STARCRAFT II SERA T'IL LE DERNIER FAST RTS ? Le cas Stormgate — Transcript
Full transcript
- 0:00Hello everyone, Funka here for Comback
- 0:02TV. Today, a thorny subject, a video we
- 0:04wish we didn't have to make but we're
- 0:06going to have to get to it. How to
- 0:08understand, decipher, and explain the
- 0:11failure of Stormgate, the Messi of
- 0:13competitive RTS. If you're interested
- 0:15in this kind of video, don't hesitate
- 0:17to subscribe to the channel and support
- 0:19it with a comment or a little boost on
- 0:20mobile. It helps a lot. Stormgates, the
- 0:23RTS wunderkind that killed the genre.
- 0:25It's now, it's right away. So, intro.
- 0:49So for those of you who haven't heard
- 0:51of Stormgate or who don't have all the
- 0:53information in your head yet, part one,
- 0:55a little refresher. In October 2020,
- 0:57Tim Morten, lead producer on Legacy of
- 1:00the Void, and Tim Campble, designer on
- 1:02the Red Alert series and Warcraft 3,
- 1:04founded Frost Giant, a studio whose
- 1:06ambition was to produce the spiritual
- 1:08site of Starcraft 2. Between 2020 and
- 1:10early 2022, the duo managed to raise
- 1:12more than $ 35 million in investment
- 1:14from Cacao Games, Riot Games, and
- 1:16Bitcraft in particular. With this
- 1:19budget, the two teams recruited a team
- 1:20of industry and Starcraft 2 veterans.
- 1:23They notably brought on board the two
- 1:25lead engineers, the co-op designer, and
- 1:27the overlay creator. In short, we had a
- 1:30lot of fun with former Blizzard
- 1:32employees. The team was solid, the
- 1:34budget was growing, and in June 2022,
- 1:36Frost Giant announced its game during a
- 1:38segment at the Summer Game Fest with a
- 1:40cinematic introducing the first two
- 1:42races of Stormgate. The reception was
- 1:44mixed. The cinematics are not in the
- 1:46league of Blizzard cinematics. The
- 1:48characters have a fairly deliberate
- 1:49cartoonish look, but we have not yet
- 1:51seen the image of the game and the RTS
- 1:53community, empty of a new game that
- 1:54could replace Starcraft 2, is
- 1:56legitimately excited about the project.
- 1:58Indeed, Frost Giant seems to be
- 2:00proposing a very ambitious game
- 2:02designed around four development
- 2:04pillars which will be the 4 Cs. 1 the
- 2:07campaign, 2 the competitive, 3 the
- 2:10cooperative and 4 the custom games to
- 2:15try to conquer the hearts of RTS fans.
- 2:19First pillar, the campaign. It is
- 2:21assumed to want to develop a real
- 2:23mythology for the three races announced
- 2:25in Stormgate. Adding heroes and
- 2:27conflicts to them, all to give
- 2:28substance to the protagonists of this
- 2:31new universe. Second pillar, the
- 2:33competitive. The game will also be
- 2:35designed and played for competition.
- 2:38The balancing must therefore be precise
- 2:40, the servers and the netcode must be
- 2:41up to standard to host tournaments and
- 2:43allow all the players on the planet to
- 2:44compete. Frost Giant has announced that
- 2:47esports initiatives will be supported,
- 2:49with observer mode developed directly
- 2:51in-house. Co-op and team play are also
- 2:54part of the desired experience of the
- 2:56game on paper. The developer
- 2:58responsible for the Starcraft 2 COP is
- 3:00being recruited, who will be
- 3:01responsible for recreating a system
- 3:03similar to this one with mutations,
- 3:05heroes, and metaprogression. A
- 3:08competitive 3v3 mode is also widely
- 3:10touted as a potential main esports mode
- 3:12. This is the third level, co-op.
- 3:17Finally, the map editor as well as the
- 3:19ability to create and host custom games
- 3:21on the game's servers is guaranteed,
- 3:23taking into account the thousands of
- 3:25hours spent by players on Renor Party
- 3:27or Footman Frenzy. This freedom given
- 3:31to the community to create and iterate
- 3:33on the game engine is an integral part
- 3:35of Frost Giant's communication. This is
- 3:38level 4, custom games. It's clear that
- 3:41the plan announced by Frost Giant is
- 3:42rather enticing and that the team has
- 3:44the pedigree to announce such a project
- 3:45. At Comback TV, we are all very
- 3:48excited about the project and the
- 3:50studio's ambitions on paper. And we are
- 3:52not the only ones. On December 5, 2023,
- 3:54Frost Giant launched a crowdfunding
- 3:56campaign that will last until February
- 3:591, 2024. The requested goal of $
- 4:01100,000 was reached in less than a
- 4:03quarter of an hour. The million dollar
- 4:05mark, 10 times the goal, let's remember
- 4:07, was reached in 24 hours. Clearly, the
- 4:10wider RTS community responded by
- 4:12raising $ 2.4 million, making it the
- 4:15biggest video game Kickstarter campaign
- 4:17of the year. In the space of 4 years
- 4:21since its creation, Frost Giant has
- 4:23managed to raise around $ 40 million,
- 4:25recruit skilled employees and energize
- 4:27the competitive RTS community that is
- 4:29eagerly awaiting the game. So, as you
- 4:31will have understood, on paper it is
- 4:33flawless, but what about the reality of
- 4:35the facts? In July 2023, a small
- 4:37selection of hand-picked players,
- 4:39including former Starcraft 2 pro
- 4:40players and video game journalists,
- 4:42were able to get their hands on a very
- 4:44limited Stormgate build. Only one
- 4:46faction available, very few completed
- 4:49visual assets, and limited graphics.
- 4:51The first version of the game was a
- 4:52real alpha aimed at testing the game's
- 4:54physics engine and the responsiveness
- 4:56of the units. This alpha even gave rise
- 4:59to a tournament, the End of Alpha
- 5:00Tournament, which featured players you
- 5:02probably know, such as Parting, Mixu,
- 5:04Mana, and the two Moreno Duran brothers
- 5:06, Luciferron, and Vortic, who were
- 5:08fighting it out on Age of Empire 4.
- 5:10Since all participants were under a
- 5:11Non-Disclosure Agreement, or NDA, this
- 5:13tournament was not broadcast outside of
- 5:15Frost Giant's Discord server. At
- 5:18Comback TV, this is the first time
- 5:20we've seen real, competitive gameplay
- 5:21of the game. While Stormgate's level of
- 5:24polish is worrying, it's clear that it
- 5:26moves pretty well on screen and that
- 5:28players seem to have to use their
- 5:29skills to win. It was also at this time
- 5:32that we made our presentation video for
- 5:33the game on YouTube. Here again, the
- 5:35comments criticized the game's graphic
- 5:37style and lack of soul compared to SC2.
- 5:40But there was no real concern given the
- 5:42game's alpha status. In the weeks that
- 5:44followed, we all got an access key to
- 5:46the game at Comback TV. We were finally
- 5:48able to test the product with our
- 5:49little fingers and little eyes. So the
- 5:53game is responsive, the game is
- 5:54definitely there, it's on our PC, on
- 5:56our Steam, but let's be honest, the
- 5:57game is pretty much bland and doesn't
- 5:59have any particular personality. Only
- 6:02one race out of the three announced is
- 6:04available. The gameplay is terribly
- 6:06generic, the [ __ ] mechanics are average
- 6:08, and the maps are on the level of
- 6:10Steps of War, SC2 2010. Having played
- 6:12the SC2 beta on release day, I have to
- 6:14admit that the comparison is very, very
- 6:16poor for Stormgate. Yes, the two games
- 6:18don't have the same budget. Yes,
- 6:20Starcraft 2 was in development for much
- 6:22longer than Stormgate before being
- 6:23released to the public. But the gap
- 6:26between the two games is already
- 6:28colossal. And by wanting to be
- 6:30Starcraft's replacement on the
- 6:32competitive scene, by accepting the
- 6:33obvious affiliation between the two
- 6:35licenses, Stormgate is exposing itself
- 6:37to this kind of criticism. Despite this
- 6:39slightly disappointing first look for
- 6:40those lucky enough to have had the
- 6:42opportunity to get their hands on the
- 6:44alpha, Stormgate and Frost Giant
- 6:45continue to move forward with their
- 6:47project. A few months later, in
- 6:49December 2023, Stormgate released a new
- 6:51trailer at the Game Awards featuring
- 6:53the Infernos, the game's second
- 6:55playable faction, and above all
- 6:56announced—this is the big news of
- 6:58this trailer—that it would be
- 7:00released in early access in the summer
- 7:02of 2024. The first "global public test"
- 7:04would therefore take place less than a
- 7:06year later, and the schedule already
- 7:08seemed claustrophobic considering the
- 7:09state of the game and the path that
- 7:11would have to be taken to reach a level
- 7:13of finish comparable, at the very least
- 7:15, to that of Starcraft 2 at its release
- 7:18. In the months that followed and up
- 7:20until the early access release, Frost
- 7:22Giant continued to refine the different
- 7:24iterations of its alpha: placeholders
- 7:26were gradually replaced, some units
- 7:28were completely redesigned, and the
- 7:29maps improved slightly. That said, the
- 7:32game's core mechanics were still not
- 7:34very exciting. The presence of [ __ ],
- 7:36for example, is completely central and
- 7:38allows for ultra-brutal timings where
- 7:39their impact is, on the contrary,
- 7:41completely negligible. The lack of a
- 7:43tier 3 unit or the rather questionable
- 7:44balance in the background for me at
- 7:46that time, a game that intrigues me but
- 7:48cannot keep me on the edge of my seat
- 7:50enough to want to actively return to it
- 7:51. The game is terribly incomplete. The
- 7:54only mechanic that works is the 1v1.
- 7:57Versus multiplayer modes are still not
- 7:58available and are completely out of
- 8:00Stormgate's communication. The skeleton
- 8:02of the game is pretty good but the
- 8:04shell is terribly empty for now. In
- 8:06June 2024, a few weeks before the start
- 8:08of their game, Accessit announced the
- 8:10third faction, the Cestiaux. This is a
- 8:12race that is deliberately taking a more
- 8:14radical design gamble. Almost all the
- 8:15units have spells and abilities. The
- 8:17structures are produced via a mobile
- 8:19main building, the Arcship. A race
- 8:21quite distinct from the Infernos and
- 8:24the humans. A copy of the Terrans from
- 8:26Starcraft or the Undad from Warcraft 3,
- 8:29but also difficult to understand and
- 8:31handle. I've been playing DRTS since
- 8:33the genre's inception in 1992 with a 2
- 8:35and I was completely lost during my
- 8:37first game with the Cestiaux. And
- 8:39finally, here we are on July 30th,
- 8:41first for the founder's pack on
- 8:43Kickstarter and then August 13th, 2024
- 8:46for all the others. Stormgate is
- 8:48available as free-to-play on Steam. The
- 8:50community most committed to the cause,
- 8:52intrigued by the project since its
- 8:54inception and of course the most
- 8:55generous backers can now play the game
- 8:57and form their own opinion. The
- 8:59reception for Frost Giant is, alas,
- 9:02quite lukewarm. There are many
- 9:04criticisms and they affect all the
- 9:06pillars of the development announced by
- 9:07Frost Giant at the origin of the game.
- 9:09So, let's do it the right way. Let's
- 9:11start with the first pillar, the
- 9:13campaign. The campaign, although
- 9:14available at the release in early
- 9:16access in the form of a few short
- 9:18missions, lacks punch. The cartoonish
- 9:20artistic direction and the character
- 9:22design are largely outdated technically
- 9:24and struggle to reach the expected
- 9:26audience. The third faction, the
- 9:28Celestials, is simply not part of it.
- 9:31The rest of the campaigns are
- 9:32supposedly in development, but the
- 9:34content is very limited. This is
- 9:36already a pretty big failure for casual
- 9:38viewers, those who will almost
- 9:39exclusively play the campaign. A casual
- 9:42audience that can't even get their
- 9:44teeth into a free-to-play game by
- 9:45paying for it, with a campaign of a
- 9:47similar length and quality to that of
- 9:49Starcraft 1, released in 98. Second
- 9:51pillar, competitive play. And here too,
- 9:54there are many things to criticize
- 9:55about this early access release.
- 9:57Competitive play simply doesn't have
- 9:59access to all these units yet. The
- 10:01game's overall balance is problematic.
- 10:04The maps are very mediocre and multiple
- 10:06patches are regularly deployed after
- 10:08the game's release to fix this. But
- 10:10this mostly proves the crucial design
- 10:12issues present from the start. Despite
- 10:15all that, it is Stormgate's most
- 10:16accomplished pillar at release. Let's
- 10:18be honest. Competitive and semi-pro
- 10:20players of Starcraft 2, Warcraft 3, and
- 10:22Age of Empire are trying it out, and a
- 10:24few competitions are being organized
- 10:26without reaching a major audience on
- 10:27Twitch or YouTube. Even though
- 10:30Stormgate has timidly managed to
- 10:32produce three distinct races, a few
- 10:34units with personality, and fairly
- 10:36functional competitive dynamics. In
- 10:38comparison, competitive Starcraft 2 in
- 10:40the summer of 2024 looks like this. But
- 10:42what aggression with the left-handed
- 10:44play of Marine Marer Seral who is
- 10:46suffering, who is
- 10:48raising their eyebrows a little and who
- 10:51is saying to themselves, I'm really
- 10:53going to get 5th in the biggest
- 10:55tournament, I'm the only possible
- 10:58double champion, it's not possible,
- 11:02and so if the game is going to replace
- 11:04Starcraft 2 for sports, we're not there
- 11:06yet, with the very third pillar,
- 11:07cooperation, and if you felt it coming,
- 11:09well it makes sense, there are also
- 11:11things to say about this cooperation
- 11:13released in early access. Co-op
- 11:16deserves to exist, but once again, how
- 11:18can we not criticize its level of
- 11:20polish compared to Starcraft 2, Desert
- 11:23Strike, or any custom game on Warcraft
- 11:253. Co-op is also at the center of a sad
- 11:28controversy. Indeed, the first
- 11:31additional paid hero, Wars, voiced by
- 11:33Simulu, is not even made available for
- 11:35free to those who paid $ 200 for the
- 11:37collector's edition, despite what was
- 11:39written on the Kickstarter. As for the
- 11:424th level, well, don't worry, it won't
- 11:44take long. Stormgate has managed to
- 11:46ensure that no one is disappointed
- 11:48since it is not even present at the
- 11:50early access release. The observation
- 11:52is therefore terrible. Most players who
- 11:54have been able to test the game are
- 11:56disappointed for many reasons. The
- 11:58promises are not kept and as a result
- 12:00the reality of the figures is cold and
- 12:02clear. With 4,800 players at its
- 12:04maximum peak. A figure reached on July
- 12:0730, the day of release for the most
- 12:08generous players. Stormgate therefore
- 12:11disappointed almost all the people who
- 12:13had followed and financially supported
- 12:14its development. Barely a month later,
- 12:17in September, the few thousand players
- 12:19had now been reduced to a few hundred
- 12:20and their access continues to show its
- 12:22weaknesses in both the quantity of
- 12:24content available and its quality. And
- 12:26of course, the icing on the cake, and
- 12:28the icing on the cake, there was a
- 12:30small controversy involving members of
- 12:32Stormgate's staff, including CEO Tim
- 12:34Morten himself, who were caught
- 12:35red-handed posting fake reviews on
- 12:37Steam. I won't go into more detail
- 12:39about it, but all the information is
- 12:41available on the internet with a good
- 12:42search. The recurrence of Bad Buzz in
- 12:45Stormgate's very young history, and the
- 12:47general quality that was below public
- 12:48expectations, almost instantly
- 12:50extinguished the game's chances of
- 12:51succeeding in its original objectives.
- 12:53But above all, and this is the worst
- 12:55part, of providing a fun experience
- 12:56that would keep the game going. A
- 12:58free-to-play service game, healthy
- 13:01enough to generate money naturally via
- 13:04micro-games. Without players, there
- 13:05would be no income. The studio's
- 13:07statement admits the game's flaws and
- 13:09vows to fix them. Despite everything,
- 13:12between Early Access and the 1.0
- 13:14release, the Stormgate teams worked
- 13:16tirelessly to repair the trust lost by
- 13:18players and the quality of its game.
- 13:21All without success. The Frost Giant
- 13:24teams first tackled the biggest problem
- 13:26in the fall of 2024, the game's
- 13:27graphics, which were widely criticized
- 13:29by players. As a result, a general
- 13:32graphic overhaul was planned, and
- 13:34several campaign characters were
- 13:35redesigned. In April 2025, the show
- 13:38released during Early Access was
- 13:40reworked. A tech tree, a trait system,
- 13:42and an XP system for heroes were added.
- 13:45Finally, in May, the balancing was
- 13:47addressed by removing the factions 'top
- 13:49bar abilities and replacing the neutral
- 13:51crypts, who had never found their place
- 13:53in the famous Stormgates, from which
- 13:54the game's name is inspired. We have to
- 13:57admit that the studio has tried to
- 13:59repair the image and the opinion that
- 14:01players had formed, but none of these
- 14:02patches have managed to bring back more
- 14:04than 1,000 concurrent players. That's
- 14:06far too low. It quickly becomes clear
- 14:09that the $ 40 million budget, far more
- 14:11than any independent production, but
- 14:13also significantly less than what a
- 14:15game like Starcraft 2 would cost, is
- 14:17slowly but surely being spent,
- 14:19squandered months after me,
- 14:21particularly on salaries of course, but
- 14:23also on the marketing operations that
- 14:25have been attempted, but also on
- 14:27recurring courses, servers, real estate
- 14:30. Frost Giant will be able to bring its
- 14:32game to the release of 1.0, but not
- 14:34much more. Without players, there is no
- 14:36income. Without income, there is no
- 14:38additional content. The loop is
- 14:40intractable. With a final peak of 1,000
- 14:42players on the day of the 1.0 release
- 14:45in August 2025, Stormgate is a dull
- 14:47game. Stormgate's open-air development
- 14:52strategy didn't work at all and, even
- 14:54worse, probably put off the most avid
- 14:56players of this new RTS experience.
- 15:00Stormgates won't be the revival of the
- 15:02style and perhaps worse, will be cited
- 15:04as an example in shareholder meetings
- 15:06when a studio wants to fund a new RTS
- 15:08project in the future. Let's just say,
- 15:10guys, there was a 40 million budget, a
- 15:13crowdfunding campaign in 2004 and
- 15:15former Blizzard and Starcraft 2 players
- 15:17and it all fell apart in a month and a
- 15:19half to add salt to the PL. In April
- 15:222026, Atora, Stormgate's server partner
- 15:25, was bought by an artificial
- 15:26intelligence company and chose to stop
- 15:29its video game server business to focus
- 15:31on using AI. The game was pulled just
- 15:35like that, almost by accident, in near
- 15:36total indifference. As we approach the
- 15:39end of this video, we're going to ask
- 15:41ourselves an important question. What
- 15:42can we learn from Stormgate's dismal
- 15:44failure? The development story of
- 15:47Stormgate is sadly a textbook case of
- 15:49overall failure. It also took place at
- 15:52a time when strategy games were
- 15:53struggling to convince their
- 15:54traditional audience and recruit a new
- 15:56player base. I want to believe in the
- 16:00studio's honesty and their genuine
- 16:01desire to produce a game that could
- 16:03satisfy the hardcore RTS audience,
- 16:05especially the competitive and esports
- 16:07audience. It was the most accomplished
- 16:10part of Stormgate, the one that offered
- 16:11the greatest replayability as well as
- 16:13the largest number of active players.
- 16:15That said, all the greatest RTS games
- 16:17throughout history—Command and
- 16:19Conquer, Warcraft, Starcraft, Down of
- 16:21War—have won over their community and
- 16:23fans through a more casual, less
- 16:25competitive experience via their
- 16:26campaign, the quality of their story,
- 16:28and the charisma of their faction and
- 16:30character. The average gamer wants a
- 16:33big army, a badass hero, a relaxed pace
- 16:35, no need for 600 APM and a beautiful
- 16:37army that will destroy the computer at
- 16:39the end. The example of Stormgate is
- 16:41that of a game that failed to live up
- 16:43to its original promises. It failed in
- 16:45its communication by claiming a kinship
- 16:47with Blizzard, who placed them at a
- 16:48level of excellence that it could not
- 16:50achieve with a final product.
- 16:52Absolutely not at the level of their
- 16:54illustrious ancestors. A game that
- 16:55failed to seduce its audience. Although
- 16:57enthusiastic when it was announced, it
- 16:59seems to have been developed for no one
- 17:01in particular. Despite this, it seems
- 17:04necessary to mention that Stormgates is
- 17:06not entirely an isolated case, even if
- 17:08it is the one on which the community's
- 17:09greatest hopes were focused. We can
- 17:12mention Battle AES, the game by David
- 17:14Kim, the former developer of Starcraft
- 17:172's balance. For its part, Battle AIS
- 17:19took the gamble of developing only its
- 17:21competitive mode and not a campaign and
- 17:24did not even manage to make it to Early
- 17:26Access. The game aims to simplify the
- 17:29RTS mechanics, removing base building
- 17:31and macro elements to make way for
- 17:33micromanagement and unit-versus-unit
- 17:35combat. All this with deck building
- 17:37elements that are very popular in indie
- 17:39games that allow for high levels of
- 17:41customization for all players. Despite
- 17:43Tencent's investment, as a reminder,
- 17:45they are behind Riot Games. Rather fun
- 17:48gameplay and the strength of a
- 17:50well-known Starcraft personality, the
- 17:52game's lack of interest during the beta
- 17:54led to its cancellation in May 2025. In
- 17:56more recent history, we can mention
- 17:58Zeros Space, a project backed by
- 18:00Scarlett Pig, but also Cats which was
- 18:02released in early access in July. After
- 18:06a very good public presentation at the
- 18:08Steam Next Fest with 40,000 testers and
- 18:10250,000 wishlists, the game has now
- 18:12reached a plateau, barely 2 months
- 18:14after its release, at 150 active
- 18:16players. Despite the enthusiasm, skills
- 18:20, and a good public presentation,
- 18:22Zerospace already seems to be
- 18:23struggling to continue its development
- 18:25in the future given the number of
- 18:27active players. The real question, in
- 18:30my opinion, is this: Are the failures
- 18:33of Stormgate, Battle A, or Zerospace's
- 18:35difficulties symptomatic of the genre?
- 18:38Can we imagine a mainstream,
- 18:40competitive RTS that performs well
- 18:42enough in 2026 to revitalize the genre?
- 18:44It seems the community is ready for it.
- 18:46Stormgate's crowdfunding is a good
- 18:48example. The problem ultimately lies in
- 18:51the quality of the final products as
- 18:52well as the studio's shoulders to carry
- 18:54out the project. So yes, Stormgate has
- 18:57done more harm than good to the RTS fan
- 18:59community, but the void in the genre
- 19:01still deserves to be filled. Down of
- 19:04War 4 will be released in 2026, which
- 19:06will have the advantage of coming with
- 19:07a real, well-known license and a
- 19:09progressive development schedule
- 19:10without any particular fear of early
- 19:12access without a budget. The Space
- 19:15Marines, Orcs, Necrons and finally the
- 19:17Adeptus Mecanicus will be playable at
- 19:19release, with plans to add new factions
- 19:22via DLC soon after release. Give me the
- 19:24Zeldars and the Tyranids quickly,
- 19:26please. We can also mention the arrival
- 19:29in 2027 of a game based on the Game of
- 19:31Thrones license that will allow players
- 19:33to play as Starks, Targariens,
- 19:35Lannisters or White Walkers. The game
- 19:38will be designed for a community
- 19:40focused on the campaign, although 1v1,
- 19:422v2 and FFA oppositions will be
- 19:43available and balanced to keep the game
- 19:46fair while emphasizing the fun and epic
- 19:48nature of the battles. So, we are
- 19:50reduced to waiting for the arrival of a
- 19:52Messi, a game and a studio with
- 19:54shoulders strong enough to be able to
- 19:56create and finance a banger capable of
- 19:58making Starcraft 2 forgotten. In terms
- 20:00of visuals, the charisma of the
- 20:02factions, the quality of the campaign
- 20:03mode, the balance of the competitive
- 20:05mode, the fun gameplay options with
- 20:07co-op and custom games. A big deal, all
- 20:09in all. I will leave you today with a
- 20:11simple message. If the future is
- 20:13unclear and difficult to read, then we
- 20:15can still live in the present. A
- 20:17present in which your support for
- 20:19Starcraft 2 esports initiatives,
- 20:21whether official or modded, is of
- 20:23paramount importance. I have spent
- 20:25years refuting the dead game meme and
- 20:27it has never been more important than
- 20:29today. Come to Home Story Cup 30, make
- 20:31your voice heard on social media. Watch
- 20:33Age of Empire, Warcraft 3, Zero Space,
- 20:35Starcraft 2. Don't be a fetishist and
- 20:37as always, be an active player in your
- 20:39community. That was Funka with a long
- 20:42debrief of the Stormgate debacle. We
- 20:45hope you enjoyed it and that you're
- 20:47still hoping with us to watch
- 20:49top-quality competitive Starcraft 2 and
- 20:52RTS esports. The kind that makes your
- 20:55jaw drop when you see a juicy storm, an
- 20:58inhuman split, or an inevitable nuer.
- 21:01Finally, of course, lots of love to you
- 21:03who were following the YouTube content
- 21:05created during this period of September
- 21:072026 with Comback TV. It obviously
- 21:09warms our hearts. And so, well, do like
- 21:12we did before, leave a little comment,
- 21:14a nice little like, or even a boost on
- 21:16mobile and of course tell us what you
- 21:18thought of Stormgate or the next RTS
- 21:20releases. We can't wait to read you.
- 21:23Funka out.
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