Stop Being Tricked — Transcript
Full transcript
- 0:00Fellas, is it over? Or are we so back?
- 0:03Now, for the last few years, we've kind
- 0:05of been in this limbo of we are so over,
- 0:07no, actually we're so back. And you
- 0:10know, it's it's a little difficult. The
- 0:12latest version of it's so over comes
- 0:14courtesy of this Claude Opus 5 demo.
- 0:17Look at this. This is a one-shotted
- 0:19game. The entire thing. One shot. One
- 0:22prompt. This isn't the only one. There's
- 0:24plenty of these all over the the
- 0:26internet right now. Here's another one
- 0:27with snowboarding. Another one that
- 0:29looks like some sort of Starfield
- 0:31variant or clone. RTS's in space. Or
- 0:35this one that looks just like
- 0:37Battlefield. Oh, that that that one's
- 0:39actually just Battlefield. There's just
- 0:41hundreds more of these and we're seeing
- 0:43them all the time and the kind of common
- 0:45thread I'm seeing is that game dev
- 0:48Guess what? All of you guys that went to
- 0:50school, you're dumb because AI games
- 0:52it's going to be amazing. You don't even
- 0:54know. And I wanted to take a moment and
- 0:56I wanted to talk about this, okay? The
- 0:57what I what I'm now referring to as demo
- 1:00porn. Because I think there's two camps
- 1:02of people right now. The it's fake,
- 1:04you're faking it, oh, but it's actually
- 1:06just super sucky and everything that
- 1:08you're showing is stupid. Or B, oh my
- 1:10gosh, it's the greatest thing ever, all
- 1:12game devs are out of a job and
- 1:13everybody's going to be able to create
- 1:14their own triple-A game. Naturally, I
- 1:16disagree with everybody and I think
- 1:18everybody's completely wrong. I have the
- 1:20mandate from heaven to give an opinion
- 1:22on this matter and I'm going to give a
- 1:24very strong opinion on this matter. Now,
- 1:27before we do that, of course, naturally,
- 1:29I would like to say thank you to the
- 1:30sponsor.
- 1:31>> Look at all these engineers sitting at
- 1:33their neat little desks.
- 1:35It takes dirty work to keep a code base
- 1:37clean.
- 1:38>> [music]
- 1:38>> Every day sickos are out there
- 1:40committing unreviewed code. And when
- 1:42that happens,
- 1:43linters won't save you. You need someone
- 1:46like me.
- 1:47>> Let's go!
- 1:49>> Feature freeze, scrum bag.
- 1:51>> Who you calling scrum bag?
- 1:52>> What's this slop you're trying to push?
- 1:54Unnecessary comments? Global state?
- 1:57Nested ternaries?
- 1:58>> Uh, my bad. I didn't even read the code
- 2:00yet.
- 2:01>> You disgust me. Step away from the
- 2:03keyboard.
- 2:03>> Just let me explain.
- 2:05>> Is that a mouse? HE'S MERGING A PROD.
- 2:07>> YOU HAVE THE RIGHT TO REMAIN SILENT.
- 2:08Anything you push to GitHub can and will
- 2:10be used against you. You have the right
- 2:12to a debugger, but if you cannot afford
- 2:14one, a public stack trace will be made
- 2:15available to you.
- 2:18>> And one more code criminal off the
- 2:20streets where they belong.
- 2:22HR.
- 2:23>> [snorts]
- 2:25>> Look, I didn't
- 2:28I know I didn't review any of the code,
- 2:30but I was going to have Code Rabbit
- 2:31review it from the start. With one-click
- 2:33fixes and style enforcement, I don't
- 2:35need Merge Cop.
- 2:36I would never merge unreviewed code, but
- 2:38a first pass with Code Rabbit always
- 2:40makes things go faster. Actually, you
- 2:42can try it, too, at coderabbit.ai.
- 2:45>> Next week on Merge Cop.
- 2:47>> The diff ler's out there, and I'm going
- 2:49to be the one to deprecate him.
- 2:55>> Now, I already know what everybody wants
- 2:56me to do at this point, right? Which is
- 2:58they want me to [ __ ] on all these games.
- 3:00Be like, "Dude, these people are idiots.
- 3:02What they're creating sucks.
- 3:03Everything's awful." Uh, the reality is
- 3:05I I just don't I don't I just don't
- 3:07think that. See, I remember a time when
- 3:09the old one-shot examples were this
- 3:11bouncing ball inside of some sort of
- 3:13hexagon, sex octagon octagon situation.
- 3:16But now, this is the new one. It's some
- 3:19sort of really bizarre clone of Call of
- 3:22Duty. And the thing is is that I don't
- 3:24want to actually [ __ ] on that itself cuz
- 3:26to me, it's very impressive. That is how
- 3:28far we've come. That is what the new
- 3:30models can do. All right, hey, that's
- 3:32super cool. The fact that I can say few
- 3:34word in English and big result come out.
- 3:37Much wow, very great. To make my case,
- 3:39let me first
- 3:41describe a problem that I've seen with a
- 3:42lot of AI art, generally speaking. When
- 3:45I go onto the internets and I go to one
- 3:47of these many AI generated items and I
- 3:49say, "Hey, yo, give me me picture of a
- 3:50crab." It doesn't really matter what the
- 3:53crab that comes back looks like. An
- 3:55infinite possibility of crabs look like
- 3:58a crab. And I go, "Holy cow, look at how
- 4:01realistic that looks. Oh my gosh, look
- 4:03at the shading. Look at all this stuff."
- 4:05But the reality is is I asked for a crab
- 4:08and statistically speaking it gave me
- 4:09something out that I cannot really
- 4:11distinguish whether it is or is not a
- 4:12crab. It looks like a crab. I'm like,
- 4:14"Oh my gosh, it's a crab." But there's a
- 4:15fundamental problem. I didn't have any
- 4:17opinions on what the crab should look
- 4:20like. I didn't go, "Okay, I want a crab
- 4:22with this exact lighting angle. I want
- 4:24all these little details. I want it to
- 4:26move in this very specific manner."
- 4:28Because I want something that I want to
- 4:31create. Not just what could be. Not a
- 4:34single point in the set of all possible
- 4:36crabs. I want a very specific crab. And
- 4:40anybody who's gone through this exercise
- 4:42knows that there is a world of
- 4:44difference between the exact thing I
- 4:47want and just a point in space. And Matt
- 4:50Schumer, the person that's really kind
- 4:52of
- 4:53leading the way on these one-shot demos
- 4:55saying how amazing AI gaming is going to
- 4:56be, writes a blog post and goes through
- 4:58exactly how he did his one prompt. And I
- 5:00think that this is the most important
- 5:02point that you need to take away.
- 5:04Minimal is better here. We want the
- 5:06agent to decide the specifics. Again,
- 5:09you can get anything you dream up, just
- 5:12nothing you want. And what I mean by
- 5:14that is look at this little stick man
- 5:16figure, okay? Okay, that swing was
- 5:18pretty nice, whatever. I made this game
- 5:20and to generate this game took almost no
- 5:22time, nothing. A few minutes and boom,
- 5:24this all worked out. But the stick guy
- 5:26looked horrible. Uh his swing was all
- 5:28weird. He was facing the ball. All sorts
- 5:31of strange like everything was wrong
- 5:32about it. And for the next 2 hours I
- 5:35tried to get it to look better and yes,
- 5:36it does look better based on what you're
- 5:38seeing, but still it's nothing what I
- 5:40can envision inside of my head. And
- 5:42getting it to go from super janky and
- 5:44weird-looking into something that just
- 5:46kind of swings and mostly looks normal,
- 5:48that cost me $117
- 5:51of Claude Opus 5, totaling 72 million
- 5:55tokens. And that was only to get a
- 5:57result that's like 25% of what I want.
- 6:00And this is the fundamental with demo
- 6:01porn. Demo porn just simply says, "Hey,
- 6:04go look at Starfield and make
- 6:06something." And it does an incredible
- 6:08job cloning some basic visual version of
- 6:11it in which you let it infinitely
- 6:13iterate for some, you know, hundreds, if
- 6:15not thousands of dollars. That's
- 6:17awesome. It's It's It's a cool feat.
- 6:19It's a cool world we live in. And I bet
- 6:21you there will be some cool ideas and
- 6:23games that actually get executed via
- 6:24this way. But the problem is this, what
- 6:26makes a good multiplayer shooter? Well,
- 6:29the levels are a very important part.
- 6:32Are you going to be able to just a AI
- 6:34generate a level that's actually fun? If
- 6:37you've spent any time playing a
- 6:39multiplayer level, you know it takes
- 6:41hundreds, if not thousands of hours of
- 6:44really precise building to create the
- 6:47perfect multiplayer experience just for
- 6:51one level. The work is still all there.
- 6:53The demo is neat. It's cool. It's
- 6:56something, but it's not actually a game.
- 6:59And that's why I call it demo porn. It's
- 7:02like you're getting something, but
- 7:04you're not getting anything real at all
- 7:06because all the work is in making the
- 7:08game fun. And you can see that with all
- 7:10the responses. All the responses were
- 7:12like, "Dude, if you know anything about
- 7:14Unity, you'd be able to do it in like 2
- 7:15hours without spending a gazillion
- 7:17dollars." It's like, that's not the
- 7:18point. The point is it's super cool that
- 7:19we can build this. But the real point is
- 7:22it doesn't matter that you can generate
- 7:23it. What matters is that you can
- 7:24generate exactly what you want. What
- 7:27does that look like? I want to see
- 7:29somebody make Call of Duty for actually
- 7:31real and generate every single stage of
- 7:34the way cuz what we'll probably end up
- 7:36finding is, "Oh, no, actually
- 7:38it's just 10 times easier, 10 times
- 7:40faster, and 10 times better hiring an
- 7:43artist to do a lot of the modeling and
- 7:45getting things better. Oh, yeah, it
- 7:46actually turns out you run to like all
- 7:48sorts of insane performance problems and
- 7:50you actually just need an expert to step
- 7:52in. Oh, it turns out actually making a
- 7:54fun level is super hard and actually
- 7:56having somebody that understands game
- 7:58mechanics is really, really important.
- 8:00Uh, I'm going to need them to step in.
- 8:02And then next thing you know, you didn't
- 8:04actually solve the problem, but you were
- 8:06able to generate something that looked
- 8:08compelling. I've no I already referenced
- 8:10this video, but I want to just show it
- 8:12again because I think he says it so
- 8:14perfect.
- 8:15>> Speed isn't the issue. If I told you
- 8:18David, with this technology, you can
- 8:20create something that looks exactly like
- 8:23GTA.
- 8:25And it's going to take 3 years, not 30
- 8:27seconds. You'd be like, "I'll spend 3
- 8:28years on it. It's worth it." But and
- 8:30that exists. You can in 3 years,
- 8:33technology exists prior to AI to clone
- 8:36GTA. But it won't be GTA. It'll be a
- 8:39clone of GTA. Clone Stone Cell. All hits
- 8:43are by their very nature unexpected.
- 8:45>> Absolutely beautifully said and of
- 8:47course very based. Absolutely love that
- 8:50video, love that interview. I just
- 8:51wanted to talk about this because I
- 8:52think people who don't build the thing,
- 8:55they see this and go, "Wow, it's so
- 8:58impossibly impressive. I could never do
- 9:00that." Reality is yes, of course you
- 9:02could do that. You just would have to
- 9:03learn some things and then boom, you
- 9:04would be able to do that. But that's not
- 9:06the point. Like the point is really that
- 9:08the distance between demo to a finished
- 9:11product is a gulf that is gigantic. I
- 9:14don't think AI has solved the abandoned
- 9:17project problem. In fact, I think
- 9:19there's at least a magnitude more of
- 9:21abandoned projects because even when you
- 9:23fully generate something, the tedium,
- 9:26the the actual like constantly going
- 9:28back and forth continues to be the same
- 9:30thing. Yes, you're moving faster, but
- 9:32you just have a whole new set of
- 9:34challenges. And again, the difference
- 9:35between demo and reality and something
- 9:38that is good that people actually want
- 9:40is a golf that is gigantic. And good,
- 9:43amazing decisions don't come from, "Hey
- 9:45model, you decide." No, it comes from
- 9:47you sitting down and thinking for days
- 9:50or weeks about one small little feature.
- 9:53There's a tower defense game that I'm
- 9:55building and one of these small features
- 9:56is that you get these upgrades and when
- 9:57an upgrade happens, bullet time starts.
- 10:00And coming up with that idea of bullet
- 10:02time and exactly how it should look and
- 10:04feel, it was like four or five hours of
- 10:06experimenting just for one tiny little
- 10:09feature. And games are just an
- 10:12amalgamation of a million tiny little
- 10:15features. Anyways, I just wanted to say
- 10:16all these things cuz I really want to
- 10:18encourage you guys that A, it's not so
- 10:20over and B, don't be tricked by demo
- 10:23porn. Stop being tricked. It's not the
- 10:25end of the world. This isn't the most
- 10:27amazing thing. Go look at all the
- 10:28videos. Immediately you'll start seeing
- 10:30that there's like 1 billion problems
- 10:32within all the demos, but that's like
- 10:33again, besides the point. Just don't
- 10:35forget, something that is amazing that
- 10:38actually captures people's attention
- 10:40takes time and dedication, no matter how
- 10:43easy it is to generate exactly what you
- 10:45want. Because determining what is
- 10:47actually the best is still really hard
- 10:50in a world where everything is free. The
- 10:52name
- 10:54is the Prime Agent.
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