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Techno Kick Destroyer (Free Rack) — Transcript

by Audioreakt · 1,167 words · 182 segments · language en · Watch on YouTube

Full transcript

  1. 0:00Hi everyone, hope you doing well. Today,
  2. 0:01we're going to take a kick that sounds
  3. 0:03like this.
  4. 0:05And with a simple rack and just a bit on
  5. 0:07stock plugin, we can transform it into
  6. 0:09something that sounds like this.
  7. 0:12Or like this.
  8. 0:15>> [music]
  9. 0:16>> Or even like this.
  10. 0:21>> [music]
  11. 0:22>> And even like this.
  12. 0:26Let's jump into Ableton. And the very
  13. 0:27first thing you need to do is to have
  14. 0:28audio track so you can do command T or
  15. 0:30control T. And as input you need to
  16. 0:32select your kick track and make sure put
  17. 0:35post effects. So like this you can solo
  18. 0:36it and just listen to it without having
  19. 0:38the original kick and put monitor in. So
  20. 0:41we're going to rebuild this from
  21. 0:42scratch. So the first device we're going
  22. 0:44to use is overdrive. The reason why I
  23. 0:46like to use overdrive with kick is like
  24. 0:48you have a pre-filter on overdrive. So
  25. 0:50not only it drives your signal, but the
  26. 0:52filter is not just like to remove some
  27. 0:54unwanted frequency. Like really the way
  28. 0:56you filter before the distortion really
  29. 0:59add a special character and tone to your
  30. 1:01distortion. And this works effectively
  31. 1:04well with kick drum. I'm just going to
  32. 1:06bring the tone to zero. This is just
  33. 1:09like a post EQ. And you're going to hear
  34. 1:11just with drive and how I'm going to
  35. 1:13move the filter, how it's affecting.
  36. 1:15>> [music]
  37. 1:23[music]
  38. 1:25>> So we're going to group this.
  39. 1:29And Now I rename everything and recolor
  40. 1:32like this I don't lose time. And we're
  41. 1:33going to map the parameter we want.
  42. 1:35Obviously the filter as it's going to
  43. 1:37really give character to your drive.
  44. 1:39We're going to need to map the drive.
  45. 1:41And finally the dynamic which I find it
  46. 1:44interesting to change
  47. 1:48>> [music]
  48. 1:50>> the tone as well. And we're going to
  49. 1:52leave the dry weight at 61%. So you
  50. 1:54might think that sometimes you're going
  51. 1:55to lose too much low end of your kick,
  52. 1:57but keep in mind that this can be just a
  53. 2:00extra layer, so you can just always
  54. 2:01bring back your original kick later on.
  55. 2:04Now, we're going to add saturator and
  56. 2:06we're going to use the sine wave forge.
  57. 2:08This is very interesting type of
  58. 2:10saturation because it's kind of folding
  59. 2:12the big the peaks back into the waveform
  60. 2:14and that's kind of create a kind of
  61. 2:16weird metallic and aggressive sound.
  62. 2:19>> [music]
  63. 2:22>> Now, here again, we're going to activate
  64. 2:24the color here because with the color
  65. 2:26you have this color curve which is
  66. 2:27basically an EQ where you can decide
  67. 2:30>> [music]
  68. 2:33>> that the low can be boosted
  69. 2:37or removed and same with the high
  70. 2:39you have
  71. 2:41>> [music]
  72. 2:43>> frequency with the
  73. 2:45>> [music]
  74. 2:46>> the width. And so here again is the same
  75. 2:48idea that with the overdrive is to
  76. 2:50change the tone of your sound before the
  77. 2:52distortion. So like this it's really
  78. 2:54color and give a certain character to
  79. 2:57your overdrive. Now, we're going to map
  80. 2:58the amount of low to be saturated, the
  81. 3:01amount of high, the frequency.
  82. 3:05Now, the Q we're going to leave it fixed
  83. 3:06to 20 and then saturate
  84. 3:08shun drive. And now you can already
  85. 3:10start to play with
  86. 3:14>> [music]
  87. 3:22[music]
  88. 3:30[music]
  89. 3:40[music]
  90. 3:45>> Now, usually with this kind of sound
  91. 3:46it's great to add a bit of reverb. First
  92. 3:48to make it a little bit less dry, but
  93. 3:50can also sometimes like give a little
  94. 3:52bit of that cavernous warehouse type of
  95. 3:55reverb which is work well on kick. I
  96. 3:57mean, at least techno kick. So, I have
  97. 3:59this reverb here with 30% dry wet and
  98. 4:03700 GK. So, it's not a too long.
  99. 4:10You can crank up the decay if you want
  100. 4:12more of this cavernous effect. By
  101. 4:13default, I just leave it like down
  102. 4:15because I really want to be just like
  103. 4:17make the the the kick feel a little bit
  104. 4:19less dry and kind of emphasis a little
  105. 4:21bit the transient make the kick brief.
  106. 4:24Yeah. Now, we're going to add one of my
  107. 4:25favorite device which is basically the
  108. 4:27drum bus. The reason why I usually like
  109. 4:30the drum bus is just puts everything way
  110. 4:32much more in your face and you can do
  111. 4:34that mainly because of the compressor.
  112. 4:38>> [music]
  113. 4:41>> So, this going to be dependent of your
  114. 4:43input signal as well. You could maybe
  115. 4:45use the low drive
  116. 4:48in certain case, but I haven't touched
  117. 4:50this because then because if you rack
  118. 4:52it, it will work just for a certain type
  119. 4:53of kick and bring your kick in the
  120. 4:55certain direction where I wanted the
  121. 4:56rack to be still being able to be useful
  122. 4:58different type of kick be a bit more
  123. 5:00versatile. So, now we're going to move
  124. 5:02the transient to the rack to be able to
  125. 5:05map it because they're going to hear how
  126. 5:07the transient actually work on the
  127. 5:10sound.
  128. 5:16>> [music]
  129. 5:18>> So, it's not just about having more or
  130. 5:20less transient. You can see how here it
  131. 5:22kind of like almost gated a little bit
  132. 5:24of reverb and make the sound a little
  133. 5:26bit more clean and tight where
  134. 5:30>> [music]
  135. 5:33>> here it's kind of bring the little bit
  136. 5:35more everything up, make it a bit more
  137. 5:37aggressive, too. Now, finally, the last
  138. 5:39things I add it's a corpus processor
  139. 5:41created. It's like it's called air base
  140. 5:43because it's based on the air base
  141. 5:45plugin from Waves which is using a
  142. 5:47resonator to basically generate a low
  143. 5:50frequency. So, here it's basically 45
  144. 5:53hertz which is like F sharp and it's
  145. 5:55kind of just boosting the bass
  146. 5:56basically. You're going to hear we're
  147. 5:58going to map it
  148. 5:59the air base here.
  149. 6:01>> [music]
  150. 6:03>> Great way to have bass. So, here what
  151. 6:05I'm going to do is I'm going to click on
  152. 6:06the map and I'm going to put the maximum
  153. 6:08to 50% because it doesn't need to be
  154. 6:10higher than that. Otherwise, that's just
  155. 6:12too much. And now we got our rack. So,
  156. 6:13one thing I have did is I removed the
  157. 6:15transient from randomization and I
  158. 6:17removed the air bass from randomization.
  159. 6:19But now you can just like randomly
  160. 6:21>> [music]
  161. 6:29[music]
  162. 6:31>> And so now we have that we can listen in
  163. 6:33the context of a track.
  164. 6:34>> [music]
  165. 6:41[music]
  166. 6:48[music]
  167. 6:56[music]
  168. 7:01>> Create new sound. Now, one thing you can
  169. 7:03do obviously is add other effect. I
  170. 7:05could have take the the rack further for
  171. 7:07example and adding war which can be
  172. 7:09really interesting. I have some kick
  173. 7:11present that work pretty well with.
  174. 7:14>> [music]
  175. 7:20[music]
  176. 7:24>> So, yeah. That's pretty much it. This
  177. 7:25rack will be available for free to
  178. 7:27everyone. Now, if you part of my Patreon
  179. 7:29member, you will also get uh all the
  180. 7:31preset I made. So, hope you like this
  181. 7:33video. Thank you very much for watching
  182. 7:35and see you next time. Bye-bye.

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