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Summit Map Mogs // Dev Diaries - VALORANT — Transcript

by VALORANT · 1,507 words · 229 segments · language en · Watch on YouTube

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  1. 0:07[music]
  2. 0:17>> Hi everyone. I'm Diego and I'm the map
  3. 0:18designer for Summit.
  4. 0:19>> And I'm Erica. I'm on the game analysis
  5. 0:21team known as GAT. Our [music] team
  6. 0:23consists of former pros and high-ranked
  7. 0:25players where our skill is the most
  8. 0:26crucial thing in testing the game at the
  9. 0:28highest level of play.
  10. 0:30>> Summit's layout isn't too different from
  11. 0:31what you're used to, so you can rely on
  12. 0:33your game knowledge and intuition to
  13. 0:34[music] learn the map pretty quickly.
  14. 0:36However, what's unique about Summit is
  15. 0:38this new door mechanism we've introduced
  16. 0:40that allows for more creative and
  17. 0:41strategic plays.
  18. 0:42>> [music]
  19. 0:42>> So here we are at the entrance to A main
  20. 0:44and I just wanted to show a couple
  21. 0:46angles when you first [music] enter the
  22. 0:47space as an attacker. So here you've got
  23. 0:49like a little jump up to get a neat
  24. 0:51little off angle on someone who might be
  25. 0:52trying to [music] peek A main as a
  26. 0:54defender. You know, it's pretty easy to
  27. 0:56just throw like an omen blind here or
  28. 0:58something and just grab the space. Just
  29. 1:00be aware you won't have it for, you
  30. 1:01know, sight cuz the sight's pretty close
  31. 1:03to the entrance to main here. This is a
  32. 1:04pretty good smoke to just kind of deny
  33. 1:06people from peeking the quad stack here.
  34. 1:09You get to [music] isolate just the left
  35. 1:10side or maybe, you know, if they're in
  36. 1:11the smoke you can send a Sova drone or a
  37. 1:13Skye dog just to clear it and you keep
  38. 1:15going. Another thing you can do, of
  39. 1:17course, is smoke the the doorway where
  40. 1:19the door is and you shoot it.
  41. 1:21So the door has 125 HP. Once it's
  42. 1:24closed, it's closed for the rest of the
  43. 1:25round and so now you don't have to worry
  44. 1:26about that.
  45. 1:27>> Even with the door down, it doesn't mean
  46. 1:29the round's
  47. 1:30>> done yet. Certain agents allow for
  48. 1:32utility through the little window.
  49. 1:34Before that window was there, uh
  50. 1:35defender retakes felt a little stuffed.
  51. 1:38When we added the window, suddenly a lot
  52. 1:40more agents on our roster became [music]
  53. 1:42like viable. It just added a lot more
  54. 1:43depth to this area.
  55. 1:44>> Yeah, again, another reason why the door
  56. 1:46is, you know, [music] seems simple at
  57. 1:48first, but it might have more layers to
  58. 1:50it than you think. Oh, and if you time
  59. 1:52it just right, the doors are lethal and
  60. 1:54that includes if you're in your role or
  61. 1:56Rena dismiss.
  62. 1:58>> This same idea applies to mid. It's
  63. 2:00chaotic, almost a bloodbath, but it's
  64. 2:02crucial for map control.
  65. 2:04>> There's going to be some fights here
  66. 2:05that you'll notice like right off the
  67. 2:07bat. You turn this corner on this box,
  68. 2:09and boom.
  69. 2:10This is the fight I tell myself I can
  70. 2:12win, and then I peek it, and I die.
  71. 2:14>> And you peek it, and you die, yeah. But
  72. 2:16as you come to mid, you'll notice it's
  73. 2:17pretty open. We want to make sure that
  74. 2:19as a as an attacker, you want you to
  75. 2:21think a a little bit more methodically
  76. 2:22about how you're taking this space, and
  77. 2:23when and where you want to use your
  78. 2:25smoke.
  79. 2:27>> So yeah, we're here at the interest of
  80. 2:29B. The angle is here a little bit more
  81. 2:30medium to close range. We've got this
  82. 2:32little jump up here to help break some
  83. 2:33defender crosshairs, just so that
  84. 2:35attackers have a little bit more
  85. 2:37optionality in terms of how they want to
  86. 2:38peek the initial fight. You both swing
  87. 2:40at the same time, maybe the elements
  88. 2:41folks have in here, right?
  89. 2:42>> Yeah, the jump up was huge. Suddenly
  90. 2:44approaching this B main angle became a
  91. 2:46lot more viable for attackers. We wanted
  92. 2:48the map to be a little bit more
  93. 2:49approachable, but have this really
  94. 2:51interesting site mechanic. You can use
  95. 2:53your intuition from what you've learned
  96. 2:54on on previous
  97. 2:55>> maps, and focus on, you know, how we're
  98. 2:57going to use the door, you know, do I
  99. 2:58want to leave it open and get up there
  100. 2:59and, you know, try to play aggressively
  101. 3:01to stop the retakes, or do we want to
  102. 3:02close it and hole up and like kind of
  103. 3:04like fortify ourselves on the site.
  104. 3:08>> 120.
  105. 3:09>> So my favorite part of Summit is
  106. 3:10actually this cave area. I don't think
  107. 3:12we've ever seen anything like this in
  108. 3:14Valorant so far, where we actually bend
  109. 3:17the map around. Instead of having like
  110. 3:18sharp geometric angles, this feels a lot
  111. 3:21more natural to the space. It's [music]
  112. 3:23dicey to get caught out in the open
  113. 3:25here, but I just think it it opens up
  114. 3:27the the map so much to different agents.
  115. 3:30Um it's new, it's unique. I don't know,
  116. 3:33I just I like playing in this area.
  117. 3:35>> One of my favorite parts of the map is
  118. 3:36honestly the trophy room. Um you have
  119. 3:39all these super cool statues of all of
  120. 3:41the masters of the of the academy, and
  121. 3:43you know, you've got some some cute
  122. 3:45little pictures. Like here's Iso when he
  123. 3:46was younger with a trophy. You know,
  124. 3:48he's he's been killing it since since
  125. 3:50day one.
  126. 3:51>> On the spawn, The water has accurate
  127. 3:53reflections. We have like these these
  128. 3:55new shaders that we put in for the ruse
  129. 3:57and that like move as you move. You
  130. 3:59know, we got these little guys actually.
  131. 4:01>> Oh, I love the little guys. Yeah.
  132. 4:05>> You can you can break them.
  133. 4:07>> I'm a big little guy enjoyer. I love
  134. 4:09finding a new one in a play test when I
  135. 4:12hadn't seen it before. Like that one.
  136. 4:14I didn't know that guy was there. Oh my
  137. 4:16god.
  138. 4:23>> [music]
  139. 4:31>> My name's Danny Mcgallan and I'm the
  140. 4:32environment art director for the maps.
  141. 4:34Being globally authentic is a core value
  142. 4:36in working on the Val team. So, when we
  143. 4:38knew this map was going to be based in
  144. 4:39China, four of us actually went there to
  145. 4:41experience it first hand [music] to make
  146. 4:43sure we could capture its beauty and
  147. 4:45absorb the culture.
  148. 4:48We spent 11 days in Shanghai, Suzhou,
  149. 4:51Wuzhen, and the Zhangjiajie Mountains
  150. 4:53where we saw the majesty and even got to
  151. 4:55hike to the top.
  152. 4:57We got to see first hand how massive
  153. 4:58[music] these mountains truly are.
  154. 5:06>> [music]
  155. 5:06>> And in order to capture as much cultural
  156. 5:08authenticity as possible, we hired an
  157. 5:10architect who spent several days with us
  158. 5:12guiding us through everything that we
  159. 5:13encountered.
  160. 5:16One of the fun things that we learned
  161. 5:17while visiting the gardens in Suzhou and
  162. 5:19Wuzhen was that traditional Chinese
  163. 5:21bridges are designed in a zigzag pattern
  164. 5:23rather than a straight line because in
  165. 5:25Chinese folklore, this is said to deter
  166. 5:27zombies that can only travel in straight
  167. 5:29paths.
  168. 5:30We incorporated this concept into Summit
  169. 5:32by building an angled bridge in the
  170. 5:33defender spawn inspired by that same
  171. 5:35tradition.
  172. 5:36Another example is the window designs
  173. 5:38with intricate patterns meant to
  174. 5:40resemble cracked ice which is a symbol
  175. 5:42of winter ending. And that transition
  176. 5:44into spring represents renewal
  177. 5:46>> [music]
  178. 5:46>> and hope.
  179. 5:48Our design was to make the map feel
  180. 5:49authentic to Chinese players [music] who
  181. 5:51would recognize a lot of these subtle
  182. 5:53details.
  183. 5:54My favorite part of the map would either
  184. 5:55be the Tianzi Mountains that we have
  185. 5:58[music] in the vista behind attacker
  186. 5:59spawn, or they would be the gymnasium on
  187. 6:03B site that allows players to interact,
  188. 6:06activate it, and then watch a
  189. 6:07holographic version of Jett and Sage
  190. 6:09practicing their abilities. Summit is
  191. 6:11deeply tied to Sage's past and present.
  192. 6:14Before it became the Radiant Training
  193. 6:15Academy, Summit was a tiny village that
  194. 6:17supported a mountain top training
  195. 6:19monastery where Sage trained and
  196. 6:20mastered her powers. If you check out
  197. 6:22her room, you'll notice small personal
  198. 6:24effects woven throughout the space.
  199. 6:25>> [music]
  200. 6:26>> And in the headmaster's office, you can
  201. 6:27see a representation of Sage's skill
  202. 6:29progression through a series of teapots.
  203. 6:31Early in her training, Sage learned to
  204. 6:33craft teapots as a way to develop
  205. 6:35precision and control. You'll see five
  206. 6:37teapots displayed, each representing a
  207. 6:39different stage of her journey and her
  208. 6:41steady mastery of her abilities. Now
  209. 6:43she's returned after pushing herself
  210. 6:44beyond her limits to keep her teammates
  211. 6:46alive. Constant battles against Viper
  212. 6:48from Omega Earth have forced Sage to
  213. 6:50overuse her abilities, taking a serious
  214. 6:52physical toll as you can see from the
  215. 6:54radianite crystals that have formed on
  216. 6:56her skin. In the Summit Hall, you can
  217. 6:58find a hologram of her body that
  218. 6:59highlights those crystals, offering in a
  219. 7:01closer look into what she's going
  220. 7:03through. By returning to Summit, she
  221. 7:05hopes that through further study and
  222. 7:06re-tuning her powers to the natural
  223. 7:08radianite of the surrounding [music]
  224. 7:09mountains, it'll prevent her from
  225. 7:11crystallizing completely.
  226. 7:13There's a lot more nods to Sage
  227. 7:14throughout the map, so feel free to
  228. 7:16explore and let us know what you find.
  229. 7:26>> [music]

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