"Spira(le)", Lo Spirito dell'Esperto III [2] - Final Fantasy X 'perfect' run — Transcript
Full transcript
- 0:04Guys, welcome back.
- 0:06I'm Michele, also known as Mike of the
- 0:09Desert on the web, and I don't really
- 0:11know how to anticipate (maybe a little,
- 0:13but I couldn't say exactly) how many
- 0:16comments I received on the last episode
- 0:18, the pilot of Spirito dell'Esperto 3,
- 0:20stating that it was too short, etcetera
- 0:23, etcetera, etcetera.
- 0:25I realize that the last series started
- 0:27immediately with an hour-plus video.
- 0:30Nevertheless, it wasn't done by chance.
- 0:32Final Fantasy X is different, and that's
- 0:34why some episodes, especially the
- 0:36initial ones, must have a certain pace.
- 0:38I'll tell you a little secret, though.
- 0:39Obviously, those who follow me already
- 0:42know this, but I never create episodes
- 0:44based on length, but rather on what I
- 0:46consider the right moment to end a
- 0:48chapter.
- 0:50Therefore, having already had the chance
- 0:52to show a first little gem and insight
- 0:53into the gameplay, you know, of what a
- 0:55Perfect Run is, allowed me to use that
- 0:57ending.
- 0:59But we must continue because we are
- 1:01still in the heart of the prologue.
- 1:04And that of the game, that of the expert
- 1:06?
- 1:08We shall see. Let's go.
- 1:21Absorbed by a mysterious entity.
- 1:26Invited to be so, by the way, by our
- 1:28dear friend.
- 1:31He's the classic individual who knows a
- 1:33ton
- 1:35and plays with our destiny or perhaps
- 1:37wants to invite us to follow him.
- 1:41Whatever the truth is,
- 1:46we wake up here.
- 1:51Back inside a map that completely
- 1:53changes the viewpoint of the classic
- 1:55Final Fantasy player.
- 1:58Exactly, three-dimensional.
- 2:14Here, by the way, there is a mechanism
- 2:16strongly linked to what could be
- 2:17considered a sort of fake New Game Plus
- 2:19.
- 2:21Do you see this gem? This sphere, this
- 2:23hemisphere?
- 2:26Introduction to the Al Bhed language. Do
- 2:29you want to learn an exotic language?
- 2:30Search for the Al Bhed primers and oh.
- 2:37No, I definitely didn't understand that
- 2:38.
- 2:39However, one could load a save file in
- 2:42which a complete dictionary is found and
- 2:45therefore make use of it, but we clearly
- 2:48don't have one.
- 2:53We do, however, have a nice chest here.
- 2:55It begins, guys.
- 2:58It begins.
- 3:04We still don't know who speaks the Al
- 3:06Bhed language or why.
- 3:10However, it is a sort of minigame, we
- 3:12could say, of collecting within Final
- 3:14Fantasy X that then allows, obviously,
- 3:17to obtain some small secret goodies
- 3:19including
- 3:23ah, a nice chest.
- 3:27While here is found
- 3:31something that we could have understood
- 3:33only through learning that language.
- 3:36Even if Macalania isn't exactly
- 3:38something already translated and
- 3:40understandable.
- 3:49Guys, I can't wait to continue. For now
- 3:52, I am narrating what is happening
- 3:54rather slowly.
- 3:55I'm trying to get you into the mood
- 3:57because it's the first episode, but very
- 3:58soon we will be much more conversational
- 4:00.
- 4:02For now, why not try to understand
- 4:04what's going through this boy's head.
- 4:22We don't care.
- 4:32Having the map in the top left is an
- 4:34interesting novelty within Final Fantasy
- 4:37.
- 4:41And yet, we also know that these items
- 4:42are things we know very well, especially
- 4:44if you have followed the other spirit of
- 4:46the esper.
- 4:48Different types of potions, different
- 4:51types of cures and effects
- 4:56and an underwater, submerged temple.
- 5:44And this is the first time
- 5:50that, along with his determination, we
- 5:52enter a fight with the original OST.
- 5:56Listen.
- 6:23With the triangle or Y button, you can
- 6:26defend.
- 6:29You lose your turn but take less damage
- 6:31with the shield we saw our big guy has
- 6:33on his forearm.
- 6:36Then
- 6:48Yes!
- 7:38Boss.
- 7:41But this boss is very particular. This
- 7:44is a secret, optional boss fight that
- 7:47can be found later in the game, as the
- 7:49beast has over 30,000 HP.
- 7:51But surprise surprise, even he can't
- 7:54kill us here, only deal damage equal to
- 7:58half our HP.
- 9:06Final Fantasy games have always been
- 9:08extremely theatrical and scenic, eh, but
- 9:10how wonderful.
- 9:29And we get back up, having survived by a
- 9:32hair, truly, by a whisker inside that
- 9:35temple.
- 9:38If any of you had the doubt, that is,
- 9:40wondered what I could have done for
- 9:41completionism and perfectionism, perhaps
- 9:44when facing Sin's spawn that made us
- 9:45literally immortal during turns because
- 9:47it couldn't kill us.
- 9:51It's true, I could have had Tidus and
- 9:53Auron learn other types of overdrive
- 9:55modes, like the one that lets you charge
- 9:57the bar if you spend turns with yellow
- 10:00HP, etc., or simply by participating in
- 10:02turns in battle.
- 10:04But that is a very important moment for
- 10:05me in the plot; it's a fond memory with
- 10:07Antimaria, etc., and I didn't want to
- 10:09get into, let's say, technicalities,
- 10:11also because these things slip my mind,
- 10:13guys. Wow!
- 10:15Exactly.
- 10:18Tidus might want to run away, but we can
- 10:20learn these passive ability forms
- 10:23whenever we want, and they don't change
- 10:25our run or our desire for virtual
- 10:28perfectionism in the slightest.
- 10:33Cold.
- 10:35Mh.
- 10:49Listen to the melody.
- 10:56It has a distant reminiscence of what
- 10:58you will see in the future.
- 11:00Cosmo Canyon from Final Fantasy VII;
- 11:02after all, the composer is the same.
- 11:06And this wood here is just what we need
- 11:09.
- 11:10These are the remains of a campfire.
- 11:17But we need something flammable.
- 11:21So, first of all
- 11:26here we have another save point.
- 11:30We don't need it yet, it doesn't
- 11:31interest us that much.
- 11:37This door would allow us to explore, and
- 11:40this one is locked.
- 11:44But
- 11:48Here is how they used 3D space to hide
- 11:50treasure chests in Final Fantasy X.
- 11:52There are both static screens relative
- 11:54to the camera—or rather,
- 11:57we could call them fixed camera angles
- 11:59now—and dynamic ones that push you to
- 12:01use the map to explore little secrets.
- 12:20Oh yeah.
- 12:21There are also screens that can trick
- 12:22you here.
- 12:32Excellent.
- 12:42Who knows what purpose this temple
- 12:44served, eh?
- 12:47Who built it, and why?
- 12:51Know that it’s not something that will
- 12:54remain all that mysterious.
- 12:56I wouldn't have guessed. I hate stock
- 12:58phrases used just to build pathos
- 13:00because a place is mysterious and
- 13:02ancient. Oh, no, I really appreciate
- 13:04that it has a role.
- 13:21Look at the storm.
- 13:23These small details are things that get
- 13:25missed so much during playthroughs
- 13:27because you tend to just play, and I
- 13:28myself don't remember in detail that
- 13:30there was a storm outside.
- 13:33Having so much water around is confusing
- 13:34.
- 13:43It’s done.
- 13:45We can light the fire.
- 13:56Thunder.
- 13:59The beginning of this chapter is very
- 14:00different from the ninth, isn't it guys
- 14:02?
- 14:06It translates the magic and the wonder
- 14:08of the setting in a very different way.
- 14:12See?
- 14:13It tries to create unease.
- 14:18And the expressions of our dear athlete
- 14:23we never saw those in previous chapters
- 14:26, never seen them this up close.
- 14:32This doesn't mean they were less
- 14:33polished in the past, though guys, I'm
- 14:34talking about Final Fantasy VI too.
- 15:06And in fact, our protagonist seems a bit
- 15:09tormented.
- 15:13The attention to detail and the love
- 15:15imbued in the work of these Final
- 15:17Fantasy chapters is incredible, guys.
- 15:20That sentiment wasn't missing later on,
- 15:22but it was unfortunately smothered under
- 15:25so, so, so much else.
- 15:55Nice situation, Tidus.
- 15:58This, guys, is the first real boss fight
- 16:01of Final Fantasy X. It won't just damage
- 16:03us through percentages; you can actually
- 16:06lose.
- 16:09Magnificent to be able to see it like
- 16:10this.
- 16:12Let's defend.
- 16:14Ah, that click.
- 16:18Ah!
- 16:21You've already understood that our dear
- 16:23soccer player here is a character who
- 16:25dodges and attacks fast.
- 16:33See? We had a double turn. In that case
- 16:36, you can also plan by looking, right?
- 16:40The turn sequence, when to heal, when to
- 16:42defend.
- 16:46This is a style of combat system that I
- 16:49deeply love and that I think you will
- 16:52come to appreciate enormously as well.
- 17:02See that purple bar to the left of the
- 17:05name?
- 17:08That relates to how close you are to
- 17:10getting your next turn.
- 17:13But we'll talk about that when we have
- 17:15abilities that can modify speed and,
- 17:17obviously, the order of events during
- 17:19battle.
- 18:15And here we obviously have a new party
- 18:17member who might be temporary or might
- 18:19not, but who obviously teaches us a new
- 18:21tutorial, simply the use of items,
- 18:23meaning there are offensive items that
- 18:25do area damage or not and blah blah blah
- 18:27blah blah. However, I actually noticed
- 18:30something.
- 18:32I will be very curious to find out
- 18:36even in post, this girl's eyes shouldn't
- 18:39be the way they were shown.
- 18:43Maybe with the old PS2 resolution they
- 18:45thought it wouldn't be noticeable, but
- 18:48it seems strange.
- 18:50Ah, we'll talk about it later.
- 18:54However,
- 18:56we won't use the grenades in this fight
- 18:58except for the tutorial.
- 19:01Still, look at that nice damage.
- 19:07Their main utility is the fact that they
- 19:09deal area damage, so using them against
- 19:11a single boss fight is a bit of a waste
- 19:13.
- 19:13We have all the resources needed to win
- 19:15, so we'll steal.
- 19:24I love it. I love it.
- 19:27Obviously, one could also start
- 19:28defending and stealing as long as
- 19:30possible. Now, here we don't really care
- 19:32because this creature only has grenades
- 19:34, so, you know.
- 19:38But it was also useful to make you
- 19:40understand that defending when one turn
- 19:42is left is useless as you lose the
- 19:44chance to be saved by the shield.
- 20:03Persist.
- 20:10Actually, defend.
- 20:17Great.
- 20:21Not much left of it.
- 20:35And we have our new fanfare.
- 20:39AP obtained, not experience points.
- 20:43Yeah.
- 20:47This is foreshadowing.
- 20:53Ass.
- 21:50Sorry.
- 21:52They speak that language.
- 23:13It's quite clear.
- 23:29You heard the chair noises, guys; I
- 23:31couldn't resist and went to check.
- 23:35It was too strange that there was this
- 23:36detail about this girl's eyes, whose
- 23:38name I won't tell you yet (just for
- 23:39those who are blind, but it's irrelevant
- 23:41to the story).
- 23:43But anyway, you understood perfectly
- 23:45that they speak an unknown language,
- 23:47they are of another race, they are from
- 23:49another culture, and,
- 23:54in the HD remaster, thankfully only on
- 23:57this low-poly model,
- 24:00they forgot to put the right eyes.
- 24:03They simplified it.
- 24:06And this remaster, as wonderful as it is
- 24:08in some things, in many others is
- 24:10seriously lacking because it destroyed
- 24:12much of the characters 'expressiveness;
- 24:14many won't move their pupils, their
- 24:16irises—in short, the sclera will remain
- 24:18motionless, everything just frozen there
- 24:20.
- 24:22It's a terrible shame and it's something
- 24:24that goes a bit against what for me is
- 24:25maintaining the work for the years to
- 24:27come, and therefore safeguarding its
- 24:29quality and the result and the message,
- 24:31even in terms of workmanship and
- 24:32outcomes, okay?
- 24:35So if you have the chance and if you
- 24:38have already purchased the remaster, if
- 24:41you want the real experience even in HD
- 24:44, you can emulate it in a, well, free
- 24:46way.
- 24:48Nonetheless, in this series the remaster
- 24:50is perfect for many reasons, even more
- 24:52than the official one, so I prefer to
- 24:53use it if possible.
- 24:57That said, damn it, I modded the other
- 25:00Final Fantasy games, I replaced the MIDI
- 25:03music of Final Fantasy 8, and so on.
- 25:08This is absolutely not serious because
- 25:09the eyes will be fixed shortly.
- 25:13But so, it is absolutely not an
- 25:14aesthetic choice, it is absolutely not
- 25:16an artistic choice, it is simply
- 25:19an oversight and a lack of care in what
- 25:21went into rebuilding the assets.
- 25:25Oh my goodness.
- 25:28Getting back to us, though, we’ve taken
- 25:31quite the "expert spirit" tangent.
- 25:34Over there
- 25:37we have a dictionary, and yep, we know
- 25:41that the "y" is equivalent to an "a".
- 25:46You have clearly understood that these
- 25:49collectibles will be found around the
- 25:52world and will therefore allow you to
- 25:55understand these characters little by
- 25:58little, some of whom, like this one here
- 26:01, I think you will come to appreciate a
- 26:04lot.
- 26:13It’s clear that you are important,
- 26:14you’re voiced.
- 26:15By the way, am I wrong, or are we
- 26:17reading far fewer dialogues than in the
- 26:19past?
- 26:20In 10, or rather from 10 onwards, this
- 26:24will happen.
- 26:26But we’ll talk to you in a bit. You, you
- 26:27are a gem, you are a gem.
- 26:29Milady.
- 26:31Oh, I almost vented.
- 26:33Oh.
- 26:35Here is how leveling up and character
- 26:37enhancement works in Final Fantasy X.
- 26:39They increase their abilities by
- 26:40activating nodes on the Sphere Grid.
- 26:42Let's see how to use it.
- 26:47Enter the Sphere Grid from the Sphere
- 26:48Grid option in the menu.
- 26:50The cursor indicates the character's
- 26:51position.
- 26:53Move the cursor and blah blah blah, you
- 26:55are free to move across the various
- 26:58tiles. On the top screen you will notice
- 26:59that in some spaces it is possible to
- 27:00increase physical defense, yes.
- 27:02The screen at the top describes what the
- 27:04cursor is highlighting.
- 27:07Ability.
- 27:09These spaces contain spheres. Did you
- 27:12see that the boss fight before left us
- 27:14an Ability Sphere? Ok.
- 27:17By activating the spheres, the
- 27:18characters develop.
- 27:20To activate one, you need to move the
- 27:22character next to it.
- 27:24Let's try.
- 27:25We are at level four, okay?
- 27:27So, therefore
- 27:31Look how beautiful that is. See, right?
- 27:34Even just the way it lights up, now
- 27:36everything here is extremely sharp-edged
- 27:39, colors are extremely visible,
- 27:41everything is super high-resolution, but
- 27:44back in the day, that slight blur
- 27:46created magic because it became not a
- 27:49blue outline, but a glow, a brilliance,
- 27:51do you understand?
- 27:55Ok.
- 27:58The range of this sphere, of this
- 27:59development area, depends on the
- 28:01character's Sphere Level.
- 28:04Aha, I don't think it's important to say
- 28:06this because it's quite evident and
- 28:08intuitive enough.
- 28:10With AP, the character can increase
- 28:11their Sphere Level and move around the
- 28:13Sphere Grid. Those who don't participate
- 28:15in battles don't earn AP, and therefore
- 28:17cannot develop. This is one of the
- 28:19differences in Final Fantasy X compared
- 28:20to some of its predecessors.
- 28:23Alright.
- 28:27Clear, because you need to have contact
- 28:28with them.
- 28:30Let's move forward one space.
- 28:39Yes.
- 28:40Yes.
- 28:42Perfect.
- 28:47If it's a path already traveled, a
- 28:49single Sphere Level allows you to move
- 28:52four spaces.
- 28:53However, if you go back too often,
- 28:55you'll waste them, so plan your moves
- 28:57well. Let's proceed.
- 28:59Once the character has moved, we
- 29:01activate the nodes using spheres.
- 29:03Spheres are obtained in battle and in
- 29:04other ways.
- 29:05Press.
- 29:07Use.
- 29:09Here we go.
- 29:14For example, Power Spheres activate
- 29:16nodes for Strength, HP, and Defense.
- 29:20These are some more specific and
- 29:22important details. Ability Spheres
- 29:23activate the ability nodes.
- 29:27The nodes you can activate are the ones
- 29:28your character is currently on or those
- 29:30immediately adjacent.
- 29:32So that also clears up the question: if
- 29:34we hadn't moved one level, but three,
- 29:36and we had positioned ourselves on that
- 29:38shield down there, under the six of the
- 29:40Magic Sphere, could we have activated
- 29:42all three? Absolutely, yes.
- 29:46Perfect.
- 29:48Please.
- 29:51I am often slow to narrate during the
- 29:54initial episodes, but oh, that shockwave
- 29:56that deforms the map—or rather, it's
- 29:59actually a texture map now, but, well,
- 30:01it's it's magnificent.
- 30:05Perfect, we have unlocked the Cheer
- 30:07ability.
- 30:09To develop everything else, you proceed
- 30:11in the same way.
- 30:12Using a Power, Magic, or Speed Sphere
- 30:14allows you to increase the respective
- 30:16stats.
- 30:17Furthermore, the same node can be
- 30:19activated by multiple characters.
- 30:21Do you see that blue diamond up there?
- 30:25Perfect, that's Tidus.
- 30:28Finally, on the Sphere Grid, there are
- 30:30locks that prevent passage.
- 30:32Explanations regarding these will be
- 30:33given when they are removed.
- 30:35Obviously, with special spheres or a
- 30:36method not yet explained, we will be
- 30:38able to overcome locks similar to those
- 30:39level 3 ones, right there, down on the
- 30:41right.
- 30:44Now let's look at the Sphere Grid
- 30:45functions. Oh, by pressing triangle you
- 30:47can check the characters' status.
- 30:52Mhm.
- 30:53This is very Final Fantasy VIII.
- 30:55Take this information into consideration
- 30:57for proper development.
- 30:59By pressing L1 or R1, yep, you can
- 31:02switch characters.
- 31:06It's useful for developing them
- 31:08consecutively or for comparing their
- 31:09stats.
- 31:10By pressing Select, you can expand your
- 31:11view of the Sphere Grid.
- 31:16Quite a spell, huh?
- 31:18That is all. Now try to power up Tidus.
- 31:22Now
- 31:24let's really do it.
- 31:27See?
- 31:29The tutorial didn't mean anything, there
- 31:31was absolutely no forced path or
- 31:32anything, but obviously we can't do
- 31:34anything else for now.
- 31:36This Sphere Grid, guys, is one of the
- 31:38most beautiful things I remember from my
- 31:41experience with Final Fantasy X and in
- 31:43Final Fantasy X, because it was
- 31:45effectively like a spell, as I said
- 31:47before.
- 31:48It’s something that throws you into a
- 31:50world that doesn’t even seem technical
- 31:53at first, but is immense and under your
- 31:55control, yet in its own way, it’s
- 31:57ineffable, because it’s not just a
- 31:59level-up, but a platform on which to
- 32:01chart a path and unlock abilities you
- 32:03can spoil for yourself.
- 32:06You can go and see that the "Legs"
- 32:07ability exists, you can go to the very
- 32:09end and discover what’s hidden at the
- 32:11bottom, meaning right at the character’s
- 32:13dead end, what the last thing they’ll
- 32:15learn is. It’s beautiful. It is truly,
- 32:17truly beautiful, and so there’s white
- 32:20magic, black magic, magic no.
- 32:22Blue magic maybe not.
- 32:26Soon, soon, guys, we’ll get to talk
- 32:27about everything. That’s the spirit of
- 32:29an expert. However, it also has a flaw,
- 32:31clearly. This is one of the very first
- 32:33iterations of Final Fantasy that leads
- 32:35to having characters more or less all
- 32:36identical to each other once you
- 32:38complete the absolute path, because one
- 32:40thing is the path, another is covering
- 32:42the entire Sphere Grid in the endgame,
- 32:44as obviously any enthusiast would want
- 32:45to be able to do, right? It can be done
- 32:48, but obviously it homogenizes
- 32:50everything a bit; while yes, there is
- 32:52certainly no job system distinction, for
- 32:55heaven's sake, every character will have
- 32:57unique traits that we will discuss in
- 33:00due time. So for now, I’m going back to
- 33:01the menu; I don't even want to have him
- 33:03take that level.
- 33:05We’ll advance shortly. However,
- 33:11we promised to talk to the big guy.
- 33:16Thank you. Three Potions.
- 33:37Ah!
- 33:39His natural habitat.
- 33:41Just being able to see the fingers on a
- 33:42hand in a Final Fantasy character, guys
- 33:44, was mind-blowing.
- 33:46Now,
- 33:50down there there’s something interesting
- 33:52and you can absolutely dive in to
- 33:54continue the story, but see?
- 33:56You can do something else, there’s a
- 33:58small programming oversight here.
- 34:00Oh, but of course, little Al Bhed. See,
- 34:03I just wanted to ask the big guy for a
- 34:05second if he had already given me his
- 34:06Potions.
- 34:10Exactly, guys. If you change screens, it
- 34:13resets.
- 34:15So, well, let's do our thing, right?
- 34:38We'll go as soon as you're ready.
- 34:39Yes, yes, yes, yes, yes, yes, yes,
- 34:41come here, come here.
- 34:43Ah!
- 34:48They’re absolutely useless.
- 34:50Hey guys, I mean, it’s fine to take
- 34:53thirty or so if you really want to abuse
- 34:56this little glitch, but 99 Potions is
- 34:58just for the achievement.
- 35:03Let’s go.
- 35:05Let’s go, come on.
- 35:07Away!
- 35:10Let’s finally go down.
- 35:15In short, Tidus’s adventure is quite
- 35:17eccentric so far.
- 35:21He's adapting, let's put it that way.
- 35:26And
- 35:28this is our first random encounter.
- 35:33I know, I'm saying it often in these
- 35:35first episodes, but you either know or
- 35:38should imagine what it meant to see the
- 35:40screen shatter like that.
- 35:44It was a daydream that was incredible,
- 35:48everything was incredible.
- 35:52And even if we'll soon have the chance
- 35:54to attack multiple enemies with the
- 35:56grenades I stole, I promised you
- 35:57something else first.
- 36:05Here we are.
- 36:08Anyway, theatricality aside guys, I
- 36:10promised you a deep dive into the
- 36:12Overkill.
- 36:13The point is this, and it's basically a
- 36:15topic I anticipated because one happened
- 36:17in the last episode, we got one thanks
- 36:19to a critical hit, if you remember.
- 36:21Guys, it's extremely simple and it's one
- 36:24of the most satisfying mechanics in
- 36:26Final Fantasy X. Imagine a monster, any
- 36:28enemy.
- 36:29It will have max HP, right? Perfect. Its
- 36:31hit points.
- 36:33Well, if the final blow it receives has
- 36:35a value exceeding that number by a
- 36:36certain percentage, you get an overkill
- 36:38, which is the English term for it.
- 36:42The most common is 150%, and if you kill
- 36:44with an Overdrive move that has
- 36:46multipliers, by the way, they add up.
- 36:49This always applies. And even though
- 36:52there is a small exception we'll face in
- 36:54the future, okay?
- 36:55Which is completely outside of this
- 36:57whole discussion, it's a rule that
- 36:58excludes, sorry, there are actually a
- 37:00few exceptions.
- 37:02Special bosses, the secret ones that
- 37:05will need the damage cap right from the
- 37:07start to get an overkill, which I won't
- 37:09spoil for you today, well, as a rule
- 37:11it's still absolute and can only get
- 37:14easier because, usually, monsters with
- 37:16tons of HP, those with tens of thousands
- 37:18, often need a much lower percentage to
- 37:21get an overkill, really easy.
- 37:24The bonus this grants the player is even
- 37:27more obvious.
- 37:29Often it's double the AP, which is
- 37:31essentially the experience we saw, and
- 37:33also drops, whether rare or common.
- 37:36And so it's something you try to achieve
- 37:38always and anyway because you level up
- 37:40faster and consequently you get more
- 37:42drops because you'll Overkill more often
- 37:43, etcetera, etcetera, etcetera, right?
- 37:46You'll see.
- 38:04How nice to be able to see
- 38:08these technologies at this resolution.
- 38:16Great idea, Tidus.
- 38:22The selfie style works in real life too
- 38:24, I'm sure of it.
- 38:32Look.
- 38:35There are no items to recover here
- 38:38but
- 38:51Let's just say Kitase, the director, and
- 38:53his collaborators tried to aim for the
- 38:55maximum in showing off the power of 3D.
- 39:01Oh!
- 39:04Well, priority attacks are clearly
- 39:05something you can figure out with
- 39:07initiative, right?
- 39:09A term, let's say, very Final
- 39:11Fantasy-esque, or RPG-style in general.
- 39:14They start, they have turn priority, and
- 39:17obviously we didn't steal our grenades
- 39:19by accident.
- 39:32See? Four.
- 39:34It would have been two.
- 39:40Fantastic, fantastic.
- 40:04Always trouble.
- 40:28Well,
- 40:31there really isn't any kind of pathos
- 40:33for this.
- 40:34It's a beautiful monster. Let's say the
- 40:36introduction to Final Fantasy X also
- 40:39aimed a lot at being aesthetically
- 40:41exciting.
- 40:43Let's face it as best we can.
- 40:45So you, obviously, steal.
- 40:55Come on, come on.
- 41:04We don't have much strategy for now, but
- 41:06it will be very useful to get some
- 41:08grenades.
- 41:18Here we go. Sometimes, during battle,
- 41:20the word "extra" appears above the
- 41:21command window.
- 41:23Pressing left will display additional
- 41:25commands.
- 41:26In this case,
- 41:28"Trigger Command"?
- 41:37Ways to recover HP
- 41:40before this attack. Obviously, I did
- 41:43this to show you the trigger command.
- 41:45Nonetheless, obviously, once you
- 41:47discover this dangerous damage, what's
- 41:49the best idea?
- 41:50Defend with the triangle button I showed
- 41:52you earlier. There should be absolutely
- 41:54no doubt about that.
- 41:57Well,
- 41:59let's start using the potions that are
- 42:00actually worth something.
- 42:06This heals 1000, while the regular one
- 42:12200.
- 42:13It’s always a matter of deciding which
- 42:15one to use based on the character's max
- 42:17HP, clearly.
- 42:18Now, though, his back is turned.
- 42:31Oh no, I insist.
- 42:33I’d like to steal at least one more
- 42:34before I start throwing them at you.
- 42:47Perfect.
- 42:51Oh, overdrive.
- 42:54For then.
- 42:56Underwater, guys, new animation.
- 43:03Grenade damage.
- 43:20Oh, well.
- 43:25Now.
- 43:35Gotcha.
- 43:38Grenade.
- 43:42With what physical strength do these
- 43:43people throw a grenade underwater?
- 43:46This girl is special, don't you think?
- 43:57It was worth it, right?
- 44:05Everything according to plan.
- 44:50It worked.
- 45:47It’s huge, whatever it is. It looks like
- 45:49a ship, though.
- 46:09Heh heh.
- 46:16A submerged airship.
- 46:20Oh, Final Fantasy.
- 46:28Rightfully offended.
- 46:30Poor guy.
- 47:03Oh lord.
- 47:54Drunk from eating, basically.
- 48:58I didn't want to interrupt before, but
- 49:00I'll add it in post.
- 50:05Yeah.
- 51:08Fix your eyes, please.
- 53:02Ouch, ouch, ouch.
- 53:06It’s basically been a rollercoaster so
- 53:08far, guys, but we’ve discovered
- 53:09something. For instance, in these 1000
- 53:12years in the future, we still live in a
- 53:14society, or at least a culture, in a
- 53:16world where a religion exists. If
- 53:18something holy exists, evidently there
- 53:19is a cult behind it.
- 53:22We are finally about to finish the
- 53:23prologue, we're there.
- 53:26We’re getting to the heart of the start
- 53:28of Final Fantasy X. You’ll see, if you
- 53:31don’t know it, very soon vibrant colors
- 53:33and a powerful story will arrive,
- 53:38told with extreme love.
- 53:42See you next time.
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