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Roblox Development - Funnel & Economy Events (NEW Player Analytics) — Transcript

by TwinPlayz · 1,792 words · 243 segments · language en · Watch on YouTube

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  1. 0:01[Music]
  2. 0:03yes say PIV hello everybody and welcome
  3. 0:05back to another video um if you new to
  4. 0:08my channel feel free to hit that
  5. 0:09subscribe button and turn post
  6. 0:10notifications um but yeah welcome back
  7. 0:13um so today we're going to be talking
  8. 0:15about um inexperience funnels now this
  9. 0:18is going to be the funnel events this is
  10. 0:20something that Roblox added and uh it's
  11. 0:22kind of brand new um I I actually myself
  12. 0:25really haven't looked at this and I
  13. 0:26wanted to just go in depth it with you
  14. 0:28in general and maybe something you can
  15. 0:30use or I could use for my games um I
  16. 0:32think it's really cool actually cuz I I
  17. 0:33did get a little sneak peek of it and um
  18. 0:36it's already out there if you want to
  19. 0:37take and use it um but this is really
  20. 0:39really cool so we're going to go and
  21. 0:41take a look at this now um everything is
  22. 0:44in the description so go into
  23. 0:45description and grab those links um I'll
  24. 0:48leave them on the board it's actually
  25. 0:49what we're going to be looking at today
  26. 0:51um and it's going to be pretty cool but
  27. 0:54yeah so we have the funnels right here
  28. 0:56um this is actually shown if you grab
  29. 0:57your guys' uh going your your Dev uh
  30. 1:00sorry dashboard um and basically you can
  31. 1:04go into the dashboard and they have this
  32. 1:05new thing called funnels um there is an
  33. 1:07economy which is pretty cool um top syns
  34. 1:10would have spend their gold on
  35. 1:12so I really like to oh gosh maybe I this
  36. 1:16video about both of them um so top you
  37. 1:18know gold okay let's let's do both let's
  38. 1:21let's make this video about both of
  39. 1:22these so yes you have funnels and
  40. 1:26economy which I really just I seeing
  41. 1:28these are it's really cool no events
  42. 1:30events help you monitor get started yeah
  43. 1:32so
  44. 1:33um for example funnels uh onboarding
  45. 1:36where do users drop off during
  46. 1:38onboarding where do users stop advancing
  47. 1:40for the shop where do users users
  48. 1:42abandon a purchase so what's kind of
  49. 1:45cool about this is they're able to
  50. 1:48detect like this is a great way of
  51. 1:50showing charts for your game and
  52. 1:52analytics on you know what uh what did
  53. 1:57they buy or when did they not buy it or
  54. 2:00you know when did they stop doing this
  55. 2:02and why did they stop doing that um or
  56. 2:04it could give you a it doesn't really
  57. 2:05give you the reason to why but it might
  58. 2:07give you a reason to why that could be
  59. 2:09happening and that's a great way of
  60. 2:11using these which I just noticed um and
  61. 2:13we're going to go in depth of course
  62. 2:14like I said um I'm going to actually
  63. 2:16just open both of these up because we
  64. 2:18have both of them so we have funnel
  65. 2:19events and we have economy events um I
  66. 2:22like this one a lot I like the um
  67. 2:26economy events because this is kind of
  68. 2:27cool um but yeah so you can see right
  69. 2:32here how to implement this in your code
  70. 2:34so if we get the analytics service um we
  71. 2:38can log uh economy events and of course
  72. 2:41for funnel events are the same thing so
  73. 2:46amount earned current balance things
  74. 2:48like that um and guys this like I said
  75. 2:50this is really this is good for those
  76. 2:53kind of you know big games maybe you
  77. 2:55want to get started and you want to make
  78. 2:56something really big or you already have
  79. 2:58something growing that's really big and
  80. 3:01um you know tycoons that could be a
  81. 3:03great thing simulators RPGs mainly
  82. 3:06roleplay games would that should be a
  83. 3:07really good for this for simulators are
  84. 3:08also great too but that would that
  85. 3:09definitely takes more time to do but
  86. 3:11tycoons um you know for example if I
  87. 3:13really want to understand why people are
  88. 3:15buying this or you know what could make
  89. 3:18them buy it more you know things like
  90. 3:19that it's it really helps out uh but
  91. 3:22look so let's see tracking a source
  92. 3:25gameplay event so we have the coins and
  93. 3:29then amount balance after transaction so
  94. 3:31after level two after level one
  95. 3:34transaction type gameplay. name
  96. 3:37following samp tracks of a th000 coin
  97. 3:39bundle using the in app purchase the
  98. 3:42okay so type Source IP name unique item
  99. 3:47bundle so tracking syncs let's see this
  100. 3:50so following samples logs an event when
  101. 3:53a user spends coins to buy a double jump
  102. 3:56upgrade not that syn flow type and Shop
  103. 3:58transaction type when compared to the
  104. 4:00source check do in mind that amount cost
  105. 4:02should always be POS regardless that is
  106. 4:03a sourcer sync so we use coins cost
  107. 4:06balance after transaction so this is the
  108. 4:09sync of um dropping okay so I see kind
  109. 4:12of what we're going here is we got um
  110. 4:15buying uh yeah going up uh use the
  111. 4:19economy to grow your
  112. 4:21experience okay so in app purchases
  113. 4:25gameplay and Shop so economy dashes help
  114. 4:28you take action grow your r Revenue you
  115. 4:30can add up to five currency of resources
  116. 4:31gender by gender age group platform OS
  117. 4:33and up to three C okay that's really
  118. 4:35cool so gender and age group platform I
  119. 4:38like to see that actually um use this
  120. 4:40chart to balance your inexperience
  121. 4:42economy total sources um will be close
  122. 4:44to zero
  123. 4:46so okay this is really cool actually um
  124. 4:49use this St to see how many resources
  125. 4:51users players and non-players hold on
  126. 4:53average okay oh I really like that okay
  127. 4:57that's pretty smart so basically you
  128. 4:59know you could use this as if let's say
  129. 5:02everyone has a certain average you know
  130. 5:05amount of money um basically what it's
  131. 5:07saying is if it's growing and maybe for
  132. 5:10the payers like this you can add a new
  133. 5:12syns which means like getting rid of
  134. 5:14that deducting from it so you would get
  135. 5:16rid of you would change that average
  136. 5:18overall um and that also could help you
  137. 5:20um you know balance out your economy and
  138. 5:22your game things like that um top
  139. 5:24sources in syns uses to identify where
  140. 5:26users gain and spend their resources or
  141. 5:28if users are not resources from I would
  142. 5:31consider reducing prices or offering new
  143. 5:34options for resource okay so 53,000
  144. 5:38coins okay yeah this is really cool um
  145. 5:43sorry my my eyes um I really like this
  146. 5:46um this would go great in a tycoon for
  147. 5:48sure so I would have to or you know a
  148. 5:51roleplay game but or simulator I
  149. 5:54definitely want to look at a tycoon
  150. 5:55though because this kind of would
  151. 5:56explain maybe why people are buying uh
  152. 5:59de product or the average amount of
  153. 6:00money going up and the prices after that
  154. 6:03and to log all that um but then when we
  155. 6:05look at funnel events let's see what
  156. 6:07this kind of really means um tracking
  157. 6:10shop steps oh yeah so okay with economy
  158. 6:13is good for definitely tracking the
  159. 6:15economy aspect of Roo and things are
  160. 6:18being bought in the game Etc um funnel
  161. 6:20events though I feel like would be a
  162. 6:23great use of you know tracking the
  163. 6:26really the analytics of the player so
  164. 6:28either they're clicking something
  165. 6:29exactly what we're talking about here
  166. 6:30they open the store they viewed the item
  167. 6:33or they added it to the cart you know
  168. 6:35things like that so this is actually
  169. 6:36great because you can track the you can
  170. 6:38log yeah when they open the store so if
  171. 6:40they open the store it's going to log
  172. 6:42that they view an item it's going to log
  173. 6:44that or when they add it to the car it's
  174. 6:46going to log that and it's probably
  175. 6:47going to get an average or certain
  176. 6:49things like that um you don't need to
  177. 6:51use funnel for one time because they
  178. 6:53only once per user okay um item upgrades
  179. 6:57you distinguish between item upgrades
  180. 6:59pass General logging the first sub in a
  181. 7:01player EV so okay player join yeah yeah
  182. 7:05um if a user repeats a step in a funnel
  183. 7:08the only fun the first in the step for
  184. 7:10example if user log step two of a funnel
  185. 7:12twice funel only counts the first step
  186. 7:14okay skipping steps okay using funnel
  187. 7:16filters provide filters to help you
  188. 7:17analyze your uh for example if you
  189. 7:19funnel will step one two and three and
  190. 7:21if you lock the funnel will consider
  191. 7:24completed plant seed total users name
  192. 7:27change string protecting your funnels
  193. 7:29from
  194. 7:30exploiters um in order to keep your data
  195. 7:31clean is add some level of data
  196. 7:33validation okay so you need to uh use
  197. 7:35your remote event for the client to
  198. 7:37notify Serv okay so that's kind of cool
  199. 7:40that they add an exploitation thing
  200. 7:42because you know you don't you don't
  201. 7:44think that Roblox would be like already
  202. 7:46on that you know you have to implement
  203. 7:47it yourself serers sided um that's
  204. 7:52pretty nice so it kind of gives you a
  205. 7:53whole thing and if you want to use like
  206. 7:54chat PT probably would pull up and do it
  207. 7:56for you um use phone reg your experience
  208. 7:59uh is on boarding because many is on
  209. 8:01boarding because many experience
  210. 8:02struggled with new user retention and
  211. 8:03engagement it's very true and the
  212. 8:05onboarding funnel for the plant below
  213. 8:06the largest drop off is step two like
  214. 8:09the SE so they joined the game and the
  215. 8:12farm and planning the sea was the drop
  216. 8:14off is what it's saying um right here so
  217. 8:17that probably means that you know
  218. 8:19whatever they're doing in the game uh
  219. 8:21whether that planting the seed it might
  220. 8:22be a little too hard for the player or
  221. 8:24it's too slow too fast things like that
  222. 8:27and that's what's losing that player
  223. 8:28attention uh
  224. 8:29so that's that is really cool I really I
  225. 8:31really like this um these are really
  226. 8:33cool I just want to bring this out to
  227. 8:34you guys I don't know if you knew about
  228. 8:36it and I think you should really advise
  229. 8:38on using it um if you want to get into
  230. 8:40some deeper kind of programming
  231. 8:41scripting levels I might make a tutorial
  232. 8:43on this maybe and or maybe in my future
  233. 8:45tutorials I'll add this to my games and
  234. 8:48uh you know links and models and stuff
  235. 8:49like that so you guys can use it um but
  236. 8:52yeah that's just about it you guys um I
  237. 8:54hope you enjoyed this little little
  238. 8:56quick talking or thing about uh you know
  239. 8:58funnel events and economy events which
  240. 9:00is awesome I think it's really cool but
  241. 9:02um yeah I will see you guys in the next
  242. 9:06video goodbye
  243. 9:30d

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