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The "100-Person Rule" for Realistic City Building — Transcript

by The Fantasy Forge · 2,739 words · 400 segments · language en · Watch on YouTube

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  1. 0:00Let's say you want your capital city to
  2. 0:02have about a million people in it
  3. 0:04because that sounds impressive and then
  4. 0:05your players walk through it and you
  5. 0:06somehow encounter two taverns and one
  6. 0:08blacksmith in the same five NPCs over
  7. 0:11and over again. So, in this video I want
  8. 0:13to talk about how do you decide how many
  9. 0:15people do you put in your city? How many
  10. 0:17buildings are there in your city? What
  11. 0:19is good? Is 100 buildings enough for
  12. 0:211,000 people? Is 100 buildings enough
  13. 0:24for 20,000 people? How many buildings
  14. 0:26does it take for your city to run
  15. 0:29appropriately? Let's talk about that.
  16. 0:31So, what we're going to do is instead of
  17. 0:33starting with the population, we're
  18. 0:34going to work backwards the same way
  19. 0:35that real cities did in that the
  20. 0:38population increased and buildings
  21. 0:40increased from there to support that
  22. 0:42population. So, the first thing that you
  23. 0:44should decide is how many buildings
  24. 0:45exist? How many buildings do you want to
  25. 0:47see in your skyline and what kinds of
  26. 0:49buildings are they? So, for example, in
  27. 0:51pre-industrial cities, I'm talking
  28. 0:52medieval ages and back before that,
  29. 0:55right? The vast majority of people lived
  30. 0:57where they worked. That means that homes
  31. 0:58weren't neatly separated from the shops.
  32. 1:01A blacksmith didn't live across the
  33. 1:03town. Their family lived above or behind
  34. 1:06the forge in a smaller building. The
  35. 1:07same was true for bakers, cobblers,
  36. 1:09weavers, tailors, and butchers. Pretty
  37. 1:12much any skilled trade. And
  38. 1:14historically, one skilled trade could
  39. 1:16support roughly 100 to 150 people, maybe
  40. 1:18200 people if you were quick. Again,
  41. 1:20this is just ballpark estimates, but
  42. 1:22that means that in a town of about 1,000
  43. 1:24people, you would expect six to 10
  44. 1:26blacksmiths or metal workers, 10 to 15
  45. 1:28bakers, several butchers or fishmongers,
  46. 1:31dozens of textile workers to keep up
  47. 1:33with the demand of repairing clothing
  48. 1:35and tailoring and that sort of thing.
  49. 1:36You would have at least 10 to 15 taverns
  50. 1:39because what you have to think is that
  51. 1:41there's no TV, there's no internet,
  52. 1:43there's no phone or newspapers, you
  53. 1:45didn't have Craigslist or Etsy or eBay
  54. 1:48or Amazon to go purchase your things.
  55. 1:50So, a tavern and lots of these places
  56. 1:52really were like the center points of
  57. 1:54the cities and taverns especially is
  58. 1:56where you would got your news, it's
  59. 1:57where you would catch up with friends,
  60. 1:58you would look for work, you would trade
  61. 2:01with people. It was a place for
  62. 2:03outsiders to come and and visit and stay
  63. 2:05and drink with the locals. And in a
  64. 2:07small village it could also be a general
  65. 2:09store, it could be the place where the
  66. 2:11stables are, it could be the post
  67. 2:13office. So, you can really up the amount
  68. 2:15of taverns because aside from a church
  69. 2:18or in this case in a fantasy world,
  70. 2:19temple or a shrine or something like
  71. 2:21that, this is the biggest part of
  72. 2:23community life in a pre-industrialized
  73. 2:25city. Now, obviously if you're in a
  74. 2:27fantasy setting where the cities are
  75. 2:29extremely advanced, you can start to
  76. 2:31kind of veer away from this and start to
  77. 2:32think in terms of more modern-day
  78. 2:33settings. But if we're looking at like
  79. 2:35pre-industrialized medieval setting,
  80. 2:37this is the the sort of go-to as a like
  81. 2:40reference what we have seen, reference
  82. 2:42the things that we know. So, I'm diving
  83. 2:43into the past. Now, in medieval Europe a
  84. 2:45rough estimate was that there was about
  85. 2:47one tavern or an alehouse per 1 to 200
  86. 2:49people, depending on the culture and
  87. 2:51depending on how much people drink in
  88. 2:53your town, that sort of thing, right?
  89. 2:55Weather would be a huge part of it. So,
  90. 2:56a town of a thousand people might have
  91. 2:59five to ten drinking establishments,
  92. 3:00maybe 15 or 20 if they were big
  93. 3:03drinkers, that's where my numbers are
  94. 3:04coming from. So, a city of 10,000 people
  95. 3:07means that you could have easily 50 or
  96. 3:08more taverns. Many of them would be
  97. 3:10tiny, dirty, and like indistinguishable
  98. 3:12except to locals, but they would be
  99. 3:14there. They would be places where people
  100. 3:16would congregate. And hearing that, you
  101. 3:17might start to think that like wow, like
  102. 3:19you I really didn't realize how many
  103. 3:21taverns my city should have, especially
  104. 3:23if you have like a metropolis where you
  105. 3:24have people living in a city of, you
  106. 3:26know, 50,000, 100,000, maybe a million
  107. 3:28or more, you would have hundreds of
  108. 3:30taverns. So, you might be thinking to
  109. 3:31yourself, I don't have enough taverns.
  110. 3:32Now, when you start placing buildings
  111. 3:34like that, population isn't so abstract
  112. 3:37anymore because then you can start to
  113. 3:38kind of see how many people are going to
  114. 3:41be in these buildings, how many homes,
  115. 3:43how many workshops, warehouses, that
  116. 3:44sort of thing. So, kind of lay
  117. 3:45[clears throat] that out in your head as
  118. 3:47far as like what the city skyline looks
  119. 3:48like, that's what helps me. Again, if
  120. 3:50this isn't how you do it, you know,
  121. 3:52maybe this will help jog your creative
  122. 3:53juices a little bit. But why did I say
  123. 3:55it like that?
  124. 4:01So then the next thing that you want to
  125. 4:02do is just start to decide how many
  126. 4:04people live in each building because
  127. 4:06this is where fantasy cities are usually
  128. 4:09a little generous, at least in my
  129. 4:11experience. So a small single-story home
  130. 4:13might have four to six people, right?
  131. 4:15You're looking at parents, children,
  132. 4:17maybe a grandparent. That's already
  133. 4:19really crowded by modern standards.
  134. 4:20That's three generations in a single
  135. 4:22household. Now you add on top of that,
  136. 4:25if you're living in like a blacksmith
  137. 4:26shop, for example, you would have
  138. 4:28apprentices sleeping in the workshop.
  139. 4:29You would have servants living with
  140. 4:30employers, extended families that are
  141. 4:33sharing space. And in poorer districts,
  142. 4:35that density would skyrocket.
  143. 4:37Historically, tenement-style housing
  144. 4:39could pack 10 to 20 people in a single
  145. 4:41structure, sometimes more. Multiple
  146. 4:43families, shared beds, absolutely zero
  147. 4:46privacy. This is how medieval cities
  148. 4:48like Paris or even early London reached
  149. 4:50tens of thousands of residents without
  150. 4:53actually growing. I mean, you can see a
  151. 4:54map of medieval London here and you'd be
  152. 4:56surprised to know that the population of
  153. 4:58medieval London, I'm talking about like
  154. 5:00the 14 to 1500s, was approximately
  155. 5:0250,000. Some sources will say even more.
  156. 5:04Now you also want to think about
  157. 5:06nobility and class status because a
  158. 5:09noble estate would often house a lot
  159. 5:11fewer people than say a slum block. A
  160. 5:14mansion would look enormous, but it
  161. 5:16would probably only contain one family
  162. 5:17and a handful of servants and their
  163. 5:18guards. So maybe 20 to 30 people.
  164. 5:21Whereas a single crowded street of
  165. 5:23laborers could completely exceed that.
  166. 5:25You would have hundreds of people in one
  167. 5:26single street. And that leads us to the
  168. 5:28next thing that you want to account for
  169. 5:30or the third thing, I guess, in this
  170. 5:31list, which is life expectancy. And
  171. 5:33that's something that I want you to
  172. 5:34think about. There is no right answer to
  173. 5:36this, right? If medicine is prevalent in
  174. 5:38your world, if magic is common, life
  175. 5:39expectancy is probably much, much
  176. 5:41higher. So in most pre-modern societies,
  177. 5:43average life expectancy hovered between
  178. 5:4530 and 40 years of age. And that number
  179. 5:47was really dragged down heavily by
  180. 5:49infant mortality. And then that's just a
  181. 5:50really sad truth. I know that's really
  182. 5:52dark. I'm sorry. That doesn't mean that
  183. 5:53everyone dropped dead at 35. It just
  184. 5:55means that cities were constantly losing
  185. 5:56people and constantly replacing them for
  186. 5:58a lot of reasons. There was There was
  187. 6:00constant disease being spread because of
  188. 6:02the lack of sanitary conditions. And
  189. 6:05then when you add in war and accidents a
  190. 6:08city's population is never really
  191. 6:09stable, at least not historically. And
  192. 6:11in many historical cities about 5 to 10%
  193. 6:14of the population might be absent at any
  194. 6:15given time due to military service or
  195. 6:18seasonal labor like going off out
  196. 6:19fishing or you know, that sort of thing,
  197. 6:21trading. Some people would be on a
  198. 6:23pilgrimage. There would be displacement
  199. 6:25from conflicts.
  200. 6:26So, if your city is frequently being
  201. 6:28attacked by, you know, insert orcs or
  202. 6:30goblins or dragons, whatever. If it's
  203. 6:33constantly under siege or it's being
  204. 6:34plagued by monsters, that number is
  205. 6:36going to go up. Population loss is going
  206. 6:38to become visible. So, there's going to
  207. 6:39be abandoned homes. There's going to be
  208. 6:41empty shops. You're going to have orphan
  209. 6:42children, refugees moving in to replace
  210. 6:44the dead people. So, when you look at
  211. 6:46the city skyline, you really want to
  212. 6:48take into account just how many people
  213. 6:49live there, but also how many people
  214. 6:51should live there versus how many are
  215. 6:53actually living there. Because that's
  216. 6:54part of the storytelling. Is the city
  217. 6:56bustling and busy because it's
  218. 6:57prosperous and it's relatively safe or
  219. 6:59is it a ghost town because it's
  220. 7:00constantly under attack. So, when you
  221. 7:02know how many buildings you want in your
  222. 7:04skyline approximately, if just imagine
  223. 7:07you're in a bird's eye view looking down
  224. 7:08at the city, right? Use the map of
  225. 7:10London as reference. Use any map of a
  226. 7:12medieval city as reference. When you're
  227. 7:13looking down at the city, is it crowded?
  228. 7:16Is it Is there thousands of buildings?
  229. 7:18If it's a thousand buildings, 2,000
  230. 7:19buildings, then you can start to kind of
  231. 7:21multiply. Well, how many people would
  232. 7:23there be in these buildings, you know? A
  233. 7:24thousand buildings times five, you would
  234. 7:27have maybe 5,000 people. Or if you have
  235. 7:30a thousand buildings and there's five to
  236. 7:32six people per building, then you can
  237. 7:33start to kind of think well, there's
  238. 7:35also the warehouses, so I can
  239. 7:37You can start to kind of subtract some
  240. 7:38of the buildings. Approximately 200 of
  241. 7:41them don't have people in them because
  242. 7:43they're storage. And then there's the
  243. 7:44barracks and you know, this sort of
  244. 7:45thing. You start to kind of see in your
  245. 7:48own brain where which buildings have
  246. 7:50more people, which ones have less and
  247. 7:51you can start to kind of see the
  248. 7:52population numbers come to your mind so
  249. 7:54that you can start to make sort of
  250. 7:55estimated guesses. Then you take into
  251. 7:58account life expectancy and you can sort
  252. 8:00of see the heartbeat of the city if that
  253. 8:02makes sense. I hope that makes sense.
  254. 8:04So, now that we have all of that in
  255. 8:06account, you can start to kind of get a
  256. 8:07general idea for what you believe the
  257. 8:09population might be for your town, but
  258. 8:11now let's talk about vertical growth.
  259. 8:13Because small towns will spread outward.
  260. 8:16Large cities will grow upward. So, once
  261. 8:19land becomes valuable and buildings
  262. 8:22start to stack, I'm talking like two
  263. 8:23stories, three stories, then you get
  264. 8:26into a different sort of realm because
  265. 8:27you'll have shops on the ground floor
  266. 8:29and then living spaces above. We see
  267. 8:30this today in New York and really any
  268. 8:33major city that has skyscrapers. Usually
  269. 8:35there's storage below in the basements,
  270. 8:37there's the shop in the center, the
  271. 8:38living spaces above. In medieval cities
  272. 8:40like Florence, three and four-story
  273. 8:42buildings were super common even without
  274. 8:44modern engineering. And that matters
  275. 8:46because the more height you get, then
  276. 8:49the more population you can get and
  277. 8:50you're not expanding outside the city
  278. 8:52walls, which was super important because
  279. 8:54the walls kept people safe. So, if your
  280. 8:56city mostly has single-story buildings,
  281. 8:58it physically cannot support larger
  282. 9:00numbers after a certain point. So, a
  283. 9:02city of 20,000 people might require
  284. 9:044,000 to 5,000 residential buildings,
  285. 9:06right? Because 4 to 5,000 * 5 is, you
  286. 9:10know, it times 4 * 5 is around 20,000 to
  287. 9:1325,000, right? If they're low density.
  288. 9:15But if those same buildings are three
  289. 9:17stories tall and densely packed, then
  290. 9:19you can house the same population in a
  291. 9:20fraction of that footprint. So, if your
  292. 9:22city feels big, but looks flat, then
  293. 9:25something's off.
  294. 9:27And finally, here's the step that I
  295. 9:28think makes all of this usable. Decide
  296. 9:31your desired population last. That's
  297. 9:33what I would do. And then you can adjust
  298. 9:34the city to match. So, ask yourself what
  299. 9:36you want the city to feel like. Is it a
  300. 9:38small town of 500 to 2,000 people?
  301. 9:40Because it's an intimate space.
  302. 9:41Everybody knows everybody. There's one
  303. 9:43or two taverns. There's a handful of
  304. 9:44trades. Gossip spreads. You know, is it
  305. 9:47is it that is or is it a city of 5,000
  306. 9:49to 10,000? That's busy. It's got
  307. 9:51multiple districts. There's dozens of
  308. 9:52taverns. There's specialized trades.
  309. 9:54There's a city watch. There's maybe
  310. 9:55slums starting to form. Or is it a
  311. 9:57metropolis? Is it a massive city of
  312. 9:5925,000 50,000 100,000 people that feels
  313. 10:02overwhelming with dense housing. And
  314. 10:04there's vertical growth. And there's
  315. 10:05whole neighborhoods that your players
  316. 10:07never see because there's crime. There's
  317. 10:08bureaucracy. There's shortages of food.
  318. 10:11There's constant movement. Anything
  319. 10:13beyond that starts behaving less like a
  320. 10:16city and more like this sort of ebbing
  321. 10:19and flowing like organism, I guess. Once
  322. 10:21you know what you want your city to feel
  323. 10:23like, you can adjust the population from
  324. 10:25there and then work backwards and start
  325. 10:27to adjust the number of buildings, the
  326. 10:29number of taverns, the height of the
  327. 10:31city skyline, all of that stuff. So, if
  328. 10:33your city feels too empty, increase the
  329. 10:35density. If you're if it feels too
  330. 10:37small, then add verticality and add
  331. 10:39trades. If it feels unreal, then check
  332. 10:42whether the number of buildings that you
  333. 10:43have in your head actually supports the
  334. 10:44number that you picked. Anyways, that's
  335. 10:46what I would do. What do you guys do
  336. 10:48when you're building your cities? When
  337. 10:49you're deciding how many people to put
  338. 10:51in it, what the population is, how many
  339. 10:52buildings to put into it? Let me know in
  340. 10:54the comments down below. Am I just a
  341. 10:55weirdo and I think way too much about
  342. 10:56this? Really quick, I just want to
  343. 10:57interject here. If you want to help
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  345. 11:00number of you that aren't subscribed.
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  348. 11:04this more of like my full-time thing, is
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  351. 11:09really quick if you haven't already. And
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  355. 11:162026 when I'm releasing this to be
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  375. 11:51important. I will continue to make the
  376. 11:52content regardless. Anyways, back to the
  377. 11:54video. Tabletop Tiger, awesome name,
  378. 11:55says DJ D Kitty is a regular tavern
  379. 11:57performer. Some say the music transports
  380. 11:59them to another place. Whether you mean
  381. 12:01that in our musical hearts or whether
  382. 12:03you mean that it's literally taking you
  383. 12:04to another realm, you're correct both
  384. 12:05ways. Kevrob1, great catch. Justice_YT
  385. 12:10says, "I left my phone down away from me
  386. 12:12and I was starting to wonder where I put
  387. 12:13it just listening to the video with my
  388. 12:14headphones." I came back to our
  389. 12:15displacer friend. He was waiting for
  390. 12:17you. He was waiting for you the whole
  391. 12:18time. He's always there for you. If you
  392. 12:20were paying attention in today's video,
  393. 12:21leave a timestamp in the comments down
  394. 12:23below with where you saw Tobias in this
  395. 12:24video. Leave me a question and you just
  396. 12:26might get shouted out in the next one.
  397. 12:28Anyways, thank you so much for watching.
  398. 12:29As always, forge on my friends and
  399. 12:31remember, walk quietly, there's
  400. 12:32neighbors downstairs.

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