Roblox Just Released The Best Audio Update... — Transcript
Full transcript
- 0:00so robo's audio API came out of beta and
- 0:02it has a bunch of new features including
- 0:04an audio interface editor different
- 0:06filter types as well as improvements of
- 0:08the overall system that also make it
- 0:10easier to use but as usual leave a like
- 0:13to support your channel and let's get
- 0:14into the video so here is the The Forum
- 0:16post saying that roblox's audio API
- 0:18exist better and it also says that
- 0:20enhanced sound controls are now
- 0:21available where the fierce paragraphs
- 0:23are saying that this is no longer going
- 0:25to be in the beta features window and
- 0:28the improvements of the audio API for
- 0:30focus on improving natural audio
- 0:31simulation in your experience including
- 0:33on audio occlusion and defraction
- 0:36environment based Reverb directional
- 0:38attenuation for emitter and listener and
- 0:41an intuitive visual audio compressor
- 0:43editing and here they are noting the
- 0:45concer of usability because it was kind
- 0:48of hard to use and basically set up and
- 0:51I previously announced the role of curve
- 0:52editor for normal audio emitter and now
- 0:55they have Su a volume property for the
- 0:57audio player and the audio device input
- 1:00so you won't need to use the extra audio
- 1:02fader anymore to change the volume of
- 1:05audio and there is now a new Spectrum
- 1:07enabled property for the audio analyzer
- 1:09allowing you to disable frequency
- 1:11analysis to improve performance if you
- 1:13only need a volume metering and then
- 1:15there is a new audio filter instance
- 1:17which is a lightweight frequency
- 1:18adjustment effect with one customizable
- 1:21band with multiple filter shapes so what
- 1:24you are seeing right here on the screen
- 1:25this is the properties of the audio
- 1:27filter and the new audio filter editor
- 1:30and if you don't know what this graph is
- 1:31this is basically the volume level on
- 1:33the left in dcbs and this right here on
- 1:35the bottom is the frequency of the audio
- 1:37and there is a low pass set to 24 DB set
- 1:41on the frequency of 400 so on this line
- 1:43right here with the Q property value set
- 1:46to 1.5 and I'm not exactly familiar with
- 1:48what the Q means in this case so I'm
- 1:50just going to explain the rest and what
- 1:52this filter does is that any part of an
- 1:55audio that's running on more than 400
- 1:57frequency is basically just going to
- 1:59decrease in volume and sounds above
- 2:011,000 frequency are going to be just
- 2:03fully muted But continuing you might
- 2:06notice that combining multiple audio
- 2:07filters can achieve similar effects of
- 2:09the existing audio equalizer where the
- 2:12audio equalizer provides free filter
- 2:14bounds of a preset shape an audio filter
- 2:17provide just one band with a
- 2:18customizable filter type and if I just
- 2:20go to the filter types right here these
- 2:23are all of the filter types that you can
- 2:25set to the audio filter instance you
- 2:27have all this stuff like the peak low
- 2:29shelf shelf then different passes then
- 2:31BN pass and a notch and everything is
- 2:34basically just explained right here so
- 2:35you can pause the video if you want and
- 2:37then the Q This is actually the quality
- 2:39value used to determine the slope of
- 2:42resonance of the curve represented by
- 2:44the filter so for the filter type the
- 2:46values of low past 12 DB and a high past
- 2:4912 DB a q value of a squ otk of two
- 2:52divided by two or basically just
- 2:550.707 correspond to a flat filter at 12
- 2:58DB octave so and don't worry if you
- 3:01didn't understand anything from this me
- 3:03neither and all of that basically just
- 3:05cover several common filter shapes by
- 3:07combining audio filters in a various
- 3:09ways where you can shape your audio
- 3:10exactly how you want and this talks a
- 3:12bit more about the interface and how you
- 3:14can basically just Dr and move a band
- 3:17around which also allows for different
- 3:19manipulation of frequency gain and
- 3:21resonance which is the Q and I actually
- 3:24need to refresh my page for these videos
- 3:26to load and never mind I actually have
- 3:28to use a different browser but anyways
- 3:30these videos are basically just going to
- 3:32present how easy it is to use the audio
- 3:34filter
- 3:37[Music]
- 3:44[Music]
- 3:51editor so that was the video number one
- 3:54but I have also added this Editor to the
- 3:56audio equalizer
- 4:05and lastly they re-enabled the audio
- 4:07analyzer get Spectrum method for all of
- 4:10the audio sources except the audio
- 4:12device input and they are also exploring
- 4:14related features or functionalities
- 4:17rather including performance and secure
- 4:19voice commands and also special Tech
- 4:21system that will unlock new
- 4:22possibilities for voice enabled
- 4:24experiences and in my opinion this is
- 4:26going to be really nice and it will
- 4:28allow developers to make make really
- 4:30interesting systems and games that are
- 4:32going to use voice sh and here are some
- 4:35special things so that's it Forum post
- 4:37and let me just go into Roblox right now
- 4:39but before I do that I just need to
- 4:41advertise my patreon where for just $5
- 4:44you're going to be able to get access to
- 4:46exclusive content including places from
- 4:48my videos and there is also going to be
- 4:50different stuff that I share with my
- 4:51free members too but anyways right now I
- 4:54just need to wait for Roblox Studio to
- 4:56update and I am in my voice API test
- 4:58place which I use in a few of my videos
- 5:00where this place is also available on my
- 5:02patreon too but basically there is the
- 5:05audio API setup these different walki
- 5:07talkis and an intercom system so let's
- 5:09actually see how we can use the audio
- 5:11API with a basic setup and this setup
- 5:14just consists of the audio player then a
- 5:17script that just plays the audio as well
- 5:18as the audio emitter with a connected
- 5:20wire so if I do a play test you can see
- 5:23that this is just going to play this
- 5:25sound so I can for example just add one
- 5:28of the instances which is going to be
- 5:30the audio
- 5:32equalizer and then just connected with a
- 5:35different
- 5:37wire so this is just going to be The
- 5:40Equalizer to emitter and this is just
- 5:42going to be the player to
- 5:44equalizer so I just need to connect
- 5:46these wires properly so the player to
- 5:48equalizer has the audio player as the
- 5:50source instance and the target instance
- 5:52is going to be the audio equalizer and
- 5:55then The Equalizer to emitter is going
- 5:57to go from the audio equalizer to the
- 5:59audio
- 6:00emitter so if I do a play as everything
- 6:03should be working fine and well it is so
- 6:07let's see the different properties of
- 6:08the audio equalizer so normally we just
- 6:11have the bypass the High Gain low gain
- 6:13mid gain and the mid-range but now there
- 6:16is a state editing tab with the editor
- 6:18property that if we
- 6:20press it's just going to open this
- 6:23window right here and how we can edit it
- 6:25is simply by just dragging these passes
- 6:27around so I'm just going to leave it as
- 6:29this and then just do a play test and
- 6:32now this audio is going to sound a
- 6:33little bit weird so I just need to
- 6:35change the editor manually and I'm just
- 6:37going to move these around
- 7:04so that's for the new audio equalizer
- 7:06changes and how to basically use it and
- 7:08let just add the audio filter instance
- 7:11as
- 7:13well and I'm very quickly just going to
- 7:15reset everything from the audio
- 7:16equalizer back to the original position
- 7:19and then just add another
- 7:21wire change the equalizer to AER to
- 7:24equalizer than
- 7:26filter and then this wire is going to be
- 7:29the filter to
- 7:32emitter and again just change the target
- 7:36instance and set everything for the
- 7:38filter to emitter as
- 7:42well and let's see the properties of the
- 7:44audio filter so this is the default menu
- 7:47after we open it we have all of the
- 7:49previously mentioned filters from the
- 7:52filter type as well as the release value
- 7:55so if I just move the peak it's going to
- 7:57add a simple pass right here that we can
- 8:00simply edit so let's just actually see
- 8:02this in action and that might be a
- 8:04little bit too loud because I can't even
- 8:07hear myself okay that's a little B
- 8:09better but you can see what's going to
- 8:10happen if I basically just rack this
- 8:12Notch right up
- 8:17here so I hope that there is going to be
- 8:19a way to actually prevent
- 8:21this who what the hell is this I can
- 8:24basically just make a lot of different
- 8:26sounds with this but hey anyways let's
- 8:30see the low shelf so the low shelf is
- 8:32basically just going to increase the
- 8:33audio the further it is on the frequency
- 8:36scale or we can even increase
- 8:42it and then the high shelf is basically
- 8:45just going to be the
- 8:49reverse and there is also these
- 8:51different
- 8:54passes so that was the 12 DB this is the
- 8:5824
- 9:01as well as
- 9:06d48 and there is also the BN
- 9:10pass and the notch right here on the
- 9:17end but I guess the p is just going to
- 9:20be the most universal one and I am
- 9:22already making like the audio Distortion
- 9:26effects but yeah that's basically going
- 9:28to be for today sorry if I didn't
- 9:30overview everything from the update but
- 9:33I don't really have the time and I am
- 9:35already recording this late at night but
- 9:37anyways again go check out my patreon
- 9:39page leave a like and sub to support the
- 9:40channel but that's going to be
- 9:42everything for today so thank you for
- 9:43watching and see you
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