you
- 5:43:34would not have recruited for example a
- 5:43:36depressive person by [music] now.
- 5:43:38However, now we have a harvest of cotton
- 5:43:40coming in. Everything is coming in.
- 5:43:41We'll continue to research. We've also
- 5:43:43got smoke leaf coming in. Would actually
- 5:43:45like to get a drug lab or actually you
- 5:43:47don't need that. You can get in the
- 5:43:49production tab or search it up a
- 5:43:51crafting spot. This will allow you to
- 5:43:53make smoke leaf joints right here. But
- 5:43:55it's only 50% work speed factor. So bit
- 5:43:59slower but get smoke leaf joints
- 5:44:01forever. Their whole map really burnt
- 5:44:02up. Chunks of spacecraft. These are
- 5:44:05resources. You can deconstruct ship
- 5:44:07chunks to get steeling components.
- 5:44:10Actually a bit low on components. Only
- 5:44:12eight. Want to get all the resources we
- 5:44:14can. You just want to get as many
- 5:44:15resources as possible in this world.
- 5:44:18This thing right here is also compacted
- 5:44:20machinery which you can mine to get
- 5:44:21components. It is essential in
- 5:44:24electrical things and to craft certain
- 5:44:27things. So components you always want.
- 5:44:29Cougar hunting silver. An animal is
- 5:44:32hunting silver for food. We'll have
- 5:44:34Kaguraf here with the kiting method that
- 5:44:36I showed you. Although that cougar is
- 5:44:38Oh, okay. That thing is going straight
- 5:44:40for silver. We have to go head on.
- 5:44:46Okay. Luckily, Kagurf, he took a huge
- 5:44:49bite to the torso. But now we can
- 5:44:52actually get that cougar. I need it. Eat
- 5:44:55it. Cat meat is on the menu, boys. Got a
- 5:44:58raid from tribes people. Camel here.
- 5:45:01Hello. Oh, okay. He is not too bad. An
- 5:45:04artist. Hopefully not an artist from
- 5:45:06Austria. But this guy, if he can become
- 5:45:10ours with the fast learner trait, he can
- 5:45:12get sculptures for us. And he can create
- 5:45:14art that will make our pawns really,
- 5:45:17really happy. And also a good planter.
- 5:45:20Let's see what camel does. Actually
- 5:45:21going to the spike traps.
- 5:45:24Oh, but he died. That's a shame. I
- 5:45:27actually do not need the spike traps. I
- 5:45:29will I will soon make a perimeter around
- 5:45:31the base and a nice party. Parties will
- 5:45:35give a lot of mood. Can actually if you
- 5:45:37go into the furniture tab here. No, the
- 5:45:39misk tab you can get a party spot. So
- 5:45:41just place that in here. Also get a
- 5:45:43bigger table for our people. This colony
- 5:45:46needs it. Something simple like that.
- 5:45:48Got a lot of rice stacking up. So we
- 5:45:50should have enough food for the winter.
- 5:45:51We got psychoid coming in. So Brian,
- 5:45:54yeah, high on the psychiat. He is
- 5:45:55completely fine. A war hunting silver.
- 5:45:58All the animals want to eat this woman.
- 5:46:07Luckily, it died. But Kagur took a bit
- 5:46:10of damage. We actually have a bit too
- 5:46:12much food. I will want to get a full
- 5:46:15slot here of food storage. That will be
- 5:46:17useful. A raid from a group of
- 5:46:19outlanders attacking immediately. Oh my
- 5:46:21god, she's a great crafter. Well, we
- 5:46:24don't have any spike traps, so we will
- 5:46:26have to go out and shoot her. I'm going
- 5:46:27to use this little bush as cover.
- 5:46:36Actually would like to down her. So, if
- 5:46:38we could just if we go into the pawns
- 5:46:40here and select melee attack, we won't
- 5:46:42shoot them. We'll just hit them. Okay,
- 5:46:45well, she died. A good revolver. And for
- 5:46:47the freezer, I only want one exit point
- 5:46:50because otherwise we leak too much heat.
- 5:46:52I'm just going to set this up like I did
- 5:46:54here, but bigger. The bigger the better.
- 5:46:57Size does matter. New recruit armadillo.
- 5:47:00Hello. Welcome aboard, Nickga. Yes,
- 5:47:02animals medical. You're quite good at
- 5:47:05plants mining as well. But you will
- 5:47:07carry medicine and I will give you a
- 5:47:09weapon. You want to go click this button
- 5:47:12right here. You can see the heat
- 5:47:13overlay. The freezer is quite cool. A
- 5:47:16mad Ibex dough. This event you can
- 5:47:18easily take care of. We have a lot of
- 5:47:20people now.
- 5:47:28And it's dead. Pergo pods. Ooh,
- 5:47:31resources dye. You can use that to color
- 5:47:33things. You want to color your colony in
- 5:47:36any color. For example, pastel green.
- 5:47:39Yes, do that. And paint the colors of
- 5:47:41the walls, the buildings, or the floors.
- 5:47:44So, if you want to get that, just get a
- 5:47:46growing zone with tintoriia here. And
- 5:47:48you can get dye. People are idle. more
- 5:47:51research by just smithing up to
- 5:47:53machining. I want it is fall and we will
- 5:47:56need better clothing. However, I won't
- 5:47:58make out of cotton. I will hunt some and
- 5:48:02alpacas. So, go into the wildlife tab
- 5:48:06here and then over the mark animals to
- 5:48:07be hunted by our hunters. Go over the
- 5:48:09animals like those and bucks and
- 5:48:12alpacas. They're good. Ibex rams. If
- 5:48:14they have a percent like this, that
- 5:48:16means that there's a chance that they
- 5:48:17attack back when you hunt them. Ideally,
- 5:48:20you would not want that. You can also go
- 5:48:22into the orders tab here and go into the
- 5:48:24hunt section by pressing O. You can
- 5:48:27manually mark animals to be hunted. And
- 5:48:29then someone with the hunting party here
- 5:48:31will go out with a hunt as long as they
- 5:48:33have a ranged weapon. You cannot hunt
- 5:48:35with a melee weapon. So keep that in
- 5:48:37mind if you select your melee to be a
- 5:48:39hunter. And as you can see here, Brian,
- 5:48:42he's doing that. It will also train up
- 5:48:44your colony skills when you hunt. So
- 5:48:46hunting is a good activity. also got
- 5:48:48what is a chunks of spacecraft. If you
- 5:48:50press Z or Z uh or this little icon here
- 5:48:55to search for anything. So, ship chunk.
- 5:48:58Oh, okay. Now I can see here. Search for
- 5:49:00steel. You can search for anything on
- 5:49:02the map. So, yep. And what you will
- 5:49:05quickly see is that we will stockpile up
- 5:49:07on plane lever. So, we want to make
- 5:49:10clothing out of fur. So, we're going to
- 5:49:11go into the production tab, get an
- 5:49:13electric tailor bench, and then place
- 5:49:15that in the workshop. and we will
- 5:49:16manufacture clothing for the upcoming
- 5:49:19winter. So, go into the bills tab and
- 5:49:21then I want you to get a parka. A parka
- 5:49:24is for when it's going to get cold. A
- 5:49:26duster is when it's going to get really
- 5:49:28warm. So, I'm going to go into this
- 5:49:30section here. And then I only want fresh
- 5:49:32parkas. And that is basically all you
- 5:49:34want to do for now. You don't need to do
- 5:49:36it very specifically. Also have a bunch
- 5:49:38of cloth. I actually would like to get a
- 5:49:40small little kitchen. Nothing too
- 5:49:42complicated, but with a heater here or
- 5:49:44two. Get some steel tiles because that
- 5:49:47makes it a bit more cleanier
- 5:49:50clean. You can see the cleanliness of
- 5:49:52any room and the more clean a room is,
- 5:49:55the better your production benches will
- 5:49:57be and the better the research will be.
- 5:49:59For example, a simple research bench and
- 5:50:02cleanliness affects how good you do with
- 5:50:05medical tents and or more specifically
- 5:50:08medical surgery. You want to keep your
- 5:50:10hospitals clean, have clean materials
- 5:50:13for that. We'll go more into that later
- 5:50:14into the game. But we're actually
- 5:50:16getting way more meat than we thought.
- 5:50:19Just hunt everything. Now the
- 5:50:20temperature in the kitchen is fine.
- 5:50:22Although I would like to close that
- 5:50:23door. So now Brian will manufacture the
- 5:50:26parkas. A bunch of wood. We have all the
- 5:50:28resources needed. So keep on
- 5:50:30researching. As you can see, we have a
- 5:50:31lot of food. Can get more shelves. Also,
- 5:50:34if you have any comments whatsoever
- 5:50:36about anything that I'm going through
- 5:50:39here or that you have questions about
- 5:50:41generally, just comment them down below
- 5:50:43this video. And there are a lot of
- 5:50:45people that are way more experienced
- 5:50:47than me actually at the game and they
- 5:50:48watch the channel. So, you will get a
- 5:50:50lot of responses. Go down to the
- 5:50:52comments if you have anything and ask
- 5:50:54away. Marriage is on for Brian Silver.
- 5:50:57Silver will change her last name. Okay,
- 5:51:00we have a few visitors to trade. I
- 5:51:01always want to see what they have to
- 5:51:03offer. I'm going to sell away some of
- 5:51:04the weapons that we have some garbage
- 5:51:07and that is pretty much it except
- 5:51:08Anyways, we've researched machining. I
- 5:51:10would actually like to get micro
- 5:51:12electronics. Once you've researched
- 5:51:14micro electronics, you're almost at the
- 5:51:16mid game or I would say you are. But
- 5:51:19while we are preparing for the mid game,
- 5:51:21I am going to expand upon the base. This
- 5:51:24is not super necessary because so far
- 5:51:26our raids we've dealt with quite
- 5:51:28efficiently. But in the future, I always
- 5:51:31like to have a big wall around the base
- 5:51:33like this. Just something like this
- 5:51:35because well, I feel way safer when we
- 5:51:38actually have a big wall protecting
- 5:51:40everything. All right, perfect. And then
- 5:51:42I'm just going to have the home area
- 5:51:44within this square. Make it simple cuz
- 5:51:46now our power systems and our crops are
- 5:51:49safe. Don't have to worry about the
- 5:51:50outdoor area. And if we wanted to at
- 5:51:52some point we can get barricade just to
- 5:51:55protect us but it's not really
- 5:51:56necessary. I just want the wall
- 5:51:58transport pod crash. Anyone good? Yes,
- 5:52:01you are good as hell. You have a peg leg
- 5:52:04like a wooden leg but you are good.
- 5:52:06Genga has good medical or although
- 5:52:08you're stoned that you can capture
- 5:52:10anyways. Getting hypothermia. It's -7°
- 5:52:13so winter has come but we have parkas.
- 5:52:16After parkas you want the people to get
- 5:52:18buttondown shirts and pants. Yeah. So
- 5:52:20they're not naked underneath everything.
- 5:52:23So do until you have one. Set that to
- 5:52:25one and then 51 to 100% HP. That's
- 5:52:28enough. And you will see here that we
- 5:52:30will get snow down in the colony. Quite
- 5:52:32nice. I'm going to harvest our crops now
- 5:52:34preemptively. And winter has come. So
- 5:52:36with the traders, I'm going to get a
- 5:52:38psychic shock lance. This is something
- 5:52:40that allows you to down a person.
- 5:52:42There's a risk of brain damage, but if
- 5:52:44we have a really good pawn, instead of
- 5:52:46them dying, we can use this on them and
- 5:52:48force them to join us. Okay, we are
- 5:52:51having a cold base now. So, we'll get
- 5:52:53some heaters. I will get two heaters in
- 5:52:56the workshop, two in the recreational
- 5:52:59room, and then we get some vents and
- 5:53:01then two vents like that connecting the
- 5:53:04rooms. And that should be good enough
- 5:53:06for now. That should warm up the base
- 5:53:07quite quickly as you can see here. Yeah,
- 5:53:09now the base is nice and warm.
- 5:53:11Otherwise, the workshops will be more
- 5:53:13inefficient and sleeping in the cold is
- 5:53:16not nice as you can imagine. Raid from a
- 5:53:18group of pirates. Okay, this time we
- 5:53:19have two of them. Anyone good? Oh my
- 5:53:21god, he has silver war. Okay, we will
- 5:53:23use the psychic shock lance. Kagur has
- 5:53:25that on silver war. So I'm going to do
- 5:53:28something like this by selecting the sh
- 5:53:30psychic shock lance while he's drafted
- 5:53:34and he got no brain damage and they're
- 5:53:37fleeing. Silver war come in. What the
- 5:53:39hell happened here? Okay, we had a mad
- 5:53:41bumalopee like an explosive creature and
- 5:53:43it caused a big fire but we're fine.
- 5:53:45Recruit silver war party has been called
- 5:53:47off. Won and Nif Genga got into a fight.
- 5:53:50Western flagrantly disrespected Nik
- 5:53:53Ganga's bravery. We do need more steel.
- 5:53:55If I wanted to, I could tame some
- 5:53:57animals. I will actually tame some
- 5:53:59muffaloos, female and a male. They are
- 5:54:01caravan animals. We can go out and trade
- 5:54:03with them and such and get some milk and
- 5:54:05some wool. So, I will assign them to be
- 5:54:08tamed by instead of going to the X here
- 5:54:10for hunting, I go for the taming. I've
- 5:54:12also deconstructed the nearby runes just
- 5:54:14to make space. So now the colony will be
- 5:54:16speeding up as you see will be nicer. I
- 5:54:19would also like to get a crerematorium
- 5:54:20because it's not nice to look at all of
- 5:54:22these bodies. All right, we've tamed a
- 5:54:25muffalo for now. We don't have a pen.
- 5:54:27Going to get a caravan hitching spot
- 5:54:29near a bunch of well grass. So we have
- 5:54:32our own animal with the crerematorium. I
- 5:54:34will set that to cremate human corpses
- 5:54:38but not colonist corpses. and then
- 5:54:39cremate corpses that are not human but
- 5:54:42are animal that are not fresh. So rotten
- 5:54:45animal corpses will be cremated as well.
- 5:54:47We've got an interesting quest here.
- 5:54:49Senna, a nearby settlement, wants us to
- 5:54:51come to them to trade 27 club worth
- 5:54:54$2,277
- 5:54:56for excellent marine armor. That is
- 5:54:59great. And an orbital bombardment. Yeah,
- 5:55:01the reward here is great. So, we'll
- 5:55:03accept that. So, we have to make 27
- 5:55:05collabs. I will make that at a smithy. I
- 5:55:08need a machining table as well and an
- 5:55:11electric smithy and then someone will
- 5:55:13work on the clubs and then perfect. We
- 5:55:15can use the muffalos to head out and
- 5:55:17trade with us because I don't think we
- 5:55:19can carry that many clubs at the
- 5:55:20machining table or the smithing. We can
- 5:55:23also get simple helmets. This will
- 5:55:25protect our brains which we want. So cue
- 5:55:28that up. Can make it out of steel but
- 5:55:30ideally plast or uranium is better for
- 5:55:33that. We have some uranium ore. So, we
- 5:55:35can get uranium simple helmets. That
- 5:55:38will protect our brains even better than
- 5:55:39steel. Anyways, electric smiffy. I want
- 5:55:41to make clubs. And how much was it? 27.
- 5:55:44So, I'm just going to put in 27. You can
- 5:55:47also just if you press controll
- 5:55:50leftclick, you can increase by 10. Shift
- 5:55:53left click to increase by 100.
- 5:55:55Everything is dying to the cold. It's
- 5:55:56getting too cold. We have a solar flare,
- 5:55:58which will disable our power devices,
- 5:56:01but usually they only last for half a
- 5:56:04day or something. Why aren't we filling
- 5:56:05our hoppers? Ooh, you have to set the
- 5:56:08hoppers to the most important party,
- 5:56:10which in this case is critical. Bulk
- 5:56:12goods trader. Okay, we have a proper one
- 5:56:15here. So, I want to get out and trade
- 5:56:17with them. Deliver trade. So, this is
- 5:56:19really all that I'm going to trade for
- 5:56:21now. I'm selling off the die and getting
- 5:56:23a few books, recreational books as well.
- 5:56:26So, nothing really too major. I do need
- 5:56:28more power as well. Brian is almost done
- 5:56:31with the club. We've got both muffalos
- 5:56:33now. base is coming up even faster and
- 5:56:36more people coming in soon. I forgot
- 5:56:38with the with the hops I need to make
- 5:56:41wart and then the wart needs to be
- 5:56:43fermented into beer. So I will need to
- 5:56:45get a fermenting barrel. Then we'll get
- 5:56:46a few of those. I'm actually research
- 5:56:48drug production for the smoke leaf and
- 5:56:50then get micro electronics. We've got
- 5:56:52the clubs. I will head out with silver.
- 5:56:54She's our trader. And she can also trade
- 5:56:56with a bunch of factions. So I want to
- 5:56:58form a caravan by pressing H or pressing
- 5:57:01this button here. And I will first go to
- 5:57:03these people. I will select the muffalos
- 5:57:05and silver. And then you can select all
- 5:57:07the supplies you want to head out with.
- 5:57:09But I need to get all of the club. You
- 5:57:11made clubs out of uranium. I wanted
- 5:57:13those for the simple helmets. But oh
- 5:57:15well. I'm going to take a bunch of the
- 5:57:17fur. And that is pretty much it. All the
- 5:57:19silver as well if we need to buy. We
- 5:57:21have more uranium up here which we can
- 5:57:23use. Then silver will head out with the
- 5:57:25muffalos out of the map to trade. She
- 5:57:28will be on the world map here. So, first
- 5:57:30trade and then fulfill the trade offer.
- 5:57:32New recruit Athena. That's a nice name.
- 5:57:34Anrade plaids construction animal
- 5:57:37social. Perfect. I do need more
- 5:57:38bedrooms, so maybe I should focus on
- 5:57:40that. Caravan arrived at Sparta. Here I
- 5:57:43will sell off all of the lever. As I
- 5:57:45said, they don't really have much that I
- 5:57:47want. I will buy some medicine. And they
- 5:57:49do have a pump shotgun. That could be
- 5:57:52useful. So, accept. And then go down to
- 5:57:54trade with Senna. If I go into the
- 5:57:55assign tab here, I want to change how
- 5:57:58our people attack or respond to threats.
- 5:58:00So, I will have them attack, otherwise
- 5:58:02they will flee. But most of the time,
- 5:58:04they can kill the threat. Also, when you
- 5:58:06get a bunch of books, you can get a
- 5:58:08bookcase. And if we place that in our
- 5:58:10research room, it will provide a reading
- 5:58:12bonus or I think a researching bonus or
- 5:58:15something. So, a library next to the
- 5:58:17research room or in there is nice. I
- 5:58:19will also get more tables that people
- 5:58:21can eat at. closer to here. We've got
- 5:58:24blight on our rice. This is like a
- 5:58:27disease that prevents your crops from
- 5:58:29growing. Just select the crop and cut
- 5:58:32all the blight, but it will start to
- 5:58:34spread. So, you have to make sure you
- 5:58:35cut all of it. Here we go. Now, the base
- 5:58:37is nice and clean and constructed. So,
- 5:58:39let's move on to research. However, we
- 5:58:41are at Senna, so fulfill the trade
- 5:58:43offer. So, now if we go into the items
- 5:58:45tab, we got everything that we need. I
- 5:58:47would actually like to buy could buy a
- 5:58:49few sculptures. I will do that. A tube
- 5:58:52television. H, why not? Head home. Head
- 5:58:55home. Oh, wait. I need to buy food for
- 5:58:57silver. Drug production. Go for my
- 5:58:59electronics. I at least can get a drug
- 5:59:02lab. They recruit siver war, not silver
- 5:59:06war. Jesus, you are staggeringly ugly.
- 5:59:11Aesthetic and nudist. You're a perfect
- 5:59:13crafter and constructionist. Perfect.
- 5:59:16Everything is good. Make sure your
- 5:59:18response is set to attack. I will need
- 5:59:20to grow a bunch more food in the spring
- 5:59:23cuz now we're we are seven people
- 5:59:25instead of three when we started. But
- 5:59:28now the whole place is filled with snow.
- 5:59:31Winter is underway. Minus 19° C. Oof,
- 5:59:35it's cold. But we have a lovely Aurora.
- 5:59:37Aurora. A raid from a group of
- 5:59:39outlanders. Oo, three of them. They're
- 5:59:42going for angrade. I will have them come
- 5:59:44in here. Any of them good? Ah, there are
- 5:59:47they're all all right, but no one that I
- 5:59:49really need. What I will simply do is go
- 5:59:51into the choke point here and let them
- 5:59:53come in
- 6:00:02attack.
- 6:00:06And they're all fleeing.
- 6:00:10Oh my god, you demolished her with her
- 6:00:12fist. With your fist. Let's see here.
- 6:00:14You are quite good. It will take you.
- 6:00:16Equip their wonderful weapons and a new
- 6:00:19recruit will be incoming. I will try to
- 6:00:20get as many people as possible because
- 6:00:22that's how you survive the best mirror
- 6:00:24the better. Pass by a trader caravan
- 6:00:27with silver, but I don't really need to.
- 6:00:30We are back home with silver. Kagur, our
- 6:00:33melee will equip the armor. Marine armor
- 6:00:35is the best armor in vanilla Ring World.
- 6:00:38Oh, he looks good now. Left thumb
- 6:00:41destroyed on Jesus. a little bit bad. I
- 6:00:44have to tend to him. I really need new
- 6:00:46bedrooms. The sculptures I will install
- 6:00:49in the recreational room to increase the
- 6:00:51impressiveness to very impressive. That
- 6:00:53will increase the mood. Television. I
- 6:00:56just want to place some chairs in front
- 6:00:58of that new recruit. Hakuya already.
- 6:01:00Welcome aboard. Costai melee plants
- 6:01:03medical. Okay, now we're done
- 6:01:05researching micro electronics. I want to
- 6:01:07get sterile materials. But now what we
- 6:01:10can get is a com console. This will
- 6:01:12allow us to contact other people on the
- 6:01:15rim world and trade with them over over
- 6:01:18the internet essentially. But you need
- 6:01:20an orbital trade beacon near your
- 6:01:21resources for where you want to trade.
- 6:01:23So we'll have one in the freezer and one
- 6:01:26in our stockpile here. Just everybody
- 6:01:28research for heaven's sake. Oh, we have
- 6:01:30a combat supplier. Yeah, I want to trade
- 6:01:33with some smoke leaf and we a bit of
- 6:01:36beer should be good. Internal materials.
- 6:01:39So I was talking about cleanliness being
- 6:01:41important but this is good for hospitals
- 6:01:44and research labs. Now though I will
- 6:01:47deconstruct all of these things because
- 6:01:49with micro electronics you can get a
- 6:01:51high-tech research bench. It's equipped
- 6:01:53with high-tech bench with computers and
- 6:01:56electronic measurement. So a proper
- 6:01:58research bench. Ooh hungry pitched
- 6:02:00animals. Let's get a pen marker so they
- 6:02:02can have this whole area to eat from.
- 6:02:05And that is perfect. Now we got deal
- 6:02:08high-tech research benches. Although I
- 6:02:10would need more steel actually get five
- 6:02:13high-tech research benches. And for now
- 6:02:15I want to research. I can get shields
- 6:02:17for a shield belt for our melees. That
- 6:02:20will be good. I'm telling you we will
- 6:02:21beat the game way faster than you think.
- 6:02:24But the mid game now I would say we're
- 6:02:26at the mid game. So during the mid game
- 6:02:28we will need more power, more batteries.
- 6:02:30[music]
- 6:02:31I'm going to get steel tiles for now in
- 6:02:34the research room and get a bunch more
- 6:02:36steel. An ancient danger. So, this
- 6:02:38contains exotic goods, but also there
- 6:02:41are hostiles in there. [music] Cargo
- 6:02:43pods with smoke leaf. However, it is
- 6:02:45officially spring. A raid from pirates.
- 6:02:48Ooh. Okay, but these people have a smoke
- 6:02:50launcher and EMP grenades. They cannot
- 6:02:53actually kill us. That does not harm us.
- 6:02:55Well, there are a bunch of them. Let's
- 6:02:57see here. We can kill them off like
- 6:02:59this.
- 6:03:04Yeah, one group is already fleeing.
- 6:03:09Now there is friendly fire in rim world
- 6:03:12but friendly fire is not really affected
- 6:03:15in a certain radius around. So I think
- 6:03:18this is fine right here. So just keep
- 6:03:20that in mind. Friendly fire.
- 6:03:29All right. Well they are gone. Oh plum
- 6:03:32is still here. Kyraph can deal with that
- 6:03:34guy. Hello there, sir.
- 6:03:39I will get an electric smelter cuz then
- 6:03:42we can smelt down the weapons, the steel
- 6:03:44stag chunks, everything. A cold snap
- 6:03:46right when spring starts, of course.
- 6:03:48This means that all of our crops will
- 6:03:51probably die. And we've got shields. A
- 6:03:52shield belt will allow you to have
- 6:03:55protection against ranged projectiles,
- 6:03:58but you cannot use ranged weapons.
- 6:04:00Perfect for Kagra. And everything is
- 6:04:02dying to the cold. Minus 20. All of our
- 6:04:04people are still quite happy as you can
- 6:04:06see. Very impressive. Wreck and dining
- 6:04:09room is providing us with a lot of
- 6:04:11buffs. And overall, yes, good. A raid
- 6:04:13from a group of tribes people. Okay,
- 6:04:15we've got three, two, got five of them.
- 6:04:19The good thing with the walls here is
- 6:04:20they will start attacking it randomly.
- 6:04:22So, they will be splitting up like this,
- 6:04:24which means it's quite easy to just pick
- 6:04:26them off cuz they're well, split off.
- 6:04:28Let's go like this.
- 6:04:33They don't even get a chance to shoot
- 6:04:35back. Ooh, they did actually break in.
- 6:04:42Weston damn got shot right in the heart.
- 6:04:48Trad got downed and slow learner. We do
- 6:04:51not really like
- 6:04:57Tonska, you are good. Let's capture you.
- 6:05:00Strip you. Oh, right leg cut off on
- 6:05:03tonsa kagruff. Slice tons in the right
- 6:05:06femur. How the hell do you cut someone's
- 6:05:08leg off with a knife? We can research
- 6:05:10prosthetics. Actually, give this guy a
- 6:05:12prosthetic leg to do that sheep join.
- 6:05:15Why not? Why not? However, I will manage
- 6:05:17out to slaughter. We'll only have one
- 6:05:19male adult and only one female young,
- 6:05:22one male young cuz I don't want the
- 6:05:24population to get out of control.
- 6:05:25Perfect. With sheep, we get wool and and
- 6:05:28you know, milk. So, it's all good. So
- 6:05:30during the mid game, you want to stack
- 6:05:32up on a lot of steel and components. So
- 6:05:34that's why I've set up our people to
- 6:05:37mine that cuz I would like to get better
- 6:05:39weapons for our people as well. I will
- 6:05:41focus on defenses a bit and getting deep
- 6:05:43drilling so we can get a more steady
- 6:05:45supply of resources. I do somewhat need
- 6:05:47a dedicated cleaner. H anyways,
- 6:05:50prosthetics. And I'm going to research
- 6:05:52all the way from gunsmithing to blowback
- 6:05:55operation, maybe gun turrets, and then
- 6:05:57up to gas operation, precision rifling.
- 6:05:59So that's the plan. And at the machining
- 6:06:01table, I can queue up prosthetic legs.
- 6:06:04Oh, I also need plast steel for the
- 6:06:06shield belt. So compacted plast. Now
- 6:06:08it's finally spring. Now we can start
- 6:06:11planting a legendary shield belt. Jesus
- 6:06:14has created a shield belt legendary.
- 6:06:16Okay, this is an ultimate guide, but
- 6:06:18this is something I've never seen. So,
- 6:06:21Jesus had an inspiration, and because of
- 6:06:23that, he created this bad boy. Okay,
- 6:06:26well, we're about to demolish this game.
- 6:06:28Hagr now has he is stacked. Anyways,
- 6:06:31we're researching at the speed of light
- 6:06:33now with everything here that we've set
- 6:06:35up here. So, the foundation of this
- 6:06:38colony is absolutely magnificent. In
- 6:06:40fact, I could get another research room
- 6:06:42if I wanted to. Why not? Usually never
- 6:06:44do this, but we have people idle, so why
- 6:06:46not? I do, however, need more
- 6:06:48components, so I might head out and
- 6:06:50trade. I will do that soon. We do have a
- 6:06:52lot of gold on this map, and gold is
- 6:06:55like silver currency. We've got gun
- 6:06:58turrets. This is a great way to lure
- 6:07:00enemies cuz they will focus on gun
- 6:07:02turrets and pawns. I will also get more
- 6:07:04flood lights around the colony. Animal
- 6:07:06disease, the flu. When that happens,
- 6:07:08you'll have to tend to them. So a few
- 6:07:11animal sleeping spots where they can
- 6:07:13rest and people can tend to them is
- 6:07:15crucial. Although yeah, we are now in
- 6:07:18need of more power. I'm just going to
- 6:07:19expand. Band wind turbines and solar
- 6:07:22panels at the electric smelter. I want
- 6:07:24to smelt metal from slag forever. Drop
- 6:07:27on floor. Have an ambrosia sprout. This
- 6:07:29is a great and lucrative drug. So place
- 6:07:33growing zones like this. Select all of
- 6:07:35them and disallow sewing. This will mean
- 6:07:37that people will automatically harvest
- 6:07:39the bushes. You can also do this for
- 6:07:41example out in the wild. And if you were
- 6:07:44to disallow sewing, all that the pawns
- 6:07:46will do is cut down ready grown plants.
- 6:07:51So for example, berry bushes or trees.
- 6:07:53So we can have that. Yeah, we do need
- 6:07:56more power. Another power source is
- 6:07:58geothermal power. We have a bunch of
- 6:08:00these geysers, which you will see steam
- 6:08:03geysers on this map. We have seven. So
- 6:08:05we can build on top of those to get even
- 6:08:07more power. I would say that is a midame
- 6:08:09power source. Ooh, cargo pods with food,
- 6:08:12disease, fibrous mechanite. Yeah,
- 6:08:14essentially increases pain and such.
- 6:08:16Sleep, but manipulation and moving is
- 6:08:19increased. Yeah, we do need more
- 6:08:20components. I also do need to get this
- 6:08:23quest here. We have a quest for four
- 6:08:25advanced components also will be very
- 6:08:27important in the mid game. So first down
- 6:08:30to trade and I'll grab Kagra and silver.
- 6:08:33Hagar is a machine with that shield
- 6:08:36bell. We also get the gold. And I will
- 6:08:37take some garbage weapons, some beer,
- 6:08:40some excess of drugs that we have, some
- 6:08:42lever, everything. Actually, let's go to
- 6:08:45a the marriage ceremony of Silver and
- 6:08:47Brian has been called off. They were
- 6:08:48getting married. I forgot to place a
- 6:08:50comm's console down the recruit Tonsa
- 6:08:53crafting intellectual shooting. Caravan
- 6:08:56ambushed
- 6:08:57with a couple of Yorkshire terriers.
- 6:09:03You ain't touching us. Almost there.
- 6:09:05Let's see here. There may be a threat.
- 6:09:08We've got two hairs.
- 6:09:12Oh. Oh, one of the nib silver.
- 6:09:16It was a rabid hair. That's bad. Okay,
- 6:09:19but we're fine. Grab the advanced
- 6:09:21component. Carbon ambushed again. Two
- 6:09:24rats at the same place. Bio refining.
- 6:09:26Good. Keep on researching and kill. Now
- 6:09:28then, geothermal power. continue
- 6:09:30researching for the weapons. But the
- 6:09:32reason I wanted this is because
- 6:09:34geothermal power. I'll place it on top
- 6:09:36of there. Provides I think it's 3,000
- 6:09:393,600 W. Nice ducks join. All right. Why
- 6:09:43don't we have some ducks? Then get an
- 6:09:45egg box down. A bulk goods trader. So
- 6:09:48from the palms console that is. So
- 6:09:51select a pawn, right click, and then
- 6:09:53head out to trade. They have 30
- 6:09:55components which we want to buy.
- 6:09:57However, we don't have a lot of money at
- 6:09:59home. H we do have a bunch of gold. So,
- 6:10:02we'll sell off a bunch of wool and a bit
- 6:10:05of everything to get those 30
- 6:10:07components. And now we're fine. Oh,
- 6:10:08yeah. Tonsa. We can get a prosthetic leg
- 6:10:12on you. Raid from a group of tribes
- 6:10:14people. Okay, now it's increasing. We've
- 6:10:16got five people. We'll let them come in
- 6:10:18here. Any one of them good. Oh, an
- 6:10:20artist. So, I might get the artist
- 6:10:25chicken.
- 6:10:30Oh, do not shoot chicken.
- 6:10:38Take a bit of damage,
- 6:10:41but they're all fleeing. Oh, do not
- 6:10:43shoot chicken. Take a bit of damage, but
- 6:10:45they're all fleeing. Anyone else good?
- 6:10:47Yes. Capture and capture. I'm actually
- 6:10:50going to set up a bit more defenses cuz
- 6:10:52now we're starting to take a bit of
- 6:10:53damage without them. We are at Sparta to
- 6:10:56trade again. Again, just get more
- 6:10:58components. So, we'll set up like a not
- 6:11:01really a kill box. I mean, I guess it
- 6:11:03is, but I will just have raiders come in
- 6:11:05through a small little choke point
- 6:11:07through here. And then all we have to do
- 6:11:09is wall off this, some of this, and then
- 6:11:11we just put up some cover in this
- 6:11:14section. So, it will be one wall, one
- 6:11:17barricade. And the people behind the
- 6:11:19wall, they will peek out to shoot. So
- 6:11:21they will have like double cover.
- 6:11:23Something like this. And then to lure
- 6:11:25the people attacking immediately, I will
- 6:11:27have a gun turret. I'll have a gun
- 6:11:28turret somewhere here. Anyways, Kerman
- 6:11:30is back. Oh, Silver and Brian are
- 6:11:32getting married. And Silver is smoking a
- 6:11:35joint before getting married. [laughter]
- 6:11:37She has smoked a joint right in front of
- 6:11:40the guests. That is why I'm saying this
- 6:11:43will be a fun game for you. I'm also
- 6:11:45going to plant some hay because our
- 6:11:47animals, they love hay. Why not do that
- 6:11:50in our defenses where there's a bunch of
- 6:11:52space? We're going to be playing hay gas
- 6:11:54operation. We're soon done getting the
- 6:11:57weapons that we want. Could also get
- 6:11:59kibble for our animals. That is a good
- 6:12:01food source. Needs meat and protein.
- 6:12:04Anyhow, colony is really productive now.
- 6:12:06We've got the defenses up. We'll keep
- 6:12:08this door open. And then any raider
- 6:12:10shall just come in here. So, they will
- 6:12:12be more piled up. Then we'll get assault
- 6:12:14rifles to deal with them appropriately.
- 6:12:16Precision rifling. So assault rifles go
- 6:12:19into the machining table and then I'm
- 6:12:21going to get assault rifles here. I'm
- 6:12:23going to get a few of them for now. New
- 6:12:25recruit dove
- 6:12:27mining animals intellectual crash. So
- 6:12:30welcome. Yeah, I need even more
- 6:12:31bedrooms. Then I want to research to get
- 6:12:34more components. So I'm going to go for
- 6:12:36a long range. No deep drilling ground
- 6:12:39penetrating scanner. We can start
- 6:12:41scanning for resources. could actually
- 6:12:43get fabrication. We do have an ancient
- 6:12:45danger and that has potential to have a
- 6:12:48lot of good stuff. I'm going to get our
- 6:12:50people here. I'm simply going to shoot
- 6:12:52out of the sections here. Okay, this is
- 6:12:55interesting. Have a lot of loot. But two
- 6:12:57centipedes. These things are the most
- 6:12:59difficult enemies in the game. Well, not
- 6:13:01for me, but if you want to handle them,
- 6:13:03I would go inside for now. There is a
- 6:13:05way to deal with all of this. If we just
- 6:13:07let them come out for a minute.
- 6:13:10Silver, I want you to do this. Here we
- 6:13:13go. Just to aggro them. Oh, I could
- 6:13:15actually open up the caskets.
- 6:13:18So, what I could do here is do this.
- 6:13:21Then there will be chaos.
- 6:13:24Ooh, trying to shoot.
- 6:13:28What I'm going to do is have Kagur
- 6:13:30attack the centipede. [music]
- 6:13:31The one with the charge blaster is the
- 6:13:33most deadly one. Now, one of us has a
- 6:13:36fire pack from a previous raid. So if we
- 6:13:38get caught on fire, we can just pop
- 6:13:40this. And this centipede burner cannot
- 6:13:43hurt us because it only burns. And then
- 6:13:45the cipher cipher really isn't a
- 6:13:47problem. Kagur has the armor to deal
- 6:13:49with all of them.
- 6:13:52We just do this.
- 6:14:00Okay, let's pop the fire.
- 6:14:12Get behind cover.
- 6:14:14>> Yeah, that centipede burner can't do
- 6:14:16anything.
- 6:14:22[screaming]
- 6:14:24>> Okay, but now we're on fire.
- 6:14:28Sometimes you will take a bit of damage
- 6:14:30in Rim World. It is just what it is.
- 6:14:37But that thing is dead. So now I want to
- 6:14:39look for a few good people. You're all
- 6:14:41right. This guy is a pyromaniac, but
- 6:14:44he's all right. Pyromaniac is not the
- 6:14:46end of the world. And you, my lady, have
- 6:14:48asthma, but you're also all right. So,
- 6:14:51we've got a bunch of good loot. Ancient
- 6:14:54crypto sleep caskets for resources.
- 6:14:56Going to keep one because when you have
- 6:14:58people in there, they're suspended from
- 6:15:00all motions. If they have like an
- 6:15:02injury, you can't tend to, I like to
- 6:15:04keep one around. And the mechonoids, we
- 6:15:06can go to the machining table and shred
- 6:15:08meoids. So, a lot of medical treatment
- 6:15:10is needed. Actually get a hospital, but
- 6:15:13Costa, I need the medics to tend to
- 6:15:16themselves. Actually have them take go
- 6:15:18juice, which we have. It's a drug to
- 6:15:20keep us moving faster. Some of these
- 6:15:22people are going to die if we don't do
- 6:15:23anything. Okay, we're fine. Got a bunch
- 6:15:25of good weapons, heavy SMGs, everything.
- 6:15:29Everyone has been tended to. I will
- 6:15:31actually make this place right here a
- 6:15:33small hospital. We will need it. Disease
- 6:15:35or what is this? An infection? Stench.
- 6:15:38Wait, who is this? Oh my god, you're
- 6:15:40frail and you have dementia. No, no, no.
- 6:15:41You You might as well die. I'm going to
- 6:15:44release you. I'm going to release you.
- 6:15:45Anyways, people will heal up as they
- 6:15:47rest. But yeah, we'll research for a
- 6:15:49hospital bed eventually. I just need
- 6:15:51components. Let me head out and trade
- 6:15:52for some more. So, silver kaguraf. Head
- 6:15:55out with somewhere to trade. New recruit
- 6:15:58Zippy. Mining social animals. We can do
- 6:16:02cleaning as well. Ah, more blight. But
- 6:16:04we harvested most of our rice. Paravan
- 6:16:06arrived at Senna. So components is all
- 6:16:09that I want. 65. We afford that. No, but
- 6:16:13we can afford we can afford 40. That's
- 6:16:16good. We'll actually need more rice.
- 6:16:19I'll need more food for the future.
- 6:16:21Definitely. A shaman merchant. Hello.
- 6:16:23And then we can grow potatoes in the
- 6:16:25poor soil cuz potatoes grow better than
- 6:16:28rice in poor soil. I'll just do this.
- 6:16:30The brown spots are the potato soil. You
- 6:16:33do not need seeds to grow in Rim World
- 6:16:35if you haven't noticed by now. But we'll
- 6:16:37take all the food that we can get.
- 6:16:39Forgot to rename you Zippy Regalia.
- 6:16:41Welcome new recruit. Chicken chicken.
- 6:16:44Welcome aboard. Ooh, you are an artist.
- 6:16:47Yes. We'll get an art bench down and
- 6:16:49have you make sculptures out of jade and
- 6:16:52wood. Jade is a very beautiful material.
- 6:16:54It's this green thing uh right here. New
- 6:16:57recruit, you are plans construction
- 6:17:00cooking. Welcome aboard, Pepper. You are
- 6:17:02our best shot. Looks like you can get
- 6:17:05the chain shotgun. You will get a pretty
- 6:17:07good assault rifle soon. Now, our colony
- 6:17:09will really expand. We are at 13 people.
- 6:17:12All the biocoded weapons will set up to
- 6:17:15be smelted. Smelt or destroy thing.
- 6:17:17Weapons, non-bioed weapons, apparel, no
- 6:17:21clean apparel. an art bench, large
- 6:17:23sculpture set to forever. Or maybe do
- 6:17:26like 10 times out of wood and jade and
- 6:17:31perfect deep drilling. Let's get ground
- 6:17:33penetrating scatter. A manhunter pack.
- 6:17:35So these are rabid animals will try to
- 6:17:38attack us. Got an assault rifle. I want
- 6:17:41that. Now they will all go through here.
- 6:17:43Let's see what happens.
- 6:17:54Oh, the rats.
- 6:18:04Well, they all died. Now we have fire,
- 6:18:07though.
- 6:18:09O, you know what? I should probably
- 6:18:11research fire poppers to take care of
- 6:18:14fire. Selling to Senna. This time they
- 6:18:16want 22 EMP shells. Although I'm not
- 6:18:19sure about that one. Takes components to
- 6:18:21make. So all the sculptures I'm going to
- 6:18:23get into the recreational room until
- 6:18:25it's extremely impressive and our pawns
- 6:18:28will be even better, more happier. We
- 6:18:30are overflowing a little bit in storage.
- 6:18:32For now, I will just place things on a
- 6:18:34shelf outdoors. If you were to place
- 6:18:36items on the floor outdoors, they would
- 6:18:38start to deteriorate. But on a shelf,
- 6:18:40things do not deteriorate. So if you
- 6:18:41want to place items outside, do it on a
- 6:18:43shelf. The items will be very safe there
- 6:18:45in a wonderful party. The colony is as
- 6:18:48happy as ever. Although I raid in the
- 6:18:50middle of it. Ooh. Okay, we've got 12
- 6:18:52tribes people. They are attack
- 6:18:55immediately. All right, let's go. Let's
- 6:18:56land them up
- 6:19:01and I'll kill them all.
- 6:19:07the assault rifles we're going to be
- 6:19:09carrying here
- 6:19:16and they're all fleeing a tribal sheath
- 6:19:19looks like. Yeah, one of them got
- 6:19:21downed. I'll take everyone I can get. I
- 6:19:23need some people to continue researching
- 6:19:25though. Anyways, fire phone. Continue
- 6:19:27researching. Ground penetrating scatter.
- 6:19:28So now this recreational room is
- 6:19:30extremely impressive. I will just place
- 6:19:32sculptures now a bit everywhere. We'll
- 6:19:34get some concrete out here cuz you do
- 6:19:37move faster on floors than on the dirt.
- 6:19:39On the dirt you walk 87% but on concrete
- 6:19:43it's 100%. Anyways, fire foam. A bit
- 6:19:46haphazardly. Ground penetrating scanner.
- 6:19:48What I will do is get a few of these.
- 6:19:51You need to have them outdoors or where
- 6:19:53there's no roof overhead. You take up
- 6:19:56quite a lot of power which we do have.
- 6:19:58I'm also going to smelt down weapons.
- 6:20:00We're now all melee weapons because well
- 6:20:03those tribals had a lot of steel stuff.
- 6:20:06So more steel is always great. But now
- 6:20:08our people will scan. So they will scan
- 6:20:11for resources under the ground which
- 6:20:13there's more of abundance than on the
- 6:20:15surface. All the assault rifles have
- 6:20:17been made. It's great. Let me hunt for
- 6:20:20some more animals. We've stocked up on
- 6:20:22most food for winter. Another thing I
- 6:20:24can get after. Okay, I want to research
- 6:20:26medicine production but some better
- 6:20:28armor. Flack armor but it requires
- 6:20:31components. I will get multi analyzer
- 6:20:33fabrication after medicine production.
- 6:20:35Now we have a bulk good straighter and
- 6:20:37they have more components and all the
- 6:20:40fur that you hunt for that will sell off
- 6:20:42for a lot and all the wool as well
- 6:20:45actually sell off for more but that is
- 6:20:46great. I will buy more books from them
- 6:20:49and I will buy neutral ammon which is
- 6:20:51used to make medicine. So, a lot of
- 6:20:53trading going on, but it will be well
- 6:20:56worth it. All the clothing below 50 or
- 6:20:59around 50% HP. You want to sell off and
- 6:21:02a bunch of drugs. And yeah, that is
- 6:21:05pretty damn good. Now, the colony is
- 6:21:07pretty much chilling. I will get a
- 6:21:09sculpture where the people are fighting
- 6:21:11a master work within sculpture. This
- 6:21:13colony is so good. Now, keep in mind,
- 6:21:15even if you're following my colony, it
- 6:21:18and everything that I say, it takes
- 6:21:20experience to to become better at the
- 6:21:23game cuz what I've accomplished now,
- 6:21:25it's by day 82. And when I started off
- 6:21:29in Brim World, I was so clueless. So, I
- 6:21:32wish someone had made a video like this
- 6:21:34on how to just go through the entire
- 6:21:37game. So, with all the hay coming in
- 6:21:38soon, I don't want our animals out in
- 6:21:40the open eating our random crops here. I
- 6:21:43want the animals in a little area here.
- 6:21:45They will be hidden in the shadows. And
- 6:21:47I will get some strong matting out of
- 6:21:49hay because this will really prevent the
- 6:21:52animals from dirtying down the stone
- 6:21:54here that they will be at. Medicine
- 6:21:55production. Go for multi analyzer cuz
- 6:21:57with fabrication we'll be able to
- 6:21:59manufacture our own components out of
- 6:22:02steel which is going to be the most
- 6:22:03essential. We don't have to waste money
- 6:22:05on buying it cuz it is a bit expensive.
- 6:22:07Go into the drug lab here and then make
- 6:22:10medicine. I will do basically forever.
- 6:22:13Takes cloth, neutral, and herbal
- 6:22:15medicine. I will get a bit more cotton
- 6:22:17cloth. I will try to do this quest. I
- 6:22:19will just accept it for the advanced
- 6:22:21components or this television. Actually,
- 6:22:23we'll have to research mortars though.
- 6:22:25Okay, let me do that once a fabrication.
- 6:22:27Ambrosia. More of this drug. Not sure if
- 6:22:30I need more hay if I'm honest. I think
- 6:22:32the animals have enough food. Silver has
- 6:22:34a recruitment inspiration. We could
- 6:22:36actually just straight up recruit this
- 6:22:38guy. So if silver goes here with the
- 6:22:40inspiration, forcing her to do it, then
- 6:22:42we will get BA toolbar. Welcome aboard,
- 6:22:44Neonus. Neonus. And also, you will only
- 6:22:48progress this fast if you end up
- 6:22:49recruiting almost everyone that you see
- 6:22:51like I've done. This is why I'm
- 6:22:53progressing so quickly. Speaking of
- 6:22:54which, I need more bedrooms, but for
- 6:22:56now, sleep in there. I will get a few
- 6:22:58bedrooms right here. Have a bunch of
- 6:23:00muffalos. I'm just going to take care of
- 6:23:02them. We're so powerful now. We can
- 6:23:05easily get everything. Multi analyzer.
- 6:23:07So this is an item or a building you
- 6:23:10will need to construct to research
- 6:23:12fabrication and the rest of the advanced
- 6:23:14research. We do have the resources for
- 6:23:16it but if you don't plast steel you can
- 6:23:18trade for and gold you can also buy at
- 6:23:22the bulk goods trader. So head out to
- 6:23:23settlements and buy that components and
- 6:23:25steel you already know how to get but it
- 6:23:27will only link to these five research
- 6:23:29benches. However, I want to research
- 6:23:31fabrication. Speaking of food, we have a
- 6:23:34goddamn lot of it. An infestation. Okay,
- 6:23:37these are insects. And insects will
- 6:23:40borrow from mountain overhead, which is
- 6:23:43this dark green type of roof. And
- 6:23:45insects you don't want to let expand
- 6:23:47because if you let them expand too much,
- 6:23:49it'll become a big problem.
- 6:24:03Now, luckily they dealt almost no
- 6:24:05damage. But the hives, the hives you
- 6:24:08need to destroy. And there we go. We
- 6:24:10have a bit too much food. Good lord.
- 6:24:12Okay, we are going to become a farming
- 6:24:14empire here cuz god damn, I need to head
- 6:24:16out and fill off some of the food. We'll
- 6:24:18get silver. We have 7,000 rice. Yeah.
- 6:24:21God damn. A bunch of potatoes. A farming
- 6:24:23expedition coming your way. Okay, I'll
- 6:24:25add caravan in case it gets ambushed.
- 6:24:27This is why it's good to have muffalos
- 6:24:28or any type of caravan animal. If you
- 6:24:31want to see if it is a caravan animal,
- 6:24:32let's select the animal and then pack
- 6:24:35animal. If it says no, you cannot head
- 6:24:37out with the animal. A muffalo, it will
- 6:24:39say yes. Pack animal. Yes. I also want
- 6:24:42to kill a few mega sloths. These
- 6:24:44creatures have heavy fur and that's very
- 6:24:46protective. Going to hunt that down.
- 6:24:48Although they do attack when you attack
- 6:24:50them. So get a small group and hunt them
- 6:24:53down. They also provide a lot of meat.
- 6:24:55Luckily, our progress is immense. And
- 6:24:58they're all dead. Anyways, we've got
- 6:24:59fabrication. Let me research mortars and
- 6:25:02go into the production tab. Now, you
- 6:25:04want to go into fabrication bench. And
- 6:25:06we only have two advanced components. We
- 6:25:08can buy more soon, but we want to place
- 6:25:10them down. I'm probably going to have to
- 6:25:12make this a small area for
- 6:25:14manufacturing. And with the fur, you can
- 6:25:17get some can actually get armchairs or
- 6:25:19couches, which are way more comfortable.
- 6:25:21We're going to get that. A few couches.
- 6:25:24Blue fur couch. Um, sheep wool couch.
- 6:25:27All right, let's trade up the 3,000
- 6:25:29silver. I should become a farmer anyhow.
- 6:25:32Getting advanced component. Maybe a few
- 6:25:34more components to quick start. We have
- 6:25:36so much silver. Shock clans and head
- 6:25:39back home. Disease the plague. Uh-oh.
- 6:25:42This is a pretty bad disease, but our
- 6:25:44health care is immensely good, so we're
- 6:25:46fine. Anyways, fabrication benches. So,
- 6:25:48make components until we have like 50.
- 6:25:50Unpause at 30, and that should be good
- 6:25:53enough. Copy the bill. You can copy them
- 6:25:55over with this paper tab here and people
- 6:25:58will start working on that. Get a few
- 6:26:01tool cabinets. You can get two of these
- 6:26:04near a workbench to increase the speed.
- 6:26:07So, I'm going to get that for uh
- 6:26:09everything here as well. And I actually
- 6:26:10need to go out and trade again cuz we
- 6:26:12have so much goddamn food, especially
- 6:26:14hay. God damn. We have a group of
- 6:26:16visitors. They have a reinforced barrel.
- 6:26:18This will be useful for defenses. You
- 6:26:20can launch mortars essentially bombard
- 6:26:23your enemies from a distance. You will
- 6:26:25need one of these. Oh, we're almost done
- 6:26:27researching mortars actually. Anyways,
- 6:26:29we still need to scan for steel. Need to
- 6:26:32get another ground penetrating scanner.
- 6:26:34Anyways, mortars. I'm not going to queue
- 6:26:36up any research because otherwise we
- 6:26:38won't be scanning. Now, for the quest,
- 6:26:40we needed 22 EMP shell. So, yep, let's
- 6:26:44get 22. And now I will actually get
- 6:26:45assault rifles for everyone. So that
- 6:26:48means
- 6:26:49eight of them cuz now we have infinite
- 6:26:51components. We just need more steel now.
- 6:26:54Then we arrived at Senna to trade. I'll
- 6:26:56buy some neutral ammon pop pack. Other
- 6:27:00than that, I don't actually know. Maybe
- 6:27:03cloth. Actually, why not head back home?
- 6:27:05Important thing is we're stacking up on
- 6:27:07silver. H. We've met with another
- 6:27:09caravan, but I do not need you. Move on.
- 6:27:11Now it's winter again, so nothing will
- 6:27:14grow. If you go into this book tab here,
- 6:27:16history, you can see our wealth tab can
- 6:27:19see how our colony has progressed. We
- 6:27:21can select the population, the congest
- 6:27:23mood. All been looking pretty good.
- 6:27:25We've got all the EMP shells, so we can
- 6:27:27go out and fulfill the trade offer. So,
- 6:27:30sorry, silver. We'll have to head out
- 6:27:32again. Luckily though, we have even more
- 6:27:34food we need to trade away. We're going
- 6:27:36to change the schedule to an anything
- 6:27:38schedule so that people can sleep
- 6:27:39whenever the hell they want. It's
- 6:27:41usually the schedule I like to go for.
- 6:27:43Not really necessary, but an exotic
- 6:27:46goods trader. I think this is the first
- 6:27:47one we've gotten. They have more exotic
- 6:27:50items, as you can imagine. Mega screen
- 6:27:52television that will keep us nice and
- 6:27:54happy. I'm going to buy books. I will
- 6:27:56sell off the psychic pulser. Psychic sou
- 6:27:59pulser gives everyone a small mood buff.
- 6:28:03Psychic animal pulser makes all the
- 6:28:04animals on the map angry. Got that from
- 6:28:07the ancient danger, but oh, I forgot the
- 6:28:09EMP shells. Oh well, I can research
- 6:28:12transport pods. Need a bofuel refinery.
- 6:28:15I want to place that bad boy down. And
- 6:28:17with bofuel refinery can make chem fuel
- 6:28:20from organics. I don't have until we up
- 6:28:22200. It will be fuel for launching items
- 6:28:25across the rim world. Transport pod. So
- 6:28:29going to the MISK tab, get a pod
- 6:28:31launcher automatically be built and then
- 6:28:33autobu transport pod. Fuel that bad boy
- 6:28:36up. And then we load up all the EMP
- 6:28:38shells and we can automatically send
- 6:28:40things to factions and people. So now
- 6:28:43let's send the EMP shells to Silver's
- 6:28:45caravan and that will be added. Good.
- 6:28:47Now we're scanning for resources. We
- 6:28:49need steel. So we can fulfill the trade
- 6:28:52offer. Uh nice. We can trade even more.
- 6:28:54Honestly, I don't even know what to
- 6:28:56trade, but buy more neutral ammon
- 6:28:58components. Buy some sculptures. I'll
- 6:29:00buy some gold and we're good. Where's
- 6:29:03the mega screen television? I want to
- 6:29:05install that bad boy. And the old
- 6:29:07television can actually place that so
- 6:29:09that the patients can watch. Do need
- 6:29:11more power. A raid from tribes people.
- 6:29:14Okay. And silver will be back. Okay.
- 6:29:16They're coming through here. And we need
- 6:29:18to get back and destroy whenus.
- 6:29:29But we are so we are so progressed.
- 6:29:33They're all fleeing.
- 6:29:38Yeah, that that's all of them. Once we
- 6:29:40equip everyone with assault rifles, I
- 6:29:42don't think there's anything stopping
- 6:29:43us. A combat supplier. Hello. Selling
- 6:29:45off those weapons they had. I should
- 6:29:48actually get a bunch of flack armor.
- 6:29:51Ooh, scanned steel underground. Perfect.
- 6:29:53Finally, we've got that's thousands of
- 6:29:56steel. So, now you can start drilling
- 6:29:57that out. Now, what you could do is just
- 6:29:59enclose it like this. I should actually
- 6:30:01do that to protect it from raiders. You
- 6:30:03will have to need a light and you will
- 6:30:06need to connect power out there. A
- 6:30:08masterwork assault rifle. Let's research
- 6:30:11flack armor. First we need plate armor.
- 6:30:14Selling to Sparta 13 revolvers for a
- 6:30:17persona core. This is used in the
- 6:30:19construction of the ship. I will accept.
- 6:30:21And now our people here you will see
- 6:30:23their deep drilling for the steel. And
- 6:30:26so we'll have a steady flow of that
- 6:30:28coming in. All the revolvers have
- 6:30:30already been made. When do they restock?
- 6:30:32Traders restock every 30 days. We cannot
- 6:30:36really trade with these people, but get
- 6:30:38all the revolvers, flack armor. Go into
- 6:30:40the machining table and then get a flack
- 6:30:42helmet, flack vest, get flack jacket,
- 6:30:45and flack pants. I'm not going to get
- 6:30:47the jacket cuz I want the parkas for
- 6:30:49winter, but everything else you can get.
- 6:30:51I also not really too worried about the
- 6:30:54clothing cuz we demolish anything before
- 6:30:56they can hurt us. And we get another
- 6:30:58machining table to speed things up. and
- 6:31:00I will smelt down some basic weapons
- 6:31:03that aren't really needed. Uh,
- 6:31:04everything here that I'm selecting isn't
- 6:31:06really needed. Oh, we've arrived at
- 6:31:08Sparta, a field trade offer. Now, we
- 6:31:10have a Persona core, but I will show you
- 6:31:12how to actually get the Persona core for
- 6:31:14the ship later if you need it the normal
- 6:31:16way. Gand plastile. Oh, that is great.
- 6:31:19Plastile is an exotic mineral resource,
- 6:31:22so we want that as well. I'll need to
- 6:31:24encase this one cuz it's already inside
- 6:31:26the base. Scan even more. Let's
- 6:31:29research. We don't need to scan for
- 6:31:30resources. There's a few ways we could
- 6:31:33go, but for our situation, going for
- 6:31:36advanced fabrication and towards the
- 6:31:38ship seems fine. Charge rifles are a
- 6:31:40great weapon as well. Could get marine
- 6:31:43armor. Let me get another multi
- 6:31:45analyzer. Maybe not. Although we have a
- 6:31:47new bulk goods trader. Selling off a
- 6:31:49bunch of clothing. Buying books. Selling
- 6:31:52off a bunch. Let me actually only get
- 6:31:54flack vest and flack helmets cuz I will
- 6:31:57get marine armor eventually. A siege
- 6:31:59from a group of pirates. Okay, maybe I
- 6:32:01can showcase mortars. You get a siege.
- 6:32:04You can either go out to them to attack
- 6:32:06them, to make them attack you, or since
- 6:32:09we're prepared and get a mortar down.
- 6:32:11Oh, we don't have any components. Well,
- 6:32:13if I'm honest, if you're honest, they
- 6:32:15won't stand a chance against us. We
- 6:32:17could just line line up and destroy
- 6:32:20them.
- 6:32:35They're all fleeing. Nena took a hit,
- 6:32:38but we got a bunch of reinforced
- 6:32:40barrels, bunch of resources, and now
- 6:32:42we're fine. So now then, steel mortar we
- 6:32:44have for the next raid. Can in fact get
- 6:32:46two cuz we got a lot of those barrels. a
- 6:32:49two deep infestation. When you deep
- 6:32:51drill, there's a chance for this to
- 6:32:53happen.
- 6:32:54But
- 6:32:57yeah, they're easily taken care of. You
- 6:32:59will have to draft everyone though, just
- 6:33:01to be safe. That's what I usually do.
- 6:33:03Also have too many resources, too many
- 6:33:05items. I will make this space right here
- 6:33:08a storage area. Usually I'm not a
- 6:33:10hoarder. I like to trade things off, but
- 6:33:12I'm going to have a stockpile here of
- 6:33:14whatever we want so we don't have to
- 6:33:16ever think about storage again. An
- 6:33:18exotic goods trader here to trade. We
- 6:33:21have a bunch of gold we can sell. Other
- 6:33:23than that, not much advanced
- 6:33:25fabrication. Let me research out doors
- 6:33:28so we can replace the normal doors here.
- 6:33:30Goats join. All right, guess we have
- 6:33:32goats. However, now I will research
- 6:33:35hospital beds. Now, initially I wanted
- 6:33:37marine armor in all of this, but to beat
- 6:33:40the game, this is only if you want to be
- 6:33:42super safe. Cuz honestly, the armor we
- 6:33:45have right now is perfectly capable of
- 6:33:47doing that. Just stack up a few more
- 6:33:49mini turrets. I guess I'll get the flack
- 6:33:51pads and then vitals monitor. Let's
- 6:33:54replace the hospital beds. Do cost a lot
- 6:33:57of components, but it is worth it. Have
- 6:33:59any of the traders restocked? Not yet.
- 6:34:01Vital monitor. Let's research Starflight
- 6:34:05basics. Can also get bionics if you
- 6:34:07wanted to. And these are advanced things
- 6:34:10to replace pawns, you know, broken
- 6:34:12limbs. But yeah, everybody in our colony
- 6:34:14is mostly fine. Actually, I do need to
- 6:34:17Ooh, this was cold the whole time. No
- 6:34:20wonder we weren't progressing as fast.
- 6:34:22Forgot about the heaters. Get flag
- 6:34:24jackets just for extra protection. Then
- 6:34:27I want to head out and buy components
- 6:34:29cuz yeah, I want to speed up the game.
- 6:34:31And cloth I need especially. Hey, they
- 6:34:34will they will restock pretty damn soon.
- 6:34:36We need a few more resources, that's for
- 6:34:39sure. We have an arote tech eye. Maybe I
- 6:34:41should install that. Not in Sparta. I
- 6:34:44want to get cloth. They also [snorts]
- 6:34:47have hyperwave, which is a pretty one of
- 6:34:50the best materials to make clothing out
- 6:34:52of. I want that. Anyway, he's trading
- 6:34:53off a bunch and getting cloth and
- 6:34:56components. Guess we can go home with
- 6:34:58this. A psychic ship. Okay, this is a
- 6:35:00mechonoid ship. Oh, no. It doesn't have
- 6:35:02anything.
- 6:35:04We're lucky. Usually there are
- 6:35:05mechonoids around it, but there's
- 6:35:07nothing. Anyways, we should deal with
- 6:35:09that cuz it will make us sad and the
- 6:35:12female gender disease muscle parasites.
- 6:35:15O yeah, that hurts. More sleep, less
- 6:35:18moving, less manipulation. Get some
- 6:35:20hyperweave button-down shirts. Who's our
- 6:35:23best crafter, Tonsuck? Did I forget to
- 6:35:26rename you? It will become Joseph. But
- 6:35:28from here on out, we are essentially
- 6:35:30just progressing with the research. We
- 6:35:33have resources coming in like steel and
- 6:35:35such and plast. I would still like to
- 6:35:38scan for uranium. Get some more fire
- 6:35:41poppers in case of fires. War hunting.
- 6:35:43Jesus. Kagraph is here. But at this
- 6:35:45point, you just want to gather materials
- 6:35:48and research towards the ship. Not
- 6:35:49really much else we need to do. Need to
- 6:35:51get a few more turrets as defensive
- 6:35:54measure. Although, one thing I could do
- 6:35:56is get IEDs. So like traps on the ground
- 6:36:01like mines, explosive mines. We made all
- 6:36:04the assault rifles which is great. And
- 6:36:06with this continue researching towards
- 6:36:08the ship. Next trader will restock. Oh,
- 6:36:11we have too much wood now. Caravan has
- 6:36:13arrived again. Looking for components
- 6:36:16and cloth. And even though it costs
- 6:36:183,000 silver, I don't care cuz we have
- 6:36:21so much to trade. Game of I mean got
- 6:36:25even more hyperwave. We'll take it.
- 6:36:27We'll take it. and we will head on home.
- 6:36:30Do you need more power? So, with IEDs,
- 6:36:32go into the security tab and you want to
- 6:36:34place them out where they don't overlap
- 6:36:36cuz if they overlap like this, then when
- 6:36:40one explodes, then the next one does.
- 6:36:42So, in this radius is perfectly fine.
- 6:36:45Yeah, I don't think anyone is getting
- 6:36:47through to us this playth through. God
- 6:36:49damn. New lovers western cost. We need a
- 6:36:51new double bed for you. Caravan is back.
- 6:36:54I want to get advanced components.
- 6:36:56Actually, I'm going to expand this area
- 6:36:59right here or just enclose it like this.
- 6:37:02Going to keep this unroofed cuz
- 6:37:04everything here does not want a roof.
- 6:37:06Got another bulk goods trader. Honestly,
- 6:37:08would like to sell off just a few
- 6:37:10animals, buy more resources, sell off a
- 6:37:13bunch of wood. We're basically good.
- 6:37:15Starflight basics. Now, [sighs] you want
- 6:37:18to research the rest of the ship. But
- 6:37:20actually, we need to look for uranium.
- 6:37:22And we need to mine for more steel.
- 6:37:25Let's scan for more resources. We have
- 6:37:27enough plast at least, but we need more
- 6:37:30uranium and steel. Okay, scan. Scan.
- 6:37:34Birthday on cost. Got frail. Too old. We
- 6:37:37have a raider camp here, which we can
- 6:37:39eliminate. Could easily do this. Well, I
- 6:37:42wanted to. We have a raid. Let's see
- 6:37:44what happens to them.
- 6:37:50Honestly,
- 6:38:03they don't stand a chance. Let's head
- 6:38:04out. Got another good pawn here. And the
- 6:38:06people are out. Paravan ambushed.
- 6:38:09Monkeys. They're dead. This guy will die
- 6:38:12to an infection. That's a shame. He's
- 6:38:14actually just dead. All right, we've
- 6:38:16arrived. We line up our people and then
- 6:38:19we start to shoot.
- 6:39:07Well, they're all fleeing and we get the
- 6:39:08payment. So, we got a psychic emanator.
- 6:39:11So, we improve the mood of everyone in
- 6:39:13this area and a bunch of uranium. A
- 6:39:16toxic fallout. Okay, this is an event
- 6:39:19where if you are not under a roof, you
- 6:39:22will start to get toxic buildup and you
- 6:39:25stay out for too long, you will die.
- 6:39:27This is especially bad cuz our crops
- 6:39:30won't grow. So, we'll harvest all of our
- 6:39:32crops and then we have to stay indoors.
- 6:39:34We'll make go into the expanded load
- 6:39:36area. I'll use this area and just do
- 6:39:39indoors and I just want us to stay
- 6:39:41indoors. Caravan arrived and back. All
- 6:39:45right, get indoors. I think we have
- 6:39:47enough food. A fro horn is pretty good
- 6:39:49in melee range. Oh, I forgot toxic
- 6:39:52buildup here. Okay, well I need to do
- 6:39:54something like kill this. We did scan
- 6:39:57uranium. Continue researching towards
- 6:39:59the ship. Just want to research all the
- 6:40:01components. Manhunter pack. a bunch of
- 6:40:04animals. But yeah, it's a toxic fallout.
- 6:40:07You should not be outside. But we're
- 6:40:09researching at the speed of light. Maybe
- 6:40:11this was a blessing cuz now we're just
- 6:40:13indoors researching. Manhunter pack
- 6:40:17I starship reactor. Come on. Almost
- 6:40:20done. So yeah, I mean it's been a while
- 6:40:23in this video now, but it's really not
- 6:40:26the most complicated thing in the world
- 6:40:28to beat the game. We will see the end
- 6:40:30stages. It won't be too hard. Worst of
- 6:40:33the toxic fallout has settled. Kill the
- 6:40:35wolves. They shall die.
- 6:40:42And they are indeed dead. Uranium we
- 6:40:44have down here. Let's get that machine
- 6:40:48puation. You just want to continue to
- 6:40:50research. But now we have a few small
- 6:40:52tiny blanked out researches here. So, we
- 6:40:55will need to research long range mural
- 6:40:57scanner and crypto sleep casket before
- 6:40:59we can progress. If you see the
- 6:41:01prerequisites here to the left, you will
- 6:41:03see what research you're missing to the
- 6:41:05one you want to research. However, we
- 6:41:07could start building the ship. Now, the
- 6:41:10only question is where should we build
- 6:41:12it? And honestly, I'm thinking we pop
- 6:41:14down the ship right smack down right
- 6:41:17here. So, for the ship in Rim World, you
- 6:41:19will need a ship reactor. And then in
- 6:41:23the ship tab here, three ship engines,
- 6:41:26ship computer core, we got the Persona
- 6:41:28core. But once you research for the
- 6:41:32starship, what is it? Machine
- 6:41:34persuation, you will get a notification
- 6:41:36that you can trade with a settlement for
- 6:41:38a Persona core. And we could actually do
- 6:41:40this right now. We were to go to the
- 6:41:42coms console, right click with a pawn.
- 6:41:44We can request the location of a Persona
- 6:41:46core for 1,500 silver, but it will cost
- 6:41:49a bit of goodwill. So you can increase
- 6:41:52goodwill by doing the quest that I
- 6:41:53showed earlier in the game or just by
- 6:41:56sending gifts to people. And then once
- 6:41:58you have the silver comm's console, you
- 6:42:00will get the quest. You go out to the
- 6:42:02quest for the Persona core. It will be a
- 6:42:04item stash, an item stash, and then you
- 6:42:06get the reward. Bring that home, build a
- 6:42:09ship, and beat the game. Anyhow, I can
- 6:42:11guarantee you that the ship is very safe
- 6:42:13in here. just in case. I will have a
- 6:42:16mini turret here to get the aggro in
- 6:42:19case raiders were to break through. But
- 6:42:21honestly, our firepower is so good. And
- 6:42:24nobody is reaching our walls. There is a
- 6:42:26type of raid in Rim World called a
- 6:42:28breacher raid where people who might
- 6:42:31come onto your map will try to dig for
- 6:42:33your walls or explode them. But if you
- 6:42:36get that type of raid, you will have to
- 6:42:38get your people out to to stop them dead
- 6:42:41in their tracks. Ooh, our German
- 6:42:43generator broke down. If structures
- 6:42:46break down, you need to place them in
- 6:42:47the home area for colonist to repair
- 6:42:50them. Selling to Sparta. 29 shortbow
- 6:42:53bows. We'll be taking that. Except Okay,
- 6:42:55I can make them right here. 29. Research
- 6:42:58the rest of the ship and we shall
- 6:43:00launch. I do need more steel. So once
- 6:43:03the resources here have been siphoned
- 6:43:06out, you can move the deep drills to the
- 6:43:09next vein to extract resources from. I'm
- 6:43:12going to keep them in the open here
- 6:43:14without protection because I don't
- 6:43:16really care if they get destroyed. It's
- 6:43:17only 100 steel and two components. At
- 6:43:20this rate, it's fine. If you were to
- 6:43:22build this security around every single
- 6:43:25deep drill, eventually the whole map
- 6:43:27will be filled with these small
- 6:43:29outposts. And most of the time they will
- 6:43:31just go for the turrets here. Anyways,
- 6:43:33now I think I've covered almost most of
- 6:43:36everything that is in the game, at least
- 6:43:38to beat the game. A long range mineral
- 6:43:40scanner is something you can use to
- 6:43:42locate specific resources. For example,
- 6:43:45if you want if you wanted to get steel,
- 6:43:47it's much better to just deep drill it
- 6:43:49out of the map cuz steel is quite heavy
- 6:43:52to transport. If you were to have
- 6:43:53something like gold being scanned, that
- 6:43:56could be viable, but it takes a lot of
- 6:43:58time to transport and such. I in vanilla
- 6:44:01Rim World almost never go for the
- 6:44:03longrange mural scanner, but with the
- 6:44:05Odyssey DLC where you can fly to the
- 6:44:07destination, then it's more worthwhile.
- 6:44:09We're almost done researching everything
- 6:44:11now there is. Then once that's done, we
- 6:44:13shall we shall beat the game. We shall
- 6:44:15beat the game. I actually do need more
- 6:44:17gold. We have no gold for the advanced
- 6:44:21components. Silver Kagarath. We need to
- 6:44:24buy gold. Heravan has arrived. Let's buy
- 6:44:27gold. We've allied with them. Too deep
- 6:44:29infestation. Yes, deal with it.
- 6:44:42Starflight sensors. So, we will need a
- 6:44:44ship structural beam. And I'm just going
- 6:44:47to launch one pawn into space. That's
- 6:44:50usually what I like to do. Also need a
- 6:44:52sensor cluster. So the ship should look
- 6:44:54something like that. And of course make
- 6:44:56it bigger. Get more ship structural
- 6:44:58beams to place more more crypto sleep
- 6:45:01caskets. Now then at the ship structural
- 6:45:04beam that is well where you will place
- 6:45:06the crypto sleep caskets. Now then
- 6:45:08someone needs the bionic or archotech
- 6:45:11eye. I will have it on regalia. You are
- 6:45:14our best shot. So arotech eye and that
- 6:45:17will prove to be very beneficial. A
- 6:45:19psychic ship. Okay, this time we have a
- 6:45:21few threats. Let me bombard it.
- 6:45:23Actually, Joseph and Regalia want to
- 6:45:26select the mortar. Set force target. Set
- 6:45:28it on there. Get everyone back home and
- 6:45:30we'll see. We'll start bombarding. Ah,
- 6:45:32not out of fire shells, please. Fire
- 6:45:35doesn't do anything against meoids.
- 6:45:37Yeah, we will slowly chip away at that.
- 6:45:40That's going to work quite well, I hope.
- 6:45:49actually killed one of them with a
- 6:45:51mortar.
- 6:46:00Come on, one more shot.
- 6:46:05Here we go. Now we shall deal with the
- 6:46:07rest of them. Mechonoids a bit more
- 6:46:10tough. They are made of steel.
- 6:46:18Well, we did shred them down with the
- 6:46:20mortar, so they basically have no
- 6:46:22strength left.
- 6:46:25And
- 6:46:28they're basically going to die now.
- 6:46:34They are outranging us. Yes. Kill them
- 6:46:37all. Yeah, they're all dead.
- 6:46:41Can we get their resources? I really
- 6:46:43need our crafters to actually craft.
- 6:46:46We'll put that on a higher priority.
- 6:46:48Where the hell did we get a bunch of
- 6:46:50chickens? We have too many animals. With
- 6:46:52the sensor cluster, you can show the
- 6:46:55launch report. Oh, we're still missing a
- 6:46:57few components. We need to do the quest
- 6:47:00for the boats. So, let's go. Anyways,
- 6:47:03the whole ship has soon been constructed
- 6:47:05already because of the resources we
- 6:47:07piled up and everything. again for you.
- 6:47:10It might take longer to get to this
- 6:47:12point, but you follow the steps. Then
- 6:47:13you will be at this point. Okay, let's
- 6:47:15go with the bow. And we have that. We
- 6:47:18can actually start up the ship when
- 6:47:20we're back home cuz we are ready. All
- 6:47:21right, let's start the ship. Come on.
- 6:47:24So, with all the components, we are
- 6:47:26ready. The reactor is ready to power up.
- 6:47:28The process will take about 15 days, and
- 6:47:30the energy signature will be detectable
- 6:47:32from a long distance away. The sword of
- 6:47:34energy signature indicates interstellar
- 6:47:37flight capability. Will attract gangs of
- 6:47:39desperate raiders and swarms of deadly
- 6:47:41mechonoids. You'll be assaulted with an
- 6:47:43intensity you've never seen. Make sure
- 6:47:45your defenses are prepared first. We
- 6:47:47will confirm. So then this sound and
- 6:47:50we're doing this on day 158. So we'll be
- 6:47:54done by day
- 6:47:56173. I will have everyone in the home
- 6:47:59area where we should just relax. We have
- 6:48:01enough food. We have enough resources.
- 6:48:04We have enough mortar shells. It's time.
- 6:48:06So, there will be between 10 to 20
- 6:48:09raids, I think. So, it does sound like a
- 6:48:11lot. But if we've set up defenses like
- 6:48:14this and people with good armor like
- 6:48:16this and assault rifles, it's not really
- 6:48:19about how quickly you can defeat your
- 6:48:21opponents. That is a factor. But the
- 6:48:24main thing is how quickly you can
- 6:48:26rebuild. It's not about the battle. It's
- 6:48:28about the healing process and the
- 6:48:30recovery. Cuz if you can fully recover
- 6:48:33until the next battle, then you're
- 6:48:35completely fine. Just don't let two
- 6:48:37raids pound you at once and make you
- 6:48:40incapable of recovering. That's why I
- 6:48:42like to stack up a lot of steel and
- 6:48:44resources so I can rebuild quickly and
- 6:48:46make sure I have medicine. Yes, the
- 6:48:49hospital is good. We should be fine.
- 6:48:51Everybody is nice and happy. As you can
- 6:48:53see, we have a bunch of steel here which
- 6:48:55we scanned. Why not mine it? Although we
- 6:48:57have our first raid from Outlanders. Oh,
- 6:48:59you're landing on top of us. Who would
- 6:49:01have thought? All right, let's go.
- 6:49:16>> Oh, silver.
- 6:49:22>> Oh my god, I did not expect them to
- 6:49:26land on top of us.
- 6:49:34Okay, they're all fleeing, but god damn,
- 6:49:36mangled scar in your brain. Okay, well,
- 6:49:39I completely forgot that we could get
- 6:49:42drop pod raided. Our first raid was
- 6:49:44actually pretty bad. [laughter]
- 6:49:46But the thing in Rim World is you can
- 6:49:48never truly be prepared. Anything can
- 6:49:51happen. However, our medics are there on
- 6:49:53the spot to tend nga. We have some go
- 6:49:56juice, which is a pretty great drug.
- 6:49:58Long as we tent everyone on time, we're
- 6:50:00fine. Yeah, that can happen. I did not
- 6:50:02expect that. That's for sure. Okay, I
- 6:50:05will I will be on guard. In case that
- 6:50:07happens next time, I will probably let
- 6:50:10them. They would probably destroy
- 6:50:12everything here, but lure them where
- 6:50:14they have to come to us cuz we kind of
- 6:50:16fought them equally, which we did not
- 6:50:18want. This is a strategy game. We want
- 6:50:20to funnel them to us and we kill them
- 6:50:22off one by one. Oh well, everybody has
- 6:50:24been tended to. Next up, we've got a
- 6:50:27raid from breachers. This is what I was
- 6:50:29talking about earlier. They're coming to
- 6:50:31destroy the walls. In fact, they're
- 6:50:33already at the walls, but we can take
- 6:50:36care of them right here.
- 6:50:39We've got grenades.
- 6:50:42Okay, let's go back a bit.
- 6:50:49I will probably set up barricades
- 6:50:52alongside a few points. Nothing too
- 6:50:55much, but just something. All right,
- 6:50:58let's kill.
- 6:51:03>> And they're getting instantly destroyed.
- 6:51:18>> Oh, we've got fire, but we have a fire
- 6:51:21pack. They're all fleeing.
- 6:51:25Oh, we have someone good here which we
- 6:51:27can capture. Yeah, I should have
- 6:51:28prepared more barricades, but we shall
- 6:51:31do that now. We have a few rare
- 6:51:33thrombos. These creatures are quite
- 6:51:35rare, but we can get dusters out of
- 6:51:37them. Their fur is quite nice. Let's see
- 6:51:40here.
- 6:51:42A bit tough, but we can kill them at a
- 6:51:44choke point.
- 6:51:57All right. So far so good.
- 6:52:07>> Okay, let's haul them in. We rebuilt and
- 6:52:11we're ready to rim. Let's get a few more
- 6:52:13barricades. [music] Honestly, plastile
- 6:52:15is the building material with the
- 6:52:17highest health point. modifiers. So if
- 6:52:20you want good defenses above granite,
- 6:52:22then plastile is good. Also go for
- 6:52:24uranium. However, the ship will launch
- 6:52:26in 10 days. So we're already already
- 6:52:29third of the way done. We scan plastile
- 6:52:32in our base. We captured a prisoner
- 6:52:34here. Unwaveringly loyal. Why not
- 6:52:37release? You do get goodwill points when
- 6:52:39you release prisoners from another
- 6:52:41faction. A raid from the mechive.
- 6:52:43Mechonoids are a bit tougher, that's for
- 6:52:45sure. But a raid from tribes people.
- 6:52:48though when you get raided from the ship
- 6:52:50launch there is a high chance that
- 6:52:52conflicting factions will appear on the
- 6:52:55map. I wonder if they will come to us.
- 6:52:57Okay, they will start attacking.
- 6:53:01Let's see here.
- 6:53:10>> Yeah, they're all fleeing and the
- 6:53:11mechonoids, they're still there. Just
- 6:53:13capture everyone we can get. Okay, I
- 6:53:15will actually release them. Okay, Brian
- 6:53:18died. Well, not the best guide if
- 6:53:20someone died. Looks like there were two
- 6:53:23groups and I missed one of them. Okay,
- 6:53:26well that is obviously bad.
- 6:53:31Brian was our one of our best crafter.
- 6:53:34Well, people will die in Rim World and
- 6:53:36you simply have to bury them. Although,
- 6:53:38there is a way to resurrect them. So, I
- 6:53:40will keep his corpse in a freezer. Let's
- 6:53:43kill the rest of them.
- 6:53:53All right, they're all dead. So, Brian,
- 6:53:56the Lancer charged lshot annihilated
- 6:53:59Brian's heart. That can happen. All we
- 6:54:01can do is really bury him. It is what it
- 6:54:02is. My husband Brian died on silver. Ah,
- 6:54:05yeah. Yeah, that was a little bit of my
- 6:54:08fault. But people will die in Brim
- 6:54:10World. And even if they're the best
- 6:54:12colonists in your colony, you just have
- 6:54:14to let it go and always recruit someone
- 6:54:16good again. Honestly, I've just gotten
- 6:54:18used to it. I think people dying. I've
- 6:54:20gotten used to people dying. A raid from
- 6:54:23the nation of Oh, tribes people. I will
- 6:54:25prepare for a while. I will actually
- 6:54:27bombard them a bit. Why not?
- 6:54:30That guy got demolished. Oh, there are
- 6:54:32two groups. Let's not waste shots. But
- 6:54:35here they come.
- 6:54:44Yeah, this group is fleeing. And another
- 6:54:47crafter. Told you not as good as Brian,
- 6:54:50but oh well.
- 6:55:04And these people are fleeing too. A
- 6:55:07tough person. He is actually better than
- 6:55:09Kagra at melee if we can get him.
- 6:55:10Perfect. A Okay, this guy died of blood
- 6:55:14loss. Raid from the mechive breachers.
- 6:55:17These people or these mechonoids will
- 6:55:19again try to avoid our defenses, try to
- 6:55:23destroy our walls.
- 6:55:29>> Okay, we want to be a bit careful cuz
- 6:55:32those
- 6:55:33lancers are quite vicious.
- 6:55:42Hey, kill the damn Lancers. Thank you.
- 6:56:01Okay, they're all dead. We still have
- 6:56:03the orbital target bombardment combat
- 6:56:06supplier. I'll get a doom state to show
- 6:56:09the opponents who's the boss. We have a
- 6:56:11more a traitor war merchant. They can
- 6:56:14cover us against the upcoming raids. All
- 6:56:17right, next event. They will prepare for
- 6:56:20a while. Tribes people. And looks like
- 6:56:22there's only one group. I will show them
- 6:56:24what happens when they try to conquer
- 6:56:26us. I'm going to go ahead with an
- 6:56:28orbital bombardment system. You will see
- 6:56:30what this thing does.
- 6:56:42As you can see, it literally evaporates
- 6:56:44the enemy. [laughter] H. Oh my god.
- 6:56:47Well, we got that from a quest. And now
- 6:56:49it's used to literally just provide us
- 6:56:52with jade. A jade farm. Oh my god. We
- 6:56:55just deleted them. Deleted them. You can
- 6:56:58use all of your tools at your all
- 6:57:00arsenal during ship launch. Whatever you
- 6:57:03have, just throw it at the enemy. All
- 6:57:05your resources. Six. Seven. Devil
- 6:57:07strand. Nice. Cuz well, you're going to
- 6:57:08be beating the game anyways. Well, you
- 6:57:11can still continue the game after you
- 6:57:13beat it. But I end my story when I've
- 6:57:15beaten my game. Mir shoot Kaida. Okay.
- 6:57:19Alka. Let's see here. Grab an assault
- 6:57:22rifle and demolish local board ruby. A
- 6:57:25rage from the mechive. Okay, just a
- 6:57:27couple of them, but two group. Let's do
- 6:57:29this.
- 6:57:36I did set up the defenses in a way where
- 6:57:39they outrange us, so I could have done
- 6:57:41that better. They're aggroed onto the
- 6:57:43turret, so we can just go up.
- 6:57:48Well, I say that, but the chargers the
- 6:57:51lance charge lshot missed the mini
- 6:57:54turret and pierced through kidney.
- 6:58:11>> [screaming]
- 6:58:14[crying]
- 6:58:23[screaming]
- 6:58:24>> Well, they're all dead. I just want to
- 6:58:25launch a goddamn bomb on the next
- 6:58:28raider. We will do that with a doomsday
- 6:58:30rocket launcher. A siege from a group of
- 6:58:32pirates. Yeah, I will show you the power
- 6:58:35of the doomsday rocket launcher that we
- 6:58:37bought for a little over a thousand
- 6:58:39silver. Might not have seemed worth it,
- 6:58:41but I promise you what you're about to
- 6:58:43witness before your eyes is going to be
- 6:58:45true domination.
- 6:58:50>> I didn't do much, but almost killed
- 6:58:52them.
- 6:58:55A
- 6:58:55>> They're all fleeing. You're not fleeing
- 6:58:57though. Okay, they're all dead. a raid
- 6:59:01from a group of outlanders. Okay, this
- 6:59:04is a little bit tough actually. Let's
- 6:59:06see.
- 6:59:30We
- 6:59:46Okay, they're finally fleeing. It took
- 6:59:48them a while to get there, but we got
- 6:59:50them. However, the ship reactor is
- 6:59:52starting up in 5 hours. Day 172,
- 6:59:56so without further ado. Okay, 0.5
- 7:00:01and 5 4 3 2 and one. And there we've go.
- 7:00:08The ultimate guide to Rim World is over.
- 7:00:10The reactor is ready. So, day 172 major
- 7:00:14raids, 23. We had 1 2 3 4 5 6 7 8 9 10
- 7:00:20raids in total. And well, this is our
- 7:00:22wealth graph. Almost at 300,000 wealth
- 7:00:25and all the stats if you want to take a
- 7:00:27look. But now that the reactor is ready,
- 7:00:29there really isn't much else to say. You
- 7:00:31can get any pawn you want to or if you
- 7:00:33wanted to launch everyone into space,
- 7:00:35you could expand the ship now and build
- 7:00:37all the ship crypto sleep caskets. But I
- 7:00:39will just launch silver here. And it is
- 7:00:42now ready to power lift off. So without
- 7:00:44further ado, I really do hope you've
- 7:00:46enjoyed and let's launch.
- 7:00:49[music]
- 7:00:57>> You've launched the ship. These
- 7:00:58colonists escaped. So silver the
- 7:01:00janitor. These colonists were left
- 7:01:01behind. So western kaguraph n ganga hand
- 7:01:04great Jesus cost eye Joseph and true
- 7:01:06crush Adams pepper regalia niconicus and
- 7:01:08ruby choco your machine persona will now
- 7:01:10try to guide the ship to a safe place it
- 7:01:12might find a prosperous planet in the
- 7:01:14system or it may undertake a century's
- 7:01:17long journey to another star might even
- 7:01:19decide to hide under ice on an asteroid
- 7:01:21for a few thousand years waiting for
- 7:01:22someone to build a nuclear wall here in
- 7:01:24memory of Brian but no anyways I really
- 7:01:28do hope you learned at least something
- 7:01:30from this video I tried to explain the
- 7:01:32whole process, but of course, this game
- 7:01:34is so complex and deep. I I probably
- 7:01:36missed a few things, but I covered
- 7:01:39almost everything at least to beat the
- 7:01:41game from start to finish. So, I hope
- 7:01:43you enjoyed and thanks for watching. And
- 7:01:46if you want to continue where I left
- 7:01:47off, then join the Patreon. See you in
- 7:01:49the next video.
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