SoundWorks Collection: The Sound of Gravity — Transcript
Full transcript
- 0:19the sound in the storytelling of rabbit
- 0:22is very important there is no sound in
- 0:25space so is it you're in the vacuum
- 0:27sound cannot be transmitted to the
- 0:30atmosphere nevertheless sound is
- 0:33transmitting through interaction of
- 0:35elements meaning that if our characters
- 0:38grab torch stuff the vibration of that
- 0:42will travel into their ears and so they
- 0:45will get a muffle representation of that
- 0:47sounds grab it is a film that is design
- 0:50itself for surround system the sound is
- 0:53constantly traveling is very dynamic is
- 0:56geographically very literal meaning if
- 0:59one character is stuck in behind you the
- 1:03sound is going to come from behind he
- 1:05had a pretty violent clad grip on what
- 1:08he thought the sound should be he
- 1:10understood the science himself because
- 1:12the way he designed the movie he was
- 1:14completely immersed in the suits and the
- 1:16shuttles and what you could do what
- 1:18couldn't do and how you would get from
- 1:20here to there if you just tether or
- 1:22whatever the science happened to be all
- 1:24the Foley everything that they were
- 1:26doing loosening the bolts and moving
- 1:28things and opening doors everything all
- 1:31came into the form of transducer
- 1:34recordings which records vibrations
- 1:36rather than regular airborne audio and
- 1:39really the whole layer of sound effects
- 1:41are those recordings
- 1:48and that gave us this fantastic kind of
- 1:50halfway we're sort of dabbling and see
- 1:53an event and have a sound to go with it
- 1:55which is a lot of what we normally do
- 1:57then the compromise of B hate you know
- 2:00there's no air you have a helmet you
- 2:02couldn't hear that how would that happen
- 2:03so we kind of split the difference there
- 2:07basically in terms of the science of it
- 2:11there was a fair amount of production
- 2:13track Jordan Sandra did a fair amount of
- 2:16stuff they did some stuff in sort of
- 2:18like a rehearsal mode where they were
- 2:20basically doing read throughs and some
- 2:23of that stuff is in the movie there's a
- 2:25fair amount of stuff which was when they
- 2:26were shooting George and Sandra within
- 2:29these rigs they were miked up and I
- 2:31think they had mics like this kind of
- 2:33life
- 2:33and a fair amount of the movie is from
- 2:35apart from those recordings and then we
- 2:38also did a fair amount of ADR
- 2:54houston mrs. mission and one thing about
- 2:57that track which was kind of fascinating
- 2:59this is one of the things that Alphonse
- 3:01and I worked on was the more futzed the
- 3:04voices became the more kind of realistic
- 3:06that is but the less emotion is
- 3:10transmitted to the audience some of
- 3:13those sounds are you know crucial to
- 3:15conveying the depth of emotion so we
- 3:18were constantly twiddling the futz
- 3:20trying to make it less literal more
- 3:22funds based on what was happening
- 3:24on-screen something that we did
- 3:26specifically for gravity is that the
- 3:28music is composed force around here the
- 3:32music comes from different places in the
- 3:33room and it just travels and moves and
- 3:36clashes with other musics that is coming
- 3:38from other places
- 4:00the other really big item was that the
- 4:03voices would pan with the characters so
- 4:08it was decided that we would pan the
- 4:11voices with the actor if Sandra's hear
- 4:13her voice came from there George be like
- 4:15this his voice is there and we would
- 4:17track that around wherever they went but
- 4:19you make it follow that has a fantastic
- 4:22side benefit in that it both focuses you
- 4:26where people are and a lot of times in
- 4:29the movie stuff lying around it it helps
- 4:31you focus where you are looking to
- 4:32graphically but it also at the same time
- 4:36makes you feel more disoriented more
- 4:40like you're untethered and you're
- 4:41floating around
- 5:07we did the original mix in 71 and that
- 5:10was very exciting and then when we redid
- 5:12that mixed in at most in this stage we
- 5:15doubled down we made it even more
- 5:17precise we followed the actors as
- 5:20closely as we could and really went
- 5:23through great effort to make the voices
- 5:24follow the actors around then we also
- 5:26had height so we could make them more
- 5:29elaborate pants and that was a huge
- 5:31unanticipated joy we were doing a
- 5:36similar flying around idea with the
- 5:39score as well and that was really
- 5:41complicated we sort of basically
- 5:44untethered everybody and unclipped
- 5:46everyone and let everything just kind of
- 5:49float around to its own sort of level I
- 5:52think that dole bc-ad MOS is the sound
- 5:55system I always dreamed off is it system
- 5:59that offers a perfect separation depth
- 6:03al full full range in every single one
- 6:05of the speakers the speakers on the
- 6:07ceiling also complementing to the
- 6:09experience of the immersive experience
- 6:12of cinema I would use this system
- 6:15anymore
- 6:18hit hard grab ahold anything you can
- 6:32there are two basic challenges one is
- 6:34you know as always being clever and
- 6:37being smart about your choices and
- 6:40focusing your energies on the scenes
- 6:42where you can really do things that
- 6:44would show off the atmos or the sounds
- 6:47that you have can be better reproduced
- 6:49in some way and then the other question
- 6:51is when not to do that when to just it
- 6:54sounds pretty good well why should we
- 6:57change that and that's one of the
- 6:58beauties of it is that it's a really
- 7:01open platform so you can really do wild
- 7:04things and you can spend a lot of time
- 7:06and you can pretty much reap an
- 7:08everything if you wanted to we
- 7:09essentially did that on gravity the
- 7:12dialogue was already ninety percent
- 7:13there because the dialogue being all
- 7:15mono essentially we made all the
- 7:18dialogue into objects and then the pans
- 7:21were already there to the 71 platform we
- 7:25just up to us to push them out here and
- 7:28there as the situation required
- 7:32everything that you learn helps you
- 7:36appreciate what a rare and fantastic
- 7:39collaboration that is and particularly
- 7:43in a movie like this where Alfonso is
- 7:45really reaching for greatness and
- 7:49achieving it left and right you have the
- 7:52responsibility to help him achieve the
- 7:54soundtrack as well and this movie for me
- 7:58was not taking your role for granted
- 8:01that everything that we worked on day in
- 8:04and day out during the mix there always
- 8:06seemed to be another level that we can
- 8:08achieve I mean what inspires me a
- 8:10cinematic experience as an emetic
- 8:12experience that is a language in itself
- 8:15and as a language that you use tools and
- 8:18sound is is one of these tools when you
- 8:22have the possibility of having sound
- 8:25coming out from every single different
- 8:28place makes it replicates the experience
- 8:30of just being alive you're used to be
- 8:33there in the moment in the in the
- 8:35cinematic moment that you're presenting
- 8:37on the store
- 9:09you
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