YouTube2Text

The Brennan Method Every DM Should Be Stealing — Transcript

by Edariad · 2,871 words · 439 segments · language en · Watch on YouTube

Full transcript

  1. 0:00Everyone says Brennan Lee Mulligan is a
  2. 0:02genius DM. And although he is a great
  3. 0:05improviser and good at voices, so is
  4. 0:08Matt Mercer and plenty of others. So why
  5. 0:10do his games in particular feel so deep
  6. 0:14and powerful? The truth is Brennan isn't
  7. 0:16just a dungeon master. He has what I
  8. 0:19would call a superpower that I think
  9. 0:21most people are missing. And in this
  10. 0:23video, I will show you what it is and
  11. 0:26[music] how he uses it so you can steal
  12. 0:28the same ideas to make your own games
  13. 0:31unforgettable. Okay, so if it's not just
  14. 0:33the performance, what makes him so good?
  15. 0:36Let's eliminate what everyone talks
  16. 0:38about first. He is an incredible
  17. 0:40improviser. That is true. He spent many
  18. 0:43years as a professional comedian,
  19. 0:45performing and teaching improv with a
  20. 0:48group called Upright Citizens Brigade,
  21. 0:51which is an iconic name in the world of
  22. 0:53comedy [music] and improv. And this
  23. 0:55gives him the ability to pivot
  24. 0:56immediately when players do something
  25. 0:59unexpected. It is an incredibly useful
  26. 1:01skill to have as a DM, and it does a lot
  27. 1:03of heavy lifting. But being an improv
  28. 1:06god does not give you the ability to
  29. 1:08make people cry. So, is it the voices
  30. 1:11then? I'm not going to spoil anything
  31. 1:13here, but yeah, let's just say Brennan
  32. 1:15played many memorable NPCs with cool
  33. 1:18voices over the years, but once again,
  34. 1:20there are tons of great voice actors in
  35. 1:22the DND actual play space. Matt Mercer
  36. 1:24is arguably even better at this. And
  37. 1:27even though I love Critical Role and
  38. 1:29everyone in the cast is incredible at
  39. 1:31voices as well, whenever I watch Brennan
  40. 1:34DM, there's always something more to it,
  41. 1:36right? So, maybe it's the way he preps.
  42. 1:39Brennan has a very cool approach that's
  43. 1:41all about making toys where he creates
  44. 1:43building blocks to help him improvise. I
  45. 1:45might make a video about it soon cuz I
  46. 1:48think it's the best way to go about
  47. 1:50prep, but I'm certainly not as good as
  48. 1:52him. So, there must be something else.
  49. 1:54So, what is it? What's Brennan's secret?
  50. 1:57It had me thinking for a while until I
  51. 2:00zoomed out and stopped focusing on the
  52. 2:02way he runs the game at the table and
  53. 2:04took a look at the bigger picture,
  54. 2:06[music] at what his campaigns are about.
  55. 2:08I then realized Crown of Candy, one of
  56. 2:11the campaigns he ran with Dimension 20,
  57. 2:13isn't just Game of Thrones with food
  58. 2:14people. Instead, it deals with rebellion
  59. 2:17and whether it can be justified to
  60. 2:19rebel. Just like Fantasy High, another
  61. 2:21Dimension 20 show is not simply high
  62. 2:24school drama with magic, but about
  63. 2:27creating a meaning after you leave the
  64. 2:29belief system you had when you were
  65. 2:31younger. And it started to click into
  66. 2:34place. The topic of world building is
  67. 2:37one of my favorites, and [music] it's
  68. 2:38fun and easyish to create a world, but
  69. 2:42we all tend to focus on the cool names
  70. 2:43and whether our rivers flow correctly
  71. 2:46and how we're going to make the elves
  72. 2:48not so Tolkeny. But Brennan takes a
  73. 2:50different road, which gives us the start
  74. 2:52of the answer we were looking for,
  75. 2:54hiding in plain sight in his background.
  76. 2:57Brennan Lee Mulligan is smart. He is I
  77. 3:00went to college at 14 smart and there he
  78. 3:03got a philosophy degree. He studied
  79. 3:05ethics and morality in particular under
  80. 3:08a professor Tom Davis who had a massive
  81. 3:10impact on him at a young [music] age.
  82. 3:12And in his own words, this is an actual
  83. 3:14quote from an interview in Rolling
  84. 3:16Stones magazine. I found when he starts
  85. 3:18working on a new campaign, the first
  86. 3:21place I start is ethics and people and
  87. 3:23human nature and what it means to be
  88. 3:25alive. People joke about philosophy
  89. 3:28degrees. Baby, I'm putting that degree
  90. 3:30to work every goddamn day. This combined
  91. 3:33with the fact Brennan keeps a picture of
  92. 3:36his late philosophy professor above his
  93. 3:38desk made me think, all right, yeah,
  94. 3:41this stuff really matters to him. But I
  95. 3:43think it would be a mistake to stop at,
  96. 3:46oh, philosophy background. Yeah, cool.
  97. 3:48That explains Brennan's superpower. It's
  98. 3:50just not enough. Because ridding old
  99. 3:53German dudes does not automatically give
  100. 3:55you the power to make people cry over
  101. 3:57food people dying. I know philosophy is
  102. 4:00more than old German dudes, but you get
  103. 4:02my point. The important bit isn't that
  104. 4:03he uses philosophy, but how? Cuz he is
  105. 4:06not lecturing or explaining Plato during
  106. 4:09encounters. The philosophy bit is
  107. 4:10transparent. He smuggles it into the
  108. 4:13game through three specific mechanisms
  109. 4:15that are easy to miss. So, let me show
  110. 4:17you exactly how each one works. starting
  111. 4:20with the foundation. But before I go on,
  112. 4:24I want to share something with you. When
  113. 4:26I look at my analytics, I see many of
  114. 4:28you guys watch these videos but aren't
  115. 4:31subscribed to the channel yet. [music]
  116. 4:32So, I would like to make a deal with
  117. 4:34you. If you could do me a huge favor and
  118. 4:37hit that subscribe button, I will work
  119. 4:39obsessively to make these videos better
  120. 4:42and better and [music] better. I'm still
  121. 4:44a small channel and it's hard to
  122. 4:45overstate how much this helps. When the
  123. 4:47channel gets bigger, it means more reach
  124. 4:50and ultimately more resources for me to
  125. 4:52help you guys have more fun playing this
  126. 4:54game we all love. All right, so let's
  127. 4:57dive back in with that foundation I was
  128. 4:59telling you about. When DMs choose to
  129. 5:02use a philosophical idea as part of
  130. 5:04their games, it's often used as a theme.
  131. 5:07It could look like this campaign is
  132. 5:09about justice, for example. It's a
  133. 5:11coating you sprinkle on top for flavor.
  134. 5:14It makes the game a bit cooler and gives
  135. 5:16it some depth, [music] sure, but the
  136. 5:18game stays a game, and the goal is what
  137. 5:20we call escapism. We use the game as a
  138. 5:23way to escape our reality. It's not bad.
  139. 5:26I've done it a lot, and it's a totally
  140. 5:27valid way to play DND. But Brennan has a
  141. 5:30different approach. In another interview
  142. 5:32I found, he says, "I'm not trying to
  143. 5:34escape shit." And explains that he uses
  144. 5:37fantasy to explore real emotions and
  145. 5:39process the heavy realities of life. In
  146. 5:41his approach, fantasy becomes a map for
  147. 5:44[music] reality. Instead of distancing
  148. 5:46yourself from reality, you use the game
  149. 5:48to see reality in a different light. By
  150. 5:51doing so, Brennan establishes purpose
  151. 5:53fast and gives the game a rockolid
  152. 5:55foundation to build on. Let's look at a
  153. 5:58few examples from his D&D career. The
  154. 6:00Unsleeping City, another Dimension 20
  155. 6:02campaign, looks like fantasy in New
  156. 6:05York, but it's actually about urban
  157. 6:07alienation under a latestage capitalism
  158. 6:09and the feeling of being surrounded by
  159. 6:11millions of people, but still feeling
  160. 6:13completely alone. In Crown of Candy, you
  161. 6:16could just think, he's a comedian. This
  162. 6:18is just Game of Thrones with food
  163. 6:19people. But the campaign is actually
  164. 6:22asking what legitimizes political
  165. 6:24authority. When is rebellion morally
  166. 6:27justified? How do religious institutions
  167. 6:29manipulate populations? So, how does
  168. 6:32that even work? Well, here's what I
  169. 6:34think is happening. If someone said,
  170. 6:36"Let's explore political philosophy in
  171. 6:38our next DN game." You might think, "Wo,
  172. 6:41okay. Uh, I just wanted to kill goblins
  173. 6:43and put your guard up." But because your
  174. 6:46brain processes food kingdom differently
  175. 6:48than medieval monarchy, I think the
  176. 6:51absurd premise, literal food people,
  177. 6:53works like a Trojan horse. It feels
  178. 6:56silly at first, which lowers your guard,
  179. 6:58which then gives Brennan the opportunity
  180. 7:00to explore power, oppression,
  181. 7:02legitimacy, class warfare, etc. The
  182. 7:05players get immersed in political
  183. 7:07philosophy without even realizing it at
  184. 7:10first. And that's a heavy field dealing
  185. 7:12with real current issues, which
  186. 7:14multiplies the emotional impact of the
  187. 7:16game. The same mechanism appears over
  188. 7:18and over again in Brennan's games.
  189. 7:20Fantasy High does this with
  190. 7:22existentialism, [music]
  191. 7:24which is a rich philosophical movement
  192. 7:26that deals with the idea [music] that
  193. 7:28your nature isn't fixed at birth and
  194. 7:31that you define yourself through
  195. 7:32choices. The high school drama bit makes
  196. 7:35it feel like comedy, but philosophy is
  197. 7:37[music] everywhere. Without spoiling too
  198. 7:39much, that campaign at some point, one
  199. 7:41of the characters uses the spirit
  200. 7:43guardian spell [music] and the guardians
  201. 7:45take the shape of religious philosophers
  202. 7:49quoting texts during [music] combat.
  203. 7:51Later, her faith starts shifting and
  204. 7:54they become philosophy students.
  205. 7:56Mechanics and meaning merge and are her
  206. 7:59literal power [music] source. So that's
  207. 8:01the first mechanism, philosophy as
  208. 8:03foundation and purpose instead of
  209. 8:05decoration. But if foundations are
  210. 8:08indeed required, what do you build upon
  211. 8:10them? To see how he actually does this
  212. 8:12at the table, we need to take a look at
  213. 8:13the way he thinks about D&D's rules
  214. 8:15themselves. While doing research for
  215. 8:17this video, I found this quote from
  216. 8:19Brennan that recaps how he thinks about
  217. 8:22game systems. [music] He says, "Calling
  218. 8:24D and D a combat oriented game would
  219. 8:27sort of be like looking at a stove and
  220. 8:28being like, this has nothing to do with
  221. 8:30food. Clearly, this is for moving gas
  222. 8:32around." People say that because D and D
  223. 8:34has so many combat mechanics, you're
  224. 8:36destined to tell combat stories. I
  225. 8:39disagree. I need a game to do that for
  226. 8:41me while I take care of emotions and
  227. 8:43relationships because that is intuitive
  228. 8:46and I understand it well. I don't
  229. 8:48intuitively understand how an arrow
  230. 8:50moves through a fictional airspace. To
  231. 8:52him, the game system should handle the
  232. 8:55simulation of non-intuitive things,
  233. 8:57combat, physics, spells, and movement
  234. 8:59through space. This frees him and the
  235. 9:01players to focus on what is intuitive,
  236. 9:04emotions, relationships, and moral
  237. 9:06choices. And this plays a central role
  238. 9:08in his philosophical approach. Brennan
  239. 9:11uses rules as written for the most part
  240. 9:13and often roles in the open or announces
  241. 9:16DCs before players roll, which creates a
  242. 9:18foundation of trust. And this matters
  243. 9:21because when the mechanics are stable
  244. 9:23and fair, the link between choice and
  245. 9:26consequence becomes crystal clear. If
  246. 9:28players think you're fudging roles or
  247. 9:30changing rules, their moral choices will
  248. 9:32feel meaningless. Why spend time
  249. 9:34thinking through each [music] decision
  250. 9:36if the DM is just going to make whatever
  251. 9:38happen anyway? Reliable mechanics means
  252. 9:40that when players roll, consequences
  253. 9:43follow logically and their choices carry
  254. 9:45actual weight. It matters for the
  255. 9:47philosophy part because if you can't
  256. 9:49trust the system, then moral choices
  257. 9:51become about gaming the DM instead of
  258. 9:54wrestling with the dilemma itself. But
  259. 9:56when the mechanics are fair, the
  260. 9:58philosophy hits you on [music] a
  261. 10:00personal level. It's your choice and
  262. 10:02your values being tested, not just a
  263. 10:05story you're passively part of. So
  264. 10:07mechanics for simulation, philosophy for
  265. 10:09meaning, clean strategic division, but
  266. 10:12there's still one piece missing. Why
  267. 10:14does philosophical play create such deep
  268. 10:17emotion? And to explain this, we'll have
  269. 10:19to visit the incredible world of
  270. 10:21neuroscience. Quick disclaimer before I
  271. 10:23go on. I did take the research for this
  272. 10:25video seriously, but I'm not a
  273. 10:28neuroscientist. So, if you are one,
  274. 10:30please feel free to give everyone more
  275. 10:32details in the comments. All right. So,
  276. 10:34there's this influential theory in moral
  277. 10:36psychology called dual process theory
  278. 10:39developed by Joshua Green, a Harvard
  279. 10:41psychology professor and his colleagues.
  280. 10:44The basic idea is that we have two
  281. 10:46systems in our brains to process
  282. 10:48information. One system is fast and
  283. 10:51automatic. It's driven by emotion.
  284. 10:53empathy and immediate gut reactions. The
  285. 10:56other is slower and more deliberate.
  286. 10:58It's the reasoning part that calculates
  287. 11:00consequences and thinks through
  288. 11:03implications. And moral dilemmas are
  289. 11:05unique because when you face one, both
  290. 11:07systems activate [music] at once.
  291. 11:09Green's brain imaging studies showed
  292. 11:11that when people faced what he called
  293. 11:13personal moral dilemmas like the famous
  294. 11:16trolley problem where you have to
  295. 11:18sacrifice someone to save others, you
  296. 11:20see activity in emotion related brain
  297. 11:23regions, but you also see activity in
  298. 11:25regions associated with conscious
  299. 11:28reasoning and problem solving. Now, it's
  300. 11:30worth saying this is debated and not all
  301. 11:32researchers agree on exactly how these
  302. 11:34systems interact. And some argue it's
  303. 11:36more complex than just emotion versus
  304. 11:38reason. [music] But what's consistent
  305. 11:40across the research is that moral
  306. 11:42choices create this kind of cognitive
  307. 11:45conflict. Your gut is pulling you one
  308. 11:47way while your reasoning is pulling you
  309. 11:50another. That conflict is what makes
  310. 11:52these choices memorable. And unlike in a
  311. 11:55video game where outcomes are pre-coded
  312. 11:57and the developers already decided what
  313. 12:00happens or in a book where you have no
  314. 12:03agency at all, in a tabletop role
  315. 12:05playing game like Dn D, the uncertainty
  316. 12:07is real. Now, here's where I think
  317. 12:10Brandon's approach amplifies this
  318. 12:12effect. When a philosophy trained DM who
  319. 12:15values transparency presents a dilemma
  320. 12:18to his players, he doesn't know what
  321. 12:20they'll choose. And that
  322. 12:21unpredictability mirrors real moral
  323. 12:23life. Players are not picking from a
  324. 12:25dialogue tree, but actually working
  325. 12:27through the problem. And it made me
  326. 12:29think about this. There's this idea in
  327. 12:31philosophy called narrative identity
  328. 12:33developed by Polar, an influential 20th
  329. 12:36century French philosopher. To
  330. 12:38summarize, it's the idea that personal
  331. 12:40identity isn't just something you have,
  332. 12:43but something you construct through the
  333. 12:45stories you tell about your life. Who
  334. 12:48you are emerges from the accumulated
  335. 12:50narrative of your choices and
  336. 12:51experiences. [music]
  337. 12:52DND and other DTRPGs put this principle
  338. 12:55in action, but compressed and
  339. 12:57intensified. Each session adds to your
  340. 13:00character's narrative. A redemption arc
  341. 13:02in session 20 recontextualizes failures
  342. 13:04from session 3. Your accumulated choices
  343. 13:07converge [music]
  344. 13:07into your character's identity over
  345. 13:10time. This is where Brennan's
  346. 13:11philosophical approach hits different.
  347. 13:13In a lot of campaigns, the identity we
  348. 13:14build for our characters comes from
  349. 13:16tactical patterns. I'm the person
  350. 13:18[music] who always scouts ahead or I'm
  351. 13:20the person who charges into battle. And
  352. 13:22they matter, sure, but they're [music]
  353. 13:25not as deep. Instead, Brandon's games
  354. 13:27force his players to build identity
  355. 13:30through value choices. I'm the person
  356. 13:32who chose mercy over revenge, or I'm the
  357. 13:34person who sacrificed innocent lives to
  358. 13:36stop a greater evil. Ethical commitments
  359. 13:38instead of tactical decisions. They
  360. 13:40define who the characters are at a
  361. 13:42[music] more fundamental level. And the
  362. 13:44players are suddenly building a person
  363. 13:46through repeated ethical choices. Over a
  364. 13:49whole campaign, the players have
  365. 13:50inhabited the character's perspective.
  366. 13:52And because they made those choices over
  367. 13:55time, through difficulty, and with
  368. 13:57consequences, it feels real and creates
  369. 14:00true emotional investment that hits
  370. 14:02hard. And the cool thing is it's safe.
  371. 14:05When you take this approach, the stakes
  372. 14:07like death and broken relationships feel
  373. 14:09real and the moral resoning you go
  374. 14:11through because you are playing through
  375. 14:13it is real. But you're not harming
  376. 14:15anyone. You get to practice being the
  377. 14:18kind of person you want to be. In
  378. 14:20Brendan's case, because his antagonists
  379. 14:22embody philosophies rather than just
  380. 14:24being bad guys, players learn to think
  381. 14:27[music] systematically. You can't just
  382. 14:29kill the villain and solve the problem.
  383. 14:31You have to understand the ideology
  384. 14:33underneath and dismantle it, which is
  385. 14:36exactly how the big bad realworld
  386. 14:38problems work. They tend [music] to be
  387. 14:40systemic. So that's my dick. Brennan's
  388. 14:43secret is that he is not just a dungeon
  389. 14:45master, but a de facto philosophy
  390. 14:47teacher who [music] figured out that D&D
  391. 14:49is the best teaching tool ever invented.
  392. 14:52You're not going to become Brennan
  393. 14:53overnight, but you can start asking
  394. 14:56different questions. Start small.
  395. 14:58replace what happens next with what does
  396. 15:00this mean? For example, and if you want
  397. 15:02to take things further, there are
  398. 15:04incredible free philosophy resources out
  399. 15:07there. My favorite one by far is the
  400. 15:10Stanford Encyclopedia of Philosophy,
  401. 15:12which taught me so much over the years.
  402. 15:15Beware of the Wikipedia effect where you
  403. 15:16enter the website and stay there
  404. 15:18forever. But I promise it's a very cool
  405. 15:20website. Go there, try to find a theme
  406. 15:22that resonates and try to imagine how it
  407. 15:24would work in a D&D campaign. Now, if
  408. 15:27you want to start creating this kind of
  409. 15:28moral complexity in your games right
  410. 15:30away, I actually made something
  411. 15:32specifically for that. It's called After
  412. 15:34the Fall, a collection of 15 morally
  413. 15:37great NPCs you can drop into any
  414. 15:39campaign. Each one has secrets,
  415. 15:41conflicting loyalties, and a kind of
  416. 15:42impossible choices that make good versus
  417. 15:45evil feel [music] too simplistic. You
  418. 15:47can get it by itself, but it's also
  419. 15:49included in my Patreon along with all my
  420. 15:51video scripts, free tools, and access to
  421. 15:54private channels on my Discord server to
  422. 15:56help you become a better DM. Links in
  423. 15:58the description if you want to check it
  424. 15:59out. Start with one question per arc,
  425. 16:02like, do ends justify means or when is
  426. 16:05rebellion justified? Create situations
  427. 16:07that will have players answer them
  428. 16:09through action and enjoy the new meaning
  429. 16:11it creates in your games. But no matter
  430. 16:13what philosophical question you explore,
  431. 16:15you need strong situations to keep it
  432. 16:18interesting. And the most important of
  433. 16:20those is the first one. So if you're
  434. 16:22tired of starting your campaigns in a
  435. 16:24tavern, click on this video next and I
  436. 16:26will show you the surprising things that
  437. 16:28happen when the villain wins in session
  438. 16:30one because it's a great way to get your
  439. 16:32game going fast.

About this transcript

This page contains the full transcript of The Brennan Method Every DM Should Be Stealing by Edariad, generated from the public captions YouTube serves with the video. The transcript has 2,871 words across 439 segments, with the original timestamps preserved so you can click any line to jump to that moment in the embedded player.

What you can do with it

Use the transcript to take notes, quote the speaker, build a study guide, generate a summary with ChatGPT or Claude via the YouTube Summary tool, or export it as a timed subtitle file with YouTube to SRT. You can also re-open it in the transcriber to choose a caption track available on the video.

Free YouTube transcript tool

YouTube2Text is a free YouTube transcript generator — no signup, no daily limit. Paste any YouTube link and get the full transcript instantly, with timestamps, click-to-jump, caption language selection, AI prompts for ChatGPT, Claude, and Gemini, and exports to TXT, SRT, VTT, or Markdown.