YouTube2Text

Slow motion, animation editing, All you need about the NLA in Blender 3.0 — Transcript

by Pierrick Picaut · 2,892 words · 402 segments · language en · Watch on YouTube

Full transcript

  1. 0:00hi everyone this is perry from p2 design
  2. 0:02if you want to create killers from
  3. 0:04motion effect transition between two
  4. 0:07actions or even create a new animation
  5. 0:09from an existing one discover everything
  6. 0:12you need to know about the blender 3.0
  7. 0:15nra editor in this video
  8. 0:19[Music]
  9. 0:21if you want a deeper look to blender's
  10. 0:23animation tools or if you want to learn
  11. 0:26animation from beginner to pro level
  12. 0:28check out my live course on
  13. 0:30p2designacademy.com
  14. 0:32let's get started with the tutorial here
  15. 0:34is trident the character i will be using
  16. 0:37for this demonstration he is currently
  17. 0:39in his t-pose i will expand the timeline
  18. 0:42and open the action editor which is
  19. 0:45under dope sheet the action editor is a
  20. 0:48mode of the dope sheet from there
  21. 0:50clicking the action library icon i can
  22. 0:52access all the action stored in this
  23. 0:55blender file among all these actions i
  24. 0:58can find a walk and a run cycle both of
  25. 1:01these actions are on place meaning that
  26. 1:04there is no root motion of the character
  27. 1:07and it's like is walking or running on
  28. 1:09the treadmill each of these animations
  29. 1:12are cycling once i will open another
  30. 1:16panel and search for the nla editor and
  31. 1:19to keep it as clear as possible i will
  32. 1:21click on the icon show selected only nla
  33. 1:24editor shows me the action that is
  34. 1:27currently being edited in the action
  35. 1:29editor but i can't use it as an analyst
  36. 1:33strip if i close the action from the
  37. 1:35editor it will disappear there are
  38. 1:37different way you can create a new strip
  39. 1:40you can open an action in the action
  40. 1:42editor and click the push down button in
  41. 1:45the action editor or in the mla editor
  42. 1:48this will push down the action into a
  43. 1:51new strip a strip is bound to an nla
  44. 1:54track you can delete the strip by
  45. 1:57selecting it and pressing x or select
  46. 1:59the analog track and press x2 to load
  47. 2:02the new strip you first need to create a
  48. 2:05new nla track by pressing shift a with
  49. 2:08the mouse cursor in the nla column then
  50. 2:11you need to make sure that the analytic
  51. 2:13track is active by clicking on it and in
  52. 2:16the timeline you can press shift a and
  53. 2:19add any action it will create a new nla
  54. 2:22strip that binds the action if you
  55. 2:25unselect the nla track and try to add
  56. 2:28another action you will get an error
  57. 2:30message with blender asking you to
  58. 2:32select an active track to add the action
  59. 2:35to i can add the run cycle if i want and
  60. 2:38blender will play the current action as
  61. 2:41the play head hit the strip the action
  62. 2:44is bound to the same way you will delete
  63. 2:46video sequences i will get rid of this
  64. 2:49second strip so that we can focus on the
  65. 2:51walk cycle as i scrub through the
  66. 2:53timeline beyond the end of this whole
  67. 2:55cycle you can see the character holding
  68. 2:58the pose and if i go to the strip menu
  69. 3:01you can see that the extrapolation mode
  70. 3:03is set to hold and it shows on the track
  71. 3:06with this transparent orange background
  72. 3:10switching to nothing this background
  73. 3:12disappear and now my character get back
  74. 3:14into t pose as soon as we don't treat
  75. 3:17the strip anymore the hold extrapolation
  76. 3:20mode will either hold the pose to be red
  77. 3:23or the last pose red selecting hold
  78. 3:26forward will only hold the last pulse
  79. 3:29rate if your strip selected if you press
  80. 3:31tab you can see it gets loaded in the
  81. 3:34action editor you enter tweak mode
  82. 3:37basically it allows you to edit the
  83. 3:40current action from there you can edit
  84. 3:42the pose of your character whether in
  85. 3:45the action editor or in the graph editor
  86. 3:48and it will update on your strip this
  87. 3:50way no need to open and close the action
  88. 3:53each time you need to edit it plus it
  89. 3:55will keep the action synchronize both in
  90. 3:58the action editor and dnla editor if you
  91. 4:01offset the strip and enter tweak mode by
  92. 4:04pressing tab it will also be offset in
  93. 4:06the graph editor or the action editor
  94. 4:09it's way more comfortable than going
  95. 4:12back to the action editor opening the
  96. 4:14action then it's no longer synchronized
  97. 4:17with the nla strip since blender creates
  98. 4:20some kind of temporary nla track for it
  99. 4:22while with tweak mode the action gets
  100. 4:25offset in time to fit the position of
  101. 4:27the analytic track it's bound to strip
  102. 4:30manipulation is pretty straightforward
  103. 4:32you can press g to move them or hold
  104. 4:34left click and drag it works the same as
  105. 4:37editing a 3d object you can press shift
  106. 4:39d to duplicate them it will likely
  107. 4:42create a new nla track press x to delete
  108. 4:44them press s and drag to scale them the
  109. 4:47scaling is performed from the playhead
  110. 4:49if i move the playhead at the beginning
  111. 4:51the scaling goes to the right scaling
  112. 4:53the strip will change the time needed to
  113. 4:56play the action so if you scale it up
  114. 4:58your action will play in slow motion
  115. 5:00press alt s to cancel the scale
  116. 5:05if we check the reversed option our
  117. 5:07animation will be played backward we'll
  118. 5:10talk about blending in influence later
  119. 5:12on when we are combining different
  120. 5:14actions i don't understand what the
  121. 5:17cyclic strip time is made for so if you
  122. 5:19know it feel free to explain it in the
  123. 5:21comment section below while it can be
  124. 5:23confusing animated strip time is pretty
  125. 5:26easy the value input reference the frame
  126. 5:29of the action loaded in the strip my
  127. 5:32current walk cycle is 32 frames long on
  128. 5:36frame 0 i will key the value 0. now as i
  129. 5:40scrub through the timeline my character
  130. 5:42is no longer moving because the animated
  131. 5:44stream time value tells blender to only
  132. 5:47read frame 0 of the action bound to dna
  133. 5:50strip on frame 32 i will key the value
  134. 5:5432. if i now expand my graph editor you
  135. 5:57can see i have a new curve that is
  136. 6:00called nla strip control and its value
  137. 6:02goes from 0 to 32 on frame 0 to frame 32
  138. 6:08by default it doesn't have a linear
  139. 6:10interpolation so we can see the
  140. 6:12animation easing in and out slowing down
  141. 6:15and accelerating if you prefer while if
  142. 6:18i select all the handles and press v and
  143. 6:20switch them to vector
  144. 6:23i will have linear interpolation and so
  145. 6:26i will be playing the 32 frames of my
  146. 6:29action
  147. 6:30over 32 frame
  148. 6:33and the action we currently play at
  149. 6:35normal speed
  150. 6:36if i want i can add a new point on the
  151. 6:39curve pressing i
  152. 6:41and as i'm editing the curve you can see
  153. 6:43the character moving and i can create a
  154. 6:46slow motion in the middle of my
  155. 6:48animation if i have set the last point
  156. 6:51of my curve to frame 40 i can then
  157. 6:53select the strip and set its frame hand
  158. 6:56to 40. now my walk is played over 40
  159. 7:00frames and you can see it's slowing down
  160. 7:02and accelerating following the curve
  161. 7:04shape
  162. 7:05if i push the curve down it will even
  163. 7:08play the animation in reverse over those
  164. 7:11couple of frames let me show you another
  165. 7:13example that may better illustrate the
  166. 7:15power of these two in my empty nla i
  167. 7:18will load the action used in this
  168. 7:20animation as i did previously i will
  169. 7:22enable the animated strip time on frame
  170. 7:260 i will add the value of 0 and on frame
  171. 7:29110 a value of 110 and key then
  172. 7:35as i do so i can see the curve in the
  173. 7:37graph editor and i will switch both
  174. 7:39handles to vector my animation currently
  175. 7:43plays normally since i have a linear
  176. 7:45interpolation of a value of 1 per frame
  177. 7:49with the curve selected i will press i
  178. 7:51in the graph editor and add a couple of
  179. 7:54keys around the kicking motion
  180. 7:57i will offset the last keys switch both
  181. 7:59handle to vector this way i still have
  182. 8:02linear interpolation between the
  183. 8:04original keys and so my animation play
  184. 8:07at normal speed but between the two new
  185. 8:10keys there is a plateau and so the
  186. 8:12animation is playing slower and so i get
  187. 8:16a slow motion then you can edit a bit
  188. 8:18the curve to get a better blending
  189. 8:20between the normal speed and the slow
  190. 8:23speed and boom you have your super slow
  191. 8:26motion effect in a few seconds this is a
  192. 8:28fantastic tool to experiment with your
  193. 8:31animation and bring even more appeal
  194. 8:35let's now see how we can combine
  195. 8:37multiple actions if i go down in the
  196. 8:39strip menu i can see the action loaded
  197. 8:42the walk i can ask blender to repeat the
  198. 8:45action which is a good way to play a
  199. 8:47cycle without adding a cyclic modifier
  200. 8:49here we can find our playback scale it's
  201. 8:52the same as when we are scaling the
  202. 8:54strip using s turning it up will slow
  203. 8:57the motion scaling it down will
  204. 9:00accelerate the motion i can split the
  205. 9:02strip with the y key the strip gets
  206. 9:05splitted where the playhead is if the
  207. 9:08strip was repeated blender will now
  208. 9:10repeat the splitted strip which can look
  209. 9:13buggy so if you want to split a strip
  210. 9:16and then continue on your cycle let's
  211. 9:19say you want to begin your walk cycle
  212. 9:20from another pose than the initial one i
  213. 9:23will press shift a to add my walk cycle
  214. 9:27i will split where i want it to start
  215. 9:30and then i will simply add another walk
  216. 9:33cycle and repeat this one i select the
  217. 9:36first strip press y to split it select
  218. 9:39its first part get rid of it and now i
  219. 9:41can repeat the second strip and my
  220. 9:43character will start his walk cycle from
  221. 9:47the contact pose and then it will
  222. 9:49continue on cycling let's make a raw
  223. 9:52function blending i will add a new nla
  224. 9:54track by pressing shift a and with this
  225. 9:57track selected i will press shift a and
  226. 10:00add my run cycle by default to track on
  227. 10:04top will override the track beneath as i
  228. 10:07scrub throughout the timeline as soon as
  229. 10:10i hit the run cycle clip my character
  230. 10:13will run and since by default the
  231. 10:16extrapolation mode is set to hold
  232. 10:18forward
  233. 10:19my character will hold the last pause of
  234. 10:22the run cycle
  235. 10:23if i set it to nothing he will switch
  236. 10:25back to work create a nice blending
  237. 10:28between the two animation i will cut the
  238. 10:31run cycle strip when the character is
  239. 10:33reaching the passing pose basically when
  240. 10:35one of his foot is planted in the ground
  241. 10:38and with this selected i will press y to
  242. 10:41split the strip then i will scrub
  243. 10:43through my wall cycle and try to find
  244. 10:45the moment where the right foot is also
  245. 10:48in the passing pool and i will adjust
  246. 10:50the run strip accordingly from there i
  247. 10:53will blend those two together i will
  248. 10:55select my run strip and i will increase
  249. 10:58the blend in the blending value is the
  250. 11:01number of frame needed to transition
  251. 11:03into the run cycle strip it's
  252. 11:06represented by a curve on top of the
  253. 11:08strip this way you can quickly get a
  254. 11:10decent transition now it's up to you to
  255. 11:13play with the speed of the walk cycle
  256. 11:15the speed of the run cycle create
  257. 11:18multiple clips
  258. 11:20blend between them to create something
  259. 11:22more realistic note that by default the
  260. 11:24blending mode is set to replace so my
  261. 11:27run action on my run strip replace the
  262. 11:30work action if you want to learn
  263. 11:33character creation rigging and animation
  264. 11:36and take your skill to a professional
  265. 11:38level you will find extensive and top
  266. 11:40rated blender courses on
  267. 11:43p2design.com hundreds of professionally
  268. 11:46edited video shipped with all the models
  269. 11:49rig and blender files use the code p2
  270. 11:52design to get 10
  271. 11:54off on any of the crosses i will start
  272. 11:57with a fresh analog track where i just
  273. 11:59have one wall cycle i will add a new
  274. 12:02track i will select my rig in pose mode
  275. 12:06and on the scale of the root bone i will
  276. 12:10insert a keyframe i can see blender has
  277. 12:12created a new action i will push it down
  278. 12:15and it will be assigned to the selected
  279. 12:17nla track if i press tab with the strip
  280. 12:20selected i will enter trick mode this
  281. 12:23allows me to edit the current action in
  282. 12:26the graph editor or the action editor
  283. 12:29i will push up the scale to 3. since by
  284. 12:32default the blending mode is set to
  285. 12:34replace this scale of 3 on the root bone
  286. 12:38from this new strip
  287. 12:40override the one from the walk cycle you
  288. 12:43can solo an nla track by simply clicking
  289. 12:46the little star icon if i do so on the
  290. 12:49walk nla track blender now ignores the
  291. 12:53other track and my root scale is back to
  292. 12:561. if i set the blending mode to add
  293. 13:00the current scale of 3 will be added on
  294. 13:02top of the scaling of 1 and the scale
  295. 13:05result is 4. if i enter tweak mode by
  296. 13:08pressing tab and set the new scaling of
  297. 13:10the root bone to 0.5 since the blending
  298. 13:14is set to add now the result of both
  299. 13:17strip is going to be 1.5 multiply will
  300. 13:21output a result of 0.5 or 1 multiply by
  301. 13:250.5 and subtract a result of 0.5 1 minus
  302. 13:310.5
  303. 13:33so it's pretty logical and might be
  304. 13:35useful for motion design but for
  305. 13:37character animation it's tricky because
  306. 13:40if you apply the same thing to rotation
  307. 13:43location etc
  308. 13:45with all the relationship in your rig
  309. 13:47everything is going to be funky
  310. 13:49but there is another mode called the
  311. 13:51combine mode that mixes this different
  312. 13:54operation
  313. 13:55and can lead to nice result let's see
  314. 13:57how to use it with my nla track cleared
  315. 14:00i will add a new empty and a track on
  316. 14:02top of my walk cycle and i will display
  317. 14:05the double-handed sword of my character
  318. 14:08by now playing the animation doesn't
  319. 14:10look super realistic as the sword look
  320. 14:13weightless i'd like him to put the sword
  321. 14:16on his shoulder in a relaxed way since
  322. 14:18the hand will be contacting the sword
  323. 14:20that will be contacting the shoulder
  324. 14:22it's easier for me to switch to inverse
  325. 14:25kinematic if you want more information
  326. 14:28on how and when to use inverse and
  327. 14:30forward kinematics check out my related
  328. 14:32video a new nla track is selected i will
  329. 14:36key the custom property that allows me
  330. 14:38to switch between fk and ik
  331. 14:41the hand of my character is now stuck in
  332. 14:43the air i will make sure that the ik
  333. 14:46controller follows the torso root by
  334. 14:49enabling and king the proper custom
  335. 14:52property
  336. 14:53i can now push down the action
  337. 14:55and see the result as i play the
  338. 14:57animation the blending mode is set to
  339. 14:59replace so the new value of the custom
  340. 15:02properties that allow me to switch get
  341. 15:04replaced by the top strip if i change
  342. 15:08the blending to combine you can see that
  343. 15:10it doesn't work the combine option
  344. 15:13proceed with different type of blending
  345. 15:15at the same time
  346. 15:17and for the custom properties it's
  347. 15:19better to use replace i will call this
  348. 15:22track ik switch and i will create a new
  349. 15:24track where i will start animating my
  350. 15:26character
  351. 15:27this time using the combined blending
  352. 15:30mode so you may create a dedicated nla
  353. 15:33track or your custom properties and then
  354. 15:36another track for your current animation
  355. 15:39with this new track selected i will key
  356. 15:42my hand controller i will also key the
  357. 15:44shoulder a bit of the torso root a bit
  358. 15:47of the chest etc
  359. 15:49to offset the weight of the character on
  360. 15:52his right where the sword is slightly
  361. 15:55bent in
  362. 15:56basically revise his pose to make it
  363. 15:59look better by default the blending mode
  364. 16:01is set to replay so it looks a bit weird
  365. 16:03but if i switch to combine now the new
  366. 16:06pose i created is combined with my walk
  367. 16:09cycle so from there i can enter twink
  368. 16:12mode on my revision track key the
  369. 16:14controller i need to get a better result
  370. 16:16on my animation
  371. 16:18you can quickly reposition the fingers
  372. 16:20for example you can reposition the
  373. 16:22shoulder reposition the elbow you can
  374. 16:25also use a space switching if you're not
  375. 16:28familiar with space switching check out
  376. 16:30my introduction to space switching video
  377. 16:33or check out my animation course live
  378. 16:35where i will show you how to use these
  379. 16:37techniques step by step the animation
  380. 16:40needs to be polished but after a few
  381. 16:42minutes i get to this result pretty
  382. 16:44easily and without modifying my initial
  383. 16:47work cycle now let's say the current
  384. 16:50action pleased you you can select all
  385. 16:52your controllers go to pose animation
  386. 16:55bake action
  387. 16:57you will enable only selected bones and
  388. 16:59visual cane
  389. 17:01you will set the frame range to your
  390. 17:03animation loop and click ok
  391. 17:06this will bake the current visual action
  392. 17:09of the different controllers
  393. 17:11and now if i push the newly created
  394. 17:13action in the nla and solo it
  395. 17:16you can see my new walk cycle action
  396. 17:19called
  397. 17:20action.003 has been created this is the
  398. 17:23end of this video i hope you have a
  399. 17:24better insight on the nla editor and i
  400. 17:27will see you very very soon
  401. 17:30[Music]
  402. 17:39you

About this transcript

This page contains the full transcript of Slow motion, animation editing, All you need about the NLA in Blender 3.0 by Pierrick Picaut, generated from the public captions YouTube serves with the video. The transcript has 2,892 words across 402 segments, with the original timestamps preserved so you can click any line to jump to that moment in the embedded player.

What you can do with it

Use the transcript to take notes, quote the speaker, build a study guide, generate a summary with ChatGPT or Claude via the YouTube Summary tool, or export it as a timed subtitle file with YouTube to SRT. You can also re-open it in the transcriber to translate the transcript into 100+ languages.

Free YouTube transcript tool

YouTube2Text is a free YouTube transcript generator — no signup, no daily limit. Paste any YouTube link and get the full transcript instantly, with timestamps, click-to-jump, translation to 100+ languages, AI prompts for ChatGPT, Claude, and Gemini, and exports to TXT, SRT, VTT, or Markdown.