TALK THE WALK EP 21 ASH TALKS ABOUT UNDISPUTED 2! — Transcript
Full transcript
- 0:01Okay. What's up everybody? Welcome to
- 0:03the WBGC.
- 0:04Uh, real quick, as promised, we got Ash
- 0:07Shabiv here. Uh, Ash, you are excited.
- 0:10Excited enough and you feel like the
- 0:12game is good enough to come on over here
- 0:14across the pond to Vegas. What we got
- 0:17going on?
- 0:18>> So, uh, we are going to be playing
- 0:21Undisputed 2 for the first time with
- 0:23some creators that are that are coming
- 0:24over. And um yeah, look, I think we we
- 0:30are doing this super early in terms of
- 0:34development.
- 0:35>> Mhm.
- 0:35>> But I feel so good about
- 0:37>> Why do you say super early?
- 0:39>> Well, like this isn't something that
- 0:43>> uh game studios really do
- 0:45>> very often.
- 0:46>> Um like you know uh like we were just
- 0:51talking about Ocarina of Time. They they
- 0:52only showed it four months before
- 0:54release basically.
- 0:55>> That's right. You know, or even like,
- 0:57you know, whether whether you're talking
- 0:58about GTA 6, like nobody's going to be
- 1:00going in and playing
- 1:01>> GTA 6 early to let them know how this
- 1:03game is coming along, right? Because um
- 1:06I think when you get to that level, I
- 1:08think you can you can you can have the
- 1:12um license to say, "Hey, you're going to
- 1:16play what you're given."
- 1:17>> Yeah.
- 1:17>> Right. because you trust the brand, you
- 1:19trust the company, and they've proven it
- 1:21time and time again.
- 1:22>> Like for me, even though you like we
- 1:25have 8 million players in Undisputed,
- 1:27and like
- 1:29>> um it's insane in terms of the success
- 1:32of uh what we've had, but like I would
- 1:36still never see ourselves as like one of
- 1:38those studios that, hey, look, we've got
- 1:40this in going to play it when it's when
- 1:42it's done. Mhm.
- 1:43>> Because for me um like I want to make
- 1:46the game like with the community, right?
- 1:48And I think we did we did a really good
- 1:50job of that certainly in the first half
- 1:52of of Undisputed
- 1:54>> and and for me I want to go back to that
- 1:57era of what we did because that was as
- 1:59indie as you can get where like me like
- 2:02I'm doing the social media stuff. I'm
- 2:05writing out to the community like
- 2:07literally [clears throat] what I'm
- 2:08doing. Uh-huh.
- 2:09>> So, so for for me, this is a place where
- 2:12we can get some feedback.
- 2:13>> Yeah.
- 2:13>> As far as the direction that we're
- 2:16taking with Undisputed 2. So, yeah, I
- 2:18think for me, um, it's almost like we're
- 2:21building this without any ego. It's
- 2:24like, hey, tell us what you think of
- 2:25what we're doing.
- 2:26>> Now, I I I love that, right? And that
- 2:28sounds like your energy. And I point
- 2:30that out because as long as I've known
- 2:32you and I've been coming to the studio
- 2:34and stuff like that, you're you're the
- 2:36you're the kid. this is I I I'm this is
- 2:39my baby. But it seems like you've always
- 2:41had people like, "Whoa, whoa, slow down.
- 2:43Slow down." So, is this the team? Did
- 2:46the team say, "Okay, we can do this." Or
- 2:48did you say, "No, this is what we're
- 2:49doing." You know, kind of like [sighs]
- 2:51>> tell us a little bit about this glimpse
- 2:53that we're getting.
- 2:54>> So, so
- 2:54>> without getting in trouble.
- 2:55>> Yeah. That's that's that's challenge,
- 2:57right? That's always the challenge. No,
- 2:58look, I think I think like any company,
- 3:00right? when you go from uh a small
- 3:03startup scrappy let's just survive the
- 3:06next day right to then you know growing
- 3:08as I said to to 100 people now where
- 3:12>> we've brought in developers from
- 3:15Rockstar from EA Sports from
- 3:18>> Take 2 2K
- 3:20>> so so for me it was always about yeah
- 3:23look we're trying to do
- 3:26trying to build a game with our own
- 3:29knowledge and that's only going to take
- 3:30so far.
- 3:31>> Mhm.
- 3:32>> Um but then with that it it comes with
- 3:36an element of baggage, right, where
- 3:39we're not an EA Sports, we're not a 2K,
- 3:41and we never will be. Because for me,
- 3:44>> um like we've got our own DNA in what we
- 3:46created because the truth is if we if we
- 3:50tried to make Undisputed like EA Sports
- 3:54or 2K or any other AAA studios, there
- 3:56would be no boxing game.
- 3:58>> Mhm.
- 3:58>> Right. because it would have been
- 3:59impossible to make because we made the
- 4:01decisions
- 4:02um that other studios didn't make.
- 4:04Right. So yeah, when it when it comes to
- 4:07making decisions like this um I I was
- 4:10very um I had a very strong opinion
- 4:13about I want people to play this as
- 4:15early as possible.
- 4:16>> Like I don't really care what
- 4:18>> other studios do.
- 4:20>> This is my way of doing it. But I've
- 4:22been very fortunate in having a team
- 4:24that has gotten behind that message.
- 4:26Obviously, you've met Sean and Murray
- 4:28and and the guys, right? So,
- 4:30>> uh we're all uh we're all on the same
- 4:34page. And I think for some people, this
- 4:36is also a new experience. Like for the
- 4:38people that have come from EA Sports,
- 4:40doing it this way is a new experience
- 4:42for them.
- 4:43>> Wow. Um but I think when you're all uh
- 4:46heading towards that same goal
- 4:49>> uh it's just beautiful to see like the
- 4:52fact that yeah we are doing things
- 4:53differently
- 4:54>> but um just seeing the energy from play
- 4:56people as well is great.
- 4:57>> I know you keep using the word early. Is
- 4:59there has there been an official
- 5:01announced date for Undisputed 2?
- 5:03>> Uh no announced date. Okay. Um look I
- 5:05mean I I made that mistake
- 5:07>> probably four times
- 5:09>> with Undisputed of hey releasing on this
- 5:12date. Um but then that's just because of
- 5:14the organic nature and growth of what we
- 5:16made.
- 5:17>> Now we do have an internal date, right,
- 5:20of this is when we're aiming. Yeah.
- 5:22>> But uh uh I'm not going to announce that
- 5:24publicly until I am cast iron. Hey, this
- 5:26is the date we are dropping.
- 5:28>> I'll leave you alone.
- 5:29>> Yeah.
- 5:30>> Check to the razor.
- 5:31>> Yeah. [laughter]
- 5:33>> No, I I I sunk um hundreds of hours into
- 5:36Undisputed both early release and its
- 5:39console release, right? And for me, the
- 5:42game hit its best part in its last
- 5:45several months in early release and very
- 5:47early in its uh official release. And
- 5:50then it's, you know, I I I vaguely have
- 5:54an understanding how code works. You you
- 5:56change the code, you change the code,
- 5:57and but at some point a game can lose
- 5:58its way doing that from what I
- 6:00understand. And there became
- 6:03I'm being a little long-winded here, but
- 6:05there was a time I enjoyed counter
- 6:07punching in the pocket. I felt like my
- 6:09boxing IQ as a a journalist, spectator,
- 6:14one-time participator was was paying
- 6:17dividends in the fight. I was out
- 6:19thinking guys and all that. And then a
- 6:21patch would come and then a patch would
- 6:22come and it it seemed like there was
- 6:24other people who felt the way I did,
- 6:25whether it was hit detection or uh guys
- 6:29getting away with, especially since the
- 6:30fights are only an option online, unless
- 6:32you're doing a custom match to be eight
- 6:34rounds. they could shoot off all their
- 6:36stamina and then get in that tired mode
- 6:38where you can't even choose between the
- 6:40two movement styles and but they're
- 6:42already up four or five points and it
- 6:44just seemed like at a certain point the
- 6:47game rewarded that skill less and the
- 6:49hit detection got tougher that those
- 6:51countering windows and the game lost me
- 6:54a little bit and and yet because it's
- 6:57the only boxing game on the market and
- 6:58there was such enthusiasm about getting
- 7:00boxing returned to consoles I'll still
- 7:02play it and I'll have a match or two
- 7:05where I'm feeling like, okay, I like
- 7:06this game again. It's not all just sour
- 7:07grapes. Somebody beating me and now I'm
- 7:09pissy about it. But then I'll play it
- 7:11and then and then it loses me again and
- 7:13I and now I don't I can't I can't stay
- 7:16with this game. How do you read into
- 7:18that? You know, the game it was a first
- 7:20time game from Steel City. It didn't do
- 7:23bad critically, but it didn't do great.
- 7:25It was it's not considered that that
- 7:27classic boxing game like fight night
- 7:30round three, fight night round four. And
- 7:33um now again like you were you were
- 7:34trying to make a simulation game. Those
- 7:36guys those games aren't really that sim
- 7:38they're fun games but they're not great
- 7:39simulation games. And I I give a big
- 7:42credit to the studio for trying to
- 7:43actually pull that off. And it's very
- 7:45hard. And you spoke earlier about making
- 7:48a fun game while balancing that with a
- 7:50real simulation and the challenges that
- 7:52brings about. But um h how do you is
- 7:56that part of why you decided to do
- 7:57Undisputed 2? you felt like at some
- 7:59point the game lost its way a little bit
- 8:02and you needed a fresh start with a new
- 8:04engine. And what do you think needs to
- 8:06be done in this sequel so that instead
- 8:09of a 70% on Metacritic, it's it's more
- 8:12of a universally acclaimed great boxing
- 8:14game and great video game.
- 8:17>> Uh, okay. Great questions. Quite a lot
- 8:20for me to unpack there. But no, look, I
- 8:22think I think the the the first point
- 8:24around, you know, I think you said you
- 8:26enjoyed the early access and then the
- 8:28first few months of launch.
- 8:29>> I think this is um
- 8:33uh a challenge with sports games in
- 8:36general. Like, listen, I I've got a I've
- 8:39got a good relationship with guys over
- 8:40at, you know, 2K and and and EA. And
- 8:43it's like always a problem where
- 8:47you're trying to please everybody,
- 8:49right? Uh, and I think for for me, uh, I
- 8:52had a very strong identity about this is
- 8:55going to be a a highly technical game.
- 8:57And, and the proof of that was was
- 9:00boxers would come to the studio and some
- 9:04of these boxers had never even picked up
- 9:06a controller in their life before.
- 9:09And then to see them play the game,
- 9:12they would play it better than some of
- 9:14the the guys in the studio
- 9:17because
- 9:18they were playing it as a boxer, right?
- 9:22>> So, so all the nuances in the game, they
- 9:24picked up instantly. So, so that for me
- 9:27was the the rubber stamp of, okay,
- 9:29>> right,
- 9:29>> we're on track here,
- 9:31>> right?
- 9:32>> I think the one of the issues was that
- 9:36we were trying to please everybody. And
- 9:38this is the thing like some of the
- 9:39things you're saying um like uh I'm not
- 9:44going to say like only the hardcore but
- 9:46a very small percentage of our entire
- 9:48player base cuz like I said you know 8
- 9:49million 8 and a half million people is a
- 9:51lot of people right and and the amount
- 9:53of people would then that would then go
- 9:55and comment or say something about the
- 9:57game is a tiny fraction of that 8 8 and
- 10:00a half million. So then for for us to
- 10:02then take on board feedback and hey
- 10:05we're going to make this tweak here.
- 10:06We're going to change this. Um I think
- 10:10you know I've always been transparent
- 10:12about some of the mistakes that I've
- 10:13certainly made and I'm never going to
- 10:15shy away from that because I'm like it's
- 10:17the first time I've ever done this so
- 10:19who the hell am I to say it should be
- 10:21perfect. Um,
- 10:24but uh the example I'll give is we
- 10:27launched the game with Deontay Wilder's
- 10:31unblockable
- 10:32right power hook, right? His his big
- 10:35overhand, right? You could not block it.
- 10:38And that was a big old glaring bug.
- 10:41Like, how the did this happen?
- 10:44[laughter]
- 10:45Um, so we fixed that in a in a in a
- 10:48patch, right? But then what happened?
- 10:51the amount of hate that I got from so
- 10:56many people that we've broken the game
- 10:58basically like Wilder's no longer
- 10:59they're no longer wanting to select
- 11:01Deontay Wilder
- 11:03>> because we fixed an actual issue
- 11:06>> where you could not block his punch. So,
- 11:08so that for me then was a very clear
- 11:10view of like, okay, if I've got people
- 11:13complaining to me, like death threats
- 11:16level complaining that we've ruined the
- 11:18game because we fixed the issue with
- 11:20Deontto Alder,
- 11:21>> it was like this is a losing battle,
- 11:24right? We're never going to be able to
- 11:25please anybody, everybody. So, I think
- 11:28for for me, we probably should have
- 11:30stuck to our guns a little bit more in
- 11:32terms of what this game is about. Um,
- 11:34but that's that's always the age-old
- 11:36issue about, you know, casual players,
- 11:39simulation, hardcore, and and what is
- 11:42that right balance? And and and for me
- 11:44to to your other point about like, you
- 11:46know, is did that take a
- 11:48>> did that play into while we're doing
- 11:49Undisputed 2. Um, I I think to a degree,
- 11:54but going back to the fundamental issues
- 11:56in terms of what the foundations of
- 11:58Undisputed was built upon, we just had
- 12:00to tear all that away like the online
- 12:02code because again I wanted to build the
- 12:05create the perfect technical boxing game
- 12:09with you playing next to your friend uh
- 12:12two players, right? So for me that was
- 12:15like the gold standard
- 12:16>> which is competitive simulation, right?
- 12:18>> And and and and I will stand behind
- 12:20this. There is no better boxing game on
- 12:21the planet than you playing undisputed
- 12:23offline with with two players. There's
- 12:26no game that comes close.
- 12:27>> Yeah,
- 12:27>> I'm going to stand behind that.
- 12:29>> Shout out to the WB. We we WBGC
- 12:31platform. We do offline events and I
- 12:35commentate and I'm like I'm I get lost
- 12:38in it and I'm like, "Wow, you it looks
- 12:41real. It looks good." I had a fight
- 12:43against one of your uh content creators,
- 12:45not fanatical but it was another guy and
- 12:47we we did Larry Holmes verse might have
- 12:49been Joe Frasier or something and the
- 12:51experience was so good like the way I
- 12:53was really fighting like Larry Holmes.
- 12:55He was really fighting like Joe was this
- 12:56high level we had a trilogy almost and
- 12:59you know but
- 13:00>> and that's where the game comes to life.
- 13:02Yeah. Right. But then going back to my
- 13:03point around okay 8 million players
- 13:06people who play like that it's going to
- 13:08be less than 200,000.
- 13:11>> Right. Right. Um, so, so there's always
- 13:15that balancing act without losing the
- 13:16soul of what we're creating. So,
- 13:18Undisputed 2 like um, again going back
- 13:22to I wanted to build a perfect boxing
- 13:24game technically. Now the problem with
- 13:26doing that was by building it with that
- 13:31kind of first and then adapting that to
- 13:34then work on online. It was a losing
- 13:37battle like like we made essentially we
- 13:39made the game too technical for it to
- 13:42work perfectly online. And and when you
- 13:45look at, you know, whether it's uh the
- 13:49other Fight Night games or or any any
- 13:51combat game online, technically they
- 13:54they're they're nowhere near as in-depth
- 13:56as what we did with Undisputed.
- 13:59But then there's a reason for that. So
- 14:00that they could work perfectly online.
- 14:02And in terms of what what you said
- 14:04about, you know, the the simulation
- 14:06side, and I've I've said this before in
- 14:07in in a few interviews, like
- 14:11what what the other AAA studios are so
- 14:13good at doing, is like if we say Fight
- 14:16Night, which again I'm massive fan of
- 14:18the franchise,
- 14:20um they really set the benchmark for
- 14:22boxing games, right? But if you look at
- 14:25the the the scope of what Fight Night is
- 14:27as a as a technical boxing simulation,
- 14:30they probably captured 30% of that,
- 14:33right? But
- 14:35the polish level was 100%. It just
- 14:39looked great. It, you know, played
- 14:42perfect and and the polish was 100%. And
- 14:45that's that's why they only had 30% to
- 14:48focus on, right?
- 14:50We tried to do it. We're not going to go
- 14:53with 30%. We're going to do 100%. Our
- 14:55scope is 100%. Right?
- 14:58>> But then the polish was nowhere near
- 15:01100%. Right? The polish was more like 50
- 15:03or 60%. And then that's the trade-off of
- 15:06of why this the the AAA studios focus
- 15:10on, hey, let's not try and solve every
- 15:12problem in the world. Let's just focus
- 15:14on the core gameplay loop and then we'll
- 15:18make it look absolutely amazing. and and
- 15:21that in itself is an art. And I think
- 15:23for us um we just tried to do everything
- 15:27which was insane considering we've never
- 15:29made a game before.
- 15:30>> We got a couple of uh questions from the
- 15:32fans. Um it's about the game play. So if
- 15:36there's a question you can't answer,
- 15:38just simply say I'm I'm good, you know,
- 15:40or whatever [snorts] the case may be.
- 15:41But um they want to know will there be a
- 15:4312 rounds added to ranked or a
- 15:47simulation mode where we fight each
- 15:50other no hood? Did you understand that
- 15:53question?
- 15:53>> Yes.
- 15:53>> Okay.
- 15:54>> Um
- 15:54>> cuz I did not. [laughter]
- 15:58>> Uh so the the the no hood scenario and
- 16:02the number of rounds um both of those
- 16:05aspects are being um considered right
- 16:08now. Right. So, so uh because it is it
- 16:11is a a request that that we have been
- 16:14getting uh and again you know we're
- 16:16building undisputed 2, you know, with
- 16:18feedback from from our community as
- 16:20well. So, uh neither of those things are
- 16:22off the table.
- 16:24>> Uh
- 16:26questions about career mode. Will it be
- 16:29sim or more arcade or a hybrid?
- 16:34What can you tell us about the career
- 16:35mode? Anything? Um, so what I would say
- 16:40about that is it's going to be way more
- 16:43immersive than than the career mode in
- 16:46undisputed one.
- 16:47>> Um, so undisputed one was
- 16:49>> that sounds that's a good word.
- 16:50>> Like you had it was almost like a
- 16:53football manager of of of career modes
- 16:56where um football manager of old
- 17:00actually it was just UI screens, right?
- 17:02there was no like you know acting there
- 17:05were no scenes um
- 17:07>> so so with Undisputed 2 um it's going to
- 17:11make you feel like you're living that
- 17:14life so so it will be more immersive um
- 17:17it probably doesn't answer the question
- 17:19of arcade or or or simulation yeah
- 17:23>> you think like 2K my player kind of mode
- 17:25where back in the day well still they
- 17:27still do it but yeah where you you have
- 17:29your press conferences and you draft
- 17:32stuff.
- 17:33>> I mean, look, I think I think the the
- 17:34presentation, this this is what I was
- 17:36saying about, you know, the other games
- 17:38where the scope is small, but the the
- 17:40the polish is amazing and the polish is
- 17:42also things like, you know, the
- 17:44presentation, the cut scenes, the the
- 17:46the nice things that you see. We tried
- 17:48to do that like with our ring walks and,
- 17:50you know, Jimmy Lennon in the in in the
- 17:52middle of the ring. So, I think we did a
- 17:53pretty good job in in portraying a
- 17:55boxing fight. Uh and look we even we we
- 17:58even did something that no other game
- 17:59studios done right which was we brought
- 18:01the the trainers into the game. I did
- 18:04renoso you know Jo Gallagher and and
- 18:06Bulmarmac and all these guys and then we
- 18:08had the managers like Egis and Amir
- 18:10Abdullah and so we wanted to bring the
- 18:12whole boxing world into this.
- 18:13>> Mhm.
- 18:14>> Uh even bringing compox box all these
- 18:16all these all these organizations never
- 18:18mind the the governing bodies. Uh, but
- 18:20what was missing was well, yeah, we want
- 18:23to we want to actually see,
- 18:26you know, you being in the gym, working
- 18:28out, right? The the the the training
- 18:31games like all that kind of stuff.
- 18:34>> Yeah, that funny. It's the last
- 18:36question, I think. Uh, will it be will
- 18:38we be able to have training and Cutman
- 18:41and mini games?
- 18:43>> Mini games will be undisputed.
- 18:44>> Many games will be undisputed, too.
- 18:45Yeah. Yeah.
- 18:46>> Yes.
- 18:47>> Nice. So ultimately, is the the vision
- 18:48of the game still going to be to be the
- 18:50best boxing sim out there, or is it
- 18:52going to be more married in a midpoint
- 18:53that you going to try and walk? Um,
- 18:56>> no. In a nutshell, uh, the best boxing
- 18:59simulation,
- 19:00>> uh, wrapped with polish that's at AAA
- 19:03level.
- 19:04>> There you go. And then, uh, they they're
- 19:06wondering, and I know this is more of a
- 19:08business question, but what about Tito,
- 19:10Trinidad, and Miguel Cotto? They want to
- 19:13know if you guys are pursuing getting
- 19:15them in the game. Yes.
- 19:17>> Nice. Good answer. I love it. All right.
- 19:19I'm excited. I'm h I'm happy. You good?
- 19:21You happy?
- 19:21>> They said they said I could pull up uh
- 19:22Porter Way podcast. So, you know, your
- 19:24[laughter] boy your boy will report
- 19:25back. Good and bad.
- 19:26>> Get some video of him playing.
- 19:27>> Yeah. Yeah. No, for sure. Un unless
- 19:29there's an NDA you sign somewhere.
- 19:30>> Is there anything else you you you might
- 19:32want to plug or do?
- 19:34>> Um
- 19:35>> Fight Night said they're coming back.
- 19:36What you got to say to that champ? You
- 19:38know, we got we got to build up. We got
- 19:40I love that. I love that. I think
- 19:42[laughter] I think listen um like with I
- 19:45was one of the people 10 years ago, more
- 19:49than 10 years ago that signed a pos
- 19:51petition to say, "Hey, make another
- 19:52Fight Night." Like, listen, I'm I've
- 19:54been a huge fan of the franchise.
- 19:56>> Uh and and listen, I've said this in
- 20:00other interviews, they set the bar so
- 20:01high with Fight Night that they actually
- 20:04they actually stopped any other studio
- 20:06from even attempting to make a boxing
- 20:08game. Like the studios were like,
- 20:10"Listen, we ain't going to spend $50
- 20:11million only for people to say, oh, this
- 20:14ain't as good as Fight Night or $100
- 20:15million to say that, right?"
- 20:17>> But I was like, "Well, who the hell am
- 20:18I? I'm of course I'm going to give it a
- 20:19try. If somebody says, "This ain't as
- 20:21good as Fight Night" then we've never
- 20:22made a game before.
- 20:23>> And this is the thing as well.
- 20:24[laughter] Like like Fight Night was
- 20:26maybe the ninth iteration because they
- 20:28went back to the Knockout Kings, right?
- 20:30So it wasn't like Fight Night just came
- 20:32out of nowhere.
- 20:33>> So they had years of iterating. And this
- 20:35is what I say about all sports titles,
- 20:37Madden, NHL, whatever, EFC,
- 20:40>> and this is our very first title. But of
- 20:43course, I'm going to expect people to
- 20:45compare to what's come before. Um, so so
- 20:48I love the fact that that uh EA have
- 20:51have um you know thrown their hat in the
- 20:54ring and I I think I'm I'm glad I can
- 20:58take satisfaction that we've made them
- 21:01do that.
- 21:02>> Mhm.
- 21:02>> Because it was always it was always a a
- 21:05question of oh is boxing big enough for
- 21:08us to come back in and do this or we've
- 21:10got UFC.
- 21:11>> Um but we we you know in in in some
- 21:14territories we outsold UFC. M
- 21:17>> um so I'm listen I'm I'm going to be
- 21:21buying the game as a fan, right? Um but
- 21:24I think I think that that aspect of it
- 21:27is is something that competition is
- 21:29always good for the for the players,
- 21:30right? I'm saying that from a players
- 21:31perspective to get people to to compete
- 21:34in a in a in a in an area. I mean,
- 21:36listen, we we um we improved the UFC
- 21:41franchise
- 21:42>> by some of the things that we didn't did
- 21:43in Undisputed, they put in UFC. Mhm.
- 21:46>> So, um, look, it's great to see. I think
- 21:49I think the more boxing games there are
- 21:51in the market.
- 21:52>> Do you think that the financial success,
- 21:55which I'm not super privy to, but
- 21:57obviously the game's done well on some
- 21:58level for sure, led to EA saying, "We're
- 22:01going to re-enter that market, that if
- 22:03Undisputed wasn't created, they wouldn't
- 22:05necessarily be
- 22:07taking this idea of making a boxing game
- 22:09again."
- 22:10>> I mean, look, it's it's difficult for me
- 22:11to, you know, I can only give my opinion
- 22:13in view, right? Um, I I I think when
- 22:17you're at the size of EA,
- 22:20um, their their bar of like, is this
- 22:24game going to make $100 million a year?
- 22:28Right. If the answer is no, then it's
- 22:30not their it's not worth their while. I
- 22:32mean, they they just cancelled Mass
- 22:34Effect series, right?
- 22:36>> Right. No more SSX, no more. and and you
- 22:39know to a degree like I can understand
- 22:42that at a micro level because I'm I'm
- 22:45experiencing that going from you know a
- 22:48two person three person four person
- 22:50studio to 100 and I'm like oh crap like
- 22:55>> there's a lot of cost to building this
- 22:58right 100 people salaries wages so you
- 23:01multiply that by 50 with year right so
- 23:04then suddenly your bar of what game can
- 23:06we make that's going to bring a return
- 23:10for shareholders or whatever, right? So,
- 23:11so they have all those things to
- 23:13consider, but I think one thing I will
- 23:15say is uh the buyout with PIFF and EA,
- 23:18right? So, they bought EA for 55
- 23:20billion,
- 23:20>> right?
- 23:21>> And obviously, you know, boxing is is uh
- 23:24a big target in the Saudi space, right?
- 23:27With the amazing things that they've
- 23:28done in boxing, you know, putting on all
- 23:30these super fights. Um, so, so I think
- 23:33there's an element of
- 23:36that driving the decision of EA, hey,
- 23:39you're making a game, rather than EA
- 23:41saying, we really want to make a boxing
- 23:44game.
- 23:44>> Right, right, right. There it is. Hey,
- 23:47appreciate you Ash for joining the WBGC
- 23:49platform. And, uh, guys, we're looking
- 23:51forward to Undisputed 2. Play hard or
- 23:54don't play at all.
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