Sustainability and How Game Creators Can Play Their Part — Transcript
Full transcript
- 0:10hello everyone thank you so much for
- 0:13joining us today my name is trista
- 0:15patterson i'm director for gaming
- 0:17sustainability at xbox and i'm
- 0:20accompanied by my esteemed colleague dan
- 0:22jacobs who is program manager
- 0:24extraordinaire for sustainability at
- 0:27xbox today we're going to talk about
- 0:29sustainability and how game creators can
- 0:31play their part
- 0:33the
- 0:34way in which we are going to go
- 0:36through all of these topics is to talk
- 0:39about first the xbox sustainability
- 0:41commitments
- 0:42what our user research shows about what
- 0:45the gaming community wants
- 0:48what projects are underway across xbox
- 0:51and if you're a game developer or
- 0:52publisher wondering what you can do the
- 0:54answer is a lot find out more with us
- 0:58and i want you to specifically listen
- 1:00for there's three groups that are really
- 1:02active in game development not just in
- 1:05xbox but across the developing community
- 1:07worldwide and this these are places
- 1:09where everyone can get involved
- 1:11regardless of their skills or
- 1:13experiences regardless of their
- 1:15backgrounds and talents there's place
- 1:16for everyone and we hope you'll come
- 1:18along
- 1:20with the next slide i'm going to talk
- 1:22about why there's a sustainability talk
- 1:25and if you're here it's because you
- 1:27already know and are aware perhaps
- 1:30concerned about different sustainability
- 1:32elements whether it's climate or waste
- 1:35or water or the way in which all of
- 1:38these things have come into play habitat
- 1:41biodiversity in your daily lives and so
- 1:43on and this is something that you can
- 1:46also create new experiences and be able
- 1:49to integrate all of these concerns in
- 1:52the way in which you're approaching game
- 1:54development and get joined up with
- 1:56others who are working on the same
- 1:59with
- 2:00awareness it's a special place for the
- 2:02way in which we have the ability to
- 2:05influence in the gaming community you
- 2:08can see that we've chosen some of the
- 2:09keywords from 343 and halo in the values
- 2:13of hope and heroism and wonder and
- 2:16community all of these things that are
- 2:18really lit up with the gaming experience
- 2:21and problem solving
- 2:23and there's efficiency
- 2:25if you're thinking about moving into
- 2:28energy efficiency in game development
- 2:30whether it's in engineering of hardware
- 2:33or software or bringing up these topics
- 2:35and narratives in game development this
- 2:38area you have a bright future ahead it's
- 2:41one of the fastest areas of jobs
- 2:44creation in game development that i'm
- 2:46aware of and it's one of those those
- 2:49topics that is increasingly opening
- 2:51opportunity time and time again
- 2:53it's also a pioneering place because the
- 2:56sustainability front is constantly
- 2:59evolving and it's evolving in lock step
- 3:01with the greatest technological advances
- 3:04applied to the greatest challenges in
- 3:07human history it means that because in
- 3:10the past many of these game narratives
- 3:12have never included all of these
- 3:14challenges it leads to a vast space of
- 3:18creativity and collaboration for you as
- 3:20a developer and lots of people are
- 3:22really getting excited about this and
- 3:25that's true also of our gaming community
- 3:27who can then leverage all of these
- 3:29wonderful games that you create and turn
- 3:31it into rewarding gaming experiences for
- 3:33them
- 3:34and that's part of the behavior element
- 3:36we know that that
- 3:38gaming intersects with all areas of our
- 3:41lives and gaming is also
- 3:44play is also a sustainability engine for
- 3:48change it keeps things positive it
- 3:50allows us to activate
- 3:52all areas of our brain not just the
- 3:55logical ones but also the emotional ones
- 3:57and helps us create connectivity with
- 3:59others who are engaged in the same
- 4:01challenges as we are
- 4:03together working with cognitive
- 4:05psychologists and the way in which user
- 4:07interface creates areas of agency and
- 4:10action we can create rewards for gamers
- 4:14all across the board not just related to
- 4:16direct sustainability activity and but
- 4:19all in the gaming experience but also in
- 4:22their daily choices whether that's
- 4:24choosing renewable energy at home having
- 4:27conversations with friends choosing
- 4:29greener products and so on the
- 4:31possibilities are truly endless
- 4:35let's turn now to some of the more
- 4:36technical topics and we're going to talk
- 4:39right now about carbon footprinting
- 4:42if you haven't gone in depth into the
- 4:46the carbon footprinting experience there
- 4:48are guides and assistance available for
- 4:51you one guide i'll point out right now
- 4:53is the yuki green game guide and that
- 4:56has a stepwise illustration of all of
- 4:59the ways in which you can think about
- 5:00the carbon footprint to you as a
- 5:03developer and also your studio and some
- 5:05steps of how you can get started as well
- 5:08as some communities you can hook up with
- 5:09in order to make the fastest progress or
- 5:12identify the lowest hanging fruit
- 5:16when we think about emissions microsoft
- 5:19has talked about its commitment to by
- 5:222030 aiming for these moonshot goals and
- 5:26those are engaging the highest
- 5:28technology and all of the workforce
- 5:30toward achieving carbon negative water
- 5:34positive zero waste and protecting more
- 5:37land that is used by 2025.
- 5:39it's really notable to think about the
- 5:42ambition of the carbon goals in
- 5:44particular because that includes not
- 5:46just by 2030 being carbon negative but
- 5:49then by 2050
- 5:52sequestering all of the carbon that has
- 5:54been emitted by microsoft since company
- 5:57inception in the 1970s
- 6:00so as a consequence you can see how
- 6:02transformative these goals are we have a
- 6:04vision of success and as a consequence
- 6:08it's really crucial that we engage all
- 6:09of you in being able to actualize on
- 6:12those goals
- 6:14this diagram on the right illustrates
- 6:16the three different scopes of emissions
- 6:19the dark blue arrow in the middle
- 6:21illustrates all the direct
- 6:24emissions from
- 6:25microsoft and xbox
- 6:27activities
- 6:29under are that are being emitted from
- 6:31our owned infrastructure
- 6:34scope 2 refers to all of the indirect
- 6:37emissions that occur from electricity
- 6:40purchased and used from that owned
- 6:42infrastructure that's the gray half
- 6:44circle on the left hand side of the
- 6:45diagram and then scope three is all of
- 6:47the indirect emissions that are
- 6:49occurring from sources not owned by
- 6:52microsoft or xbox what that means is all
- 6:56of those services and infrastructures
- 6:58that occur upstream of xbox so that can
- 7:02be in production or mining of materials
- 7:05or in transport of materials
- 7:08to
- 7:09to our manufacturers
- 7:10or
- 7:11downstream that right hand side of the
- 7:14diagram and the bright blue there
- 7:16everything that happens once the product
- 7:18line leaves xbox so that is in transport
- 7:21of the materials to the purchaser or to
- 7:25what happens in emissions when gamers
- 7:27are playing in their homes or what
- 7:30happens in
- 7:31what happens with the missions when a
- 7:34gamer discards of their product are they
- 7:37able to figure out with our help best
- 7:40possible practices for uptake and reuse
- 7:43of that material
- 7:44and also responsible
- 7:46responsible recycling practices
- 7:48microsoft has a mailbag
- 7:51program right now that dan is going to
- 7:52be talking to you about which is one of
- 7:55those ways which you can can responsibly
- 7:57dispose of your your device
- 8:00with the next slide we're going to talk
- 8:02about what we currently know about
- 8:05customer research and gamers
- 8:09right now one of the things that's
- 8:11challenging is that we're still looking
- 8:12at at sustainability from a fairly
- 8:15limited lens of all of the different
- 8:17actions that gamers can take place on
- 8:19the right is one of is a list of the
- 8:21most common actions listed by gamers
- 8:24whether it's downloading games instead
- 8:26of using physical disk unplugging or
- 8:29using power strips when you're not using
- 8:31them trading in games to reduce waste or
- 8:34changing the settings in order to
- 8:37use less power that can be some really
- 8:39important places
- 8:41we can all minimize impacts to the
- 8:43gaming experience while we still make
- 8:45significant sustainable strides toward
- 8:49forwards
- 8:50and together xbox and microsoft have
- 8:52understood that this is not a burden to
- 8:55be placed on the shoulders of developers
- 8:58but hand in hand we can create the tools
- 9:01the data the interfaces that help you do
- 9:04more with all of the
- 9:06the experiences and understanding that
- 9:09you have and do so in such a way that
- 9:11also offers the most
- 9:14the kind of world-class gaming
- 9:16experience that people have come to
- 9:17expect from xbox
- 9:20at xbox we're gaming we're aiming high
- 9:23and we can do this best when we do this
- 9:25together right now games reach between
- 9:282.5 and 3 billion players across the
- 9:32planet and the best collective impact we
- 9:35can have is at scale
- 9:37inspiration in games can translate to
- 9:40real world action there's a sense of
- 9:42purpose and path forward around which we
- 9:45can unite already at xbox we've heard
- 9:47from 75 percent of our german and u.s
- 9:50gamers surveyed want gaming companies to
- 9:52make more specific statements about
- 9:55their ga their sustainability efforts
- 9:57and also show the ways in which
- 9:59developers and gamers alike can take
- 10:02action on the issues that gamers care
- 10:04most about
- 10:05as game developers you are in a
- 10:08remarkable place to have the ability to
- 10:11tap into the brains of all ages and
- 10:14execute with creativity reward and
- 10:17discovery on creating a shared
- 10:19experience that is better both for each
- 10:22of our gamers to you as developers and
- 10:25radiate out all of these impacts all
- 10:27across the world to create a better
- 10:29future
- 10:30right now i'm going to hand off to my
- 10:32colleague dan he's going to tell you
- 10:33about the in-depth details of all the
- 10:36different ways in which we are offering
- 10:38the sustainability experience across the
- 10:40business groups at xbox and then also
- 10:43different ways in which you can get
- 10:44involved dan i'll hand it to you
- 10:47thank you trista yes my name is daniel
- 10:49jacobs as you heard at the start and i'm
- 10:52also a gaming sustainability pm here in
- 10:54xbox
- 10:56so we want to be as transparent as
- 10:58possible during this presentation and
- 11:00given that xbox is making major
- 11:02investments in the sustainability space
- 11:05i wanted to take a couple of minutes
- 11:07exploring how our sustainability project
- 11:10is built inside gaming now maybe you can
- 11:12reflect these ideas in your own
- 11:14organization
- 11:16so if we go clockwise from the top of
- 11:18the screen uh both trista and i sit in
- 11:21xps top right
- 11:23and our initial task was to help
- 11:25assemble carbon accounting tooling to
- 11:28track the progress of gaming towards
- 11:30carbon negative
- 11:31now without the correct reporting in
- 11:33place you obviously can't monitor our
- 11:35progress
- 11:36now these same tools provide incentives
- 11:38for other groups inside xbox because it
- 11:41gives them a way to better understand
- 11:44their trajectory and return on
- 11:46investments for their products and their
- 11:48projects rather
- 11:50now although reporting is always a work
- 11:52in progress we are getting there bit by
- 11:54bit and before she asked yes we are
- 11:57planning how we can expose game
- 11:59sustainability telemetry direct to
- 12:02publishers and developers in that
- 12:03self-service capacity
- 12:05so next on the right side is geo who are
- 12:09our third party publisher accounts team
- 12:11now our friends in geo maintain the
- 12:14relationship with all publishers and
- 12:15developers including most of you in the
- 12:18audience today
- 12:19and you are on hand for any feedback
- 12:21that you might have back to xbox now
- 12:24marketing comms and social outreach at
- 12:26the bottom are responsible for telling
- 12:29our sustainability story so if you have
- 12:31ideas for future sustainability
- 12:33marketing collaboration between
- 12:35yourselves and xbox these are the people
- 12:37who would love to hear your ideas
- 12:40xgs are obviously our studios who build
- 12:43and release games and you'll hear a
- 12:44little more later on from what the
- 12:46outreach and educational narratives that
- 12:49some of these studios have already been
- 12:51weaving into their games
- 12:52we also have other studios preparing to
- 12:55tell their sustainability stories and
- 12:57participate more with the un led
- 13:01playing for the planet alliance
- 13:03we'll discuss that more later and the
- 13:05penultimate team here is gxp and gxp are
- 13:09the engineering teams who build our
- 13:11hardware and software and perhaps
- 13:13leverage our reporting the most
- 13:15now they are hard at work finding new
- 13:17and exciting ways to lower our usage and
- 13:20manufacturing carbon footprint with
- 13:21constant innovations you might have
- 13:23already heard of energy saver mode on
- 13:25the console the low energy standby mode
- 13:27for all consoles that was pushed out
- 13:29earlier this year
- 13:31well gxp are the ones who build that
- 13:33feature and they're also pursuing many
- 13:35other improvements such as big changes
- 13:38in recyclability across our devices and
- 13:40packaging and last but not least on this
- 13:43slide is xcloud and game streaming which
- 13:45is powered by microsoft azure cloud
- 13:48services
- 13:50now team x clouds are hard at work
- 13:52understanding the power and carbon
- 13:54footprint from start point to end points
- 13:57and it's a fun challenge because uh
- 14:00xcloud servers are rather unique but
- 14:02we're getting there and we still very
- 14:04much have that commitment to have as
- 14:05year services powered entirely by
- 14:08renewable energy by 2025.
- 14:11so let's jump on to the next slide now
- 14:14there's a lot of content here but really
- 14:16much of it are ideas you can consider
- 14:18applying in your own business
- 14:20now for context on the left
- 14:22you can see that xbox's emissions are
- 14:24almost entirely from the use of our sold
- 14:27products with the production of our
- 14:29devices filling up almost the rest well
- 14:31filling up the rest of the emissions
- 14:33footprint
- 14:34now looking further into usage you can
- 14:37almost you can see that gaming mode or
- 14:39the gaming mode rather uses the most
- 14:41power and therefore the most electricity
- 14:43in our customers homes
- 14:45so in xbox this is where the most of our
- 14:47investment is going to improve
- 14:50but what about developers and publishers
- 14:52right well the good news is is we also
- 14:54have tools available for you to assess
- 14:56your own carbon footprint
- 14:58now microsoft cloud for sustainability
- 15:02is an extensible software as a service
- 15:04solution that helps you record report
- 15:08and reduce your organization's
- 15:10environmental impact through what is
- 15:12really called actually automated excuse
- 15:15me uh automated data connections and
- 15:18actionable insights
- 15:19now all of this allows you to record
- 15:21your emissions to understand your impact
- 15:24so what about recyclability commitments
- 15:26you know a lot of you have merchandise
- 15:28for example
- 15:29can you invest in more circular economy
- 15:32now in contrast to the take make and
- 15:35waste linear model
- 15:36a circular economy is regenerative by
- 15:38design and aims to gradually decouple
- 15:42growth from the consumption of you know
- 15:44finite resources
- 15:45so there's some fantastic industry forms
- 15:47also for you to join and learn more
- 15:49which you can see to the right side of
- 15:51the screen
- 15:52now
- 15:52you can see groups like the uk
- 15:54interactive entertainment or group or
- 15:57the international game developers
- 15:59association and the climate special
- 16:01interest group in that or the plane for
- 16:03the planet alliance which is led by the
- 16:05un
- 16:06now all their content is out there on
- 16:08the web to find that has lots of
- 16:10education to jump straight into is an
- 16:12entirely open for anyone to visit you
- 16:14know maybe you can use this learn these
- 16:16learnings to help you promote various
- 16:18ecological events like earth day for
- 16:20example
- 16:21now the key takeaway from this slide is
- 16:23that we all have our own unique
- 16:24abilities and skills to help participate
- 16:27so don't be intimidated because
- 16:29resources are out there to help you
- 16:32adopt new goals and commitments and have
- 16:34the education to uh to get involved
- 16:37okay so for the next slide probably
- 16:39thinking about you know so dan give me
- 16:41some actual real game examples
- 16:43so we want to encourage you to consider
- 16:45how you can also participate in
- 16:47educating the world to help entertain
- 16:49and educate
- 16:51so with the examples on the screen
- 16:52you'll see i picked two for microsoft
- 16:54and one for our friends in ubisoft
- 16:56now mojang obviously got minecraft have
- 16:58built things like sustainability city
- 17:01and climate futures
- 17:02just taking climate futures it takes
- 17:05players through a series of lessons
- 17:07which focuses on a different set of
- 17:09sustainable development goals and offers
- 17:12students and players alike an
- 17:13opportunity to build collaborative
- 17:15solutions
- 17:16now minecraft have partnered with
- 17:18institutions like the met office here in
- 17:20the uk uh unesco the wwf the nature
- 17:24conservancy and lots more
- 17:26and with more than 100 million downloads
- 17:29of the education collection content in
- 17:31minecraft in the first six months after
- 17:33it's released it's safe to say there's a
- 17:35strong appetite for this kind of content
- 17:38so turn 10 and playground games in the
- 17:40middle would be full forza also doing
- 17:42something similar with electric cars in
- 17:44the forza franchise
- 17:46allowing gamers to enjoy the benefits of
- 17:48electrical vehicles and improving their
- 17:50discoverability
- 17:52now there's a good time to also mention
- 17:54that minecraft before i move on play a
- 17:56large part in xbox's involvement with
- 17:58the un facilitated playing for the
- 18:00planet alliance which includes you know
- 18:03numerous publishers and developers who
- 18:05work to introduce what we call green
- 18:07touches into gameplay
- 18:09so on the subject of playing for the
- 18:10planet
- 18:11excuse me
- 18:13they also have the green game jam and
- 18:15the aim of the jam is for studios to
- 18:17innovate on games with existing player
- 18:20bases or those which are soon to be
- 18:22released so in 2021 i think nearly 30
- 18:25studios which includes some very big
- 18:27names
- 18:28ranging from pc console and mobile of
- 18:30which xbox is a part of entered into
- 18:33that jam and the winners are announced
- 18:35across multiple categories so the winner
- 18:37of the unex 2021 choice was a really
- 18:40cool game from anno 1800
- 18:42released by ubisoft mainz
- 18:45now in anna 1800 it takes place in the
- 18:48era of industrialization and players
- 18:50interact with and take advantage of the
- 18:53environment around them without
- 18:54repercussion but to highlight the
- 18:56importance of sustainability in the
- 18:58interdependencies of ecosystems
- 19:01the team introduced a new game mode
- 19:03called eden burning with an upside down
- 19:06game rules focused on these themes now
- 19:09in this mode players were really cool it
- 19:11was really cool how they were carefully
- 19:13had to choose resources that they used
- 19:16to build an industrial project whilst
- 19:18preserving the natural ecosystem so
- 19:21place decisions to use renewable or
- 19:23non-renewable resources will directly
- 19:25impact their environments fantastic
- 19:27example delivered there by ubisoft
- 19:30and then as we jump into the summary
- 19:32slides to finish this all too brief
- 19:34presentation um i just want to kind of
- 19:36say that you know behind trista and i
- 19:38and all of xbox that you know we just
- 19:40want to impart that no matter how small
- 19:42or large your influence in your
- 19:44organization
- 19:45you can absolutely make a difference you
- 19:48know maybe you can be a pioneer or maybe
- 19:50you can join a wider team but the first
- 19:52step is always the hardest but there's
- 19:54lots of resources out there to read and
- 19:56get involved and if you want to learn
- 19:58more about what xbox is doing or you
- 20:01want to offer suggestions or you want to
- 20:03log requests for how we can help you
- 20:05either at a technical level or a game
- 20:07narrative level then please do get in
- 20:10touch and we'd love to hear what you
- 20:11have to say
- 20:12so thank you for that and goodbye
- 20:21you
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