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STARCRAFT II SERA T'IL LE DERNIER FAST RTS ? Le cas Stormgate — Transcript

by ComeBack TV · 3,868 words · 604 segments · language en · Watch on YouTube

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  1. 0:00Hello everyone, Funka here for Comback
  2. 0:02TV. Today, a thorny subject, a video we
  3. 0:04wish we didn't have to make but we're
  4. 0:06going to have to get to it. How to
  5. 0:08understand, decipher, and explain the
  6. 0:11failure of Stormgate, the Messi of
  7. 0:13competitive RTS. If you're interested
  8. 0:15in this kind of video, don't hesitate
  9. 0:17to subscribe to the channel and support
  10. 0:19it with a comment or a little boost on
  11. 0:20mobile. It helps a lot. Stormgates, the
  12. 0:23RTS wunderkind that killed the genre.
  13. 0:25It's now, it's right away. So, intro.
  14. 0:49So for those of you who haven't heard
  15. 0:51of Stormgate or who don't have all the
  16. 0:53information in your head yet, part one,
  17. 0:55a little refresher. In October 2020,
  18. 0:57Tim Morten, lead producer on Legacy of
  19. 1:00the Void, and Tim Campble, designer on
  20. 1:02the Red Alert series and Warcraft 3,
  21. 1:04founded Frost Giant, a studio whose
  22. 1:06ambition was to produce the spiritual
  23. 1:08site of Starcraft 2. Between 2020 and
  24. 1:10early 2022, the duo managed to raise
  25. 1:12more than $ 35 million in investment
  26. 1:14from Cacao Games, Riot Games, and
  27. 1:16Bitcraft in particular. With this
  28. 1:19budget, the two teams recruited a team
  29. 1:20of industry and Starcraft 2 veterans.
  30. 1:23They notably brought on board the two
  31. 1:25lead engineers, the co-op designer, and
  32. 1:27the overlay creator. In short, we had a
  33. 1:30lot of fun with former Blizzard
  34. 1:32employees. The team was solid, the
  35. 1:34budget was growing, and in June 2022,
  36. 1:36Frost Giant announced its game during a
  37. 1:38segment at the Summer Game Fest with a
  38. 1:40cinematic introducing the first two
  39. 1:42races of Stormgate. The reception was
  40. 1:44mixed. The cinematics are not in the
  41. 1:46league of Blizzard cinematics. The
  42. 1:48characters have a fairly deliberate
  43. 1:49cartoonish look, but we have not yet
  44. 1:51seen the image of the game and the RTS
  45. 1:53community, empty of a new game that
  46. 1:54could replace Starcraft 2, is
  47. 1:56legitimately excited about the project.
  48. 1:58Indeed, Frost Giant seems to be
  49. 2:00proposing a very ambitious game
  50. 2:02designed around four development
  51. 2:04pillars which will be the 4 Cs. 1 the
  52. 2:07campaign, 2 the competitive, 3 the
  53. 2:10cooperative and 4 the custom games to
  54. 2:15try to conquer the hearts of RTS fans.
  55. 2:19First pillar, the campaign. It is
  56. 2:21assumed to want to develop a real
  57. 2:23mythology for the three races announced
  58. 2:25in Stormgate. Adding heroes and
  59. 2:27conflicts to them, all to give
  60. 2:28substance to the protagonists of this
  61. 2:31new universe. Second pillar, the
  62. 2:33competitive. The game will also be
  63. 2:35designed and played for competition.
  64. 2:38The balancing must therefore be precise
  65. 2:40, the servers and the netcode must be
  66. 2:41up to standard to host tournaments and
  67. 2:43allow all the players on the planet to
  68. 2:44compete. Frost Giant has announced that
  69. 2:47esports initiatives will be supported,
  70. 2:49with observer mode developed directly
  71. 2:51in-house. Co-op and team play are also
  72. 2:54part of the desired experience of the
  73. 2:56game on paper. The developer
  74. 2:58responsible for the Starcraft 2 COP is
  75. 3:00being recruited, who will be
  76. 3:01responsible for recreating a system
  77. 3:03similar to this one with mutations,
  78. 3:05heroes, and metaprogression. A
  79. 3:08competitive 3v3 mode is also widely
  80. 3:10touted as a potential main esports mode
  81. 3:12. This is the third level, co-op.
  82. 3:17Finally, the map editor as well as the
  83. 3:19ability to create and host custom games
  84. 3:21on the game's servers is guaranteed,
  85. 3:23taking into account the thousands of
  86. 3:25hours spent by players on Renor Party
  87. 3:27or Footman Frenzy. This freedom given
  88. 3:31to the community to create and iterate
  89. 3:33on the game engine is an integral part
  90. 3:35of Frost Giant's communication. This is
  91. 3:38level 4, custom games. It's clear that
  92. 3:41the plan announced by Frost Giant is
  93. 3:42rather enticing and that the team has
  94. 3:44the pedigree to announce such a project
  95. 3:45. At Comback TV, we are all very
  96. 3:48excited about the project and the
  97. 3:50studio's ambitions on paper. And we are
  98. 3:52not the only ones. On December 5, 2023,
  99. 3:54Frost Giant launched a crowdfunding
  100. 3:56campaign that will last until February
  101. 3:591, 2024. The requested goal of $
  102. 4:01100,000 was reached in less than a
  103. 4:03quarter of an hour. The million dollar
  104. 4:05mark, 10 times the goal, let's remember
  105. 4:07, was reached in 24 hours. Clearly, the
  106. 4:10wider RTS community responded by
  107. 4:12raising $ 2.4 million, making it the
  108. 4:15biggest video game Kickstarter campaign
  109. 4:17of the year. In the space of 4 years
  110. 4:21since its creation, Frost Giant has
  111. 4:23managed to raise around $ 40 million,
  112. 4:25recruit skilled employees and energize
  113. 4:27the competitive RTS community that is
  114. 4:29eagerly awaiting the game. So, as you
  115. 4:31will have understood, on paper it is
  116. 4:33flawless, but what about the reality of
  117. 4:35the facts? In July 2023, a small
  118. 4:37selection of hand-picked players,
  119. 4:39including former Starcraft 2 pro
  120. 4:40players and video game journalists,
  121. 4:42were able to get their hands on a very
  122. 4:44limited Stormgate build. Only one
  123. 4:46faction available, very few completed
  124. 4:49visual assets, and limited graphics.
  125. 4:51The first version of the game was a
  126. 4:52real alpha aimed at testing the game's
  127. 4:54physics engine and the responsiveness
  128. 4:56of the units. This alpha even gave rise
  129. 4:59to a tournament, the End of Alpha
  130. 5:00Tournament, which featured players you
  131. 5:02probably know, such as Parting, Mixu,
  132. 5:04Mana, and the two Moreno Duran brothers
  133. 5:06, Luciferron, and Vortic, who were
  134. 5:08fighting it out on Age of Empire 4.
  135. 5:10Since all participants were under a
  136. 5:11Non-Disclosure Agreement, or NDA, this
  137. 5:13tournament was not broadcast outside of
  138. 5:15Frost Giant's Discord server. At
  139. 5:18Comback TV, this is the first time
  140. 5:20we've seen real, competitive gameplay
  141. 5:21of the game. While Stormgate's level of
  142. 5:24polish is worrying, it's clear that it
  143. 5:26moves pretty well on screen and that
  144. 5:28players seem to have to use their
  145. 5:29skills to win. It was also at this time
  146. 5:32that we made our presentation video for
  147. 5:33the game on YouTube. Here again, the
  148. 5:35comments criticized the game's graphic
  149. 5:37style and lack of soul compared to SC2.
  150. 5:40But there was no real concern given the
  151. 5:42game's alpha status. In the weeks that
  152. 5:44followed, we all got an access key to
  153. 5:46the game at Comback TV. We were finally
  154. 5:48able to test the product with our
  155. 5:49little fingers and little eyes. So the
  156. 5:53game is responsive, the game is
  157. 5:54definitely there, it's on our PC, on
  158. 5:56our Steam, but let's be honest, the
  159. 5:57game is pretty much bland and doesn't
  160. 5:59have any particular personality. Only
  161. 6:02one race out of the three announced is
  162. 6:04available. The gameplay is terribly
  163. 6:06generic, the [ __ ] mechanics are average
  164. 6:08, and the maps are on the level of
  165. 6:10Steps of War, SC2 2010. Having played
  166. 6:12the SC2 beta on release day, I have to
  167. 6:14admit that the comparison is very, very
  168. 6:16poor for Stormgate. Yes, the two games
  169. 6:18don't have the same budget. Yes,
  170. 6:20Starcraft 2 was in development for much
  171. 6:22longer than Stormgate before being
  172. 6:23released to the public. But the gap
  173. 6:26between the two games is already
  174. 6:28colossal. And by wanting to be
  175. 6:30Starcraft's replacement on the
  176. 6:32competitive scene, by accepting the
  177. 6:33obvious affiliation between the two
  178. 6:35licenses, Stormgate is exposing itself
  179. 6:37to this kind of criticism. Despite this
  180. 6:39slightly disappointing first look for
  181. 6:40those lucky enough to have had the
  182. 6:42opportunity to get their hands on the
  183. 6:44alpha, Stormgate and Frost Giant
  184. 6:45continue to move forward with their
  185. 6:47project. A few months later, in
  186. 6:49December 2023, Stormgate released a new
  187. 6:51trailer at the Game Awards featuring
  188. 6:53the Infernos, the game's second
  189. 6:55playable faction, and above all
  190. 6:56announced—this is the big news of
  191. 6:58this trailer—that it would be
  192. 7:00released in early access in the summer
  193. 7:02of 2024. The first "global public test"
  194. 7:04would therefore take place less than a
  195. 7:06year later, and the schedule already
  196. 7:08seemed claustrophobic considering the
  197. 7:09state of the game and the path that
  198. 7:11would have to be taken to reach a level
  199. 7:13of finish comparable, at the very least
  200. 7:15, to that of Starcraft 2 at its release
  201. 7:18. In the months that followed and up
  202. 7:20until the early access release, Frost
  203. 7:22Giant continued to refine the different
  204. 7:24iterations of its alpha: placeholders
  205. 7:26were gradually replaced, some units
  206. 7:28were completely redesigned, and the
  207. 7:29maps improved slightly. That said, the
  208. 7:32game's core mechanics were still not
  209. 7:34very exciting. The presence of [ __ ],
  210. 7:36for example, is completely central and
  211. 7:38allows for ultra-brutal timings where
  212. 7:39their impact is, on the contrary,
  213. 7:41completely negligible. The lack of a
  214. 7:43tier 3 unit or the rather questionable
  215. 7:44balance in the background for me at
  216. 7:46that time, a game that intrigues me but
  217. 7:48cannot keep me on the edge of my seat
  218. 7:50enough to want to actively return to it
  219. 7:51. The game is terribly incomplete. The
  220. 7:54only mechanic that works is the 1v1.
  221. 7:57Versus multiplayer modes are still not
  222. 7:58available and are completely out of
  223. 8:00Stormgate's communication. The skeleton
  224. 8:02of the game is pretty good but the
  225. 8:04shell is terribly empty for now. In
  226. 8:06June 2024, a few weeks before the start
  227. 8:08of their game, Accessit announced the
  228. 8:10third faction, the Cestiaux. This is a
  229. 8:12race that is deliberately taking a more
  230. 8:14radical design gamble. Almost all the
  231. 8:15units have spells and abilities. The
  232. 8:17structures are produced via a mobile
  233. 8:19main building, the Arcship. A race
  234. 8:21quite distinct from the Infernos and
  235. 8:24the humans. A copy of the Terrans from
  236. 8:26Starcraft or the Undad from Warcraft 3,
  237. 8:29but also difficult to understand and
  238. 8:31handle. I've been playing DRTS since
  239. 8:33the genre's inception in 1992 with a 2
  240. 8:35and I was completely lost during my
  241. 8:37first game with the Cestiaux. And
  242. 8:39finally, here we are on July 30th,
  243. 8:41first for the founder's pack on
  244. 8:43Kickstarter and then August 13th, 2024
  245. 8:46for all the others. Stormgate is
  246. 8:48available as free-to-play on Steam. The
  247. 8:50community most committed to the cause,
  248. 8:52intrigued by the project since its
  249. 8:54inception and of course the most
  250. 8:55generous backers can now play the game
  251. 8:57and form their own opinion. The
  252. 8:59reception for Frost Giant is, alas,
  253. 9:02quite lukewarm. There are many
  254. 9:04criticisms and they affect all the
  255. 9:06pillars of the development announced by
  256. 9:07Frost Giant at the origin of the game.
  257. 9:09So, let's do it the right way. Let's
  258. 9:11start with the first pillar, the
  259. 9:13campaign. The campaign, although
  260. 9:14available at the release in early
  261. 9:16access in the form of a few short
  262. 9:18missions, lacks punch. The cartoonish
  263. 9:20artistic direction and the character
  264. 9:22design are largely outdated technically
  265. 9:24and struggle to reach the expected
  266. 9:26audience. The third faction, the
  267. 9:28Celestials, is simply not part of it.
  268. 9:31The rest of the campaigns are
  269. 9:32supposedly in development, but the
  270. 9:34content is very limited. This is
  271. 9:36already a pretty big failure for casual
  272. 9:38viewers, those who will almost
  273. 9:39exclusively play the campaign. A casual
  274. 9:42audience that can't even get their
  275. 9:44teeth into a free-to-play game by
  276. 9:45paying for it, with a campaign of a
  277. 9:47similar length and quality to that of
  278. 9:49Starcraft 1, released in 98. Second
  279. 9:51pillar, competitive play. And here too,
  280. 9:54there are many things to criticize
  281. 9:55about this early access release.
  282. 9:57Competitive play simply doesn't have
  283. 9:59access to all these units yet. The
  284. 10:01game's overall balance is problematic.
  285. 10:04The maps are very mediocre and multiple
  286. 10:06patches are regularly deployed after
  287. 10:08the game's release to fix this. But
  288. 10:10this mostly proves the crucial design
  289. 10:12issues present from the start. Despite
  290. 10:15all that, it is Stormgate's most
  291. 10:16accomplished pillar at release. Let's
  292. 10:18be honest. Competitive and semi-pro
  293. 10:20players of Starcraft 2, Warcraft 3, and
  294. 10:22Age of Empire are trying it out, and a
  295. 10:24few competitions are being organized
  296. 10:26without reaching a major audience on
  297. 10:27Twitch or YouTube. Even though
  298. 10:30Stormgate has timidly managed to
  299. 10:32produce three distinct races, a few
  300. 10:34units with personality, and fairly
  301. 10:36functional competitive dynamics. In
  302. 10:38comparison, competitive Starcraft 2 in
  303. 10:40the summer of 2024 looks like this. But
  304. 10:42what aggression with the left-handed
  305. 10:44play of Marine Marer Seral who is
  306. 10:46suffering, who is
  307. 10:48raising their eyebrows a little and who
  308. 10:51is saying to themselves, I'm really
  309. 10:53going to get 5th in the biggest
  310. 10:55tournament, I'm the only possible
  311. 10:58double champion, it's not possible,
  312. 11:02and so if the game is going to replace
  313. 11:04Starcraft 2 for sports, we're not there
  314. 11:06yet, with the very third pillar,
  315. 11:07cooperation, and if you felt it coming,
  316. 11:09well it makes sense, there are also
  317. 11:11things to say about this cooperation
  318. 11:13released in early access. Co-op
  319. 11:16deserves to exist, but once again, how
  320. 11:18can we not criticize its level of
  321. 11:20polish compared to Starcraft 2, Desert
  322. 11:23Strike, or any custom game on Warcraft
  323. 11:253. Co-op is also at the center of a sad
  324. 11:28controversy. Indeed, the first
  325. 11:31additional paid hero, Wars, voiced by
  326. 11:33Simulu, is not even made available for
  327. 11:35free to those who paid $ 200 for the
  328. 11:37collector's edition, despite what was
  329. 11:39written on the Kickstarter. As for the
  330. 11:424th level, well, don't worry, it won't
  331. 11:44take long. Stormgate has managed to
  332. 11:46ensure that no one is disappointed
  333. 11:48since it is not even present at the
  334. 11:50early access release. The observation
  335. 11:52is therefore terrible. Most players who
  336. 11:54have been able to test the game are
  337. 11:56disappointed for many reasons. The
  338. 11:58promises are not kept and as a result
  339. 12:00the reality of the figures is cold and
  340. 12:02clear. With 4,800 players at its
  341. 12:04maximum peak. A figure reached on July
  342. 12:0730, the day of release for the most
  343. 12:08generous players. Stormgate therefore
  344. 12:11disappointed almost all the people who
  345. 12:13had followed and financially supported
  346. 12:14its development. Barely a month later,
  347. 12:17in September, the few thousand players
  348. 12:19had now been reduced to a few hundred
  349. 12:20and their access continues to show its
  350. 12:22weaknesses in both the quantity of
  351. 12:24content available and its quality. And
  352. 12:26of course, the icing on the cake, and
  353. 12:28the icing on the cake, there was a
  354. 12:30small controversy involving members of
  355. 12:32Stormgate's staff, including CEO Tim
  356. 12:34Morten himself, who were caught
  357. 12:35red-handed posting fake reviews on
  358. 12:37Steam. I won't go into more detail
  359. 12:39about it, but all the information is
  360. 12:41available on the internet with a good
  361. 12:42search. The recurrence of Bad Buzz in
  362. 12:45Stormgate's very young history, and the
  363. 12:47general quality that was below public
  364. 12:48expectations, almost instantly
  365. 12:50extinguished the game's chances of
  366. 12:51succeeding in its original objectives.
  367. 12:53But above all, and this is the worst
  368. 12:55part, of providing a fun experience
  369. 12:56that would keep the game going. A
  370. 12:58free-to-play service game, healthy
  371. 13:01enough to generate money naturally via
  372. 13:04micro-games. Without players, there
  373. 13:05would be no income. The studio's
  374. 13:07statement admits the game's flaws and
  375. 13:09vows to fix them. Despite everything,
  376. 13:12between Early Access and the 1.0
  377. 13:14release, the Stormgate teams worked
  378. 13:16tirelessly to repair the trust lost by
  379. 13:18players and the quality of its game.
  380. 13:21All without success. The Frost Giant
  381. 13:24teams first tackled the biggest problem
  382. 13:26in the fall of 2024, the game's
  383. 13:27graphics, which were widely criticized
  384. 13:29by players. As a result, a general
  385. 13:32graphic overhaul was planned, and
  386. 13:34several campaign characters were
  387. 13:35redesigned. In April 2025, the show
  388. 13:38released during Early Access was
  389. 13:40reworked. A tech tree, a trait system,
  390. 13:42and an XP system for heroes were added.
  391. 13:45Finally, in May, the balancing was
  392. 13:47addressed by removing the factions 'top
  393. 13:49bar abilities and replacing the neutral
  394. 13:51crypts, who had never found their place
  395. 13:53in the famous Stormgates, from which
  396. 13:54the game's name is inspired. We have to
  397. 13:57admit that the studio has tried to
  398. 13:59repair the image and the opinion that
  399. 14:01players had formed, but none of these
  400. 14:02patches have managed to bring back more
  401. 14:04than 1,000 concurrent players. That's
  402. 14:06far too low. It quickly becomes clear
  403. 14:09that the $ 40 million budget, far more
  404. 14:11than any independent production, but
  405. 14:13also significantly less than what a
  406. 14:15game like Starcraft 2 would cost, is
  407. 14:17slowly but surely being spent,
  408. 14:19squandered months after me,
  409. 14:21particularly on salaries of course, but
  410. 14:23also on the marketing operations that
  411. 14:25have been attempted, but also on
  412. 14:27recurring courses, servers, real estate
  413. 14:30. Frost Giant will be able to bring its
  414. 14:32game to the release of 1.0, but not
  415. 14:34much more. Without players, there is no
  416. 14:36income. Without income, there is no
  417. 14:38additional content. The loop is
  418. 14:40intractable. With a final peak of 1,000
  419. 14:42players on the day of the 1.0 release
  420. 14:45in August 2025, Stormgate is a dull
  421. 14:47game. Stormgate's open-air development
  422. 14:52strategy didn't work at all and, even
  423. 14:54worse, probably put off the most avid
  424. 14:56players of this new RTS experience.
  425. 15:00Stormgates won't be the revival of the
  426. 15:02style and perhaps worse, will be cited
  427. 15:04as an example in shareholder meetings
  428. 15:06when a studio wants to fund a new RTS
  429. 15:08project in the future. Let's just say,
  430. 15:10guys, there was a 40 million budget, a
  431. 15:13crowdfunding campaign in 2004 and
  432. 15:15former Blizzard and Starcraft 2 players
  433. 15:17and it all fell apart in a month and a
  434. 15:19half to add salt to the PL. In April
  435. 15:222026, Atora, Stormgate's server partner
  436. 15:25, was bought by an artificial
  437. 15:26intelligence company and chose to stop
  438. 15:29its video game server business to focus
  439. 15:31on using AI. The game was pulled just
  440. 15:35like that, almost by accident, in near
  441. 15:36total indifference. As we approach the
  442. 15:39end of this video, we're going to ask
  443. 15:41ourselves an important question. What
  444. 15:42can we learn from Stormgate's dismal
  445. 15:44failure? The development story of
  446. 15:47Stormgate is sadly a textbook case of
  447. 15:49overall failure. It also took place at
  448. 15:52a time when strategy games were
  449. 15:53struggling to convince their
  450. 15:54traditional audience and recruit a new
  451. 15:56player base. I want to believe in the
  452. 16:00studio's honesty and their genuine
  453. 16:01desire to produce a game that could
  454. 16:03satisfy the hardcore RTS audience,
  455. 16:05especially the competitive and esports
  456. 16:07audience. It was the most accomplished
  457. 16:10part of Stormgate, the one that offered
  458. 16:11the greatest replayability as well as
  459. 16:13the largest number of active players.
  460. 16:15That said, all the greatest RTS games
  461. 16:17throughout history—Command and
  462. 16:19Conquer, Warcraft, Starcraft, Down of
  463. 16:21War—have won over their community and
  464. 16:23fans through a more casual, less
  465. 16:25competitive experience via their
  466. 16:26campaign, the quality of their story,
  467. 16:28and the charisma of their faction and
  468. 16:30character. The average gamer wants a
  469. 16:33big army, a badass hero, a relaxed pace
  470. 16:35, no need for 600 APM and a beautiful
  471. 16:37army that will destroy the computer at
  472. 16:39the end. The example of Stormgate is
  473. 16:41that of a game that failed to live up
  474. 16:43to its original promises. It failed in
  475. 16:45its communication by claiming a kinship
  476. 16:47with Blizzard, who placed them at a
  477. 16:48level of excellence that it could not
  478. 16:50achieve with a final product.
  479. 16:52Absolutely not at the level of their
  480. 16:54illustrious ancestors. A game that
  481. 16:55failed to seduce its audience. Although
  482. 16:57enthusiastic when it was announced, it
  483. 16:59seems to have been developed for no one
  484. 17:01in particular. Despite this, it seems
  485. 17:04necessary to mention that Stormgates is
  486. 17:06not entirely an isolated case, even if
  487. 17:08it is the one on which the community's
  488. 17:09greatest hopes were focused. We can
  489. 17:12mention Battle AES, the game by David
  490. 17:14Kim, the former developer of Starcraft
  491. 17:172's balance. For its part, Battle AIS
  492. 17:19took the gamble of developing only its
  493. 17:21competitive mode and not a campaign and
  494. 17:24did not even manage to make it to Early
  495. 17:26Access. The game aims to simplify the
  496. 17:29RTS mechanics, removing base building
  497. 17:31and macro elements to make way for
  498. 17:33micromanagement and unit-versus-unit
  499. 17:35combat. All this with deck building
  500. 17:37elements that are very popular in indie
  501. 17:39games that allow for high levels of
  502. 17:41customization for all players. Despite
  503. 17:43Tencent's investment, as a reminder,
  504. 17:45they are behind Riot Games. Rather fun
  505. 17:48gameplay and the strength of a
  506. 17:50well-known Starcraft personality, the
  507. 17:52game's lack of interest during the beta
  508. 17:54led to its cancellation in May 2025. In
  509. 17:56more recent history, we can mention
  510. 17:58Zeros Space, a project backed by
  511. 18:00Scarlett Pig, but also Cats which was
  512. 18:02released in early access in July. After
  513. 18:06a very good public presentation at the
  514. 18:08Steam Next Fest with 40,000 testers and
  515. 18:10250,000 wishlists, the game has now
  516. 18:12reached a plateau, barely 2 months
  517. 18:14after its release, at 150 active
  518. 18:16players. Despite the enthusiasm, skills
  519. 18:20, and a good public presentation,
  520. 18:22Zerospace already seems to be
  521. 18:23struggling to continue its development
  522. 18:25in the future given the number of
  523. 18:27active players. The real question, in
  524. 18:30my opinion, is this: Are the failures
  525. 18:33of Stormgate, Battle A, or Zerospace's
  526. 18:35difficulties symptomatic of the genre?
  527. 18:38Can we imagine a mainstream,
  528. 18:40competitive RTS that performs well
  529. 18:42enough in 2026 to revitalize the genre?
  530. 18:44It seems the community is ready for it.
  531. 18:46Stormgate's crowdfunding is a good
  532. 18:48example. The problem ultimately lies in
  533. 18:51the quality of the final products as
  534. 18:52well as the studio's shoulders to carry
  535. 18:54out the project. So yes, Stormgate has
  536. 18:57done more harm than good to the RTS fan
  537. 18:59community, but the void in the genre
  538. 19:01still deserves to be filled. Down of
  539. 19:04War 4 will be released in 2026, which
  540. 19:06will have the advantage of coming with
  541. 19:07a real, well-known license and a
  542. 19:09progressive development schedule
  543. 19:10without any particular fear of early
  544. 19:12access without a budget. The Space
  545. 19:15Marines, Orcs, Necrons and finally the
  546. 19:17Adeptus Mecanicus will be playable at
  547. 19:19release, with plans to add new factions
  548. 19:22via DLC soon after release. Give me the
  549. 19:24Zeldars and the Tyranids quickly,
  550. 19:26please. We can also mention the arrival
  551. 19:29in 2027 of a game based on the Game of
  552. 19:31Thrones license that will allow players
  553. 19:33to play as Starks, Targariens,
  554. 19:35Lannisters or White Walkers. The game
  555. 19:38will be designed for a community
  556. 19:40focused on the campaign, although 1v1,
  557. 19:422v2 and FFA oppositions will be
  558. 19:43available and balanced to keep the game
  559. 19:46fair while emphasizing the fun and epic
  560. 19:48nature of the battles. So, we are
  561. 19:50reduced to waiting for the arrival of a
  562. 19:52Messi, a game and a studio with
  563. 19:54shoulders strong enough to be able to
  564. 19:56create and finance a banger capable of
  565. 19:58making Starcraft 2 forgotten. In terms
  566. 20:00of visuals, the charisma of the
  567. 20:02factions, the quality of the campaign
  568. 20:03mode, the balance of the competitive
  569. 20:05mode, the fun gameplay options with
  570. 20:07co-op and custom games. A big deal, all
  571. 20:09in all. I will leave you today with a
  572. 20:11simple message. If the future is
  573. 20:13unclear and difficult to read, then we
  574. 20:15can still live in the present. A
  575. 20:17present in which your support for
  576. 20:19Starcraft 2 esports initiatives,
  577. 20:21whether official or modded, is of
  578. 20:23paramount importance. I have spent
  579. 20:25years refuting the dead game meme and
  580. 20:27it has never been more important than
  581. 20:29today. Come to Home Story Cup 30, make
  582. 20:31your voice heard on social media. Watch
  583. 20:33Age of Empire, Warcraft 3, Zero Space,
  584. 20:35Starcraft 2. Don't be a fetishist and
  585. 20:37as always, be an active player in your
  586. 20:39community. That was Funka with a long
  587. 20:42debrief of the Stormgate debacle. We
  588. 20:45hope you enjoyed it and that you're
  589. 20:47still hoping with us to watch
  590. 20:49top-quality competitive Starcraft 2 and
  591. 20:52RTS esports. The kind that makes your
  592. 20:55jaw drop when you see a juicy storm, an
  593. 20:58inhuman split, or an inevitable nuer.
  594. 21:01Finally, of course, lots of love to you
  595. 21:03who were following the YouTube content
  596. 21:05created during this period of September
  597. 21:072026 with Comback TV. It obviously
  598. 21:09warms our hearts. And so, well, do like
  599. 21:12we did before, leave a little comment,
  600. 21:14a nice little like, or even a boost on
  601. 21:16mobile and of course tell us what you
  602. 21:18thought of Stormgate or the next RTS
  603. 21:20releases. We can't wait to read you.
  604. 21:23Funka out.

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